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Thread Statistics | Show CCP posts - 73 post(s) |

TheGunslinger42
Bite Me inc Elysian Empire
170
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Posted - 2012.07.27 07:53:00 -
[391] - Quote
Is eve a modern fps now? Is that why every god damn ship is brown? ffs |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
60
|
Posted - 2012.07.27 08:37:00 -
[392] - Quote
CCP Arrow wrote: We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).
The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
Adding "Loot All" under the right click menu when right clicking a wreck/can/etc would be great especialy for noctis pilots. This would save even having to opening any windows. |
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CCP Arrow
C C P C C P Alliance
95

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Posted - 2012.07.27 10:46:00 -
[393] - Quote
Thanks everyone for your feedback regarding the Shift discussion. As pointed out here, there already is a setting in the Esc Menu related to reverting Shift behavior, so it might make sense to have this behavior tied with that setting. Hopefully those that already use that setting will also want the Inventory Shift function to be reverted.
Jett0 wrote:Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function.
Interesting point, this would solve it very gracefully. I have added it to our Iteration plan, thank you. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Lord Helghast
Dirty Old Bastards Nulli Secunda
104
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Posted - 2012.07.27 11:35:00 -
[394] - Quote
CCP Arrow wrote:Thanks everyone for your feedback regarding the Shift discussion. As pointed out here, there already is a setting in the Esc Menu related to reverting Shift behavior, so it might make sense to have this behavior tied with that setting. Hopefully those that already use that setting will also want the Inventory Shift function to be reverted. Jett0 wrote:Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function. Interesting point, this would solve it very gracefully. I have added it to our Iteration plan, thank you.
See us players can be useful lol |

Callidus Dux
School of Applied Knowledge Caldari State
556
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Posted - 2012.07.27 11:59:00 -
[395] - Quote
CCP Arrow wrote:Thanks everyone for your feedback regarding the Shift discussion. As pointed out here, there already is a setting in the Esc Menu related to reverting Shift behavior, so it might make sense to have this behavior tied with that setting. Hopefully those that already use that setting will also want the Inventory Shift function to be reverted. Jett0 wrote:Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function. Interesting point, this would solve it very gracefully. I have added it to our Iteration plan, thank you.
UH! I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. I know this checkbox. But it is absolute no solution because after checking it - ALL windows are really merged into the station panel.  THIS is absolute not helpful. Helpful would only free moveable windows. Not a collection of tabs within the station panel. Station panel has nothing to do with inventory or windows.
Please do not try to exchange "Unified" with "Merged".
The idea to bound a window to something that not belongs to, would not be an improvement. You should spare your development time and bring just the autoshift to open seperate and independent windows. Never bound a window on something. Just own windows, adjustable in size and position.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Reginald Zebranky
Amok. Goonswarm Federation
8
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Posted - 2012.07.27 13:18:00 -
[396] - Quote
CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings).
Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much!
Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating.
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CCP Punkturis
C C P C C P Alliance
2824

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Posted - 2012.07.27 14:28:00 -
[397] - Quote
Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating.
yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices?
I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it?
<3 u too random man on the internet  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Arrow
C C P C C P Alliance
98

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Posted - 2012.07.27 14:31:00 -
[398] - Quote
Callidus Dux wrote:I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. No, it's this one:
ESC Menu under "General Settings - Windows" "Try to Use Existing Info Window if Any (Except if Shift is Pressed)"
We would need to change the description for the setting toggle though, to describe better what it's doing regarding Shift click.
Something along the line of: "Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Richard Desturned
GoonWaffe Goonswarm Federation
1476
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Posted - 2012.07.27 15:36:00 -
[399] - Quote
Jett0 wrote:Ha ha. This is like... Unified Everything. Index > Space > Ships > Current Ship > Modules > High Slots > Weapons > Large Mega Pulse Laser > Action > Fire (Your capacitor is empty)?
basically, imagine having your assets in Amarr open on the left side and your assets in Jita open on the right
you drag one of your stacks in Amarr to the right and it opens a courier contract prompt
~the possibilities~ EVE Online: Trammel (or NGE) |

Callidus Dux
School of Applied Knowledge Caldari State
557
|
Posted - 2012.07.27 15:45:00 -
[400] - Quote
CCP Arrow wrote:Callidus Dux wrote:I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. No, it's this one: ESC Menu under "General Settings - Windows" "Try to Use Existing Info Window if Any (Except if Shift is Pressed)" We would need to change the description for the setting toggle though, to describe better what it's doing regarding Shift click. Something along the line of: "Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)"
Ah! Thank you for your explanation CCP Arrow.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Inspiration
Focused Radical Energy Engineering
37
|
Posted - 2012.07.27 20:58:00 -
[401] - Quote
1: The hulk needs a bit bigger ore hold (doesn't have to be much) 2: Change one ore mining amount bonus to a cycle time bonus. 3: Improve the capacitor generation a bit to cushion the extra energy use caused by a faster cycle time.
Especially point 2 will make it more distinct from the other ships in that it takes many smaller bites, instead of a few large chunks. This makes it less prone to ore hold overrun that would otherwise be a serious issue and also enables it to mine activity with less ore yield loss because there is only half a cycle left in a rock.
Obviously, it will chew trough crystals faster, so give it a bit more cargo hold then the Mackinaw.
Otherwise, as things stand, there hardly ever will be a sane reason to use a Hulk, given the advantages the Mackinaw has over the Hulk. |

mkint
830
|
Posted - 2012.07.27 21:16:00 -
[402] - Quote
CCP Arrow wrote:Callidus Dux wrote:I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. No, it's this one: ESC Menu under "General Settings - Windows" "Try to Use Existing Info Window if Any (Except if Shift is Pressed)" We would need to change the description for the setting toggle though, to describe better what it's doing regarding Shift click. Something along the line of: "Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. |

KIller Wabbit
The Scope Gallente Federation
28
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Posted - 2012.07.27 23:21:00 -
[403] - Quote
Udl - CCP continuing to slather makeup on a pig. Static windows for in station operations - that's all that's needed. UdI was trying to solve a problem that actually exists in the Assets UI. |

Wiu Ming
Dead Guy Syndicate
13
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Posted - 2012.07.28 00:48:00 -
[404] - Quote
CCP Greyscale wrote: The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate [sic] of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally...
I'd like to vote for new roles/powers for Punkturis, specifically enabling her to make decisions about EVE completely unilaterally.
Warmest Regards, |

Jett0
Surface Warfare Tribal Band
180
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Posted - 2012.07.28 01:00:00 -
[405] - Quote
Inspiration wrote:Otherwise, as things stand, there hardly ever will be a sane reason to use a Hulk, given the advantages the Mackinaw has over the Hulk.
The way a miner friend of mine put it, the Hulk becomes worse for solo mining but better for fleet mining.
mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason.
Isn't this just extending what that option applies to? What does it break?
CCP Punkturis wrote:do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices?
Something that might improve communication is more micro-devblogs. A lot of forum rage could be prevented with this. Even a locked thread saying "No, we haven't forgotten about x" every now and then would help. I think a lot of recent Unified Inventory rage came from the fact that dev blogs were being pushed on it, then suddenly they just stopped. In other words, yes, publish it!
I notice Team Avatar are still waiting for theirs to be approved by CCP Unifex. Granted, vacations/sickness will slow things down, but wouldn't it be better if approval was only required by team leads (assuming that's not how it's done currently)? Occasionally plays sober |

darmwand
Repo.
63
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Posted - 2012.07.28 02:11:00 -
[406] - Quote
CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)"
Just make sure that it doesn't apply to guns, too... darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Jonuts
The Arrow Project
262
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Posted - 2012.07.28 03:02:00 -
[407] - Quote
Jett0 wrote: Something that might improve communication is more micro-devblogs. A lot of forum rage could be prevented with this. Even a locked thread saying "No, we haven't forgotten about x" every now and then would help. I think a lot of recent Unified Inventory rage came from the fact that dev blogs were being pushed on it, then suddenly they just stopped. In other words, yes, publish it!
I notice Team Avatar are still waiting for theirs to be approved by CCP Unifex. Granted, vacations/sickness will slow things down, but wouldn't it be better if approval was only required by team leads (assuming that's not how it's done currently)?
No. Even when they blogged about it, we still raged at them. Doubt that's gonna change. The rage has quite a great deal to do with the off hand way that every concern about it was waved off as us "not giving it a chance". Go look up the original thread. It starts out with a bunch of "Wow! That's cool!". Then the day it's released on the test server, you see a bunch of "Holy ****! What is this abomination!?!?"
Of course, being on the test server, people expect garbage, and thus, it wasn't really rage, just pointing out that it sucked. Following that was a great deal of suggestions that would have made the system workable (ignoring the lag issues). Then one of the dev's posts in the thread "Goes live on Inferno next week!" and the rest of the thread is everyone who tested it BEGGING CCP to not release it because it wasn't ready. THAT is why there is such a level of hatred. They didn't bother to fix it when they knew it was a broken pile of ****.
Also, really doesn't help that the most requested features are simply a return of lost shortcuts. That **** should have been hotfixed in same ******* day. It's a god damn short cut. Is your code REALLY that ****** up that you can't bring back shortcuts in the right click menu and neocom? Why the insistence that we use the damn tree to navigate when using the neocom shortcuts and right click menu are more natural AND what the player base is used to? You even bury the damn neocom shortcuts so you don't confuse the new players, and the rest of us will just simply remove the Inventory from our neocom, and put back item hangar/ship hanger and whatever else we want. |

Jett0
Surface Warfare Tribal Band
183
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Posted - 2012.07.28 04:00:00 -
[408] - Quote
Jonuts wrote:Some good things, with asterisks!
To clarify, I'll emphasize the word "recently." There was the initial rage, which died down a bit as they pushed the weekly update devblogs. Then they stopped, and a few wondered if they were "done" with Unified Inventory. My point is, if the devs don't have time for a full devblog, even a small one would be nice to let us know important features and fixes are being worked on.
For example, you know what I'd like to see? A post/blog with "Yes, we're still looking at making low-sec/mercenaries/piracy awesome like you wanted, but other things have priority right now. No idea when we'll come back to it."
Your points about the test server feedback are entirely valid, but that's a different issue. If the hand-wave attitude you mention is true, that tells me they need to make Singularity easier to access and get more players on it. You might counter that with "or they could just listen to the feedback in the first place," but I have a feeling they've had players complain about test features before that released just fine (no proof, mind you, just MMO communities in general).
Lots of feedback from a few players at best proves that a few players are very passionate about that feature/change. Trying to take that feedback and turn it into a cross-section of the entire population is a practice that forms entire university majors.
When they make mistakes like this, I just remind myself that Incarna gave us Crucible.  Occasionally plays sober |

mkint
835
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Posted - 2012.07.28 06:53:00 -
[409] - Quote
Jett0 wrote:mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. Isn't this just extending what that option applies to? What does it break?
Having 1 checkbox for 2 things that are completely unrelated? How is that extending anything?
This is another example of why this particular dev shouldn't be allowed to touch UI stuff. He has no concept of usability and workflow. Has he even ever played EVE? You know, just to see what all the hubbub is about?
Do you use your show-info windows the same way you use inventory windows? Do you use your inventory windows the same way you use show-info windows?
Why in the ever loving hell should they be forced to behave the same way, when they don't have a goddamned thing to do with one another? 1 checkbox? Are you freakin' kidding me? |

Inspiration
Focused Radical Energy Engineering
37
|
Posted - 2012.07.28 10:24:00 -
[410] - Quote
SOMONE ******* REPEAIR THIS FORUM ALREADY, MORONS!
THIS IS LIKE THE 10th TIME, THE AUTO-SAVE FEATURE CAUSED ME TO NOT POST MY ACTUAL POST BUT SUBMITTING SOMETHING VERY VERY OLD. THUS LOOSING 30 MINUTES OF CAREFUL ARTICULATION TO MAKE A POINT ACROSS.
YOU INCOMPETENT FUCKTARDS, NO WONDER EVERYTHING GOES TO HELL!
WHO IN THEIR RIGHT MIND PUTS AUTOSAVE MESSAGES OVER THE VERY TEXT YOUR TYPING...FIRE THAT GUY... IMMEDIATELY! |

Inspiration
Focused Radical Energy Engineering
37
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Posted - 2012.07.28 10:29:00 -
[411] - Quote
Jett0 wrote:Inspiration wrote:Otherwise, as things stand, there hardly ever will be a sane reason to use a Hulk, given the advantages the Mackinaw has over the Hulk. The way a miner friend of mine put it, the Hulk becomes worse for solo mining but better for fleet mining.
I wonder what makes him say this as the only thing improved on the Hulk is a bit of EHP. All other metrics have gone down, including yield, crystal storage and not at least the ore storage. It is even worse in signature size i think, so takes more damage from bigger rats...but I have to re-check this as I can't be sure form memory.
To sum it up, it is worse off in every category but a bit of EHP and then not even a whole lot of EHP unless a Damage Control II is fitted.In which case, the extra mining output is clearly degraded to a point, the Mackinaw starts to make more sense with all its advantages, even the Skiff becomes e more sensible option then.
I wonder where the delusion originated from that making a ship more vulnerable then it's alternatives, will make it an ideal fleet ship. Sure it mines 15% more then a like fitted Mackinaw, but in practice for micro management reasons this gap will be quite a bit smaller and the clear Advantages of the Mackinaw make more sense in fleet scenario's.
No mining ship will work indefinably when solo in a hostile environment, not even combat ships do, which kind of makes the fleet angle irrelevant really. And logistics wise, all mining ships need logistical backing for serious mining, anywhere, which comes form a fleet.
In my book, the new Hulk is actually the best no-backup, no fleet bonus, high sec solo mining ship. As only then does it's small ore hold and like crystal storage not matter much and will it have a clear sensible mining amount advantage over the Mackinaw. In all other situations it is the dumb choice.
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Jett0
Surface Warfare Tribal Band
186
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Posted - 2012.07.28 10:52:00 -
[412] - Quote
mkint wrote:Do you use your show-info windows the same way you use inventory windows?
In my case, yes. But I see your point. Separate options would be better.
CCP Arrow, thanks for the reply. If you're still following:
Several devs have said that making certain features optional is impossible. I assume they're thinking from more of a codebase standpoint. The fact is, Uni-Inv is already kind of "half-optional" because of the tree minimize button. With that in mind, the following would be a good start to marrying the old and the new.
- Bring back all station Neocom buttons and right-click options. Don't worry about redundant functions. The new Neocom is customizable, and right-click is assumed to have most if not all functions for an object anyway.
- The tree would be minimized by default, with the exception of the actual Neocom Inventory button.
- Opening a container/inventory would always be its own window by default. If we want to use a single window, we can expand the tree view on a current one.
- The tree view would scroll when dragging an object near the top or bottom.
- The current container would never change unless you actually left-click it in the tree view.
- Each inventory type (wreck, cargo, station, etc.) will have a reference for window position and size. If you open a container, then move it, the referenced dimensions change accordingly. However, if you expand the tree and change the active container, the reference becomes null. This way, you can't accidently change any window settings that you didn't start with. In addition, the Inventory button would have its own referenced set apart from the others.
Occasionally plays sober |

Lin-Young Borovskova
Science and Trade Institute Caldari State
555
|
Posted - 2012.07.28 12:20:00 -
[413] - Quote
<3 new Angel V3, the old one was ok but a little bit "old", this new V3 is simply awesome, thx brb |

Scaugh
Blue Republic RvB - BLUE Republic
24
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Posted - 2012.07.28 12:38:00 -
[414] - Quote
CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow
This is the single biggest pain the rear end feature of the clickfest that is the new and unimproved UI  |

Nalha Saldana
Eternity INC. Goonswarm Federation
281
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Posted - 2012.07.28 13:00:00 -
[415] - Quote
CCP Punkturis wrote:Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating. yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices? I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it? <3 u too random man on the internet 
Are all the bugs with T3s and saved fits with different subsystems fixed? Thats just soooo broken atm. |
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CCP Punkturis
C C P C C P Alliance
2869

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Posted - 2012.07.28 13:35:00 -
[416] - Quote
Nalha Saldana wrote:CCP Punkturis wrote:Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating. yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices? I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it? <3 u too random man on the internet  Are all the bugs with T3s and saved fits with different subsystems fixed? Thats just soooo broken atm.
I don't know which bugs you are talking about either.. maybe you can give me a better description of what's broken and then I can look into it on Monday and see if it's been bug reported and/or fixed yet
(I've been on vacation for 4 weeks so I don't know what's been happening at the office for a while) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Salpun
Paramount Commerce
361
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Posted - 2012.07.28 13:43:00 -
[417] - Quote
CCP Punkturis wrote:Nalha Saldana wrote:CCP Punkturis wrote:Reginald Zebranky wrote:CCP Punkturis wrote: [...] because I at least have been making some changes to saved fittings). Oh God! are the saved-fittings changes coming in this patch? I love you. I love you sooooo much! Any chance the load-saved-fittings bugs have been fixed too? When modules or drones glitch during fitting-loading it is ever so irritating. yes they are!  do you think I should write a micro dev blog on it next week when I get back from vacation so everybody notices? I don't know what but you're talking about, unfortunately, but I can take a look on Monday if there's already a bug report on it? <3 u too random man on the internet  Are all the bugs with T3s and saved fits with different subsystems fixed? Thats just soooo broken atm. I don't know which bugs you are talking about either.. maybe you can give me a better description of what's broken and then I can look into it on Monday and see if it's been bug reported and/or fixed yet (I've been on vacation for 4 weeks so I don't know what's been happening at the office for a while)
Still not fixed on Sisi. A bug with CPU and Power grid checks does not allow subsystems to online in some instances BR 133243, 133235
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Salpun
Paramount Commerce
361
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Posted - 2012.07.28 13:46:00 -
[418] - Quote
For those with this issue create a new saved fitting which seems to work but the original saved fitting does not. |

Inspiration
Focused Radical Energy Engineering
37
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Posted - 2012.07.28 14:55:00 -
[419] - Quote
Inspiration wrote:*snip* Post Constructive Feedback in the right Forum or do not post.
Fixed your insulting and off topic post ISD Dosnix
Pretty mad after loosing a major post (again) at CCP's hands in the form of bad forum design and/or code...and in full my right to be. Your reply is all but constructive itself and humanly translates to:
* I don't understand; * I don't really care much either; * Make no fuss on my turf or shut up.
It's insulting to me, exactly the thing you blame me for! And since when are hard critics insulting?
I will post under bugs too, but I really want you to understand this! |
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ISD TYPE40
ISD Community Communications Liaisons
29

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Posted - 2012.07.28 15:28:00 -
[420] - Quote
Thread cleaned of trolling and personal attacks. Please keep your posting relevant and respectful, thank you. 
Trolling and personal attacks removed - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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