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1. Cyno Diverter - Jump Bridge / cyno counter - in Player Features and Ideas Discussion [original thread]
Similar to warp bubbles pulling ships out of warp a module that pulls anyone (friend or foe) who jumps into system via jump bridge or cyno to the closest one of these in system. It can be detected by d-scan but does not appear on overview until so...
- by Typhado3 - at 2012.10.31 06:56:00
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2. So you want to limit us huh? 50, really? - in Player Features and Ideas Discussion [original thread]
Originally by: Deuce Syundai Edited by: Deuce Syundai on 11/04/2011 21:29:30 It should be noted that this issue was already brought up by this thread . Anybody who's upset with this situation, please voice your support for fixing thi...
- by Typhado3 - at 2011.04.12 08:10:00
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3. So you want to limit us huh? 50, really? - in Player Features and Ideas Discussion [original thread]
Originally by: robohunterx Originally by: Freezehunter Originally by: Ai Mei dear roboidiot, Those fittings are stored server side rather than on your computer, freeing up much space and cpu on your end. PS if you have 13...
- by Typhado3 - at 2011.04.11 12:48:00
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4. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
These files should be incredibly small why do we need such a low limit. I get 7 GB of space with a gmail account for FREE. With eve I get 50 fittings and I'm paying them $15 a month. Now for some reference compare say free television with subs...
- by Typhado3 - at 2011.04.11 10:38:00
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5. Mining Laser Short cycle... Gone? - in Player Features and Ideas Discussion [original thread]
sounds like a bug... a very annoying bug. should probably post in the test server feedback forum ------------------------------ God is an afk cloaker I'm keeping the Silhouette till I have tats
- by Typhado3 - at 2011.04.07 11:37:00
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6. Bounty System - Look Over? Pay for his death? - in Player Features and Ideas Discussion [original thread]
Originally by: Gizznitt Malikite Edited by: Gizznitt Malikite on 06/04/2011 21:15:18 I think this has potential.... if you retain restrictions on who and for how much you can place a bounty... In order to place a bounty, you need kil...
- by Typhado3 - at 2011.04.07 04:19:00
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7. Proposition for colored Hardeners icons - in Player Features and Ideas Discussion [original thread]
Originally by: Peter Grayson and this last one for a better legibility colorized with tags This is a brilliant and simple idea ------------------------------ God is an afk cloaker I'm keeping the Silhouette till I have tats
- by Typhado3 - at 2011.04.06 22:47:00
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8. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Expecting open fleets with random pilots that you don't know before to work is one of the stupidest things I've heard of in eve. This game is built around exploiting, stealing and killing. If you've been playing eve as long as I have you would hav...
- by Typhado3 - at 2011.03.01 21:31:00
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9. Eve is too easy - in Player Features and Ideas Discussion [original thread]
Originally by: Jokerface666 IF you're unable to surprise butt*** someone so fast thtat they can't eject in time, go play wow.... i'd rather have the Implants in POD Killmails. Br, Joker I'd rather not give away free intel on what's i...
- by Typhado3 - at 2011.01.20 20:44:00
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10. Perks for sansha Loyalists? - in Player Features and Ideas Discussion [original thread]
You want to interact with a npc group in a way that doesn't involve shooting them? you are in the wrong game. ------------------------------ God is an afk cloaker
- by Typhado3 - at 2011.01.20 20:40:00
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11. Chat window change - in Player Features and Ideas Discussion [original thread]
Allow you to recieve/send text from multiple channels in 1 window. Have the text colour coded/tagged to show where it's coming from. To activate you'd either select a channel and set 'display in all channels', use this for things like local inte...
- by Typhado3 - at 2011.01.18 03:17:00
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12. Hybrid Rebalancing - response to CSM - in Player Features and Ideas Discussion [original thread]
I have no problem with blasters getting a massive boost to damage (even double or more) as long as they actually become short range weapons. Right now with a couple tracking enhancers they can hit 5.8/20 (any standard disruptor pilot) with antima...
- by Typhado3 - at 2011.01.18 00:53:00
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13. "Implants" tab for corpses. - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 23/11/2010 14:43:49 I don't want implants on the mail, or anywhere for that matter. Why should I be giving away free intel like that? In fact, why should I be giving away all the free intel you get on ship setup from k...
- by Typhado3 - at 2010.11.23 14:43:00
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14. 0.01 isk games - in Player Features and Ideas Discussion [original thread]
Originally by: MatrixSkye Mk2 What I'd like to see changed is being able to, as a consumer, choose who NOT to buy from. In other words, I don't want CCP to nerf the 0.01 isk wars. But I'd like to have the choice not to buy from players eng...
- by Typhado3 - at 2010.11.14 20:19:00
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15. How to find a afk cloaker - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 27/10/2010 07:56:18 I've always felt that the effect afk cloakers have on local corps and alliances is similar to religion. Hence my sig "God is an afk cloaker". Kinda hard to explain why I think their similar so I'll ju...
- by Typhado3 - at 2010.10.27 07:53:00
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16. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
I don't really like the idea of being able to make enemies lose SP (even if you can prevent by staying positive sec). However I love theorycrafting so I'll add a couple ideas. IIRC the current amount of SP lost(in t3 or no clone situations) is no...
- by Typhado3 - at 2010.10.12 07:18:00
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17. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Edited by: Typhado3 on 05/10/2010 09:17:12 Originally by: Aerilis no other BC comes even REMOTELY close to the range capabilities of the Drake. I don't see a problem here. Caldari are the range focused race, trying to outsnipe a...
- by Typhado3 - at 2010.10.05 09:12:00
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18. Monitor, new capital ship - in Player Features and Ideas Discussion [original thread]
I like the idea of a system ship. However I'd remove the 5 number limit, too vulnerable to exploitation. Take one and log off forever leaving you stuck at 4 max in that system. Or if only limited to owner switch owner of system build 5 switch aga...
- by Typhado3 - at 2010.10.05 02:06:00
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19. Low hanging fruit - can we please..... - in Player Features and Ideas Discussion [original thread]
I'd go for this ------------------------------ God is an afk cloaker
- by Typhado3 - at 2010.10.05 01:53:00
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20. A Dynamic World - in Player Features and Ideas Discussion [original thread]
Strongly supported. It's a system exactly like this that we need, however there is 1 problem I see with this system. It could make everywhere seem sort of bland, having a high quality agent in a system makes it a "mission system" it sort of ide...
- by Typhado3 - at 2010.09.23 01:31:00
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