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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
Mhari Dson
Lazy Brothers Inc
12
|
Posted - 2012.07.26 14:58:00 -
[361] - Quote
I'd appreciate it if you took the tracking cookies out of the feature page, it's kind of annoying that it sets off my antivirus to look at it.
Also, would ya get over it and start rebuilding the old UI, it performed far better than this pile of junk we have now. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
91
|
Posted - 2012.07.26 15:26:00 -
[362] - Quote
CCP Arrow wrote:What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck.
(UI is an acronym for User Interface.)
Anywhere where a shift-click would get you a new inventory window would always give you a new inventory window with this option turned on. Any other User Interface behaviors that do not involve Unified Inventory would not use this setting. The only exception would be the NeoCom since it is now an "open window" manager.
At least that is how I interpret it and would expect it to work.
And always have a button for each Ship and Items in the NeoCon while docked. Also, I can't drop ships into my station cargo window and I could do that before and have them automatically go to the right spot. This is quite annoying when emptying an Orca/Freighter or whatever that has ships and items mixed up in the cargohold and you're emptying out to the station. You now have to do two moves where one was enough.
Drox |
Ms Michigan
Aviation Professionals for EVE
3
|
Posted - 2012.07.26 15:53:00 -
[363] - Quote
CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage
Awesome post CCP Affinity. As a WW2 buff it is great to see this posted here for reference. My only advice would be to INCLUDE such reference "Dazzle Camoflage" in the Patch notes to educate.
The only downside is that the "look at" feature and the overview kind of "kill" the actual functionality of this and thus he rage AGAINST camo. I know it isn't possible probably, but I would change the look at feature to allow zooming in ONLY via mouse wheel or something when in actual combat and maybe change the overview option to say just "battleship" instead of "raven" so as to make it Real Life useful - ya know? It would give sniping ships a few second more advantage and make engagements very interesting. You would have to sell the realism factor to players (to prevent flames from burning CCP HQ) but it would be a neat dynamic to ADD to EVE Online.
(P.S. I always wondered why we could instantly zoom to ships in combat from the time I started playing - ruined the realism to me) |
Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.26 15:55:00 -
[364] - Quote
Changes in the new build? |
Dismus
Jackson Press Galactic News
2
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Posted - 2012.07.26 16:28:00 -
[365] - Quote
Salpun wrote:Changes in the new build?
Apparently the biggest change is the mad rash of responses from Devs. Or maybe I've been hiding from the forums too much.
This is awesome in its own right. |
MotherMoon
Blue Republic RvB - BLUE Republic
1040
|
Posted - 2012.07.26 16:50:00 -
[366] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.)
lets put it this way. shift click currently opens a new show info window. There is a setting to make it so shift click does the opposite, and opens show info in the same window.
this toggle, allready there, should effect everything shift click if possible. so when your show info windows defualt to opening in a new window, then a wreck for instance should do the same thing when you click open wreck in the overview. Instead of having to hold shift. But you can still hold shift if you want to open it in the current window.
? is that at all possible?
also where else is shift used? i feel like my suggestion might actully be daft since I don't work on the UI all the time :P in other words, yes, it should be optional since it is for show info? what else even uses shift? http://dl.eve-files.com/media/1206/scimi.jpg |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
382
|
Posted - 2012.07.26 17:21:00 -
[367] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.)
To give answere to this question, if you mean anything related to the Unified Inventory... then yes! :)
Doubleclicking/opening a wrecks cargo bay or a container should also open a new window then! Edit: (as long as you don't affect stuff not related to the inventory, like show info in new window or same, like Moon mentioned above me) hope that helps :D Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Hustomte
The Scope
81
|
Posted - 2012.07.26 18:14:00 -
[368] - Quote
What I see here is a small VERY vocal group of angry Unified Inventory people (same 4-5 posters). More than half their suggestions make me cringe if implemented. I hope the Devs weed out these "Uni. Inv. Fundamentalists" before their dogma becomes the Sharia Law of Eve. ...Signature... |
Corina Jarr
Spazzoid Enterprises Purpose Built
1118
|
Posted - 2012.07.26 18:29:00 -
[369] - Quote
Hustomte wrote:What I see here is a small VERY vocal group of angry Unified Inventory people (same 4-5 posters). More than half their suggestions make me cringe if implemented. I hope the Devs weed out these "Uni. Inv. Fundamentalists" before their dogma becomes the Sharia Law of Eve. There are a large number of Uni Inv angrys. They are vocal, just not all in one place.
Me, I just wish it was faster to respond. |
SportBilly
GHOSTS OF THE FIRST AND ONLY
42
|
Posted - 2012.07.26 19:13:00 -
[370] - Quote
Why is it the people who like the UI are mostly noobs, havent played the game for long or amassed large amounts of ships and materials to understand why it dosn't work. To play all aspects of the game involves a lot more than drag and drop (reasons covered in over 20 differant threads by many people) Every time i open windows i get spinning discs, its appalling.... If i use a new account with a few ships and items it's fine, if not long winded to do the same functions as before. Try mining/building stuff and running a corp rather than just pew pew and you would understand. |
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Callidus Dux
School of Applied Knowledge Caldari State
549
|
Posted - 2012.07.26 20:18:00 -
[371] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.) Try to limit the autoshift to the behavior of the inventory and all other windows. The denial and hate of "shift+click" is just a problem which came up with the unified inventory. I would really like to abandon the unified inventory and the tree view- or at least the behavior of the whole unified inventory. I want several independent windows back. Rather too much than too less. For me it would be OK that I MUST use shift+click to open a second window if I want to compare things. Or that I MUST use shift+click to lock a target from the overview. But I dislike every shift+click if it is about windows like wrecks, containers, inventory, dronebays, cargo holds etc. To make it short I want this autoshift function to have the copy of the old inventory. ALL other former shift+click shortcuts, before 22.05.2012, will be OK for me.
Addition: I have read some other posts and a very good fitting statement came from Bubanni, four posts above me.
Bubanni wrote:To give answere to this question, if you mean anything related to the Unified Inventory... then yes! :) (as long as you don't affect stuff not related to the inventory, like show info in new window or same ...) I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Jarin Arenos
Card Shark Industries
25
|
Posted - 2012.07.26 20:44:00 -
[372] - Quote
CCP Affinity wrote:Jarin Arenos wrote:CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage So what you're saying is that camo ships should have a smaller sig radius stat to represent the greater difficulty in automatic identification and targeting? I was just joking/bad posting.. I will try and remember not to do that again Eh, I wasn't being entirely serious either. Though it'd be nice to see some sort of in-game nod to the new widespread popularity of camo schemes. It's starting to look a little... same-y. |
Rezecor
Rim Worlds Republic Solar Citizens
0
|
Posted - 2012.07.26 20:45:00 -
[373] - Quote
I didn't scan all 19 pages to see if somebody brought this up already, but with regards to the mining barge changes, there is one aspect of it that creates a lot of problems for those of us who use crystals. The translation of cargo space into ore hold also means a huge reduction in the amount of space to carry spare crystals. This makes crystal mining a lot more trouble as with only 500m3 in a hulk unmodified, that's realistically only enough space to carry T2 crystals for about 2 or 3 ore types which means more down time when having to switch up crystals for an ore type you don't have on hand. (i.e. warping off to get them or having a hauler bring them out to you). In effect, this change is a nerf (though not a huge one) to those who use mining crystals.
I'd like to suggest reducing the volume of mining crystals by half or more (say to something like 20m3 for T2, 15m3 for T1) to reduce the impact of the much smaller cargo hold. The other way that I wouldn't mind would be to allow mining crystals in ore holds. |
TheSmokingHertog
TALIBAN EXPRESS
63
|
Posted - 2012.07.26 21:27:00 -
[374] - Quote
Rezecor wrote:I didn't scan all 19 pages to see if somebody brought this up already, but with regards to the mining barge changes, there is one aspect of it that creates a lot of problems for those of us who use crystals. The translation of cargo space into ore hold also means a huge reduction in the amount of space to carry spare crystals. This makes crystal mining a lot more trouble as with only 500m3 in a hulk unmodified, that's realistically only enough space to carry T2 crystals for about 2 or 3 ore types which means more down time when having to switch up crystals for an ore type you don't have on hand. (i.e. warping off to get them or having a hauler bring them out to you). In effect, this change is a nerf (though not a huge one) to those who use mining crystals.
I'd like to suggest reducing the volume of mining crystals by half or more (say to something like 20m3 for T2, 15m3 for T1) to reduce the impact of the much smaller cargo hold. The other way that I wouldn't mind would be to allow mining crystals in ore holds.
This! Good point... didn't think of it yet. But have them with me normally indeed. |
mkint
825
|
Posted - 2012.07.26 21:38:00 -
[375] - Quote
CCP Greyscale wrote:mkint wrote:Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing. Way ahead of you, already implemented (Don't worry, karkur did it - I was too busy destroying the game to get involved.) It's actually something that I've been wanting for over a year but f&i is a joke and it isn't something the csm would care about.
Btw you are one of the more interesting devs sprinkling villainy with the occasional awesome. |
Jonuts
The Arrow Project
257
|
Posted - 2012.07.26 21:38:00 -
[376] - Quote
Hustomte wrote:What I see here is a small VERY vocal group of angry Unified Inventory people (same 4-5 posters). More than half their suggestions make me cringe if implemented. I hope the Devs weed out these "Uni. Inv. Fundamentalists" before their dogma becomes the Sharia Law of Eve.
I'm curious as to which suggestions make you want to cringe? Other than my (somewhat) joking suggestions of flogging certain developers, most suggestions I see are all about bringing back lost functionality to make it easier to use.
Also, add in an option to turn off the extraneous stuff on the inventory windows. Other than the blue bar, I'm pretty much a rabid hater of everything you added to the windows. I find the blue bar tolerable, and it's about the only extra you added in that I wouldn't sell someone else's soul to disable. |
mkint
825
|
Posted - 2012.07.26 22:34:00 -
[377] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.) just get us as close as possible to the previous functionality please. The problem never was that there were too many windows. The problem was always that our tools to navigate them are consistently taken away in an effort to play catch up to the worst ui trends. Now you're going to have to reinvent the old tools that have been thrown away before they were obsolete. |
Rezecor
Rim Worlds Republic Solar Citizens
0
|
Posted - 2012.07.26 23:55:00 -
[378] - Quote
Did I miss something? Is ice mining getting nerfed?
I went over to the test server and played around a little bit with mining barge/exhumer fits. With my testing, I see about a 15percent loss in ice mining output. Here are figures I came up with. (all relevant skills to 5, ice harvester II, ice harvest upgrade II's, no orca/rorq boosts)
New Mack 178.96s/2 cube = 89.48s per cube or 40.23 cube/hr Old Mack 291.13s/4 cube = 72.78s per cube avg or 49.46 cube/hr New Hulk 248.43s/3 cube = 82.81s per cube avg or 43.47 cube/hr
Ice mining is painful enough as it is without something like this. CCP, please give us a way to compensate for this. |
Mhari Dson
Lazy Brothers Inc
14
|
Posted - 2012.07.27 00:21:00 -
[379] - Quote
Hustomte wrote:What I see here is a small VERY vocal group of angry Unified Inventory people (same 4-5 posters). More than half their suggestions make me cringe if implemented. I hope the Devs weed out these "Uni. Inv. Fundamentalists" before their dogma becomes the Sharia Law of Eve.
This is probably the smallest complaint thread regarding the UI. Dig around and you'll find 500+ pages spread across a dozen different threads. The number of people posting is in decline partly due to CCP doing jack **** about it and partly due to unsubbed complainers. I myself have already dropped 2 accounts. It seems they only listen when layoffs are mentioned due to decline in subs. |
Freezehunter
214
|
Posted - 2012.07.27 00:22:00 -
[380] - Quote
Rezecor wrote:Did I miss something? Is ice mining getting nerfed? I went over to the test server and played around a little bit with mining barge/exhumer fits. With my testing, I see about a 15percent loss in ice mining output. Here are figures I came up with. (all relevant skills to 5, ice harvester II, ice harvest upgrade II's, no orca/rorq boosts) New Mack 178.96s/2 cube = 89.48s per cube or 40.23 cube/hr Old Mack 291.13s/4 cube = 72.78s per cube avg or 49.46 cube/hr New Hulk 248.43s/3 cube = 82.81s per cube avg or 43.47 cube/hr Ice mining is painful enough as it is without something like this. CCP, please give us a way to compensate for this.
I thought they were adding mercoxit and Ice mining rigs. Inappropriate signature, CCP Phantom. |
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Jett0
Surface Warfare Tribal Band
179
|
Posted - 2012.07.27 01:03:00 -
[381] - Quote
CCP Arrow wrote:The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function. Occasionally plays sober |
Scrapyard Bob
EVE University Ivy League
1092
|
Posted - 2012.07.27 01:53:00 -
[382] - Quote
Hustomte wrote:What I see here is a small VERY vocal group of angry Unified Inventory people (same 4-5 posters). More than half their suggestions make me cringe if implemented. I hope the Devs weed out these "Uni. Inv. Fundamentalists" before their dogma becomes the Sharia Law of Eve.
The rest of us gave our reasoned and measured responses to the unified inventory during the few weeks after it hit Sisi. Now we're just disgusted by the whole process, the fact that CCP's development model is screwed up enough that they had to push it live even though it wasn't ready, and the just bad design of it at the core.
The new unified inventory is garbage. It starts from the flawed assumption that all of your inventory locations shoved into a single window is a good idea.
Then there's the stupidity that drag and drop operations will change your focus point within the tree if you linger too long over the tree portion of the window. If I'm dragging and dropping things, one can safely assume that I have *other* things that I'm planning on dragging and dropping from the source location. Therefore the focus should never be changed until I manually click on the new location in the tree view.
This is especially annoying because of the lag caused by the unified inventory, which means that during a drag-n-drop operation you have to go *slow* in order to make sure that the right slot in the tree lights up before you release the drop. Which, of course, causes the window focus to change to the spot that you just dropped stuff into. Now you have to navigate your way back to where you started and figure out what you were trying to sort out.
There's the flawed assumption that a tree is a good UI element. Tree views work fine, but *only* if the window is very tall. In shorter windows where you can only see 5-8 tree items at a time, trees become a very poor UI choice. Which goes back to the flawed choice that putting everything into a single tree is a good idea. Those trees should have been left segregated by location type (ships go in one window, your personal hangar and personal containers in another window, your corp hangar in a 3rd window). Then you would only have 5-10 elements in the tree, so even on a short and wide inventory window, the tree would still be useful. |
Richard Desturned
GoonWaffe Goonswarm Federation
1462
|
Posted - 2012.07.27 02:32:00 -
[383] - Quote
just dropping this here since it's a unified inventory discussion
http://images.six.betanews.com/screenshots/945901171-1.png a rogue goon |
Richard Desturned
GoonWaffe Goonswarm Federation
1464
|
Posted - 2012.07.27 03:34:00 -
[384] - Quote
also using the middle mouse button on an element in the unified inventory should open a new window
just sayin a rogue goon |
Jett0
Surface Warfare Tribal Band
179
|
Posted - 2012.07.27 03:38:00 -
[385] - Quote
Ha ha. This is like... Unified Everything.
Index > Space > Ships > Current Ship > Modules > High Slots > Weapons > Large Mega Pulse Laser > Action > Fire (Your capacitor is empty)? Occasionally plays sober |
Fenria Del'tore
Republic Military School Minmatar Republic
6
|
Posted - 2012.07.27 03:45:00 -
[386] - Quote
Rezecor wrote:Did I miss something? Is ice mining getting nerfed? I went over to the test server and played around a little bit with mining barge/exhumer fits. With my testing, I see about a 15percent loss in ice mining output. Here are figures I came up with. (all relevant skills to 5, ice harvester II, ice harvest upgrade II's, no orca/rorq boosts) New Mack 178.96s/2 cube = 89.48s per cube or 40.23 cube/hr Old Mack 291.13s/4 cube = 72.78s per cube avg or 49.46 cube/hr New Hulk 248.43s/3 cube = 82.81s per cube avg or 43.47 cube/hr Ice mining is painful enough as it is without something like this. CCP, please give us a way to compensate for this.
You missed the ice mining rigs. Put those on and retest.
|
Sabrina Solette
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.07.27 05:00:00 -
[387] - Quote
What the **** were you thinking with the pirate ship changes.
The Dramiel, the main small ship I fly, why change it, the size was perfect as it was. It seems to be change for changes sake. Looks like I'll have to look for something else to fly now. Although there's nothing that even comes close to the Dramiel before you expanded it.
Very unhappy about this.
The patterns on the pirate ships, what were you thinking yet again. I thought I had some decent ships some of the best looking ships in the game and now you're turning them into a f****** dairy herd.
Strike two, very unhappy yet again.
Come on CCP don't make changes for changes sake. |
Sabrina Solette
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.07.27 05:26:00 -
[388] - Quote
R0ze wrote:I don't understand the concept of camouflage skins in space (ok I know I'm way too late since navy mega and the rest allready got theirs) but still.. What is the reason? Hide between asteriods?
Totally pointless, it's not like there's any trees or bushes or rocks to help break up the shape of the ship (asteroids don't really count unless you intend to spend all you time in an asteroid field). In fact camouflage patterns are more likely to make the ship stand out as camouflage is supposed to make you blend into the back ground.
Maybe CCP intends to make them ugly so that you have to pay for a ship skin just to make them look half decent again. |
Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
36
|
Posted - 2012.07.27 05:42:00 -
[389] - Quote
In regards to no longer being able to carry a variety of crystals with the Hulk's new cargo bay:
Just make the crystals smaller, eh? 50m3 is pretty large, actually, when compared to the size of similar items. For example, large pulse laser crystals are only 1m3. Perhaps mining crystals were made huge for balancing reasons, but frankly it just seems like adding a bit of needless tedium?
Anyway, that way you could keep the hulk's bay at 500m3 and still let people carry the crystals they need for convenience. |
xXThunder StruckXx
Shadows of Uranus
1
|
Posted - 2012.07.27 07:50:00 -
[390] - Quote
CCP Greyscale wrote:xXThunder StruckXx wrote:Could you please let us know what is happening to the crimewatch changes? Have they been scrapped , withheld again?
Any update would be greatly appreciated.
Thank you. Still in ongoing development, we were never expecting to ship any additional changes in this release.
Thank you for the response Greyscale |
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