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81. Missile skills in kali - in Ships and Modules [original thread]
Originally by: Shadowsword Do you want to compare with the number of skills in the gunnery tree? You still have it easy, and no one force you to train the assault missile skill past lv4. You're not even forced to train it at all. M...
- by GrumpyCat - at 2006.10.25 18:43:00
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82. ECM nerf? - in Ships and Modules [original thread]
Originally by: Culmen say bye bye to the jammeraven Say bye bye to the scorp.
- by GrumpyCat - at 2006.10.25 00:02:00
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83. Add missile disruptors - in Ships and Modules [original thread]
Originally by: Nebuli Right it doesnt, but a BCU is a damage mod, this would work as an anti damage mod just like a tracking disruptor does to turrets. And there's tracking computers and enhancers that cap counter act a tracking disru...
- by GrumpyCat - at 2006.10.24 23:58:00
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84. 90 Day TC For Sale - in EVE General Discussion [original thread]
Originally by: Pakalolo new kali forum feature: automatic cross-posting But it requires Forum Whoring V which is a rank 12 skill. :(
- by GrumpyCat - at 2006.10.24 23:52:00
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85. Add missile disruptors - in Ships and Modules [original thread]
Great idea!! Just one thing, as with all electronic warfare, there's a countermeasure, so CCP needs to add high and low slot items that decrease explosion radius and increases explosion velocity. I hope CCP puts this in kali 2.
- by GrumpyCat - at 2006.10.24 23:48:00
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86. Jav torps nerfed ? - in Ships and Modules [original thread]
Originally by: Gabriel Karade Raven, Siege II, 3x BCU II, Hammerhead II's Inv Field II's, XL C5-L with boost amp - yes I have fought this during testing with a good friend. ... Doesn't fit even with max fitting(assuming 3 inv field I...
- by GrumpyCat - at 2006.10.24 23:26:00
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87. Jav torps nerfed ? - in Ships and Modules [original thread]
Originally by: Gabriel Karade Originally by: Zixxa Originally by: Gabriel Karade A Tank/Gank torpedo raven with T1 torps leaves a Blasterthron with T2 ammo (Void L) dead if the starting range is >15km. Even <15k...
- by GrumpyCat - at 2006.10.24 21:02:00
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88. Amarr - in Ships and Modules [original thread]
Originally by: Jones Maloy how about "pick one of the following". it is really sad that the ammar are better with autocannons than lasers. nos murders them. ecm murders them. huge fitting requirements and gigantic cap use murder them. sim...
- by GrumpyCat - at 2006.10.24 03:53:00
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89. Raven vs Scorpion - in Ships and Modules [original thread]
Originally by: Malvahne Originally by: Tobias Rad**** Originally by: Magistrate Tsuris ...I'm currently mostly a mission runner... Raven. More damage, good enough tank, best choice for soloing level 4's. Then after a day...
- by GrumpyCat - at 2006.10.20 18:10:00
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90. Missiles vs Turrets [Balanced?] - in EVE General Discussion [original thread]
Originally by: Trader Phil Edited by: Trader Phil on 20/10/2006 17:39:48 Originally by: Okkie2 Originally by: Emperor D'Hoffryn 1. hit an inty at 200km and pop it instantly 2. hit an orbiting vaga(or any cruiser) at 10k...
- by GrumpyCat - at 2006.10.20 17:44:00
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91. Caldari & Missiles VS Amarr Lasers - in Ships and Modules [original thread]
Originally by: Emperor D'Hoffryn I took my omen against a pilot of equal age and SP in a thorax, and the disparity was alarming. No Amarr tech1 cruiser can stand up to most tech1 cruiser of other races, they are just plain awful. except ...
- by GrumpyCat - at 2006.10.17 20:58:00
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92. Some Minor changes - in Ships and Modules [original thread]
Originally by: without Edited by: without on 12/10/2006 12:01:44 Originally by: Kamikaaazi so gallente should be the only race to have uber close range dps weapons? How come then amarr and minmatar allso have real nice close r...
- by GrumpyCat - at 2006.10.12 19:44:00
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93. ECM Burst - in Ships and Modules [original thread]
Originally by: Alex Harumichi Hmmmm. Is the ECM burst considered a hostile area-of-effect weapon, like a smartbomb? In other words, if I activate an ECM burst in highsec next to someone who is not in my gang and isn't a corpmate, does Con...
- by GrumpyCat - at 2006.10.11 21:00:00
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94. ECM and ECCM experiment - in Ships and Modules [original thread]
Originally by: Complacency's Bane I'm so glad that ECM has really made PvP more about luck then skill. I was tired of the whole 'better pilot wins' thing. Still, until it gets fixed, every midslot after the first 2 on any ship I ever fl...
- by GrumpyCat - at 2006.10.11 20:52:00
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95. Hawk? - in Ships and Modules [original thread]
Hawk for pve is crappy except maybe being the tanker for running plexes. For pvp its also crappy since its slow and lacks dps and if you fill the em hole in the shields you have no more slots for a web(assuming you fit ab II,warp jam, shield boost...
- by GrumpyCat - at 2006.10.11 01:13:00
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96. What happens when a node crashes? - in EVE General Discussion [original thread]
A of team ccp admins rush to server and quickly replace the dead hamster with a lively new one. On a serious note, from the dev blogs its a memory leak. The server powering the constellation/system(jita) will consume all its internal ram till th...
- by GrumpyCat - at 2006.10.11 01:02:00
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97. Warp Core Stabilizers - in Ships and Modules [original thread]
Check the cpu usage. There's also a few tech 2 stabs in the game that offer double effectiveness over there t1 equiv.
- by GrumpyCat - at 2006.10.11 00:57:00
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98. PAINT JOBS - in EVE General Discussion [original thread]
They need a paint shop in 0.5 and higher space. If you manage to **** off concord, you can run to a paint shop and get new paint job and be scott free. Also you should be able to beat up exotic dancers and take their isk.
- by GrumpyCat - at 2006.10.11 00:49:00
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99. GTC's verifaying .. Possible / not possible.. Hmmm ? - in EVE General Discussion [original thread]
Originally by: Zing Ashuwanik If you make a page to verify GTCs, then you'll have a thousand people writing scripts to pound random numbers into the checker, brute forcing to find valid numbers. Of you could just right a script to po...
- by GrumpyCat - at 2006.10.11 00:46:00
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100. logging off in hauler after getting attacked... - in EVE General Discussion [original thread]
Have you logged back on? Your ship is probably destroyed. You don't emergency warp for 15 minutes if you've been aggressed or have agressed.
- by GrumpyCat - at 2006.10.11 00:33:00
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