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981. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please I started playing this game [bla bla] I stand corrected, you're a n00b, not a newbie. That just makes it worse. Quote: How convenient to your argument. How would it cement the advantage I think it's s...
- by Tippia - at 2011.08.10 10:32:00
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982. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please I'm listening. I just don't buy you guys' bull**** about skillpoints not mattering. àand that's entirely your problem, because you don't quite get how the skill system works. Quote: If you guys will q...
- by Tippia - at 2011.08.09 17:24:00
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983. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse OK, now explain how a new player is going to even know about EVEMon and which skills they need to train up in the first place. By realising that this isn't a single player game. Quote: I don't even reca...
- by Tippia - at 2011.08.09 16:34:00
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984. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia Skills all "max out" at level 5, 4/5 = 0.8 (80%). TBH though, that last level in the skill is usually only a difference in effective DPS/tank/etc àand remember, that's 80% of the bonus , not of the overall effec...
- by Tippia - at 2011.08.09 16:28:00
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985. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 09/08/2011 16:14:05 Originally by: Newt Rondanse Ah, so you start being able to play the game right about when your trial runs out, unless you already know what you are doing. No. But if you ask around for a bit ...
- by Tippia - at 2011.08.09 16:13:00
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986. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse So you're saying that somebody needs to play the game for a month, and commit to paying for it, *before* they can be reasonably effective at PvP in the smallest ships. No. He's saying that after a month, you'...
- by Tippia - at 2011.08.09 15:39:00
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987. Slowing Supercap proliferation. - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please There is no "should" in the quote you cited. Originally by: CanIPost Please A battleship should be immune to a frigate. Right. Quote: In my fantasy of how EVE Online works, a well piloted Ri...
- by Tippia - at 2011.08.09 15:22:00
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988. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please Also, both you, Tippia, and Headerman are assuming anyone proposed buying skillpoints with PLEX. I propose buying skillpoints with cash because a lot of the ISK that went to paying for those PLEX was probably...
- by Tippia - at 2011.08.09 14:41:00
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989. Slowing Supercap proliferation. - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please I'm talking about reality, not your fantasy of how EVE Online is supposed to work. No, you're talking about your fantasy of how EVE Online is supposed to work. Hence your use of the word "should". In this...
- by Tippia - at 2011.08.09 13:33:00
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990. Slowing Supercap proliferation. - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please A battleship should be immune to a frigate. àexcept not, since that breaks the paper-scissors-rock kind of balancing this game is built on. Quote: It's not MY logic. It's logic. No, it's still just ...
- by Tippia - at 2011.08.09 12:38:00
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991. ca$h for gold, err...skillpoints :) - in Player Features and Ideas Discussion [original thread]
Originally by: CanIPost Please Skillpoints for money is a good idea because it will: - bring in more development revenue to CCP àand lose CCP money as older players quit and as the game lost staying-power with new ones. Quote: - ma...
- by Tippia - at 2011.08.09 12:19:00
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992. Let ccp allow capitols into high sec like the good old days - in Player Features and Ideas Discussion [original thread]
Originally by: Kolya Medz This is a good idea, its a nice isk sink as more capitals will be dying overall. Ship being destroyed is not an ISK sink, and capitals being able to hide in highsec would mean fewer of them died. ùùù ôIf you'r...
- by Tippia - at 2011.08.09 10:33:00
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993. Balance Calibration of Orca - in Player Features and Ideas Discussion [original thread]
Ehmà the reason it has 400 calibration is to make it restrictive. It's the whole point: so you have to pick and choose what you put in there, and can't get everything you want. As for the command ship argumentà by that token, it should still on...
- by Tippia - at 2011.08.08 22:45:00
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994. Earning skill points. - in Player Features and Ideas Discussion [original thread]
This keeps being suggested and keeps being rejected because it simply doesn't work with the skill system the game has. It used to be kind of like what you're asking for but all that happened was that it promoted idiotic behaviour and botting, rat...
- by Tippia - at 2011.08.08 12:47:00
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995. (Real Currency) Skill Reset. - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Like with what I said, it's not my fault that CCP didn't give me any type of training on modules, ammo, ships, turrets....NOTHING... The only reason I have waisted SP is because CCP didn't train me properly. ...
- by Tippia - at 2011.08.07 18:00:00
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996. (Real Currency) Skill Reset. - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN I don't think that's an insignificant amount of skill points. àbut that's the problem: if it's not an insignificant amount of SP, then it's too much to allow to be re-purposed since that would give older playe...
- by Tippia - at 2011.08.07 17:22:00
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997. Access Item Hangar from Space - in Player Features and Ideas Discussion [original thread]
Originally by: Devai Starchild And how would you know it isn't supported? Because he's the one not supporting it? Quote: This has nothing to do with CQ as it would be the same no matter what it loads when you enter a station. If ...
- by Tippia - at 2011.08.07 14:30:00
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998. repair_download_cache - friend or foe? - in Player Features and Ideas Discussion [original thread]
If the repair tool at some point in the future wants to fix files that already sits in that cache, then it'll come in handy and you won't have to download them again. Beyond that, nuke it. ùùù ôIf you're not willing to fight for what you have in ...
- by Tippia - at 2011.08.07 12:59:00
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999. More, balanced, isk faucets... - in Player Features and Ideas Discussion [original thread]
Originally by: Ineka GTC'S->Plex means you can create fresh isk for has many has you can pay yourself with no limit. Is that so hard to understand? Since it's actually not true, yes, it would be hard to understand. GTC/PLEX does not...
- by Tippia - at 2011.08.07 12:19:00
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1000. (Real Currency) Skill Reset. - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 06/08/2011 17:42:51 Originally by: Oonishi Saya Veterans will surely say that you should live with your choices just like they have for the last half a decade, but I'm willing to bet a lot of those veterans would b...
- by Tippia - at 2011.08.06 17:42:00
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