Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |

MeBiatch
Republic University Minmatar Republic
516
|
Posted - 2012.08.16 19:31:00 -
[121] - Quote
CCP Fozzie wrote:Marcel Devereux wrote: What I am saying is that the Navitas looks like a space fish like the Vexor and Dominix. The Tristan does not.
The Navitas also looks a lot like the Exequror.......  Gonna get replies posted to a bunch more of your questions and comments here soon, but have a meeting to run to. Expect walls of text in this thread later tonight.
OMG A LOGI FRIG!!!! I demand a tech ii version! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
368
|
Posted - 2012.08.16 19:35:00 -
[122] - Quote
Liang Nuren wrote:Kethry Avenger wrote:I already deal with it, but I can also argue for a buff. Argue for a buff in the correct areas. Lasers are incredibly powerful weapons systems and most of the "problems" people are pointing out with cap use bonuses are in fact with the hulls in question instead of the bonus. Seriously, you guys are complaining that the Armageddon is underpowered.  -Liang Ed: Argue for a Prophecy buff and I'll be all over it helping you push. Omen too. Legion in cases. Etc, etc, etc. But seriously... asking to lower cap use on all lasers and replace the cap use bonus with damage, tracking, optimal and resists is... batshit insane.
Misrepresent things much?
I have mostly been suggesting tracking bonuses because these precisely do not help at all in the big fleet stuff work where Amarr ships are best at. They help most where Amarr ships SUCK, namely dealing with smaller ships which is useful for soloing. If you read the list I prepared, you would notice that I gave tracking bonuses to all ships currently considered "good" precisely for the above reason. No, the Armageddon or Oracle will not become overpowered with a tracking bonus. Fleet doctrine Zealot AHAC won't either because they already track their targets perfectly fine.
Are you seriously arguing that asking for a damage bonus on the Maller is batshit insane? Or the Prophecy? Or the Legion drone subsystem? Or the covert subsystem?
20% more dps on the Crusader and Retribution is not insane. We have rocket ships doing more than these nowadays. Even if you disagree, the actual bonus is something one can reasonably discuss because these ships are on the low end of the dps spectrum.
The only other ship I suggested a damage bonus was the Apocalypse. Why? Because I figured that we should be seeing a lot more of them with all the Drakes and Tengus around if the ship was fine. People prefer rails and artillery for sniping instead of tachyons.
Nowhere have I suggested an optimal bonus. The only armor resist bonus was on the Harbinger, as suggested by CCP Ytterbium in the CSM meetings. In fact I have been very careful to not make any of the good ships noticably better at what they're already good at.
As for whether the laser cap usage bonus is THE problem, I think the Maller & Prophecy & Legion subsystems have demosntrated that very well. The cap usage bonus bonus is not good enough to make people fit lasers on these ships. This is why I'm posting here. I want to know what CCP has planned to do. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Omnathious Deninard
Extrinsic Operations
45
|
Posted - 2012.08.16 19:37:00 -
[123] - Quote
Jame Jarl Retief wrote:Omnathious Deninard wrote:Ok I gonna bring this up here, how many gallente pilots are tired of drone/hybrid combo ships. They are the only race that doesn't get seperate weapon platform ships. Every drone ship gets a hybrid bonus (myrmidon aside) it would be nice if the drone ships were drone ships and the hybrid ships were hybrid ships. Give the drone ships drone hp bonuses, tracking bonuses, optimum range bonuses, damage bonuses, mwd speed bonuses or logistic/ewar bonuses. I'm very much in favour of this. Enough of the split weapon systems. If it be a drone boat, give it drones and drone bonuses. If it's a hybrid boat, give it hybrid bonuses. But none of this wishy-washy hybrid/drone nonsense. Make up your mind and stick to it. I forgot about drone bay bonuses. but yeah we already have a hybrid frig, give us a drone only frig, it can work. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
33
|
Posted - 2012.08.16 19:43:00 -
[124] - Quote
Liang Nuren wrote:Kethry Avenger wrote:I already deal with it, but I can also argue for a buff. Argue for a buff in the correct areas. Lasers are incredibly powerful weapons systems and most of the "problems" people are pointing out with cap use bonuses are in fact with the hulls in question instead of the bonus. Seriously, you guys are complaining that the Armageddon is underpowered.  -Liang Ed: Argue for a Prophecy buff and I'll be all over it helping you push. Omen too. Legion in cases. Etc, etc, etc. But seriously... asking to lower cap use on all lasers and replace the cap use bonus with damage, tracking, optimal and resists is... batshit insane.
Armageddon is not underpowered. Its not cap stable but not under powered.
Just fitting Dual Heavy Pulse Lasers II and one heat sink with perfect skills will have the Geddon run out of cap. Lasers in general with all the buffs to Hybrids and Projectiles aren't so good that it should be okay for that to be true.
And for comparison, lets say you do fit a cap booster. Every boost you use gets you less than it does on a Hybrid because the straight cap amount needed is so much more with lasers. Oh and because Amarr have small (expensive) ammo and cargo holds, you have less cap booster charges than other ships.
Other than getting rid of the cap use bonus, what replaces it I am less concerned with as it doesn't have to be something that bonuses straight damage or damage projection. But giving Amarr two useful bonuses on their ships does seem to be fair. Or how they make that possible and balanced. They could fix all the hulls to be viable with laser cap use or just change laser cap use.
And I'm posting in this thread cause they are balancing Amarr ships that still have the cap use bonus and no one from CCP has answered any of the threads about it. (That I know of, please link me something if I'm wrong.) |

Bloodpetal
Mimidae Risk Solutions
799
|
Posted - 2012.08.16 19:46:00 -
[125] - Quote
CCP Fozzie wrote:Marcel Devereux wrote: What I am saying is that the Navitas looks like a space fish like the Vexor and Dominix. The Tristan does not.
The Navitas also looks a lot like the Exequror.......  Gonna get replies posted to a bunch more of your questions and comments here soon, but have a meeting to run to. Expect walls of text in this thread later tonight.
I smell logistics Frigate.
I'm gonna feel a bit mixed about this. Will wait tentatively...
I'm gonna be excited to get in a Breacher now though. One of my favorite hulls that's always been underplayed. I'm gonna look over your stats carefully and give you some feedback.
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
799
|
Posted - 2012.08.16 19:51:00 -
[126] - Quote
CCP Fozzie wrote:Hello again Features & Ideas. Today we're going to be showing you the current designs for the last three revamped Combat Frigates, set for release this winter.
Breacher: Frigate skill bonuses: 5% Bonus to Missile damage per level 7.5% Bonus to Shield boost amount per level Slot layout: 3 H (-1), 4 M (+2), 3 L (+1), 3 launchers, 0 Turrets (-1) Fittings: 35 PWG (+4), 180 CPU (+45) Defense (shields / armor / hull) : 500(+149) / 350(+37) / 300 (+50) Capacitor (amount / recharge rate / cap per second): 300 (+112.5)/ 150s (+9.37s)/ 2 (+0.667) Mobility (max velocity / agility / mass / align time): 350 (+16) / 3.16 (-0.62) / 1087000 (-100000) / 3.21s (-0.99) Drones (bandwidth / bay): 10 (+10) / 10 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+2.5) / 650 (+75) / 4 (+1) Sensor strength: 8 Ladar Signature radius: 36 (-5) Cargo capacity: 175
Slot layout looks good. Missile boats don't need much in the way of utilities usually because they're so far out.
The Breacher with Drones is OMGWTF. I Approve. :) This will be a sexy ride.
Seems like plenty of fitting space. I guess I really don't have much to say. Maybe a little more cargo space for the Cap Boosters for the Ancillary Shield booster?? :)
Mimidae Risk Solutions Recruiting |

Lavitakus Bromier
The Scope Gallente Federation
2
|
Posted - 2012.08.16 20:10:00 -
[127] - Quote
First off IM glad the Tristan became the new drone boat that fits it much better. On the other hand the navitas, will it become a middle frig? And if so will it be rehauled cause it personally doesn't look like one. And if there is not going to be a gallante middle frig ima.be disappointed. |

Warde Guildencrantz
TunDraGon
27
|
Posted - 2012.08.16 20:22:00 -
[128] - Quote
aside from the logi frig comments I am excited to try out the breacher. Kestrel seems great as well. |

elitatwo
Congregatio
30
|
Posted - 2012.08.16 21:15:00 -
[129] - Quote
Dear CCP Fozzie,
so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.
Take a little look at this:
Light Missile Launcher II uses 28 CPU and 9 powergrid
Limited 1MN Microwarpdrive uses 23 CPU and 15 powergrid
Nothing new here.
Now lets add some numbers:
4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE- 36 + 15 powergrid = 51 powergrid and 5 empty slots.
How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?
Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are. MWD for mobility scram or long point web if possible to assist tracking / missile tracking damage control (everybody uses it on any boat anyway)
Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden? |

PinkKnife
Noir. Academy Noir. Mercenary Group
193
|
Posted - 2012.08.16 21:36:00 -
[130] - Quote
elitatwo wrote:Dear CCP Fozzie,
so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.
Take a little look at this:
Light Missile Launcher II uses 28 CPU and 9 powergrid
Limited 1MN Microwarpdrive uses 23 CPU and 15 powergrid
Nothing new here.
Now lets add some numbers:
4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE- 36 + 15 powergrid = 51 powergrid and 5 empty slots.
How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?
Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are. MWD for mobility scram or long point web if possible to assist tracking / missile tracking damage control (everybody uses it on any boat anyway)
Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?
Stop trying to cram T2 missiles on everything and your problem is solved. Not every frigate should be able to fit point/web/mwd/ and the most hardcore launchers of its size.
Learn to prioritize like the other races do. |
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
371
|
Posted - 2012.08.16 21:39:00 -
[131] - Quote
elitatwo wrote:Dear CCP Fozzie,
so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.
It seems about right.
45*1.25 = 56.25 PG with Engineering V 4x launcers = 32.4 PG with AWU V 15 PG for MWD Leaves 8.85 PG for the remaing slots. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Omnathious Deninard
Extrinsic Operations
45
|
Posted - 2012.08.16 21:50:00 -
[132] - Quote
The Tristan could easily have its hybrid tracking bonus replaced with a 5% per level drone damage bonus and still be within the realms of frig damage. |

Liang Nuren
Heretic Army Heretic Nation
1879
|
Posted - 2012.08.16 22:00:00 -
[133] - Quote
Takeshi Yamato wrote: I have mostly been suggesting tracking bonuses because these precisely do not help at all in the big fleet stuff work where Amarr ships are best at. They help most where Amarr ships SUCK, namely dealing with smaller ships which is useful for soloing and small gang stuff. If you read the list I prepared, you would notice that I gave tracking bonuses to all ships currently considered "good" precisely for the above reason. No, the Armageddon or Oracle will not become overpowered with a tracking bonus. Fleet doctrine Zealot AHAC won't either because they already track their targets perfectly fine.
Let me ask you a question. Why is it that the Megathron is favored over the Hyperion as a blaster platform despite the fact that the Hyperion is actually better in general? The tracking bonus. Yeah, the tracking bonus doesn't immediately appear obvious when you're dicking around in EFT, but you're throwing tracking around as a filler bonus because you think it basically doesn't matter. But the truth of the matter is that it's one of the most important bonuses in the game.
That's why I encouraged you to go read the conversations about the tracking bonus on the Crusader - because they delve into just how important it is. But no, apparently tracking magically doesn't matter anymore. 
Quote:A damage bonus on the Maller, Prophecy, Legion drone & covert subsystems is not asking too much.
Please don't misunderstand what I'm saying here. I'm not saying you shouldn't have a damage bonus on Amarr gun ships. I'm saying that the cap use bonus isn't what makes certain Amarr ships suck. Other factors ranging from the lack of a damage bonus at all to utterly gimped fittings to an entire ship class that isn't worth a **** are causing problems. There are a lot of really fantastic ships with the laser cap bonus. Obviously it isn't that big of a handicap.
Quote: 20% more dps on the Crusader and Retribution is not insane. We have rocket ships doing more than these nowadays. Even if you disagree, the actual bonus is something one can reasonably discuss because these ships are on the low end of the dps spectrum and they are not popular.
The big problem with the Crusader is that it has 2 mids, no free highs, and it has to enter web/neut range. My experience with it is that it's great against a frigate but you're just going to cap out and die against any ship bigger than you. But the real problem with the Crusader is that the Executioner is just better now. Fortunately, CCP Fozzie will be rebalancing T2 frigates and he's done a ******* marvelous job with the T1s.
But moving on to the Retribution: it's damn near better than the Slicer and that's one of the best frigates in the game. I literally have no idea how to respond to you if you think that it needs another 20% DPS. 20% more DPS on a Retribution is... ******* incredible TBH.
Quote: Nowhere have I suggested an optimal bonus. The only armor resist bonus was on the Harbinger, as suggested by CCP Ytterbium in the CSM meetings. In fact I have been very careful to not make any of the good ships noticably better at what they're already good at.
Tracking bonuses............
Quote: As for whether the laser cap usage bonus is THE problem, I think the Maller & Prophecy & Legion subsystems have demosntrated that very well. The cap usage bonus bonus is not good enough to make people fit lasers on these ships. So I think it's clear that there is a problem and that's why I'm posting here. I want to know what CCP has planned to do.
The Armageddon and Oracle prove your Maller and Prophecy wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alticus C Bear
University of Caille Gallente Federation
66
|
Posted - 2012.08.16 22:05:00 -
[134] - Quote
No missile ship is a little disappointing but I do like the idea of new drone frigate (I do think the Tristan model looks really cool with rocket launchers though, shame), the bonuses look good but I am a little concerned over the fitting stats, give how much it has changed roles moving into a drone boat is potentially much more CPU intensive.
Given its current proposed CPU level you can pretty much right off many drone upgrades.
I tried to spec out how I might fit it and came up with this.
[Tristan, New] Small Armor Repairer II Damage Control II Drone Damage Amplifier I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Assuming my maths is correct Drone damage mod cannot be T2 due to CPU and Ions cannot be Neutrons due to CPU and Powergrid.
Yes you could use fitting mods but meta tackle and T2 damage mod seems a pretty basic request and this is before we try and create a kiting long point fit with rails and midslot drone upgrades. Drone rigs are also going to be tricky to fit and I really would have liked to make use of them on a ship like this.
114dps from drones
Ions give around with 72dps Navy Antimatter 57dps with Null.
I looked again and 75mm rails would free up cpu and given the tracking bonus is perhaps the intension.
75mm Rails add 46dps with Navy Antimatter and you can T2 the damage mod for 118drone dps
Even 3-4 more CPU would make a difference and allow a drone rig maybe.
|

Liang Nuren
Heretic Army Heretic Nation
1879
|
Posted - 2012.08.16 22:05:00 -
[135] - Quote
Kethry Avenger wrote: Armageddon is not underpowered. Its not cap stable but not under powered.
Just fitting Dual Heavy Pulse Lasers II and one heat sink with perfect skills will have the Geddon run out of cap. Lasers in general with all the buffs to Hybrids and Projectiles aren't so good that it should be okay for that to be true.
And for comparison, lets say you do fit a cap booster. Every boost you use gets you less than it does on a Hybrid because the straight cap amount needed is so much more with lasers. Oh and because Amarr have small (expensive) ammo and cargo holds, you have less cap booster charges than other ships.
This is true for all battleships that require cap to fire their guns.
Quote: Other than getting rid of the cap use bonus, what replaces it I am less concerned with as it doesn't have to be something that bonuses straight damage or damage projection. But giving Amarr two useful bonuses on their ships does seem to be fair. Or how they make that possible and balanced. They could fix all the hulls to be viable with laser cap use or just change laser cap use.
And I'm posting in this thread cause they are balancing Amarr ships that still have the cap use bonus and no one from CCP has answered any of the threads about it. (That I know of, please link me something if I'm wrong.)
I do not believe that lasers on good ships are gimped next to projectiles or hybrids. There exist poor ships which will be addressed in tierification. Either way, the cap use bonus is not the culprit here and it's absolutely trivial to create ships with the cap use bonus that are ******* awesome.
Furthermore, you bring up the new Amarr ships that are getting balanced as if they're bad because they have a laser cap use bonus. Seriously? Have you flown them? They are ******* awesome.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

MeBiatch
Republic University Minmatar Republic
517
|
Posted - 2012.08.16 22:06:00 -
[136] - Quote
Lavitakus Bromier wrote:First off IM glad the Tristan became the new drone boat that fits it much better. On the other hand the navitas, will it become a middle frig? And if so will it be rehauled cause it personally doesn't look like one. And if there is not going to be a gallante middle frig ima.be disappointed.
no its going to be a logi frig... and there is going to be a tech II one too! (soonGäó)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Michael Harari
The Hatchery Team Liquid
239
|
Posted - 2012.08.16 22:06:00 -
[137] - Quote
Pretty much everything liang said is spot on. |

Alticus C Bear
University of Caille Gallente Federation
66
|
Posted - 2012.08.16 22:28:00 -
[138] - Quote
Will the model for the Ishkur eventaully change, now there is no T2 Tristan Model?
CCP Fozzie Thanks for the constant updates, itGÇÖs really refreshing to have this amount of Dev involvement in the balancing threads. Please can you nudge Mr Ytterbium regarding his destroyer thread.
|

serras bang
Lucien Coven
7
|
Posted - 2012.08.16 22:39:00 -
[139] - Quote
like changes on the kestral but you do know the kestral will now fire rmissles in excess of 60k now ? perhaps even hitting 70k ? and still be capable of a top speed of over 2.4k ms |

serras bang
Lucien Coven
7
|
Posted - 2012.08.16 22:51:00 -
[140] - Quote
elitatwo wrote:Dear CCP Fozzie,
so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.
Take a little look at this:
Light Missile Launcher II uses 28 CPU and 9 powergrid
Limited 1MN Microwarpdrive uses 23 CPU and 15 powergrid
Nothing new here.
Now lets add some numbers:
4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE- 36 + 15 powergrid = 51 powergrid and 5 empty slots.
How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?
Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are. MWD for mobility scram or long point web if possible to assist tracking / missile tracking damage control (everybody uses it on any boat anyway)
Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?
tbh you point is invalid ive setup a kestral with an mwd and its been stable and now it has more pwg i dont see prob here plus this now has extra base fireing distance and lock range even with old stats i had a kestral with 2.3k ms and over a 50k lock and fire range |
|

Jett0
Surface Warfare Tribal Band
233
|
Posted - 2012.08.17 00:20:00 -
[141] - Quote
Not elite enough to comment on specific stats, but thanks in advance for making frigates interesting again.
While you're tiericiding everything, please keep this in mind: If the ships are too focused in a specific role, you're not really adding choices. You're just moving those choices from how people fit their Rifters to what hull they fly to do a specific thing. When all's said and done, during an encounter I want to say "that ship is good at X, Y, and a little of Z, but I'm not sure what decision the pilot actually made" rather than "oh, he's flying ship X, which means I always counter with Y." Occasionally plays sober |

Lili Lu
342
|
Posted - 2012.08.17 00:21:00 -
[142] - Quote
serras bang wrote:like changes on the kestral but you do know the kestral will now fire rmissles in excess of 60k now ? perhaps even hitting 70k ? and still be capable of a top speed of over 2.4k ms Precisely. This is what I'm noticing with the frig rebalancing that is rather bad. Caldari are being given extreme weapon range. Range that no other frigs and destroyers can even get close to. What is it with 10% range bonuses with Caldari ships. How about 5% or 7.5%. Other races live with those sized bonuses. Also, give some range bonuses to other races. Missile range skills are both 10% per level. Then you give one or two 10% range bonuses with the ships. Then this gets applied to light missiles and rails, the two longest range small weapons systems. It's frickin crazy
At the same time the new Caldari small ships are able to make use of the new asbs with resist bonuses and a free mid for a td and thus they can end up brawling better than other frigs specifically designed for brawling and in no way able to kite or snipe. Examples of this being new Cormorants, Condors, Merlins, and the Hookbill.
It's one thing to have racial preferences in combat styles. It's another thing to make only one race capable of a whole style of combat and the other races not able to engage in that style. Unfortunately it appears the latest changes are making the game more heavily tilted toward the latter. Now to some this might not be a bad thing (to me it is) but it's even worse if you also allow that same one race alone to avoid the combat role straightjacket and not the other races.
As to the specifics of the latest changes. I've already mentioned my puzzlement with the Kestral extreme range.
Why is the tristan shorted a slot? You do not give a drone damage bonus. So what is the rationale? If you look at the drone boats at larger sizes the Myrm and Domi (and scorp a similar design feature), they actually get a compensatory non-high slot for losing a couple highs. You limit the tristan to two gun slots and a utility. And then you do not give it the customary compensatory non-high slot. Also, what's with the sig radius changes? -9m for the kestral yet you leave the tristan at 41? This seems extreme. Is Caldari now going to have no downside for their shield tanks? Then fitting tristan 35pg and 130cpu, kestral 45pwg 180cpu WTF  And if a kestral needs 45pwg why does a breacher only need 35pwg? Is one launcher really worth 10pg and does one launcher really equal 2 light drones? Lastly speed, the tristan is the slowest? Why are you stepping it into the former Caldari position in this regard.
You appear to be exagerating the racial differences in ships while at the same time granting only one of those races beneficial exemptions from its former relative shortcomings. I really can't believe what I'm seeing. It makes no sense. If this carries on to the larger ships you might as well just delete Gallente and Amarr and armor tanking in general. The eve-kill top twenty has been dominated by shield ships for a while, months, years, and it keeps getting more extreme every month. If Caldari is going to become faster than Gallente, remain more tanky, retain and even increase engagement range and kiting abilities, and still have the best ewar, do us all a favor and just delete Gallente from the database. The only gallente ship in the top twenty is the Lachesis and that is there for it's long tackle role and oh btw it shield tanks and uses missiles  |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
157
|
Posted - 2012.08.17 01:32:00 -
[143] - Quote
Any way we can get that drone HP changed to Drone Speed, and like... really fast speed. That way the Tristan could become a pretty gnarly anti-frig, especially anti-ceptor (t1, atron, and t2, Ares, versions) We have a blog, it is terrible. How to fix Bounty Hunting |

MeBiatch
Republic University Minmatar Republic
517
|
Posted - 2012.08.17 01:35:00 -
[144] - Quote
Burseg Sardaukar wrote:Any way we can get that drone HP changed to Drone Speed, and like... really fast speed. That way the Tristan could become a pretty gnarly anti-frig, especially anti-ceptor (t1, atron, and t2, Ares, versions)
you want faster drones fit a mod or rig...
but you cant do that for HP... and when it comes to drones more HP means alot! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Linna Excel
Center for Advanced Studies Gallente Federation
71
|
Posted - 2012.08.17 01:42:00 -
[145] - Quote
I'm kinda happy with the changes to the tristan. I think CCP is right: aside from the bomber, the gallente have no "in house" missile options. I'm not sure taking away the two missile turrets were an ideal option, but I more than welcome the added drones.
BTW, is the navi going to be a kiter/sniper now? What do you get when you cross an owl and a bungee cord? |

Kuehnelt
Devoid Privateering
216
|
Posted - 2012.08.17 01:45:00 -
[146] - Quote
Lili Lu wrote:What is it with 10% range bonuses with Caldari ships. How about 5% or 7.5%. Other races live with those sized bonuses.
The Apocalypse has a +7.5% optimal bonus per level, so a +37.5% bonus at max skills. The Heretic only has a +5% bonus -- but that's with rockets. Purifiers don't count. Every other Amarr hull with a range bonus tops out at +50%: Coercer, Slicer, Retribution, Zealot.
So Amarr and Caldari are better at damage projection than Minmatar and Gallente. That's not new - that's built into the weapon systems they use, before any hull bonuses. It's also not new that Amarr and Caldari have resist bonuses and heavier tanks whereas Minmatar/Gallente, if they have tanking bonuses, have them to active tanking.
It's weird how people keep reacting to tiericide's reinforcement of patterns that already exist. Woah, an Amarr boat with a huge drone bay? What a crazy idea!
Anyway, Inquisitor's not getting Kestrel-like bonuses? ... well, I wanted to skill up Caldari for Sansha ships anyway. |

MeBiatch
Republic University Minmatar Republic
517
|
Posted - 2012.08.17 01:45:00 -
[147] - Quote
Linna Excel wrote: BTW, is the navi going to be a kiter/sniper now?
nope... ccp muppet alluded that its going to be a logi line frig...
they are running it by the csm first then letting us know for sure!
TBH i am supper excited about it!!!
also fingers crossed at a tech II version aswell!
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
517
|
Posted - 2012.08.17 01:48:00 -
[148] - Quote
oh because CCP Muppet is my new fav dev (tallest wont talk to us no more :( ....)
here is a list of his best jokes! Fozzie: OK, so a guy asks me 'Did you take a bath today?' and I said Why is there one missing? Wocka Wocka Wocka!
Skeeter: Wasn't that great? I love march songs! Fozzie: Personally, I like April songs. Get it, March, April...Wocka Wocka Wocka!
Fozzie: What do you get when you put chocolate pudding in your mother's shoes? Give up? You get a spanking! Wocka Wocka Wocka!
Skeeter: The first event, the 100 meter tree swing! Fozzie: They're gonna swing a tree? Gee, those monkeys must be strong!
Fozzie: Why do movie stars have lots of fans? Give up? Because their HOT!
Fozzie: There was this sailor that was SO fat Sailor: How fat was he? Fozzie: Uh ... He was so fat that everybody liked him, and there was nothing funny about him at all.
Fozzie: What did the big dragon say to the mouse? Give up. Nothing! Dragons can't talk!
Rowlf: Why don't you wear shoes Fozzie? Fozzie: Why should I? I'd still have bear feet. Wocka Wocka Wocka!
Fozzie: Did I tell you the one about the man with the lightbulb in his nose? He was lightheaded! Get it? Wocka Wocka Wocka!
Fozzie: Why are fish so smart? Give up? 'Cause they swim in schools.
Piggy: Scooter, if you had ten hot dogs and Skeeter took three of them what would you have? Fozzie: He'd have a tummy ache! Wocka Wocka Wocka!
Fozzie: Why did the man put a sweater on his hot dog? Because it was a chili dog. Wocka Wocka Wocka! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
106
|
Posted - 2012.08.17 01:50:00 -
[149] - Quote
when i look at the graphical design of the tristan, i see something who looks to be quick, and with a front shield. too bad this can't happen on his stats.
also gallente needs missiles ships, if they don't have any, noobs won't be able to try missiles at all. |

Lili Lu
342
|
Posted - 2012.08.17 01:56:00 -
[150] - Quote
Burseg Sardaukar wrote:Any way we can get that drone HP changed to Drone Speed, and like... really fast speed. That way the Tristan could become a pretty gnarly anti-frig, especially anti-ceptor (t1, atron, and t2, Ares, versions) unfortunately a drone speed bonus is not as great as you might think due to drone mechanics of mwd, orbit, and tracking |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |