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Thread Statistics | Show CCP posts - 1 post(s) |

Lord Zim
870
|
Posted - 2012.06.21 08:51:00 -
[781] - Quote
So in other words, eve players are a bunch of dicks. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
4
|
Posted - 2012.06.21 09:05:00 -
[782] - Quote
Indahmawar Fazmarai wrote:i have a better suggestion instead. If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. Nullsec is bleeding from self-inflicted wounds, and it would be foolish to make everyone else pay the price for nullsec's succesful failure. 
Now there's a thought, and a good one, too.
Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz." Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't).
And that's just it - as soon as anyone enters null-sec, odds are that they're not really entering "the untamed wilderness" but rather entering some Alliance or another's claimed space, as seen here: Alliance Map
Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7, the only logical way to really access hi-sec is by joining that alliance. and becoming just another serf, automatically forced into every stupid & pointless war, conflict and piece ****-waving drama that they're already perpetually involved in. Oh such fun!
How did it get this way? The null-sec players themselves, of course. They very point of null-sec was for CCP to create an area where CCP would not be holding anyone's hand or telling them what to do. The null-sec players themselves would create & shape the world of null-sec into whatever image that they wanted; and that's exactly what they have done. Happy now? No? Oh frakin' well.
Null-sec players, not CCP, have made null-sec either inaccessible or completely unappealing to the casual player, the solo player, the cautious player and the newbie player. They've barricades themselves in their homes and are wondering why no one ever comes over anymore.
Here is a thought: Want more traffic through your system? Want more traders generating business there? Stop shooting every damn thing that moves! Stop putting up disruption fields at every gate, stop ganking every merchant that tries to bring trade to your system, stop blasting every independent explorer who comes to see the sights. Yes, we know you're Alliance is can't take chances because you're currently at war with sixteen other corporations because "lulz." You may want to start there, then.
Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships.
But of course all this implies that such a group is more interested in profit, sociability and giving people good reasons to come to null-sec instead of just looking for a lazy way to force easy killboard-bait to hand themselves over on a plate. From what I've seen both in game and in these forums, I'm not holding my breath.
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Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 09:08:00 -
[783] - Quote
Lady Katherine Devonshire wrote:Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships. Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales.
By the way CVA which doesn't shoot non-reds on sight? Recently they had to basically set anyone and everything associated with CFC red. They should probably just set the universe red and unred people.
(PS Rifters have gone there). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1318
|
Posted - 2012.06.21 09:14:00 -
[784] - Quote
Quote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7, hahaha oh man NPC corp chat paranoia must have gotten even worse from when I was last in there |

Lord Zim
870
|
Posted - 2012.06.21 09:18:00 -
[785] - Quote
Lady Katherine Devonshire wrote:Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz." This is a blatant misrepresentation of what we're saying. What we're saying is that nullsec should have more people in there so there's more of a feeling of life there. Of course, the flipside to that is that roaming gangs also have more people to shoot, but if there's actually people to defend against incursions, then maybe more people will defend, which in turn creates more content.
Lady Katherine Devonshire wrote:Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't). This is a blatent lie. We generally feel concord is doing its job just fine as it is at providing consequences for doing "bad things" in hisec. Nobody has said, in all seriousness, that concord should be removed.
Lady Katherine Devonshire wrote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" There's a reason for that. If you don't know why, have a chat with CVA and the providence inhabitants about how much work it is to maintain a NRDS list instead.
Lady Katherine Devonshire wrote:and that they flood their access points with disruption fields This isn't the most popular defense mechanism, because it often backfires.
Lady Katherine Devonshire wrote:tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7 Are you implying someone's botting? If so, I suggest you report them for botting. |

March rabbit
Trojan Trolls Red Alliance
201
|
Posted - 2012.06.21 09:19:00 -
[786] - Quote
Mara Rinn wrote:Xorv wrote:Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. when policeman says you: "you can drive your car on this side of the road and can't use another side" there is something wrong in this ..... when instruction for the microwave oven says: "you can't dry your cat inside" there is something wrong in this ....
ohwait  |

Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 09:23:00 -
[787] - Quote
Lord Zim wrote:Lady Katherine Devonshire wrote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" There's a reason for that. If you don't know why, have a chat with CVA and the providence inhabitants about how much work it is to maintain a NRDS list instead. If only they could set their default settings to be red color and -10 isntead of grey and 0. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
4
|
Posted - 2012.06.21 09:25:00 -
[788] - Quote
Alavaria Fera wrote:Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales.
I agree that stuff like that is not only possible but also likely. But again, who is to blame for it?
If trust is the most valuable commodity in the game, then "not being an a-hole" would be a close second. Sadly, there is only one Cribba.
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Degren
Dreddit Test Alliance Please Ignore
1426
|
Posted - 2012.06.21 09:26:00 -
[789] - Quote
Lady Katherine Devonshire wrote:Alavaria Fera wrote:Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales. I agree that stuff like that is not only possible but also likely. But again, who is to blame for it? If trust is the most valuable commodity in the game, then "not being an a-hole" would be a close second. Sadly, there is only one Cribba.
Brb, making alt named Cribba
Edit: UNAVAILABLE You don't know. |

White Tree
Large Hybrid Turret V
844
|
Posted - 2012.06.21 09:32:00 -
[790] - Quote
Make nullsec more about owning constellations than regions, increase profitability for boots-on-ground members.
(I have no suggestions as to how to achieve this.) Former member of CSM6, Champion of the Gallente Master Race. |
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Irya Boone
Escadron leader La League des mondes libres
4
|
Posted - 2012.06.21 09:33:00 -
[791] - Quote
Reduce The numbers of Null sec systems. Increase seriously the ressources in Planetary. Reduce the Bubble In null sec ( please) or remove them.
Incursions Only in null sec and make it worth it like in the old days . Increase The bountys on the rats in the belts.
And All The ccp events , in null sec like ccp fleet invasion in null sec only.
And more than that Make the universe Live like In RL why No sun Collapse in EvE ? Why there is no Comet strikes a planet and forces the owner to move to find a new safe place to conquier ??
My 2 isks |

Yolanta Geezenstack
GWA Corp Unified Church of the Unobligated
14
|
Posted - 2012.06.21 10:11:00 -
[792] - Quote
Whow, that was an interesting read - had no idea about what 0.0 industry was alike, I naturally assumed that 0.0 ist self-sustained and that the excess that is build there with all the high-end minerals and stuff is shipped to highsec.
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire need peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.
I agree with that. But there should be a way to allow for "guerilla tactic kind of warfare", when your smaller empire gets beaten by a bigger empire. And one that does hurt (though obviously won't overcome the winning Empire, for that you will need more then just guerilla strikes). Judging from the posts this possibility isn't there right now.
I like the medieval "field and farms" analogy - afaik warfare in medieval times was mostly directed against the opponents peasants, so protecting them was important. |

Lord Zim
870
|
Posted - 2012.06.21 10:13:00 -
[793] - Quote
Irya Boone wrote:Reduce The numbers of Null sec systems. Ain't gonna happen.
Irya Boone wrote:Increase seriously the ressources in Planetary. Won't help any to make people actually earn more money, since the only thing that'll happen is that more people'll extract and sell more units, forcing down the price to a new equilibrium which'll basically end up giving roughly the same monthly income.
Irya Boone wrote:Reduce the Bubble In null sec ( please) or remove them. Why? They're valid tactical elements which are used extensively.
Irya Boone wrote:Increase The bountys on the rats in the belts. I think CCP have an economist who'd prefer to not jump out the window over the inflation rate.
Of course, we could fix that by upping the tax rate in hisec, I suppose. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:12:00 -
[794] - Quote
Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? Unless you want to build a empire there then don't expect people to move out there... I'm a industrialist and I move where the people are so if people left high-sec I would have to leave too or I would not have anyone to sell to right ?
I don't expect Concord in 0.0 but if a Alliance did build a empire and let people come there I would like them to be a sort of "police" for the empire too. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:13:00 -
[795] - Quote
Lord Zim wrote: Of course, we could fix that by upping the tax rate in hisec, I suppose.
Or move the economist down to first floor |

Lord Zim
872
|
Posted - 2012.06.21 11:14:00 -
[796] - Quote
Arcticblue2 wrote:Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? We apparently have 20000 characters set blue, what more do you want? |

Lord Zim
872
|
Posted - 2012.06.21 11:31:00 -
[797] - Quote
Imryn Xaran wrote:Spoken like a good little Visigoth. You use phrases like GÇ£empire buildingGÇ¥ and GÇ£building empiresGÇ¥ without giving any thought to what you are actually saying. You arenGÇÖt interested in building anything really GÇô all you are interested in is GÇ£empire destroyingGÇ¥. The only aspect of the game that you want to engage in is the bit where you blow up something that someone else has built. Yes, what we've done from fountain all the way to tenal isn't "building an empire". No sirree.
Imryn Xaran wrote:1. I think eliminating jump bridges would be a great place to start. When one alliance is able to project power across the whole map then the map is too small. Eliminate JB networks and you restrict the reach (and therefore influence) of any particular alliance and open up huge tracts of Null that are currently vacant for use. The second affect that eliminating JBGÇÖs would have is that it would make logistics much harder with the consequence that it would become preferable to establish industry in null and not just buy in Jita and haul out. This would have to be accompanied by other changes to make null sec industry more viable. Christ, this? Again?
The power projection of which you speak has **** all to do with JBs, and everything to do with JFs, carriers, dreads, supercarriers, titans, rorquals, convoy FCs, logisticians who seed a forward staging base, and a fucktonne of fat neckbeards.
Imryn Xaran wrote:2.Eliminate GÇ£sovereignty by destructionGÇ¥. Implement a new system of sovereignty whereby it changes hands at gun point, but the mechanic to retain it is based on activity in the system and some sort of GÇ£gross system productGÇ¥ metric I think this would make null sec a far more interesting place for a much wider range of players and encourage a wider range of play styles not just the current visigoths. LetGÇÖs put the GÇ£buildingGÇ¥ back in to GÇ£empire buildingGÇ¥ and make sov more than just a colour change on a map. While I'm not going to go too deeply into the mechanics you've provided here, at least you're talking about making changes to the SOV system, to which I agree. |

Sharise Dragonstar
The Dragonstar Foundation
1
|
Posted - 2012.06.21 11:35:00 -
[798] - Quote
Primary clone being one you could indicate to be. Sorry was not clear with idea. Something pretty easy to implement I would imagine.
Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout.
Scouting is to slow. By time I have scouted the gates from high to whatever system i wanted to go to and then flown back to to my high sec base to get ship I wanted to take originally into low sec odd are the intel I got from scout run is out of date. I don't have two accounts if thats what you meant. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:37:00 -
[799] - Quote
Lord Zim wrote:And that's our empire. We've built it. We've got some "friendly industrial types" who insist on doing mining and such in our space, but not many because of the risk/reward system etc.
So, again, what more do you want? NRDS?
Yeah that would be nice :-) so when can I expect free passage into your empire to do my biddings ?
If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ? |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:39:00 -
[800] - Quote
Kimmi Chan wrote:This is NOT an us vs. them issue. Stop treating it as such.
But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers). PvP'ers that lack targets ... (or more correctly ... easy targets) |
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Kimmi Chan
Illuminatus Reforged The Revenant Order
146
|
Posted - 2012.06.21 11:39:00 -
[801] - Quote
Sharise Dragonstar wrote:Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout. Thats how insurance works, I know if I write my car off in an accident or if it is stolen my insurance will cover the replacement cost.
Kimmi Chan wrote:I can not get on board with this. If the loss of a ship means nothing what is it really worth then? -á"Miners mine so I don't have to." ~Metal Icarus |

Danfen Fenix
Council Of Internal War The Paganism Alliance
107
|
Posted - 2012.06.21 11:44:00 -
[802] - Quote
Arcticblue2 wrote:Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? Unless you want to build a empire there then don't expect people to move out there... I'm a industrialist and I move where the people are so if people left high-sec I would have to leave too or I would not have anyone to sell to right ?
I don't expect Concord in 0.0 but if a Alliance did build a empire and let people come there I would like them to be a sort of "police" for the empire too.
I do have to agree with this...most of 0.0 currently is run more like North Korea. However, as the others have stated, there is generally a reason for this. Granted, there is CVA & the NRDS coalition, however...after living there for about 3-4 months, up until a month ago, I have to say it's far, far more trouble than it's worth I do see why NBSI is the favoured approach now...simply put it makes living in the space that much easier if you know who is friend or foe, rather than wondering is that nuet a friendly miner, or a hotdropper with 30 friends on standby ? 
I'm going to bring back up the earlier points of buffing 0.0 industry. Currently, it's a state where high sec - you build/buy stuff. 0.0 - you lose the stuff you brought. Theres almost no point to doing any industry apart from small scale stuff (such as the odd ship/ammo replenishment) as high sec is just so much better for it. So really, instead of empires we get a situation where 0.0 currently is really a huge glorified "PVP zone" (excuse the term ).
You can nerf high sec income all you like, and you can buff 0.0 income all you like, but doing so won't change this situation imo. All you 'may' get is more and more PVP pilots, rather than having a 'player run' and 'player built/developed' empire space, which I think was the original intention of 0.0.
Something else I 'would' like to see though, in the future, if this situation where to develop to the point where alliances allow neutrals and traders in. Taxable gates. Make it so that alliances can place taxes/tolls on gates leading in to systems that they own. It'd be possible to avoid the taxes of course (by not paying), but doing so would mark you in some way to the alliance, meaning that they can police it, but not making it so invading fleets have to pay to invade . Doing so may even entice them to allow traders in simply from the revenue generated from them using these gates. Of course, it'll still bring the problems of whether or not a person may be a spy/hotdropper/cloaker etc etc. |

Lord Zim
872
|
Posted - 2012.06.21 11:45:00 -
[803] - Quote
Arcticblue2 wrote:Yeah that would be nice :-) Have a chat with CVA, I hear they don't mind it if people gank someone before they're seen upon as "undesirables".
Arcticblue2 wrote:so when can I expect free passage into your empire to do my biddings ? The day you negotiate blue standings with us, I suppose.
Arcticblue2 wrote:If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ? In my case it's because of a much better isk/risk/effort ratio when I'm not in the mood for fighting in 1000+ fights.
If that answer is insufficient, then I suggest you ask CCP what they think the reasons are for why people don't do much outside of fleet fights in nullsec. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
146
|
Posted - 2012.06.21 11:49:00 -
[804] - Quote
Arcticblue2 wrote:Kimmi Chan wrote:This is NOT an us vs. them issue. Stop treating it as such.
But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers). PvP'ers that lack targets ... (or more correctly ... easy targets)
Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.
It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.
It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.
Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here. -á"Miners mine so I don't have to." ~Metal Icarus |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
0
|
Posted - 2012.06.21 12:03:00 -
[805] - Quote
So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.
I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
147
|
Posted - 2012.06.21 12:09:00 -
[806] - Quote
Alexzandvar Douglass wrote:So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.
I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up.
So what needs to happen is someone needs to fly a plane into a station, get your rank and file all jacked up as a pretext for war with another empire that had nothing to do with it, and go explode them with extreme prejudice. Nah, that's just silly. 
-á"Miners mine so I don't have to." ~Metal Icarus |

Ceptia Cyna
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.06.21 12:09:00 -
[807] - Quote
Kimmi Chan wrote:Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.
It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.
It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.
Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here.
Beeing a proud 0.0 resident you just do no live alone! As a benefit you get a very lose ruleset to shoot other players.
Solution for your income concerns. # Tell your CEO you want isk of the Tech Moons you own. # Find another Alliance that finally got Tech and is communistic.
# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate.
Solution for your safety concerns. # Tell your Alliance to Blue-Ball more. |

Lord Zim
872
|
Posted - 2012.06.21 12:13:00 -
[808] - Quote
Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes.
Ceptia Cyna wrote:# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate. 5% tax on everything in hisec? :haw: |

Ceptia Cyna
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.06.21 12:14:00 -
[809] - Quote
Lord Zim wrote:Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes.
I know. The whining wannabe 0.0 girl does obviously not.  |

Lord Zim
873
|
Posted - 2012.06.21 12:19:00 -
[810] - Quote
Ceptia Cyna wrote:Lord Zim wrote:Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes. I know. The whining wannabe 0.0 girl does obviously not.  Ship replacement programmes are the alliance's investment in you to make you fight for them.
This doesn't alleviate or fix the lack of rewards to actually play in nullsec outside of fleets. |
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