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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.26 09:49:00 -
[1]
Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
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Dr Karsun
Gallente
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Posted - 2010.04.26 09:59:00 -
[2]
Well.. I smell a troll...
Why nerf them? They cost such a load of isk that you'd buy a fleet of normal carriers and dreads for that. And they are not insurable like normal carriers, so if you shoot one down... It's 20b in the back of your enemy. Not to mention fighters or fighter bombers vs interceptors... They vanish like candy in the hands of a 10-year old. 25m or so in the back for each fighter? Yarr. And as far as I recall the fighter bombers weren't to be effective against anything smaller than a carrier?
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.04.26 09:59:00 -
[3]
*cough*cryhavoc*cough*
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domitesting
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Posted - 2010.04.26 10:05:00 -
[4]
Originally by: Dr Karsun Well.. I smell a troll...
Why nerf them? They cost such a load of isk that you'd buy a fleet of normal carriers and dreads for that. And they are not insurable like normal carriers, so if you shoot one down... It's 20b in the back of your enemy. Not to mention fighters or fighter bombers vs interceptors... They vanish like candy in the hands of a 10-year old. 25m or so in the back for each fighter? Yarr. And as far as I recall the fighter bombers weren't to be effective against anything smaller than a carrier?
i would assume they wouldnt be fitting fighter bombers for a low sec gank, unless it was against another cap...tbh a normal fleet should not be getting ganked by a super carriers just warp off! its only if you sit around fighting it..
be smart dont hang around in caps as well in low sec, people like CH, PL etc love to hotdrop in low sec, any sign of a cap kill and they are on it and they have the means to take it out in seconds.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.26 10:10:00 -
[5]
Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
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Kripple
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Posted - 2010.04.26 11:15:00 -
[6]
Welp, people whining becuase they get outplayed.
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Amberlamps
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Posted - 2010.04.26 11:21:00 -
[7]
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
T3 is something worthy of killing. What else would you expect them to want to kill? I doubt they'd jump a t1 ship. T3 pilots thinking they have the Iwinbutton but when the button sticks they rage.
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Pheusia
Gallente The Initiative.
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Posted - 2010.04.26 11:26:00 -
[8]
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous. Signed, Pheusia |

Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.04.26 11:29:00 -
[9]
Join an alliance who holds sov, live in their systems and roam 0.0.
If they hold sov, they can cyno jam the system and defend against it. ________________________________________________ <--- My in-game me. |

Gnulpie
Minmatar Miner Tech
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Posted - 2010.04.26 11:30:00 -
[10]
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
Yeah, why not?
You could argue that dropping couple of HACS onto a t1 cruiser is also the same. WTF you could say, no fair! But Eve was never a fair game.
Besides, outsmart them. Lure them into a trap and then call the cavallery. And then laugh when they lost their shiny SCs.  |
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tiviirulez
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Posted - 2010.04.26 11:32:00 -
[11]
Originally by: Pheusia
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
The focus-script works on moms/titans? Would be news to me.
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Stan Smith
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Posted - 2010.04.26 11:33:00 -
[12]
Originally by: Pheusia
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
I think you may have something there. You should post that in features and ideas!
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domitesting
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Posted - 2010.04.26 11:33:00 -
[13]
Edited by: domitesting on 26/04/2010 11:35:52
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
look at the comments, seems to me he tried to kill the tempest even after the cyno was lit...should of gone as soon as cyno was lit..anyway you know for next time that they have super caps and the tempest obviously was waitin around to bait people..seems to me with respect the T3 guy agressed and tried to gank the tempest (4 BS on standby) and he got baited and killed - unlucky! you cant have it all your own way..
"had about 4 bs on standby. tempest warps to planet. i follow. tempest lights cyno and we call it off. got him to quarter armor before the supercarriers repped him"
lol he doesnt learn does he..this was BEFORE the T3 kill- so he KNEW they had supercaps
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=166296
Look at a person on the kill mail Viper Schizzle...ring any bells - ex PL....nuff said...
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.04.26 11:33:00 -
[14]
Originally by: Kripple Welp, people whining becuase they get outplayed.
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bonza mraka
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Posted - 2010.04.26 11:37:00 -
[15]
2 SC for t3 ship, 5 SC for a faction BS - it's a kinda cool :) http://kb.starbridge.su//?a=kill_detail&kll_id=10678
I'm not whining but it would be good if SC will be unable to launch fighter bombers in low secs space.
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Lindsay Logan
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Posted - 2010.04.26 11:41:00 -
[16]
Originally by: tiviirulez
Originally by: Pheusia
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
The focus-script works on moms/titans? Would be news to me.
Would be news to most
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2010.04.26 11:45:00 -
[17]
Originally by: Amberlamps
T3 is something worthy of killing. What else would you expect them to want to kill? I doubt they'd jump a t1 ship. T3 pilots thinking they have the Iwinbutton but when the button sticks they rage.
I've seen 4 supercarriers, along with 4 regular carriers, dropped on a solo drake.
Admitedly, I think that was done just for a laugh.
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.26 11:47:00 -
[18]
Originally by: Lindsay Logan
Originally by: tiviirulez The focus-script works on moms/titans? Would be news to me.
Would be news to most
The news-worthiness entirely depends on how much stock you put into this tidbit in the Focused Warp Disruption description:
“This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.”
 ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Snake O'Donell
Gallente Situation Grey AIRSTRIKE.
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Posted - 2010.04.26 12:23:00 -
[19]
Originally by: Aerilis *cough*cryhavoc*cough*
Aerilis Gallente Quantum Cats Syndicate
Oh the irony.
Please re-size your signature to the maximum file size of 24000 bytes. Zymurgist |

Yarinor
Capital Construction Research Pioneer Alliance
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Posted - 2010.04.26 12:27:00 -
[20]
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
their*
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Lubomir Penev
interimo
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Posted - 2010.04.26 12:29:00 -
[21]
Originally by: tiviirulez
Originally by: Pheusia
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
The focus-script works on moms/titans? Would be news to me.
It's not news it always did, that was the whole point of it. It put an end overnight on all the ***gots camping lowsec gates in smartbombing MS in what was the most riskless PvP posssible (though X13 managed to pop one such *** with epic tackle bumping). -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.04.26 12:31:00 -
[22]
I dont usually fly around low sec but this is ridiculous. 2 supercarriers for a T3 cruiser? Good Grief.
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Lord Helghast
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Posted - 2010.04.26 13:30:00 -
[23]
4 SC + 4 C on a solodrake is just ****ing histerical, i wudnt mind loosing a ship that way it wud be epic lol
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Pheusia
Gallente The Initiative.
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Posted - 2010.04.26 13:49:00 -
[24]
Originally by: Lindsay Logan
Originally by: tiviirulez
Originally by: Pheusia
Originally by: Morgs44 Anyone else having a problem with ppl dropping 1 or 2 super carriers on there roams. Its starting to get a little to common. Just when it was getting popular to drop a carrier or be dropped by one which could turn the tide of a small bs/bc gang, we now have to put up with SC coming in and doing crazy damage and not being able to do anything about it, unless you also have a massive cap fleet or part of a large 0.0 alliance.
Nurf those suckers when they come into low sec, cause this ain't 0.0 Pew Pew 
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
The focus-script works on moms/titans? Would be news to me.
Would be news to most
Except, you know, PvPers. Signed, Pheusia |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.26 14:04:00 -
[25]
Some people are very bored
Pretty much the second a Cap shows up, it's time to GTFO unless you have a LOT of backup somewhere
- Malyutka (The Virus) - |

Skippermonkey
Suddenly Ninjas
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Posted - 2010.04.26 14:32:00 -
[26]
Originally by: Stan Smith
Originally by: Pheusia
Yeah CCP should introduce some kind of supertough heavy tackler that can even stop supercaps warping off. That would make this kind of thing really dangerous.
I think you may have something there. You should post that in features and ideas!
And ladies and gentlemen, we have a valid option for the 'third t2 battleship'
Super tackler Rokh.... interesting..tackles from 250km,   
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Bearded Lemming
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Posted - 2010.04.26 14:34:00 -
[27]
At least they use them now
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Sellmewarez
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Posted - 2010.04.26 14:42:00 -
[28]
Edited by: Sellmewarez on 26/04/2010 14:43:18 Welcome to CAPITALS online.
If you do not have one, please log back out and don't come back until you have.
Best regards, The Eve Community.
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Isokuro
Yamamoto Tech.
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Posted - 2010.04.26 14:55:00 -
[29]
i blame chribba's mothership lotery.  Yamamoto San sent me. |

Syn Callibri
Swag Co. Sandbox Bullies
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Posted - 2010.04.26 14:58:00 -
[30]
Originally by: Rawr Cristina Some people are very bored
Pretty much the second a Cap shows up, it's time to GTFO unless you have a LOT of backup somewhere
^ ^ ^ ^ THIS...
"I have just as much authority as the empress, just not as many people that believe it." |
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Akiba Penrose
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Posted - 2010.04.26 14:59:00 -
[31]
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
I guess that Proteus pilot must have felt about the same as this myrm pilot; http://bl3h-united.com/kwfl//?a=kill_detail&kll_id=158881

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Dirk Mortice
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Posted - 2010.04.26 15:23:00 -
[32]
What's that Skippy? 25b worth of ship tends to push the fight in the favour of the hotdropper? SAY IT AIN'T SO!
Comon, if they're getting predictable lay a trap and get your own pretty killmail. If you're incapable of doing it then deal with it or invite somebody that can
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.26 15:27:00 -
[33]
Edited by: Le Skunk on 26/04/2010 15:36:12
Its a common problem and one that is certainly getting worse. And one without a ready counter for small to medium pvp corps and one which forces bigger and bigger blobs on the gates (which in turn leads carebears to scratch their head in amazement and yell "WHY YOU NEED 10 SHEP TO GANK ME!! BOOST SENTRY GUNS TO STOP THE BLOBS")
The worst ive ever seen was SEVEN mother ships dropped onto a 3 man camp (from the old band of brothers alliance). Why do they do it? Because its fun when bored and they cant take out savy pirates any other way.
They also use titan bridges to bridge in 40 head on your camp, but I do not object to this so much as it takes 40 pilots working together to defeat you instead of 2 bored MOM pilots with their scorpion alt. I think a 40 man gang with a good logistics chain should have a great chance of defeating a small gang.
Also there is the possibility you can give them a good whipping if they aint on the ball tee hee.
MASSIVE SPANKING of 40 man titan bridge on 6 man camp
The best way to fix this would be to simply ban MOMS from lowsec. However this would attract massive emorage from the I SPENT 25 BILL ISK I EARNED FOR NO EFFORT WITH MY t2 BPO/ MOONGOLD ON THIS SHIP IT SHOULD BE GOOD.
Basicaly your only defence is:
Run like hell when the cyno goes up and leave a couple of ships to die - Bring in sniper ship at 155km and pop the wrecks / unclock neutral alt at 200km in t1 cruiser and warp in on wreck to grab your loot. Note down the cyno ships name and add the moms to adress book.
or
Run very large numbers of remote repping BS with massive armor soak tanks. Don't camp on a high sec gate either. When the cyno goes up, get deagressed immediately. All turn your remote rep on who is primaried and try to tank him out long enough to jump.
Remote repping does not prevent gate jumps or docking (though it should be noted people are trying to change this over on the assembly hall).
or
Establish connections with local 0.0 power groups who would be only happy to provide some support for a MOM kill. However, the random nature of these hotdrops in practice makes this difficult to achieve. And anyway are we not supposed to be pirates thumbing our nose at the man?
Not huddling together for warmth like some 3000 man 0.0 alliance of lemmings - Skulking like an agoraphobic with rickets from station dock to pos shield to jumpbridge to titan bridge to high sec in absolute terror of open space and the chance that someone might shoot at them
SKUNK
(o)
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.04.26 17:08:00 -
[34]
LOL, talk about irony. this thread form a corp that is part of an alliance that lives in rancer and smart bombs gates.
I love pirate tears. cry more
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 17:19:00 -
[35]
Skunk, perhaps another way to handle this would be to have SCs and Titans lose ewar immunity in low sec. It's funny, because my corp was just talking about what to do with the recent SC/Titan resurgence in low sec.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Hesperius
Parsec Flux
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Posted - 2010.04.26 17:22:00 -
[36]
Originally by: Sellmewarez Welcome to CAPITALS online.
If you do not have one, please log back out and don't come back until you have.
Best regards, The Eve Community.
Exactly.
Dominion made Titans the new battleships, everything else followed suit.
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Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.26 17:55:00 -
[37]
HI PL THX FOR THE 11 SUPERCARRIER HOTDROP IN LOWSEC ~~ ________
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 18:02:00 -
[38]
You were in a Phantasm?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Kazuo Ishiguro
House of Marbles
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Posted - 2010.04.26 18:03:00 -
[39]
If it's really this bad, how about introducing a new tier of cyno (alongside black ops and standard), require use of it for supercaps, and restricting it to 0.0? --- 34.4:1 mineral compression |

Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.26 18:16:00 -
[40]
Originally by: Liang Nuren You were in a Phantasm?
-Liang
It's my favorite ship, regardless of its class performance.  ________
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.26 18:34:00 -
[41]
Get friends, lay trap, cyno in a large number of hics, ceptors, carriers and dreads.
Problem solved.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 18:35:00 -
[42]
What did you expect with having a freaking Phantasm on the battlefield? Would anything shy of 11 supercarriers dare face that and live?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.26 18:44:00 -
[43]
I hear crying on the forums when you get outplayed is a viable tactic.
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MOS DEF
0utbreak
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Posted - 2010.04.26 18:45:00 -
[44]
As a former Nyx pilot i can tell you: Capital fights don¦t happen all that often and involve a lot of planning and waiting. MOM (or supercarrier now) pilots are stuck in the ship and tend to get bored. If you own such a ship you wanna use it.
I remember that i once dropped my nyx on a drake. A stupid thing to do but boredom does that to you when you can`t find a better target. That allways was in 0.0 space but it`s the same thing really.
I don`t think supercarrier drops are a problem. They risk so much for little gain. You complain about it - then i guess it happened a lot. If it did they become predictable and killable. Buy those hics. If you pull it off - great kill - if not they will never try again after seeing you came with loads of hics. ___
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 18:46:00 -
[45]
Edited by: Liang Nuren on 26/04/2010 18:47:09
Originally by: Viper ****zIe
I hear crying on the forums when you get outplayed enemies bring uncounterable ships is a viable tactic.
FTFY, and yeah.. me too!
Originally by: MOS DEF I don`t think supercarrier drops are a problem. They risk so much for little gain. You complain about it - then i guess it happened a lot. If it did they become predictable and killable. Buy those hics. If you pull it off - great kill - if not they will never try again after seeing you came with loads of hics.
What are you talking about? Of course they'll try again after collecting a half dozen sweet HIC killmails. The entire reason that people live in low sec is to avoid being part of the Inifiniblob of 0.0 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Hesperius
Parsec Flux
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Posted - 2010.04.26 18:46:00 -
[46]
Originally by: Kazuo Ishiguro If it's really this bad, how about introducing a new tier of cyno (alongside black ops and standard), require use of it for supercaps, and restricting it to 0.0?
I dont think that is a half bad idea. CCP needs to pay some attention to low sec. Something I said to Liang before is that it seem like all the power blocks are bluing each other and have no targets to shoot anymore except in low sec.
Now I have not been keeping up on whats going on with the North VS South war, but for the sake of low sec I really hope the South wins. *side note if anyone on the south side of the war could use another dread pilot, send me an Evemail.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.26 18:52:00 -
[47]
Originally by: Liang Nuren Edited by: Liang Nuren on 26/04/2010 18:47:09
Originally by: Viper ****zIe
I hear crying on the forums when you get outplayed enemies bring uncounterable ships is a viable tactic.
FTFY, and yeah.. me too!
People were saying the same thing about bringing triage carriers to every fight (which these guys do) a year ago.
Cry more.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 18:58:00 -
[48]
Originally by: Viper ****zIe
People were saying the same thing about bringing triage carriers to every fight (which these guys do) a year ago.
Cry more.
There's just a tiny difference between a triage carrier and a supercarrier. I dunno, maybe the part about the supercarrier being able to cyno out at will or the triage carrier not being able to provide DPS support... 
Cry moar, your overpowered supercarrier toy will be taken away.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.26 19:03:00 -
[49]
Originally by: Admiral Pelleon HI PL THX FOR THE 11 SUPERCARRIER HOTDROP IN LOWSEC ~~
Lol. 
Some people really don't have enough to do in null.
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2010.04.26 19:05:00 -
[50]
Concentrate on destroying their fighters and fighter-bombers? A single one of those is possibly worth more than most tech 2 frigs?
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.26 19:05:00 -
[51]
Originally by: Liang Nuren Cry moar, your overpowered supercarrier toy will be taken away.
Unlikely, seeing as how it's quite easy to keep it from cynoing out at will… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.26 19:05:00 -
[52]
Originally by: Liang Nuren There's just a tiny difference between a triage carrier and a supercarrier. I dunno, maybe the part about the supercarrier being able to cyno out at will or the triage carrier not being able to provide DPS support... 
Cry moar, your overpowered supercarrier toy will be taken away.
-Liang
So mad.
You obviously don't understand that motherships can be tackled in lowsec, go check the CH killboard, I'm pretty sure that they've killed about 20 of these ~invulnerable~ and ~unkillable~ ships that can ~jump out at will~ and are ruining the game.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 19:20:00 -
[53]
Originally by: Viper ****zIe So mad.
Self describing eh?
Quote: You obviously don't understand that motherships can be tackled in lowsec, go check the CH killboard, I'm pretty sure that they've killed about 20 of these ~invulnerable~ and ~unkillable~ ships that can ~jump out at will~ and are ruining the game.
Yes, if you have a megablob at your back, you can kill them. Now talk to your typical 20 man pirate corp and tell me they aren't all but unkillable. Oh, I got it - let's put my whole corp in HICs so that we can get neuted out while the motherships jump out. **** that, either let my interdictor work in low sec or lose your ewar immunity.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.04.26 19:24:00 -
[54]
Originally by: Liang Nuren
Originally by: Viper ****zIe So mad.
Self describing eh?
Quote: You obviously don't understand that motherships can be tackled in lowsec, go check the CH killboard, I'm pretty sure that they've killed about 20 of these ~invulnerable~ and ~unkillable~ ships that can ~jump out at will~ and are ruining the game.
Yes, if you have a megablob at your back, you can kill them. Now talk to your typical 20 man pirate corp and tell me they aren't all but unkillable. Oh, I got it - let's put my whole corp in HICs so that we can get neuted out while the motherships jump out. **** that, either let my interdictor work in low sec or lose your ewar immunity.
-Liang
Big fish, little fish...
Sometimes the hardest part for the middle sized fish is to keep in mind where they are in the food chain. ===== If you go to Za'Ha'Dum I will gank you. |

Liang Nuren
Parsec Flux
|
Posted - 2010.04.26 19:27:00 -
[55]
Originally by: Ranger 1
Big fish, little fish...
Sometimes the hardest part for the middle sized fish is to keep in mind where they are in the food chain.
It's true. But that has nothing to do with people bringing ewar immune ships into a place where fully 3/4s of the counters don't work. If you want to bring a supercap into low sec, you should be able to be tackled by a single interceptor - just like any other carrier.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Xtover
Amarr
|
Posted - 2010.04.26 19:41:00 -
[56]
Edited by: Xtover on 26/04/2010 19:45:40
Originally by: Admiral Pelleon HI PL THX FOR THE 11 SUPERCARRIER HOTDROP IN LOWSEC ~~
REQUESTED TO DOCK DOCKING OPERATION ALREADY IN PROGRESS
REQUESTED TO DOCK DOCKING OPERATION ALREADY IN PROGRESS
You were playing station games anyway.
|

Kaz3
|
Posted - 2010.04.26 19:43:00 -
[57]
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
cant stop laughing
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Flynn Fetladral
BlackSite Prophecy
|
Posted - 2010.04.26 19:46:00 -
[58]
Edited by: Flynn Fetladral on 26/04/2010 19:46:24 What else have SC pilots got to do? Life gets boring way out there at 5000 AU, can't even spin in station.
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Trader20
|
Posted - 2010.04.26 19:47:00 -
[59]
wow wat I great bait idea, what system did u say u were in?
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Hesperius
Parsec Flux
|
Posted - 2010.04.26 19:48:00 -
[60]
I really don't think Liang is so mad about s.carriers as the cliche "cry more" troll comment.
Honestly the only time s.carriers have been an issue for us is when we were being jerks on a station. We were in our capitals camping in a buch of Russian mission runners when their blues brought in an Abaddon fit with your -predictable- 7 turrets, along side of a Rooks & Kings covert ops sitting off the station we were camping. We decided to stand down so we didn't lose our caps to a super-blob. The end (never saw the s.carriers we knew were there).
As for the little fish big fish comment; BS is the big fish of high sec. S.carriers are the big fish of 0.0 and low sec - leaving no middle ground for carriers and dreads to be the big fish, which in my opinion they should be in low sec.
|
|

RayMears
|
Posted - 2010.04.26 19:50:00 -
[61]
I think its fine for Carriers and SC's to do that sort of thing in low-sec. Part of the game. I think someone is upset they failed to gank someone and has died?
If you're getting SC's dropped onto you, form a fleet and have them on stand-bby, try get a kill. Stop blody moaning, I am sure your grown up.
Titans should be un-nerfed aswell and be allowed to use the Doomsday in low-sec.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.26 19:54:00 -
[62]
Originally by: Liang Nuren
Originally by: Ranger 1
Big fish, little fish...
Sometimes the hardest part for the middle sized fish is to keep in mind where they are in the food chain.
It's true. But that has nothing to do with people bringing ewar immune ships into a place where fully 3/4s of the counters don't work. If you want to bring a supercap into low sec, you should be able to be tackled by a single interceptor - just like any other carrier.
-Liang
How many counters does the typical person have that blunders unwisely into a 20 pirate camp on a low sec gate?
Probably as many as the 20 man pirate camp has when a Super Carrier cyno's into thier midst.
In both cases you have to decide whether your best chance lies with fight or flight... and in the above cases flight usually is the wiser move.
To quote Clint Eastwood: A man has to know his limitations.
===== If you go to Za'Ha'Dum I will gank you. |

Liang Nuren
Parsec Flux
|
Posted - 2010.04.26 20:06:00 -
[63]
Originally by: Ranger 1 How many counters does the typical person have that blunders unwisely into a 20 pirate camp on a low sec gate?
It depends what you're in. If you're in anything smaller than a cruiser, you probably won't be bothered because of sentry guns preventing small fry from operating on a gate. It's pretty easy to get even battlecruisers out of big enough gatecamps - which is why the BC is the ship of choice in low sec.
Quote: To quote Clint Eastwood: A man has to know his limitations.
That does nothing to address the fact that 3/4s of the supposed "counters" to supercarriers and titans don't actually work in low sec. Like I said: either make all the counters work or make them not required in the first place.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Tobias Sjodin
Ore Mongers Gentlemen's Club
|
Posted - 2010.04.26 20:08:00 -
[64]
boohoo
|

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.26 20:15:00 -
[65]
Edited by: Ranger 1 on 26/04/2010 20:15:51
Originally by: Liang Nuren
Originally by: Ranger 1 How many counters does the typical person have that blunders unwisely into a 20 pirate camp on a low sec gate?
It depends what you're in. If you're in anything smaller than a cruiser, you probably won't be bothered because of sentry guns preventing small fry from operating on a gate. It's pretty easy to get even battlecruisers out of big enough gatecamps - which is why the BC is the ship of choice in low sec.
-Liang
So in other words in both cases your option is to run, if you are able. Check.
As to the Quote: That does nothing to address the fact that 3/4s of the supposed "counters" to supercarriers and titans don't actually work in low sec. Like I said: either make all the counters work or make them not required in the first place.
statement, what counters that work in Null Sec but don't work in Low Sec are you referring to exactly?
===== If you go to Za'Ha'Dum I will gank you. |

Liang Nuren
Parsec Flux
|
Posted - 2010.04.26 20:17:00 -
[66]
Originally by: Ranger 1
As to the Quote: That does nothing to address the fact that 3/4s of the supposed "counters" to supercarriers and titans don't actually work in low sec. Like I said: either make all the counters work or make them not required in the first place.
statement, what counters that work in Null Sec but don't work in Low Sec are you referring to exactly?
*Anchored bubbles *Interdictor bubbles *Hictor bubbles Hictor focused
* Don't work in low sec
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Kenneth McCoy
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 20:45:00 -
[67]
ahahahahaha...
B'AWWWWW A SUPERCARRIER STOPPED MY 10 MAN GATECAMP FROM KILLING A LONE BATTLESHIP~~
BAWWWWWWWWWW
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Le Skunk
Low Sec Liberators
|
Posted - 2010.04.26 20:53:00 -
[68]
Originally by: Ranger 1
To quote Clint Eastwood: A man has to know his limitations.
Get it right.
"Man's got to know his limitations"
Is the correct quote
SKUNK (o)
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 20:54:00 -
[69]
tl;dr
OP's corp tried to escalate a BS fight with carriers, OP's corp loses carrier to re-escalation, OP's corp starts bawwing, some siigari fanboi jumps in and whiteknights ******s (as usual), everyone wins.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 21:00:00 -
[70]
Edited by: Liang Nuren on 26/04/2010 21:01:28
Originally by: Viper ****zIe tl;dr
OP's corp tried to escalate a BS fight with carriers, OP's corp loses carrier to re-escalation, OP's corp starts bawwing, some siigari fanboi jumps in and whiteknights ******s (as usual), everyone wins.
Comments: - I wouldn't call myself a Siigari fanboi. Especially not because I'm fairly certain I'm banned from his Aduro public channel after my posting in C&P. - I'm impressed that you feel I whiteknighted someone. I had to urban dictionary it to even know what you meant though.  - Whether the OP lost carriers to a re-escalation is immaterial to the argument that supercarriers and titans are overpowered in low sec due to most of their counters not actually working.
TBH, the thread is starting to sound like "Bawwww, someone might be able to tackle my low sec pwnmobile with less than the megablobs I'm afraid to face in 0.0!!! Bawwww!!" Man if you guys feel that things are so boring in 0.0, why don't you unblue a few of your neighbors? What, skeert?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
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SmackaDoom
Rapscallions Important Internet Spaceship League
|
Posted - 2010.04.26 21:06:00 -
[71]
unfortunatly its just something you have to live with .... its nothing new
http://rapscallions.eve-pilot.com/index.php?a=kill_detail&kll_id=919
thats from 10 months ago when CH dropped 4 SC's and 6 carriers on my onyx in lowsec
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Reyold Bengali
Caldari
|
Posted - 2010.04.26 21:10:00 -
[72]
Originally by: Liang Nuren
Originally by: Ranger 1
As to the Quote: That does nothing to address the fact that 3/4s of the supposed "counters" to supercarriers and titans don't actually work in low sec. Like I said: either make all the counters work or make them not required in the first place.
statement, what counters that work in Null Sec but don't work in Low Sec are you referring to exactly?
*Anchored bubbles *Interdictor bubbles *Hictor bubbles Hictor focused
* Don't work in low sec
-Liang
Hictor bubbles won't work against a SC/Titan in 0.0 either. Needs the focused script loaded in order to be able to tackle those ships, if memory serves. ------- Never argue with an idiot. They'll drag you down to their level, then beat you with experience. |

Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.26 21:13:00 -
[73]
Originally by: Liang Nuren
Originally by: Ranger 1
As to the Quote: That does nothing to address the fact that 3/4s of the supposed "counters" to supercarriers and titans don't actually work in low sec. Like I said: either make all the counters work or make them not required in the first place.
statement, what counters that work in Null Sec but don't work in Low Sec are you referring to exactly?
*Anchored bubbles *Interdictor bubbles *Hictor bubbles Hictor focused
* Don't work in low sec
-Liang
The lack of bubbles in low sec applies to all ships, not just Super Carriers... as you well know.
If you "did" have the use of bubbles in low sec, your 20 man pirate camp would still have to run. Frankly, if bubbles were available in low sec they would probably do that 20 man gang more harm than good in the above encounter if the SC has any support at all.
I understand you don't like being hot dropped by SC.
I also understand your not liking the fact that your best option is to escape (unless you have laid a very carefully prepared trap).
I'm not anti-pirate in any way, but you also have to understand the humor and the truth in that the situation you are facing is no different tactically than the situation that your typical gate camp victim finds themselves in. That being either run like hell, or have a plan and appropriate back up.
Le Skunk: You are, of course, correct. 
===== If you go to Za'Ha'Dum I will gank you. |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 21:14:00 -
[74]
Originally by: Liang Nuren
- Whether the OP lost carriers to a re-escalation is immaterial to the argument that supercarriers and titans are overpowered in low sec due to most of their counters not actually working.
TBH, the thread is starting to sound like "Bawwww, someone might be able to tackle my low sec pwnmobile with less than the megablobs I'm afraid to face in 0.0!!! Bawwww!!" Man if you guys feel that things are so boring in 0.0, why don't you unblue a few of your neighbors? What, skeert?
-Liang
If the counters don't work, why do they die in lowsec?
I think your problem is more than 20 people in frigates and battleships with HIC support can't kill a mothership now, which is pretty much the way it should be and also the way it's always been. If anything, motherships are worse now in lowsec since they can't store fighters (except the nyx and maybe the Hel) which work much better against subcaps than fighterbombers. When's the last time you saw a mothership chase someone down and tacke it, you have to be pretty stupid (or in a capital) to be killed by one.
Also, you might have noticed that we're not affiliated with any SC or NC entity (except CH who we work with on occasion) and we're a 53 charcter corp (with about 20 individual people). Not exactly the ~megablob~ that you keep crying about, is it?
|

Admiral Pelleon
White Shadow Imperium Z.E.R.G
|
Posted - 2010.04.26 21:17:00 -
[75]
Originally by: Xtover Edited by: Xtover on 26/04/2010 19:45:40
Originally by: Admiral Pelleon HI PL THX FOR THE 11 SUPERCARRIER HOTDROP IN LOWSEC ~~
REQUESTED TO DOCK DOCKING OPERATION ALREADY IN PROGRESS
REQUESTED TO DOCK DOCKING OPERATION ALREADY IN PROGRESS
You were playing station games anyway.
Phantasm vs 11 supercarriers.
I HAD A CHANCE DONT HATE ME. ________
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.26 21:25:00 -
[76]
The food chain indeed! LOL.
The groups of players who like to hotdrop SCs in lowsec are the same players that have been run out of 0.0 by larger blobs and are now content to pick on anyone smaller than they are. The reason you don't see SCs thrown around in 0.0 too often is that there are Titans on hand with DDs ready to one volley them to bits. That and the fact that 50-100 dread pilots are fairly easy to get delivered to your grid if you know what you're doing.
As for "SC pilots are always sitting around bored", I call bull****. I don't know of ONE SC pilot that either A) uses the SC on his main without having multiple PVP alts while his main is in an SC or B) simply has an SC alt dedicated to flying it. Nobody is ever just 'sitting around bored' in their SC. I haven't confined my main to the coffin that is my Nyx and I never will.
A single SC in lowsec isn't a problem in my opinion. Even an SC with a few carriers or dreads, still, not that much of a problem. It's when you get 4+ SCs remote repping each other while they're unable to be jammed to stop the remote reps (gasp! Bellum supporting ECM!) that things get a little out of hand. This is particularly the case when all the SCs are set up specifically to spidertank with all RRs, no local reps and an ultra-hardened tank. No bueno.
Liang brought it up earlier and I think it's a great idea as well, even if I do have a SC myself- SCs need to lose their EW immunity in lowsec.
Titans have lost their DD use in lowsec. This sets the precedent for the game design. There is no RP reason for it, it just is. SCs are already incredibly powerful, particularly after their massive HP boost and the addition of fighterbombers. Even with the loss of EW immunity in lowsec a group of 4-6 SCs would be almost impossible to kill without a massive blob. With the removal of EW immunity at least smaller entities would have a fighting chance of jamming the SC remote rep chain in order to slowly take down a single target before the rest cyno out.
SCs are more powerful than they ever have been. Nobody can compare a modern SC to the Motherships of old. Were x13 to try and kill an SC of today they would fail miserably. It's a good thing to have different and varied combat environments in Eve. Each area has it's own style and flavor of combat. It's clear that SCs are an 'I win' button at the moment. I think it's fair to reduce that, if only by a very small amount. If SC pilots want fights then they opposing fleet needs to have at least a -hope- of succeeding. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Raetherana
|
Posted - 2010.04.26 21:26:00 -
[77]
Originally by: Snake O'Donell
Originally by: Aerilis *cough*cryhavoc*cough*
Aerilis Gallente Quantum Cats Syndicate
Oh the irony.
+1
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Ephemeron
G-Force Enterprises Wildly Inappropriate.
|
Posted - 2010.04.26 21:27:00 -
[78]
The problem isn't specific to super carriers, it's the general proliferation of caps with easy cyno usage
There's a good thread about it with nice counter ideas here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1294995
Basically, some short range cyno jammer would greatly improve PvP for small scale gangs
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.26 21:31:00 -
[79]
Originally by: Bellum Eternus The food chain indeed! LOL.
The groups of players who like to hotdrop SCs in lowsec are the same players that have been run out of 0.0 by larger blobs and are now content to pick on anyone smaller than they are. The reason you don't see SCs thrown around in 0.0 too often is that there are Titans on hand with DDs ready to one volley them to bits. That and the fact that 50-100 dread pilots are fairly easy to get delivered to your grid if you know what you're doing.
As for "SC pilots are always sitting around bored", I call bull****. I don't know of ONE SC pilot that either A) uses the SC on his main without having multiple PVP alts while his main is in an SC or B) simply has an SC alt dedicated to flying it. Nobody is ever just 'sitting around bored' in their SC. I haven't confined my main to the coffin that is my Nyx and I never will.
A single SC in lowsec isn't a problem in my opinion. Even an SC with a few carriers or dreads, still, not that much of a problem. It's when you get 4+ SCs remote repping each other while they're unable to be jammed to stop the remote reps (gasp! Bellum supporting ECM!) that things get a little out of hand. This is particularly the case when all the SCs are set up specifically to spidertank with all RRs, no local reps and an ultra-hardened tank. No bueno.
Liang brought it up earlier and I think it's a great idea as well, even if I do have a SC myself- SCs need to lose their EW immunity in lowsec.
Titans have lost their DD use in lowsec. This sets the precedent for the game design. There is no RP reason for it, it just is. SCs are already incredibly powerful, particularly after their massive HP boost and the addition of fighterbombers. Even with the loss of EW immunity in lowsec a group of 4-6 SCs would be almost impossible to kill without a massive blob. With the removal of EW immunity at least smaller entities would have a fighting chance of jamming the SC remote rep chain in order to slowly take down a single target before the rest cyno out.
SCs are more powerful than they ever have been. Nobody can compare a modern SC to the Motherships of old. Were x13 to try and kill an SC of today they would fail miserably. It's a good thing to have different and varied combat environments in Eve. Each area has it's own style and flavor of combat. It's clear that SCs are an 'I win' button at the moment. I think it's fair to reduce that, if only by a very small amount. If SC pilots want fights then they opposing fleet needs to have at least a -hope- of succeeding.
Not that my opinion matters, but I wouldn't see a huge problem with that Bellum. It would be far preferable to allowing bubbles to work in Low Sec at any rate. 
===== If you go to Za'Ha'Dum I will gank you. |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 21:39:00 -
[80]
Originally by: Bellum Eternus The reason you don't see SCs thrown around in 0.0 too often is that there are Titans on hand with DDs ready to one volley them to bits.
You sure know a lot about this game.
Originally by: Bellum Eternus I haven't confined my main to the coffin that is my Nyx and I never will.
You have a nyx and you think titans can one volley it, really?
Originally by: Bellum Eternus This is particularly the case when all the SCs are set up specifically to spidertank with all RRs, no local reps and an ultra-hardened tank. No bueno.
Bringing proper fits gives you an upper hand? Why I never.
Originally by: Bellum Eternus
Liang brought it up earlier and I think it's a great idea as well, even if I do have a SC myself- SCs need to lose their EW immunity in lowsec.
Titans have lost their DD use in lowsec. This sets the precedent for the game design.
Titans haven't lost their EW immunity in lowsec, there is no precedent except your whinging.
|
|

Turin
Caldari Body Count Inc. Against ALL Authorities
|
Posted - 2010.04.26 21:54:00 -
[81]
Um... Cry more. Waaaaaaaaaaa.
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Bruce Carraway
|
Posted - 2010.04.26 21:57:00 -
[82]
make super caps dockable!!!
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Pheusia
Gallente The Initiative.
|
Posted - 2010.04.26 22:08:00 -
[83]
Originally by: Viper ****zIe I hear crying on the forums when you get outplayed is a viable tactic.
How did it work for you after D-G? Signed, Pheusia |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 22:12:00 -
[84]
Originally by: Pheusia
Originally by: Viper ****zIe I hear crying on the forums when you get outplayed is a viable tactic.
How did it work for you after D-G?
Nice troll bro I have no idea where D-G is or what happened there~
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Mashie Saldana
Red Federation
|
Posted - 2010.04.26 22:12:00 -
[85]
Originally by: Bruce Carraway make super caps dockable!!!
o/ Bruce, long time no see.
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elorran
Minmatar Department of Defence Prismatic Refraction
|
Posted - 2010.04.26 22:13:00 -
[86]
Edited by: elorran on 26/04/2010 22:13:44 Getting dropped by super caps is highly annoying but thats what they're there for amoungst other things. Thes people pay billions to aquire the ships and they take a long time to skill up the requirements to get access for capital ships.
As much as I would like to see more ways to stop super capitals from being used like this, its a perfectly valid tactic. One we were even on the recieving end of recently.
And its worth pointing out that when someone does get a super cap kill you never hear whining about how over powered they are then. But also how under powered the super caps are and need a boost. Its a 2 way street and a lot of the smaller groups getting hot dropped need to understand that.
Most don't like it only because they don't have access to it or can't seem to get there head around it. It reminds me of the nano arguements all over again.
Nano-nano 
- - elorran is part time theoretical theorist, and an avid connoisseur of fine whines - - elorran is part time theoretical theorist, and an avid connoisseur of fine whines |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.26 22:52:00 -
[87]
Originally by: Viper ****zIe
Originally by: Bellum Eternus The reason you don't see SCs thrown around in 0.0 too often is that there are Titans on hand with DDs ready to one volley them to bits.
You sure know a lot about this game.
Originally by: Bellum Eternus I haven't confined my main to the coffin that is my Nyx and I never will.
You have a nyx and you think titans can one volley it, really?
Originally by: Bellum Eternus This is particularly the case when all the SCs are set up specifically to spidertank with all RRs, no local reps and an ultra-hardened tank. No bueno.
Bringing proper fits gives you an upper hand? Why I never.
Originally by: Bellum Eternus
Liang brought it up earlier and I think it's a great idea as well, even if I do have a SC myself- SCs need to lose their EW immunity in lowsec.
Titans have lost their DD use in lowsec. This sets the precedent for the game design.
Titans haven't lost their EW immunity in lowsec, there is no precedent except your whinging.
Selective reading FTL.
1) You answered your own question with respect to Titans easily killing a SC in one volley: Titan(S). Plural. One volley from multiple ships. Instantly killed in one volley. No amount of spider tanking will save you from an alpha strike. Only an idiot would have confused what I said to derive your interpretation of my statement.
2) How am I complaining about proper fits? I'm simply reiterating how much more effective spider tanking SCs can be with optimal fits vs. simple 6x 'solo' fits. Only an idiot would have confused what I said to derive your interpretation of my statement.
3) Titans have lost their ability to doomsday in lowsec. Not EW immunity. Keep up. Only an idiot would have confused what I said to derive your interpretation of my statement.
You sure know a lot about this game. Only an idiot would have confused what I said to derive your interpretation of my statements. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.26 22:59:00 -
[88]
Originally by: Ranger 1
Not that my opinion matters, but I wouldn't see a huge problem with that Bellum. It would be far preferable to allowing bubbles to work in Low Sec at any rate. 
I don't want bubbles in lowsec either. Absolutely not. Bubbles are easy mode tackle for 0.0 nubs and admittedly just about the only way to kill CovOps Cloak fit ships these days. I think with the simple removal of EW immunity in lowsec SCs would be much more approachable by a fleet without their own SC and give smaller fleets a fighting chance.
Groups of SCs would still be insanely powerful and very difficult to take down but at least people would have other options than the 200+ dreads that would be required to break a 6x SC perma spider tank.
Viper is simply terrified of anyone touching his "I win" button. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Mutnin
Amarr Veto Corp
|
Posted - 2010.04.26 23:09:00 -
[89]
Edited by: Mutnin on 26/04/2010 23:10:30 Capitols in general are killing low sec. It would be nice if they all just went away or if the fuel cost to use in low sec went up drastically. Make it so expensive to use them in low that it becomes counter productive. Most capitols in low sec are used by station jockeys playing homosexual docking games anyway.
Leave low sec for small gang warfare and start giving incentives to do so.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 23:19:00 -
[90]
Originally by: Bellum Eternus
1) You answered your own question with respect to Titans easily killing a SC in one volley: Titan(S). Plural. One volley from multiple ships. Instantly killed in one volley. No amount of spider tanking will save you from an alpha strike. Only an idiot would have confused what I said to derive your interpretation of my statement.
2) How am I complaining about proper fits? I'm simply reiterating how much more effective spider tanking SCs can be with optimal fits vs. simple 6x 'solo' fits. Only an idiot would have confused what I said to derive your interpretation of my statement.
3) Titans have lost their ability to doomsday in lowsec. Not EW immunity. Keep up. Only an idiot would have confused what I said to derive your interpretation of my statement.
You sure know a lot about this game. Only an idiot would have confused what I said to derive your interpretation of my statements.
What's with all the ad hominem Bellum, I just pointed out what you said.
Let's do some simple numbers here. It would take 12 titans to kill a properly fit Nyx with DDs (on lowest resist, explosive), it would take 19 to kill a properly fit Nyx if it decided to overload its hardeners. This is all assuming it has no gang bonuses and if they all had DD 5. FYI, it's 26-27 with a Erebus boosting. Only an idiot would think this is feasible without the node crashing and only an idiot would take a mothership into such a situation.
Next, there is no difference between a "solo fit" mothership and a "bricked RR fit mothership". Only an idiot would have personal reps and only an idiot wouldn't try to maximize their effective hitpoints.
Also, maybe you should understand the definition of precedent. Saying that one class of ships lost the ability to do one thing while assuming that means an entirely different class of ships should not be able to do something completely different does not imply precedent. Hell, it doesn't even imply that the two classes are connected in any way (you may notice the use of the word different).
Only an idiot could complain about things being "overpowered" or "game breaking" or "not fair" when they have no idea how they work in the actual game environment.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 23:27:00 -
[91]
Originally by: Viper ****zIe Only an idiot could complain about things being "overpowered" or "game breaking" or "not fair" when they have no idea how they work in the actual game environment.
I thought I'd point out again that in low sec (only), my Sabre doesn't counter your Nyx. I think we all know what the right answer is here, and it isn't putting bubbles in low sec. Supercaps lose ewar immunity in lowsec.
TIA
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.26 23:34:00 -
[92]
Originally by: Viper ****zIe
What's with all the ad hominem Bellum, I just pointed out what you said.
Let's do some simple numbers here. It would take 12 titans to kill a properly fit Nyx with DDs (on lowest resist, explosive), it would take 19 to kill a properly fit Nyx if it decided to overload its hardeners. This is all assuming it has no gang bonuses and if they all had DD 5. FYI, it's 26-27 with a Erebus boosting. Only an idiot would think this is feasible without the node crashing and only an idiot would take a mothership into such a situation.
Next, there is no difference between a "solo fit" mothership and a "bricked RR fit mothership". Only an idiot would have personal reps and only an idiot wouldn't try to maximize their effective hitpoints.
Also, maybe you should understand the definition of precedent. Saying that one class of ships lost the ability to do one thing while assuming that means an entirely different class of ships should not be able to do something completely different does not imply precedent. Hell, it doesn't even imply that the two classes are connected in any way (you may notice the use of the word different).
Only an idiot could complain about things being "overpowered" or "game breaking" or "not fair" when they have no idea how they work in the actual game environment.
Fine fine, I apologize for the ad hominem.
But you're still (trying very hard) to miss the points I'm making.
Just because it's not smart to fly around in SCs with a 'solo fit' doesn't mean it's not common. I wouldn't do it but I know people who do. So to -you- there's no difference between a solo fit and a 'bricked RR' fit, but clearly other people think differently. Is it smart? No. Does it happen? Yes.
Additionally, in 0.0 Titan's DDs work, and that is the best defense against SC EW immune spider tanking, which simply isn't available in lowsec. Yes, I know exactly how many DDs it would take to 'one volley' a Nyx. If 0.0 is so safe then why aren't you hotdropping 4-6x MS by themselves on 0.0 targets? I'm sure there's plenty of them out there.
My comparison (to make it *completely* clear) between Titans and SC in lowsec is that Titans lose a SHIP FUNCTION (DD) in lowsec. I never said they lose EW immunity. Why so obtuse? I'm saying that if it's game balancing to have no DDs in lowsec for Titans then that sets precedent for a class of ships to lose a special ability per security status of the system. You're really going to continue to pick at this?
I know how things work in 'the actual game environment' just fine. Hence, no, I'm not an idiot. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.26 23:40:00 -
[93]
Edited by: Viper ****zIe on 26/04/2010 23:43:26
Originally by: Liang Nuren
Originally by: Viper ****zIe Only an idiot could complain about things being "overpowered" or "game breaking" or "not fair" when they have no idea how they work in the actual game environment.
I thought I'd point out again that in low sec (only), my Sabre doesn't counter your Nyx. I think we all know what the right answer is here, and it isn't putting bubbles in low sec. Supercaps lose ewar immunity in lowsec.
TIA
-Liang
It also doesn't counter sieged dreads or carriers in triage which can jump as soon as their cycle is over, it also doesn't counter titans.
Hey, guess what, there's good news. There's a class of ships that was designed to do exactly that, and they do a pretty good job at it. Maybe you should try using one of the ships specifically designed for tackling ewar immune ships instead of crying that your ~insert random scrub ship here~ can't do it.
Originally by: Bellum Eternus
My comparison (to make it *completely* clear) between Titans and SC in lowsec is that Titans lose a SHIP FUNCTION (DD) in lowsec. I never said they lose EW immunity. Why so obtuse? I'm saying that if it's game balancing to have no DDs in lowsec for Titans then that sets precedent for a class of ships to lose a special ability per security status of the system. You're really going to continue to pick at this?
DD originally worked in lowsec post-patch, it was removed because it was an "exploit" since the AOE DD didn't work before, not because it broke balance. There was even discussion of re-adding it to the game, but now that Abathur has left and nobody at CCP actually cares about capitals anymore I doubt very much that it will happen.
Also maybe we don't use them in 0.0 because escalation as a 50 character corp is somewhat impossible to do in that regard without having half of the game blue~
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.04.26 23:44:00 -
[94]
My solo frigs cant compete. Something must be done. ~_~
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Liang Nuren
Parsec Flux
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Posted - 2010.04.26 23:46:00 -
[95]
Edited by: Liang Nuren on 26/04/2010 23:46:40
Originally by: Viper ****zIe It also doesn't counter sieged dreads or carriers in triage which can jump as soon as their cycle is over, it also doesn't counter titans.
Hey, guess what, there's good news. There's a class of ships that was designed to do exactly that, and they do a pretty good job at it. Maybe you should try using one of the ships specifically designed for tackling ewar immune ships instead of crying that your ~insert random scrub ship here~ can't do it.
Here, let's see if I can spell this out clearly: - Supercarriers are a supercap - There are four counters to a supercap in 0.0 - There are megablobs and massive napfests in 0.0 - There is exactly one counter to a supercap in low sec. - Supercarriers are fully functional in low sec => Supercarriers are more powerful in low sec - which is a place singularly ill suited to doing anything about them.
There are two reasonable solutions to a glaring game imbalance here: - Ban all supercaps from low sec - Supercaps lose ewar immunity in low sec
-Liang
Ed: Also, dictors are hardly "scrub ships" considering that they've been used many times to counter supercaps .... in 0.0 -- Liang Nuren - Eve Forum ***** Extraordinaire |

Le Skunk
Low Sec Liberators
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Posted - 2010.04.26 23:48:00 -
[96]
Edited by: Le Skunk on 26/04/2010 23:51:18
Originally by: Viper ****zIe
DD originally worked in lowsec post-patch, it was removed because it was an "exploit" since the AOE DD didn't work before, not because it broke balance
They knew perfectly well the new targeted DD worked in lowsec. I and many other pointed it out to them many times on the test server thread, and indeed pointed out what sort of dire consequences it would have for small-mid sized corps. The DD in lowsec was not balanced, and hence was removed.
Originally by: Viper ****zIe
Only an idiot could complain about things being "overpowered" or "game breaking" or "not fair" when they have no idea how they work in the actual game environment.
Perhaps, but if somebody calls a ship overpowered and you then go on to prove that the ship is actualy 5 times MORE POWERFULL then the person you are calling an idiots perception of the ship - whats your argument?
SKUNK (o)
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.26 23:55:00 -
[97]
Originally by: Viper ****zIe
DD originally worked in lowsec post-patch, it was removed because it was an "exploit" since the AOE DD didn't work before, not because it broke balance. There was even discussion of re-adding it to the game, but now that Abathur has left and nobody at CCP actually cares about capitals anymore I doubt very much that it will happen.
Also maybe we don't use them in 0.0 because escalation as a 50 character corp is somewhat impossible to do in that regard without having half of the game blue~
Bolded the important part. So yes, I agree with you completely- you choose to kill stuff smaller than yourselves and stick to lowsec where you can beat up on smaller groups and enjoy the fact that you'll never be able to be killed without a massively larger fleet coming into play. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

D3rg3
|
Posted - 2010.04.26 23:58:00 -
[98]
Originally by: Omal Oma Join an alliance who holds sov, live in their systems and roam 0.0.
If they hold sov, they can cyno jam the system and defend against it.
yeah, take that you lowsec n00bs. l2pvp like real 0.0 men.
if you cant handle getting superblobbed by supercarriers in lowsec, maybe you arent fit to play the game
how you like me now, im so effin zerozerohard you cant touch this batches
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Dez Affinity
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:00:00 -
[99]
Originally by: Bellum Eternus
Originally by: Viper ****zIe
DD originally worked in lowsec post-patch, it was removed because it was an "exploit" since the AOE DD didn't work before, not because it broke balance. There was even discussion of re-adding it to the game, but now that Abathur has left and nobody at CCP actually cares about capitals anymore I doubt very much that it will happen.
Also maybe we don't use them in 0.0 because escalation as a 50 character corp is somewhat impossible to do in that regard without having half of the game blue~
Bolded the important part. So yes, I agree with you completely- you choose to kill stuff smaller than yourselves and stick to lowsec where you can beat up on smaller groups and enjoy the fact that you'll never be able to be killed without a massively larger fleet coming into play.
Quoting a MeatSausage Express guy about sticking to low-sec, blobbing smaller groups and using caps on those without a large fleet. _______________
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:04:00 -
[100]
Originally by: Liang Nuren
Here, let's see if I can spell this out clearly: - Supercarriers are a supercap - There are four counters to a supercap in 0.0 - There are megablobs and massive napfests in 0.0 - There is exactly one counter to a supercap in low sec. - Supercarriers are fully functional in low sec => Supercarriers are more powerful in low sec - which is a place singularly ill suited to doing anything about them.
There are two reasonable solutions to a glaring game imbalance here: - Ban all supercaps from low sec - Supercaps lose ewar immunity and fighter bombers in low sec
-Liang
Ed: Also, dictors are hardly "scrub ships" considering that they've been used many times to counter supercaps .... in 0.0
Do you actually play this game?
Megablobs and napfests are involved in lowsec as well (especially when there are dumb supercaps to kill) they are, however, far less prevalent.
The HIC is a single counter to a supercap in lowsec, neuting/bumping is another (that's how you had to do it before HICs, remember). Along the same lines as your whinge, you should remove EW invulnerability from siege modules and triage modules as well, right. Also, please tell me ways to kill a triage carrier in lowsec within its 5 minute triage cycle without using motherships or above a dozen dreads/carriers, because it's sure as hell going to jump out before you can get a point on it when triage drops.
You can't really say that motherships are breaking the game because you're just too lazy to bring a ship that counters them.
Also, I like the point LeSkunk made about them being FIVE TIMES more powerful, your fallacies are showing~
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.27 00:08:00 -
[101]
Edited by: Le Skunk on 27/04/2010 00:08:16
Originally by: Viper ****zIe
The HIC is a single counter to a supercap in lowsec, neuting/bumping is another (that's how you had to do it before HICs, remember)
Yes, neuting and bumping was so effective it worked once in 9 months on a pilot who solo hotdropped the same system every day for 2 weeks at the same time.
I am glad to hear the HIC is a counter to MOM drops. Next time im hotdropped by 7 mother ships, Ill get in my HIC (I can fly all 4 dont ya known) and everything will be alright \o/
SKUNK (o)
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:12:00 -
[102]
I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
First of all NO bubbles in low sec...just no.
I think a main point is trying to kill those sucks. This is low sec, we aren't massive 0.0 alliance with multiply super capitals on hand at most time. Low sec in my eye is the land where small to medium corp and alliance can pew pew or know the risk of pew pew without to much worry of massive 1000+ 0.0 fleets bumping into there roam (or knowing about them).
When you think about 0.0 spilling out into low sec lets say your 10 man gang is on a roam. 1.) You bump into a 100+ BS gang - well you should have had a scout 2.) You get titan bridged by a 40 man gang - well good on them 40 ppl wanting to have some fun, maybe well get a few or run like hell  3.) You engage in a nice battle when a bored SC drops - anyone pointed is probably dead (if not nano) everyone else leave.
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Jhagiti Tyran
Invicta.
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Posted - 2010.04.27 00:12:00 -
[103]
Originally by: Liang Nuren I thought I'd point out again that in low sec (only), my Sabre doesn't counter your Nyx. -Liang
What difference would a Sabre actually make? its not a counter at all an Interdictor is just a means to tackle the ship and not kill it or prevent it doing anything other than leaving the field and HICs already do this much more effectively and how would any other ship make a difference when it comes to restricting a supercarriers mobility? The real challenge is bringing enough damage to kill the supercarrier in a decent amount of time and have enough logistics before it chews apart your fleet or gets support.
Would a Stabber be more effective than a Broadsword? or maybe a Zealot would be better than a Devoter? I don't think you would be so stupid as to try and claim that any other ship besides a capitol ship would not be nueted and swarmed with the appropriate drones just like a HIC would be so I do not really understand your argument about "counters" that work in nullsec but do not work in low sec, also on this point anchorable bubbles are a none starter in the majority of situations to.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.27 00:13:00 -
[104]
Originally by: Dez Affinity
Originally by: Bellum Eternus
Originally by: Viper ****zIe
DD originally worked in lowsec post-patch, it was removed because it was an "exploit" since the AOE DD didn't work before, not because it broke balance. There was even discussion of re-adding it to the game, but now that Abathur has left and nobody at CCP actually cares about capitals anymore I doubt very much that it will happen.
Also maybe we don't use them in 0.0 because escalation as a 50 character corp is somewhat impossible to do in that regard without having half of the game blue~
Bolded the important part. So yes, I agree with you completely- you choose to kill stuff smaller than yourselves and stick to lowsec where you can beat up on smaller groups and enjoy the fact that you'll never be able to be killed without a massively larger fleet coming into play.
Quoting a MeatSausage Express guy about sticking to low-sec, blobbing smaller groups and using caps on those without a large fleet.
I don't think that if you assembled the entirety of my alliance online all at once it would amount to anything that could be referred to as a 'blob'. I fight outnumbered on plenty of occasions. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Dez Affinity
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:13:00 -
[105]
Originally by: Le Skunk Edited by: Le Skunk on 27/04/2010 00:08:16
Originally by: Viper ****zIe
The HIC is a single counter to a supercap in lowsec, neuting/bumping is another (that's how you had to do it before HICs, remember)
Yes, neuting and bumping was so effective it worked once in 9 months on a pilot who solo hotdropped the same system every day for 2 weeks at the same time.
I am glad to hear the HIC is a counter to MOM drops. Next time im hotdropped by 7 mother ships, Ill get in my HIC (I can fly all 4 dont ya known) and everything will be alright \o/
SKUNK
You expect 1 x 100m isk ship to completly counter 7 x 20b isk ship? Cool man. _______________
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:19:00 -
[106]
Originally by: Morgs44 I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.27 00:26:00 -
[107]
Originally by: Viper ****zIe
Originally by: Morgs44 I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
Come on buddy, dropping a single carrier cant be compared to dropping a sc.
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Dez Affinity
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:29:00 -
[108]
Originally by: Morgs44
Originally by: Viper ****zIe
Originally by: Morgs44 I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
Come on buddy, dropping a single carrier cant be compared to dropping a sc.
I wasn't there but, I'm not going to lie, it was overkill.
So was 7 bs 1 t3 a couple others and a triage archon for 2 BS. That's the way the game is, sometimes you get blobbed, sometimes you're the blobber, once in a while you get a nice fair fight. _______________
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:29:00 -
[109]
Originally by: Morgs44
Originally by: Viper ****zIe
Originally by: Morgs44 I wouldn't say i am crying about it yet (well maybe over a nice battle gone due to a sc) but just stating that they are getting common (well in our area).
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
Come on buddy, dropping a single carrier cant be compared to dropping a sc.
You drop something that's virtually unkillable by what we have on grid and we'll do the same.
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Ephemeron
G-Force Enterprises Wildly Inappropriate.
|
Posted - 2010.04.27 00:33:00 -
[110]
Viper ****zIe come on, you gotta admit that motherships in low sec are overpowered at least a little. Maybe not as much as your main opponents say, but at least a little
You should also be aware that multiple DD is currently the most effective way to dispatch motherships. When CCP were buffing them, they thought specifically about 0.0 PvP dynamics, and specifically addressing the Titan's DD issue.
DD was the main reason for boost. Since DD is not available in low sec, performance of motherships in low sec was boosted without justifiable reason.
The only question is about the magnitude of overpower, and how severe the nerf should be. I suggest you try convince people that only a moderate nerf is needed, instead of trying to convince them there is no problem at all, which is doomed to fail.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:39:00 -
[111]
Originally by: Ephemeron Viper ****zIe come on, you gotta admit that motherships in low sec are overpowered at least a little. Maybe not as much as your main opponents say, but at least a little
You should also be aware that multiple DD is currently the most effective way to dispatch motherships. When CCP were buffing them, they thought specifically about 0.0 PvP dynamics, and specifically addressing the Titan's DD issue.
DD was the main reason for boost. Since DD is not available in low sec, performance of motherships in low sec was boosted without justifiable reason.
Agreed, I want to kill a sc ;-) and i dont want/think it should be easy. But at the moment they are to overpowered. Nerfing them only a little so there is a risk to the sc for coming into low sec The only question is about the magnitude of overpower, and how severe the nerf should be. I suggest you try convince people that only a moderate nerf is needed, instead of trying to convince them there is no problem at all, which is doomed to fail.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:40:00 -
[112]
Edited by: Viper ****zIe on 27/04/2010 00:40:56
Originally by: Ephemeron Viper ****zIe come on, you gotta admit that motherships in low sec are overpowered at least a little. Maybe not as much as your main opponents say, but at least a little
You should also be aware that multiple DD is currently the most effective way to dispatch motherships. When CCP were buffing them, they thought specifically about 0.0 PvP dynamics, and specifically addressing the Titan's DD issue.
DD was the main reason for boost. Since DD is not available in low sec, performance of motherships in low sec was boosted without justifiable reason.
The only question is about the magnitude of overpower, and how severe the nerf should be. I suggest you try convince people that only a moderate nerf is needed, instead of trying to convince them there is no problem at all, which is doomed to fail.
Motherships are balanced for 0.0 considering their cost and the effort that goes into building them, as well as the little thing about not being able to dock and keeping a character tied down. In lowsec "v0v", they are powerful but not to the point of breaking the game or being unkillable. The best way to dispatch motherships is with motherships, not with titans. Guess what, motherships work against motherships in lowsec too.
Who would have thought.
Edit: Oh look, it only took 1 HIC too~
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NightmareX
Dark-Rising IT Alliance
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Posted - 2010.04.27 00:45:00 -
[113]
Not sure on what happened in that fight where the Hel died, but if that Hel have had a heavy neut or two, it would probably get out because the Hel would dry the HIC's cap so it would lose the point.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:46:00 -
[114]
oh how stupid of me, why didnt i think of that! I'll just bring my 13 man super carrier fleet next time! Hay wait a minute...
see his fit, that fight was over in seconds
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 00:46:00 -
[115]
Originally by: Viper ****zIe Do you actually play this game?
Every day, from 4am Eve time until near down time. Do you? 
Quote: Megablobs and napfests are involved in lowsec as well (especially when there are dumb supercaps to kill) they are, however, far less prevalent.
In almost 4 years of living in low sec, I've never once seen anything approaching a megablob or napfest. The biggest low sec blob I've ever seen was 150 FW people. The flip side is that I've seen 150 man nano "small gang" roams from the bigger 0.0 alliances. 
Quote: Also, please tell me ways to kill a triage carrier in lowsec within its 5 minute triage cycle without using motherships or above a dozen dreads/carriers, because it's sure as hell going to jump out before you can get a point on it when triage drops
Awesome, compare supercarriers which can do this any time they want vs carriers which require awesome timing and not having been made to tank for five minutes.
Quote: You can't really say that motherships are breaking the game because you're just too lazy to bring a ship that counters them.
No, I can definitely bring a ship that counters them... the simple fact is that the counters in low sec are much less powerful and numerous than the counters in 0.0.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

HarrietMiers
Republic Military School
|
Posted - 2010.04.27 00:51:00 -
[116]
Remember how hard MSs were hard to kill in low sec before Hics?
Yeah, you don't. Stop whining, get some friends, counter hot drop, and kill them.
CCP isn't coming to save you.
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Ephemeron
G-Force Enterprises Wildly Inappropriate.
|
Posted - 2010.04.27 00:53:00 -
[117]
Quote: Motherships are balanced for 0.0 considering their cost and the effort that goes into building them, as well as the little thing about not being able to dock and keeping a character tied down. In lowsec "v0v", they are powerful but not to the point of breaking the game or being unkillable. The best way to dispatch motherships is with motherships, not with titans. Guess what, motherships work against motherships in lowsec too.
Both sides can agree that 0.0 balance should not be touched. Any proposed changes would apply to low sec only.
As for the rest of the argument, it reminds me of the great Nano Nerf debate. Exactly same defense was used there. But unfortunately it failed with CCP. You are better off with damage control now, minimize the nerf. That's all I'm going to say on this subject.
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 00:55:00 -
[118]
Yeah i do http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=132054
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 00:56:00 -
[119]
Originally by: HarrietMiers Remember how hard MSs were hard to kill in low sec before Hics?
Yeah, you don't. Stop whining, get some friends, counter hot drop, and kill them.
CCP isn't coming to save you.
Oh you mean when we all wracked our brains trying to figure out how to kill Miz in Otou with his smartbombing mothership? 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 00:57:00 -
[120]
Originally by: Liang Nuren No, I can definitely bring a ship that counters them... the simple fact is that the counters in low sec are much less powerful and numerous than the counters in 0.0.
-Liang
So you'd have a ship that costs 11b to build, requires an alt account to use, can't dock, can't "disengage" on-grid (i.e mwd away) and allow it to be scrambled by any scrub in a t1 frigate (or ibis~) when there's already a dedicated ship that would allow you to do all of this?
And you'd leave other EW-immune ships alone when they are just as powerful if not more powerful in specific situations?
Really?
CCP should hire you, sounds like you know what you're talking about.
|
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 01:02:00 -
[121]
Originally by: Viper ****zIe
So you'd have a ship that costs 11b to build, requires an alt account to use, can't dock, can't "disengage" on-grid (i.e mwd away) and allow it to be scrambled by any scrub in a t1 frigate (or ibis~) when there's already a dedicated ship that would allow you to do all of this?
And you'd leave other EW-immune ships alone when they are just as powerful if not more powerful in specific situations?
Really?
CCP should hire you, sounds like you know what you're talking about.
Cry moar, your supercarrier i-win button might actually require some support or be in danger when used recklessly? 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Admiral Pelleon
White Shadow Imperium Z.E.R.G
|
Posted - 2010.04.27 01:04:00 -
[122]
Originally by: Viper ****zIe
Originally by: Liang Nuren No, I can definitely bring a ship that counters them... the simple fact is that the counters in low sec are much less powerful and numerous than the counters in 0.0.
-Liang
So you'd have a ship that costs 11b to build, requires an alt account to use, can't dock, can't "disengage" on-grid (i.e mwd away) and allow it to be scrambled by any scrub in a t1 frigate (or ibis~) when there's already a dedicated ship that would allow you to do all of this?
And you'd leave other EW-immune ships alone when they are just as powerful if not more powerful in specific situations?
Really?
CCP should hire you, sounds like you know what you're talking about.
I think his point is that they're more powerful in low sec than they are in null, simply because there are less options available to tie them down. At least titans lose their primary function in low sec. ________
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Sunsets
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 01:19:00 -
[123]
Those O**** ***gots were the worst, they would bridge fleets and jump titans onto people in lowsec. |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 01:26:00 -
[124]
Originally by: Liang Nuren
Originally by: Viper ****zIe
So you'd have a ship that costs 11b to build, requires an alt account to use, can't dock, can't "disengage" on-grid (i.e mwd away) and allow it to be scrambled by any scrub in a t1 frigate (or ibis~) when there's already a dedicated ship that would allow you to do all of this?
And you'd leave other EW-immune ships alone when they are just as powerful if not more powerful in specific situations?
Really?
CCP should hire you, sounds like you know what you're talking about.
Cry moar, your supercarrier i-win button might actually require some support or be in danger when used recklessly? 
-Liang
Solo motherships are pretty simple to kill~
Also, a mothership can't kill your sabre, can it?
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 01:33:00 -
[125]
I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
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Dez Affinity
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.27 01:36:00 -
[126]
Originally by: Morgs44 I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=41511
There's plenty more, I chose one at random. _______________
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.27 01:42:00 -
[127]
Thats a pre patch one isnt it?
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Dez Affinity
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 01:43:00 -
[128]
Originally by: Morgs44 Thats a pre patch one isnt it?
Nah Dominion was December 1st IIRC. _______________
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 01:57:00 -
[129]
Originally by: Morgs44 I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450
only one on that~
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.27 02:00:00 -
[130]
Originally by: Viper ****zIe
Originally by: Morgs44 I would genuinely like to see a km of a solo super carrier without multiple super carriers on it.
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450
only one on that~
lol, and he wasnt even using fighter bombers!
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Wendat Huron
Stellar Solutions
|
Posted - 2010.04.27 02:04:00 -
[131]
Originally by: Jack Dant
Originally by: Amberlamps
T3 is something worthy of killing. What else would you expect them to want to kill? I doubt they'd jump a t1 ship. T3 pilots thinking they have the Iwinbutton but when the button sticks they rage.
I've seen 4 supercarriers, along with 4 regular carriers, dropped on a solo drake.
Admitedly, I think that was done just for a laugh.
Once long ago someone dropped 2 or 3 titans on a lone Myrmidon, overkill is nothing new.
Delenda est achura. |

Ard UnjiiGo
The Tuskers The Tusker Bastards
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Posted - 2010.04.27 02:09:00 -
[132]
Don't begrudge cripples their crutch.
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HarrietMiers
Republic Military School
|
Posted - 2010.04.27 02:26:00 -
[133]
Edited by: HarrietMiers on 27/04/2010 02:29:46
Originally by: Liang Nuren
Originally by: Viper ****zIe
So you'd have a ship that costs 11b to build, requires an alt account to use, can't dock, can't "disengage" on-grid (i.e mwd away) and allow it to be scrambled by any scrub in a t1 frigate (or ibis~) when there's already a dedicated ship that would allow you to do all of this?
And you'd leave other EW-immune ships alone when they are just as powerful if not more powerful in specific situations?
Really?
CCP should hire you, sounds like you know what you're talking about.
Cry moar, your supercarrier i-win button might actually require some support or be in danger when used recklessly? 
-Liang
Wow you are awful bitter. Some SC pilot touch you in your no-no spot?
Get a gang, bait, kill, loot. Or keep whining and looking like a petulant five year old. A ship that costs 20 bil isk (minimum) and years of training to fly might actually ::gasp:: require strategic forethought and risk to kill? Why I never!
I'd respond to you further, but I really don't like talking to people who sign their posts.
We can see who you are right there bud.
<--------------------------
WTS: clue.
Edited, forgot they were SC now, not MS.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 02:39:00 -
[134]
Originally by: HarrietMiers Wow you are awful bitter. Some SC pilot touch you in your no-no spot? 
No.
Quote:
Call in all the pirates within 50 jumps, and then call in all your 0.0 friends, Get a really big gang that may or may not have anything to do for hours while you try to , bait, kill, loot. Or keep whining and looking like a petulant five year old. A ship that costs 20 bil isk (minimum) and years of training to fly might actually ::gasp:: require strategic forethought and risk to kill? Why I never!
FTFY. You just don't understand how unreasonable what you're saying really is in a lot of ways. Look, I'm not asking for Supercarriers to suck - I'm asking for them to not be less vulnerable in low sec than in 0.0.
Quote:
WTS: clue.
Edited, forgot they were SC now, not MS.

-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 02:41:00 -
[135]
Originally by: Liang Nuren
FTFY. You just don't understand how unreasonable what you're saying really is in a lot of ways. Look, I'm not asking for Supercarriers to suck - I'm asking for them to not be less vulnerable in low sec than in 0.0.
-Liang
You're asking for them to be more vulnerable in lowsec than in 0.0
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 02:44:00 -
[136]
Originally by: Viper ****zIe You're asking for them to be more vulnerable in lowsec than in 0.0
Ok, then lets put bubbles of all varieties in low sec. 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

HarrietMiers
Republic Military School
|
Posted - 2010.04.27 02:45:00 -
[137]
Originally by: Liang Nuren
Originally by: HarrietMiers Wow you are awful bitter. Some SC pilot touch you in your no-no spot? 
No.
Quote:
Call in all the pirates within 50 jumps, and then call in all your 0.0 friends, Get a really big gang that may or may not have anything to do for hours while you try to , bait, kill, loot. Or keep whining and looking like a petulant five year old. A ship that costs 20 bil isk (minimum) and years of training to fly might actually ::gasp:: require strategic forethought and risk to kill? Why I never!
FTFY. You just don't understand how unreasonable what you're saying really is in a lot of ways. Look, I'm not asking for Supercarriers to suck - I'm asking for them to not be less vulnerable in low sec than in 0.0.
Quote:
WTS: clue.
Edited, forgot they were SC now, not MS.

-Liang
You're pretty bad at this for a so called forum warrior, but I'll play.
Can you tackle a SC in low sec, yes or no? (yes.)
Then it's gankable. Stop whining, get some friends and kill it.
- Liang
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 02:47:00 -
[138]
Originally by: Liang Nuren
Originally by: Viper ****zIe You're asking for them to be more vulnerable in lowsec than in 0.0
Ok, then lets put bubbles of all varieties in low sec. 
-Liang
Nah let's just let everyone with a warp disruptor or a scram be able to tackle them when there are already specialized ships that can (because people who are too lazy to fly them like to complain about how they don't work well enough)
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.27 02:47:00 -
[139]
Originally by: Viper ****zIe
You're asking for them to be more vulnerable in lowsec than in 0.0
Viper-
My *only* issue with SC in lowsec is this: unbreakable spider tanks. That's it.
What if:
1) SCs were able to be jammed by ECM and/or affected by damps, but left unaffected by webs/normal disruptors?
or
2) SCs can't fit remote reps. Leave that the domain of Carriers?
Yes, I know #2 sounds insane, I'm just tossing it out there. :p -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Liang Nuren
Parsec Flux
|
Posted - 2010.04.27 02:49:00 -
[140]
Originally by: HarrietMiers
You're pretty bad at this for a so called forum warrior, but I'll play.
Can you tackle a SC in low sec, yes or no? (yes.)
Then it's gankable. Stop whining, get some friends and kill it.
- Liang
First, your fake signature is all wrong. There's no spaces on the signature line. Second, yes, you can tackle a SC in low sec BUT IT IS MUCH HARDER THAN IN 0.0. Supercarriers - even without ewar immunity - are far more powerful in lowsec than in 0.0 simply because low sec doesn't have the same political landscape. Add to that an enforced (by game mechanic) superiority? 
No, at this point all you're doing is whining because someone's threatening your massive i-win button.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
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HarrietMiers
Republic Military School
|
Posted - 2010.04.27 02:52:00 -
[141]
Edited by: HarrietMiers on 27/04/2010 02:55:16
Originally by: Liang Nuren
Originally by: HarrietMiers
You're pretty bad at this for a so called forum warrior, but I'll play.
Can you tackle a SC in low sec, yes or no? (yes.)
Then it's gankable. Stop whining, get some friends and kill it.
- Liang
First, your fake signature is all wrong. There's no spaces on the signature line. Second, yes, you can tackle a SC in low sec BUT IT IS MUCH HARDER THAN IN 0.0. Supercarriers - even without ewar immunity - are far more powerful in lowsec than in 0.0 simply because low sec doesn't have the same political landscape. Add to that an enforced (by game mechanic) superiority? 
No, at this point all you're doing is whining because someone's threatening your massive i-win button.
-Liang
This is my main, and though I've been playing since Castor - this is my only account as of now. Nothing personal, I see SC as vulnerable to the right gang and the right bait. I also hate lazy pvpers who want CCP to do the work for them. I'm not whining one bit, I don't own one - and never will. I do, however, like killing them. Since HICS were introduced... there is no need to nerf anything. Suck it up bro, SC die all the time. Get in their and join the fun.
Not a SC pilot, just sick of all the whining.
- Liang
Edit - Hey bro, what is your suggestion for fixing the problem that you perceive? Perhaps we can discuss that rather than slapping each other like girlie men? 
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 02:55:00 -
[142]
Originally by: Bellum Eternus
Originally by: Viper ****zIe
You're asking for them to be more vulnerable in lowsec than in 0.0
Viper-
My *only* issue with SC in lowsec is this: unbreakable spider tanks. That's it.
What if:
1) SCs were able to be jammed by ECM and/or affected by damps, but left unaffected by webs/normal disruptors?
or
2) SCs can't fit remote reps. Leave that the domain of Carriers?
Yes, I know #2 sounds insane, I'm just tossing it out there. :p
Wouldn't really have a problem with either of these, most supercaps don't fit a multitude of remote reps, that capability is generally left to carriers anyway.
Oh you can jam (well, break lock) on motherships with the remote ECM burst, but that's a whole different subject.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 02:59:00 -
[143]
Edited by: Liang Nuren on 27/04/2010 03:02:04
Originally by: HarrietMiers
This is my main, and though I've been playing since Castor - this is my only account as of now. Nothing personal, I see SC as vulnerable to the right gang and the right bait. I also hate lazy pvpers who want CCP to do the work for them. I'm not whinign one bit, I don't own one - and never will. I do, however, like killing them. Since HICS were introduced... there is no need to nerf anything. Suck it up bro, SC die all the time. Get in their and join the fun.
Not a SC pilot, just sick of all the whining.
- Liang
Edit - Hey bro, what is your suggestion for fixing the problem that you perceive? Perhaps we can discuss that rather than slapping each other like girlie men? Very Happy
I take it back, there are more options: - Supercarriers in 0.0 can only be tackled by HICs with focused interdiction scripts - Supercarriers lose super special abilities in low sec, like titans - Low sec becomes the land of bubbles and doomsdays - Stop all supercaps from cynoing in low sec
Tell me, which of these seems more reasonable? The complaint isn't that supercarriers are unkillable - its that many of the counters which exist in 0.0 do not exist in low sec. This creates a power imbalance where the best place to use your supercarrier is in low sec.
Stop the 0.0 blue napfest and take the super caps back out where they belong.
-Liang
Ed: To your edit: I think the best solution of the ones above is to lose special cool features in low sec. If you have a solution other than "lol cry moar noob - game imbalances which **** over low sec are a-ok by me. Sincerely, 0.0 NAPfestBear" then let me know. -- Liang Nuren - Eve Forum ***** Extraordinaire |

HarrietMiers
Republic Military School
|
Posted - 2010.04.27 03:03:00 -
[144]
Originally by: Liang Nuren Edited by: Liang Nuren on 27/04/2010 03:02:04
Originally by: HarrietMiers
This is my main, and though I've been playing since Castor - this is my only account as of now. Nothing personal, I see SC as vulnerable to the right gang and the right bait. I also hate lazy pvpers who want CCP to do the work for them. I'm not whinign one bit, I don't own one - and never will. I do, however, like killing them. Since HICS were introduced... there is no need to nerf anything. Suck it up bro, SC die all the time. Get in their and join the fun.
Not a SC pilot, just sick of all the whining.
- Liang
Edit - Hey bro, what is your suggestion for fixing the problem that you perceive? Perhaps we can discuss that rather than slapping each other like girlie men? Very Happy
I take it back, there are more options: - Supercarriers in 0.0 can only be tackled by HICs with focused interdiction scripts - Supercarriers lose super special abilities in low sec, like titans - Low sec becomes the land of bubbles and doomsdays - Stop all supercaps from cynoing in low sec
Tell me, which of these seems more reasonable? The complaint isn't that supercarriers are unkillable - its that many of the counters which exist in 0.0 do not exist in low sec. This creates a power imbalance where the best place to use your supercarrier is in low sec.
Stop the 0.0 blue napfest and take the super caps back out where they belong.
-Liang
Ed: To your edit: I think the best solution of the ones above is to lose special cool features in low sec. If you have a solution other than "lol cry moar noob - game imbalances which **** over low sec are a-ok by me. Sincerely, 0.0 NAPfestBear" then let me know.
I'd be fine with the second option. I don't think the other 3 have a chance in hell of getting by CCP (for good reason.)
- Liang
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 03:10:00 -
[145]
Edited by: Liang Nuren on 27/04/2010 03:15:37
Originally by: HarrietMiers
I'd be fine with the second option. I don't think the other 3 have a chance in hell of getting by CCP (for good reason.)
- Liang
Right, and that's exactly the one I've been pushing for this whole thread.
-Liang
Ed: And yes, fielding twenty fighters (and fighter bombers at all) is something of a special ability. So is being ewar immune. The question is which is the right one to remove? I would argue that perhaps its purely the ewar immunity - though I could see the argument for either. There is a precedent for simply removing its extra sharp teeth in low sec - so no fighter bombers. -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 03:10:00 -
[146]
Maybe CCP should introduce a heavy-tanking, fast, high sensor stregnth, cruiser hull that can tackle EWAR immune ships in lowsec. Maybe that would allow people to kill motherships and titans, they could even hold dreads down in siege and triage carriers.
Oh, wait, they did that two years ago.
Sheeeeeeeeeeiiiiiiiiiiiit
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.27 03:25:00 -
[147]
The only thing sc have to worry about is the HIC's and you'll need a few of them. Cause if they want to leave they can just nuet the capp out of them or drone blob them and leave.
And if half ya fleet is in HIC how are you going to get th dps to kill'em Like i said before this is low sec not 0.0 Would you like us to all be blue??
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 03:43:00 -
[148]
So you can't solo a capital in your battleship or gank it with 10?
Damn son, that sure is gamebreaking.
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.27 03:56:00 -
[149]
Originally by: Viper ****zIe So you can't solo a capital in your battleship or gank it with 10?
Damn son, that sure is gamebreaking.
Oh viper you silly child, your 0.0 100+ fleets & super capital hotdrops are for 0.0 not low sec Not trying to say a sc should be able to be killed by 10 bs, iam saying we should have to have 2 or more of our own sc to kill it or be blue to everyone big 0.0 alliance like most of you guys are.
Go have sc fights lazy/scared ppl 
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Liang Nuren
Parsec Flux
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Posted - 2010.04.27 03:57:00 -
[150]
Originally by: Viper ****zIe So you can't solo a capital in your battleship or gank it with 10?
Damn son, that sure is gamebreaking.
You get a gold star for consistently misinterpreting everything anyone says!
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
|

HarrietMiers
Republic Military School
|
Posted - 2010.04.27 04:37:00 -
[151]
Here is what I believe is the foundation of our disagreement Liang: You think that SC's are "uncounterable" as you put it on page 1.
I do not. You just need some planning, friends, and a cyno (or three.)
Where is the problem?
- Liang
|

Liang Nuren
Parsec Flux
|
Posted - 2010.04.27 04:38:00 -
[152]
Originally by: HarrietMiers Here is what I believe is the foundation of our disagreement Liang: You think that SC's are "uncounterable" as you put it on page 1.
I do not. You just need some planning, friends, and a cyno (or three.)
Where is the problem?
- Liang
No, I think that SCs are much harder to counter in low sec due to so many of the "counters" being off the table.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.27 04:44:00 -
[153]
Liang-
Would you be amicable to either of my two earlier suggestions? SCs being able to be ECMed/damped while in lowsec, or no SC able to fit remote reps while in lowsec?
Viper said he thought those were reasonable ideas. Frankly I think that's as far as SC lowsec changes need to go. How about you? -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

HarrietMiers
Republic Military School
|
Posted - 2010.04.27 04:50:00 -
[154]
Edited by: HarrietMiers on 27/04/2010 04:53:11
Originally by: Liang Nuren
Originally by: HarrietMiers Here is what I believe is the foundation of our disagreement Liang: You think that SC's are "uncounterable" as you put it on page 1.
I do not. You just need some planning, friends, and a cyno (or three.)
Where is the problem?
- Liang
Bait, a hic, and a cyno. What's the big deal?
No, I think that SCs are much harder to counter in low sec due to so many of the "counters" being off the table.
-Liang
Bait, a hic, and a cyno. What's the big deal?
Edit - It also just occurred to me that these things drop all the time in low sec. They rarely even make COAD threads about then anymore.
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Mistress Suffering
Einherjar Rising Cry Havoc.
|
Posted - 2010.04.27 05:37:00 -
[155]
I suspect Viper is just worried some CCP random who doesn't actually play with clueful groups will read this and become confused.
Supercaps die perfectly easily in lowsec. I haven't found them to be any harder to kill there than in 0.0. If anything, they're easier to kill in lowsec because they can't hide under cynojammers, which is the actual gamebreak (hi, you have to kill me with subcaps only in under 15 mins when I turn my hardeners on and log).
If you want to kill caps, pull out your caps and fight them. If you just want to fight subcaps all the time, welcome to your life as a highsec griefer.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 05:39:00 -
[156]
Originally by: Mistress Suffering I suspect Viper is just worried some CCP random who doesn't actually play with clueful groups will read this and become confused.
Since that's basically everyone in game design and balance, yep.
|

debbie harrio
|
Posted - 2010.04.27 06:43:00 -
[157]
Originally by: Dez Affinity
Originally by: Morgs44
Originally by: Viper ****zIe
You dropped a triage archon to fight someone who you outnumbered and you're complaining about ruining good fights?
Really?
Guess what, we aren't a massive 0.0 alliance with multiple supercaps online either. We're a 53 character corp, just about the same size as yours and definitely smaller than your alliance. If you hadn't have brought a triage archon in to save you from our smaller numbers (lol) then we wouldn't have needed to bring the motherships in. You decided to escalate, you paid the price, now you get to cry about it on an internet spaceship forum.
Come on buddy, dropping a single carrier cant be compared to dropping a sc.
I wasn't there but, I'm not going to lie, it was overkill.
So was 7 bs 1 t3 a couple others and a triage archon for 2 BS. That's the way the game is, sometimes you get blobbed, sometimes you're the blobber, once in a while you get a nice fair fight.
Here we have the crux, even outnumbering the enemy by more than 4 * the manpower and firepower they STILL decide to hotdrop an Archon into the fight, cue MS being counter dropped and they have the cheek to complain about it.
This is the problem within EVE, idiots that want their km's without having to fight for them, wha wha it's not fair ban MS from low sec so we can blob everyone to death with impunity.
Live by the sword, die by the sword, it is nearly as bad as the fail smartbombing battleship wooses demanding that they ban hot drops altogether so that they can carry on with their shuttle massacres.
pathetic.
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Cappin Walka
|
Posted - 2010.04.27 07:31:00 -
[158]
Titans need bigger drone bays They should have been compensated for losing AOE DD
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.27 07:34:00 -
[159]
Hay debbie harrio have you actually read the thread or are just having a big cry cause you like to?
No one is saying ban sc from low sec, just give them a risk for doing it as its a "I win button" atm. CCP seem to want the game play in the different security levels different thats why titans cant DD in low sec. Allowing another Super capital with just as much strength and no restriction doesn't seem...right?
Sure we've had 1 or 2 sc dropped on us 4 or 5 time and lost a few ships, so what thats pvp. But its going to decrease the amount of ppl engaging in comabt because they might think twice about them dropping a sc and ending the fight (either dieing or running) which is not good.
Reminds me of the falcon problem, everyman and his dog had a falcon alt with him and fights just became a big ecmfest. A simple change and they are still every useful but not horded.
My worry is that sc might be the new falcon as it could reduces pvp in low sec.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
|
Posted - 2010.04.27 07:46:00 -
[160]
Originally by: Morgs44 My worry is that sc might be the new falcon as it could reduces pvp in low sec.

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Khors
Amtek Inc
|
Posted - 2010.04.27 08:09:00 -
[161]
Originally by: Morgs44 The only thing sc have to worry about is the HIC's and you'll need a few of them. Cause if they want to leave they can just nuet the capp out of them or drone blob them and leave.
And if half ya fleet is in HIC how are you going to get th dps to kill'em Like i said before this is low sec not 0.0 Would you like us to all be blue??
Yeah, because neuting isn't allowed in 0.0. And in 0.0, noone primaries a hictor or are able to put their drones on them. They also got more dps out there. And anchorable bubbles is often deployed mid fight ofc. Noone ever fires on them either. -
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Tulisin Dragonflame
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Posted - 2010.04.27 08:20:00 -
[162]
One of the nice things about EVE's freedom and drive towards as much realism as possible in a space sim is that we can often use real-world analogies to demonstrate game concepts. Because EVE's goal is to closely emulate "real life" intensity in risk and decision-making, while still allowing room for fun, these considerations of "Why doesn't this happen in real life" can give us insight into why things happen in the game world.
With that in mind, just why doesn't, say the US in real life use its carriers to police pirates in commandeered fishing boats?
It isn't, as some people in this thread have stated, because they fear some sort of risk in selecting those targets. Instead, it is because the allocation of such a huge resource is so sluggish and expensive that it makes it un-viable. Application of large-scale weaponry in EVE should follow the same path. It should be prohibitively annoying/expensive to engage targets way under your weight class.
Part of this, of course, is due to the predominance of kill value in EVE. A killmail has a huge time/monetary value (in that people are willing to go pay and wait a lot for a kill), and is valued even more than life itself (EVE life is little more than time/money).
In short, the issue is really more with the cheapness (again, time-wise and monetarily) of hotdropping than with the idea that an expensive ship can destroy a cheap one. If you want to engage a single target with your three supercarriers, fine, but you should have to think for a moment about the cost/hassle of doing so, instead of "lulz bored!"
I'm *very* much opposed to hard limits like banning supercaps from hisec. The solution is not to restrict freedom outright, but rather to incentivize (or de-incentivize) decisions which lead to behaviors that are harmful (in this case, the ability to easily and cheaply drop overwhelming firepower on opposition with little recourse).
tl;dr : Make it more of a hassle to use a supercap to kill battlecruisers, not by changing combat, but by changing logistics.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.27 08:24:00 -
[163]
I, too, often compare spaceship videogames to real life.
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Tulisin Dragonflame
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Posted - 2010.04.27 08:28:00 -
[164]
Originally by: Viper ****zIe I, too, often compare spaceship videogames to real life.
You do, without knowing it, because your ideas of how things are supposed to work are grounded in the reality in which you were raised. This is why new players instinctively find EVE "unfair" (because it absolutely is, by real life standards) before they acclimate to EVE's own set of rules, morals, and philosophies.
In the end, games always end up, on some level, being a metaphor for real life. Ignoring examples set by real life because "This is a game, real life obviously never applies" is far more unrealistic than the opposite.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.27 08:30:00 -
[165]
Originally by: Tulisin Dragonflame
Originally by: Viper ****zIe I, too, often compare spaceship videogames to real life.
You do, without knowing it, because your ideas of how things are supposed to work are grounded in the reality in which you were raised. This is why new players instinctively find EVE "unfair" (because it absolutely is, by real life standards) before they acclimate to EVE's own set of rules, morals, and philosophies.
In the end, games always end up, on some level, being a metaphor for real life. Ignoring examples set by real life because "This is a game, real life obviously never applies" is far more unrealistic than the opposite.
You're right, I find myself doing this all the time. Thank you for finally pointing this out for me.

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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.04.27 08:41:00 -
[166]
Originally by: Viper ****zIe
Originally by: Tulisin Dragonflame
Originally by: Viper ****zIe I, too, often compare spaceship videogames to real life.
You do, without knowing it, because your ideas of how things are supposed to work are grounded in the reality in which you were raised. This is why new players instinctively find EVE "unfair" (because it absolutely is, by real life standards) before they acclimate to EVE's own set of rules, morals, and philosophies.
In the end, games always end up, on some level, being a metaphor for real life. Ignoring examples set by real life because "This is a game, real life obviously never applies" is far more unrealistic than the opposite.
You're right, I find myself doing this all the time. Thank you for finally pointing this out for me.

Now you know we all do this we just dont like to admit it ;) enough sarcasm agree and pay the man This is so not my main
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Dr Karsun
Gallente
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Posted - 2010.04.27 08:58:00 -
[167]
Edited by: Dr Karsun on 27/04/2010 09:01:42 Edited by: Dr Karsun on 27/04/2010 08:59:31 How many titans are there... As far as I recall the thread somewhere the eve forums, around 300? I'd guess, now that making a supercap is far, far harder than it was before since you have to have sov or something? Not sure how it works, I know it's far harder and the prices went up.
Looking at eve arena there were only 11 pages of deaths of moms around eve. 20x11 that's 220 moms were shot down (till 2007). Not that many, but on the other hand I doubt such a kill mail would not be submitted to a board. So, within 4 years of time, only 220 shot down that gives us an average of what... 55 a year and less than 5 a month. Really not many, and that's just an average while I guess most were shot down rather during the recent months.
A SC costs like 20b for hull only on retail, a titan I guess 75? That's almost 4 times more. So I'd guess we don't have more than 4xtitans = moms total. Some of the accounts owning them are surely expired or not used at all. Judging that we have 300.000 eve subscribers... Lets say the 500 moms flying around town shouldn't be a problem for any low sec roams. And besides... IF you see a mom jump in. First - you see a cyno. Second - you see a mom. And then you have to wait untill the mom with its insane scan res targets you. Guess what? I guess with a bit of luck any battleship even with lag issues would be able to warp of OR disengage and jump to the other side of the gate.
Next time I cry that I lose a carrier to a mom in low sec, remind me I said all of the above :D
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Sellmewarez
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Posted - 2010.04.27 09:28:00 -
[168]
Posting in a thread which has now become people who ***** about getting outblobbed in 0.0 defending their right to blob lowsec.
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debbie harrio
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Posted - 2010.04.27 09:51:00 -
[169]
Originally by: Morgs44 Hay debbie harrio have you actually read the thread or are just having a big cry cause you like to?
No one is saying ban sc from low sec, just give them a risk for doing it as its a "I win button" atm. CCP seem to want the game play in the different security levels different thats why titans cant DD in low sec. Allowing another Super capital with just as much strength and no restriction doesn't seem...right?
Sure we've had 1 or 2 sc dropped on us 4 or 5 time and lost a few ships, so what thats pvp. But its going to decrease the amount of ppl engaging in comabt because they might think twice about them dropping a sc and ending the fight (either dieing or running) which is not good.
Reminds me of the falcon problem, everyman and his dog had a falcon alt with him and fights just became a big ecmfest. A simple change and they are still every useful but not horded.
My worry is that sc might be the new falcon as it could reduces pvp in low sec.
Yes I have read the thread, blobbers blob 2 BS's and are outplayed so they drop on archon into the battle even more blob, then cry when they get pwnd by a SC, they then had the option of dropping on top of that but cry instead and want SC's banned from low sec or nerfed so they can carry on with their oh so 1337 tactics.
They try and blob an alliance that is renowned for having veteran players that know their game, they fail at intel and they deserve everything they get for being idiots.
Good enough?
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Deja Thoris
Invicta. Cry Havoc.
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Posted - 2010.04.27 09:56:00 -
[170]
Edited by: Deja Thoris on 27/04/2010 09:56:52 Intersting thread. Let me say (to the howls of derision from my alliance mates and viper) that I think supercarriers are overpowered at the moment. However, the only thing I would reduce is the damage. The current output is absolutely fearsome. With a few on field remote reps from a carrier become useless since you can hardly lock and cycle before a carrier pops. The ewar immunity and good buffer should (imo) stay since the top ships in the game should be a worthy trophy. However, before this turns into a balance discussion I'll throw my opinion into the pot. Take it or leave it, but know that I have orchastrated and executed no small number of mothership and supercarrier kills in lowsec. I also flew a nyx in its incarnation as a mothership. I do at least have a clue what I'm talking about.
The OP is basically moaning about being ganked by overwhelming force. Just like his alliance does day in and out to the members of the State War Academy and Center for Advanced Studies in their fearsome hull tanked myrmidions, kestrels and mighty badgers. Same thing goes when you are on the receiving end, its just a question of scale. And this goes for Bellum "I fight outnumbered too" Eternus. You sit in your little lowsec enclave and scout every surrounding gate just incase a ship capable of posing danger comes so you can play the old dock and smack routine. You all mastered the art of riskless ganking so you are a bit disturbed by victims adapting and suddenly you have become the prey.
You fit nice bling because its a pretty low risk venture, after all you have all the gates scouted...right? Now, suddenly, theres a bit of risk involved. What to do? Conventional scouts don't quite cut it since the caps may be far away. You could drop a sensor booster and fit a ship scanner to check for a cyno but that would mean your chance of locking those pesky bantams is reduced. There may also be a cloaked recon around or even a little kessie waiting to warp in. You could whine about it on the forums; or: You could cultivate relations with people who dislike said sc pilots or just plain people who thirst for a killmail and lay a trap. Outlandish idea I know. Theres plenty of entities around who would jump at the chance to kill supercarriers and baiting em out should be easy since their use is so prevalent that they are absolutely RUINING lowsec ganking errr pvp.
I said it in the assembly hall thread about the mobile cyno jammer, you reap what you sow. People adapted and they bypassed your scouts. You can't even pwn **** in your archon by station hugging now because a small handful of supercarriers can kill you before you deagg. (And to be fair, even before the advent of sc's we killed an inordinate number of your caps with sensor boosted dreads designed to end the life of station hugging caps within the required cooldown period) You brought it on yourself with your playstyle and now people have adapted. (And having said this the last cap of Bellums alliance we killed I decided to subcap it and you self destructed because we lacked the damge required to kill you in the requisite time) Perhaps instead of petitioning the forum population you should adjust your playstyle and accept that you are a small fish in a very large pond. Hell, CH and others know that there are entities that can smite their supercap force with little effort so we try to play it smart. I think we all know that our pixels will explode one day, when that day comes you won't see us running to the forums trying to garner sympathy and game changes. Me, if two people kept dropping me in supercarriers I'd have such a raging hard-on because I'd know that their losses would soon be adorning my killboard. But I guess it's easier to play the victim and complain that in a multi player game I may have leet pvp skills and SP but somehow its beyond me to group together with other like minded individuals ...
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debbie harrio
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Posted - 2010.04.27 09:59:00 -
[171]
Originally by: Viper ****zIe
Originally by: Morgs44 My worry is that sc might be the new falcon as it could reduces pvp in low sec.

That also made me chuckle, way to go comparing a cloaky jamming ship that should be chased off the field as soon as it appears to a supercarrier.
The falcon nerf was due to idiots that had no idea of tactics and no vision to be able think abstractly too.
So I suppose they do have that in common.
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Deja Thoris
Invicta. Cry Havoc.
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Posted - 2010.04.27 10:00:00 -
[172]
Wall of text continues!
...individuals with the goal of ending the life of a couple of ships.
tl;dr? People adapted, you became predictable, farmable loot pinatas, your turn to adapt.
Anyways, thats my take on it from the other side of the coin so to speak.
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Cappin Walka
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Posted - 2010.04.27 10:38:00 -
[173]
Excellent post Deja Thoris
If I am ever accused of murder, I would like to hire you as my litigator
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.27 11:23:00 -
[174]
Originally by: Sellmewarez Posting in a thread which has now become people who ***** about getting outblobbed in 0.0 defending their right to blob lowsec.
LOL
Its fairly natural for 0.0 pilots to blob. You dont join a 3000 man alliance for the excellent 1v1 and small gang pvp opportunity's.
When you join a 3000 man alliance - You are sacrificing any impact you as an individual will have on the game into the hands of a select few leadership figures
You are told what time to log on. Your performance is monitored with work targets. If you are caught shirking your responsibility you are puinished. You will stop playing a game you pay for citing "work" or "kid trouble" so you wont be hounded why your online and not on the CTA. If you talk at the wrong time on comms you are insulted. You turn up when told, you go to systems you are told, you warp where you are told, and you shoot people in the order you are told. Your a dirty little slave and you love it!
In exchange you get to sit in 1000 man lag fests waiting for your modules to activate in the hope of being be pilot number 210 on a titan killmail (which you can load up every now and then whilst at work) and wonder where the officer loot went???. Oh and you get to see your leadership flying around in MOMs, Titans, and 10 bill faction ships paid for by your hard work taking moons in the above mentioned lag fests.
Im sure a lot of you would love to post to tell me how great it is and your not at all slaves but your alliance does not allow you to post on the forums :-)
SKUNK (o)
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Saarinn
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Posted - 2010.04.27 11:46:00 -
[175]
in all honesty I have no issue popping lowsec -10s that camp station undocks with carrier reps on them. Or smartbombing BSes sitting on undocks/gates. Or shredding a triaged carrier trying to keep these kind of pilots alive.
Is it overkill? Yes Does it get emo tears from these guys I watch smack noobie cruisers in local they gank? Yes Is there ridiculous risk in jumping a mom into a trap? Yes Are the tears worth it? Definitely
I don't think lowsec should be safe, Not for carebears, and not for Pirates using Dock Range Carriers to protect them.
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Caleb Fury
Amarr Did I just do that
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Posted - 2010.04.27 12:09:00 -
[176]
Originally by: Le Skunk
Originally by: Sellmewarez Posting in a thread which has now become people who ***** about getting outblobbed in 0.0 defending their right to blob lowsec.
LOL
Its fairly natural for 0.0 pilots to blob. You dont join a 3000 man alliance for the excellent 1v1 and small gang pvp opportunity's.
When you join a 3000 man alliance - You are sacrificing any impact you as an individual will have on the game into the hands of a select few leadership figures
You are told what time to log on. Your performance is monitored with work targets. If you are caught shirking your responsibility you are puinished. You will stop playing a game you pay for citing "work" or "kid trouble" so you wont be hounded why your online and not on the CTA. If you talk at the wrong time on comms you are insulted. You turn up when told, you go to systems you are told, you warp where you are told, and you shoot people in the order you are told. Your a dirty little slave and you love it!
In exchange you get to sit in 1000 man lag fests waiting for your modules to activate in the hope of being be pilot number 210 on a titan killmail (which you can load up every now and then whilst at work) and wonder where the officer loot went???. Oh and you get to see your leadership flying around in MOMs, Titans, and 10 bill faction ships paid for by your hard work taking moons in the above mentioned lag fests.
Im sure a lot of you would love to post to tell me how great it is and your not at all slaves but your alliance does not allow you to post on the forums :-)
SKUNK
Thank you for making me damn near choke on my Cocoa Pebbles. 
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.27 12:21:00 -
[177]
Deja-
Good post, but I'd like to re-iterate a few key points.
Please don't lump me in with the "waaa, I got hot dropped" crowd. I'm not in this thread complaining about that. I just think that with no ability to break a SC spider tank with ECM that the RR capability of SCs is a little OP *in lowsec*.
TBH I think Viper and I have come to agree that with one of two changes (able to be ECMed *or* no RR from SCs) that SCs would be balanced.
I agree that the DPS from SCs is indeed fearsome but I just don't see that as much of an issue. I *agree* that if someone drops 6 SCs on a single carrier or even a few carriers, those carriers should die, and quickly. Frankly I'm glad to see some DPS designed into capital ships for once. It's about time.
As for cynos and hot drops- one of CCP's worst parts of Eve's game design is local and its ease of use for intel, coupled with the limiting factor of the cellular structure of systems and gates. There is almost no chance to hide your forces and set traps for people or use 'terrain' to your advantage in Eve like you can with other games.
The hot drop is the answer to this limitation. I get that, and I don't begrudge anyone from doing so. I will say that I respect/give style points to those who can do a lot with a small amount of force and even more to those who go out of their way to do as much as possible with as few ships as possible. Where I'm not impressed is with those groups that can *only* accomplish kills via the blob.
If your only skill/capability is more numbers then you have no skill at all. Am I wrong? I'm not saying I never 'blob' or never make sure my risks are minimized as much as possible, as that's just smart playing, but when players never engage unless it's 2-3:1 in their favor that just reeks of fail if that's the only play in your book.
Of course there's no real value in "e-honor" or anything, but those who PVP and their peers know what's up. Those players who hang it out there and pull it off are admired, even if it's begrudgingly and those who take the easy path are looked down upon.
I know better than to run 3-4 carriers into a battle when the opposition has 3-4 SC on tap at any given time. It seems others (Kanga) just haven't figured that out yet. A few more carrier losses should do the trick.  -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Jovialmadness
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Posted - 2010.04.27 13:42:00 -
[178]
Hot dropping is a one trick pony. Remember the guys that drop you. Eventually they will have to get original or fight fair. The problem is people keep giving them kills so they keep doing it. |

Liang Nuren
Parsec Flux
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Posted - 2010.04.27 16:29:00 -
[179]
Originally by: Bellum Eternus Liang-
Would you be amicable to either of my two earlier suggestions? SCs being able to be ECMed/damped while in lowsec, or no SC able to fit remote reps while in lowsec?
Viper said he thought those were reasonable ideas. Frankly I think that's as far as SC lowsec changes need to go. How about you?
Like I said - the biggest problem is the lack of ways of interdicting them combined with their what the **** absurd DPS. Keep supercaps in 0.0 where they belong, IMO... but I will settle for them simply not being more powerful in lowsec than in 0.0. Neither of these two strike me as addressing the concern of them being more powerful. Maybe if you wanted to make them completely unable to RECEIVE RR in low sec... ?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Nomad Storm
The Wandering Path
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Posted - 2010.04.27 17:08:00 -
[180]
Answers from the SC pilots remind me of the nano nerf for some reason.
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Phil Throbber
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Posted - 2010.04.27 19:19:00 -
[181]
i agree, moms shud get to use gates
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HarrietMiers
Republic Military School
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Posted - 2010.04.27 19:52:00 -
[182]
Originally by: Liang Nuren
Originally by: Bellum Eternus Liang-
Would you be amicable to either of my two earlier suggestions? SCs being able to be ECMed/damped while in lowsec, or no SC able to fit remote reps while in lowsec?
Viper said he thought those were reasonable ideas. Frankly I think that's as far as SC lowsec changes need to go. How about you?
Like I said - the biggest problem is the lack of ways of interdicting them combined with their what the **** absurd DPS. Keep supercaps in 0.0 where they belong, IMO... but I will settle for them simply not being more powerful in lowsec than in 0.0. Neither of these two strike me as addressing the concern of them being more powerful. Maybe if you wanted to make them completely unable to RECEIVE RR in low sec... ?
-Liang
Once again, where is the problem you all are talking about?
These things die all the friggin time as of right now. Ask Cry Havoc, they kill a good 3 or 4 a month. If they are getting popped by intelligent tactics, take years to train for and tens of billions of isk to produce and fit, and are clearly gankable - what problem is it you all are trying to solve?
A lot of sound and fury for a ship class that gets popped 20 + times a month.
- Liang
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Cipher Jones
Minmatar
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Posted - 2010.04.27 20:02:00 -
[183]
Originally by: domitesting Edited by: domitesting on 26/04/2010 11:35:52
Originally by: Morgs44 Well yes you could fly away, but they are dropping them on anything. 2 super carriers for a t3?
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=160470
look at the comments, seems to me he tried to kill the tempest even after the cyno was lit...should of gone as soon as cyno was lit..anyway you know for next time that they have super caps and the tempest obviously was waitin around to bait people..seems to me with respect the T3 guy agressed and tried to gank the tempest (4 BS on standby) and he got baited and killed - unlucky! you cant have it all your own way..
"had about 4 bs on standby. tempest warps to planet. i follow. tempest lights cyno and we call it off. got him to quarter armor before the supercarriers repped him"
lol he doesnt learn does he..this was BEFORE the T3 kill- so he KNEW they had supercaps
http://bl3h-united.com/kwfl/?a=kill_detail&kll_id=166296
Look at a person on the kill mail Viper Schizzle...ring any bells - ex PL....nuff said...
The tempest is the best ship in the game, he wasnt bait he was waiting to kill the entire enemy fleet. This is clearly a signature. |

Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.04.27 22:19:00 -
[184]
I have a solution. No PvP in low sec 
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Deja Thoris
Invicta. Cry Havoc.
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Posted - 2010.04.27 22:46:00 -
[185]
Originally by: Liang Nuren
Like I said - the biggest problem is the lack of ways of interdicting them combined with their what the **** absurd DPS. Keep supercaps in 0.0 where they belong, IMO... but I will settle for them simply not being more powerful in lowsec than in 0.0. Neither of these two strike me as addressing the concern of them being more powerful. Maybe if you wanted to make them completely unable to RECEIVE RR in low sec... ?
-Liang
A ship class was designed to fill just the niche you mentioned, the hic. I've not had trouble getting my hic or those of my friends onto supercarriers whether its through a jump gate, titan portal, even in some cases cloaking the damn thing up all day waiting to pounce. Yes, it requires effort, something I alluded to when I mentioned that these are the biggest and baddest ships in eve and should be harder to catch than the average raven.
I don't think they are more powerful in lowsec, true the methods of holding it down are reduced but then again, they can't hide under cyno jammers. It's give and take. I don't think lack of remote reps is a concern for supercarriers in lowsec either. If they get to the point where they need that rr then chances are they are toast. It would just be an inconvenice to refit em to self rep stupid amounts of armor or alternatively to jump em to 0.0 to get remote repped.
All you are really proving to me is its easier to propose poorly thought out changes then to come up with a solid plan to kill one.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.27 22:49:00 -
[186]
Originally by: HarrietMiers
Once again, where is the problem you all are talking about?
These things die all the friggin time as of right now. Ask Cry Havoc, they kill a good 3 or 4 a month. If they are getting popped by intelligent tactics, take years to train for and tens of billions of isk to produce and fit, and are clearly gankable - what problem is it you all are trying to solve?
A lot of sound and fury for a ship class that gets popped 20 + times a month.
- Liang
<NOT white knighting Lian here btw >
@ Harriet:
1) Post with your main you noob.
2) Let's not cite CH anymore where they're using large numbers of SCs/ other caps to kill other SCs, shall we? We're discussing the ability of fleets without SC resources having a chance of killing SCs etc.
@ Liang-
Yes, I'd have to agree and say not receive any RR as well, but the more I think about it, the worse this gets with the 'stupid special rules'. I hate stupid special rules. Maybe banning all SCs and Titans from lowsec is a good idea, or simply make them unable to lock anything while in lowsec so that they can travel through it but not fight.
One way or another there needs to be an elegant solution that makes the gameplay fun while still making sense from an overall gameplay perspective. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.04.27 23:06:00 -
[187]
Originally by: Deja Thoris
All you are really proving to me is its easier to propose poorly thought out changes then to come up with a solid plan to kill one.
Deja-
Just to clarify my position (and not speaking for Liang):
I don't think killing *one* SC in lowsec is an issue. At least not for me personally. That's doable. Very much so. It's trying to complete a kill when there are 4-6 SCs on the field all spider tanking that it gets nearly impossible to do without a *massive* increase in numbers and an almost guaranteed requirement of your own SCs as well. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Liang Nuren
Parsec Flux
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Posted - 2010.04.27 23:09:00 -
[188]
Originally by: Deja Thoris
A ship class was designed to fill just the niche you mentioned, the hic. I've not had trouble getting my hic or those of my friends onto supercarriers whether its through a jump gate, titan portal, even in some cases cloaking the damn thing up all day waiting to pounce. Yes, it requires effort, something I alluded to when I mentioned that these are the biggest and baddest ships in eve and should be harder to catch than the average raven.
I don't think they are more powerful in lowsec, true the methods of holding it down are reduced but then again, they can't hide under cyno jammers. It's give and take. I don't think lack of remote reps is a concern for supercarriers in lowsec either. If they get to the point where they need that rr then chances are they are toast. It would just be an inconvenice to refit em to self rep stupid amounts of armor or alternatively to jump em to 0.0 to get remote repped.
All you are really proving to me is its easier to propose poorly thought out changes then to come up with a solid plan to kill one.
You make it sound like I don't know about HICs or something. I'm a fully trained HIC pilot - hell man pick a HIC. The problem here is the smartest place to *use* motherships is in lowsec, because their power is multiplied by: - Many fewer tackle options - Lack of doomsdays - A political landscape that isn't as ::cough:: homogeneous
I feel fairly confident to say that motherships and titans weren't introduced into Eve to be lowsec gank machines - but to be tools of 0.0 warfare. So how about they go back to doing that and there be some kind of disadvantage for using them in low sec that discourages their use?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Deja Thoris
Invicta. Cry Havoc.
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Posted - 2010.04.27 23:16:00 -
[189]
Originally by: Bellum Eternus
Originally by: Deja Thoris
All you are really proving to me is its easier to propose poorly thought out changes then to come up with a solid plan to kill one.
Deja-
Just to clarify my position (and not speaking for Liang):
I don't think killing *one* SC in lowsec is an issue. At least not for me personally. That's doable. Very much so. It's trying to complete a kill when there are 4-6 SCs on the field all spider tanking that it gets nearly impossible to do without a *massive* increase in numbers and an almost guaranteed requirement of your own SCs as well.
Supercarriers don't spider tank each other. Most fit maximum drone control units and a cloak. 20% extra damage from 4 drone controls. Theres no better way to make sure you don't need rr then to kill off the incoming damage. I agree more than 2 becomes a handful but CCP have set the bar by allowing such proliferation so I don't know what we can do but live within the rules they've set or ask for well considered changes, not knee jerk reactions. Personally I think the damage they put out is too high, it used to be too low. I'm sure theres a golden middle somewhere.
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MADDOGzors
Total Mayhem. Cry Havoc.
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Posted - 2010.04.28 04:17:00 -
[190]
There's always someone that is bigger and kick your ass, get over it. The moment I saw suggestions to remove ewar immunity, not fit rr, and travel only in lowsec is when I realized how ignorant you people are. That's exactly what we need is someone perma-jamming supercaps that can't rr eachother or fight back because they're just traveling through. Why can't you people focus on real issues like reducing lag in big fights, then maybe supercaps won't stumble in your lowsec backyard as much because they're busy enjoying the full utilization of the ship they trained years for and dumped 20+bil into.
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Cappin Walka
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Posted - 2010.04.28 04:40:00 -
[191]
Neuts break spider tanks
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.28 04:49:00 -
[192]
Originally by: Liang Nuren
- Lack of doomsdays
If they allowed DDs in lowsec again would you quit whining?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.28 05:01:00 -
[193]
Originally by: Viper ****zIe
Originally by: Liang Nuren
- Lack of doomsdays
If they allowed DDs in lowsec again would you quit whining?
Tbh since its a single target weapon now I don't understand the logic behind banning it from lowsec. Titan jumps in and one shots that annoying as **** station camping dread/carrier only to realise too late that it was a trap. Everyone logs in and undocks in their cap ships and wtf pwns the titan during the immobile cooldown period. Or the titans backup jumps in and the node crashes. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
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Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.04.28 05:03:00 -
[194]
Originally by: Cappin Walka Neuts break spider tanks
good luck neuting a spider tank. You'll DIAF to it long before you nuet anyone out.
Low sec needs something added to it, not taken away.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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Cappin Walka
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Posted - 2010.04.28 05:06:00 -
[195]
Not sure of the numbers game on this but... If the SC cyno's in , its already lost a lot of its cap If it warped in, it used some cap not sure if its as much as cynoing in though
P.S. Stop making excuses for being bad at pvp You can neut out a SC with correct set ups and ships that are available already in game I have seen it done
Also by keeping its cap low you keep it form cynoing out, though you dont prevent it from warping it still helps
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.28 05:10:00 -
[196]
So why ain't DD, Bombs, Bubbles (all types) allowed in low sec? Before the massive dps and hp boost you had to have some ballz to drop one, now any kid could drop one without any worries (or very little).
I dont think there needs to be some big massive nerf to them, cause the tears would fill to many pools. like someone said before there needs to be a middle ground.
CCP did fix the falcon problem pretty well maybe there is a small and simple way. Ive got no idea myself but iam sure there is an answer out there.
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Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.04.28 05:15:00 -
[197]
Originally by: Cappin Walka
P.S. Stop making excuses for being bad at pvp You can neut out a SC with correct set ups and ships that are available already in game I have seen it done
Not to anyone competent.
RRBS in 2010 have an effective range a lot further than anyone can neut.
Your neut ships = primary, bye!
Unless you are bringing a blob, then well, its blob verses blob.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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ctttttttt
Total Mayhem. Cry Havoc.
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Posted - 2010.04.28 17:56:00 -
[198]
If your paying 20 billion isk for a ship you should be able to roll multiple people with it.
It is diss-hearting to see how many caps are being used as such though.
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Kou Rien
Einherjar Rising
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Posted - 2010.04.28 18:16:00 -
[199]
Edited by: Kou Rien on 28/04/2010 18:18:55
Originally by: Bellum Eternus
Maybe banning all SCs and Titans from lowsec is a good idea, or simply make them unable to lock anything while in lowsec so that they can travel through it but not fight.
No. That just makes Super Carriers and Titans HILARIOUSLY vulnerable while in low sec. There's no reason a ship that expensive and skill intensive should be unable to fight in low sec. This also forces all super cap pilots -not- part of the 0.0 scene to either give up their "endgame" or head into 0.0 against their will. Not receiving RR is again too much, because of the very nature of the super cap buff. Most agree that fitting reps to supercaps is suboptimal, but it seems like Supercaps have become the capitals of old.
You can't simply make them unable to lock in low sec because that seems like a punishment for SC pilots...that invest a lot of time and isk to be able to fly them.
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Mag's
the united Negative Ten.
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Posted - 2010.04.28 18:36:00 -
[200]
What a chuffing joke some of you whiny pirates are ffs.
I don't want low-sec to be made any safer by banning SC, or making them 'lol' unable to lock. (good god man wtf) If anything, I'd like to see the DD back in low-sec too, let have some real omg moments.
SC's have only just been made usable, leave them be and adapt ffs.
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HarrietMiers
Republic Military School
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Posted - 2010.04.28 18:40:00 -
[201]
An awful lot of whining over a non existent problem ITT.
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Misanth
Reaper Industries Cry Havoc.
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Posted - 2010.04.28 18:54:00 -
[202]
* Spending months trading and shooting npcs to buy a mothership hull - 16b * Dedicating over a years skilltraining with +5's plugged (the very least 12x300m + implants) - 4b+ * HG Slaves, Akemon and 5%'s - 4b * Officer, deadspace and faction fittings - xx bils * Re-rigging 3x Trimark II + 20x FB's at Dominion - 1b+ * 9 months POS park + PLEX to keep account active while ship is useless - 4.5b (conservative numbers, it's probably alot more)
Finally getting some kills and fun out of it, to be greeted by whining by random dude X who could've ran but stayed on field to be mowed down like a sheep - priceless
Keep your tears coming please, finally this ship is paying off!  - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Ephemeron
Caldari Provisions
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Posted - 2010.04.28 19:00:00 -
[203]
Originally by: Misanth * Spending months trading and shooting npcs to buy a mothership hull - 16b * Dedicating over a years skilltraining with +5's plugged (the very least 12x300m + implants) - 4b+ * HG Slaves, Akemon and 5%'s - 4b * Officer, deadspace and faction fittings - xx bils * Re-rigging 3x Trimark II + 20x FB's at Dominion - 1b+ * 9 months POS park + PLEX to keep account active while ship is useless - 4.5b (conservative numbers, it's probably alot more)
Finally getting some kills and fun out of it, to be greeted by whining by random dude X who could've ran but stayed on field to be mowed down like a sheep - priceless
Keep your tears coming please, finally this ship is paying off! 
If you are trying to solo it, you are doing it wrong.
This ship isn't for a single user. And any decent alliance can absorb these costs like they are nothing special within 1 month, if not 1 week.
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Misanth
Reaper Industries Cry Havoc.
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Posted - 2010.04.28 19:05:00 -
[204]
Edited by: Misanth on 28/04/2010 19:11:27
Originally by: Ephemeron If you are trying to solo it, you are doing it wrong.
This ship isn't for a single user. And any decent alliance can absorb these costs like they are nothing special within 1 month, if not 1 week.
See the humour in my post. 
I don't drop my mothership alone. And it did sit in a POS for a long time being useless. Now it's not useless, but it's still vulnerable, so I move it around with a proper support fleet.
If whoever wants to kill me, they'll take apropriate measures to counter my support. Just like all PvP, from station games and can flipping in 1.0, to megablobs in 0.0.
Edit; Oh and to respond to your 'alliance/cost'-comment: I did work the isk for mine myself. I don't use my ship alone, no, but rhethoric question would be; what makes a ship 0.0 or megablob only? I am personally not interested in owning space, and I chose a corp/alliance that is of apropriate size for the stuff I want to do. So, chosing to live in highsec but fighting in low-/nullsec should ban me from owning a supercap? Then what would be the endgame ship for non-spaceholding 0.0 alliances? Officer fitted pirate battleships with alt support? (yes, that's a hint).
Rhethoric question 2: what would happen to the political landscape and the ability of poor/young alliances to move to 0.0, if supercaps was only for spaceholding alliances, and the old, fat and rich would have hundreds of them? - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Liang Nuren
Parsec Flux
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Posted - 2010.04.28 19:38:00 -
[205]
Originally by: Misanth Rhethoric question 2: what would happen to the political landscape and the ability of poor/young alliances to move to 0.0, if supercaps was only for spaceholding alliances, and the old, fat and rich would have hundreds of them?
And what happens to those young/small alliances that want to try living out in lowsec - only to be greeted by dozen supercarrier hotdrops on phantasms and 30 man titan bridges every time they undock?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

TheLordofAllandNothing
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2010.04.28 19:52:00 -
[206]
The answer is simple my friends. Remove low sec. Then everyone can enjoy the bubble and bomb(and dd) goodness.
_______________________ Fix rockets in '09 =( |

MADDOGzors
Total Mayhem. Cry Havoc.
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Posted - 2010.04.28 20:04:00 -
[207]
Originally by: Liang Nuren
And what happens to those young/small alliances that want to try living out in lowsec - only to be greeted by dozen supercarrier hotdrops on phantasms and 30 man titan bridges every time they undock?
-Liang
News flash: Life isn't fair and neither is eve stfu already you stupid obama loving socialist ******. Go protest at veterans funerals, get off to the Hugo Chavez poster on the ceiling above your bed, and cry for equality without working for anything yourself like the rest of your kind. You make me sick.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.28 20:33:00 -
[208]
Originally by: MADDOGzors News flash: Life isn't fair and neither is eve stfu already you stupid obama loving socialist ******. Go protest at veterans funerals, get off to the Hugo Chavez poster on the ceiling above your bed, and cry for equality without working for anything yourself like the rest of your kind. You make me sick.
NICE! Man, I totally got burned! Can I assume you're also a huge fan of this "Papers, please" business in Arizona?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.28 20:40:00 -
[209]
Originally by: MADDOGzors News flash: Life isn't fair and neither is eve stfu already you stupid obama loving socialist ******. Go protest at veterans funerals, get off to the Hugo Chavez poster on the ceiling above your bed, and cry for equality without working for anything yourself like the rest of your kind. You make me sick.
Of course, by over-reacting massively to what someone says, you both prove them wrong and make yourself look intelligent. 
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.04.28 20:57:00 -
[210]
I do not believe there is a problem here.
Originally by: MADDOGzors
News flash: Life isn't fair and neither is eve stfu already you stupid obama loving socialist ******. Go protest at veterans funerals, get off to the Hugo Chavez poster on the ceiling above your bed, and cry for equality without working for anything yourself like the rest of your kind. You make me sick.
I would report your post, but I would like to have this nice example of how not to post on forums, stay alive 
Slade
:Signature Temporarily Disabled: |
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HarrietMiers
Republic Military School
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Posted - 2010.04.28 21:32:00 -
[211]
Originally by: Liang Nuren
Originally by: Misanth Rhethoric question 2: what would happen to the political landscape and the ability of poor/young alliances to move to 0.0, if supercaps was only for spaceholding alliances, and the old, fat and rich would have hundreds of them?
And what happens to those young/small alliances that want to try living out in lowsec - only to be greeted by dozen supercarrier hotdrops on phantasms and 30 man titan bridges every time they undock?
-Liang
No offense Liang, but you are truly grasping at straws at this point. What happens to these small alliances? They can man up, make some friends and blow the **** up. They can also move, build their own SC's, or do anything else they please.
Man up or go back to empire.
- Liang
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.28 21:37:00 -
[212]
Originally by: HarrietMiers
No offense Liang, but you are truly grasping at straws at this point. What happens to these small alliances? They can man up, make some friends and blow the **** up. They can also move, build their own SC's, or do anything else they please.
Man up or go back to empire.
- Liang
Unfortunatly as has been shown time and time again that logic does not apply through a series of nerfs.
Nano nerf - MAN UP AND GET YOUR OWN NANO SHIPS - MAKE SOME FRIENDS AND USE RA... oh ccp nerfed them
Doomsday Nerf - LOL MAN UP AND GET YOUR OWN TITANS - MAKE FRIENDS AND USE THE .. oh ccp nerfed them
Privateer Nerf - LOL GET YOURSELF ORGANISED AND COME FIGHT US YOU KNOW WHERE ... oh ccp nerfed them
Same goes with pretty much every nerf. You can yell "man up" all you want but ccp ignore you.
SKUNK (o)
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Liang Nuren
Parsec Flux
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Posted - 2010.04.28 21:40:00 -
[213]
Originally by: HarrietMiers
No offense Liang, but you are truly grasping at straws at this point. What happens to these small alliances? They can man up, make some friends and blow the **** up. They can also move, build their own SC's, or do anything else they please.
Man up or go back to empire.
- Liang
Yes, I am *totally* "grasping at straws" when I have shown that Supercarriers *ARE* more powerful in lowsec than in 0.0. I mother ****ing dare you to justify that.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Hesperius
Parsec Flux
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Posted - 2010.04.28 21:57:00 -
[214]
Edited by: Hesperius on 28/04/2010 22:04:14
Originally by: MADDOGzors News flash: Life isn't fair and neither is eve
Actually Eve is pretty fair compared to life. It is a game, with game design, and game rules.
People can argue all the points they want about who caught what fail fit super carrier where, but people doing stupid things doesn't justify game mechanics not flowing together properly. Low sec is something that is caught in a bind of mechanics when it comes to super carriers. Super carriers by nature (see sov restrictions on construction) were not designed to be low sec toys.
Super carrier pilots in low sec are the ones who are currently being saved by CCP. I'm sure the ones being so vocal here are the ones who's stomach goes into a knot thinking of all the times they would have lost their SC had an interceptor been able to tackle them in low sec.
Oh and also:
Originally by: HarrietMiers Man up or go back to empire.
Low sec is empire.
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HarrietMiers
Republic Military School
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Posted - 2010.04.28 22:07:00 -
[215]
Edited by: HarrietMiers on 28/04/2010 22:15:09
Originally by: Le Skunk
Originally by: HarrietMiers
No offense Liang, but you are truly grasping at straws at this point. What happens to these small alliances? They can man up, make some friends and blow the **** up. They can also move, build their own SC's, or do anything else they please.
Man up or go back to empire.
- Liang
Unfortunatly as has been shown time and time again that logic does not apply through a series of nerfs.
Nano nerf - MAN UP AND GET YOUR OWN NANO SHIPS - MAKE SOME FRIENDS AND USE RA... oh ccp nerfed them
Doomsday Nerf - LOL MAN UP AND GET YOUR OWN TITANS - MAKE FRIENDS AND USE THE .. oh ccp nerfed them
Privateer Nerf - LOL GET YOURSELF ORGANISED AND COME FIGHT US YOU KNOW WHERE ... oh ccp nerfed them
Same goes with pretty much every nerf. You can yell "man up" all you want but ccp ignore you.
SKUNK
Yeah well I miss cavalry ravens and splash damage, but you don't see me whining about it, do you?
Originally by: Liang Nuren
Originally by: HarrietMiers
No offense Liang, but you are truly grasping at straws at this point. What happens to these small alliances? They can man up, make some friends and blow the **** up. They can also move, build their own SC's, or do anything else they please.
Man up or go back to empire.
- Liang
Yes, I am *totally* "grasping at straws" when I have shown that Supercarriers *ARE* more powerful in lowsec than in 0.0. I mother ****ing dare you to justify that.
-Liang
Dude, relax. I'm trying to work with you here, sheesh! 
Originally by: Hesperius Edited by: Hesperius on 28/04/2010 22:04:14
Originally by: MADDOGzors News flash: Life isn't fair and neither is eve
Actually Eve is pretty fair compared to life. It is a game, with game design, and game rules.
I could make an esoteric argument about the laws of physics governing our lives, but why bother? Do I need to put this in big bold flashy letters for the complainers?
MOMS ARE GETTING KILLED ALL THE TIME IN LOW SEC TO THE POINT WHERE THERE ARE RARELY THREADS MADE ABOUT IT ANYMORE.
Originally by: Hesperius
Originally by: HarrietMiers Man up or go back to empire.
Low sec is empire.
Man up or go back to high sec. Happy now?
- Liang - Skunk - Gobbins
Edited for Gobbins.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.28 22:20:00 -
[216]
Originally by: TheLordofAllandNothing The answer is simple my friends. Remove low sec. Then everyone can enjoy the bubble and bomb(and dd) goodness.
And the blobs and napfests and so on, exactly. At least supercapital pilots would be happy they have more 0.0 to operate in, right? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

gpfwestie
Gallente Westie Engineering
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Posted - 2010.04.28 22:33:00 -
[217]
To the OP,
I am (possibly ?) the worst PVP'r in the world but still - some advice
You are in a roaming gang and someone lights a cyno in system,
1) Dock up 2) ....
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Zartrader
|
Posted - 2010.04.28 23:09:00 -
[218]
Edited by: Zartrader on 28/04/2010 23:09:12
Originally by: gpfwestie To the OP,
I am (possibly ?) the worst PVP'r in the world but still - some advice
You are in a roaming gang and someone lights a cyno in system,
1) Dock up 2) ....
Yes exactly. I find a lot of 'unfair' comment in this game and other MMORPG's are usually down to players making a mistake in their decision making earlier on which leads to later problems but refusing to acknowledge it or correct it. The ninja salvage moaners are a prime example of this.
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Ephemeron
Caldari Provisions
|
Posted - 2010.04.28 23:10:00 -
[219]
Originally by: gpfwestie To the OP,
I am (possibly ?) the worst PVP'r in the world but still - some advice
You are in a roaming gang and someone lights a cyno in system,
1) Dock up 2) ....
What if you are in 0.0 and a station is unavailable? Also, do you have advice on when it is safe to undock again?
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Deja Thoris
Invicta. Cry Havoc.
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Posted - 2010.04.28 23:20:00 -
[220]
Originally by: Hesperius Super carriers by nature (see sov restrictions on construction) were not designed to be low sec toys. Super carrier pilots in low sec are the ones who are currently being saved by CCP. I'm sure the ones being so vocal here are the ones who's stomach goes into a knot thinking of all the times they would have lost their SC had an interceptor been able to tackle them in low sec.
I fail to see how a restriction on where you can build it flows through to where you can use it? Thats your interpretation and it's a pretty liberal one at that. By your logic could we infer that they are only allowed to operate in your sov space since it took sov to build them?
Once again (third time in this thread) most super carriers and super capitals operate under cynojammers or with blobs limiting the risk to them somewhat. Now BLAST proved today thats not foolproof but I'd wager supers are more safe operating in 0.0 than lowsec.
Anyway, its clear we disagree and thats fine. It's also clear we have a difference in additude. When titans could dd in lowsec I came up with a plan to bait and kill one. It was cunning and awesome. That very same day they removed lowsec dd's and if I'm honest it probably saved a dude his titan. You and your ilk would have been here crying for CCP to nerf it because its a threat and not an opportunity.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.28 23:33:00 -
[221]
Originally by: Liang Nuren And what happens to those young/small alliances that want to try living out in lowsec - only to be greeted by dozen supercarrier hotdrops on phantasms and 30 man titan bridges every time they undock?
-Liang
They could kill them, just a thought.
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HarrietMiers
Republic Military School
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Posted - 2010.04.28 23:34:00 -
[222]
Originally by: Deja Thoris I'd wager supers are more safe operating in 0.0 than lowsec.
Truth and ya'll know it.
/Thread.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.28 23:47:00 -
[223]
Originally by: HarrietMiers Edited by: HarrietMiers on 28/04/2010 23:41:27
Originally by: Deja Thoris I'd wager supers are more safe operating in 0.0 than lowsec.
Truth and ya'll know it.
/Thread.
- Liang
Edit: Viper what in gods name did you to do Liang to make him so upset and unreasonable about all this? You two used to date or something?
Originally by: Liang Nuren Yes, I am *totally* "grasping at straws" when I have shown that Supercarriers *ARE* more powerful in lowsec than in 0.0. I mother ****ing dare you to justify that.
-Liang
Oh, that's right - neither Deja nor you have an answer to that. 
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Artemis Rose
Sileo In Pacis THE SPACE P0LICE
|
Posted - 2010.04.29 00:26:00 -
[224]
I really don't understand EVE players sometimes.
When you face overwhelming crushing odds, you lose. End of story.
Winning is absolutely everything in PvP, and you will always take the risk of facing overwhelming forces and dying horribly. Either you continue to vicious cycle of crying your eyes out until TQ goes offline forever, or you should play a different game that perfectly balances competing teams for you. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Liang Nuren
Parsec Flux
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Posted - 2010.04.29 00:36:00 -
[225]
Originally by: Artemis Rose I really don't understand EVE players sometimes.
When you face overwhelming crushing odds, you lose. End of story.
Winning is absolutely everything in PvP, and you will always take the risk of facing overwhelming forces and dying horribly. Either you continue to vicious cycle of crying your eyes out until TQ goes offline forever, or you should play a different game that perfectly balances competing teams for you.
Your post doesn't really add anything to the conversation - thank you for the mindless troll. Nobody's crying their eyes out here - I'm not asking for the game to be "fair". I'm asking for motherships to (at the very minimum) not be MORE powerful in low sec as in 0.0.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 00:37:00 -
[226]
Originally by: HarrietMiers Edit: Viper what in gods name did you to do Liang to make him so upset and unreasonable about all this? You two used to date or something?
Didn't go to any of the Portland meets maybe? No idea.
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Fwaatcha
Caldari Einherjar Rising
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Posted - 2010.04.29 01:11:00 -
[227]
Quote: Ed: BTW Deja - you say that there's an attitude difference between you and Hesp and me ... but I disagree. When we got hot dropped by a bunch of caps we decided to come up with a counter... No, what exists is a resource difference... Cry Havoc accomplishes capital/supercap takedowns with a supercap *fleet* and MASSIVE alliance of skilled PVPers. Come on - try to deny that Cry Havoc is a 10 ton titan in a 1 ton pond when it stomps around in low sec. 
lol "MASSIVE" rofl Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Do your homework before making posts like that
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white kight
Galaxy Punks Aeternus.
|
Posted - 2010.04.29 01:30:00 -
[228]
This is possibly the first and maybe the last time I will ever say this but i agree with Viper on this one. SC's aren't hugely overpowered considering what they are. They cost around 20bil (properly fit ofc). Of course some 2 day old noob in an ibis with a disruptor should not be able to hold them down. You guys seem to forget that this is a 20bil ship and not your average run of the mill bs. These are harder to build under new sov mechanics due to no sov 4, and thus you should get "more bang for your buck"
To those who say an SC can't be killed in low sec, as a carrier pilot who nearly lost a carrier trying to save an SC in the past, if the plan is well set up enough then no matter their tank etc, its gonna die. Triage carriers are just as annoying to try to kill as an SC without the right support. Get some friends and stop *****ing.
On a slight side note I am actually a supporter of returning the DD to low sec. Station camping carriers/dreads are a pain in the ass and 1 shotting them is ridding the eve universe of another guy in a virtually unkillable ship when its on station.
Originally by: CCP Greyscale :facepalm:
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2010.04.29 01:38:00 -
[229]
Originally by: Fwaatcha
Quote: Ed: BTW Deja - you say that there's an attitude difference between you and Hesp and me ... but I disagree. When we got hot dropped by a bunch of caps we decided to come up with a counter... No, what exists is a resource difference... Cry Havoc accomplishes capital/supercap takedowns with a supercap *fleet* and MASSIVE alliance of skilled PVPers. Come on - try to deny that Cry Havoc is a 10 ton titan in a 1 ton pond when it stomps around in low sec. 
lol "MASSIVE" rofl Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Do your homework before making posts like that
I think this has more to do with the super carriers dps/hp boost. I would like to see anyone kill one in lowsec with sub capitals, that would be mad.
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Willywant Ortelling
Einherjar Rising
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Posted - 2010.04.29 01:57:00 -
[230]
Originally by: Morgs44
Originally by: Fwaatcha
Quote: Ed: BTW Deja - you say that there's an attitude difference between you and Hesp and me ... but I disagree. When we got hot dropped by a bunch of caps we decided to come up with a counter... No, what exists is a resource difference... Cry Havoc accomplishes capital/supercap takedowns with a supercap *fleet* and MASSIVE alliance of skilled PVPers. Come on - try to deny that Cry Havoc is a 10 ton titan in a 1 ton pond when it stomps around in low sec. 
lol "MASSIVE" rofl Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Do your homework before making posts like that
I think this has more to do with the super carriers dps/hp boost. I would like to see anyone kill one in lowsec with sub capitals, that would be mad.
Change the mechanics so if aggro'd you dont log out in 15 minutes and you would see it.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 02:24:00 -
[231]
Originally by: Fwaatcha lol "MASSIVE" rofl
Compared to any lowsec alliance or coalition? Yeah. MASSIVE.
Quote: Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Looks like a bunch of supercaps killing regular caps to me... http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86083 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86012 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85878 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85877 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85860
Man the list goes on and on and on. And since I've been on the receiving end of Cry Havoc bridges before, I know for fact that you use your titans to bridge all your support in. So what you're really saying when you tell me to troll your killboard is to show how Cry Havoc uses supercaps to gank regular capitals. Hell man, do you guys even kill them any other way now? TBQFH, it doesn't look like it. Maybe that's why you're so scared of losing your I-WIN buttons?
Oh, what about those supercarrier kills?
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85330 - 13 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=52024 - 5 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450 - 2 titans on the mail
...
Really? Do I need to go on? LOL? 
Quote: Do your homework before making posts like that
Yes.... yes ****ing indeed.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Willywant Ortelling
Einherjar Rising
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Posted - 2010.04.29 02:30:00 -
[232]
Isn't your argument that SCs are super safe in low sec etc etc nerf them.
So when you link to CH killboard to us killing SCs in low sec with our own, it somehow illustrates your point?
::confused::
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spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.29 02:37:00 -
[233]
Oh hey look someone is Crying Havoc again!
Well lets be honest someone had to do it.

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mine err
Total Mayhem. Cry Havoc.
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Posted - 2010.04.29 03:03:00 -
[234]
bacon is ****ing delicious.
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 03:16:00 -
[235]
Originally by: Liang Nuren
Originally by: Fwaatcha lol "MASSIVE" rofl
Compared to any lowsec alliance or coalition? Yeah. MASSIVE.
Quote: Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Looks like a bunch of supercaps killing regular caps to me... http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86083 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86012 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85878 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85877 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85860
Man the list goes on and on and on. And since I've been on the receiving end of Cry Havoc bridges before, I know for fact that you use your titans to bridge all your support in. So what you're really saying when you tell me to troll your killboard is to show how Cry Havoc uses supercaps to gank regular capitals. Hell man, do you guys even kill them any other way now? TBQFH, it doesn't look like it. Maybe that's why you're so scared of losing your I-WIN buttons?
Oh, what about those supercarrier kills?
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85330 - 13 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=52024 - 5 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450 - 2 titans on the mail
...
Really? Do I need to go on? LOL? 
Quote: Do your homework before making posts like that
Yes.... yes ****ing indeed.
-Liang
Maybe you should borrow some money from Siigari and buy a clue.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 03:23:00 -
[236]
Edited by: Liang Nuren on 29/04/2010 03:23:41
Originally by: Willywant Ortelling Isn't your argument that SCs are super safe in low sec etc etc nerf them.
So when you link to CH killboard to us killing SCs in low sec with our own, it somehow illustrates your point?
::confused::
Yes, as a matter of fact - it illustrates that while Cry Havoc (you) can do it, they can only do it with support of a massive supercapital fleet of their (your) own. This somehow strikes you as reasonable? This somehow justifies that supercarriers should be literally more powerful in low sec than in 0.0? Are you out of your mind or something??!
-Liang
Ed: Anyone else notice how Cry Havoc is pretty much the only people defending supercarriers in low sec? I guess I can see why when they're busy hot dropping every capital they can find with dozens of supercarriers. Guess they lost what made them special because of the new i-win button.  -- Liang Nuren - Eve Forum ***** Extraordinaire |

Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.04.29 03:25:00 -
[237]
Originally by: Liang Nuren
Originally by: Fwaatcha lol "MASSIVE" rofl
Compared to any lowsec alliance or coalition? Yeah. MASSIVE.
Quote: Troll our KB Our first titan kill was done with BS and below when DD's were AOE Look even further into our history Theres numerous caps killed by BS and below, theres even one carrier we killed with nothing bigger thana cruiser
Looks like a bunch of supercaps killing regular caps to me... http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86083 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=86012 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85878 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85877 http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85860
Man the list goes on and on and on. And since I've been on the receiving end of Cry Havoc bridges before, I know for fact that you use your titans to bridge all your support in. So what you're really saying when you tell me to troll your killboard is to show how Cry Havoc uses supercaps to gank regular capitals. Hell man, do you guys even kill them any other way now? TBQFH, it doesn't look like it. Maybe that's why you're so scared of losing your I-WIN buttons?
Oh, what about those supercarrier kills?
http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85330 - 13 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=52024 - 5 supercarriers on the mail http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450 - 2 titans on the mail
...
Really? Do I need to go on? LOL? 
Quote: Do your homework before making posts like that
Yes.... yes ****ing indeed.
-Liang
The problem mostly lays in the fact that SC's have a crap ton of HP and attacking with a BS fleet usually just ends with the SC self destructing. The people in my alliance are complete kill mail *****s and have decided that making kill mails of selfdestructed SC's is unethical. So therefore when they get to kill a supercarrier they kill it utterly I barely get to play much anymore and I have watched at least 2 SC's self destruct in the past 5 months. So yes cry havoc uses heavy force to get their killmails, that SC would have died or self-destructed without CH usings their SC's anyway and that is a fact.
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HarrietMiers
Republic Military School
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Posted - 2010.04.29 03:42:00 -
[238]
Originally by: Liang Nuren Edited by: Liang Nuren on 29/04/2010 03:23:41
Originally by: Willywant Ortelling Isn't your argument that SCs are super safe in low sec etc etc nerf them.
So when you link to CH killboard to us killing SCs in low sec with our own, it somehow illustrates your point?
::confused::
Yes, as a matter of fact - it illustrates that while Cry Havoc (you) can do it, they can only do it with support of a massive supercapital fleet of their (your) own. This somehow strikes you as reasonable? This somehow justifies that supercarriers should be literally more powerful in low sec than in 0.0? Are you out of your mind or something??!
-Liang
Ed: Anyone else notice how Cry Havoc is pretty much the only people defending supercarriers in low sec? I guess I can see why when they're busy hot dropping every capital they can find with dozens of supercarriers. Guess they lost what made them special because of the new i-win button. 
Why are you so mad?
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Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.04.29 05:30:00 -
[239]
Low sec is dying "BECAUSE OF LOCAL".
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2010.04.29 06:56:00 -
[240]
Originally by: Liang Nuren
Ed: Anyone else notice how Cry Havoc is pretty much the only people defending supercarriers in low sec?
Unfortunately someone linked the thread on the alliance board and it confused people into thinking they were a better representative for alliance opinion than Deja.
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spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.29 07:05:00 -
[241]
Guilty this thread was so funny i had to share 
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Misanth
Reaper Industries Cry Havoc.
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Posted - 2010.04.29 07:21:00 -
[242]
Edited by: Misanth on 29/04/2010 07:24:50
Originally by: Tellenta The problem mostly lays in the fact that SC's have a crap ton of HP and attacking with a BS fleet usually just ends with the SC self destructing. The people in my alliance are complete kill mail *****s and have decided that making kill mails of selfdestructed SC's is unethical. So therefore when they get to kill a supercarrier they kill it utterly I barely get to play much anymore and I have watched at least 2 SC's self destruct in the past 5 months. So yes cry havoc uses heavy force to get their killmails, that SC would have died or self-destructed without CH usings their SC's anyway and that is a fact.
Afaik self-destructing will create a kill/lossmail in the next expansion. But your point is valid. I've been on at least two Nyx kills recently where we purely used subcaps, and not a major blob (rather around 40ish), where the pilot selfdestruct and we get no mail.
That's one reason one of Liangs links has two titans on it btw, that Hel logged off and titans was brought in to make sure it died before timer went up.
I guess the fail there has to be shared between CCP and players mentality. CCP let selfdestruct happen without mail for many years, while players gave more credit to killmails than the kill itself. As mentioned, that should sort itself soon with the introduction of SD-mails.
Gotta say I love how you call CH a big alliance tho Liang. Personally I feel it's perfectly sized for what it do. I've been fighting with/against both NC and the SC through the years, one thing I've done is sit in 1250man NC-fleets in my Carrier under cynojammers. To me CH is medium size and perfectly suited for what it does. I guess, some low sec dudes are smaller, maybe they should hang around in 0.4 and I stay in 0.1? 
But yeah, this is my personal perspective. I'm just not sure how this is any different from 10 guys sitting at a lowsec gate safe, with eyes on the other side, ganking lone players going through. *shrugs*
The funny part with this whole thread is, years ago, when HIC's were introduced, I was very negative about it saying people would lose skill. Instead of learning to bump/neut, they'd just hit their f1-IWIN and get real crap at this game. Guessing I was right, we'd probably been better off without HICs. 
Originally by: Mistress Suffering
Originally by: Liang Nuren
Ed: Anyone else notice how Cry Havoc is pretty much the only people defending supercarriers in low sec?
Unfortunately someone linked the thread on the alliance board and it confused people into thinking they were a better representative for alliance opinion than Deja.
Yeah I saw it yesterday in alliance chat. It's quite an entertaining read tho, but I guess we're going nowhere atm so I'll take my leave.
See you babes in space, much love.  XXX - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 07:23:00 -
[243]
Originally by: Mistress Suffering
Originally by: Liang Nuren
Ed: Anyone else notice how Cry Havoc is pretty much the only people defending supercarriers in low sec?
Unfortunately someone linked the thread on the alliance board and it confused people into thinking they were a better representative for alliance opinion than Deja.
This is my dramawhinge thread get out 
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Psytropic
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Posted - 2010.04.29 08:54:00 -
[244]
another "I can't have one so I'm going to cry about it" nerf thread.
Make some isk, and get your own Supercarrier or gtfo noob.
Ohh I'm sorry, so new players in frigates should be able to kill carriers??
Ohh wait that was done already....
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Jack Sparroxx
Reaper Industries Cry Havoc.
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Posted - 2010.04.29 09:23:00 -
[245]
Edited by: Jack Sparroxx on 29/04/2010 09:36:07 Edited by: Jack Sparroxx on 29/04/2010 09:23:34 This is a open forum, so every one can express their viewpoint and so they should. Just be civil about it. But that said, my viewpoints is that of my own and not of CH, and should be taken as such.
SC's are in my opinion not overpowered, they are just about as spot on as they can be. Even if CCP did nerf the DPS output of the SC, it would change NOTHING at all. Every capital we have taken on in low sec would have died in ball of fire with or without SC's(and we have taking out tons of hostile caps without the use of capitals). They would just have lived a for few more seconds, that's all..
Before the buff to the SC's we killed caps using 20-30 carriers, now we use 20-25carries and 5 SC's, or what ever amount of caps we may have available at the time. Or if is some one was playing station docking games with a carrier/dread that's unkillable with sub caps, then we would just jump in a bunch a high dps dreads to dispatch the said station hugger. So in effect nothing have changed at all, just happens to be so that you get your butt spanked but a bigger and more shiny toy then you have yourself. Live with it and adapt, or die doing you old station hugging routine.
Besides if you are just a bit smart about it. though it will require a bit of work on your part, avoiding getting hot dropped by a bunch of evil SC's(or normal caps for that matter) is about as easy as it can get. But I'll let that be up to your imagination on how that is done. No need to make it easy for you But if you insist on being lazy and lax when undocking your pricey toy, then we will do our best to make you pay for it.
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.29 10:10:00 -
[246]
Originally by: Willywant Ortelling Isn't your argument that SCs are super safe in low sec etc etc nerf them.
So when you link to CH killboard to us killing SCs in low sec with our own, it somehow illustrates your point?
::confused::
SUPERCAPITALS ARNT OVEPOWERD STUPID!!!
JUST USE SUPERCAPITALS TO KILL THEM!!!
(o)
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Dr Fighter
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Posted - 2010.04.29 10:11:00 -
[247]
yeah dropping moms left right and center is becoming tiresome in low sec, its near impossible to have a low number carrier supported battle whichout some ramdon allience with nothing to do with either of the sides fighting - and wipe out all the carriers and leave.
opertunistic ganks, the problem is that somtimes a super carrier is needed to kill a station hugging carrier but you cant have that without the 5 man SC teams waiting for their cyno baiters to find somthing.
we all know they are ment to be awsome at bashing caps and its nice to see them being used, but this dropping on everyone and anyone is total overkill.
can we haz titan DD in low sec again plz, since we have fighter bombers i dont see why i titan shouldnt get to use its 0.0 defence/offence in the same way
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Le Skunk
Low Sec Liberators
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Posted - 2010.04.29 10:54:00 -
[248]
Originally by: Dr Fighter yeah dropping moms left right and center is becoming tiresome in low sec, its near impossible to have a low number carrier supported battle whichout some ramdon allience with nothing to do with either of the sides fighting - and wipe out all the carriers and leave.
opertunistic ganks, the problem is that somtimes a super carrier is needed to kill a station hugging carrier but you cant have that without the 5 man SC teams waiting for their cyno baiters to find somthing.
we all know they are ment to be awsome at bashing caps and its nice to see them being used, but this dropping on everyone and anyone is total overkill.
can we haz titan DD in low sec again plz, since we have fighter bombers i dont see why i titan shouldnt get to use its 0.0 defence/offence in the same way
Great sentiments but as discussed above, it appears with the HP boost a lone titan DD wont cut it against a mom.
It will however cut it against your carrier in low sec, when the bored/0.0 terrified titan drops in which will be insta popped
So the problem is compounded.
SKUNK
(o)
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Gandar Kimokanen
Reikoku IT Alliance
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Posted - 2010.04.29 12:25:00 -
[249]
http://vestkant.eve-kill.net/?a=kill_detail&kll_id=5825001
expencive hotdrops are best hotdrops 
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Sellmewarez
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Posted - 2010.04.29 12:35:00 -
[250]
Confirming IT is so terrible that they need to hotdrop a brutix with 2 SCs to win a fight these days 
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.29 12:39:00 -
[251]
Originally by: Sellmewarez Confirming IT is so terrible that they need to hotdrop a brutix with 2 SCs to win a fight these days 
Hey, the guy had Heavy Ion Blasters fitted. Heavy! When you see that, you know playing-around-time is over! ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Sellmewarez
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Posted - 2010.04.29 13:00:00 -
[252]
Edited by: Sellmewarez on 29/04/2010 13:00:48 Oh Heavy Ion Blasters!
This changes everything.
In that case sir i applaud you in taking swift and decisive action against a force that would have surely reaped havoc among the good citizens of new eden.
You only had one right choice to make and by god, you made it 
o7o7o7
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.29 14:27:00 -
[253]
Ahh but thats 0.0 so its ok 
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Furb Killer
Gallente
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Posted - 2010.04.29 14:36:00 -
[254]
Yes and lets make 0.3 and 0.4 space no caps at all, since we were planning random restrictions.
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Kelly O'Connor
Shade. Cry Havoc.
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Posted - 2010.04.29 15:33:00 -
[255]
Originally by: Nomad Storm Answers from the SC pilots remind me of the nano nerf for some reason.
Hai Nomad o/
K :)
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 16:24:00 -
[256]
Originally by: Misanth
Yeah I saw it yesterday in alliance chat. It's quite an entertaining read tho, but I guess we're going nowhere atm so I'll take my leave.
It couldn't possibly be going nowhere because it is utterly impossible to justify supercarriers being more powerful in low sec than in 0.0, could it?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.29 17:34:00 -
[257]
Originally by: Dr Fighter
can we haz titan DD in low sec again plz, since we have fighter bombers i dont see why i titan shouldnt get to use its 0.0 defence/offence in the same way
I fully support this idea. Because unlike all you we will find the stupid titan pilot who decides to use it in low sec. Then we would step up set the trap and wait for him to take the bait. What we wouldn't do is run to the forums and start Crying Havoc that titans can DD in low sec and how unfair and boo hoo hoo all that jazz.
There was a comment about smaller entities unable to cope with said SC hotdropping. I has an idea for them ... How about these small entities get together and form bigger entities then they can cope. If they don't then they have chosen their playstyle of being a small corp/alliance and hot drops will happen.
Another thing with nerfing the damage of SC's is an ok idea but in reality if your on a station agressing we are going to kill you no matter what be it with 1 SC or due to the "Balancing nerf" of SC damage then with 3-4 SC and ofcourse dreads cuz i like to km *****. So its really only going to change 1 thing and thats the number of SC's on your km. Which i think is an awesome idea because all these solo SC's would have to find a partner and then that 2 SC's to kill And once again i would try to kill them not run to the forums Crying Havoc and say omg SC's to powerful still NERF THEEEEM!
Carpe diem ppl Seize the day every time a SC hotdrops you its a shot at getting your first SC kill. And getting your first SC kill is fun. 
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 17:43:00 -
[258]
Originally by: spiked amarr Carpe diem ppl Seize the day every time a SC hotdrops you its a shot at getting your first SC kill. And getting your first SC kill is fun. 
Yes, Cry Havoc isn't a sov holding alliance and isn't forced to massively overwhelmingly use their own extremely large supercap+capital fleet in clever ways to kill a super cap in low sec. Yes, Cry Havoc is a low sec alliance just like all the people they're trying to preach to!
Again, I mother ****ing dare you to justify supercarriers being more powerful in low sec than in 0.0
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.29 17:54:00 -
[259]
Originally by: Liang Nuren Again, I mother ****ing dare you to justify supercarriers being more powerful in low sec than in 0.0
-Liang
I would argue that whilst the physical stats don't change for a low sec sc the fact that there is no low sec titan dd counter to them makes them seem moar powerful because they are so hard to quickly kill without multiple dd blasts or access to a large readily available subcap force.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
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Hesperius
Parsec Flux
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Posted - 2010.04.29 17:56:00 -
[260]
Originally by: Deja Thoris I fail to see how a restriction on where you can build it flows through to where you can use it?
No, now you are taking what I said out of context. Let me see if I can do a better job at getting my point across:
SC are fine being allowed in low sec empire space. The concept of them and design of them was 100% based around null sec and major alliances (again see construction restrictions). SC mechanics in low sec were a complete afterthought. Being that they are designed for major alliance warfare, bringing them into low sec is forcing low sec players into game play that many low sec players were attempting to avoid.
In short, the more super carriers that show up in low sec, the more it forces low sec to behave like null sec - which removes a variety of game play styles in Eve. I believe that removing the ewar immunity super capitals have in low sec would dampen that effect greatly.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 18:00:00 -
[261]
Edited by: Liang Nuren on 29/04/2010 18:01:54 Here, let me try to answer for you. Deja can feel free to correct me if I'm wrong:
The reason that Cry Havoc is against nerfing supercarriers in lowsec is two fold: - First, you guys use supercarriers to burn down every capital you see undock in low sec. It would require fractionally more effort to kill these carriers... but they would still die as a rule. You're a big alliance with enough cap pilots that it *would* happen. - Second, Supercarriers are more powerful in low sec - by virtue of the fractious political landscape, lack of outright counters, and lack of tackle options. And because of this, they are used recklessly... they're a great reckless and vulnerable beast. Really - what prey would better attract a hunter?
-Liang
Ed: I'm really sad that I'm making my name **** with an alliance that I truly like and respect. However, you cannot justify extremely poor game design decisions because a single alliance enjoys hunting hard to get targets. -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux
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Posted - 2010.04.29 18:06:00 -
[262]
Originally by: Zeba I would argue that whilst the physical stats don't change for a low sec sc the fact that there is no low sec titan dd counter to them makes them seem moar powerful because they are so hard to quickly kill without multiple dd blasts or access to a large readily available subcap force.
This is a concept called "relative power". Supercarriers gain power compared to everything else in low sec, for a variety of reasons that I've covered repeatedly. And the thing about it is that you don't mean a large capital force... you mean a large supercapital force. Even according to Cry Havoc. This is not a reasonable requirement for low sec alliances. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Asruv'ynn
|
Posted - 2010.04.29 20:47:00 -
[263]
Been following this thread for awhile and fairly interesting from both sides, but for what has been proposed thus far, I would have to be in favor of the capital pilots. I most definitely agree that the biggest contributor to the supercapital's 'advantage' in lowsec is the lack of tackle. Also could argue that the corporations and alliances that mainly operate in lowsec are far too weak to take on capital fleets which I could also agree with.
However limiting the ability of the ship or discouraging it from being flown in any security space is the wrong answer. What about those pilots who played all this time and spent seemingly endless amounts of ISK to obtain and fly one of those monstrosities? It certainly didn't come to them overnight and already punishing them for it as well as future capital pilots isn't fair. Why should players be punished for operating in lowsec? Sorry to say, but those capital pilots are operating well within the rules of the game and aren't at fault.
Excluding the possibility of a major alliance that can fleet ridiculous amounts of capitals at once, let's assume there are corporations and alliances that operate within the confines of lowsec and either have or will obtain capitals (obviously including supers as this thread is mainly about such). Making the ships weaker in their area of operation is unmistakingly unfair to them since other players with the same ships are already at an advantage and for the same price and training. I've seen my share of capitals in lowsec as my alliance operates in all areas of space, so denying the possibility of groups obtaining these ships is ignorant. The easiest way to manage enemy capitals? Either fight them or run from them. It's not like it will take you a whole lot of time to figure out whether you can destroy it on-site or not. If you can't beat it on-site, get more friends, or if not at all, simply run away.
The only real complaint I have seen in this thread is not the use of capitals in lowsec, but rather that large alliances are flaunting them out of their usual area of operation. That isn't a problem in game mechanics or balance; quite simply a social problem. If you don't like the actions of your close neighbors and can't deal with it, perhaps it's time to find another area of space to fly in.
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Ephemeron
Caldari Provisions
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Posted - 2010.04.29 20:51:00 -
[264]
Low sec would benefit if there was a short range cyno jammer module that people could use. That way bored supercap pilots would not have such easy time hot dropping small gang targets.
So if hot drops could be forced out of tackle range and require at least 2 people for successful drop, low sec people would have more opportunity to run away. They still wouldn't be able to kill supercaps without massive blobbage, but at least they wouldn't be easy pickings either
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 21:03:00 -
[265]
Originally by: Asruv'ynn ...I most definitely agree that the biggest contributor to the supercapital's 'advantage' in lowsec is the lack of tackle....
The only real complaint I have seen in this thread is not the use of capitals in lowsec, but rather that large alliances are flaunting them out of their usual area of operation. That isn't a problem in game mechanics or balance; quite simply a social problem. If you don't like the actions of your close neighbors and can't deal with it, perhaps it's time to find another area of space to fly in.
May I tl;dr your post as: - Yes, supercarriers are more powerful in low sec than in 0.0, and this incentivizes their use there - Yes, no native low sec alliance can reasonably deal with a single supercap, let alone the massive supercap drops that 0.0 alliances are throwing at solo phantasms - No, this isn't a problem because you can forego the small gang PVP lifestyle of low sec and join the 5000 man blobs of 0.0 or do highsec empire griefing.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.04.29 21:15:00 -
[266]
While I have a lot of respect for CH, I'd agree there is some sort of issue with SC's in lowsec.
"Call cry havoc to get rid of your problem" isn't really a viable solution to a game mechanic issue. One that's inspiring a lot of hate in very active threads.
While I belive CH does it right 99% of the time in PVP, it's also created this snowball effect of they get to do pretty much whatever they want. Simply because thier reputation brings in tons of cap/super cap pilots, so there's a monopoly on lowsec firepower.
This kind of pairs in tandem with the cyno thing...being able to instantly make a single ship appear that 20+ people aren't equipped to handle that ruins everything in an engagement, with no viable counter to it in sight, is one of the main reasons supercaps are used so liberally.
Perhaps it's not the lowsec issue, but the issue of cyno "insta-drops, within 5k of your cyno from 10+ light year away in 10 seconds or your money back?"
Towards the OP...we haven't had many of our lowsec roams hotdropped in the last few months...I'm curious who you're picking fights with that it happens semi-regularly? Is it random every time when it happens, or what? Generally you get a bead on someone if they do it routinely, and that's where most cap pilots get killed--in thier routines. \o |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 21:34:00 -
[267]
Originally by: Liang Nuren
Originally by: Asruv'ynn ...I most definitely agree that the biggest contributor to the supercapital's 'advantage' in lowsec is the lack of tackle....
The only real complaint I have seen in this thread is not the use of capitals in lowsec, but rather that large alliances are flaunting them out of their usual area of operation. That isn't a problem in game mechanics or balance; quite simply a social problem. If you don't like the actions of your close neighbors and can't deal with it, perhaps it's time to find another area of space to fly in.
May I tl;dr your post as: - Yes, supercarriers are more powerful in low sec than in 0.0, and this incentivizes their use there - Yes, no native low sec alliance can reasonably deal with a single supercap, let alone the massive supercap drops that 0.0 alliances are throwing at solo phantasms - No, this isn't a problem because you can forego the small gang PVP lifestyle of low sec and join the 5000 man blobs of 0.0 or do highsec empire griefing.
-Liang
I'm still not sure how you think a phantasm is going to die to a mothership drop unless it is overwhelmingly ******ed.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 21:43:00 -
[268]
Originally by: Viper ****zIe I'm still not sure how you think a phantasm is going to die to a mothership drop unless it is overwhelmingly ******ed.
I'm not sure how you think this justifies supercarriers being more powerful in low sec than in 0.0
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.29 21:57:00 -
[269]
Originally by: Liang Nuren
Originally by: Viper ****zIe I'm still not sure how you think a phantasm is going to die to a mothership drop unless it is overwhelmingly ******ed.
I'm not sure how you think this justifies supercarriers being more powerful in low sec than in 0.0
-Liang
I'm not sure why you're literally dumb as hell
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 22:03:00 -
[270]
Originally by: Viper ****zIe I'm not sure why you're literally dumb as hell
Ok I'm dumb as hell. Please justify, using small words that I can understand, why it is acceptable for supercarriers to be more powerful in low sec than in 0.0.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
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Asruv'ynn
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Posted - 2010.04.29 22:03:00 -
[271]
Edited by: Asruv''ynn on 29/04/2010 22:13:40
Originally by: Liang Nuren
Originally by: Viper ****zIe I'm still not sure how you think a phantasm is going to die to a mothership drop unless it is overwhelmingly ******ed.
I'm not sure how you think this justifies supercarriers being more powerful in low sec than in 0.0
-Liang
Liang, you're so obsessed with trying to get people to admit that supercarriers are somehow overpowered because of a tackling difficulty, you're overlooking the ship itself. It's a supercarrier for christ sakes.. This isn't some meer battleship or battlecruiser. They're supposed to be powerful and require fleets for support. Ok, so you happen to have someone cyno a supercarrier on you from a huge nullsec alliance and you expect what? Either you have the power to kill it or you don't (again, it does help read my first post) and you act accordingly. You don't however, sit there and think about it and then come onto the forums and complain about it. If this was natural selection, your species wouldn't last too long. Again, as from my post, lowsec alliances are more than capable of obtaining capitals, let alone supercapitals. It's just a matter of you obsessively complaining about large nullsec alliances that come into lowsec and flex their muscles a bit because they can. In a previous post, you mentioned some incentive they have to use them more in lowsec, but really I'm not seeing that at all.
They're powerful, we all get it. Just bring a fleet next time or fly somewhere else. This is obviously happening from only a few select groups, and not everywhere as you've been crying about.
Edit: I figured I would put in your earlier response here as well.
Quote: May I tl;dr your post as: - Yes, supercarriers are more powerful in low sec than in 0.0, and this incentivizes their use there - Yes, no native low sec alliance can reasonably deal with a single supercap, let alone the massive supercap drops that 0.0 alliances are throwing at solo phantasms - No, this isn't a problem because you can forego the small gang PVP lifestyle of low sec and join the 5000 man blobs of 0.0 or do highsec empire griefing.
The only thing lowsec alliances can't deal with are the ridiculous capital fleets that you could witness in nullsec. The difference is really the number of capitals that will be fielded as there are more of them located deeper in space. It only becomes a problem when there are excess amount of them being fielded in the area and since when are lowsec alliances unable to protect themselves with capitals, since I've no doubt seen them fielding them before... Also to your situation again, you're complaining about large nullsec alliances fielding several capitals for kicks and also irresponsibly when all you had to do was just simply run away and do whatever you were doing there. Apparently you didn't read my original post because it was so 'inconveniently long'.
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spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.29 22:35:00 -
[272]
I think liangs idea is to make 20 billion, (or more depending on the fittings) should be able to be tackled by everything from a 10m inty to a 60m BS.
Vs.
The OP meeting new friends getting a plan together with said new friends and setting traps for said SC hot droppers. FYI HIC's the ship that tackles SC's NOW don't forget them.
This post just makes you guys seem like lil *****es. Quit whining and make **** happen. CH does you can to
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Maxine Fresco
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Posted - 2010.04.29 22:36:00 -
[273]
Originally by: Liang Nuren ...snip Yes, Cry Havoc isn't a sov holding alliance ... snip
-Liang
Good sir, have you perchance looked at verites influace map lately? I would direct your attention to the top left quarter of the map
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tornpain
Markovian Analytics ISK Six
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Posted - 2010.04.29 23:07:00 -
[274]
See Liang, I disagree completely with you. Coming from an isking alliance that occasionally runs jump freighters in lowsec, we always have to look out for entities like Pandemic Legion, Cry Havoc, or Rooks and Kings. The answer is always the same: scout, scout, scout. If you're dumb, you die. It doesn't matter what kind of ship you are in, whether a carrier aggressing on a station, or a phantasm ratting in a belt. If you are stupid with your ship, you deserve to lose it.
Rewarding people for their stupidity by nerfing supercapitals in lowsec just seems like the lazy, inappropriate thing to do. How about you stop complaining about these groups dropping you, and instead think about what you could do differently. Maybe you can batphone some even bigger alliances; half this game is who you know, and all of EVE wants to kill supercapitals. Maybe you can not be stupid and actually calculate your risks when you siege POS with dreads or aggress your carriers on a station. Maybe you can learn about the tactics that groups like CH, PL, and RK use, like where they base from and where they are likely to be gathering for ops, to better scout these groups. Running to the forums and complaining seems childish when you can actually do something about it, like kill one.
Good scouting and smart play have made PL, CH, RK, etc. successful entities in lowsec. Maybe it's time you do the same. Darwin's theories are no less true in EVE. Don't expect CCP to bail you out. Supercapitals in lowsec are a valid game mechanic; perhaps damage on fighter bombers should be nerfed slightly, but in no way should any other mechanic be changed. In the end, the onus is on you to play smarter.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 23:08:00 -
[275]
Originally by: Maxine Fresco
Originally by: Liang Nuren ...snip Yes, Cry Havoc isn't a sov holding alliance ... snip
-Liang
Good sir, have you perchance looked at verites influace map lately? I would direct your attention to the top left quarter of the map
Yes, I was aware of this when I posted that comment. The rest of the comment is equally untrue. ;-)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Avalloc
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.29 23:09:00 -
[276]
I plan to have a proposal drawn up for CCP to take a look at Super Carrier balance. Especially the ability to incap a POS using fighter bombers.
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 23:22:00 -
[277]
Originally by: Asruv'ynn It's a supercarrier for christ sakes..
Yeah, I get it. It's a 20 billion ISK ship, and I'm saying that maybe it should not be more powerful in low sec than in 0.0. Yikes! I mean, cripes! Someone might have to actually use those supercarriers for the 0.0 tools they were supposed to be! HOLY SMOKES! May I also remind you that it's a 20 billion ISK toy, paid for by alliance moon gold in almost all situations?
Quote: In a previous post, you mentioned some incentive they have to use them more in lowsec, but really I'm not seeing that at all.
Then you aren't paying attention and haven't really read the thread. Supercarriers are more powerful in low sec than in 0.0 because their natural counters do not exist or do not work. Therefore there is a natural incentive to use them in a place where they are harder to counter.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux
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Posted - 2010.04.29 23:28:00 -
[278]
Originally by: spiked amarr I think liangs idea is to make 20 billion, (or more depending on the fittings) should be able to be tackled by everything from a 10m inty to a 60m BS.
First, you drastically mischaracterize me. I'm not asking to make supercarriers instakills in low sec. I'm asking for them to not be more powerful in low sec than in 0.0. I'm asking for the low sec life style - small gangs and such - to not be obliterated because of supercapital proliferation and the monster NAPfest of 0.0 preventing them from having a use there. Also, feel free to specify any changes that you feel would make supercarriers less than or equal to their 0.0 power while in low sec.
Let me repeat myself:
Originally by: Liang Nuren Ok I'm dumb as hell. Please justify, using small words that I can understand, why it is acceptable for supercarriers to be more powerful in low sec than in 0.0.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Alessia Suvayarin
Invicta. Cry Havoc.
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Posted - 2010.04.29 23:37:00 -
[279]
Originally by: Liang Nuren
Originally by: Viper ****zIe I'm not sure why you're literally dumb as hell
Ok I'm dumb as hell. Please justify, using small words that I can understand, why it is acceptable for supercarriers to be more powerful in low sec than in 0.0.
-Liang
Because 20 out of 24 supercarriers CH has killed died in low-sec and you can probably add another 4 or 5 to that number who never were documented because they self-destructed. This would indicate to me that they are in fact anything but "more powerful" which is a very vague term by the way.
Also, as you pointed out before they are not directly more powerful but the environment is, in general, less powerful. That has nothing to do with what the ship can do or can't do. It makes the ship neither more powerful nor less powerful.
You link the fact that there is only one way to tackle them in low-sec to the assumption that they are more powerful which is, in my opinion, a false assumption. Even if you allow a frig to hold down a SC that won't make them "less powerful". The groups who can't deal with them now can have 15 frig points on a SC and still won't be able to kill it. There are simply less people who are capable of dealing with them in low-sec than there are in 0.0. So, people say they are more powerful in low-sec because there are no Titan DDs, less methods of tackling, generally smaller groups of people and thus lowering the risk for them on paper when theory crafting.
The reality, though, seems to show that they die a lot more often in low-sec or at least in very similar amounts because the few people in low-sec who can deal with them are specializing in killing them and are actively looking for them, while SCs in 0.0 mostly die randomly in massive fleet engagements.
A cyno-jammed system actually means that even though you have 4 methods of tackling it instead of just 1 your chance to apply the needed damage to destroy it is almost non-existent with current game mechanics. Following that thought this would lead us to the assumption that the scale for power of SCs goes like cyno-jammed 0.0 > low-sec > non-cyno-jammed 0.0.
Oh and for the philosophical people: Defensive abilities are really nothing you want to connect to the ability of projecting power on somebody.
I do agree that their damage output is too high at the moment, though
So long o/
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Liang Nuren
Parsec Flux
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Posted - 2010.04.29 23:41:00 -
[280]
Originally by: tornpain If you are stupid with your ship, you deserve to lose it.
I don't see how we disagree so far. You make it sound like I'm not wanting to lose my carrier or something. If cry havoc drops a supercarrier on my carrier, I'll be kinda ****ed but I'm not going to run to the forums *****ing about having lost it to a supercarrier. In fact, after this thread I'd probably laugh a little since I fully expect them to be gunning for it. Glad it doesn't see combat use. 
Quote: Rewarding people for their stupidity by nerfing supercapitals in lowsec just seems like the lazy, inappropriate thing to do. How about you stop complaining about these groups dropping you
Stop. I'm not complaining that they're being dropped on me. I'm complaining (wait for it) THAT THEY ARE MORE POWERFUL IN LOW SEC THAN IN 0.0. I mother ****ing dare you to justify supercarriers being more powerful in low sec than in 0.0.
Quote: Supercapitals in lowsec are a valid game mechanic
Hmmm... I can see them being valid game mechanics AS LONG AS THEY ARE NOT MORE POWERFUL IN LOW SEC THAN IN 0.0.
Quote: In the end, the onus is on you to play smarter.
Your "play smarter" is really "call Cry Havoc and put a cyno on your Broadsword". That is the *ONLY* answer anyone in low sec has to a supercarrier. And it's a good answer tbh... they are good at this and they'll leverage a bunch of titans and a dozen or more supercarriers to make sure that the supercarrier dies. If you're blind ****ing lucky, they won't pop and pod every one of your pilots since standings weren't set up fast enough. Because its oh so mother ****ing easy to get standings set up between massive groups of players at the drop of a hat when someone has a god damn supercarrier tackled.
Your "play smarter" seems to forget that there are mother ****ing tons of ways to make sure a supercarrier stays tackled in 0.0... but it isn't so in low sec. Focused point HICs and that's mother ****ing *it*. Learn what the ****ing problem is ok?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
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Liang Nuren
Parsec Flux
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Posted - 2010.04.30 00:03:00 -
[281]
Originally by: Alessia Suvayarin Because 20 out of 24 supercarriers CH has killed died in low-sec and you can probably add another 4 or 5 to that number who never were documented because they self-destructed. This would indicate to me that they are in fact anything but "more powerful" which is a very vague term by the way.
Supercarriers. Looks like "Patch notes for Dominion 1.1, released Thursday 21 January 2010". Ok, let's troll the cry havoc killboard since 2010-01-21...
Lowsec, 2010-04-18 - http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=85330, 13 supercarriers Lowsec, 2010-03-05 - http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=52024, 5 supercarriers 0.0, 2010-02-03 - http://killboard.cryhavoc-eve.net/?a=kill_detail&kll_id=47450, 2 titans
I would appreciate links to the remaining 21 supercarrier killmails - especially those that are done without leveraging your extremely large supercap fleet or titan bridges.
Quote: Also, as you pointed out before they are not directly more powerful but the environment is, in general, less powerful. That has nothing to do with what the ship can do or can't do. It makes the ship neither more powerful nor less powerful.
I appreciate you are trying to get to the meat of the issue here. However, power is pretty much always a relative term. It is inarguable that supercarriers are relative to everything else more powerful in low sec than in 0.0.
Quote: You link the fact that there is only one way to tackle them in low-sec to the assumption that they are more powerful which is, in my opinion, a false assumption. Even if you allow a frig to hold down a SC that won't make them "less powerful".
Yes, it really would. It would make them more risky to use and provide a natural incentive not to use them in low sec since they might just be tackled. It seems better to decrease their defense than to eliminate their teeth - though of course I'd probably be fine with either solution.
Quote: So, people say they are more powerful in low-sec because there are no Titan DDs, less methods of tackling, generally smaller groups of people and thus lowering the risk for them on paper when theory crafting. ... The reality, though, seems to show that they die a lot more often in low-sec or at least in very similar amounts because the few people in low-sec who can deal with them are specializing in killing them and are actively looking for them, while SCs in 0.0 mostly die randomly in massive fleet engagements.
One might even argue that people are brash with them in low sec, because they know that they're harder to counter there.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Lubomir Penev
interimo
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Posted - 2010.04.30 00:03:00 -
[282]
Originally by: Liang Nuren
Again, I mother ****ing dare you to justify supercarriers being more powerful in low sec than in 0.0
You got a seizure and forgot all about cynojammers? -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Artemis Rose
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.04.30 00:06:00 -
[283]
Originally by: Liang Nuren AS LONG AS THEY ARE NOT MORE POWERFUL IN LOW SEC THAN IN 0.0.
Make all supercapitals bubble immune then. Fix't your complaint 
Makes more sense than "I DIED TO A HOTDROP RAGE NARF THEM OMFG"
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Liang Nuren
Parsec Flux
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Posted - 2010.04.30 00:10:00 -
[284]
Originally by: Artemis Rose
Make all supercapitals bubble immune then. Fix't your complaint 
Makes more sense than "I DIED TO A HOTDROP RAGE NARF THEM OMFG"
Let me be clear here: I didn't die to a supercaph hot drop.
Furthermore, yes, boosting them in 0.0 is also an option. Making them immune to titan dooms days and bubbles in 0.0 would also work.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Asruv'ynn
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Posted - 2010.04.30 01:26:00 -
[285]
Originally by: Liang Nuren
Then you aren't paying attention and haven't really read the thread. Supercarriers are more powerful in low sec than in 0.0 because their natural counters do not exist or do not work. Therefore there is a natural incentive to use them in a place where they are harder to counter.
-Liang
I should have clarified that. I meant I understand your reasoning, but I don't see that as the case in-game. Undoubtedly, that does give them a natural incentive to abuse lowsec, but frankly I don't see that happening. Most of them aren't irresponsible with their capitals and keep them for fleets in nullsec; or are owned and operated by lowsec alliances. I also find it funnny that you keep conveniently nit-pick little parts of posts than actually looking at the big picture.
If this was an actual balance issue, CCP would do something about it, however since it is not, it will remain a social problem in regards to whom you choose as your neighbors.
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Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.04.30 01:32:00 -
[286]
Originally by: Asruv'ynn
Originally by: Liang Nuren
Then you aren't paying attention and haven't really read the thread. Supercarriers are more powerful in low sec than in 0.0 because their natural counters do not exist or do not work. Therefore there is a natural incentive to use them in a place where they are harder to counter.
-Liang
I should have clarified that. I meant I understand your reasoning, but I don't see that as the case in-game. Undoubtedly, that does give them a natural incentive to abuse lowsec, but frankly I don't see that happening. Most of them aren't irresponsible with their capitals and keep them for fleets in nullsec; or are owned and operated by lowsec alliances. I also find it funnny that you keep conveniently nit-pick little parts of posts than actually looking at the big picture.
If this was an actual balance issue, CCP would do something about it, however since it is not, it will remain a social problem in regards to whom you choose as your neighbors.
I find it amusing that you think CCP is 'on the ball' in terms of balance problems. In terms of you not seeing this happen, many, many other people do. I don't particularly mind it tbh (mostly because I'm not stupid enough to get tackled by a freaking capital), but I do believe that they're a bit overpowered in low sec simply because of the fewer options available to tie one down. I like the thought of removing the ability to receive RR in low sec, or perhaps removing the infini-sensor strength in low and allowing them to be target jammed like a normal carrier. ________
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spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.30 01:37:00 -
[287]
Originally by: Liang Nuren
Originally by: spiked amarr I think liangs idea is to make 20 billion, (or more depending on the fittings) should be able to be tackled by everything from a 10m inty to a 60m BS.
First, you drastically mischaracterize me. I'm not asking to make supercarriers instakills in low sec. I'm asking for them to not be more powerful in low sec than in 0.0. I'm asking for the low sec life style - small gangs and such - to not be obliterated because of supercapital proliferation and the monster NAPfest of 0.0 preventing them from having a use there. Also, feel free to specify any changes that you feel would make supercarriers less than or equal to their 0.0 power while in low sec.
Let me repeat myself:
Originally by: Liang Nuren Ok I'm dumb as hell. Please justify, using small words that I can understand, why it is acceptable for supercarriers to be more powerful in low sec than in 0.0.
-Liang
I did propose a counter its called taking action. Its called getting together to kill a SC hot dropper. Instead of Crying Havoc on the forums and begging CCP to help you when all you got to do is band together grow some balls and fight back.
Liang your clearly insane with the whole Titans DD wont hit SC's. I mean come on really?
I have been in a SC's hot drop a few times. Most were on an agressing carrier playing docking games. Or a mission running BS, a T2 BS, a Faction BS, or in a cap fight such as blowing up another SC. Never have i been in a hot drop when we used a SC on a HAC gang. Or a BC gang. Which is what the OP and you are crying havoc about it destroying low sec PvP. I call Bull****.
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Zyleina Kzorvern
Coronene Inc.
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Posted - 2010.04.30 01:48:00 -
[288]
The idea that supercarriers are more powerful in low sec than 0.0 is not really correct. Yes, there are more methods in 0.0 to hold them down, but the hictor is by far and away the most efficient method. Everything else really isn't close. Normal dictors die way too easily these days, and anchored bubbles take a while to setup. As already mentioned, it is far safer to use a supercarrier in a cyno jammed system than any low sec system. Even if you can tackle or bubble one, you can't bring in enough dps to kill it in time.
This isn't about supercarriers being too powerful, sounds more like complaining after getting ganked by a much stronger gang. Because it doesn't really matter what the other side brings. They can drop 2 supercarriers, 20 normal carriers, or bridge in 100 RR BS. The result would have been all the same. By your logic, in addition to nerfing supercarriers, we should also nerf carriers, remove cynos, removed the jump bridge ability from titans, and limit the number of pilots your opposition can bring in. Only then, can you get a "fair" fight. So long as there are no limits to what or how many you can bring into a fight, you will always get ganked by overwhelming force, with or without supercarriers on the field.
Most fights in eve are won before the first shot is even fired. PVP in this game isn't just about what you do when a fight starts, it's also everything you do before the engagement. A smart PVPer isn't just someone who knows how to fit their ships, he or she also needs to know when to fight and when to run. What separates the great FCs from the average ones isn't their target calling ability, it is their ability to plan well ahead for fights and knowing when to jump in and when to hold back.
Supercarriers are hard to kill, but isn't that what eve is all about? Certain things in this game require more organization and numbers to achieve than others. You can't take down a large POS with just a few cruisers, be it high sec, low sec, or 0.0. You need to bring a large fleet to reinforce it the first time, then an even larger fleet if you want to kill it when it comes out of reinforce. You need to have friends, and you need to organize and plan ahead. That's what gives accomplishments in eve meaning and worth doing.
By your logic, because you can't bring dreads into high sec, control towers should either have the HP reduced or not allowed in high sec. Because if you can't easily kill them in high sec, that gives older players who put them up first a huge advantage and ruins the game play of industrialists in empire who are new players since they will never have the chance to take one of these down and put up their own. I don't think anyone in their right mind would support such a thing.
Eve isn't a solo game. You need friends, organization, and planning to get stuff done. Before hictors were introduced, supercapitals were overpowered because there were no counters in low sec. That's not the case anymore. Saying that you can't do it because you don't have the resources is no excuse. Eve is not meant to be fair. There will always be someone with more SP, more isk, and more resources than you.
If you need more people, go recruit. Need more firepower? Go make some isk and buy whatever you need. Groups like PL, CH, and R&K got to where they are because they put in the effort to get there. If they put in the effort, they should be allowed to enjoy the rewards. And to the people who say that it was easy to get those large cap fleets because of moon minerals, it's not. Because if it was, why didn't you get it too?
You made a choice to be a small pvp corp in low sec. That means you can and will get ganked by groups larger and more powerful than you if you're not careful. You can always run, but if you make the choice to stay and fight, then you have to be willing to deal with the outcome, whatever it may be. Whether supercarriers get nerfed isn't going to change that one bit.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.04.30 01:53:00 -
[289]
Originally by: Liang Nuren I mother ****ing dare you to justify supercarriers being more powerful in low sec than in 0.0.
Because lowsec is more profitable in regards to risk/reward. It's a well known fact. Idiot. 
Otherwise pretty much agree with you that SCs need to lose their EW immunity in lowsec. If lowsec doesn't get ALL the tools to stop the SC, then the SC shouldn't have all of it's abilities in lowsec. Fair is fair.
SC hotdrops are still gonna smash gatecamps regardless of EW immunity, cuz after all they always work with a support fleet. I know, posters in this thread said so. If the idea is that SCs should be able to hotdrop w/o support and still have virtual immunity then your sense on balance may be somewhat skewed.
Taxman IX: Risky Venture
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Zyleina Kzorvern
Coronene Inc.
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Posted - 2010.04.30 02:01:00 -
[290]
Originally by: Liang Nuren
Then you aren't paying attention and haven't really read the thread. Supercarriers are more powerful in low sec than in 0.0 because their natural counters do not exist or do not work. Therefore there is a natural incentive to use them in a place where they are harder to counter.
I guess this is your central argument. But think about this: doesn't that make every ship more powerful in low sec than 0.0? You can't use bubbles in low sec. That means you have less ways to tackle and kill something. So just like the supercarrier that can always run because you can't bubble it, the same will apply to every other ship in this game.
You realize that a lot of people use high grade pirate implants in low sec for that very reason right? Because you can't kill their pod even if you kill their ship when bubbles are not allowed. Would you support the idea of having the bonus from slave sets removed when the pilot jumps into low sec or empire? After all, if you can use those without any risk, isn't that breaking the game and giving an unfair advantage to someone?
Low sec has it's benefits. It also has it's drawbacks. Learn to use whatever you have to your advantage and stop complaining when someone else kills you because you made the mistake of fighting when you should have just ran.
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Alessia Suvayarin
Invicta. Cry Havoc.
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Posted - 2010.04.30 03:04:00 -
[291]
@ Liang
Well, yes, the others weren't technically SCs but Motherships. The fact that people like PL, Dystopia, RK or CH use large cap fleets is not because you can't kill them in subcaps but because you want the killmail. A single SC would die to a good BS/HIC/Logi group of say 30-40 people every single time...if it wouldn't disappear after 15 minutes. If you want to take down SCs without capitals or supercapitals you need to ask CCP to alter the log-off mechanics. What good is it to give people dozens of different ways to tackle a SC when only a fair few groups have the damage potential to actually force him to die instead of being dependent on him saying "Ok, kill me, i won't SD or log, even if it takes you 45 minutes to do so"
Titan bridges are used to get people who dont have caps on the killmail or to cyno the HICs right on top of the target, either because you can since your target is in range of your bridge or because you have to circumvent scouts in a pipe/surrounding systems. The days where you could kill a SC/MS or Ttian with subcaps are, apart from some exceptions that will always happen, pretty much over and that is simply a matter of EHP and log-off mechanics. And lets be honest...even if you could who wouldn't use his own cap fleet to vaporize him faster than any supcap fleet ever could.
There is generally two types of SCs, lone guys and guys with backup. The guys with backup are usually smart, only use them when they have an out of jail card ready and drop them very rarely on anything else but something that requires a lot of damage in a short period of time or promises nice loot. They have alliance orders to be careful or lets say reasonable and usually get the needed know-how from talking to and with capable people on a daily basis. These guys will always be near untouchable for anyone who isn't willing to build a group with its own similar power potential.
Then there are people who are on their own. Some of them are very smart and have a game understanding far beyond of what one might expect. Those people are rare, though. Augustus Richter was smart. It took a long time until he finally died and god knows we tried hard. Those people don't stay alive because there is a lack of ships/methods for other people to tackle them with or because there is more damage potential in 0.0 than there is in low-sec, but because they have a high situational awareness and a in-depth understanding of tactics, game mechanics and, as funny as it may sound, the art of war. If you tackle a guy like that with 10 frigs or cruisers and he is not a good sport about it then he will just log and that is where the story ends. The Gallente FW guy who lost his Hel recently was utterly careless and accordingly died within 3 days. Those are, for the most part, the people you use as example for people being brash. They are not acting like that because low-sec is less risky, though, but because they THINK they know low-sec is less risky while actually having little to no idea at all what risk actually means for a SC. If you imply that they die more often or in similar amounts in low-sec as they do in 0.0 because people come there with their SCs because they "know it is inarguable" that it is harder to die there then why are they dying? They assume there is less people who can or are willing to do it and that is true. What they forget is that the SC hunters in low-sec are just waiting for them to make that mistake. In 0.0 nobody really gives a beep about a SC somewhere in a cyno-jammed system because you can only hope to kill them once they leave their space. In low-sec you are a constant target.
Whoever knows what he is doing would not be too scared about tackling frigs and keep using his SC. The people who would stop because of it are the people who die anyways at some point and who could even be killed by a corp with 50 members or even less if those corps would only dare to go for it instead of playing victim so easily.
So long o/
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2010.04.30 03:28:00 -
[292]
As the title of this thread says its about the effect of sc on low sec pvp.
Yes we did lose a carrier to a ch sc hotdrop and its not why iam complaining (maybe i should have waited a month) its more the fact that its happen on more and more occasions and mostly on small gang of bc/cruzs.
So why is this effecting pvp in low sec? We see a couple of CH members in local, let go pew pew them...oh wait they'll drop a sc We see a small gang of CH members in local, let go pew pew them...oh wait they drop sc's We see a large gang of CH members in local, let go pew pew them...oh wait they'll drop a 15 sc's
now you say just counter them, ok lets see who's got multiply sc's humm not anyone really close guess well have to fine a 0.0 alliance and blue them and hope they are on, ready and close enough next time they do.
So now all the low sec alliance have to go out and find there own 0.0 alliance with enough super capitals to do a counter if needed each time they go on a roam. Now you go on your roam, oh cant engage them they'll drop sc, oh cant engage them they drop sc and our sc support isnt active, is it starting to sound a little familiar kinda like 0.0 right.
This is low sec it should be different than 0.0 CCP have placed thing in low sec to make it different such as no DD, Bubbles or Bombs. And the problem with sc has only occur with the changes made to them in the recant patch (dont see to many sc pilots complain about how ccp gave me to much dps and hp) its about balance and keeping the different lvls of sec space different in its game play.
Hi Sec - Safest, Here i can mine and mission run with relative peace and quiet Low Sec - Aww lots of pirate and gangs roaming about, better have a scout or not mine in a belts here Null Sec - Bubbles, Blobs, ends nothingness...aww juicy rat.
I think ppl can cry about there i win button all day, but i would like to hear some more ideas on what could help.
One good idea ive heard is the small cyno jammer, maybe like a high slot on a HIC and have say a 100k aoe that way they can still drop one but it'll have to warp to the fight or be out side effect use range. Also other ideas ive read are the ew factor, get enough and you might jam/damp it. I am sure there is a way to make them balanced without nerfing the crap out of them.
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spiked amarr
Invicta. Cry Havoc.
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Posted - 2010.04.30 03:56:00 -
[293]
Its balanced. You just don't have the means to kill one because your lazy. and this is what is separating us from you.
You say you don't want to do it because it sounds like 0.0 and its not its low sec.
We say lets do it lets get that stupid SC pilot. lets Blue who we need to blue get who we need in gang and lets hop to it.
Face a challenge don't try to run to the forums Crying Havoc.
I would also like to see proof of SC's dropping on BC/Cruiser gangs and killing more then 1 Cruiser.
Your a pirate. Start acting like 1. 
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Viper ShizzIe
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.30 04:44:00 -
[294]
Originally by: Liang Nuren Furthermore, yes, boosting them in 0.0 is also an option. Making them immune to titan dooms days and bubbles in 0.0 would also work.
-Liang
Yeah, if they were immune to bubbles and DDs in 0.0 they wouldn't need to be changed in lowsec because they wouldn't be more powerful.
Good call.
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Cappin Walka
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Posted - 2010.04.30 05:08:00 -
[295]
Edited by: Cappin Walka on 30/04/2010 05:08:25 Supercaps , especially motherships, are not more powerful in lo sec then anywhere else End of story , Nothing more to see here, please move this thread to where it belongs
http://www.eveonline.com/ingameboard.asp?a=channel&channelID=3523
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Typherian
Minmatar Legio Invicta Apotheosis of Virtue
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Posted - 2010.04.30 05:11:00 -
[296]
To start off. Yes I am a supercarrier pilot. No I do not hot drop people in lowsec nor do I plan on it. Honestly I don't think they should be nerfed. They are a valid part of of the game. This game in many ways revolves around darwinism. Adapt or be exterminated. Your small gangs cannot take on every target. The lack of bubbles in lowsec helps your chances of surviving. If you see a cyno warp the hell out. If people that are already tackled get popped well that sucks but most of you survived. And if you were all tackled then you pretty much fail anyway and would most likely have died with or without the SC showing up. And if the same people keep hot dropping you then for heaven's sake just go somewhere else! Whining and crying about it just shows you either A) lack the ability to adapt (So you will get exterminated) B) lack the brainpower to adapt (So you will get exterminated) C) lack the drive to succeed at what you do (So you will get exterminated) D) All of the above (Extermination already in progress
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Karlemgne
Tides Of War
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Posted - 2010.04.30 05:27:00 -
[297]
I'll say what I said many moons ago when we had the MoM in low-sec problem, before HICs. Super capitals should NOT be allowed in low-sec, in the same way capitals are not allowed in high-sec. It solves this problem of super-cap dominance hot-drop tastic risk-free pvp in low-sec while being easily justifiable for RP reasons. Empires do not allow super-caps in their space period, because they view private owned super-caps in any empire as a direct challenge to their sovereignty.
Done. I'll take free game time for life for working out that design problem for you, CCP. Thanks.
My sig don't fracking work. |

Plave Okice
Krazny Oktyabr Revolyutsiya
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Posted - 2010.05.01 07:55:00 -
[298]
Originally by: Liang Nuren
Furthermore, yes, boosting them in 0.0 is also an option. Making them immune to titan dooms days and bubbles in 0.0 would also work.
Sure, might as well just make them unlockable right?
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CBBOMBERMAN
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Posted - 2010.07.20 19:13:00 -
[299]
I dont get it? how exactly do u tackle a SC in low sec since ecm or bubble dont work?
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Obsidian Hawk
RONA Legion
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Posted - 2010.07.20 19:15:00 -
[300]
Originally by: CBBOMBERMAN I dont get it? how exactly do u tackle a SC in low sec since ecm or bubble dont work?
Necro troll detected. But if it is an honest question, look up hictors.
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Eternum Praetorian
Method In Khaos
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Posted - 2010.07.20 19:29:00 -
[301]
Perhaps a supercarrier's ability to deal DPS should be useless VS something as small as a HAC?
Problem solved, 0.0 carbears keep their empire like immunity, low sec roamers get what they want, and there was a part three to this but it slipped out of my brain while i was typing.
It may have had something to do with Audrey bitoni . . . that name and hot dropping supercarriers seem to connect in my brain for some reason.
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Frozean
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Posted - 2010.07.21 04:51:00 -
[302]
All you have to do to counter a 20b ship is to bring 10b isk worth of battleships/battlecruisers and 10b worth of hictors. no problem
If you dont bring at least this much, then dont even talk about counters.
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Ascendic
Brotherhood of Suicidal Priests R.A.G.E
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Posted - 2010.07.21 05:19:00 -
[303]
Originally by: Liang Nuren
Originally by: Viper ****zIe So you can't solo a capital in your battleship or gank it with 10?
Damn son, that sure is gamebreaking.
You get a gold star for consistently misinterpreting everything anyone says!
-Liang
And you get a platinum star for being a complete DIP SH!T. Do everyone a favour and recycle your useless cry baby toon and gtfo of here.
wtb: Someone with an IQ higher than 5 to have decent conversation with. Then again, THEY would realize you are an idiot as well and there would not be a discussion.
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OT Smithers
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Posted - 2010.07.21 05:20:00 -
[304]
Just to be clear... the same guys who thought it was hillarious to grief miners during Hulkagedon and who believe it perfectly acceptable to to use T2 and T3 cruisers against T1 frigates, they think that THIS is unfair?
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Jared D'Uroth
Minmatar Universal Peace Operation
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Posted - 2010.07.21 07:22:00 -
[305]
I think Liang has a somewhat valid point that low-sec, where small gang warfare should thrive, is more vulnerable to SC drops.
Don't think they need a nerf though. ===
Quote: I think the point [of t3] was that your foes would never know how you were fit, adding the element of surprise. Like, surprise!!! I decided to go with EHP and DPS.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.07.21 07:38:00 -
[306]
BS heavy PvP outfits complain about carrier drops. Carrier outfits complain about SC drops.
The problem here isn't SC drops specifically, but cynos. Nobody wants to bring out BS fleet because they'll get dropped, nobody wants to drop just a couple caps for support because they'll get SC dropped. Make carriers harder to mobilize, and SC's even harder than carriers to mobilize, problem solved. But don't hold your breath, it'll be another 18 months before this post is even read.
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FoxtrotOff
League of Respect Deep Space Engineering
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Posted - 2010.07.21 09:53:00 -
[307]
As much as i dont want to join in on a suspected troll, i have to agree.
I was in a roam with a few friends the other day (2 legions, 1 sleip and 1 cane), we were in a dead end system which wasnt the best idea but it was nice sites and rats.
Anyway, up pops the cyno.. and we had 2 carriers, 1 super carrier and a dread appear in system and thats all we could see on dscan.
We got out without any huge issues and weather they were passing by or what i dont know, but we didnt stick around to find out =-)
It was a 0.1 system so maybe the used it more as a jumping point into null but it certainly made my sphincter tighten up ___________________________________________ Just let me find something big and then ill kill you with it |

Saelie
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Posted - 2010.07.21 10:59:00 -
[308]
Posting in a three-month-old necrothread.
Might as well throw my opinion out there while I'm here.
Supercarriers in low-sec are overpowered by my standard definition, which is this: 'If something is only countered by itself, it is overpowered.' It held true for the nano-nerf, it held true for the ECM nerf, it holds true here - Since CH stated repeatedly that you more or less need supercarriers to kill supercarriers, then they fit my definition of overpowered. Ultimately though, I think the problem is more that if someone drops a lone SC on you, you might be able to hold it down with a HIC or two but you won't have the DPS to kill it before it kills the HICs or caps them out. A properly-supported SC with carrier logistics, or a group of SCs, requires more resources than the bulk of low-sec entities can field.
That said, yes, more supercarriers are dying in low-sec. Why is that? Simple - As time goes on and alliances get richer, as resources accumulate, as more players train up for them, there are more of them floating around. Because there are more of them around, more of them will be destroyed since they're more available as targets. However, I've only seen one SC kill in the last few months that did not have multiple other SCs on it (And it was in 0.0).
How do I think it should be fixed? I don't know. I don't fight in low-sec, I don't live in low-sec, I have little experience with low-sec, I'm not qualified to say. Nor does the problem really even affect me. But there's my opinion for what it's worth.
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Wacktopia
Dark Side Of The Womb Focused Intentions
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Posted - 2010.07.21 11:47:00 -
[309]
This thread makes me think two things
1) Let's bait a SC and make some sucker lose 30bil or whatever they cost.
2) "Cyno-Jammers" or something in lowsec as a cyno countermeasure is needed - EVE is all about countermeasures. There simply is no counter measure at present - note that "bring your own cyno drop" is not a counter measure.
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FlameGlow
Rebellion Alliance
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Posted - 2010.07.21 11:58:00 -
[310]
you can kill a SC fairly quick with 4-5 dreads 
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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Doddy
The Executives IT Alliance
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Posted - 2010.07.21 12:23:00 -
[311]
Originally by: Liang Nuren
Here, let's see if I can spell this out clearly: - Supercarriers are a supercap - There are four counters to a supercap in 0.0 - There are megablobs and massive napfests in 0.0 - There is exactly one counter to a supercap in low sec. - Supercarriers are fully functional in low sec
There are not 4 counters (if by counter you mean can tackle??) to supercaps in 0.0, there are 2 - dictor bubbles and focussed hic scripts, the second of which can be used in low sec. Anchored bubbles are not really an effective counter, you would have to either anchor and online the bubbles mid combat or convince the SC pilot to jump into them. Hic bubbles only have warp strength of -1. There can be megablobs and napfests in low sec too. The dictors are not really that relevant, in 0.0 if you are going to attack supercaps you take hics, dictors die too fast, and the bubbles are easily removed by smartbombs if not correctly placed.
Basically you are complaining that you cant use a dictor, which is not the optimal SC tackler in the first place, against supercarriers in low sec.
The effective counter to Supercarriers is focussed script HICs + dreads (or other supercarriers), all of which are fully functional in low-sec. The lack of dictors might make the initial tackle harder but as the SC is the one attacking you that probably wont be an issue.
As has already been pointed out SCs aren't exactly renowned for chasing down and tackling targets either so its not like you can't get away from them.
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Furb Killer
Gallente
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Posted - 2010.07.21 13:02:00 -
[312]
Edited by: Furb Killer on 21/07/2010 13:01:57
Originally by: FoxtrotOff As much as i dont want to join in on a suspected troll, i have to agree.
I was in a roam with a few friends the other day (2 legions, 1 sleip and 1 cane), we were in a dead end system which wasnt the best idea but it was nice sites and rats.
Anyway, up pops the cyno.. and we had 2 carriers, 1 super carrier and a dread appear in system and thats all we could see on dscan.
We got out without any huge issues and weather they were passing by or what i dont know, but we didnt stick around to find out =-)
It was a 0.1 system so maybe the used it more as a jumping point into null but it certainly made my sphincter tighten up
So you are complaining about caps in low sec because this one time someone cynod in a couple of caps to a system you were also in and proceeded to completely ignore you. The horror, this will be dealt with, etc etc.
Hint: It is pretty unlikely they drop a dread on BCs/cruisers, carriers/super carrier sure, but not a dread.
This seems mainly to me complaining that others got bigger toys.
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Verrenici
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Posted - 2010.07.21 14:39:00 -
[313]
Originally by: Doddy so its not like you can't get away from them.
We've arrived at a point where 'just run away' is a valid argument against nerfing something.
Sad.
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BrundleMeth
Caldari Temporal Mechanics
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Posted - 2010.07.21 15:52:00 -
[314]
Originally by: Lord Helghast 4 SC + 4 C on a solodrake is just ****ing histerical, i wudnt mind loosing a ship that way it wud be epic lol
Yeah I'd like to see it too. Hopefully I could do some real damage too in my frigate...
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Professor Tarantula
Hedion University
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Posted - 2010.07.21 16:13:00 -
[315]
Within this thread exists everything that's truly wrong with the game.
My deepest sympathies. Prof. Tarantula, Esq. |

Hesperius
Parsec Flux War.Pigs.
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Posted - 2010.07.21 19:08:00 -
[316]
This ol thread eh. Since I last posted on this topic, I have seen a huge increase of SC activity in low sec.
Honestly it wouldn't be so bad if the scripted HIC could have logistics run on it. It is far too easy for a prepared and competent and calm SC pilot to just nute any HIC's on the field (or even better just kill them) and leave at their own convenience. For how many of them are now in low sec, not very many are dieing, that should speak for itself.
Still I think there should be some middle ground between where the BS is king (high sec) and where super capitals should be king (null sec) for capitals to be king. That is just my opinion.
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OT Smithers
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Posted - 2010.07.21 21:03:00 -
[317]
For veterans used to facing only two kinds of enemies: 1) hillariously outclassed new players, and 2) other veterans in relatively comparable ships, this situation is probably shocking as hell. For newer players this is how the game is. Every ship they face presents an impossible challenge. No amount of planning or personal skill will allow them to win, the game is coded that way.
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Barakkus
Hyasyoda Investments
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Posted - 2010.07.21 21:08:00 -
[318]
Originally by: OT Smithers For veterans used to facing only two kinds of enemies: 1) hillariously outclassed new players, and 2) other veterans in relatively comparable ships, this situation is probably shocking as hell. For newer players this is how the game is. Every ship they face presents an impossible challenge. No amount of planning or personal skill will allow them to win, the game is coded that way.
Every ship presents an impossible challenge to me and I'm not new, just look at my battle clinic record 
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Veneth
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Posted - 2010.07.21 22:12:00 -
[319]
Edited by: Veneth on 21/07/2010 22:13:22 Edited by: Veneth on 21/07/2010 22:12:52 I like all these people saying "but SC's cost 20bil it shouldn't be taken out by smaller ships"
yeah.. I remember this same exact argument when they buffed Frigs years and years ago and people started loosing battleships to them.. "but it's a 100 mil battleship! it shouldn't be killed by a few 100k frigates!"
those arguments didn't hold up to well back than and personally I don't think they'll hold up to well now as SCs and caps in general get more and more plentiful..
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.21 22:45:00 -
[320]
Hey leave supercaps alone I'm almost done training for my supercap and I want to have the overpowered wtfpwnbbq enormous pythonic monument of awesomeness that all the other supercap kids play with. I'll epic rage about how you're nerfing my overpowered play style if you try to take away my untackleable overpowered toy! RAGE! Anyone that has a supercap should have the *RIGHT* to be much safer in lowsec than in 0.0, and also have the *RIGHT* to be wtfbbq overpowered. Supercarriers should instantly and safely defang deathstars, and its your God Given Right to have dozens of triage carriers on standby to support your "solo PVP" antics.
This is "By Design". And it will not change for at least 2 years. Get the **** over it.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
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Wetu
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Posted - 2010.07.21 23:26:00 -
[321]
i want a cyno free low sec paradice, not joking,.
how bout make some systems in lowsec perma cyno jammed :D a cluster of systems would be nice,. allot of FUN fights
if thats too much,. id like to see cyno jammers in lowsec |

XIRUSPHERE
Gallente THE DISC
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Posted - 2010.07.22 00:00:00 -
[322]
The thing about super carriers in low-sec is they really only get lost if you are asking for it. Examples of this would be using a super carrier as a PVE platform which is just suicide but hey it happens, or when a player becomes flush with ISK and believes a SC is a solopwnmobile. I personally had a taste of the latter when a visitor to my old haunt decided to drop a solo nyx on people. I believe it took under 48 hours for him to be freed of his burden by CH.
As they are now, SC are pretty much a tool of terror in lowsec, they enable small groups of wealthy players to grief most any common entity. That seems to be the end of the utility though, personally I haven't heard of engagements where multiple SC go toe to toe with multiple SC in lowsec where competent pilots are on both sides. They are used to make the field as biased as possible in their favor and escape rapidly if the tide turns.
As far as behavior and mechanics go you have two choices, set a trap with a nap fest classed blob and hope you can take down the 2-15 SC that get dropped. Or learn the names of cyno alts, the habits of the SC droppers and fly stuff that can get away. The only thing you can do is adapt, don't expect people in a game like eve not to use the most unbalanced options they have available.
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Ascendic
Brotherhood of Suicidal Priests R.A.G.E
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Posted - 2010.07.22 04:19:00 -
[323]
Originally by: Liang Nuren Hey leave supercaps alone I'm almost done training for my supercap and I want to have the overpowered wtfpwnbbq enormous pythonic monument of awesomeness that all the other supercap kids play with. I'll epic rage about how you're nerfing my overpowered play style if you try to take away my untackleable overpowered toy! RAGE! Anyone that has a supercap should have the *RIGHT* to be much safer in lowsec than in 0.0, and also have the *RIGHT* to be wtfbbq overpowered. Supercarriers should instantly and safely defang deathstars, and its your God Given Right to have dozens of triage carriers on standby to support your "solo PVP" antics.
This is "By Design". And it will not change for at least 2 years. Get the **** over it.
-Liang
Clearly my first post and the 10000 others did not get it through your head that you are a ****ing idiot.
Let me explain more CLEARLY for you.
The lack of bubbles in low sec AFFECTS ALL SHIPS. Not just supercaps you ****. IE. The play field is ****ing level.
Otherwise your little pirate gangs would have drag bubbles all over the god damn place and people would be crying to have them nerfed just like you are now. The fact that bubbles are not available makes all ships "STRONGER" in low sec than 0.0 according to your logic. So why not nerf every ship then you ******? That is the only way to make it fair....owait but then your little QQ so you can tackle a supercap with 20 guys will not matter anymore.
If you want to level the field then allow bubbles in low sec. Watch what happens. Now the SC's will drop in with a horde of dictors and stop your little ***gy gang from getting away at all. Now you not only cant tackle it because you are dead, but you could not even get away if you wanted to.
Uh oh what now? I know! Time for more QQ.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.07.22 04:41:00 -
[324]
Said it before and I'll say it again: change cyno mechanics.
Currently it goes:
Ship pops cyno -> Capships can cyno instantly to that cyno until it goes down, no limit on the amount of ships that can jump to the same cyno.
I want it to go:
Ship pops cyno -> Timer starts, length dependent on skills -> Once timer is up, capships can jump to that cyno, cynoship can drop the field at any time after the timer has elapsed. Liquid Ozone is consumed PER SHIP that jumps to the cyno, amount reduced by skills.
Bingo; no more super-easy capfleet movements, no more super-easy hotdrops. Better make sure your cyno baitship can survive your intended victims for long enough now. If you want to jump a ship into a hostile system now, you gotta work for it.
Putting the 'irate' into 'Pirate' |

Sig Sour
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Posted - 2010.07.22 05:27:00 -
[325]
Originally by: Ascendic ... ****ing idiot... you ****... is ****ing level.. you ******? ...little ***gy gang...Time for more QQ.
u mad? Seems like you are so mad you cant put a proper argument together. Looking good.
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Mag's
the united Negative Ten.
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Posted - 2010.07.22 06:15:00 -
[326]
Originally by: Liang Nuren .... untackleable ..... -Liang
Sarcasm aside, one word.... Hictors. 
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.07.22 17:24:00 -
[327]
OP is absolutely and entirely correct, I for one have never been able to successfully PvP since Cry Havoc was formed. ----- Andreus Ixiris CEO, Mixed Metaphor
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.22 17:57:00 -
[328]
Originally by: Ascendic Clearly my first post and the 10000 others did not get it through your head that you are a ****ing idiot.
NOU!
Quote: Let me explain more CLEARLY for you.
NOU!
Quote: The lack of bubbles in low sec AFFECTS ALL SHIPS. Not just supercaps you ****. IE. The play field is ****ing level.
Let me explain this in little words so a small brain like yours can understand this.
Ways to tackle a Carrier: T1 Frigate, T2 Frigate, T1 Destroyer, T2 Destroyer, T1 Cruiser, T2 Cruiser, T3 Cruiser, T1 Battlecruiser, T2 Battlecruiser, T1 Battleship, T2 Battleship, Carrier, Dread, Supercarrier, Titan, Warp Disrupt Probe, Focused HIC, HIC Bubble, Anchorable Bubble
Ways to tackle a Supercap in 0.0: Focused HIC, HIC Bubble, Anchorable Bubble, Warp Disrupt Probe Ways to tackle a Supercap in Lowsec: Focused HIC
And just for the super stupid here: A supercarrier in low sec not only eliminates 75% of the ways to tackle it, it also is now in an environment which actively discourages the use of said form of tackle. Also please note that a Carrier loses 3 of 19 ways to be tackled. Yep, its all balanced m8.
Quote: The fact that bubbles are not available makes all ships "STRONGER" in low sec than 0.0 according to your logic.
Seems like HICs and Dictors are specifically weaker in low sec. Also seems like blasters are potentially weaker in low sec (!!!) because in 0.0 its easier to shape the battlefield and guarantee starting positions. But ultimately what you're looking at is the difference between 19/16 vs 4/1. ;-)
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.22 18:05:00 -
[329]
Originally by: Mag's Sarcasm aside, one word.... Hictors. 
Well, of course. Its not that they can't be tackled at all - its that they become proportionately much more powerful in low sec than in 0.0 - not that they aren't pretty well overpowered in 0.0 too! But in lowsec its worse. There's a thread in Ships & Modules right now that has effectively boiled down to the consensus that the only valid use of a carrier is to rep a supercap - therefore the Nidhoggur is the best carrier because of the rep bonus.
The Best Carrier: Nidhoggur 4x Remote Rep, Triage Cap Recharge, Some Resists Cap Recharge Cap Recharge Drones: No fighters.
Awesome game design there champs. 
But anyway, I wasn't kidding. Supercaps are overpowered on purpose - by design - and will not be changed for at least 2 years. I also wasn't kidding: Get the **** over it.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Black Kestrel
Dark-Rising IT Alliance
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Posted - 2010.07.22 21:46:00 -
[330]
I remember back in the day, a little 8-man crew I used to run with would be regularly harassed by a Titan and three Supercarriers (Motherships at that time) from Arcane Alliance. To combat this situation, we returned to visit them the following day with a few (read: 85) friends in tow. The Titan and one Mothership did not leave the field intact.
That was a case of a well (and adequately)-prepared small gang claiming victory over carelessly-deployed supercapitals whose pilots surely believed were completely safe from harm, and now know better.
Does my experience mirror the situations being outlined here? No; what it does is make the point that for every seemingly insurmountable engagement, there is an appropriate and perfect counter. Not everyone will be able to employ that counter for a variety of reasons, but it exists nonetheless.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.22 23:14:00 -
[331]
Originally by: Black Kestrel Motherships at that time ... Arcane Alliance
It all makes sense. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Olleybear
I R' Carebear
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Posted - 2010.07.22 23:27:00 -
[332]
Hmm, throwing 2-cents in old thread.
Paraphrasing what a smarter man than me once said:
"The big fish eat the little fish. Its the middle sized fish that need to relearn their place."
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Reiaandra Ilin
Caldari Capitalist War Machine
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Posted - 2010.07.23 03:00:00 -
[333]
Its amazing how you see the same arguments repeated over and over whenever someone doesn't like something.
Running away is not a loss. ffs y'all are stupid. its like nanowhine all over again
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LQven
Caldari Temporal Mechanics
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Posted - 2010.07.23 04:07:00 -
[334]
I'm amazed at so much crap in this thread.
It strikes me as boring as **** to have 4 SC's, and 3 Carriers to drop in and blow up a few battleships just because. If thats all you want to do after spending 11 Billion ISK for the ship and a crap load of ISK to train for years it's like did I really waste my time for this? Just as bad as 35 losers sitting in a gate and blowing up 1 frigate and then saying "good fight". I suppose this is easier than risking your expensive ship in a fight you might lose. I guess the saying "Don't fly what you can't afford to lose" doesn't apply after spening this much ISK for 1 ship.
I really wanted to fly a Nyx till I read this...
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Raven Foxfire
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Posted - 2010.07.23 05:09:00 -
[335]
If you were a Shark with Frickin Lazerbeamz , this would not happen.
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