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81. To: The Developers (Orca version for Individual mining) - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Yet again, you don't need to say "to the developers". That's literally the point of this section of the forums. Do you preface every message in game in local chat with "to the people in this system"? Silly you, I am sur...
- by Donnachadh - at 2017.06.03 13:15:17
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82. To: The Developers (Can You Make The Game More Realistic?) - in Player Features and Ideas Discussion [original thread]
Saw the title. Read your post OP. Had many thoughts. Then realized the others have pretty much covered all of them so. -1 for yet another terrible idea.
- by Donnachadh - at 2017.06.03 13:07:50
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83. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Mining is pretty boring. Rocks don't move. Buuuut: What if some DID move? While I agree that mining could use a refresh I see nothing in this idea that would change mining in a positive way and it certainly will not ma...
- by Donnachadh - at 2017.06.02 14:17:13
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84. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Can we put a 'fixed' civilian railgun on every logi hull so we can get on KMs? Pls pls? NO. Your job is to protect those in your fleet, if you want to shoot stuff and have a kill board then change to DPS. Kassimila wrote: ...
- by Donnachadh - at 2017.06.01 14:38:43
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85. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Well if you have a cyno alt parked at a safe, you would need to wiggle the screen once every 20-30 minutes. I assume it would be done with a simple popup -"Are you still there?". Click yes, not booted. If you are not able to do...
- by Donnachadh - at 2017.05.30 14:44:45
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86. Request: Notes Tab for Corporations - in Player Features and Ideas Discussion [original thread]
Sterling Blades wrote: I don't believe that's what he meant when typing this. There is literally a section when you open up a character info sheet that says 'notes' that lets you type a short bit about the person in question as a quick referenc...
- by Donnachadh - at 2017.05.29 15:03:54
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87. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: I think this could work the following way: - new type of probe (I'll call it "detector" for now) can be launched from core probe launcher only - detector probes can find wrecks only - the first wreck of a site spawns an in...
- by Donnachadh - at 2017.05.29 14:14:48
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88. Request: Notes Tab for Corporations - in Player Features and Ideas Discussion [original thread]
-1 Notes to corp can go into the corp bulletin board where all can see it. Or you can send them out in a broadcast email to the corp and let each person deal with it however they want to. Notes to other corps in an alliance can be sent to the CE...
- by Donnachadh - at 2017.05.28 14:10:28
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89. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
Aedaxus wrote: Dior Ambraelle wrote: Your idea makes sense in real life Thank you, no one ver says something that sweet to me *heart* That aside, think like in 2D or even 3D, the spacestation is like a circle or ball. You can add probably...
- by Donnachadh - at 2017.05.28 13:49:56
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90. IT"S BEEN 7 YEARS!!! OPEN THE FREAKING DOOR ALREADY! - in Player Features and Ideas Discussion [original thread]
Marr21608 wrote: Like, this is the most blatant and obvious banner for how CCP operates and what they expect from subscribers. You do not know just how right you are on this. The time dedicated to the whole captains quarters / walking in sta...
- by Donnachadh - at 2017.05.28 13:43:41
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91. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: This is a pretty standard feature in most online games. I'm not sure why Eve Online hasn't implemented it. Benefits : Less Server load. Less Tidi Less load on the network pipe. Accurate Count of people playing the game. Con:...
- by Donnachadh - at 2017.05.28 13:25:37
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92. mission rancorous researcher to hard for lower level player as alpha... - in Player Features and Ideas Discussion [original thread]
You will never get specific step by step directions for completing a mission from the agents in EvE. They will give you the objectives that must be done to complete the mission, and in some cases they will give you clues about options that might b...
- by Donnachadh - at 2017.05.23 14:33:22
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93. An Idea for T2/3 variations of the Attack Battle-cruiser Hulls - in Player Features and Ideas Discussion [original thread]
I agree with everyone else here that thinks your idea is terrible. However in the spirit answer these questions. T3C and T3D have been terrible for the game simply outclassing all of the other ships in their respective classes and in virtually e...
- by Donnachadh - at 2017.05.23 13:45:10
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94. To: The Developers (Ability To Support A Faction In The Factional Wa... - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: Note: Null+Low Sectors are unaffected by this. Only factional space is. A refresher course in EvE 101 seems to be in order here. 1. Faction war has ZERO affect on the game as a whole. 2. Faction war does not even affect th...
- by Donnachadh - at 2017.05.22 12:51:04
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95. Fix Grouping Different Drone Types. +More - in Player Features and Ideas Discussion [original thread]
Krysenth wrote: Donnachadh wrote: In software virtually anything is possible, so virtually all of those legacy code issues can be worked around. The real question becomes this, do the benefits to the game as a whole justify the dev resource...
- by Donnachadh - at 2017.05.21 14:15:53
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96. Fix Grouping Different Drone Types. +More - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: You lost me at "summoning drones". WoW is that way ---> EvE has the reputation for having a very toxic and elitist player base, I was wondering who would volunteer to be the poster child for that, thank you for stepping u...
- by Donnachadh - at 2017.05.19 14:11:40
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97. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Neither CEOs nor Directors would have the option to kick someone from the corp chat, and muting does not prevent them from participating after they got a cool down period for their own good. The muting is not primarily meant...
- by Donnachadh - at 2017.05.18 14:53:38
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98. Kill Contracts - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: 1) Since the ways to exploit are so plentiful, please, do share I will not waste the others players time with a list since several of them have envisioned ways this can be abused or exploited but I will post the single most...
- by Donnachadh - at 2017.05.18 13:58:04
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99. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's a poor argument. You can mute people in player generated channels, similar things should be possible for high ranking people in corp. You can't just kick someone from corp for being a bit abrasive once or for justified...
- by Donnachadh - at 2017.05.17 14:23:40
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100. Mission NPC's - in Player Features and Ideas Discussion [original thread]
Col Nova Tacitus wrote: I like doing missions in EVE to gain LPs and isk, but doing so I find the mission NPCs a bit clunky and not as realistic like pirate NPC's in minefields who warp in each wave. Or like the NPC mining corps when attacked f...
- by Donnachadh - at 2017.05.17 13:51:58
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