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1. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: baltec1 wrote: You are when you demand nerfs to ganking. Except that nerf != wholesale removal. Indeed, but what you're very explicitly asking for is a wholesale removal, for no reason that you can articulate.
- by Tippia - at 2014.11.11 22:02:54
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2. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: What a shame that I've already explained why. No, you really haven't. Why should it be deterred? Quote: Whereas your argument is just that? Why? "Why" is not an argument. Almost correct. My argument is that your ref...
- by Tippia - at 2014.11.11 21:59:10
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3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Again, I can safely conclude Nope. You see, there is a very simple reason why it shouldn't that remains true from the very start: because you fail to explain why. Your conclusion is based on a onus probandi fallacyGÇönot...
- by Tippia - at 2014.11.11 21:33:50
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4. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Tippia wrote: No. Answer the question: why should it be deterred? No. So we can safely conclude that you can't think of a single reason why it should. Again, why didn't you just say so? Quote: No, its what happe...
- by Tippia - at 2014.11.11 21:24:39
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5. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Why shouldn't it? No. Answer the question: why should it be deterred? Quote: The problem is that if I keep answering I'm continually on the offensive having to go down a rabbit hole to infinity That's what happens i...
- by Tippia - at 2014.11.11 21:19:19
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6. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Because being a permanent criminal means that the risks are not high enough to deter the activity. Why should it be deterred? Quote: Oh, please point out to me where you proved that high sec ganking is a fundamental ...
- by Tippia - at 2014.11.11 21:11:58
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7. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: High sec can't become more dangerous if the tutorials and missions shove players to be unprepared for actual combat with other players Just one problem with this claim: highsec was far more dangerous, especially to newbies...
- by Tippia - at 2014.11.11 20:53:36
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8. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: No, it just means you haven't made an actual argument for me to disprove beyond what I've already done. There is nothing for you to disprove. There is only the question you have yet to answer properly: why should the gam...
- by Tippia - at 2014.11.11 20:45:47
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9. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Oh, so we should just let criminals break the law into infinity? How is that not also an abuse of basic morality. Because it relates to internet spaceships, where we should indeed just let criminals break the law into in...
- by Tippia - at 2014.11.11 20:37:38
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10. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Well its your opinion that my argument as to why something to change is an irrelevant tangent. GǪand the reason is because you have yet to make any kind of connection between your irrelevant tangent and you initial ass...
- by Tippia - at 2014.11.11 20:33:40
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11. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: So its my fault you lack reading comprehension when the why has been so clearly stated numerous times? No, it's your fault for trying to pass of an irrelevant tangent as an answer to the question of why the game should c...
- by Tippia - at 2014.11.11 20:27:37
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12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: See above. Not my problem you can't follow my simple post. There is no answer to the question GÇ£whyGÇ¥ above. I take it to mean that this lack is supposed to be your answer, then. So to conclude: you can't think of a s...
- by Tippia - at 2014.11.11 20:18:48
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13. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Facts of what matter? The one we're discussing. Keep up, or stop trying to dance around the creeping realisation you're having that your assertions are thoroughly uninformed. Quote: Oh and I did answer the question. ...
- by Tippia - at 2014.11.11 20:04:45
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14. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
War Kitten wrote: That's not data, those are anecdotes. Also, medical technology has seen a few improvements in the Eve world of piracy compared to the 18th century. Not to mention that EVE is not real life, nor would it be improved by being...
- by Tippia - at 2014.11.11 19:54:03
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15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: The tank needs to be enough to incentivize incursion runners to use this ship instead of 100% safe highsec travel with cloak + mwd + travel fit. To the extent that this ship is vulnerable to the Uedama/Niarja gank folks it's...
- by Tippia - at 2014.11.11 19:44:59
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Sorry, but that's not how debates work. I've offered an argument with supporting evidence as to why something shouldn't be a certain way. No, you didn't. That's why he asked you why it should be the way you're suggesting...
- by Tippia - at 2014.11.11 19:38:21
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Master Apollyon wrote: You obviously dont know/play other MMO-¦s You mean those other games that consistently fail almost instantly because they offer nothing new and only ape whatever is already on the market? No, I don't play those and neit...
- by Tippia - at 2014.11.11 19:28:57
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18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Master Apollyon wrote: Dont put words in my text. Good thing that I didn't then. Quote: I never wrote that it was happening. I wrote that "It stops new players from getting into the game. Its a fact (know several personally)". So is it ha...
- by Tippia - at 2014.11.11 19:10:35
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Lickem Lolly wrote: MMOs die for a number of reasons. The main reason is lack of new players. Highsec ganking, in general, is killing Eve; whether it is killing newbs or killing slightly more experienced carebears in freighters. How is it in a...
- by Tippia - at 2014.11.11 19:06:15
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20. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: because criminal activity should in no way be possible to be a permanent career. That is probably the most nonsensical thing I have ever seen on these forums. Not only should it be a possible permanent career GÇö it ...
- by Tippia - at 2014.11.11 19:00:47
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