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Thread Statistics | Show CCP posts - 73 post(s) |

Lita Lauvina
State War Academy Caldari State
0
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Posted - 2012.07.23 21:24:00 -
[91] - Quote
Some tigns form me to.
1. Hulk ****** lowered cargo hiold where you cant store even not close inaf mining crystals with my use even in one mining op. Hulks cargo hold ned to have posibility to hold all tupes off mining crystals for each type about 6 needet. curent values dont mach even close to nedet numbers.
2. mackinaws- wie waiting on next increase off ICE price again, and way the hell i need so big ore hold if that ship will mine it full like a year.
3. skifs was good allready dont nedet eny chages just was needet increase abit off shields and armor.
again ccp ****** someting up as usual. |

Tarryn Nightstorm
Hellstar Towing and Recovery
538
|
Posted - 2012.07.23 21:25:00 -
[92] - Quote
Massive props and "o7" to you lot for evolving the NPE (no more Aura-talk though? Dis maek meh haz a sad )...
Please keep iterating on/evolving this as much as you can, it is critically important, as I'm sure you know.
Ideas (this might technically belong in F&I, but I'd put a whole new thread there for it, in detail. Watch that space for possible ::walloftext:: Soon(TM)):
A tutorial about d-scanner use, completion of the mission/s in this part needs both offensive and defensive use thereof.
More explicit, clearer instruction on how to position probes to scan stuff down, with more explanation of the concept of "quadrilateration" (IE triangulating in on something in 3 dimensions, which is what Apocrypha-to-present probing essentially is--don't worry, we're scii-fi nerds--we can handle it!)
Combat-probing: A tutorial mission/series of missions where one must scan down a ship to complete the objective.
Combat-tactics: Like "The Exam" final mission on the Advanced Military tutorial-arc, only more, and more advanced: NPCs use more advanced AI, will tackle you, and you have to tackle them to kill them (so remind the newbie to fit point/web, or the "boss" just warps off--maybe make the option of hunting him down if he does--with d-scan and/or probes, he just doesn't leave the system--a part of it?)
EWar: Little or nothing in the tutorials about this, there should be at least a few missions/tutorials about it, which show the racial breakdown of same.
HiSec Aggression, Criminality, and war-mechanics, Locator Agents/offensive and defensive use thereof, can-tipping, wreck/can-baiting, ninja-salvaging, and how to stay safe(-ish) during wardecs.
Suicide-ganking: Mechanics, emphasis that it can happen anytime/anywhere, and how to avoid it. Maybe one of each missions that require the player to "gank" something illegally (probably an NPC Mining Barge) and lose their ship to CONCORD, but also one that requires them to get ganked (again probably by NPCs, unless there is a way to have players "volunteer" for both sides of this?) as well.
More emphasis throughout that losing ships and/or pod is an inevitable part of EVE, and that players mustn't get too attached to "stuff" if they're to succeed in/enjoy the game enough to stay with it.
Scamming, "AWOXing," corp-infiltration/theft--how it can happen, why, and why "trust no-one" is the Second Rule of EVE(TM).
TL/DR:
More on commonly used techniques/mechanics, training NPC combat as close to a real PvP encounter as possible that a newb can reasonably solo, and a lot more on the true depth and nature of the sandbox, so all the WoW-kiddies will hopefully be culled quickly. In irae, veritas. |

Tippia
Sunshine and Lollipops
8699
|
Posted - 2012.07.23 21:28:00 -
[93] - Quote
Lita Lauvina wrote:1. Hulk ****** lowered cargo hiold where you cant store even not close inaf mining crystals with my use even in one mining op. Have the support craft carry it. If you absolutely have to carry them yourself, you could always fit cargo expandersGǪ 
By the way, you should probably go and read the devblog on these changes and you'll understand why the Mackinaw and Skiff (and Retriever and Procurer) need the changes they're getting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Sentamon
Imperial Academy Amarr Empire
46
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Posted - 2012.07.23 21:29:00 -
[94] - Quote
Steijn wrote:What about the UI? What improvements are you making to the fail inventory system you have forced upon us? or are we just supposed to STFU and lump it?
^ well you could teach a course on how not to give feedback and how not to be heard. |

Max Kolonko
High Voltage Industries Ash Alliance
171
|
Posted - 2012.07.23 21:39:00 -
[95] - Quote
CCP Punkturis wrote:Steijn wrote:CCP Punkturis wrote: when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.. as posted slightly above, most of these tree (UI/Inventory/Lagfest, call if what you will) issues, were mentioned in the SiSi feedback thread and were simply ignored. Soundwave mentioned that he knew they had made a mistake, but he also said this would be worked upon until we were happy. Hate to say this, but by the time you lot decide to mend it, the ones who disliked it wont be here.......or is that his idea? why didn't you quote my whole paragraph where it said I wasn't talking about the unified inventory but took an example of the windows being locked while pinned CCP Punkturis wrote: I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
will you please not take my words out of context? I'll say it again, I'm not involved in the unified inventory I can't and won't comment on it.
One does not simply put words in CCP Punturis mouth (well, keyboard... whatever)
Katrin, just ignore them, they dont know what they are saying. Pls keep making those wonderfull features for us.
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

KIller Wabbit
The Scope Gallente Federation
12
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Posted - 2012.07.23 21:51:00 -
[96] - Quote
CCP Punkturis wrote:None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this  (and thanks!)
Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave....    
Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years).
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CCP Explorer
C C P C C P Alliance
775

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Posted - 2012.07.23 22:09:00 -
[97] - Quote
KIller Wabbit wrote:Thanks for filling in the rest of the story, Punkturis. Maybe the rest of the Dev's will get a clue about proactively engaging with us instead of ignoring us and hoping for the best (which rarely has happened over the past two years). Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here.
Don't quote out of context, don't assume that dev X has worked on feature Y, don't resort to personal attacks, be nice. Believe it or not, but we are people just like you. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Punkturis
C C P C C P Alliance
2781

|
Posted - 2012.07.23 22:15:00 -
[98] - Quote
KIller Wabbit wrote:CCP Punkturis wrote:None ofthe Above wrote: I give a lot of credit to Punkturis (CCP's best poster
I'm just going to quote you like this  (and thanks!) Gotta laugh at this a bit since as within a few more responses to thread you jump on someone else for taking you out of context... Oh what a web we weave....    
I was sort of making a joke of the first person who mentioned me that only quoted half of what I said in the interview.. I also made sure to make it really obvious that I was just quoting part of what he said (by cutting on a ( and pretty much mentioning it) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Atreides 47
men of war MASQUERADE.
2
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Posted - 2012.07.23 22:25:00 -
[99] - Quote
CCP Phantom wrote:Also we would like to draw your attention to the new video V3 shader for Angel ships here.
You got my full undivided attention. Again.
WHY Camo Angels ??? Why sh!t on Cynabal ? Don't change good old shaders on this milky piece of stupidity - http://www.youtube.com/watch?v=xmcAl5ymojM
P.S. I like new Matar shaders, but not all of them. There is also issue with Matar T2 models being cut. Long live to Fighters ! |

Tippia
Sunshine and Lollipops
8702
|
Posted - 2012.07.23 22:26:00 -
[100] - Quote
CCP Explorer wrote:Most devs at CCP read the forums very actively and diligently, and incorporate the feedback in their work. But some are not responding as actively on the forums (or on Twitter) because they are not willing to endure at times the kind of beating CCP Punkturis has been subject to here. GǪand that's fair enough, but that lack of response also puts a damper on the effort required to evaluate and compose a full detailed explanation of the kinds of problems we encounter. A lot of it will be about special features and only involve very specific details and use cases, all of which needs to be specified and explained to make the nature of the problem clear.
Doing that and then being met with absolute silence will in short order feel a lot like pissing in the wind. Now, I'm sure that behind the scenes, the well-reasoned feedback gets a whole lot more traction, but outwards, it often seems like the more harsh words is what generates a response and the reasoned ones do not. Granted, the response will rightfully be return-fire snippiness, but stillGǪ
As for assuming who worked on what, that kind of goes both ways: on your end, you can't really assume that we will always know who did work on what. And like it or not, that blue flag says GÇ£DevGÇ¥GǪ so while it may not be about a feature you personally worked on, that flag will mean that questions can and will be asked about the most odd-ball details and there is this implicit expectation that GÇ£the devsGÇ¥ will have an answer. The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI featureGǪ whether or not the connection actually existed within that team is pretty opaque from the outside. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Hustomte
The Scope
77
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Posted - 2012.07.23 22:32:00 -
[101] - Quote
Tippia wrote: Doing that and then being met with absolute silence will in short order feel a lot like pissing in the wind. Now, I'm sure that behind the scenes, the well-reasoned feedback gets a whole lot more traction, but outwards, it often seems like the more harsh words is what generates a response and the reasoned ones do not. Granted, the response will rightfully be return-fire snippiness, but stillGǪ
Two suggestions:
1) Its up to the community to troll the trolls, we are slacking in that department.
2) if Dev's had "team such and such" as their alliance ticker or at least said what they do, it could divert community rage. ...Signature... |
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CCP Punkturis
C C P C C P Alliance
2785

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Posted - 2012.07.23 22:40:00 -
[102] - Quote
Tippia wrote:The lines will be blurred even further when, as in this case, we have a UI feature and a UI dev that apparently worked on the team that owned that UI featureGǪ whether or not the connection actually existed within that team is pretty opaque from the outside.
I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Tippia
Sunshine and Lollipops
8702
|
Posted - 2012.07.23 22:40:00 -
[103] - Quote
Hustomte wrote:Two suggestions:
1) Its up to the community to troll the trolls, we are slacking in that department.
2) if Dev's had "team such and such" as their alliance ticker or at least said what they do, it could divert community rage. I'd prefer far more draconian measuresGǪ 
If they want to be hands-off in the discussions between players, by all means, but I see little reason why they can't just go GÇ£*ehhhhrrt* DELETED* on posts that provide nothing but noise in the actual information and feedback threads.
Sure, people will bawl their eyes out about censorship for a while, but they'll get the message and simply start /this:ing or /sign:ing or +1:ing the posts that express their views in a more coherent manner. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Vultre9
Red Federation RvB - RED Federation
4
|
Posted - 2012.07.23 22:48:00 -
[104] - Quote
What Dev messed with the Reaper? Can they please step forward so i may smack them on the back of the head? Bathtub Toys [Reaper] dont belong in EVE.
P.S. - yea yea yea i know that it got changed a while ago, BUT IT STILL LOOKS THE SAME!!! |

Azura Solus
Biotech Transtellar INC
25
|
Posted - 2012.07.23 22:55:00 -
[105] - Quote
[quote=CCP Punkturis I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory.[/quote]
Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future
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Richard Desturned
GoonWaffe Goonswarm Federation
1384
|
Posted - 2012.07.23 22:59:00 -
[106] - Quote
Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses? a rogue goon |
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CCP Punkturis
C C P C C P Alliance
2787

|
Posted - 2012.07.23 23:03:00 -
[107] - Quote
Azura Solus wrote:CCP Punkturis wrote: I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory.
Speaking of any changes planned in the future for stabalizeing and balancing war deccing in our future
I know the game designers on Team Super Friends, SoniClover and Tallest are closely monitoring what's happening with war decs. I can't promise what they'll do with it though (I also have no idea because I haven't been in the office since June). But at least I know they're keeping an eye on how it's working and going. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Tippia
Sunshine and Lollipops
8704
|
Posted - 2012.07.23 23:03:00 -
[108] - Quote
Richard Desturned wrote:Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses? It's getting a minor ice mining buff.
Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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CCP Greyscale
C C P C C P Alliance
1397

|
Posted - 2012.07.23 23:12:00 -
[109] - Quote
Tippia wrote:CCP Punkturis wrote:I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Ok. That just means the opaqueness is one layer up GÇö in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same.
The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope. |
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Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
142
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Posted - 2012.07.23 23:15:00 -
[110] - Quote
CCP Greyscale wrote:Tippia wrote:CCP Punkturis wrote:I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Ok. That just means the opaqueness is one layer up GÇö in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same. The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.
And sometimes they get it wrong. Terribly, terribly wrong. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Cecil Arongo
Gh0st Hunters D3vil's Childr3n
17
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Posted - 2012.07.23 23:23:00 -
[111] - Quote
CCP Punkturis: Best Dev, for dealing with all this **** WHILE SHE'S ON VACATION.
Seriously people. |

Tippia
Sunshine and Lollipops
8707
|
Posted - 2012.07.23 23:26:00 -
[112] - Quote
CCP Greyscale wrote:The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Sure, but I'm not talking so much about the trolling parts, but about who gets asked about what.
What I'm saying is simply that it should come as no surprise if one your most well-known UI devs gets questions about the UI. I'm not defending the blame-game, which would be just as silly even if someone actually managed to pick the exact dev; I'm saying that each of you will be known in very vague terms for being associated with some equally vaguely defined part of the overall work on the game. As a result, you will be addressed with all kinds of queries about this fuzzy collection of game features. Some of it will be BLAAARGH RAGETROLL; some of itGǪ ok, very little of it will not be. 
In short, just as much as we shouldn't presume to know who does what, you can't really presume that not working on feature X will mean that you won't be asked about (and, yes, blamed for, when tempers run high) perceived deficiencies in feature X. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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darmwand
Repo.
61
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Posted - 2012.07.23 23:43:00 -
[113] - Quote
Yay, looking forward to the frigates. August will be fun!
Also I'm mildly happy that the Angel ships get a new skin. They finally look as awful as (most of) the Minmatar T2s so I have another reason (other than the price tag) not to fly them 
Seriously though, what's with the camouflage? I can't think of a single ship that didn't look better before it got the camo paint job (remember the old Navy Comet?). Your art department obviously has the skills to make things look awesome (as seen on the new Enyo, Claymore etc.), are they running out of ideas? Or is it all a great conspiracy to get us to buy ship paint jobs for AUR? 
Anyway. Yay, frigates.  darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Anaphylacti
Catalyst ops Situation: Normal
1
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Posted - 2012.07.23 23:46:00 -
[114] - Quote
Anaphylacti wrote:Yes!!! Love the new fittings.
I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.
Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.
CCP Punkturis best turis!!!
This flame war buried my legitimate question/suggestion T_T so ill post it again.
Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it? |

Richard Desturned
GoonWaffe Goonswarm Federation
1384
|
Posted - 2012.07.23 23:50:00 -
[115] - Quote
Tippia wrote:Richard Desturned wrote:Hey since you're buffing the HP on the hulk are you planning on tuning down its mining bonuses? It's getting a minor ice mining buff. Overall, the Hulk isn't being changed all that much if those (preliminary) numbers from the data dump are to be believed.
I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners. a rogue goon |
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CCP Punkturis
C C P C C P Alliance
2789

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Posted - 2012.07.23 23:51:00 -
[116] - Quote
Anaphylacti wrote:Anaphylacti wrote:Yes!!! Love the new fittings.
I can get back out to fight on sisi .2 seconds faster now that my cargo is saved to fit as well.
Oh yea, can you add in support to save your f# key layout on the saved fitting? That would essentially make fittings perfect.
CCP Punkturis best turis!!! This flame war buried my legitimate question/suggestion T_T so ill post it again. Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?
This is a really great idea and I know a lot of people would like the grouping to be saved to but it's unfortunately not possible to add this for the August release since it's a bigger issue than what we're doing.
I will see what my deskbro Tuxford says about it though (when he gets back from vacation, he won't be back until sometime after I get back), maybe we can do something about it later  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Hustomte
The Scope
77
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Posted - 2012.07.23 23:52:00 -
[117] - Quote
Anaphylacti wrote: Can you guys implement a way to save your F# key layouts into the ship fitting so that when I undock all my modules are already grouped and organized the way i like it?
You can already group your guns before undocking, simply hold shift and drag the module over the other one and a (1) will appear under it (for group one). As for F#, yeah that will need to be worked on, but at least you can undock grouped up and ready to go  ...Signature... |

Tippia
Sunshine and Lollipops
8710
|
Posted - 2012.07.23 23:57:00 -
[118] - Quote
Richard Desturned wrote:I'd call a 50% increase in overall hitpoints (an 80% increase in shield HP) pretty significant. You're talking about /14k EHP/ with all 5s and no hardeners. Nah. It's getting a free MSEII and an 800-plate. The miners will happily forego the opportunity to make use of and enhance these protective measures, just like they do now. Then they'll complain that they still manage to get themselves blown up by destroyers and demand that they be able to fit LSEs and 1600s. 
I'm calling it GÇ£not significantGÇ¥ because it's just ~3-4k EHP more, which is easy to compensate for and because it will only really help those who already are safe. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Knug LiDi
N00bFleeT Numquam Ambulare Solus
62
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Posted - 2012.07.24 00:22:00 -
[119] - Quote
I can handle space camo.
But why so much dark metal ? The ships have wonderful layers of detail, why hide it by making it all so black?
The models are too damn dark.
For those folks that automatically link black with 'cool' you're missing the point
If only we could fall into a woman's arms
without falling into her hands |

Jonuts
The Arrow Project
243
|
Posted - 2012.07.24 00:32:00 -
[120] - Quote
Lettuce Prey wrote:ON THE UI INVENTORY THING maybe the devs know something that we the players don't know about this new setup. maybe they thought we would just figure it out on our own and we would see that this new way of doing the inventory is MUCH better than the old way. much better. that means that my problem with it is that i have not given it enough thought at finding this new and easy method of using this newer and easier inventory screen. maybe i am just not smart enough. so i'll just ask the question. how is this new inventory setup better than the old one?
It's not. If it was, people would know by now. It's barely passable for the simplest tasks, but you can't get around the fact that the induced lag and the removal of much used functionality makes it worse and less efficient. A single window inventory system? What kind of drugs where you people on when you thought that was anything BUT a dumb idea?
Give us back our hangar buttons. Give us back bays in our right click menus. Give me a ******* box I can check so everything opens in new windows! problem mostly solved :)
Go ahead and keep the inventory button for folks who want to play with a tree, but that button will come right off my neocom as soon as the hangar buttons return.
Quote: hey! we also said that sometimes people are right and then we make adjustments!
I wasn't talking about the unified inventory because I wasn't involved in it but if you want an example then here's one: when we removed the option to lock windows when pinned.. when we realized we made a mistake when we saw all the feedback it was added back in as soon as possible.
Edit: it's also very confusing when people say the UI is broken and needs to be fixed and then I realize you guys are talking about the unified inventory and not the User Interface in general (which is was UI used to stand for and I'm pretty sure it's what it stands for in the news item because I at least have been making some changes to saved fittings).
The unified inventory is a part of the User Interface, and almost ALL bitching about the user interface right now is in regards to the unified inventory, so almost any UI update that isn't some sort of bug fix is assumed to mean you're fixing the Unified Inventory.
Anyways, someone other than punkturis here said they basically ignored all our feedback on the Unified Inventory because they felt all the negative comments (which, coincidentally, was almost ALL the comments on it during it's time on the test server) were more about people not giving it a chance, and not actual feedback. Way to go CCP Optimal. And no, I'm never going to let you live that down, because frankly, **** you too.
https://forums.eveonline.com/default.aspx?g=posts&m=1376279#post1376279
Quote: I'm pretty sure we didn't say we didn't believe you because it was pretty obvious that the windows didn't act the same as they did before because we removed the option..
Actually, yes, you did outright tell us you didn't believe our feedback because we're too stupid to provide honest feedback. Comment linked above, assuming I'm not too incompetent to link. Well, not YOU, but CCP Optimal.
I just want my damn inventory to work again :( |
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