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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tippia
Sunshine and Lollipops
9531
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Posted - 2012.09.20 20:02:00 -
[391] - Quote
Andski wrote:When you're talking about the "risk" aspect you have to put it in perspective of the rewards involved, and when that reward is entirely based on a crap throw you can't really talk about it being "risk-free" In fact, even without considering the potential rewards, it's still not risk free.
Risk = probability +ù cost, and the risk doesn't suddenly vanish just because the probability reached 1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Dan Carter Murray
127
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Posted - 2012.09.20 20:05:00 -
[392] - Quote
Andski wrote:Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. lol so bitter, sorry you got scammed
wut? |
Dan Carter Murray
127
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Posted - 2012.09.20 20:06:00 -
[393] - Quote
Tom Gerard wrote:Andski wrote:Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. lol so bitter, sorry you got scammed Bitter like a recently nerfed Caldari, or a soon to be nerfed Winmatar=P
wut? |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
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Posted - 2012.09.20 20:08:00 -
[394] - Quote
Seminole Sun wrote: No... I think he's saying (feel free to correct me) is that the expense side of the ledger is fixed. I WILL lose every ship that fires on the freighter. So my cost is known. He's not alleging that it's a guaranteed return / profit. Merely that when you set out to do it, you KNOW you're going to lose x amount of isk.
damm them goonies enjoying their risk free isk loss |
Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
114
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Posted - 2012.09.20 20:09:00 -
[395] - Quote
Malphilos wrote:Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business. You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside. Risk mitigation at it's finest.
So you are saying that there is 'no risk' when you accept a 100% chance of being destroyed by Concord?
OK. My solution to this problem of 'no risk in suicide ganking' is to propose that Concord only kills the ganker 50% of the time.
This will introduce a(nother) random element into the equation, and provide the profession with the 'risk' you desire.
This way the suicide gankers expectations will include occasionally surviving the gank attempt, and will be that much more disappointed when Concord vaporizes their ship.
Its a win-win.
Except you simply wanted to use idiotitc semantics to paint ganking as a 'profession without risk' in order to justify further nerfs.
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Malphilos
State War Academy Caldari State
165
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Posted - 2012.09.20 20:13:00 -
[396] - Quote
Andski wrote:Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose? Explain this new wave of NPC alt logic to me, please.
Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
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Posted - 2012.09.20 20:15:00 -
[397] - Quote
...therefore going to vegas and gambling is risk free |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
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Posted - 2012.09.20 20:17:00 -
[398] - Quote
i think this npc corp poster wants it so like CONCORD doesn't merely shoot the gank ship you're in, but CONCORDs a random ship out of your hangar as well. |
Malphilos
State War Academy Caldari State
165
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Posted - 2012.09.20 20:18:00 -
[399] - Quote
Buck Futz wrote:This will introduce a(nother) random element into the equation, and provide the profession with the 'risk' you desire.
I'm not sure why you think I desire more random factors.
Hell, I didn't ask for anything to change. You're having an argument with someone else I think.
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Malphilos
State War Academy Caldari State
165
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Posted - 2012.09.20 20:19:00 -
[400] - Quote
Nicolo da'Vicenza wrote:...therefore going to vegas and gambling is risk free
Is there a gas leak in your immediate vicinity?
I quite clearly said it wasn't risk elimination. It's control.
What the hell is so complex about this that people keep making crap up?
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Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
114
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Posted - 2012.09.20 20:20:00 -
[401] - Quote
Malphilos wrote:Andski wrote:Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose? Explain this new wave of NPC alt logic to me, please. Yes. I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will. It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money. It's all upside. There's no occasion where you can lose more than you intend.
How is it EVER possible to lose more than you intend?
And freighters can never lose more than they pack into their holds. A freighter pilot can make a lot more ISK if he packs 20 Billion into a single load, but he implicitly understood by undocking that he could lose it all.
And Exhumer pilots can never lose more than their Hulk and their pod.
Undocking = accepting that you might lose your ship and your pod.
Any expectation less than this is an abject failure to understand EVE. Which is not CCP's problem. Its a 'you' problem. |
Andski
GoonWaffe Goonswarm Federation
4782
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Posted - 2012.09.20 20:24:00 -
[402] - Quote
Malphilos wrote:Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
hey sup I have a discovery that will enlighten the **** out of you
there is literally no situation in eve where you can lose more than you intend
*exhales* wisdom please leave |
Robert De'Arneth
52
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Posted - 2012.09.20 20:25:00 -
[403] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote:...therefore going to vegas and gambling is risk free Is there a gas leak in your immediate vicinity? I quite clearly said it wasn't risk elimination. It's control. What the hell is so complex about this that people keep making crap up?
I think on whole it is pretty simple, most people who play EVE do not need their hands held. |
Taedrin
Virtues Corporation Yulai Federation
437
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Posted - 2012.09.20 20:32:00 -
[404] - Quote
Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight. |
Seminole Sun
Hell's Librarians Darkmatter Initiative
4
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Posted - 2012.09.20 20:37:00 -
[405] - Quote
Okay... Some terms are getting thrown around and clearly there's some definitional disconnects
Cost = Expense and is NOT the same thing as Risk
Risk = uncertainty
Things with high Risk (i.e. uncertainty) typically demand a higher risk adjusted rate of return. A quick example is useful.
If I look at two investments. One has a 50/50 chance of gaining 60million isk or losing 40million isk. That's an Expected Value (EV) of $10million isk but with a fairly high risk associated with it.
Another investment has a 90/10 chance of gaining $12million isk or losing 8million isk (.9*12-8*.1 = 10) so they have the same Expected Value (EV) but very different risk profiles. In the real world, no one would buy the first investment if confronted with a choice. They'd dump all their money into the second one because the chance that ALL of their bets go bad is pretty slim while the chance that ALL of their best go bad if they do the first investment are actually pretty good and, in the long run, they'll make the exact same return so why take on the volatility.
Back to EVE
The GANKING aspect of freighter ganking (i.e. blowing the thing up) has no uncertainty (i.e. "risk") on the cost side. With 100% certainty you will lose X amount (whatever ships you have that shoot). Possibly if you bring a second bank of ships to cover for things like possible logi ships, boosters etc you might have a small amount of variation but it shouldn't be much.
What IS risky is the payoff. Absolutely. Both Malphilos and I concede that. But it doesn't change the equation on the cost side of things which is fixed with no "risk" associated with it.
I would GUESS, though I can't be certain, that gankers would look at a freighter full of $5Billion in Tech, Megacyte, Morphite and Zydrine as a MUCH better bet than one that has a single $5.5Billion isk implant (if they're PURELY looking for profit... if they want the kill mail, the single implant is a pretty awesome find). Because even though the implant technically has a higher EV, it also has a very good chance (50/50 right?) of yielding NOTHING for the effort. |
Andski
GoonWaffe Goonswarm Federation
4782
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Posted - 2012.09.20 20:39:00 -
[406] - Quote
go run some more numbers in spreadsheets and keep adjusting it a bit to arrive at your preconceived conclusion that ganking is absolutely free of risk when the reward aspect is absolutely unpredictable please leave |
Malphilos
State War Academy Caldari State
166
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Posted - 2012.09.20 20:40:00 -
[407] - Quote
Andski wrote:Malphilos wrote:Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
hey sup I have a discovery that will enlighten the **** out of you there is literally no situation in eve where you can lose more than you intend *exhales* wisdom
Your wisdom smells funny, kinda like yesterday's lunch. I think most people would use another word for your exhalation.
Likewise, either you're using a truly unique definition of "intend", or you're discounting initiative. You can't lose more than you risk, but it's trivially obvious that it's possible to risk without the intent to lose.
A suicide ganker loses the ship on purpose, it's integral to the process. That's intent. A sane target has no such intent to participate in the gank and significantly less control.
And before the half-brights start squealing that I'm saying this needs to change: I'm not.
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Seminole Sun
Hell's Librarians Darkmatter Initiative
4
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Posted - 2012.09.20 20:41:00 -
[408] - Quote
Taedrin wrote:Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight.
1) Kill the bumper is a ridiculous counter... To stop from being ganked I have to sacrifice MY ship and security status to concord. All you're doing is pushing costs onto the wrong people
2) is fine although an imperfect solution 3) doesn't work... They're going to shoot you down in somewhere between 20-30 seconds. Logoff keeps you in space for what? 1 minute? I can't remember the timer but it's definitely more than 20-30 seconds 4) As I already discussed, this is (apparently) a very good solution. But man does it require a level of knowledge about undocumented game play elements that's bordering on the insane 5) Best solution (though doesn't prevent random grief ganking but that's okay by me) 6) Also a great solution
So you've got 2 decent semi-solutions (which honestly should stop 99% of the problem) and the red frog workaround (not so much a solution but a perfectly valid workaround). |
Malphilos
State War Academy Caldari State
166
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Posted - 2012.09.20 20:41:00 -
[409] - Quote
Andski wrote:go run some more numbers in spreadsheets and keep adjusting it a bit to arrive at your preconceived conclusion that ganking is absolutely free of risk ...
Stop humping the strawman. It's embarrassing.
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Robert De'Arneth
53
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Posted - 2012.09.20 20:43:00 -
[410] - Quote
I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight.
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Seminole Sun
Hell's Librarians Darkmatter Initiative
4
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Posted - 2012.09.20 20:45:00 -
[411] - Quote
Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight.
agreed...
If you plexed your way to a freighter pilot and then lose it, I have no sympathy. If you were auto-piloting and you lose it, I have no sympathy. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1507
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Posted - 2012.09.20 20:48:00 -
[412] - Quote
Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight. Like "newbies" mining in hulks in the starter systems, eh ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Robert De'Arneth
53
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Posted - 2012.09.20 20:50:00 -
[413] - Quote
Alavaria Fera wrote:Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight. Like "newbies" mining in hulks in the starter systems, eh ~
True, it is not the gankers fault they did not read the rules and the dangers of flying!! |
Andski
GoonWaffe Goonswarm Federation
4783
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Posted - 2012.09.20 20:54:00 -
[414] - Quote
the root of the problem is that so many of you seem to think that freighters are the only way to move multibillion ISK loads of cargo
the fact is that the Orca can haul high-value loads very easily and there are ways of concealing your cargo when flying a freighter, i.e. double-wrapping, and the only gank gangs that will bother with gambling on a double-wrapped haul are the ones who can afford to lose ~1b in ships on a crapthrow like that please leave |
Taedrin
Virtues Corporation Yulai Federation
437
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Posted - 2012.09.20 20:54:00 -
[415] - Quote
Seminole Sun wrote:Taedrin wrote:Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight. 1) Kill the bumper is a ridiculous counter... To stop from being ganked I have to sacrifice MY ship and security status to concord. All you're doing is pushing costs onto the wrong people 2) is fine although an imperfect solution 3) doesn't work... They're going to shoot you down in somewhere between 20-30 seconds. Logoff keeps you in space for what? 1 minute? I can't remember the timer but it's definitely more than 20-30 seconds 4) As I already discussed, this is (apparently) a very good solution. But man does it require a level of knowledge about undocumented game play elements that's bordering on the insane 5) Best solution (though doesn't prevent random grief ganking but that's okay by me) 6) Also a great solution So you've got 2 decent semi-solutions (which honestly should stop 99% of the problem) and the red frog workaround (not so much a solution but a perfectly valid workaround).
1) But still a counter none-the-less. Some people might prefer to protect themselves in such a manner. You don't HAVE to kill the bumper. 2) Granted 3) The OP isn't talking about alpha strike suicide ganks. He is talking about suicide ganks where the bumper keeps the freighter pinned down while a stream of suicide gankers are logged in/logged out. I would imagine that this takes longer than a minute. 4) Granted 5) Granted 6) Granted |
Vojk
Bumbaclot Nights
106
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Posted - 2012.09.20 20:55:00 -
[416] - Quote
Malphilos wrote:
Your wisdom smells funny, kinda like yesterday's lunch.
Personally I find that a well made Lamb Vindaloo tastes, and smells much better 24 hours after purchase. Not so 24 hours after consuming, however.
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Phoenix Bibbs
Krypteia Operations
16
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Posted - 2012.09.20 20:59:00 -
[417] - Quote
Ludi Burek wrote:Hello there, intellectually challenged freighter pilots.
Look the the list of freighters killed in uedama posted above. Do you notice any freighters from Push Industries or Red Frog. No? Look into what they do. Hint: they limit their cargo value. Copy them or use them.
Also, stop being daft.
Ummm, actually there are no Red Frog pilots on there because all of our freighter pilots are out of corp. We do however limit our cargo value which has kept me from getting ganked so far.
If you see a Red Frog pilot on there chances are they're in a rookie ship. |
Seminole Sun
Hell's Librarians Darkmatter Initiative
4
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Posted - 2012.09.20 21:00:00 -
[418] - Quote
Taedrin wrote:1) But still a counter none-the-less. Some people might prefer to protect themselves in such a manner. You don't HAVE to kill the bumper.
I suppose... but if you're going to include Counters like that then, "Take a shuttle to Jita and engage in station trading without ever leaving" is also a valid "counter". The fact that we're even talking about "killing the bumper" is proof to me that there's something wrong with that particular mechanic.
[quote=Taedrin] 3) The OP isn't talking about alpha strike suicide ganks. He is talking about suicide ganks where the bumper keeps the freighter pinned down while a stream of suicide gankers are logged in/logged out. I would imagine that this takes longer than a minute. /quote]
I was confused by this as well and didn't understand it. The OP was a bit of flamebait / trolling so I was kind of leaving it behind. But why would you conduct a gank session that way? The only logical "phased" combat approach would be to have alpha fleet one fire it's two volleys that are calculated to kill an unboosted, un repped freighter. If that doesn't work, beta fleet fires it's two volleys to finish off the target. So MAYBE you're talking about a 40 second engagement with some bumping needed? |
Samahiel Sotken
GoonWaffe Goonswarm Federation
78
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Posted - 2012.09.20 21:11:00 -
[419] - Quote
Seminole Sun's analysis actually holds up pretty well. I think this is a semantic argument among people who agree with each other but tend to be defensive due to past experience of arguing with idiots. I.e. cool your jets folks. |
Samahiel Sotken
GoonWaffe Goonswarm Federation
78
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Posted - 2012.09.20 21:16:00 -
[420] - Quote
Seminole Sun wrote:I was confused by this as well and didn't understand it. The OP was a bit of flamebait / trolling so I was kind of leaving it behind. But why would you conduct a gank session that way? The only logical "phased" combat approach would be to have alpha fleet one fire it's two volleys that are calculated to kill an unboosted, un repped freighter. If that doesn't work, beta fleet fires it's two volleys to finish off the target. So MAYBE you're talking about a 40 second engagement with some bumping needed?
The only phased attacks I have ever seen are on either side of a gate when the first wave fails to kill the freighter by a small margin. Furthermore, though alpha is used occasionally among the rare suicide gank in high true sec systems, pirates drive by a profit motive almost always use DPS in a prestaged 0.5-0.6 system since the required number of ships is much lower.
It's much like the lone gunman argument in security. Alpha like a determined lone gunman is nigh unpreventable. Fortunately lone gunmen and alpha suicides are rare. All legitimate strategy discussions revolve around high DPS. |
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