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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
419
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Posted - 2012.07.25 16:48:00 -
[301] - Quote
It strikes me that CCP Punkturis, out of all the devs, is the most receptive to player feedback, promotes discussions between the players and developers, and incorporates a significant amount of player suggestions in her work. This makes her my favorite dev.
Thank you and continue the good work, Punkturis! EVE's 4th of July Fireworks |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 17:01:00 -
[302] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801
Found it, assigned it to the relevant person |
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Hustomte
The Scope
79
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Posted - 2012.07.25 17:02:00 -
[303] - Quote
Callidus Dux wrote: Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.
Aww your bots broke *tear* I am so sorry this happened to you. Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor).
/me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits. ...Signature... |
Bloodpetal
Mimidae Risk Solutions
719
|
Posted - 2012.07.25 17:03:00 -
[304] - Quote
Had an idea and wanted to discuss an idea for NPE content for more social behaviors.
However, I figured I'd start a thread since it's a pretty specific topic and not strictly about the 1.2 patch.
https://forums.eveonline.com/default.aspx?g=posts&t=136929&find=unread Mimidae Risk Solutions Recruiting |
Dismus
Jackson Press Galactic News
0
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Posted - 2012.07.25 17:04:00 -
[305] - Quote
CCP Greyscale wrote:Tippia wrote:CCP Punkturis wrote:I'm on Team Super Friends.
We worked on War Dec changes and new modules. We also made new Kill Reports to go with the War Reports that were a part of the War Dec UI.
My team had nothing to do with the unified inventory. Ok. That just means the opaqueness is one layer up GÇö in what team does what and who is on what team. I just got that impression from somewhere, and that may have been wrong, but the general gist of it all is the same. The broader solution to all this is for people to stop imagining they have a perfect grasp of the minutate of EVE development and holding individual developers personally accountable for development decisions and outcomes. Nobody, from Hellmar and Unifex down, gets to make decisions completely unilaterally, and nobody ever hits a "perfect game" and gets to ship a feature that turns out exactly the way they wanted it to. Making an MMO is a very complex operation with lots of moving parts that have to mesh together very tightly - everything has to be done as a team, and it's never as straightforward as you'd like to hope.
^^ This right here.
You guys get my praise just for trying to communicate with these people. IT is tough business, especially working with ANYTHING user interface related. No matter what you do, you won't be able to please everyone... but damnit, do you guys ever try despite that!! This is why I hate working anywhere near the front end. So much easier for people to sling hate at you when they can physically click on the thing you made (or that they perceive you made, which is more often the case).
I know this will just get lost in the deluge of forum whiners or picked apart by angry trolls, but someone's gotta throw a ray of sunshine out there.
And for all you angry people... just sit down, breath, pack a niiiiice big bowl in your bong and smoke it. All this hate and anger is gonna give you a f*cking stroke!!
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Salpun
Paramount Commerce Masters of Flying Objects
358
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Posted - 2012.07.25 17:05:00 -
[306] - Quote
CCP Greyscale wrote:Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801 Found it, assigned it to the relevant person Thanks There are alot of bug reports out there on the NPE that are not screened for relavance yet Please look them over. |
Callidus Dux
School of Applied Knowledge Caldari State
541
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Posted - 2012.07.25 17:06:00 -
[307] - Quote
Hustomte wrote:Callidus Dux wrote: Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.
Aww your bots broke *tear* I am so sorry this happened to you. Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor). /me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits.
I do not use bots. I never did. I just hate the whole concept of UNIFIED inventory and tree view. So stop trolling! Read my post COMPLETE again. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
Quaaid
ABOS Industrial Enterprises
76
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Posted - 2012.07.25 17:08:00 -
[308] - Quote
Dat's my Birfday. |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
379
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Posted - 2012.07.25 17:13:00 -
[309] - Quote
Hustomte wrote:Callidus Dux wrote: Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.
Aww your bots broke *tear* I am so sorry this happened to you. Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor). /me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits.
carpel-tunnel is for noobs, drag and drop is the most efficient way to move stuff (what if you don't want it all?) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Sizeof Void
Center for Advanced Studies Gallente Federation
268
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Posted - 2012.07.25 17:28:00 -
[310] - Quote
CCP Explorer wrote:If you had to choose two out of four
- not incorporate the feedback in their work, and not read on the forums
- not incorporate the feedback in their work, and not participate on the forums
- incorporate the feedback in their work, and read the forums
- incorporate the feedback in their work, and participate on the forums
then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different. First off, choices 1 and 2 are *exactly* what many players think happens at CCP. This is the underlying reason for much player rage.
Second, choice 3 does not differ much from choices 1 and 2, as seen from the perspective of the players in the forums. If you are going to solicit feedback from players, you absolutely need to provide an immediate and visible acknowledgment that the feedback is being read and perhaps incorporated in the work. Currently, there is no automatic method on the forums for indicating when a dev reads a thread, so it falls on the devs to do so, by manually posting a response in the thread. BTW, just for the record, I did suggest adding such an automatic feature to the forums, in the new feature suggestion thread.
And, no, it is not sufficient to just tell players that you are doing choice 3 - most of them will not believe you. This should be obvious by now. The lag between player feedback and actual implementation of such feedback can often be measured in weeks, months, and even years (another sore spot with players, as you know - particularly with those players who have no understanding of the software development cycle).
Thus, choice 4 is the only option, at this time. People are indeed different, so please don't ask someone to write a devblog who isn't willing to put him/herself forward to actively respond to player feedback in the forums. However, each feature is being worked on by a team, not an individual - so, perhaps the devblogs should be authored by the entire team, not an individual. This would allow anyone on the team to respond and, hopefully, at least one member of the team will have the necessary "internet kevlar".
Failure to do otherwise simply frustrates your players, most of whom are indeed trying to provide the asked-for feedback and whom are seemingly being ignored - per choices 1 and 2. I really don't think the purpose of the forums should be to encourage and promote player rage, do you?
CCP Explorer wrote:That being said, I'm not aware of devs that publish dev blogs or forum threads and then not participate at all. Do you have examples, or better yet, do you have statistics? Statistics, no. Examples, yes - but, I'd prefer to avoid airing them here, since it would seem as if I were singling out specific devs for criticism and encouraging other players to jump on a "bash the dev" bandwagon. That would be somewhat counter-productive, since it is likely to make the reticent devs even more reticent. Please contact me via Eve mail, and we can certainly discuss specific examples. |
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Hustomte
The Scope
79
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Posted - 2012.07.25 17:37:00 -
[311] - Quote
Bubanni wrote: carpel-tunnel is for noobs, drag and drop is the most efficient way to move stuff (what if you don't want it all?)
In that case I ctrl-click on the items I want and drag-drop them into my cargo on the tree-view. The new Uni. Inv. is so easy to use I seriously don't know how you guys don't get it.
You can even close the wreck with the "X" next to the word "Wreck" if you were so inclined. Imagine that ...Signature... |
Vaerah Vahrokha
Vahrokh Consulting
1698
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Posted - 2012.07.25 17:43:00 -
[312] - Quote
Richard Desturned wrote:Yes the goal is for you to be able to safely "AFK" mine in 0.5 in an untanked Hulk and never worry about anything blowing you up because CCP will re-prioritize everything to nerf suicide ganking for the nth time
CCP likes to make people rage, even you Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Hustomte
The Scope
79
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Posted - 2012.07.25 17:51:00 -
[313] - Quote
Callidus Dux wrote:I have changed this post because my answer is not longer necessary due to a sassy but deleted posts from Hustomte. BTW I never used bots. I ever liked to play EVE. Believe it or not. I just do not like the unified inventory. Thats all.
TROLOLOLOL! .... other posts were deleted and mine got moved back a page Anyway, you are obviously passionate about this issue, and I believe the dev's have pointed out repeatedly about people being on vacation, less-frequent release schedules, etc. etc. So i am assuming your very blunt-writing style makes it sound like either of two things:
1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was". 2) Lack serious communication skills in dealing with humans.
Several of us dev-fans have been on the defense of our beloved creators to point out painfully obvious details as well as hope that this thread would get back on topic.... discussing Inferno 1.2 as mentioned in the related dev-blog.
So yeah, I'll just mention that I am eagerly awaiting the mining barge changes (even bought a Procurer BPO the other day in anticipation). The tech "fix" with alchemy (please I hope we get a better word for it than something medieval sounding). And the new beautiful cow-bell Angles skins. I am however still holding my thumbs for a release of the Ixion to the players.
Only 14 days (2 weeks) from the time of this post until release. ...Signature... |
Callidus Dux
School of Applied Knowledge Caldari State
541
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Posted - 2012.07.25 17:59:00 -
[314] - Quote
Hustomte wrote: 1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".
And YOU are crackbrained! I never run bots and I never intent to do! So why do you think that I use bots? You do not know me. You just suggest some sh!t.
NOT every one who hates the unified inventory is automatically a bot runner. Have a look at all the available threads AGAINST this inventory. You really want to say that all these guys are bot runners? Perhaps I should ask them and link your comment within the question. Lets see what they think about it. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
James Amril-Kesh
4S Corporation RAZOR Alliance
424
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Posted - 2012.07.25 18:03:00 -
[315] - Quote
Hustomte wrote:1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was". Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are... EVE's 4th of July Fireworks |
Challu
Wishful Desires Inc. Armada Assail
47
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Posted - 2012.07.25 18:44:00 -
[316] - Quote
Hustomte wrote: ... stuff ...
Several of us dev-fans have been on the defense of our beloved creators to point out painfully obvious details as well as hope that this thread would get back on topic.... discussing Inferno 1.2 as mentioned in the related dev-blog.
... stuff ...
Feel free to limit yourself to the devblog if you so wish, but if there are UInv changes making its way into 1.2, it's fair game. Specially because those are good changes and will go a way towards allaying player concerns. |
Challu
Wishful Desires Inc. Armada Assail
47
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Posted - 2012.07.25 18:46:00 -
[317] - Quote
James Amril-Kesh wrote:Hustomte wrote:1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was". Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are...
Heh he's trolling.. anyone who's had to manage a half decent POS needs no explaining on why changes to U.Inv are needed.
Looking forward to Soundwave's update list. |
Bienator II
madmen of the skies
818
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Posted - 2012.07.25 18:54:00 -
[318] - Quote
can you reuse some UI elements from the NPE (the "here is your ship thing") for the normal HUD? If you select something in the overview its damn hard to figure out where it is in relation to your ship. A little arrow or a colored rectangle would do wonders.
(the icon for the station and the icon for the selected object is basically the same thing) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Anvil44
Independent Traders and Builders MPA
99
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Posted - 2012.07.25 19:11:00 -
[319] - Quote
James Amril-Kesh wrote:Hustomte wrote:1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was". Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are... Even bots need love I think those that defend every aspect of the new UI and put down the difficulties others have, probably feel that anything that simplifies or automates repetitive tasks are 'bots' and therefore worthy of the scorn. After all, why else would they defend using shift-click in the face of all the users asking for simply 'click'. (or its speedy cousin, 'double-click')
Some people, such as myself, actually like to sit at their computer with one hand on the mouse, the other holding a drink or a snack, or doing other non-game related tasks, like holding one of their kids on their knee so that little child can see just how cool space and spaceships really are.
I have found some benefits to having that tree open from time to time but I do find the window has to be proportionally bigger because of it...taking up more screen real estate. And I still end up having to scroll through a long and cumbersome list from time to time when at my POS. Especially when trying to work with multiple 'containers'. However, I can say the lag is virtually non-existent for me. Perhaps it is because I have a really good network connection?
If I had the option of using my two screens with eyefinity, yet setting one screen as primary and the other for all my windows, I would not say a thing about how the UI is set up. Sadly, as advanced as Eve is, it doesn't support this technology. Yet. I may not like you or your point of view but you have a right to voice it. |
Richard Desturned
GoonWaffe Goonswarm Federation
1426
|
Posted - 2012.07.25 19:24:00 -
[320] - Quote
Challu wrote:James Amril-Kesh wrote:Hustomte wrote:1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was". Yeah, I'm sure an automated program is completely incapable of dealing with unified inventory. Programs totally care about how user friendly interfaces are... Heh he's trolling.. anyone who's had to manage a half decent POS needs no explaining on why changes to U.Inv are needed. Looking forward to Soundwave's update list.
a single window from which I can offline silos, empty them and put them back online?
yeah it's actually pretty nifty, sorry that it's not working for you a rogue goon |
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Dumas Athos
TOHOKU 9.0
0
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Posted - 2012.07.25 19:33:00 -
[321] - Quote
I like the barge changes quite a bit, especially now that they don't pop in one shot from a BS rat.
Crystals ar a bit of an issue, though. Could you make the orebay duel purpose so that sufficient crystals can be stored? It's a small complaint, though. Everything else is brilliant. |
Debora Tsung
The Investment Bankers Guild
0
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Posted - 2012.07.25 20:28:00 -
[322] - Quote
Lucas Quaan wrote:CCP Phantom wrote:Also we would like to draw your attention to the new video V3 shader for Angel ships here. I don't like to complain, but where is the rust? These people are outcasts from the Minmatar and should be to hobos what hobos are to regular people, not these shiny black-and-white leopard cammo thingies.
Hm... I always believed that if they're able to build space ships which are better than most of what other, vast space faring civilizations can build, nobody can keep them from slapping some new and shiny paint on their ships. There's nothing a million chinese guys can't do cheaper. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
90
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Posted - 2012.07.25 20:30:00 -
[323] - Quote
Sizeof Void wrote:CCP Explorer wrote:If you had to choose two out of four
- not incorporate the feedback in their work, and not read on the forums
- not incorporate the feedback in their work, and not participate on the forums
- incorporate the feedback in their work, and read the forums
- incorporate the feedback in their work, and participate on the forums
then I would say that 3. and 4. would be the preferred choices. The fact is that even if we encourage devs to participate then not all have the "internet kevlar" that is sometimes needed and therefore picking only 4. for all devs is not an option. People are different. First off, choices 1 and 2 are *exactly* what many players think happens at CCP. This is the underlying reason for much player rage.
You forgot "not incorporate the feedback in their work, and participate on the forums."
But I think they're doing better. I'd be positive of better if they would explain why a Hulk's Ore hold can't hold 2 cycles of output. The whole reason I put two cargo rigs on my hulk was to give myself some error buffer. It would make the pattern of 8, 4, 2 instead of 8, 4, 1 that the current ore holds follow.
Drox
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CCP karkur
C C P C C P Alliance
1154
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Posted - 2012.07.25 21:16:00 -
[324] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:CCP Greyscale wrote:Salpun wrote:Is the fact that the new NPE does not visualyt scale well not important to CCP for this upcoming release What exactly is the problem you're seeing? A bug defect was just created. When you set scaling to anyting but 100% the green out line does not match the rest of the window. When working your way thru the NPE and the linking line looks bad. Defect # 140801 Found it, assigned it to the relevant person Thanks The relevant person will probably fix it tomorrow (well, unless the weather is amasing). Thanks for the bug report
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
358
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Posted - 2012.07.25 21:29:00 -
[325] - Quote
CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks |
rodyas
Tie Fighters Inc
579
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Posted - 2012.07.25 21:44:00 -
[326] - Quote
CCP Explorer wrote:rodyas wrote:Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it. CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team. (BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.)
Thanks for the reply. I mostly meant, that I read Seleene's blog and it mentions meeting the CCP dev, CCP Arrow. Seleene then tells us he is the guy who did the unified inventory. I meant where is Arrow at? You mentioned soundwave and others, and they are cool and well trained to calm us down. But like the new dev blog on tech, CCP fonzie wrote it, and he even posts in the thread over it discussing it. I don't even know who arrow is, or if he even posted anything. (The man who had a baby, won't even tell us about it.)
I kind of left EVE midway into crucible and came back to EVE in infeno 1.1 and had the horror of seeing this living evil in my inventory. I mostly mean, that maybe arrow did do the dev blog, and posted about it afterwards with us players. But I missed it sadly. Gonna have to correct me if he was more involved in the beginning. I will not be voting in the CSM election, so you need to go vote to make up for me. |
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CCP karkur
C C P C C P Alliance
1158
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Posted - 2012.07.25 22:04:00 -
[327] - Quote
Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean No way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think Agents for the missions need to be added to the tutorial list. - what tutorial list? Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? New objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think
Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on)
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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TheSmokingHertog
TALIBAN EXPRESS
63
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Posted - 2012.07.25 22:05:00 -
[328] - Quote
CCP Arrow wrote:Lots of great stuff...
The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
On several occasion I proposed a change for this problem. It would solve other UI problems to, make it possible, for the player, to mark a certain window the PRIMARY unified inventory window. This window would never be closed by the game itself. All other windows should have standard behavior. You should mark one PRIMARY window in STATION and SPACE. Now the LOOT ALL button from the PRIMARY window would not close it, and from other opened containers, it would. People using the tree would not have a problem.
Let me add to this idee the next thing; make it possible to HARD PIN containers based on station location. The station containers that I use in JITA, are always open when I am there, but I have to shift click twice, hide a tree, and set 2 filters. Its really annoying. The same goes or my mining station environment.
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Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:10:00 -
[329] - Quote
CCP karkur wrote:Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean No way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think Agents for the missions need to be added to the tutorial list. - what tutorial list? Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? New objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think Affinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on )
Thanks clears up a lot.
The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.
If you decide to access the tutorials later you run into a road block at that step.
Try redoing the tutorials on a higher level character.
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:12:00 -
[330] - Quote
CCP karkur wrote:Salpun wrote:CCP karkur. Any chance you can look over my sisi update thread first post and state which NPE feedbacks are feature requests and which ones are bugs. So i can bug ISD to push the bug reports I already have in up as defects.
Thanks Green out lines not effected by UI scaling. - bug No starter system locator in the new tutorial list. - not sure what you mean If this is "the tutorial list in the help window doesn't tell you where your starter system is, that's a feature requestNo way to find Aura in the agent finder. - by design I think, because there are actually 4 Auras (unless it's in the agent finder on TQ) NPE not be reset to a point like the old one. - by design I think I don't actually understand what this isAgents for the missions need to be added to the tutorial list. - what tutorial list? Assuming this is in the help window again, feature request/by design (I'm not sure we'd necessarilywant to list agents there)Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - feature request No voice overs in the NPE - by design Expanding on this, voiceovers just take too long to set up and record for a game that's constantly changing and a tutorial that's constantly being improved. They're great when they're perfect, but as soon as the voice gets out of sync with the text it's incredibly distracting, and it's just not feasible to book a new recording session with the same actress every time we want to change a couple of words. Once text-to-speech improves enough - and we did have a serious look into this - that will be our preferred solution, but right now we just don't have a workable way to voice the tutorial.NPE needs to mention the new Inventory system more. - feature request NPE does not mention the Circle mouse over menu. - by design, teaching people one way to do it rather than confuse them NPE does not talk about the CQ. - by design, sticking to teaching the core game play in the turorial (and CQ are not core gameplay yet) Training while in route to mission 24 could cover a few more topics. - feature request? Yup, but if you've got any obvious suggestions please post them here - it's too late to add them for 1.2 but we can plug extra pages in for a later release really easilyNew objective high lighting in the NPE is nice but looks unfinished. - should be finished, what's unfinished Career agent missions have not changed - normal, Five 0 was only working on the initial tutorial When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying hereAffinity and Greyscale might give more info as they have been working on the tutorials and the NPE (and I've been away for over 2 weeks so i'm not sure what's going on )
Comments in italics, anything not commented on you can assume karkur is 100% correct about
Salpun wrote:Thanks clears up a lot.
The way the tutorials are set up now you have to be in an accepted mission to make sense of what the tutorial is telling you.
If you decide to access the tutorials later you run into a road block at that step.
Try redoing the tutorials on a higher level character.
Yeah ok, I see that point. I'm not sure that it's something we necessarily want to address though - solving it would mean loosening the link between the tutorial and the missions, and I think that'd likely end up making it worse for actual new players (who are of course our primary concern). |
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