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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Affinity
C C P C C P Alliance
441
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Posted - 2012.07.24 18:25:00 -
[211] - Quote
Makari Aeron wrote:CCP Affinity wrote:Makari Aeron wrote:Gilbaron wrote:CCP Affinity wrote:I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature. you should propably use your signature to tell us more about who you are and what you do at CCP, that might help with these kind of misunderstandings ;) Better yet, a wiki page that has each team with their current project (if project is publicly known) and/or area of expertise as well as a list of current members and past projects. So we can all be photoshopped burning in flames or have 10,000 threads dedicated to how much you hate us? No thanks ;) *shrug* to be quite honest, I'm not even sure what all the teams are and what they do which is why I suggested it. And on the contrary, I don't hate the devs. Though I must say, I've been civil in all my responses to the devs and have never and will never be otherwise towards them. I find it a shame that when someone who doesn't flame all the time (actually, at all) on the forums brings up an idea to make the dev teams a bit more transparent so that the misunderstandings about what each dev team and member actually does (from my perspective) I get a flippant and rude response. Pretty disappointing in my eyes. Had the response been "I'm not too keen on that idea, it could open the devs up to being flamed and insulted more." or something similar in context or tone I would have bowed out gracefully.
I was joking - hence the wink at the end. I did not mean to come across as rude at all and for that I apologise. I'm on team Five 0 - we work on Crimewatch, Incursions, other PvE things
CCP Affinity | Team Five 0 |-á @CCP_Affinity Content Designer for EVE Online |
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MotherMoon
Blue Republic RvB - BLUE Republic
1016
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Posted - 2012.07.24 18:27:00 -
[212] - Quote
Callidus Dux wrote:fantazmythe wrote:Callidus Dux wrote:You are right! But it was soon after the release of this sh!t inventory perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems. example: :your post: this inventory is sh!t and totally useless :what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players. this is just an example, thus i am not saying that is exactly how you went about things My first comments where please make it optional with a checkbox in the esc menu. But after hundreds of comments without any response from a responsible DEV I got very upset. And I am upset till now! So upset to hate CCP and EvE and to cancel my accounts after 4 years continued subscription. Just because no one answered to my concerns and ideas. I have tried it the normal way. But the normal way will be ignored from CCP!
Maybe Becuase your question was, gasp, allready addressed.
Maybe you should take a chill pill. http://dl.eve-files.com/media/1206/scimi.jpg |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
22
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Posted - 2012.07.24 18:29:00 -
[213] - Quote
CCP Affinity wrote:
{snip because I was quoting too many posts}
I was joking - hence the wink at the end. I did not mean to come across as rude at all and for that I apologise. I'm on team Five 0 - we work on Crimewatch, Incursions, other PvE things
Ah, then my apologies as well. I suppose it's hard to tell the context of a text post from time to time. Pew Pew Pew! |
Salpun
Paramount Commerce Masters of Flying Objects
353
|
Posted - 2012.07.24 18:32:00 -
[214] - Quote
The UI devblog for the 1.2 patch is not out yet. Until it does stop complaining please. Two of the main issues for the United Inventory is addressed on Sisi there are some corner cases not addressed but it is closer to what people want. With those 2 changes on Sisi there should be time for one more fix before this update goes live. I just hope all the bug reports get fixed also |
BobFenner
Black Hole Runners
22
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Posted - 2012.07.24 18:33:00 -
[215] - Quote
There does seem to be an awful lot of anger concerning the new inventory on both sides of the field.
Maybe the answer would be for the ACTUAL devs involved on the project to spend a few minutes a day answering the people who ultimately pay their wages.
I love this game and will probably continue to play as long as its around. But the new inventory system IS worse than the old one in so many ways.
If it is possible to do a rollback to the old inventory then may I suggest this be done until you have fixed the new inventory system.
Once the new inventory has the same level of functionality as the old one and it has been tested more thoroughly on SISI THEN roll it out on TQ.
Just a suggestion from a loyal customer..... My missus thinks of EvE as 'the other woman'. :) |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
386
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Posted - 2012.07.24 18:55:00 -
[216] - Quote
BobFenner wrote:Maybe the answer would be for the ACTUAL devs involved on the project to spend a few minutes a day answering the people who ultimately pay their wages. CCP be accountable and transparent?
What are you smoking?
Tears will be shed and pants will need to be changed all round. |
Kinis Deren
EVE University Ivy League
63
|
Posted - 2012.07.24 19:04:00 -
[217] - Quote
Imho, Inferno 1.2 is looking good and continues the progressive work started in Crucible. Keep on rocking New Eden dev dudes & dudettes!
For the devs on vacation - hope you have a great time and a well deserved break. I. for one, appreciate you using your free time to come to the forums to answer Q's from the community.
For the devs who are unwell - hope you get well soon and make a speedy return to the crazy world of internet spaceships. |
Droidyk
Maniacal Miners INC The Omega Industries
3
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Posted - 2012.07.24 20:06:00 -
[218] - Quote
Panhead4411 wrote:Why sooo black? I'm tired of seeing all my favorite ships getting re-textured to look like they were drug through poo or dipped in old motor oil.
And holy Dramiel Batman!!! That thing is HUGE now....it doesn't look right compared to other frigs now.
What about the bloody Inventory updates???? The ones that were promised on a weekly basis?
They will do it to all V3ed ships, the minmatar is already resized and rifters are now cruiser sized.. so no more fighter scale battles flying between huge behemoths.. the frigs are behemoths themselfs now.. We need them back to normal size, they now look like they would be operated by more people than one.
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Lord Helghast
Dirty Old Bastards Nulli Secunda
102
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Posted - 2012.07.24 20:26:00 -
[219] - Quote
You do realize the frigs weren't supposed to appear to be tiny specs right they aren't "small" http://www.youtube.com/watch?v=evD5xqIHLmI&feature=related |
GeeShizzle MacCloud
147
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Posted - 2012.07.24 21:19:00 -
[220] - Quote
CCP Explorer wrote:Noriko Mai wrote:CCP Explorer wrote:Believe it or not, but we are people just like you. I'm praying to the Lords of EVE every time before I go to bed and you tell me only now that you are normal people... Just like me and all the others... and... but... ehm... We are like Greek gods, come to Fanfest 2013 and we'll demonstrate.
u best not blow my boat up when i moor it up in the dock!
i would be most displeased! |
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None ofthe Above
303
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Posted - 2012.07.24 21:31:00 -
[221] - Quote
Droidyk wrote:... the minmatar is already resized and rifters are now cruiser sized.. so no more fighter scale battles flying between huge behemoths.. the frigs are behemoths themselfs now.. We need them back to normal size, they now look like they would be operated by more people than one.
Well not to agree that the size changes are correct.... (I certainly think the rifter change was too radical. If they had to nudge it larger for the turret and missile fittings fine, but seems to have gone a bit far.)
Anyway, they always were operated by more than one person (optimally). The smallest frigates they say could be run by just a capsuleer, but this is a remarkable exception, not the rule.
Excerpt from http://wiki.eveonline.com/en/wiki/Frigates_%28lore%29
Quote:Because of their small size, frigates do not require very large crew compliments. In fact, many smaller frigates are designed to be flown by a solo capsuleer, with no crew support whatsoever. At most, a single assistant will aide in the event of emergencies.
On non-capsuleer and larger frigates, the crews tend to number no more than a dozen at maximum, though more people can fit on board for transport. The smallest, most lightly-armed frigates usually have a crew compliment of five; a pilot, an engineer, a gunner, and two generalists who can replace the others in emergencies. Larger frigates tend to utilize more engineers and gunners, with specialists in other areas as determined for the ship's mission.
Remember the size is more akin to a full sized passenger jet, they aren't fighters.
EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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CCP Explorer
C C P C C P Alliance
783
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Posted - 2012.07.24 21:51:00 -
[222] - Quote
CCP Affinity wrote:Callidus Dux wrote:fantazmythe wrote:Callidus Dux wrote:I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit. I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance. Now it is no problem for me anymore. But at this time I could really explode and destroy things. so you admit that you could also have handled things better? (not laying all the blame on you but you understand what i mean) You are right! But it was soon after the release of this sh!t inventory and shortly after the subscription renewal of my accounts. I and many others (incuding CCP) where maximal pi$$ed off and we all over reacted a little bit. But it is something CCP has to handle if they ignore testserver feedback at once and bring every crap online. Although it was possible to see the upcoming desaster. Someone from CCP had a very good idea.. to bring new feature as optional feature. But this idea is abandoned now. The only good idea from a Dev .. and CCP does not do it. Having every new feature as an optional feature would be chaotic... no one would ever agree 100% one way or the other and it also introduces massive code dependency issues. No one is disputing this feature needs some TLC and the team are giving it that or that it could have done with better test server feedback management.. but having every feature as an optional extra, is not the answer. Now, perhaps we can all go back to discussing what this thread was intended for? To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.
In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
89
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Posted - 2012.07.24 21:51:00 -
[223] - Quote
2 change requests for the new Hulk: Up the Ore hold to 11k to hold 2 full cycles. Add a 2k ammo bay for the crystals or reduce the crystals to 8m3 each.
Thanks, Drox |
None ofthe Above
303
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Posted - 2012.07.24 22:26:00 -
[224] - Quote
CCP Affinity wrote:Rommiee wrote:
Sadly, yes she did say that.
It pretty much sums up CCP's attitude lately.
Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.
Affinity. I agree completely.
But I have to admit to understanding why people are being butthurt about this. Hek, I am still a bit butthurt about the Unified Inventory. I know better than to think that beating up Punkturis, a dev who was not on the project and is currently on a well deserved vacation, about a quote taken out of context is going to do any good though.
On the other side of the story, Inventory was released broken. Not rolled back and promises were made about weekly releases until "we were happy with it", even making the point that "we" meant CCP AND the playerbase. But communication and fixes have dropped off after some really good progress and "we", by and large, are still not happy with it (and I am not just talking about the crowd that will accept nothing short of a rollback). I think its gotten 80-90% there. I fully understand that we angry users have been a pain to deal with, and for my part offer apologies, but this still needs fixing.
People are mad about it and have some good reasons for being so. Hopefully with ATX (which I got totally sucked into and enjoyed thoroughly, thanks all!) out of the way, some people on that team or otherwise able to address the issue will be able to speak on coming fixes and plans. Which should help alleviate the feelings of helpless frustration and abandonment many feel when cursing the inventory UI on a daily basis. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Richard Desturned
GoonWaffe Goonswarm Federation
1401
|
Posted - 2012.07.24 22:28:00 -
[225] - Quote
Droxlyn wrote:2 change requests for the new Hulk: Up the Ore hold to 11k to hold 2 full cycles. Add a 2k ammo bay for the crystals or reduce the crystals to 8m3 each.
Thanks, Drox
or: fly a mackinaw, or play this multiplayer game with other players a rogue goon |
rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.24 22:34:00 -
[226] - Quote
^ Tell him goon, this isn't sandbox, just do what you are told, then the game makes sense and you will enjoy it. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Sizeof Void
Center for Advanced Studies Gallente Federation
262
|
Posted - 2012.07.24 22:35:00 -
[227] - Quote
CCP Explorer wrote:KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here. Sorry, Explorer, but this doesn't wash. It is not ok for devs to "incorporate the feedback in their work", while remaining stoic and silent on the forums.
If the devs are going to publish devblogs and create forum threads for player feedback, then they need to participate in the discussions. At the very least, they need to acknowledge that they are actively reading the posts, spawned by their devblog or thread. As I suggested to CCP Soniclover in one thread, it doesn't take much time to post a simple ack message once a week or so:
"Interesting idea - we'll take a look at it. No promises, though."
"Yes, I'm still following the discussion, even if I'm too busy coding to write a long response right now."
"Yeah, that probably was a bad idea - we'll fix it."
"We're committed to going ahead as planned, but if it really doesn't work out as expected on TQ, we'll fix it."
Sure, players will always want more info and more detail, but, these simple acks confirm to the players that their suggestions are actually being read (and perhaps responded to), which goes a long way towards proactively defusing player rage.
Ofc, more info and more detail is always appreciated. :)
CCP Punkturis may indeed be subject to forum beatings, at times, but it is also pretty clear that she is considered to be one of the more respected devs by the players. Changes to the UI (user interface) is a very touchy subject, for any game, and Punkturis' interaction with the players on the forums has done much to mitigate player anger and frustration.
CCP Sreegs' method of player interaction may tend more towards a kick in the balls (lol), but he also garners respect due to his willingness to respond to players on some very difficult issues.
So, kudos to both of them (and the few other devs who are active on the forums). Hopefully, CCP will indeed encourage the more reticent devs to follow their example, which can only make things better for both the devs and the players. |
rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.24 22:41:00 -
[228] - Quote
None ofthe Above wrote:CCP Affinity wrote:Rommiee wrote:
Sadly, yes she did say that.
It pretty much sums up CCP's attitude lately.
Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this. Affinity. I agree completely. But I have to admit to understanding why people are being butthurt about this. Hek, I am still a bit butthurt about the Unified Inventory. I know better than to think that beating up Punkturis, a dev who was not on the project and is currently on a well deserved vacation, about a quote taken out of context is going to do any good though. On the other side of the story, Inventory was released broken. Not rolled back and promises were made about weekly releases until "we were happy with it", even making the point that "we" meant CCP AND the playerbase. But communication and fixes have dropped off after some really good progress and "we", by and large, are still not happy with it (and I am not just talking about the crowd that will accept nothing short of a rollback). I think its gotten 80-90% there. I fully understand that we angry users have been a pain to deal with, and for my part offer apologies, but this still needs fixing. People are mad about it and have some good reasons for being so. Hopefully with ATX (which I got totally sucked into and enjoyed thoroughly, thanks all!) out of the way, some people on that team or otherwise able to address the issue will be able to speak on coming fixes and plans. Which should help alleviate the feelings of helpless frustration and abandonment many feel when cursing the inventory UI on a daily basis.
Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it.
The new inventory is pretty bad, its fun though, once I treat it like a bugged program. Luckily I don't have a pos up right now, or have strong reason to use the inventory more. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Sizeof Void
Center for Advanced Studies Gallente Federation
262
|
Posted - 2012.07.24 23:00:00 -
[229] - Quote
This page is merely decorative and rather uninformative, for both old players and new players.
For old players, it does not provide any details, whatsoever.
For new players, it just doesn't make much sense, since the information provided assumes that you already understand the context.
It would probably work better if these static image pages were replaced with the video dev blogs, and links to the relevant dev blog pages or forum threads. |
Paul Miromme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.07.24 23:00:00 -
[230] - Quote
I may be trolling myself with this one but in regards of Camo on space ships. Whilst it can look cool this method would have made more sense as it breaks up the shape http://en.wikipedia.org/wiki/Dazzle_camouflage |
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Zifrian
Licentia Ex Vereor Intrepid Crossing
371
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Posted - 2012.07.24 23:25:00 -
[231] - Quote
Please up the ore hold on the Hulk to 8000m3 to match the current cargohold capacity please. I can almost fill my cargo in one cycle and I'd rather not have to split ore up between the cargo and the ore hold.
Also, can you please update the Survey Scanner range to 30km? This is such a simple change that would make a world of difference. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |
Rek Seven
Probe Patrol Project Wildfire
358
|
Posted - 2012.07.24 23:44:00 -
[232] - Quote
When will the big changes come that will shake this game?
I wish you would change the mining mechanics so that it's actually a fun thing to do. Faction warfare sounds like a great experience but it still mean nothing - why can't we help the for different factions take space?
I feel like i've been waiting for something great to happen in eve for a long time now but all i'm seeing coming from CCP is polish.
Yeah i know, this is a sandbox and i make my own fun, right? |
Inspiration
Focused Radical Energy Engineering
36
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Posted - 2012.07.24 23:45:00 -
[233] - Quote
Vincent Athena wrote:*] Hulk
armorHP: 1013.0 => 2300.0 capacity: 8000.0 => 500.0 eliteBonusBarge2: -3.0 => -4.0 hp: 2531.0 => 2500.0 shieldCapacity: 1519.0 => 2700.0 shieldRechargeRate: 625000.0 => 1000000.0 [+] specialOreHoldCapacity: 7500.0
Same yield as the current hulk, and 77% more shields.
I tank my hulk to 23.3K EHP. With these modes it will be pushing 36k. Before fleet boost.
Max mining yield fit (the reason to go for the hulk over other modules) it looses almost 2% yield versus what it is currently. You do get extra HP (not a real lot), but have to sacrifice crystals storage and ore storage space both. It will not be a very nice ship to handle.
To compare it to the new mackinaw and skiff. The hulk mines 15.5% more then a Mackinaw, but when you see what the trade off is, you will feel sick. The mackinaw has 37.5k ore hold (yes you read that right) and more hitpoints. Compared to the skiff, the hulk mines about 26% more, and a bit better when counting drones (skiff has only 15m3 drone bandwidth). The tank of the skiff however easily outranks both Mackinaw and Hulk and still has 17.5k m3 ore bay (10k more then the hulk).
It is kind of pointless to tank the hulk to the hills, all you get is lower yield then the other ships, a weaker tank and a much smaller ore bay. In your case I would go for the Skiff, since tank is your main concern and the Skiff is still in the same ballpark as you are used to mine.
Also, you can carry 10 crystals on the hulk in your cargo hold, but in order to be able to switch, you need to make 50m3 free. The true cargo hold not counting trickery is 450m3 (9 T2 crystals). The mackinaw is proportionally smaller and the skiff is the one to go for with half the Mackinaw turrets and same cargo hold size. |
Sizeof Void
Center for Advanced Studies Gallente Federation
263
|
Posted - 2012.07.25 00:13:00 -
[234] - Quote
Please add the ability to fit a Covert Ops Cloaking Device II and the ability to mine while cloaked to both the Hulk and Mackinaw.
Just kidding. :) |
mkint
816
|
Posted - 2012.07.25 00:20:00 -
[235] - Quote
CCP Explorer wrote:To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.
In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems.
I for one totally get that optional features is a p.i.t.a. However, with features that fundamentally change the user experience, howsabout they at least get polished to the point where they don't suck? Inventory changes are not the first time CCP released a feature half-assed and broken. With how much devs complain about getting yelled at by the players, you'd think some of them would start saying "hey... this feature sucks... let's finish it before deploying it." Inventory wasn't broken to begin with. The team working on it could have worked on it for another year while releasing nothing, and the players wouldn't have noticed. And then when it was released it would have likely been awesome. Well, except for the part where CCP devs just don't seem to understand the point of UI, but that's another pet peeve.
(also, a dev pointed out in another thread that the motivation for the inventory revamp was one of the main complaints of EVE being too many windows... I think it's hilarious that to fix that they simply broke inventory instead of, you know, making windows easier to navigate like they were 4 years ago, that I'm still bitter about.) |
TheSmokingHertog
TALIBAN EXPRESS
62
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Posted - 2012.07.25 00:32:00 -
[236] - Quote
Lets add a link for everyone who did read this far;
"CCP Fozzie" commented on reaction changes for TECH in the MD forums, I thought that non-MD reading people would apriciate the link. |
Richard Desturned
GoonWaffe Goonswarm Federation
1403
|
Posted - 2012.07.25 00:32:00 -
[237] - Quote
rodyas wrote:^ Tell him goon, this isn't sandbox, just do what you are told, then the game makes sense and you will enjoy it.
sandbox doesn't mean "the devs mold the game into whatever you desire" hope this helps a rogue goon |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
376
|
Posted - 2012.07.25 00:32:00 -
[238] - Quote
Sizeof Void wrote:CCP Explorer wrote:KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here. Sorry, Explorer, but this doesn't wash. It is not ok for devs to "incorporate the feedback in their work", while remaining stoic and silent on the forums. If the devs are going to publish devblogs and create forum threads for player feedback, then they need to participate in the discussions. At the very least, they need to acknowledge that they are actively reading the posts, spawned by their devblog or thread. As I suggested to CCP Soniclover in one thread, it doesn't take much time to post a simple ack message once a week or so: "Interesting idea - we'll take a look at it. No promises, though." "Yes, I'm still following the discussion, even if I'm too busy coding to write a long response right now." "Yeah, that probably was a bad idea - we'll fix it." "We're committed to going ahead as planned, but if it really doesn't work out as expected on TQ, we'll fix it." Sure, players will always want more info and more detail, but, these simple acks confirm to the players that their suggestions are actually being read (and perhaps responded to), which goes a long way towards proactively defusing player rage. Ofc, more info and more detail is always appreciated. :) CCP Punkturis may indeed be subject to forum beatings, at times, but it is also pretty clear that she is considered to be one of the more respected devs by the players. Changes to the UI (user interface) is a very touchy subject, for any game, and Punkturis' interaction with the players on the forums has done much to mitigate player anger and frustration. CCP Sreegs' method of player interaction may tend more towards a kick in the balls (lol), but he also garners respect due to his willingness to respond to players on some very difficult issues. So, kudos to both of them (and the few other devs who are active on the forums). Hopefully, CCP will indeed encourage the more reticent devs to follow their example, which can only make things better for both the devs and the players.
I was kicked in my calls by Sreegs :3 verbally ofc when I was asking questions related to hydra... he still earns my respect for being awesome wub wub wub hi5 o/ Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Hustomte
The Scope
78
|
Posted - 2012.07.25 00:36:00 -
[239] - Quote
Ok you Unified Inventory Numbskulls LISTEN UP!
1) READ THIS DEV BLOG: http://community.eveonline.com/devblog.asp?a=blog&nbid=72868
2) Understand the words:"less frequent release schedule" and the word "vacations".
3) Slap yourself for being an idiot.
Now sit back and enjoy Inferno 1.2, wait for Dev's to get back from holiday, and save your tears for the Winter Expansion.
Are we clear on this blockheads? ...Signature... |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
376
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Posted - 2012.07.25 00:47:00 -
[240] - Quote
Hustomte wrote:Ok you Unified Inventory Numbskulls LISTEN UP!1) READ THIS DEV BLOG:http://community.eveonline.com/devblog.asp?a=blog&nbid=728682) Understand the words:"less frequent release schedule" and the word "vacations". 3) Slap yourself for being an idiot.Now sit back and enjoy Inferno 1.2, wait for Dev's to get back from holiday, and save your tears for the Winter Expansion. Are we clear on this blockheads?
No :3 because devs who release content that isn't finished and has less usability than old thing... don't deserve a vacation :) just kidding ofc they do, but I hope they will work really hard on it when they get home Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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