Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 .. 37 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 16:50:00 -
[361] - Quote
Kethry Avenger wrote:Also so now we have cap bonuses on ships without guns?
Wouldn't be the first one.
http://wiki.eveonline.com/en/wiki/Vengeance http://wiki.eveonline.com/en/wiki/Sacrilege |
Garr Earthbender
Justified Chaos
55
|
Posted - 2012.09.30 17:35:00 -
[362] - Quote
I hear cap bonuses keep neuts running for longer. Just saying. -Rock is overpowered, Scissors is fine. |
I'm Down
Macabre Votum Against ALL Authorities
109
|
Posted - 2012.09.30 17:53:00 -
[363] - Quote
Dr Sheng-Ji Yang wrote:
Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay. With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.
Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants. |
Harvey James
Prospero's Sight
30
|
Posted - 2012.09.30 17:59:00 -
[364] - Quote
I'm Down wrote:Dr Sheng-Ji Yang wrote:
Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay. With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.
Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants.
I do think this caldari destroyer is a little too good and kind of replaces the kestrel sniping but with much more effectiveness as-well as more dps plus with TE's/Tc's and rigs able to boost its effectiveness even more does it really need such strong bonuses any more? |
Shiroh Yatamii
Alexylva Paradox
58
|
Posted - 2012.09.30 18:25:00 -
[365] - Quote
My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch?
Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here:
Amarr: Affliction. Caldari: Shrike Minmatar: Serval Gallente: Atropos |
Zarnak Wulf
Imperial Outlaws
615
|
Posted - 2012.09.30 18:28:00 -
[366] - Quote
With rigs and implants you can get the following:
New Beam Coercer - 225 DPS at 53 km + 6. Rail Corm - 167 DPS at 83 km + 8. Rail Cat - 265 DPS at 46 km + 12.
And of course they can be a lot more lethal close in. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
42
|
Posted - 2012.09.30 18:30:00 -
[367] - Quote
Zarnak Wulf wrote:With rigs and implants you can get the following:
New Beam Coercer - 225 DPS at 53 km + 6. Rail Corm - 167 DPS at 83 km + 8. Rail Cat - 265 DPS at 46 km + 12.
And of course they can be a lot more lethal close in.
That's not with real ammo though. |
Zarnak Wulf
Imperial Outlaws
615
|
Posted - 2012.09.30 18:37:00 -
[368] - Quote
At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works. |
Harvey James
Prospero's Sight
30
|
Posted - 2012.09.30 18:53:00 -
[369] - Quote
Zarnak Wulf wrote:At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works.
the tracking bonus does seem a bit high on dessies no other ship gets 10% a level. |
Mira Teslee
95th United Peacekeepers
0
|
Posted - 2012.09.30 19:25:00 -
[370] - Quote
Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one
The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus. |
|
Ark Anhammar
EVE University Ivy League
15
|
Posted - 2012.09.30 19:34:00 -
[371] - Quote
Shiroh Yatamii wrote:My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch? Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here: Amarr: Affliction. Caldari: ShrikeMinmatar: ServalGallente: Atropos We should call the Gallente one "Trident." I mean, it looks like one already!
|
X Gallentius
Justified Chaos
508
|
Posted - 2012.09.30 19:46:00 -
[372] - Quote
Ark Anhammar wrote: We should call the Gallente one "Trident." I mean, it looks like one already!
Poseiden, Neptune, Aegir perhaps |
MeBiatch
Republic University Minmatar Republic
590
|
Posted - 2012.09.30 20:04:00 -
[373] - Quote
i think if they do not fix the gal dessie it should be called "Sterquilinus" which was the roman god of poop. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.09.30 20:29:00 -
[374] - Quote
I thought you guys were going to get rid of the Caldari kinetic bonus in favour of general damage bonuses? Why the kinetic bonus on the new destroyer? |
Shiroh Yatamii
Alexylva Paradox
59
|
Posted - 2012.09.30 20:49:00 -
[375] - Quote
I like the idea of "Trident" as well. Either/or. I am now in the process of trying to figure out if the Caldari or Minmatar dessie will be able to solo L4s by range tanking with that crazy range bonus. With the TEs being able to impact missile range too...the Minmatar one looks viable! One more low than the Caldari (another TE) and a MWD sig radius bloom reduction per level might making missioning tip in its favor.
In either case, I look forward to seeing how these dessies will perform in 0.0 missions. Gogo CCP! |
Prince Vegeta
Caldari Provisions Caldari State
0
|
Posted - 2012.09.30 20:56:00 -
[376] - Quote
Shiroh Yatamii wrote:My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch? Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here: Amarr: Affliction. Caldari: ShrikeMinmatar: ServalGallente: Atropos
all nice but for the Caldari id prefer the Peregrine |
Omnathious Deninard
Extrinsic Operations
172
|
Posted - 2012.09.30 21:11:00 -
[377] - Quote
Mira Teslee wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus. The damage bonus is lol, it is there just because "all gallent drone ships have a hybrid bonus" garbage. And without spare drones what happend to a drone ship? It dies Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.09.30 22:04:00 -
[378] - Quote
Quote:brawling dessi with good tank high damage but low capacitor with fast recharge makeing the Coercer the long range boat and this one for short range and not completely obsoleting the sentinel also ewar bonuses have nothing to do on a destroyer anyway Ship bonuses: +5% bonus to armor resistance per level. +5% bonus to Small Energy Turret rate of fire per levelRole bonus: +50% bonus to Small Energy Turret tracking speed per levelSlot layout: 7 H(+1), 2 M, 4 L, 7(+4) turretsFittings: 80(+25) PWG, 160(+10) CPUDefense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 550(-50) / 250s(-120) / 2.2s(+0,58)Mobility (max velocity / agility / mass / align time): 245+(10) / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 0 / 0(-25 /75)Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(-9) / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300 good damage projection and tank but slower and not crazy amounts of dps like it would have with the damage bonus remember that light missiles are getting a 10% damage buff this winter too Ship bonuses: +5% bonus to shield resistances per level+10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 240(-10) / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450 full drone boat with enough cpu and slots to even fit drone upgrade modules Ship bonuses: +10% to drone damage and HP per level +10m3 Drone Bay Capacity per levelRole bonus: +50% small done tracking per levelSlot layout: 5 H(-1), 4 M(+1),3 L, 4 turrets Fittings: 50 PWG, 200 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 low sig dessie without being forced to fit a mwd to get its bonus Ship bonuses: +5% to rocket and light missile explosion damage per level -5% signature radius per levelRole bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 70(+10)Cargo capacity: 400
these changes would give of them a distinct roll leaves full choice of fitting, make no other ships obsolete and make them different enough from the other destroyers the general flavor being more survivability but slower in general and also adding a opposite in therms of intended roll for gallente more survivability means to be able to kill quicker and better |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
16
|
Posted - 2012.09.30 23:10:00 -
[379] - Quote
Zarnak Wulf wrote:Daichi Yamato wrote: now make a proper catalyst fit... [Catalyst, Catalyst P2 - Brawler] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S
Small Hybrid Ambit Extension I Small Hybrid Burst Aerator I Small Polycarbon Engine Housing I
Hobgoblin II x1
506 dps and 1800ms^-1 before overheats. The new gallente dessies role as a dps boat is more than covered by the catalyst. if its meant to be a ranged drone boat, then lose the rails and improve the drones a smidge.
The blaster cat is a lesson in impracticality. It will die to the first kitey frigate with a TD. Also the future Coercer: High : Medium Pulse II x 8 Mid: Limited MWD Named warp disruptor Low: Internal Force Field Array Heat Sink II TE II Rigs: Energy collision Energy burst 333 DPS at 19 km with Scorch. 466 DPS with Conflagration. The blaster cats only place in combat is the undock or on a accel gate.
and there are never any fights on an undock or gate, especially when desroyers are involved... |
Glary Crazy
Empyrean Warriors The Obsidian Front
3
|
Posted - 2012.10.01 01:24:00 -
[380] - Quote
Calling it now, Caldari one will be screwed fitting a full rack of light missiles and a standard DCU/BCU/Moderate tank and other crap to fill midslots. CPU, this is gonna be fun.
Inb4CPUupgradeinlowslotshitpostfits. |
|
Benny Ohu
Chaotic Tranquility Kraken.
334
|
Posted - 2012.10.01 03:12:00 -
[381] - Quote
Glary Crazy wrote:Calling it now, Caldari one will be screwed fitting a full rack of light missiles and a standard DCU/BCU/Moderate tank and other crap to fill midslots. CPU, this is gonna be fun.
Inb4CPUupgradeinlowslotshitpostfits. There are CPU rigs nowadays mang, and I don't think destroyers fit tank often. Do you even need the ballistic control? It's using far more CPU than a missile rig would. Fit a micro aux power core for a MWD? |
Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.01 07:30:00 -
[382] - Quote
The Gallente destroyer is supposed to be a power projection drone boat. It would seem in order to fill this role it would need a longer lock range than the other destroyers. Because of the slower drones than missiles it takes longer to project that power out to max range. Hence longer targeting range needed to project that power. Then maybe drone speed and damage and hit point bonuses. Maybe even a 5%/ level ship bonus to drones sig size, so the drones get harder to hit as well. It is not a lot but it would make them stand out from other drone boats not gallente that also have drone bonuses.
What ever is done to it, it does need something to set it apart from the Amarr destroyer as that is more of a drone boat than the gallente destroyer is. Herr Hammer Draken "The Amarr Prophet" |
Hazen Koraka
HK Enterprises
46
|
Posted - 2012.10.01 07:36:00 -
[383] - Quote
I've just read the first post! Awesome changes, a caldari missile destroyer at last \o/
Also I love the sound of the other 3 too now... shame I can't fly them all at the same time (only one account :) ).
Is the Amarr destroyer going to be a bit OP? Sounds almost better than a curse!
Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O |
Silverdaddy
Ourapheh Holdings
10
|
Posted - 2012.10.01 12:15:00 -
[384] - Quote
It's time to stop hobbling Gallente ships with structure tanking.
SERIOUSLY. |
ChromeStriker
The Riot Formation Executive Outcomes
251
|
Posted - 2012.10.01 12:33:00 -
[385] - Quote
i was really hoping for a ROF bonus on one of the missile ships just for the pure ARRRRARARARRARAr factor of firing them so fast :( - Nulla Curas |
Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.01 13:25:00 -
[386] - Quote
These sound awesome. I love how unique they each are.
That's something I really appreciate about your new balancing. It's make so many more ships viable giving many more choices.
I'm especially excited for that Amarr ship because it's pretty much exactly what I would have asked for. |
Kithian Hastos
EVE University Ivy League
1
|
Posted - 2012.10.01 14:21:00 -
[387] - Quote
At least in terms of PvP I think you are overestimating the "drone protection" that would be available to the Gallente Destroyer. If you are balancing for the future of PvE with revamped AI that targets drones, then I guess we will have to wait and see.
I agree with the poster who suggested that 'drone boats' in general (not just on these new destroyers) could use a global bonus to all drone types. Only in a drone boat do you feel like you are nerfing yourself by carrying anything other than a combat drone, and if they really are supposed to be drone specialists that shouldn't be the case. |
Zarnak Wulf
Imperial Outlaws
618
|
Posted - 2012.10.01 14:30:00 -
[388] - Quote
Hazen Koraka wrote:I've just read the first post! Awesome changes, a caldari missile destroyer at last \o/
Also I love the sound of the other 3 too now... shame I can't fly them all at the same time (only one account :) ).
Is the Amarr destroyer going to be a bit OP? Sounds almost better than a curse!
Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O
It's tight like the old destroyers. Since they're so fragile with delayed DPS I'd want to sit back and shoot while someone else had point. If you want gank and range:
High: Arbalest Launchers x 8 Mid: Limited MWD Tracking Computer II SB II Low: BCU II x 2 Rigs: Ancillary Current Router x 2 Warhead Calefaction Rig
If you want T2 launchers is a massive pain in the ass. You need all the rigs as Ancillary current rigs and you would have to pick up just about everything else as meta versions or accept only one BCU. And this is assuming of course that the TC give a worthwhile range bonus come winter. |
Benny Ohu
Chaotic Tranquility
334
|
Posted - 2012.10.01 15:41:00 -
[389] - Quote
I don't know about missile ships but would this do to help? I haven't tried calculating this stuff before
CPU 262.5 PG 56.25
small warhead calefaction catalyst i small warhead calefaction catalyst i
8* light missile launcher ii 174.24 CPU 50.4 PG
micro aux power core ii 18 CPU (-12) PG nanofibre internal structure
limited 1mn mwd 23 CPU 15 PG tracking computer ii 35 cpu 1 pg sensor booster ii 10 cpu 1 pg (is that what 'SB II' means?)
ehhh i just realised i didn't account for the rigging skill but w/e more cpu |
Spugg Galdon
APOCALYPSE LEGION
197
|
Posted - 2012.10.01 15:54:00 -
[390] - Quote
After reading all of this thread this is my feedback:
AMARR DESTROYER: The Amarr destroyer is poor because the range bonus on the neuts just doesn't cut it. 12km is not enough projection for a destroyer and if it was to get a 40% per level bonus it would relegate the Sentinel. There fore I think the ship should be refocused into damage projection and resilience which are great Amarr traits.The drone bay also overshadows the Gallente destroyer by not only having the same bandwidth but also more drones. As suggested for the Gallente destroyer, I think a rethink of the drone bay and bandwidth is required so that it retains its dronebay advantage but has less bandwidth. I also think the idea of medium drones with a tracking bonus instead of damage should be explored. Ship bonuses: +10% to drone tracking and hitpoint per level +10% bonus to armour hitpoints or 5% armour resists per level Role bonus: +50% bonus to laser optimal range Slot layout: 4 H, 3 M, 5 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 40 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
CALDARI DESTROYER: The Caldari destroyer is simply overpoweredit deals far too much DPS and alpha strike damage even though it is delayed damage. The kinetic damage is also a bad choice. We have seen how this bonus is bad for hulls already and are changing it to a RoF bonus on the Caracal and I suspect the Drake will be getting it too. So, I suggest pushing two of the high slots into a low and a mid and swapping the 5% kinetic damage bonus for a 5% RoF bonus so as to reduce the alpha damage but retain some good sustained DPS Ship bonuses: +5% to rocket and light missile launcher rate of fire per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 4 M, 3 L, 6 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
GALLENTE DESTROYER: The suggested Gallente destroyer is fairly lame. This is because it's more like a Catalyst with drones that doesn't have as much DPS than a different destroyer. The two utility high slots are also wasted and would serve better as a low and a mid. Pushing the bandwidth up and drone bay up so the ship can use medium drones with a tracking bonus instead of a damage bonus is a good option and I feel should be explored as it opens up the option of using two sentry drones. A bonus to fitting requirements for drone upgrades is also something that could be explored as fitting drone upgrades to small ships is insanely difficult and would allow pilots to choose better tracking/range or drone speed. Ship bonuses: +10% to drone tracking and HP per level +10% bonus to hybrid optimal range per level Role bonus: -33% to drone upgrade CPU requirements Slot layout: 4 H, 4 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
MINMATAR DESTROYER:
The Minmatar destroyer is probably the best of the bunch balance and design wise. My only change would be to drop a high slot into a low slot and switch the damage bonus for a RoF bonus to compensate. Ship bonuses: +5% to rocket and light missile launcher RoF per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 3 M, 4 L, 6 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
In summary. All the ships would have different slot layouts to each other. The drone ships differ to each other in drone bandwidth and drone bay. The missile ships no longer alpha too much and have more options in fittings. The ships roles are more of a "Fleet Frigate Screening" role which is more defensive than their turret counterparts due to delayed damage.
Any feedback from the community on these suggestions? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 30 .. 37 :: one page |
First page | Previous page | Next page | Last page |