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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Desmont McCallock
175
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Posted - 2012.05.23 18:02:00 -
[631] - Quote
For God sake fix the text in the newsletter. Copy-pasting isn't a bad technic but at least get in trouble to correct the expansion name. |

Kemal Ataturk
Brutor Tribe Minmatar Republic
9
|
Posted - 2012.05.23 18:03:00 -
[632] - Quote
Callidus Dux wrote:I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong.  Make this crap optional or trash it at once.
[url:https://gate.eveonline.com/Profile/CCP%20Punkturis]CCP Punkturis[/url] too, she seems to find it funny only thing she posts as answers is some " " icons. |

Legia BIH
TunDraGon
2
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Posted - 2012.05.23 18:13:00 -
[633] - Quote
New inventory is worst ting ccp done in last few patches , pls return old one ! |

WolfSchwarzMond
BSC LEGION Tactical Narcotics Team
14
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Posted - 2012.05.23 18:27:00 -
[634] - Quote
Well it seems they're going to COMPOUND their mistake. THIS is how they answer the issues.....a new patch.
Unified Inventory
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window. Fixed an issue where players could not edit their Smart Filters. Fixed an issue where Corporation hangars would not load correctly. Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.
PLEASE stop putting band-aids on a shotgun wound. LET US CHOOSE. |

Lord Addi
Space Junkiez League of Extraplanetary Gentlemen
0
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Posted - 2012.05.23 18:33:00 -
[635] - Quote
... inventory is now gay... with the exception of travelling 2 jumps in a cargo ship to pick up a modual i just skilled i havnt done anything, havnt seen any of the missile updates or anything cos i just dont have have the energy after work to fuk about trying to figure the inventory...
my home station has like 20 ships and 18 station containers in... finding things is a nightmare. all my ships have odd random names and because i cant see a image it took me ages to try and remember what i called my cargo ship..
WHY would you add this without adding a option to turn it off!? |

Crazy Jade
xLegion of the dammedx.
7
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Posted - 2012.05.23 18:36:00 -
[636] - Quote
Inventory shyte is a huge floppy hairy bawlbag |

Lien Thims
Gene Works Gatekeepers Universe
0
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Posted - 2012.05.23 18:45:00 -
[637] - Quote
I hate to detract from the ramblings about the new inventory system but for us 0.0 can you please sort oput the channels so when you log off or quit your name acyaully diappears from local and doesnt stay there until DT I have had players that are not online stay in local for over 12 hours.
Not just local this seem to effrect most other channels as well such as fleets. |

Coreemo
Republic Exploration And Defense Rock Ridge Alliance
0
|
Posted - 2012.05.23 18:53:00 -
[638] - Quote
Revert the inventory. The new inventory system is much more cumbersome, not to mention a bit buggy. I can't even rapid loot mission cargo containers anymore |

Hun Endorfin
No Mutants Allowed H0RR0R VACUI
0
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Posted - 2012.05.23 18:54:00 -
[639] - Quote
Hi Some interesting bugs: -chat bugs(invisible chat OR visible offline characters) -Missiles are unsyncronized( dmg faster than the missile itself= missiles going with the basic skills, dmg with the skills. e.g: x ship destroyed at hmm 14:50:10, missile impact occured at 14:50:12-20. ) -inventory is very laggy, and eating my HW
anyway i like the new km system, the new missile effects(apart from the unsync.) etc.
oh yes: new inventory is almost good..idea was good , implement was rly bad. make an ingame total commander, or something like that.) :)
|

Kali Mezuko
Artificial Stupidity
0
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Posted - 2012.05.23 18:58:00 -
[640] - Quote
The new inventory system makes even simple jobs more difficult.
Please just put the old item and ship hangar buttons back on the toolbar. |
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Diemos Hiaraki
VC Academy
0
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Posted - 2012.05.23 19:00:00 -
[641] - Quote
Not happy at all. Pre inferno was stable - I'm getting BSOD all the damn time now.
UI - no filter for mission items. Needs a separate window for cargo of current ship open at same time to be useful anyway. I don't like it at all.
R&D - changes to R&D have hurt enough to view these changes as nothing but an insult to younger players. Changes to R&D hidden away in a blog about faction warfare so few knew about it until after introduction - smooth move there. So now it's harder to get the kit I'd need to get a T2 BPC, meanwhile there are old players with T2 BPOs laughing their asses off. Why are T2 BPOs still in the game?
The rest of the changes just look like a massive pain in the arse to a younger character.
Will probably unsub like I did last year (and I guess you'll lose another 10,000 subs too.) The game still demands specialisation to compete with oldfags, and frankly that's boring waiting to train for something that you have no guarantee of enjoyment piloting. Looks to me that the price of T2 stuff is going to go up dramatically too, and since the first rule of EVE is "don't fly what you can't afford to lose;" it appears I'll never fly a decent ship into combat, and honestly, after this update I'm less inclined to fight than I was before.
At least it's sunny - I might as well go outside and do something else. |

Wellyphant
Pigs in Space Corporation
1
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Posted - 2012.05.23 19:00:00 -
[642] - Quote
Anybody taking bets as to which month someone from CCP is going to emerge from their bunker to make a comment about the roaring disapproval of the "new improved" inventory system? |

Joe Everyguy
Red Federation RvB - RED Federation
1
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Posted - 2012.05.23 19:06:00 -
[643] - Quote
This unified inventory is utter garbage.
Whoever designed and implemented this 'feature' should be fired. |

Kydar Romero
the united Negative Ten.
1
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Posted - 2012.05.23 19:08:00 -
[644] - Quote
unified invetory = FAIL!!! No Beer for you! |

devilsdriver
4th Cavalry Space Forces THE UNTHINKABLES
2
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Posted - 2012.05.23 19:11:00 -
[645] - Quote
your inventory change is trash the chat buggs out and keeps people names in local that have been logged out for hours yet another fail from ccp STOP TRYING TO FIX THINGS THAT ARE NOT BROKEN |

Sydewinder
Cowboys From Hek
0
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Posted - 2012.05.23 19:12:00 -
[646] - Quote
so, this is how I get to spend the summer ingame, learning to deal with crap like the inventory system? RIFT, here I come..
"If it isnt broke, don't fix it!" <-- put this motto on a company button or a Tshirt for cripes sake! |

Cyn Osuralt
Science and Trade Institute Caldari State
0
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Posted - 2012.05.23 19:13:00 -
[647] - Quote
Is this the rant area for the expac? The fix to the patch for the "ghosts" of those logged but still show online didn't fix the problem. There are still 4k people showing up currently in Jita.
The unified inventory won't keep set windows even after resetting settings. After logging off and back on I have to reset windows all over again. I'll just ditto everyone on the UI problems and extreme dislike.
Autopilot - no longer will dock you even though you set destination to that station like it used to do. I usually use autopilot when going to other stations a few jumps away in a shuttle. Why did CCP take away this ability of AP? It's bad enough they can't get AP to warp all the way to a gate which is just a setup for gankers. CCP should have been working on those simple problems with the AP instead of the UI.
Usually in other games major expansions bring in a lot of new content and new things for players which should draw in new players or old ones. But it seems all of these expansions is just driving people away instead. That's called bad business. Time to start firing the content directors and hiring some long time players of the game who know what works. Just saying.
The old adage here of "If it isn't broken, don't fix it." does apply here. Seriously. |

Krypthon
The Aggression Movement
0
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Posted - 2012.05.23 19:13:00 -
[648] - Quote
OK. I guess I dont have to tell you the new inventory is not appreciated (understatement). So, ok, it sucks. Everybody can make a mistake and that is fine. However, I think you can fix it easily in the following fashion:
Step 1: remove it and role back to how it was before! Step 2: add the new and smart UI to the ASSETS screen!
This way you wont bother pilots with a lot of crap windows while flying/pvp-ing/salvaging and so on, BUT you WILL provide a far better assets screen in which we can filter and find all stuff much easier. |

Keyza
Space Chop Shop
2
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Posted - 2012.05.23 19:26:00 -
[649] - Quote
PLEASE MAKE THOSE FKING WRECKS TO CLOSE AFTER I LOOT THEM AND THEAT FKING CARGO OF SHIP TO STEY CLOSED !
my PC is getting EMO each time i try to loot a fking wreck and have 200+ items in cargo .... why the hell i need to see them and refresh theat cargo all time i loot 1 (ONE) wreck ????????????????????
thx again ccp for the great fail patch |

Niko Lorenzio
United Eve Directorate
48
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Posted - 2012.05.23 19:34:00 -
[650] - Quote
Redclaw Inshan wrote:Sis Antegone wrote:Personally I'm happy with the new inventory UI. It makes sense and it prevents the need to have x windows open to move stuff around between holds, conatiners and what not.
I don't see the big problem tbh. It's just a little getting used to. And yes, it has some little twicthes that need some love but in general it's a step forward in decluttering the screen.
And I can see what CCP is saying with "people resisting to change". It's true. If they would act on all emotions on patchday+1 we wouldn't even have EVE as it is today.
So they will take some time, assess the true value of all feedback and then might reconsider. I for one hope they won't.
Ok you like the new system, great. But about the "people resisting to change": it's wrong... i do not resist to change if the changes actually make sense in one of the other way... people are not complaining about the frigate changes ( xcept the 1-2 users that allways complain about every change), or the changes to FW, what everybody complains about, is that 1. Feedback from Testserver obviously is totally ignored and 2. that the inventory is way too complex as it is now. Everything takes longer to do. People have set their inventory windows in a way to optimize their personal workflow. Everybody uses the inventory different. NOW everybody has to use the inventory like the dev that actually made up this unified inventory. So i do not see the point of getting used to something in a game i pay for, that somebody else thinks is great, but 90% of the community thinks it sucks. Point is. this inventory is not finetuned as it should be after having it on the testserver. THEY HAD FEEDBACK ABOUT IT, but ignored that mostly. So, why should anybody actually waste their time on SISI to test stuff CCP wants to implement and give feedback if it's obviously ignored? For that i feel i would be a Beta-Tester that pays for the game. This here feels like " ok, we put it on SISI to give the people a chance to test it out, but no matter what the feedback is, we're going to put this live as it is anyways." Why does something, that is obviously NOT finished and thought through properly reach TQ? SISI should be the place where fine-tuning is done, and NOT the life-game-server. CCP tries to encourage people to log onto the Testserver to test things, but then those who do, are ignored. Imagine, the hours people spent on SISi are wasted time, as they could've spent that time on TQ. So, people pay for the game, they are generous, yes generous, and spend their time on SISI to try and help the devs with testing and such, and then they are ignored? How does that feel? Oh and another thing. i read the whole damn thread and one thing came to my mind. As soon as the talk was about something different than the Inventory, Devs jumped in and replied. So the ones actually in charge of the new inventory are either hiding, or finished their jobs a couple days ago and are on a holiday because they knew the feedback would be severe. This does not give a good feeling for those people who actually DO what they are asked for and give their feedback. I totally feel ignored, and that makes me even more sad than the ****** up new inventory.
I usually don't like to quote, but THIS poster couldn't have described it better. This is the reason I stopped bothering and testing things on SiSi or Duality after our input on fleet window changes and Incarna were completely disregarded and our time wasted. All the problems went through anyway and were only fixed/reverted after much rage and burned out graphic cards.
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Misha Moon
Frog Morton Industries Anuran Origin
10
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Posted - 2012.05.23 19:49:00 -
[651] - Quote
When you shift click to open the corporate hangers (all of them at the same time like the old one), the labels will now read corporate hanger, corporate hanger, co.... Get the picture?
I would appreciate it if they would be labeled by their 'given name' first, all those tabs, so I don't have to drag the corp hanger window all the way across the screen to see which of the corp hanger 1-7 I am about to put stuff into.
Not wanting to sound stupid - labeling them all corp hanger first would not have been needed if the entire corp hanger could open by clicking the main menu in the list, resulting in 1 big label Corp Hanger, and then the 7 under-menu's.
I really really would like the corp stuff taken out of the list of my assets. They aren't mine. They're corps assets.
Besides that, it does seem a bit more functional now, but still wouldav preferred to keep it the way it was.
One other thing I wonder is: If you had a feeling it did not apply as it should, how come no comment from a Dev yesterday saying - Guys, much sorry, we have loadsa bugs, we'll fix it tomorrow instead of letting us sorta believe it was meant to be just as it appeared. I would have liked that comment to have appeared while I was gritting my teeth yesterday.
Thanks for working on it though - please work on it some more.
Thanks,
-Misha |

Greahg
Messengers of Judah Socius Inter Nos
0
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Posted - 2012.05.23 19:50:00 -
[652] - Quote
After completing a number of missions I find the missile explosions about as exciting as watching a dud firework. I like the idea of the smoke trails but the result is the missiles look like they are walking to the target.  |

Knalldari Testpilot
1
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Posted - 2012.05.23 19:51:00 -
[653] - Quote
Steijn wrote:feedback? = UI sux big style.
This tree mode needs making so its optional or at least tell me which system sells weedkiller so i can kill the ******* thing. +1
new UI is less useable and less intuitive |

Misha Moon
Frog Morton Industries Anuran Origin
10
|
Posted - 2012.05.23 19:54:00 -
[654] - Quote
Oh, add that comment about labels to any larger amount of cans open in a combined/stacked window - I do have a notion it is 'item hangers'. The Info I need is the label I gave it - can-with-stuff-that-goes-there, can-with-stuff-I-need -to-bring etc.
Please. |

Qvar Dar'Zanar
EVE University Ivy League
38
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Posted - 2012.05.23 19:55:00 -
[655] - Quote
Posting to show my agreement with the general consensus on "the new inventory sucks, give the multiple windows back".
So:
1. Value estimation, great. 2. Cargo capacity bars, great. 3. Pushing multiple buttons to see my ships, when I could do this before in plain sigth, terrible. |

N3LLY
MUNKI.MINERS.INC
2
|
Posted - 2012.05.23 20:09:00 -
[656] - Quote
CCP Guard wrote:Thread unlocked. TQ has been online for 10 minutes again now and is looking healthy. An issue was causing node deaths so our guys took it down, skimmed the error reports, found the culprit, removed it and restarted. We should be in the clear and ready to focus on Inferno.
it was UI it had to be its ****** everyones game time up when u revert do we get our game time back ? or are you gonna thow us an extra day every month to compernsate for game time lost ?
|

Maximus St0rmicus
We Always Salvage Priate Stuff
0
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Posted - 2012.05.23 20:11:00 -
[657] - Quote
never complained about anything before but after 2 minutes of playing with this new 'inventory' thing i'm mighty fed up that i just paid 3 months subs. I dont feel like logging in again and i wont re-activate my 2nd account until this is either permanently rolled back to the previous inventory system that WORKED JUST FINE or this new unified catasrophe is made optional with a simple tickbox.
Why do people insist on fixing things that werent broken in any way. It always ends up the same way........
with a major fail |

AbsoluteHavoc
Mind Games. Suddenly Spaceships.
1
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Posted - 2012.05.23 20:13:00 -
[658] - Quote
Hate the new inventory system too. Very hard to use...
Not sure if anybody's posted about the new web drones but it seems they all have a sig radius of 110. Is that a typo or is it the actual stat value ? If it is it doesn't make sense all utility drones have sigs of 25/75/110 vs the normal 25/50/100. While I never really agreed with that either since u'd think they'd be something on the lines of 30/60/115 to keep things balanced but the new ones.... 110 for a small drone !?!?
Also the new "test mods" lack any sort of usable/humanly comprehensible stats/description. Nice going CCP 
That's all from me. o/
|

Kayrl Bheskagor
Hedion University Amarr Empire
0
|
Posted - 2012.05.23 20:13:00 -
[659] - Quote
The unified inventory? TERRIBLE!!
Make it so we can enable it/disable it. That way, we can go back to using the ORIGINAL one, that WORKED, was ORGANIZED, easy to SEE the contents andquantities, and didn't have bloated window frames to waste space. All the post patch bugs associated with the inventory windows aside, the windows frames are fatter than before, which means more unusable screen space. Maybe CCP have forgotten, but players can unify their own inventory, the way THEY like, including container tabs, names, and anything else we need. Lose the isk calculator, or at minimum, allow the players to turn it on/off in a right click menu, or in general.
Instead, add something that actually IS useful, like AUTO SORT and AUTO STACK. And you guessed it, give players the option to turn that on and off too. The filters are handy, so allow THAT option to be enabled on the OLD inventory, and you've got something actually usable. |

N3LLY
MUNKI.MINERS.INC
2
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Posted - 2012.05.23 20:16:00 -
[660] - Quote
Jebediah MacAhab Dallocort wrote:CCP's development cycle REVEALED:
- Designer gets a stupid idea.
- Designer creates mockup, presents to Hilmar via an email.
- Hilmar makes a presentation at Fanfest about how CCP has learned from it's mistakes and will be introducing NEW! PATCHES! WITH MISSILES! Little mention of the stupid idea.
- Coders implement while stoned out of their minds.
- Coders shove the committed code over to a desk marked 'QA'.
- QA doesn't exist, janitor eventually finds the dusty box of CDs and turns it in at Lost & Found (AKA Beta Deployment).
- Beta Deployment shoves it onto SiSi, goes back to watching reruns of Friends.
- SiSi ******* explodes, players report numerous problems.
- Developers issue halfhearted assurances during the commercials while watching Everybody Loves Raymond.
- Deployment. The emails coming in create a loud buzzing sound in the telecom lines, which also happens to interrupt the NCIS marathon everyone was watching.
- CCP runs around in a panic, pretends that bugs are design decisions, assures everyone bugs will be fixed. Well, the obvious ones that are easy to fix. They don't want to talk about the bigger ones.
- First patch is deployed. More bugs are created. Telecom line is now on fire.
- Patch 2, another strike. Arcs are coming off the T3 line and shorting out the cable TV, so now CCP can focus.
- Patch 3 and onwards start to actually fix things.
- Hilmar announces next cool feature + stupid idea bundle, focus is shifted and bugs are left unfixed.
Funny but probly true lol |
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