| Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
| Author |
Thread Statistics | Show CCP posts - 26 post(s) |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.02.10 09:46:00 -
[181]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 09/02/2009 17:19:04
The result doesn't become warpable until you get a hit with four probes.
thats not true :-)
you need 4 probes having a hit and 100% Sig Strength. |

Talleria Lange
Gallente A Quest Millitia
|
Posted - 2009.02.10 09:58:00 -
[182]
allright i must say that i do like the resize that was done with the probes. makes it a lot eiser to carry a lot of them so htat you can spend a lot of time scanning meny systems with out needing a resuply
|

Neddy Fox
Gallente Paxton Industries Paxton Federation
|
Posted - 2009.02.10 10:09:00 -
[183]
Originally by: DeepBlue Edited by: DeepBlue on 10/02/2009 09:28:45
Originally by: Neddy Fox
HOWEVER : do NOT make hard plexes easier to find ! People complaining that they can't get a result over 80% after trying for half an hour have never ever tried to pin down a 10/10 (which can take 6 MANHOURS now).
then come to S-EVIQ and try to find that bugger wich wont give me more the 79.5%, with 8 probes covering it. :-)
and a 10/10 plex i find in under 15 mins (if its in system ofc), with the old system.
a 10/10 with a sig strength of 0.012 has a chance of getting a hit in 1/80 ! Finding one in 15 minsutes is luck, on average it will cost you 40 tries = 40 x 2 minutes = 80 minutes. If you're unlucky it can take up to 6 hours, really.
---- [PXIN Recruiter]
PXIN Recruitement thread |

Thorondir 42
Black-Wing
|
Posted - 2009.02.10 10:16:00 -
[184]
Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
|

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.02.10 10:22:00 -
[185]
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
All roads lead to Rome... no wait 
Found a few but they were all collapsed. Any ETA of when we can say hello to our new friends the Sleepers? Got a buck of water to throw at them. ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.02.10 10:22:00 -
[186]
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
Because they are unstable and random ? :) Awesome :D
/Riv
|

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.10 10:25:00 -
[187]
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
Because all wormholes are connected to another wormhole that doesn't necessarily reside in WH space... -----
EVE is a PvP game. Adaptation is your survival. |

mamolian
Cruoris Seraphim
|
Posted - 2009.02.10 10:29:00 -
[188]
Edited by: mamolian on 10/02/2009 10:34:32 So far I've had no issue finding out every single Signature/Anomoly I've decided to go look for, with a little patience.. And really the only issues I have are pretty much UI Bugs, and most likely wont make it onto TQ.. It makes it more difficult than the TQ system.. which isn't exactly a bad thing.. It certainly does require more skill.. I also LOVE the way the probes mwd away from the cov ops.. so you can recloak
However.. using this system for scanning out PVP targets is ridiculous! The current TQ system is easy and intuitive if you have half a neuron in yer head.. It just makes no sense.. to suddenly switch over to this mechanic!
Really need to increase the launch rate of the PVP probes IE: launch all 4 in one go (or even all 8?) perhaps give some method to have your probes auto move into a useful scanning pattern around some moveable marker.. It may not be so terrible.. if you only had to adjust ONE marker.. instead of moving each stupid probe where it needs to be.
|

Thorondir 42
Black-Wing
|
Posted - 2009.02.10 10:37:00 -
[189]
Originally by: Ancy Denaries
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
Because all wormholes are connected to another wormhole that doesn't necessarily reside in WH space...
in the dev-post below there ist no mentioning of k-k wormholes ....
http://oldforums.eveonline.com/?a=topic&threadID=982776&page=12#356 |

mamolian
Cruoris Seraphim
|
Posted - 2009.02.10 10:41:00 -
[190]
Originally by: Thorondir 42
Originally by: Ancy Denaries
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
Because all wormholes are connected to another wormhole that doesn't necessarily reside in WH space...
in the dev-post below there ist no mentioning of k-k wormholes ....
http://oldforums.eveonline.com/?a=topic&threadID=982776&page=12#356
Most likely not implemented fully yet.. |

Sanche Tehkeli
Gallente Bionesis Technologies
|
Posted - 2009.02.10 10:45:00 -
[191]
Not related to WH but to the probing interface in general, you'll find some good feedback in this thread : http://oldforums.eveonline.com/?a=topic&threadID=994981 |

Lost Hamster
Serenity and Hungarian Operational Team
|
Posted - 2009.02.10 10:55:00 -
[192]
I have currently only one comment: In the scanner window: - The recover and destroy probe button are to close to each other. it¦s to easy to miss click. If you made the window bigger, the 2 button sticks together. It would be helpful to have more space between the 2 button.
Ps: I don't want to create a bug report, as there is already one. id: 69598
Have a nice day! :) |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.10 10:59:00 -
[193]
Originally by: Lost Hamster I have currently only one comment: In the scanner window: - The recover and destroy probe button are to close to each other. it¦s to easy to miss click. If you made the window bigger, the 2 button sticks together. It would be helpful to have more space between the 2 button.
Ps: I don't want to create a bug report, as there is already one. id: 69598
Have a nice day! :)
Not only recover/destroy, but analyse/recover. I had painstakingly placed 8 probes in a nice pattern and pressed analyse. Or so I thought. The probes came warping home nice and easy >.< |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 11:13:00 -
[194]
im getting dots on the screen but no warp to option even tho its a 100% hit, plus if results are off palnet and i have no bookamrks how are u meant to close to run refine scan. Cant move probes to specific points in space either |

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.02.10 11:31:00 -
[195]
Originally by: mamolian Edited by: mamolian on 10/02/2009 10:34:32 So far I've had no issue finding out every single Signature/Anomoly I've decided to go look for, with a little patience..
Was wondering what was all the fuss about difficulties of finding the stuff cause I found everything last night with 4 probes.... BUT...
Just fell on one that I never could do better than 75% and I don't remember how many probes I had on it, was like 7 or 8.
Guess that sometimes you fall on one of those.
|

Garkonite
|
Posted - 2009.02.10 11:32:00 -
[196]
This is stupid, i get it to 76% and cant get it any closer, HAS ANYONE AT ALL hit 100% on a scan
and i got the probes as close as possible to the stupid cosmic sig... should i be using 6 probes rather then 4? |

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.02.10 11:54:00 -
[197]
Originally by: Garkonite Edited by: Garkonite on 10/02/2009 11:43:14 This is stupid, i get it to 76% and cant get it any closer, HAS ANYONE AT ALL hit 100% on a scan
and i got the probes as close as possible to the stupid cosmic sig... should i be using 6 probes rather then 4?
EDIT: Sorry i hit 79% as my best with abotu 8 probes launched.....
As said in my previous post, I usually need only 4. Only once I fell on a hard/impossible one so far. (the easy ones included wormholes). ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Jenny Law
|
Posted - 2009.02.10 11:57:00 -
[198]
Originally by: Karox Lominax Edited by: Karox Lominax on 10/02/2009 06:56:22
Originally by: Jenny Law it might be already somewhere here. but ill ask anyway.
the exploration probes are now gone and you got just one probe to use. before you had the mulitspectral probe to get the info, is it worth probing more in this system or not.
how do you get that info now? or do you need to set 4au probes at every planet and probe on a chance based theory and hope you get a result and then start triangulate the result that you got?
if so that means it can take several scanns just to find if the system contains something or not and you might give up before you get the first hit thinking that there was nothing in the system.
i would just like a confirm or something on this function so that we know what to expect. thx :)
Your long range probes (theres 2 varients, a generic long range and a generic short range) can scan up to 64au I think from what I've seen, and they are guaranteed to find at least a weak signal if theres something in the system, which is then located by using triangulation of multiple probes.
If the system is larger than 64AU im presuming you need to use multiple 'long range' probes to cover the entire area of space before you work on the located sites.
Note theres no such thing as a 4au probe anymore, all probes have variable sizes, seems the long range probes can do 1au (I think) to 64au, and the short range probes can do up to 0.25 AU with obviously higher strength to get a complete fix on the spot when your longer range probes wont correctly identify the site.
interessting. i dident know there was more than 2 probes for this. i thought it would be the exploration probe and the ship scanner probe. all to be able to change range from 0.25au up to xx au.
i rly need to get on and do more testing myself to get a hang of this before it pops up on TQ.
|

Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.02.10 12:06:00 -
[199]
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
CCP Prism X answers. ---------------- Mr. Science & Trade Institute
|

Thorondir 42
Black-Wing
|
Posted - 2009.02.10 12:31:00 -
[200]
Originally by: Jowen Datloran
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
CCP Prism X answers.
Oh, ok, thank you :) |

Aleia Destrava
Minmatar O.W.N. Corp OWN Alliance
|
Posted - 2009.02.10 12:34:00 -
[201]
Edited by: Aleia Destrava on 10/02/2009 12:33:58 I know there is no need for the multispectral probes anymore for range purposes, but is there any way to distinguish between unknown, radar, magnetometric, ladar and gravimetric signatures in the new system? Or is it intended that you just need to scan down every sig to find out if it was the type you are looking for? |

Clint Westlake
|
Posted - 2009.02.10 12:38:00 -
[202]
I'm a bit lost, did I miss something or are cosmic anomallies just not probeable anymore? Got 4 probes on one, each down to 0,25, getting 4 x 100 precent results within each probe but nothing to warp to. |

Ricdic
Caldari
|
Posted - 2009.02.10 12:40:00 -
[203]
Even after hours of downtime you still need astrometrics 5 to run a scan. That sux so hardcore. How can we test again? |
|

CCP Greyscale

|
Posted - 2009.02.10 12:50:00 -
[204]
Originally by: Deva Blackfire Id say it can be much faster than current TQ system BUT moving probes around system is really a pain. System map needs tactical overlay for probe and signature "height". Or like someone proposed - you drag and drop probes on X Y plane and CTRL+drag for Z axis (like in homeworld). Would be like 10x faster.
I see this coming up a lot - am I right in thinking that it's really not obvious that the cube is a control? If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement. This is the way I've been working with the system so far, but there are several other guys in the office who are using all cube faces to get things positioned much faster.
Originally by: Halada Also, once an anomaly is detected and we get the blue circle, could we select it and sort of lock our view on it so we can circle around it without jerking with the right and left button to get our bearings for our 4 probes trying to triangulate it properly.
If you click on a probe the camera should refocus on it. Is this enough?
Originally by: Verite Rendition BTW, what the heck happened to multispec probes? And what's with results not returning as radar/ladar/grav/mag/unknown? Finding a radar when you want an unknown and vice versa is going to get very annoying very quickly.
What should happen is that as you get closer to each site the second and third columns will fill in with additional data - the signature type in the second and the site name in the third. This isn't currently working though. It means you have to do a little more digging before you can ID a site properly; personally I felt the multispec was necessary in the old system but made identifying system contents too trivial.
Originally by: Kjellerup Except for the fact that there's no option to repackage them when you are docked :( (I'm using some old probes that were 'converted' to Core probes, which may explain why I can't repackage them)
I'll look into this.
Originally by: DrAtomic Please please please decrease the powergrid requirement to what it was, it's hard enough fitting everything on a helios as is (powergrid wise) or give the helios 1 powergrid more to compensate.
Done.
Originally by: NeoThermic On an unrelated note, perhaps a hotkey would be a good idea to hide the movement widgets altogether? Several times i have obtained a scan result but been unable to see its location on the solarsystem map because it was INSIDE an arrow. Deactivating the probe solves the issue but then we get the above problem
Good idea, will see if we can squeeze it in.
Originally by: Miss Moonwych This is a good proposal. There will however still be another problem: if scanning only takes a few secs (and assming with deviation the result is different each time) then you can scan several times and you can see the average/mean position of the deviated locations. That way you can still place a lot shorter range probes at the right positions and find it really quickly.
Any deviations will be determinstically calculated (ie, no random component) to avoid exactly this issue.
Originally by: FeralShadow PvP Probing -FeralShadow
I would have thought that any competent opponent who knows they might be scan will be constantly warping and thus unfindable under any probing system. Granted currently it can be possible to catch the warp-spot of a slow-to-align ship if it's being sloppy and only using a couple of points, but this is a fairly rare case I think.
Originally by: Miss Moonwych Lets say there are 5 types of sites to find: level 0 through level 4. What you probably want is something like this (time to find the site):
I'm not sure I agree that harder sites have to take a whole lot longer to scan. Their rarity is already governed by their spawn chance; long discovery times select by masochism which I'm not sure is a positive thing.
|
|
|

CCP Greyscale

|
Posted - 2009.02.10 12:52:00 -
[205]
Originally by: Neddy Fox
The new system will virtually make it impossible to pin them down. Also, the results MUST show shiptypes like it does now, w/e the range is.
Q for the devs : What about our system scanning arrays? What's going to happen with them?
To the first: why? Genuine question.
Scanning arrays are still under discussion but will most likely be retired in a way that does not penalize current users and which we will be consulting on further. They can't easily be transitioned to the current mechanic, and the most obvious ways of doing this would still take a lot of coding time that we'd rather spend on polishing right now, particularly given the limited number of these structures in use on TQ currently.
|
|

Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.02.10 12:58:00 -
[206]
I got a couple of questions:
1) Will being inside a deadspace area no longer grant you some kind of "protection" of being scanned down in a flash? 2) Is that a possibility to scan down wrecks I am noticing in the filter menu? ---------------- Mr. Science & Trade Institute
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.10 12:59:00 -
[207]
Originally by: Zeba Edited by: Zeba on 10/02/2009 09:22:59
Originally by: CCP Greyscale
Originally by: Dragossin There seems to be a problem with the conversion from old scan probe launchers to the new ones.
All scan probe launcher I's and recon probe launcher I's i had turned into expanded probe launcher I's (same for the SOE launchers). From what i read here the old scan probe launcher I's should have turned into core probe launcher I's?
This is how I intended it to work originally; I'm not sure why that doesn't match up with the patchnotes... The logic is that any ship which has a current launcher fitted has enough CPU to fit the expanded launcher, and at that point why would you want the less-capable core one? It's something we could change (if I buy Prism X some chocolate), but I think the current change makes more sense personally.
Ack! Please don't convert my sisters recon launcher into an expanded! There are several combat ships I use that have an empty utility high and nothing to put in it past an autotargeter. The sisters core launcher would be a perfect fit and needed insurance if the probe ship gets iced in w-space!
edit: Also after perusing all of my ship fits a further reduction of the cpu from 15 to 10 for the core and 10 to 5 for the sisters would let me have the choice to use the core on any ship with an extra utility high and then the sisters for those oh so tight 6 cpu left fits. 
Could you answer my question please? 
inappropriate signature. ~WeatherMan |

DeTox MinRohim
Madhatters Inc. The Initiative.
|
Posted - 2009.02.10 12:59:00 -
[208]
Originally by: Jowen Datloran
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
CCP Prism X answers.
Contrary to what Prism X said, it has been the norm so far for me. I have yet to find one (3 or 4) that brought me to an unknown space. All brought me to a known system.
42 jumps away though, that makes a mighty jump bridge.  ------ This sig space is Read-only ! omgalink - Online Skillsheet |

Rake Mizar
Tenth Legion Holdings Tenth Legion
|
Posted - 2009.02.10 13:13:00 -
[209]
Hm, I found a wormhole and based on yesterdays discussion I bookmarked it, then docked up because I was heading to work. I then browsed this thread and saw that apparently you could traverse them, so I logged back in game, hell I'm already late, might as well see where the rabbit hole goes, warped to the bookmark I made and nothing was there.
I'd been out of game maybe 3 minutes, and nobody was in the system where I was at the time, so I don't think collapse is the reason I couldn't find it.
Any thoughts on what might be going on here? They shouldn't have to be reprobed from scratch each time, right?
Also for those traversing, is it a 2500m range to wormhole to get an activation option? I warped into mine at 9500m and like a dummy just warped off.
|

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2009.02.10 13:13:00 -
[210]
Originally by: DeTox MinRohim
Originally by: Jowen Datloran
Originally by: Thorondir 42 Hm, found a Wormhole, was able to use it, but why does it bring me from Syndicate to Impass and not WH-space ...
CCP Prism X answers.
Contrary to what Prism X said, it has been the norm so far for me. I have yet to find one (3 or 4) that brought me to an unknown space. All brought me to a known system.
42 jumps away though, that makes a mighty jump bridge. 
same here. found 4 WH, and all where into other 0.0 systems
|
| |
|
| Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
| First page | Previous page | Next page | Last page |