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1581. Suicide Ganking of Retrievers is getting absurd - in Player Features and Ideas Discussion [original thread]
Originally by: Neo Omni Game flaw that needs addressing, plain and simple. The whole "suicide" concept in EVE needs to go. Soà remove CONCORD? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve i...
- by Tippia - at 2011.03.28 06:21:00
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1582. Small Animation that would Make ship changing less annoying - in Player Features and Ideas Discussion [original thread]
àas long as it can be turned off so you're not wasting time doing nothing for 30s when you could be doing something useful while swapping ships. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and yo...
- by Tippia - at 2011.03.28 02:31:00
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1583. Icon - BPO vs. BPC - in Player Features and Ideas Discussion [original thread]
The only reason was that they were basically the same object, so of course they had the same icon. It's already being fixed, though. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lo...
- by Tippia - at 2011.03.27 05:15:00
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1584. Ninja Salvaging, risk versus reward - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 26/03/2011 18:19:39 Originally by: Xarissa de Tolnos all wrecks, as regards salvaging are blue - there should be an option when you right click on the wreck, (similar to as current) that says 'claim this wreck's sa...
- by Tippia - at 2011.03.26 18:19:00
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1585. Ninja Salvaging, risk versus reward - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 26/03/2011 17:44:20 Originally by: Xarissa de Tolnos how about making the wrecks claimable Sure. How would you suggest doing that? In particular, how would the ninjas go about claiming them? In fact, in a sense,...
- by Tippia - at 2011.03.26 17:44:00
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1586. Ninja Salvaging, risk versus reward - in Player Features and Ideas Discussion [original thread]
So you're arguing that we should remove missions? Any risk that applies to them applies to ninja salvaging as well, and if you're saying that ninja salvaging has zero risk, then missions don't have any either and need to be fixedà Moreover, there...
- by Tippia - at 2011.03.26 13:28:00
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1587. Readjusting what was lost from the Learning Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Sandra Johnson Considering that when we had the learning skills, you had the ability to increase all your stats up 10 total points each, 13, actuallyà Quote: i think that though its nice not to have to train those sk...
- by Tippia - at 2011.03.25 22:20:00
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1588. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Arturo Vetronas a reduction in the skillpoints lost per level of racial strategic cruiser skill would still be pretty useful As it happens, being able to overheat more stuff for longer reduces the chance that you'll lose s...
- by Tippia - at 2011.03.25 01:46:00
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1589. Strategic Cruiser Skill - in Player Features and Ideas Discussion [original thread]
Edited by: Tippia on 25/03/2011 01:15:10 Originally by: Arturo Vetronas good job, you've quoted the bonus associated with a subsystem and the subsystem's skill... :-/ now, as to the actual strategic cruiser skill... Oook. Poof went ...
- by Tippia - at 2011.03.25 01:14:00
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1590. rumour of ccp taking 4-10 plex out of high sec? - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour Confirming that officer spawns happen and x-types drop in 10/10 plexes in jita. Why else would there be so many CONCORD ships on the gates? ùùù ôIf you're not willing to fight for what you have in ≡v≡...
- by Tippia - at 2011.03.23 17:04:00
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1591. Make Cloacked ships probable !!! - in Player Features and Ideas Discussion [original thread]
Originally by: Hygaraa Hi all. Have any of you experienced the feeling of having to sit at a staion/POS for days, weeks even without being able to go out and mine because some dude decided to camp the system for all those days/weeks, just ...
- by Tippia - at 2011.03.23 14:06:00
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1592. T2 armor plates vs RRT armor plates - in Player Features and Ideas Discussion [original thread]
Originally by: Gemma Reilong Shouldn't T2 Reinforced Steel Plates be superior to Meta 4 Reinforced Rolled Tungsten? No. Why? You'll see that particular relationship to T2 with plenty of Meta-4 equipment. The advantage of T2 is that it's...
- by Tippia - at 2011.03.23 10:04:00
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1593. Salvager drones - in Player Features and Ideas Discussion [original thread]
Originally by: Raason Sask The imlementation is very simple. The same scripting and functionality used for mining drones could be used for salvager drones. That's what they tried to implement. It didn't work. So it's not that simple. ùùù...
- by Tippia - at 2011.03.23 10:00:00
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1594. Autopilot Function - in Player Features and Ideas Discussion [original thread]
Originally by: MorliDots22 If you have at least two ounces of brain to rub together you should see what the autopilot is for - save time. No. It's for saving effort at the cost of time. àand making people safe just because they are ...
- by Tippia - at 2011.03.21 23:15:00
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1595. Autopilot Function - in Player Features and Ideas Discussion [original thread]
No. The point of the autopilot is that it flies you to your destination without any further input. The cost of this is that it's much slower than flown manually (and since you're AFK, you're not there to save yourself if/when you get attacked). ...
- by Tippia - at 2011.03.21 18:42:00
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1596. It's so easy being scoundrel... would you change it? - in Player Features and Ideas Discussion [original thread]
Those are two rather different questions. No, there should be no change in how easy it is to be a scoundrel ù otherwise, the game would just be boring (and it's far too easy to avoid them as it is). But yes, having more ways of going after other...
- by Tippia - at 2011.03.18 23:21:00
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1597. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Vasim Vio Define term "fixed", please. "Fixed" as in "does not create the same server load as they did initially". ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you wil...
- by Tippia - at 2011.03.18 14:03:00
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1598. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Vasim Vio They've SAID that they fixed fighter bombers. Yesterday's fight (and some smaller fights before) in O2O didn't show real improvements. FBs still cause massive lags and befit from it doing most of damage. àand tha...
- by Tippia - at 2011.03.18 13:36:00
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1599. Mining Foreman should reduce cycle time - in Player Features and Ideas Discussion [original thread]
Originally by: Serpent Kamri It's still a valid problem either way. Maybe. More importantly, what problem there is is actually the opposite of what you mention in the OP: Foreman V is the only level that benefits ice miners ù you shoul...
- by Tippia - at 2011.03.18 13:09:00
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1600. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
They already have fixed FBs. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki
- by Tippia - at 2011.03.18 13:07:00
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