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Thread Statistics | Show CCP posts - 0 post(s) |
Punctator
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Posted - 2009.02.10 23:09:00 -
[91]
niece change in my opinion maybye ccp think for adding another level, or even two for each skill. we have one life ;) - faster sp are good.
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bff Jill
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Posted - 2009.02.10 23:19:00 -
[92]
Edited by: bff Jill on 10/02/2009 23:19:29
Originally by: Punctator niece change in my opinion maybye ccp think for adding another level, or even two for each skill. we have one life ;) - faster sp are good.
so you think that its a good idea that now, in addition to being 'strongly encouraged' to train learning skills first, that new players will also be forced to spec 15int/9mem/5/5/5 for the first 6 months to train up fitting skills quickly, before they even bother training any spaceship command/gunnery skills?
The game is already too much of a 'new characters sit in station for several month' game, this is not helping, while it does i guess shorten the time it takes to get to a multi-year character goal, it more or less makes it even LESS of a good idea to train 'just enough to do stuff' to keep you occupied before you go into the SP waiting game.
Any new player reading this, this is what you HAVE to do:
Roll an achura now with maxed int and memory skills. Train all basic learning skills up, train all fitting skills and drone skills (train the advanced int and mem up also)
Once you get all your fitting/drone skills that you will EVER WANT TO TRAIN (except ones that you can wait a year or so before you mess with, such as certain skills to 5 that you dont need at 5 and are good enough at 4)... respec to 15 perc 9 will to triain up all gunnery/spaceship command/missile skills you will ever want. Go ahead and get all the battleship 5s you want, any t2 ships you want, that sort of thing.
Once that's all done either respec to 15 cha 9 will and get leadership skills up or whatever, or just finish off those int/mem skills.
After ~8 months of training you may undock.
You MUST do this, RIGHT NOW! Enjoy eve.
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Glengrant
TOHA Heavy Industries
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Posted - 2009.02.10 23:21:00 -
[93]
OP exaggerates a bit re the skill system - but I otherwise agree.
It's ok to allow noobs to fix some early mistakes when they don't know how things work and what they want.
But make it a once-only change.
Otherwise the attributes just become meaningless. If a regular respec is possible it's easier to just replace them with a constant in the training formula.
But attributes give chars a bit if individualization. So keep the attributes and keep 'em fixed. Versatility comes from the skill selection. And here everybody has full choice already. You can re-specialize into a new area any time you want.
Also - allowing re-allocation of attributes only opens the ultimate can of worms - re-allocating SPs. shudder.
Or. If this feature just has to stay in to shut up the lamers who keep asking for attribute re-spec - make it a very gradual thing. Allow the transfer of a single point every few months (3-6 - or 2-4 times a year). That would also make more sense immersion-wise.
I'm trying hard to be constructive :-) - I hate the whole idea. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |
5pinDizzy
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Posted - 2009.02.10 23:22:00 -
[94]
Originally by: bff Jill Edited by: bff Jill on 10/02/2009 22:56:23
Originally by: Khaan Tar So what happened to adopt or die? I guess that only counts when you're at an advantage. I like many others would like to get rid of some unwanted charisma I picked up.
Nobody is saying you shouldnt get a respec.
We are saying you should not get a respec every 6 months.
Dont you understand? Your charisma, your atributes, they wont matter anymore! With infinite respecs you just respec to stack one set of atributes every 6 months and train only skills that coraspond to those attributes! Everyone will be training at maximum speed with every skill. Theres no point to even have atributes anymore.
In effect all these infinite respecs will do is LIMIT your choices because you will now be discouraged from training a skill if its atributes are currently not the ones you have maxed out.
One respec = helps make the game nicer Infinity respecs = just makes the game more tedious by forcing you to plan your skill training around which attributes you will have maxed at what time.
Its a bad idea and the only people who think otherwise do not have the experience/perception to understand how this will change the entire way people train their characters, to somthing thats worse than it is now. ESPECIALLY for new players!!
ive not played mmos in the past after finding out they had stupidly tedious training systems. The screwy kind where you have to do everything in a certain order else your character gets gimped. And that is exactly what this will turn eve into.
Sadly, QFT.
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Amy Wang
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Posted - 2009.02.10 23:25:00 -
[95]
kinda agree, imho give old players a one time attribute rearrangement and freshly made characters two (of which the first one needs to be used within the first 1.6m sp or it is forfeit, the second one on the other hand cant be used before a couple month subscription time though)
this respec every 6 month is not such a great idea really
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.10 23:28:00 -
[96]
Originally by: Amy Wang kinda agree, imho give old players a one time attribute rearrangement and freshly made characters two (of which the first one needs to be used within the first 1.6m sp or it is forfeit, the second one on the other hand cant be used before a couple month subscription time though)
this respec every 6 month is not such a great idea really
sound like a good idea ... im not 100% though |
Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.02.10 23:28:00 -
[97]
Originally by: Juwi Kotch This is the first step onto the slippery slope so many originally good or not to bad MMOGs (UO, Starwars, etc) died on: Dumbing down the game.
I don't like that.
Juwi Kotch
"good" is a relative term. some may say that "old-school" game mechanics were too harsh, which kept them out of the game until it was dumbed down. there is a different between "depth" and "complexity". there is a difference between "stupidly annoying" and "harsh".
when such changes are made that appear to "dumb down" the game, often they are actually just making it more convenient. but when this includes changes to the game mechanics, the veterans start complaining "you noobs have it so easy now days... back when i was a noob... blah blah... 15 miles in the snow uphill while barefoot."
the fact of the matter is that these changes make the game more enjoyable for everyone, but it's human nature to feel like the "more challenging" times (ie- less fun, more annoying) were "better" for some reason. this is most likely because we take pride in overcoming those challenges, where the new players don't even have the opportunity to do so. and once things are easier, we may feel like our accomplishments of the past are no longer meaningful or appreciated. we may find ourselves thinking, "dang if i just waited to start playing, i could have had it easy!"
on the flip side, some changes that "dumb down" some games really do ruin the experience. it could make the game "too easy" or "less fun"... to consider this, we must examine the impact on the game from the view of a new player and not a veteran.
as for the attribute respec, i think it's long overdue, and makes the game "less annoying" for everyone. in fact, because of the old ways, there's far more Caldari (esp Achura) characters than most other races and bloodlines. with the new system, players will be more free to select whatever race they want...
does anyone actually enjoy being stuck with whatever attributes we picked as noobs? no! more likely, we just resent the fact that we have come this far already and don't get a do-over...
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Deva Blackfire
coracao ardente
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Posted - 2009.02.10 23:29:00 -
[98]
Edited by: Deva Blackfire on 10/02/2009 23:34:58 Either limit it to once per lifetime or 1 point per half year OR:
go one step further - enable respec every day ! No more skilling problems, bad attribs. Everytime you want new skills you will train em with max speed! But then why do we need attribs system?
Seriously CCP - in current implementation this is another ******ed idea you have there. Or just say you want to make game accessible for the masses and CTRL+C, CTRL+V WOW ideas - Warhammer did this and it worked, you can do same... meh.
EDIT: and yea im one of chars that needs to respec (4 PER base) but if its no respec at all or full respec per 6 months id prefer to have no respec and bite it with 4 per. |
bff Jill
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Posted - 2009.02.10 23:36:00 -
[99]
Originally by: Alora Venoda
Originally by: Juwi Kotch This is the first step onto the slippery slope so many originally good or not to bad MMOGs (UO, Starwars, etc) died on: Dumbing down the game.
I don't like that.
Juwi Kotch
"good" is a relative term. some may say that "old-school" game mechanics were too harsh, which kept them out of the game until it was dumbed down. there is a different between "depth" and "complexity". there is a difference between "stupidly annoying" and "harsh".
when such changes are made that appear to "dumb down" the game, often they are actually just making it more convenient. but when this includes changes to the game mechanics, the veterans start complaining "you noobs have it so easy now days... back when i was a noob... blah blah... 15 miles in the snow uphill while barefoot."
the fact of the matter is that these changes make the game more enjoyable for everyone, but it's human nature to feel like the "more challenging" times (ie- less fun, more annoying) were "better" for some reason. this is most likely because we take pride in overcoming those challenges, where the new players don't even have the opportunity to do so. and once things are easier, we may feel like our accomplishments of the past are no longer meaningful or appreciated. we may find ourselves thinking, "dang if i just waited to start playing, i could have had it easy!"
on the flip side, some changes that "dumb down" some games really do ruin the experience. it could make the game "too easy" or "less fun"... to consider this, we must examine the impact on the game from the view of a new player and not a veteran.
as for the attribute respec, i think it's long overdue, and makes the game "less annoying" for everyone. in fact, because of the old ways, there's far more Caldari (esp Achura) characters than most other races and bloodlines. with the new system, players will be more free to select whatever race they want...
does anyone actually enjoy being stuck with whatever attributes we picked as noobs? no! more likely, we just resent the fact that we have come this far already and don't get a do-over...
You are another person commenting on this with out seeing the problem. I hope your kind does not drive CCP to think they are making a good choice.
Nobody is saying you shouldn't be able to fix your broken atributes. But do you REALLY think the game will be more fun when people (ESPECIALLY NEW PLAYERS) have to plan their entire skill training strategy around 6 month attribute cycles?
Okay! ive just respeced, only training up int/mem skills for the next 6 months, whoo! Whats that? oops, i would like to train randomcruiser5 because i think it would be neat to check out insertT2cruiserhere, Oh well, ill do it in 6 months when i respec back to perc/will.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.10 23:55:00 -
[100]
these replys are to long
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bff Jill
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Posted - 2009.02.11 00:43:00 -
[101]
Edited by: bff Jill on 11/02/2009 00:43:19 Also making it take longer than 6 months is not a solution because it will just make it even MORE annoying to do the min/maxing that we must all do.
But go ahead CCP, do this. You better not change your mind now ive already planned my new system exploiting mining alt around this fabulous mechanic!
I hate to tell you that newbies who want to be combat characters however will probably never become longterm subscribers, it would just be too maddening having to train up many perc based and int based skills early on (after learning as well). You just cant respec fast enough for this sort of gameplay as a combat character.
Carebears though will get a huge boost
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Dani SP
Rupture Farms Mining
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Posted - 2009.02.11 00:51:00 -
[102]
make it like this:
- 1st time: free - 2nd and sucesive times: 30Ç/$ or 2bil ISK
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Khlitouris RegusII
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Posted - 2009.02.11 00:52:00 -
[103]
Originally by: Rodj Blake
Originally by: Nova Fox but seriously 20 years for every skill in eve is little rediciolose atm,
And how long does it take you to get a single character with the abilities of all classes at max level in WoW or any other MMO?
couple of weeks if you use the buddy program.
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Fury1980
Federal Navy Academy
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Posted - 2009.02.11 00:58:00 -
[104]
Simple solution..
If you dont like it....dont touch it...no one is making you respec ure attributes every 6 months are they ??
personally all fairness went out the windows with the new bloodlines and the fact now day new toons start with ~1 mill sp..
all fairness went out the window when they nerfed nos, when they nerfed speed (something people have specialized in since the games inception) and the million other things CCP have kicked i nthe teeth over the years....(hopefully falcon will be next)
if ya play ya cards right..degree of seperation will remain a constant and use the char. attrib respec system with any degree of forthought.
this thread is tastes like fail-burgerÖ
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.02.11 01:29:00 -
[105]
Originally by: bff Jill
You are another person commenting on this with out seeing the problem. I hope your kind does not drive CCP to think they are making a good choice.
Nobody is saying you shouldn't be able to fix your broken atributes. But do you REALLY think the game will be more fun when people (ESPECIALLY NEW PLAYERS) have to plan their entire skill training strategy around 6 month attribute cycles?
Okay! ive just respeced, only training up int/mem skills for the next 6 months, whoo! Whats that? oops, i would like to train randomcruiser5 because i think it would be neat to check out insertT2cruiserhere, Oh well, ill do it in 6 months when i respec back to perc/will.
you forgot to mention that all new players ARE REQUIRED to sell GTC's and buy expensive implants to boost their training speed to the max...
most new players usually don't even understand the skills and attributes enough to min-max their skill training as you describe. most new players i meet don't really care that much about it either. besides, CCP has stated that new players get an extra free repsec anyway. so if after 2 months they want to switch from mining to combat, they can do so easily.
besides, do you actually believe any new player would setup a skill plan so one-dimensional that it would be utterly painful to train an unplanned skill? just to get the basics they will do best with an even spread - especially since they will start with much fewer skills than the current 800k. maybe CCP is giving them the free extra respec to allow them to specialize after training most of the basics?
and even if someone does max out their int/mem and then want to train some combat skill, the "wasted time" will not be significant until level 4 or 5, which are hardly required to "try it out". and even if they do decide to wait up to 6 months to respec to train for that HAC or whatever, it would still be better than completely re-rolling their character, or starting an alt on the same account.
and for us veterans, this is great for both our alts and our mains... alts can be even more specialized, and their race no longer matters. and our mains can now specialize too and train battleship 5 much faster, or even switch careers, etc.
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bff Jill
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Posted - 2009.02.11 01:45:00 -
[106]
Edited by: bff Jill on 11/02/2009 01:46:04
Originally by: Alora Venoda
you forgot to mention that all new players ARE REQUIRED to sell GTC's and buy expensive implants to boost their training speed to the max...
Considering how easy it is to do now, yes. An extra $15 could save you several weeks of time. Thats a good deal considering that people spend months training learning skills just to get a few months of effective 'extra time' after a couple years have passed.
Quote:
most new players usually don't even understand the skills and attributes enough to min-max their skill training as you describe.
Just like lots of people have screwed up attributes because they did not take the time to learn things before they started. That doesn't matter however because they will find out sooner or later, and someone so careless to not actually take interest in their character will probably quit eve of boredom after a month or so anyway.
Quote:
most new players i meet don't really care that much about it either. besides, CCP has stated that new players get an extra free repsec anyway. so if after 2 months they want to switch from mining to combat, they can do so easily.
An extra free one? With no time limit? Great, i can exploit the system even more efficiently with my new mining alt i have planned ^__^
Quote:
besides, do you actually believe any new player would setup a skill plan so one-dimensional that it would be utterly painful to train an unplanned skill?
yes, I and many other people who are experienced with the reality of mmos and not just some random wide eyed newbie running around doing random things because its fun do strive for efficiency of character progression and purpose.
Quote:
just to get the basics they will do best with an even spread - especially since they will start with much fewer skills than the current 800k.
They will probably lose an effective month or so of training time by using an even spread, even if its just to 'get the basics' done.
Quote:
maybe CCP is giving them the free extra respec to allow them to specialize after training most of the basics?
This would make starting up a new combat pilot easier. It does nothing about the long term effect of more or less removing the importance of atributes entierly because everyone sensible will plan their skill trianing around respecs. You can not argue this point, dont even try. There are many mmos that give unlimited respecs of various kinds and people ALWAYS end up planning their character progression around them. The only difference in eve is that its more annoying to do so. People do annoying things in mmos that they probably don't want to all the time. By including additional tedium you are forcing people to chose between either doing it or quitting.
Quote:
and even if someone does max out their int/mem and then want to train some combat skill, the "wasted time" will not be significant until level 4 or 5,
Per skill, but this is a trap, you could waste plenty of time training up 'fast' skills with suboptimal stat spread. The difference between 5 minutes and 8 minutes for level 1 may not seem like much, but its huge if you are training up dozens of skills to level3/4
Quote:
and for us veterans, this is great for both our alts and our mains... alts can be even more specialized, and their race no longer matters. and our mains can now specialize too and train battleship 5 much faster, or even switch careers, etc.
Yes, its great for veterans. Horrible for new players.
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soldieroffortune 258
Gallente Horsemen of Apocalypse
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Posted - 2009.02.11 02:25:00 -
[107]
Originally by: Zephyr Rengate Great change is great, quit whining about a feature that enables you to make up for mistakes made in the first 3 mins of playing.
i think im going to have to agree with him, there ARE people like me who screw up, well, badly, kinda like me, i attributed my character for spaceship command because i wanted to fight, so i focused mainly on Perception and Intelligence
now, it takes ages to train for weapons which require MEMORY and willpower, of which i have precious little to use up
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Doppleganger
Minmatar Libera Mentem Tuam
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Posted - 2009.02.11 04:53:00 -
[108]
I think they should let everyone respec once and then 6 months later change about 80% of the skills in game to use charisma as the primary training attrib to teach a lesson.
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bff Jill
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Posted - 2009.02.11 05:08:00 -
[109]
Originally by: soldieroffortune 258
Originally by: Zephyr Rengate Great change is great, quit whining about a feature that enables you to make up for mistakes made in the first 3 mins of playing.
i think im going to have to agree with him, there ARE people like me who screw up, well, badly, kinda like me, i attributed my character for spaceship command because i wanted to fight, so i focused mainly on Perception and Intelligence
now, it takes ages to train for weapons which require MEMORY and willpower, of which i have precious little to use up
a 1 time respec would fix this with out drastically changning the way you train skills.
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Florio
Federal Defence Union
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Posted - 2009.02.11 05:43:00 -
[110]
shock horror, there's almost a consensus on an eve-o forum! it's like we care about our game or something! *wipes away a tear*
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.02.11 06:23:00 -
[111]
Originally by: Fury1980 Simple solution..
If you dont like it....dont touch it...no one is making you respec ure attributes every 6 months are they ??
personally all fairness went out the windows with the new bloodlines and the fact now day new toons start with ~1 mill sp..
all fairness went out the window when they nerfed nos, when they nerfed speed (something people have specialized in since the games inception) and the million other things CCP have kicked i nthe teeth over the years....(hopefully falcon will be next)
if ya play ya cards right..degree of seperation will remain a constant and use the char. attrib respec system with any degree of forthought.
this thread is tastes like fail-burgerÖ
Stupidest post ever tbfh.
This will just make attribute respecs "EXACTLY" like the learning skills.. something that has a consensus of "mandatory" to actually compete.. every single person will have to play the respec cycle game to not fall behind other players. So for some reason we want learning skills gone because they're "mandatory" and a waste of time and effort.. and want to replace them with another system that will cause the exact same problems.. i agree with a single respec per characters lifetime to fix beginner mistakes and then just be done with it. 6 Month respecs will get abused and will force "everyone" to respec every 6 months. |
Coronae Borealis
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Posted - 2009.02.11 06:29:00 -
[112]
Originally by: iudex First of all it's a good thing that you listen to your players, people have been asking for a chance to correct their beginners mistakes for years. You try to do things better than people ask, in order to make it awesome, but in this case you overdone it a little bit.
It is perfectly fine to give people the chance for a once-in-a-lifetime redistribution of attributes, that can be done earliest after e.g. 3 months of game-time, so that people make this decision in a moment where they can properly estimate the consequences.
But being able to redistribute every 6 months changes the whole skill training pattern, which has been a successful core feature of Eve for over 5 years. Now people will max one side for 6 months and then the other in the next 6 months. Everyone will be training everything at maximum speed and efficiency, no diffrence between the industrialist and the combat specialised pilot.
It's a little bit like in Starwars Galaxies:NGE, where your initial choice of your pathway doesn't matter, this arbitrariness isn't necessarily better. It also reduces the necessity of specialised alts (e.g. industry alts for combat pilots) and might even cost you subscriptions, since it will be much easer to re-spec and train the missing skill-trees. Eve will definitely lose something, if you introduce this the way it is now planned, and there's no way back once you introduce it, so please reconsider this feature again.
OP is wrong.
Think about caldari achura. 3 points of charisma as for start, then you get maximum of 18 with all learnings 5 and +5 implants. While maximum charisma attribute is somewhere around 29 or 31.
Off course CCP doesn't let you rearrange those attributes like you are thinking.
What will eve loose is that not every damn miner is achura anymore. With this even khanid cyberknight can learn something else than trading skills.
It gives more colour to the new edens population.
Now there is certain starting races and bloodlines wich are WAY TOO MUCH USED!
And one more time. You cant stack the attributes like you want, there are certain limits. Like I said, achura will never be learning charisma related skills with maxed out speed, but much better than now.
This will be great for the game and take off the useless load from certain starter corporations to others. |
Coronae Borealis
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Posted - 2009.02.11 06:32:00 -
[113]
Edited by: Coronae Borealis on 11/02/2009 06:32:38 And I need to add that OP is also wrong in this.. Your initial pathway NEVER has been matter in EVE. If I choose a industry out of the box character and start training military skills - it's already ruined.
If choosing certain bloodline would give bonuses to actual game play - then it would be like in that boring nge. But not in eve where you can turn ANY character to miner or combat pilot, and it's always been like that. |
Roemy Schneider
BINFORD
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Posted - 2009.02.11 06:56:00 -
[114]
nope... my two +5imps still make me learn faster than most of my 0.0 environment. granted, they will be worth less since that one or two extra point makes less of a difference up in the thirties than in the twenties, but i'm SP-greedy. but same can be said about learning skills: i'm sure some will skip perfecting the basic five learning skills when it takes ~30 times as long to pay off (like... 600days... for all five skills?) |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.11 07:04:00 -
[115]
Edited by: Sheriff Jones on 11/02/2009 07:04:42 If someone believes that a skill-redistribution will kill the diversity of EVE, i think you'll find yourself sadly mistaken of what makes EVE diverse, namely taste.
Taste in battle, taste in industry, taste in trading, hauling or even in some perverse cases, taste for mining(Yes i'm looking at you Chribba ).
Just because someone CAN train mining 2 days faster with this, doesn't mean they WILL, because honest to gods truth...not everyone wants to.
EVE is made diverse due to people being diverse, not due to the training system giving the ability. You could ALWAYS train ANYTHING and the two day/three day/week shorter time to do it won't change the fact, you don't want to.
Now hand over /thread and back off! |
Mag's
the united Negative Ten.
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Posted - 2009.02.11 07:07:00 -
[116]
I personally love this new feature and hope it makes it through as is. |
Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.11 08:00:00 -
[117]
Originally by: Rodj Blake
Originally by: Marius Deterium One of the big advantages of Eve is to not be tied to some archtype. If you need DPS, get in a DPS ship, if you need tank, get in a tank ship. If you need reps, get in a RR ship.
Attribute respec just enhances this.
Everyone training everything at the same rate removes diversity.
This is a bad thing.
Everybody can already train anything. Still characters tend to turn out different. And 6 months is long time to train only say int/mem or perc/will skills. So in my opinion it is good change. I started as miner and this has not stopped me training mostly combat skills for past few years after I got utterly bored of mining. Now I will have ability to redistribute my points into the area where I have trained for past few years and will most likely keep training few more. |
Omu Negru
Caldari Ethereal Dawn
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Posted - 2009.02.11 08:07:00 -
[118]
Edited by: Omu Negru on 11/02/2009 08:08:44 I dont know why ppl moan about this feature. In the first place if you have a good seted char for pvp for ex you dont have reasons to change the atributes ever. Maybe just once at the beggining.
So there is no point of changing atributes every 6 months just if you train for industrial skills a pvp char or viceversa.
It is good for one of my chars for exemple with huge charisma, int and memory. 53mil pvp char. At last I can change the atributes for what this char must do. I will change them once and for good.
Cut the crap and get a life.
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Kaivos
Caldari Pyydys
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Posted - 2009.02.11 08:09:00 -
[119]
I think the OP is over worried about this. At best this is going to cut day or two here and there.
When I started this char. I wanted to train industrial skills. Now I have almost all of those skills that I want from that area. So now I am training mission running skills. And guess how well it goes with low perception.
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Dari Anoh
Amarr Anoh Shavar
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Posted - 2009.02.11 08:33:00 -
[120]
As opposed to the majority of people that have posted in this thread, I quite like this feature for several reasons.
Characters in EVE aren't like classes in World of Warcraft. You may start out thinking you'd like to become a miner, but you don't roll an alt whenever you'd like to do something other than mining. EVE players change career paths now and then, and this feature can help with that: it prevents people being punished for choices they've made in the past. And not just in those first 3 minutes of gameplay either. To me, that's a good thing.
I think the 6 month cooldown strikes a nice balance. On one hand, it's long enough that people are forced to think about what they do because they'll have to live with the consequences for the next six months, but it's also short enough that you won't start pulling your hair out the moment you decide to go explore another aspect of EVE and want the skills to match.
In addition, I believe the current total training time of all skills is around 20 years or so. Is it really so bad that we'll be able to gain some terrain in that department and benefit from a little bit of faster training? I don't think it is.
And last but not least, this feature makes the different races and bloodlines more feasible as starter characters, as there is no longer a burning need to roll an Achura for those 'perfect stats', which should provide more diversity. To me, that's also a good thing. |
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