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781. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: Naria Kentaya wrote that you could find a cloaker through effort, yet afk cloaking takes no effort at all. GǪand as it happens, AFK cloaking does nothing at all. So that seems like just about the right amount of effort...
- by Tippia - at 2011.10.19 09:28:00
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782. Vt=S/T - in Player Features and Ideas Discussion [original thread]
GǪor, hell, why not let the user choose. Let us, say, adjust the width of the column to cut off as many decimals as we like. What's that? We already caGǪ oh dear.
- by Tippia - at 2011.10.19 09:14:00
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783. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Thank you for revealing another reason to add risk to AFK cloaking. GÇ£AnotherGÇ¥? So that makes a total of one, then. Oh, and what was that reason? You didn't really say. So, I guess we're back to zero reasons. Qu...
- by Tippia - at 2011.10.19 08:44:00
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784. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Zyress wrote: [You cannot do anything preemptively against a suicide ganker without bringing concorde on yourself. He's not talking about suicide gankers GÇö he's talking about people tearing up his patch of lowsec. You can do anything and eve...
- by Tippia - at 2011.10.18 20:53:00
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785. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Just log off. Log back in and recloak. That is the way it is supposed to work not being able to go away from the client for hours or nearly a day at a time. Says who? Quote: This plan will address the issue. What...
- by Tippia - at 2011.10.18 20:43:00
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786. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
uglybass wrote: Just get rid of whole insurance altogether, It just keeps ship prices high artificially. It also gives minerals their value. Removing it altogether would just be mean to the miners. Quote: And is just huge ISK faucet. Not r...
- by Tippia - at 2011.10.18 13:36:00
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787. My Chimera is the size of a small battleship..? - in Player Features and Ideas Discussion [original thread]
It's not. Your Chimera is 2.5km long, compared to a small battleship (e.g. a Raven) at 730m. The problem you're having most likely stems from using the preview function and the GÇ£log axisGÇ¥ it lists there, which measures absolutely nothing of ...
- by Tippia - at 2011.10.18 12:25:00
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788. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Shingorash wrote: Common sense I am afraid, why would an insurance company GǪand let's stop right there. It's not an insurance company GÇö it's a game mechanic intended to incentivise ship destruction. What really doesn't make sense is to ...
- by Tippia - at 2011.10.18 11:55:00
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789. An idea against afk cloaking - in Player Features and Ideas Discussion [original thread]
Sphit Ker wrote: "Remove cloaked from local"? This is the most asinine thing I've heard in a long time and I'm a TEST pilot, I've heard a fair bunchGǪ How about your local turns blank when you cloak? While you are perfectly invisible and not...
- by Tippia - at 2011.10.18 11:02:00
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790. [IDEA] Bumping the Respec Idea - in Player Features and Ideas Discussion [original thread]
Angus Torg wrote: Finally found this old re-spec thread again. And yes, I still believe that this would be something I really like. I would like to have all the bounty payments in EVE go into my wallet. That doesn't make it a good idea. The p...
- by Tippia - at 2011.10.18 09:31:00
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791. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Unbalanced. You cant destroy a cloaked contact regardless of the player is asleep, in school, etc. ...and why is that needed? You're just arguing in circles here. What is the problem? What are you trying to solve?...
- by Tippia - at 2011.10.18 08:40:00
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792. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
GǪand this is needed why, exactly?
- by Tippia - at 2011.10.18 06:51:00
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793. An idea against afk cloaking - in Player Features and Ideas Discussion [original thread]
Mister Viceguy wrote: I dont have proplems with anything, but if you looking for ideas heres one. Just get us probes that can find clock ships. You can find you lovely afk clockers this way and active ones can still be effective if they stay o...
- by Tippia - at 2011.10.17 11:42:00
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794. Suicide Ganking? problem or not? - in Player Features and Ideas Discussion [original thread]
Llanthas wrote: No, it's certainly not. Causing others frustration/annoyance for no other personal gain is definitely not healthy. It's kind of sad, really. So stop playing the game if it causes you frustration and annoyance. Masochism isn't p...
- by Tippia - at 2011.10.17 09:42:00
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795. Missile range - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Now, back on topic, where exactly am I missinga fundamental of missiles here? They have a Max range. That Max range is determined by multiplying flight time by velocity. GǪminus acceleration time. You're missing that max fl...
- by Tippia - at 2011.10.16 20:27:00
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796. Suicide Ganking? problem or not? - in Player Features and Ideas Discussion [original thread]
Llanthas wrote: Sociopathy takes many forms. Yes. Not being able to distinguish between game and reality is one of them.
- by Tippia - at 2011.10.16 19:42:00
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797. Suicide Ganking? problem or not? - in Player Features and Ideas Discussion [original thread]
Vizvayu Koga wrote: Conesha has a very good point for calling you sick, because if someone else's grief gives you joy, then you're truly sick (insane actually). Nah. The real problem is feeling grief over things that happen in a game which are...
- by Tippia - at 2011.10.16 19:06:00
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798. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Hirana Yoshida wrote: What I do want is to have consequence added to breaking the law .. being flashy and getting message spammed in high-sec hardly constitutes a drawback. It would be if people didn't ignore it. That's not a flaw in the mecha...
- by Tippia - at 2011.10.16 17:42:00
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799. Missile range - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: That's not true and you know it Of course it's true. A ship can be at 15km range, and you can fire your 150km flight distance missile at him and not have enough GǣrangeGǥGǪ Quote: but even if it were true that wouldn...
- by Tippia - at 2011.10.16 17:12:00
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800. War dec's......The low risks PvP - in Player Features and Ideas Discussion [original thread]
Don't worry. Once i get my decshield (or, more accurately, decshedding) alliance up and running, the risk will be low on both sides: for a mere 2M GÇö discounted if you get decced more than once in a month GÇö you can get rid of those annoying nui...
- by Tippia - at 2011.10.16 16:12:00
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