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Thread Statistics | Show CCP posts - 13 post(s) |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
150
|
Posted - 2012.10.05 09:20:00 -
[571] - Quote
well... associations may vary .... for me it looks like something from some special sexshop.... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Alticus C Bear
University of Caille Gallente Federation
86
|
Posted - 2012.10.05 09:47:00 -
[572] - Quote
Hidden Snake wrote:More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP?
Maybe they intend to continue ahead with the FW plex size changes. With a T1 frig only plex and a plex for T2 frigs and destroyers the destroyers will need to compete with assault ships. |

Bouh Revetoile
Barricade.
82
|
Posted - 2012.10.05 10:16:00 -
[573] - Quote
If bandwidth is reduced and dronebay enlarge, then the gallente destroyer will only be a bad amarr destroyer. These cries are completely silly.
Moreover, with the MWD bonus, valkyries will be able to chase and hit MWDing frigates. Even without valks, you can easily hit any destroyer with medium drones, and cruisers.
And the tracking bonus mean railguns : 75mm with javelin would kill everything even in close orbit ; 125mm would kill any kiting frigate with ease.
Leave the gallente destroyer alone, and don't turn it into a bad amarr destroyer please. To the pve nerds, go skill amarr and leave the gallente with their fighters alone. As someone said, a destroyer would never survive 3 flights of its drones anyway. |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.05 12:45:00 -
[574] - Quote
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
Fitting lasers on it would be like fitting HAM's on a Curse. You can, by why would you in normal circumstances.
I'd rather have the 3.6 medium neut equiv. and super fast hobgoblins. |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
151
|
Posted - 2012.10.05 12:46:00 -
[575] - Quote
Alticus C Bear wrote:Hidden Snake wrote:More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP? Maybe they intend to continue ahead with the FW plex size changes. With a T1 frig only plex and a plex for T2 frigs and destroyers the destroyers will need to compete with assault ships.
Well eve is not only about FW (yuck .... sounds silly from me) .... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Renier Gaden
Exanimo Inc Anger Management.
17
|
Posted - 2012.10.05 12:58:00 -
[576] - Quote
More like a Snowplow attached to a tank. It looks like it was designed to fit 1 large projectile turret, but the barrel is missing. |

Lavitakus Bromier
The Scope Gallente Federation
8
|
Posted - 2012.10.05 15:46:00 -
[577] - Quote
Jack bubu wrote:Lavitakus Bromier wrote:Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer. try running away with no cap.
I chose death |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 16:38:00 -
[578] - Quote
Ark Anhammar wrote: I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking:
I wonder if awarding Gallente ships with the ability to control more than 5 drones would be worthwhile to give Gallente drone ships some much needed flavor and love? Hear me out, and these bonuses would only apply to the strict drone boats (Tristan, New Dessie, Vexor, Myrm, and Domi):
*snip* excellent other points but wont happen :(
The drone amounts were reduced on all ships to reduce lag and limited to a max of 5 with the drones use amounts being turned into bonuses for HP and damage (to represent the lost drones) the exception to this rule is the rare guardian vexor and carriers/supercarriers which still get a control bonus (I think).
So I don't see this ever coming back on any ships sadly, specially with the new mods and rigs.
The problem is this gives them no real direction or heavy use in PVP.
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
The current amarr drone boats however have done something right they have a PVP function (ewar) and have combined it with the drones for added DPS with this EWAR.
But I think they need to be mini pilgrims myself
Tragedy wrote:Bah. You give us the fifth turret on the gallente ship and then take away the damage bonus. We were better off with two utility highs, tracking for small hybrids is already great.
I feel like charle brown after that ***** yanks the football away when he tries to kick it.
The current standard for gallente drone boats is give them guns and then nerf them shortly afterwards as people complain that the DPS is to OP (I don't disagree to the complaints but then the ship gets a PVE downgrade).
Which is why I have strong resistance to adding guns along side drones then calling it a drone boat, just give it decent drones then allow the high slots to be EWAR/Drone Bonus slots (maybe move the dronetracking and speed and damage mods to high slots).
Or give it a rack of guns and call it a blaster boats don't combine the two it does not work.
PinkKnife wrote:The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything.
I agree which is why the should not have turret slots but instead utlity high slots.
|

Lili Lu
515
|
Posted - 2012.10.05 17:04:00 -
[579] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
To answer some questions that have been asked before: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other. Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead. Why is the Amarr hull better at drone management than the Gallente one?
That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships. Isn't a 25% MWD drone bonus break drones trying to catch static targets?
CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay. What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. Ok this is an improvement. I'm still a little worried about the 10 -50% explosion velocity bonus on the Caldari destroyer. When you put the new TC and TE changes into the game will those in combination with this bonus make this ship too strong? It is one reason why I would like to see the missile bonuses on those modules be weaker in comparison to the current tracking bonuses for guns (although the current falloff bonuses could use a little shave I think, and that might disarm the autocannon falloff whining in the Cane/HML nerf thread).
The mwd speed is an interesting adjustment for the drone destroyers. Will be interesting if it will necessitate an omnidirectional in the mids, and one might want this anyway even though one usually uses such mods for sentries. The Gallente one will have that option and still tackle, while ironically if the omni is desirable the amarr one might have to go without tackle (like the coercer used to ) The small improvement on the dronebay for the Gallente ship is welcome. The bandwith will probably mostly get ignored in favor of just using 5 light drones but at least there is something there for larger ships if the pilot does not figure that he will just get volleyed by the larger ship.
Still not sure why the sig reduction bonus was chosen for the minmatar ship, or the neut bonus on the Amarr. These seem more like tech II ship bonuses or tech II role bonuses. But I guess you wanted something new for these ships.
Anyway, thanks for these adjustments. |

PinkKnife
L F C Ethereal Dawn
248
|
Posted - 2012.10.05 17:10:00 -
[580] - Quote
CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates. Throw more neuts on it and turn it into another amarr destroyer?
The other issue with MWD speed is how drones apply damage. It doesn't matter if they can CATCH a MWD frigate because as soon as they switch out of their mwd mode, the frigate moves on, and the drones sit there, then switch back to MWD and never apply their dps.
THIS is one of the major problems and why drones are broken and largely crap as a secondary weapon system. They are unreliable DPS against certain targets, they are destroyable and unreplaceable, and easily manipulated by the target.
How useful is a system of missiles where you only get 5, they can be destroyed and easily outrun.
Also, why no drone implants? |

Luc Chastot
Moira. Villore Accords
32
|
Posted - 2012.10.05 17:15:00 -
[581] - Quote
I guess after the changes, I'll use the utility high on the Gallente dessy for heat management. Make it idiot proof and someone will make a better idiot. |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 17:17:00 -
[582] - Quote
Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo.
Also, name the Caldari destroyer "Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds 
Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up  |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 17:19:00 -
[583] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates.
True but it'll stop a bigger ship from being able to kill you before you get to kill the tackle.
However I agree sensor damps are still pretty pointless, I was more hoping the amarr would be ewar and gall should be drone DPS and other bonuses. |

Omnathious Deninard
Extrinsic Operations
221
|
Posted - 2012.10.05 17:20:00 -
[584] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates. Throw more neuts on it and turn it into another amarr destroyer? The other issue with MWD speed is how drones apply damage. It doesn't matter if they can CATCH a MWD frigate because as soon as they switch out of their mwd mode, the frigate moves on, and the drones sit there, then switch back to MWD and never apply their dps. THIS is one of the major problems and why drones are broken and largely crap as a secondary weapon system. They are unreliable DPS against certain targets, they are destroyable and unreplaceable, and easily manipulated by the target. How useful is a system of missiles where you only get 5, they can be destroyed and easily outrun. Also, why no drone implants? I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

PinkKnife
L F C Ethereal Dawn
248
|
Posted - 2012.10.05 17:22:00 -
[585] - Quote
Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.< |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 17:27:00 -
[586] - Quote
Lauren Chev wrote:Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo. Also, name the Caldari destroyer " Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds  Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up 
They should actually take the Caldari boat and make it the longer range boat with high alpha.
then, take the minmatar boat, make it faster, plus it has the mwd bonus and make it shorter range, but with a high rate of fire.
Now, you'll have one with high alpha long range, and one with high RoF brawler style.
This would be a distinction between the two ships that will allow them to get away from the specific damage bonuses.
Also, I would say that the minmatar ship would be higher dps due to the RoF bonus, but since the caldari would have greater range and higher alpha it would probably be a nice balancing design.
As it sits right now they're just way too similar. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:28:00 -
[587] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.< I understand that, and as it stands right now I can't see using this ship over the new Tristan. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 17:28:00 -
[588] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.<
Don't get me wrong drones need a massive rework and your ideas I have read up on but I doubt CCP will be willing to take up such a huge task before this patch, however getting to get these ships right would be a great start :P
Also you spelt drone wrong in your sig, may want to fix that. |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 17:30:00 -
[589] - Quote
Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
The problem with higher optimal on the drones is it could push them out of smartbomb range.
This could essentially make smartbombs obsolete, or only effective by having a fleet member cross you in order to take out the drones on you.
That's not really a bad thing, but if you've got smartbombs on your own ship, then why would you need someone else to take out the drones around you? |

Lili Lu
515
|
Posted - 2012.10.05 17:39:00 -
[590] - Quote
Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:40:00 -
[591] - Quote
HELLBOUNDMAN wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
The problem with higher optimal on the drones is it could push them out of smartbomb range. This could essentially make smartbombs obsolete, or only effective by having a fleet member cross you in order to take out the drones on you. That's not really a bad thing, but if you've got smartbombs on your own ship, then why would you need someone else to take out the drones around you? The range increase will only push large T2 drones to the edge of large T2 smartbombs with Max skills though an omnidirectional will but it outside of it, they could not escape faction smart bombs without even with an omnidirectional tracking link. Small and medium are still in range of smart bombs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:41:00 -
[592] - Quote
Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Lili Lu
515
|
Posted - 2012.10.05 17:43:00 -
[593] - Quote
Omnathious Deninard wrote:Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Was the target a fast moving tech I or tech II frig or destroyer though?
edit - the attempt to orbit problem? |

SkyMeetFire
The Rising Stars The Volition Cult
8
|
Posted - 2012.10.05 17:46:00 -
[594] - Quote
CCP Ytterbium wrote: Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Have you checked that MWD speed when a drone navigation computer is also fit? Last I remember from Fozzie on the BSB podcast, Warriors weren't able to hit pods in those conditions because they'd kite out of range on each pass. That seems like a serious issue.
Also MWD bonus won't be useful in the ships primary operational range of the small neuts/nos (12km), simply because drones can catch a target quickly in that range. It also doesn't appear to be all that useful for using web drones to help catch a ceptor either - the bonus does help the drones catch up to a ceptor (should put the SW-300 speed at around 4870 w/a navigation comp, or 3750 w/o) , but even with the drone webs the ceptor going in the speed ranges where this makes a difference will be faster than this desi can go. The desi shouldn't be able to get tackle. Finally - it doesn't help in other setups that may want to make use of larger drones, since 2xMed 1xSmll or 1 Large do less damage that 5 small. Overall I don't really see this bonus as being useful for the hull.
Perhaps you could give it a 25% boost to neut amount? Though that would be making the sentinel even more obsolete... |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:47:00 -
[595] - Quote
Lili Lu wrote:Omnathious Deninard wrote:Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Was the target a fast moving tech I or tech II frig or destroyer though? edit - the attempt to orbit problem? No, I found some rats that were about 50k from me, and a stationary target as well. Not the same but I do think these will have a problem catching ships, as much as over burning and missing the target altogether. No problems orbiting Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 18:00:00 -
[596] - Quote
HELLBOUNDMAN wrote:Lauren Chev wrote:Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo. Also, name the Caldari destroyer " Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds  Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up  They should actually take the Caldari boat and make it the longer range boat with high alpha. then, take the minmatar boat, make it faster, plus it has the mwd bonus and make it shorter range, but with a high rate of fire. Now, you'll have one with high alpha long range, and one with high RoF brawler style. This would be a distinction between the two ships that will allow them to get away from the specific damage bonuses. Also, I would say that the minmatar ship would be higher dps due to the RoF bonus, but since the caldari would have greater range and higher alpha it would probably be a nice balancing design. As it sits right now they're just way too similar. Agree that they are similar. Would just be nice to not be predictable on the field and have something applied across all missile types.. and not necessarily dps. Just an affect. So if my Kin lights aren't working well, I don't get penalised further by switching out to kinetics, especially seeing as my dps is not being applied for a whole 10seconds...
The role bonus of the amarr ship...... surely there's a better one in the bag? Laser tracking/range? Laser cap? Maybe 50% extra strength slave-chains...? Just seems tacked on, and something that can be easily absorbed in recharge time?
I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!! Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there).
Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe j/k |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 18:09:00 -
[597] - Quote
Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k
The complaint of the Gallente drones isn't the bay, it's the 35b/w.
If I try to utilize that then i'll be fielding 2 meds and 3 lights.
However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs.
The point is that odd bandwidths that don't match set numbers that we would typically use is pointless.
However, a role bonus for this ship allowing it to field 2 more drones would be awesome.
As far as the Amarr boat -
Perhaps a role bonus that decreases cap usage of lasers, and then a per level RoF bonus.
This gives it better dps through faster firing, then compensates for the added cap usage through the role bonus.
So, basically what you get is
Caldari - long range high alpha Minmatar - close range brawler with speed Amarr - high dps and tracking instant damage Gallente - drone focus with perhaps a +2 drones role bonus? |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 18:18:00 -
[598] - Quote
Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster
I and may other players would prefer not to have yet another gallente drone ship limited to PVE
HELLBOUNDMAN wrote: The complaint of the Gallente drones isn't the bay, it's the 35b/w.
Misguided complain if I"m honest the drone bay and bw are fine the problem is the lack of focused role that would result in the ship becoming yet another PVE ship. |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 18:26:00 -
[599] - Quote
HELLBOUNDMAN wrote:Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k The complaint of the Gallente drones isn't the bay, it's the 35b/w. If I try to utilize that then i'll be fielding 2 meds and 3 lights. However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. The point is that odd bandwidths that don't match set numbers that we would typically use is pointless. However, a role bonus for this ship allowing it to field 2 more drones would be awesome.
Wow... Im not reading Dev's update post correctly. Maybe because its 4am here? lol Ignore Amarr gripe from last post. Just realised its been changed. Again, I reckon it should be more focused on laser buff, but MWD is good.
Yeh, I wrote 35m3 meaning the bandwith, not drone hold. Ill blame that on the lack of sunlight too... I still don't understand your argument. Correct me if im wrong, but you don't need to field the required 35bw, do you? You can still use x5 lights, but you have the option to carry a second flight of potentially x2 med ewar/drp drones for anti-destroyer/slow-frig engagement? Sure, you cant replace the x2 meds because the drone hold is smaller than the bandwidth, but you're still given the option. If you decide to only use light drone, thats your choice. I don't see why the ship should be limited in bandwidth because the hold is different?
"Caldari: Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers "
Well that sucks.. I was looking forwrd to having x2 groups of 4 launchers.... Hmmm........... maybe the Minmitar hull should lose a launcher after all...... |

HELLBOUNDMAN
The Proletarii
113
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Posted - 2012.10.05 18:39:00 -
[600] - Quote
Lauren Chev wrote:HELLBOUNDMAN wrote:Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k The complaint of the Gallente drones isn't the bay, it's the 35b/w. If I try to utilize that then i'll be fielding 2 meds and 3 lights. However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. The point is that odd bandwidths that don't match set numbers that we would typically use is pointless. However, a role bonus for this ship allowing it to field 2 more drones would be awesome. Wow... Im not reading Dev's update post correctly. Maybe because its 4am here? lol Ignore Amarr gripe from last post. Just realised its been changed. Again, I reckon it should be more focused on laser buff, but MWD is good. Yeh, I wrote 35m3 meaning the bandwith, not drone hold. Ill blame that on the lack of sunlight too... I still don't understand your argument. Correct me if im wrong, but you don't need to field the required 35bw, do you? You can still use x5 lights, but you have the option to carry a second flight of potentially x2 med ewar/drp drones for anti-destroyer/slow-frig engagement? Sure, you cant replace the x2 meds because the drone hold is smaller than the bandwidth, but you're still given the option. If you decide to only use light drone, thats your choice. I don't see why the ship should be limited in bandwidth because the hold is different? "Caldari: Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers " Well that sucks.. I was looking forwrd to having x2 groups of 4 launchers.... Hmmm........... maybe the Minmitar hull should lose a launcher after all........ EDIT - If its just the reason that the ship lacks focus, then sure. I don't know enough to argue, especially this time of day  Lemme sleep on it and get back to ya'll o/
Actually, the minmatar has always been 7 highs and 7 launchers.
Really the only thing setting these 2 apart is that the caldari get and exp velocity bonus while the minmatar get a mwd bonus.
I honestly feel that they should do what I'm suggesting and make the caldari a high alpha while the minmatar gets a RoF bonus and becomes a brawler. This would seperate the two from being so similar, while also making them able to use all damage types equally. |
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