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1781. Bustard : Suggestion for a new skin - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: I always thought it used different colors to denote it was a non-combat vessel I like the idea and idea for the changes and I really like the way you choose to use the colors. I have to agree with this statement and pe...
- by Donnachadh - at 2015.01.23 01:58:57
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1782. High Sec Pos Rental? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: a small POS is already really cheap so there is not much if any point to this I agree with this, relatively cheap to buy and even though it drives people crazy you can offline it when you do not need it and it costs you...
- by Donnachadh - at 2015.01.23 01:56:22
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1783. Wrecks and Abandoned Wrecks different objects in overview - in Player Features and Ideas Discussion [original thread]
Do not care one way or the other on your suggestion but I do have a some ideas on how to handle it. While they are not separate items per say the wrecks with loot will be a filled shape and those that have no loot or have been looted will not be ...
- by Donnachadh - at 2015.01.21 02:47:55
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1784. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
Crumplecorn wrote: If you cannot figure out which way your ship is moving, the solution is not to add a module to the game. Just curious and this goes to posting useful information in a topic. The direction you are facing is useless when you...
- by Donnachadh - at 2015.01.21 02:35:46
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1785. Drone Idea Upgrades and Beyond - in Player Features and Ideas Discussion [original thread]
MrBowers wrote: Drone Control Unit T1 & T2 Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level. (Would be allowed on any ship) Damn with a...
- by Donnachadh - at 2015.01.20 02:46:22
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1786. Parasitic Takeover - in Player Features and Ideas Discussion [original thread]
No and I have only spent a few minutes thinking about all the ways this could be abused.
- by Donnachadh - at 2015.01.20 02:36:11
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1787. POS Scanning module - in Player Features and Ideas Discussion [original thread]
Seraph IX Basarab wrote: what is lazy about scouting out a pos? You assume there's a directory to all of them somewhere. POS are easy to find. If your talking about a POS that belongs to a specific corp it is still not hard, it just takes awh...
- by Donnachadh - at 2015.01.20 02:25:03
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1788. Warp Assist Module - in Player Features and Ideas Discussion [original thread]
I am going to leave most of this debate untouched primarily because I can see the validity of most of the arguments on both sides so I will simply say this. The bumping mechanic definitely needs to be looked at again by CCP. No I am not saying it ...
- by Donnachadh - at 2015.01.20 02:10:15
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1789. Hotkey Ammo Swaps - in Player Features and Ideas Discussion [original thread]
Extend the idea to ALL weapons types and I would give this a +1. If you want it only for lasers then -1 as it gives them an unfair advantage.
- by Donnachadh - at 2015.01.18 04:39:01
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1790. Players being rats - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: I see Your point about the the others wont know, but again, miners never know its gankers until its too late. to add abit.... CCP has made AI rats, why aint there AI good guys that driver around, mine, trade, ect? Wh...
- by Donnachadh - at 2015.01.18 04:35:11
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1791. POS Scanning module - in Player Features and Ideas Discussion [original thread]
Seraph IX Basarab wrote: Then have it so you can only hack once in X amount of time. Or there's a 30 second window for you to hack before you are targeted and each failure lowers the amount of time you have. There's plenty of ways to balance it...
- by Donnachadh - at 2015.01.18 04:12:22
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1792. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: There is no evidence to suggest that the recent rumored recession of subs has anything to do with AWOXing. More than likely it was the 'blue donut' {the opposite of AWOXing lol) that did that. While CCP may have a financia...
- by Donnachadh - at 2015.01.17 20:07:04
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1793. POS Scanning module - in Player Features and Ideas Discussion [original thread]
Seraph IX Basarab wrote: Donnachadh wrote: No Why? You cannot have a lazy mans way to determine if bashing a particular POS is worth the effort. Lazy mans way as opposed to...? Oh there is no other way really. We can guess and that's...
- by Donnachadh - at 2015.01.17 03:37:14
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1794. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Interesting to read since my last post here. After reading the oft touted meeting minutes on thing is even more clear now than before and to be honest it trumps any thing and every argument we as players could post. $$$$$ Did I mention cash mone...
- by Donnachadh - at 2015.01.17 02:34:40
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1795. A simple survey scanner proposal - in Player Features and Ideas Discussion [original thread]
Ignore him he says no to most ideas posted here. I say +1 to this idea and no to forcing players to continue using a calculator for a simple math equation that affects nothing else in the game.
- by Donnachadh - at 2015.01.16 03:24:46
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1796. Players being rats - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: I do see why some of you dissagre, but let the players decide themselves if they want to join the "evil" side. Only if I as a player get to decide if I want to fight rats controlled by players or an AI.. Alternativel...
- by Donnachadh - at 2015.01.16 03:18:55
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1797. So can't my extraordinarily advanced spaceship plot a way out? - in Player Features and Ideas Discussion [original thread]
We always had manual piloting, or at least for the 5 years I have been around they just made it available in a different form recently by adding the key board to the equation. As far as ship automatically calculating a path around objects to get ...
- by Donnachadh - at 2015.01.16 03:02:34
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1798. need a log of who deleted corp bookmarks - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: For wormhollers would be very useful of game client kept track of who is deleting bookmarks and when. We had an incident where someone maliciously deleted an exit bookmark for a rolled out member, this kind of stuff shou...
- by Donnachadh - at 2015.01.16 02:42:28
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1799. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Sladislov wrote: Yes lets remove another profession from eve, lets the remove one of the fundamental mechanics. A huge but understandable blow was dealt with the expel option, but this just outright kills the Highsec Awoxer. No longer do peop...
- by Donnachadh - at 2015.01.16 02:35:14
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1800. Proposal for T3 rebalance - in Player Features and Ideas Discussion [original thread]
I always thought the T3's as they are were a really bad idea, maybe I was not so far off. Nerfing them down to Navy level stats seems a little harsh based on where they have been. Based on what little I have seen with the new T3 dessies it actual...
- by Donnachadh - at 2015.01.16 02:13:02
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