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101. Revisiting the Bounty Hunter - in Player Features and Ideas Discussion [original thread]
-1 because the OP idea allows for players to bypass the rules of engagement in high sec and that is a bad idea. Daichi Yamato wrote: Players should be able to put bounties on anyone for anything at anytime. The server cannot fathom human inter...
- by Donnachadh - at 2017.05.17 13:35:59
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102. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
No to the ability to mute someone in the default corp chat channel it is not needed. If you have someone that is rude, offensive, constantly spamming the chat or any other undesirable activities then boot them from corp and be done with it. On th...
- by Donnachadh - at 2017.05.16 13:46:21
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103. Kill Contracts - in Player Features and Ideas Discussion [original thread]
-1 You can set up a contract now so we do not need another idiotic game mechanic that can be abused in more ways than there is space here to enumerate. If you do not trust other players then go do the dirty deed yourself. If you do make a contrac...
- by Donnachadh - at 2017.05.15 13:06:47
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104. When will they add more systems? - in Player Features and Ideas Discussion [original thread]
Treycore wrote: I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everyth...
- by Donnachadh - at 2017.05.14 15:32:12
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105. Hidden in space - in Player Features and Ideas Discussion [original thread]
perseus skye wrote: Yeah I guess I can cloak in a wormhole and I'm not suggesting some kind of carbear retreat where you can hide indefinitely I guess I just thought a system where it's totally unknown what your warping to or what's warping to ...
- by Donnachadh - at 2017.05.14 15:24:26
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106. mission rancorous researcher to hard for lower level player as alpha... - in Player Features and Ideas Discussion [original thread]
The first 4 parts of that mission are easily completed in a shuttle nothing there shoots at you and you do not need to shoot at anything until you get to part 5. Even then it is very easy and you can easily destroy the final objective using the ci...
- by Donnachadh - at 2017.05.14 15:21:54
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107. Launch Cargo into Sun - in Player Features and Ideas Discussion [original thread]
NO, not needed. Simply haul to station near you , dock and select "trash" from the right click menu and it will be gone, and the best part is no dev time needed. For things you do not want to dock up with in your cargo simply eject them into spa...
- by Donnachadh - at 2017.05.14 15:21:09
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108. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
-1 - we do not need a new ship. Maybe a few small tweaks to one or more of the ships we already have is all that we need. -1 to the idea of a beacon that spawns we simply do no need it, as Lugh Crow-Slave says simply make wrecks scannable and add...
- by Donnachadh - at 2017.05.14 14:57:19
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109. HiSec PVP anomalies - low ships, good npc loot - in Player Features and Ideas Discussion [original thread]
NO, others have mentioned things of this type over the years they were all bad ideas and so is yours. High sec has rules of engagement and this idea would violate those rules of engagement. But they could change those rules for these areas you mi...
- by Donnachadh - at 2017.05.12 14:35:25
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110. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
-1 Terrible idea all of it. No I am not required to try and save your terrible idea. Yes I am allowed to simply say it is a terrible idea. Since all of it is a terrible idea why should I waste my time trying to help you fix something I do not like...
- by Donnachadh - at 2017.05.12 13:17:45
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111. Skillpoint Backed Loans and Derivatives - in Player Features and Ideas Discussion [original thread]
-1 Character #1 borrows ISK from character #2 using SP as collateral. Player transfers ISK from character #1 to character #3 then bio-masses character #1. Since the SP does not transfer until the loan has defaulted and the character that borrowed...
- by Donnachadh - at 2017.05.10 13:33:01
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112. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: You do realize that the Slippery Slope is a fallacy, and in fact the exact opposite of a reasonable argument, right? You need to read up on slippery slope and this link will get you started. Slippery Slope. Essentia...
- by Donnachadh - at 2017.05.04 14:33:19
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113. Those new concord ships and an idea for low sec. - in Player Features and Ideas Discussion [original thread]
Since you have no idea whether the other Concord ships who might jump to your beacon are hostile or not who would ever use these? On the other end since you have no idea what you would be jumping into would anyone actually jump to your cyno? So ...
- by Donnachadh - at 2017.05.04 14:17:18
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114. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: [quote=Do Little]There is really no need to use multiple characters for it. Even as alpha I can have 4 manufactoring jobs and thats well enough to efficiently use all the salvage I get (and buy). Except there is reason, yo...
- by Donnachadh - at 2017.05.04 13:52:12
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115. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
There is a short version at the end for those who do not want to read. No, because slippery slope and where does it end, was the basis for for my initial comments in your post about the Gallente haulers. Your response there was essentially just t...
- by Donnachadh - at 2017.05.04 13:38:36
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116. EC rig build costs are absurd - lower material requirements - in Player Features and Ideas Discussion [original thread]
Just a random thought on all of this. CCP wants us to form together in player made corps and venture forth and do stuff. CCP wants to move the game in a direction that has more and more of the stuff handled by players or player corps. CCP wants to...
- by Donnachadh - at 2017.05.03 13:54:39
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117. Bubbles of low sec deadspace in high sec systems - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Yvette Mikakka wrote: Right now, all of Eve's "PVP zones" are the size of a system, and have to be entered by stargate. All of Eve is a "PVP zone." The only area that isn't is the logon screen. You forgot sitting in ...
- by Donnachadh - at 2017.05.03 13:37:32
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118. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Ramukan wrote: Danika Princip wrote: No, you cannot make your 100% free intel tool considerably more powerful. I want to it to be both more functional and give me better view of the space vistas CCP worked so hard...
- by Donnachadh - at 2017.05.03 13:27:48
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119. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: I suggest you start at the discussion of NPC rats having an attraction mechanic, and how they would exterminate the lazy campers who would try to farm the pods, before the second pod ever arrived. And how that attraction ...
- by Donnachadh - at 2017.05.02 14:58:48
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120. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
Half second ticks are a terrible idea. To hell with the hardware and the costs CCP may need to incur to make it happen all I care about are those of us that live in out lying areas where we are just barely into the DSL (good day maybe 256kbps raw ...
- by Donnachadh - at 2017.05.02 13:54:20
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