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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
157
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Posted - 2012.07.23 16:28:00 -
[31] - Quote
Gustav Mannfred wrote:is that correct, that the machariel gets descaled by 500m and the cynabal and dramiel upscaled?
Yes. I think they are starting to upscale all the ships so that the smaller NPC frigate rats can actually have space to fit the 5 turrets, 4 launchers and still see the ships hull....NPC mission 'breacher' hull for example...looks like someone welded as many turrets/launchers that they could find onto whatever surface they could find.
Just give them player builds and tweak their dmg amounts...no need to pile on the turrets when the hull can't even fit them. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Tippia
Sunshine and Lollipops
8689
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Posted - 2012.07.23 16:32:00 -
[32] - Quote
Erzak Ormand wrote:I personally enjoy the new Inventory system. I keeps me from having to open 10 different windows. The old inventory system kept me from having to open 10 different windows. At no point would I ever need (or even be able to, without additional work) to open more than four. The new UI forces me to open more windows than ever. I suppose I could contain it in one window, but that would make it four times slower (excluding UI lag) than before.
Either way, not enjoyable.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Solstice Project
Red Federation RvB - RED Federation
1630
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Posted - 2012.07.23 16:33:00 -
[33] - Quote
Cow patterns on angel ships.
...
COW patterns on angel ships.
.....
COW PATTERNED ANGEL SHIPS AHAHAHAHAHAHAHAAHAHAHAHA XD XD XD XD XD !!!!!!!!!!!!
Seriously, i don't know what to think of it, but it really makes me laugh ! :D Inappropriate signature removed. Spitfire |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
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Posted - 2012.07.23 16:36:00 -
[34] - Quote
Steijn wrote:What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it? Although I'm not thinking we needed the inventory change they gave us.. and though there were a lot of problems with it when it first arrived.. I can bite my tough and use it IF ccp can please add the ORE BAY ENTRY back in the ORCA right click menu for in space mining ops. Without this it becomes a chore to dig an existing window back open and fish in the minimzed column for the ORE BAY to click on.
Without this ore bay start up entry the lack is a nagging reminder that the inventory system isn't quite as good as the original system. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
KIller Wabbit
The Scope Gallente Federation
7
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Posted - 2012.07.23 16:42:00 -
[35] - Quote
Dinta Zembo wrote:Steijn wrote:or are we just supposed to STFU and lump it? In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it. Nevertheless, looking forward to 50% more awesome mach model.
If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer.
The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change.
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Psycho Shaishi
Botanica Inc. Solar Citizens
0
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Posted - 2012.07.23 16:47:00 -
[36] - Quote
CCP Phantom wrote:Psycho Shaishi wrote:Will there be a list of the new alchemy reactions? All the new alchemy reactions should be covered by this devblog from CCP Fozzie.
But is it the final and accurate list? Because a random "we decided to make a few twinks" right before or after the patch can really screw someones preparations.
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Mad Mobius
Pandora Sphere
6
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Posted - 2012.07.23 16:53:00 -
[37] - Quote
Kaycerra wrote:New dev blog page is frustratingly inspecific. Clicking each feature simply takes you to the next slideshow screen of features, without providing any real detail, further description, or link to dev blogs commenting on said feature. I agree about the how inspecific the devblog is. It is filled with a whole lot of nothing. The V3 has been around on sisi for a minute. Will there be another blog when the patchnotes get released? Rabble Rabble PATCH NOTES! |
Marcus Loon Black
V.O.I.D. The Methodical Alliance
0
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Posted - 2012.07.23 16:54:00 -
[38] - Quote
I will miss the Beat up, Used feel of the Cynabal
But now it has Space Camo what ever that is worth when Destroying helpless Carebears
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Xyrrath Actault
Confederation Navy Research Epsilon Fleet
0
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Posted - 2012.07.23 16:55:00 -
[39] - Quote
Would love to see some extra info for mining barges so I can edit my Mining Fleet statistics. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
382
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Posted - 2012.07.23 16:56:00 -
[40] - Quote
Madlof Chev wrote:Oh, people are still whining about the inventory. I'm glad I don't come to these forums often, I can only take so much repetitive bleating from degenerates with a bee in their panties. Oh, the irony of someone from Reddit complaining about repetitive bleating ... Tears will be shed and pants will need to be changed all round. |
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LoRDa RaMOs
The Dark Space Initiative
19
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Posted - 2012.07.23 16:57:00 -
[41] - Quote
KIller Wabbit wrote:Dinta Zembo wrote:Steijn wrote:or are we just supposed to STFU and lump it? In case you were not watching the AT, Punkturis said something like "people are afraid of change, that'll go away once people get used to the changes." Since this seems to be CCP's mindset on every UI change, I suppose the answer to your question is "yes". But you are right, it's still a crappy system, even now that I got used to it. Nevertheless, looking forward to 50% more awesome mach model. If Punkturis actually said that I have lost all respect for her. Such flippant remarks is what boiled the customers over last summer. The UI system was not change, it was terribly stupid change. I'd like to know who's merit bonus is swinging on the UI introduction, cause they must have incredible pull to keep it going even though it has been proven beyond a doubt to be a BAD change. edit: And what's stupid funny about this - they still can't get the Jump Freighter fuel bay to work correctly. Apparently it can't do math if you try to put too much fuel in. Lame.
Please quit it. Already.
I'd like to point the devs (again) to these wonderful suggestions from he community:
Dual pane inventory FTW! http://i.imgur.com/j8Jyn.jpg A good list of stuff https://forums.eveonline.com/default.aspx?g=posts&m=1239629#post1239629
Something unrelated to the UI for a change https://forums.eveonline.com/default.aspx?g=posts&m=1649019#post1649019
And the commend about angel cow ships... Awesome.!
Maybe it's time for some extra love on the UI again. |
VLAD VIRONS
X-SENSE Security
23
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Posted - 2012.07.23 16:58:00 -
[42] - Quote
This camouflage pwnage
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CCP Phantom
C C P C C P Alliance
1927
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Posted - 2012.07.23 17:14:00 -
[43] - Quote
Psycho Shaishi wrote:CCP Phantom wrote:Psycho Shaishi wrote:Will there be a list of the new alchemy reactions? All the new alchemy reactions should be covered by this devblog from CCP Fozzie. But is it the final and accurate list? Because a random "we decided to make a few twinks" right before or after the patch can really screw someones preparations. The final stats are always published in the patch notes. The above mentioned dev blog specifically says that numbers still can change. If some numbers would change, then we wouldn't do that because we want to screw over our players and then laugh at then, we would do such a change only because we would think that it is essential and very important. CCP Phantom - German Community Coordinator |
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Gilbaron
Free-Space-Ranger Ev0ke
292
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Posted - 2012.07.23 17:18:00 -
[44] - Quote
EcthelionStrongbow wrote:Have the details of the barge updates been posted and if so where? If not, can they be posted?
http://pastebin.com/frBc2muR <- raw data for the mining barge rebalancing, also some changes to noobships and two new modules that boost ice and merkoxit mining
(thank sarmatiko for his ebil haxx0r skillz) |
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CCP Phantom
C C P C C P Alliance
1927
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Posted - 2012.07.23 17:21:00 -
[45] - Quote
Xyrrath Actault wrote:Would love to see some extra info for mining barges so I can edit my Mining Fleet statistics. We will publish these numbers as soon as they are finalized! We had and have some well deserved summer vacations recently and also some people were sick and couldn't work.
CCP Phantom - German Community Coordinator |
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Aenrea
Terpene Conglomerate
5
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Posted - 2012.07.23 17:27:00 -
[46] - Quote
If someone from devs knows the answer to this question, please reply - Will Micro Jump Drive make it in to this release? :) (I read somewhere, it could be included in august release)
Thanks! |
Selas Rega
New Republic The Initiative.
12
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Posted - 2012.07.23 17:27:00 -
[47] - Quote
Still no fixes for the inventory? |
Salpun
Paramount Commerce Masters of Flying Objects
351
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Posted - 2012.07.23 17:32:00 -
[48] - Quote
Selas Rega wrote:Still no fixes for the inventory? Right click options are back and the drag out windows are on Sisi. |
Lyron-Baktos
Selective Pressure Rote Kapelle
279
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Posted - 2012.07.23 17:33:00 -
[49] - Quote
can we get a dev blog from the art team sometime soon? really would like to know where they are wanting to take the art. Especially with making all the ships much darker and muted than originally On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Komen
Capital Enrichment Services The Night Crew Alliance
115
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Posted - 2012.07.23 17:34:00 -
[50] - Quote
CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. |
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Salpun
Paramount Commerce Masters of Flying Objects
351
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Posted - 2012.07.23 17:35:00 -
[51] - Quote
Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly |
Rrama Ratamnim
Phoenix Evolved Part Duo
69
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Posted - 2012.07.23 17:41:00 -
[52] - Quote
Micro jump drive coming with this release??!?!?!?!?!?!?!?!
Any New Modules?!?!?!?!?1
We were told modules would be a continually released evolving development, so far we have seen 1.1 and now 1.2 but no mention of new modules? come on guys do us proper.
Lag on POS's seems fine i have one with ~60 mods and all loads nice and snappy on sisi...
'....
I WILL SOOOOO BACK THIS UP
"Can we get a dev blog from the art team soon"
I mean seriously, the lack of the summit minutes, and the lack of any art blogs in what feels like forever has me truely depressed. |
KIller Wabbit
The Scope Gallente Federation
9
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Posted - 2012.07.23 17:41:00 -
[53] - Quote
Salpun wrote:Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly
Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw.
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Horus V
4
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Posted - 2012.07.23 17:42:00 -
[54] - Quote
I hope you guys improve the new UI. Im tired of ussing shift keys and closing windows by myself. Nobody is happy about it and its not something we can adapt to - its somethig that has to be changed. ( make it bahave just like old Ui, keep the tree closed untill someone needs it)
Edited: ah yes and ussing POS its laggy and slow as hell !!!! |
KIller Wabbit
The Scope Gallente Federation
9
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Posted - 2012.07.23 17:43:00 -
[55] - Quote
LoRDa RaMOs wrote:
Please quit it. Already.
Uh let me think on that for a split of a second. No.
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Komen
Capital Enrichment Services The Night Crew Alliance
115
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Posted - 2012.07.23 17:45:00 -
[56] - Quote
Salpun wrote:Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly
Thus far. We'll see. I've stuck by this (terrible, amusing, crazy, deep, silly, awesome) game for so long its become an ingrained habit. CCP has gotten better at communicating but still has some room to improve. I don't need an answer right NOW, but say, within a couple days. Even just to say 'sorry, nothing currently planned for this patch'. I'd be disappointed in the lack of attention but pleased by an honest reply. Silence is the worst. |
Salpun
Paramount Commerce Masters of Flying Objects
351
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Posted - 2012.07.23 17:46:00 -
[57] - Quote
KIller Wabbit wrote:Salpun wrote:Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw. how many pos do you use and where?
Is the issue large ammont of items in the pos or is it lots of mudules? |
Komen
Capital Enrichment Services The Night Crew Alliance
115
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Posted - 2012.07.23 17:50:00 -
[58] - Quote
Salpun wrote:KIller Wabbit wrote:Salpun wrote:Komen wrote:CCP Phantom, any word on whether the problems with inventory induced lag in POSes is being further addressed? I know we're a small segment of the population but it's a really frustrating problem
I'm sure other wormhole dwellers, and probably 0.0 POS dwellers, would like to know. Only way to know is to build a pos on Sisi and find out. Sadly Would that even be a good test? Where's the lag coming from, client or server? Sisi, being lightly loaded most of the time, wouldn't be a good test if server side. I'm betting on server side, btw. how many pos do you use and where? Is the issue large ammont of items in the pos or is it lots of mudules?
3 ship hangars + 3 corp hangars in a cluster, various security allowances, 1 ship and 1 corp hangar are offline (to maintain a healthy level of online weaponry). This seems to be the worst. Other corp hangars in the POS, in the wall of industry for instance, don't generate this lag. Most of the lag seems to be around ship maint arrays. This is by observation only, on tranq.
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Vanessa Vansen
Cybermana
42
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Posted - 2012.07.23 17:55:00 -
[59] - Quote
Gilbaron wrote:EcthelionStrongbow wrote:Have the details of the barge updates been posted and if so where? If not, can they be posted?
http://pastebin.com/frBc2muR <- raw data for the mining barge rebalancing, also some changes to noobships and two new modules that boost ice and merkoxit mining (thank sarmatiko for his ebil haxx0r skillz)
Thanks!
You managed to do post the current numbers, which was obviously too difficult for CCP! |
Lettuce Prey
Rhinoceros Kitchen
0
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Posted - 2012.07.23 17:57:00 -
[60] - Quote
ON THE UI INVENTORY THING
maybe the devs know something that we the players don't know about this new setup.
maybe they thought we would just figure it out on our own and we would see that this new way of doing the inventory is MUCH better than the old way.
much better.
that means that my problem with it is that i have not given it enough thought at finding this new and easy method of using this newer and easier inventory screen.
maybe i am just not smart enough.
so i'll just ask the question.
how is this new inventory setup better than the old one? |
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