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serras bang
Lucien Coven
9
|
Posted - 2012.08.28 22:43:00 -
[331] - Quote
oh i know you lern more through defeat that victory ive always said that. :P and yeah i can hold my own against a lot of oponents but ide prefer to keep my pvp to a time of my choseing in low or null sec not everyone tom **** and harry trying to gank me when im chilling.
trying to fit an active shield tank onto a condor or any frigate is a job and a half i havent however been on sisi recently to cheack out the new ones however im still going with the point of probably cap hungry witch makes them extream diffucult to fit with other cap sucking abilities even with an asb i dont think you would last the reload if in a brawl fight. also as im sure we all know that after a caldaries shield is down there toast unlike an armour tanker were they can still sustain a fair amount of punishment especialy to kinetic missles.
as you said the condor is the slowest and the heaviest of the ships witch makes it after getting into point range diffucult to dictate range. and the caldari weapons systems do not increase dmg bassed on an optimal range.
again though i find this point and a td to be less of an issue as tds are not a gurante disruption and if they are they are the problem not the caldari ships maybe td's should be called into question and there effectiveness over caldari ships. as close range guns will generate more dps than even rocket launchers. infact the only way i have ever managed to win against a brawler is to pull extream range on it from the start and hopefull put him into half armour before he gets to me again you may disagre but i still stand that unless the caldari ships can fit decent tanks they will be baten 90% of the time by brawlers.
however over and above all this i do have to say your missing a big point eve isnt just all about pvp although that may be a big part and the life of a lot in eve its not the be all and end all these ships still have to be usable as mission running ships also.
hope this makes my opinions a lil clearer to you lili lu |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 22:47:00 -
[332] - Quote
Lili Lu wrote:[quote=Alticus C Bear] But then pulled it. To me the range advantages of missiles are what really needs addressing and I really don't see why they floated the change they did.
ide be all up for shaveing some range of missles or better still not giveing missles many flighttime bonusses as 45k or so at max or near max skill standard for lights is enough and 80k for heavys is enoughi will say however if that happens then missles need a blanket 5% dmg buff minimal. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
31
|
Posted - 2012.08.29 01:22:00 -
[333] - Quote
serras bang wrote:!1. oh i know you lern more through defeat that victory ive always said that. :P and yeah i can hold my own against a lot of oponents but ide prefer to keep my pvp to a time of my choseing in low or null sec not everyone tom **** and harry trying to gank me when im chilling.
2. trying to fit an active shield tank onto a condor or any frigate is a job and a half i havent however been on sisi recently to cheack out the new ones however im still going with the point of probably cap hungry witch makes them extream diffucult to fit with other cap sucking abilities even with an asb i dont think you would last the reload if in a brawl fight. also as im sure we all know that after a caldaries shield is down there toast unlike an armour tanker were they can still sustain a fair amount of punishment especialy to kinetic missles.
3.as you said the condor is the slowest and the heaviest of the ships witch makes it after getting into point range diffucult to dictate range. and the caldari weapons systems do not increase dmg bassed on an optimal range.
4. again though i find this point and a td to be less of an issue as tds are not a gurante disruption and if they are they are the problem not the caldari ships maybe td's should be called into question and there effectiveness over caldari ships. as close range guns will generate more dps than even rocket launchers. infact the only way i have ever managed to win against a brawler is to pull extream range on it from the start and hopefull put him into half armour before he gets to me again you may disagre but i still stand that unless the caldari ships can fit decent tanks they will be baten 90% of the time by brawlers.
5. however over and above all this i do have to say your missing a big point eve isnt just all about pvp although that may be a big part and the life of a lot in eve its not the be all and end all these ships still have to be usable as mission running ships also.
hope this makes my opinions a lil clearer to you lili lu
1. People trying to gank you is half the fun ^^ 2. I'm not quite sure what you're trying to say here? You're not making all that much sense. You seem to be worrying about the tank and cap of the condor? Tank wise its about the same as the other attack frigs and cap wise its better due to the fact that it doesn't need cap to pew.. 3. The condor one of the fastest frigs in the game, and with four mids it has extremely good control of the fight. If you're having problems with range its your failing not the ships. 4. Again i am not certain what you're trying to say.. But it sounds like you're saying that TD's don't always work? Which is wrong.. 5. The big point of eve is that even if you don't want to pvp you can be prey to those who do ^^ And no not all ships need to be good pve ships, thats just silly. |

MeBiatch
Republic University Minmatar Republic
536
|
Posted - 2012.08.29 01:26:00 -
[334] - Quote
Alticus C Bear wrote:I think the Incurses is a fair match for the Merlin but I have to agree on the condor.
I have started seeing number of condors lately, even lost my rail cat to one, tracking disrupters seem very common and almost all Hookbills have one if not two. Proposed kestrel could also end up being very dangerous.
Is it a problem with caldari ships or tracking disrupters, the difference between them and other e-war even the dreaded ECM is that they are useful/crippling even on non e-war bonused ships.
i think the answer to the condor is the tristan...
all those wonderful scout drones with tracking bonus... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Spugg Galdon
APOCALYPSE LEGION
179
|
Posted - 2012.08.29 09:03:00 -
[335] - Quote
Lili Lu wrote:This is another reason why the suggestion in the disruption frigates thread that the non-ecm modules actually should get a little nerf and the specialized non-ecm ships then a larger bonus is a good idea. It worked with ecm. No longer is everyone fitting the multispec of death. It worked with nos as well.
If TDs (and the other non-ecm ewar modules) got a nerf it would lessen the impact of the spare 4th mid fit a TD and you can **** over the other ships in class phenomenon. As long as the specialized ships still gain over current values for that ewar it fixes two problems at once.
Also, they need to get a range cutting effect for TDs as against missiles into the game. It has been proposed by the devs. They actually put a change onto the test server for TDs to affect explosion parameters of missiles. But then pulled it. To me the range advantages of missiles are what really needs addressing and I really don't see why they floated the change they did.
I disagree. The use of EWAR modules on non-EWAR bonused ships should always be an option. They should always be useful to some degree and not be only useful on EWAR ships. We have counters for (almost) everything in this game. The problem is that some don't really work.
ECM - Counter = ECCM and Remote ECCM. It works. Get over it.
Sensor Damps - Counter = SeBos and Remote SeBos. SD's are too weak at the moment. This is known
Tracking Disruptors - Counter = Tracking Computer & Tracking Links. It pretty much works however TC's and TL's are a little weak.
Target Painters - No real counter
Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles.
The bottom line is that EWAR should be an option on any ship. Things shouldn't become restricted in this game. The freedom is what we love about this game and the fact that you can, if you want, build an "Armour ECM Drake" (I've seen it used and it works somehow!) you have that option |

Omnathious Deninard
Extrinsic Operations
65
|
Posted - 2012.08.29 10:30:00 -
[336] - Quote
The only thing i could pretend to call a counter to target painters would be an afterbuner. My reasoning is they double the speed of the ship (+135% velocity) without altering the ships sig radius, that should be sufficient to offset the tp. |

Rick Rymes
Red Federation RvB - RED Federation
1
|
Posted - 2012.08.29 10:49:00 -
[337] - Quote
If i was to balance the Tristan it would look like this.
Tristan: Frigate skill bonuses: 5m3 Drone Bay Capacity per level 10% Bonus to Drone tracking speed and hitpoints per level Slot layout: 3 H (-1), 3 M, 4 L, 2 turrets, 0 launchers (-2) Fittings: 35 PWG (-3), 130 CPU (+5) Defense (shields / armor / hull) : 350(-41) / 450(+20) / 550 (+167) Capacitor (amount / recharge rate / cap per second): 350 / 175s (-59.38s)/ 2 (+0.5) Mobility (max velocity / agility / mass / align time): 330 (+24) / 3.44 (-0.21) / 1006000 / 3.56s (-0.02) Drones (bandwidth / bay): 25 (+20) / 25 (+20) Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km (+12.5) / 600 (+10) / 5 Sensor strength: 9 Magnetometric Signature radius: 41 (-1) Cargo capacity: 140 |

Spugg Galdon
APOCALYPSE LEGION
179
|
Posted - 2012.08.29 13:03:00 -
[338] - Quote
Omnathious Deninard wrote:The only thing i could pretend to call a counter to target painters would be an afterbuner. My reasoning is they double the speed of the ship (+135% velocity) without altering the ships sig radius, that should be sufficient to offset the tp.
I would have called the AB the counter to Webs as they both effect speed.
Also, increasing your own speed usually has a detrimental effect on your own tracking (ignor missile boats). Other EWAR counters simply just counter the effect of the EWAR. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.29 15:09:00 -
[339] - Quote
Garviel Tarrant wrote:!5. The big point of eve is that even if you don't want to pvp you can be prey to those who do ^^ And no not all ships need to be good pve ships, thats just silly.
never did say all ships have to be usable as pve but most do have to suport it. you all crack on about ships being to good at pvp ect but you never once think about the pve impact such as 100 mn tengu witch isnt siutable for a mission fit and reduceiing the likes of cpu would actively hurt the tengu mission fit. persides i maybe missing something but trying to fit a 100 mn onto a tengu means your discarding a lot of other things i could be missing something as i said.
as for your other point if i wish to pvp i will go into low or null sec when im on eve on most days all i wanna do is chill run missions make some isk and have a chat with others i see no harm in that so the last thing i want or need is someone trying to gank me. |

Omnathious Deninard
Extrinsic Operations
66
|
Posted - 2012.08.29 15:13:00 -
[340] - Quote
Spugg Galdon wrote:Omnathious Deninard wrote:The only thing i could pretend to call a counter to target painters would be an afterbuner. My reasoning is they double the speed of the ship (+135% velocity) without altering the ships sig radius, that should be sufficient to offset the tp. I would have called the AB the counter to Webs as they both effect speed. Also, increasing your own speed usually has a detrimental effect on your own tracking (ignor missile boats). Other EWAR counters simply just counter the effect of the EWAR. In the tracking formula (transversital)velocity proportional to the sign radius of the target ship. As far as you own tracking, I was tracking just fine in my catalyst with an AB using a web my self |
|

Tyranis Marcus
The Arrow Project
359
|
Posted - 2012.08.30 07:09:00 -
[341] - Quote
X Gallentius wrote:[quote=Brunaburh] Fire that missile loving traitor Jacques Roden!
Hahahahahahha. Thanks for the good laugh!
edit: Btw, he's your president now! . |

Noa Fuyu
Forced Penetration
6
|
Posted - 2012.08.30 11:42:00 -
[342] - Quote
Do those missile bonus's apply to rockets too or only missiles?
Also NA-VI-TAS NA-VI-TAS /chants |
|

CCP Fozzie
C C P C C P Alliance
1182

|
Posted - 2012.08.30 11:43:00 -
[343] - Quote
Noa Fuyu wrote:Do those missile bonus's apply to rockets too or only missiles?
It applies to both. Game Designer in team Game of Drones https://twitter.com/CCP_Fozzie |
|

Omnathious Deninard
Extrinsic Operations
70
|
Posted - 2012.08.30 14:50:00 -
[344] - Quote
Are these changes available on the test server yet? |

Lili Lu
368
|
Posted - 2012.08.30 14:59:00 -
[345] - Quote
Spugg Galdon wrote: I disagree. The use of EWAR modules on non-EWAR bonused ships should always be an option. They should always be useful to some degree and not be only useful on EWAR ships. But the current situation since the ecm nerfs is that unbonused ecm on a non-ecm boat is worth squat. Meanwhile every new Caldari mid-slot blessed rebablanced frig is able to fit a TD and absolutely **** over any other racial turret shipt. And painters should not have only a 25% lesser effect on any ship as opposed to painter boats. This state of affairs is not balanced and is leading to a further shield/Caldari/Minmatar dominance (in the new frigs and dessys) that was already established at about all sub-cap ship classes prior to the start of rebalancing.
Spugg Galdon wrote: We have counters for (almost) everything in this game. The problem is that some don't really work.
ECM - Counter = ECCM and Remote ECCM. It works. Get over it.
Sensor Damps - Counter = SeBos and Remote SeBos. SD's are too weak at the moment. This is known
Tracking Disruptors - Counter = Tracking Computer & Tracking Links. It pretty much works however TC's and TL's are a little weak.
Target Painters - No real counter
Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles. ECCM and remote ECCM work on BSs, Logis, and Carriers, because they are percentage based. And even then many, myself included, argue that they need a buff (or we need some new skills like radar sensor integrity, to bonus the use of eccm).
For smaller ship sizes they are rather ineffectual, again due to their purely percentage based effect. Throwing a percentage boost on top of a frigs already small sensor strength does not remove a frig from being easy ewar fodder for an ecm boat. One solution might be to rewrite eccm modules to provide a small whole number bonus as well as a percentage on top.
Additionally, for frigs that are meant to tackle, those mids are already filled with prop, pointing and webbing modules. Unless of course this should be another place where Caldari mid-slot blessed should have an advantage, i.e. able to fit prop, point, web, eccm 
As for damps it is not damps that are weak it is the damping effect from damping boats that is weak.
As for TDs, they are the new old style multispec. The base module needs a nerf so that it is not missile boat heaven. And when CCP makes TDs affect formerly safe missile usage missile boat pilots will be crying for a nerf right along with turret pilots that are currently getting screwed by the missile boats using that very module.
As for TP boats it seems to me for this weakest of all racial ewars about the only thing you can do to make flying these specialized boats worth flying and fitting with it is to nerf the base module and over-buff the TP-ing boats themselves. Otherwise why bother flying one.
Spugg Galdon wrote: The bottom line is that EWAR should be an option on any ship. Things shouldn't become restricted in this game. The freedom is what we love about this game and the fact that you can, if you want, build an "Armour ECM Drake" (I've seen it used and it works somehow!) you have that option I would agree, but that thinking was taken to the extreme with ecm. And then CCP said no more multispec of doom, and rightly so. But apparently every other race should not have a patent on it's ewar and thus the utility of it's ewar boats. So there goes the balance on that. Everyone else's ewar boats should be perpetually lacking in desirability, but Caldari ewar boats always in demand?
I'm sure CCP could find a slight (if they really try) level of nerf to Damps, TPs, and TDs modules such that a Caldari frig can't fit one and thumb it's nose at any turret frig it then has an easy time kiting and killing, but would provide a higher ship bonus to the specialized non-ecm ewar boat and result in a better Damping, Painting, or Weapon Disrupting Boat over current values. Non bonused ships could still fit non-ecm ewar modules but they would not operate like the old multispec of doom like they do now in certain situations and on certain non-bonused ships. The effect would be much less powerful and not a "lol look at his ship suck once i hit him with my unbonused TD." |

serras bang
Lucien Coven
9
|
Posted - 2012.08.30 17:09:00 -
[346] - Quote
Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles.
there is an anti missle launcher missles however aboe that i reackon there should perhaps be a gun that could be fitted to shoot down around 2.5% of all missles fired at it over a long range. that i agree with however i do say that perhaps instead of this thinks such as tracking disrupters ect should bperhaps be rebalanced instead as missle damg is quite low compaired to guns and i think a lot of people seem to forget this yes we may have range on em but we do have less dmg. |

Spugg Galdon
APOCALYPSE LEGION
179
|
Posted - 2012.08.31 10:46:00 -
[347] - Quote
Lili Lu wrote: Good arguments
However, I think you missed my point a little. I was trying to state that there is no [real] counter to missiles and target painters. A module that either lowered your ships signature radius, which would counter both as missiles are heavily dependent of signature radius of target, or just reduce incoming missile damage would be an effective counter. The question is; "Should this be a high or a mid slot module?" and "Should this module have drawbacks?"
With an effective missile counter missile users will probably start wanting to fit target painters to counter the counter, or they can continue to be defensive and fit EWAR or tank. The point is there would be more choice. More fits. MOAR. MOAR. MOAR |

Dr Sheng-Ji Yang
The Forsworn Protectorate
6
|
Posted - 2012.09.01 16:58:00 -
[348] - Quote
STILL: Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING. That cannot really be serious!!!!!
I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope. WHERE THE HELL IS THIS BALANCE????????
Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
44
|
Posted - 2012.09.01 18:09:00 -
[349] - Quote
Dr Sheng-Ji Yang wrote:STILL: Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING. That cannot really be serious!!!!!
I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope. WHERE THE HELL IS THIS BALANCE????????
Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck.
can you back up your claims with actual testing? if not, maybe wait until you can and start screaming at this point. it's all theory atm. i think everything that can bring some form of alpha will instapop every breacher along its way. |

Vakr Onzo
Elite Amarr Navy Academy
4
|
Posted - 2012.09.01 20:05:00 -
[350] - Quote
Nagarythe Tinurandir wrote:Dr Sheng-Ji Yang wrote:STILL: Breacher is tooooooooooooo overpowered. 3/4 missile firepower of a Kestrel PLUS two drones equals more or the same firepower of a Kestrel PLUS ancillary shield booster and shield boost bonus = KILLS EVERYTHING. That cannot really be serious!!!!!
I suppose CCP had too many whining minnes about the Rifter and now there is the breacher who will replace the old superior Rifter. Breacher is faster than the Kestrel and Tristan, it has more or equal firepower, more cargo and an active tank with ancillary shield booster (plus shield boost amplifier) that will be better than any incursus or vengeance on dope. WHERE THE HELL IS THIS BALANCE????????
Another joke: any tormentor fit possible that the tormentor doesnt suck in comparison to these three ships???? No? Oh I forgot it is an amarr ship. It has to suck. can you back up your claims with actual testing? if not, maybe wait until you can and start screaming at this point. it's all theory atm. i think everything that can bring some form of alpha will instapop every breacher along its way. yeah, it's not as if breachers would be focus of combined fire that can overwhelm any shield tank it may have on. It would surprise a PVPer not used to its newly modified capabilities but thats all there would be for situations where it would appear OP. |
|

Dr Sheng-Ji Yang
The Forsworn Protectorate
6
|
Posted - 2012.09.02 07:31:00 -
[351] - Quote
I have some experience that CCP made a stealth buff on all active shield tanked ships with the ancillary shield booster. That means: CCP stealth buffed minmatar ships. The Cyclone actually is the best and most effective bc of all and eats any other bc for beakfast. I can even imagine that a x-large ancillary shield boost cyclone can eat two drakes at once because they can-Št break his tank. I remember that we engaged a lonely cyclone with a smaller fleet of probably four destroyers and some cruisers (3 or 4) and couldn-Št get that thing down. We tried for maybe three minutes without any chance to break his tank and then got killed by an incoming sfi fleet. Actually the ancillary shield booster makes the cyclone a over the top killer machine. A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won-Št get that thing down and get killed.... Wonder that nobody is whining about that. Now imagine what a breacher can do then with this bonus. It will eat cruisers? |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
44
|
Posted - 2012.09.02 07:54:00 -
[352] - Quote
since we are crafting theories big time here,
breacher will most certainly have the shield resists of every other minmatar shield frig. like 0% em 20% therm 40% kin and 50% explo. kill it with lasers or emp. 4 midslots: 1 prop, 1 point/scram 1 asb / normal booster 1 small shield ext. /boostamplifier / some sort of shield resists.
i did not check for cpu here. so either it will boost asb style with with the one minute reload or normally with high cap usage. on top of that, when you choose boostamplifier you boost well but any ship with em/term damage will tear through your puny 500 hp buffer. note: breacher has the most fragile hull and almost no armor, like the kestrel. with small extender there is some more shield buffer but again ****** resists. when going for resists, imagine cpu will too tight to maintain t2 invul. field and still go for max damage. the passive shield resist modules only work for one dmg type so overall resists still will be underwhelming.
maybe some fittings need some small additionally tweaking, but thats the reason we have a test server. and testing is the only way to find those small imbalances.
as for the asb: in my opinion it could use some more fittings. since it does not balance out with cap usage like normal shield boosters, more fitting requirements seems appropriate. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
44
|
Posted - 2012.09.02 08:03:00 -
[353] - Quote
Dr Sheng-Ji Yang wrote: A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won-Št get that thing down and get killed.... Wonder that nobody is whining about that. Now imagine what a breacher can do with this bonus. It will eat cruisers?
well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids. how did you engage those cyclones? passive/buffer heavy missile drake?
and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.
|

Dr Sheng-Ji Yang
The Forsworn Protectorate
6
|
Posted - 2012.09.04 14:25:00 -
[354] - Quote
Quote:well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids. how did you engage those cyclones? passive/buffer heavy missile drake?
and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.
Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down. YES Breacher will eat cruisers for breakfast. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
38
|
Posted - 2012.09.04 17:48:00 -
[355] - Quote
Nagarythe Tinurandir wrote:Dr Sheng-Ji Yang wrote: A good fitted cyclone can active tank over 1300 ehp/s and still do some 460dps without needing cap for guns. There are battleships which won-Št get that thing down and get killed.... Wonder that nobody is whining about that. Now imagine what a breacher can do with this bonus. It will eat cruisers?
well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids. how did you engage those cyclones? passive/buffer heavy missile drake? and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell.
XL asb Rokh is basically a slightly worse maelstrom
Like the ferox is a slightly worse cyclone.
If they were more common people would be whining, the tank on those things is borderline ********. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
45
|
Posted - 2012.09.04 21:19:00 -
[356] - Quote
Dr Sheng-Ji Yang wrote:Quote:well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids. how did you engage those cyclones? passive/buffer heavy missile drake?
and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell. Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down. YES Breacher will eat cruisers for breakfast.
http://eve-kill.net/?a=kill_detail&kll_id=14530001 that one?
i'd like to know, which implants he used besides a full crystal set. i guess killing his pod would have been a nice catch ;) this fittings uses 15,56% more cpu as the ship can provide. and he did not fit overclocking rigs. i found one possibility to make it happen but the kill shows he did not use it. but this is hardly something which is normal and a very rare case.
you know, as soon as this changes go onto the testserver, i fit some cruisers and you fit some breachers and we will do some testing. if you are right, ccp fozzie would be the last one to dismiss evidence from testing. if you are not right, i get to say "told you". |

Omnathious Deninard
Extrinsic Operations
80
|
Posted - 2012.09.04 22:28:00 -
[357] - Quote
Wow this thread has completly derailled... |

Seleucus Ontuas
The Partisan Brigade Republic Alliance
9
|
Posted - 2012.09.05 05:46:00 -
[358] - Quote
Nagarythe Tinurandir wrote:Dr Sheng-Ji Yang wrote:Quote:well nobody is whining over the dual x-large asb rohk. which is your proposed uber-cyclone on steroids. how did you engage those cyclones? passive/buffer heavy missile drake?
and the breacher will do nothing like that because any cruiser with a web and em/therm damage profile will rofl stomp it to hell. Well I killed a maelstrom some minutes ago in a fleet with 4 cynabals, 2 vagabonds, one omen and eight frigates. Maelstrom was xasb tanked. It took more than 5 minutes (!!!!!!) with this fleet to get that thing down. YES Breacher will eat cruisers for breakfast. http://eve-kill.net/?a=kill_detail&kll_id=14530001 that one? i'd like to know, which implants he used besides a full crystal set. i guess killing his pod would have been a nice catch ;) this fittings uses 15,56% more cpu as the ship can provide. and he did not fit overclocking rigs. i found one possibility to make it happen but the kill shows he did not use it. but this is hardly something which is normal and a very rare case. you know, as soon as this changes go onto the testserver, i fit some cruisers and you fit some breachers and we will do some testing. if you are right, ccp fozzie would be the last one to dismiss evidence from testing. if you are not right, i get to say "told you".
Actually, Overclocking Rigs are still bugged on EVE-Kill. If you check the actual killmail, you'll notice that his two free rig slots were indeed two large overclocks. |

Nagarythe Tinurandir
Catholic School for Boys A Point In Space
45
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Posted - 2012.09.05 08:35:00 -
[359] - Quote
ah, didn't know that. but that explains how he got this baby running ^^ but still i don't think this kind of maxing out should be balanced on the ship - lvl. if you reduce the boost amount bonus, so that the boost amount of people who are using implant > bil ISK and boosters have a good but moderate boosting, everyone "only" using t1, t2 and maybe faction gear would suffer to a point where every boody ask why there even is a boost amount bonus. just as the armor rep amount bonus on many gallente ships is thought of as lame.
in my hubble opinion this should be balanced on the lvl of modules, e.g. asb (they really could use more fitting requirements),
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Doddy
Excidium. Executive Outcomes
126
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Posted - 2012.09.06 10:44:00 -
[360] - Quote
Much as i would love you guys to get on to t1 cruisers asap (as they are the most broken, hello Omen), you really need to balance t2 frigs next. Eafs have been an abominationsince birth. |
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