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1. whats best and worst command ships - in Ships and Modules [original thread]
Damnation by far the best fleet when properly fit. ---
- by Grez - at 2010.12.22 00:46:00
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2. The Vagabond - A sad excuse for a HAC - in Ships and Modules [original thread]
Poor troll. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.06.02 01:20:00
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3. Quick question about capactiors - in Ships and Modules [original thread]
Warp Drive Operation: Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.05.28 14:55:00
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4. The "best ship" - in Ships and Modules [original thread]
Battlecruisers: PVE - Drake (nothing can beat the passive shield tank for missioning, and it does reliable DPS) PVP - Brutix (nice mixture of slots, can do decent dps, not expensive) Command Ship: PVE - Nighthawk (easily the best PVE CS, can tank...
- by Grez - at 2009.05.23 00:38:00
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5. "Runner-Up" to the Raven? - in Ships and Modules [original thread]
Apoc. No ammo usage, cheapy, cheapy. ---
- by Grez - at 2007.08.22 21:33:00
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6. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Originally by: R3DSKULL Whatever moron is making the changes to amarr ships clearly needs to be fired. This is totally lame. Leave the amarr ships alone. Let me see nerf nos then give it a bonus brilliant. Please find something else to toy...
- by Grez - at 2007.08.16 14:08:00
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7. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Originally by: MrBadidea Ho ho ho, what do we have here then? Busted! ---
- by Grez - at 2007.08.16 10:59:00
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8. Most over powered ships in EVE to date - in Ships and Modules [original thread]
Edited by: Grez on 23/03/2007 03:27:45 T2 Tachyon Apoc... Used to be such a good sniper before the Tach nerf :( As far as overpowered to-date goes... Domi. --- Cache Clearer
- by Grez - at 2007.03.23 03:30:00
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9. Mach Vs Vindi - in Ships and Modules [original thread]
Vindi does far more damage, and lasts longer. --- Cache Clearer
- by Grez - at 2007.01.06 02:54:00
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10. Why do blaster rokhs beat blaster megas/hyperions? - in Ships and Modules [original thread]
Edited by: Grez on 05/01/2007 15:48:17 Originally by: Tisanta Originally by: Marcus Alkhaar the Blasterokh is really nice tbh.. you get a 20km optimal with Neutrons + Null, then 12km falloff? anyways, its nice for close range...
- by Grez - at 2007.01.05 15:46:00
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11. The Rohk is overpowerd. - in Ships and Modules [original thread]
Rohk doesn't have a damage bonus. I'd love to see you break 'any' tank with even 30km blasters (it's 11km). --- Cache Clearer
- by Grez - at 2007.01.05 15:12:00
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12. Why do blaster rokhs beat blaster megas/hyperions? - in Ships and Modules [original thread]
Originally by: Benglada Iv never fought a rokh in either of these ships, why do people keep saying a rokh will own a mega/hype ? Because it's Caldari :p I own a Hyp, and it bends the Rokh over and gives it a good seeing too at close r...
- by Grez - at 2007.01.05 15:05:00
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13. Regenerative Plate - in Ships and Modules [original thread]
Yes! Us armor tankers want rep amps, and regen plates! --- Cache Clearer
- by Grez - at 2007.01.01 04:31:00
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14. Absolution Setups - in Ships and Modules [original thread]
Edited by: Grez on 01/01/2007 04:19:54 6x Medium Pulse Laser II 1x Medium NOS. 1x Cap Injector(800) 1x Webifier 1x AB 10MN 2x MAR II 2x T2 EANM 1x Passive thermal armor hardener 2x HS II 5x light drones You do need AWU 5 to fit this. Do n...
- by Grez - at 2007.01.01 04:15:00
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15. Jamming ships lol - in Ships and Modules [original thread]
I've read over most of this thread, and it just seems like a lot of you just want to be able to perminantly jam one ship with one racial or multispec --- Cache Clearer
- by Grez - at 2006.12.31 16:27:00
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16. Best 100km sniping BS (Revelations) - in Ships and Modules [original thread]
Originally by: Pan Crastus Edited by: Pan Crastus on 31/12/2006 12:02:09 Abaddon with 8 x Tachyon II, 4 x HSII, Aurora L: 118km optimal, ~460 dps (sounds wrong, but that's what QuickFit tells me, I even added the missing 25% damage bon...
- by Grez - at 2006.12.31 16:12:00
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17. 2 weapons that need fixing - in Ships and Modules [original thread]
Originally by: Angus McLean I dont deal with missiles, so I dont much care id assault launchers are nerfed or boosted. But on the issue with small beams, you are absolutely wrong. This has been an issue for many months and upcoming year ...
- by Grez - at 2006.12.26 13:08:00
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18. R.I.P. HACs - in Ships and Modules [original thread]
I fly Zealots and Absolutions (and Harbringers). They all have their individual uses. An Absolution is a much heavier tanked Zealot. Sure it can dish out more damage, and tank more, but it's not as agile, and takes a ******* age to get into range...
- by Grez - at 2006.12.25 12:29:00
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19. T2 Torps nerfed even more??? - in Ships and Modules [original thread]
They lowered the max range of all T2 'sniping' ammo's. --- Cache Clearer
- by Grez - at 2006.12.21 16:41:00
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20. Retribution [Rev] - in Ships and Modules [original thread]
You do not need two CPR's... Oh dear lord, you do not need that many. 1x Passive Therm Hard 1x HS II 1x TE II 1x CPR 1x SAR II That's all you need. --- Cache Clearer
- by Grez - at 2006.12.21 16:39:00
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