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761. Incentive Based Daily Gameplay via Skill Queue Bonuses - in Player Features and Ideas Discussion [original thread]
Quaaid wrote: Common Problems with the Skill Queue - - - - - - - - - - Top tier skills and level 5 skill roadblocks take too long to train. This is daunting and frustrating at all levels of play.
Players at times may feel that they have...
- by Tippia - at 2011.10.22 09:27:00
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762. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: And experienced cloaker will know how to warp off and back fast. GǪwhich doesn't change the fact that he must leave his observation post, which means he cannot do his job. So that breaks cloaking. It doesn't parti...
- by Tippia - at 2011.10.20 12:25:00
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763. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: The point is removing local isn't going to remove AFK cloaking. Yes it is, because without local, AFK cloaking no longer exists. There is no longer any reason to do it, whatsoever (except maybe if you have problems...
- by Tippia - at 2011.10.20 12:09:00
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764. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them" Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I w...
- by Tippia - at 2011.10.20 11:46:00
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765. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: I recognize a stealth boost to cloaking (And the usual "remove local" antics) when I see one Then, again, maybe you should read the actual proposalGǪ It completely removes the the entire concept of AFK cloaking, if ...
- by Tippia - at 2011.10.20 11:10:00
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766. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
[quote=Endeavour StarfleetI think after you AFK a few times in a hostile system. Get uncloaked by my probes, Get probed down with normal combat probes, then attacked you would have far less incentive to AFK cloak in a hostile system.[/quote]Not re...
- by Tippia - at 2011.10.20 10:37:00
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767. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Vizvayu Koga wrote: Nah, sorry but I don't buy that sandbox stuff. If that were true they'd be no fixed laws and no Concord at all. Sure there would be. You're probably just confused what it is CONCORD does. CONCORD is a mechanism that ensure...
- by Tippia - at 2011.10.20 09:21:00
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768. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Vizvayu Koga wrote: IMO the mechanics of the insurance system are broken simply because they work much different than other systems in the game. EVE has so many things related to the real world, like regional laws, police, borders, taxes. GǪa...
- by Tippia - at 2011.10.20 09:18:00
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769. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. GǪexcept, of course, that yours does not s...
- by Tippia - at 2011.10.20 09:11:00
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770. Cloak Counter-Measures - in Player Features and Ideas Discussion [original thread]
Lianail Deninard wrote: The reason "Why?". If I owned a wormhole, I'd like the ability to counter ship cloaking technology. GǪand I would like all bounty payments in EVE to be siphoned off and fed into my wallet. That doesn't make it a good i...
- by Tippia - at 2011.10.19 22:21:00
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771. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: yes I am trying to break AFK cloaking. Why? Quote: The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills" Fun fact: AFK ...
- by Tippia - at 2011.10.19 19:34:00
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772. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency. If non cov-ops could be prevented from scanning aswell, the...
- by Tippia - at 2011.10.19 17:50:00
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773. Skill Point "Hard Reset" - in Player Features and Ideas Discussion [original thread]
First of all, there's the question of why it's needed. What problem does this solve? I can start by saying that It will not help new players GÇö it will in fact only serve to screw them over since they would forever be inevitably and unavoidabl...
- by Tippia - at 2011.10.19 17:09:00
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774. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. My only question was Gǣ[the problem arises when players uses ships not intended for cov-ops roles] such asGǪ?Gǥ so...
- by Tippia - at 2011.10.19 16:55:00
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775. Cloaking - The other perspective - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: being able to stop recloak at a gate will ruin blockaid running. Wrong tense. No, it will not, for the simple reason that it does not and has not. Instead, it balances blockade running. Quote: you might as well...
- by Tippia - at 2011.10.19 16:34:00
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776. Cloak Counter-Measures - in Player Features and Ideas Discussion [original thread]
Lianail Deninard wrote: Again, this is not a fix for anything. This is an idea for a new technology. GǪwhich is needed why , exactly? Quote: The question is not if it should be added, only when. No, the question is only why . You haven'...
- by Tippia - at 2011.10.19 16:23:00
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777. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: I'm not talking about intel gathering in WH's here. That is done in a completely different manner cause of system mechanics. Im talking about intel gathering in 0.0, because of system mechanics. GǪand you're breaking tha...
- by Tippia - at 2011.10.19 16:21:00
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778. Cloaking - The other perspective - in Player Features and Ideas Discussion [original thread]
Lianail Deninard wrote: There is no logical sense in a ship being prevented from cloaking just because they are targeted by another vessel. Sure there is: to have an easily available tool to keep them from cloaking (especially immediately afte...
- by Tippia - at 2011.10.19 16:06:00
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779. STOP PAYING INSURANCE FOR CONCORD KILLS - in Player Features and Ideas Discussion [original thread]
Saphyrie wrote: So I see a lot of posts, the main argument being 'taking away insurance payout to criminals in highsec' won't make a difference. No, that's the reason why taking away insurance will not reduce the risk on ganking . However, i...
- by Tippia - at 2011.10.19 16:03:00
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780. Cloak Counter-Measures - in Player Features and Ideas Discussion [original thread]
Lianail Deninard wrote: For every warfare technology, there is eventually a counter-measure. Yes. For Local, there is the counter-measure of cloaking. So how do you propose to fix local so that cloaking has some reason to change?
- by Tippia - at 2011.10.19 15:58:00
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