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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Affinity
C C P C C P Alliance
503
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Posted - 2012.07.25 22:21:00 -
[331] - Quote
haha ;) no such thing as too many explanations .. right? Pretty impressive that Karkur, Greyscale and I all managed to reply at the exact same time while not even at work CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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rodyas
Tie Fighters Inc
579
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Posted - 2012.07.25 22:24:00 -
[332] - Quote
CCP Arrow wrote:we will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window).
The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
When it raines, it shines. See this is what I needed. Its so awesome. Thanks for replying here CCP Arrow, and it does seem, I was indeed a bit late.
Seems you are trying to predict the behavoir of a certain player base and design an inventory just for them. (My advice, is leave CCP and open a store called, Pimp my inventory.) Kind of like tailoring shoes for certain people. No wonder I thought it was bugged. I was wearing someone else's shoes the whole time, using the unified inventory.
Its kind of cool, you are trying to tailor make inventories and design then for the specific user. I do get the feeling others will go first though, and be awhile, before my shoe size and feet model are released. No big deal though, makes a world of difference knowing the situation and having my control back. I will not be voting in the CSM election, so you need to go vote to make up for me. |
Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:25:00 -
[333] - Quote
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:29:00 -
[334] - Quote
Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. |
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Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:30:00 -
[335] - Quote
CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily. |
Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:33:00 -
[336] - Quote
CCP Arrow wrote:Callidus Dux wrote:In case that I bother you again I have to say sorry. But no one ever answered to this proposal. The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Callidus Dux wrote:CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity. We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window). The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree? An Arrow post We need more of these. |
Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:37:00 -
[337] - Quote
It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.
The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list. |
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CCP Affinity
C C P C C P Alliance
505
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Posted - 2012.07.25 22:38:00 -
[338] - Quote
Salpun wrote:It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.
The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list.
I can do this tomorrow :) CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:40:00 -
[339] - Quote
CCP Affinity wrote:Salpun wrote:It might have gotten lost but there are BR that are not filtered by ISD becouse they cannot anwer them easily. Can a dev go thru and clear out the NPE, and UI portions of the Bug report system.
The green edge bug reprort was posted on the first Sisi build and only got noticed becouse I posted a seperate post about it and contact ISD directly to get it on the defect list. I can do this tomorrow :) Thanks |
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CCP Greyscale
C C P C C P Alliance
1417
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Posted - 2012.07.25 22:47:00 -
[340] - Quote
Salpun wrote:CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily.
Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it. |
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Salpun
Paramount Commerce Masters of Flying Objects
359
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Posted - 2012.07.25 22:52:00 -
[341] - Quote
CCP Greyscale wrote:Salpun wrote:CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily. Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it.
I can see the point but until you redo the second level tutorials. Double click means you go that way and the rosery control panel need to be mentioned. Not focused on but at least mentioned so new players do not wonder why they where not mentioned earlier.
Might be something to add to the time gap on the way to the second training system. |
MotherMoon
Blue Republic RvB - BLUE Republic
1032
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Posted - 2012.07.25 23:20:00 -
[342] - Quote
When using the tree index there should be a loot all button right on the treeview itself. next to the wreck. I see no reason to not do this. thst way they see the cargo pop in, and the wreck pop off the tree view. If you use the tree view to open the wreck instead, maybe it should have an animation to make it more obvious the wreck window is closing. have a graphic that minimises the wreck window towards the treeview, then have the window reopen or a box graphics expand from the main cargo hold. to give visual feed back to the player about whats going on. http://dl.eve-files.com/media/1206/scimi.jpg |
mkint
823
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Posted - 2012.07.25 23:52:00 -
[343] - Quote
CCP Greyscale wrote:Salpun wrote:CCP Greyscale wrote:Salpun wrote:When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - feature request I think I don't /entirely/ understand what you're saying here
The green tool tip is not consistant. once the ship gets rendered in your view the box directs you to it. But you have to look around for it first. Same thing with the gates.
Ok, I think I understand. It should be rendering in the side/corner of the screen as soon as you get onto the right page. I'll check it out tomorrow. Yes and I added a comment about the Double click go there option getting forgotten easily. Not teaching double-click is intentional, you don't really *need* it at this stage so we cut out teaching it.
I'm not exactly what you're referencing in the "double click" but I've seen enough computer noobs and old people double-clicking links in a web browser to think that people are going to be double-clicking everything they can because "that's how computers work dammit!"
Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing. |
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CCP Explorer
C C P C C P Alliance
793
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Posted - 2012.07.26 01:54:00 -
[344] - Quote
rodyas wrote:CCP Explorer wrote:rodyas wrote:Yeah CCP hasn't been communicationg too much on it. Most devs who are part of a project help do the dev blog on it and answer questions on it. I havn't seen that dev too much, during this (maybe he showed up, who knows). Maybe part of the reason she got attacked. Her teammate was on vacation, so she got all the anger. Plus she does come across as being "big" with the UI and stuff, which would make her a prime target. ( We only knew to attack hilmar for incarna, because of the leaked emails and other secret stuff) otherwise we would have attacked other devs for it. CCP Soundwave did a number of dev blogs on Unified Inventory (Uni. Inv.), see the top here http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave In addition a number of members on the team that worked on Uni. Inv. participated in forum discussions and summarised for the rest of the team. (BTW; CCP Punkturis is not on the team that worked on the Uni. Inv. and neither is her team mate, CCP Tuxford.) Thanks for the reply. I mostly meant, that I read Seleene's blog and it mentions meeting the CCP dev, CCP Arrow. Seleene then tells us he is the guy who did the unified inventory. I meant where is Arrow at? You mentioned soundwave and others, and they are cool and well trained to calm us down. But like the new dev blog on tech, CCP fonzie wrote it, and he even posts in the thread over it discussing it. I don't even know who arrow is, or if he even posted anything. (The man who had a baby, won't even tell us about it.) I kind of left EVE midway into crucible and came back to EVE in infeno 1.1 and had the horror of seeing this living evil in my inventory. I mostly mean, that maybe arrow did do the dev blog, and posted about it afterwards with us players. But I missed it sadly. Gonna have to correct me if he was more involved in the beginning. CCP Arrow, UI/UX Designer, is on summer vacation (he may have come back this week, but I'm not sure since I'm still on vacation) and CCP Optimal, UI Programmer, is on summer vacation and paternity leave.
* UI = User Interface. Uni. Inv. = Unified Inventory. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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rodyas
Tie Fighters Inc
579
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Posted - 2012.07.26 02:07:00 -
[345] - Quote
^, Thanks, he does seem to be a clever arrow, with him flying past both of us. I did do my homework and read the devblog and posts I missed as well. It was a fun read. Lots of excitement about it coming, then the sudden horror and panic over it. Plus Arrow praising tipia, before he really met him. That was golden. I don't need to listen to people anymore. Oh man hide posts list thread, I need one now.
It would be pretty interesting to see what CCP Optimal thinks, of the Uni. Inv. now. Seemed like they were mostly fighting common complaints and bugs. Wonder what he thinks of the nay saying going on lately.
You guys should vacation to New Zealand and do the Mount Mordor hike, and joke about how you are still logged into the EVE forums while on vacation. I will not be voting in the CSM election, so you need to go vote to make up for me. |
rodyas
Tie Fighters Inc
579
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Posted - 2012.07.26 02:21:00 -
[346] - Quote
CCP Explorer wrote: CCP Optimal, UI Programmer, is on summer vacation and paternity leave.
* UI = User Interface. Uni. Inv. = Unified Inventory.
Sorry to bring back the hate, but why would an intelligent man take paternity leave and vacation at the same time? When he could have both? Something tells me he wasn't using the Uni. Inv. to help him plan the best breaks he could have. (Or at least use evemon to plan out vacations.) I will not be voting in the CSM election, so you need to go vote to make up for me. |
MotherMoon
Blue Republic RvB - BLUE Republic
1033
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Posted - 2012.07.26 02:24:00 -
[347] - Quote
I've seen a CCP arrow post today, from the looks of it, he's a great poster, and a great guy! http://dl.eve-files.com/media/1206/scimi.jpg |
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CCP Explorer
C C P C C P Alliance
793
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Posted - 2012.07.26 02:31:00 -
[348] - Quote
rodyas wrote:CCP Explorer wrote: CCP Optimal, UI Programmer, is on summer vacation and paternity leave.
* UI = User Interface. Uni. Inv. = Unified Inventory. Sorry to bring back the hate, but why would an intelligent man take paternity leave and vacation at the same time? When he could have both? Something tells me he wasn't using the Uni. Inv. to help him plan the best breaks he could have. (Or at least use evemon to plan out vacations.) He's on summer vacation and then on paternity leave; or the other way around. Not at the same time. Sequentially. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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rodyas
Tie Fighters Inc
579
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Posted - 2012.07.26 02:39:00 -
[349] - Quote
Faith restored, I was starting to doubt the alchohol consumption tales I have heard. Or maybe more insiduous, he needed a vacation from being paternal.
Well thanks for the fast responses, it was fun. I will not be voting in the CSM election, so you need to go vote to make up for me. |
pyronatic
Mecha Enterprises Fleet Villore Accords
3
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Posted - 2012.07.26 04:52:00 -
[350] - Quote
WOOO this patch is coming out on my BIRTHDAY |
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Harold Tuphlos
Tribal Liberation Force Minmatar Republic
73
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Posted - 2012.07.26 05:10:00 -
[351] - Quote
So the skiff's bonuses are slightly insane. T2 tank battle skiff runs about 114K ehp base, with about 90% resists across the board.
If you manage to get ganged in one in hisec, you are simply doing it wrong. |
Jonuts
The Arrow Project
253
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Posted - 2012.07.26 08:10:00 -
[352] - Quote
G01kur Kisel wrote:As a free human being ( can be argued about ) you have the choice of at least selecting the things you enjoy doing in your free time.
It seems to me that most people who complain and argue about the game making statements of how much they hate this or that in fact isn't telling the truth.
In all simplicity if you dislike something or hate something, you discontinue pursuing that goal.
If you had no choice ( can be argued here again since you always have a choice however limiting it may seem ) one could say that your complaints and discomforts are valid, however in this case since it revolves around your personal free choice of choosing a recreational game/ activity all comments about complaints are not valid.
Simply choose something else to do that you find love in doing. ( unless complaining is what you find love in doing : (
So my conclusion is that if you don't like something, don't do it. The irrational idea of complaining about something and still continue with that activity is beyond me. One must obviously still like the activity enough to disregard the complaining he/she is making. Until the breaking point is reached as I think many are aware of. However the double moral still persist since you have a choice on what to do with your free time and how to spend it.
Or, and I understand this is a CRAZY idea, you can find something you absolutely hate that is with something you enjoy. Solution? Fix the part you absolutely hate so you can get back to enjoying it. I know, CRAZY ******* idea, huh? Who knew, well thought out complaints are generally done to IMPROVE something. What a crazy world. I know. Go play in traffic.
Whoo! Lowered Sig radius! Right? If not, can I request the ability to customize our paint job? Not that I look at the ships enough to actually care, but I'd love to run around with a custom paint job :p
Lastly, throwing more customary hate for Unified inventory.
Bring back right click menus for bays. Bring back hangar buttons for the neocom. Make inventory window something completely separate so I can remove it from my play experience. Give me a check box to default the behavior to opening new windows. Mercilessly flog everyone involved with pushing this **** live with Inferno. Mercilessly flog everyone involved with refusing to roll this garbage back and fixing it on the test server instead of live. Mercilessly flog everyone involved with coding it up in such a fashion that a rollback is impossible. You really gotta put on try hard pants to **** up that bad. |
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CCP Greyscale
C C P C C P Alliance
1419
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Posted - 2012.07.26 09:56:00 -
[353] - Quote
mkint wrote:Also, please add to the feature request list dragging tutorials from the help tutorial list to chat. So many times i've been helping in help chat and rookie help where linking the tutorial would have saved so much time and typing.
Way ahead of you, already implemented
(Don't worry, karkur did it - I was too busy destroying the game to get involved.) |
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Lucas Quaan
Sniggerdly Pandemic Legion
31
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Posted - 2012.07.26 10:24:00 -
[354] - Quote
CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. |
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CCP Arrow
C C P C C P Alliance
92
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Posted - 2012.07.26 10:33:00 -
[355] - Quote
Salpun wrote:An Arrow post We need more of these.
That will start happening again now that I'm back from vacation CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Kagumichan
Deorbit Burners
0
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Posted - 2012.07.26 11:25:00 -
[356] - Quote
Somehow I would have pictured a faction named Angel Cartel to have silver or whitish paint jobs to emphasize the 'angel' in their name. Urban camouflage seem's a bit strange for a cartel.
What may be a good idea for the other pirate faction resprays could be offer a selection of designs per faction using still images and let players vote which design they like best for that faction. Just a thought.
Just don't go making Sansha ships bright green with black polkadots or anything, they already look nice with their dark red/dark green two-tone paint. |
marly cortez
Mercurialis Inc. RAZOR Alliance
5
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Posted - 2012.07.26 11:35:00 -
[357] - Quote
CCP Arrow wrote:Salpun wrote:An Arrow post We need more of these. That will start happening again now that I'm back from vacation
The only Arrow post I want to see is a JPEG of the team that thought up the unified UI liberal perforated by them.
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Rommiee
Mercury Inc.
443
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Posted - 2012.07.26 12:31:00 -
[358] - Quote
fantazmythe wrote:Callidus Dux wrote:You are right! But it was soon after the release of this sh!t inventory perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems. example: :your post: this inventory is sh!t and totally useless :what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players. this is just an example, thus i am not saying that is exactly how you went about things
Which rock did you just crawl out from under ?
Over the last few months, there have been many, many, MANY threads giving very constructive feedback. The first of which was when this pile of crap was introduced to SISI. I don't know if you have heard of that, but it is CCP's Test server. Used for ummmm, testing.
All the feedback on that thread was completeley ignored. I mean COMPLETELY ignored and the new UI was introduced to TQ. So don't come on here with your uninformed comments about no constructive feeback.
Jeez |
darmwand
Repo.
62
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Posted - 2012.07.26 12:36:00 -
[359] - Quote
Kagumichan wrote:Just don't go making Sansha ships bright green with black polkadots or anything, they already look nice with their dark red/dark green two-tone paint.
Don't worry, they'll get their camouflage paint soon enough. darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |
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CCP Arrow
C C P C C P Alliance
92
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Posted - 2012.07.26 14:33:00 -
[360] - Quote
Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use.
What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck.
(UI is an acronym for User Interface.) CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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