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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
mamolian
Cruoris Seraphim
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Posted - 2009.02.14 15:18:00 -
[481]
The Cosmic Sigs with the low sig radius are still impossible to find using the current game mechanics on SISI.
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 15:31:00 -
[482]
Some sites are incredibly hard to get hits on, to the point where the current mechanism for doing it (the POS anchor things) just don't work properly.
Apparently this isn't good enough
So I go to 1 probe and try to get a 100% hit with that. It takes me seemingly forever (99.2%... 99.6%... 99.9%.... 99.9%...) But I finally manage it.
So yes, the sooner those clunky boxes are ditched the better
- Infectious - |
mamolian
Cruoris Seraphim
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Posted - 2009.02.14 15:33:00 -
[483]
Originally by: Rawr Cristina Some sites are incredibly hard to get hits on, to the point where the current mechanism for doing it (the POS anchor things) just don't work properly.
Apparently this isn't good enough
So I go to 1 probe and try to get a 100% hit with that. It takes me seemingly forever (99.2%... 99.6%... 99.9%.... 99.9%...) But I finally manage it.
So yes, the sooner those clunky boxes are ditched the better
Yeap pretty much =/ just bug repped it again.. -----------
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mamolian
Cruoris Seraphim
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Posted - 2009.02.14 15:45:00 -
[484]
Out of interest are wormholes supposed to be able to be bookmarked for use later? IE until they collapse? Because they seem to despawn after a single use, or possibly upon leaving grid.. -----------
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TaX DoDger
Caldari Digital assassins
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Posted - 2009.02.14 16:26:00 -
[485]
Is the spread of wormholes and frequency the same as it will be on TQ? As far as I have read there should be about one wormhole system per actual system in eve, effectively doubling the amount of systems in eve. I have roamed Syndicate, scanned about 15 - 20 systems and found many things but wormholes isnĘt one of them and if this is the level of frequency we can expect on TQ this will be for the select few rather than a new level of exploration.
Unlike most I found the new scanning system much better than the old. I found many more things this way than previously and in allot less time.
But on a side note it made me feel more like a teenager again looking for my hole.
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CCP Abathur
C C P CCP
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Posted - 2009.02.14 16:49:00 -
[486]
Originally by: Sendinal Cortere CCP you guys are such teases. I just want to probe your holes and slide my Orca in and out a couple of times. I'll still respect you.
Squad Broken?
Originally by: Xelios Like others said the movement system in Homeworld is perfect for this, why can't we just use that?
We're still examining ways to make this a bit more intuitive.
Originally by: mamolian Out of interest are wormholes supposed to be able to be bookmarked for use later? IE until they collapse?
Yes.
Originally by: TaX DoDger Is the spread of wormholes and frequency the same as it will be on TQ? As far as I have read there should be about one wormhole system per actual system in eve, effectively doubling the amount of systems in eve.
As a general rule you should not have to travel more than three systems in any direction before finding a wormhole. The actual number of 'new' systems added is 46% more than currently exists.
Abathur Game Designer
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.14 16:52:00 -
[487]
Originally by: Cailais No you're doinitwrong. ... The smaller the probe AND the smaller the overlap the stronger a result you'll get.
That does not match my experience. I get the best results when the probes are all as close to the first marker as possible. If I move them away their individual result quality suffers as well as the combined result.
There seems to be a glitch with certain sites however that causes an error once you pass 99.9% individual quality. After that happened I got a location that was quite low in quality and about 2.5 AU away - found by probes set to 0.25 AU.
Corporation RP channel: "PlacidReborn" |
Xelios
Minmatar Brutor tribe
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Posted - 2009.02.14 16:58:00 -
[488]
Edited by: Xelios on 14/02/2009 17:04:57
Originally by: Pytria Le'Danness
Originally by: Cailais No you're doinitwrong. ... The smaller the probe AND the smaller the overlap the stronger a result you'll get.
That does not match my experience. I get the best results when the probes are all as close to the first marker as possible. If I move them away their individual result quality suffers as well as the combined result.
There seems to be a glitch with certain sites however that causes an error once you pass 99.9% individual quality. After that happened I got a location that was quite low in quality and about 2.5 AU away - found by probes set to 0.25 AU.
I've noticed the same thing. I'm trying to pin down a cosmic signature that won't go past 77%. If I move the probes so the overlap area is as small as possible I get only 30% or so. The closer I move them to the hit the higher the % gets, but not over 80% yet...
Screenshot of probe placement
Getting frustrating now...
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 17:10:00 -
[489]
I can only just get 100% on individual probes for this site I'm looking for ATM, but when combining probes I can't seem to get that
Problem is, I'm zoomed in to the absolute max and the smallest movement you can make is simply far too much. In that pic Probe 10 and 11 are only about 3 'steps' from each other which really makes it impossible.
- Infectious - |
hipeanut2006
Secondhand Smoke
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Posted - 2009.02.14 17:43:00 -
[490]
I found one, worked my way to 100% but forgot you can't right click on it to warp =( I hope this is fixed soon!
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Jinshu
German Kings Majesta Empire
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Posted - 2009.02.14 17:45:00 -
[491]
Oh c'mon guys the Wormholes are still not open :( ------------------------------------ The Game cannot be won, only played. ------------------------------------ |
Nui Chen
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Posted - 2009.02.14 17:49:00 -
[492]
Had the same problem.. I used 4 probes to scan down a signature... which was a really bastard.
after 2 hours i had 2 of the probes at 100%, at a range of 22000km.. However, i was not able to warp to the spot.
So what's the problem with this signatures atm ?
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Xelios
Minmatar Brutor tribe
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Posted - 2009.02.14 18:07:00 -
[493]
Some of the sites appear to be impossible to pinpoint with the new probing system. I've got all the support skills to lvl 4 and I doubt the extra level in scan strength would make much difference. I've spent over an hour on this cosmic signature, the probes are as close to it as they can possibly be, yet the hit never gets above 81% with 4 probes. I've tried all manner of placement for the probes around the signal but nothing seems to work.
Any ideas?
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Rhohan
Minmatar
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Posted - 2009.02.14 18:30:00 -
[494]
Apparently they haven't fixed that bug yet. Some sites are impossible to get to atm.
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Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2009.02.14 18:30:00 -
[495]
I am trying the scanning thing and have a cosmic signature
How do I improve on this
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.14 19:19:00 -
[496]
Originally by: Zaphroid Eulthran I am trying the scanning thing and have a cosmic signature
How do I improve on this
Yeah my bad, wiht a bit more experimentation it seems a narrow overlap doesnt have as big a role to play as I thought - I still think its relevant though (to prevent piling drones ontop of each other). I've got a mechanism worked out that's proving really pretty reliable (no unreachable results so far). That might be due to just finding 'easy sites though - hard to tell without more tests.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Keigari
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Posted - 2009.02.14 19:22:00 -
[497]
what i dont understand, triangulation should work the following
i have a central point where the site is, you will then need to get 4 probes to have 100% signal strength in order to find it right? i had 6 probes that each on their own showed 100% signal strength, i activated em all, and all 6 return 100% signal strength but no warpable result.
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Miss Moonwych
Formedian Shadows
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Posted - 2009.02.14 19:30:00 -
[498]
Edited by: Miss Moonwych on 14/02/2009 19:30:54 I'm still classifying signatures. But just a quicky here.
When you enter a system, hit warp, drop deep space probe, change to 1024 and scan you can see different types of signature (the reason for 1024 is to not have to worry about the relative distance to the probe which causes sig strength to decline).
When you do this you can get these signature strength (or very close to them):
type 1 - 0.80% (for example "Serpentis Base") type 2 - 0.40% (not encountered yet but must be there I guess) type 3 - 0.20% (for example "Chemical Yard" or at least one type of wormhole) type 4 - 0.16% (for example "Minor Serpentis Annex") type 5 - 0.10% (not detectable with 0.25 au probes) type 6 - 0.05% (not detectable with 0.25 au probes)
So when you encounter types with 0.10% or lower, forget it. You won't be able to get 100% strength.
Regards,
M.M.
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 19:39:00 -
[499]
Originally by: Miss Moonwych
I'm still classifying signatures. But just a quicky here.
When you enter a system, hit warp, drop deep space probe, change to 1024 and scan you can see different types of signature (the reason for 1024 is to not have to worry about the relative distance to the probe which causes sig strength to decline).
When you do this you can get these signature strength (or very close to them):
type 1 - 0.80% (for example "Serpentis Base") type 2 - 0.40% (not encountered yet but must be there I guess) type 3 - 0.20% (for example "Chemical Yard" or at least one type of wormhole) type 4 - 0.16% (for example "Minor Serpentis Annex") type 5 - 0.10% (not detectable with 0.25 au probes) type 6 - 0.05% (not detectable with 0.25 au probes)
So when you encounter types with 0.10% or lower, forget it. You won't be able to get 100% strength.
Ohh, useful. Thanks
- Infectious - |
Miss Moonwych
Formedian Shadows
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Posted - 2009.02.14 19:45:00 -
[500]
Edited by: Miss Moonwych on 14/02/2009 19:45:16
Originally by: Rawr Cristina
Ohh, useful. Thanks
When you find more types please post them here. Also try to mention any found sites (and their sig strengths with 1024 au) so we can compile a bit of a list and see what strengths wormholes are etc.
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Raynardine
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Posted - 2009.02.14 20:13:00 -
[501]
Suggested UI change:
1. Select a probe. 2. Press [m]ovement, or right click anywhere. 3. Hold shift+move the mouse up or down to change height. 4. Right or left click to send the probe to that location.
As evidenced by the screenshots, this process has been done before, and it works. It works intuitively, and it works quickly. It takes all of 5 seconds to select a probe and send it to a new location.
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 20:28:00 -
[502]
Originally by: Miss Moonwych Edited by: Miss Moonwych on 14/02/2009 19:56:02
Originally by: Rawr Cristina
Ohh, useful. Thanks
When you find more types please post them here. Also try to mention any found sites (and their sig strengths with 1024 au) so we can compile a bit of a list and compare with current known sites (and their base levels). It would also be interesting to see what strengths wormholes are etc.
I was using Core probes for all the scanning. Found several plexs (a 3/10 DED. 4/10 DED and 5/10 DED which were all relatively easy to get a hit on) but nothing more advanced yet (just a bunch of sites that have been impossible to scan down) and no wormholes.
I'll go fetch Deepspace probes now. There any particular channel in Sisi for this stuff?
- Infectious - |
Wilde One
Gallente The Photon Raiders
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Posted - 2009.02.14 20:31:00 -
[503]
Now I've figured it out I'm finding scanning allot easier. I can get a warpable point with just 3 probes though. Is this right? I thought it was supposed to be a min of 4 probes.
Also the arrows on the widgets are an awkward shape as there cross section is a rectangle, making them difficult to click on sometimes. Either a square or circular cross section would be better.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.14 20:38:00 -
[504]
Originally by: Wilde One Now I've figured it out I'm finding scanning allot easier. I can get a warpable point with just 3 probes though. Is this right? I thought it was supposed to be a min of 4 probes.
I believe (possible dev statement earlier in this thread, could be wrong) that normally with good hits on three probes you should get two alternative red non-warpable dots, but that sometimes (my memory is hazy here, perhaps if your probes are on the same plane as the target?) the two dots will collapse into one warpable point with only three probes. ------------------ Ironfleet.com |
An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.14 20:55:00 -
[505]
Originally by: Rawr Cristina I'll go fetch Deepspace probes now. There any particular channel in Sisi for this stuff?
I have no idea what he wants, but the Exploration channel still exists on singularity, and we've been populating it for testing purposes.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Miss Moonwych
Formedian Shadows
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Posted - 2009.02.14 20:57:00 -
[506]
Edited by: Miss Moonwych on 14/02/2009 21:02:31
Originally by: Marlenus
Originally by: Wilde One Now I've figured it out I'm finding scanning allot easier. I can get a warpable point with just 3 probes though. Is this right? I thought it was supposed to be a min of 4 probes.
I believe (possible dev statement earlier in this thread, could be wrong) that normally with good hits on three probes you should get two alternative red non-warpable dots, but that sometimes (my memory is hazy here, perhaps if your probes are on the same plane as the target?) the two dots will collapse into one warpable point with only three probes.
Correct.
Sometimes the target is for example on the solarsystem plane and when you place your probes on that plane aswell the two points collapse into one.
Regards,
M.M.
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Tobin Shalim
Warped Mining Strip Mining Club
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Posted - 2009.02.14 21:26:00 -
[507]
Ok, my findings from the changes:
1. LOVE LOVE LOVE that the probes don't warp right after moving them until you click scan. MUCH easier to move them about.
2. Love the new moving interface on probes, well done.
3. Are we suppose to hit the Analyze button twice once we move probes? Currently have click once to move, and once again to run the scan. Bug or feature? Should they be warping and scanning automatically?
4. No history box on the scan window any more. This makes it a pain actually to try to find new sites when you have multiple in a system. Perhaps if we have achieved a 100% warpable spot from quadangulation, then run a system-wide scan using either a deep space or core probe that we can still have that result show up in the scan window? Or bring back the history section and put it in there. Makes it easier to try to find multiple sites without running back to one I've scanned before. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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Lorq vonRay
Spartan Industrial Manufacturing Systematic-Chaos
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Posted - 2009.02.14 21:42:00 -
[508]
Edited by: Lorq vonRay on 14/02/2009 21:43:46 1 2
is there anything else i can do to to be able to warp to that cosmic sig? or is it a lack of skills on my part?
on the test server i dont have astrometric pinpointing nor triangulation(on tranq i have both to 2) would those skills allow me to find this elusive cosmic sig?
GOD WILLS IT! |
Xelios
Minmatar Brutor tribe
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Posted - 2009.02.14 21:48:00 -
[509]
RuntimeError: ("Can't enter non-existing wormhole", 30003304, 1827369, 2100056284)
Oh the sorrow
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 21:53:00 -
[510]
Originally by: Miss Moonwych
type 1 - 0.80% (for example "Serpentis Base") type 2 - 0.40% (not encountered yet but must be there I guess) type 3 - 0.20% (for example "Chemical Yard" or at least one type of wormhole) type 4 - 0.16% (for example "Minor Serpentis Annex") type 5 - 0.10% (not detectable with 0.25 au probes) type 6 - 0.05% (not detectable with 0.25 au probes)
Just done some deepspace probing now and it seems to work pretty much exactly like this And another I found:
0.20% - Hidden Asteroid Belt (Bistot/Arkonor)
- Infectious - |
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