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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
Jonuts
The Arrow Project
248
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Posted - 2012.07.25 00:55:00 -
[241] - Quote
fantazmythe wrote:come on guys stop putting **** on the dev's . as they say there only human and they sometimes make mistakes. i for one absolutely appreciate all the hard work there doing.
you all seem to forget that mistakes or no THEY WORK HARD and should be respected for such.
i personally would like to thank the devs for making eve more awesome each time and doing their best to fix mistakes instead of just sweeping them under the rug like other game dev's do (refering to non CCP game devs).
P.S at least you have dev's actually replying to you. go to other games and see if the same things happen
Let me fix that second sentence for you., "As they say, they're only human and they sometimes make absurdly easy to prevent mistakes by being too arrogant to accept unanimous negative feedback and seem to not know what quality control is."
Lets fix your second paragraph. "You all seem to forget that obscenely easy to prevent mistakes or no, they get paid to do their job and deserve their paycheck. Respect is based on whether or not they do their job well."
Seriously. Would a bit of accountability over this damn Unified Inventory be too much to ask for?
All that being said, the only developers I actively hate are every one of them responsible in any way, shape, or form for pushing the unified inventory when it was obviously not ready for release. Beta test on the test server shitheads! Oh, and CCP Optimal. The rest of the devs are alright in my book. Like, you got Punk here talking to us while on vacation? That's awesome. I hope Punk had absolutely nothing to do with ramming Unified Inventory down our throats, because I'd hate to have to hate her :(
Quote: If you don't see a reason for more than one window you have 1) never organised any larger-size library of stuff; 2) never had transfer stuff between a local and a remote location; 3) never compared two things; 4) never partially mixed/merged two things together; 5) and just in general lived a very very strange and disorganised life.
In all fairness, I live a very very strange and disorganized life, but **** me if I'd try and use a single window for this sort of ****. That's just stupid.
Quote:We tried that in the many many (many) feedback threads before the UI went live. It didn't have much effect, since the thing was pushed onto the live servers with every last flaw left untouched, requiring weeks of patching to even get into a semblance of a working stateGǪ oh, and of course, there were the dismissive answers about how that constructive feedback probably didn't mean anything. Roll
Linked
Supporting link: CCP Optimal saying our feedback was worthless. Apparently we're too stupid to know the difference between "Different" and "total ****".
Quote:Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.
I'd disagree. The Dev's are paid to do a job. The devs did a **** poor job and really, ignoring that fact took a hell of a lot of willful ignorance. You guys pissed us off first. I'll agree that it's probably been launched in the wrong direction, but someone sure as **** deserves it, and much worse for gross incompetence. There's quite a few folks out there, who if they do their job that poorly, people would ******* die. Pardon if I find gross incompetence something worthy of disdain. Really? A single window inventory? That's like a web browser without tabs. How incompetent do you have to be to think that's a GOOD idea? Now if only I knew who to REALLY lay the blame on :(
Quote: perhaps, but at least she tried to help. what's the old saying?...you catch more flies with honey then you do with vinegar. maybe if you were polite CCP Affinity would be more willing to get the right person on the job and replying to this thread?
Or you can leave a steaming pile of ***** in the floor and REALLY attract the flies. That seems to be CCP's method with the Unified Inventory. Can't blame us for flinging their **** back into their faces.
In other news:
Certain ships need more rust. Seriously. As my alt is Minmitar, I'm offended on his behalf at the betrayal of our cultural values. Feature page is pointless. I want those 10 seconds of my life back :( |
Fenria Del'tore
Republic Military School Minmatar Republic
1
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Posted - 2012.07.25 01:04:00 -
[242] - Quote
Inspiration wrote:
Max mining yield fit (the reason to go for the hulk over other exhumers) it looses almost 2% yield versus what it is currently. You do get extra HP (not a real lot), but have to sacrifice crystals storage and ore storage space both. It will not be a very nice ship to handle.
To compare it to the new mackinaw and skiff. The hulk mines 15.5% more then a Mackinaw, but when you see what the trade off is, you will feel sick. The mackinaw has 37.5k ore hold (yes you read that right) and more hitpoints. Compared to the skiff, the hulk mines about 26% more, and a bit better when counting drones (skiff has only 15m3 drone bandwidth). The tank of the skiff however easily outranks both Mackinaw and Hulk and still has 17.5k m3 ore bay (10k more then the hulk).
Please show me this 2% loss in math , because I don't see it at all. The hulk is the exact same mining wise except for an increase in the Ice mining bonus
Tanking differences are entirely intended. I don't see what the point is bringing those up. As for the mining differences again I do not see it with the numbers that were data-mined. Need math please.
Quote:It is kind of pointless to tank the hulk to the hills, all you get is lower yield then the other ships, a weaker tank and a much smaller ore bay. In your case I would go for the Skiff, since tank is your main concern and the Skiff is still in the same ballpark as you are used to mine.
Correct, it is pointless to tank a Hulk. The hulk had a crappy tank and it still has a crappy tank. That is fine. It is designed for supported fleet mining ops where you won't care about your tank. I think with the skiff comment you were saying the new skiff mines at the level of a tanked Hulk. Not sure but sounds right.
Quote:Also, you can carry 10 crystals on the hulk in your cargo hold, but in order to be able to switch, you need to make 50m3 free. The true cargo hold not counting trickery is 450m3 (9 T2 crystals). The mackinaw is proportionally smaller and the skiff is the one to go for with half the Mackinaw turrets and same cargo hold size.
In my opinion, the hulk has been nerfed into a barely useful ship. Even for use in its primary role as that of best miner!
Here is the only area where I think you are making a valid argument. I would not say that the Hulk is useless, or even barely usefull, it is a great ship as it stands. I do think the size of crystals should be reduced. I Do NOT see a need to increase the hold size over 500m3 on these ships. Also in regard to the size of the regular hold. If a ship is designed to have a bit of tank and take some punishment as some sort of ninja miner, it would need a bigger hold size than others due to the need to have more crystals during ninja mining ops.
Quote:In almost all situations the mackinaw is the much better ship now. That 15.5% mining loss can be partially compensated by with implants and a drone rig. The hulk really needs 2.5k more for a total of 10k ore hold to be still in the game for me. I sure am liking the Mackinaw more now over a hulk, given how things stand. Small errors in mining will undo that 15.5% theoretical benefit pretty quick and being able to watch a movie will be good.
Those implants work for the hulk if you fly it same as they would for anything else. Saying it makes up for the 15.5% mining loss is silly. Any errors in mining you make with a Hulk you would make with a Mack, so that comment seems silly unless I misunderstood you.
Quote:I haven't looked at the ice numbers, but expect the numbers to scale similar. Mackinaw remains king there with such a large or hold...the bots will tank CCP once more! It is like it was made with them in mind!
Cargo hold size has nothing to do with CCPs ability to detect bots. Your comment makes no sense. |
Fenria Del'tore
Republic Military School Minmatar Republic
1
|
Posted - 2012.07.25 01:04:00 -
[243] - Quote
Sizeof Void wrote:This page is merely decorative and rather uninformative, for both old players and new players. For old players, it does not provide any details, whatsoever. For new players, it just doesn't make much sense, since the information provided assumes that you already understand the context. It would probably work better if these static image pages were replaced with the video dev blogs, and links to the relevant dev blog pages or forum threads.
100% agree with this post. |
Bulaba Jones
Lowsec Static
17
|
Posted - 2012.07.25 01:45:00 -
[244] - Quote
The change with upcoming V3 Angel Cartel ship skins isn't terrible but I'm not particularly sure if I like the look... it looks fairly identical to some T2 Minmatar skins, specifically Vargur. I was expecting some uniqueness but I guess that won't be happening.
All in all, this doesn't look bad, but what I'm still confused about after watching the Youtube promo video ( http://www.youtube.com/watch?v=xmcAl5ymojM ) is what the hell is an Ixion? Additionally, I always thought the Daredevil was the Serpentis frigate... if both the Daredevil and the Dramiel are Angel Cartel frigates, why doesn't Serpentis have one?
I'm also going to take this opportunity to say that the way Minmatar t1 skins lost their classic, unique, legendary red/rusty color is still completely unthinkable.
Whoever at CCP is responsible for selling rust-free paint to the Minmatar needs to be dragged out and thrown into a geyser or whatever they have in Iceland. |
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CCP Soundwave
C C P C C P Alliance
1777
|
Posted - 2012.07.25 02:14:00 -
[245] - Quote
CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread.
Hello!
I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week. |
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Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
377
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Posted - 2012.07.25 02:51:00 -
[246] - Quote
CCP Soundwave wrote:CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread. Hello! I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.
What about the "little things" soundwave... after our Jita Rage... that showed how much little things meant to us..., maybe fixing some little things + inventory will make us all more happy again? :3
And if you have to do bigger things too... could you look into warp mechanics? (make smaller ships, specially interceptors, accelerate to max warp speed faster, and perhaps come out of warp faster too) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
MotherMoon
Blue Republic RvB - BLUE Republic
1026
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Posted - 2012.07.25 04:00:00 -
[247] - Quote
I don't when it will become possible to fix warp speeds but man that is straight up one of the highest changes on my list. but I have a feeling ,maybe next summer? this winter is most likely already planned out. http://dl.eve-files.com/media/1206/scimi.jpg |
rodyas
Tie Fighters Inc
579
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Posted - 2012.07.25 04:06:00 -
[248] - Quote
Richard Desturned wrote:rodyas wrote:^ Tell him goon, this isn't sandbox, just do what you are told, then the game makes sense and you will enjoy it. sandbox doesn't mean "the devs mold the game into whatever you desire" hope this helps
Almost, it almost helps. I will not be voting in the CSM election, so you need to go vote to make up for me. |
rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.25 04:09:00 -
[249] - Quote
CCP Soundwave wrote:CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread. Hello! I am in China right now (it's pretty much the same as Iceland, except everything is upside down).
I bet that makes it interesting to meet women, and kind of awkward to meet men. You down there to help tear down the cyber wall? I will not be voting in the CSM election, so you need to go vote to make up for me. |
Callidus Dux
School of Applied Knowledge Caldari State
537
|
Posted - 2012.07.25 06:31:00 -
[250] - Quote
CCP Explorer wrote: *snip To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.
In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems.
Dear CCP Optimal. Thank you for your explaination. But can you answer ONE more question to me? You have NOW managed to be able to open new independent windows via SHIFT+click. Why would it be so hard to implement a checkbox within the ESC-menu to open a new window AS DEFAULT? (including a permanently ban of this crap tree view!) JUST one small change.. several windows as default (always use "autoshift" to open new seperate windows) and we would nearly have the option to have the olde behavior of the old UI / inventory. After that I could almost live with the bug / bad idea that it is currently NOT POSSIBLE to have different views of different cargo containers. My container "not refine" is set to a view of icons; my container "Good Loot" is set to the view of a list.. sorted according meta level. NOW I have to switch between these two views if I open my containers. WHY??
You have to understand that I absolute hate the idea from Arrow and his team about the tree view and the "just one window" solution. I love drag and drop. But this will only work with 2 (in words two) seperate windows. Your tree view is useless. Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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Eckyy
EVE University Ivy League
0
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Posted - 2012.07.25 06:57:00 -
[251] - Quote
I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.
I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey. |
G01kur Kisel
Sebiestor Tribe Minmatar Republic
2
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Posted - 2012.07.25 07:02:00 -
[252] - Quote
As a free human being ( can be argued about ) you have the choice of at least selecting the things you enjoy doing in your free time.
It seems to me that most people who complain and argue about the game making statements of how much they hate this or that in fact isn't telling the truth.
In all simplicity if you dislike something or hate something, you discontinue pursuing that goal.
If you had no choice ( can be argued here again since you always have a choice however limiting it may seem ) one could say that your complaints and discomforts are valid, however in this case since it revolves around your personal free choice of choosing a recreational game/ activity all comments about complaints are not valid.
Simply choose something else to do that you find love in doing. ( unless complaining is what you find love in doing : (
So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it. |
Callidus Dux
School of Applied Knowledge Caldari State
537
|
Posted - 2012.07.25 07:29:00 -
[253] - Quote
Eckyy wrote:I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.
I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.
+1 You ar right man! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
KIller Wabbit
The Scope Gallente Federation
18
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Posted - 2012.07.25 07:41:00 -
[254] - Quote
Eckyy wrote:I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.
I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.
I've been wondering if this UdI (To distinguish it from the rest of the UI - whose caretakers are running away from the UdI as fast as possible) was brought on by Dust needs. The UdI certainly doesn't support the needs of any EVE player that moves material around for a living.
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KIller Wabbit
The Scope Gallente Federation
18
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Posted - 2012.07.25 07:43:00 -
[255] - Quote
G01kur Kisel wrote:
So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it.
There's still hope that CCP would choose to listen to their customers, faint and fading that it is. But yes, stop paying for a game is certainly one way to fix this. |
Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
35
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Posted - 2012.07.25 07:50:00 -
[256] - Quote
Interested in the new mining changes; looks like my indy character will be switching out of the hulk soon for the 'solo' vessels (Was it supposed to be the the retriever series? I can't remember.) As for the unified UI, it took a little getting used to but it's not terrible. Mostly I'm just annoyed at the (slight) UI lag it has introduced, although I'm glad to see it wasn't just my computer getting old ; Wouldn't say I really have a preference for unified UI or the old one.
Can't say I blame the Dev's for not wanting to post though, perhaps they should grow a thicker skin, but still; who wants to put up with the kind of crap they get whenever they post? I wouldn't. Maybe if you all weren't so bloody hostile for no reason they would be more forthcoming. Mutual respect and all that, hard to have when you blame the wrong people for the wrong thing and have utterly unrealistic expectations. No wonder they needed a vacation.
Looking forward to future devblogs with some hard numbers. Until then you all need to relax, it's neither the end of the world nor the end of EVE. Everything's gonna be OK. |
Inspiration
Focused Radical Energy Engineering
36
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Posted - 2012.07.25 08:32:00 -
[257] - Quote
Fenria Del'tore wrote:Please show me this 2% loss in math , because I don't see it at all. The hulk is the exact same mining wise except for an increase in the Ice mining bonus
No math, i simple measured it and compared to what it is currently. All my arguments were valid, it is all about trade offs....your selling me short here. And I like your idea about smaller crystals, I usually have like 950m3 in crystals in my hulk...that is not going to fit very well now.
Fenria Del'tore wrote:Quote:In almost all situations the mackinaw is the much better ship now. That 15.5% mining loss can be partially compensated by with implants and a drone rig. The hulk really needs 2.5k more for a total of 10k ore hold to be still in the game for me. I sure am liking the Mackinaw more now over a hulk, given how things stand. Small errors in mining will undo that 15.5% theoretical benefit pretty quick and being able to watch a movie will be good. Those implants work for the hulk if you fly it same as they would for anything else. Saying it makes up for the 15.5% mining loss is silly. Any errors in mining you make with a Hulk you would make with a Mack, so that comment seems silly unless I misunderstood you.
You misunderstand me, the trade offs are different now, making an otherwise risky and costly 5% investment in a second 5% mining yield implant suddenly more worth it. Also the bonuses on the Mackinaw and especially the Skiff cause for a lot more ore to come out per cycle, per miner. You will probably have to stop a cycle manually in order not to 'overshoot' and start mining a new rock instead before the natural cycle ends. It changes how you will mine and I think it will be a bit easier then before where I often had my hulk mine a whole cycle of a very small leftover amount of ore (a lot of waste). The potential for wast is more now, but it is easier to keep track off and intervene on the Mackinaw and Skiff.
Quote:I haven't looked at the ice numbers, but expect the numbers to scale similar. Mackinaw remains king there with such a large or hold...the bots will tank CCP once more! It is like it was made with them in mind!
Cargo hold size has nothing to do with CCPs ability to detect bots. Your comment makes no sense.[/quote]Just because you do not see the connection does not mean it isn't there! If you see local filled up with a single player name and just different numeric suffixes and you see an ice belt with ship endlessly moving from belt to station and back. You will have to assume it must be bots, but CCP will not do so. They ignore behavioral evidence and this large cargo hold will make those bots more efficient and stand out less. In other words, it will make it harder to sniff them out as a player and gank them.
These changes really are a bot owners gift from paradise...just saying! |
Tarryn Nightstorm
Hellstar Towing and Recovery
541
|
Posted - 2012.07.25 09:17:00 -
[258] - Quote
Is it to be gief patch-notes tyme soon, plees?
Kthxbai, xoxoxoxoxoxo
In irae, veritas. |
Shko Grahl
Brutor Tribe Minmatar Republic
0
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Posted - 2012.07.25 10:28:00 -
[259] - Quote
Any idea how big the patch will be? I'm ta a holliday park on a cellphone connection.
Already did set some long skills if I'm not able to dld it
Regards,
SG |
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CCP Affinity
C C P C C P Alliance
481
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Posted - 2012.07.25 10:34:00 -
[260] - Quote
Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Callidus Dux
School of Applied Knowledge Caldari State
538
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Posted - 2012.07.25 10:43:00 -
[261] - Quote
CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
arria Auscent
Center for Advanced Studies Gallente Federation
59
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Posted - 2012.07.25 10:49:00 -
[262] - Quote
that camo design looks rubbish there in space not in a jungle best camo design would be black or make it look like an asteroid
hate the camo on my comet pity i cant buy the police design |
Shokre O'Corwi
The Squid Squad Slumdogs
3
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Posted - 2012.07.25 11:01:00 -
[263] - Quote
CCP Affinity wrote:CCP RubberBAND made a great post summarising all the issues you guys posted all over the forums into one thread - they are working on it and will continue to do so .. or they can spend all day posting on the forums about issues they already know about and not get any work done. Everyone knows the unified inventory isn't perfect, but they have already released fixes and will continue to do so.
I haven't read an understatement of this proportions in a loooong time... |
Octoven
Four Pillar Production Dragehund
2
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Posted - 2012.07.25 11:07:00 -
[264] - Quote
Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. |
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CCP Affinity
C C P C C P Alliance
491
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Posted - 2012.07.25 11:20:00 -
[265] - Quote
Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment.
http://en.wikipedia.org/wiki/Dazzle_camouflage CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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CCP Phantom
C C P C C P Alliance
1963
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Posted - 2012.07.25 11:22:00 -
[266] - Quote
Pat0chan wrote:BTW when does the UK residents will pay the promessed -ú9.99/ month? (Fanfest 2012) The option for UK residents to pay with GBP was introduced on May 1, 2012, as outlined in this devblog. The details about the current pricing (-ú9.99 per month and less) can be found here.
I would like to add a more general note: please keep this thread polite and constructive.
CCP Phantom - German Community Coordinator |
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Gilbaron
Free-Space-Ranger Ev0ke
300
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Posted - 2012.07.25 11:34:00 -
[267] - Quote
CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage
i would love to See the tears if ccp decided to give US razzle dazzle capitals.
please please please! Troll of the century :D
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VLAD VIRONS
X-SENSE Security
23
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Posted - 2012.07.25 11:35:00 -
[268] - Quote
CCP Affinity wrote:Octoven wrote:Will be a nice little patch; however, could you have a talk with the graphics department? I do NOT see CCP's sudden die hard addiction to camo skins. Honestly, do you see any trees, shrubs, or bushes in space to blend in with?? IMHO they are ass ugly. Take the CNR for example. Granted, the raven looks like a cancerous deformed ship, but now with tech camo it looks like it is a sickly cancerous deformed ship with leprosy or something. Its nice CCP wants to make them stand out but damn.
At least go with some black hulls with variation in trim colors and crap like that. Just seems ******** to have a ship painted in camo in a space environment. http://en.wikipedia.org/wiki/Dazzle_camouflage
now check the page u linked and pics on it and compare it with Camo/cow flakes or dotty/pixeling Ravens etc.
P.S. i see many trolls in that thread but also have a feeling Developers r not so far from it. Realy disappointed in you and the way you begin act on posts. Consumers r always right.
o7 |
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CCP Phantom
C C P C C P Alliance
1963
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Posted - 2012.07.25 11:43:00 -
[269] - Quote
Octoven wrote:could you have a talk with the graphics department?
I will see if someone from our art team can explain a bit more the work of our fantastic art team and the driving ideas behind art in New Eden. CCP Phantom - German Community Coordinator |
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Rattus Norwegius
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Posted - 2012.07.25 11:45:00 -
[270] - Quote
CCP Soundwave wrote:
Hello!
I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.
Thank you for your update. I was about to say "was that so hard?" when I realized that you have to type with the keyboard upside down. I can see how that complicates things. Enjoy your stay in China, and don't drown.
At some point in a not too distant future it would be nice if you(CCP) gave an overview over what you want to do with the Uni.Inv. CCP RubberBAND's post here https://forums.eveonline.com/default.aspx?g=posts&m=1541165#post1541165 finally gave some indication that CCP have understood at least some of what we want, but what CCP wants to do about it is still unclear.
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