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BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 13:23:00 -
[1] - Quote
I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it. |

William Walker
House Aratus Fatal Ascension
79
|
Posted - 2012.09.18 13:24:00 -
[2] - Quote
Also in Niarja. All is going according to plan. |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
480
|
Posted - 2012.09.18 13:25:00 -
[3] - Quote
BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one.
Which is a bannable offence if they're recycling them. |

The Djentleman Paulson
Dreddit Test Alliance Please Ignore
58
|
Posted - 2012.09.18 13:25:00 -
[4] - Quote
ELEITE PVP |

Azami Nevinyrall
Frog Steamers
426
|
Posted - 2012.09.18 13:28:00 -
[5] - Quote
Discussion on goons usually = locked by goon ISD...
IB4 ISD... Do you know what a sh*t-barometer is? It measures the sh*t-pressure in the air, did you hear that? The sounds of the whispering winds of sh*t... |

Robert De'Arneth
34
|
Posted - 2012.09.18 13:30:00 -
[6] - Quote
You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main. |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 13:35:00 -
[7] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them.
What? Deleting a character is bannable? |

Athena Themis
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.18 13:38:00 -
[8] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them.
LOL....no. |

WTFAMILOOKINGAT
Horizon Research Group
0
|
Posted - 2012.09.18 13:42:00 -
[9] - Quote
Athena Themis wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. LOL....no.
Sure it is, been considered an exploit since forever. Are you stupid or just new here? |

Destination SkillQueue
Are We There Yet
2675
|
Posted - 2012.09.18 13:46:00 -
[10] - Quote
Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable?
It's bannable if your purpose is to get around the security status mechanic. Basicly instead of grinding your sec status back up after a gank spree, you recycle the character and make a new one, which you use for ganks and recycle when your sec status gets too low. Repeat ad nauseam. |

Andski
GoonWaffe Goonswarm Federation
4726
|
Posted - 2012.09.18 13:50:00 -
[11] - Quote
cool story, you don't actually have it right though please leave |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 13:52:00 -
[12] - Quote
The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. |

highonpop
Eve Liberation Force Fatal Ascension
306
|
Posted - 2012.09.18 13:54:00 -
[13] - Quote
Azami Nevinyrall wrote:Discussion on goons usually = locked by goon ISD...
IB4 ISD...
someone used too much tin-foil shampoo...
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
462
|
Posted - 2012.09.18 13:54:00 -
[14] - Quote
Wait wait wait.
Are you telling me...
...that sometimes people in this game gank for profit and fun?  |

Robert De'Arneth
34
|
Posted - 2012.09.18 13:56:00 -
[15] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 13:56:00 -
[16] - Quote
BillyBanter wrote:A simple solution would be to increase freighter HP by 300%. An even simpler solution would be to pay a few friends to escort you. |

Din Chao
Ministry of War Amarr Empire
102
|
Posted - 2012.09.18 13:58:00 -
[17] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. A simpler solution would be to pay attention to your surroundings, communicate with other haulers, and avoid hot spots where gankers are active. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 13:59:00 -
[18] - Quote
Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. 
Sure, because it's oh so practical for every freighter in empire to be guarded by a fleet of ships. Don't talk rubbish, son. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:00:00 -
[19] - Quote
Din Chao wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. A simpler solution would be to pay attention to your surroundings, communicate with other haulers, and avoid hot spots where gankers are active.
The gankers camp a path that cannot be avoided, less you don't make the journey at all. They use login traps and alt scouts to know when you're coming. There really is no option except to not do the freighter trip because if they target you, there is no escape. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
333
|
Posted - 2012.09.18 14:02:00 -
[20] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
You appear to be confusing the value of the ship with the value of it's cargo. I can fly around in a velator with 20bils worth of T2 bpo's in my hold. Should we then buff velator ehp because risk vs reward is skewed? |

flakeys
Arkham Innovations Paper Tiger Coalition
362
|
Posted - 2012.09.18 14:03:00 -
[21] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
.
The freighter kils i had seen after a goonie linked them had none to sht drops and if i would add all 8 i was shown the griefers would be 'working' with a loss.
Offcourse i did not see all of them so might be profitable , the total loss for the victims was high though , verry high.
|

Din Chao
Ministry of War Amarr Empire
102
|
Posted - 2012.09.18 14:04:00 -
[22] - Quote
BillyBanter wrote:Din Chao wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. A simpler solution would be to pay attention to your surroundings, communicate with other haulers, and avoid hot spots where gankers are active. The gankers camp a path that cannot be avoided, less you don't make the journey at all. They use login traps and alt scouts to know when you're coming. There really is no option except to not do the freighter trip because if they target you, there is no escape. So, it's too hard... |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 14:05:00 -
[23] - Quote
BillyBanter wrote:Sure, because it's oh so practical for every freighter in empire to be guarded by a fleet of ships. If you lose a ship because it's impractical to ensure it's protected, you deserve that loss. |

Robert De'Arneth
34
|
Posted - 2012.09.18 14:05:00 -
[24] - Quote
BillyBanter wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  Sure, because it's oh so practical for every freighter in empire to be guarded by a fleet of ships.
I am not the one asking to be handed free reign in a game with Risk, you are. Also you are a posting on a 1 day alt, you have no cred accpet as coward and a whiner. Post on your main show us your kill mail from yesterday. Then get back to work and replace what you lost because you were stupid.
Smart people learn from their mistakes, whiners ask for buffs and nerfs. I think it is safe to say we know what you are. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
908
|
Posted - 2012.09.18 14:10:00 -
[25] - Quote
Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable?
They did NOT say that. Learn how to argue properly.
They said RECYCLING is bannable.
 |

Krixtal Icefluxor
INLAND EMPIRE Galactic
908
|
Posted - 2012.09.18 14:10:00 -
[26] - Quote
Athena Themis wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. LOL....no.
LOL...wrong. |

Doddy
Excidium. Executive Outcomes
195
|
Posted - 2012.09.18 14:11:00 -
[27] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
Its only profitable because idiots cram valuables into one freighter and make it worth killing. Plus its more like 200k ehp than 100k.
|

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:14:00 -
[28] - Quote
They could also change how bumping things. A small ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively acting as warp scrambles on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 14:14:00 -
[29] - Quote
Krixtal Icefluxor wrote:Learn how to argue properly. I wasn't arguing. Perhaps this is an example of that hipster irony I've been hearing about? |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 14:17:00 -
[30] - Quote
BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system?
So what are they doing exactly? Suicide ganking with multiple alts until you're dead? |

Eugene Kerner
TunDraGon
116
|
Posted - 2012.09.18 14:22:00 -
[31] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
Crap, you just used a lot of words to produce it.
Risk - reward is fine. They calculate the risk (=loosing all their ships and sec) and search for targets that are justifying that risk and give the wanted reward (=Freighters with stupid pilots and way too much isk onboard). It is a freight Vessel...more Tank plates would need a lot of space and cause a lot of additional weight which means you could not transport a lot of stuff... It would have to have 300% slower and have 300% more align time....then we can think about it... |

John Ratcliffe
Sausy Sausages
17
|
Posted - 2012.09.18 14:26:00 -
[32] - Quote
I've already proposed the solution to this. Make it impossible to attack anyone else from your own race. Make it impossible for other races to enter the Low-Sec or High-Sec space of any other race.
Then Goon Swarm or any other fuckwits will then have to grief in nullsec where they can be avoided.
Simples. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Vojk
Bumbaclot Nights
8
|
Posted - 2012.09.18 14:26:00 -
[33] - Quote
BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system?
How about not being greedy and putting all your eggs in one basket?
This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket.
Simple. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:26:00 -
[34] - Quote
Riot Girl wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? So what are they doing exactly? Suicide ganking with multiple alts until you're dead?
No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:27:00 -
[35] - Quote
Vojk wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? How about not being greedy and putting all your eggs in one basket? This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket. Simple.
If you bothered to check their freighter kills, you'd see that they don't care how much loot is being carried. They've targetted freighters with barely one billion of loot in the hold. They've also targetted freighters carrying nothing more than plastic wrap. |

Robert De'Arneth
34
|
Posted - 2012.09.18 14:28:00 -
[36] - Quote
BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system?
Since you are oh so new, I am going to tell you how smart people use the map tools.
Click Map, go to filters selecet ships destroyed in last 24 hours, also look at pod kills in last 24 hours. If you see a system that has a lot of ships getting popped, smart people do not go there with a 1 billion + ISK Ship, unless they have backup, or are willing to take the RISK and lose their ship. 
Also, you seem to have forgotten a very important rule of EVE Online, when you undock a ship anywhere at anytime, you have lost that ship until it is docked.
However, if you feel there is a group abusing the game and it's tools, you can report them and let CCP handle it, as it should be.
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
358
|
Posted - 2012.09.18 14:28:00 -
[37] - Quote
very simple. get your own noob alt and as soon as goon pop a freighter pop the wreck, repeat and start ransoming goons CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:29:00 -
[38] - Quote
Robert De'Arneth wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? Since you are oh so new, I am going to tell you how smart people use the map tools. Click Map, go to filters selecet ships destroyed in last 24 hours, also look at pod kills in last 24 hours. If you see a system that has a lot of ships getting popped, smart people do not go there with a 1 billion + ISK Ship, unless they have backup, or are willing to take the RISK and lose their ship.  Also, you seem to have forgotten a very important rule of EVE Online, when you undock a ship anywhere at anytime, you have lost that ship until it is docked. However, if you feel there is a group abusing the game and it's tools, you can report them and let CCP handle it, as it should be.
Thank you, i do feel that a group is abusing mechanics, the risk vs reward is very out of whack. I'm using this thread to bring attention to the matter. |

Andski
GoonWaffe Goonswarm Federation
4728
|
Posted - 2012.09.18 14:30:00 -
[39] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
the problem is that you're undocking freighters with 30b isk of loot inside please leave |

Riot Girl
Perkone Caldari State
109
|
Posted - 2012.09.18 14:30:00 -
[40] - Quote
So they log in and gank you as opposed to camping the gate and ganking you? |

Doddy
Excidium. Executive Outcomes
195
|
Posted - 2012.09.18 14:35:00 -
[41] - Quote
All these freighters painted massive targets on thier heads by flying through a gank zone with with freighters worth ganking, no sympathy for any of them tbh.
If cargo value is greater than cost to gank*2, split cargo.
I can only find one freighter in question that breaches that rule and to be honest i think they made a mistake and thought it was 2 packages in wrap and took a punt. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:36:00 -
[42] - Quote
Andski wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. the problem is that you're undocking freighters with 30b isk of loot inside
Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap. |

Sturmwolke
288
|
Posted - 2012.09.18 14:37:00 -
[43] - Quote
+1 to popping the wreck before they can loot/salvage it. Fairly viable business model 
|

Vojk
Bumbaclot Nights
8
|
Posted - 2012.09.18 14:38:00 -
[44] - Quote
BillyBanter wrote:Vojk wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? How about not being greedy and putting all your eggs in one basket? This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket. Simple. If you bothered to check their freighter kills, you'd see that they don't care how much loot is being carried. They've targetted freighters with barely one billion of loot in the hold. They've also targetted freighters carrying nothing more than plastic wrap.
Lol, I do 'bother' scrub, and a freighter kill is a freighter kill, irrespective of cargo. |

Colonel Xaven
Decadence. RAZOR Alliance
156
|
Posted - 2012.09.18 14:40:00 -
[45] - Quote
BillyBanter wrote:
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
QFT |

Malcanis
Vanishing Point. The Initiative.
4628
|
Posted - 2012.09.18 14:41:00 -
[46] - Quote
BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it.
Thanks, that's good info
x Tornado Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 14:41:00 -
[47] - Quote
Vojk wrote:BillyBanter wrote:Vojk wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? How about not being greedy and putting all your eggs in one basket? This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket. Simple. If you bothered to check their freighter kills, you'd see that they don't care how much loot is being carried. They've targetted freighters with barely one billion of loot in the hold. They've also targetted freighters carrying nothing more than plastic wrap. Lol, I do 'bother' scrub, and a freighter kill is a freighter kill, irrespective of cargo.
I wasn't talking to you, dummy. |

Andski
GoonWaffe Goonswarm Federation
4728
|
Posted - 2012.09.18 14:44:00 -
[48] - Quote
BillyBanter wrote:Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap.
do you know what plastic wrap is please leave |

Gary Bell
Odyssey Inc SpaceMonkey's Alliance
16
|
Posted - 2012.09.18 14:46:00 -
[49] - Quote
The stupid in this thread knows no bounds..
Plastic wrap is a courier contract. They took a chance that something fancy was inside sense you cant see into them with a scanner. That is why they have popped "only plastic wrap frieghters". Learn game mechanics.
Two smart people can avoid the ganks, they choose not to because they are stupid. Which in todays would is something you can always count on.
Three HIGHSEC ISNT SAFE! Go back to Wow.. Babble Babble Babble
P.S The only thing this thread brings attention to is the tears of an alt who obviously got ganked and is jelly. You do get that tears make it much more fun to gank then profit.. |

Vojk
Bumbaclot Nights
10
|
Posted - 2012.09.18 14:48:00 -
[50] - Quote
BillyBanter wrote:Vojk wrote:BillyBanter wrote:Vojk wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? How about not being greedy and putting all your eggs in one basket? This isn't abuse. This is punishment for stupidity. It also encourages people to consider alternative options, and if they don't have the capacity for that, they're going to be out of pocket. Simple. If you bothered to check their freighter kills, you'd see that they don't care how much loot is being carried. They've targetted freighters with barely one billion of loot in the hold. They've also targetted freighters carrying nothing more than plastic wrap. Lol, I do 'bother' scrub, and a freighter kill is a freighter kill, irrespective of cargo. I wasn't talking to you, dummy.
Yes, you were, you quoted me. Now who's the dummy?
Oh, wait, it's you :) |

Vojk
Bumbaclot Nights
10
|
Posted - 2012.09.18 14:51:00 -
[51] - Quote
Andski wrote:BillyBanter wrote:Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap. do you know what plastic wrap is
Evidently not. |

Thor Kerrigan
Guardians of Asceticism
218
|
Posted - 2012.09.18 14:59:00 -
[52] - Quote
Clearly highsec isn't safe enough... Might as well remove all forms of aggression in highsec and open the portals to HKO. |

stoicfaux
1650
|
Posted - 2012.09.18 15:02:00 -
[53] - Quote
Relax, they're just getting in freighter kills before CrimeWatch is implemented fully?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.18 15:09:00 -
[54] - Quote
Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead. |

John Ratcliffe
Sausy Sausages
17
|
Posted - 2012.09.18 15:10:00 -
[55] - Quote
Samahiel Sotken wrote:Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.
My suggestion is better TBH.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Frostys Virpio
Caldari Provisions Caldari State
12
|
Posted - 2012.09.18 15:11:00 -
[56] - Quote
BillyBanter wrote:Andski wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. the problem is that you're undocking freighters with 30b isk of loot inside Do all Goons lie on the forums all of the time? Rarely is there such a kill, and when it is, it's usually from bpcs giving an incorrect amount in the kill mail. The majority of the freighters are carrying just a few billion at the most, and many have far less. Some have just plastic wrap.
Freighter were designed with hauling bulky low value items in mind. They have the appropriate protection to do this job. No one would waste thier tornadoes to gank a Charon full fo trit unless the hauler was stupid enough to wrap his trit. If you show off your trit, they will cargo scan you, realise there is only about 200 mill worth of cargo in there and won't bother with the sec loss and ship loss. They will only kill you if they see enough cargo to break even with 50% cargo loss on average.
If it cost them 1 bill to gank a freighter, they will check for cargo worth 2 bill. If you are over this, you become a "juicy" target. If you are under 2 bill, you are not worth thier time because on average, they will lose money doing it.
Use the right ship to carry around your stuff. They were never intended to carry super valuable stuff in large quantity.
If you fly under 2 bill, you will only really ahve to deal with ganker doing it for the tears. But there is no real way around those. 0 isk in your cargo is enough for these guys... |

Ensign X
229
|
Posted - 2012.09.18 15:12:00 -
[57] - Quote
Robert De'Arneth wrote:simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing. 
Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time.  |

stoicfaux
1650
|
Posted - 2012.09.18 15:14:00 -
[58] - Quote
Samahiel Sotken wrote:Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead. Breaking windows means more work for glaziers which is good for the economy? 
Besides, I thought high-sec existed to keep null-sec supplied? How does interrupting the high<->null supply chain help in that regard?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

WTFAMILOOKINGAT
Horizon Research Group
2
|
Posted - 2012.09.18 15:15:00 -
[59] - Quote
John Ratcliffe wrote:Samahiel Sotken wrote:Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead. My suggestion is better TBH.
Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into 
Here's a thought, perhaps don't fly through the system where people are getting ganked? |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 15:16:00 -
[60] - Quote
Robert De'Arneth wrote:post on your main. why? |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 15:18:00 -
[61] - Quote
if you really want to do something about it, setup a ganker character and either shoot their looter or shoot the wreck. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 15:19:00 -
[62] - Quote
Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 15:23:00 -
[63] - Quote
Ensign X wrote:Robert De'Arneth wrote:simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time. 
Your friend could pop the cheap bouncer.
I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot.
You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target.
Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton.
With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it.
Friend are OP. Nerf friends. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.18 15:23:00 -
[64] - Quote
PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve
None of those goon pirates on eve-kill use alpha strikes. How do I know for sure? I'm on some of them, and I produced many of the ships. In High Sec, using freighters to move the materials, that weren't ganked, cause I'm not dumb. |

BillyBanter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.09.18 15:24:00 -
[65] - Quote
I've the goons do this for a while now, they have multiple stabbers keeping freighters bumped at gates. Even without the gankers coming, they are harassing freighters anyway. Isn't this against the rules? |

Mr Epeen
It's All About Me
1771
|
Posted - 2012.09.18 15:25:00 -
[66] - Quote
The bumping mechanic is massively flawed. Always has been.
Fix that and you fix all kinds of problems.
I don't recall ever seeing a rowboat being the cause of fear to the crew of an Aircraft Carrier. The same in this game should apply. A freighter or Titan pilot should not have to worry about being bumped out of alignment by an Ibis. Period.
Of all the dumb things that need fixing in this game, the bumping mechanic is near the top of the list.
A ship that is so massive it needs a few minutes just to align can get bumped by a little maggot in a ship orders of magnitude smaller like a plastic bath toy? What a joke!
Mr Epeen  There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 15:26:00 -
[67] - Quote
Samahiel Sotken wrote:PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve None of those goon pirates on eve-kill use alpha strikes. How do I know for sure? I'm on some of them, and I produced many of the ships. In High Sec, using freighters to move the materials, that weren't ganked, cause I'm not dumb.
Even if you did use alpha strikes, the key is to not get struck at all. Be it a dps kill or an alpha kill, don't be worthy of ganking and you will evade the strike. It's as easy as that. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 15:27:00 -
[68] - Quote
BillyBanter wrote:[quote=Riot Girl]No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. that doesn't sound correct.
the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect.
bumping though is a real problem. its the only form of combat that doesn't flag you for aggression. |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 15:29:00 -
[69] - Quote
PI Maker wrote:BillyBanter wrote:[quote=Riot Girl]No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. that doesn't sound correct. the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect. bumping though is a real problem. its the only form of combat that doesn't flag you for aggression.
You shoot the freighter with the rookie ship t put it in pvp mode. Then he cannot log-off to use the 2 minutes rules to avoid the gank. He's stuck there no matter what for 15 minutes. |

Ravenous Wolf
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.09.18 15:30:00 -
[70] - Quote
I'm trying to get through the system in a freighter now, but a goon keeps on bumping me away from the gate, and he won't let me warp anywhere else either. After 15 minutes of him bumping me i now give up, it's pointless even trying, for now i quit. |

John Ratcliffe
Sausy Sausages
17
|
Posted - 2012.09.18 15:31:00 -
[71] - Quote
WTFAMILOOKINGAT wrote:Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into  Here's a thought, perhaps don't fly through the system where people are getting ganked?
You can't have read many stupid things on the forums then, because it's an awesome suggestion. I've never played an MMO other than Eve which allows you to:
1. Attack member of your own side 2. Grief so blatantly without developer intervention
It needs to be fixed. Even if it only applied to High-Sec that would be better than nothing.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

John Ratcliffe
Sausy Sausages
17
|
Posted - 2012.09.18 15:32:00 -
[72] - Quote
Ravenous Wolf wrote:I'm trying to get through the system in a freighter now, but a goon keeps on bumping me away from the gate, and he won't let me warp anywhere else either. After 15 minutes of him bumping me i now give up, it's pointless even trying, for now i quit.
What happens to your ship in game if you just pull your router cable? I presume it must disappear, allowing you to log on later when the tards have gotten bored?
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 15:34:00 -
[73] - Quote
Frostys Virpio wrote:PI Maker wrote:BillyBanter wrote:[quote=Riot Girl]No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. that doesn't sound correct. the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect. bumping though is a real problem. its the only form of combat that doesn't flag you for aggression. You shoot the freighter with the rookie ship t put it in pvp mode. Then he cannot log-off to use the 2 minutes rules to avoid the gank. He's stuck there no matter what for 15 minutes. it seems unnecessary if the rest of the crew is sitting right there. why not just start the gank for the same effect? |

Robert De'Arneth
34
|
Posted - 2012.09.18 15:38:00 -
[74] - Quote
PI Maker wrote:Robert De'Arneth wrote:post on your main. why?
The why is pretty simple, if you make an alt like you do, no one will buy what you are selling, because no one really hears a coward.
Just off the top of my head what can help ? Take into account, I would never fly into a system where the ship kill is high, only idiots do so.* They made a map filter for a reason. * this should be the 1st thing you do no matter where you travel* If they do not and lose a ship, then they have no one to blame but themselves. 
What you can do to help, Scout ahead, look at who is in the local, talk to the freighter pilot. If you see suspisous people, do not go into that system. You really do not even need a freind, one of your alts with no skills flying shuttle can do this. The op was moving a lot of freight, he got popped because of it, to be honest he deserved it, I find it funny that he is to wimpy to post from his main, I think he knows his tears will fall on the ground and be stepped on.
Anyways, let me tell you what to do when you lose a ship, you go buy another, if you are flying a freighter and cannot afford to replace it, you should not be flying it.
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.18 15:39:00 -
[75] - Quote
PI Maker wrote: that doesn't sound correct.
the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect.
bumping though is a real problem. its the only form of combat that doesn't flag you for aggression.
You're both missing a lot of the facts and strategy, actually. But I'm not going interfere to much more with my income than I already have. Eve is a fun, interesting, and sometimes maddeningly complicated game. I would suggest, especially for the new players, that instead of knee-jerk emotional reactions to things that seem unbalanced you instead invest some time into understanding the mechanics behind how and why these things are done the way they are. You'll often find that you were dismissive of mechanics or play styles that are at once far more rewarding than you thought, and far more difficult to maintain than you guessed.
|

WTFAMILOOKINGAT
Horizon Research Group
2
|
Posted - 2012.09.18 15:42:00 -
[76] - Quote
John Ratcliffe wrote:WTFAMILOOKINGAT wrote:Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into  Here's a thought, perhaps don't fly through the system where people are getting ganked? You can't have read many stupid things on the forums then, because it's an awesome suggestion. I've never played an MMO other than Eve which allows you to: 1. Attack member of your own side 2. Grief so blatantly without developer intervention It needs to be fixed. Even if it only applied to High-Sec that would be better than nothing.
Just because you're the same race in Eve doesn't mean you are on the 'same side'. That's the beauty of choice. You are trying to take that away. |

Ravenous Wolf
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.09.18 15:44:00 -
[77] - Quote
Is bumping freighters to stop them from warpin away or jumping an exploit? They did it to me just for lulz and since i logged off they've been doing it to someone else. Just goto the system and see for yourself, there's no motive of profit, it's purely to grief. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.18 15:48:00 -
[78] - Quote
John Ratcliffe wrote:Ravenous Wolf wrote:I'm trying to get through the system in a freighter now, but a goon keeps on bumping me away from the gate, and he won't let me warp anywhere else either. After 15 minutes of him bumping me i now give up, it's pointless even trying, for now i quit. What happens to your ship in game if you just pull your router cable? I presume it must disappear, allowing you to log on later when the tards have gotten bored?
As with all disconnects and logoffs, your ship enters warp in an arbitrary direction to a safe spot. At which point it waits out it's aggression timer, if any, before vanishing. Upon logging back in the ship reappears and immediately initiates warp to it's original position. There are some tricks, exploits, and complications to this; but that's the gist. |

Elliot Plaude
Aliastra Gallente Federation
2
|
Posted - 2012.09.18 15:49:00 -
[79] - Quote
sure looks like those 6 ships had to risk a lot to kill this freighter in high sec....
http://eve-kill.net/?a=kill_detail&kll_id=14499546 |

Dirk Magnum
Blue Republic RvB - BLUE Republic
272
|
Posted - 2012.09.18 15:53:00 -
[80] - Quote
Seconding the "fix bumping" sentiment. Fix bumping, identify and deal with repeated character recycling, but don't nerf high sec ganking itself.
And stop going to Jita. Seriously. There are so many other places you could inflate the economy in if you wanted to. Alternatively, do the following if you really really really have to go through a known ganking system:
1. use a scout  "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

Samahiel Sotken
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.18 15:55:00 -
[81] - Quote
That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is. |

Din Chao
Ministry of War Amarr Empire
103
|
Posted - 2012.09.18 15:56:00 -
[82] - Quote
I don't understand why people carry around high value prints in a ship with a giant bullseye painted on the side... |

Robert De'Arneth
34
|
Posted - 2012.09.18 16:00:00 -
[83] - Quote
Din Chao wrote:I don't understand why people carry around high value prints in a ship with a giant bullseye painted on the side...
So they can come to the forums and cry how cruel the EVE world is and try get some sympathy from other people who have lost ships because they failed to understand Rule # 23. |

Ravenous Wolf
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.09.18 16:03:00 -
[84] - Quote
I see the focus is on players who carry massive cargos. What about people like me? They are bumping my freighter for the lulz, and doing it to others too. It's pure grief, i cannot warp away, i cannot get to the gate, i cannot do anything except log out from the game and hope to find them gone later. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.18 16:05:00 -
[85] - Quote
Dirk Magnum wrote:Seconding the "fix bumping" sentiment. Fix bumping, identify and deal with repeated character recycling, but don't nerf high sec ganking itself. And stop going to Jita. Seriously. There are so many other places you could inflate the economy in if you wanted to. Alternatively, do the following if you really really really have to go through a known ganking system: 1. use a scout 
QFT
I never move my freighter anywhere without sending a scout out first. Never, ever, ever. I don't care if I'm moving through nothing but .9 and 1.0 systems: I always use a scout.
I also never take freighters to Jita. Ever. The routes are too well-known, and there are too many bottlenecks. If I need to run cargo into Jita, I either use a transport or just hire Red Frog to do it for me. (Frankly, I don't use Jita much these days. I'll go there for some rare stuff that's hard to find in the other hubs, but that's about it.)
Someone mentioned it upthread, but it bears repeating: if you're carrying high-value but low-volume cargo in a freighter, you're doing it wrong. (Like that Charon that got ganked carrying POS fuel and blueprints. There's just no excuse for that.) I use my freighter for one thing: moving minerals from my mining outpost to a trade hub. I never carry more freight than the freighter itself is worth -- that's just begging for a gank. I never carry courier packages in cargo -- it invites ganks because the griefers think you're trying to hide something expensive.
If you must carry high-volume, high-value cargo, use an Orca instead. They're almost as slow as freighters, but have much better protection and can hide your stuff from prying eyes if it's in the corporate hangar bay. Plus your stuff won't drop if your Orca does get ganked. Plus Orca's are cheaper than freighters, so if you do lose one, it doesn't hurt as much.
For most uses, an Orca is a much more flexible vessel than a freighter. It can do freight, but it can also do lots of other things (like moving fitted ships!).
|

Vincent Athena
V.I.C.E.
991
|
Posted - 2012.09.18 16:08:00 -
[86] - Quote
Sturmwolke wrote:+1 to popping the wreck before they can loot/salvage it. Fairly viable business model  Also as I recall, you need a freighter to loot a freighter. As freighters are slow it takes time to get one in position to loot the wreck. Plenty of time to shoot the wreck.
On the other hand, I propose a couple of new modules. "Remote shield extenders" increases the shields of the target. "Remote shield hardeners", well you get the idea. These would allow escorts in empire to actually defend a ship. http://vincentoneve.wordpress.com/ |

HollyShocker 2inthestink
State War Academy Caldari State
19
|
Posted - 2012.09.18 16:10:00 -
[87] - Quote
Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main.
OMG are you serious? I am sure you use your real life name in game? PLease also list your address SSN, ISP and credit card info if you would be so kind. I cant see anyone being this childish unless your trying to get the post lock???? |

Elliot Plaude
Aliastra Gallente Federation
2
|
Posted - 2012.09.18 16:11:00 -
[88] - Quote
You get concorded for shooting yellow wrecks keep in mind. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1781
|
Posted - 2012.09.18 16:14:00 -
[89] - Quote
By overstocking his freighter with goods, the freighter pilot took the risk in pursuit of a reward. If this happened in lowsec, would you still be complaining? |

Elliot Plaude
Aliastra Gallente Federation
2
|
Posted - 2012.09.18 16:15:00 -
[90] - Quote
Samahiel Sotken wrote:That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is. I agree completely. I do wish to see freighters being used for more than carrying large amounts of junk and ore though.
Although anyone wanting to avoid hot ganking spots could just man up and buy a JF and jump around those areas. |

Shpenat
Pafos Technologies
23
|
Posted - 2012.09.18 16:15:00 -
[91] - Quote
The risk vs reward is fine here. You need single corp mate to be bump-proof (and it can be your alt).
The attackers has to be at least 2 persons with quite lot of accounts. |

Imp Palpatin
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.09.18 16:16:00 -
[92] - Quote
Something should be done about this. Goons have no honor and CCP is clearly making the game to benefit them.
Now excuse me while I roll around in my piles and piles of ISK. |

HollyShocker 2inthestink
State War Academy Caldari State
19
|
Posted - 2012.09.18 16:17:00 -
[93] - Quote
Robert De'Arneth wrote:Din Chao wrote:I don't understand why people carry around high value prints in a ship with a giant bullseye painted on the side... So they can come to the forums and cry how cruel the EVE world is and try get some sympathy from other people who have lost ships because they failed to understand Rule # 23.
Maybe you should re-visit the multiple post where a DEV stated ganking in hi-sec was not meant to be profitable. Exploits and flawed mechanics should be addressed. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
106
|
Posted - 2012.09.18 16:19:00 -
[94] - Quote
HollyShocker 2inthestink wrote:Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main. OMG are you serious? I am sure you use your real life name in game? PLease also list your address SSN, ISP and credit card info if you would be so kind. I cant see anyone being this childish unless your trying to get the post lock????
No, they just want him to post with his main, so they can check to see which popped freighter was his.
Wow. Now "wah, my freighter got ganked threads".
Does this mean the carebear cry-campaign is now in full effect? |

Josef Djugashvilis
The Scope Gallente Federation
585
|
Posted - 2012.09.18 16:20:00 -
[95] - Quote
Andski wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. the problem is that you're undocking freighters with 30b isk of loot inside
I just wish I had 30 bill of anything to lose. You want fries with that? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1781
|
Posted - 2012.09.18 16:22:00 -
[96] - Quote
HollyShocker 2inthestink wrote: Maybe you should re-visit the multiple post where a DEV stated ganking in hi-sec was not meant to be profitable. Exploits and flawed mechanics should be addressed.
"someone blew up my velator with 60 PLEXes in it CCP! you said ganking wasn't supposed to be profitable!!" |

Robert De'Arneth
34
|
Posted - 2012.09.18 16:22:00 -
[97] - Quote
HollyShocker 2inthestink wrote:Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main. OMG are you serious? I am sure you use your real life name in game? PLease also list your address SSN, ISP and credit card info if you would be so kind. I cant see anyone being this childish unless your trying to get the post lock????
Please do not equate real life issues to anything to do with this game. This is game based on reputation, posting on a one day alt and bashing a corp, crying about being ganked, has not one thing to do with real life!! If you are going to call people out, have the gnads to do it on an avatar you play, where you can get paid back in game. So I am serious, it is yellow and cowardly to cry on the forums with a toss away alt. :)
You have right to disagree, just like I have the right to call alt posting people cowards, after all they do it to avoid the backlash that comes from posting here with BS. :)
Have a nice Day. |

Mr Epeen
It's All About Me
1775
|
Posted - 2012.09.18 16:26:00 -
[98] - Quote
Robert De'Arneth wrote: This is game based on reputation...
LOL!
You just bought that character didn't you?
Mr Epeen 
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Vincent Athena
V.I.C.E.
991
|
Posted - 2012.09.18 16:26:00 -
[99] - Quote
Elliot Plaude wrote:You get concorded for shooting yellow wrecks keep in mind. And even blue wrecks! So use a ship you do not care about. http://vincentoneve.wordpress.com/ |

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 16:27:00 -
[100] - Quote
Ganking, in general, in High Sec isn't supposed to be profitable. And isn't.
Ganking idiots who carry too much stuff, on the other hand, will be profitable no matter what gets done (herp lets carry 10 billion in my freighter derp), unless you see aggression eliminated in High Sec. Which would lead to a /lot/ of problems. Lets be perfectly clear here. I have a freighter. I have /no/ problem with people ganking freighters carrying more than a billion or so. They have a risk. There is a reward. The risk is, they don't get the gank, or the loot fairy is unkind. The reward is, the loot from the idiots who decided it was safe to carry 3 billion in a freighter.
It's mildly annoying that double wraps are getting ganked, as they're not always phat loot. Sometimes they're a subcontracted package. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Skippermonkey
Tactical Knightmare
1412
|
Posted - 2012.09.18 16:28:00 -
[101] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them.
I laugh whenever i read this, sec status literally means nothing to a suicide ganker who is doing it right TK is recruiting |

Solstice Project
Red Federation RvB - RED Federation
1762
|
Posted - 2012.09.18 16:31:00 -
[102] - Quote
WAHHWAHHWAHH Inappropriate signature removed. Spitfire |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 16:31:00 -
[103] - Quote
HollyShocker 2inthestink wrote:Robert De'Arneth wrote:Din Chao wrote:I don't understand why people carry around high value prints in a ship with a giant bullseye painted on the side... So they can come to the forums and cry how cruel the EVE world is and try get some sympathy from other people who have lost ships because they failed to understand Rule # 23. Maybe you should re-visit the multiple post where a DEV stated ganking in hi-sec was not meant to be profitable. Exploits and flawed mechanics should be addressed.
Except the only way to do that would be to make sure nothing ever drops from a wreck. Why do you ask? Because there will always be an idiot carrying more than he should in value. You can carry billions worth of value in an ibis. Think about it. Are we supposed to make the caldari starter ship have enough tank to not be a worthwhile gank target because he can fill his cargo hold with T2 BPO?
The problem is not with the possibility of ganking. The problem is with the fact people carry to much around in single load. |

Skippermonkey
Tactical Knightmare
1412
|
Posted - 2012.09.18 16:32:00 -
[104] - Quote
Steve Ronuken wrote:Ganking, in general, in High Sec isn't supposed to be profitable. And isn't. I also laugh whenever i read this
Suicide ganking isnt by design profitable/unprofitable
What makes or breaks this is the decisions made by the pilot of the target ship in question.
If the potential cargo drop (plus the value of the ship/pod if that is also the target) is at or below the cost of destroying the target under the 'watchfull' eyes of CONCORD then it is more likely to happen.
tl:dr pilots that stuff too much value into paper thin tanks deserve all they get TK is recruiting |

Jonah Gravenstein
1318
|
Posted - 2012.09.18 16:34:00 -
[105] - Quote
Imp Palpatin wrote:Something should be done about this. Goons have no honor and CCP is clearly making the game to benefit them.
Now excuse me while I roll around in my piles and piles of ISK. :ScroogeMcduck:
FTFY
ITT people whine about freighters getting popped when there are several ways to avoid it, the least of which is to use a freighter belonging to someone else, this is now a stealth advertisement for Red Frog & PushX CCP can't patch stupid. |

Medarr
ZeroSec Dragon Swarm Dynasty
40
|
Posted - 2012.09.18 16:36:00 -
[106] - Quote
Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main.
Hypocrit much |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 16:37:00 -
[107] - Quote
Jonah Gravenstein wrote:Imp Palpatin wrote:Something should be done about this. Goons have no honor and CCP is clearly making the game to benefit them.
Now excuse me while I roll around in my piles and piles of ISK. :ScroogeMcduck:
FTFY ITT people whine about freighters getting popped when there are several ways to avoid it, the least of which is to use a freighter belonging to someone else, this is now a stealth advertisement for Red Frog & PushX
People would cry because Red Frog and PushX charge something to move their goods. |

Solstice Project
Red Federation RvB - RED Federation
1762
|
Posted - 2012.09.18 16:37:00 -
[108] - Quote
Skippermonkey wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. I laugh whenever i read this, sec status literally means nothing to a suicide ganker who is doing it right Actually as most rely on alts, they don't *actually* do it right, *because* they rely on alts. Inappropriate signature removed. Spitfire |

Beekeeper Bob
Beekeepers Anonymous
256
|
Posted - 2012.09.18 16:48:00 -
[109] - Quote
BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it.
One of the many things wrong with the game.
It's one guy, running all those accounts on one or more computers. Using a single keyboard/software that allows you operate all accounts at the same time. CCP has said this is ok, which is not surprising, as long as they can get someone to pay the accounts, they can collect the money. With endless isk from CCP's moon-goo debacle, Goon's can buy and pay for any number of accounts, any number of ships, and create havoc in the game without any help at all. You can create a 500 man blob with 50 people easily, don't have to worry about everyone logging on, as long as the core players are there.
I wonder if CCP will ever disclose how many live people actually play the game anymore. If they have 300k subs, I'd bet there are no more than 20k-30k people running them all. 
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 16:54:00 -
[110] - Quote
Solstice Project wrote:Skippermonkey wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. I laugh whenever i read this, sec status literally means nothing to a suicide ganker who is doing it right Actually as most rely on alts, they don't *actually* do it right, *because* they rely on alts.
You would still need a basic level of security to not get blown up as soon as you hit high sec no? I know it's a really low requirement but still. They can't only blow up ship till the cows come home. They will have to grind it a bit abck once they made enough aggression in high sec... |

Wyke Mossari
Staner Industries
305
|
Posted - 2012.09.18 17:04:00 -
[111] - Quote
BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system?
Bumping mechanics are pretty broken, a speed boat trying to bump an oil tanker would end up as drift wood.
The same should be true in EvE.
|

DarthNefarius
Minmatar Heavy Industries
355
|
Posted - 2012.09.18 17:04:00 -
[112] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
Its the creation of the cheaper T3 battle cruisers which made this tactic cheap & therefore nerfed the Frieghters in HI SEC w/o a balancing buff. Look to your battle gear and it will protect youYour Armour is your SOUL, and your SOUL'S dedication its armourThe soul of a Warrior is the SHIELD of HUMANITY-Part of the Warrior's Catechism of Worship |

Skippermonkey
Tactical Knightmare
1413
|
Posted - 2012.09.18 17:10:00 -
[113] - Quote
Frostys Virpio wrote:Solstice Project wrote:Skippermonkey wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. I laugh whenever i read this, sec status literally means nothing to a suicide ganker who is doing it right Actually as most rely on alts, they don't *actually* do it right, *because* they rely on alts. You would still need a basic level of security to not get blown up as soon as you hit high sec no? I know it's a really low requirement but still. They can't only blow up ship till the cows come home. They will have to grind it a bit abck once they made enough aggression in high sec...
Most suicide gankers that i know, (me included) have trained a toon specifically for the task, and so sec status isnt a concern
Being -10 only means the navy shoot at you, and they arent as attentive or quick as concord who only go for people that are GCC.
The only real threat to a -10 toon is insta-lock ships fishing for killmails on busy gates TK is recruiting |

Skippermonkey
Tactical Knightmare
1413
|
Posted - 2012.09.18 17:12:00 -
[114] - Quote
DarthNefarius wrote:Its the creation of the cheaper T3 battle cruisers which made this tactic cheap & therefore nerfed the Frieghters in HI SEC w/o a balancing buff. You are conveniently forgetting that they nerfed insurance payouts for concord losses, meaning it actually became more costly to suicide gank TK is recruiting |

Skippermonkey
Tactical Knightmare
1413
|
Posted - 2012.09.18 17:16:00 -
[115] - Quote
Solstice Project wrote:Actually as most rely on alts, they don't *actually* do it right, *because* they rely on alts. butthert detected TK is recruiting |

The Slayer
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.09.18 17:25:00 -
[116] - Quote
Ensign X wrote:Robert De'Arneth wrote:simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time. 
It takes about 25 tornados (or more) to alpha a freighter in one volley. Typically our gangs run about 10 - 15 members. We use high DPS high ROF ships to take down the freighters. The best way to stop us is wait till we go GCC then jam us with two or three blackbirds. Easy. |

Slap Chop
GoonWaffe Goonswarm Federation
20
|
Posted - 2012.09.18 17:25:00 -
[117] - Quote
Hemmo Paskiainen wrote:very simple. get your own noob alt and as soon as goon pop a freighter pop the wreck, repeat and start ransoming goons
Sounds simple only to the simple minded. Ask the persons who have interfered with ministry business how it worked out for them. |

Vincent Athena
V.I.C.E.
991
|
Posted - 2012.09.18 17:28:00 -
[118] - Quote
If CCP wants to nerf suicide gankers they could make these 2 rules:
1) If while under CONCORD aggression you kill a ship, you pay the insurance payout for that ship.
2) If your wallet is negative, you may not board any ship bigger than a shuttle. (Lore: Ship crews are paid from the interest earned from the total of all ISK in all wallets. If yours is negative, you are not contributing to the crew wage pool, so you are not allowed to use a crewed ship.)
Suicide ganking would still be possible. Profitable? Not as much. They would just have to be even more selective.
http://vincentoneve.wordpress.com/ |

March rabbit
R.I.P. Legion
251
|
Posted - 2012.09.18 17:32:00 -
[119] - Quote
Samahiel Sotken wrote:Jesus Christ, You pubbies ***** stopped reading at this point.
next! |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 17:33:00 -
[120] - Quote
Wyke Mossari wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? Bumping mechanics are pretty broken, a speed boat trying to bump an oil tanker would end up as drift wood. The same should be true in EvE.
You want an ibis to pierce a hole in your capital? Cuz they are both made out of trit. The fast projectile ship could penetrate the armor same as steel shells fired from tank would penetrate steel plates. Going full realism has drawback sometime. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 17:36:00 -
[121] - Quote
I fail to understand the premise for why a mechanic change is at all necessary. We all signed up knowing this was a PVP MMO about violence in space. The trailers themselves include acts of theft, piracy, and espionage. Everything here is working as intended as far as I can tell. The poor decisions of a few pilots unskilled in the mechanics of the game does not constitute grounds for wild, unjustified theory crafting. |

Mara Tessidar
Bat Country Goonswarm Federation
645
|
Posted - 2012.09.18 17:36:00 -
[122] - Quote
hey look it's a thread about me
the best kind of thread out there EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

The Slayer
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.09.18 17:36:00 -
[123] - Quote
Vincent Athena wrote:If CCP wants to nerf suicide gankers they could make these 2 rules:
1) If while under CONCORD aggression you kill a ship, you pay the insurance payout for that ship.
Yeh insurance on a freighter is like 300mil or something. Oh noes. |

Paul Oliver
Federal Navy Academy Gallente Federation
2969
|
Posted - 2012.09.18 17:38:00 -
[124] - Quote
The Slayer wrote:Vincent Athena wrote:If CCP wants to nerf suicide gankers they could make these 2 rules:
1) If while under CONCORD aggression you kill a ship, you pay the insurance payout for that ship.
Yeh insurance on a freighter is like 300mil or something. Oh noes. Fine than three times the value of the insurance payout, even if it puts your wallet in the negative.  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 17:38:00 -
[125] - Quote
The Slayer wrote:Ensign X wrote:Robert De'Arneth wrote:simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time.  It takes about 25 tornados (or more) to alpha a freighter in one volley. Typically our gangs run about 10 - 15 members. We use high DPS high ROF ships to take down the freighters. The best way to stop us is wait till we go GCC then jam us with two or three blackbirds. Easy.
Assumer they are fast on reaction, could they also rep just enough to offset dps for concord to respond fast enough? Mostly asking to see if freighter have yet another possible defense. |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 17:40:00 -
[126] - Quote
Paul Oliver wrote:The Slayer wrote:Vincent Athena wrote:If CCP wants to nerf suicide gankers they could make these 2 rules:
1) If while under CONCORD aggression you kill a ship, you pay the insurance payout for that ship.
Yeh insurance on a freighter is like 300mil or something. Oh noes. Fine than three times the value of the insurance payout, even if it puts your wallet in the negative. 
They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill...
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 17:41:00 -
[127] - Quote
March rabbit wrote:Samahiel Sotken wrote:Jesus Christ, You pubbies ***** stopped reading at this point. next!
Yes as a rational adult I too often disregard well reasoned points due to association, salty language, and forceful pronouncements. |

Paul Oliver
Federal Navy Academy Gallente Federation
2969
|
Posted - 2012.09.18 17:41:00 -
[128] - Quote
Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable gank.
"Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Alavaria Fera
GoonWaffe Goonswarm Federation
1482
|
Posted - 2012.09.18 17:42:00 -
[129] - Quote
Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... You can see a fairly good amount of kills with 4bil as well. So really, you'd want something like a 10billion penalty. Just to be sure, since you know:
"Ganking was never intended to be profitable"
even if the people being exploded are complete morons. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
13
|
Posted - 2012.09.18 17:43:00 -
[130] - Quote
Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target.
Because carrying 2 billions worth of isk is not enough yet? |

Robert De'Arneth
36
|
Posted - 2012.09.18 17:44:00 -
[131] - Quote
Medarr wrote:Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main. Hypocrit much
What are you babbling on about? I can assure you this avatar has well over 1 day, I show my start date at .Center for Advanced Studies [CAS] from 2005.08.14 16:22 to 2005.08.15 18:46.
Now I guess I could have hacked into CCP's systems and changed that date, just so I could come and post.
So please explain why you called me a Hypocrite? |

Andski
GoonWaffe Goonswarm Federation
4730
|
Posted - 2012.09.18 17:45:00 -
[132] - Quote
Vincent Athena wrote:If CCP wants to nerf suicide gankers they could make these 2 rules:
1) If while under CONCORD aggression you kill a ship, you pay the insurance payout for that ship.
2) If your wallet is negative, you may not board any ship bigger than a shuttle. (Lore: Ship crews are paid from the interest earned from the total of all ISK in all wallets. If yours is negative, you are not contributing to the crew wage pool, so you are not allowed to use a crewed ship.)
Suicide ganking would still be possible. Profitable? Not as much. They would just have to be even more selective.
Tell me why they should introduce literally the only game mechanic that can force your wallet to go negative
you know something beyond "wel suaside gank is bad!!!" please leave |

Eternal Error
Immortalis Inc. Shadow Cartel
136
|
Posted - 2012.09.18 17:45:00 -
[133] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. This. If they recycle them, petition them. I petitioned someone for it a few years ago and the GM response was quite prompt. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 17:50:00 -
[134] - Quote
Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target.
What is reasonably high while still avoiding deleterious effects on the economy? It is economically untenable to allow too much wealth to move too easily with too little risk. Especially when there are already safer options available that aren't being used? Orcas, for example, have been mentioned prominently.
Furthermore, raising the EHP barrier will not be nearly as effective as you seem to believe. http://eve-kill.net/?a=kill_detail&kll_id=14307479 As long as pilots continue to misuse the freighter class of vessels in such an egregious manner at the expense of blockade runners, industrials, and orcas. |

The Slayer
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.09.18 17:52:00 -
[135] - Quote
Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target.
Its already possible to do this. Carry less than twice the value of the ship and there is a good chance we won't even give you a second look. Don't fly through 0.5 and 0.6 space and there is a good chance we will never even SEE you. |

Robert De'Arneth
36
|
Posted - 2012.09.18 17:55:00 -
[136] - Quote
Eternal Error wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. This. If they recycle them, petition them. I petitioned someone for it a few years ago and the GM response was quite prompt.
This may or may not be true, if it is there is clear path to take, and coming to the forums is not it. Also, the one day alt failed to prove his case, he was asked to post his kill mail, he refused. Game rules are ccp's to deal with not us players. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 17:57:00 -
[137] - Quote
Robert De'Arneth wrote:PI Maker wrote:Robert De'Arneth wrote:post on your main. why? The why is pretty simple, if you make an alt like you do, no one will buy what you are selling, because no one really hears a coward. And yet you replied, so you must have heard me just fine. Given that this game isn't based on reputation (e-honor idiots aside) i fail to see the value of one's posting history or character age. there are just as many 5yr old characters who are idiots as 1 day old ones. i'm looking at you. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 17:58:00 -
[138] - Quote
Recycling, as I understand it, is banable. Which is why we run regular "Sec Safaris" in nullsec. It's a lot less arduous to grind sec status when you control large swaths of 0.0 space with good true sec. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 17:58:00 -
[139] - Quote
Samahiel Sotken wrote:Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target. What is reasonably high while still avoiding deleterious effects on the economy? It is economically untenable to allow too much wealth to move too easily with too little risk. Especially when there are already safer options available that aren't being used. Orcas, for example, have been mentioned prominently. Furthermore, raising the EHP barrier will not be nearly as effective as you seem to believe. http://eve-kill.net/?a=kill_detail&kll_id=14307479 As long as pilots continue to misuse the freighter class of vessels in such an egregious manner at the expense of blockade runners, industrials, and orcas. i guess the goons have a bunch of orcas to sell in addition to the freighter market manipulation. |

baltec1
Bat Country
2145
|
Posted - 2012.09.18 18:04:00 -
[140] - Quote
Greetings from Bat Country!
Apologies for my late replay to this thread but we have been rather busy in our R&D department, sifting through fat loots and working out just how much damage we did to ourselves the other night when our overviews bugged or something. Personally I think it was an NC. Awoxer but only time will tell.
Now onto the subject at hand, our cull of terrible frieghter pilots. I see many of you have questions and I will do my best to answer said questions without too much political woffle. Firstly, we are not recycling alts, we simply have lot and lots of scrub charactors at our disposal, most of them made for our ice interdiction.
Another whine.. ..I mean, complaint, is that frieghters are dont stand any chance against us. Well, thats kinda true. However its not because we own some sort of super weapon or that frieghters have a weak tank (they have a good one). The reason they die is because the pilots is stupid. They are packing far too much isk into their holds which means that it is possible to ram our heroic gank gangs into them and come away with piles of money. How much money? Well...
If you have any further questions I will be happy to answer them. |

Robert De'Arneth
36
|
Posted - 2012.09.18 18:08:00 -
[141] - Quote
PI Maker wrote:Robert De'Arneth wrote:PI Maker wrote:Robert De'Arneth wrote:post on your main. why? The why is pretty simple, if you make an alt like you do, no one will buy what you are selling, because no one really hears a coward. And yet you replied, so you must have heard me just fine. Given that this game isn't based on reputation (e-honor idiots aside) i fail to see the value of one's posting history or character age. there are just as many 5yr old characters who are idiots as 1 day old ones. i'm looking at you.
LOL Good try, you cannot insult me!! I was referring to what the OP was selling, sorry that was not clear to you. I mean come on dude, my grand dauther who is 6 is better with insults. You and I will just have to disagree, not a suprise to me since you are an alt poster.  |

Marivauder
Bat Country Goonswarm Federation
28
|
Posted - 2012.09.18 18:08:00 -
[142] - Quote
hahahahahahahahahahahahahahahaha |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1782
|
Posted - 2012.09.18 18:09:00 -
[143] - Quote
thread sum-up: NPC corp game mechanic suggestion |

Marivauder
Bat Country Goonswarm Federation
28
|
Posted - 2012.09.18 18:10:00 -
[144] - Quote
Razzor also said hahahahahahahahaha |

baltec1
Bat Country
2147
|
Posted - 2012.09.18 18:11:00 -
[145] - Quote
Marivauder wrote:Razzor also said hahahahahahahahaha
To be fair, he said (7:08:34 PM) razzor_death: owned
Buts at this point thats just splitting hairs |

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 18:16:00 -
[146] - Quote
PI Maker wrote:Samahiel Sotken wrote:Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target. What is reasonably high while still avoiding deleterious effects on the economy? It is economically untenable to allow too much wealth to move too easily with too little risk. Especially when there are already safer options available that aren't being used. Orcas, for example, have been mentioned prominently. Furthermore, raising the EHP barrier will not be nearly as effective as you seem to believe. http://eve-kill.net/?a=kill_detail&kll_id=14307479 As long as pilots continue to misuse the freighter class of vessels in such an egregious manner at the expense of blockade runners, industrials, and orcas. i guess the goons have a bunch of orcas to sell in addition to the freighter market manipulation.
Why do people always think Goonswarm Federation is controling everything? The fact that a solution to your problem was given to you by one of their members does not mean they will profit from it. I learned quite a few stuff by just reading all they ahve posted here and elsewhere on the net. They are litterally a gold mine of information with cherries on top. I do not know the whole history of EvE but from what I know, they were probably never really a problem. The real problem is people doing stuff so stupid that it gets easyly abused without breaking the rules.
Stop carrying more than 2 bill worth of cargo in a freighter. Thast all you need to know. And if you are under 2 bill, don't ever think of wrapping it. It looks like you are trying to hide something. They seem to be curious people too because I know they blew up a freighter with only 200 mill of trit in it. It was wrapped so it looked like ti was worth more.
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand? |

Jonah Gravenstein
1318
|
Posted - 2012.09.18 18:21:00 -
[147] - Quote
In Eve you can choose to be anything you want, what I don't understand is why so many choose to be stupid. CCP can't patch stupid. |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
130
|
Posted - 2012.09.18 18:23:00 -
[148] - Quote
BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system?
Winner winner chicken dinner.
Quote:Stop carrying more than 2 bill worth of cargo in a freighter. Thast all you need to know.
Hauling 12 plex in anything is stupid.
Not hauling in a hauler is stupid.
Find the happy medium. |

The Slayer
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.09.18 18:24:00 -
[149] - Quote
Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY.
|

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 18:25:00 -
[150] - Quote
The Slayer wrote:Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY.
And to think a newbie wrote that...
Can I feel proud now? |

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 18:26:00 -
[151] - Quote
The Slayer wrote:Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY.
Quick question. I'm pretty sure I'm right, but I wanted to make sure.
You can see inside single plastic wraps, can't you?
It's only double wraps you can't see inside? FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.18 18:27:00 -
[152] - Quote
Jonah Gravenstein wrote:In Eve you can choose to be anything you want, what I don't understand is why so many choose to be stupid.
Laziness. I'd be willing to bet that some of those ganked freighters were probably on autopilot. Even if they weren't, the fact that their pilots were taking them through a red-hot ganking system rather than take the long way around indicates more laziness. A quick check of the galaxy map with the "ships destroyed in last 24 hours" would have indicated that they were passing through a very dangerous area; a check of eve-kill would have shown that it was open season on freighters. And on top of all that, they were carrying stuff like blueprints and PLEX that could have been carried much more safely by a shuttle or a fast frigate, but no: they didn't want to make two trips, so they just dump it into the freighter's hold and hit the "autopilot" button.
You know what the sad thing is? Freighter pilots may be a bit more careful for a few days, but a week or two from now it'll all be forgotten.
Good news for the Goons, I guess.
|

baltec1
Bat Country
2147
|
Posted - 2012.09.18 18:32:00 -
[153] - Quote
Soundwave Plays Diablo wrote:
Hauling 12 plex in anything is stupid.
Not hauling in a hauler is stupid.
Find the happy medium.
They call it a blocade runner. |

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 18:37:00 -
[154] - Quote
Steve Ronuken wrote:The Slayer wrote:Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY. Quick question. I'm pretty sure I'm right, but I wanted to make sure. You can see inside single plastic wraps, can't you? It's only double wraps you can't see inside?
The no wraps rules always applies. If you wrap it, either you are stupid in making your cargo look like it's worth a lot OR you are an idiot carrying over 2 bill in a freighter. In both case, you should expect to be shot at. Just look up the 200 mill isk of trit freighter killed. It was wrapped. No one knew it was trit till they could open it or see the eve-kill report. They didn't let it pass. They lost over it but I am pretty sure the made thier money back on the next freighter.
Long story short, NO WRAPS or you will be shot. |

Andski
GoonWaffe Goonswarm Federation
4730
|
Posted - 2012.09.18 18:48:00 -
[155] - Quote
step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot please leave |

angel 70
angel's70 Corp
0
|
Posted - 2012.09.18 18:50:00 -
[156] - Quote
I write very bad english. I will help me with a translator-program. even if I value my goods I transport the low regard, the loss is greater than what the enemy is losing ships. about 11 brutix can take a freighter in a few seconds to destroy, there are also examples of this on the kill board. is it warps as freighter pilot in high sec, the warping of gate to gate to 0, push away from the warp on preventing and pushed out of the reach of the sentry guns, you lost. you can not control it anymore. this should be tolerated by ccp more we do not need high sec some will think sure if they are even still fly the freighter, with the risk?
therefore look forward freight companies which are much lighter ready to take the risk for a reward for conformity. that will affect the selling price of the goods. what many people forget that there are items which, in the quantities and volumes, are difficult to transport smaller freighters. there will probably be any ship that the corp buys in jita, might have to pick up yourself. that's how it looks with the transportation of battleships to jita. |

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 18:50:00 -
[157] - Quote
Frostys Virpio wrote:Steve Ronuken wrote:The Slayer wrote:Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY. Quick question. I'm pretty sure I'm right, but I wanted to make sure. You can see inside single plastic wraps, can't you? It's only double wraps you can't see inside? The no wraps rules always applies. If you wrap it, either you are stupid in making your cargo look like it's worth a lot OR you are an idiot carrying over 2 bill in a freighter. In both case, you should expect to be shot at. Just look up the 200 mill isk of trit freighter killed. It was wrapped. No one knew it was trit till they could open it or see the eve-kill report. They didn't let it pass. They lost over it but I am pretty sure the made thier money back on the next freighter. Long story short, NO WRAPS or you will be shot.
Or you're a freighter pilot doing courier contract runs for someone. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 18:51:00 -
[158] - Quote
Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot
The payout is higher than the market price + insurance cost? |

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 18:55:00 -
[159] - Quote
Steve Ronuken wrote:Frostys Virpio wrote:Steve Ronuken wrote:The Slayer wrote:Frostys Virpio wrote:
2 basic rules.
1- No plastic wraps
2- Not over 2 bill.
How hard is this to understand?
This is it boiled down into two REALLY simple points. This is how to stop us ganking you. ITS REALLY EASY. Quick question. I'm pretty sure I'm right, but I wanted to make sure. You can see inside single plastic wraps, can't you? It's only double wraps you can't see inside? The no wraps rules always applies. If you wrap it, either you are stupid in making your cargo look like it's worth a lot OR you are an idiot carrying over 2 bill in a freighter. In both case, you should expect to be shot at. Just look up the 200 mill isk of trit freighter killed. It was wrapped. No one knew it was trit till they could open it or see the eve-kill report. They didn't let it pass. They lost over it but I am pretty sure the made thier money back on the next freighter. Long story short, NO WRAPS or you will be shot. Or you're a freighter pilot doing courier contract runs for someone.
They charge a price to cover thier risk. I am pretty sure they don't come here crying. At least I hope they don't.
New rules for hauling contracts :
No transport of double wraps. It makes you a target.
Note : This is intended for new player. Veteran hauler know how to deal with contracts and judging the risks. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1089
|
Posted - 2012.09.18 18:56:00 -
[160] - Quote
Frostys Virpio wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot The payout is higher than the market price + insurance cost? You use a cargo scanner to see what they are hauling on the other side of the gate. T3 hulls and PLEX can make it worth it...
Personally I love hearing about people in freighters that got ganked. I'm REALLY impressed when I hear about one group or another ganking a jump freighter. Lots of EHP there... I think empire gankers are ballsy pirates. It's not easy.
Good job to whoever can pull of ganking HS freighters.  
|

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 19:00:00 -
[161] - Quote
Gogela wrote:Frostys Virpio wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot The payout is higher than the market price + insurance cost? You use a cargo scanner to see what they are hauling on the other side of the gate. T3 hulls and PLEX can make it worth it... Personally I love hearing about people in freighters that got ganked. I'm REALLY impressed when I hear about one group or another ganking a jump freighter. Lots of EHP there... I think empire gankers are ballsy pirates. It's not easy. Good job to whoever can pull of ganking HS freighters.  
Did you read what Andski wrote before posting? My question was related to this. It's obviously a way to try to troll gankers by making somethign worthless look more expensive. Wrap 1 trit in a double wrap and go warp to 10 km of the gate. If the payout is higher than freighter market cost + unsurance, you make money doing this and the gankers lose big time. If the payout is not higher, then you both lose but you get to laugh at the wasted ships. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.18 19:01:00 -
[162] - Quote
angel 70 wrote: what many people forget that there are items which, in the quantities and volumes, are difficult to transport smaller freighters. there will probably be any ship that the corp buys in jita, might have to pick up yourself. that's how it looks with the transportation of battleships to jita.
1. Make multiple trips. Unless you can afford to sneeze off the 1.5B ISK cost of a freighter (plus whatever cargo you lost), the extra time between destinations is well worth it. 2. Make the trip in several legs. Travel a few jumps, dock up, reconnoiter, make a few more jumps, dock up, etc. Alternatively, use a scout. 3. If you're carrying minerals or ore in your freighter, don't wrap it. Wrapping it only makes gankers think you're carrying much more valuable cargo. 4. If you must carry valuable cargo that takes up a lot of space, use an Orca to transport them. Yes, you'll still have to make multiple trips, but an Orca is a lot more likely to survive the trip than a freighter. 5. If you *must* use a freighter for high-value goods on long-haul journeys, always take an escort. An EWAR/logi vessel is probably more use than a combat escort to fight gankers, because all the escort has to do is keep you alive until CONCORD arrives.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1089
|
Posted - 2012.09.18 19:04:00 -
[163] - Quote
Frostys Virpio wrote: Did you read what Andski wrote before posting? My question was related to this. It's obviously a way to try to troll gankers by making somethign worthless look more expensive. Wrap 1 trit in a double wrap and go warp to 10 km of the gate. If the payout is higher than freighter market cost + unsurance, you make money doing this and the gankers lose big time. If the payout is not higher, then you both lose but you get to laugh at the wasted ships.
I'm saying the gankers have a lot on the line for each gank too... it ain't cheap to gank a freighter in HS. They've thought it out. They know the profit formula (or at least the ringleaders should). They are gankers! That's what they do! Could they make this mistake? Sure. Would they? Highly unlikely.
|

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 19:08:00 -
[164] - Quote
Gogela wrote:Frostys Virpio wrote: Did you read what Andski wrote before posting? My question was related to this. It's obviously a way to try to troll gankers by making somethign worthless look more expensive. Wrap 1 trit in a double wrap and go warp to 10 km of the gate. If the payout is higher than freighter market cost + unsurance, you make money doing this and the gankers lose big time. If the payout is not higher, then you both lose but you get to laugh at the wasted ships.
I'm saying the gankers have a lot on the line for each gank too... it ain't cheap to gank a freighter in HS. They've thought it out. They know the profit formula (or at least the ringleaders should). They are gankers! That's what they do! Could they make this mistake? Sure. Would they? Highly unlikely.
worth of cargo > 2*cost of ganking then gank
worth of cargo < 2*cost of ganking then let pass
The raw number ofr cost of ganking I read around is 1 bill. Than mean heaul under 2 bill or get blown up.
Wrapping your cargo no matter what it is virtually add 2 bill to the worth of your cargo no matter what it actaully is. Thats why wraps should not be used. |

Andski
GoonWaffe Goonswarm Federation
4731
|
Posted - 2012.09.18 19:08:00 -
[165] - Quote
Frostys Virpio wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot The payout is higher than the market price + insurance cost?
the difference is a whole lot less than the 1b in taloses that derp into you please leave |

FeralShadow
Black Storm Cartel
160
|
Posted - 2012.09.18 19:10:00 -
[166] - Quote
God this is the same exact discussion that went on for the Exhumers. Instead of changing their crappy ass behavior exhumer pilots whined until they got it fixed by CCP. Seriously I think now all the PVPers need to whine that "getting instagibbed by concord is unfair" and get that changed too.
FIX YOUR ******** BEHAVIORS instead of expecting CCP to hand you crap on a silver platter.
Shift click to open new window. How the Eve Sandbox Works:https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176 "I believe in karma. That's why whenever I do something sh**ty to others, they somehow deserved it." |

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 19:11:00 -
[167] - Quote
Andski wrote:Frostys Virpio wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot The payout is higher than the market price + insurance cost? the difference is a whole lot less than the 1b in taloses that derp into you
So it's to laugh at the ganker loss then. ok. I was not sure if you could also make money out fo it. |

Gizznitt Malikite
Agony Unleashed Agony Empire
530
|
Posted - 2012.09.18 19:16:00 -
[168] - Quote
Frostys Virpio wrote:Gogela wrote:Frostys Virpio wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot The payout is higher than the market price + insurance cost? You use a cargo scanner to see what they are hauling on the other side of the gate. T3 hulls and PLEX can make it worth it... Personally I love hearing about people in freighters that got ganked. I'm REALLY impressed when I hear about one group or another ganking a jump freighter. Lots of EHP there... I think empire gankers are ballsy pirates. It's not easy. Good job to whoever can pull of ganking HS freighters.   Did you read what Andski wrote before posting? My question was related to this. It's obviously a way to try to troll gankers by making somethign worthless look more expensive. Wrap 1 trit in a double wrap and go warp to 10 km of the gate. If the payout is higher than freighter market cost + unsurance, you make money doing this and the gankers lose big time. If the payout is not higher, then you both lose but you get to laugh at the wasted ships.
lol... if the payout is higher than the freighter market cost + insurance... I'll just buy freighters and suicide them for profit. |

angel 70
angel's70 Corp
0
|
Posted - 2012.09.18 19:26:00 -
[169] - Quote
Idris Helion wrote:angel 70 wrote: what many people forget that there are items which, in the quantities and volumes, are difficult to transport smaller freighters. there will probably be any ship that the corp buys in jita, might have to pick up yourself. that's how it looks with the transportation of battleships to jita. 1. Make multiple trips. Unless you can afford to sneeze off the 1.5B ISK cost of a freighter (plus whatever cargo you lost), the extra time between destinations is well worth it. 2. Make the trip in several legs. Travel a few jumps, dock up, reconnoiter, make a few more jumps, dock up, etc. Alternatively, use a scout. 3. If you're carrying minerals or ore in your freighter, don't wrap it. Wrapping it only makes gankers think you're carrying much more valuable cargo. 4. If you must carry valuable cargo that takes up a lot of space, use an Orca to transport them. Yes, you'll still have to make multiple trips, but an Orca is a lot more likely to survive the trip than a freighter. 5. If you *must* use a freighter for high-value goods on long-haul journeys, always take an escort. An EWAR/logi vessel is probably more use than a combat escort to fight gankers, because all the escort has to do is keep you alive until CONCORD arrives.
all the well-intentioned advices: count you please the loss of a "freighters" minus the sum insured that. you get plus the loss of the cargo hold and the value against what the enemy has losses to minus what can loot his colleagues
one scout brings you nothing when two nanno battleships guarding the incomming-gate, which is wondering who is holding out longer to wait.
the informative one orca longer hold out as I can not verify freighter.
.... take an escort .... you know you have to be in the same corp, it is not enough to be in the same fleet |

La Nariz
GoonWaffe Goonswarm Federation
135
|
Posted - 2012.09.18 19:26:00 -
[170] - Quote
Nicolo da'Vicenza wrote:HollyShocker 2inthestink wrote: Maybe you should re-visit the multiple post where a DEV stated ganking in hi-sec was not meant to be profitable. Exploits and flawed mechanics should be addressed.
"someone blew up my velator with 60 PLEXes in it CCP! you said ganking wasn't supposed to be profitable!!"
:3 Goonwaffe is now recruiting feel free to message me in game for information about joining! |

angel 70
angel's70 Corp
0
|
Posted - 2012.09.18 19:28:00 -
[171] - Quote
FeralShadow wrote:God this is the same exact discussion that went on for the Exhumers. Instead of changing their crappy ass behavior exhumer pilots whined until they got it fixed by CCP. Seriously I think now all the PVPers need to whine that "getting instagibbed by concord is unfair" and get that changed too.
FIX YOUR ******** BEHAVIORS instead of expecting CCP to hand you crap on a silver platter.
no it is not the same discussion, the asteroid belt, we have no sentry gunns and which one must be pushed away |

Gizznitt Malikite
Agony Unleashed Agony Empire
530
|
Posted - 2012.09.18 19:31:00 -
[172] - Quote
1.) A freighter has 200k EHP, not 100k EHP.... It takes a fairly organized and coordinated group assault to take out a freighter within the concord response timer.
2.) The PvP logoff timer is irrelevant to suicide gankers, as they need to gank a ship within the concord response time, which is less than the 1 minute non-aggressed logoff timer. So, they won't shoot your ship with a velator prior to the start of a gank, because it will bring concord to the grid much, much too early!
3.) CCP should not coddle to the stupid. If you are flying your freighter with 5b in cargo, then you are going to get ganked when they find out. Just because you can carry 900k m3 in a ship, does not mean you should... The risk vs reward for suicide ganking is easy to determine, and every PILOT in highsec, be it in a mission running BS, an iteron V, an exhumer, or a freighter should understand that if another player can gank your ship and collect enough loot from it to profit, they will. As long as unauthorized highsec aggression is allowed, this fundamental concept will NEVER change.... all that changes is the minimum value of modules/cargo necessary for a ganker to make a profit. Rebalancing transport ships and freighters will only increase the threshhold, and while a minor tweaking is reasonable, a significant buff is out of line.
4.) Bumping for the sake of harassment, and not for the sake of profit, is wrong, and can probably be considered an exploit if done for an extended period of time (like for more than 50s)! Less than that, and I can believe you are preventing them from warping while you gather a gank force, more than that and your either too incompetent to deserve the kill, or your just harassing a player, which is a violation of the EULA! Unfortunately, I have no idea how this is enforceable. |

Mr. Orange
Band of Freelancers
16
|
Posted - 2012.09.18 19:38:00 -
[173] - Quote
Why has no one said a word about a Rapier/Huggin escort? Did CCP change that?!
Fleet up with your freighter buddy or alt, web the freighter as soon as he uncloaks and initiates warp. Boom, insta warp!

|

TharOkha
0asis Group
50
|
Posted - 2012.09.18 19:41:00 -
[174] - Quote
Ravenous Wolf wrote:I see the focus is on players who carry massive cargos. What about people like me? They are bumping my freighter for the lulz, and doing it to others too. It's pure grief, i cannot warp away, i cannot get to the gate, i cannot do anything except log out from the game and hope to find them gone later.
Bumping freighter in hisec just for fun is grief play. Yes you can petition it GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 19:41:00 -
[175] - Quote
Gizznitt Malikite wrote: 2.) The PvP logoff timer is irrelevant to suicide gankers, as they need to gank a ship within the concord response time, which is less than the 1 minute non-aggressed logoff timer. So, they won't shoot your ship with a velator prior to the start of a gank, because it will bring concord to the grid much, much too early!
It does matter in the case where [redacted]. You know, I'd rather not give that secret away, it's not a common case but it does happen. |

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 19:46:00 -
[176] - Quote
Samahiel Sotken wrote:Gizznitt Malikite wrote: 2.) The PvP logoff timer is irrelevant to suicide gankers, as they need to gank a ship within the concord response time, which is less than the 1 minute non-aggressed logoff timer. So, they won't shoot your ship with a velator prior to the start of a gank, because it will bring concord to the grid much, much too early!
It does matter in the case where [redacted]. You know, I'd rather not give that secret away, it's not a common case but it does happen.
It's also not /particularly/ secret. Just needs people to think about it.
Thought that pretty much means anyone whining about being ganked in a freighter full of ferrogel won't think of it. Needs a modicum of intelligence. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Fish Alabel
A Big Enough Lever Numquam Ambulare Solus
0
|
Posted - 2012.09.18 19:49:00 -
[177] - Quote
BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it.
Solution. Don't carry billions of isk in a freighter. Only carry so much so you won't be a target. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 19:53:00 -
[178] - Quote
Steve Ronuken wrote: It's also not /particularly/ secret. Just needs people to think about it.
Thought that pretty much means anyone whining about being ganked in a freighter full of ferrogel won't think of it. Needs a modicum of intelligence.
Oh yeah, if you've played the game at all you can figure out a number of different uses. But why should I give away part of the experience of aggression mechanics I've earned through playing station and gate games with the 0rphanage and God Squad? |

baltec1
Bat Country
2150
|
Posted - 2012.09.18 19:54:00 -
[179] - Quote
angel 70 wrote: no it is not the same discussion, the asteroid belt, we have no sentry gunns and which one must be pushed away
Just to point out, a good number of these frieghters are being killed off the gates which means no sentries. |

Pak Narhoo
Knights of Kador
692
|
Posted - 2012.09.18 19:56:00 -
[180] - Quote
Fish Alabel wrote:BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it. Solution. Don't carry billions of isk in a freighter. Only carry so much so you won't be a target.
Better solution, avoid the system(s) we speak of here, at all. Oh, yeah, it helps tremendously if you're not AFK using your freighter, but meh, no one listens to that so why do I even bother... Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Katran Luftschreck
Royal Ammatar Engineering Corps
51
|
Posted - 2012.09.18 20:01:00 -
[181] - Quote
Well you could make sure to fit your freighter's module slots with tank fittings... oh wait it doesn't have any module slots.
Hmm, I think I see the real problem here.
I'm being serious. If you fly an industrial ship you have options. If you want to take more risk you can fit it with cargo expansion modules & rigs. If you want to haul something valuable you can (sort of) tank it up a bit and make it harder to gank. Of course nothing is ever 100% gank proof, but you can make the potential ganker have to recalculate your EHP and force them to sacrifice more disposable alt ships to the job, which may tip the scales over to "not worth it" - which is your only real security but a form of security none-the-less. If all else fails you can just jump into a covert ops hauler and tell the gankers to suck it.
In other words, with industrial ships there are player options that let them decide if they want more cargo or more safety. Freighters, on the other hand, only come in four effectively identical flavors; all of them unarmed, no weapons, no drones, and no module slots or even rig slots in which to change anything.
If CCP were to make freighters into actual ships and not just flying cargo canisters this problem might change, or at least it would become a problem where you would have more of a leg to stand on when people cry about being ganked (i.e. "Should have fitted it with tank instead of sacrificing EHP for cargo, then.") This lack of options makes freighters easy to gank in another way, too, being as without any potential for variation once you know how many disposable alts it takes to pop one open the first time you now have the winning formula that will work every time without exception. This means that the logistics of ganking a freighter can be set in stone and no tactics or variations are required to do it.
Conclusion: Make freighters real.
EvE Forum Bingo |

Khergit Deserters
Gallente Federation
128
|
Posted - 2012.09.18 20:04:00 -
[182] - Quote
Krixtal Icefluxor wrote:Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable? They did NOT say that. Learn how to argue properly. They said RECYCLING is bannable. 
"Learn how to argue properly." That's excellent-- covers a lot in a few words. Saving for future use, if you don't mind. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 20:05:00 -
[183] - Quote
baltec1 wrote:Just to point out, a good number of these frieghters are being killed off the gates which means no sentries and not near a station either, right? or the station guns would get you. i think. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 20:06:00 -
[184] - Quote
Khergit Deserters wrote: "Learn how to argue properly." That's excellent-- covers a lot in a few words. Saving for future use, if you don't mind. I'd rather argue correctly than properly. |

betoli
Ketogenic Killzone
46
|
Posted - 2012.09.18 20:09:00 -
[185] - Quote
Dirk Magnum wrote:1. use a scout 
One thing I've not picked up on the lolthread yet is how a scout helps you spot a gank thats not logged in yet. WTF are you supposed to do not go through any gates with any players nearbye.
Also people suggesting using the starmap kills to avoid ganks - we are talking freighters here, there can't be that many freighter kills - i'd be surprised if goons aren't kerspoding themselves to manipulate the maps stats to steer prey through the systems they're camping*.
But mainly.... WTF are people carrying blueprints in a freighter?
* goons if your not, please put 1B isk in my account for the idea. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 20:11:00 -
[186] - Quote
Katran Luftschreck wrote:Well you could make sure to fit your freighter's module slots with tank fittings... oh wait it doesn't have any module slots. ...
I've championed something similar to this in previous freighter threads. With the caveat that I believe the current freighter EHP is more than enough for the upper end. Bluntly, the freighter is a flying canister for low cost high volume products. There are much better options for cargo of any value that can and should be used. That being said, uncertainty is the heart of strategy; and I would love to see a variation in freighter fittings allowing for faster align times or large cargo holds at the expense of EHP. |

baltec1
Bat Country
2151
|
Posted - 2012.09.18 20:13:00 -
[187] - Quote
PI Maker wrote:baltec1 wrote:Just to point out, a good number of these frieghters are being killed off the gates which means no sentries and not near a station either, right? or the station guns would get you. i think.
We are talking around one million km away from gates. |

baltec1
Bat Country
2151
|
Posted - 2012.09.18 20:18:00 -
[188] - Quote
Katran Luftschreck wrote:Well you could make sure to fit your freighter's module slots with tank fittings... oh wait it doesn't have any module slots.
Hmm, I think I see the real problem here.
I'm being serious. If you fly an industrial ship you have options. If you want to take more risk you can fit it with cargo expansion modules & rigs. If you want to haul something valuable you can (sort of) tank it up a bit and make it harder to gank. Of course nothing is ever 100% gank proof, but you can make the potential ganker have to recalculate your EHP and force them to sacrifice more disposable alt ships to the job, which may tip the scales over to "not worth it" - which is your only real security but a form of security none-the-less. If all else fails you can just jump into a covert ops hauler and tell the gankers to suck it.
In other words, with industrial ships there are player options that let them decide if they want more cargo or more safety. Freighters, on the other hand, only come in four effectively identical flavors; all of them unarmed, no weapons, no drones, and no module slots or even rig slots in which to change anything.
If CCP were to make freighters into actual ships and not just flying cargo canisters this problem might change, or at least it would become a problem where you would have more of a leg to stand on when people cry about being ganked (i.e. "Should have fitted it with tank instead of sacrificing EHP for cargo, then.") This lack of options makes freighters easy to gank in another way, too, being as without any potential for variation once you know how many disposable alts it takes to pop one open the first time you now have the winning formula that will work every time without exception. This means that the logistics of ganking a freighter can be set in stone and no tactics or variations are required to do it.
Conclusion: Make freighters real.
Or you can not stuff 22 billion in there. The ships are fine, its the people using them thats causing the problems. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
106
|
Posted - 2012.09.18 20:19:00 -
[189] - Quote
Katran Luftschreck wrote:Well you could make sure to fit your freighter's module slots with tank fittings... oh wait it doesn't have any module slots.
Hmm, I think I see the real problem here.
I'm being serious. If you fly an industrial ship you have options. If you want to take more risk you can fit it with cargo expansion modules & rigs. If you want to haul something valuable you can (sort of) tank it up a bit and make it harder to gank. Of course nothing is ever 100% gank proof, but you can make the potential ganker have to recalculate your EHP and force them to sacrifice more disposable alt ships to the job, which may tip the scales over to "not worth it" - which is your only real security but a form of security none-the-less. If all else fails you can just jump into a covert ops hauler and tell the gankers to suck it.
In other words, with industrial ships there are player options that let them decide if they want more cargo or more safety. Freighters, on the other hand, only come in four effectively identical flavors; all of them unarmed, no weapons, no drones, and no module slots or even rig slots in which to change anything.
If CCP were to make freighters into actual ships and not just flying cargo canisters this problem might change, or at least it would become a problem where you would have more of a leg to stand on when people cry about being ganked (i.e. "Should have fitted it with tank instead of sacrificing EHP for cargo, then.") This lack of options makes freighters easy to gank in another way, too, being as without any potential for variation once you know how many disposable alts it takes to pop one open the first time you now have the winning formula that will work every time without exception. This means that the logistics of ganking a freighter can be set in stone and no tactics or variations are required to do it.
Conclusion: Make freighters real.
Oh god, please give freighters lowslots. There was a 175 page threadnaught about how CCP has concluded that giving carebears fitting choices beyond the cosmetic is a bad thing.
Hint: they will just use them for cargo expanders and turn their freighters into 50K EHP punching bags.
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.18 20:21:00 -
[190] - Quote
betoli wrote:Dirk Magnum wrote:1. use a scout  One thing I've not picked up on the lolthread yet is how a scout helps you spot a gank thats not logged in yet. WTF are you supposed to do not go through any gates with any players nearbye. Also people suggesting using the starmap kills to avoid ganks - we are talking freighters here, there can't be that many freighter kills - i'd be surprised if goons aren't kerspoding themselves to manipulate the maps stats to steer prey through the systems they're camping*. But mainly.... WTF are people carrying blueprints in a freighter? * goons if your not, please put 1B isk in my account for the idea.
We are a lazy and superstitious lot. Many times we just have the DPS idling in system on standby which is perfectly scoutable. we only use logoff traps when we know you, want to kill you for some specific reason, and know where you'll be. When fishing it's usually not worth the effort.
Really pirate avoidance boils down to lowering your profile. Not going through system we can prestage, not being on autopilot, having a webber, not having enough valuable cargo. You take even a modicum of these precautions and I guarantee there's a juicier target one or two jumps ahead of you that we'll go for instead. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.18 20:34:00 -
[191] - Quote
That's what would happen: too many pilots choose cargo over tank. Look at all the s**t-fit Hulks prior to the recent patch. You could tank a Hulk to be damned near un-gankable, but many pilots didn't simply because they craved the extra m3 of cargo. The same thing would happen with freighters.
Besides, the Orca fills this particular role quite nicely already. It's got huge EHP, decent tank options, and a cargo-hold that not only hides your stuff from prying eyes but destroys your stuff rather than dropping it if you do get ganked. And it can carry fitted ships. Yes, it has much less cargo space than a freighter, but it's still more than sufficient for most hisec hauling jobs where you have to transport moderately expensive cargo.
If you're moving *extremely* expensive stuff, you should be using a blockade runner or a cloaked covops frigate. Speed rather than tank is your friend if you're moving small but valuable cargo (like BP's or PLEX). And you should never carry all of your stuff in a single load: split up the cargo and make several trips.
|

Frostys Virpio
Caldari Provisions Caldari State
14
|
Posted - 2012.09.18 20:48:00 -
[192] - Quote
betoli wrote:Dirk Magnum wrote:1. use a scout  One thing I've not picked up on the lolthread yet is how a scout helps you spot a gank thats not logged in yet. WTF are you supposed to do not go through any gates with any players nearbye. Also people suggesting using the starmap kills to avoid ganks - we are talking freighters here, there can't be that many freighter kills - i'd be surprised if goons aren't kerspoding themselves to manipulate the maps stats to steer prey through the systems they're camping*. But mainly.... WTF are people carrying blueprints in a freighter? * goons if your not, please put 1B isk in my account for the idea.
Hey look. a ship sitting on grid doing NOTHING. This what you should look for. If there is nothing you passed the first test. They need someone who can see the gate to get in fast before you can align and warp away. If they don't want to have someone sitting at gate, they can probably scan it and then be on the ball to warp to gate and crash land on you to bumb you off align. If they bumb you, you have limited time to reac now becasue you are basicly already in thier net. Your freighter cannot align faster than teh bumper can bumb you over and over again but you still need to move fast or you will die. THier dps ships are burning toward gate. The setup is going.
The next thing they want is to possibly lead you away from potential gate gun. If teh accomplish, the full concord reaction time will help them because they don't ahve to fit the required tank to deal with teh guns. They would do this be repeatedly bumping you away from the gate. It takes time. This is your cue.
Your action comes here. You have one chance and need to not lose it. Before you ever get into pvp mode, you need to be off the game. The more time you spend crying in game about being stuck in their net, the less chance you have. There is only ONE way to move at that point. You need to figure this oen point yourself. The bad news is they have a way to counter this possibility. Do it fast or your chance is lost.
If you didn't move because you were busy flooding your mom's basement with your tears or becasue it was denied, just go away. THere is no used in staying there. They closed to net on you and are about to reel you in.
As for manipulating the star map kill reports, it's useless. They kill lazy people who won't look at the map anyway. There is a fast route from jita to amaar for example. Everybody use that route. Need need to mess with kill report spam to trap lazy people.
And again for extra emphasis. There are 2 rules to avoid ganking in a freighter.
> 2bill in cargo no wraps |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 20:56:00 -
[193] - Quote
baltec1 wrote:PI Maker wrote:baltec1 wrote:Just to point out, a good number of these frieghters are being killed off the gates which means no sentries and not near a station either, right? or the station guns would get you. i think. We are talking around one million km away from gates.  i was trying to help keep your secret with an indirect question 
so is the goal to intentionally get people to log off? or are they just coincidentally using a similar tactic to move high value loads, thinking they can log? if the ganks occur mainly off gate it would also mean that the concord response fleet was never on the grid in the same place, removing the need to pull concord around after the first attempt. no gate guns, so tier3 bc gets the full response time. would an offgrid booster pick up gcc or flagging? |

HollyShocker 2inthestink
State War Academy Caldari State
19
|
Posted - 2012.09.18 20:57:00 -
[194] - Quote
Frostys Virpio wrote:Wyke Mossari wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? Bumping mechanics are pretty broken, a speed boat trying to bump an oil tanker would end up as drift wood. The same should be true in EvE. You want an ibis to pierce a hole in your capital? Cuz they are both made out of trit. The fast projectile ship could penetrate the armor same as steel shells fired from tank would penetrate steel plates. Going full realism has drawback sometime.
Simple physics....Force=mass times acceleration F=MA |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 21:00:00 -
[195] - Quote
PI Maker wrote:i was trying to help keep your secret with an indirect question 
We spent 6 months telling miners exactly how to avoid being ganked, provided them with fits, tactics and even how to track us in local. Hundreds died.
These people seem to be just as daft. |

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 21:05:00 -
[196] - Quote
HollyShocker 2inthestink wrote:Frostys Virpio wrote:Wyke Mossari wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? Bumping mechanics are pretty broken, a speed boat trying to bump an oil tanker would end up as drift wood. The same should be true in EvE. You want an ibis to pierce a hole in your capital? Cuz they are both made out of trit. The fast projectile ship could penetrate the armor same as steel shells fired from tank would penetrate steel plates. Going full realism has drawback sometime. Simple physics....Force=mass times acceleration F=MA
http://www.examiner.com/images/blog/wysiwyg/image/1_car_crushed_between_trucks.jpg FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.18 21:07:00 -
[197] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. The pilot growing a fully functional brain is a nice enough buff for freighters. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Frostys Virpio
Caldari Provisions Caldari State
15
|
Posted - 2012.09.18 21:14:00 -
[198] - Quote
HollyShocker 2inthestink wrote:Frostys Virpio wrote:Wyke Mossari wrote:BillyBanter wrote:They could also change how bumping things. A ship locking down a massive freighter is somewhat of a joke and is very abusable, as such they effectively act as warp scramblers on a freighter in empire space, to keep in pinned down, without the retaliation from concord.
How is that not abuse of a game system? Bumping mechanics are pretty broken, a speed boat trying to bump an oil tanker would end up as drift wood. The same should be true in EvE. You want an ibis to pierce a hole in your capital? Cuz they are both made out of trit. The fast projectile ship could penetrate the armor same as steel shells fired from tank would penetrate steel plates. Going full realism has drawback sometime. Simple physics....Force=mass times acceleration F=MA
Interceptor + armor plates + mwd = ultimate kinetic missile
|

Gizznitt Malikite
Agony Unleashed Agony Empire
531
|
Posted - 2012.09.18 21:27:00 -
[199] - Quote
baltec1 wrote:PI Maker wrote:i was trying to help keep your secret with an indirect question  We spent 6 months telling miners exactly how to avoid being ganked, provided them with fits, tactics and even how to track us in local. Hundreds died. These people seem to be just as daft.
Slight derail... why have the suicide gankings of exhumers moreless ceased? Last I checked, an untanked mackinaw (which is quite prevalent) has only 15k EHP.... cheapfit dessies should easily make a meal of it!! |

Sola Mercury
Republic Military School Minmatar Republic
30
|
Posted - 2012.09.18 21:40:00 -
[200] - Quote
Bring a Rapier as webber. |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 21:52:00 -
[201] - Quote
Gizznitt Malikite wrote:
Slight derail... why have the suicide gankings of exhumers moreless ceased? Last I checked, an untanked mackinaw (which is quite prevalent) has only 15k EHP.... cheapfit dessies should easily make a meal of it!!
Cant make a profit on them anymore which means we cant do a long term war on them. |

Rath Kelbore
The Six-Pack Syndicate
279
|
Posted - 2012.09.18 22:03:00 -
[202] - Quote
Why is it, in my 4 or so years of EVE, I've yet to be suicide ganked?
I have left freighters floating around on Jita 4-4 for hours due to alt tabbing and forgetting about them. I've done the same thing on gates in pimped out mission ships, and all manner of stupid actions which should have resulted in me being suicide ganked. I feel left out to be honest. I plan on living forever.......so far, so good. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1089
|
Posted - 2012.09.18 22:09:00 -
[203] - Quote
Rath Kelbore wrote:Why is it, in my 4 or so years of EVE, I've yet to be suicide ganked?
I have left freighters floating around on Jita 4-4 for hours due to alt tabbing and forgetting about them. I've done the same thing on gates in pimped out mission ships, and all manner of stupid actions which should have resulted in me being suicide ganked. I feel left out to be honest. Actually that's a really good point... it highlights why threads like this are so lame. The behavior of pilots in EvE is one of total indifference. Lots of people do what Rath is saying... I do too. It's not just because I'm lazy, but rather because in practice a freighter gank is a rare thing. Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing, people still leave lots of freighters just floating around trade hub gates for hours, and you should feel frickin' honored if your freighter is selected for a gank, because odds are it's won't be.
|

Touval Lysander
Combat Recon Group
9
|
Posted - 2012.09.18 22:13:00 -
[204] - Quote
Rath Kelbore wrote:Why is it, in my 4 or so years of EVE, I've yet to be suicide ganked?
I have left freighters floating around on Jita 4-4 for hours due to alt tabbing and forgetting about them. I've done the same thing on gates in pimped out mission ships, and all manner of stupid actions which should have resulted in me being suicide ganked. I feel left out to be honest. +1
Could be your body odor?
But truly, same here. Never been ganked w/o actually doing something stoopid enough to deserve it.
One thing I NEVER did was fill a freighter with BP's. NEVER. That's what fast frigates MANUALLY FLOWN to the trade hubs are for.
I once stood in the sun for 8 hours without a hat and got so badly sunburnt I spent 5 days in hospital. Damn sun!!
|

Solstice Project
Red Federation RvB - RED Federation
1762
|
Posted - 2012.09.18 22:35:00 -
[205] - Quote
Frostys Virpio wrote:Solstice Project wrote:Skippermonkey wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. I laugh whenever i read this, sec status literally means nothing to a suicide ganker who is doing it right Actually as most rely on alts, they don't *actually* do it right, *because* they rely on alts. You would still need a basic level of security to not get blown up as soon as you hit high sec no? I know it's a really low requirement but still. They can't only blow up ship till the cows come home. They will have to grind it a bit abck once they made enough aggression in high sec... No. The faction police spawns after an amount of seconds related to the secstatus of the system. after a few more seconds, the frigate starts webbing, then scramming. The bigger ships start to point.
You have a high chance of being jammed. This ruined my day rather often. ^_^
I could tell you more, but i believe you're not that much interested. :)
(edit: CONCORD only cares about GCC. Your secstatus is less of a problem,) (as long as you can avoid the faction police. take your ganking alt into a 0.5 and fit) (a vigil for speed. 5-6kmsec. it's fun getting shot at by random people. :D) Inappropriate signature removed. Spitfire |

The Groundskeeper
Bat Country Goonswarm Federation
162
|
Posted - 2012.09.18 22:37:00 -
[206] - Quote
If you have one, day one alt then there is an absolutely 100% way to make sure that you don't die to anything less than 30-odd gankers. And even that won't be worthwhile unless you are hauling ******** amounts of loot.
What I like about the complaining is that it rebounds so hilariously. The highsec miners who were making a fortune amidst the ganks - but who complained so petulantly - are now making peanuts thanks to the influx of afk botswarms. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.18 22:51:00 -
[207] - Quote
baltec1 wrote:PI Maker wrote:i was trying to help keep your secret with an indirect question  We spent 6 months telling miners exactly how to avoid being ganked, provided them with fits, tactics and even how to track us in local. Hundreds died. These people seem to be just as daft. so what's the point of the bumping? it takes way more than 20 secs for a freighter to get to the gate and it sounds like you either pre-scan them or are operating on intel gathered elsewhere, so no wasted scan time. i can see bumping at the logoff point if the person actually got away, you waited for them to return and prevented the warp back. maybe this is part of the logoff trap version?
|

Touval Lysander
Combat Recon Group
10
|
Posted - 2012.09.18 23:03:00 -
[208] - Quote
James Amril-Kesh wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. The pilot growing a fully functional brain is a nice enough buff for freighters. +1
But what freighter pilot with a brain would still be a freighter pilot.
Short history lesson.
In WW2 freighters were sunk in the thousands. Then some bright spark said "let's use escorts". When the escorts got the technique right, less freighters sunk.
After a while the sinkers gave up because their losses were too high.
Aren't we supposed to learn from history? |

Elliot Plaude
Aliastra Gallente Federation
2
|
Posted - 2012.09.18 23:32:00 -
[209] - Quote
Gogela wrote:[quote=Rath Kelbore] Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing.
http://eve-kill.net/?a=system_detail&sys_id=2769
40 freighters. 1 system. 1 month. Not that rare really. |

Tippia
Sunshine and Lollipops
9522
|
Posted - 2012.09.18 23:39:00 -
[210] - Quote
Elliot Plaude wrote:http://eve-kill.net/?a=system_detail&sys_id=2769
40 freighters. 1 system. 1 month. Not that rare really. A bit over one a day for one of the most travelled systems in EVE, on top of one of main material pipes GÇö a system that is most likely in the top 3 for freighter traffic in the entire gameGǪ
For a most-likely scenario, that's a pitiful yield so no, the only conclusion is that they're pretty darn rare indeed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Steve Ronuken
Fuzzwork Enterprises
650
|
Posted - 2012.09.18 23:44:00 -
[211] - Quote
Touval Lysander wrote:James Amril-Kesh wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. The pilot growing a fully functional brain is a nice enough buff for freighters. +1 But what freighter pilot with a brain would still be a freighter pilot. Short history lesson. In WW2 freighters were sunk in the thousands. Then some bright spark said "let's use escorts". When the escorts got the technique right, less freighters sunk. After a while the sinkers gave up because their losses were too high. Aren't we supposed to learn from history?
One /small/ difference. Escorts could shoot first without being exploded.  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Ludi Burek
The Player Haters Corp
149
|
Posted - 2012.09.18 23:49:00 -
[212] - Quote
Hello there, intellectually challenged freighter pilots.
Look the the list of freighters killed in uedama posted above. Do you notice any freighters from Push Industries or Red Frog. No? Look into what they do. Hint: they limit their cargo value. Copy them or use them.
Also, stop being daft. |

Jonah Gravenstein
1323
|
Posted - 2012.09.18 23:58:00 -
[213] - Quote
[tinfoil] Red Frog & PushX have hired people to eliminate the competition & increase their market share[/tinfoil]
If this was true then it'd be a fine example of the emergent game play that Eve is so famous for, unfortunately it's probably not  CCP can't patch stupid. |

Mr Epeen
It's All About Me
1782
|
Posted - 2012.09.19 00:06:00 -
[214] - Quote
Buck Futz wrote:
Hint: they will just use them for cargo expanders and turn their freighters into 50K EHP punching bags.
Some will. Some won't. But the important point is, they will have a choice.
And what do we like about the sandbox, class?
CHOICE!
So someone explain how giving players options in a sandbox game is bad. I'd love to hear all about it.
Mr Epeen  There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

FluffyDice
Psykotic Meat Fatal Ascension
227
|
Posted - 2012.09.19 00:08:00 -
[215] - Quote
Aww but they already have a choice. Go 34 extra jumps to avoid 1 system or don't fly the route at all. Plenty of choice in my opinion... |

Touval Lysander
Combat Recon Group
13
|
Posted - 2012.09.19 00:09:00 -
[216] - Quote
Steve Ronuken wrote:Touval Lysander wrote:James Amril-Kesh wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. The pilot growing a fully functional brain is a nice enough buff for freighters. +1 But what freighter pilot with a brain would still be a freighter pilot. Short history lesson. In WW2 freighters were sunk in the thousands. Then some bright spark said "let's use escorts". When the escorts got the technique right, less freighters sunk. After a while the sinkers gave up because their losses were too high. Aren't we supposed to learn from history? One /small/ difference. Escorts could shoot first without being exploded.  There's no need. Once the sparks fly an escort group can fire at will. Until ~they~ shoot you wouldn't know who to shoot anyway so moot point. |

baltec1
Bat Country
2158
|
Posted - 2012.09.19 00:10:00 -
[217] - Quote
FluffyDice wrote:Aww but they already have a choice. Go 34 extra jumps to avoid 1 system or don't fly the route at all. Plenty of choice in my opinion...
Or they could, you know, not stuff 40+ billion isk in their hold. |

Tippia
Sunshine and Lollipops
9522
|
Posted - 2012.09.19 00:11:00 -
[218] - Quote
Mr Epeen wrote:So someone explain how giving players options in a sandbox game is bad. I'd love to hear all about it. For one, they would have to nerf the hell out of freighters if they were to give them slots.
As it is, freighters simply come pre-loaded with the tank and cargo capacity they're meant to handle, and there's no reason to change that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

FluffyDice
Psykotic Meat Fatal Ascension
227
|
Posted - 2012.09.19 00:15:00 -
[219] - Quote
They could also carry apparently nothing and get shot anyway. http://eve-kill.net/?a=kill_detail&kll_id=14618880
fake edit: I really hope that was someone transporting one of those 8b isk collateral courier jobs. |

baltec1
Bat Country
2159
|
Posted - 2012.09.19 00:18:00 -
[220] - Quote
One of them turned out to be 200 mil of trit |

FluffyDice
Psykotic Meat Fatal Ascension
227
|
Posted - 2012.09.19 00:21:00 -
[221] - Quote
Why doesn't the killmail show the contents by the way? I ganked a hauler the other day and the mail for that showed the contents of the wrapping. Are these ones double wrapped or something? |

Heet Crusher
Assisted Genocide Black Legion.
34
|
Posted - 2012.09.19 00:32:00 -
[222] - Quote
First off don't believe a word a cfc or hbc ever says. They are scammers, liars, and all around all star idiots. They are what is wrong with EVE. Now I know how i would handle this. Go gank them. If they are in tier 3 bc you can instant pop them if you have the skills. If not hire some mercs to clear the system. And you can sit back and watch the fireworks if you prefer. |

SmilingVagrant
GoonWaffe Goonswarm Federation
580
|
Posted - 2012.09.19 00:37:00 -
[223] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them.
The kind of character that can be recycled can't really be of much use in a freighter gank. |

Mars Theran
Caldari Provisions Caldari State
288
|
Posted - 2012.09.19 00:51:00 -
[224] - Quote
PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve
On a Freighter? You can't as there is nothing to modify to create unexpected scenarios. On another ship, you generally just buffer tank and move fast. Alpha typically relies on slower firing heavy guns like artillery that do a lot of dps all at once. That means they have poor tracking, as do all long range guns in this game. The bigger they are, the worse it is.
But Freighters do not move fast, can't avoid being bumped, and have no variables aside from basic pilot skill modifications. Even those don't change things much due to the fact that you need a minimum skill selection to fly one. A bit, but not much, and not enough to allow them to be unpredictable.
That means anyone with a pen and paper can calculate the dps, alpha, etc.. needed to kill them provided they knew the numbers. Most people could probably do it without the pen and paper.
I have deleted and cleared my signature 7 times and it still won't go away. |

Frostys Virpio
Caldari Provisions Caldari State
15
|
Posted - 2012.09.19 00:54:00 -
[225] - Quote
Mars Theran wrote:PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve On a Freighter? You can't as there is nothing to modify to create unexpected scenarios. On another ship, you generally just buffer tank and move fast. Alpha typically relies on slower firing heavy guns like artillery that do a lot of dps all at once. That means they have poor tracking, as do all long range guns in this game. The bigger they are, the worse it is. But Freighters do not move fast, can't avoid being bumped, and have no variables aside from basic pilot skill modifications. Even those don't change things much due to the fact that you need a minimum skill selection to fly one. A bit, but not much, and not enough to allow them to be unpredictable. That means anyone with a pen and paper can calculate the dps, alpha, etc.. needed to kill them provided they knew the numbers. Most people could probably do it without the pen and paper.
It's been said many times already. The exact way to counter an alpha strike in a freighter. Just follow the 2 absic rules.
> than 2 bill of cargo no wraps.
How often does it need to be repeated? |

Frostys Virpio
Caldari Provisions Caldari State
16
|
Posted - 2012.09.19 00:56:00 -
[226] - Quote
Mr Epeen wrote:Buck Futz wrote:
Hint: they will just use them for cargo expanders and turn their freighters into 50K EHP punching bags.
Some will. Some won't. But the important point is, they will have a choice. And what do we like about the sandbox, class? CHOICE! So someone explain how giving players options in a sandbox game is bad. I'd love to hear all about it. Mr Epeen 
They have choice already. It's a choice of how much stuff you put in that bay. The same rules will always apply. Learn them or get blow up. |

Russell Casey
Deep Void Industrial Group Damned Nation
199
|
Posted - 2012.09.19 01:16:00 -
[227] - Quote
Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot
Kind of want to do this with a hauler to see if I can get any killrights. |

Andski
GoonWaffe Goonswarm Federation
4745
|
Posted - 2012.09.19 01:17:00 -
[228] - Quote
Heet Crusher wrote:First off don't believe a word a cfc or hbc ever says. They are scammers, liars, and all around all star idiots. They are what is wrong with EVE. Now I know how i would handle this. Go gank them. If they are in tier 3 bc you can instant pop them if you have the skills. If not hire some mercs to clear the system. And you can sit back and watch the fireworks if you prefer.
i see elo knight opened the doors to the unwashed masses of recruitment scam victims please leave |

Touval Lysander
Combat Recon Group
13
|
Posted - 2012.09.19 01:22:00 -
[229] - Quote
FluffyDice wrote:Why doesn't the killmail show the contents by the way? I ganked a hauler the other day and the mail for that showed the contents of the wrapping. Are these ones double wrapped or something? didn't you know, you can buy extra special wrapping from jita local. |

Frostys Virpio
Caldari Provisions Caldari State
16
|
Posted - 2012.09.19 01:34:00 -
[230] - Quote
Russell Casey wrote:Andski wrote:step 1: buy a freighter step 2: insure it step 3: wrap something worthless step 4: autopilot to a hotspot Kind of want to do this with a hauler to see if I can get any killrights.
Maybe but most likely kill mail... |

Jonah Gravenstein
1325
|
Posted - 2012.09.19 01:37:00 -
[231] - Quote
Some killmails are worth dying for, even if it is only for shiggles. CCP can't patch stupid. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1483
|
Posted - 2012.09.19 02:08:00 -
[232] - Quote
Andski wrote:Heet Crusher wrote:First off don't believe a word a cfc or hbc ever says. They are scammers, liars, and all around all star idiots. They are what is wrong with EVE. Now I know how i would handle this. Go gank them. If they are in tier 3 bc you can instant pop them if you have the skills. If not hire some mercs to clear the system. And you can sit back and watch the fireworks if you prefer. i see elo knight opened the doors to the unwashed masses of recruitment scam victims Anyone going to make an elo knight Dawnfall meme video, or something based on those little figures used in the BoB videos where sirmolle was bewailing his useless pets.
http://www.youtube.com/watch?v=qcM7iCBN6T4 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sara XIII
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.09.19 02:17:00 -
[233] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
James315 for CSM Between Ignorance and Wisdom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1483
|
Posted - 2012.09.19 02:35:00 -
[234] - Quote
Sara XIII wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. James315 for CSM Oh, because gankers accept the risk, it's irrelevant, I get it.
By posting, you've accepted the risk that you're dumb and people will laugh at you. Therefore the risk is irrelevant and your posting should be nerfed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
17
|
Posted - 2012.09.19 02:51:00 -
[235] - Quote
Alavaria Fera wrote:Sara XIII wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. James315 for CSM Oh, because gankers accept the risk, it's irrelevant, I get it. By posting, you've accepted the risk that you're dumb and people will laugh at you. Therefore the risk is irrelevant and your posting should be nerfed.
CCP could patch exhumer stupid but can they patch post stupid? It's kind of hard to nerf imo... |

Jonah Gravenstein
1326
|
Posted - 2012.09.19 03:15:00 -
[236] - Quote
CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. CCP can't patch stupid. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1486
|
Posted - 2012.09.19 03:18:00 -
[237] - Quote
Jonah Gravenstein wrote:CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. They attempted to. At least give them credit for that.
Stupidity is an amazingly powerful final boss, it has many Final Forms that you have to defeat like some horribly sadistic grinding game where you need to hit the level cap, grind the uberweapons and break your damage limits to even have a chance at surviving the final boss' first few "easy" forms. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mina Sebiestar
Mactabilis Simplex Cursus
88
|
Posted - 2012.09.19 03:19:00 -
[238] - Quote
They are ganking people...
*shocked "it put ore down in can or it gets the hose again" |

Ghazu
196
|
Posted - 2012.09.19 03:29:00 -
[239] - Quote
PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve With a ransom payment. |

Frostys Virpio
Caldari Provisions Caldari State
17
|
Posted - 2012.09.19 03:31:00 -
[240] - Quote
Ghazu wrote:PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve With a ransom payment.
They don't even ask. They cargo scan and shoot if you are worth it. |

Jonah Gravenstein
1327
|
Posted - 2012.09.19 03:33:00 -
[241] - Quote
Ghazu wrote: With a ransom payment.
To steal a line from an Eve blog (possibly Mylootyourtears)
"Suddenly Betrayal"
CCP can't patch stupid. |

Ghazu
196
|
Posted - 2012.09.19 03:35:00 -
[242] - Quote
Frostys Virpio wrote:Ghazu wrote:PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve With a ransom payment. They don't even ask. They cargo scan and shoot if you are worth it. Economics vOv |

Alavaria Fera
GoonWaffe Goonswarm Federation
1491
|
Posted - 2012.09.19 03:36:00 -
[243] - Quote
Ghazu wrote:Frostys Virpio wrote:Ghazu wrote:With a ransom payment. They don't even ask. They cargo scan and shoot if you are worth it. Economics vOv They'll ask you for 4 bil, you'll say no, and try to get away. Giving the freighter time to do that isn't really the best when your tackler will pop soon.
Or they can just pop you and take their chances. They might get 4 bil, or maybe none, or maybe 8 bil. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ghazu
196
|
Posted - 2012.09.19 03:38:00 -
[244] - Quote
Jonah Gravenstein wrote:Ghazu wrote: With a ransom payment.
To steal a line from an Eve blog (possibly Mylootyourtears) "Suddenly Betrayal" We actually honor ransoms because of concord etc, unless it's a known hostile entity's freighters. |

Jonah Gravenstein
1328
|
Posted - 2012.09.19 03:40:00 -
[245] - Quote
You honour ransoms? what blasphemy is this? With the reputation of your alliance I expected more from you  CCP can't patch stupid. |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
124
|
Posted - 2012.09.19 03:46:00 -
[246] - Quote
WAIT! We can't stop here |

Cede Forster
Enlightened Industries Test Alliance Please Ignore
89
|
Posted - 2012.09.19 03:50:00 -
[247] - Quote
Azami Nevinyrall wrote:Discussion on goons usually = locked by goon ISD...
IB4 ISD...
i would like to take this opportunity and say
HA! You were WRONG! |

Frostys Virpio
Caldari Provisions Caldari State
17
|
Posted - 2012.09.19 03:52:00 -
[248] - Quote
Alavaria Fera wrote:Ghazu wrote:Frostys Virpio wrote:Ghazu wrote:With a ransom payment. They don't even ask. They cargo scan and shoot if you are worth it. Economics vOv They'll ask you for 4 bil, you'll say no, and try to get away. Giving the freighter time to do that isn't really the best when your tackler will pop soon. Or they can just pop you and take their chances. They might get 4 bil, or maybe none, or maybe 8 bil.
What if you bumped him off align instead of tackling? The clock on DC timer become your enemy I guess. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
190
|
Posted - 2012.09.19 03:54:00 -
[249] - Quote
Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them.
you cant biomass a character with negative sec status. they are either using trial accounts and just letting the accounts lapse or turning the alts into cyno alts once they are done.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1492
|
Posted - 2012.09.19 03:55:00 -
[250] - Quote
Frostys Virpio wrote:What if you bumped him off align instead of tackling? The clock on DC timer become your enemy I guess. Yeah, there's various things you can do. Obviously if they're autopiloting they will be a good way from the gate, so if you bump them so they can't warp you should be good. But you're using precious seconds to try and negotiate with someone when you can try your luck at the (risk accepted therefore irrelevant) ganking-success-probability and then loot-drop-distribution games. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1493
|
Posted - 2012.09.19 03:56:00 -
[251] - Quote
Theodoric Darkwind wrote:you cant biomass a character with negative sec status. they are either using trial accounts and just letting the accounts lapse or turning the alts into cyno alts once they are done. The secret of our bad cynoing habits - random alts are being used, no wonder people jump into hostile fleets when they see "xxA Gankerxx as their cyno." Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
17
|
Posted - 2012.09.19 04:00:00 -
[252] - Quote
Alavaria Fera wrote:Theodoric Darkwind wrote:you cant biomass a character with negative sec status. they are either using trial accounts and just letting the accounts lapse or turning the alts into cyno alts once they are done. The secret of our bad cynoing habits - random alts are being used, no wonder people jump into hostile fleets when they see "xxA Gankerxx as their cyno."
If this si really happening, I really need to find a way to experience it once. |

Ghazu
196
|
Posted - 2012.09.19 04:03:00 -
[253] - Quote
Duh we just get our elite pve on to fix the sec status. |

Pipa Porto
962
|
Posted - 2012.09.19 04:51:00 -
[254] - Quote
stoicfaux wrote:Breaking windows means more work for glaziers which is good for the economy?  Besides, I thought high-sec existed to keep null-sec supplied? How does interrupting the high<->null supply chain help in that regard?
When the entire game's economy is explicitly based on of replacing broken windows, breaking a window is good for the economy, yes. EvE: Everyone vs Everyone
-RubyPorto
Woof. |

Pipa Porto
962
|
Posted - 2012.09.19 05:10:00 -
[255] - Quote
Alavaria Fera wrote:Jonah Gravenstein wrote:CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. They attempted to. At least give them credit for that. Stupidity is an amazingly powerful final boss, it has many Final Forms that you have to defeat like some horribly sadistic grinding game where you need to hit the level cap, grind the uberweapons and break your damage limits to even have a chance at surviving the final boss' first few "easy" forms.
I didn't realize WoW's final boss was called Stupidity.
Huh, learn something new every day. EvE: Everyone vs Everyone
-RubyPorto
Woof. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1495
|
Posted - 2012.09.19 05:20:00 -
[256] - Quote
Pipa Porto wrote:Alavaria Fera wrote:Jonah Gravenstein wrote:CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. They attempted to. At least give them credit for that. Stupidity is an amazingly powerful final boss, it has many Final Forms that you have to defeat like some horribly sadistic grinding game where you need to hit the level cap, grind the uberweapons and break your damage limits to even have a chance at surviving the final boss' first few "easy" forms. I didn't realize WoW's final boss was called Stupidity. Huh, learn something new every day. I was thinking final fantasy really, I don't think WoW has damage limits?
But they's only the biggest boss for now, in the expansion, "Winter Expansion", the new dungeon will open up featuring the new new final bosses Ignorance and Willful Idiocy. This tag team is sure to keep you entertained and paying repair bills until -
You learn how to farm them. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
962
|
Posted - 2012.09.19 05:23:00 -
[257] - Quote
Alavaria Fera wrote:Pipa Porto wrote:Alavaria Fera wrote:Jonah Gravenstein wrote:CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. They attempted to. At least give them credit for that. Stupidity is an amazingly powerful final boss, it has many Final Forms that you have to defeat like some horribly sadistic grinding game where you need to hit the level cap, grind the uberweapons and break your damage limits to even have a chance at surviving the final boss' first few "easy" forms. I didn't realize WoW's final boss was called Stupidity. Huh, learn something new every day. I was thinking final fantasy really, I don't think WoW has damage limits? But they's only the biggest boss for now, in the expansion, "Winter Expansion", the new dungeon will open up featuring the new new final bosses Ignorance and Willful Idiocy. This tag team is sure to keep you entertained and paying repair bills until - You learn how to farm them.
Fair point. That goddamn lightning dodging game. EvE: Everyone vs Everyone
-RubyPorto
Woof. |

Jake Warbird
Republic Military School Minmatar Republic
1725
|
Posted - 2012.09.19 05:40:00 -
[258] - Quote
Pipa Porto wrote:Alavaria Fera wrote:Pipa Porto wrote:Alavaria Fera wrote:Jonah Gravenstein wrote:CCP didn't patch exhumer stupid, they just buffed the exhumers, they still die in a hilarious manner because fools still fit them for max yield and wonder why they die. See my sig. They attempted to. At least give them credit for that. Stupidity is an amazingly powerful final boss, it has many Final Forms that you have to defeat like some horribly sadistic grinding game where you need to hit the level cap, grind the uberweapons and break your damage limits to even have a chance at surviving the final boss' first few "easy" forms. I didn't realize WoW's final boss was called Stupidity. Huh, learn something new every day. I was thinking final fantasy really, I don't think WoW has damage limits? But they's only the biggest boss for now, in the expansion, "Winter Expansion", the new dungeon will open up featuring the new new final bosses Ignorance and Willful Idiocy. This tag team is sure to keep you entertained and paying repair bills until - You learn how to farm them. Fair point. That goddam n lightning dodging game. %^%$ 200 in a row. ^%^&%$&*(()@ I'll show you 200 in a row. Heh, sometimes I wonder how that game got to FFXIV... |

Myxx
Minmatar Death Squad Broken Chains Alliance
588
|
Posted - 2012.09.19 05:55:00 -
[259] - Quote
It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. |

Dan Carter Murray
125
|
Posted - 2012.09.19 06:07:00 -
[260] - Quote
I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. |

PeHD0M
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.09.19 06:59:00 -
[261] - Quote
Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing. |

William Walker
House Aratus Fatal Ascension
83
|
Posted - 2012.09.19 07:15:00 -
[262] - Quote
I don't see why the freighters just don't log off. Unless they are AFK. |

Pipa Porto
962
|
Posted - 2012.09.19 07:28:00 -
[263] - Quote
William Walker wrote:I don't see why the freighters just don't log off. Unless they are AFK.
EvE: Everyone vs Everyone
-RubyPorto
Woof. |

Eugene Kerner
TunDraGon
116
|
Posted - 2012.09.19 07:33:00 -
[264] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=14665735
Another case for the fist of Darwin. Nice drop. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2012.09.19 07:38:00 -
[265] - Quote
Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
etc. [
Reminds me of a big freighter evac out of Scalding Pass couple years back. 100+ primary/initiative flying escort trying to get the freighters to a titan 10 jumps out for a bridge - pilot starts screaming he's under attack when blue webs him for speed up.
FC was nervous as it was - that really helped keep everything calm and orderly - NOT 
[transcript] Clear coms, CLEAR COMS - where's the reds, where where!!!! I got overview glitch!! Where are they?!??!
[pause]
Wha..... You fn idiot... somebody shoot him ffs. |

TharOkha
0asis Group
50
|
Posted - 2012.09.19 07:46:00 -
[266] - Quote
Well i am a hisec dweller, freighter pilot and industrialist but this thread is awkward. 
-There are times of day, when Uedema or Niajra are empty, you can pass. -If you can afford 7B+ worth of goods in your cargo, you can surely afford alt account for freighter web (or cyno alt for jump freighter, carrier, scout etc)
by the way. If you are so angry of suicide ganking and criminals in hisec you can: - buy a stabber, fit 100MN microwarp and bump their tornados to hell. -you can also bump criminals in hisec, for example player with secstatus -2,5 is criminal in jita. You cannot shoot him but can be bumped and cannot warp out. Rest of the job will be in concord/police hands. -or buy yourself nice tier3 BC and wait for their suicide gank and legaly shoot them. You will gain some nice killmails proof1
-or you can sit outside jita 4-4 undock and wait for the outlaws to undock. Shoot those SOBs proof2 or proof3 . Believe me, goon killmail is soo heartwarming like nothing in my miserable hisec life 
...so yes, even a good guys can do bad thinks to bad guys. Legaly and without sec status loss and in hisec. -So grow some balls and make criminal life miserable in hisec.  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Plaude Pollard
Crimson Cartel
80
|
Posted - 2012.09.19 08:30:00 -
[267] - Quote
The reality of Goons ganking Freighters in high-sec is that they do it because they can. People just want Goons to have a motive for all the stuff they do (manipulating the Tech-prices, Hulkageddon V, Gallente Ice Interdiction, you name it). Ganking Freighters in high-sec is nothing but a pastime for Goons. They do it because they can, that's it. The chance of earning lots of money doing it is just extra motivation for them, really.
Besides, even if there's another reason behind their Freighter-ganking, I highly doubt they're going to tell you any time soon. New to EVE? Want to learn? The Crimson Cartel will train you in the fields of your choice. Mainly active in EU afternoons and evenings. Contact me for more info. |

Hypercake Mix
Magical Rainbow Bakery
46
|
Posted - 2012.09.19 08:32:00 -
[268] - Quote
The reality of this is... normal. This is normal.
No amount of blowing up freighters short of blowing up EVERY freighter will stop bads from over-stuffing their loot-pinata.
It's just an unresolvable lack of communication. |

baltec1
Bat Country
2179
|
Posted - 2012.09.19 09:14:00 -
[269] - Quote
William Walker wrote:I don't see why the freighters just don't log off. Unless they are AFK.
Many of them did |

Eugene Kerner
TunDraGon
116
|
Posted - 2012.09.19 09:23:00 -
[270] - Quote
baltec1 wrote:William Walker wrote:I don't see why the freighters just don't log off. Unless they are AFK. Many of them did 
Many of the ones you reliefed of their cargo or the ones that got away?
Btw If you would drop a ton of cans in front of all gates leading to Uedama that say "DONT JUMP IN YOUR FREIGHTER YOU ARE GOING TO GET GANKED" they still would jump in happily. |

Doddy
Excidium. Executive Outcomes
201
|
Posted - 2012.09.19 10:36:00 -
[271] - Quote
Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target.
Th vast majority of people in eve would consider the 1.8 bil amount a freighter can carry without becoming an obvious target perfectly reasonable. And if you want to carry 3 bil of crago there is a certain other ship with a 300k plus hold than can carry that value without being a target either. Or you could just do 2 freighter runs. Really the only cargo that must make you a target is one that is unsplittable and has a value of over 1.8bil (if 360k to 980k in size) or over 3bil (if under 360k). How many such cargos actually need to be moved through gankspots in truth? Pretty much none.
So everyone losing an overvalued freighter is being lazy, tight or is just underequiped/underskilled for the job they are taking on.
|

Kryss Darkdust
The Skulls
182
|
Posted - 2012.09.19 11:00:00 -
[272] - Quote
Quote:Sure, because it's oh so practical for every freighter in empire to be guarded by a fleet of ships
Much to learn you have young Padwan!
Step 1. Stop seeing yourself as a victim and stop pretending this is a single player game. If your doing it solo, your doing it wrong, plain and simple. You can't come to a team game and complain that you got beat team vs. One.
Step 2. Nothing is easy in this game, people just make it look easy through coordination. Ganking a 100EHP (though your low balling its higher than that) is not easy.
Step 3. Understand that no one attacks an empty freighter, nor do people attack it if its carrying low value cargo. Another words, your perfectly safe flying around in a freight with a bit of cargo, but if your going to throw billions of cargo in their, you will get nailed, ****.. I don't even suicide gank but you give me an opportunity like that and I may just change my mind about it.
The lesson to learn here is that this is a player driven game, you have options, your just not paying attention and instead you are trying to get someone to feel sorry enough for you to change the game knowing that full well that CCP is weak and it will probably work. So thanks for ******* it up for everyone. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

BillyBanter
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.09.19 11:01:00 -
[273] - Quote
I present to you one of goons throw away alts that they use to flag freighters using rookie ships with, to stop them logging out to escape.
"Throw Away08" Month old disposable alt, with -1.3 sec status, currently camped in Uedema. |

Agent Akari
Hobo Industries Inc Orbital Bombardmant
60
|
Posted - 2012.09.19 11:21:00 -
[274] - Quote
What if my Freighter has 20 bil of cargo and 8 players in remote armor repair ships on me, will it stop suicide ganking? |

Christ Illusion
Atrocity Vendors
0
|
Posted - 2012.09.19 11:23:00 -
[275] - Quote
i just randomly looked some killmail. several billions of cargo / freighter. are those freighter pilots normal? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1499
|
Posted - 2012.09.19 11:48:00 -
[276] - Quote
Christ Illusion wrote:i just randomly looked some killmail. several billions of cargo / freighter. are those freighter pilots normal? Not THAT normal, but normal enough that there's plenty of killmails to go around. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darius Brinn
Iberians Iberians.
112
|
Posted - 2012.09.19 11:54:00 -
[277] - Quote
BillyBanter wrote:
Sure, because it's oh so practical for every freighter in empire to be guarded by a fleet of ships.
In this topic: a frigate scout, perhaps with a web fitted, is defined as "a fleet of ships".
|

Steve Ronuken
Fuzzwork Enterprises
655
|
Posted - 2012.09.19 12:18:00 -
[278] - Quote
Just a quite note to an earlier poster:
You won't find any kill mails of Red Frog pilots.
/All/ their freighter pilots are in different corps, with just a contract alt in Red Frog. This is their 'wartime' model. It was adopted as their regular model after an in corp gank. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Gun Gal
Dark Club
94
|
Posted - 2012.09.19 12:20:00 -
[279] - Quote
Amazing Justifying exploitable offenses, no risk vs reward, recyclable characters
Eve has come a long way, but its still going down the toilet due to you *******. |

Ten Bulls
Sons of Olsagard
216
|
Posted - 2012.09.19 12:21:00 -
[280] - Quote
TharOkha wrote:by the way. If you are so angry of suicide ganking and criminals in hisec you can:
I made a gank squad mad some time ago by following them around in a hauler.
It must make the equations harder if there is a possibility someone else will beat you to the loot. |

Frostys Virpio
Caldari Provisions Caldari State
19
|
Posted - 2012.09.19 12:26:00 -
[281] - Quote
Agent Akari wrote:What if my Freighter has 20 bil of cargo and 8 players in remote armor repair ships on me, will it stop suicide ganking?
Probably. The info in the thread is they do not kill freighter with an alpha strike but high dps instead so repairs might work. Your only remaining problem is how many system ahead do they scout and do they have extra shooter available to put the extra needed dps on the target. If you are carrying 20 bill, they can technically put 10 bill of ships worth ahead of you at the gank spot if they have enough player available. |

flakeys
Arkham Innovations Paper Tiger Coalition
363
|
Posted - 2012.09.19 12:28:00 -
[282] - Quote
I'm all for ganking if people like doing it , it is part of eve.The only thing wich allways has concerned me is the throw away negative sec chars.That goes for the freighter ganking now , the hulkageddon thingy and all other previous forms that we have seen .
Easy to fix though , characters with a -sec stat can not be removed from your account until they are positive again.Should be able to implement such a thing in a few days is my guess IF CCP wanted to since they claim to be against recycle alts. |

Jonah Gravenstein
1340
|
Posted - 2012.09.19 12:28:00 -
[283] - Quote
Steve Ronuken wrote:Just a quite note to an earlier poster:
You won't find any kill mails of Red Frog pilots.
/All/ their freighter pilots are in different corps, with just a contract alt in Red Frog. This is their 'wartime' model. It was adopted as their regular model after an in corp gank.
You'll see a similar model being used by service corps such as Pro Synergy when they're at war, at least that's my recent experience. TBH it's just common sense
CCP can't patch stupid. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
22
|
Posted - 2012.09.19 13:00:00 -
[284] - Quote
John Ratcliffe wrote:I've already proposed the solution to this. Make it impossible to attack anyone else from your own race. Make it impossible for other races to enter the Low-Sec or High-Sec space of any other race.
Then Goon Swarm or any other fuckwits will then have to grief in nullsec where they can be avoided.
Simples.
This is literally the worst Idea I've seen in a long time.
Read this please, and understand it:
Samahiel Sotken wrote: I fail to understand the premise for why a mechanic change is at all necessary. We all signed up knowing this was a PVP MMO about violence in space. The trailers themselves include acts of theft, piracy, and espionage. Everything here is working as intended as far as I can tell. The poor decisions of a few pilots unskilled in the mechanics of the game does not constitute grounds for wild, unjustified theory crafting.
|

Germaldi's Mum
Aliastra Gallente Federation
0
|
Posted - 2012.09.19 13:44:00 -
[285] - Quote
PeHD0M wrote:Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing.
in X3 Terran Conflict if you bump a big ship with a small ship u will die or take heavy damage... and all u do to the big ship is damage the big ship's shields.
in eve bumping should be made similar. |

Frostys Virpio
Caldari Provisions Caldari State
19
|
Posted - 2012.09.19 13:50:00 -
[286] - Quote
Germaldi's Mum wrote:PeHD0M wrote:Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing. in X3 Terran Conflict if you bump a big ship with a small ship u will die or take heavy damage... and all u do to the big ship is damage the big ship's shields. in eve bumping should be made similar.
And what if you throw more ship at it? 1 EHP = 1 DMG?
Can you use a super shield tanked ship to camp Jita undock and have ship blowup on your shield? Might be worth checking how much shield HP you can get on a cheap ship. |

Lex Alandar
Nexus Advanced Technologies Fidelas Constans
5
|
Posted - 2012.09.19 14:13:00 -
[287] - Quote
15 pages is alot so I said fuckthat
on the off-chance this hasn't been mentioned...
webs?
Seriously, if you have billions in cargo but can't be bothered to put a fresh alt in a triple-web ship to follow you around empire, it's your own damn fault.
1. hours (not even days of training time) 2. most empire warps are long enough for the webber to deaggro on the slow freighter warp 3. all of a sudden you're a whole lot harder to catch
I learned about the importance of webbing freighters in 2007 when I had barely been playing the game for a couple months. WTF do so many people who play this game just whine on forums instead of learning the game mechanics??? I've seen that ever since I started playing as well. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.19 14:13:00 -
[288] - Quote
Theodoric Darkwind wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. you cant biomass a character with negative sec status. they are either using trial accounts and just letting the accounts lapse or turning the alts into cyno alts once they are done. you can biomass a character with neg status. i have done it. however, the character had one sec status hit and that was from shooting a customs office. maybe its tied to player agression or actual player kills. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.19 14:15:00 -
[289] - Quote
Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 14:22:00 -
[290] - Quote
PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right?
Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.09.19 14:38:00 -
[291] - Quote
PI Maker wrote: you do realize they can just shoot the slinger first, right?
You're an idiot. The major limitation to DPS output in a gank is time before CONCORD responds. Why would a gank squad ruin a perfectly clear gate to kill a webber? You now have to hold the freighter in position, get an equal number of pilots as what it took to kill the webber to pull CONCORD simultaneously, and wait 15 minutes for everyone's GCC to cool off or more pilots to show up since you probably lost some DPS you needed for the freighter.
As goons we have a dedicated jabber room, fleet, and mumble channel for this with people on standby and we still have timing problems or manpower problems at times. Most other pirates aren't coordianted enough to pull this off, they're looking for targets of opportunity and you've seriously decreased the opportunity. |

baltec1
Bat Country
2194
|
Posted - 2012.09.19 14:45:00 -
[292] - Quote
Gun Gal wrote:Amazing Justifying exploitable offenses, no risk vs reward, recyclable characters
Eve has come a long way, but its still going down the toilet due to you *******.
Point out the exploit. |

baltec1
Bat Country
2194
|
Posted - 2012.09.19 14:46:00 -
[293] - Quote
flakeys wrote:I'm all for ganking if people like doing it , it is part of eve.The only thing wich allways has concerned me is the throw away negative sec chars.That goes for the freighter ganking now , the hulkageddon thingy and all other previous forms that we have seen .
Easy to fix though , characters with a -sec stat can not be removed from your account until they are positive again.Should be able to implement such a thing in a few days is my guess IF CCP wanted to since they claim to be against recycle alts.
We have never used disposable alts, we simply put them on the sec safari. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 14:46:00 -
[294] - Quote
baltec1 wrote:Gun Gal wrote:Amazing Justifying exploitable offenses, no risk vs reward, recyclable characters
Eve has come a long way, but its still going down the toilet due to you *******. Point out the exploit.
The no risk part too please. |

Darth Bri
Rage of Inferno Burning Ambition
21
|
Posted - 2012.09.19 15:05:00 -
[295] - Quote
Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main.
This guy = Furious Father, obviously! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1790
|
Posted - 2012.09.19 15:17:00 -
[296] - Quote
Germaldi's Mum wrote:PeHD0M wrote:Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing. in X3 Terran Conflict if you bump a big ship with a small ship u will die or take heavy damage... and all u do to the big ship is damage the big ship's shields. in eve bumping should be made similar. brb warping my freighter full of armor plates into jita 4-4 undock |

Jonah Gravenstein
1341
|
Posted - 2012.09.19 15:20:00 -
[297] - Quote
It's obviously an exploit, goons are doing it 
The fact that 90% of the kills are because some numbnuts decided to pack their freighter with billions of isk is nothing to do with it
CCP can't patch stupid. |

Robert De'Arneth
47
|
Posted - 2012.09.19 15:22:00 -
[298] - Quote
Darth Bri wrote:Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main. This guy = Furious Father, obviously!
Would you, could you, be so kind as to explain what in hades that is supposed to mean!! 
Cannot beleive this thread is still kicking!! |

Astroniomix
Thorn Project
239
|
Posted - 2012.09.19 15:24:00 -
[299] - Quote
Nicolo da'Vicenza wrote:Germaldi's Mum wrote:PeHD0M wrote:Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing. in X3 Terran Conflict if you bump a big ship with a small ship u will die or take heavy damage... and all u do to the big ship is damage the big ship's shields. in eve bumping should be made similar. brb warping my freighter full of armor plates into jita 4-4 undock I'm thinking super passive tanked rattlesnake. |

TheGunslinger42
Bite Me inc Elysian Empire
385
|
Posted - 2012.09.19 15:33:00 -
[300] - Quote
15 pages for what is essentially a "bawww pvp shouldnt be allowed in hisec" thread
oh come on, I thought we were past this |

Jonah Gravenstein
1344
|
Posted - 2012.09.19 15:35:00 -
[301] - Quote
TheGunslinger42 wrote:15 pages for what is essentially a "bawww pvp shouldnt be allowed in hisec" thread
oh come on, I thought we were past this
Most of us are, we just have to keep correcting the ones that think Concord should be a pre-emptive strike force so that they can safely AFK.
CCP can't patch stupid. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 15:49:00 -
[302] - Quote
Astroniomix wrote:Nicolo da'Vicenza wrote:Germaldi's Mum wrote:PeHD0M wrote:Bumping is a broken mechanic, ofc it should be fixed. Apart from that, bumping the target for a long period of time without shooting it should be petitionable, it is an obvious griefing. in X3 Terran Conflict if you bump a big ship with a small ship u will die or take heavy damage... and all u do to the big ship is damage the big ship's shields. in eve bumping should be made similar. brb warping my freighter full of armor plates into jita 4-4 undock I'm thinking super passive tanked rattlesnake.
Need ultra high regen to blow up more ship. Cap stable shield booster + afk cap stable shield rep. I don't know if this is possible but if it is, you can guess how it would end. |

Herzog Wolfhammer
Sigma Special Tactics Group
1762
|
Posted - 2012.09.19 16:36:00 -
[303] - Quote
Samahiel Sotken wrote:Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead.
Zorg from Fifth Element speaks.... |

Seminole Sun
Hell's Librarians Darkmatter Initiative
1
|
Posted - 2012.09.19 16:46:00 -
[304] - Quote
I have no problem with Hi-sec being risky. I would add, however, that I fail to see how bumping being a "neutral" act is anything other than an oversite and VERY close to the line of an exploit. I can dramatically affect someone' s game play without any ability for them to counter (in theory, they could war-dec and then shoot me but that takes 24 hours and is pretty easy for a one man corp to dodge... plus it costs me money to do it)...
So my only comment would be, eliminate bumping and/or make repeated bumping trigger a concord response (perhaps not a fatal concord response, however... maybe concord just webs you for 5 minutes??) |

Myxx
Minmatar Death Squad Broken Chains Alliance
588
|
Posted - 2012.09.19 16:59:00 -
[305] - Quote
Frostys Virpio wrote:PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. You must not understand very well how slinging a freighter into warp actually works.
So, you start warp with the freighter, it, of course, must align. However, you go into warp at 75 percent of your total capable velocity. Webifiers modify this to be significantly lower than normal. This means the freighter will go into warp at a fraction of the overall speed it would typically require. After the warp has been initated, you apply the two webbers and if you did it correctly, it shouldn't take very long to sling the freighter into warp.
Will it be properly aligned? Newp. But will it be at the gate being ganked? Newp. |

Ginger Barbarella
State War Academy Caldari State
121
|
Posted - 2012.09.19 17:03:00 -
[306] - Quote
On a completely separate side note, "bumping" is just stupid. I vote "bumping" be replaced with "collision". Never understood bouncing off other ships when you should see awesome explosions.  |

Ensign X
281
|
Posted - 2012.09.19 17:06:00 -
[307] - Quote
Frostys Virpio wrote: Your friend could pop the cheap bouncer.
I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot.
You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target.
Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton.
With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it.
Friend are OP. Nerf friends.
Not one bit of this is practical or effective in 99% of high sec freighter situations.
You should be ashamed of yourself. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 17:06:00 -
[308] - Quote
Myxx wrote:Frostys Virpio wrote:PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. You must not understand very well how slinging a freighter into warp actually works. So, you start warp with the freighter, it, of course, must align. However, you go into warp at 75 percent of your total capable velocity. Webifiers modify this to be significantly lower than normal. This means the freighter will go into warp at a fraction of the overall speed it would typically require. After the warp has been initated, you apply the two webbers and if you did it correctly, it shouldn't take very long to sling the freighter into warp. Will it be properly aligned? Newp. But will it be at the gate being ganked? Newp.
If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter.
So again, why waste time popping a webber when you can completely prevent the warp? |

Silk daShocka
Lawn Dart Industries
9
|
Posted - 2012.09.19 17:10:00 -
[309] - Quote
Frostys Virpio wrote:Myxx wrote:Frostys Virpio wrote:PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. You must not understand very well how slinging a freighter into warp actually works. So, you start warp with the freighter, it, of course, must align. However, you go into warp at 75 percent of your total capable velocity. Webifiers modify this to be significantly lower than normal. This means the freighter will go into warp at a fraction of the overall speed it would typically require. After the warp has been initated, you apply the two webbers and if you did it correctly, it shouldn't take very long to sling the freighter into warp. Will it be properly aligned? Newp. But will it be at the gate being ganked? Newp. If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter. So again, why waste time popping a webber when you can completely prevent the warp?
You don't have to be aligned for the freighter to warp if you web it. It will warp as soon as it hits 75% (once u web) regardless of where the freighter is pointing. I'm not sure if this applies when being bumped though never tried.
|

Ensign X
281
|
Posted - 2012.09.19 17:11:00 -
[310] - Quote
Samahiel Sotken wrote:That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is.
L.M.F.A.O. 
You are so earnest. So naive. And so, so far up the asses of these "elite" pvpers.
Awesome. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
1
|
Posted - 2012.09.19 17:13:00 -
[311] - Quote
Frostys Virpio wrote:Myxx wrote:Frostys Virpio wrote:PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. You must not understand very well how slinging a freighter into warp actually works. So, you start warp with the freighter, it, of course, must align. However, you go into warp at 75 percent of your total capable velocity. Webifiers modify this to be significantly lower than normal. This means the freighter will go into warp at a fraction of the overall speed it would typically require. After the warp has been initated, you apply the two webbers and if you did it correctly, it shouldn't take very long to sling the freighter into warp. Will it be properly aligned? Newp. But will it be at the gate being ganked? Newp. If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter. So again, why waste time popping a webber when you can completely prevent the warp?
And we're back to the real problem of "bumping" = no risk. Requiring the freighter to incur the security hit and ship destruction involved with popping the bumper seems grotesquely unfair.
Can "no risk" bumping get replaced with SOMETHING that still allows hi-sec ganking without an obvious grief mechanic.
Put it this way, even if the freighters weren't ganked, seeing stabbers just preventing warps by constantly bumping doesn't make any sense.
|

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 17:14:00 -
[312] - Quote
Ensign X wrote:Frostys Virpio wrote: Your friend could pop the cheap bouncer.
I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot.
You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target.
Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton.
With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it.
Friend are OP. Nerf friends.
Not one bit of this is practical or effective in 99% of high sec freighter situations. You should be ashamed of yourself.
Why are they useless? If the bumper is gone, either they need another ship to bump you or you will warp. They could disrupt your warp but it initiate the CONCORD timer. Every second fo dps is precious to them.
If you increase your EHP, it raise the DPS requirement to pop you. You only have to live till CONCORD saves you.
Web trick will work if they can't prevent you from aligning. It will speed up your warping but you need to be sure you don't get bumped of course else it's a waste.
Looking at whats on grid before jumping will prevent you from jumping. Check the place for a little bit fo time. If a ship is standing at the gate doing nothing at all, chance are it's a spotting scout. As soon as your freighter jumps, it will get reported. If you see nothing, you only ahve to be afraid of scans.
Splitting the cargo is the perfect solution of course. If you do nto carry enough worth in the hold, they will not pop you.
Again, why are these tricks useless? |

Myxx
Minmatar Death Squad Broken Chains Alliance
588
|
Posted - 2012.09.19 17:15:00 -
[313] - Quote
Frostys Virpio wrote:Myxx wrote:Frostys Virpio wrote:PI Maker wrote:Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? Why go through all the trouble killing the webber when you can mess with the alignement? There is no way to warp fast with a freighter unless he happens to be aligned. Freighter align slow. Slower than the time it takes another ship to ram him opposed to his target thus adding more and more time to the process. You must not understand very well how slinging a freighter into warp actually works. So, you start warp with the freighter, it, of course, must align. However, you go into warp at 75 percent of your total capable velocity. Webifiers modify this to be significantly lower than normal. This means the freighter will go into warp at a fraction of the overall speed it would typically require. After the warp has been initated, you apply the two webbers and if you did it correctly, it shouldn't take very long to sling the freighter into warp. Will it be properly aligned? Newp. But will it be at the gate being ganked? Newp. If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter. So again, why waste time popping a webber when you can completely prevent the warp? This is implying that from a gankers perspective, you should shoot anything besides the freighter. If I were to be a ganker, Its an extremely dumb idea to do anything except that.
With a webber though, if you're good, you can put the freighter into warp INSTANTLY without worrying about aligning. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 17:25:00 -
[314] - Quote
Myxx wrote:
This is implying that from a gankers perspective, you should shoot anything besides the freighter. If I were to be a ganker, Its an extremely dumb idea to do anything except that.
With a webber though, if you're good, you can put the freighter into warp INSTANTLY without worrying about aligning. This nullifies, in theory, the entire concern about gankers.
It just requires you to be At The Keyboard and have half a braincell. This is something that the majority of the 'carebear' population lacks the patience to do. I'm pretty sure that what matters is that precious 75 percent overall speed, and not alignment.
This makes webbing even better than I though as a defense then... |

Seminole Sun
Hell's Librarians Darkmatter Initiative
1
|
Posted - 2012.09.19 17:34:00 -
[315] - Quote
Myxx wrote:Frostys Virpio wrote:Myxx wrote:Frostys Virpio wrote:PI Maker wrote:
blah, blah, interesting stuff about webbers
Let's be fair here... The webbers thing is clearly NOT a well documented game mechanic. There's some dispute here in this very thread over whether or not it will help the aligning (and therefore the bumping) issue. It requires a second account (or a friend). And, topping it all off, it still doesn't fully protect you (apparently).
Not to sound like a broken record, but how is the problem NOT unrestricted bumping?
Here's a suggestion. Hi-sec interdiction bubbles. They create aggro and are nearly instantly popped by concord after someone is caught.
So to gank a freighter, you'd have to have a scout on the gate, see him warp, then instruct your dictor to trigger. Then you have ~20 seconds (in 0.5) before concord responds and pops the dictor (thereby popping the bubble) and ~20 seconds after that before the freighter can warp.
So if you can DPS down a freighter in ~40 seconds, you can get your gank (which is doable, IIRC).
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
107
|
Posted - 2012.09.19 17:34:00 -
[316] - Quote
Ensign X wrote:Samahiel Sotken wrote:That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is. L.M.F.A.O.  You are so earnest. So naive. And so, so far up the asses of these "elite" pvpers. Awesome.
And they also blew up hundreds of billions of ISK worth of stuff in seconds. What did you do today? Hunt Rifter flying noobs in lowsec? |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 17:38:00 -
[317] - Quote
Seminole Sun wrote:
Let's be fair here... The webbers thing is clearly NOT a well documented game mechanic. There's some dispute here in this very thread over whether or not it will help the aligning (and therefore the bumping) issue. It requires a second account (or a friend). And, topping it all off, it still doesn't fully protect you (apparently).
Not to sound like a broken record, but how is the problem NOT unrestricted bumping?
Here's a suggestion. Hi-sec interdiction bubbles. They create aggro and are nearly instantly popped by concord after someone is caught.
So to gank a freighter, you'd have to have a scout on the gate, see him warp, then instruct your dictor to trigger. Then you have ~20 seconds (in 0.5) before concord responds and pops the dictor (thereby popping the bubble) and ~20 seconds after that before the freighter can warp.
So if you can DPS down a freighter in ~40 seconds, you can get your gank (which is doable, IIRC).
Or the freighter could follow the 2 basic rules a newbie was able to post here and be sure to enver be ganked for profit. This says nothing of ganking for tears but if money is no object, there is no defense beside not undocking.
The rules are really easy. |

Gizznitt Malikite
Agony Unleashed Agony Empire
539
|
Posted - 2012.09.19 17:47:00 -
[318] - Quote
Seminole Sun wrote:
Let's be fair here... The webbers thing is clearly NOT a well documented game mechanic. There's some dispute here in this very thread over whether or not it will help the aligning (and therefore the bumping) issue. It requires a second account (or a friend). And, topping it all off, it still doesn't fully protect you (apparently).
Not to sound like a broken record, but how is the problem NOT unrestricted bumping?
Here's a suggestion. Hi-sec interdiction bubbles. They create aggro and are nearly instantly popped by concord after someone is caught.
So to gank a freighter, you'd have to have a scout on the gate, see him warp, then instruct your dictor to trigger. Then you have ~20 seconds (in 0.5) before concord responds and pops the dictor (thereby popping the bubble) and ~20 seconds after that before the freighter can warp.
So if you can DPS down a freighter in ~40 seconds, you can get your gank (which is doable, IIRC).
To warp, your ship needs to be: 1.) Moving at 75% of it's maximum velocity 2.) Moving (aligned) towards your destination within the allowable angular deviation.
When you spawn in a system, your velocity is zero. Since your ship is a sphere, you have no alignment when sitting still. This means, when you accelerate to warp, you will automatically be aligned correctly. You only need to reach 75% of your maximum velocity to enter warp.
Webbing a ship, instantly reduces it's MAXIMUM velocity, but it does not instantly reduce its ACTUAL velocity. So, web a freighter with a 100 m/s max velocity with three 60% webs, and it's new max velocity instantly becomes 13 m/s. 75% of this is 10 m/s. As long as you don't web the freighter BEFORE it reaches 10 m/s, it will INSTANTLY warp when you web it.
Bumping can prevent this, as long as the bumping ship can ram the freighter before it reaches 10 m/s and before it gets webbed. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
1
|
Posted - 2012.09.19 17:47:00 -
[319] - Quote
Frostys Virpio wrote:Seminole Sun wrote:
Let's be fair here... The webbers thing is clearly NOT a well documented game mechanic. There's some dispute here in this very thread over whether or not it will help the aligning (and therefore the bumping) issue. It requires a second account (or a friend). And, topping it all off, it still doesn't fully protect you (apparently).
Not to sound like a broken record, but how is the problem NOT unrestricted bumping?
Here's a suggestion. Hi-sec interdiction bubbles. They create aggro and are nearly instantly popped by concord after someone is caught.
So to gank a freighter, you'd have to have a scout on the gate, see him warp, then instruct your dictor to trigger. Then you have ~20 seconds (in 0.5) before concord responds and pops the dictor (thereby popping the bubble) and ~20 seconds after that before the freighter can warp.
So if you can DPS down a freighter in ~40 seconds, you can get your gank (which is doable, IIRC).
Or the freighter could follow the 2 basic rules a newbie was able to post here and be sure to enver be ganked for profit. This says nothing of ganking for tears but if money is no object, there is no defense beside not undocking. The rules are really easy.
I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic). |

Seminole Sun
Hell's Librarians Darkmatter Initiative
1
|
Posted - 2012.09.19 17:51:00 -
[320] - Quote
Gizznitt Malikite wrote:When you spawn in a system, your velocity is zero. Since your ship is a sphere, you have no alignment when sitting still. This means, when you accelerate to warp, you will automatically be aligned correctly. You only need to reach 75% of your maximum velocity to enter warp.
My ship is a sphere with no alignment sitting still? Are you trying to say that the game calculates my alignment based not on the ship's geometry but the direction of movement? That makes some sense (it certainly explains the alt+tab behavior of my ship spinning in space, mid-warp sometimes). Again, these are all very poorly documented mechanics and rather esoteric work arounds... Asking people to understand them is, I think, a tad silly. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
748
|
Posted - 2012.09.19 18:19:00 -
[321] - Quote
No no no no and NO!!
Please keep hauling dozens billions of isk in freighters without escort, dozens billions of isk in T1 untanked haulers afk auto piloting and above all, please continue to haul billions of isk in form of plex with your T1 crappy frig.
You can't educate idiots, but they can provide you some entertainment. brb |

Gizznitt Malikite
Agony Unleashed Agony Empire
539
|
Posted - 2012.09.19 18:19:00 -
[322] - Quote
Seminole Sun wrote:Gizznitt Malikite wrote:When you spawn in a system, your velocity is zero. Since your ship is a sphere, you have no alignment when sitting still. This means, when you accelerate to warp, you will automatically be aligned correctly. You only need to reach 75% of your maximum velocity to enter warp. My ship is a sphere with no alignment sitting still? Are you trying to say that the game calculates my alignment based not on the ship's geometry but the direction of movement? That makes some sense (it certainly explains the alt+tab behavior of my ship spinning in space, mid-warp sometimes). Again, these are all very poorly documented mechanics and rather esoteric work arounds... Asking people to understand them is, I think, a tad silly.
Yes, the ship calculates your alignment based on its direction of movement. The orientation of your ships graphics model is completely irrelevant to your alignment.
*edit* The game attempts to orient your ships graphics model to match the alignment of your ship, but does so at a reduced rate to make the graphics appear fluid. This is why you often find large ships warping sideways and orienting in warp, especially when they get webbed to warp. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 18:25:00 -
[323] - Quote
Seminole Sun wrote: I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic).
You can't prevent full grief gank. No matter how much tank you fit on a ship, if something can lock on it, it's over. It can be destroyed. You can bring hunderd of fast locking ship if you don't care about the cost. Only an instant warp would matter at that point and this would be a broken mecanic. You can prevent all ganks for profit. They're are many way. Full grief is impossible to prevent. |

flakeys
Arkham Innovations Paper Tiger Coalition
364
|
Posted - 2012.09.19 18:58:00 -
[324] - Quote
baltec1 wrote:flakeys wrote:I'm all for ganking if people like doing it , it is part of eve.The only thing wich allways has concerned me is the throw away negative sec chars.That goes for the freighter ganking now , the hulkageddon thingy and all other previous forms that we have seen .
Easy to fix though , characters with a -sec stat can not be removed from your account until they are positive again.Should be able to implement such a thing in a few days is my guess IF CCP wanted to since they claim to be against recycle alts. We have never used disposable alts, we simply put them on the sec safari.
As said , but just to be clear , i'm all good with ganking it's a part of eve so if it's done with a char wich goes through the sec grind later on then by all means enjoy your freighterkills . |

Gizznitt Malikite
Agony Unleashed Agony Empire
540
|
Posted - 2012.09.19 19:05:00 -
[325] - Quote
Frostys Virpio wrote:Seminole Sun wrote: I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic).
You can't prevent full grief gank. No matter how much tank you fit on a ship, if something can lock on it, it's over. It can be destroyed. You can bring hunderd of fast locking ship if you don't care about the cost. Only an instant warp would matter at that point and this would be a broken mecanic. You can prevent all ganks for profit. They're are many way. Full grief is impossible to prevent.
What is your point?
If you are getting grief ganked (i.e. where people are just blowing up your ship even knowing they will not make any isk doing so), then you did something to deserve it. No corp/alliance can keep grief-ganking indefinitely, as you can purposely fly hard-to-destroy ships to maximize there losses.
If you are getting ganked for profit, its because you created the situation in which you COULD be ganked for profit... .so again, you reap what you sow. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
107
|
Posted - 2012.09.19 19:12:00 -
[326] - Quote
Lin-Young Borovskova wrote:No no no no and NO!!
Please keep hauling dozens billions of isk in freighters without escort, dozens billions of isk in T1 untanked haulers afk auto piloting and above all, please continue to haul billions of isk in form of plex with your T1 crappy frig.
You can't educate idiots, but they can provide you some entertainment.
HAHA. When exhumers were getting ganked because they were stupid, you were quite outspoken in the urgent need for, and righteousness of Exhumer buffs.
Now when freighter pilots are getting killed off, "LOL, they so stupid." 
Watch carebears eat their own.
Pathetic. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1090
|
Posted - 2012.09.19 19:14:00 -
[327] - Quote
Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said.
It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine.
|

EvEa Deva
State War Academy Caldari State
81
|
Posted - 2012.09.19 19:52:00 -
[328] - Quote
Go there, camp and shoot the wrecks as soon as they pop them. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 19:56:00 -
[329] - Quote
Gizznitt Malikite wrote:Frostys Virpio wrote:Seminole Sun wrote: I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic).
You can't prevent full grief gank. No matter how much tank you fit on a ship, if something can lock on it, it's over. It can be destroyed. You can bring hunderd of fast locking ship if you don't care about the cost. Only an instant warp would matter at that point and this would be a broken mecanic. You can prevent all ganks for profit. They're are many way. Full grief is impossible to prevent. What is your point? If you are getting grief ganked (i.e. where people are just blowing up your ship even knowing they will not make any isk doing so), then you did something to deserve it. No corp/alliance can keep grief-ganking indefinitely, as you can purposely fly hard-to-destroy ships to maximize there losses. If you are getting ganked for profit, its because you created the situation in which you COULD be ganked for profit... .so again, you reap what you sow.
It was an answer to the quote. He ask for a way to prevent any ganking. I just showed it's impossible. You will never be 100% gank proof is someone wants you unless you never undock. Unless CCP make invincible ship, there will always be a way to gank you at some point. That was the point of this single post. |

Gibbo3771
AQUILA INC Verge of Collapse
225
|
Posted - 2012.09.19 19:57:00 -
[330] - Quote
William Walker wrote:Also in Niarja. All is going according to plan.
FA scrub things hes part of goons divine plan, you are a pawn at most. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

angel 70
angel's70 Corp
0
|
Posted - 2012.09.19 19:59:00 -
[331] - Quote
There are also players who use the auto pilot, to make the effort at hand fly from gate to gate, and they succumb to this fate.
this can happen behind each gate and if you do not react quickly then ....
ccp says, an ongoing push away corresponds to the eula. as long as the attacker, eventually loses his ship.
not fly alone, trying to warp inst by freighter to webb, more can not be done  |

Sola Mercury
Republic Military School Minmatar Republic
31
|
Posted - 2012.09.19 20:02:00 -
[332] - Quote
Gizznitt Malikite wrote:
Yes, the ship calculates your alignment based on its direction of movement. The orientation of your ships graphics model is completely irrelevant to your alignment.
*edit* The game attempts to orient your ships graphics model to match the alignment of your ship, but does so at a reduced rate to make the graphics appear fluid. This is why you often find large ships warping sideways and orienting in warp, especially when they get webbed to warp.
What he said. He explained it much better than I could, using my crappy english.
So again, bring a minmatar recon to counter bumping .
It will not save you if the gank fleet is waiting on the gate
|

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.19 20:03:00 -
[333] - Quote
Samahiel Sotken wrote:PI Maker wrote: you do realize they can just shoot the slinger first, right?
You're an idiot. The major limitation to DPS output in a gank is time before CONCORD responds. Why would a gank squad ruin a perfectly clear gate to kill a webber? You now have to hold the freighter in position, get an equal number of pilots as what it took to kill the webber to pull CONCORD simultaneously, and wait 15 minutes for everyone's GCC to cool off or more pilots to show up since you probably lost some DPS you needed for the freighter. As goons we have a dedicated jabber room, fleet, and mumble channel for this with people on standby and we still have timing problems or manpower problems at times. Most other pirates aren't coordianted enough to pull this off, they're looking for targets of opportunity and you've seriously decreased the opportunity. you're a goon, so pot v. kettle, etc
its odd that you point this out, since earlier in the thread using a noob pilot to plink the freighter was described. i'm not sure what the difference is in this situation. i freely admit i'm no ganking expert, which is easy to tell looking at my previous posts in this thread. you know, the ones where i'm looking for advice on the topic.
Are you saying that the goons are incapable of handling slingshotting? it seems doable, but i'm still pretty new to all this. You would be shooting him "first" by a second or less. if i understand slinging correctly, the slinger has to decloak first, wait for the freighter to decloak, lock him, and engage the webs in close timing with his align speed. there appears to be time for a lock and jam or, alternately, bumping the freighter. you might even consider popping the slinger in a system before your gank point. The freighter would end up losing the slinger while the freighter was on his way to an exit gate and have to decide what to do, jump the gate or warp to a station. Either way he'd be doing it with full align time. Or you could pop the slinger while the freighter is starting warp and catch him at the other end in the same situation, jump or station. Logging off doesn't appear to work since you guys are agressing it and scanning them down.
So what's the issue all seeing and all knowing Trash Heap?
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
2
|
Posted - 2012.09.19 20:29:00 -
[334] - Quote
Frostys Virpio wrote:Seminole Sun wrote: I agree... if you're carrying 10 bil in implants and you don't have an escort, you probably should be shot down. But I also believe that there needs to be SOME way to prevent ganks (even full grief ganks). Maybe that's having a t3 boosting alt following me to screw the math up. Maybe that's a logi constantly repping me. The problem with the bumping is that there's no way to stop the bumping (and, as I've said, it's almost by definition a griefing mechanic).
You can't prevent full grief gank. No matter how much tank you fit on a ship, if something can lock on it, it's over. It can be destroyed. You can bring hunderd of fast locking ship if you don't care about the cost. Only an instant warp would matter at that point and this would be a broken mecanic. You can prevent all ganks for profit. They're are many way. Full grief is impossible to prevent.
I may have misspoken. I agree that full grief ganks are just going to happen. My point was that I ought to be able to do SOMETHING to keep them from being a slam dunk (A T3 boosting alt probably is the BEST way to accomplish this... it throws their math off completely and it's far from obvious what I'm doing). |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.19 23:49:00 -
[335] - Quote
What is a 'full grief' gank?
Hell, I ganked hundreds of Exhumers without expecting to make a profit at all. But I did it anyway, because the miner lost a lot more than I did, and they get so mad, and sometimes quit the game.
But full grief? Is that like when you have to use 5 Tornados to kill a single Mackinaw, so the miner loses 200 Million and the gankers lose half a Billion?
Sounds about as fun as dropping a bowling ball on your own foot.
Guess its still 'possible' - but gankers are a bit smarter than the average carebear and will simply find other targets.
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
2
|
Posted - 2012.09.20 02:19:00 -
[336] - Quote
Buck Futz wrote:What is a 'full grief' gank?
Hell, I ganked hundreds of Exhumers without expecting to make a profit at all. But I did it anyway, because the miner lost a lot more than I did, and they get so mad, and sometimes quit the game.
But full grief? Is that like when you have to use 5 Tornados to kill a single Mackinaw, so the miner loses 200 Million and the gankers lose half a Billion?
Sounds about as fun as dropping a bowling ball on your own foot.
Guess its still 'possible' - but gankers are a bit smarter than the average carebear and will simply find other targets.
I was using the term loosely to describe your example actually. A gank in which you are CERTAIN that you will lose more isk than you'll make by a fair margin (for some definition of fair). It's a mentality that I myself don't understand but it's one I recognize is out there.
There's very little that can be done to stop it (although I have limited pity for people that didn't AT LEAST fit a couple shield extenders on their exhumers to make it a bit less likely).
Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking. |

Kiandoshia
Grand Shield Industries
1185
|
Posted - 2012.09.20 02:20:00 -
[337] - Quote
Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable?
Bananable. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1504
|
Posted - 2012.09.20 02:38:00 -
[338] - Quote
Seminole Sun wrote:Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking. I'm sure it can be arranged to have bumping removed but no replacement mechanic put in.
Forward, onto a safer highsec, freighters of Empire unite !
You have only your lossmails to lose ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.20 03:31:00 -
[339] - Quote
Honestly, I don't think its the bumping that really has people upset, though.
I imagine it can be annoying, but its been around for the entire history of the game. Sure 'bumping' is riskless, but there isn't really any straightforward benefit or reward either. The victim can log out, attempt to manually realign, or simply ignore them until they get bored.
The reason I'm dubious is that people only seem to complain about it in the context of freighters being killed. But bumping for the purpose of killing a freighter in highsec is 100% ok.
I think high-sec freighters dying in large numbers is exactly what EVE needs right now.
-1 to the OP, but +1 to the actions that inspired it.
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
108
|
Posted - 2012.09.20 03:57:00 -
[340] - Quote
Seminole Sun wrote: I was using the term loosely to describe your example actually. A gank in which you are CERTAIN that you will lose more isk than you'll make by a fair margin (for some definition of fair). It's a mentality that I myself don't understand but it's one I recognize is out there.
There's very little that can be done to stop it (although I have limited pity for people that didn't AT LEAST fit a couple shield extenders on their exhumers to make it a bit less likely).
Personally, the only think about freighter ganking that has my hackles up is the riskless bumping. It's nearly 100% a grief mechanic and it needs to be removed (but replaced!!) so that there's still a plausible capacity for hi-sec ganking.
I've always put ganks into 3 categories.
I) 'Profitable' (you end up with more ISK than when you started after factoring ship costs) II) 'For Tears' (you lose significantly less than the victim, but take a loss.) III) 'Rage' ganking (you lose more ISK than the victim)
Hauler ganking almost exclusively falls into the first category. Exhumer ganking generally fell under the second. (although until the boomerang nerf and Aug 8 buffs, it could be profitable)
Currently Exhumer ganking falls mostly between the second and third category. Third category doesn't really exist because gankers possess a modicum of common sense. After all, spending 500M ISK to kill a 200M ISK ship = not a combo.
Sad thing is, CCP Soundwave spouted off about this in the Fairy Tale threadnaught - stating that ALL high-sec ganking should be in the third category, and the game should be balanced around this concept. ("Should cost the gankers more than the victim....") Of course, as we've seen since August 8, it led to Exhumer ganking to almost completely disappearing overnight.
Mission accomplished, Soundwave. Sure, its still 'possible', you ass. But only If you are stupid and enjoy throwing away massive amounts of ISK. Gankers aren't stupid.
And freighters became the next target of choice. Unfortunately, solo-operators like myself are priced out of that particular market....
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1505
|
Posted - 2012.09.20 04:23:00 -
[341] - Quote
Buck Futz wrote:Sad thing is, CCP Soundwave spouted off about this in the Fairy Tale threadnaught - stating that ALL high-sec ganking should be in the third category, and the game should be balanced around this concept. ("Should cost the gankers more than the victim....") Of course, as we've seen since August 8, it led to Exhumer ganking to almost completely disappearing overnight.
Mission accomplished, Soundwave. Sure, its still 'possible', you ass. But only If you are stupid and enjoy throwing away massive amounts of ISK. Gankers aren't stupid.
And freighters became the next target of choice. Unfortunately, solo-operators like myself are priced out of that particular market....
Don't worry, soon everyone will be priced out of it, since it's "too profitable" as in, you know "profitable". Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ghazu
197
|
Posted - 2012.09.20 04:38:00 -
[342] - Quote
Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. |

SmilingVagrant
GoonWaffe Goonswarm Federation
597
|
Posted - 2012.09.20 04:56:00 -
[343] - Quote
Frostys Virpio wrote: If your freighter gets bumped while aligning, it will not warp untill it can finish aligning. If you warp it often, you can completely hold him there indefinitely. Webbing him will only make him slower which has barely any incidence. Popping the webber also start the countdown for CONCORD response. The precious seconds wasted there are seconds you cannot use to apply dps on the freighter.
So again, why waste time popping a webber when you can completely prevent the warp?
Not going to get into whatever **** argument is going on here: but capital sized ships can enter warp without being 100% aligned. This should include freighters.
They do have to be somewhat in alignment though from my understanding. I've certainly never slung into warp while facing the complete opposite direction from where I was aiming, but I have done it from a good ways away from alignment creating this funny looking curving warp. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1093
|
Posted - 2012.09.20 05:03:00 -
[344] - Quote
Ghazu wrote:Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh...
|

Ghazu
197
|
Posted - 2012.09.20 05:17:00 -
[345] - Quote
Gogela wrote:Ghazu wrote:Gogela wrote:Elliot Plaude wrote:Gogela wrote:Sure people come on the forums and talk a lot of smack, and that may make it look like a common thing... but if HS ganking of freighters were so common, a successful gank wouldn't be newsworthy and players would change their behavior. As it is, suicide ganking is a relatively rare thing. http://eve-kill.net/?a=system_detail&sys_id=276940 freighters. 1 system. 1 month. Not that rare really. What Tippia said. It's pretty rare. These goon incidents are highlighted by their propaganda machine... and they may throw the curve a bit, but for the average freighter pilot setting autopilot from jita to rens or amarr or something, it's a pretty safe bet they are going to be fine. Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh... I thought Tippia is just an "informed" poster. |

Pipa Porto
968
|
Posted - 2012.09.20 06:39:00 -
[346] - Quote
Gogela wrote:Ghazu wrote:Right? I hate these moronic goon alt ops stop posting. Yah... everyone knows Tippia is a goon alt... duh...
Capitalization, Punctuation, and a clearer antecedent would have improved readability, but that's not what Ghazu said.
Edited Ghazu wrote:Right? I hate these moronic Goon alt OPs. [They Should] Stop Posting. Fixed for clarity. Larger leaps of assumption are in brackets. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
9526
|
Posted - 2012.09.20 06:52:00 -
[347] - Quote
SmilingVagrant wrote:Not going to get into whatever **** argument is going on here: but capital sized ships can enter warp without being 100% aligned. This should include freighters. Technically, nothing can warp without being 100% aligned. It's just that GÇ£being alignedGÇ£ has pretty much nothing to do with which way the ship is pointing and everything to do with the direction and size of its velocity vector.
GÇ£100% alignedGÇ¥ means the ship is moving at 75% of its current max speed in the direction of the warp target. If that max speed happens to be 0.3m/s due to umpty-eleven webs and the ship model is currently pointing in a completley differnet direction, then so be it GÇö the ship is still 100% aligned. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Pipa Porto
969
|
Posted - 2012.09.20 07:30:00 -
[348] - Quote
Tippia wrote:the ship model is currently pointing in a completley differnet direction
I have a guess as to how the client decides how long your model is going to take to turn. I'm pretty sure the animation on your screen turns as fast as the slowest possible align time for your ship without mods, so that you don't end up pointed at your target, at 100% speed by the spedometer, and still not warping (at least in normal situations). I could be wrong, and I haven't run any good tests designed to falsify that guess*, but it fits what I've seen.
Examples of when this doesn't work include aligning somewhere when undocking (you end up pointed at your align target and sliding sideways).
*See the Wason Rule Discovery task for why that's important. EvE: Everyone vs Everyone
-RubyPorto |

Lutin Ballista
Ballista Investment Corp
7
|
Posted - 2012.09.20 07:53:00 -
[349] - Quote
Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED) |

Pipa Porto
970
|
Posted - 2012.09.20 08:04:00 -
[350] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
The most efficient ganks use high DPS ships like the Talos to kill the freighter over the full period of time before CONCORD arrives. The middle ground in efficiency use high Alpha ships like the Tornado and expect to get 2 volleys out of them.
If you take a high DPS ship or a jamming ship along with you, you can disrupt their gank starting as soon as they go GCC. At that point, shooting them incurs no penalty.
The only thing you can't stop are the most expensive ganks, which use high Alpha ships like the Tornado and only expect to get 1 volley out of them (and thus require twice the ships that the middle ground gank uses). EvE: Everyone vs Everyone
-RubyPorto |

0wl
Pocket Pirates
13
|
Posted - 2012.09.20 10:59:00 -
[351] - Quote
A small corp with some Logi's could make a fortune escorting these lumbering behemoth's. Oh look at that a solution! |

TheGunslinger42
Bite Me inc Elysian Empire
392
|
Posted - 2012.09.20 13:05:00 -
[352] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
get every person in the group to message the freighter pilot and tell him not to be an idiot who carries 20+bn in his freighter
|

Silk daShocka
Lawn Dart Industries
15
|
Posted - 2012.09.20 13:09:00 -
[353] - Quote
Lutin Ballista wrote:Very dumb question but how will a group of friends help a freighter in high sec? If people are ganking a freighter how does a group of friends help without ganking the ganker? (and thus get CONCORDED)
Your allowed to attack them if your in the same corp.
IF you aren't in the same corp and your really friends, you could just use a disposable ship and get concorded yourself. A blackbird or two would probalby really ruin a gankers day. |

Horatioh Kane
School of Applied Knowledge Caldari State
1
|
Posted - 2012.09.20 13:11:00 -
[354] - Quote
Who decided the gankers were recycled? Why don't people read threads before posting? Why can't people take advice? :arrgh: |

Seminole Sun
Hell's Librarians Darkmatter Initiative
2
|
Posted - 2012.09.20 13:18:00 -
[355] - Quote
0wl wrote:A small corp with some Logi's could make a fortune escorting these lumbering behemoth's. Oh look at that a solution!
Logi's are of limited value if the alpha is high enough (although they can certainly throw the math off.
I also suggested further up that you have a T3 booster shadowing you. With the right gang links you should SIGNIFICANTLY throw off their math and it's not even something they could scan for, correct? If I understand the mechanics right, this could actually be a pretty good trap for the gankers (send in a freighter with enough stuff to make a profitable gank, have a T3 boosting alt or two with you)
Siege Warfare (boost shields), Armored Warfare (boosts armor), Skirmish Warfare (reduce Signature radius... this one may be irrelevant).
Throw on top of that a logi cruiser if you want and you have a really powerful setup designed to gank the gankers. |

Miyamoto FiveRings
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.20 13:37:00 -
[356] - Quote
Here is a breakdown for those that are interested.
Don't make yourself a target. How do you do this do you say? Well start by not carrying more than 1B worth of goods in your cargo hold. For the gankers to make a profit they have to take advantage of the ganking mechanics. They are different depending on how your goods are packaged as well. If they are single wrapped, double wrapped (which means they are taking a chance on something they cannot see), or just loose items in your hold. The main take away is do not carry more than 1B isk in your freighter and it makes you not worth the effort. If 50% of what you carry drops that is ~500m drop. They want the chance at the goods, not just the KM. With a 500m drop you might replace 4 tornados of the 9-12+ it takes to kill a decently skilled freighter pilot in a .5 system.
Basically do the math (since EVE is all math and spreadsheets anyways) like this if you want to figure out the break even point for gankers. The below information, courtesy of Red Frog Freight's old Pilot Manual, is based on older data when you were still paid insurance when ganking. Now since there is no insurance payout for gankers, their break-even and profit points are even higher which means they look for really juicy targets otherwise they lose money on each gank.
If we assume a 13 second response time from Concord (in 0.5), a battleship with a DPS of 1,200, and an initial cost of a battleship to be 90M, we have the following approximate break-even points in relation to effective hit points (where cost = gain for the gankers): 4,444 ISK x your effective hit points where the break-even point is the theoretical value where the insurance payout, cost of insurance and cost of the gankerGÇÖs ships and modules equals the value of the collateral value. So, if you have a freighter with 134,472 effective hp, it roughly translates to a break-even point of 600M ISK. The maximum amount of hit points you can have on a freighter, vary a bit between the different freighters, but assuming level V skills and no implants, the number of battleships required to take down a freighter, and payouts per ganker are as follows:
Freighter, Hit Points, Battleships, Break-even Cargo Value, 50M per ganker cargo value , 100m per ganker cargo value Providence , 198,997, ~14 , 884M , 2.27B, 3.65B Fenrir , 178,995, ~12 , 795M , 2.04B, 3.28B Obelisk , 205,910 ~14 , 915M, 2.35B, 3.78B Charon, 184,993 ~13, 822M , 2.11B, 3.40B
The various profit-points are listed below. Use those when considering whether the risk is worth it. 0M profit (=break-even): cargo value equal to 4444 ISK x effective hit points 50M profit pr gank pilot: cargo value equal to 11388 ISK x effective hit points 100M profit pr gank pilot: cargo value equal to 18333 ISK x effective hit points It is unknown what kind of profit gank gangs want, but we would assume that they look for worthy targets, containing cargo worth 3-4B ISK, to make the whole project worthwhile. Finding the right target is time consuming, so settling for less than 50M per person, seems unlikely. Very unlikely when you figure that they might spend hours waiting for the right freighter to kill when they could sit and make 80M+ per hour flying a tengu ratting in nullsec. Then again it is not always about the isk and sometimes it is also about padding out their kill boards with nice kills from dumb pilots who fly with to much stuff in their holds.
Take away: If you are going to fly with lots of expensive stuff in your freighter double wrap it so it cant be scanned and make them take a chance. If you want to fly safe in general, keep your shipments 1B or less and don't double wrap them so they can see your cargo is not worth the effort. Do this and you should be good to go and never need to worry about it since you just aren't worth the effort and cost to them. In the end, If they want to gank you they will but make them pay for it. If you only carry 1B in cargo and you get ganked, they are actually paying to gank you since they aren't making enough to even replace their ships. Fly safe, Fly Smart, and make them work for it.
I mean seriously, pilots who fly around and get killed with ~22B worth of stuff in their hold, all unwrapped and for all to see...yeah that is just plain stupid piloting. |

Mara Tessidar
Bat Country Goonswarm Federation
651
|
Posted - 2012.09.20 14:22:00 -
[357] - Quote
Miyamoto FiveRings wrote:stuff
I hate most memes, but this one sums up what you got wrong in your post pretty well. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Tippia
Sunshine and Lollipops
9526
|
Posted - 2012.09.20 15:16:00 -
[358] - Quote
GǪnot to mention that pretty much every assumed value and time used to calculate those numbers is wrong.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

TheGunslinger42
Bite Me inc Elysian Empire
393
|
Posted - 2012.09.20 15:24:00 -
[359] - Quote
All the values may be wrong, but the core concept is solid: Stop being stupid, dont load up ridiculous amounts of isk in a freighter.
It's shocking people even need that explained to them |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 16:10:00 -
[360] - Quote
Tippia wrote:GǪnot to mention that pretty much every assumed value and time used to calculate those numbers is wrong.
I lack sufficient information to tell but are the numbers off by ALOT? What's the "breakeven" point for the calculation? Is a freighter full of Mexallon a definite Gank target (worth ~4.5billion). The ramifications for price stability are interesting (to me at least ;) |

Mara Tessidar
Bat Country Goonswarm Federation
651
|
Posted - 2012.09.20 16:18:00 -
[361] - Quote
The breakeven point for my calculations is when we get a giant forum thread out of it EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.20 16:42:00 -
[362] - Quote
Seminole Sun wrote:Tippia wrote:GǪnot to mention that pretty much every assumed value and time used to calculate those numbers is wrong. I lack sufficient information to tell but are the numbers off by ALOT? What's the "breakeven" point for the calculation? Is a freighter full of Mexallon a definite Gank target (worth ~4.5billion). The ramifications for price stability are interesting (to me at least ;)
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho... |

baltec1
Bat Country
2228
|
Posted - 2012.09.20 16:49:00 -
[363] - Quote
Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 16:59:00 -
[364] - Quote
Tippia wrote:SmilingVagrant wrote:Not going to get into whatever **** argument is going on here: but capital sized ships can enter warp without being 100% aligned. This should include freighters. Technically, nothing can warp without being 100% aligned. It's just that GÇ£being alignedGÇ£ has pretty much nothing to do with which way the ship is pointing and everything to do with the direction and size of its velocity vector.
It's been a long time since I took vector based physics in college, but remember that just because your highest velocity is in one direction you still have a positive magnitude (speed) in any direction less than ninety degrees from the direction of motion. Since alignment requires only 75% of maximum velocity there's actually a significantly wide cone of vectors you're "aligned" to when traveling at max speed in any given direction. The same trick works with ships fitted with MWDs When you're ship cycles off it's MWD you're traveling at +100% velocity and decelerating, so you can picture your cone of alignment suddenly flaring out and then rapidly shrinking back to it's normal diameter. There's also the weird fact in EVE mechanics that ships at high velocities relative to their mass tend to make banking turns, where as ships a near zero velocity turn on the center of mass. Eg: why it's near impossible to catch pods with instalockers at high-sec gate camps. |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.20 17:12:00 -
[365] - Quote
baltec1 wrote:Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept.
The fact people still ask for it in this very thraed prove people can't read. I personally posted it at lest 3 time now ans some people pointed out it was pretty much right. Too lazy to read a thread, too lazy to not auto-pilot across a 0.5 I guess... |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 17:19:00 -
[366] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept. The fact people still ask for it in this very thraed prove people can't read. I personally posted it at lest 3 time now ans some people pointed out it was pretty much right. Too lazy to read a thread, too lazy to not auto-pilot across a 0.5 I guess...
Someone posted math that then multiple people indicated was wrong. I was just curious what the right math is. I lack a sufficient knowledge base to do it myself and its an awful lot of stuff that's poorly documented. |

Frostys Virpio
Caldari Provisions Caldari State
21
|
Posted - 2012.09.20 17:32:00 -
[367] - Quote
Seminole Sun wrote:Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept. The fact people still ask for it in this very thraed prove people can't read. I personally posted it at lest 3 time now ans some people pointed out it was pretty much right. Too lazy to read a thread, too lazy to not auto-pilot across a 0.5 I guess... Someone posted math that then multiple people indicated was wrong. I was just curious what the right math is. I lack a sufficient knowledge base to do it myself and its an awful lot of stuff that's poorly documented.
An aproximate cost in ship to kill a freighter was listed in this thread. It's probably not a 100% perfect value but it's something recent. The wrap rule was also explained in this thread. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.20 17:48:00 -
[368] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept. The fact people still ask for it in this very thraed prove people can't read. I personally posted it at lest 3 time now ans some people pointed out it was pretty much right. Too lazy to read a thread, too lazy to not auto-pilot across a 0.5 I guess... Its not that they can't read, its that they don't want to read your crappy posts.
This thread is all about you, baby |

Andski
GoonWaffe Goonswarm Federation
4779
|
Posted - 2012.09.20 18:04:00 -
[369] - Quote
Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec.
lol so bitter, sorry you got scammed please leave |

Tom Gerard
Glorious Nation of Kazakhstan
542
|
Posted - 2012.09.20 18:08:00 -
[370] - Quote
Andski wrote:Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. lol so bitter, sorry you got scammed
Bitter like a recently nerfed Caldari, or a soon to be nerfed Winmatar=P (USER WAS BANNED FOR THIS POST) |

Andski
GoonWaffe Goonswarm Federation
4779
|
Posted - 2012.09.20 18:08:00 -
[371] - Quote
Frostys Virpio wrote:baltec1 wrote:Gun Gal wrote:Amazing Justifying exploitable offenses, no risk vs reward, recyclable characters
Eve has come a long way, but its still going down the toilet due to you *******. Point out the exploit. The no risk part too please.
there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way
sorry you lost all of your isk in a freighter please leave |

Tom Gerard
Glorious Nation of Kazakhstan
542
|
Posted - 2012.09.20 18:12:00 -
[372] - Quote
Andski wrote:Frostys Virpio wrote:baltec1 wrote:Gun Gal wrote:Amazing Justifying exploitable offenses, no risk vs reward, recyclable characters
Eve has come a long way, but its still going down the toilet due to you *******. Point out the exploit. The no risk part too please. there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way sorry you lost all of your isk in a freighter
They should really nerf Caldari freighters along with their combat ships. (USER WAS BANNED FOR THIS POST) |

Mara Tessidar
Bat Country Goonswarm Federation
651
|
Posted - 2012.09.20 18:21:00 -
[373] - Quote
It's like CCP sat down at a meeting and asked themselves "Why is anyone still flying Caldari and what can we do to stop this?" EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Tom Gerard
Glorious Nation of Kazakhstan
543
|
Posted - 2012.09.20 18:24:00 -
[374] - Quote
Mara Tessidar wrote:It's like CCP sat down at a meeting and asked themselves "Why is anyone still flying Caldari and what can we do to stop this?"
Certainly feels like it =) (USER WAS BANNED FOR THIS POST) |

baltec1
Bat Country
2229
|
Posted - 2012.09.20 18:29:00 -
[375] - Quote
Tom Gerard wrote:
They should really nerf Caldari freighters along with their combat ships.
The caldari freighter looks like an aircraft carrier yet you cant land any fighters on it. I'd say thats nerf enough. |

Andski
GoonWaffe Goonswarm Federation
4780
|
Posted - 2012.09.20 18:31:00 -
[376] - Quote
guys I have the best joke ever
a viable caldari ship please leave |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 18:33:00 -
[377] - Quote
Frostys Virpio wrote: Someone posted math that then multiple people indicated was wrong. I was just curious what the right math is. I lack a sufficient knowledge base to do it myself and its an awful lot of stuff that's poorly documented.
The math was largely correct, the numbers he was using are out of date. It boils down to anything less than 5 billion will probably be ignored unless the Pirate is bored, already made enough that day to cover his loses, or personally doesn't like you/your name/your corp/your bio. |

Mara Tessidar
Bat Country Goonswarm Federation
651
|
Posted - 2012.09.20 18:40:00 -
[378] - Quote
Andski wrote:guys I have the best joke ever
a viable caldari ship
leave my ibis alone EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 18:43:00 -
[379] - Quote
Samahiel Sotken wrote:Frostys Virpio wrote: Someone posted math that then multiple people indicated was wrong. I was just curious what the right math is. I lack a sufficient knowledge base to do it myself and its an awful lot of stuff that's poorly documented.
The math was largely correct, the numbers he was using are out of date. It boils down to anything less than 5 billion will probably be ignored unless the Pirate is bored, already made enough that day to cover his loses, or personally doesn't like you/your name/your corp/your bio.
Thank you... that answers my question. The way people responded I was concerned he was off by an order of magnitude or something. It still seems like a T3 booster shadowing the freighter would wreak some real havoc on their numbers. |

Kalchak
Polaris Rising Gentlemen's Agreement
0
|
Posted - 2012.09.20 18:45:00 -
[380] - Quote
1) Stop loading freights with insane value cargoes. 2) Stop jumping into systems with recent spates of ship kills. 3) CCP fix bumping.
Of all the issues here the only one that really qualifies for a complaint is the use of ships to bump the target out of alignment, essentially becoming a warp disruptor without actually having to lock a target. No risk to the pilot, yet you can basically stop a freighter in its tracks all day.
Maybe CCP need to look at allowing the mass of a vessel to dictate how much it can be nudged off course by smaller ships (if at all).
Apart from that, be more aware of your surroundings, don't load your life into a freighter.
Hell use an ORCA :P I hear they make good transport ships these days. |

Tom Gerard
Glorious Nation of Kazakhstan
547
|
Posted - 2012.09.20 18:50:00 -
[381] - Quote
Kalchak wrote:1) Stop loading freights with insane value cargoes. 2) Stop jumping into systems with recent spates of ship kills. 3) CCP fix bumping.
Of all the issues here the only one that really qualifies for a complaint is the use of ships to bump the target out of alignment, essentially becoming a warp disruptor without actually having to lock a target. No risk to the pilot, yet you can basically stop a freighter in its tracks all day.
Maybe CCP need to look at allowing the mass of a vessel to dictate how much it can be nudged off course by smaller ships (if at all).
Apart from that, be more aware of your surroundings, don't load your life into a freighter.
Hell use an ORCA :P I hear they make good transport ships these days.
Once again you think CCP could FIX something without nerfing something... let me tell you how it will go down bro.
CCP will disable bumping for all ships. CCP will place a hard cap on ISK value in a cargo hold, RP it as some CONCORD sanction. CCP will prevent autopilot from jumping into systems with any pvp activity, so you'll have to sit at your PC from now on. (USER WAS BANNED FOR THIS POST) |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 19:03:00 -
[382] - Quote
Tom Gerard wrote:Kalchak wrote:1) Stop loading freights with insane value cargoes. 2) Stop jumping into systems with recent spates of ship kills. 3) CCP fix bumping.
Of all the issues here the only one that really qualifies for a complaint is the use of ships to bump the target out of alignment, essentially becoming a warp disruptor without actually having to lock a target. No risk to the pilot, yet you can basically stop a freighter in its tracks all day.
Maybe CCP need to look at allowing the mass of a vessel to dictate how much it can be nudged off course by smaller ships (if at all).
Apart from that, be more aware of your surroundings, don't load your life into a freighter.
Hell use an ORCA :P I hear they make good transport ships these days. Once again you think CCP could FIX something without nerfing something... let me tell you how it will go down bro. CCP will disable bumping for all ships. CCP will place a hard cap on ISK value in a cargo hold, RP it as some CONCORD sanction. CCP will prevent autopilot from jumping into systems with any pvp activity, so you'll have to sit at your PC from now on.
C'mon now... that's not even a good straw man attempt. The quote SPECIFICALLY said only #3 was a valid complaint (and I agree). It's clearly a zero risk item and would be (in ANY other game) considered an exploit / griefing. I think the ONLY reason it has remained is that it used to be (still is??) a critical component for Titan "tackling" because they couldn't be tackled by subcaps. The other two are obvious and no CCP action is necessary.
Frankly, the bumping issue also gets to a broader complaint of collision geometry being borked. Anyone's who's gotten inadvertently tangled in that reindeer antler looking collidable that shows up in missions sometimes knows what I'm talking about. I'd be all for just eliminated collisions altogether. I think they add very little to game play while being an endless source of frustration (my first rage-quit was a result of losing a hulk in null-sec because I was stuck for 5 minutes in a roid. The guy who killed me actually DIDN'T fire for a good minute while we chatted about how screwed the geometry was while my ship flapped around like a fish on dry land. Nicest gank I've ever been a part of ;) |

Glary Crazy
Empyrean Warriors The Obsidian Front
1
|
Posted - 2012.09.20 19:15:00 -
[383] - Quote
Posting in a terrible thread. |

Malphilos
State War Academy Caldari State
165
|
Posted - 2012.09.20 19:33:00 -
[384] - Quote
Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way
The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business.
You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside.
Risk mitigation at it's finest.
|

baltec1
Bat Country
2229
|
Posted - 2012.09.20 19:35:00 -
[385] - Quote
Malphilos wrote:Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business. You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside. Risk mitigation at it's finest.
You forgot the loot gods and they are a fickle bunch. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 19:41:00 -
[386] - Quote
baltec1 wrote:Malphilos wrote:Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business. You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside. Risk mitigation at it's finest. You forgot the loot gods and they are a fickle bunch.
No... I think he's saying (feel free to correct me) is that the expense side of the ledger is fixed. I WILL lose every ship that fires on the freighter. So my cost is known. He's not alleging that it's a guaranteed return / profit. Merely that when you set out to do it, you KNOW you're going to lose x amount of isk. |

Malphilos
State War Academy Caldari State
165
|
Posted - 2012.09.20 19:44:00 -
[387] - Quote
baltec1 wrote:Malphilos wrote:Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business. You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside. Risk mitigation at it's finest. You forgot the loot gods and they are a fickle bunch.
Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
|

Andski
GoonWaffe Goonswarm Federation
4780
|
Posted - 2012.09.20 19:57:00 -
[388] - Quote
Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose?
Explain this new wave of NPC alt logic to me, please. please leave |

Andski
GoonWaffe Goonswarm Federation
4780
|
Posted - 2012.09.20 20:00:00 -
[389] - Quote
When you're talking about the "risk" aspect you have to put it in perspective of the rewards involved, and when that reward is entirely based on a crap throw you can't really talk about it being "risk-free" please leave |

Alavaria Fera
GoonWaffe Goonswarm Federation
1507
|
Posted - 2012.09.20 20:00:00 -
[390] - Quote
Andski wrote:Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose. So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose? Explain this new wave of NPC alt logic to me, please. Basically, CCP needs to make ganking worse.
What about giving the freighter 1000% buff to EHP? Well no, the gankers accepted losing the ship, and a 20bil haul was exploded. Better just make it impossible ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tippia
Sunshine and Lollipops
9531
|
Posted - 2012.09.20 20:02:00 -
[391] - Quote
Andski wrote:When you're talking about the "risk" aspect you have to put it in perspective of the rewards involved, and when that reward is entirely based on a crap throw you can't really talk about it being "risk-free" In fact, even without considering the potential rewards, it's still not risk free.
Risk = probability +ù cost, and the risk doesn't suddenly vanish just because the probability reached 1. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Dan Carter Murray
127
|
Posted - 2012.09.20 20:05:00 -
[392] - Quote
Andski wrote:Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. lol so bitter, sorry you got scammed
wut? |

Dan Carter Murray
127
|
Posted - 2012.09.20 20:06:00 -
[393] - Quote
Tom Gerard wrote:Andski wrote:Dan Carter Murray wrote:I don't think anyone here has actually played WoW.
Yes, use rapier to insta warp freighters.
No, goons don't recruit adults.
No, goons aren't "good" at pvp.
Yes, goons have a few think tank corps that come up with clever ways to make isk.
No, nothing interesting happens in nullsec. lol so bitter, sorry you got scammed Bitter like a recently nerfed Caldari, or a soon to be nerfed Winmatar=P
wut? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
|
Posted - 2012.09.20 20:08:00 -
[394] - Quote
Seminole Sun wrote: No... I think he's saying (feel free to correct me) is that the expense side of the ledger is fixed. I WILL lose every ship that fires on the freighter. So my cost is known. He's not alleging that it's a guaranteed return / profit. Merely that when you set out to do it, you KNOW you're going to lose x amount of isk.
damm them goonies enjoying their risk free isk loss |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
114
|
Posted - 2012.09.20 20:09:00 -
[395] - Quote
Malphilos wrote:Andski wrote:there's plenty of risk in suicide ganking, you just chalk it up to an "accepted cost" because you want to frame the argument your way The downside is completely limited. It is in fact a fixed cost and must be accepted or the process can't happen. One might argue that it turns the "don't fly what you can't afford to lose" rule on it's head as the loss is intended as a cost of business. You can't lose more than you intend or "accept", unless you're a complete flipping idiot and fail to understand the concept of "suicide". It's all potential upside. Risk mitigation at it's finest.
So you are saying that there is 'no risk' when you accept a 100% chance of being destroyed by Concord?
OK. My solution to this problem of 'no risk in suicide ganking' is to propose that Concord only kills the ganker 50% of the time.
This will introduce a(nother) random element into the equation, and provide the profession with the 'risk' you desire.
This way the suicide gankers expectations will include occasionally surviving the gank attempt, and will be that much more disappointed when Concord vaporizes their ship.
Its a win-win.
Except you simply wanted to use idiotitc semantics to paint ganking as a 'profession without risk' in order to justify further nerfs.
|

Malphilos
State War Academy Caldari State
165
|
Posted - 2012.09.20 20:13:00 -
[396] - Quote
Andski wrote:Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose? Explain this new wave of NPC alt logic to me, please.
Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
|
Posted - 2012.09.20 20:15:00 -
[397] - Quote
...therefore going to vegas and gambling is risk free |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
|
Posted - 2012.09.20 20:17:00 -
[398] - Quote
i think this npc corp poster wants it so like CONCORD doesn't merely shoot the gank ship you're in, but CONCORDs a random ship out of your hangar as well. |

Malphilos
State War Academy Caldari State
165
|
Posted - 2012.09.20 20:18:00 -
[399] - Quote
Buck Futz wrote:This will introduce a(nother) random element into the equation, and provide the profession with the 'risk' you desire.
I'm not sure why you think I desire more random factors.
Hell, I didn't ask for anything to change. You're having an argument with someone else I think.
|

Malphilos
State War Academy Caldari State
165
|
Posted - 2012.09.20 20:19:00 -
[400] - Quote
Nicolo da'Vicenza wrote:...therefore going to vegas and gambling is risk free
Is there a gas leak in your immediate vicinity?
I quite clearly said it wasn't risk elimination. It's control.
What the hell is so complex about this that people keep making crap up?
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
114
|
Posted - 2012.09.20 20:20:00 -
[401] - Quote
Malphilos wrote:Andski wrote:Malphilos wrote:Sure they are, but that's all upside after fixed costs. It's completely possible to lose all your iskies suicide ganking, but you'd have to do it on purpose.
So those dudes that gank a freighter which yields absolutely nothing as far as drops are just losing their ISK on purpose? Explain this new wave of NPC alt logic to me, please. Yes. I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will. It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money. It's all upside. There's no occasion where you can lose more than you intend.
How is it EVER possible to lose more than you intend?
And freighters can never lose more than they pack into their holds. A freighter pilot can make a lot more ISK if he packs 20 Billion into a single load, but he implicitly understood by undocking that he could lose it all.
And Exhumer pilots can never lose more than their Hulk and their pod.
Undocking = accepting that you might lose your ship and your pod.
Any expectation less than this is an abject failure to understand EVE. Which is not CCP's problem. Its a 'you' problem. |

Andski
GoonWaffe Goonswarm Federation
4782
|
Posted - 2012.09.20 20:24:00 -
[402] - Quote
Malphilos wrote:Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
hey sup I have a discovery that will enlighten the **** out of you
there is literally no situation in eve where you can lose more than you intend
*exhales* wisdom please leave |

Robert De'Arneth
52
|
Posted - 2012.09.20 20:25:00 -
[403] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote:...therefore going to vegas and gambling is risk free Is there a gas leak in your immediate vicinity? I quite clearly said it wasn't risk elimination. It's control. What the hell is so complex about this that people keep making crap up?
I think on whole it is pretty simple, most people who play EVE do not need their hands held. |

Taedrin
Virtues Corporation Yulai Federation
437
|
Posted - 2012.09.20 20:32:00 -
[404] - Quote
Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 20:37:00 -
[405] - Quote
Okay... Some terms are getting thrown around and clearly there's some definitional disconnects
Cost = Expense and is NOT the same thing as Risk
Risk = uncertainty
Things with high Risk (i.e. uncertainty) typically demand a higher risk adjusted rate of return. A quick example is useful.
If I look at two investments. One has a 50/50 chance of gaining 60million isk or losing 40million isk. That's an Expected Value (EV) of $10million isk but with a fairly high risk associated with it.
Another investment has a 90/10 chance of gaining $12million isk or losing 8million isk (.9*12-8*.1 = 10) so they have the same Expected Value (EV) but very different risk profiles. In the real world, no one would buy the first investment if confronted with a choice. They'd dump all their money into the second one because the chance that ALL of their bets go bad is pretty slim while the chance that ALL of their best go bad if they do the first investment are actually pretty good and, in the long run, they'll make the exact same return so why take on the volatility.
Back to EVE
The GANKING aspect of freighter ganking (i.e. blowing the thing up) has no uncertainty (i.e. "risk") on the cost side. With 100% certainty you will lose X amount (whatever ships you have that shoot). Possibly if you bring a second bank of ships to cover for things like possible logi ships, boosters etc you might have a small amount of variation but it shouldn't be much.
What IS risky is the payoff. Absolutely. Both Malphilos and I concede that. But it doesn't change the equation on the cost side of things which is fixed with no "risk" associated with it.
I would GUESS, though I can't be certain, that gankers would look at a freighter full of $5Billion in Tech, Megacyte, Morphite and Zydrine as a MUCH better bet than one that has a single $5.5Billion isk implant (if they're PURELY looking for profit... if they want the kill mail, the single implant is a pretty awesome find). Because even though the implant technically has a higher EV, it also has a very good chance (50/50 right?) of yielding NOTHING for the effort. |

Andski
GoonWaffe Goonswarm Federation
4782
|
Posted - 2012.09.20 20:39:00 -
[406] - Quote
go run some more numbers in spreadsheets and keep adjusting it a bit to arrive at your preconceived conclusion that ganking is absolutely free of risk when the reward aspect is absolutely unpredictable please leave |

Malphilos
State War Academy Caldari State
166
|
Posted - 2012.09.20 20:40:00 -
[407] - Quote
Andski wrote:Malphilos wrote:Yes.
I didn't say it was risk elimination (this is for Tippia as well), it's mitigation. Control if you will.
It's analogous to going to Vegas knowing exactly how much you'll spend. You've decided to spend X, but if you hit the jackpot you'll spend less and may make money.
It's all upside. There's no occasion where you can lose more than you intend.
hey sup I have a discovery that will enlighten the **** out of you there is literally no situation in eve where you can lose more than you intend *exhales* wisdom
Your wisdom smells funny, kinda like yesterday's lunch. I think most people would use another word for your exhalation.
Likewise, either you're using a truly unique definition of "intend", or you're discounting initiative. You can't lose more than you risk, but it's trivially obvious that it's possible to risk without the intent to lose.
A suicide ganker loses the ship on purpose, it's integral to the process. That's intent. A sane target has no such intent to participate in the gank and significantly less control.
And before the half-brights start squealing that I'm saying this needs to change: I'm not.
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 20:41:00 -
[408] - Quote
Taedrin wrote:Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight.
1) Kill the bumper is a ridiculous counter... To stop from being ganked I have to sacrifice MY ship and security status to concord. All you're doing is pushing costs onto the wrong people
2) is fine although an imperfect solution 3) doesn't work... They're going to shoot you down in somewhere between 20-30 seconds. Logoff keeps you in space for what? 1 minute? I can't remember the timer but it's definitely more than 20-30 seconds 4) As I already discussed, this is (apparently) a very good solution. But man does it require a level of knowledge about undocumented game play elements that's bordering on the insane 5) Best solution (though doesn't prevent random grief ganking but that's okay by me) 6) Also a great solution
So you've got 2 decent semi-solutions (which honestly should stop 99% of the problem) and the red frog workaround (not so much a solution but a perfectly valid workaround). |

Malphilos
State War Academy Caldari State
166
|
Posted - 2012.09.20 20:41:00 -
[409] - Quote
Andski wrote:go run some more numbers in spreadsheets and keep adjusting it a bit to arrive at your preconceived conclusion that ganking is absolutely free of risk ...
Stop humping the strawman. It's embarrassing.
|

Robert De'Arneth
53
|
Posted - 2012.09.20 20:43:00 -
[410] - Quote
I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight.
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 20:45:00 -
[411] - Quote
Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight.
agreed...
If you plexed your way to a freighter pilot and then lose it, I have no sympathy. If you were auto-piloting and you lose it, I have no sympathy. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1507
|
Posted - 2012.09.20 20:48:00 -
[412] - Quote
Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight. Like "newbies" mining in hulks in the starter systems, eh ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Robert De'Arneth
53
|
Posted - 2012.09.20 20:50:00 -
[413] - Quote
Alavaria Fera wrote:Robert De'Arneth wrote:I really think the bottom line on this is this!! Anyone who can fly a billion + ISK ships is not new to the game, and they should know where the gank spots are, it is real easy to look, takes far less time then it does to buy a new ship with billions of freight. Like "newbies" mining in hulks in the starter systems, eh ~
True, it is not the gankers fault they did not read the rules and the dangers of flying!!  |

Andski
GoonWaffe Goonswarm Federation
4783
|
Posted - 2012.09.20 20:54:00 -
[414] - Quote
the root of the problem is that so many of you seem to think that freighters are the only way to move multibillion ISK loads of cargo
the fact is that the Orca can haul high-value loads very easily and there are ways of concealing your cargo when flying a freighter, i.e. double-wrapping, and the only gank gangs that will bother with gambling on a double-wrapped haul are the ones who can afford to lose ~1b in ships on a crapthrow like that please leave |

Taedrin
Virtues Corporation Yulai Federation
437
|
Posted - 2012.09.20 20:54:00 -
[415] - Quote
Seminole Sun wrote:Taedrin wrote:Possible counters: 1) Kill the bumper 2) Scout before you enter a system 3) Log off before you get aggressed. IIRC, PVP does not extend your log off timer if you log off before getting aggressed. 4) Triple web your freighter with an alt so that it insta warps. 5) Fully insure your ship and don't haul cargo more valuable than the ships required to gank it. 6) Failing all of the above, contract out to a courier service who is more competent than you, such as Red Frog Freight. 1) Kill the bumper is a ridiculous counter... To stop from being ganked I have to sacrifice MY ship and security status to concord. All you're doing is pushing costs onto the wrong people 2) is fine although an imperfect solution 3) doesn't work... They're going to shoot you down in somewhere between 20-30 seconds. Logoff keeps you in space for what? 1 minute? I can't remember the timer but it's definitely more than 20-30 seconds 4) As I already discussed, this is (apparently) a very good solution. But man does it require a level of knowledge about undocumented game play elements that's bordering on the insane 5) Best solution (though doesn't prevent random grief ganking but that's okay by me) 6) Also a great solution So you've got 2 decent semi-solutions (which honestly should stop 99% of the problem) and the red frog workaround (not so much a solution but a perfectly valid workaround).
1) But still a counter none-the-less. Some people might prefer to protect themselves in such a manner. You don't HAVE to kill the bumper. 2) Granted 3) The OP isn't talking about alpha strike suicide ganks. He is talking about suicide ganks where the bumper keeps the freighter pinned down while a stream of suicide gankers are logged in/logged out. I would imagine that this takes longer than a minute. 4) Granted 5) Granted 6) Granted |

Vojk
Bumbaclot Nights
106
|
Posted - 2012.09.20 20:55:00 -
[416] - Quote
Malphilos wrote:
Your wisdom smells funny, kinda like yesterday's lunch.
Personally I find that a well made Lamb Vindaloo tastes, and smells much better 24 hours after purchase. Not so 24 hours after consuming, however.
|

Phoenix Bibbs
Krypteia Operations
16
|
Posted - 2012.09.20 20:59:00 -
[417] - Quote
Ludi Burek wrote:Hello there, intellectually challenged freighter pilots.
Look the the list of freighters killed in uedama posted above. Do you notice any freighters from Push Industries or Red Frog. No? Look into what they do. Hint: they limit their cargo value. Copy them or use them.
Also, stop being daft.
Ummm, actually there are no Red Frog pilots on there because all of our freighter pilots are out of corp. We do however limit our cargo value which has kept me from getting ganked so far.
If you see a Red Frog pilot on there chances are they're in a rookie ship. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 21:00:00 -
[418] - Quote
Taedrin wrote:1) But still a counter none-the-less. Some people might prefer to protect themselves in such a manner. You don't HAVE to kill the bumper.
I suppose... but if you're going to include Counters like that then, "Take a shuttle to Jita and engage in station trading without ever leaving" is also a valid "counter". The fact that we're even talking about "killing the bumper" is proof to me that there's something wrong with that particular mechanic.
[quote=Taedrin] 3) The OP isn't talking about alpha strike suicide ganks. He is talking about suicide ganks where the bumper keeps the freighter pinned down while a stream of suicide gankers are logged in/logged out. I would imagine that this takes longer than a minute. /quote]
I was confused by this as well and didn't understand it. The OP was a bit of flamebait / trolling so I was kind of leaving it behind. But why would you conduct a gank session that way? The only logical "phased" combat approach would be to have alpha fleet one fire it's two volleys that are calculated to kill an unboosted, un repped freighter. If that doesn't work, beta fleet fires it's two volleys to finish off the target. So MAYBE you're talking about a 40 second engagement with some bumping needed? |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 21:11:00 -
[419] - Quote
Seminole Sun's analysis actually holds up pretty well. I think this is a semantic argument among people who agree with each other but tend to be defensive due to past experience of arguing with idiots. I.e. cool your jets folks. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 21:16:00 -
[420] - Quote
Seminole Sun wrote:I was confused by this as well and didn't understand it. The OP was a bit of flamebait / trolling so I was kind of leaving it behind. But why would you conduct a gank session that way? The only logical "phased" combat approach would be to have alpha fleet one fire it's two volleys that are calculated to kill an unboosted, un repped freighter. If that doesn't work, beta fleet fires it's two volleys to finish off the target. So MAYBE you're talking about a 40 second engagement with some bumping needed?
The only phased attacks I have ever seen are on either side of a gate when the first wave fails to kill the freighter by a small margin. Furthermore, though alpha is used occasionally among the rare suicide gank in high true sec systems, pirates drive by a profit motive almost always use DPS in a prestaged 0.5-0.6 system since the required number of ships is much lower.
It's much like the lone gunman argument in security. Alpha like a determined lone gunman is nigh unpreventable. Fortunately lone gunmen and alpha suicides are rare. All legitimate strategy discussions revolve around high DPS. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 21:22:00 -
[421] - Quote
Samahiel Sotken wrote:Seminole Sun wrote:I was confused by this as well and didn't understand it. The OP was a bit of flamebait / trolling so I was kind of leaving it behind. But why would you conduct a gank session that way? The only logical "phased" combat approach would be to have alpha fleet one fire it's two volleys that are calculated to kill an unboosted, un repped freighter. If that doesn't work, beta fleet fires it's two volleys to finish off the target. So MAYBE you're talking about a 40 second engagement with some bumping needed? The only phased attacks I have ever seen are on either side of a gate when the first wave fails to kill the freighter by a small margin. Furthermore, though alpha is used occasionally among the rare suicide gank in high true sec systems, pirates drive by a profit motive almost always use DPS in a prestaged 0.5-0.6 system since the required number of ships is much lower. It's much like the lone gunman argument in security. Alpha like a determined lone gunman is nigh unpreventable. Fortunately lone gunmen and alpha suicides are rare. All legitimate strategy discussions revolve around high DPS.
Maybe I'm misunderstanding the mechanics of a concord response (having never been stupid enough to carry enough in my ship to create the opportunity). I was under the impression that about 20 seconds (in 0.5) after the initial volley, concord comes and insta-gibs you. It doesn't matter if you had one ship or 200 ships, they're all going to die ~20 seconds after they first aggress. Most battlecruisers will get off two volleys in that time right? Destroyers (which don't get used anymore for this purpose as I understand) get off three. While it may be playing semantics, I'd consider two shots in 10-12 seconds to be "essentially" an alpha strike. There's almost nothing that a freighter can do in that 10-12 seconds and very little shield regen is going to happen.
I guess my point is that they wouldn't be shooting at the freighter over a matter of minutes with a bumper CONSTANTLY bumping the freighter. They might need ONE bump and then 15-20 seconds of shooting.
If I'm misunderstanding something, let me know. As I said, this is a knowledge gap I'm trying to correct. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 21:33:00 -
[422] - Quote
Seminole Sun wrote: Maybe I'm misunderstanding the mechanics of a concord response (having never been stupid enough to carry enough in my ship to create the opportunity). I was under the impression that about 20 seconds (in 0.5) after the initial volley, concord comes and insta-gibs you. It doesn't matter if you had one ship or 200 ships, they're all going to die ~20 seconds after they first aggress. Most battlecruisers will get off two volleys in that time right? Destroyers (which don't get used anymore for this purpose as I understand) get off three. While it may be playing semantics, I'd consider two shots in 10-12 seconds to be "essentially" an alpha strike. There's almost nothing that a freighter can do in that 10-12 seconds and very little shield regen is going to happen.
I guess my point is that they wouldn't be shooting at the freighter over a matter of minutes with a bumper CONSTANTLY bumping the freighter. They might need ONE bump and then 15-20 seconds of shooting.
If I'm misunderstanding something, let me know. As I said, this is a knowledge gap I'm trying to correct.
A Neutron Blaster Cannon II with all gunnery skills at IV gets off I think 3-4 volleys before concord shows up, at which point they neut and ECM you. You are smart and have fitted and overheated ECCM so you have a couple more volleys, meanwhile your Hobgoblin IIs are ignored and continue to fire away merrily. It's more complicated then that, also gate guns, but it gets the point across. Either way you need significantly less ships if you use high DPS high ROF blasters than if you use high alpha artillery. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 21:39:00 -
[423] - Quote
Samahiel Sotken wrote:Seminole Sun wrote: Maybe I'm misunderstanding the mechanics of a concord response (having never been stupid enough to carry enough in my ship to create the opportunity). I was under the impression that about 20 seconds (in 0.5) after the initial volley, concord comes and insta-gibs you. It doesn't matter if you had one ship or 200 ships, they're all going to die ~20 seconds after they first aggress. Most battlecruisers will get off two volleys in that time right? Destroyers (which don't get used anymore for this purpose as I understand) get off three. While it may be playing semantics, I'd consider two shots in 10-12 seconds to be "essentially" an alpha strike. There's almost nothing that a freighter can do in that 10-12 seconds and very little shield regen is going to happen.
I guess my point is that they wouldn't be shooting at the freighter over a matter of minutes with a bumper CONSTANTLY bumping the freighter. They might need ONE bump and then 15-20 seconds of shooting.
If I'm misunderstanding something, let me know. As I said, this is a knowledge gap I'm trying to correct.
A Neutron Blaster Cannon II with all gunnery skills at IV gets off I think 3-4 volleys before concord shows up, at which point they neut and ECM you. You are smart and have fitted and overheated ECCM so you have a couple more volleys, meanwhile your Hobgoblin IIs are ignored and continue to fire away merrily. It's more complicated then that, also gate guns, but it gets the point across. Either way you need significantly less ships if you use high DPS high ROF blasters than if you use high alpha artillery.
Thanks... That's a much more nuanced result then my previous mental image of "magic NPC ships go up and you find yourself in a shiny new pod" ;)
NOW I understand the roll of bumping to keep the freighter locked down for closer to a minute. Interesting. |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.20 21:55:00 -
[424] - Quote
Seminole Sun wrote: Thanks... That's a much more nuanced result then my previous mental image of "magic NPC ships go up and you find yourself in a shiny new pod" ;)
NOW I understand the roll of bumping to keep the freighter locked down for closer to a minute. Interesting.
No problem, here to help. Also, since the profit margin is often so thin and the pirate is dependent on all the ships deliver as much DPS as possible it makes counter strategies like blackbirds or logis viable. Nothing ruins a pirates day than a freighter jumping out at 5% structure because some ******* good Samaritan. Except for maybe getting the wreck blown up before you can scoop it.
Note to self: Open alt corp offering safe escort through Uedama. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 22:01:00 -
[425] - Quote
Samahiel Sotken wrote:Seminole Sun wrote: Thanks... That's a much more nuanced result then my previous mental image of "magic NPC ships go up and you find yourself in a shiny new pod" ;)
NOW I understand the roll of bumping to keep the freighter locked down for closer to a minute. Interesting.
No problem, here to help. Also, since the profit margin is often so thin and the pirate is dependent on all the ships deliver as much DPS as possible it makes counter strategies like blackbirds or logis viable. Nothing ruins a pirates day than a freighter jumping out at 5% structure because some ******* good Samaritan. Except for maybe getting the wreck blown up before you can scoop it. Note to self: Open alt corp offering safe escort through Uedama.
Seems like a T3 booster shadowing the freighter would be a powerful counter as well. Or do most pirates bake that in for cushion?
|

Tippia
Sunshine and Lollipops
9532
|
Posted - 2012.09.20 22:04:00 -
[426] - Quote
Samahiel Sotken wrote:Seminole Sun wrote: Maybe I'm misunderstanding the mechanics of a concord response (having never been stupid enough to carry enough in my ship to create the opportunity). I was under the impression that about 20 seconds (in 0.5) after the initial volley, concord comes and insta-gibs you. It doesn't matter if you had one ship or 200 ships, they're all going to die ~20 seconds after they first aggress. Most battlecruisers will get off two volleys in that time right? Destroyers (which don't get used anymore for this purpose as I understand) get off three. While it may be playing semantics, I'd consider two shots in 10-12 seconds to be "essentially" an alpha strike. There's almost nothing that a freighter can do in that 10-12 seconds and very little shield regen is going to happen.
I guess my point is that they wouldn't be shooting at the freighter over a matter of minutes with a bumper CONSTANTLY bumping the freighter. They might need ONE bump and then 15-20 seconds of shooting.
If I'm misunderstanding something, let me know. As I said, this is a knowledge gap I'm trying to correct.
A Neutron Blaster Cannon II with all gunnery skills at IV gets off I think 3-4 volleys before concord shows up, at which point they neut and ECM you. You are smart and have fitted and overheated ECCM so you have a couple more volleys, meanwhile your Hobgoblin IIs are ignored and continue to fire away merrily. It's more complicated then that, also gate guns, but it gets the point across. Either way you need significantly less ships if you use high DPS high ROF blasters than if you use high alpha artillery. Note: concord is not an instant death, it's inevitable death. You will be hit with an infinite point, a heavy neut, and a lot of webs. The DPS is high, but not instantaneous. GǪand for further details, see here. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Tippia
Sunshine and Lollipops
9532
|
Posted - 2012.09.20 22:09:00 -
[427] - Quote
Seminole Sun wrote:Okay... Some terms are getting thrown around and clearly there's some definitional disconnects
Cost = Expense and is NOT the same thing as Risk
Risk = uncertainty Close, but not quite.
Cost = cost. Risk = probability +ù cost.
Quote:The GANKING aspect of freighter ganking (i.e. blowing the thing up) has no uncertainty (i.e. "risk") on the cost side. GǪwhich means that the risk = cost, since the probability is 1. A 100% certainty does not make it risk-free GÇö quite the opposite: it makes the risk correspond to the full value of the cost. So the ganking is all risk.
The reward is also a risk, but with a negative cost, which is added to this base risk. Since the base risk is always more than 0, and the reward can be 0, there is always GÇö unavoidably GÇö risk in a suicide gank.
Quote:What IS risky is the payoff. Absolutely. Both Malphilos and I concede that. But it doesn't change the equation on the cost side of things which is fixed with no "risk" associated with it. GǪexcept that the cost side is all risk, because that's how risk is defined. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Empress BJ
FOF Research
10
|
Posted - 2012.09.20 22:09:00 -
[428] - Quote
The main issue with freighters is they are a one size fits all solution
I would gladly fly something intermediary sized say 200-300k m3 if I could add a fitting or two
I think they should redesign freighters so that you could fit for defense or turning but have cargo drop off dramatically as you upped your fitting.
What ends up happening most of the time is I tank an orca for those high value jobs since its much safer than a freighter.
But it would be nice to have something with dedicated cargo slightly larger that I could fit.
~E~
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
29
|
Posted - 2012.09.20 22:10:00 -
[429] - Quote
I had something very clever to post here. Then I looked a few things up, found some facts and realized I was totally wrong.
So I shitcanned it and posted this instead. |

Tippia
Sunshine and Lollipops
9533
|
Posted - 2012.09.20 22:17:00 -
[430] - Quote
Empress BJ wrote:The main issue with freighters is they are a one size fits all solution
I would gladly fly something intermediary sized say 200-300k m3 if I could add a fitting or two
I think they should redesign freighters so that you could fit for defense or turning but have cargo drop off dramatically as you upped your fitting.
What ends up happening most of the time is I tank an orca for those high value jobs since its much safer than a freighter.
But it would be nice to have something with dedicated cargo slightly larger that I could fit. Just get a JF. You still can't fit it, but it's more sturdy, faster, more agileGǪ and it carries 300k:ish m-¦.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Empress BJ
FOF Research
11
|
Posted - 2012.09.20 22:21:00 -
[431] - Quote
A JF is on the shopping list but it's a 7B$$$ isk target.
I am thinking of a solution for the masses .... think station wagon/mini van vs High end BMW SUV
~E~ |

Tippia
Sunshine and Lollipops
9533
|
Posted - 2012.09.20 22:26:00 -
[432] - Quote
Empress BJ wrote:A JF is on the shopping list but it's a 7B$$$ isk target.
I am thinking of a solution for the masses .... think station wagon/mini van vs High end BMW SUV WeeellGǪ doesn't that lead us right back to the Freighter (mini-van) vs. JF (Chelsea Tractor)?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 22:26:00 -
[433] - Quote
Tippia wrote:Seminole Sun wrote:Okay... Some terms are getting thrown around and clearly there's some definitional disconnects
Cost = Expense and is NOT the same thing as Risk
Risk = uncertainty Close, but not quite. Cost = cost. Risk = probability +ù cost.
I refer you here: http://en.wikipedia.org/wiki/Risk
I'm in the process of an ERM implementation. I can tell you that things that are 100% probability of occuring are NOT put in the risk bucket nor are they even included in most of our models. They are simply expensed (in most cases GAAP actually mandates this). Probability x cost is the Expected Value (EV). For most risk managers, Risk is defined as the range of reasonable variations of costs and/or rewards.
So flipping 100 coins and assigning heads = 1 and tails = -1. You'd have an EV of 0. You'd establish what your risk tolerance is (if it's a "bet the bank" type of risk, you're probably looking out two or even three standard deviations... if it's a simple investment decision, it's probably more like 1 or even 1/2 standard deviation). You price the deal to be ~ breakeven at that risk level recognizing that there's tail risk involved (for some definition of tail).
What has been referred to as "risk" for the gankers is, on the cost side, not anything that a risk manager would worry about. They're going to chalk up the entire fleet as a lost the moment they pull the trigger. The "risk" comes on the revenue side with what the EVE RNG gods decide to drop as loot.
More risk averse people would take a flyer on that hypothetical 5.5B implant over the 5billion in assorted minerals. Less risk averse people would not.
It's an interesting exercise and it's a type of mentality that tells you alot about null-sec vs. hi-sec dwellers. My gut is that most null-sec pirates would pull the trigger on the single implant. Most "carebear pirates" (if there is such a thing) would pass on it despite it having a higher EV they look at it as a (significantly) riskier proposition.
tl;dr I agree that ganking is "risky". I was quibbling with some people further back that were going very far afield and making confusing statements because of a poor understanding of the terminology. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
114
|
Posted - 2012.09.20 22:31:00 -
[434] - Quote
Vojk wrote:Malphilos wrote:
Your wisdom smells funny, kinda like yesterday's lunch.
Personally I find that a well made Lamb Vindaloo tastes, and smells much better 24 hours after purchase. Not so 24 hours after consuming, however.
I'm still sore about that thread getting locked so soon. It was a work of art. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
29
|
Posted - 2012.09.20 22:34:00 -
[435] - Quote
Tippia wrote:Seminole Sun wrote:Okay... Some terms are getting thrown around and clearly there's some definitional disconnects
Cost = Expense and is NOT the same thing as Risk
Risk = uncertainty Close, but not quite. Cost = cost. Risk = probability +ù cost. Quote:The GANKING aspect of freighter ganking (i.e. blowing the thing up) has no uncertainty (i.e. "risk") on the cost side. GǪwhich means that the risk = cost, since the probability is 1. A 100% certainty does not make it risk-free GÇö quite the opposite: it makes the risk correspond to the full value of the cost. So the ganking is all risk. The reward is also a risk, but with a negative cost, which is added to this base risk. Since the base risk is always more than 0, and the reward can be 0, there is always GÇö unavoidably GÇö risk in a suicide gank. Quote:What IS risky is the payoff. Absolutely. Both Malphilos and I concede that. But it doesn't change the equation on the cost side of things which is fixed with no "risk" associated with it. GǪexcept that the cost side is all risk, because that's how risk is defined. Nothing like breaking down a plain old gank into demonstrations of numeracy and literary prowess is there?
|

Tippia
Sunshine and Lollipops
9533
|
Posted - 2012.09.20 22:38:00 -
[436] - Quote
GÇ£Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome).GÇ¥
and
GÇ£In statistics, the notion of risk is often modelled as the expected value of an undesirable outcome. This combines the probabilities of various possible events and some assessment of the corresponding harm into a single value. See also Expected utility. The simplest case is a binary possibility of Accident or No accident. The associated formula for calculating risk is then:
Risk = (probability of the accident occurring) +ù (expected loss in case of an accident)GÇ¥
So yeahGǪ risk = probability +ù cost. If probability = 1, then risk = cost.
Quote:I'm in the process of an ERM implementation. I can tell you that things that are 100% probability of occuring are NOT put in the risk bucket nor are they even included in most of our models. That's your problem. It's still a risk GÇö just one that you can count on for certain. If you want to move it to a different column to make the spreadsheet cleaner and to compare it to other values, then that's fine, but it is still a bona fide risk.
Quote:What has been referred to as "risk" for the gankers is, on the cost side, not anything that a risk manager would worry about. GǪand that's because it's too trivial a risk to have to model and makes the risk manager look unnecessary.  It doesn't make it any less of a risk. In particular, when you want to balance it against the risk of a positive outcome, it's handy to be able to just slap in in there and have it all be one formula.
Ganking is risky. To say that it is not means that if you at any point afterwards say that ganking should have more risk, you're advocating that CONCORD should have, say, a 50% chance of killing a criminal rather than a 100% chance, and that this much lower probability of losing your ship means the risk is higherGǪ which is obviously just nonsense. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 22:39:00 -
[437] - Quote
Touval Lysander wrote: Nothing like breaking down a plain old gank into demonstrations of numeracy and literary prowess is there?
It wouldn't be EVE if there wasn't a spreadsheet involved! I wonder if I should buy and sell Microsoft stock based on the daily logins of EVE users ;) |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 22:47:00 -
[438] - Quote
Tippia wrote:
blahblahblah, stuff in which we agree to disagree and both cite a wikipedia article that supports and hurts our respective positions
We're arguing over stupidly nuanced semantics. The broad point was that the cost is fairly well known in a gank and the revenue is where you can focus your attention (which I think we can both agree is where the largest uncertainty in the whole equation comes in).
I think if Concord had a 50/50 shot at killing you, you'd see ganking evolve to be more risky. Because now there IS uncertainty on the cost side. If everyone took the exact same ships that they used to take (in number and fitting) and they made the target threshold exactly the same as it used to, you're right, the risk (in the colloquial sense) would decline. But they wouldn't. They'd take fewer ships (though not half) and they'd fire at slightly less wealthy targets (again, not half). And I'm predicting (as much as you can predict something that will never happen) that their Risk Adjusted Rate of Return (i.e. their EV) would actually be HIGHER then it is now because of that increased uncertainty. |

Tippia
Sunshine and Lollipops
9533
|
Posted - 2012.09.20 23:10:00 -
[439] - Quote
Seminole Sun wrote:blahblahblah, stuff in which we agree to disagree and both cite a wikipedia article that supports and hurts our respective positions Hey, you picked it, not me. It's not my problem if the first thing it says is what I'm sayingGǪ
Quote:The broad point was that the cost is fairly well known in a gank and the revenue is where you can focus your attention (which I think we can both agree is where the largest uncertainty in the whole equation comes in). GǪand my point is that the whole Gǣno riskGǥ argument is nonsensical because there is that known cost and known probability, and that claiming that there is no risk leads to the absurd and nonsensical conclusion that lower chance of death would mean higher risk.
Quote:I think if Concord had a 50/50 shot at killing you, you'd see ganking evolve to be more risky. Sorry, no. If the cost remains the same and the probability goes down, the risk goes down. There are no two ways about it. Just because there is now uncertainty where previously there was none does not mean that there is less risk GÇö it means there is more uncertainty, which is something completely different. You are arguing about how the rewards would go down, but that is not what I'm referring to GÇö I'm referring to those who make the ridiculous claim that since death is certain, there is no risk (they don't even consider the reward part of the calculation), which leads to the aforementioned contradiction. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
30
|
Posted - 2012.09.20 23:20:00 -
[440] - Quote
20 pages on someone got GANKED in Eve...
inkredibull. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 23:29:00 -
[441] - Quote
Tippia wrote:Seminole Sun wrote:blahblahblah, stuff in which we agree to disagree and both cite a wikipedia article that supports and hurts our respective positions Hey, you picked it, not me. It's not my problem if the first thing it says is what I'm sayingGǪ [/quote]
ehh... I was going to respond to this but this mini-threadnought has sufficiently sapped my will to live as well as sucking far too much time from my employer (maybe I need to put that on the client's risk register, "Risk that employees get sucked down the rabbit hole of internet forums" :)
|

Frostys Virpio
Caldari Provisions Caldari State
21
|
Posted - 2012.09.21 00:07:00 -
[442] - Quote
Samahiel Sotken wrote:Seminole Sun wrote: Maybe I'm misunderstanding the mechanics of a concord response (having never been stupid enough to carry enough in my ship to create the opportunity). I was under the impression that about 20 seconds (in 0.5) after the initial volley, concord comes and insta-gibs you. It doesn't matter if you had one ship or 200 ships, they're all going to die ~20 seconds after they first aggress. Most battlecruisers will get off two volleys in that time right? Destroyers (which don't get used anymore for this purpose as I understand) get off three. While it may be playing semantics, I'd consider two shots in 10-12 seconds to be "essentially" an alpha strike. There's almost nothing that a freighter can do in that 10-12 seconds and very little shield regen is going to happen.
I guess my point is that they wouldn't be shooting at the freighter over a matter of minutes with a bumper CONSTANTLY bumping the freighter. They might need ONE bump and then 15-20 seconds of shooting.
If I'm misunderstanding something, let me know. As I said, this is a knowledge gap I'm trying to correct.
A Neutron Blaster Cannon II with all gunnery skills at IV gets off I think 3-4 volleys before concord shows up, at which point they neut and ECM you. You are smart and have fitted and overheated ECCM so you have a couple more volleys, meanwhile your Hobgoblin IIs are ignored and continue to fire away merrily. It's more complicated then that, also gate guns, but it gets the point across. Either way you need significantly less ships if you use high DPS high ROF blasters than if you use high alpha artillery. Note: concord is not an instant death, it's inevitable death. You will be hit with an infinite point, a heavy neut, and a lot of webs. The DPS is high, but not instantaneous.
Could it be done with lets say a Naga instead of a Talos for someone trained in caldari racial ship or is the talos used because it's THAT much better? |

Andski
GoonWaffe Goonswarm Federation
4789
|
Posted - 2012.09.21 00:26:00 -
[443] - Quote
Frostys Virpio wrote:Could it be done with lets say a Naga instead of a Talos for someone trained in caldari racial ship or is the talos used because it's THAT much better?
The Talos has two more low slots and a hull bonus for hybrid damage to boot. please leave |

Frostys Virpio
Caldari Provisions Caldari State
21
|
Posted - 2012.09.21 00:36:00 -
[444] - Quote
Andski wrote:Frostys Virpio wrote:Could it be done with lets say a Naga instead of a Talos for someone trained in caldari racial ship or is the talos used because it's THAT much better? The Talos has two more low slots and a hull bonus for hybrid damage to boot.
Same dmg bonus on naga. I guess tracking bonus is better than optimal range for ganking and low slots beats meds too. |

Anosha de'Cavemann
Tranquility Quality Control Generic Alliance
0
|
Posted - 2012.09.21 13:58:00 -
[445] - Quote
As an uber-noob player, this thread as been extemely information.
- Lot's of what not to do's
- Lot's of game mechanics I wasn't aware of.
- Lot's of things to further research.
- How lively these forums can be.
Thanks to all. |

Seminole Sun
Hell's Librarians
5
|
Posted - 2012.09.21 14:02:00 -
[446] - Quote
Frostys Virpio wrote:Andski wrote:Frostys Virpio wrote:Could it be done with lets say a Naga instead of a Talos for someone trained in caldari racial ship or is the talos used because it's THAT much better? The Talos has two more low slots and a hull bonus for hybrid damage to boot. Same dmg bonus on naga. I guess tracking bonus is better than optimal range for ganking and low slots beats meds too.
There's fewer caldari + hybrid pilots out there too... Where as all of us Gallente pilots have Hybrids trained |

Bart Starr
Aggressive Structural Steel Expediting Services
16
|
Posted - 2012.09.21 15:14:00 -
[447] - Quote
Anosha de'Cavemann wrote:As an uber-noob player, this thread as been extemely information.
- Lot's of what not to do's
- Lot's of game mechanics I wasn't aware of.
- Lot's of things to further research.
- How lively these forums can be.
Thanks to all.
Please take your positive attitude somewhere else, thx. |

Ginger Barbarella
State War Academy Caldari State
133
|
Posted - 2012.09.21 15:16:00 -
[448] - Quote
23 pages? Really? |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.21 16:58:00 -
[449] - Quote
Samahiel Sotken wrote:No problem, here to help. Also, since the profit margin is often so thin and the pirate is dependent on all the ships deliver as much DPS as possible it makes counter strategies like blackbirds or logis viable. Nothing ruins a pirates day than a freighter jumping out at 5% structure because some ******* good Samaritan. Except for maybe getting the wreck blown up before you can scoop it. Since you're willing to give tips etc, is my post here a viable ganker counter to slinging? |

Samahiel Sotken
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.09.21 17:23:00 -
[450] - Quote
PI Maker wrote:Since you're willing to give tips etc, is my post here a viable ganker counter to slinging?
The thing about slingshoting as a tactic is, yes we could conceivably interfere in a way that lets us get the freighter anyway, but it dramatically reduces the window in which we can react. Our scanners are looking at something like a half dozen freighters at a time trying to passively lock and freight scan them, then run the scan through a third party system we have for valuation, then making a call whether it's worth hitting. the FC then has to make sure the DPS is staged where he thinks the freighter will end up, and be sure he has concord prepped, and a spare pilot to agress in case of log off. A webber on your part means that at any one of these stages human error may interfere or a superior target may present itself.
Most likely the scanner won't pay attention to you in favor of your neighbor on autopilot. Then the FC won't be able to get the DPS organized and in position fast enough, or won't have a ship to spare shooting your webber. The reality is the pirates are limited mainly by manpower, time, and organization; anything you can do to strain that increases your chances of being passed up for an easier target.
Edit: If Mittens himself sent word from on high that he wanted your freighter dead, we would terminate it with extreme prejudice no matter where or how it was defended; but most freighter kills are targets of opportunity which is a much more narrowly defined set of circumstances. |

Clystan
Binaerie Heavy Industries
7
|
Posted - 2012.09.21 20:08:00 -
[451] - Quote
This is the kind of hard hitting research report that is needed by The Scope. I think they are recruiting! |

Andski
GoonWaffe Goonswarm Federation
4798
|
Posted - 2012.09.21 20:11:00 -
[452] - Quote
i love the notion that you'd pull concord straight to the gate to aggress the freighter before a DPS gank
it's like pubbies don't actually know anything about suicide ganking, shocking! please leave |

Auric Megastryke
HIFI INDUSTRIAL ROL.Citizens
0
|
Posted - 2012.09.22 21:42:00 -
[453] - Quote
Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities... |

Pipa Porto
992
|
Posted - 2012.09.22 22:15:00 -
[454] - Quote
Auric Megastryke wrote:Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities...
Mmm, everyone dies on the Jita Undock. EvE: Everyone vs Everyone
-RubyPorto |

Scatim Helicon
GoonWaffe Goonswarm Federation
853
|
Posted - 2012.09.22 23:38:00 -
[455] - Quote
Pipa Porto wrote:Auric Megastryke wrote:Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities... Mmm, everyone dies on the Jita Undock. I see no downside to this. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Pipa Porto
993
|
Posted - 2012.09.23 00:09:00 -
[456] - Quote
Scatim Helicon wrote:Pipa Porto wrote:Auric Megastryke wrote:Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities... Mmm, everyone dies on the Jita Undock. I see no downside to this.
I just realized. JF pilots would be exempt from the Instagib of undocking as they'd jump before losing their invulnerability. Just the buff JFs needed. EvE: Everyone vs Everyone
-RubyPorto |

Senshi Hawk
Occupational Hazzard Get Off My Lawn
50
|
Posted - 2012.09.23 01:08:00 -
[457] - Quote
A very small percentage of the freighters actively travelling in the EVE universe will get ganked. It's not correct to say that a freighter, upon jumping in, is 100% dead. There are many different factors and strategies that come into play.
Scenario 1 - High-value/high-volume that starts in, or ends in, a market hotspot - Life's hard, wear a helmet
-- Intersects with a ganking hotspot
Summary (assuming gankers are in system) A freighter pilot that goes through Uedama solo will die 100% of the time A freighter pilot that goes through Uedama with ECM bursting and webbing alt support will not always die, but his alts will die. A freighter pilot that goes through Uedama solo, but has strangers in PVP-fit counterganking ships on gate that shortens a ganking ship's volleys is a lucky son of a ***** and might not die. A ganking fleet that planned for overkill may not be affected by counterganking ships and you might still die.
Scenario 2 - Low-to-medium value or volume that starts in, or ends in, a market hotspot
-- Intersects with a ganking hotspot
Summary A freighter pilot that goes through Uedama solo will die if the value of his cargo exceeds the cost of the ganking fleet A freighter pilot that goes through Uedama solo against a ganking fleet that isnt running cargo scanners may die depending on the degree of boredness or generalized IDGAF mentality of the ganking fleet A freighter pilot that goes through Uedama with sufficient ECM bursting alts might not die, but his alts will die. A freighter pilot that goes through Uedama solo, but has strangers in PVP-fit counterganking ships on gate that shortens a ganking ship's volleys is a lucky son of a ***** and might not die. A ganking fleet that planned for overkill may not be affected by counterganking ships and you might still die.
Scenario 3 - Short-haul, the trash heap - Low risk, low reward
-- Does not intersect with a ganking hotspot -- Avoids major market hotspots
Summary A freighter pilot that does not go through ganking or major market hotspots might die if he's in the wrong place at the wrong time A freighter pilot that does not go through ganking or major market hotspots generally will not die unless he is a dumb ****.
Some random facts that a freighter pilot may want to consider
If you're going to cry, you should be crying about your cargo. If the circumstance dictates that the loss of a billion ISK ship is your greatest obstacle, you should not be flying it in the first place, or at the very least you should be sticking to the third scenario.
Learn politics and set your standings accordingly. It is not uncommon for nullsec gangs who are having trouble finding targets in 0.0 to come gank something as a contingiency plan. One nullsec dweller in highsec is common. Fifteen of them from the same alliance in ganking ships is something completely different. We're not here to take a leisurely stroll.
For the cost of your freighter you can subscribe two accounts. You have no excuse for being defenseless. Triplebox that ****.
Stop generalizing the term "Goons" - how many of your ganked ships were actually shot by one?
If you have 500k m3 worth of items for a value of 95mil, and 1300 m3 worth of items for a value of 1.6bil, haul the expensive stuff in a cloaky hauler! You're a stupid! Yes, I said that right, a stupid!
Despite everything I just said, even in an ideal circumstance, you're still gonna die sooner or later. Chalk it up as part of the job description and move on. |

Mara Tessidar
Bat Country Goonswarm Federation
658
|
Posted - 2012.09.23 01:15:00 -
[458] - Quote
Senshi Hawk wrote:carefully thought out yet incorrect pubbie analysis
no EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Senshi Hawk
Occupational Hazzard Get Off My Lawn
50
|
Posted - 2012.09.23 01:23:00 -
[459] - Quote
Mara Tessidar wrote:Senshi Hawk wrote:carefully thought out yet incorrect pubbie analysis no
Go on... |

Mara Tessidar
Bat Country Goonswarm Federation
658
|
Posted - 2012.09.23 01:29:00 -
[460] - Quote
we convo every pilot and the ones that say "**** you!" die horribly
all we wanted was to be friends EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Mara Tessidar
Bat Country Goonswarm Federation
658
|
Posted - 2012.09.23 01:31:00 -
[461] - Quote
also I've run out of punctuation
how unfortunate EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

Hiyora Akachi
Bling Ring Tax Evaders
132
|
Posted - 2012.09.23 01:50:00 -
[462] - Quote
People who deserve to lose things are losing them.
Carry on, nothing to see here. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1510
|
Posted - 2012.09.23 01:55:00 -
[463] - Quote
Hiyora Akachi wrote:People who deserve to lose things are losing them.
Carry on, nothing to see here. That was sort of the case earlier with certain types of exhumers.
CCP seems unlikely to just carry on when they can carry the miners/freighters/missioners/XXYY to safety. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xolve
Amok. Goonswarm Federation
1113
|
Posted - 2012.09.23 04:50:00 -
[464] - Quote
WTFAMILOOKINGAT wrote:Athena Themis wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. LOL....no. Sure it is, been considered an exploit since forever. Are you stupid or just new here?
Because ditching a 51-day refer-a-friend account is a big deal right?
You have to be pants on head ******** to actually want to grind sec status back from suicide ganking (unless that's your thing)- just make a 51 day alt, train into a thrasher/rupture/tornado, gank at will, when the account expires, or your sec status is too difficult to manage (because you're an idiot), make a new alt account.
Edit: I only read the 1st page, and just assumed the next 22 pages was just pubbies whining at each other, you know- like the rest of this forum. Inappropriate signature removed. Navigator. |

Frostys Virpio
Caldari Provisions Caldari State
21
|
Posted - 2012.09.23 17:54:00 -
[465] - Quote
Mara Tessidar wrote:we convo every pilot and the ones that say "**** you!" die horribly
all we wanted was to be friends
I need to buy a freighter now. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
|
Posted - 2012.09.23 18:11:00 -
[466] - Quote
John Ratcliffe wrote:I've already proposed the solution to this. Make it impossible to attack anyone else from your own race. Make it impossible for other races to enter the Low-Sec or High-Sec space of any other race.
Then Goon Swarm or any other fuckwits will then have to grief in nullsec where they can be avoided.
Simples. How the **** would that work? How would FW take lowsec systems from other races if they can't enter the system? And does that mean that you can't enter CFC space since it's ours and you're not blue? How would we fight each other? Maybe you should go back to the drawing board on this... |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
|
Posted - 2012.09.23 18:18:00 -
[467] - Quote
John Ratcliffe wrote:Samahiel Sotken wrote:Jesus Christ, You pubbies ***** about any thing that requires you to actually play the game. I outlined clearly in the last thread about this topic five strategies to avoid pirates. It's easy if you take a few moments to understand the mechanics of high sec and the razor thin margin of time, dps/alpha, and risk pirates are working on.
My experience as a high sec pirate, industrialist, and small gang PVPer leads me to believe that the EHP of freighters is perfectly in line with the risk-reward ratio necessary to foster a strong economy. Freighter ganking doesn't just benefit the pirates with an income source. It stimulates production to meet their new purchasing power, while increasing profits due to increased scarcity.
The problem with decreased risk is a vibrant economy requires large amounts of ISK moving freely among a large number of people. The sterile future your changes would lead to is a future of stagnant meaningless wealth automated in production and transfer; sitting idly in wallets and hangars unspent, under valued, and ultimately dead. My suggestion is better TBH. No it is not. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
|
Posted - 2012.09.23 18:22:00 -
[468] - Quote
PI Maker wrote:Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve Bring everyone in logi, have them rep you constantly as soon as you decloak. Do we really need to think for you as well? |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
|
Posted - 2012.09.23 18:38:00 -
[469] - Quote
John Ratcliffe wrote:WTFAMILOOKINGAT wrote:Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into  Here's a thought, perhaps don't fly through the system where people are getting ganked? You can't have read many stupid things on the forums then, because it's an awesome suggestion. I've never played an MMO other than Eve which allows you to: 1. Attack member of your own side 2. Grief so blatantly without developer intervention It needs to be fixed. Even if it only applied to High-Sec that would be better than nothing. Seriously, WoW seems a much better game for you, I suggest you leave Eve and go play it instead. Either that or don't fly what you can't afford to lose. |

Auric Megastryke
HIFI INDUSTRIAL ROL.Citizens
0
|
Posted - 2012.09.23 18:42:00 -
[470] - Quote
Pipa Porto wrote:Auric Megastryke wrote:Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities... Mmm, everyone dies on the Jita Undock.
Would be easy to implement a "you have to be outside the docking perimeter of a station" rule for this take effect. Solves that pretty easily. Stations are supposedly "managed traffic" areas (you have to ask permission to dock and undock) so we can assume that the station tractor beam takes care of collisions there. Even on a mass Jita undock without that fix, everybody is on exactly the same heading, and comes out with full shields - so the shield damage from being muscled aside by the freighter or battleship that just undocked wouldn't be that bad. |

Bart Starr
Aggressive Structural Steel Expediting Services
29
|
Posted - 2012.09.23 18:48:00 -
[471] - Quote
Kheeria wrote:John Ratcliffe wrote:WTFAMILOOKINGAT wrote:Your suggestion is one of the stupidest things I've seen on the forums. That's just what we need, restricting people from what systems they can jump into  Here's a thought, perhaps don't fly through the system where people are getting ganked? You can't have read many stupid things on the forums then, because it's an awesome suggestion. I've never played an MMO other than Eve which allows you to: 1. Attack member of your own side 2. Grief so blatantly without developer intervention It needs to be fixed. Even if it only applied to High-Sec that would be better than nothing. Seriously, WoW seems a much better game for you, I suggest you leave Eve and go play it instead. Either that or don't fly what you can't afford to lose.
Dude this guy is trolling. Nobody is that blinded by hate for Goons and 'griefers' that they would screw up the entire game just to spite them. |

Frostys Virpio
Caldari Provisions Caldari State
22
|
Posted - 2012.09.23 18:51:00 -
[472] - Quote
Auric Megastryke wrote:Pipa Porto wrote:Auric Megastryke wrote:Really what this points to is the need for CCP to have a look at the collision mechanics.
An obelisk (with a mass of 940M Kg - over a Million tons folks) moving at 75 or 80M/Sec should really just muscle aside a 1M Kg noobship. Collisions should cause shield/armor/hull damage in proportion to the mass, velocity, and angle of impact. You don't see ships (even small ones) getting their courses altered by missile impacts, exploding warheads, or by a mass of uranium thrown at them by a battleship sized gun. That is why we have SHIELDS.
Me hopping into a stiletto and doing a 2Km/Sec head-on ram with a ship 1000x my size ought to result in me looking like a bug smashed on the windshield of a truck, and him taking shield damage via some formula fixing my mass, speed, and angle of impact to a number of points of damage.
If we are going to call out RAMMING SPEED - their ought to be some consequences for it.
Of course this does open up some interesting possibilities... Mmm, everyone dies on the Jita Undock. Would be easy to implement a "you have to be outside the docking perimeter of a station" rule for this take effect. Solves that pretty easily. Stations are supposedly "managed traffic" areas (you have to ask permission to dock and undock) so we can assume that the station tractor beam takes care of collisions there. Even on a mass Jita undock without that fix, everybody is on exactly the same heading, and comes out with full shields - so the shield damage from being muscled aside by the freighter or battleship that just undocked wouldn't be that bad.
Except dosen't everybody exit at full speed thus generating hugh impact since some people are faster to make the required input to turn theier ship for thier next warp?
And what about the troll, sitting in the biggest shield tank ever imagined with a group of reppers to fill him all the time, sitting right at the end of the Jita undock "safe zone" for **** and giggles? Yeah sounds like a good diea. |

No More Heroes
GoonWaffe Goonswarm Federation
1415
|
Posted - 2012.09.23 19:06:00 -
[473] - Quote
How did this thread reach 24 pages?  . |

Tarinara
Avenged Sevenfold Industries
0
|
Posted - 2012.09.23 19:14:00 -
[474] - Quote
No More Heroes wrote:How did this thread reach 24 pages?  Goonswarm threads = best threads?...
|

Pipa Porto
1000
|
Posted - 2012.09.23 22:03:00 -
[475] - Quote
Auric Megastryke wrote:Would be easy to implement a "you have to be outside the docking perimeter of a station" rule for this take effect. Solves that pretty easily. Stations are supposedly "managed traffic" areas (you have to ask permission to dock and undock) so we can assume that the station tractor beam takes care of collisions there. Even on a mass Jita undock without that fix, everybody is on exactly the same heading, and comes out with full shields - so the shield damage from being muscled aside by the freighter or battleship that just undocked wouldn't be that bad.
Why? If bumping causes damage, why would bumping near a station not cause damage? Do stations have some sort of "Physics Disabled Here" field?
Sure it would. You're starting out Inside the Freighter. EvE: Everyone vs Everyone
-RubyPorto |

SlayerOfArgus
Celestial Janissaries Curatores Veritatis Alliance
10
|
Posted - 2012.09.24 03:09:00 -
[476] - Quote
While the bumping mechanic is flawed on some points, it's risk vs. reward people. Don't wanna get ganked? Don't undock.
And I don't think Goons are camping that much in all honesty. I sat in Uedama for almost an hour, watching so many freighters slow boat to and from gates.
Ways to avoid suicide ganking: Don't undock Have guardians + damnation to boost you and another to web you Avoid that system Scout the system Don't fly with a lot of loot Fly an Orca
So far you can do any of these options OR a combination of them and you are quite likely to avoid getting suicide ganked. |

Xolve
Amok. Goonswarm Federation
1113
|
Posted - 2012.09.24 03:57:00 -
[477] - Quote
SlayerOfArgus wrote::words:
Or hey- contract your potential 'belongings' to be 'moved' to someone else with 'collateral'
For other helpful tips and or future gaming advice: Click Me! Inappropriate signature removed. Navigator. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1510
|
Posted - 2012.09.24 04:03:00 -
[478] - Quote
SlayerOfArgus wrote:Ways to avoid suicide ganking: Don't undock Highsec is supposed to be safe though, what happened? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frostys Virpio
Caldari Provisions Caldari State
22
|
Posted - 2012.09.24 06:01:00 -
[479] - Quote
Alavaria Fera wrote:SlayerOfArgus wrote:Ways to avoid suicide ganking: Don't undock Highsec is supposed to be safe though, what happened?
No matter how safe tehy make hgh sec, the universe can always spawn bigger idiots to amke thing so stupid it's still profitable to gank them.
Make the EHP of freighter 10x as big and people will carry 10x time as much stuff. 200 bill kill-mail for a single freighter. It would go to that point at some time. |

William Walker
House Aratus Fatal Ascension
98
|
Posted - 2012.09.24 07:59:00 -
[480] - Quote
Gibbo3771 wrote:William Walker wrote:Also in Niarja. All is going according to plan. FA scrub thinks hes part of goons divine plan, you are a pawn at most.
A pawn is part of a plan too, no?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1510
|
Posted - 2012.09.24 12:13:00 -
[481] - Quote
William Walker wrote:Gibbo3771 wrote:William Walker wrote:Also in Niarja. All is going according to plan. FA scrub thinks hes part of goons divine plan, you are a pawn at most. A pawn is part of a plan too, no? We're all pawns, and the ~puppetmasta~ is playing some other game that isn't EVE. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dunbar Hulan
The Suicide Kings Goonswarm Federation
79
|
Posted - 2012.09.24 13:43:00 -
[482] - Quote
Wow, bad things can happen in Hi sec ? Never knew that, oh well, learn something new every day in EVE. -á-áManchester United - Paul Scholes= Genius |

Robert De'Arneth
61
|
Posted - 2012.09.24 13:51:00 -
[483] - Quote
I saw someone in Jita offering contracts thru this gank area, I thought of this thread.  |
|

CCP Phantom
C C P C C P Alliance
2256

|
Posted - 2012.09.24 13:58:00 -
[484] - Quote
Riot Girl wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. What? Deleting a character is bannable?
An excellent post by Senior GM Karidor explains such things in more detail, the forum post can be found here and says regarding character recycling: General guideline: donGÇÖt do it to avoid consequences within game mechanics.
If you have questions regarding game mechanics, please file a petition to our Game Masters for a clarification. Please also note that game rules can change over time if necessary.
Also please stay on topic and polite in this discussion (and elsewhere), thank you. CCP Phantom - German Community Coordinator |
|

jimmyjam
Deadspace Exploration Conglomerate Clockwork Pineapple
61
|
Posted - 2012.09.24 16:48:00 -
[485] - Quote
BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it. Working as intended. |

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 06:35:00 -
[486] - Quote
ahahaha moved to C&P now...die thread, die a troll dead |

Beachura
Perkone Caldari State
23
|
Posted - 2012.09.25 07:28:00 -
[487] - Quote
Erm.. I have never been killed in my charon, I don't understand why individual pilots cannot follow some simple rules that kept me alive carrying expensive cargo:
- Never autopilot (yes it's boring, but I'd rather be bored than dead) warping gate to gate at your computer very much decreases your chances of being ganked. (personally I used to autopilot with an empty cargo, due to the fact it's not extremely profitable to destroy an empty freighter but some individuals don't even do that)
- If you suspect you have been scanned, dock or change route to avoid any 0.5 and 0.6 systems
- There are intelligence channels for certain areas of high security, especially in uedama and niarja, join them
I'm sure many others in this thread will have additions to this list including scouts, but I find just those three rules keeps most pilots alive for months at a time. I have never lost a freighter. |

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 08:05:00 -
[488] - Quote
Beachura wrote:Erm.. I have never been killed in my charon, I don't understand why individual pilots cannot follow some simple rules that kept me alive carrying expensive cargo:
- Never autopilot (yes it's boring, but I'd rather be bored than dead) warping gate to gate at your computer very much decreases your chances of being ganked. (personally I used to autopilot with an empty cargo, due to the fact it's not extremely profitable to destroy an empty freighter but some individuals don't even do that)
- If you suspect you have been scanned, dock or change route to avoid any 0.5 and 0.6 systems
- There are intelligence channels for certain areas of high security, especially in uedama and niarja, join them
I'm sure many others in this thread will have additions to this list including scouts, but I find just those three rules keeps most pilots alive for months at a time. I have never lost a freighter.
Agreed. The map tool is great to plan routes free of risks...I honestly think that with a bit of planing one could even find a calm route through 0.0 and autopilot an Orca for several jumps. |

Archon Zeratul
Viziam Amarr Empire
6
|
Posted - 2012.09.25 09:25:00 -
[489] - Quote
have to remember the majority of goons are silly nerdy 13 year old
its quite easy to out wit them
get an alt in an ibis with a civilian gattling gun and spawn concord on the gates before you jump your freighters through
as this is considered an exploit i would never never do this
you watch the goonies whine and cry now
|

Chicken Pizza
Penumbra Institute
63
|
Posted - 2012.09.25 10:53:00 -
[490] - Quote
Samahiel Sotken wrote:None of those goon pirates on eve-kill use alpha strikes. How do I know for sure? I'm on some of them, and I produced many of the ships. In High Sec. Using freighters to move the materials. That weren't ganked. Cause I'm not dumb.
Not that I care in the slightest about the OP, but I'd just like to point out that you are also blue to nearly every freighter ganking alliance in EvE, genius. |

Pipa Porto
1025
|
Posted - 2012.09.25 10:57:00 -
[491] - Quote
Chicken Pizza wrote:Samahiel Sotken wrote:None of those goon pirates on eve-kill use alpha strikes. How do I know for sure? I'm on some of them, and I produced many of the ships. In High Sec. Using freighters to move the materials. That weren't ganked. Cause I'm not dumb. Not that I care in the slightest about the OP, but I'd just like to point out that you are also blue to nearly every freighter ganking alliance in EvE, genius.
Setting aside the fact that that's impossible given the current state of Nullsec politics (most alliances have groups who make their ISK ganking).
The likelihood that he used an in corp Freighter alt is somewhat low. EvE: Everyone vs Everyone
-RubyPorto |

Zedrik Cayne
Tadakastu-Obata Corporation The Honda Accord
159
|
Posted - 2012.09.25 12:08:00 -
[492] - Quote
Archon Zeratul wrote:have to remember the majority of goons are silly nerdy 13 year old
its quite easy to out wit them
get an alt in an ibis with a civilian gattling gun and spawn concord on the gates before you jump your freighters through
as this is considered an exploit i would never never do this
you watch the goonies whine and cry now
When I was at war with said goons, they were actually doing this. And I'd managed to afk pilot cloaked to where they were staging in a safe near a gate hoping to catch an un-aligned pilot as they all warped to gate. Then a funny thing happened, a goon in a velator concorded himself on one of the non-aligned pilots and the rest of them warped to the gate. This happened several times as I was trying to catch a late pilot.
I can't remember whether or not CONCORD manipulation is actually an exploit or not. But it is the only borderline mechanic they are using.
There is only one way to escape a gank you are in the middle of.
http://wiki.eveonline.com/en/wiki/Skill_Hardwiring
Look for 'hull hitpoint', 'armor hitpoint', 'shield capacity' and train up the related skills. (Like Mechanic to 5)
Spending a few hundred mil on implants and a few weeks of training can make you a significantly harder target. A determined enough foe can kill you. But they may not have enough capacity to take care of you at that moment.
gl hf diaf You are the internet equivalent of a Mars bar filled with stupid. |

flakeys
Angels of Anarchy Interstellar Confederation
375
|
Posted - 2012.09.25 12:45:00 -
[493] - Quote
Eugene Kerner wrote:Beachura wrote:Erm.. I have never been killed in my charon, I don't understand why individual pilots cannot follow some simple rules that kept me alive carrying expensive cargo:
- Never autopilot (yes it's boring, but I'd rather be bored than dead) warping gate to gate at your computer very much decreases your chances of being ganked. (personally I used to autopilot with an empty cargo, due to the fact it's not extremely profitable to destroy an empty freighter but some individuals don't even do that)
- If you suspect you have been scanned, dock or change route to avoid any 0.5 and 0.6 systems
- There are intelligence channels for certain areas of high security, especially in uedama and niarja, join them
I'm sure many others in this thread will have additions to this list including scouts, but I find just those three rules keeps most pilots alive for months at a time. I have never lost a freighter. Agreed. The map tool is great to plan routes free of risks...I honestly think that with a bit of planing one could even find a calm route through 0.0 and autopilot an Orca for several jumps.
'll just add that from jita to the south it's about 15ish jumps to hit your destination , now set that autopilot on avoid uedama and it will be 45 jumps .So avoiding it is doable but takes a crapload of time.
There is a much easier way to do this even through uedama ....  The surest way to remain poor is to be an honest man ...-á |

Dunbar Hulan
The Suicide Kings Goonswarm Federation
80
|
Posted - 2012.09.25 16:00:00 -
[494] - Quote
Beachura wrote:Erm.. I have never been killed in my charon, I don't understand why individual pilots cannot follow some simple rules that kept me alive carrying expensive cargo:
- Never autopilot (yes it's boring, but I'd rather be bored than dead) warping gate to gate at your computer very much decreases your chances of being ganked. (personally I used to autopilot with an empty cargo, due to the fact it's not extremely profitable to destroy an empty freighter but some individuals don't even do that)
- If you suspect you have been scanned, dock or change route to avoid any 0.5 and 0.6 systems
- There are intelligence channels for certain areas of high security, especially in uedama and niarja, join them
I'm sure many others in this thread will have additions to this list including scouts, but I find just those three rules keeps most pilots alive for months at a time. I have never lost a freighter.
What channels should we use for intel ? I want to avoid anything happening to my bestower. I fly it round that area and I want to to be careful. -á-áManchester United - Paul Scholes= Genius |

Edward Harris
Blue Sun Enterprises
0
|
Posted - 2012.09.25 18:41:00 -
[495] - Quote
CCP Phantom wrote:If you have questions regarding game mechanics, please file a petition to our Game Masters for a clarification. Please also note that game rules can change over time if necessary.
While I agree that it would be nice to receive knowledgable answers by your staff, I'm afraid that simply does not always happen. I recently filed a petition and asked for clarification whether or not the reported matter was still considered an exploit, yet I only received a "TFR NAT" standardized macro reply. Very quick response time on it, but very poor quality.
|

Lord Azori
Team Pizza
14
|
Posted - 2012.09.25 20:20:00 -
[496] - Quote
Idris Helion wrote:angel 70 wrote: what many people forget that there are items which, in the quantities and volumes, are difficult to transport smaller freighters. there will probably be any ship that the corp buys in jita, might have to pick up yourself. that's how it looks with the transportation of battleships to jita. 1. Make multiple trips. Unless you can afford to sneeze off the 1.5B ISK cost of a freighter (plus whatever cargo you lost), the extra time between destinations is well worth it. 2. Make the trip in several legs. Travel a few jumps, dock up, reconnoiter, make a few more jumps, dock up, etc. Alternatively, use a scout. 3. If you're carrying minerals or ore in your freighter, don't wrap it. Wrapping it only makes gankers think you're carrying much more valuable cargo. 4. If you must carry valuable cargo that takes up a lot of space, use an Orca to transport them. Yes, you'll still have to make multiple trips, but an Orca is a lot more likely to survive the trip than a freighter. 5. If you *must* use a freighter for high-value goods on long-haul journeys, always take an escort. An EWAR/logi vessel is probably more use than a combat escort to fight gankers, because all the escort has to do is keep you alive until CONCORD arrives.
I see a future filled with Logi frigates/cruisers for escort. This seems to me to be the sensible thing to do. |

Kano Takada
Interkosmos
1
|
Posted - 2012.09.25 22:21:00 -
[497] - Quote
Hey guys,
You know, that ummm, there are ships for transporting expensive stuff safer?
Called a cloaky transport.
Oh wait thats more effort to move that 5B of loot which your about to lose in the freighter. |

Karah Serrigan
The Hatchery Team Liquid
70
|
Posted - 2012.09.25 23:43:00 -
[498] - Quote
The solution to this is pretty simple. We need cloaky freighters. But dont make them suck and be like jfs which only have 1/3 the cargo of a normal freighter. Let them have at least 2/3 or so. |

Pipa Porto
1040
|
Posted - 2012.09.26 00:29:00 -
[499] - Quote
Karah Serrigan wrote:The solution to this is pretty simple. We need cloaky freighters. But dont make them suck and be like jfs which only have 1/3 the cargo of a normal freighter. Let them have at least 2/3 or so. Wat. EvE: Everyone vs Everyone
-RubyPorto |

Eugene Kerner
TunDraGon
128
|
Posted - 2012.09.26 07:16:00 -
[500] - Quote
Karah Serrigan wrote:The solution to this is pretty simple. We need cloaky freighters. But dont make them suck and be like jfs which only have 1/3 the cargo of a normal freighter. Let them have at least 2/3 or so. First off I like the Idea :-D I see a glorious future for cloaky AFK freighters...Oh wait...you would have to be there to press cloak everytime you align, but yeah it is highly improbable that someone decloaks you during that very short time.
|

Ghazu
199
|
Posted - 2012.09.26 07:23:00 -
[501] - Quote
Screw it, let us have cloaky dictors. |

Pipa Porto
1049
|
Posted - 2012.09.26 07:28:00 -
[502] - Quote
Ghazu wrote:Screw it, let us have cloaky dictors.
Umm... you can fly a Dictor without fitting a cloak?
Learn something new every day... EvE: Everyone vs Everyone
-RubyPorto |

Erotica 1
Krypteia Operations
17
|
Posted - 2012.09.26 07:37:00 -
[503] - Quote
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Pipa Porto
1049
|
Posted - 2012.09.26 07:43:00 -
[504] - Quote
Erotica 1 wrote:However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
I'll join.
Quote:IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
  
Oh Erotica, you big kidder. EvE: Everyone vs Everyone
-RubyPorto |

Eugene Kerner
TunDraGon
128
|
Posted - 2012.09.26 08:09:00 -
[505] - Quote
Erotica 1 wrote:
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
I can vouche for this service. |

Delicia
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.26 09:09:00 -
[506] - Quote
Erotica 1 wrote:
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
Does the application fee cover the first month? |

Steve Ronuken
Fuzzwork Enterprises
671
|
Posted - 2012.09.26 11:45:00 -
[507] - Quote
Eugene Kerner wrote:Karah Serrigan wrote:The solution to this is pretty simple. We need cloaky freighters. But dont make them suck and be like jfs which only have 1/3 the cargo of a normal freighter. Let them have at least 2/3 or so. First off I like the Idea :-D I see a glorious future for cloaky AFK freighters...Oh wait...you would have to be there to press cloak everytime you align, but yeah it is highly improbable that someone decloaks you during that very short time.
Very short time: 40 seconds.  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Erotica 1
Krypteia Operations
18
|
Posted - 2012.09.26 11:51:00 -
[508] - Quote
No, the application fee is in addition to the 100m a month, including the first month.
HOWEVER, if savings are what you are after, check the deals section. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Eugene Kerner
TunDraGon
128
|
Posted - 2012.09.26 13:07:00 -
[509] - Quote
Steve Ronuken wrote:Eugene Kerner wrote:Karah Serrigan wrote:The solution to this is pretty simple. We need cloaky freighters. But dont make them suck and be like jfs which only have 1/3 the cargo of a normal freighter. Let them have at least 2/3 or so. First off I like the Idea :-D I see a glorious future for cloaky AFK freighters...Oh wait...you would have to be there to press cloak everytime you align, but yeah it is highly improbable that someone decloaks you during that very short time. Very short time: 40 seconds. 
That is exactly what i meant...and Karah Serrigan was also rather sarcastic than serious (at least I hope so) |

Schalac
Apocalypse Reign
88
|
Posted - 2012.09.27 11:58:00 -
[510] - Quote
If you want to avoid being ganked in your freighter then just web it with an alt when it starts its warp cycle. Unless they are scramming you before firing, you will be out of there faster than a cruiser. |

Lord Nagumo
The humbleless Crew Capital Punishment.
0
|
Posted - 2012.09.27 15:41:00 -
[511] - Quote
So I am not the best pvp dude in eve but I am not the worst either but here's an idea. Its something that ive been told over and over so maybe it will help those poor freighter dudes that keep getting ganked.
Dont fly what you cant afford to lose.
that and if your really worried im sure they have alts that can fly rr just have them wait in the gank system when the gank is about to start just fly over and rep your hauler until concord comes and says wtfbbq time bitches |

Dunbar Hulan
The Suicide Kings Goonswarm Federation
80
|
Posted - 2012.09.27 17:58:00 -
[512] - Quote
Lord Nagumo wrote:So I am not the best pvp dude in eve but I am not the worst either but here's an idea. Its something that ive been told over and over so maybe it will help those poor freighter dudes that keep getting ganked.
Dont fly what you cant afford to lose.
that and if your really worried im sure they have alts that can fly rr just have them wait in the gank system when the gank is about to start just fly over and rep your hauler until concord comes and says wtfbbq time bitches
You need better Goggles -á-áManchester United - Paul Scholes= Genius |

Phoenix Bibbs
Astra Enterprises Happy Endings
16
|
Posted - 2012.09.27 19:05:00 -
[513] - Quote
Erotica 1 wrote:
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
Erotica and his corp mates saved my Charon from getting ganked last week. Highly recommend their service. |

Cactusfrankie
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.09.27 21:46:00 -
[514] - Quote
Zedrik Cayne wrote:Archon Zeratul wrote:have to remember the majority of goons are silly nerdy 13 year old
its quite easy to out wit them
get an alt in an ibis with a civilian gattling gun and spawn concord on the gates before you jump your freighters through
as this is considered an exploit i would never never do this
you watch the goonies whine and cry now
When I was at war with said goons, they were actually doing this. And I'd managed to afk pilot cloaked to where they were staging in a safe near a gate hoping to catch an un-aligned pilot as they all warped to gate. Then a funny thing happened, a goon in a velator concorded himself on one of the non-aligned pilots and the rest of them warped to the gate. This happened several times as I was trying to catch a late pilot. I can't remember whether or not CONCORD manipulation is actually an exploit or not. But it is the only borderline mechanic they are using. There is only one way to escape a gank you are in the middle of. http://wiki.eveonline.com/en/wiki/Skill_HardwiringLook for 'hull hitpoint', 'armor hitpoint', 'shield capacity' and train up the related skills. (Like Mechanic to 5) Spending a few hundred mil on implants and a few weeks of training can make you a significantly harder target. A determined enough foe can kill you. But they may not have enough capacity to take care of you at that moment. gl hf diaf We checked with the GM's and it is not. It is called preparing concord.
Quote: [quote=Erotica 1]
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
We are making a list for people who want to pay protection. It is 500m a month. It is not a scam. We will coach you on best practices to avoid getting ganked by others. Should you choose not to pay after the first month, we know who you are and can easily take care of you. Miniluv is really doing a service by teach people how to ship securely and not die. If we don't suicide gank you someone else will. The copycats like Persona non gratis, Gypsy Band, etc
|

Tech3ZH
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2012.09.27 23:38:00 -
[515] - Quote
What's needed are Wave Motion Guns on freighters. Problem solved. CCP? |

Anu Koir
New Eden Burns
0
|
Posted - 2012.09.28 04:47:00 -
[516] - Quote
the 'problem' will never be 'solved'. I hate to say it (no I don't) but there are people in EVE that want to have absolutely zero risk to have craptons of isk 'earned' while being afk. Ironic as it is, CCP's fought hard to stop this from occurring, as it takes away from actually playing the game. They've hunted and successfully gotten rid of almost every single bot, with the majority of the 'bots' left being in between the ages of 4 to 8 in RL (in regards to ice harvesting/mining). They thankfully fixed the COSMOS sites that people were abusing with Ishtars, Rattlesnakes, and Gilas, but haven't completely removed all sources of 'afk isk'. The 'problem' is that the current 'afk isk' making things deal with copying/researching or PI/moon goo. Of course, we all know that if the amount of isk spent on a freighter were to go into copying bpos the risk would be very minimal, but the reward wouldn't be big enough for the freighter/indy pilots to feel they have 'beaten' the system and make omglolwtfpwnage amounts of isk. Yes, I know what I just said, and that is how they think.
to sum it up into 4 points:
1. freighter pilots need to do things not afk and with an alt for near instawarp capabilities/rr to screw with suicide gankers. 2. enough non-combat pilots will always whine about not making enough isk 'safely' as they want a game like world of warcrap with the afk plexing possibilities of EVE (no I'm not sorry for the 'language') 3. Keep in mind, I am an indy pilot.
Fly Fun! :)
oh, and uh, 'Murkah! F* Yeah! here to save the mutherf*cking day yeah!
EDIT:
and oh yeah, as an indy pilot, thanks to indy pilots I now don't pull in as much isk at various times of the year thanks to a lack of hulkageddon based events. I used to sell craptons of exhumers. Yes, prices are 'higher', but actual demand is down, unfortunately. I don't sell anywhere near the amount I used to because they're just not bought as often thanks to less ganks.
thank you other indy guys, you've screwed over the market again. |

Tech3ZH
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2012.09.28 07:08:00 -
[517] - Quote
Think about how ubersweet it would be to have Obelisks, Charons, Trackless jawa crawlers in space, and those amarr freighters-on-the-half-shell things all with Wave Motion Guns standing by to blast any obstacles to safety!
http://www.youtube.com/watch?v=dVoDoTlaITU
It'd be like fleets of highsec super titans! 100s of billions of isk could be afked everywhere with no need for anyone to pay attention to anything! fun fun fun... |

Sgmorris
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.09.29 10:35:00 -
[518] - Quote
i rejoined the game a few months ago and join a corp in FA left soon after i found out FA was joining GOONS in there empire ganking . i hate empire gankers... more for 0.0 alliances you have 0.0 space and you cant find stuff to kill? then leave 0.0 .... i would hope eve-online would stop empire ganking ... its un fear play.... your killing targets that have no chance to defend it self ... and i have little to none respect for any one who ganks in empire and is not a true pvper just an ass hole ......... |

VegasMirage
The Scope Gallente Federation
113
|
Posted - 2012.09.29 11:36:00 -
[519] - Quote
Beekeeper Bob wrote:BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. They will shoot it with an alt character to get the freighter into pvp, this stops the pilot from logging out. Due to how effective this is, there is no escape for the freighter pilot. Once you've jumped into that system in a freighter, you've given them a 100% guaranteed kill on you. Once the sec status of the alt character is too low, they replace it with a new one.
I also watched their characters log in one by one and then suddenly all of them logged off on my contacts at precisely the same moment, looks like his computer crashed :D
Checked their character history, about half of them joined the corp on the same day and the other half were all new characters, created on the same day, earlier this year.
They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it.
Perhaps everyone should start doing this, it's a really easy way to earn isk and get epic kills. Plenty of people with multiple accounts and the time to burn.
For a list of their ganking characters just look up Furious Father on a killboard and see his freighter kills and who was part of it. One of the many things wrong with the game. With endless isk from CCP's moon-goo debacle, Goon's can buy and pay for any number of accounts, any number of ships, and create havoc in the game without any help at all. You can create a 500 man blob with 50 people easily, don't have to worry about everyone logging on, as long as the core players are there. I wonder if CCP will ever disclose how many live people actually play the game anymore. If they have 300k subs, I'd bet there are no more than 20k-30k people running them all. 
you're on to something here, keep investigating and by all means post your findings for our perusal
...and when in doubt, just post illogical arguments that have no basis
|

Samahiel Sotken
GoonWaffe Goonswarm Federation
85
|
Posted - 2012.09.29 15:28:00 -
[520] - Quote
Sgmorris wrote:[I] (I is always capitalized as is the first word of a sentence) rejoined the game a few months ago[,] (conjunctions require commas) and join[ed] (proper tense) a corp in FA[.](period at the end of complete sentence)] [I] left soon after [I] found out FA was joining [Goons] (proper noun, not an acronym) in [their] (there/their/they're) empire ganking. [I] hate empire gankers[.] (ellipses indicate omissions of words or phrases; not dramatic pauses.) [F]or 0.0 alliances you have 0.0 space and [if] you cant find stuff to kill then leave 0.0 [.] (Also ellipses are three periods not some random number that feels right) [I] would hope [CCP] (Eve Online is the game and without volition. CCP would be the ones making a change) would stop empire ganking[;] [it's] [unfair] play[,] [you're] killing targets that have no chance to defend [themselves] (subject/verb agreement) [,] and [I] have little to [no] respect for anyone who ganks in empire[.] (run on sentence so I'll make a structural change) [They are] not a true pvper, just an *******.
If you're going to claim to be former CFC don't post like an illiterate stroke victim, thank you. |

Ra Jackson
PILSGESCHWADER Monkey Circus
35
|
Posted - 2012.09.29 17:34:00 -
[521] - Quote
BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere.
This is actually a petitionable offense. Permanent bumping on gates or stations is a no-no. |

Pipa Porto
1077
|
Posted - 2012.09.29 23:46:00 -
[522] - Quote
Ra Jackson wrote:BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. This is actually a petitionable offense. Permanent bumping on gates or stations is a no-no.
Good thing the Bumping that's happening isn't permanent. It's bumping for a purpose (that purpose being to set the Freighter up for a Gank). Perfectly legitimate (just like bumping battleships and carriers off station to kill them). EvE: Everyone vs Everyone
-RubyPorto |

Ra Jackson
PILSGESCHWADER Monkey Circus
35
|
Posted - 2012.09.29 23:59:00 -
[523] - Quote
Pipa Porto wrote:Ra Jackson wrote:BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. This is actually a petitionable offense. Permanent bumping on gates or stations is a no-no. Good thing the Bumping that's happening isn't permanent. It's bumping for a purpose (that purpose being to set the Freighter up for a Gank). Perfectly legitimate (just like bumping battleships and carriers off station to kill them).
As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide. |

Pipa Porto
1077
|
Posted - 2012.09.30 00:45:00 -
[524] - Quote
Ra Jackson wrote:Pipa Porto wrote:Ra Jackson wrote:BillyBanter wrote:I studied how this goon corp is ganking so many freighters in Uedema and surrounding systems. They wait for a target, once a freighter is in the system they will bump it to stop it from going anywhere. This is actually a petitionable offense. Permanent bumping on gates or stations is a no-no. Good thing the Bumping that's happening isn't permanent. It's bumping for a purpose (that purpose being to set the Freighter up for a Gank). Perfectly legitimate (just like bumping battleships and carriers off station to kill them). As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide.
Nope. The OP's complaining that the bumping (and shooting with the cheap frigate alt) is to force him away from the gate with a 15m combat logout timer, so that his choices are Log out (resulting in the Freighter warping off and the gankers having 15m to scan him down) or staying online (resulting in the bump ship driving the freighter away from the gate guns). Either way works for the gank fleet.
Quote:They also use log in traps, to trick people into thinking they're offline, the bumpers wait for a target and when one is found and held in place, the ganking characters are logged in to destroy it. EvE: Everyone vs Everyone
-RubyPorto |

Escomboli
Faceless Men
0
|
Posted - 2012.10.01 03:45:00 -
[525] - Quote
Easiest solution to this problem is to hire Red/Blue/Black Frog Freighter. They pay a collateral. If they pop, you get the isk. That way you don't end up like this guy: http://eve.battleclinic.com/killboard/killmail.php?id=17489748
After I lost a hauler full of goodies due to my own stupidity I started using them. Best decision I've made in a long time. |

Xolve
Amok. Goonswarm Federation
1118
|
Posted - 2012.10.01 18:04:00 -
[526] - Quote
Ra Jackson wrote:As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide.
Sounds like you're talking out of your ass.
Bumping sadly, is a perfectly viable game mechanic, and will remain so- as what GM wants to deal with that floodgate of reimbursement requests should they change it. Furthermore, freighting much like anything else that happens in High Sec, isn't as safe as you bleating idiots want to pretend it is, stop crying. Inappropriate signature removed. Navigator. |

Karah Serrigan
The Hatchery Team Liquid
71
|
Posted - 2012.10.01 18:26:00 -
[527] - Quote
Xolve wrote:Ra Jackson wrote:As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide. Sounds like you're talking out of your ass. Bumping sadly, is a perfectly viable game mechanic, and will remain so- as what GM wants to deal with that floodgate of reimbursement requests should they change it. Furthermore, freighting much like anything else that happens in High Sec, isn't as safe as you bleating idiots want to pretend it is, stop crying. Actually, continuously bumping someone for no reason is indeed a petiotinable offense. Of course this doesn't apply to your ganking, because you are bumping them for a reason. |

VegasMirage
The Scope Gallente Federation
113
|
Posted - 2012.10.02 14:43:00 -
[528] - Quote
Karah Serrigan wrote:Xolve wrote:Ra Jackson wrote:As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide. Sounds like you're talking out of your ass. Bumping sadly, is a perfectly viable game mechanic, and will remain so- as what GM wants to deal with that floodgate of reimbursement requests should they change it. Furthermore, freighting much like anything else that happens in High Sec, isn't as safe as you bleating idiots want to pretend it is, stop crying. Actually, continuously bumping someone for no reason is indeed a petiotinable offense. Of course this doesn't apply to your ganking, because you are bumping them for a reason.
I hope you have first hand evidence to support your ::sperg:: outburst
simply, you are wrong I personally have GM petitions and responses on the topic [therefore I am an expert at bowling industrial capitals]
players were bored decided to play freighter bowling, test subject was continually bumped from gate to some offgrid point like 1700 km this went on for an hour, pilot cried in local, cried in private convo then began the petitioning process
unless it''s changed in the last 6 months then bump anybody as many times as you like with CCP blessings
|

Pipa Porto
1103
|
Posted - 2012.10.02 15:02:00 -
[529] - Quote
VegasMirage wrote:Karah Serrigan wrote:Xolve wrote:Ra Jackson wrote:As it sounds from the OP the bumping is just to annoy the freighter pilot and force him log off as he cannot do anything else. Calling it "preparing for a gank" is a little far stretched, but I'll leave that to CCP to decide. Sounds like you're talking out of your ass. Bumping sadly, is a perfectly viable game mechanic, and will remain so- as what GM wants to deal with that floodgate of reimbursement requests should they change it. Furthermore, freighting much like anything else that happens in High Sec, isn't as safe as you bleating idiots want to pretend it is, stop crying. Actually, continuously bumping someone for no reason is indeed a petiotinable offense. Of course this doesn't apply to your ganking, because you are bumping them for a reason. I hope you have first hand evidence to support your ::sperg:: outburst simply, you are wrong I personally have GM petitions and responses on the topic [therefore I am an expert at bowling industrial capitals] players were bored decided to play freighter bowling, test subject was continually bumped from gate to some offgrid point like 1700 km this went on for an hour, pilot cried in local, cried in private convo then began the petitioning process unless it''s changed in the last 6 months then bump anybody as many times as you like with CCP blessings
Well heck, something has changed. There used to be a line about indefinitely bumping freighters. That line seems to have disappeared.
EvE: Everyone vs Everyone
-RubyPorto |

All ineedislotion
Kroll's Legion
0
|
Posted - 2012.10.03 03:30:00 -
[530] - Quote
I think that ganking should defiantly be part of the game but the way the goons do freighter ganking should be made to be an exploit by ccp. One player should not be able to bump another player without any consequences. If a man is walking down the street and you keep bumping him that would be considered assault. The same should be in eve. Also the mechanic of a person who is pointed by a 3 day old character getting an agression timer for doing nothing more then trying to warp through system is flawed. If goons want the gank they should have to commit to it and not be able to play these stupid games of bump someone for 15minutes till they are frustrated and log. Or bump for 15minutes till they can get their fleet in order. Unless you are in low, null or at war with someone bumping a ship more then a few times should be aggression. Or if not change 15minute timer to 2 minutes so goons have to scan down and kill the ship in 2 minutes. 15 minutes is way too long.
And on another note it's lame that the goons who have more isk then they ever need are allowed to constantly manipulate markets and game mechanics without any consequences as well. Hulkageddon with mineral manipulation, the fw lp store manipulation and this ganking freighter manipulation are only a few things they exploit. A game should not be so much waited to please a few percentage of the haves and against the majority of the have nots. This game isn't the united states and goons should not be allowed to be bernie madolf. |

Powers Sa
GoonWaffe Goonswarm Federation
319
|
Posted - 2012.10.03 12:56:00 -
[531] - Quote
Put all of your loot in a freight can, trade that freight can to an alt, have that alt courier it to your freighter pilot.
No more gank.
~One of the guys running the ganks~ |

Frostys Virpio
Caldari Provisions Caldari State
31
|
Posted - 2012.10.03 17:00:00 -
[532] - Quote
Powers Sa wrote:Put all of your loot in a freight can, trade that freight can to an alt, have that alt courier it to your freighter pilot.
No more gank.
~One of the guys running the ganks~
I though there was a way to open such things... Newbie misstake I guess. |

D'Om K'vash
The Scope Gallente Federation
0
|
Posted - 2012.10.03 17:57:00 -
[533] - Quote
All ineedislotion wrote:I think that ganking should defiantly be part of the game but the way the goons do freighter ganking should be made to be an exploit by ccp. One player should not be able to bump another player without any consequences. If a man is walking down the street and you keep bumping him that would be considered assault. The same should be in eve. Also the mechanic of a person who is pointed by a 3 day old character getting an agression timer for doing nothing more then trying to warp through system is flawed. If goons want the gank they should have to commit to it and not be able to play these stupid games of bump someone for 15minutes till they are frustrated and log. Or bump for 15minutes till they can get their fleet in order. Unless you are in low, null or at war with someone bumping a ship more then a few times should be aggression. Or if not change 15minute timer to 2 minutes so goons have to scan down and kill the ship in 2 minutes. 15 minutes is way too long.
And on another note it's lame that the goons who have more isk then they ever need are allowed to constantly manipulate markets and game mechanics without any consequences as well. Hulkageddon with mineral manipulation, the fw lp store manipulation and this ganking freighter manipulation are only a few things they exploit. A game should not be so much weighted to please a few percentage of the haves and against the majority of the have nots. This game isn't the united states and goons should not be allowed to be bernie madolf.
I second this. Goons should have to commit. 15minute aggression timer for a ship that makes no aggression is beyond absurd. Ganking should not be so easy of a freighter in high sec. Also bumping for more then a few minutes in high sec is with no consequences is also absurd. It should be considered harassment. But ccp is just a bunch of goon lackeys so I'm sure you'll see no change because half of ccp is goons and all but 2 of csm is goons. They are more then the Bernie Madolfs they are the mitt Romneys of eve. |

Chandaris
Immortalis Inc. Shadow Cartel
86
|
Posted - 2012.10.03 18:20:00 -
[534] - Quote
don't pack 10 billion in your freighter and you won't get ganked.. it's a pretty simple concept |

Frostys Virpio
Caldari Provisions Caldari State
32
|
Posted - 2012.10.03 18:53:00 -
[535] - Quote
D'Om K'vash wrote:
I second this. Goons should have to commit. 15minute aggression timer for a ship that makes no aggression is beyond absurd. Ganking should not be so easy of a freighter in high sec. Also bumping for more then a few minutes in high sec is with no consequences is also absurd. It should be considered harassment. But ccp is just a bunch of goon lackeys so I'm sure you'll see no change because half of ccp is goons and all but 2 of csm is goons. They are more then the Bernie Madolfs they are the mitt Romneys of eve.
If you don't have too much value in your cargo hold, you will not get ganked. |

Xolve
Amok. Goonswarm Federation
1122
|
Posted - 2012.10.03 18:56:00 -
[536] - Quote
D'Om K'vash wrote:I second this. Goons should have to commit. 15minute aggression timer for a ship that makes no aggression is beyond absurd. Ganking should not be so easy of a freighter in high sec. Also bumping for more then a few minutes in high sec is with no consequences is also absurd. It should be considered harassment. But ccp is just a bunch of goon lackeys so I'm sure you'll see no change because half of ccp is goons and all but 2 of csm is goons. They are more then the Bernie Madolfs they are the mitt Romneys of eve.
Oh I heard you wanted to do whatever you want in High Sec.
How Novel. Inappropriate signature removed. Navigator. |

D'Om K'vash
The Scope Gallente Federation
1
|
Posted - 2012.10.03 20:19:00 -
[537] - Quote
writing don't fly with a lot of isk in your cargo is not a counter argument to the 15minute timer is a flawed mechanic and bumping should not be allowed. Thats like when there was discussions on dramiel being op'd. People would just say "dont' fight a dramiel if you see it on d scan run away.. or get a dramiel"
My opinion is that 15min aggression timer applied to player who has committed no aggression is not a good game mechanic and bumping for extended periods of time in high sec against non wts should be considered harassment or get aggression.
If you hava counter argument to this please post but if you are just a goon or pirate ganker with the advice of ".. uh well don't put 10 bil in your hold" then please just go back to your 10 accounts in niarja and gank more people so we can get this game mechanic changed by ccp. |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.03 20:35:00 -
[538] - Quote
I like how this thread is basically
Reasonable Person wrote: Don't make yourself a target by packing so much value into your freighter.
or
Howling Angry Pubbie wrote: GOONS GOONS GOONS I SHOULD BE ABLE TO PACK INFINITE ISK INTO MY FREIGHTER AND BE 100% SAFE IN HIGHSEC.
Making yourself profitable to gank through your own stupidity is a wonderful thing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.03 20:47:00 -
[539] - Quote
Let's play deconstruct the terrible pubbie argument.
writing don't fly with a lot of isk in your cargo is not a counter argument to the 15minute timer is a flawed mechanic and bumping should not be allowed.
It is a grand counter argument, it places risk:reward directly into your hands. You can choose to make a greater reward by packing more valuable stuff in your cargo but, this also directly proportional to the risk increased by making yourself more of a target the saying "profitable to gank" comes to mind. You have complete control over your own risk:reward ratio for better or worse.
Also consider that the 15 minute timer applies in more circumstances than just your own with freighter emergency warp log out aggression. If the mechanic were removed tackled titans could log out and get away instead of dieing, logging out becomes the new "reset or load old saved game" button for pvp.
Thats like when there was discussions on dramiel being op'd. People would just say "dont' fight a dramiel if you see it on d scan run away.. or get a dramiel"
This is plain stupid and is a terrible comparison to what we're talking about now.
My opinion is that 15min aggression timer applied to player who has committed no aggression is not a good game mechanic and bumping for extended periods of time in high sec against non wts should be considered harassment or get aggression.
That's your opinion and its a bad one. For example if bumping caused aggression highsec gates and undocks would be death zones. Many people are constantly using these and small bumps are very common so not only would you be out a ship but you also would not get any insurance and you'd lose security status. As funny as this would be bumping should remain an option and also completely free of aggression mechanics.
If you hava counter argument to this please post but if you are just a goon or pirate ganker with the advice of ".. uh well don't put 10 bil in your hold" then please just go back to your 10 accounts in niarja and gank more people so we can get this game mechanic changed by ccp.
Basically you are going to completely ignore any opposing view points and solely wish to attract other howling pubbies in case CCP will cave to your demands like they did to the miner's demands. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

D'Om K'vash
The Scope Gallente Federation
2
|
Posted - 2012.10.03 21:03:00 -
[540] - Quote
Thats why i said bumping for an extended period of time.. of course any bump shouldn't be aggression but allowing players to bump someone in high sec indefinitely with no consequences is absurd.
The titan point is a good point but that in null/low where there is known to be more risk. In high sec though there should be less risk and ganking should not be as easy as it is now. I was not saying remove any aggression timer what so ever i said make it 2 minutes or 3 something that makes it so you have a risk. And only shorten the agression timer in high sec so that you still have time to kill your titans and super caps. Also a freighter has like 150k ehp that can be alphad with a small gang of tornados. A freighter in high sec is not the same as a super cap. This is another case of null sec mechanic chage that has negativly effected high sec players. when you have 15 minutes in high sec (which is a lifetime in eve) if they log or unlimited time if they stay on and you bump there is no risk to you. You know exactly the ships you need to kill it there is no chance that you will fail in ganking the ship. You know it's cargo and that you will make isk. there is no risk on your side that you will fail. And if the only defense of the pilot being attacked is.."don't haul so much stuff" that is a stupid argument.
And it's funny that you say i will completely ignore opposing view point.. I think you have me confused with a goon. You guys only consider what is good for you and the goons. ( who are the richest and most well off in this game) You never consider what is good for the game or other players. So get out of here with that bull **** statement like goons have ever considered anyone's arguments but their own. |

Xolve
Amok. Goonswarm Federation
1122
|
Posted - 2012.10.03 21:08:00 -
[541] - Quote
D'Om K'vash wrote:My opinion is that 15min aggression timer applied to player who has committed no aggression is not a good game mechanic and bumping for extended periods of time in high sec against non wts should be considered harassment or get aggression.
Do you have any idea how incessantly difficult things would be if bumping someone gave you aggression, or if bumping itself didn't exist. It's a viable game mechanic, it isn't an exploit, and more often than not it can be used to get a kill that would otherwise escape.
There will continue to be PvP in EVE no matter if you want it or not. The base appeal for this game is its tolerance of non-consensual PvP, if you don't like that, play something else.
D'Om K'vash wrote:If you hava counter argument to this please post but if you are just a goon or pirate ganker with the advice of ".. uh well don't put 10 bil in your hold" then please just go back to your 10 accounts in niarja and gank more people so we can get this game mechanic changed by ccp.
People are disagreeing with you not because "LOLGOONS" but because your argument is exactly opposed to what this game is about, High Sec is just that; It's not called Total Sec for a reason, there are tons of ways to avoid being ganked. Goons or anyone else that suicide ganks freighters will continue to do so because people (read: you) are entirely too stupid, can't be bothered, or just flat out refuse to take a few minutes to sort things out so they arn't flying around Empire with neon crosshairs hanging over their heads.
Regardless as to what you think about it, it's been this way for years, isn't changing- and it's pretty much a crystal clear case of 'adapt or die', or you know pay someone else to move your space pixels for you with proper collateral (at least when THEY get blown up YOU lose nothing).
D'Om whatever wrote: You guys only consider what is good for you and the goons. ( who are the richest and most well off in this game) You never consider what is good for the game or other players. So get out of here with that bull **** statement like goons have ever considered anyone's arguments but their own.
You mean like that broad generalization of a counter-argument that is literally screaming 'I HAVE NO KNOWLEDGE OF ANY OTHER ASPECT OF THE GAME, ONLY HIGHSEC, BUT CHANGE THIS **** BECAUSE ITS UNFAIR FOR ME IN HIGHSEC REGARDLESS OF HOW IT MIGHT IMPACT THE REST OF THE GAME' and is completely and sweepingly different than Goons making propositions to change game mechanics that are good for Goons. Could you be any less informed?
So, I believe it is you sir, that needs to :getout: Inappropriate signature removed. Navigator. |

D'Om K'vash
The Scope Gallente Federation
3
|
Posted - 2012.10.03 22:17:00 -
[542] - Quote
These last two posts are perfect example of why goons should not be allowed to be csm members. There is no back and forth or give and take or compromise. If you propose an idea its "you are stupid get out of here."
You are not allowed to oppose them or the one guy with 10 accounts that they pay to stay on forums and blast people will come after you with that argument. "you are stupid i am a goon and i my way is better"
15 minute timer for a high sec freighter with only 150k ehp that can be bumped indefinatly is a bad mechanic. I'm think that you need that 15 to kill super caps but you don't need that 15 for a freighter with 150k ehp. if high sec freighter pilots are to be put under a rule that was made for null sec super caps to prevent them from logging off then they should be given super cap defensive capabilities. but since i don't see that happening then why not make high sec "agression timer" even though there is not agression less. say 2 mintues or 3 or 5 whatever. but that rule was a something null sec guys wanted and surprise goons are taking advantage of it and manipulating the game.
Minerals first then fw lp now they are farming freighters in high sec.
The fact that only goons and other null sec guys or pirates are opposing all the ganking threads out there should say something about who these rules benefit. |

Xolve
Amok. Goonswarm Federation
1124
|
Posted - 2012.10.03 22:21:00 -
[543] - Quote
D'Om K'vash wrote: if high sec freighter pilots are to be put under a rule that was made for null sec super caps to prevent them from logging off then they should be given super cap defensive capabilities.
You're absolutely correct space friend, give freighters super capital defensive capabilities, along with the pricetag, and inability to dock in stations... 
Oh wait- did that just break the purpose of them being freighters?
Inappropriate signature removed. Navigator. |

Bart Starr
Aggressive Structural Steel Expediting Services
86
|
Posted - 2012.10.03 23:17:00 -
[544] - Quote
Xolve wrote:D'Om K'vash wrote: if high sec freighter pilots are to be put under a rule that was made for null sec super caps to prevent them from logging off then they should be given super cap defensive capabilities. You're absolutely correct space friend, give freighters super capital defensive capabilities, along with the pricetag, and inability to dock in stations...  Oh wait- did that just break the purpose of them being freighters?
No, sir, I think you misunderstand.
He wants supercapital EHP for freighters without any of the disadvantages.
Or he wants logoffski somehow returned to highsec because everyone knows that "unplug internet cable = escape certain death" is a winning concept.
Or he wants to make bumping 'indefinitely' a banning offense. Not sure what that accomplishes because it seems that Goons only bump targets long enough to kill them with blasters. They bump them for 150-200K EHP. Hardly 'indefinitely'. |

Frostys Virpio
Caldari Provisions Caldari State
33
|
Posted - 2012.10.03 23:34:00 -
[545] - Quote
D'Om K'vash wrote:These last two posts are perfect example of why goons should not be allowed to be csm members. There is no back and forth or give and take or compromise. If you propose an idea its "you are stupid get out of here."
You are not allowed to oppose them or the one guy with 10 accounts that they pay to stay on forums and blast people will come after you with that argument. "you are stupid i am a goon and i my way is better"
15 minute timer for a high sec freighter with only 150k ehp that can be bumped indefinatly is a bad mechanic. I'm think that you need that 15 to kill super caps but you don't need that 15 for a freighter with 150k ehp. if high sec freighter pilots are to be put under a rule that was made for null sec super caps to prevent them from logging off then they should be given super cap defensive capabilities. but since i don't see that happening then why not make high sec "agression timer" even though there is not agression less. say 2 mintues or 3 or 5 whatever. but that rule was a something null sec guys wanted and surprise goons are taking advantage of it and manipulating the game.
Minerals first then fw lp now they are farming freighters in high sec.
The fact that only goons and other null sec guys or pirates are opposing all the ganking threads out there should say something about who these rules benefit.
High sec carebear reporting in to tell you you are wrong. Carry less stuff in your cargo hold and you will prevent most gank. Also, DON'T EVER WRAP IT. EVER! It looks like you want to hide something so it must be worth a lot. It will get blown up too.
Use the right ship for the job at hand. A freighter is not the only option for hauling. |

Catherine Woodville
Fire in the Disco
0
|
Posted - 2012.10.04 00:46:00 -
[546] - Quote
Couple of practical questions for those who gank or are ganked.
I read earlier about 'preparing Concord' if you suspected you were about to be ganked. How do you actually do this?
I always use an alt to scout and web my freighter through all systems and never carry a cargo above 1.5bill. Assuming I was ganked for the lulz how much firepower would my alt need to pop the freighter wreck?
Finally, to answer on topic. Bumping cannot be removed as a game mechanic. It's needed for PvP and also how would you police it? I get accidently bumped undocking from Jita all the time! It would be carnage if you incurred agression because of it. Actually the Goons would probably love that!
Ganking is a part of EvE. We all know the risks. I have been ganked in high sec once. I was afk in a shuttle with a BPO in the cargo. That was a stupid move and the only person I actually hold responsible is myself. I mean, looking back, I think I would have ganked me if I saw that situation! |

Golar Crexis
Love Squad Confederation of xXPIZZAXx
34
|
Posted - 2012.10.04 15:23:00 -
[547] - Quote
Frostys Virpio wrote:Ensign X wrote:Robert De'Arneth wrote:simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  Maybe you would like to explain what these "friends" are going to do while the volley from 8+ Tornadoes tears through your hull? They'll have a good show, for sure, and can pop your wreck for you, but in the battle of Alpha vs. Friends, Alpha wins all the ******* time.  Your friend could pop the cheap bouncer. I am kinda new to the game but I think there are gank link to increase your EHP. That would offset thier usual gank line by requiring additional tornadoes to shoot. You can also try to play the web trick if the bouncer miss the freighter. Web the freighter to make his max speed much lower so he can nearly instant warp. This of course only works if the bouncer miss giving you time to at least align to your next warp target. Scouting done by your friends could potentially reveal teh presence of someone at the gate, not moving at all for no reason. Yeah thats a scout to spot jumping freighter. Cost you some time before you jump but can make you save a ton. With friends, you can also split the cargo in more ships thus reducing the value of each one of them rendering them "protected" vs a gank because they are not worth it. Friend are OP. Nerf friends.
Oh look someone who is new to the game coming up with good ideas that 2-4 year old players can't. To all the frieghter pilots getting ganked out their I would be ashamed of myself if I got ganked and didn't even try and learn from it. I look at every death I have as a chance to learn what I did wrong. Get ganked? Cargo was too expensive for the hauling ship. Get podded? Well maybe I shouldn't autopilot a pod when a shuttle is the smarter option. Get killed 1v1'ing? was a good fight but I spilled spaghetti everywhere and didn't overheat correctly/keep up a tight orbit.
In each one of these cases I look at what I did wrong. Every time I die there is one person to blame and that is me. |

Golar Crexis
Love Squad Confederation of xXPIZZAXx
34
|
Posted - 2012.10.04 15:29:00 -
[548] - Quote
Phoenix Bibbs wrote:Erotica 1 wrote:
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
Erotica and his corp mates saved my Charon from getting ganked last week. Highly recommend their service.
Christ so thats what that large fleet in hi-sec was.
There I was minding my own business and suddenly 5 frieghters a load of armor hacs and guardians jump into system on my gate. The hacs lock me and the guardians immediately got a cap chain up and I saw freighters being webbed into warp.
Was literally the most impressive fleet I have seen in hi-sec for a long time. I'm glad I found this thread cause I was wondering about it the entire day.
|

La Nariz
GoonWaffe Goonswarm Federation
152
|
Posted - 2012.10.04 19:07:00 -
[549] - Quote
Let's play deconstruct the terrible pubbie argument again :
Thats why i said bumping for an extended period of time.. of course any bump shouldn't be aggression but allowing players to bump someone in high sec indefinitely with no consequences is absurd.
This is way to much of a resource load for CCP, they'd have to keep track of a counter for the duration of a bump on every ship in space and they'd have to have a meaningful way of distinguishing between a harmless bump versus a malicious bump. This isn't even going anywhere near the physics engine that may have to be redefined. Your idea is not feasible with the current resources and hardware power that CCP has at their disposal.
The titan point is a good point but that in null/low where there is known to be more risk. In high sec though there should be less risk and ganking should not be as easy as it is now.
Ganking is the most nerfed activity in the game, it is already hard enough and should be made more easy. Ganking is also the only meaningful method of afflicting damage on a determined highsec foe. I will try to find the list of all the nerfs to highsec aggression / ganking but I think dignifying your travesty of a post with a response is good enough for now.
I was not saying remove any aggression timer what so ever i said make it 2 minutes or 3 something that makes it so you have a risk.
I'll tell you again this is a bad idea because it will allow ships that can absorb large amounts of damage to have a "reset or load from old save" option. "Logofski" was removed for a reason you can research the CCP Devblogs and forums for that reason yourself.
And only shorten the agression timer in high sec so that you still have time to kill your titans and super caps.
So you want to abate risk in highsec without proportionally reducing the reward in highsec. That is against one of the core tenets of the game, risk:reward. It also makes EVE less unique as it is one of the few MMOs that has meaningful consequences.
Also a freighter has like 150k ehp that can be alphad with a small gang of tornados. A freighter in high sec is not the same as a super cap.
You are clearly demonstrating here that you have no experience in ganking and that your view is myopic.
This is another case of null sec mechanic chage that has negativly effected high sec players. when you have 15 minutes in high sec (which is a lifetime in eve) if they log or unlimited time if they stay on and you bump there is no risk to you.
No this was a change for the betterment of the entire game removing logofski helps everyone. The lowsec pirate can kill that capital with their frigate swarm. The highsec ~pvper~ can kill the orca that they have tackled. The nullsec alliance can kill that supercap without worrying about it magically vanishing. Fixing logofski was a huge improvement in game mechanics.
You know exactly the ships you need to kill it there is no chance that you will fail in ganking the ship. You know it's cargo and that you will make isk. there is no risk on your side that you will fail.
You are correct. We worked for this though, CONCORD didn't hand it to us. We had to do all of the research, theorycrafting and experimenting ourselves. We had to practice our routine and make sure we knew it well enough to succeed.
You claim we have no risk, this is false. This will forever be false and let every pubbie that spouts that line of dung be infected with HSV-1. We have a very large amount of risk when investing in a gank.
The risks to us: ~Human error, ~Ships, guns, ammo, drones, ~Terrible loots drops, ~Allies of the freighter pilot, ~Pubbies trying to steal from us.
The risks to the freighter pilot: ~Being ganked*, ~Autopilot turning off via CCP magic.
*Is completely under player control and can be mitigated by their own decisions.
And if the only defense of the pilot being attacked is.."don't haul so much stuff" that is a stupid argument.
Explain this, why is the axiom "don't fly what you cannot afford to lose" a stupid argument? Why should you be permitted to increase your reward without having any proportional increase in risk? Why should your profession be able to perform without risk while everyone else (except miners) must cope with risk? Frankly your argument goes against one of the core tenets of the game and is in general bad.
And it's funny that you say i will completely ignore opposing view point.. I think you have me confused with a goon. You guys only consider what is good for you and the goons. ( who are the richest and most well off in this game) You never consider what is good for the game or other players. So get out of here with that bull **** statement like goons have ever considered anyone's arguments but their own.
You are ignoring the opposing view point. You state that one of the counter arguments is stupid and provide no corroboration. You forget that CSM 6 had two goons and was the most successful CSM to date which proves that we do consider what is best for players as a whole. Your last line there is basically standard anti-goon pubbie howling so continue on for our amusement please.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Frostys Virpio
Caldari Provisions Caldari State
38
|
Posted - 2012.10.04 23:20:00 -
[550] - Quote
Lets make a list of tools people have to transport stuff. Maybe it`s easyer after to use the right tool for the job.
1- Industrials jack of all trades hauling ship.
Comes with a few slots to arrange it more the way you want it. OK capacity and the tank can be ok if you fit it right. If you go full cargo expander, you will crawl in space and be an easy target. Use caution with your fits and you can carry lots of stuff without being too much of a target.
2- Blockade runner
Smaller cargo space than industrials but you can get in a warp much faster to potentially evade a gank. Also goes pretty fast while warping so you beome much harder to intercept because the ganking team has less tiem to react. Fitting a tank is still advised. You can theorically transport more expensive stuff in it because it's harder to low you up.
3- Deep Space transport Slowboat but hard to pop.
You can take more of a beating which up the DPS requirement to blow you up before concord shows up. Can carry some sizable stuff in there.
4- Freighter The oil tanker of hauling ship.
Massive cargo space with low speed and no fitting possibility. You take it "as is". The cargo bay is just THAT DAMN BIG. Carry lots of stuff in there but the ship is litterally a large box you can fill with pretty much anything. It push the cargo capacity to the limit at the cost of any possible useless structure.
5- Jump freighter Freighter with a twist.
We took some of the empty space in there to install a jump drive. It took quite some space but we can move long distance in a short time. Getting out of Jita 4-4 has never been easyer.
6- Stealth ship But Frostys, hauler don't hide around with thier stuff.
You think so? Well yes they do. These ships might not have the capacity to carry around a matric ass ton of stuff but they can do so much more safely. As long as you use the ship correctly you sould be able to move in most place without being harmed. This is EvE tho, you are never 10)% secure. You have the tools, use the right one for the job. If you carry small super expensive stuff around, the freighter was NOT built for you. |

Powers Sa
GoonWaffe Goonswarm Federation
320
|
Posted - 2012.10.05 02:09:00 -
[551] - Quote
Erotica 1 wrote:
It's funny that most of the intelligent comments I have read on here are from the goons themselves.
Maybe we should just ban pvp in all of high sec, so that we could fix the issue for one group of players and mess everyone else's game up. I mean we did it with mining ships why not.
Seriously though, haulers need to learn better strategies instead of calling for some new patch.
However, I am prepared to offer protection for any freighters that require it for a small fee. You will put your freighter alts (mains for some of you....) into my corp. We will run freighters as groups with armed escorts. I have already setup 20 new accounts to multibox with and I have some friends ready to move their toons in as well.
1. Pay a one-time application fee of only 250m. Please send to corp or my ceo and mark "freighter service" so I do not accidentally double your isk on my character.
2. Monthly fee will be 100m.
3. We will coordinate runs as small groups of freighters with an armed escrort. If gankers show up, we will web your ship to allow a quick warp to a corp safespot, rep your freighter as needed with our guardians, and finish off the gankers with the main escort fleet. We will then continue on. We will have multiple safes in each system so you can quickly warp no matter how you get bumped.
***BONUS If your ship is lost in fleets....
1. We will buy you a new identical ship at no cost to you.
2. We wil reimburse you for any lost collateral up to 3 billion per haul. We must limit this amount to guard against fraud.
3. NO limit on reimbursements. You pay us to take on the risk for you. You will earn slightly less a month, but you won't have to worry anymore about losing a 1.5+b ship and its contents/collateral.
Wait, there's more!
If you cannot afford or otherwise do not wish to partake in monthly option, you may rent our services for 25m a day. You will still have to join our corp for that day and fly in our fleets, but you can use us off and on.
***SPECIAL BONUS
You may prepay in advance and save fees!
Options:
1. Bronze: Send 450m isk, which covers your application fee and 3 months of coverage. This saves you 100m isk over 3 months. (better deal)
2. Silver: Send 700m isk, which covers your application fee and 6 months of coverage. This saves you 150m isk over 6 months. (even better deal)
3. Gold: Send 1b isk, which covers your application fee and 12 months of coverage. This saves you 450m isk over 12 months. (most popular package)
4. Platinum: Send 2b isk, which covers your application fee and LIFETIME use of our services, which may save you billions, not to mention you stop losing any more isk ever again to gankers! (BEST deal)
Feel free to reach out to me with any questions you may have. I think I have covered all the bases here.
Please note that I am already getting lots of questions since I floated this idea elsewhere recently.
To ensure you reserve a spot before corp is filled, act now to secure your spot!
IRONCLAD GUARANTEE:
If for ANY reason you are unsatisfied with our service, you may demand a no-questions asked 100% full refund within 30 days. I am absolutely convinced you will love our service so much
http://eve-kill.net/?a=kill_detail&kll_id=14791213 Another fine customer let down. |

Frostys Virpio
Caldari Provisions Caldari State
40
|
Posted - 2012.10.05 02:34:00 -
[552] - Quote
Poor guys. They missed out on that shutle dropping... |

gabrial13
Noir. Noir. Mercenary Group
3
|
Posted - 2012.10.06 11:21:00 -
[553] - Quote
Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk? How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort. Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options . But i do see how it can be a problem for the freighter pilots and so a small change may be needed to needed help balance the situation, but at the end of the day these ganks can be avoided. Just my view |

Frostys Virpio
Caldari Provisions Caldari State
43
|
Posted - 2012.10.06 14:03:00 -
[554] - Quote
gabrial13 wrote:Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk? How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort. Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options . But i do see how it can be a problem for the freighter pilots and so a small change may be needed to help balance the situation just a little, but at the end of the day these ganks can be avoided. Just my view but pretty much the same as everyone before me
It,s not a problem for freighter pilots because a metric ass ton of them survive. The problem is with the idiots too lazy to even use 2 braincells before hauling thier stuff. CCP can't nerf the stupidity of some players. Even if they were given to time the EHP, they would still not be gank proof because they carry 10 times what they should right now.
Another fine example of what NOT to do :
http://eve-kill.net/?a=kill_detail&kll_id=14799005
Bucketload of implants. We are talking over 700 implants here. In a ship made to carry bulk low value cargo... |

gabrial13
Noir. Noir. Mercenary Group
3
|
Posted - 2012.10.06 14:09:00 -
[555] - Quote
Frostys Virpio wrote:gabrial13 wrote:Just a observation but is this not the whole reason that tech 2 industrials where invented so you can transport expensive cargo with very little risk? How about using orcas for transport since they can sport a very mean tank and can transport a large amount of goods? orcas can still be ganked though but it requires a little more effort. Another solution could be allowing freighters to have fitting slots, or how about the micro jump drive that was in discussion a while back , just another option. In any case I think the this issue is really down lazy flying without scouts or escorts which can done , just speak to any Merc outfit and find out the price and options . But i do see how it can be a problem for the freighter pilots and so a small change may be needed to help balance the situation just a little, but at the end of the day these ganks can be avoided. Just my view but pretty much the same as everyone before me It,s not a problem for freighter pilots because a metric ass ton of them survive. The problem is with the idiots too lazy to even use 2 braincells before hauling thier stuff. CCP can't nerf the stupidity of some players. Even if they were given to time the EHP, they would still not be gank proof because they carry 10 times what they should right now.
I agree , as i said it is totally avoidable , but it would not be too bad if the freighters had some sort of customisation for fitting , this as you said would not stop ganks but it would likely provide extra sweet killmails and less of an excuse for the pilots who lose them. Not saying a nerf is needed at all. |

Xolve
Amok. Goonswarm Federation
1147
|
Posted - 2012.10.06 17:57:00 -
[556] - Quote
gabrial13 wrote:...it would likely provide extra sweet killmails
And this is why nobody gives a **** about Noir. anymore.
Inappropriate signature removed. Navigator. |

La Nariz
GoonWaffe Goonswarm Federation
160
|
Posted - 2012.10.06 19:28:00 -
[557] - Quote
Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore.
That and their leader is a brony. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Silence iKillYouu
KA POW POW Inc Late Night Alliance
201
|
Posted - 2012.10.06 21:26:00 -
[558] - Quote
Freighters could use fitting and rig slots. Bumping should cause damage.
Would be easy to give fitting slots to freighter. http://fw-frontline.blogspot.com/ |

Bart Starr
Aggressive Structural Steel Expediting Services
109
|
Posted - 2012.10.06 23:18:00 -
[559] - Quote
Silence iKillYouu wrote:Freighters could use fitting and rig slots. Bumping should cause damage.
Would be easy to give fitting slots to freighter.
Bumping causing damage is just stupid. Take a look at Jita 4-4 undock sometime.
You also realize that if you gave freighters fitting and rig slots, the base statistics would have to be significantly reduced for both cargo and EHP.
Then the freighter pilots would proceed to fit their freighters with Cargo Expanders, kill their EHP - and get blown out of the water with even less effort than today. (And the best EHP mod -DC II's- don't really work while autopiloting, just saying.......)
We've already seen this with phenomenon with miners. They'd cargo fit, get killed and make loud unpleasant noises to CCP.
Eventually CCP decided that miners were simply too stupid to fit properly, and took the decision out of their hands entirely. Not making this up, we've seen it. |

Drone Rogue
Aliastra Gallente Federation
0
|
Posted - 2012.10.06 23:20:00 -
[560] - Quote
Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna ********** to before they snuggle up in their single beds? It's care in the community folks. |

Drone Rogue
Aliastra Gallente Federation
0
|
Posted - 2012.10.06 23:21:00 -
[561] - Quote
Drone Rogue wrote:Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna ********** to before they snuggle up in their single beds? It's care in the community folks.
Hmmm... I guess I should have said m**t**bate... |

Xylorn Hasher
Sumiyoshi-Kai
45
|
Posted - 2012.10.07 01:09:00 -
[562] - Quote
LoL
If they login ganking chars one by one just ask your corp mate to scout you with Falcon.
Guys stop crying on forum and start thinking. People loose Billions of ISKs in lowsec everyday and you wont see a single complain post here or anywhere and no they aren't PvPers just bears like you. Grow a pair or go to play WoW or single player games where you can load a save.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1539
|
Posted - 2012.10.07 02:19:00 -
[563] - Quote
Drone Rogue wrote:Drone Rogue wrote:Nothing needs to be changed mechanics-wise about all this. After all, if you stop this kind of ganking, what are Goons gonna ********** to before they snuggle up in their single beds? It's care in the community folks. Hmmm... I guess I should have said m**t**bate... We're pleasuring ourselves by blowing up other people.
If anything it would be uh, you know ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.07 08:19:00 -
[564] - Quote
Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much? |

warren Arzi
Cowboy Miners The Irukandji
0
|
Posted - 2012.10.07 08:32:00 -
[565] - Quote
Samahiel Sotken wrote:That is a beautiful piece of gamesmanship right there. These guys are playing EVE at a high level. The have a deep understanding of aggression, tanking, and DPS mechanics, and sacrificed just under a billion in ships and fittings. They deserved all the rewards they reaped, and we should all aspire to play at that level in whatever our chosen style is.
^^ That right there gentlemen is what eve is all about, cut your bitching and play the game you damn well want, so there shooting freighters ,so what its part of the game , go dock up somewhere and spin your damn ship, or play wow,blizzard could do with more players,
|

La Nariz
GoonWaffe Goonswarm Federation
164
|
Posted - 2012.10.07 13:05:00 -
[566] - Quote
gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much?
It's not a troll if its the truth. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Mallak Azaria
GoonWaffe Goonswarm Federation
730
|
Posted - 2012.10.07 13:14:00 -
[567] - Quote
La Nariz wrote:gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much? It's not a troll if its the truth.
Noir. are still around? Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

EnderCapitalG
GoonWaffe Goonswarm Federation
730
|
Posted - 2012.10.07 15:25:00 -
[568] - Quote
Mallak Azaria wrote:La Nariz wrote:gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much? It's not a troll if its the truth. Noir. are still around?
Who? |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.07 17:28:00 -
[569] - Quote
La Nariz wrote:gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much? It's not a troll if its the truth.
Try harder |

Xolve
Amok. Goonswarm Federation
1151
|
Posted - 2012.10.07 19:37:00 -
[570] - Quote
gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much?
That Sir, was not a troll, but an admission of truth.
Your alliance is about as relevant as 'Maru Kage' was right up until they reneged on that deal. In the mean time you'rea bunch of washed up scrubs that take EVE too seriously and havn't been taken seriously by anyone else for well over 3 years. Inappropriate signature removed. Navigator. |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 04:46:00 -
[571] - Quote
Xolve wrote:gabrial13 wrote:Xolve wrote:gabrial13 wrote:...it would likely provide extra sweet killmails And this is why nobody gives a **** about Noir. anymore. Troll much? That Sir, was not a troll, but an admission of truth. Your alliance is about as relevant as 'Maru Kage' was right up until they reneged on that deal. In the mean time you'rea bunch of washed up scrubs that take EVE too seriously and havn't been taken seriously by anyone else for well over 3 years.
Come on man, you should be able to better than that , a rather disappointing performance for a goon |

captain foivos
State War Academy Caldari State
60
|
Posted - 2012.10.08 04:59:00 -
[572] - Quote
What has Noir. done in the two years that has received notice or mention? |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 05:03:00 -
[573] - Quote
captain foivos wrote:What has Noir. done in the two years that has received notice or mention?
Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ? |

Xolve
Amok. Goonswarm Federation
1153
|
Posted - 2012.10.08 05:56:00 -
[574] - Quote
gabrial13 wrote:Logged in ,undocked and cloaked for a long time, does that count?
No, it does not.
Back to your corner plebe. Inappropriate signature removed. Navigator. |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 06:18:00 -
[575] - Quote
Xolve wrote:gabrial13 wrote:Logged in ,undocked and cloaked for a long time, does that count? No, it does not. Back to your corner plebe. plebe? okay lol Does any one want to start talking about the subject of the thread again or is that just crazy talk |

Mara Tessidar
Bat Country Goonswarm Federation
664
|
Posted - 2012.10.08 07:29:00 -
[576] - Quote
gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ?
haha you were actually serious
dear god
Noir. is dead and irrelevant. EveO is a circus train that is for bafflingly unclear reasons also carrying tanks of chlorine gas,-ácrashing and exploding in the middle of a small midwestern town. -áCalling it a mere train wreck gives neither the entertainment nor the horror it offers its proper due. |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 07:39:00 -
[577] - Quote
Mara Tessidar wrote:gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ? haha you were actually serious dear god Noir. is dead and irrelevant.
I must be really annoying you guys if it takes 4 goons to try and insult me and fail badly haha As i said earlier, try harder |

Pipa Porto
1163
|
Posted - 2012.10.08 07:58:00 -
[578] - Quote
gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ?
Where did anyone say you couldn't post?
All anyone's said is that NoirDOT is irrelevant. In part because you seem to think that killmails or their "sweetness" matter. The rest is because NoirDOT hasn't done anything of note in recent memory. EvE: Everyone vs Everyone
-RubyPorto |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 08:59:00 -
[579] - Quote
Pipa Porto wrote:gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ? Where did anyone say you couldn't post? All anyone's said is that NoirDOT is irrelevant. In part because you seem to think that killmails or their "sweetness" matter. The rest is because NoirDOT hasn't done anything of note in recent memory.
So Noir. hasnt been in the news lately , whats your point? I like whoring on big isk killmails , I admit it , shoot me |

Ra Jackson
CRIMINALS IN ACTION
40
|
Posted - 2012.10.08 09:37:00 -
[580] - Quote
Because people in a 9k alliance are relevant :) |

Pipa Porto
1165
|
Posted - 2012.10.08 10:38:00 -
[581] - Quote
gabrial13 wrote:Pipa Porto wrote:gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ? Where did anyone say you couldn't post? All anyone's said is that NoirDOT is irrelevant. In part because you seem to think that killmails or their "sweetness" matter. The rest is because NoirDOT hasn't done anything of note in recent memory. So Noir. hasnt been in the news lately , whats your point? I like whoring on big isk killmails , I admit it , shoot me
Exactly what I said. That nobody has told you that you're not allowed to post.
If you feel that being irrelevant to the landscape of EVE strips you of your right to post, that's your hangup and you can feel free to restrict yourself based on that. EvE: Everyone vs Everyone
-RubyPorto |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 13:11:00 -
[582] - Quote
Pipa Porto wrote:gabrial13 wrote:Pipa Porto wrote:gabrial13 wrote:captain foivos wrote:What has Noir. done in the two years that has received notice or mention? Logged in ,undocked and cloaked for a long time, does that count? So does this mean only large alliances are allowed to speak on the forum just so we all understand the rules ? Where did anyone say you couldn't post? All anyone's said is that NoirDOT is irrelevant. In part because you seem to think that killmails or their "sweetness" matter. The rest is because NoirDOT hasn't done anything of note in recent memory. So Noir. hasnt been in the news lately , whats your point? I like whoring on big isk killmails , I admit it , shoot me Exactly what I said. That nobody has told you that you're not allowed to post. If you feel that being irrelevant to the landscape of EVE strips you of your right to post, that's your hangup and you can feel free to restrict yourself based on that.
So in your opinion Noir. is not relevant in world of eve, why would bring this oppinion to a conversation about Freighter losses. So I will ask again what was your original point to this statment if not to let me know my opinion does not count because you don't like my alliance. |

Slap Chop
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.10.08 13:14:00 -
[583] - Quote
You keep using that word. I do not think it means what you think it means. |

Pipa Porto
1169
|
Posted - 2012.10.08 13:57:00 -
[584] - Quote
gabrial13 wrote:So in your opinion Noir. is not relevant in the world of eve, then why would bring this oppinion to a conversation about Freighter losses. So I will ask again what was your original point to this statment if not to let me know my opinion does not count because you don't like my alliance.
Where did I ever say that I thought NoirDOT was not relevant to the world of EVE? In what way did I bring it to the conversation? Where did I ever say that your opinion did not count?
I think you have me confused for someone else.
I simply posted to help clarify what other posters were saying, as you were clearly having trouble restraining yourself from flights of fancy in interpreting their posts. EvE: Everyone vs Everyone
-RubyPorto |

Xolve
Amok. Goonswarm Federation
1153
|
Posted - 2012.10.08 20:06:00 -
[585] - Quote
gabrial13 wrote:So Noir. hasnt been in the news lately , whats your point?
Surely by 'lately' you mean 'years', and that friend is our point.
Inappropriate signature removed. Navigator. |

gabrial13
Noir. Noir. Mercenary Group
4
|
Posted - 2012.10.08 20:34:00 -
[586] - Quote
Xolve wrote:gabrial13 wrote:So Noir. hasnt been in the news lately , whats your point? Surely by 'lately' you mean 'years', and that friend is our point.
okay for the 3rd time and i say this to all goonswarm members in this thread so there is no confusion Noir. has not been in the news for years , But what is your point relating to this thread, you have told me that is not about me being in Noir. so I should not be allowed to post my thoughts on the subject. Okay , then please for the love of god tell me what your point is.
And on a more joyful note, i love my alliance , we get T-shirts. |

Xolve
Amok. Goonswarm Federation
1153
|
Posted - 2012.10.09 08:41:00 -
[587] - Quote
gabrial13 wrote:okay for the 3rd time and i say this to all goonswarm members in this thread so there is no confusion Noir. has not been in the news for years , But what is your point relating to this thread...
Since this thread is directly discussing GoonSwarm, and the members of GoonSwarm's activities I would venture to say that anyone in GoonSwarm can **** this up as they please, preferrably free of the boring and uninformed opinions of 'space mercenary' pubbies and their redundant questions about their misconstrued heteronormative killboard **** measuring contests.
Inappropriate signature removed. Navigator. |

Pipa Porto
1179
|
Posted - 2012.10.09 09:00:00 -
[588] - Quote
Xolve wrote:misconstrued heteronormative killboard **** measuring contests.
Wouldn't those be andronormative or something like that? I mean, unless there's some **** to **** length conversion chart. I mean, heteronormative would imply there's some male-female interaction going on, and from what I understand that's not common in these contests. EvE: Everyone vs Everyone
-RubyPorto |

eddie valvetino
Snuff Box
45
|
Posted - 2012.10.09 12:58:00 -
[589] - Quote
Robert De'Arneth wrote:You sure learned a lot for the one day you been playing EVE!! Or, you are posting on a one day alt, that is my guess. Now my question is, why are you coward and have a yellow streak 5 miles long down your back? If you are going to post about a corp, grow a pair and post on your main.
posting in pointless thread with main |

NEONOVUS
Saablast Followers
15
|
Posted - 2012.10.09 13:51:00 -
[590] - Quote
Neat just saw one in Niarja sadly missed the bump But I can say that at no point was there an abuse of mechanics aside from bumping Which is needed to get out of range of the gate guns. Total time was under 30 seconds involved people, well go look at the kill mail But yeah other than the bumping I have no issue. The bumping of 216 km does seem a bit absurd. And none of the oh just web it would have helped they had a scout on one side of the gate and the gank squad off grid in the other. There really is no defense due to time and the bumper. Concord was killing a good 10 secs after the freighter popped. |

Pipa Porto
1179
|
Posted - 2012.10.09 15:14:00 -
[591] - Quote
NEONOVUS wrote:There really is no defense due to time and the bumper.
Have friends to Suicide Gank the bumper. Don't fly with a load worth ganking for. Have a scout so you can split your load and go through those few systems a couple times with loads not worth ganking for.
Bam. Two (and a half) defenses. EvE: Everyone vs Everyone
-RubyPorto |

NEONOVUS
Saablast Followers
15
|
Posted - 2012.10.09 15:35:00 -
[592] - Quote
Pipa Porto wrote:NEONOVUS wrote:There really is no defense due to time and the bumper. Have friends to Suicide Gank the bumper. Don't fly with a load worth ganking for. Have a scout so you can split your load and go through those few systems a couple times with loads not worth ganking for. Bam. Two (and a half) defenses. Suicide ganking to prevent suicide ganking is just nano gangs all over again There should be no need to beat a playstyle by only using the same. Also a gankable load is 1 bil isk.
|

Pipa Porto
1179
|
Posted - 2012.10.09 15:41:00 -
[593] - Quote
NEONOVUS wrote:Pipa Porto wrote:NEONOVUS wrote:There really is no defense due to time and the bumper. Have friends to Suicide Gank the bumper. Don't fly with a load worth ganking for. Have a scout so you can split your load and go through those few systems a couple times with loads not worth ganking for. Bam. Two (and a half) defenses. Suicide ganking to prevent suicide ganking is just nano gangs all over again There should be no need to beat a playstyle by only using the same. Also a gankable load is 1 bil isk.
You can also bring friends in high DPS or Alpha ships to destroy the gankers while they're GCC but before they can kill the Hulk. There's a third. You can also bring friends in ECM ships. There's a fourth.
Those two and a half were simply what I came up with immediately.
So? There's a gankable limit, just as there always has been, and you're free to adapt to it or not as you choose. EvE: Everyone vs Everyone
-RubyPorto |

NEONOVUS
Saablast Followers
15
|
Posted - 2012.10.09 16:14:00 -
[594] - Quote
Pipa Porto wrote:
You can also bring friends in high DPS or Alpha ships to destroy the gankers while they're GCC but before they can kill the Hulk. There's a third. You can also bring friends in ECM ships. There's a fourth.
Those two and a half were simply what I came up with immediately.
So? There's a gankable limit, just as there always has been, and you're free to adapt to it or not as you choose.
You missed the part where I said it was done in under 30 secs. What is the warp time for 200km on your escorts? followed by locking and ecm? And if everyone does somehow manage they still bring more ships. These ganks are difficult borderline impossible to prevent given their time span. If it were a minute, then yes your points would be true and I would concede victory. The only one of worth is the one on value, make yourself to cheap to gank by hauling under 1 bil. though if that be the case, I say freighters should receive a speed boost in warp to make up for such longer trips. Or rig slots. Rig slots would be excellent in these cases. Also why a hulk? I thought those were made of Captain America's shield adamantium for how ungankable they are post patch. |

Pipa Porto
1180
|
Posted - 2012.10.09 16:54:00 -
[595] - Quote
NEONOVUS wrote:You missed the part where I said it was done in under 30 secs. What is the warp time for 200km on your escorts?
A Tornado can MWD faster than the Freighter can be bumped. So can a smartly fitted ECM boat.
Quote:followed by locking and ecm? And if everyone does somehow manage they still bring more ships.
Lock on approach. You just have to be within ~60km to ECM. Closer with DPS ships, but that's no problem. Only if they want to lose money (plus, eventually they'll run out of non-GCC toons). Meanwhile, you can keep doing it all day since your ships are safe. Blackbirds are cheap.
Quote:These ganks are difficult borderline impossible to prevent given their time span. If it were a minute, then yes your points would be true and I would concede victory. The only one of worth is the one on value, make yourself to cheap to gank by hauling under 1 bil. though if that be the case, I say freighters should receive a speed boost in warp to make up for such longer trips. Or rig slots. Rig slots would be excellent in these cases.
1b has been around where Freighters have been safe for years. The only exception was before Bat Country figured out the bump gank to counter the Crucible Insurance Nerf (before Blah, Blah, Tornado, the Tornado costs more to lose than the Pre-Crucible Gank Mael).
Quote:Also why a hulk? I thought those were made of Captain America's shield adamantium for how ungankable they are post patch.
Where did I mention the Hulk here? By the way, the buff to the Hulk isn't particularly problematic. It's the Mackinaw whose unprofitable to gank even when the miner can't be bothered to fit a tank. EvE: Everyone vs Everyone
-RubyPorto |

Horatioh Kane
Perkone Caldari State
2
|
Posted - 2012.10.10 09:51:00 -
[596] - Quote
Pipa Porto wrote: Where did I mention the Hulk here? .
Pipa Porto wrote: You can also bring friends in high DPS or Alpha ships to destroy the gankers while they're GCC but before they can kill the Hulk.
I'm not taking sides, but you explicitly mentioned the Hulk here. |

Pipa Porto
1182
|
Posted - 2012.10.10 14:35:00 -
[597] - Quote
Horatioh Kane wrote: I'm not taking sides, but you explicitly mentioned the Hulk here.
Whoopes. 
I meant to say Freighter. I blame months of having this exact conversation with Miners.
Quote:EDIT: Riot Girl wrote: If you lose a ship because it's impractical to ensure it's protected, you deserve that loss.
Also we could really just empty quote this into the ground.
I would make a slight alteration.
Edited Riot Girl wrote:If you lose a ship because you decide that it's impractical to ensure it's protected, you deserve that loss. EvE: Everyone vs Everyone
-RubyPorto |

CraftyCroc
Gunpoint Diplomacy
51
|
Posted - 2012.11.09 14:45:00 -
[598] - Quote
Granted freighters should limit the value of their cargo - the issue in my view is a social one. A lot of children play this game and as such take pleasure from upsetting others. I avoid high sec ganking as I like to think of myself as a decent person. Come into low/null however..... |

CraftyCroc
Gunpoint Diplomacy
51
|
Posted - 2012.11.09 18:20:00 -
[599] - Quote
Beachura wrote:Erm.. I have never been killed in my charon, I don't understand why individual pilots cannot follow some simple rules that kept me alive carrying expensive cargo:
- Never autopilot (yes it's boring, but I'd rather be bored than dead) warping gate to gate at your computer very much decreases your chances of being ganked. (personally I used to autopilot with an empty cargo, due to the fact it's not extremely profitable to destroy an empty freighter but some individuals don't even do that)
- If you suspect you have been scanned, dock or change route to avoid any 0.5 and 0.6 systems
- There are intelligence channels for certain areas of high security, especially in uedama and niarja, join them
I'm sure many others in this thread will have additions to this list including scouts, but I find just those three rules keeps most pilots alive for months at a time. I have never lost a freighter.
1 billion isk to the guy who ganks his freighter
Regards
Cc |

Tornard
Perkone Caldari State
0
|
Posted - 2012.11.18 08:50:00 -
[600] - Quote
Goons start to ganking JF  When CCP fix this ****? http://eve-kill.net/?a=kill_detail&kll_id=15153758 |

Eugene Kerner
TunDraGon
203
|
Posted - 2012.11.18 09:46:00 -
[601] - Quote
Pipa Porto wrote:Horatioh Kane wrote: I'm not taking sides, but you explicitly mentioned the Hulk here.
Whoopes.  I meant to say Freighter. I blame months of having this exact conversation with Miners. Quote:EDIT: Riot Girl wrote: If you lose a ship because it's impractical to ensure it's protected, you deserve that loss.
Also we could really just empty quote this into the ground. I would make a slight alteration. Edited Riot Girl wrote:If you lose a ship because you decide that it's impractical to ensure it's protected, you deserve that loss.
No offense taken...you really could just copy paste and insert the new hull when it comes to discussions like this one....
"Also, your boobs " -á CCP Eterne, 2012
|

Eugene Kerner
TunDraGon
203
|
Posted - 2012.11.18 09:51:00 -
[602] - Quote
You are a pitty little man. 14*130 Million is the gamble. JF-¦s are harder to kill and 1,8 billion ISK at stake for the chance of ZERO Isk drop is a high risk. SO everything working as intended (do not give me that "butbut the jf is worth more...frozen water can sink big ships)
"Also, your boobs " -á CCP Eterne, 2012
|

Nar Zandev
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.11.18 11:38:00 -
[603] - Quote
Eugene Kerner wrote:You are a pitty little man. 14*130 Million is the gamble. JF-¦s are harder to kill and 1,8 billion ISK at stake for the chance of ZERO Isk drop is a high risk. SO everything working as intended (do not give me that "butbut the jf is worth more...frozen water can sink big ships)
So how much chance for income is there when you gank only for lulz? Oh yea, right, cause when you are able to kill titan with a destroyer is all right :D (there is a meme for frig against titan somewhere :D or dev losses titan)
http://eve.battleclinic.com/killboard/killmail.php?id=17641147
http://eve.battleclinic.com/killboard/killmail.php?id=17644123
|

Eugene Kerner
TunDraGon
203
|
Posted - 2012.11.18 12:52:00 -
[604] - Quote
Nar Zandev wrote:Eugene Kerner wrote:You are a pitty little man. 14*130 Million is the gamble. JF-¦s are harder to kill and 1,8 billion ISK at stake for the chance of ZERO Isk drop is a high risk. SO everything working as intended (do not give me that "butbut the jf is worth more...frozen water can sink big ships) So how much chance for income is there when you gank only for lulz? Oh yea, right, cause when you are able to kill titan with a destroyer is all right :D (there is a meme for frig against titan somewhere :D or dev losses titan) http://eve.battleclinic.com/killboard/killmail.php?id=17641147http://eve.battleclinic.com/killboard/killmail.php?id=17644123
you proof once more that we can be happy that freighters are actually ganked by people who understand the mechanics and not by your kind.
"Also, your boobs " -á CCP Eterne, 2012
|

Shylari Avada
Amok. Goonswarm Federation
54
|
Posted - 2012.11.18 22:34:00 -
[605] - Quote
You can't fix it, we will just figure out a way to keep doing it.
Enjoy! |

NEONOVUS
Saablast Followers
37
|
Posted - 2012.11.18 23:11:00 -
[606] - Quote
Shylari Avada wrote:You can't fix it, we will just figure out a way to keep doing it. Enjoy! We make sure the new safety button is always on in hisec. Checkmate. In fact we make sure there is no other option than green. Game over for you. |

Lady Spank
Genos Occidere HYDRA RELOADED
2926
|
Posted - 2012.11.18 23:31:00 -
[607] - Quote
Except that's not going to happen. (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |

NEONOVUS
Saablast Followers
37
|
Posted - 2012.11.19 00:16:00 -
[608] - Quote
Lady Spank wrote:Except that's not going to happen. That's not thinking of away around the suggestion, that is cowering in the corner as the future slowly oozes out of the tv coming ever closer and more distinct, breath laden with the wreak of friendliness, face contorted in a grimaced rictus smile . Over your sobs of no it chortles and laughs bearing the end of EVE and ushering in the world of EHKE. Then you wake up and realize you should answer my proposal lest I mangle another idea.
Also why does Concord have a timer to respond in? |

Lady Spank
Genos Occidere HYDRA RELOADED
2928
|
Posted - 2012.11.19 01:26:00 -
[609] - Quote
Explain how it is a problem.
At present it's just the lazy and weak that are getting killed for being just that. Anyone with a brain can circumvent the ganking activity. (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |

Istyn
Tactical Knightmare
154
|
Posted - 2012.11.19 01:28:00 -
[610] - Quote
NEONOVUS wrote:
Also why does Concord have a timer to respond in?
So people have a chance to kill you.
NEONOVUS wrote:Shylari Avada wrote:You can't fix it, we will just figure out a way to keep doing it. Enjoy! We make sure the new safety button is always on in hisec. Checkmate. In fact we make sure there is no other option than green. Game over for you.
I'm not sure you know what the safety actually means. |

NEONOVUS
Saablast Followers
37
|
Posted - 2012.11.19 01:30:00 -
[611] - Quote
Lady Spank wrote:Explain how it is a problem.
At present it's just the lazy and weak that are getting killed for being just that. Anyone with a brain can circumvent the ganking activity. I was saying leave the safety (cant do anything that will get you shot or be able to shoot a pc) permanently on everywhere. Thus nobody needs to worry about being shot. |

Istyn
Tactical Knightmare
154
|
Posted - 2012.11.19 01:31:00 -
[612] - Quote
That's not how it works, re-read the devblog. Carefully. |

Eugene Kerner
TunDraGon
203
|
Posted - 2012.11.19 06:57:00 -
[613] - Quote
NEONOVUS wrote:Lady Spank wrote:Explain how it is a problem.
At present it's just the lazy and weak that are getting killed for being just that. Anyone with a brain can circumvent the ganking activity. I was saying leave the safety (cant do anything that will get you shot or be able to shoot a pc) permanently on everywhere. Thus nobody needs to worry about being shot.
yeah, a really good advice...all High sec dwellers should folow it, make it so.
"Also, your boobs " -á CCP Eterne, 2012
|

Ghazu
281
|
Posted - 2012.11.19 06:59:00 -
[614] - Quote
NEONOVUS wrote:Lady Spank wrote:Except that's not going to happen. That's not thinking of away around the suggestion, that is cowering in the corner as the future slowly oozes out of the tv coming ever closer and more distinct, breath laden with the wreak of friendliness, face contorted in a grimaced rictus smile . Over your sobs of no it chortles and laughs bearing the end of EVE and ushering in the world of EHKE. Then you wake up and realize you should answer my proposal lest I mangle another idea. Also why does Concord have a timer to respond in? What's EHKE? http://www.minerbumping.com/ |

Ghazu
281
|
Posted - 2012.11.19 07:00:00 -
[615] - Quote
Oh hey I remember you, you whored on some concord mails, shameful. http://www.minerbumping.com/ |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.19 13:22:00 -
[616] - Quote
Eve Hello Kitty Edition |

Ghazu
284
|
Posted - 2012.11.19 13:45:00 -
[617] - Quote
NEONOVUS wrote:Eve Hello Kitty Edition Ghazu wrote:Oh hey I remember you, you whored on some concord mails, shameful. Cant share on Concord unless someone shoots the defenseless. I mean I thought that this game was supposed to have consequences so it should be reflected by the loss of ships. Consequences and km whoring
idgi. http://www.minerbumping.com/ |

Shylari Avada
Amok. Goonswarm Federation
56
|
Posted - 2012.11.19 20:59:00 -
[618] - Quote
Ghazu wrote:NEONOVUS wrote:Eve Hello Kitty Edition Ghazu wrote:Oh hey I remember you, you whored on some concord mails, shameful. Cant share on Concord unless someone shoots the defenseless. I mean I thought that this game was supposed to have consequences so it should be reflected by the loss of ships. Consequences and km whoring idgi.
Either a terrible troll or delightfully stupid, either way keep responding. |

Lord Calus
Fractured Core Fatal Ascension
51
|
Posted - 2012.11.20 00:49:00 -
[619] - Quote
ITT:
Carebear Crybabies: "Abloo abloo bloo bloo abloo".
Reasoned People: "You can avoid getting ganked by doing X, Y and Z. It is pretty easy too. Here, I participate in the ganks, THIS IS OUR METRIC FOR GANKING".
Carebear Crybabies: "ABLOO ABLOO BLOO BLOO BLOOOOOOOOOOO!! NERF THE GOOSN!! ABLOO"
Reasoned People: *facepalm* |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.20 01:03:00 -
[620] - Quote
Reasoned people recognize that it is in their interest to ensure the safe and expiated transfer of goods to market from which they make money. The irrational man believes that he can do better by destroying the goods such that no one has them. |

Isana Tori
What's A Paladin
2
|
Posted - 2012.11.20 01:48:00 -
[621] - Quote
If you guys keep shooting freighters we're going to run out of stuff! |

Eugene Kerner
TunDraGon
203
|
Posted - 2012.11.20 09:54:00 -
[622] - Quote
NEONOVUS wrote:Reasoned people recognize that it is in their interest to ensure the safe and expiated transfer of goods to market from which they make money. The irrational man believes that he can do better by destroying the goods such that no one has them.
Then get an Alt/Corpmate/random guy as a scout or let him sit in a noobship and prepare the gate where you have to fear a gank.
"Also, your boobs " -á CCP Eterne, 2012
|

TheGunslinger42
Bite Me inc
526
|
Posted - 2012.11.20 10:12:00 -
[623] - Quote
Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.20 13:14:00 -
[624] - Quote
TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow. |

Gary Bell
Hard Knocks Inc.
22
|
Posted - 2012.11.20 17:51:00 -
[625] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=15258262
Will leave this here .. right next to
http://eve-kill.net/?a=kill_detail&kll_id=15258526 oh look 32 Nados for ganking... |

No More Heroes
GoonWaffe Goonswarm Federation
1683
|
Posted - 2012.11.20 19:29:00 -
[626] - Quote
That 56b freighter with 89 plex in it brought a tear to my eye.  . |

Harbingour
EVE Corporation 690846961
11
|
Posted - 2012.11.20 20:31:00 -
[627] - Quote
NEONOVUS wrote:TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow.
Goons/Test/(enter bigNULLalliance here) so bored in NULL the stagnated space they've created got nuthing better to do then sulk in HI Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
|

NEONOVUS
Saablast Followers
40
|
Posted - 2012.11.20 22:17:00 -
[628] - Quote
I will support freighter bumping and ganking if you give me some of the loot. |

Shylari Avada
Amok. Goonswarm Federation
57
|
Posted - 2012.11.20 23:03:00 -
[629] - Quote
Harbingour wrote:NEONOVUS wrote:TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow. Goons/Test/(enter bigNULLalliance here) so bored in NULL the stagnated space they've created got nuthing better to do then sulk in HI
Because you know, HEY! A Whole 50 dudes in High Sec reflects the actions of the other 7-10 thousand people in their respective alliances right? |

La Nariz
GoonWaffe Goonswarm Federation
254
|
Posted - 2012.11.21 00:09:00 -
[630] - Quote
Harbingour wrote:NEONOVUS wrote:TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow. Goons/Test/(enter bigNULLalliance here) so bored in NULL the stagnated space they've created got nuthing better to do then sulk in HI
You know if you break nullsec income and leave it in its current miserable state we might have to forcefully extract isk from highsec. npc alts aren't people |

Hate 101
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.21 00:32:00 -
[631] - Quote
nothing like reading the same old players say the same thing over and over and over (they ganking us make them stop ) reply (you have it coming ) 9 years non stop is sad that this is all i have to do is read this but go on its all i have going |

Eugene Kerner
TunDraGon
204
|
Posted - 2012.11.21 06:08:00 -
[632] - Quote
NEONOVUS wrote:I will support freighter bumping and ganking if you give me some of the loot.
See, thats a valid and legal buissnes proposal... request denied.
"Also, your boobs " -á CCP Eterne, 2012
|

Ghazu
285
|
Posted - 2012.11.21 06:20:00 -
[633] - Quote
Harbingour wrote:NEONOVUS wrote:TheGunslinger42 wrote:Breaking news: Stupid lazy highsec carebears do stupid lazy things that cause them to lose their stuff. Tears to follow. Also Nullsec so Blue and risk avers only capital targets left are Hisec AFK freighters. Fallacies of this being false to follow. Goons/Test/(enter bigNULLalliance here) so bored in NULL the stagnated space they've created got nuthing better to do then sulk in HI oh hai there darthuseless. http://www.minerbumping.com/ |

eddie valvetino
Snuff Box
67
|
Posted - 2012.11.21 11:33:00 -
[634] - Quote
Din Chao wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. A simpler solution would be to pay attention to your surroundings, communicate with other haulers, and avoid hot spots where gankers are active.
bingo...
You see, this is what I bang on about all the time, There almost NEVER a need for CCP to change the game to protect the stoopid.
In all cases, there is a counter to a tactic, the fact you haven't worked it out or have worked it out and can't be arsed to do it, is not a reason for CCP to change the game to suit you.
|

Berendas
Estel Arador Corp Services
338
|
Posted - 2012.11.21 18:28:00 -
[635] - Quote
BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel.
The risk:reward isn't being determined by the game, its being determined by the pants-on-head-******** freighter pilots hauling tens of billions of ISK. No changes or CCP intervention is necessary.
Keep up the good work, Goons. |

eddie valvetino
Snuff Box
68
|
Posted - 2012.11.22 09:59:00 -
[636] - Quote
Berendas wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. The risk:reward isn't being determined by the game, its being determined by the pants-on-head-******** freighter pilots hauling tens of billions of ISK. No changes or CCP intervention is necessary. Keep up the good work, Goons.
and the funny thing is...
I bet they all so gutted, when they come back from being AFK to find themselves dead.
I move high value kit thru high sec on my alt all the time, never been ganked and I go to Jita and Amarr and Dodixie with 100s of million or even billions of isk worth of stuffs. However, Do I scout my alt? yes!!! Do I avoid known gank spots? yes!!! Do I check the Kill Boards for activity on my route? well der... of course!!! |

eddie valvetino
Snuff Box
68
|
Posted - 2012.11.22 14:30:00 -
[637] - Quote
No More Heroes wrote:That 56b freighter with 89 plex in it brought a tear to my eye. 
me too, but only cos i wasn't on the mail |
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