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angel 70
angel's70 Corp
0
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Posted - 2012.09.19 19:59:00 -
[331] - Quote
There are also players who use the auto pilot, to make the effort at hand fly from gate to gate, and they succumb to this fate.
this can happen behind each gate and if you do not react quickly then ....
ccp says, an ongoing push away corresponds to the eula. as long as the attacker, eventually loses his ship.
not fly alone, trying to warp inst by freighter to webb, more can not be done  |

Sola Mercury
Republic Military School Minmatar Republic
31
|
Posted - 2012.09.19 20:02:00 -
[332] - Quote
Gizznitt Malikite wrote:
Yes, the ship calculates your alignment based on its direction of movement. The orientation of your ships graphics model is completely irrelevant to your alignment.
*edit* The game attempts to orient your ships graphics model to match the alignment of your ship, but does so at a reduced rate to make the graphics appear fluid. This is why you often find large ships warping sideways and orienting in warp, especially when they get webbed to warp.
What he said. He explained it much better than I could, using my crappy english.
So again, bring a minmatar recon to counter bumping .
It will not save you if the gank fleet is waiting on the gate
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PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.19 20:03:00 -
[333] - Quote
Samahiel Sotken wrote:PI Maker wrote: you do realize they can just shoot the slinger first, right?
You're an idiot. The major limitation to DPS output in a gank is time before CONCORD responds. Why would a gank squad ruin a perfectly clear gate to kill a webber? You now have to hold the freighter in position, get an equal number of pilots as what it took to kill the webber to pull CONCORD simultaneously, and wait 15 minutes for everyone's GCC to cool off or more pilots to show up since you probably lost some DPS you needed for the freighter. As goons we have a dedicated jabber room, fleet, and mumble channel for this with people on standby and we still have timing problems or manpower problems at times. Most other pirates aren't coordianted enough to pull this off, they're looking for targets of opportunity and you've seriously decreased the opportunity. you're a goon, so pot v. kettle, etc
its odd that you point this out, since earlier in the thread using a noob pilot to plink the freighter was described. i'm not sure what the difference is in this situation. i freely admit i'm no ganking expert, which is easy to tell looking at my previous posts in this thread. you know, the ones where i'm looking for advice on the topic.
Are you saying that the goons are incapable of handling slingshotting? it seems doable, but i'm still pretty new to all this. You would be shooting him "first" by a second or less. if i understand slinging correctly, the slinger has to decloak first, wait for the freighter to decloak, lock him, and engage the webs in close timing with his align speed. there appears to be time for a lock and jam or, alternately, bumping the freighter. you might even consider popping the slinger in a system before your gank point. The freighter would end up losing the slinger while the freighter was on his way to an exit gate and have to decide what to do, jump the gate or warp to a station. Either way he'd be doing it with full align time. Or you could pop the slinger while the freighter is starting warp and catch him at the other end in the same situation, jump or station. Logging off doesn't appear to work since you guys are agressing it and scanning them down.
So what's the issue all seeing and all knowing Trash Heap?
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Seminole Sun
Hell's Librarians Darkmatter Initiative
2
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Posted - 2012.09.19 20:29:00 -
[334] - Quote
Frostys Virpio wrote:Seminole Sun wrote: I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic).
You can't prevent full grief gank. No matter how much tank you fit on a ship, if something can lock on it, it's over. It can be destroyed. You can bring hunderd of fast locking ship if you don't care about the cost. Only an instant warp would matter at that point and this would be a broken mecanic. You can prevent all ganks for profit. They're are many way. Full grief is impossible to prevent.
I may have misspoken. I agree that full grief ganks are just going to happen. My point was that I ought to be able to do SOMETHING to keep them from being a slam dunk (A T3 boosting alt probably is the BEST way to accomplish this... it throws their math off completely and it's far from obvious what I'm doing). |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.19 23:49:00 -
[335] - Quote
What is a 'full grief' gank?
Hell, I ganked hundreds of Exhumers without expecting to make a profit at all. But I did it anyway, because the miner lost a lot more than I did, and they get so mad, and sometimes quit the game.
But full grief? Is that like when you have to use 5 Tornados to kill a single Mackinaw, so the miner loses 200 Million and the gankers lose half a Billion?
Sounds about as fun as dropping a bowling ball on your own foot.
Guess its still 'possible' - but gankers are a bit smarter than the average carebear and will simply find other targets.
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Seminole Sun
Hell's Librarians Darkmatter Initiative
2
|
Posted - 2012.09.20 02:19:00 -
[336] - Quote
Buck Futz wrote:What is a 'full grief' gank?
Hell, I ganked hundreds of Exhumers without expecting to make a profit at all. But I did it anyway, because the miner lost a lot more than I did, and they get so mad, and sometimes quit the game.
But full grief? Is that like when you have to use 5 Tornados to kill a single Mackinaw, so the miner loses 200 Million and the gankers lose half a Billion?
Sounds about as fun as dropping a bowling ball on your own foot.
Guess its still 'possible' - but gankers are a bit smarter than the average carebear and will simply find other targets.
I was using the term loosely to describe your example actually. A gank in which you are CERTAIN that you will lose more isk than you'll make by a fair margin (for some definition of fair). It's a mentality that I myself don't understand but it's one I recognize is out there.
There's very little that can be done to stop it (although I have limited pity for people that didn't AT LEAST fit a couple shield extenders on their exhumers to make it a bit less likely).
Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking. |

Kiandoshia
Grand Shield Industries
1185
|
Posted - 2012.09.20 02:20:00 -
[337] - Quote
Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable?
Bananable. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1504
|
Posted - 2012.09.20 02:38:00 -
[338] - Quote
Seminole Sun wrote:Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking. I'm sure it can be arranged to have bumping removed but no replacement mechanic put in.
Forward, onto a safer highsec, freighters of Empire unite !
You have only your lossmails to lose ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.20 03:31:00 -
[339] - Quote
Honestly, I don't think its the bumping that really has people upset, though.
I imagine it can be annoying, but its been around for the entire history of the game. Sure 'bumping' is riskless, but there isn't really any straightforward benefit or reward either. The victim can log out, attempt to manually realign, or simply ignore them until they get bored.
The reason I'm dubious is that people only seem to complain about it in the context of freighters being killed. But bumping for the purpose of killing a freighter in highsec is 100% ok.
I think high-sec freighters dying in large numbers is exactly what EVE needs right now.
-1 to the OP, but +1 to the actions that inspired it.
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.20 03:57:00 -
[340] - Quote
Seminole Sun wrote: I was using the term loosely to describe your example actually. A gank in which you are CERTAIN that you will lose more isk than you'll make by a fair margin (for some definition of fair). It's a mentality that I myself don't understand but it's one I recognize is out there.
There's very little that can be done to stop it (although I have limited pity for people that didn't AT LEAST fit a couple shield extenders on their exhumers to make it a bit less likely).
Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking.
I've always put ganks into 3 categories.
I) 'Profitable' (you end up with more ISK than when you started after factoring ship costs) II) 'For Tears' (you lose significantly less than the victim, but take a loss.) III) 'Rage' ganking (you lose more ISK than the victim)
Hauler ganking almost exclusively falls into the first category. Exhumer ganking generally fell under the second. (although until the boomerang nerf and Aug 8 buffs, it could be profitable)
Currently Exhumer ganking falls mostly between the second and third category. Third category doesn't really exist because gankers possess a modicum of common sense. After all, spending 500M ISK to kill a 200M ISK ship = not a combo.
Sad thing is, CCP Soundwave spouted off about this in the Fairy Tale threadnaught - stating that ALL high-sec ganking should be in the third category, and the game should be balanced around this concept. ("Should cost the gankers more than the victim....") Of course, as we've seen since August 8, it led to Exhumer ganking to almost completely disappearing overnight.
Mission accomplished, Soundwave. Sure, its still 'possible', you ass. But only If you are stupid and enjoy throwing away massive amounts of ISK. Gankers aren't stupid.
And freighters became the next target of choice. Unfortunately, solo-operators like myself are priced out of that particular market....
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Alavaria Fera
GoonWaffe Goonswarm Federation
1505
|
Posted - 2012.09.20 04:23:00 -
[341] - Quote
Buck Futz wrote:Sad thing is, CCP Soundwave spouted off about this in the Fairy Tale threadnaught - stating that ALL high-sec ganking should be in the third category, and the game should be balanced around this concept. ("Should cost the gankers more than the victim....") Of course, as we've seen since August 8, it led to Exhumer ganking to almost completely disappearing overnight.
Mission accomplished, Soundwave. Sure, its still 'possible', you ass. But only If you are stupid and enjoy throwing away massive amounts of ISK. Gankers aren't stupid.
And freighters became the next target of choice. Unfortunately, solo-operators like myself are priced out of that particular market....
Don't worry, soon everyone will be priced out of it, since it's "too profitable" as in, you know "profitable". Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ghazu
197
|
Posted - 2012.09.20 04:38:00 -
[342] - Quote
Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. |

SmilingVagrant
GoonWaffe Goonswarm Federation
597
|
Posted - 2012.09.20 04:56:00 -
[343] - Quote
Frostys Virpio wrote: If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter.
So again, why waste time popping a webber when you can completely prevent the warp?
Not going to get into whatever **** argument is going on here: but capital sized ships can enter warp without being 100% aligned. This should include freighters.
They do have to be somewhat in alignment though from my understanding. I've certainly never slung into warp while facing the complete opposite direction from where I was aiming, but I have done it from a good ways away from alignment creating this funny looking curving warp. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1093
|
Posted - 2012.09.20 05:03:00 -
[344] - Quote
Ghazu wrote:Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh...
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Ghazu
197
|
Posted - 2012.09.20 05:17:00 -
[345] - Quote
Gogela wrote:Ghazu wrote:Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh... I thought Tippia is just an "informed" poster. |

Pipa Porto
968
|
Posted - 2012.09.20 06:39:00 -
[346] - Quote
Gogela wrote:Ghazu wrote:Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh...
Capitalization, Punctuation, and a clearer antecedent would have improved readability, but that's not what Ghazu said.
Edited Ghazu wrote:Right? I hate these moronic Goon alt OPs. [They Should] Stop Posting. Fixed for clarity. Larger leaps of assumption are in brackets. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
9526
|
Posted - 2012.09.20 06:52:00 -
[347] - Quote
SmilingVagrant wrote:Not going to get into whatever **** argument is going on here: but capital sized ships can enter warp without being 100% aligned. This should include freighters. Technically, nothing can warp without being 100% aligned. It's just that GÇ£being alignedGÇ£ has pretty much nothing to do with which way the ship is pointing and everything to do with the direction and size of its velocity vector.
GÇ£100% alignedGÇ¥ means the ship is moving at 75% of its current max speed in the direction of the warp target. If that max speed happens to be 0.3m/s due to umpty-eleven webs and the ship model is currently pointing in a completley differnet direction, then so be it GÇö the ship is still 100% aligned. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Pipa Porto
969
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Posted - 2012.09.20 07:30:00 -
[348] - Quote
Tippia wrote:the ship model is currently pointing in a completley differnet direction
I have a guess as to how the client decides how long your model is going to take to turn. I'm pretty sure the animation on your screen turns as fast as the slowest possible align time for your ship without mods, so that you don't end up pointed at your target, at 100% speed by the spedometer, and still not warping (at least in normal situations). I could be wrong, and I haven't run any good tests designed to falsify that guess*, but it fits what I've seen.
Examples of when this doesn't work include aligning somewhere when undocking (you end up pointed at your align target and sliding sideways).
*See the Wason Rule Discovery task for why that's important. EvE: Everyone vs Everyone
-RubyPorto |

Lutin Ballista
Ballista Investment Corp
7
|
Posted - 2012.09.20 07:53:00 -
[349] - Quote
Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED) |

Pipa Porto
970
|
Posted - 2012.09.20 08:04:00 -
[350] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
The most efficient ganks use high DPS ships like the Talos to kill the freighter over the full period of time before CONCORD arrives. The middle ground in efficiency use high Alpha ships like the Tornado and expect to get 2 volleys out of them.
If you take a high DPS ship or a jamming ship along with you, you can disrupt their gank starting as soon as they go GCC. At that point, shooting them incurs no penalty.
The only thing you can't stop are the most expensive ganks, which use high Alpha ships like the Tornado and only expect to get 1 volley out of them (and thus require twice the ships that the middle ground gank uses). EvE: Everyone vs Everyone
-RubyPorto |
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0wl
Pocket Pirates
13
|
Posted - 2012.09.20 10:59:00 -
[351] - Quote
A small corp with some Logi's could make a fortune escorting these lumbering behemoth's. Oh look at that a solution! |

TheGunslinger42
Bite Me inc Elysian Empire
392
|
Posted - 2012.09.20 13:05:00 -
[352] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
get every person in the group to message the freighter pilot and tell him not to be an idiot who carries 20+bn in his freighter
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Silk daShocka
Lawn Dart Industries
15
|
Posted - 2012.09.20 13:09:00 -
[353] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
Your allowed to attack them if your in the same corp.
IF you aren't in the same corp and your really friends, you could just use a disposable ship and get concorded yourself. A blackbird or two would probalby really ruin a gankers day. |

Horatioh Kane
School of Applied Knowledge Caldari State
1
|
Posted - 2012.09.20 13:11:00 -
[354] - Quote
Who decided the gankers were recycled? Why don't people read threads before posting? Why can't people take advice? :arrgh: |

Seminole Sun
Hell's Librarians Darkmatter Initiative
2
|
Posted - 2012.09.20 13:18:00 -
[355] - Quote
0wl wrote:A small corp with some Logi's could make a fortune escorting these lumbering behemoth's. Oh look at that a solution!
Logi's are of limited value if the alpha is high enough (although they can certainly throw the math off.
I also suggested further up that you have a T3 booster shadowing you. With the right gang links you should SIGNIFICANTLY throw off their math and it's not even something they could scan for, correct? If I understand the mechanics right, this could actually be a pretty good trap for the gankers (send in a freighter with enough stuff to make a profitable gank, have a T3 boosting alt or two with you)
Siege Warfare (boost shields), Armored Warfare (boosts armor), Skirmish Warfare (reduce Signature radius... this one may be irrelevant).
Throw on top of that a logi cruiser if you want and you have a really powerful setup designed to gank the gankers. |

Miyamoto FiveRings
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.20 13:37:00 -
[356] - Quote
Here is a breakdown for those that are interested.
Don't make yourself a target. How do you do this do you say? Well start by not carrying more than 1B worth of goods in your cargo hold. For the gankers to make a profit they have to take advantage of the ganking mechanics. They are different depending on how your goods are packaged as well. If they are single wrapped, double wrapped (which means they are taking a chance on something they cannot see), or just loose items in your hold. The main take away is do not carry more than 1B isk in your freighter and it makes you not worth the effort. If 50% of what you carry drops that is ~500m drop. They want the chance at the goods, not just the KM. With a 500m drop you might replace 4 tornados of the 9-12+ it takes to kill a decently skilled freighter pilot in a .5 system.
Basically do the math (since EVE is all math and spreadsheets anyways) like this if you want to figure out the break even point for gankers. The below information, courtesy of Red Frog Freight's old Pilot Manual, is based on older data when you were still paid insurance when ganking. Now since there is no insurance payout for gankers, their break-even and profit points are even higher which means they look for really juicy targets otherwise they lose money on each gank.
If we assume a 13 second response time from Concord (in 0.5), a battleship with a DPS of 1,200, and an initial cost of a battleship to be 90M, we have the following approximate break-even points in relation to effective hit points (where cost = gain for the gankers): 4,444 ISK x your effective hit points where the break-even point is the theoretical value where the insurance payout, cost of insurance and cost of the gankerGÇÖs ships and modules equals the value of the collateral value. So, if you have a freighter with 134,472 effective hp, it roughly translates to a break-even point of 600M ISK. The maximum amount of hit points you can have on a freighter, vary a bit between the different freighters, but assuming level V skills and no implants, the number of battleships required to take down a freighter, and payouts per ganker are as follows:
Freighter, Hit Points, Battleships, Break-even Cargo Value, 50M per ganker cargo value , 100m per ganker cargo value Providence , 198,997, ~14 , 884M , 2.27B, 3.65B Fenrir , 178,995, ~12 , 795M , 2.04B, 3.28B Obelisk , 205,910 ~14 , 915M, 2.35B, 3.78B Charon, 184,993 ~13, 822M , 2.11B, 3.40B
The various profit-points are listed below. Use those when considering whether the risk is worth it. 0M profit (=break-even): cargo value equal to 4444 ISK x effective hit points 50M profit pr gank pilot: cargo value equal to 11388 ISK x effective hit points 100M profit pr gank pilot: cargo value equal to 18333 ISK x effective hit points It is unknown what kind of profit gank gangs want, but we would assume that they look for worthy targets, containing cargo worth 3-4B ISK, to make the whole project worthwhile. Finding the right target is time consuming, so settling for less than 50M per person, seems unlikely. Very unlikely when you figure that they might spend hours waiting for the right freighter to kill when they could sit and make 80M+ per hour flying a tengu ratting in nullsec. Then again it is not always about the isk and sometimes it is also about padding out their kill boards with nice kills from dumb pilots who fly with to much stuff in their holds.
Take away: If you are going to fly with lots of expensive stuff in your freighter double wrap it so it cant be scanned and make them take a chance. If you want to fly safe in general, keep your shipments 1B or less and don't double wrap them so they can see your cargo is not worth the effort. Do this and you should be good to go and never need to worry about it since you just aren't worth the effort and cost to them. In the end, If they want to gank you they will but make them pay for it. If you only carry 1B in cargo and you get ganked, they are actually paying to gank you since they aren't making enough to even replace their ships. Fly safe, Fly Smart, and make them work for it.
I mean seriously, pilots who fly around and get killed with ~22B worth of stuff in their hold, all unwrapped and for all to see...yeah that is just plain stupid piloting. |

Mara Tessidar
Bat Country Goonswarm Federation
651
|
Posted - 2012.09.20 14:22:00 -
[357] - Quote
Miyamoto FiveRings wrote:stuff
I hate most memes, but this one sums up what you got wrong in your post pretty well. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Tippia
Sunshine and Lollipops
9526
|
Posted - 2012.09.20 15:16:00 -
[358] - Quote
GǪnot to mention that pretty much every assumed value and time used to calculate those numbers is wrong.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

TheGunslinger42
Bite Me inc Elysian Empire
393
|
Posted - 2012.09.20 15:24:00 -
[359] - Quote
All the values may be wrong, but the core concept is solid: Stop being stupid, dont load up ridiculous amounts of isk in a freighter.
It's shocking people even need that explained to them |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 16:10:00 -
[360] - Quote
Tippia wrote:GǪnot to mention that pretty much every assumed value and time used to calculate those numbers is wrong.
I lack sufficient information to tell but are the numbers off by ALOT? What's the "breakeven" point for the calculation? Is a freighter full of Mexallon a definite Gank target (worth ~4.5billion). The ramifications for price stability are interesting (to me at least ;) |
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