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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Hannott Thanos
Notorious Legion
137
|
Posted - 2012.10.03 18:09:00 -
[481] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
Could you pleeeeeease reduce the highslots or turret hardpoints to 6 on the Catalyst? Then give it some cpu and PG so we can actually fit guns with more than 2km range |

Ark Anhammar
EVE University Ivy League
18
|
Posted - 2012.10.03 18:13:00 -
[482] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful Yeah, Ytterbium, I think the consensus was that 25m3 of bandwidth on the Gallente boat was fine. The main issue was the utter lack of room in the bay. |

CheekyBabey
Pator Tech School Minmatar Republic
1
|
Posted - 2012.10.03 18:18:00 -
[483] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105 |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 18:28:00 -
[484] - Quote
maybe the tracking bonus could apply to drones to like the tristan thus giving it a better bonus than the amarr one since the amarr one has the neut bonus. |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 18:29:00 -
[485] - Quote
CheekyBabey wrote:
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me. |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 18:32:00 -
[486] - Quote
Warde Guildencrantz wrote:CheekyBabey wrote:
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me.
I don't think it should have a recon bonus on it really its clearly out of place give it a drone tracking bonus instead or extra drone HP or even a resist bonus on the ship itself... |

Zarnak Wulf
Imperial Outlaws
625
|
Posted - 2012.10.03 18:32:00 -
[487] - Quote
I'm liking the Gallente boat more. Took my fifth turret suggestion. Winning! Two medium and three light drones should be a nice mix too. They'll get on top of the target faster. 10 more CPU would be nice but it's solid now. The missile boats look good. Amarr is still questionable to me.
I have a feeling my Cat rail boat is leaving me. |

PinkKnife
L F C Ethereal Dawn
227
|
Posted - 2012.10.03 18:36:00 -
[488] - Quote
Zarnak Wulf wrote:I'm liking the Gallente boat more. Took my fifth turret suggestion. Winning! Two medium and three light drones should be a nice mix too. They'll get on top of the target faster. 10 more CPU would be nice but it's solid now. The missile boats look good. Amarr is still questionable to me.
I have a feeling my Cat rail boat is leaving me.
Also, you could do 3 web drones 2 medium hobgoblins, or something like that.
OH WAIT, it is a huge pain in the ass since drones don't allow mixed groups at all.
Seriously, 75% of drone suckage is due to the absolutely awful UI used to implement them. |

HELLBOUNDMAN
The Proletarii
109
|
Posted - 2012.10.03 18:37:00 -
[489] - Quote
CCP Ytterbium wrote: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
I actually kinda had a thought behind this.
Design the Caldari to be high alpha long range, but slower.
So Caldari 5% damage buff to rockets and lights Role: 50% missile velocity buff reduce velocity
Minmatar 10% bonus to rocket and light RoF Role: 5-10% bonus to missile velocity increase velocity
Now, these are just random numbers as a suggestion.
Basically, what I'm going with here is that the Caldari boat would be meant for greater range, higher alpha, but slower speed.
While the minmatar would be the brawler with higher RoF, higher velocity, more EHP, but less range.
This would be a way to set each ship apart from each other without having to give them specific damage buffs in order to do so.
Cause honestly, expecially with the drop of a high from the Caldari, they're still way too similar, only using different damage types.
So, one a brawler, one a high alpha sniper. |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 18:40:00 -
[490] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
I think the real question is "what point is using the cormorant?" when:
1. The other caldari boat has better range, and damage, with light missiles, people will just use that instead of the corm 2. The catalyst has better damage in every other way with any hybrid weapon, so if they really want hybrids they will just use a catalyst. 3. The gallente boat will have good tracking and range just like the cormorant, making the cormorant less favourable once again.
So we have the caldari missile destroyer having the same (if not more) range than the corm with similar damage, the catalyst having more damage completely with a blaster fit, and the gallente drone boat having similar railgun tracking to the cormorant while fielding drones to make up the turret difference as well. The corm will not be "best" at anything here, so I doubt it will see much use. It needs something else to be useful, perhaps like switching the 8th high slot on it for a 4th midslot (can't fit a gun on there anyways), making it have more midslots than the other rail boats and thus bringing something different to the table.
I think the cormorant should be looked at as well. |
|

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 18:46:00 -
[491] - Quote
CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails.
Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 19:11:00 -
[492] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly
Just give Gallente a + 2 Drones controlled Static ship bonus instead of MWD speed but keep the Bandwidth the same... this means 7 light drones to use for 35 bandwitdth |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.03 19:13:00 -
[493] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly
I like the changes; bandwidth does allow a few other utility drone options as others have pointed out.
2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option.
CPU is tight still. |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 19:20:00 -
[494] - Quote
CCP Ytterbium wrote:Update!
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
definitely do this RML's on cruisers definitely need more dps although personally i think its silly using frig ammo on a cruiser i would like to see a new ammo type designed for it to kill actual cruisers with low sig radius. |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 19:33:00 -
[495] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly I like the changes; bandwidth does allow a few other utility drone options as others have pointed out. 2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option. CPU is tight still. if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 19:34:00 -
[496] - Quote
Harvey James wrote:
definitely do this RML's on cruisers definitely need more dps although personally i think its silly using frig ammo on a cruiser i would like to see a new ammo type designed for it to kill actual cruisers with low sig radius.
There DPS is very good considering what they are supposed to do, especially with the 10% damage increase. A new missile type would be pointless and inconsistent.
What i would like to see is a battleship sized rapid launcher that shoots heavies O_o for more DPS than the nerfed heavy launchers. Everyone would use it in comparison with cruises as they are right now...
|

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 19:34:00 -
[497] - Quote
Well, now I can take the Gallente destroyer off my list of things to fly. I'll just be flying the Minmatar and Caldari destroyer it would seem. However, it was wise of you to remove the Gallente destroyers optimal range bonus. |

Harvey James
Prospero's Sight
55
|
Posted - 2012.10.03 19:36:00 -
[498] - Quote
and make drones cheaper they are bloody expensive to lose with the pitiful HP they have and the HP bonus to the ships don't really help them much the drones themselves need to be smarter and orbit a lot quicker and track better with much better HP and T2 resists. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 19:41:00 -
[499] - Quote
Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. |

Harvey James
Prospero's Sight
56
|
Posted - 2012.10.03 19:51:00 -
[500] - Quote
TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't.
Drones in general need a overhaul |
|

Zarnak Wulf
Imperial Outlaws
627
|
Posted - 2012.10.03 19:56:00 -
[501] - Quote
Warde Guildencrantz wrote:CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. I think the real question is "what point is using the cormorant?" when: 1. The other caldari boat has better range, and damage, with light missiles, people will just use that instead of the corm 2. The catalyst has better damage in every other way with blasters, so if they want blasters they will use a catalyst 3. The gallente boat will have good tracking and range just like the cormorant, making the cormorant less favourable once again. So we have the caldari missile destroyer having the same (if not more) range than the corm with similar damage, the catalyst having more damage completely with a blaster fit, and the gallente drone boat having similar railgun tracking to the cormorant while fielding drones to make up the turret difference as well. The corm will not be "best" at anything here, so I doubt it will see much use. It needs something else to be useful, perhaps like switching the 8th high slot on it for a 4th midslot (can't fit a gun on there anyways), making it have more midslots than the other rail/hybrid boats and thus bringing something different to the table. I really think it should be looked at.
The future Corm will be 8-3-2 with 7 turret slots and one launcher. It will have more PG and a little less CPU. I flew one on Duality. With damage implants I could get 356 DPS out to 23km. I could also send 167 DPS to 83km. That is immediate damage. If you look at the Caldari missile destroyer it is a Herculean task to fit light missiles AND an MSE on it. You will be looking at what - 210 - 230 DPS at 60km? The corm can match that. Even without damage implants you can get 320 and 150 DPS at the above ranges. The new corm is fine. |

Zarnak Wulf
Imperial Outlaws
627
|
Posted - 2012.10.03 20:03:00 -
[502] - Quote
New Gallente Destroyer:
High: Light Ions II x 5 Nuet or Nos(latter might need CPU help) Mid: MWD Named Scrambler Named Web Low: Internal Force Field Array DDA II Adaptive Nano Plate II Rigs: Hybrid Burst Hybrid Collision
Drones: Valkerie II x 2 Warrior II x 3
400 DPS with Null. Holy Trinity of Tackle. More tank then the damn Cat usually gets. This is a good destroyer. Not everyone will be happy with it but after all the years of 'wouldn't it be cool if' discussions related to destroyers - that's normal. |

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 20:06:00 -
[503] - Quote
Well, you don't want drones orbiting to begin with unless thier target is outside of a drones optimal. The Drones should be keeping range and not orbiting, but if they do that they're easier to track by the ship thier engaging LOL. Light drones have no issues tracking and catching thier targets now and are VERY FAST. That speed increase was a waste imo. However, heavy drones have issues tracking cruisers and below. Which they're suppose too. |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.03 20:15:00 -
[504] - Quote
Quote:a nobb would probably be confused and skill wrongly and end up being excluded from most of the amarr lineup its bad to give noobs such a complex ship so early on and make them train 3 weapon systems and ewar away with the mini arbie abomination! ewar bonuses have nothing to do on a destroyer anyway it lies in the name, destroyer says nothing about neuts mini omen with good tank high damage but low capacitor with fast recharge makeing the Coercer the long range boat and this one short range and not completely obsoleting the sentinel Ship bonuses: +5% bonus to armor resistance per level. +5% bonus to Small Energy Turret rate of fire per levelRole bonus: +50% bonus to Small Energy Turret tracking speed per levelSlot layout: 7 H(+1), 2 M, 4 L, 7(+4) turretsFittings: 80(+25) PWG, 160(+10) CPUDefense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 550(-50) / 250s(-120) / 2.2s(+0,58)Mobility (max velocity / agility / mass / align time): 245+(10) / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 0 / 0(-25 /75)Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(-9) / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300 allright CCP Ytterbium won me over this looks a lot better now nothing I would change here Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 4 M, 2 L, 7 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450 same as with the amarr one to a lesser degree since there are a lot more drone boats in the gallente lineup skilling full-on drones at the start will not hurt a new player since there is a drone cruiser and a drone hac and a drone BC and also a drone BS to look out for full drone boat with enough cpu and slots to even fit drone upgrade modules an lots of flexibility due to 50 bandwith and with the bonuses to tracking even a flight of valks will be good enough to hit frigates before you scream op think about the time it takes a frigate to kill those 5 med drones: not long at all since they are easier to hit Ship bonuses: +10% to drone damage and HP per level +10% to drone speed per levelRole bonus: +50% small done tracking per levelSlot layout: 5 H(-1), 4 M(+1), 3 L, 5(+1) turretsFittings: 55 PWG, 200 CPU(+50)Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 100Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 low sig dessie without being forced to fit a mwd to get its bonus mwd bonus for a brawling ship that only uses its mwd to get in range is a waste anyway Ship bonuses: +5% to rocket and light missile explosion damage per level -5% signature radius per levelRole bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius:60 Cargo capacity: 400
these changes would give of them a distinct roll leaves full choice of fitting, make no other ships obsolete and make them different enough from the other destroyers the general flavor being more survivability but slower in general and also adding a opposite in therms of intended roll in case of the amarr one long / short range for gallente more survivability means to be able to kill quicker and better
with those stats it would then look like this amarr would have a short range tanky brawler with good tracking and a long range fast sniper caldari would have a long range well tanked missile bombardment ship and a long to medium range fast rail boat gallente would have a long range drone hive ship and a short range blaster brawler minmatar would have a short range low sig rocket brawler and a long range arty sniper Quote CCP Fozzie: ... The days of balance and forget are over.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
889
|
Posted - 2012.10.03 20:18:00 -
[505] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. 50% falloff role bonus for the Catalyst and the Thrasher. You know you want to.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Vladimir Norkoff
Income Redistribution Service
62
|
Posted - 2012.10.03 20:30:00 -
[506] - Quote
TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger.
|

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 20:31:00 -
[507] - Quote
Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 20:34:00 -
[508] - Quote
Vladimir Norkoff wrote:TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger. Yeah medium drones do quite well vs cruisers and up, unfortunately destroyers do fair as well against them. And since these drones are on a destroyer that makes them less useful. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Khaim Khal
Valkyries of Night Of Sound Mind
6
|
Posted - 2012.10.03 20:35:00 -
[509] - Quote
CCP Ytterbium wrote: Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
I actually prefer making the cap recharge an explicit role bonus, rather than hiding it in the base stats.
The actual ship stats end up the same (if you did the math right), but a role bonus makes it very clear that "this ship has a better cap recharge rate". Newer players in particular are unlikely to notice that this hull has a shorter recharge time than its class/race would otherwise indicate. It takes time to dig into the stats of every ship enough to notice details like this, and if you wait around for players to gain that much experience, you're not going to grow the player base much.
I love how detailed and complex the game is, but one of my biggest frustrations with EVE how hard it is to find information. For example, point me to an official document that says how ECM falloff works. Or how fast ships accelerate in warp. For that matter, the official wiki pages are roughly 6 months out of date. Role bonus vs built-in stats is a small thing, but every bit helps. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 20:39:00 -
[510] - Quote
Vladimir Norkoff wrote:TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger.
Wow you're bad. The entire point of destroyers is to wreck frigates. Having a destroyer that sucks vs frigates is really a very dumb concept, because they get done in seconds by cruisers and BCs. |
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