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Thread Statistics | Show CCP posts - 13 post(s) |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
97
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Posted - 2012.09.29 09:30:00 -
[241] - Quote
I realize that you're trying to bring variety, but variety comes from differences between ship classes more than differences within ship classes.
A destroyer is a anti-frigate platform. The issue with the destroyers is that they are more fragile than the buffed frigates, these new destroyers also suffer from the lack of fitting that the old destroyers have.
The caldari and minmatar seem somewhat fine, but the gallente one definitely needs a makeover and the amarr one seems like something that could use a bit more thought into.
None of these destroyers have the fitting to utilize their full potential. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
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Posted - 2012.09.29 09:31:00 -
[242] - Quote
Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost. |

Omnathious Deninard
Extrinsic Operations
162
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Posted - 2012.09.29 09:36:00 -
[243] - Quote
The Bazzalisk wrote:Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost. Lol yeah I know, lol the buff to the DDAs, won't be needed at all with the new changes to the npc rat AI coming this winter. Drones already are having a tough time on the test server by getting destroyed before they can destroy the rats. But no you are right not needed at all Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Kesthely
Fleet of the Damned Happy Endings
12
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Posted - 2012.09.29 09:55:00 -
[244] - Quote
I like most destroyers, though after reading more and able to sleep over the destroyers i do believe i would like to see the gallente destroyer slightly changed:
CCP Ytterbium wrote:
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
My Version (Changes Underlined)
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +10% small hybrid turret optimal range per level Role bonus: +25% to warp disrupter range Slot layout: 6 H, 3 M, 3 L, 5 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
This would keep the damage projection in both range and dps the same, as well as giving it that little Umph to make it a viable platform. In the previous format, it doesn't bring in much difference between the much faster Tristan. And since Half of these new destroyers have a "so called TII" bonus anyway (Neut bonus, MWD sig radius) the disruptor range would be a valuable asset |

Spugg Galdon
APOCALYPSE LEGION
195
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Posted - 2012.09.29 09:59:00 -
[245] - Quote
Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers Fittings: 50 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 1100 / 950 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 215 / 2.70 / 1750000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers Fittings: 45 PWG, 220 CPU Defense (shields / armor / hull) : 1150 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 220 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 1050 / 1000 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 230 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50/ 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers Fittings: 48 PWG, 220 CPU Defense (shields / armor / hull) : 1050 / 850 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 240 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
This would make more sense to me. Better resilience but lower DPS. Current Destroyers fill the "attack" role ideology and these would slot into the combat role. On a plus note. Both destroyers could also then slip into a Bombardment role  |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
198
|
Posted - 2012.09.29 10:02:00 -
[246] - Quote
love the new dessies and dont know what one i want to fly first(well not the dirty minie one). only thing i would change it give the gall one +5 band with and bay so 30/55 just so gal's can launch 1 med and 4 lights or 5 lights, because most of there drone boats do silly stuff like launch mixed groups of drones :) I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

X Gallentius
Justified Chaos
504
|
Posted - 2012.09.29 10:09:00 -
[247] - Quote
Somehow these Caldari ships keep winning the rebalance wars. In order to better balance these and future ships, I think the best thing CCP can do is hire a better Caldari pilot. They also ought to fire their awesome Gallente pilot and replace him with a scrub.
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CCP Goliath
C C P C C P Alliance
965

|
Posted - 2012.09.29 10:23:00 -
[248] - Quote
Recoil IV wrote:name for the caldari destroyer : Goliath
I like your style! CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Ascendance.
383
|
Posted - 2012.09.29 10:24:00 -
[249] - Quote
CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style!
Will duality be up soon so we can test these? |

Dato Koppla
Blue Republic RvB - BLUE Republic
63
|
Posted - 2012.09.29 10:29:00 -
[250] - Quote
I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP. |
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Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
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Posted - 2012.09.29 10:47:00 -
[251] - Quote
Okay I have thought about it. I think the range of the neuts of the new amar dessie is okay. With less range it will be only frig kite fodder and the comparison to sentinel lacks: sentinel has superb track dis and the new amarr dessie hasnt. New caldari dessie.... wel I have my doubts that it will be SO powerfull. Fitting 8 light missile launchers will be hard with this pwg and even without bcu we will ave 160dmg at probably 56km maximum. Well a Thrasher can kill a frig with one or two shots if it is a fast kiting frig. The new caldari dessie will need about 7 seconds flight time at maximum range what means most frigs will have the possibility to jump away before they get hit. Hard to tell how the new caldari dessie will perform. Minmaar dessie looks great. But 15% maybe a litle bit too much. But imagine 5 arty Thrashers and five of this new minnie dessies with rocket fit. Crazy fine. Galente dessie.... dont know. I may be a really good long range support with four rails and drones for blaster catalysts. ATM I think it all looks great. I would only increase the pwg and targeting range of the caldari dessie a bit and buff the gal dessie a bit. Maybe change one high slot for a low slot. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.29 10:50:00 -
[252] - Quote
Dato Koppla wrote:I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP.
Yes because neuts and nos are so ******* good........  |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
474
|
Posted - 2012.09.29 11:19:00 -
[253] - Quote
Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Drones (bandwidth / bay): 50/ 50
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers
I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 11:39:00 -
[254] - Quote
Takeshi Yamato wrote:Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Drones (bandwidth / bay): 50/ 50
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers
I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already.
Why does ur caldari destroyer have 13 slots and all the others 12? is the minnie dessie also heav on drones? |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 11:45:00 -
[255] - Quote
CCP Ytterbium could you please re read your OP and check for typos the minnie one makes no sense explosion damage ? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 11:56:00 -
[256] - Quote
GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts? |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 12:01:00 -
[257] - Quote
Daichi Yamato wrote:GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts?
These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 12:09:00 -
[258] - Quote
Harvey James wrote:Daichi Yamato wrote:GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts? These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty
its a heavier tackler, just like the amarr dessie is a heavier cap drainer. but its hardly an inty with its speed, agility and lock times...its as much of an inty as an arezu or proteus... |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 12:16:00 -
[259] - Quote
the recons are OP as it is besides the curse assuming the TD's base stats are nerfed i mean the rapier and arazu can get over 100km range with webs and LP's granted this includes faction gear and t2 links and maybe some OH but who doesn't have access to those things nowadays? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 12:24:00 -
[260] - Quote
i can see ur point. but i don't see much else the gallente dessie can do at the moment. it seems inappropriate to give it a tanky bonus cause its a dessie, and mwd or hybrid bonuses on a drone boat also look wrong.
if ppl have real worries about OP long points, then make it scram only?
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Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
10
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Posted - 2012.09.29 12:31:00 -
[261] - Quote
CCP Ytterbium I think that the new amarr destroyer need 160 of CPU and not 150, it's a nice ship but to hard to fit, and with 3 missile slots that i can't see how to profit them. I don't have the intention to speak about the PWG problems because I think one can manage it, more or less. But using 3 launchers and 3 vampires or neutralizers + 2 dmg drone amlplifiers + a dmg control , an afterburner and a scrambler, you ll need more cpu, and if you try to use light missiles and a warp disruptor it's more funny.
An other thing i can say is to improve the 25% cap recharge bonus to a 50%, because if you use 2 neuts and a mwd, your capacitor becomes a problem, and a booster is not an option with 2 med slots, so putting a mwd = you need vampires, but a vampire and the mwd = more CPU, and it is an horrible puzzle to fit this. You can try to change the 25% cap recharge bonus to a 25% less cap need for neutralizers too, it ll work better, you can say that it ll be a bad bonus if someone try to do a destroyer with missiles and pulses, but with the CPU it has now, only people with a death wish or a lot of implants will try to change turrets or neuts by missiles. |

Zarnak Wulf
Imperial Outlaws
601
|
Posted - 2012.09.29 12:37:00 -
[262] - Quote
More thoughts on Caldari -
The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one. |

Cpt Arareb
Ideal Machine Academy The Ideal Machine
33
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Posted - 2012.09.29 12:46:00 -
[263] - Quote
dont have abything against but, I find interesting amarr have superior drone bay vs gallente |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
302
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Posted - 2012.09.29 12:54:00 -
[264] - Quote
Cpt Arareb wrote:dont have abything against but, I find interesting amarr have superior drone bay vs gallente That was introduced way back when drones got bandwidth in the first place; Amarr has bigger bay while Gallente have bigger bandwidth (ref: Arbitrator vs. Vexor) .. what is odd about these destroyers is that The Gallente has same BW even with less bay.
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Cpt Gobla
No Bullshit Jokers Wild.
119
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Posted - 2012.09.29 13:17:00 -
[265] - Quote
I guess they're kinda cool, but overall I can't say I'm too excited.
What I would actually love to see is them moved to the combat line with greatly increased defence and reduced offence.
Turn them into heavy tackle capable of operating under sentry guns in low-sec as well as robust low level mission runners that newbies will have a hard time losing if flown halfway competently, even if they aren't nearly as fast at completing missions as other ships.
With destroyers becoming a stepping stone in the ship progression I think there's a need for such a role to be filled.
A small ship you can take into low-sec and null-sec with enough speed to evade large gangs and enough EHP to stretch fights against small gangs, allowing newbies longer reaction times. A first ship newbies can invest their ISK into as a first dedicated mission-running or ratting hull, capable of a good tank allowing new players to make mistakes and still get out alive. A cheap ship that can serve as tackle under gate guns allowing easy weekend piracy without any serious ISK investment to promote PVP.
All of this compensated by sub-par DPS meaning that once sufficient practice and SPs are acquired other hulls will become preferable for many tasks.
At least that's what my sleep deprived brain is thinking at the moment, might easily be that this is all just batshit ******** though. |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 13:18:00 -
[266] - Quote
perhaps with more cpu and switch a high for a low the gallente one would be able to use 3 drone damage amps and dmg control instead of the amarr one being able to do more drone damage. |

OT Smithers
Buccaneer's Den
183
|
Posted - 2012.09.29 13:24:00 -
[267] - Quote
Looks like some interesting changes. I can see a use for all of these ships and i suspect all will be lethally effective.
It appears to me as though CCP has some ideas about how all of these different ship types will integrate into racial gang doctrines. |

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
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Posted - 2012.09.29 13:38:00 -
[268] - Quote
The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up. At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)
I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances
Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level! Your goals may align with some ... and with others, collide with the force of suns. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 13:41:00 -
[269] - Quote
Zarnak Wulf wrote:More thoughts on Caldari -
The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one.
the AC's and arties do specialised damage and more of it. Also, the thrashers RoF bonus converts to 7/0.75 = 9.33 effective turrets and will do more adaptable dps than the new caldari dessie.
The cormorant is still fairly weak as a rail platform, so a decent dps ranged platform like this new dessie would be nice. With the massive boost to grid the cormorant can probably tank better and/or fit large enough blasters for more dps than this dessie can reach. |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 13:44:00 -
[270] - Quote
Ashriban Kador wrote:The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up. At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)
I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances
Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level! It does kind of step on the role of the sentinel and crour to some extent perhaps more drone centric bonuses like the gallente one needs instead of focusing on mixed weapons and ewar. perhaps the amarr one could get extra HP bonus on the drones and a small missile bonus and the gallente could get tracking bonus and extra damage bonus/drone falloff bonus why drone falloff isn't a skill i don't know. |
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