Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
|

CCP Ytterbium
C C P C C P Alliance
1246

|
Posted - 2012.09.28 16:34:00 -
[1] - Quote
Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.
The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
- AMARR DESTROYER:
The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
- MODULE CHANGES:
Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
Please remember all of this still is working progress (especially on the fittings - we're aware that both the Amarr and Gallente variations have exact CPU / PWG ) and up to change. |
|

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 16:35:00 -
[2] - Quote
First Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
132
|
Posted - 2012.09.28 16:40:00 -
[3] - Quote
The new amarr ship is going to be a better drone boat than the gallente one Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 16:41:00 -
[4] - Quote
How you going to name them? make it a competition.
Also they look nice first glance. |

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
25
|
Posted - 2012.09.28 16:41:00 -
[5] - Quote
YES YES YES YES |

MIrple
BSC LEGION Tactical Narcotics Team
129
|
Posted - 2012.09.28 16:43:00 -
[6] - Quote
Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy. |

Karl Hobb
Stellar Ore Refinery and Crematorium
619
|
Posted - 2012.09.28 16:45:00 -
[7] - Quote
CCP Ytterbium wrote:GALLENTE DESTROYER:Role bonus: +50% small hybrid turret range Falloff, optimal, or both?
CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% *\o/* Nothing Found |

Ruareve
Applied Creations The Fendahlian Collective
81
|
Posted - 2012.09.28 16:45:00 -
[8] - Quote
A missile dessie for Caldari, finally and at last.
Kinda odd to see the kinetic bonus when it seems most missile ships are getting a ROF replacement, but I'll take it and smile all the way to Jita. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
|

CCP Ytterbium
C C P C C P Alliance
1247

|
Posted - 2012.09.28 16:46:00 -
[9] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
Droneboats always have one less slot to compensate for damage projection coming out of the little buggers. Like the Dominix, Vexor and Myrmidon. |
|
|

CCP Ytterbium
C C P C C P Alliance
1247

|
Posted - 2012.09.28 16:46:00 -
[10] - Quote
Karl Hobb wrote:CCP Ytterbium wrote:GALLENTE DESTROYER:Role bonus: +50% small hybrid turret range Falloff, optimal, or both? CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% *\o/*
Ah yes, my bad, unintentional trolling here Meant optimal, will fix that. |
|

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 16:48:00 -
[11] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
They have a drone bay, they always work roughly 1 flight of equiv size drone control = 1 fitting slot Thing is they have balanced that twice by leaving the gal destroyer with only 4 turrets (domi doesn't have only 4 turrets after all, or vexor 3) so personally i think it needs the lost slot back or a proper number of turrets.
|

Sheynan
Lighting the blight
56
|
Posted - 2012.09.28 16:48:00 -
[12] - Quote
They look interesting, especially the mini-bhaalgorn will probably do its part in balancing logistic frigates
---
But please, now that the new Caldari Dessie is getting a 3/2 slot layout, can the old one keep its 4/1 that made it unique ? |

Salpun
Paramount Commerce Ascendance.
382
|
Posted - 2012.09.28 16:49:00 -
[13] - Quote
Are these playable on build 6949 on Duality? |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:49:00 -
[14] - Quote
how come the drone damage amps now use the same cpu? |

Alara IonStorm
3193
|
Posted - 2012.09.28 16:50:00 -
[15] - Quote
I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types.
Why?
Because the uproar might actually make you fix Amarr Drones.  |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 16:50:00 -
[16] - Quote
I wish we had small and medium sentry drones... Then give a bonus to the gal destroyer for small sentry drone damage...
And then a role bonus to drone optimal range. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

chatgris
Quantum Cats Syndicate
205
|
Posted - 2012.09.28 16:51:00 -
[17] - Quote
I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots. |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 16:52:00 -
[18] - Quote
Harvey James wrote:how come the drone damage amps now use the same cpu?
well thats how it works for other damage mods .....
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:52:00 -
[19] - Quote
and the caldari one gets a full rack of launchers surely cormorant should too? |

Alara IonStorm
3193
|
Posted - 2012.09.28 16:52:00 -
[20] - Quote
chatgris wrote:I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots. I would also like this.
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:53:00 -
[21] - Quote
Doddy wrote:Harvey James wrote:how come the drone damage amps now use the same cpu? well thats how it works for other damage mods .....
your incorrect |

Omnathious Deninard
Extrinsic Operations
132
|
Posted - 2012.09.28 16:53:00 -
[22] - Quote
I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |
|

CCP Ytterbium
C C P C C P Alliance
1247

|
Posted - 2012.09.28 16:54:00 -
[23] - Quote
Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones. 
Play nice now Yes yes, we know they need to be looked, poor things. |
|

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.28 16:55:00 -
[24] - Quote
Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three |

Salpun
Paramount Commerce Ascendance.
383
|
Posted - 2012.09.28 16:59:00 -
[25] - Quote
Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out. |

Scatim Helicon
GoonWaffe Goonswarm Federation
880
|
Posted - 2012.09.28 16:59:00 -
[26] - Quote
Not really sure why the Gallente hull has hybrid optimal rather than falloff?
Omnathious Deninard wrote:I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level
also this Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Gneeznow
Ship spinners inc
2
|
Posted - 2012.09.28 17:04:00 -
[27] - Quote
Does the minmatar destroyer get a bonus only to explosive damage or am I reading that wrong? |

Petrus Blackshell
Rifterlings Damu'Khonde
1637
|
Posted - 2012.09.28 17:06:00 -
[28] - Quote
CCP Ytterbium wrote:Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones.  Play nice now  Yes yes, we know they need to be looked, poor things. Holy crap, I think this is the first acknowledgement by a dev that Amarr drones are subpar. I have a spreadsheet somewhere analyzing just why they're subpar, but I'd think it's obvious.
The destroyers look great, and the Minmatar one is REALLY SCARY. Keep being awesome! Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:07:00 -
[29] - Quote
Gneeznow wrote:Does the minmatar destroyer get a bonus only to explosive damage or am I reading that wrong?
it does say explosion damage not sure what that means exactly a typo i expect |

Milton Middleson
Rifterlings Damu'Khonde
109
|
Posted - 2012.09.28 17:09:00 -
[30] - Quote
Winter is coming. And it has a tiny sig.
Any names proposed for these ships yet? (I submit Derecho for the minmatar one). |

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
25
|
Posted - 2012.09.28 17:10:00 -
[31] - Quote
name for the caldari destroyer : Goliath |

Petrus Blackshell
Rifterlings Damu'Khonde
1637
|
Posted - 2012.09.28 17:10:00 -
[32] - Quote
Scatim Helicon wrote:Not really sure why the Gallente hull has hybrid optimal rather than falloff? Omnathious Deninard wrote:I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level also this Drones give damage projection, which optimal range (for railguns) complement better than falloff range (for blasters). Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:10:00 -
[33] - Quote
Isn't the caldari one just going to kill any frigate instantly within 60km?
I don't really like these. A destroyer with 2 bonuses to its 4 turrets? Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. |

Petrus Blackshell
Rifterlings Damu'Khonde
1637
|
Posted - 2012.09.28 17:12:00 -
[34] - Quote
TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:14:00 -
[35] - Quote
Scatim Helicon wrote:Not really sure why the Gallente hull has hybrid optimal rather than falloff? Omnathious Deninard wrote:I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level also this
Its for rails , still with only 4 of them it probably wont make much difference either way. Agreeing with the tracking bonus for the drones, keep it in line with the tristan and really make it a anti-frig boat like dessies are meant to be.
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:14:00 -
[36] - Quote
Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets.
yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too. |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:15:00 -
[37] - Quote
TrouserDeagle wrote:Isn't the caldari one just going to kill any frigate instantly within 60km?
I don't really like these. A destroyer with 2 bonuses to its 4 turrets? Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped.
You not met Mr warrior 2?
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:16:00 -
[38] - Quote
Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets.
Er, yes it is. They get some shots on the target, then they lag behind and get instapopped. For a drone destroyer I'd like to see very fast drones with high tracking that can do their orbit thing properly on actual moving targets.
Sure am looking forward to docking up after every fight to buy more drones (f yeah gallente). |

Petrus Blackshell
Rifterlings Damu'Khonde
1637
|
Posted - 2012.09.28 17:16:00 -
[39] - Quote
Harvey James wrote:Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too. Perhaps that's what the destroyer bonuses to drone HP are meant for...? Just tossing the idea out there. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
25
|
Posted - 2012.09.28 17:16:00 -
[40] - Quote
the amarr destroyer bonus to neutralizing is too much.nerf it |

MIrple
BSC LEGION Tactical Narcotics Team
129
|
Posted - 2012.09.28 17:17:00 -
[41] - Quote
Harvey James wrote:Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too.
T2 drones should get T2 resist pattern just what one would you use not the HAC one but maybe Combat Recons or should each type of drone have a Different Match Small have Dictor resist patter meds Combat Recons Heavys HAC? Sentrys Maurders? I am not sure but I would agree with better resists on T2 drones |

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.28 17:18:00 -
[42] - Quote
Salpun wrote:Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out.
You can't say that without providing links!!!
Where are they goddammit
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:18:00 -
[43] - Quote
Petrus Blackshell wrote:Harvey James wrote:Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. yes the drones will get slaughtered by frigs for sure drones need to get better base HP and t2 resists like ships get and more orbit velocity would help too. Perhaps that's what the destroyer bonuses to drone HP are meant for...? Just tossing the idea out there.
Yes i was taking the 10% HP a level bonus into account makes little difference when frigs can track them so well |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:19:00 -
[44] - Quote
I love you CCP Ytterbium.
Mini-Curse and Dominix-destroyer (yay drone destroyer!) are awesome ideas
The Caldari destroyer has no analog, it's an entirely new design, and the Minmatar destroyer is like a combat interceptor on steroids. |

I'm Down
Macabre Votum Against ALL Authorities
106
|
Posted - 2012.09.28 17:20:00 -
[45] - Quote
If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? |

captain foivos
State War Academy Caldari State
18
|
Posted - 2012.09.28 17:21:00 -
[46] - Quote
I'm glad to see Minmatar will remain superior as usual.
(stop handing MWD bonuses out like candy, thanks in advance) |

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.28 17:21:00 -
[47] - Quote
I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?
Yeah but it doesn't really tank like a Drake |

MIrple
BSC LEGION Tactical Narcotics Team
129
|
Posted - 2012.09.28 17:22:00 -
[48] - Quote
I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?
Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? |

Bienator II
madmen of the skies
922
|
Posted - 2012.09.28 17:22:00 -
[49] - Quote
nice. amarr destroyer is basically a cheap sentinel. my wallet likes that ;) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

I'm Down
Macabre Votum Against ALL Authorities
106
|
Posted - 2012.09.28 17:24:00 -
[50] - Quote
MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted?
No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets
And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs |

MIrple
BSC LEGION Tactical Narcotics Team
129
|
Posted - 2012.09.28 17:24:00 -
[51] - Quote
captain foivos wrote:I'm glad to see Minmatar will remain superior as usual.
(stop handing MWD bonuses out like candy, thanks in advance)
its sig will be 135 with a MWD running so the size of a crusier firgs will be able to hit it still. |

Tragedy
The Creepshow
26
|
Posted - 2012.09.28 17:25:00 -
[52] - Quote
Give the gallente ship a fifth turret. You know you want to. |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:26:00 -
[53] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs
No light missiles are getting there explosion raduis reduced to 40 |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:27:00 -
[54] - Quote
Harvey James wrote:Doddy wrote:Harvey James wrote:how come the drone damage amps now use the same cpu? well thats how it works for other damage mods ..... your incorrect
Ok, its how it works with turret damage mods.
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
|
Posted - 2012.09.28 17:28:00 -
[55] - Quote
Even if I fly amarr: I have to admit that the range of the neuts of the amarr dessie is..... crazy. The caldari dessie will suck. Sorry but arty Thrasher and Rail Cormorant will make better dmg and tank than this caldari missile boat. Maximum 160dps at ca 60km PLUS flight time and then no pwg to fit tank. Thrasher alpha wll eat it. Corm probably too. 15% less sig radius per level to min dessie is too much. Really. Caldari dessie needs more pwg, minnie dessie is a bit op. Range of neuts of amarr dessie is completely op. Gallente dont know.
edit: you could give the caldari dessie a bit more pwg and more targeting range. That would make a decent tank possible without the need of a sensor booster. |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:29:00 -
[56] - Quote
At first glance, I'm hugely pleased with what you've come up with. I can't wait to see some EFT-warriors post up some numbers and try to decide which is most OP (even though they all have vastly different roles).
Has nobody else noticed the huge buff to drone damage amplifiers? |

Omnathious Deninard
Extrinsic Operations
138
|
Posted - 2012.09.28 17:33:00 -
[57] - Quote
At this point it looks like i trained the wrong race for drone ships, the amarr ship gets more drones, more weapon hard points, better cap, crazy bonus to energy vamps/neuts and more drone bay. Galllente gets the stereotypical drone and hybrid bonus, which most have stated a great displeasure towards Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:34:00 -
[58] - Quote
Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? Give it an actual damage bonus aside from the drone bay, so it can be viable against the other ships. Oh, but then the Gallente ship is completely useless.
That aside, what the hell drone bay? You give the Gallente ship, the race DEDICATED to drones, a worse drone ability than the Amarr? I understand the process has always been Gal get bandwidth, and Amarr get baysize, but they both have the same bandwidth, so what is with that?
Also, hooray for 2 gimped new destroyers because drones are awful and worse than missiles.
You have two good new long range small ships, and two completely useless drone based ships that will die long before their drones can chip through shields. |

Tsubutai
The Tuskers
118
|
Posted - 2012.09.28 17:34:00 -
[59] - Quote
The range on the Amarr one's neuts seem rather underwhelming - 12 km is barely beyond scram range (and within if you're running links). Also, unless I've modeled its cap bonus incorrectly, it could really use a third mid for an injector. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:34:00 -
[60] - Quote
I'm Down wrote:
And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs
Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
and with td's hows it look then?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Karl Hobb
Stellar Ore Refinery and Crematorium
622
|
Posted - 2012.09.28 17:34:00 -
[61] - Quote
Eckyy wrote:Has nobody else noticed the huge buff to drone damage amplifiers? I noticed that my Pilgrim will get better. I also noticed that I now have a reason to train Light Missiles. Nothing Found |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:35:00 -
[62] - Quote
Dr Sheng-Ji Yang wrote: Thrasher alpha wll eat it. Corm probably too.
My badger can kill your obelisk, and is therefore a better hauler. |

Salpun
Paramount Commerce Ascendance.
383
|
Posted - 2012.09.28 17:35:00 -
[63] - Quote
Spugg Galdon wrote:Salpun wrote:Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out. You can't say that without providing links!!! Where are they goddammit http://themittani.com/media/new-tempest-and-gallente-destroyer-renders |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:36:00 -
[64] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
And be instapopped by anything that looks at it at that range.
Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for.
|

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:37:00 -
[65] - Quote
Doddy wrote:I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time And be instapopped by anything that looks at it at that range. Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for.
Except the drone boats, obv. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:38:00 -
[66] - Quote
Karl Hobb wrote:Eckyy wrote:Has nobody else noticed the huge buff to drone damage amplifiers? I also noticed that I now have a reason to train Light Missiles.
why you are also going to get a worm?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:39:00 -
[67] - Quote
if only there were light sentry drones :) |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:40:00 -
[68] - Quote
PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier?
I hope you mean sentinel....
Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.
|

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:40:00 -
[69] - Quote
that amarr one makes you think what would pirate dessies be like mm.. |

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 17:42:00 -
[70] - Quote
Can you please, at length, go into the reasoning behind gimping Gallente drone bay. If you are going to gimp them so much please make loading turrets and missiles from cargo holds invalid and and a ammo bay. Then you can make it so that other races can only reload 1.5 times before they have to go and resupply. Also make it so that when they warp off that the ammo in their guns gets ejected. That way the entire fleet has to go back and resupply at the same time. Mood and fleet killer for every ship. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:42:00 -
[71] - Quote
Harvey James wrote:if only there were light sentry drones :)
thats what i am saying!
give us light sentry drones...
make them like regular ones have less dps then scouts... but better range... and make them really slow...
plus give us a role bonus to thier optimal ranges....
that way i can also put nuets on the high slots but they wont have any bonus... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Karl Hobb
Stellar Ore Refinery and Crematorium
622
|
Posted - 2012.09.28 17:43:00 -
[72] - Quote
MeBiatch wrote:why you are also going to get a worm? I can fly one but I hear they're shite, so... I just like the idea of missile spam from the Caldari dessie here. It's looking pretty awesome. Nothing Found |

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:44:00 -
[73] - Quote
Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.
No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.
If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous. |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:44:00 -
[74] - Quote
PinkKnife wrote:Doddy wrote:I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time And be instapopped by anything that looks at it at that range. Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for. Except the drone boats, obv.
wut? The drone boats will out dps them all. Even not fitting any guns they will pull 300 dps. Theysuffers the normal drone drawbacks but dps is certainly not one of them
|

Zarnak Wulf
Imperial Outlaws
591
|
Posted - 2012.09.28 17:45:00 -
[75] - Quote
The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
|

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:45:00 -
[76] - Quote
PinkKnife wrote:Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones. No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing. If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
okay, well you stick to something else and i'll use the drone boats then 
|

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:48:00 -
[77] - Quote
Doddy wrote: wut? The drone boats will out dps them all. Even not fitting any guns they will pull 300 dps. Theysuffers the normal drone drawbacks but dps is certainly not one of them
You can't just look at straight dps numbers, look at applicable dps. It is the same reason you don't see 1600DPS drone domi's out there with Ogre IIs all the time. |

MisterNick
The Sagan Clan Pax Romana Alliance
125
|
Posted - 2012.09.28 17:48:00 -
[78] - Quote
Looks like the Amarr and Minmatar ones will reign supreme, but i'm glad they gave them all a bit of racial flavour rather than just homogenising them like the rebalanced scanning frigs. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:48:00 -
[79] - Quote
I think the Gallente destroyer has an interesting niche ability to be the most effective frig killer. Damage and range bonused guns, and damage bonused drones - and it has a good slot layout. It is definitely NOT a balanced ship, but frankly I think we have enough "balanced" ships in the game already. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:49:00 -
[80] - Quote
PinkKnife wrote:No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.
If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
if you have trouble with drone tracking just do the recall and engage trick... works for me...
if you dont want them to be lost at a gate click recall then warp... they will be moved but you will not loose them and when you warp back they will come home...
though drone hp is a problem... i wish you could use nano repair paste on them while they are docked in your drone bay so you can repair them that way...
also try webbers and TP if you are having problems appling drone dps... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:49:00 -
[81] - Quote
if only those spare highs on drone boats meant something i.e. the drone tracking mod would be useful there instead of in the mids where it isn't likely to get used and there is no drone tracking mod in the lows either |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:50:00 -
[82] - Quote
Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web. |

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 17:55:00 -
[83] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web.
If that was the case then a fall-off bonus would work better. The optimal range is suited for rails. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
131
|
Posted - 2012.09.28 17:56:00 -
[84] - Quote
CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? Fear God and Thread Nought |

Zarnak Wulf
Imperial Outlaws
593
|
Posted - 2012.09.28 17:56:00 -
[85] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web.
Then it should have a falloff bonus and a much smaller sig radius. |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:57:00 -
[86] - Quote
Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting?
That's already the case with turret damage mods. T2 is better in every way.
I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 18:00:00 -
[87] - Quote
Marcel Devereux wrote:TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web. If that was the case then a fall-off bonus would work better. The optimal range is suited for rails.
Yeah but it's hardly a wasted bonus unless you're using low tier blasters. |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 18:02:00 -
[88] - Quote
Eckyy wrote:Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? That's already the case with turret damage mods. T2 is better in every way. I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25.
incorrect all the T2 damage mods use less cpu than the meta 4's which are the only meaningful option as the rest are just crap |

Ark Anhammar
EVE University Ivy League
11
|
Posted - 2012.09.28 18:11:00 -
[89] - Quote
CCP Ytterbium wrote:GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This is awesome, but I think it needs some tweaks:
1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol.
2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3.
On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay. |

Dersen Lowery
Knavery Inc. StructureDamage
111
|
Posted - 2012.09.28 18:15:00 -
[90] - Quote
Nice changes overall! The mini-Arbitrator is sexy.
CCP Ytterbium wrote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals.
This is why the drone boats are a nice break; you can get some versatility beyond "warp to zero and pulverize." It seems that the new idea is that the Amarr get to enjoy the versatility of drones, and Gallente just have a little extra space for replacement combat drones, because MOAR DPS.
Please reconsider this decision. If the idea is that combat drones are a particularly expensive form of ammo, then we'll want at least slightly bigger bays if we want to continue to enjoy the ability to switch out drone types depending on the situation. |

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 18:17:00 -
[91] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This is awesome, but I think it needs some tweaks: 1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol. 2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3. On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay.
Or make one of the drone mods have the ability to repair drones in the drone bay.
|

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 18:18:00 -
[92] - Quote
Dersen Lowery wrote:CCP Ytterbium wrote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. This is why the drone boats are a nice break; you can get some versatility beyond "warp to zero and pulverize." It seems that the new idea is that the Amarr get to enjoy the versatility of drones, and Gallente just have a little extra space for replacement combat drones, because MOAR DPS. Please reconsider this decision. If the idea is that combat drones are a particularly expensive form of ammo, then we'll want at least slightly bigger bays if we want to continue to enjoy the ability to switch out drone types depending on the situation.
Why should Gallente have options? Isn't the answer obvious? You should cross train and never fly Gallente. |

Zarnak Wulf
Imperial Outlaws
593
|
Posted - 2012.09.28 18:23:00 -
[93] - Quote
Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 18:24:00 -
[94] - Quote
Harvey James wrote:Eckyy wrote:Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? That's already the case with turret damage mods. T2 is better in every way. I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25. incorrect all the T2 damage mods use less cpu than the meta 4's which are the only meaningful option as the rest are just crap but the damage mods are all a mess anyway like 10 different dmg mods and the only useful ones are the T2's
How is that incorrect? t1 and t2 use the same cpu on both. There are no meta 4, sure, that doesn't make him incorrect.
|

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 18:26:00 -
[95] - Quote
Doddy wrote:Harvey James wrote:Eckyy wrote:Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? That's already the case with turret damage mods. T2 is better in every way. I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25. incorrect all the T2 damage mods use less cpu than the meta 4's which are the only meaningful option as the rest are just crap but the damage mods are all a mess anyway like 10 different dmg mods and the only useful ones are the T2's How is that incorrect? t1 and t2 use the same cpu on both. There are no meta 4, sure, that doesn't make him incorrect.
yes technically the turret ones do have the same cpu i was thinking of the bcu t1 -t2 which is different by 5 |

Caerephon
Murmur.
1
|
Posted - 2012.09.28 18:28:00 -
[96] - Quote
With the new Amarr destroyer, it looks like the one EAF that you could use solo is now useless. CCP, y u no buff EAFs? |

HazeInADaze
L'Avant Garde Happy Endings
3
|
Posted - 2012.09.28 18:30:00 -
[97] - Quote
Amarr hits with the power of 6 weapon mounts. Gallente hit with the power of 5 weapon mounts with range bonus (hybrid only) Amarr still hold a cap bonus and a nuet bonus over gals. At face value this seems unbalanced. |

Mortimer Civeri
Aliastra Gallente Federation
196
|
Posted - 2012.09.28 18:33:00 -
[98] - Quote
CCP Ytterbium wrote: GÇóAMARR DESTROYER:
The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
GÇóMINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
I'll be in my bunk. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Amantus
Doctrine. FEARLESS.
194
|
Posted - 2012.09.28 18:37:00 -
[99] - Quote
so the Gallente one is terrible compared to the Amarr one |

Grog Drinker
The Tuskers
94
|
Posted - 2012.09.28 18:39:00 -
[100] - Quote
The amarr needs another mid for a cap booster if it plans on actually powering any nuets. The range bonus really isn't that spectacular on it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 18:50:00 -
[101] - Quote
Grog Drinker wrote:The amarr needs another mid for a cap booster if it plans on actually powering any nuets. The range bonus really isn't that spectacular on it.
The fact that a cap booster is required should sort of suggest that something is broken, surely. Also cap booster would pretty much mean the cap bonus is wasted/bad. |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 18:51:00 -
[102] - Quote
TrouserDeagle wrote:Grog Drinker wrote:The amarr needs another mid for a cap booster if it plans on actually powering any nuets. The range bonus really isn't that spectacular on it. The fact that a cap booster is required should sort of suggest that something is broken, surely. Also cap booster would pretty much mean the cap bonus is wasted/bad.
Or use some vamps ah!! i know shocking isn't it?  |

Grog Drinker
The Tuskers
94
|
Posted - 2012.09.28 18:59:00 -
[103] - Quote
Harvey James wrote:Or use some vamps ah!! i know shocking isn't it? 
What do you plan on using these vamps on? Your ideal targets are frigs that start with less cap than you before you begin nueting. Nueting them dry also dries you up negating any cap advantage you would have. |

Omnathious Deninard
Extrinsic Operations
141
|
Posted - 2012.09.28 18:59:00 -
[104] - Quote
Harvey James wrote:TrouserDeagle wrote:Grog Drinker wrote:The amarr needs another mid for a cap booster if it plans on actually powering any nuets. The range bonus really isn't that spectacular on it. The fact that a cap booster is required should sort of suggest that something is broken, surely. Also cap booster would pretty much mean the cap bonus is wasted/bad. Or use some vamps ah!! i know shocking isn't it?  Did nobody notice the 25% cap regen role bonus on the amarr ship? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Aaron Greil
Royal Imperial Navy Reserves
32
|
Posted - 2012.09.28 19:00:00 -
[105] - Quote
The bonuses laid out by these new ships are really ugly. They slap the traditional bonus styles in the face.
I get why the amarr one gets 3 turrets and 3 missiles, but I'm getting tired of all the new ships being the same. Give it all missiles, or all lasers. Also, it has a bigger drone bay than the gallente one? wtf? Then there is that neut bonus..... Please no. Neut bonus are a tech 2 bonus, and it should stay that way. It also overlaps with the amarr's EAF. If you insist on EWAR then do tracking disruptors, to make it follow in line with the arbitrator. I would much much much prefer a laser damage bonus, maybe marauder style. 3 turrets with 100% damage each, so it could still use those highs for (unbonused) neuts. Another thing to consider would also be a drone speed bonus.
I'd really like to ask, what is the design scheme for amarr? I see drones added to everything, but short range missiles are supposed to be amarr's second weapons platform. Are you phasing them out? If not, then give amarr players low-end missile boats. 3 missile hardpoints on one or two ships is not enough for a player to take the effort to train them.
The caldari one is the only one that really looks any good. The minmatar one looks too powerful, and with serious overlap with interceptors. It looks seriously outside of design philosophy of destroyers. I could see a static speed bonus, (in line with minmatar) but a MWD sig reduction? Like interceptors? Like AFs? No good.
Finally the gallente one..... Needs bigger drone bay, and maybe five more bandwidth. I'm not sure how 3 mediums compare to 5 lights, but gallente should pretty much always have drone superiority. Also I realize the enyo and iskur get optimal range, but its falloff that falls in line with gallente. This ship should have one more turret, and a 37.5% (or maybe 50%) bonus to falloff.
Seriously disappointed, especially with the amarr one. |

Harvey James
Prospero's Sight
24
|
Posted - 2012.09.28 19:03:00 -
[106] - Quote
Grog Drinker wrote:Harvey James wrote:Or use some vamps ah!! i know shocking isn't it?  What do you plan on using these vamps on? Your ideal targets are frigs that start with less cap than you before you begin nueting. Nueting them dry also dries you up negating any cap advantage you would have.
In which case you will only need to use a neut or two wont you? :)
|

Innominate
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.09.28 19:05:00 -
[107] - Quote
These ships are underwhelming and I'm not sure why anyone would use any of them. |

Liang Nuren
Heretic Army Heretic Nation
2280
|
Posted - 2012.09.28 19:07:00 -
[108] - Quote
CCP Ytterbium wrote: Amarr
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
I have to admit that I don't like the role bonus on this ship, especially when compared to the Caldari destroyer. Also, the fittings seem very stingy for what is unquestionably the most lackluster of the new destroyers. Also, energy neutralizer transfer? Does this mean that it gets an ET bonus as well?
Quote: Caldari
Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
I have very high confidence that this ship is going to be mindbogglingly overpowered with standard missiles.
Quote: Gallente
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
What are the two utility highs expected to be used for? It seems like the fittings are too low for them to be properly useful on a blaster ship, and as a rail ship they're definitely not useful. Either way, the other ships are so powerful that there's no way I'll be using this ship at all.
Quote: Ship bonuses: +5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
Uuuummmmm.... that's interesting.
Quote: * All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
I'm really skeptical of the light missile changes here, especially in relation to ships. Make sure that you take a look at the Kestrel and Condor. I doubt the difference will matter to the Caracal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
|

CCP Ytterbium
C C P C C P Alliance
1256

|
Posted - 2012.09.28 19:09:00 -
[109] - Quote
Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways.
Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people.
Braaaaaaaaaaaaaaaaaaaaaaaaaaainz |
|

Ty Delaney
Gambit Roulette
19
|
Posted - 2012.09.28 19:13:00 -
[110] - Quote
TrouserDeagle wrote:Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. Er, yes it is. They get some shots on the target, then they lag behind and get instapopped. For a drone destroyer I'd like to see very fast drones with high tracking that can do their orbit thing properly on actual moving targets. Sure am looking forward to docking up after every fight to buy more drones (f yeah gallente).
They tried to make faster drones with high tracking, but in actual use, the drones kept overshooting the target, then MWDing back, overshooting, MWDing back, overshooting...
You get the idea -- if they get any faster than they already are, they never shoot at all, because they never come out of the pursuit mode. |

Harvey James
Prospero's Sight
24
|
Posted - 2012.09.28 19:13:00 -
[111] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz
make it a drone tracking bonus too like tristan has please |

Omnathious Deninard
Extrinsic Operations
141
|
Posted - 2012.09.28 19:17:00 -
[112] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Gallente already has a hybrid destroyer, there is no need to make a second half-assed(pardon the language)hybrid drone ship. And with the poor slot layout it really is not that good. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Scatim Helicon
GoonWaffe Goonswarm Federation
880
|
Posted - 2012.09.28 19:20:00 -
[113] - Quote
Slightly away from the thread topic I know, but if you're explicitly incentivising rails on the gallente hull with that optimal bonus, can you at least remove that same optimal bonus from the Catalyst and switch it for something that will make it into a proper blaster boat?
Seriously, a +50% falloff role bonus on the Catalyst (and maybe the thrasher too for class symmetry, giving us 2 snipers and 2 close-in dogfighters) instead of optimal would be a much better fit and would neatly mirror the Cormorant's double-optimal bonuses. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 19:22:00 -
[114] - Quote
Ty Delaney wrote:TrouserDeagle wrote:Petrus Blackshell wrote:TrouserDeagle wrote:Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped. That is true for Hobgoblins, but not Warriors or (to some degree) Hornets. Er, yes it is. They get some shots on the target, then they lag behind and get instapopped. For a drone destroyer I'd like to see very fast drones with high tracking that can do their orbit thing properly on actual moving targets. Sure am looking forward to docking up after every fight to buy more drones (f yeah gallente). They tried to make faster drones with high tracking, but in actual use, the drones kept overshooting the target, then MWDing back, overshooting, MWDing back, overshooting... You get the idea -- if they get any faster than they already are, they never shoot at all, because they never come out of the pursuit mode.
So that's it? They just give up and drones are bad forever. |

Harvey James
Prospero's Sight
24
|
Posted - 2012.09.28 19:27:00 -
[115] - Quote
higher orbit velocity higher tracking better AI to keep better trans and better EHP would all help to make drone boats worth using more |

Ty Delaney
Gambit Roulette
19
|
Posted - 2012.09.28 19:27:00 -
[116] - Quote
HazeInADaze wrote:Amarr hits with the power of 6 weapon mounts. Gallente hit with the power of 5 weapon mounts with range bonus (hybrid only) Amarr still hold a cap bonus and a nuet bonus over gals. At face value this seems unbalanced.
Oh, come on: you can't talk about how the Amarr gets six turret slots and then in the same breath talk about how the Amarr gets a neut bonus. Those neuts will use up at least two and probably three of those six high slots.
This whole thread is kind of ridiculous. If you take every comment that says "X is overpowered" and cancel it out with some other post that says "X is useless and weak" the entire thread would vanish. It's no wonder CCP ignores 90% of player input. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
73
|
Posted - 2012.09.28 19:27:00 -
[117] - Quote
CCP Ytterbium wrote:
- CALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU
- MODULE CHANGES:
Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional? |

Orakkus
The Fancy Hats Corporation Kraken.
80
|
Posted - 2012.09.28 19:29:00 -
[118] - Quote
CCP Ytterbium wrote: Ship bonuses: +5% to rocket and light missile kinetic damage per level
I thought the Devs were stepping away from damage specific bonuses on hulls?
|

Steelshine
Wildly Inappropriate Goonswarm Federation
104
|
Posted - 2012.09.28 19:30:00 -
[119] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
shut up yaay |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 19:33:00 -
[120] - Quote
now thats how you build and rebalance cal ships however weont the mattar have a hugh advantage through all the other ship being the fastest base and having bonus to mwd ? |

Ty Delaney
Gambit Roulette
20
|
Posted - 2012.09.28 19:34:00 -
[121] - Quote
Aaron Greil wrote:The bonuses laid out by these new ships are really ugly. They slap the traditional bonus styles in the face.
"I fear and hate anything that smacks of change."
Aaron Greil wrote:Another thing to consider would also be a drone speed bonus. They tried it. It make the drones get stuck in MWD mode, because they kept slingshotting past the target and could never get out of the need to close in. Doesn't work.
Aaron Greil wrote:I see drones added to everything, but short range missiles are supposed to be amarr's second weapons platform. Are you phasing them out?
They've said a number of times that drones will be the go-to secondary weapon system for Amarr.
Aaron Greil wrote:The caldari one is the only one that really looks any good. The minmatar one looks too powerful, and with serious overlap with interceptors. It looks seriously outside of design philosophy of destroyers. I could see a static speed bonus, (in line with minmatar) but a MWD sig reduction? Like interceptors? Like AFs? No good.
This comment just reeks of fear of change and a dislike of anything that doesn't fit in current cubbyholes. Heavens forfend that there be any interesting propagation of ideas from one ship class to another. |

Liang Nuren
Heretic Army Heretic Nation
2280
|
Posted - 2012.09.28 19:34:00 -
[122] - Quote
Ty Delaney wrote:HazeInADaze wrote:Amarr hits with the power of 6 weapon mounts. Gallente hit with the power of 5 weapon mounts with range bonus (hybrid only) Amarr still hold a cap bonus and a nuet bonus over gals. At face value this seems unbalanced. Oh, come on: you can't talk about how the Amarr gets six turret slots and then in the same breath talk about how the Amarr gets a neut bonus. Those neuts will use up at least two and probably three of those six high slots. This whole thread is kind of ridiculous. If you take every comment that says "X is overpowered" and cancel it out with some other post that says "X is useless and weak" the entire thread would vanish. It's no wonder CCP ignores 90% of player input.
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

JEFFRAIDER
Sniggerdly Pandemic Legion
113
|
Posted - 2012.09.28 19:36:00 -
[123] - Quote
CCP Fozzie,
Please name one of these destroyers "the JEFFRAIDER"
thanks man |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 19:37:00 -
[124] - Quote
LtCol Laurentius wrote:CCP Ytterbium wrote:
- CALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU
- MODULE CHANGES:
Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional?
the destroyer with light missles will be sniper so not needing a hugh tank also are you looking at tech 2 or tech 1 ?
but i think this ship is more set for rockets rather than missles still a damn good ship |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
73
|
Posted - 2012.09.28 19:38:00 -
[125] - Quote
Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
45 PWG |

Harvey James
Prospero's Sight
24
|
Posted - 2012.09.28 19:41:00 -
[126] - Quote
perhaps a 5% bonus to missiles velocity is more in line with t1 ships im sure nighthawk has this bonus its prob too much after all gun bonus are usually 7.5% |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
73
|
Posted - 2012.09.28 19:41:00 -
[127] - Quote
serras bang wrote:LtCol Laurentius wrote:Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional? the destroyer with light missles will be sniper so not needing a hugh tank also are you looking at tech 2 or tech 1 ? but i think this ship is more set for rockets rather than missles still a damn good ship
A max skilled character will fit tech 2 (as is normal practice on existing destroyer hulls), and if Fozzie comes though with the tech 2 missile changes, it will be well worth it. A destroyer isnt really a sniper, even if it hits far for a small ship, thus it will need a small buffer to avoid beeing alphaed at least . And flying a combat ship without a speedmod? Forget it. |

Orakkus
The Fancy Hats Corporation Kraken.
81
|
Posted - 2012.09.28 19:48:00 -
[128] - Quote
So.. um..
Names of these new Destroyers? |

Omnathious Deninard
Extrinsic Operations
144
|
Posted - 2012.09.28 19:53:00 -
[129] - Quote
How about this Ship bonuses: +10% to drone tracking and HP per level +15% to drone damage per level Role bonus: +100% drone optimal range Slot layout: 4 H, 3 M, 3 L, 2 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull): 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
20
|
Posted - 2012.09.28 19:54:00 -
[130] - Quote
Sod names, I want pictures of the Amarr ship!
Not going to over think the stats of the ships yet. They all sound like they could be quite good in their own place. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.28 19:59:00 -
[131] - Quote
The caldari one needs a nerf
That thing is going to be stupidly overpowered.
Even more stupidly overpowered than the new lolscorch coercer. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 20:01:00 -
[132] - Quote
LtCol Laurentius wrote:serras bang wrote:LtCol Laurentius wrote:Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional? the destroyer with light missles will be sniper so not needing a hugh tank also are you looking at tech 2 or tech 1 ? but i think this ship is more set for rockets rather than missles still a damn good ship A max skilled character will fit tech 2 (as is normal practice on existing destroyer hulls), and if Fozzie comes though with the tech 2 missile changes, it will be well worth it. A destroyer isnt really a sniper, even if it hits far for a small ship, thus it will need a small buffer to avoid beeing alphaed at least . And flying a combat ship without a speedmod? Forget it.
at least we have a fairly fast base speed ship mate and as i said if your useing lights you gonna be sitting at over 70k away if your not sitting at you near max range from the target then whats the point however again you maybe right being able to fit a couple of small shield upgrades may and this is a big maybe needed for this however i dont think its an absalute requirement.
if you take the kestral for example it can sit at around 70k and ill say with a fair amount of confidance at near max range most ships wont have a chance against it. also gotta remmember of the light missle 10% base dmg buff. |

Deornoth Drake
Cybermana
0
|
Posted - 2012.09.28 20:01:00 -
[133] - Quote
Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one
The new minmatar ship is going to be a better missile boat than the caldari one.
CCP removes the single damage bonus on one ship, just to grant it on another ship! Why not just give that damange bonus for all damage types, like you do it for the minmatar one. |

Midori Tsu
Evolution The Retirement Club
111
|
Posted - 2012.09.28 20:01:00 -
[134] - Quote
I'm worried that the Amarr destroyer will completely over take the Sentinels role. |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.09.28 20:03:00 -
[135] - Quote
The Caldari and Minmatar versions seem potentially overpowered perhaps we will need those tracking disrupter changes.
Gallente Destroyer
I get why it has less Drone bay than the Amarr version and why it has one less slot than the others but it still feels a little confused.
Not sure what use the two spare highs are other than as Heat sinks.
I also support the suggestion of a fifth turret and a tracking bonus for the damage bonus.
CPU seems very tight, again it should be the perfect platform for kitting out with omniGÇÖs and drone rigs but it is going to be a very tight fit especially if you want to fit a long point.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
882
|
Posted - 2012.09.28 20:06:00 -
[136] - Quote
JEFFRAIDER wrote:CCP Fozzie,
Please name one of these destroyers "the JEFFRAIDER"
thanks man You can have the Gallente one. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Liang Nuren
Heretic Army Heretic Nation
2280
|
Posted - 2012.09.28 20:10:00 -
[137] - Quote
LtCol Laurentius wrote:Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
45 PWG
It's not really that big of a deal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Luc Chastot
Moira. Villore Accords
12
|
Posted - 2012.09.28 20:11:00 -
[138] - Quote
Gallente destroyer looks meh. I was really hoping we were gonna get a true drone boat, not this split weapon systems bs.
Anyways, if you want to keep the split weapon systems, then why give us a drone boat with gimped max velocity? Even the Caldari destroyer is faster. Either change that optimal bonus for a falloff one or give it more max velocity,
Now, if you wanted to make it a real drone boat, remove 1 turret hardpoint, move 2 utility highs to lows, change the hybrid skill bonus for +5% drone orbit velocity and the role bonus for 50% drone optimal. |

Heribeck Weathers
The Executioners Capital Punishment.
11
|
Posted - 2012.09.28 20:22:00 -
[139] - Quote
CCP Ytterbium wrote:
[list]
AMARR DESTROYER: Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate
Im really likeing this one because it has a amarr style bonus wich steps away from hamoginizing... BUT, it may be misplaced, you have a habbit of having new ships step on the toes of older ships just so people will love them. should give Nos some love by increasing the energy drain and transfer amount on Nos only, or something not so sentinal like.
CCP Ytterbium wrote:
CALDARI DESTROYER: Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity
Im likeing this, tho as always the kinetic only bonus makes me sad, seriously kinetic missles are like the only ones worth buyign or selling on the market because the only main missle race uses only that type. It could also use some more grid. could use a little more tank tho, the mids are going to be dedicated to Point/MWD/tank mod, and that just dosent seam like enough. Why must you always force the shield race struggle at speed AND Tackle?? their range dosent make up for this most the time.
CCP Ytterbium wrote:
GALLENTE DESTROYER: Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range
a agree with a previous poster whom you also noticed that said give it a 5th turret and a trackign bonus, do eet do eet now! also consider givign it more bandwith (but no adition bay) say 35 bandwith? so it can atempt to feel superior in drone strenght than the amarr boat, but really will be a terible decition against frigs.
CCP Ytterbium wrote:
MINMATAR DESTROYER: Ship bonuses: +5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity
really a MWD sig bonus? stop giving those out so much, give it a spped boost or web range boost of about 50% so it can get a web out to about 15k, and maybe reduce the webs strength down by 10% as a counter bonus tacked on to make it not OP
Over all tho, i did have a bit of a nerd gasim, i love the thought of flyign these around
|

HazeInADaze
L'Avant Garde Happy Endings
3
|
Posted - 2012.09.28 20:30:00 -
[140] - Quote
Ty Delaney wrote:HazeInADaze wrote:Amarr hits with the power of 6 weapon mounts. Gallente hit with the power of 5 weapon mounts with range bonus (hybrid only) Amarr still hold a cap bonus and a nuet bonus over gals. At face value this seems unbalanced. Oh, come on: you can't talk about how the Amarr gets six turret slots and then in the same breath talk about how the Amarr gets a neut bonus. Those neuts will use up at least two and probably three of those six high slots. This whole thread is kind of ridiculous. If you take every comment that says "X is overpowered" and cancel it out with some other post that says "X is useless and weak" the entire thread would vanish. It's no wonder CCP ignores 90% of player input.
All I'm pointing out is that without the neuts and cap bonus the Amarr ship looks very close to the gallente. We don't know how they will shake out until we play them. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
73
|
Posted - 2012.09.28 20:32:00 -
[141] - Quote
Liang Nuren wrote:LtCol Laurentius wrote:Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
45 PWG It's not really that big of a deal. -Liang
Well you need to fill the lows with MAPCs to fit a afterburner and ASB, and you can pretty much forget a MSE unless you use the rigslots as well. One MAPC is certainly acceptable, but I still think the fitting is a bit anemic. |

Joshua Lonestar
School of Applied Knowledge Caldari State
6
|
Posted - 2012.09.28 20:35:00 -
[142] - Quote
I may have missed it here (Or elsewhere)...
So its safe to assume Caldari ships wont be moving from a bonus to kinetic damage? |

Martin0
Maximum-Overload
73
|
Posted - 2012.09.28 20:43:00 -
[143] - Quote
I've lost all hopes that CCP will make gallente ships decents. I think i can't have all the SP i used into gallente and hybrids back, can i? |

Loganks
Tactical Soldiers Nulli Secunda
10
|
Posted - 2012.09.28 20:54:00 -
[144] - Quote
The Gallente Destroyer needs a larger drone bay.
Not to replace drones, but for drone flexibility, fielding different drones for different damage types and potentially ewar. If this is a drone frigate, its already kind of botched. |

Omnathious Deninard
Extrinsic Operations
148
|
Posted - 2012.09.28 20:56:00 -
[145] - Quote
I never trained destroyers, due to I use drones and there was no drone destroyer. Guess I still won't train destroyers Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Lavitakus Bromier
The Scope Gallente Federation
7
|
Posted - 2012.09.28 21:01:00 -
[146] - Quote
Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer. |

Sheynan
Lighting the blight
56
|
Posted - 2012.09.28 21:03:00 -
[147] - Quote
more mids on the Amarr one and it will really step onto the Sentinel, it's fine as it is. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:05:00 -
[148] - Quote
the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Lavitakus Bromier
The Scope Gallente Federation
7
|
Posted - 2012.09.28 21:09:00 -
[149] - Quote
Ya I want a OP death machine also. |

Omnathious Deninard
Extrinsic Operations
148
|
Posted - 2012.09.28 21:12:00 -
[150] - Quote
MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:14:00 -
[151] - Quote
Omnathious Deninard wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus
tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.28 21:19:00 -
[152] - Quote
MeBiatch wrote: tidi can handle it fine...
Invoking tidi unnecessarily seems like a bad idea. |

Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:19:00 -
[153] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz
Since we are thinking out of the box on these destroyers...
Ship bonuses: +10% to drone HP per level +5% to drone damage per level Role bonus: Can fit Drone Control Units (reduced fitting cost) Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 |

Harvey James
Prospero's Sight
25
|
Posted - 2012.09.28 21:19:00 -
[154] - Quote
MeBiatch wrote:Omnathious Deninard wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps... edit: well either that or make it 20% to damage and HP per lev and add a 7.5% to tracking per lev... take away the turret bonus... and reduce to something like 3 turrets that can be used... this is the raw dps you are looking for...
the real problem of drone boats are getting enough effective dps and then hoping it doesn't get killed before you can stop it from happening |

Jack bubu
GK inc. Pandemic Legion
364
|
Posted - 2012.09.28 21:22:00 -
[155] - Quote
Lavitakus Bromier wrote:Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer. try running away with no cap. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:22:00 -
[156] - Quote
Hannott Thanos wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Since we are thinking out of the box on these destroyers... Ship bonuses: +10% to drone HP per level +5% to drone damage per levelRole bonus: Can fit Drone Control Units (reduced fitting cost)Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
i like it... its all or nothing dps... like it should be...
you warp like a fool presto... no more dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
115
|
Posted - 2012.09.28 21:24:00 -
[157] - Quote
the caldari has more speed than the gallente one ?! and the amarr seems better than the gallente. I feel that, again, gallente ship will be a niche thing... |

Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:30:00 -
[158] - Quote
Tanaka Aiko wrote:the caldari has more speed than the gallente one ?! and the amarr seems better than the gallente. I feel that, again, gallente ship will be a niche thing... I think that's fine here because of drones being main dps.
However, this Gallente destroyer needs something added to it I feel. Maybe a flight of 10 drones, who knows, but it needs something... |

Doddy
Excidium. Executive Outcomes
235
|
Posted - 2012.09.28 21:34:00 -
[159] - Quote
Deornoth Drake wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The new minmatar ship is going to be a better missile boat than the caldari one. CCP removes the single damage bonus on one ship, just to grant it on another ship! Why not just give that damange bonus for all damage types, like you do it for the minmatar one. edit: I just compared those two ships together, not all four
Pretty sure the minmatar one only has damage bonus for 1 type ....
|

Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:36:00 -
[160] - Quote
Yeah, I think it's a typo, and should be explosive damage type bonus. |

Garthrim Alighieri
Dreddit Test Alliance Please Ignore
3
|
Posted - 2012.09.28 21:37:00 -
[161] - Quote
CCP Ytterbium wrote:Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.
The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
[list]
AMARR DESTROYER: The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Based on the ewar bonus, it seems the two drone boats lack the symmetry that the missile boats have. Maybe give the gall ship a bonus to sensor damps and/or ewar drones? That would be pretty awesome, giving the gall ship the option of choosing to use guns as damage supported by drone ewar, use drones and guns as damage, or drones as damage supported by some nice sensor damps, so the badies can't lock onto the drones (thereby giving the drones more survivability, decreasing the need for a drone bay as large as the amarr's).
Also: love the bonus to drone damage mods. Should really finish the job of make drone boats useful. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
473
|
Posted - 2012.09.28 21:41:00 -
[162] - Quote
CCP Ytterbium wrote:
MODULE CHANGES: Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
While you're doing drone stuff, any chance to rebalance the EM and KIN drones?
The EM drones are particularly bad because they have their damage modifier swapped with EXP drones (EM drones are supposed to do more dps) |

Kuan Yida
Huang Yinglong White-Lotus
15
|
Posted - 2012.09.28 21:53:00 -
[163] - Quote
Proposed Minmatar destroyer name (yes, I know no frigs are named after types of storms): Derecho
http://en.wikipedia.org/wiki/Derecho |

Kuan Yida
Huang Yinglong White-Lotus
15
|
Posted - 2012.09.28 21:56:00 -
[164] - Quote
Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
Only because it will be an easy rock to the scissors of your uber-boosted T1 missile frigs... |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
137
|
Posted - 2012.09.28 22:00:00 -
[165] - Quote
can the amarr dessie trade a turret slot for a launcher slot or vice versa, i would like a light launcher dessie for amarr. |

Gizznitt Malikite
Agony Unleashed Agony Empire
564
|
Posted - 2012.09.28 22:00:00 -
[166] - Quote
Hannott Thanos wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Since we are thinking out of the box on these destroyers... Ship bonuses: +10% to drone HP per level +5% to drone damage per levelRole bonus: Can fit Drone Control Units (reduced fitting cost)Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
lol... suddenly the moderately cheap dessie requires 100+m to fit... |

Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 22:01:00 -
[167] - Quote
Then make a new module? |

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 22:03:00 -
[168] - Quote
I'm still lost as to how this statement doesn't contradict itself on 2 or 3 levels
Quote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones
Gallente are for raw firepower, has less DPS/applicable dps than Catalyst/others.
Drone projection remains stable at far ranges, uses shortest effective range guns. (50% to small hybrids puts it out to what, 4km instead of 1?)
Gallente race specializes in drones, worse dronebay and same bandwidth as Amarr ship. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.28 22:06:00 -
[169] - Quote
PinkKnife wrote:I'm still lost as to how this statement doesn't contradict itself on 2 or 3 levels Quote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones Gallente are for raw firepower, has less DPS/applicable dps than Catalyst/others. Drone projection remains stable at far ranges, uses shortest effective range guns. (50% to small hybrids puts it out to what, 4km instead of 1?) Gallente race specializes in drones, worse dronebay and same bandwidth as Amarr ship.
Drone projection is pretty **** at range.. -Ś Put five warriors on a slicer and see how well they project the damage. |

Hazard117
The Milkmen Test Alliance Please Ignore
0
|
Posted - 2012.09.28 22:12:00 -
[170] - Quote
Name the caldari destroyer the Owl. I mean theres the Hawk, Moa, Falcon might as well add another bird / creature name in to the caldari ship list. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.28 22:15:00 -
[171] - Quote
Hannott Thanos wrote:Then make a new module? All I can think of is CCP Fozzie's quote about Veritas poisoning his coffee when I see suggestions that try to get around drone ship issues by just putting more drones on the field. That and curiosity over the reasoning behind solving drone DPS application issues by adding more unapplied drone DPS. |

Liang Nuren
Heretic Army Heretic Nation
2282
|
Posted - 2012.09.28 22:15:00 -
[172] - Quote
Kuan Yida wrote:Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
Only because it will be an easy rock to the scissors of your uber-boosted T1 missile frigs...
Hahahaha, I can fly literally anything. I really don't give a **** what I'm flying. What would actually end up happening is that we would simply move to whatever the new OP thing is - in this case, the missile destroyer. I'm really thinking of you when I say this. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Nissui
Millennial Dawn
5
|
Posted - 2012.09.28 22:20:00 -
[173] - Quote
Just for the hell of it... some sample hull names.
Amarr: Oblate Minmatar: Harpoon Gallente: Ceto Caldari: Skua |

Omnathious Deninard
Extrinsic Operations
152
|
Posted - 2012.09.28 22:22:00 -
[174] - Quote
Tyberius Franklin wrote:Hannott Thanos wrote:Then make a new module? All I can think of is CCP Fozzie's quote about Veritas poisoning his coffee when I see suggestions that try to get around drone ship issues by just putting more drones on the field. That and curiosity over the reasoning behind solving drone DPS application issues by adding more unapplied drone DPS. It is all about drone tracking, with the new Tristan I took out a imperial navy slicer using a gistii b type mwd using hobgoblins. IMO drones need 3 things to work well, tracking speed, optimum range, and dps. HP is a nice improvement as is velocity, but I think come second to the rest Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
152
|
Posted - 2012.09.28 22:24:00 -
[175] - Quote
Nissui wrote:Just for the hell of it... some sample hull names. Amarr: OblateMinmatar: HarpoonGallente: CetoCacaCaldari: Skua Fixed that for you Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Drew Solaert
Wildcard Inc.
217
|
Posted - 2012.09.28 22:45:00 -
[176] - Quote
All of these beasts look amazing on paper, and I'm certainly going to be partaking in them all.
Only thing that bothers me is the Gallente one, 4 turrets and 5 light drones doesn't really get me going, would love to see a 5th on there. 4 just feels underwhelming with what the other 3 races are packing. Also would love to see that optimal changed to a falloff bonus. Can't have everything though ^^ I lied :o
|

Reppyk
The Black Shell
179
|
Posted - 2012.09.28 23:05:00 -
[177] - Quote
I'm requesting a single turret slot for the caldari destroyer.
I want to play with the machine gun of my submarine. |

Bloodpetal
Mimidae Risk Solutions
891
|
Posted - 2012.09.28 23:08:00 -
[178] - Quote
Ok... you dropped a doozy.
#1.
Do we REALLY need ANOTHER anti-frig platform? Like. Seriously? It's hard enough being a frigate pilot, but now we have another 4 ways to kill them? I know this is late in the drawing board for you, but can you consider giving these dessies a different role? Let them fit a Single Capital Launcher or something... but seriously... frigates really don't need to be stepped on any more, or noone will fly them and just fly these dessies instead. 
To the topic at hand...
Amarr. Neuts are very powerful. How does this not conflict with the sentinel? The neut bonuses have been reserved for T2 and faction ships in the past for a reason, and that's because if you want it, better be ready to put the ISK on the field to deploy it.
A cheap version of this, I'm not crazy about, at all.
Please change this bonus so we can properly assess with comparable ships.
Caldari ::
I don't know why people think this will be underpowered? Having the equivalent of 10 missile launchers is pretty disgusting already, and with the improved performance, they'll be pretty disgusting at killing interceptors.
I don't see a specific issue with the overall fittings. I'm sure some others can give you better suggestions on the PG/CPU/EHP balance going on here since i don't specialize in caldari stuff.
Gallente ::
I think the damage bonus + the hybrid damage bonus is pretty disgusting. It's just a mini-Ishkur that's cheaper. I agree with doing the tracking bonus.
Minmatar ::
I think it's an interesting design here... Hard to comment.
But, can't we make an alternative role for these destroyers? Instead of more KILL FRIGATES!!! There's potential to do some more interesting ideas to work from? Or is that completely not worth discussing and theory-crafting and we're getting more anti-frig platforms?
Mimidae Risk Solutions Recruiting |

Kesthely
Fleet of the Damned Happy Endings
11
|
Posted - 2012.09.28 23:20:00 -
[179] - Quote
Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm not suggesting a role bonus change Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then |

Marcel Devereux
Aideron Robotics
154
|
Posted - 2012.09.28 23:21:00 -
[180] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz
I'm drinking now so my grumpiness over these changes is passing. Time for some constructive feedback.
If this ship is really about damage projection then how about a fall-off in place of that damage bonus? Tracking is nice but a fall-off and optimal range bonus will give this ship some versatility that it is lacking. It can go both rails or blasters and have good damage projection. |

Omnathious Deninard
Extrinsic Operations
154
|
Posted - 2012.09.28 23:55:00 -
[181] - Quote
Kesthely wrote:Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm suggesting a role bonus change: Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then 5 medium drones dps is not equal to 10 light drone dps using hobgoblins and hammerheads with max skills 10 hobgoblins 297dps 5 hammerheads 237.6 dps i am most worried about server load and not dps difference, plus medium drones track for crap. if the server can handle it the gallente bonuses would be great as such +10% drone damage and hitpoints +10% drone tracking and optimum range role bonus +5 drone control Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Spr09
East India Ore Trade Intrepid Crossing
51
|
Posted - 2012.09.29 00:00:00 -
[182] - Quote
This makes no sense to me, please make the gallente have drone bonuses instead of hybrid turret bonuses, then give it 50 bandwidth. Especially since the amarr will make a better drone boat than the gallente with the current stats. |

Galphii
Sileo In Pacis THE SPACE P0LICE
68
|
Posted - 2012.09.29 00:10:00 -
[183] - Quote
Still not sold on the idea that all destroyers must be anti-frigate hulls with crap defences. So both destroyers for each race are attack line, and you're going to eventually force players to train through the destroyer skill to level 4 to get cruisers. "Enjoy your glass cannons, noob pilots, because that's all we got'.
Yeah, I'd prefer to see these new destroyers be part of the combat line, with more defensive ability (low/mid slots). You can always add an almost identical glass cannon down the track a bit. Do I think this is going to happen? No. Had to say it though.
Like the changes to the DDA and light missile fittings, they were much needed  |

Ares Desideratus
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.09.29 00:14:00 -
[184] - Quote
These are all bad.
The Amarr one looks like some kind of fat Sentinal / Vengeance hybrid ship with less tank than a Punisher. I don't like it's mixed weapons systems. One thing that definitely should be mandatory on this one is a bonus to armor resistances, some decent armor HP, and in my opinion, a smaller signature than the other races.
The Gallente one is just... a Catalyst with less rails and more Drones, for whatever reason that is... What does that ship bring to the table that a Catalyst doesn't already do aside from drones? It needs more of a role, make it fully dedicated to drones like the Tristan or make it an active tanking brawler like the Incursus, I says.
The Caldari one.... well, I'm surprised it doesn't have more mid-slots, actually, but that's a good thing. It's going to be slow, but it's damage and range are going to be ludicrously over-powered. This is truly going to be the new Drake. People who say "ohh, but it won't have nearly the tank of the Drake!!11" Those people are truly, truly stupid. It's a destroyer, why would it have close to the tank of a Drake? The point is it's going to be a scary scary missile platform with stupid damage and damage projection, all on a tiny little 10 Million ISK Destroyer hull. Anyone who can't grasp this can sit on it. I mean, look at what a group of Condors is capable of doing these days! It's funny, but a few Condors are one of the scariest things you can run into right now.
The Minmatar one isn't even worth commenting on, really. Why are all these Minmatar ships being turned into missile boats? You guys gonna completely phase-out missiles as a primarily-Caldari weapons system? |

Aglais
Liberation Army BricK sQuAD.
103
|
Posted - 2012.09.29 00:14:00 -
[185] - Quote
TrouserDeagle wrote:Isn't the caldari one just going to kill any frigate instantly within 60km?
In other words, it's going to be a valid anti-frigate ship.
Still I'm kind of unimpressed with the slot layout of the new Caldari destroyer. Why only three med slots? Caldari are renowned for having more medium slots than other races, all the time. Having only three meds, and then two lows, means it won't be able to really fit any kind of defense whatsoever- I'm aware that destroyers aren't ever meant to be capable of shrugging off everything ever, but really? I'm pretty sure that there are going to be frigates that will be more resilient than this ship. |

Liang Nuren
Heretic Army Heretic Nation
2285
|
Posted - 2012.09.29 00:29:00 -
[186] - Quote
Aglais wrote:TrouserDeagle wrote:Isn't the caldari one just going to kill any frigate instantly within 60km?
In other words, it's going to be a valid anti-frigate ship. Still I'm kind of unimpressed with the slot layout of the new Caldari destroyer. Why only three med slots? Caldari are renowned for having more medium slots than other races, all the time. Having only three meds, and then two lows, means it won't be able to really fit any kind of defense whatsoever- I'm aware that destroyers aren't ever meant to be capable of shrugging off everything ever, but really? I'm pretty sure that there are going to be frigates that will be more resilient than this ship.
I think there should a difference between "valid anti-frigate ship" and "virtually guaranteed win against any frigate".
-Liang
Ed: And really, it's not just frigates that should worry. I'm pretty concerned that the ship as a whole will be massively OP. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Heribeck Weathers
The Executioners Capital Punishment.
12
|
Posted - 2012.09.29 00:33:00 -
[187] - Quote
*Has wet dreams about Condor, new caldari dessy wolf packs killign everything |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 00:59:00 -
[188] - Quote
like the look of them all except the gallente one. seems a waste to have a turret bonus on drone ships, especially when it doesn't add up to as much damage as a pure blaster boat (not saying make drone boats dps kings, i'm just saying take off the turret bonuses). or if this is a rail boat, then change the drone bonus.
though the rails might be nice for adding ranged dps for missions, i dnt see it having much clout in a pvp gang. removing the bonuses for one weapon system for tanky, warp disruptor or tracking/drone bonuses might be nice. |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.29 01:04:00 -
[189] - Quote
Ares Desideratus wrote:The Minmatar one isn't even worth commenting on, really. Why are all these Minmatar ships being turned into missile boats? You guys gonna completely phase-out missiles as a primarily-Caldari weapons system?
They're filling out the racial weapon systems:
Amarr - Lasers / Drones Caldari - Missles / Hybrids Gallente - Hybrids / Drones Minmatar - Projectiles / Missiles
I would like to see the Caldari destroyer moved away from a kinetic bonus, even if you feel the need to reduce its damage somewhat. 5% RoF with 7 launchers wouldn't be bad, it would deal 93% the damage with full damage type selection.
I believe the Gallente boat should have more drone love and less turret love, it does seem silly to me too that the bay is smaller than the Amarr destroyers (which you better not shrink!). 5 turrets and a change from a damage to a tracking bonus would be an appropriate change, but how about changing it to a drone velcoity and tracking bonus? It would read like this:
5% bonus to drone velocity and tracking per level (or maybe just 10% tracking) 10% bonus to drone damage and hitpoints per level Role bonus: 50% bonus to hybrid turret optimal range
I like the Amarr destroyer. I appreciate that you've basically taken away the option of making it a damage monster with the split weapon system - it strongly disincentivizes fitting damage mods. It's like a cross between a miniature Curse and a Typoon, two ships I really love because of their unusualness.
The Minmatar destroyer I don't have strong feelings about. I'd say I'm not really in love with the idea of giving a destroyer hull a bonus to MWD sig bloom - we already have 12 interceptors in the game, this will make 13. I'm not suggesting a change but I'd be open to others' suggestions. |

Zarnak Wulf
Imperial Outlaws
597
|
Posted - 2012.09.29 01:08:00 -
[190] - Quote
Amarr Destroyer:
I think after the ooo's and ahhhh's wear off from the novelty - most people will realize that this ship isn't as good as they think it is. Let's review:
The nos/nuets will have a range of 12km. Pulse lasers also will also have a range of 10 - 12km with Scorch. The hit point bonus for the drones is overkill. If the tank on the destroyer lasts longer then three flights of light drones, your opponent is really doing something wrong. Lastly, drone damage will range from 100 - 125 before Drone mods. That isn't alot of projection beyond 12km. Even then - the Drone damage bonus REALLY infringes on the Gallente. Lastly - three launchers?!? I thought we were trying to move away from that. I'm a fully skilled bitter vet. But it isn't very Amarr noob friendly at all.
In summary, we have a scary ship at under 12 km that is not very good beyond that. Here's my fix:
Lose the drone bonus. 75m^3 for a small ship is novelty enough. Give the ship an optimal bonus instead. Upgrade it to 4 turrets. This gives you a ship that can at least project significant damage. It may not have the firepower the upgraded Coercer offers - but it will be immune to one of the Coercer's glaring weaknesses - frigates getting under it's guns.
Caldari Destroyer:
Liang is right. It's too much. The obvious solution is to convert a high or two to something else.
Gallente Destroyer:
I've posted my thoughts here. I would ask the devs to go back and look at the Catalyst. I know you imagine everyone to use it with ion blasters - but a rail Cat is incredibly dangerous in it's own rights. I've crunched some numbers and the damage projection between a Rail Cat and this new destroyer do not vary enough to justify the delayed damage. If you were to strip the optimal bonus off of the Cat and give it a double falloff bonus though.....
Minmatar Destroyer:
My HG Halo Clone with Loki boosts will be MWD'ing around with a sig radius of 75m in this thing. 69.4m with a blingy MWD. Lots of hillarity should ensue. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.29 01:09:00 -
[191] - Quote
Ares Desideratus wrote:These are all bad.
The Amarr one looks like some kind of fat Sentinal / Vengeance hybrid ship with less tank than a Punisher. I don't like it's mixed weapons systems. One thing that definitely should be mandatory on this one is a bonus to armor resistances, some decent armor HP, and in my opinion, a smaller signature radius than the other races. Are destroyers designed to have resilience as one of their feature traits? My understanding was they were not, thus a strong defensive bonus seems inappropriate. The neut bonus does seem out of place though.
Ares Desideratus wrote:The Gallente one is just... a Catalyst with less rails and more Drones, for whatever reason that is... What does that ship bring to the table that a Catalyst doesn't already do aside from drones? It needs more of a role, make it fully dedicated to drones like the Tristan or make it an active tanking brawler like the Incursus, I says. Drones are the secondary weapons of the Gallente, and this is a class based mainly on direct combat rather than ewar/logistics/etc. So instead of drones we would have to do um... hybrids again?
Ares Desideratus wrote:The Caldari one.... well, I'm surprised it doesn't have more mid-slots, actually, but that's a good thing. It's going to be slow, but it's damage and range are going to be ludicrously over-powered. This is truly going to be the new Drake. People who say "ohh, but it won't have nearly the tank of the Drake!!11" Those people are truly, truly stupid. It's a destroyer, why would it have close to the tank of a Drake? The point is it's going to be a scary scary missile platform with stupid damage and damage projection, all on a tiny little 10 Million ISK Destroyer hull. Anyone who can't grasp this can sit on it. I mean, look at what a group of Condors is capable of doing these days! It's funny, but a few Condors are one of the scariest things you can run into right now. Odd how you say this one rightfully shouldn't have a strong tank from the shield resist race but the Amarr one should have a resist bonus. |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.29 01:10:00 -
[192] - Quote
Zarnak Wulf wrote:Amarr Destroyer:
I think after the ooo's and ahhhh's wear off from the novelty - most people will realize that this ship isn't as good as they think it is. Let's review:
The nos/nuets will have a range of 12km. Pulse lasers also will also have a range of 10 - 12km with Scorch. The hit point bonus for the drones is overkill. If the tank on the destroyer lasts longer then three flights of light drones, your opponent is really doing something wrong. Lastly, drone damage will range from 100 - 125 before Drone mods. That isn't alot of projection beyond 12km. Even then - the Drone damage bonus REALLY infringes on the Gallente. Lastly - three launchers?!? I thought we were trying to move away from that. I'm a fully skilled bitter vet. But it isn't very Amarr noob friendly at all.
In summary, we have a scary ship at under 12 km that is not very good beyond that. Here's my fix:
Lose the drone bonus. 75m^3 for a small ship is novelty enough. Give the ship an optimal bonus instead. Upgrade it to 4 turrets. This gives you a ship that can at least project significant damage. It may not have the firepower the upgraded Coercer offers - but it will be immune to one of the Coercer's glaring weaknesses - frigates getting under it's guns.
Wait a sec. 4 turrets + optimal bonus... doesn't that make it a crappier Gallente destroyer? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 01:11:00 -
[193] - Quote
Ares Desideratus wrote:These are all bad.
The Amarr one looks like some kind of fat Sentinal / Vengeance hybrid ship with less tank than a Punisher. I don't like it's mixed weapons systems. One thing that definitely should be mandatory on this one is a bonus to armor resistances, some decent armor HP, and in my opinion, a smaller signature radius than the other races.
destroyers are designed to have more gank than tank, so resist boost would be un characterful (and as i say that i regret suggesting the gallente might be better with a tanky bonus). also, amarr shouldn't have smaller sig radius than minmatar. its fine where it is.
Ares Desideratus wrote: The Minmatar one isn't even worth commenting on, really. Why are all these Minmatar ships being turned into missile boats? You guys gonna completely phase-out missiles as a primarily-Caldari weapons system?
missiles have been a significant part of the minmatar race since the beginning. but looks like CCP are doing away with some split systems and providing missile boosts to some minnie ships. This in no way makes minnie a more missile based race than caldari and it makes u look silly to suggest so.
i generally agree with u else where tho. |

Alara IonStorm
3196
|
Posted - 2012.09.29 01:15:00 -
[194] - Quote
Galphii wrote: Yeah, I'd prefer to see these new destroyers be part of the combat line, with more defensive ability (low/mid slots). You can always add an almost identical glass cannon down the track a bit. Do I think this is going to happen? No. Had to say it though.
Same.
I would like to see the DPS of these things cut and more tank added to the mix. Make the old ones the glass cannons and the new ones heavier.
|

Gorn Arming
Merch Industrial Goonswarm Federation
53
|
Posted - 2012.09.29 01:16:00 -
[195] - Quote
At first glance the Caldari one looks awfully strong. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.29 01:22:00 -
[196] - Quote
I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 210 - 260 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down?
Arty thrasher will have nearly 25% lower alpha strike at 20km shorter optimal and more damage reduction from tracking compared to the double boost to the missiles this patch seems to be offering.
not really as a kestral could operate at around 70k |

Zarnak Wulf
Imperial Outlaws
598
|
Posted - 2012.09.29 01:25:00 -
[197] - Quote
Eckyy wrote:Zarnak Wulf wrote:Amarr Destroyer:
I think after the ooo's and ahhhh's wear off from the novelty - most people will realize that this ship isn't as good as they think it is. Let's review:
The nos/nuets will have a range of 12km. Pulse lasers also will also have a range of 10 - 12km with Scorch. The hit point bonus for the drones is overkill. If the tank on the destroyer lasts longer then three flights of light drones, your opponent is really doing something wrong. Lastly, drone damage will range from 100 - 125 before Drone mods. That isn't alot of projection beyond 12km. Even then - the Drone damage bonus REALLY infringes on the Gallente. Lastly - three launchers?!? I thought we were trying to move away from that. I'm a fully skilled bitter vet. But it isn't very Amarr noob friendly at all.
In summary, we have a scary ship at under 12 km that is not very good beyond that. Here's my fix:
Lose the drone bonus. 75m^3 for a small ship is novelty enough. Give the ship an optimal bonus instead. Upgrade it to 4 turrets. This gives you a ship that can at least project significant damage. It may not have the firepower the upgraded Coercer offers - but it will be immune to one of the Coercer's glaring weaknesses - frigates getting under it's guns. Wait a sec. 4 turrets + optimal bonus... doesn't that make it a crappier Gallente destroyer?
I think the nuet/nos bonus speaks for itself in that regard. But expecting a slow destroyer to rush up to a frigate at 12km to apply it's damage - that's not going to work. This boat will get kited to death by everything. Even with three nuets and a flight of hobgoblins - most high dps destroyers will put this thing down before it can suck them dry.
My rail cat does 414 DPS at 14km and 289 DPS at 23km. The 'upgraded' coercer I put together on the test server has a long point, puts 350 dps out to 19km, and has 5k ehp. With conflag - it does 491 dps. That is what this drone boat is up against. 115 DPS from turrets with no range and 155 delayed drone DPS aren't going to cut it. |

Pinky Denmark
The Cursed Navy
220
|
Posted - 2012.09.29 01:36:00 -
[198] - Quote
That Minmatar destroyer looks like it doesn't fit in at all... Forcing it into a MWD role to use bonus? Taking on the roles of AF?
I could understand a shield boost bonus and a strong base velocity with a 4 medslot layout, but this seems weird...
Also the energy weapon bonus on the amarr is usually a good bonus but why not keep that for T2 ships and get it a optimal bonus that will be usefull at range with the small drone swarm? Im happy about new things but crossing into T2 territory in situations where it might not even work seems "messy" to me.
Pinky |

Bouh Revetoile
Barricade.
73
|
Posted - 2012.09.29 01:37:00 -
[199] - Quote
Problem of the gallente destroyer is the two wasted high slot. Nothing will ever fit in there. That mean that this ship have in fact 3 less slot than the caldari and minmatar ones...
Seriously, what to do with these high slots ? Neut/nos ? You wouldn't be able to fit anything other than electron or 75mm, there's not missile hard point and you would need 50 more tf of CPU to fit a drone link augmentor. So it's short range or two wasted slots. Well, you may be able to use them for overload I guess... |

Lili Lu
499
|
Posted - 2012.09.29 01:45:00 -
[200] - Quote
This is a very disappointing op and thread. Where to begin.
Gallente: Seriously? A 50% optimal role bonus? That already exists on all the existing destroyers And now it will only apply to 4 turrets on this new destroyer. Fix the catalyst, give it more grid, and make this new destroyer something new and not another split weapon gallente failure. Also, a 25/50 dronebay that is not as good as the Amarr one is a second slap in the face.
Make the second bonus the tracking bonus the Tristan is getting. And then make the role bonus a 10m3 dronebay per level. Thus at level 5 the dronebay would be 100m3 and thus better than the Amarr dronebay. Drone destroyers are going to lose lots of drones (isk will become a ***** but oh well) so they'd better have lots of spares. Then give the ship another turret to make up for losing the 5% hybrid damage bonus.
Amarr: I don't like your giving a tech I ship a neuting range or amount bonus. And to only give it 2 mids doesn't work for that (a cap recharge bonus still leaves the ship vulnerable to medium and heavy neut alpha). So, how does it fuel the neuts and still have prop and tackle mods? It doesn't.
But then how do you make this ship stand out? Well, no problem with keying on the missile launchers. The coercer is a laser boat. The worm is a drone+missile boat but it shield tanks. So this destroyer can be a drone+missile boat that armor tanks. Give it 4 launchers and no turrets. The second ship bonus could be a drone tracking bonus like the Gallente destroyer. Then the role bonus can be a +5% em damage or rof bonus on the launchers. This split weapon bonus paradigm actually will satisfy Amarr tech II Khanid Innovation fans I would bet.
Minmatar: Ok the missile boats have to be carerful not to be absolute murder on frigates. The Caldari one is game breaker, but I'll get to that last. The damge bonus is fine. The range role bonus is maybe ok, but I'll comment on it with the Caldari comments below. But I have no idea what you are doing with this new mwd sig reduction bonus.
I haven't run the math on what that does to the size of the ship in powered flight. Regardless you are shorting the offensive capacity of this ship by restricting it to 7 launchers and then giving in 2 defensive features (the sig reduction and the extra low slot). This seems to be breaking the mould on this class of new destroyers that all are getting offensive bonuses only except for this ship. I suppose the extra low could be filled with another BCS as against the Caldari one, or a TE and thus something like what the Caldari one's proposed bonus is. But I really can't figure this out, so I'll leave this for others to comment on.
Caldari: And here is where I have real concerns. The damage bonus is fine. The range and explosion velocity bonuses though I'm concerned about especially in conjunction with the new TC/TE mechanics. Even without the new mods these bonuses with the increased light missile damage and the other ship damage bonus could alone make these ships absolute frigate murderers. It could very well moot all the work you are doing on frigs. The drone boats drones can be killed, and the travel time on the drones is slower and very more noticiable on the screen. But killer missiles are not so apparent (especially since many of us have the trails turned off for frame rate issues, and even if not they are not going to be blinking yellow as they travel toward the targeted ship).
I would like to see the math on what a 50% range velocity bonus will mean in conjunction with new mTCs/mTEs. Also, ditto for the secondary explosion velocity bonuses and the new missile tracking mods. You absolutley have to avoid making these two missile destroyers into Instant frigate nullifers. Be very careful with this. Maybe post some numbers for us. |

Bloodpetal
Mimidae Risk Solutions
891
|
Posted - 2012.09.29 01:53:00 -
[201] - Quote
Alara IonStorm wrote:Galphii wrote: Yeah, I'd prefer to see these new destroyers be part of the combat line, with more defensive ability (low/mid slots). You can always add an almost identical glass cannon down the track a bit. Do I think this is going to happen? No. Had to say it though.
Same. I would like more then glass Destroyers introduced along side the lighter ships. I would like to see the DPS of these things cut and more tank added to the mix. Make the old ones the glass cannons and the new ones heavier.
+1 to this message. Do something different.
Mimidae Risk Solutions Recruiting |

The VC's
Tribal Liberation Force Minmatar Republic
28
|
Posted - 2012.09.29 02:01:00 -
[202] - Quote
I'm going to buck the trend here and say the Gallente dessy look pretty hot. I'll be a better solo boat than the cat. The optimal bounus lends itself to void and null. Maybe an extra turret would be nice. It'll be pretty ferocious.
The catalyst is better as a rail boat IMO.
And as for the amarr destroyer. If you ever fit turrets on it you'll be missing it's trick. The equivalent of 3.6 medium neuts with 324 cap alpha. Who needs turrets. |

Lili Lu
500
|
Posted - 2012.09.29 02:05:00 -
[203] - Quote
The VC's wrote: The catalyst is better as a rail boat IMO. Have you looked at trying to fit 150mm rails on the new Catalyst?  |

Bloodpetal
Mimidae Risk Solutions
893
|
Posted - 2012.09.29 02:09:00 -
[204] - Quote
Lili Lu wrote:The VC's wrote: The catalyst is better as a rail boat IMO. Have you looked at trying to fit 150mm rails on the new Catalyst? 
I've seen 400 DPS rail fits on a catalyst that can shoot 30km+ or whatever it is.
They're pretty gross, 3 of my noobie corpies in t1 frigates charging simultaneously at it didn't even make it within 10km of the thing. Mimidae Risk Solutions Recruiting |

The VC's
Tribal Liberation Force Minmatar Republic
28
|
Posted - 2012.09.29 02:09:00 -
[205] - Quote
Lili Lu wrote:The VC's wrote: The catalyst is better as a rail boat IMO. Have you looked at trying to fit 150mm rails on the new Catalyst? 
Yeah. Do-able if you really need the range. Still works well with 125's. The extra tracking on the 125's is more forgiving, I've found.
A very underestimated weapon system, railguns. |

Aaron Greil
Royal Imperial Navy Reserves
34
|
Posted - 2012.09.29 02:19:00 -
[206] - Quote
I agree with the growing sentiment that these new destroyers have poorly defined roles and need a completely different design philosophy.
I support the idea of making them tankier and less dps. With all these new changes, I feel like I'm losing the core of amarr: thick armor and lasers. With frigates and cruisers its easier to have specialized ships because the ship class is so much larger. If we only had two crusiers or frigates, what would they be? The secondary weapon system is okay for a single ship in the large ship classes and for tech 2, but in small classes like this, they should really follow the core design philosophy of the race. Why can't we have a mini maller/rupture If you want clear ship progressions, then make these follow the clear progression of the patterns you have already started building.
For the amarr version, how about something like this? This is just something off the top of my head, so it (naturally) would need to be adjusted for balance, but:
5 highs, 5 turrets (no drones) 3 mids 4 lows
5% to laser damage per level 5% to armor resistances per level special ability: 50% to laser cap use
Give it a (nearly) cruiser sized tank for a little less speed than the coercer, with less damage. New players would actually fly this, and it would fill a fairly unique role of fast, yet high tank ship, for older players. AFs would still outperform this in speed, and in the case of the retribution, be using a different weapon system. I guess basically, this would be a stepping stone to an AF.
Do something with shield resistances for caldari, shield rep for minmatar, and armor rep for gallente, using missiles, projectiles, and drones, respectively. Give them a proper progression into other ships. As an older amarr pilot, I would never fly the new amarr destroyer. If I wanted frig pvp, there are a half dozen better amarr based ships for the job. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1176
|
Posted - 2012.09.29 02:27:00 -
[207] - Quote
I like all of them... and these things look dangerous. A lot of faction and T2 frigs will fall prey to them I'll wager. 
|

Aaron Greil
Royal Imperial Navy Reserves
34
|
Posted - 2012.09.29 02:37:00 -
[208] - Quote
Bloodpetal wrote:Alara IonStorm wrote:Galphii wrote: Yeah, I'd prefer to see these new destroyers be part of the combat line, with more defensive ability (low/mid slots). You can always add an almost identical glass cannon down the track a bit. Do I think this is going to happen? No. Had to say it though.
Same. I would like more then glass Destroyers introduced along side the lighter ships. I would like to see the DPS of these things cut and more tank added to the mix. Make the old ones the glass cannons and the new ones heavier. +1 to this message. Do something different.
QFT |

Vladimir Norkoff
Income Redistribution Service
58
|
Posted - 2012.09.29 02:41:00 -
[209] - Quote
CCP Ytterbium wrote:
GALLENTE DESTROYER: Gallente are always about raw firepower
Drones (bandwidth / bay): 25 / 50 Gallente have usually had more bandwidth than Amarr since you introduced the bandwidth concept. Why not keep with that? Make this dessie all about firepower. Make it the assault dessie that can be cruiser hunter instead of just a frig hunter.
Give it (bandwidth / bay): 40 / 60, and then drop a turret or change the turret bonus to tracking or falloff or w/e.
That way if it's fitted up with medium drones it's dead meat against frigs. But with light drones it can still perform a decent job at frig hunting (not as well as the other dessies, but enough to make a frigs life seriously unpleasant).
|

Villanor
Polaris Rising Gentlemen's Agreement
1
|
Posted - 2012.09.29 03:21:00 -
[210] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
For the love of god nobody uses drakes for their L33T awesome DPS. Drakes are great for how tanky they are for so little training. Tengu is the same just better in all aspects. Both have great tanks and reliable mediocre (compared to their equivalents) damage.
Tengu is OP a bit but this destroyer is lacking the tank that makes these other two so powerful.
TL;DR Drake dps is not why they are used and finally a missile glass cannon |

HELLBOUNDMAN
The Proletarii
99
|
Posted - 2012.09.29 03:46:00 -
[211] - Quote
CCP Ytterbium wrote:
CALDARI DESTROYER: Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
I'm cool with most of what this destroyer shows, except for specifically
"+5% to rocket and light missile kinetic damage per level"
I thought the current balancing plan with missiles was to get away from focused type bonuses? |

Jerick Ludhowe
Toxic Waste Industries
159
|
Posted - 2012.09.29 03:47:00 -
[212] - Quote
These new destroyers are so confused... We got a mini curse that is going to just end up being a far better sentinel, we got some nonsensical matari boat with bonuses that just feel so out of place, and we got a gallente drones/gun boat that has far too much in common with the current gallente destroyer... The only one that I feel is reasonably well designed is the caldari destroyer....
I'd highly suggest going back to the drawing board. Just because you (ccp) promised new destroyers does not mean you should release under par content that will inevitably need a rebalence the moment it goes live...
|

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 03:49:00 -
[213] - Quote
Omnathious Deninard wrote:Kesthely wrote:Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm suggesting a role bonus change: Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then 5 medium drones dps is not equal to 10 light drone dps using hobgoblins and hammerheads with max skills 10 hobgoblins 297dps 5 hammerheads 237.6 dps i am most worried about server load and not dps difference, plus medium drones track for crap. if the server can handle it the gallente bonuses would be great as such +10% drone damage and hitpoints +10% drone tracking and optimum range role bonus +5 drone control yes and ffs give us light and medium sentry drones Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tragedy
The Creepshow
26
|
Posted - 2012.09.29 04:13:00 -
[214] - Quote
Why are they even adding these? They seem goofy. As fun as a destroyer droneboat sounds. |

HELLBOUNDMAN
The Proletarii
99
|
Posted - 2012.09.29 04:15:00 -
[215] - Quote
Tragedy wrote:Why are they even adding these? They seem goofy. As fun as a destroyer droneboat sounds.
I'm more interested in the missile boat...
Now, I'm not enjoying the kinetic missile bonus... Thought they were getting rid of this with the rebalancing... |

Lili Lu
502
|
Posted - 2012.09.29 04:23:00 -
[216] - Quote
HELLBOUNDMAN wrote:Tragedy wrote:Why are they even adding these? They seem goofy. As fun as a destroyer droneboat sounds. I'm more interested in the missile boat... Now, I'm not enjoying the kinetic missile bonus... Thought they were getting rid of this with the rebalancing... Well it could be worse for you. Notice the explo damage bonus on the Minmatar destroyer. That'll be great against all the shield tanked frigs it will be shooting. |

HELLBOUNDMAN
The Proletarii
100
|
Posted - 2012.09.29 04:40:00 -
[217] - Quote
Lili Lu wrote:HELLBOUNDMAN wrote:Tragedy wrote:Why are they even adding these? They seem goofy. As fun as a destroyer droneboat sounds. I'm more interested in the missile boat... Now, I'm not enjoying the kinetic missile bonus... Thought they were getting rid of this with the rebalancing... Well it could be worse for you. Notice the explo damage bonus on the Minmatar destroyer. That'll be great against all the shield tanked frigs it will be shooting.
That's my point.
I could have sworn that with most of the ship rebalancing they were doing that they were getting away from specific damage bonuses with missiles.
Guess not.. |

OT Smithers
Buccaneer's Den
183
|
Posted - 2012.09.29 04:44:00 -
[218] - Quote
Hazard117 wrote:Name the caldari destroyer the Owl. I mean theres the Hawk, Moa, Falcon might as well add another bird / creature name in to the caldari ship list.
It should be named the Pidgeon. |

Zhilia Mann
Tide Way Out Productions
685
|
Posted - 2012.09.29 04:46:00 -
[219] - Quote
Lili Lu wrote:This is a very disappointing op and thread. Where to begin. Gallente: Seriously? A 50% optimal role bonus? That already exists on all the existing destroyers  And now it will only apply to 4 turrets on this new destroyer. Fix the catalyst, give it more grid, and make this new destroyer something new and not another split weapon gallente failure. Also, a 25/50 dronebay that is not as good as the Amarr one is a second slap in the face. Make the second bonus the tracking bonus the Tristan is getting. And then make the role bonus a 10m3 dronebay per level. Thus at level 5 the dronebay would be 100m3 and thus better than the Amarr dronebay. Drone destroyers are going to lose lots of drones (isk will become a ***** but oh well) so they'd better have lots of spares. Then give the ship another turret to make up for losing the 5% hybrid damage bonus. Amarr: I don't like your giving a tech I ship a neuting range or amount bonus. And to only give it 2 mids doesn't work for that (a cap recharge bonus still leaves the ship vulnerable to medium and heavy neut alpha). So, how does it fuel the neuts and still have prop and tackle mods? It doesn't. But then how do you make this ship stand out? Well, no problem with keying on the missile launchers. The coercer is a laser boat. The worm is a drone+missile boat but it shield tanks. So this destroyer can be a drone+missile boat that armor tanks. Give it 4 launchers and no turrets. The second ship bonus could be a drone tracking bonus like the Gallente destroyer. Then the role bonus can be a +5% em damage or rof bonus on the launchers. This split weapon bonus paradigm actually will satisfy Amarr tech II Khanid Innovation fans I would bet. Minmatar: Ok the missile boats have to be carerful not to be absolute murder on frigates. The Caldari one is game breaker, but I'll get to that last. The damge bonus is fine. The range role bonus is maybe ok, but I'll comment on it with the Caldari comments below. But I have no idea what you are doing with this new mwd sig reduction bonus. I haven't run the math on what that does to the size of the ship in powered flight. Regardless you are shorting the offensive capacity of this ship by restricting it to 7 launchers and then giving in 2 defensive features (the sig reduction and the extra low slot). This seems to be breaking the mould on this class of new destroyers that all are getting offensive bonuses only except for this ship. I suppose the extra low could be filled with another BCS as against the Caldari one, or a TE and thus something like what the Caldari one's proposed bonus is. But I really can't figure this out, so I'll leave this for others to comment on. Caldari: And here is where I have real concerns. The damage bonus is fine. The range and explosion velocity bonuses though I'm concerned about especially in conjunction with the new TC/TE mechanics. Even without the new mods these bonuses with the increased light missile damage and the other ship damage bonus could alone make these ships absolute frigate murderers. It could very well moot all the work you are doing on frigs. The drone boats drones can be killed, and the travel time on the drones is slower and very more noticiable on the screen. But killer missiles are not so apparent (especially since many of us have the trails turned off for frame rate issues, and even if not they are not going to be blinking yellow as they travel toward the targeted ship). I would like to see the math on what a 50% range velocity bonus will mean in conjunction with new mTCs/mTEs. Also, ditto for the secondary explosion velocity bonuses and the new missile tracking mods. You absolutley have to avoid making these two missile destroyers into Instant frigate nullifers. Be very careful with this. Maybe post some numbers for us.
Lili, I've never been a fan of yours until this balancing round. This nails it though.
All of these changes are getting very hard to evaluate without knowing what's in the works for missiles vis-a-vis TE/TCs. That could make or break everything in this round of changes and it's the one thing we so far know nothing about. |

Galphii
Sileo In Pacis THE SPACE P0LICE
70
|
Posted - 2012.09.29 04:53:00 -
[220] - Quote
Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers.
Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% to small energy turret optimal range Slot layout:4 H, 3 M, 5 L, 3 turrets, 1 launchers Fittings: 50 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 1100 / 950 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 215 / 2.70 / 1750000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +50% to rocket and light missile velocity Slot layout:6 H, 4 M, 2 L, 6 launchers Fittings: 45 PWG, 220 CPU Defense (shields / armor / hull) : 1150 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 220 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 1050 / 1000 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 230 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50/ 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers Fittings: 48 PWG, 220 CPU Defense (shields / armor / hull) : 1050 / 850 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 240 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
|

Azula Kishtar
Lonely among the Stars
10
|
Posted - 2012.09.29 05:03:00 -
[221] - Quote
The Caldari Destroyer looks very powerful. With all the Light Missile changes, it will have very good raw damage and damage projection. I see that the PG is supposed to balance the LML fit, i guess, but a Character with good skills and an MPAC should be able to fit a full rack of Launchers, MWD and three 1 PG mods like a TD, Point or Damage Module. CPU won't be a problem and tank will be provided by staying out of range and using a TD.
The Minmatar Destroyer is ok i guess. I doubt the MWD bonus will overshadow Interceptors, as it is still a much bigger and slower target. It looks solid at first glance.
The Amarr Destroyer looks like a smaller version of the Arbitrator, with no bonuses to TDs, but to Neuts to make the small Neuts have the same range as medium Neuts on the Arbitrator i guess. Again, i doubt it will overshadow the Sentinel as some people have feared (not saying that the Sentinel and other EAFs wouldn't need a lot of looking at though). I'm not much of a drone lover myself however, so i will probably not be using it too often.
Which brings us to the Gallente Destroyer. I don't like it. Not just because i don't like drones in general, but mainly because it has split weapon bonuses. I can see it being better with Blasters than the Catalyst because it has three med slots, so it can easily have a web, but of course it has much less raw damage in her turrets. Maybe the drones actually make up for that, but i kinda doubt it.
Anyway, i really think you should look at all four of them very closely.
|

Eckyy
EVE University Ivy League
28
|
Posted - 2012.09.29 05:13:00 -
[222] - Quote
Galphii wrote: +10% to armour repair amount per level
^ I think it says something about the state of active armor tanking that it needs a 50% bonus and even then I'd be tempted to pass on it in most fits. |

Galphii
Sileo In Pacis THE SPACE P0LICE
71
|
Posted - 2012.09.29 05:16:00 -
[223] - Quote
Eckyy wrote:Galphii wrote: +10% to armour repair amount per level
^ I think it says something about the state of active armor tanking that it needs a 50% bonus and even then I'd be tempted to pass on it in most fits. Seems to be the way CCP are going lately with this bonus (Incursus leads the way). I'd prefer it to be a +5% boost to armour HP/lvl, but we can't always get what we want  |

Shaalira D'arc
Quantum Cats Syndicate
506
|
Posted - 2012.09.29 05:28:00 -
[224] - Quote
CCP Ytterbium wrote: * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
While this buff is appreciated and needed, have you considered the issue of Drone Damage Amps being incompatible with armor tanking? They take up much-needed low slots, especially on drone boats that have armor tanking bonuses (coughMyrmidoncough). It says something about the meta when, to use drone mods effectively, you have to shield-tank your armor-bonused drone boats.
Also, echoing concerns about the proposed Caldari missile-destroyer. Tiericide is meant to expand the ship selection. If this ship goes in as is, I'll be flying it exclusively among the new destroyers. |

Aaron Greil
Royal Imperial Navy Reserves
35
|
Posted - 2012.09.29 05:42:00 -
[225] - Quote
I think I wouldn't be out of line to say the eve community would rather have something well thought out and well balanced released at a later date than to have something new now, that will inevitably need fixing later. Seriously, this was a nice surprise today, but I was kinda hoping for combat cruisers. |

Ark Anhammar
EVE University Ivy League
13
|
Posted - 2012.09.29 05:57:00 -
[226] - Quote
Galphii wrote:I'd prefer it to be a +5% boost to armour HP/lvl, but we can't always get what we want  I'd much rather this instead of an active armor repping bonus. Buffer on this sort of ship would be pro, but having buffer on a wider variety of Gallente ships would just be amazing.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.29 06:01:00 -
[227] - Quote
Shaalira D'arc wrote:CCP Ytterbium wrote: * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
While this buff is appreciated and needed, have you considered the issue of Drone Damage Amps being incompatible with armor tanking? They take up much-needed low slots, especially on drone boats that have armor tanking bonuses (coughMyrmidoncough). It says something about the meta when, to use drone mods effectively, you have to shield-tank your armor-bonused drone boats. This isn't unique to DDA's. All damage mods are low slot including mag stabs and heat sinks. Both of these see extensive use by the armor tanking ships that use the related weapons systems. Why should DDA's be any different? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
130
|
Posted - 2012.09.29 06:18:00 -
[228] - Quote
Amarr dessie really needs another mid. 2 mids on a drone boat hurts, as 1 is already dedicated to prop (rather mandatory to have prop on every ship in pvp). For drones, you need a web, or a drone augmentor in that mid slot, or possibly an injector, especially if this ship is supposed to be going after those new fast as hell frigates, no? And this is assuming they are not solo, where you would need a point.
Maybe -1 High, +1 mid? |

Omnathious Deninard
Extrinsic Operations
159
|
Posted - 2012.09.29 06:27:00 -
[229] - Quote
Will have to see what happens after this weekend, but as it stands right now, these ships need to be scrapped and taken back to the drawing board. The caldari one is going to be OP, the amarr one is just a mini pilgrim with much less survivability, the minmatar one is just kinda there the sig radius reduction for microwarpdrives is neat but is definitely a T2 ship bonus, the gallente one is a joke, i have nothing else to say but its a joke Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Eckyy
EVE University Ivy League
28
|
Posted - 2012.09.29 06:27:00 -
[230] - Quote
As for those naysayers who are opposed to making a whole new group of anti-frig platforms, the current Coercer can already reduce any frig-sized hull (except for assault frigs) to a wreck before they have time to align and warp, yet nobody seems to cry about it - and don't get me started on the Thrasher. |

King Rothgar
Black Watch Guard Gl0rious Bastards
308
|
Posted - 2012.09.29 06:29:00 -
[231] - Quote
Interesting ships, definitely different from the existing dessies. I'm unsure as to how useful they will be however. The problem with the existing dessies is that every one of them needs just 1 extra mid/low slot to be effective and these don't grant that. The Troll is trolling. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
299
|
Posted - 2012.09.29 06:43:00 -
[232] - Quote
Right. Now I slept on it and still have no idea what the purpose of these things are.
They have worse damage (except Gallente's), -projection and -application (except Caldari) than existing destroyers with no additional benefit. Particularly the proposed Amarr hull, W T F!
No rhyme or reason behind it that I can see.
Short educational blurp: - Frigate/Destroyer fights are defined by a high damage/EHP ratio .. they are fast and furious. - Frigates and destroyers kill drones at will, only limiting factor is lock time, try sending 20 drones against say five Trash across a 20-30km gap (why do you think the Worm is not fielded except as bling bait?). - Small drones are, since frigates came into style again, expensive as hell .. 4-500k a pop, almost as much as a small gun!
Amarr destroyer is essentially a low tank Worm (aneamic dps (drones), slow) with an utterly pointless neut/nos bonus. With 12km range and considering the dps involved (400+!!) that bonus will never get to come into play, it is dead long before it gets more than one cycle .. barely works on the Sentinel with twice the bonus for Goddess sake. Dronebay size is completely irrelevant as you will be lucky to survive your first flight, much less a second or third .. plus did I mention that drones are expensive as hell, we are talking 6-7M to fill the bay. * Will never fly this. Not worth the ISK (even if free).
Caldari look promising. Would prefer it if rocket damage/application wasn't included, kind of not their thing you know . With a single TC/TE a rocket version of the proposed hull will function like the Coercer creating a 20km sphere of death .. missiles are not so much a problem as engagement is not likely to happen in point range. * Near perfect missile alternative to current rail/blaster platform. Well worth the ISK if/when needed.
Gallente is, due to drones, in the same boat as the Amarr but will at least have the option of blaster ganking stuff with drones providing eWar (read: ECM). Doubt many will do so though as 5 guns worth and near-instantly destroyed supplemental dps won't cut it on todays battlefield. * Personally would not choose this hull over the Catalyst, adds nothing that can not be countered by an 80IQ+ opponent in five seconds.
Minmatar (assuming the first bonus means +dmg to EXP) is an interesting if a bit muddled concept. Will be the ultimate grief mobile in FW minors for sure .. better kiter/griefer than the Slicer! Don't see swarms of these replacing current alpha (arty Thrash) swarms or AC swarms though, sometimes you just need that dps ASAP .. will definitely see action for solo/small gang crews. * Good missile based alternative to current gun platform even if a bit griefy.
So as far as I am concerned you are 50/50, not too shabby.
To Fix Amarr (two options): 1. Double neut/nos bonus to 40%, remove 50m3 bay. Done * Makes it a clear and present danger cap wise. Destroyers generally low EHP prevents abuse outside its intended frame. 2. Replace role with rocket range, replace neut/drone bonuses with rocket bonuses, add one high increase launchers to 6. * Creates the "promised" missile based Coercer
To Fix Gallente: Decide if it whould be drone or gun based. Life expectancy is too damn low for both to be defensible. Double bandwidth, replace gun bonus with drone tracking. * Opens up a whole slew of options; mediums, sentries, lights, eWar .. basically all drones. Destroyers generally low EHP prevents abuse outside its intended frame.
|

Strongo
1
|
Posted - 2012.09.29 06:46:00 -
[233] - Quote
MINMATAR DESTROYER is ment to have guns projectiels pointed. Tired of seeing changes to a ship would should fit class of ship why place all missles? Minmatar ship all have mixer of guns and missles time to change it so it dose. We already have a missle boat the caldari.
TBH I dont see any sip which has any bounes to the small projectiel guns now what a sad day....  |

Makalu Zarya
Rage and Terror Against ALL Authorities
58
|
Posted - 2012.09.29 07:08:00 -
[234] - Quote
rant below...don't like it don't read it
Bitter old vet checking in...but CCP are u guys gonna actually do anything relevant to gameplay anytime soon?
I mean it's cool and all that noobships and Merlins are now fixed...they can light cynoes so much more efficiently now...and these new cyno lighting destroyers are also very cool. But seriusly something relevant to actual large alliance gameplay maybe?.
at the rate you are going Supercaps aren't gonna be on the list until what...2018?...i mean it took a year to do frigates and destroyers...A YEAR. Alliance have come and gone...people joined and quit...and in that time you fixed the merlin and the rifter. Oh i'm sorry you have also changed the raven even though half of eve can't tell the new one apart from the old one but everyone claims it looks awesome.
So lets see in 2013 we'll fix ruptures and thoraxes so that RvB gangs will live about 30s longer than they do now. in 2014 you'll get around to BCs and maybe finally fix the drake...though i seriously doubt it....by the end of 2016 you might get around to all the battleships...i mean 6 per year, right?
so 2017 we'll go carriers and dreads...and 2018 we'll actually get to the part of the game that is horribly broken...the supercaps!
so that's 6 years until you do anything that is actually worth any of the time for anyone in 0.0?
cool!
bitter old vet checking out |

Aaron Greil
Royal Imperial Navy Reserves
38
|
Posted - 2012.09.29 07:20:00 -
[235] - Quote
Makalu Zarya wrote:rant below...don't like it don't read it
Bitter old vet checking in...but CCP are u guys gonna actually do anything relevant to gameplay anytime soon?
I mean it's cool and all that noobships and Merlins are now fixed...they can light cynoes so much more efficiently now...and these new cyno lighting destroyers are also very cool. But seriusly something relevant to actual large alliance gameplay maybe?.
at the rate you are going Supercaps aren't gonna be on the list until what...2018?...i mean it took a year to do frigates and destroyers...A YEAR. Alliance have come and gone...people joined and quit...and in that time you fixed the merlin and the rifter. Oh i'm sorry you have also changed the raven even though half of eve can't tell the new one apart from the old one but everyone claims it looks awesome.
So lets see in 2013 we'll fix ruptures and thoraxes so that RvB gangs will live about 30s longer than they do now. in 2014 you'll get around to BCs and maybe finally fix the drake...though i seriously doubt it....by the end of 2016 you might get around to all the battleships...i mean 6 per year, right?
so 2017 we'll go carriers and dreads...and 2018 we'll actually get to the part of the game that is horribly broken...the supercaps!
so that's 6 years until you do anything that is actually worth any of the time for anyone in 0.0?
cool!
bitter old vet checking out
It took a year to do: all frigs, destroyers (including adding one), and all cruisers. That's the two largest ship classes and another for good measure. They've added adjustments to countless modules, from remote armor reps to medium artillery. If they continue this trend, BCs and BSs will be next summer, with some tech 2 and possibly caps next winter or summer of 2014. Simmer down. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
35
|
Posted - 2012.09.29 08:00:00 -
[236] - Quote
Makalu Zarya wrote:large alliance gameplay
Makalu Zarya wrote:relevant
lol |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
473
|
Posted - 2012.09.29 08:29:00 -
[237] - Quote
Here are some numbers:
Amarr Destroyer
5x Warrior II + 2x Drone Damage Amplifier II = 168 dps 5x Hobgoblin II + 2x Drone Damage Amplifier II = 205 dps 3x light missile launcher II with faction ammo = 47 dps 3x rocket launcher II with faction ammo = 55 dps 3x dual light pulse II with Scorch = 63 dps
12.6km range on small neutralizers.
This ship is going to be powerful against Gallente and most Amarr frigates. Against ASB frigates with capless weapons it's going to be rubbish. The real defense of the ship is being able to shut down cap using weapons. With 3x neutralizers an Enyo is capped out in three cycles or 18 seconds.
The role bonus questionable in my opinion.
Caldari Destroyer
1x BCU II + faction light missiles = 192 dps at 63 km 2x BCU II + faction light missiles = 231 dps at 63 km
1x BCU II + faction rockets = 227 dps at 15 km 2x BCU II + faction rockets = 272 dps at 15km
With T2 missiles being improved and the new Tracking Computers, this ship is looking is very interesting. The damage projection is phenomenal.
The ship is currently the second fastest of the new destroyers, that's surely an error.
Gallente Destroyer
5x Warrior II + 1x Drone Damage Amplifier II = 144 dps 5x Hobgoblin II + 1x Drone Damage Amplifier II = 177 dps 4x 125mm Railgun II with navy AM + 1x Mag Stab II = 151 dps at 10km
While I'm skeptical about drones as primary weapon system, this split weapon doesn't allow you to play your strengths. So if you're going to make a drone ship whose only purpose is dps, go all the way:
+10% drone damage and hitpoints per level +10% drone speed and tracking per level Role bonus: +50% drone damage per level.
This nets Hobgoblin II going 6.3 km/sec and doing 300 dps with 2x drone damage amps. Adjust highs as needed.
Minmatar Destroyer
2x BCU II + faction light missiles = 202 dps at 63 km 2x BCU II + faction rockets = 237 dps at 15km
Even better than the Caldari destroyer due to the extra low slot. The MWD bloom reduction bonus doesn't belong on destroyers. It's not useful against their intended targets and has the potential to upset balance against larger ship classes.
Summary:
The Caldari and Minmatar destroyer will do well in the current shield kiting meta game. The fact that the ships best suited to long range combat also happen to be the fastest makes me concerned.
The Amarr destroyer will have its niche but is unlikely to see widespread use. A role bonus that helps it fight against ASBs and ships with capless weapons would be useful.
The Gallente destroyer doesn't differ enough from the Catalyst and competes with it for the same role. One of them is going to lose the competition and become underused. |

Omnathious Deninard
Extrinsic Operations
161
|
Posted - 2012.09.29 08:47:00 -
[238] - Quote
Takeshi Yamato wrote:
Gallente Destroyer
5x Warrior II + 1x Drone Damage Amplifier II = 144 dps 5x Hobgoblin II + 1x Drone Damage Amplifier II = 177 dps 4x 125mm Railgun II with navy AM + 1x Mag Stab II = 151 dps at 10km
While I'm skeptical about drones as primary weapon system, this split weapon doesn't allow you to play your strengths. So if you're going to make a drone ship whose only purpose is dps, go all the way:
+10% drone damage and hitpoints per level +10% drone speed and tracking per level Role bonus: +50% drone damage per level.
This nets Hobgoblin II going 6.3 km/sec and doing 300 dps with 2x drone damage amps. Adjust highs as needed.
Speed increase plus light drones equals fail, this has been tested on other ships. Increasing the optimum range of drones and increasing hit points will help such as +10% drone damage and tracking per level +20% drone optimum range and hit points per level Role bonus +50% drone damage This could work as the damage is still there and the drones have a greater survivability, to actually apply some dps Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Luc Chastot
Moira. Villore Accords
16
|
Posted - 2012.09.29 08:52:00 -
[239] - Quote
Takeshi Yamato wrote: Gallente Destroyer
5x Warrior II + 1x Drone Damage Amplifier II = 144 dps 5x Hobgoblin II + 1x Drone Damage Amplifier II = 177 dps 4x 125mm Railgun II with navy AM + 1x Mag Stab II = 151 dps at 10km
While I'm skeptical about drones as primary weapon system, this split weapon doesn't allow you to play your strengths. So if you're going to make a drone ship whose only purpose is dps, go all the way:
+10% drone damage and hitpoints per level +10% drone speed and tracking per level Role bonus: +50% drone damage per level.
This nets Hobgoblin II going 6.3 km/sec and doing 300 dps with 2x drone damage amps. Adjust highs as needed.
Maybe you meant 50% drone optimal as a role bonus? |

Vilnius Zar
Ordo Ardish
186
|
Posted - 2012.09.29 08:53:00 -
[240] - Quote
The Amarr one looks interesting at first glance but do tell me how a neut ship with just two midslots is supposed to operate? Amat victoria curam. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
97
|
Posted - 2012.09.29 09:30:00 -
[241] - Quote
I realize that you're trying to bring variety, but variety comes from differences between ship classes more than differences within ship classes.
A destroyer is a anti-frigate platform. The issue with the destroyers is that they are more fragile than the buffed frigates, these new destroyers also suffer from the lack of fitting that the old destroyers have.
The caldari and minmatar seem somewhat fine, but the gallente one definitely needs a makeover and the amarr one seems like something that could use a bit more thought into.
None of these destroyers have the fitting to utilize their full potential. |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
|
Posted - 2012.09.29 09:31:00 -
[242] - Quote
Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost. |

Omnathious Deninard
Extrinsic Operations
162
|
Posted - 2012.09.29 09:36:00 -
[243] - Quote
The Bazzalisk wrote:Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost. Lol yeah I know, lol the buff to the DDAs, won't be needed at all with the new changes to the npc rat AI coming this winter. Drones already are having a tough time on the test server by getting destroyed before they can destroy the rats. But no you are right not needed at all Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Kesthely
Fleet of the Damned Happy Endings
12
|
Posted - 2012.09.29 09:55:00 -
[244] - Quote
I like most destroyers, though after reading more and able to sleep over the destroyers i do believe i would like to see the gallente destroyer slightly changed:
CCP Ytterbium wrote:
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
My Version (Changes Underlined)
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +10% small hybrid turret optimal range per level Role bonus: +25% to warp disrupter range Slot layout: 6 H, 3 M, 3 L, 5 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
This would keep the damage projection in both range and dps the same, as well as giving it that little Umph to make it a viable platform. In the previous format, it doesn't bring in much difference between the much faster Tristan. And since Half of these new destroyers have a "so called TII" bonus anyway (Neut bonus, MWD sig radius) the disruptor range would be a valuable asset |

Spugg Galdon
APOCALYPSE LEGION
195
|
Posted - 2012.09.29 09:59:00 -
[245] - Quote
Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers Fittings: 50 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 1100 / 950 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 215 / 2.70 / 1750000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers Fittings: 45 PWG, 220 CPU Defense (shields / armor / hull) : 1150 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 220 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 1050 / 1000 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 230 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50/ 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers Fittings: 48 PWG, 220 CPU Defense (shields / armor / hull) : 1050 / 850 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 240 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
This would make more sense to me. Better resilience but lower DPS. Current Destroyers fill the "attack" role ideology and these would slot into the combat role. On a plus note. Both destroyers could also then slip into a Bombardment role  |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
198
|
Posted - 2012.09.29 10:02:00 -
[246] - Quote
love the new dessies and dont know what one i want to fly first(well not the dirty minie one). only thing i would change it give the gall one +5 band with and bay so 30/55 just so gal's can launch 1 med and 4 lights or 5 lights, because most of there drone boats do silly stuff like launch mixed groups of drones :) I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

X Gallentius
Justified Chaos
504
|
Posted - 2012.09.29 10:09:00 -
[247] - Quote
Somehow these Caldari ships keep winning the rebalance wars. In order to better balance these and future ships, I think the best thing CCP can do is hire a better Caldari pilot. They also ought to fire their awesome Gallente pilot and replace him with a scrub.
|
|

CCP Goliath
C C P C C P Alliance
965

|
Posted - 2012.09.29 10:23:00 -
[248] - Quote
Recoil IV wrote:name for the caldari destroyer : Goliath
I like your style! CCP Goliath | QA Director | @CCP_Goliath |
|

Salpun
Paramount Commerce Ascendance.
383
|
Posted - 2012.09.29 10:24:00 -
[249] - Quote
CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style!
Will duality be up soon so we can test these? |

Dato Koppla
Blue Republic RvB - BLUE Republic
63
|
Posted - 2012.09.29 10:29:00 -
[250] - Quote
I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
|
Posted - 2012.09.29 10:47:00 -
[251] - Quote
Okay I have thought about it. I think the range of the neuts of the new amar dessie is okay. With less range it will be only frig kite fodder and the comparison to sentinel lacks: sentinel has superb track dis and the new amarr dessie hasnt. New caldari dessie.... wel I have my doubts that it will be SO powerfull. Fitting 8 light missile launchers will be hard with this pwg and even without bcu we will ave 160dmg at probably 56km maximum. Well a Thrasher can kill a frig with one or two shots if it is a fast kiting frig. The new caldari dessie will need about 7 seconds flight time at maximum range what means most frigs will have the possibility to jump away before they get hit. Hard to tell how the new caldari dessie will perform. Minmaar dessie looks great. But 15% maybe a litle bit too much. But imagine 5 arty Thrashers and five of this new minnie dessies with rocket fit. Crazy fine. Galente dessie.... dont know. I may be a really good long range support with four rails and drones for blaster catalysts. ATM I think it all looks great. I would only increase the pwg and targeting range of the caldari dessie a bit and buff the gal dessie a bit. Maybe change one high slot for a low slot. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.29 10:50:00 -
[252] - Quote
Dato Koppla wrote:I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP.
Yes because neuts and nos are so ******* good........  |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
474
|
Posted - 2012.09.29 11:19:00 -
[253] - Quote
Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Drones (bandwidth / bay): 50/ 50
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers
I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 11:39:00 -
[254] - Quote
Takeshi Yamato wrote:Galphii wrote:Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers. Behold, the combat destroyer line! 
- AMARR DESTROYER:
Ship bonuses: +10% to drone damage and hitpoint per level +5% to armour resistances per level Role bonus: +50% bonus to energy neutraliser and nosferatu range Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers
- CALDARI DESTROYER:
Ship bonuses: +5% to rocket and light missile kinetic damage per level +5% to shield resistance bonus per level Role bonus: +25% to rocket and light missile signature radius bonus Slot layout:6 H, 5 M, 2 L, 6 launchers
- GALLENTE DESTROYER:
(fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)
Ship bonuses: +10% to drone tracking speed and HP per level +10% to armour repair amount per level Role bonus: +25% drone mwd speed Slot layout: 5 H, 3 M, 4 L, 4 turrets Drones (bandwidth / bay): 50/ 50
- MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile damage per level + 7.5% to shield boost amount per level Role bonus: +50% to rocket and light missile explosion velocity Slot layout:5 H, 4 M, 3 L, 5 launchers
I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already.
Why does ur caldari destroyer have 13 slots and all the others 12? is the minnie dessie also heav on drones? |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 11:45:00 -
[255] - Quote
CCP Ytterbium could you please re read your OP and check for typos the minnie one makes no sense explosion damage ? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 11:56:00 -
[256] - Quote
GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts? |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 12:01:00 -
[257] - Quote
Daichi Yamato wrote:GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts?
These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 12:09:00 -
[258] - Quote
Harvey James wrote:Daichi Yamato wrote:GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to drone tracking speed and optimal per level Role bonus: +25% Warp Scrambler and Warp Disruptor Range Slot layout: 5 H, 3 M, 4 L, 3 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.
provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.
thoughts? These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty
its a heavier tackler, just like the amarr dessie is a heavier cap drainer. but its hardly an inty with its speed, agility and lock times...its as much of an inty as an arezu or proteus... |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 12:16:00 -
[259] - Quote
the recons are OP as it is besides the curse assuming the TD's base stats are nerfed i mean the rapier and arazu can get over 100km range with webs and LP's granted this includes faction gear and t2 links and maybe some OH but who doesn't have access to those things nowadays? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 12:24:00 -
[260] - Quote
i can see ur point. but i don't see much else the gallente dessie can do at the moment. it seems inappropriate to give it a tanky bonus cause its a dessie, and mwd or hybrid bonuses on a drone boat also look wrong.
if ppl have real worries about OP long points, then make it scram only?
|

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
10
|
Posted - 2012.09.29 12:31:00 -
[261] - Quote
CCP Ytterbium I think that the new amarr destroyer need 160 of CPU and not 150, it's a nice ship but to hard to fit, and with 3 missile slots that i can't see how to profit them. I don't have the intention to speak about the PWG problems because I think one can manage it, more or less. But using 3 launchers and 3 vampires or neutralizers + 2 dmg drone amlplifiers + a dmg control , an afterburner and a scrambler, you ll need more cpu, and if you try to use light missiles and a warp disruptor it's more funny.
An other thing i can say is to improve the 25% cap recharge bonus to a 50%, because if you use 2 neuts and a mwd, your capacitor becomes a problem, and a booster is not an option with 2 med slots, so putting a mwd = you need vampires, but a vampire and the mwd = more CPU, and it is an horrible puzzle to fit this. You can try to change the 25% cap recharge bonus to a 25% less cap need for neutralizers too, it ll work better, you can say that it ll be a bad bonus if someone try to do a destroyer with missiles and pulses, but with the CPU it has now, only people with a death wish or a lot of implants will try to change turrets or neuts by missiles. |

Zarnak Wulf
Imperial Outlaws
601
|
Posted - 2012.09.29 12:37:00 -
[262] - Quote
More thoughts on Caldari -
The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one. |

Cpt Arareb
Ideal Machine Academy The Ideal Machine
33
|
Posted - 2012.09.29 12:46:00 -
[263] - Quote
dont have abything against but, I find interesting amarr have superior drone bay vs gallente |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
302
|
Posted - 2012.09.29 12:54:00 -
[264] - Quote
Cpt Arareb wrote:dont have abything against but, I find interesting amarr have superior drone bay vs gallente That was introduced way back when drones got bandwidth in the first place; Amarr has bigger bay while Gallente have bigger bandwidth (ref: Arbitrator vs. Vexor) .. what is odd about these destroyers is that The Gallente has same BW even with less bay.
|

Cpt Gobla
No Bullshit Jokers Wild.
119
|
Posted - 2012.09.29 13:17:00 -
[265] - Quote
I guess they're kinda cool, but overall I can't say I'm too excited.
What I would actually love to see is them moved to the combat line with greatly increased defence and reduced offence.
Turn them into heavy tackle capable of operating under sentry guns in low-sec as well as robust low level mission runners that newbies will have a hard time losing if flown halfway competently, even if they aren't nearly as fast at completing missions as other ships.
With destroyers becoming a stepping stone in the ship progression I think there's a need for such a role to be filled.
A small ship you can take into low-sec and null-sec with enough speed to evade large gangs and enough EHP to stretch fights against small gangs, allowing newbies longer reaction times. A first ship newbies can invest their ISK into as a first dedicated mission-running or ratting hull, capable of a good tank allowing new players to make mistakes and still get out alive. A cheap ship that can serve as tackle under gate guns allowing easy weekend piracy without any serious ISK investment to promote PVP.
All of this compensated by sub-par DPS meaning that once sufficient practice and SPs are acquired other hulls will become preferable for many tasks.
At least that's what my sleep deprived brain is thinking at the moment, might easily be that this is all just batshit ******** though. |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 13:18:00 -
[266] - Quote
perhaps with more cpu and switch a high for a low the gallente one would be able to use 3 drone damage amps and dmg control instead of the amarr one being able to do more drone damage. |

OT Smithers
Buccaneer's Den
183
|
Posted - 2012.09.29 13:24:00 -
[267] - Quote
Looks like some interesting changes. I can see a use for all of these ships and i suspect all will be lethally effective.
It appears to me as though CCP has some ideas about how all of these different ship types will integrate into racial gang doctrines. |

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
|
Posted - 2012.09.29 13:38:00 -
[268] - Quote
The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up. At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)
I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances
Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level! Your goals may align with some ... and with others, collide with the force of suns. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 13:41:00 -
[269] - Quote
Zarnak Wulf wrote:More thoughts on Caldari -
The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one.
the AC's and arties do specialised damage and more of it. Also, the thrashers RoF bonus converts to 7/0.75 = 9.33 effective turrets and will do more adaptable dps than the new caldari dessie.
The cormorant is still fairly weak as a rail platform, so a decent dps ranged platform like this new dessie would be nice. With the massive boost to grid the cormorant can probably tank better and/or fit large enough blasters for more dps than this dessie can reach. |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.29 13:44:00 -
[270] - Quote
Ashriban Kador wrote:The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up. At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)
I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances
Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level! It does kind of step on the role of the sentinel and crour to some extent perhaps more drone centric bonuses like the gallente one needs instead of focusing on mixed weapons and ewar. perhaps the amarr one could get extra HP bonus on the drones and a small missile bonus and the gallente could get tracking bonus and extra damage bonus/drone falloff bonus why drone falloff isn't a skill i don't know. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 13:45:00 -
[271] - Quote
Ashriban Kador wrote:The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up. At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)
I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances
Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level!
i think these destroyers are about secondary weapon systems and thats where the amarr dessie got its drone bay from. the neut and vamp bonus gives it a purpose/role |

Cynthia Nezmor
Nezmor's Golden Griffins Amarr 7th Fleet
69
|
Posted - 2012.09.29 13:50:00 -
[272] - Quote
Finally my Curse can fight in minor plexes! \o/ Well done.  |

White Tree
Blue-Fire Tribal Band
851
|
Posted - 2012.09.29 14:01:00 -
[273] - Quote
Defense (shields / armor / hull) : 800 / 850 / 950
Gallente trolled again. Former member of CSM6, Champion of the Gallente Master Race. |

Roime
Shiva Furnace Dead On Arrival Alliance
1281
|
Posted - 2012.09.29 14:04:00 -
[274] - Quote
I like all the Gallente "split weapon" ships, blasters and drones complement each others well and pump out very nice amounts of deeeeeps.
However, you have to forget about the one less slot for drone ships. Drones don't increase your tank, mobility or cap like module slots can. This is the reason Brutix and Myrmidon are not fleet ships.
One more thing I'd like to see is expanding the dps & HP bonus to all drone effects. Web strength, rep amount, ECM (nerf ECM base strength while you're at it), neuting, painting, everything. This is because currently all ships are equal when using special drones, but only drone ships lose major part of dps when using them. This would also make the special drones more used, opening up new and interesting tactics and fits.
This dessie could then first use bonused web drones to get in range to tackle, then proceed to blast away and swap to dps drones.
My tweaks below:
Quote:GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage, EWAR effect and HP per level +5% to small hybrid turret damage per level Role bonus: +50% to turret tracking Slot layout: 6 H, 3 M, 4 L, 4 turrets Fittings: 55 PWG, 155 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
P.S. Why the minnie one has again so overpowered fitting? Hurricane taught nothing? Gallente - the choice of the interstellar gentleman |

Lili Lu
503
|
Posted - 2012.09.29 14:05:00 -
[275] - Quote
Fozzie and Ytterbium,
I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.
As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.
So please shelve these things for a later date.
Sincerely,
LiLu |

Zarnak Wulf
Imperial Outlaws
602
|
Posted - 2012.09.29 14:13:00 -
[276] - Quote
Daichi Yamato wrote:
the AC's and arties do specialised damage and more of it. Also, the thrashers RoF bonus converts to 7/0.75 = 9.33 effective turrets and will do more adaptable dps than the new caldari dessie.
The cormorant is still fairly weak as a rail platform, so a decent dps ranged platform like this new dessie would be nice. With the massive boost to grid the cormorant can probably tank better and/or fit large enough blasters for more dps than this dessie can reach.
The Thrasher's bonuses are optimal, tracking, and damage. It has 8.75 effective turrets. The Thrasher has the worst damage projection out of all the destroyers though. Of the revised destroyers on SISSI the thrasher is the only one that can't push 300 DPs past 20km. |

EnderCapitalG
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.09.29 14:15:00 -
[277] - Quote
Lili Lu wrote:Fozzie and Ytterbium,
I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.
As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.
So please shelve these things for a later date.
Sincerely,
LiLu
If only destroyers were meant to destroy frigates or something and these ships actually do that.
But you're obviously the better game developer here and these should 100% definitely be shelved. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
13
|
Posted - 2012.09.29 14:16:00 -
[278] - Quote
White Tree wrote:Defense (shields / armor / hull) : 800 / 850 / 950
Gallente trolled again.
it has more hp's than all the other dessies and the most to gain from a lone DC tank...
the focus being on structure is a gallente racial trait, but it can still decently armour or shield tank (relatively). |

Jace Errata
Lawlz Brawlz
281
|
Posted - 2012.09.29 14:21:00 -
[279] - Quote
I think they should be called the Tern, Gale, Janus, and Visionary.  Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |

Lord Distortion
20th Legion
0
|
Posted - 2012.09.29 14:32:00 -
[280] - Quote
Seeing how it looks like the gallente will be used more for pve than any pvp, could at least give it a better cargobay for loot? :P
The other destroyers do look like they will have pvp use :D rather fun roaming ships! |

Lili Lu
503
|
Posted - 2012.09.29 14:35:00 -
[281] - Quote
EnderCapitalG wrote:Lili Lu wrote:Fozzie and Ytterbium,
I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.
As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.
So please shelve these things for a later date.
Sincerely,
LiLu If only destroyers were meant to destroy frigates or something and these ships actually do that. But you're obviously the better game developer here and these should 100% definitely be shelved. No, I'm saying these things, particularly the two missile boats appear to have the potential to be too good at it. And the current destroyers are already very good at it. So snark off. |

mine mi
Hispania Armored Forces Vera Cruz Alliance
8
|
Posted - 2012.09.29 14:37:00 -
[282] - Quote
I think it is preferable to first decide the role and then design. |

Denuo Secus
64
|
Posted - 2012.09.29 14:39:00 -
[283] - Quote
Lili Lu wrote:Fozzie and Ytterbium,
I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.
As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.
So please shelve these things for a later date.
Sincerely,
LiLu
Those are destroyers. They are meant to murder frigs. Tho I agree both drone destroyers could need some love. Especially the Gallente one.
Consider this before yelling "nerf":
- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter. - Try to judge those 4 new destroyers from a more global point of view..not only frig-vs-destroyer. They are not much faster (some even slower) than the new, boosted attack cruisers. As soon as one of them just looks funny at one of the new destroyers they are gone. The new destroyers are slow and low on EHP. So they have their natural foe as well...ofc this is not a frig. - Let's see how TDs work on missiles before pre-nerfing both missile destroyers. The drone destroyers are not affected by them at least. |

Lili Lu
503
|
Posted - 2012.09.29 14:58:00 -
[284] - Quote
Denuo Secus wrote: Those are destroyers. They are meant to murder frigs. Tho I agree both drone destroyers could need some love. Especially the Gallente one.
Consider this before yelling "nerf":
- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter. - Try to judge those 4 new destroyers from a more global point of view..not only frig-vs-destroyer. They are not much faster (some even slower) than the new, boosted attack cruisers. As soon as one of them just looks funny at one of the new destroyers they are gone. The new destroyers are slow and low on EHP. So they have their natural foe as well...ofc this is not a frig. - Let's see how TDs work on missiles before pre-nerfing both missile destroyers. The drone destroyers are not affected by them at least. Two problems with your points. These two missile destroyers are getting bonuses to make their light missiles or rockets very much more lethal to frigates and at more range. When the the new mTC and mTE come out they will be even further bonused in these regards. Without knowing the numbers on the new modules it presents a very bleak picture for frigates. The synergy of the ship bonuses with the new modules is a very dangerous prospect for frigates.
As for TDs use against the new destroyers, I strongly suspect the base mods will be nerfed. They have to be frankly otherwise they will become the new mandatory midslot mods, similar to the old multispecs. So if base TDs are nerfed I doubt these destroyers will have nything other to fear than crucifiers.
Btw, I will be very happy when the base stats on TDs are toned down. It may restore some balance to what is now a heavy Caldari and missile boat advantage at the frig level because those ships are already filling a mid with a TD to screw over any turret boat. As for ASBs they it appears are receiving some slight nerfs.
Yeah, fair enough, I may be leaping to a conclusion about these things. But the potential for that conclusion is very apparent to others already in this thread, not just me. It just seems very dangerous to tiericide and making all ships useful for something to be contemplating the mooting of all that by introducing new mini-drakes. Drakes in the sense of being a go to ship for that size which will crowd out the use of any of the other ships of that size and below. |

EnderCapitalG
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.09.29 15:23:00 -
[285] - Quote
Lili Lu wrote:EnderCapitalG wrote:Lili Lu wrote:Fozzie and Ytterbium,
I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.
As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.
So please shelve these things for a later date.
Sincerely,
LiLu If only destroyers were meant to destroy frigates or something and these ships actually do that. But you're obviously the better game developer here and these should 100% definitely be shelved. No, I'm saying these things, particularly the two missile boats appear to have the potential to be too good at it. And the current destroyers are already very good at it. So snark off.
Too good at their extremely specific role.
Does not compute.
So snark off. |

EnderCapitalG
GoonWaffe Goonswarm Federation
722
|
Posted - 2012.09.29 15:23:00 -
[286] - Quote
You see, instead of saying "****" he said "snark" which is totally different guys, really.
Very high brow |

Denuo Secus
64
|
Posted - 2012.09.29 15:28:00 -
[287] - Quote
Lili Lu wrote:Denuo Secus wrote: Those are destroyers. They are meant to murder frigs. Tho I agree both drone destroyers could need some love. Especially the Gallente one.
Consider this before yelling "nerf":
- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter. - Try to judge those 4 new destroyers from a more global point of view..not only frig-vs-destroyer. They are not much faster (some even slower) than the new, boosted attack cruisers. As soon as one of them just looks funny at one of the new destroyers they are gone. The new destroyers are slow and low on EHP. So they have their natural foe as well...ofc this is not a frig. - Let's see how TDs work on missiles before pre-nerfing both missile destroyers. The drone destroyers are not affected by them at least. Two problems with your points. These two missile destroyers are getting bonuses to make their light missiles or rockets very much more lethal to frigates and at more range. When the the new mTC and mTE come out they will be even further bonused in these regards. Without knowing the numbers on the new modules it presents a very bleak picture for frigates. The synergy of the ship bonuses with the new modules is a very dangerous prospect for frigates. Again, I don't see a real problem in destroyers owning frigs. If both drone destroyers lacking here they should be boosted, not vice versa. Atm a light missile Caracal cannot compete anymore against two assault frigs on the field - a cruiser which was known as frig killing machine. It's only logical a missile destroyer should be even better in this job since it doesn't have the survivability of said Caracal. As soon as the new Thorax or Stabber enters the field none of the new destroyers will last long.
Lili Lu wrote: As for TDs use against the new destroyers, I strongly suspect the base mods will be nerfed. They have to be frankly otherwise they will become the new mandatory midslot mods, similar to the old multispecs. So if base TDs are nerfed I doubt these destroyers will have nything other to fear than crucifiers.
Btw, I will be very happy when the base stats on TDs are toned down. It may restore some balance to what is now a heavy Caldari and missile boat advantage at the frig level because those ships are already filling a mid with a TD to screw over any turret boat. As for ASBs they it appears are receiving some slight nerfs.
I agree. In FW TDs are mandatory already. At least in my experience. It will become even worse when they start to affect missiles.
Lili Lu wrote: ...introducing new mini-drakes. Drakes in the sense of being a go to ship for that size which will crowd out the use of any of the other ships of that size and below.
There is a big difference to the Drake. The new Caldari destroyer consists almost only of high slots. It can barely fit a tank or some ewar with 3 med and 2 low slots. So TEs and TCs affecting missile perfomance won't play a big role here I guess. |

Lili Lu
505
|
Posted - 2012.09.29 15:31:00 -
[288] - Quote
EnderCapitalG wrote:You see, instead of saying "****" he said "snark" which is totally different guys, really.
Very high brow If you would rather I'll say **** off too. |

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 15:32:00 -
[289] - Quote
i am not a fan of the combat desi suggestions...
main reason is attack dessie do not overshadow attack frigs... mainly do to speed and sig radius...
but combat ships are slow by design and if you made desi combat they would overshadow combat frigs... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Kaikka Carel
White syndicate Wormhole Holders
80
|
Posted - 2012.09.29 15:38:00 -
[290] - Quote
Minmatar:
1) The MWD penailty reduction bonus is probably the strongest bonus a destroyer could have. I would suggest making it a feature of the new line of destroyers.
2) 13 slots total is awesome. Consider giving that last one to the other destroyers as well.
Amarr:
1) 6 highslots is too much considering the anemic dps 3 unbonused lasers will give you. Cut down to 5, capwarfare is what it is going to be used for. Use it for extra med or low or even give it 13th slot and make a balanced 5/4/4 ship in the lines of Arbitrator.
2) Too much overlap with the Arbitrator. Consider making this hull more useful for frigate gangs:
a) 6.0 Au/s speed would allow it to travel with frigs without gimping their strategical mobility.
b) Signature radius reduction bonus or MWD penality reduction bonus just like on the Minmatar one.
Caldari:
1) I can understand the idea of 8 rocket platform but this one is going to be as unbalanced(in a bad way) ship as the current Cormorant.
I'd suggest shifting its role to something more utilitarian(talking E-War and med slots here) in the lines of the Amarr destroyer.
3) Signature radius reduction would make this ship work.
Gallente:
1) 6 highs yet 4 turrets and 55PW on top of all which highly limits the resources for the 2nd neut/vamp module. I don't understand this. It is more in the way of Minmatar who can use those for either missile systems or capwarfare. Consider giving the ship either 5th turret or redirect this slot for med/low raw.
2) Signature radius bonus would be an awesome feature considering the nessecty of this ship to close the distance for blasters to work.
3) Once again this destroyer overlaps with Vexor. 6.0 Au/s speed could emphasize its frigate gang orientation.
I really loved the tier3 Battlecruisers and most of the balancing changes proposed so far. But some of these destroyers look like a product of the same man that made the initial line of destroyers, t1 cruisers and tier1 BCs. They have artificial handicaps to "balance" them and they aren't gonna work "just because". |

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.09.29 15:46:00 -
[291] - Quote
Im not really in favor of the thought of making them more tanky style, tho another tank slot for ALL 8 dessys would be nice. But the idea i would love to see would be havign these guys as mini comand ships. give them ONE comand moduale whith no ability to fit any more no matter how you squeeze it. then give them their super anti frig DPS, give frig gangs a warfair link ship that can keep up with them (on grid) sitting out at mid range tossing dps and commands around. Why should frig gangs be limited to cloaky lokis travelign ahead of them for links when they could have something their own size to keep a better (feel) to a small frig dessy gang |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
|
Posted - 2012.09.29 15:49:00 -
[292] - Quote
Am I the only one who is happy with that stuff?  Only gal dessie would need a little buff and cal dessie more targeting range. |

Lili Lu
505
|
Posted - 2012.09.29 15:51:00 -
[293] - Quote
Denuo Secus wrote: Again, I don't see a real problem in destroyers owning frigs. If both drone destroyers lacking here they should be boosted, not vice versa. Atm a light missile Caracal cannot compete anymore against two assault frigs on the field - a cruiser which was known as frig killing machine. It's only logical a missile destroyer should be even better in this job since it doesn't have the survivability of said Caracal. As soon as the new Thorax or Stabber enters the field none of the new destroyers will last long. Well a Caracal losing to two tehc II AF does not concern me much. The invested sp should count for something. And since you brought up the Caracal, it does not have 8 launchers. So already the destroyer would have that up on the Caracal. I guess I'm wondering how these will fit into what I perceive as the hoped for role of support frigates. These things will be volleying frigates such that I don't know what the support frigates are supposed to rep. It's bad enough to have the current destroyers to worry about.
With these new ones I worry even the new frigs will become like the current cruisers against the tier 2 BCs, that is, negated and hardly ever seen unless in a medium plex in FW. I haven't keept track of the FW design changes thread. Are Destoryers and frigates still going to be entering minors? Because if so I wonder what frig would dare to enter if one of these is on short scan.
Denuo Secus wrote: I agree. In FW TDs are mandatory already. At least in my experience. It will become even worse when they start to affect missiles. Yep, that's my experience too. And yeah, that is shy they definitiely need to nerf the base stats on TDs. Missile users will want that once they start affecting them too.
Denuo Secus wrote: There is a big difference to the Drake. The new Caldari destroyer consists almost only of high slots. It can barely fit a tank or some ewar with 3 med and 2 low slots. So TEs and TCs affecting missile perfomance won't play a big role here I guess. Yes, of course these things will not have a Drake tank. What I meant is that they could develop drake like usage though in that the others are just inferior and these would be the things that get flown. |

mkint
891
|
Posted - 2012.09.29 15:55:00 -
[294] - Quote
Loldrones.
Drones need a rework to not inherently suck before more lame drone boats are mucking up the ship lists. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Oraac Ensor
School of Applied Knowledge Caldari State
49
|
Posted - 2012.09.29 16:25:00 -
[295] - Quote
Alticus C Bear wrote:Gallente Destroyer
I get why it has less Drone bay than the Amarr version Then please explain it to the rest of us. |

Omnathious Deninard
Extrinsic Operations
162
|
Posted - 2012.09.29 16:41:00 -
[296] - Quote
Dr Sheng-Ji Yang wrote:Am I the only one who is happy with that stuff?  Only gal dessie would need a little buff and cal dessie more targeting range. Yes Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Iokasti palaiologou
DAMSEL In Duress
14
|
Posted - 2012.09.29 17:22:00 -
[297] - Quote
And we saw it first at the EVE-Dust summerfest in Loutraki Greece earlier this month thanks to CCP and most notably to CCP Tallest.
I cannot wait till next year to ee what juicy info we might get at the 2013 Summerfest in Greece. 
Save your ISk for that flight ticket guys.  |

Doddy
Excidium. Executive Outcomes
238
|
Posted - 2012.09.29 17:39:00 -
[298] - Quote
Having digested it a bit i see it like this;
Minmatar - Very nice and in keeping with the minmatar style of combat, but is that size of mwd bonus not a bit too strong? Amarr - Very nice, but neut bonuses on a t1 ship set off alarm bells in my head. Still its a perfect counter to the new logi frigs. Gallente - Nice idea but looks weak, In my opinion it needs either 50 bandwidth and a drone tracking bonus or it needs 6 turrets. Caldari - Probably the best for its intended role (killing frigs) and quite well balanced by tight fitting for light missiles.
In my mind both the mwd and neut bonuses are t2 bonuses but i gues sthey can work on cheap t1 platforms if balanced properly. |

Scatim Helicon
GoonWaffe Goonswarm Federation
885
|
Posted - 2012.09.29 18:16:00 -
[299] - Quote
Okay, going down the list of these hulls:
Amarr Destroyer: Neut/Nos bonus has traditionally only been used on T2 Amarr e-war ships, and randomly extending this ability to a new T1 destroyer just feels out of place somehow. Plus, as already mentioned, this ship seems to duplicate the Sentinel a little too closely - obviously we can expect tweaks to that ship in the future, but unless you're completely scrapping its current role I think you're storing up headaches for later on when your attention turns to EAFs and you have to try and distinguish this new destroyer from the Sentinel. That, and this flat-outclasses the new Gallente destroyer's drone capabilities thanks to the extra dronebay, which seems inappropriate.
Caldari Destroyer: The concerns about a full 8-launcher rack of triple-bonused light missiles are something that obviously need looking at. Personally I'd say drop to something like a 6-4-2 slot layout with 6 launchers and switch the kinetic damage to a RoF or all-round damage bonus and run the numbers from there.
Gallente Destroyer: Its less of a droneboat than the Amarr one, the optimal range bonus pushes it towards a rather un-Gallente theme of rails over blasters (as I've said already, having both Gallente destroyers packing hybrid optimal role bonuses doesn't feel right at all), and with only 4 turrets those hybrid bonuses get much less bang for their buck than the weapon bonuses do on the rest of the destroyer range. I don't know what to make of this at all. Maybe with an extra turret hardpoint or two, squeezing in an extra lowslot from somewhere, and/or switching one of the hybrid bonuses to a drone bonus, we might be on to something, but I feel like to make this thing look and feel right you first have to rework the new Amarr destroyer into something a little less drone-y, and maybe go back and tweak the Catalyst too.
Minmatar Destroyer: Is that supposed to be 'explosive missile damage'? If so, yuck. If not, and its a universal damage bonus, yikes. That aside, the main issue with the Minmatar destroyer is the fact that the ship model resembles a flying nasal hair trimmer. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Warde Guildencrantz
TunDraGon
84
|
Posted - 2012.09.29 18:31:00 -
[300] - Quote
Petrus Blackshell wrote:CCP Ytterbium wrote:Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones.  Play nice now  Yes yes, we know they need to be looked, poor things. Holy crap, I think this is the first acknowledgement by a dev that Amarr drones are subpar. I have a spreadsheet somewhere analyzing just why they're subpar, but I'd think it's obvious. The destroyers look great, and the Minmatar one is REALLY SCARY. Keep being awesome!
the reason they are subpar is because drone ships should not be good at every damage type...just like most missile ships get locked into kinetic. |

Warde Guildencrantz
TunDraGon
84
|
Posted - 2012.09.29 18:34:00 -
[301] - Quote
MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted?
yes, because using a hawk getting 200 dps with light missiles is so game breaking right now ...a destroyer with less tank and less speed and more sig radius will make it even more game breaking!
|

Zarnak Wulf
Imperial Outlaws
604
|
Posted - 2012.09.29 18:36:00 -
[302] - Quote
The electronic attack ships are horribly broken. I love the belief that the sentinel's role will be infringed upon. I haven't seen one of those in months and I'm in FW, land of frigs and destroyers. |

Warde Guildencrantz
TunDraGon
84
|
Posted - 2012.09.29 18:37:00 -
[303] - Quote
CCP Ytterbium wrote:
MINMATAR DESTROYER:
Ship bonuses: +5% to rocket and light missile explosion damage per level
is this explosion velocity bonus or a bonus to all damage types? <_< |

Liang Nuren
Heretic Army Heretic Nation
2288
|
Posted - 2012.09.29 18:38:00 -
[304] - Quote
Denuo Secus wrote:- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter.
I don't think you really understand how hard of a counter we are talking about here. Let's compare it to some ships that are commonly considered "frigate munchers" to such a degree that it's widely considered to be 100% impossible for a frigate to win the fight.
If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. Comparing it to today's 280mm Arty Thrasher, we see that it has the same volley, similar DPS, significantly better general damage application, no tracking problems, and 5x the range.
I mean, I'm all for having ships that are 'strong' against another ship class. But this isn't an example of that.
-Liang
Ed: Honestly, this feels like CCP throwing the Caldari a bone over the HML nerf. "Look, we don't hate Caldari! You guys have the only Destroyer worth flying anymore!" Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
131
|
Posted - 2012.09.29 18:51:00 -
[305] - Quote
Warde Guildencrantz wrote:Petrus Blackshell wrote:CCP Ytterbium wrote:Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones.  Play nice now  Yes yes, we know they need to be looked, poor things. Holy crap, I think this is the first acknowledgement by a dev that Amarr drones are subpar. I have a spreadsheet somewhere analyzing just why they're subpar, but I'd think it's obvious. The destroyers look great, and the Minmatar one is REALLY SCARY. Keep being awesome! the reason they are subpar is because drone ships should not be good at every damage type...just like most missile ships get locked into kinetic. Most missile ships are starting to lose their kinetic bonus and getting a ROF bonus instead, opening up their damage types... just like projectiles. |

Yuri Intaki
Nasranite Watch
68
|
Posted - 2012.09.29 18:58:00 -
[306] - Quote
Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application.
You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills.
|

Cpt Gobla
No Bullshit Jokers Wild.
120
|
Posted - 2012.09.29 19:03:00 -
[307] - Quote
I've seen it mentioned several times that Destroyer by definition have to be anti-Frigate vessels and I do have to ask, why?
I mean I'm aware that was the original naval definition of such a vessel, but we're flying now, not sailing. Not to mention that most of EvE's ship classes don't fully match their naval counterparts, only the tier 3 BCs are real battlecruisers in the naval sense. The others would likely be classed as armoured cruisers.
If both Destroyers have exactly the same role, fragile frigate killers, then chances are pretty damn high that of each race one hull will be considered superior and the other will hardly ever be used. They both fill the same role and as such will be measured by the same qualities.
The prime consideration when designing these ships and their role should be the EvE universe, not irrelevant definitions of an entirely different form of warfare. |

Dread Pirate Pete
Tribal Core Defiant Legacy
49
|
Posted - 2012.09.29 19:09:00 -
[308] - Quote
Zarnak Wulf wrote:The electronic attack ships are horribly broken. I love the belief that the sentinel's role will be infringed upon. I haven't seen one of those in months and I'm in FW, land of frigs and destroyers.
The problem is that Sentinels are terribad at tanking plexes, nobody likes losing T2 ships to rats, I expect to see a lot more of them after the winter expansions change to fw rats. I will certainly give one a thwirl, especially with the upsurge of cap dependant hybrid and laser frigs after the latesr rebalances. |

Zarnak Wulf
Imperial Outlaws
604
|
Posted - 2012.09.29 19:12:00 -
[309] - Quote
If you make Destroyers too fast, too tanky, or give them too much utility they can replace frigates. It's as simple a that. |

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 19:18:00 -
[310] - Quote
Liang Nuren wrote:Denuo Secus wrote:- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter.
I don't think you really understand how hard of a counter we are talking about here. Let's compare it to some ships that are commonly considered "frigate munchers" to such a degree that it's widely considered to be 100% impossible for a frigate to win the fight. If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. Comparing it to today's 280mm Arty Thrasher, we see that it has the same volley, similar DPS, significantly better general damage application, no tracking problems, and 5x the range. I mean, I'm all for having ships that are 'strong' against another ship class. But this isn't an example of that. -Liang Ed: Honestly, this feels like CCP throwing the Caldari a bone over the HML nerf. "Look, we don't hate Caldari! You guys have the only Destroyer worth flying anymore!"
aml right? so that like comparing duel 150s rails? those have crap dps too right? but 8 or 7 would do more then 8 lml or 150's...
like whats the dps ona drake with 7 aml? or a brutix with 7 duel 150's?
though i am sure a caracal would pwn the cal dessie... due to it being a glass launcher... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Major Killz
Chaotic Tranquility Kraken.
70
|
Posted - 2012.09.29 19:22:00 -
[311] - Quote
Heard CCP was introducing new and "overpowered" destroyer. Apparently this Caldari destroyer was so crazy and sh!t. I'm not to sure about that. However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
Thing looks like a mix of the Ishkur/Harpy's range bonus plus a random damage bonus to 2 weapon systems (Ecm drones, kite or go b@lls deep).
Pure guerilla.
Not to sure about the Amarr destroyer though. Seems to have that issue with too much of its damage in drones and not enough else where. I'm not sure it would survive a battol with the new Caldari or Minmatar destroyer. Much less a Art-Thrasher... We'll see! |

Liang Nuren
Heretic Army Heretic Nation
2288
|
Posted - 2012.09.29 19:52:00 -
[312] - Quote
Yuri Intaki wrote:Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills.
I don't think you properly understand what's going on here. The Caldari destroyer will have the alpha of a 280mm Arty Thrasher. It will literally volley completely through a quad ASB Merlin's shields every single volley. It will literally volley any attack frigate, every single volley.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Doddy
Excidium. Executive Outcomes
238
|
Posted - 2012.09.29 19:57:00 -
[313] - Quote
Cpt Gobla wrote:I've seen it mentioned several times that Destroyer by definition have to be anti-Frigate vessels and I do have to ask, why?
I mean I'm aware that was the original naval definition of such a vessel, but we're flying now, not sailing. Not to mention that most of EvE's ship classes don't fully match their naval counterparts, only the tier 3 BCs are real battlecruisers in the naval sense. The others would likely be classed as armoured cruisers.
If both Destroyers have exactly the same role, fragile frigate killers, then chances are pretty damn high that of each race one hull will be considered superior and the other will hardly ever be used. They both fill the same role and as such will be measured by the same qualities.
The prime consideration when designing these ships and their role should be the EvE universe, not irrelevant definitions of an entirely different form of warfare.
Nah the role is down to weapon systems, so that early players (the ones using t1 dessies in the main) can choose on or the other. Not everyone in game has all skills trained and they need to make a choice.
|

Omnathious Deninard
Extrinsic Operations
163
|
Posted - 2012.09.29 19:59:00 -
[314] - Quote
Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Liang Nuren
Heretic Army Heretic Nation
2288
|
Posted - 2012.09.29 19:59:00 -
[315] - Quote
MeBiatch wrote: aml right? so that like comparing duel 150s rails? those have crap dps too right? but 8 or 7 would do more then 8 lml or 150's...
like whats the dps ona drake with 7 aml? or a brutix with 7 duel 150's?
though i am sure a caracal would pwn the cal dessie... due to it being a glass launcher...
Your post doesn't even make sense. Can you please come back with an argument that uses full sentences to explain what you're trying to get at? Are you trying to say it's got low DPS? Are you trying to say that the Drake will still kill it? What are you getting at?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Doddy
Excidium. Executive Outcomes
238
|
Posted - 2012.09.29 20:10:00 -
[316] - Quote
Liang Nuren wrote:Yuri Intaki wrote:Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills. I don't think you properly understand what's going on here. The Caldari destroyer will have the alpha of a 280mm Arty Thrasher. It will literally volley completely through a quad ASB Merlin's shields every single volley. It will literally volley any attack frigate, every single volley. -Liang
Idk what thrashers you been flying, but they can't even volley a dual rep incursus that is stationary. An incursus or merlin will have repped back up before the next volley anyway. Really being able to kill unbuffered t1 frigs in a couple of volleys (they wont be able to volley the attack frigs either unless the have no dc) is way different to being OP doom of frigs.
|

Major Killz
Chaotic Tranquility Kraken.
70
|
Posted - 2012.09.29 20:18:00 -
[317] - Quote
Omnathious Deninard wrote:Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail.
Omnathious Deninard you're cute...
Also the Harpy has no tracking bonus and it's tracking can be abused if caught even with dual stasis webifiers. Although, this new destroyer will be doing alot more damage than a Harpy will in that situation, because of it's drones. |

Omnathious Deninard
Extrinsic Operations
163
|
Posted - 2012.09.29 20:20:00 -
[318] - Quote
Major Killz wrote:Omnathious Deninard wrote:Major Killz wrote: However, it seems like the Gallente destroyer might be the winner here, but I could be wrong v0v
You are wrong, the new gallente destroyer is garbage, it does what the catalyst does but much worse and will have a much harder time applying drone damage than the Tristan. Both of the Tristan and Catalyst will destroy this new one without fail. Omnathious Deninard you're cute... Also the Harpy has no tracking bonus and it's tracking can be abused if caught even with dual stasis webifiers. Although, this new destroyer will be doing alot more damage than a Harpy will in that situation, because of it's drones. The Tristan gets a +10% per level DRONE tracking bonus, it let's light drones rip through frigates. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Major Killz
Chaotic Tranquility Kraken.
70
|
Posted - 2012.09.29 20:25:00 -
[319] - Quote
Liang Nuren wrote:Yuri Intaki wrote:Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills. I don't think you properly understand what's going on here. The Caldari destroyer will have the alpha of a 280mm Arty Thrasher. It will literally volley completely through a quad ASB Merlin's shields every single volley. It will literally volley any attack frigate, every single volley. -Liang
This isn't completely incorrect. I could and have 2 - 3 volley a medium-ASB merlin in a Navy Issue Caracal solo. He and his friends blew up thier signature with micro warp drives. Which probably helped. The damage with this new Caldari destroyer will be similar, but we'll see how the fittings pan out though.
What's more concerning is groups of these Minmatar and Caldari destroyers... |

Warde Guildencrantz
TunDraGon
85
|
Posted - 2012.09.29 20:31:00 -
[320] - Quote
CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style!
moar dragon names please:
There is already the drake and the wyvern, as well as the worm, the chimaera, leviathan, and naga, but we could have the amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more. |

Anabella Rella
Gradient Electus Matari
251
|
Posted - 2012.09.29 21:10:00 -
[321] - Quote
Once Duality is up again we'll be able to test all these out and find out for certain what's what. I'm just glad that I can fly any of them.
P.S. The Minmatar destroyer is hideous looking. It's got a pillbox sitting on top of a brick that has a snowplow stuck to the front. Come on CCP! Based on the sweetness of your redesigns of the Stabber and Tempest I know you can do better than this! That thing is so ugly I don't care how it performs, I'll probably just fly the Caldari U-boat or, stick to the Thrasher. What you want is irrelevant, what you've chosen is at hand. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
478
|
Posted - 2012.09.29 21:14:00 -
[322] - Quote
My naming suggestion for the Amarr destroyer: Affliction.
I like this because it seems fitting for a ship that's going to be a real pain in the arse with its neuts. |

Alara IonStorm
3204
|
Posted - 2012.09.29 21:16:00 -
[323] - Quote
Anabella Rella wrote: P.S. The Minmatar destroyer is hideous looking. It's got a pillbox sitting on top of a brick that has a snowplow stuck to the front. Come on CCP! Based on the sweetness of your redesigns of the Stabber and Tempest I know you can do better than this! That thing is so ugly I don't care how it performs, I'll probably just fly the Caldari U-boat or, stick to the Thrasher.
More Murder Plow for me. You fly the Thrasher, I will be chillaxing in my luxury Pillbox throwing this Brick at people.
|

Ares Desideratus
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.09.29 21:43:00 -
[324] - Quote
Destroyers are supposed to be dedicated to straight-up combat.
With that in mind, bonuses to electronic warfare should be out of the question, especially at the Tech 1 level. We already have a laser pew-machine, so the only option left for the new Amarr destroyer is a tank-mobile, I don't get why some (or all) of you disagreed with me on this :S |

Nissui
Millennial Dawn
7
|
Posted - 2012.09.29 21:53:00 -
[325] - Quote
Takeshi Yamato wrote:My naming suggestion for the Amarr destroyer: Affliction. If they do this, I am totally naming mine Ed Hardy. |

Alara IonStorm
3204
|
Posted - 2012.09.29 21:55:00 -
[326] - Quote
Ares Desideratus wrote:Destroyers are supposed to be dedicated to straight-up combat.
I don't get why some (or all) of you disagreed with me on this :S Because that is like saying Cruisers are supposed to be dedicated to straight up combat if only the Thorax, Maller, Moa and Rupture existed. It is like saying Battlecruisers are supposed to have a little more firepower and more tank in exchange for slower speed and a larger sig before Tier 3's came along.
Your perception of Destroyers is based upon 1 Line of Hulls in the class when really there is no clear goal for a Destroyer line. They can be flushed one of many ways. Cruisers so far have EWAR, Logistics, Speed and Combat. Frigates have 2 Combat Lines, 1 Speed Line, 1 Logi Line, 1 EWAR Line and 1 Scanning Line.
Not everyone wants an overarching explanation of what Destroyers should be, they and I want variety in more then just the way they preform a role but what that role can be.
|

Liang Nuren
Heretic Army Heretic Nation
2289
|
Posted - 2012.09.29 21:57:00 -
[327] - Quote
Doddy wrote: Idk what thrashers you been flying, but they can't even volley a dual rep incursus that is stationary. An incursus or merlin will have repped back up before the next volley anyway. Really being able to kill unbuffered t1 frigs in a couple of volleys (they wont be able to volley the attack frigs either unless the have no dc) is way different to being OP doom of frigs.
The Caldari destroyer will knock a dual rep Incursus from full armor to 100 structure left in one volley. The second volley will kill it, even if you rep all the way back up between volleys. It has eighty percent more volley damage than an AML Caracal and has much, much, much better damage application.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ares Desideratus
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.09.29 22:18:00 -
[328] - Quote
Alara IonStorm wrote:Ares Desideratus wrote:Destroyers are supposed to be dedicated to straight-up combat.
I don't get why some (or all) of you disagreed with me on this :S Because that is like saying Cruisers are supposed to be dedicated to straight up combat if only the Thorax, Maller, Moa and Rupture existed. It is like saying Battlecruisers are supposed to have a little more firepower and more tank in exchange for slower speed and a larger sig before Tier 3's came along. Your perception of Destroyers is based upon 1 Line of Hulls in the class when really there is no clear goal for a Destroyer line. They can be flushed one of many ways. Cruisers so far have EWAR, Logistics, Speed and Combat. Frigates have 2 Combat Lines, 1 Speed Line, 1 Logi Line, 1 EWAR Line and 1 Scanning Line. Not everyone wants an overarching explanation of what Destroyers should be, they and I want variety in more then just the way they preform a role but what that role can be. Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup. By your logic we will have logistics destroyers coming along, it makes no sense that way. They're called destroyers for a reason. There are few options and a tanking role makes the most sense. Ewar destroyers? Logi destroyers? **** that, make them tankers. |

Alara IonStorm
3204
|
Posted - 2012.09.29 22:30:00 -
[329] - Quote
Ares Desideratus wrote: Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup.
Why compare them to anything at all?
Ares Desideratus wrote: By your logic we will have logistics destroyers coming along, it makes no sense that way.
By my logic, my logic should never ever be interpreted by you. I never said they should make X Ship but that they can expand the role any which way they choose. I like the Neut expansion, it is unique.
Ares Desideratus wrote: They're called destroyers for a reason. There are few options and a tanking role makes the most sense. Ewar destroyers? Logi destroyers? **** that, make them tankers.
Funny they don't look like large Torpedo Boats, perhaps definitions of the real thing are not the best way to decide this. Yes I want the new Destroyers to be tankier, perhaps 5% Drone Bonuses and less Guns like 2 and 3 Highs, maybe 5-6 Launchers in exchange for lows. Doesn't mean the EWAR Bonus needs to change.
So the Scorpion is a Battleship, well it is called a Battleship for a reason...  |

Ares Desideratus
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.09.29 22:54:00 -
[330] - Quote
Alara IonStorm wrote:Ares Desideratus wrote: Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup.
Why compare them to anything at all? You made the first comparison I guess I was first kind of comparing them to the already existing Destroyers, but that comparison really, really goes without saying.
Alara IonStorm wrote:Ares Desideratus wrote: By your logic we will have logistics destroyers coming along, it makes no sense that way.
By my logic, my logic should never ever be interpreted by you. I never said they should make X Ship but that they can expand the role any which way they choose. I like the Neut expansion, it is unique. How is it unique? Sentinel / Cruor want a word? It differs from those in ways, but still is really similar, it's also got traits of the Vengeance in it, the thing is, though, it will be uber slow and have no tank, which is not good.
Alara IonStorm wrote:Funny they don't look like large Torpedo Boats, perhaps definitions of the real thing are not the best way to decide this. Yes I want the new Destroyers to be tankier, perhaps 5% Drone Bonuses and less Guns like 2 and 3 Highs, maybe 5-6 Launchers in exchange for lows. Doesn't mean the EWAR Bonus needs to change. So the Scorpion is a Battleship, well it is called a Battleship for a reason...  Oh come one, you don't have to relate Destroyers to real life, but basic common sense allows that Destroyers would be built to Destroy things. Wait, this isn't good for my tanking case is it? I guess the way I see it, a Destroyer should be the space-ship equivalent of a top-level striker in the UFC, but giving them bonuses to Energy Neutralizers gives them a role more akin to ground-game submissions and jiu jitsu, which should probably be left for the EAFs, don't you think? Or they could be viewed as under-water creatures; I would see Destroyers as vehicles designed with the formidable strength and power of the great white shark in mind, but again, with these Neutralizer bonuses, they would seem more like some kind of dangerous, elusive squid - again, a role that should probably be left for EAFs. But there's another problem; whichever role they choose for these new Destroyers, don't you think they should be uniform together? If Amarr gets a bonus to neuts, Minmatar gets a bonus to webs? Yeah? No? Ah... the current layout for these new Destroyers is very higgly piggly. You've got an Amarr wanna-be Sentinel, an OP-Drake-esque Caldari, a mediocre mixed-weapons system Gallente, and a Minmatar one that for some reason is a dedicated missile platform with an Interceptor signature radius bonus?
Just what, is going on in the minds of those who created these?
But whatever. My opinion is clearly not appreciated, so I will now leave the thread (though I will still read any replies to this). |

Omnathious Deninard
Extrinsic Operations
164
|
Posted - 2012.09.29 23:00:00 -
[331] - Quote
We have no idea what is going on in the minds of those who created these, this thread has created a lot of rage and disappointment. As has been said many times throught the thread, these need to be scrapped and started over. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Alara IonStorm
3204
|
Posted - 2012.09.29 23:21:00 -
[332] - Quote
Ares Desideratus wrote:You made the first comparison  I guess I was first kind of comparing them to the already existing Destroyers, but that comparison really, really goes without saying. You should not make that mistake again, thier is only one existing destroyer line currently, the next one does not have to follow said pattern.
Ares Desideratus wrote: How is it unique? Sentinel / Cruor want a word? It differs from those in ways, but still is really similar, it's also got traits of the Vengeance in it, the thing is, though, it will be uber slow and have no tank, which is not good.
Unique to the Destroyer class and to the role of its partners.
Ares Desideratus wrote: Oh come one, you don't have to relate Destroyers to real life, but basic common sense allows that Destroyers would be built to Destroy things.
Which a Neut Bonus will help it do.
Ares Desideratus wrote: again, a role that should probably be left for EAFs. But there's another problem; whichever role they choose for these new Destroyers, don't you think they should be uniform together? If Amarr gets a bonus to neuts, Minmatar gets a bonus to webs? Yeah? No? Ah... the current layout for these new Destroyers is very higgly piggly. You've got an Amarr wanna-be Sentinel, an OP-Drake-esque Caldari, a mediocre mixed-weapons system Gallente, and a Minmatar one that for some reason is a dedicated missile platform with an Interceptor signature radius bonus?
No it should not be left to one other type of ship and it is fine if they are a mash-up, uniqueness is not a bad thing. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
42
|
Posted - 2012.09.29 23:40:00 -
[333] - Quote
PinkKnife wrote:Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones. No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing. If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
I fly a Gila .... It consistantly outdamages my Cerberus, by a huge margin.
The only advantage the Cerberus has is it's 170km range ... and to make use of that requires boosting. |

Kesthely
Fleet of the Damned Happy Endings
12
|
Posted - 2012.09.29 23:44:00 -
[334] - Quote
I actually like the idea of a support destroyer, ewar destroyer and 2 attack destroyers. Glass cannons designed to kill Frigates. but haveing troubles with destroyer counterparts, and not the survivability to last in a fight against cruisers and up. Continuation of the lines that started in frigates but then resized for destroyers. In this respect, i think ccp should really sit down and look at its future for the development of Destroyers, as well as some announced modules. Does ccp envision destroyers like for example the ones below?
Ideas:
Support Destroyer: Link capabilities, Mediocre speed / dps
Ewar Destroyer: No tank what so ever: Power grid for weapons, and ewar. A penalty to fitting requirements for shield / armor extenders, resistance mods (includeing DCU), and (remote) repair modules so you can only fit weapons, ewar and dps mods. Mediocre speed / dps
Attack destroyers: Type A: Designed for short range high dps, fastest of the destroyers, slower then a combat frig Tybe B: Designed for mid - long range moderate dps, Mediocre speed
TII Variants:
Interdictors (Attack destroyer) As they are now, with minor rebalancing issues
Orbital Bombardment (Attack Destroyer) For Dust synergy
Troop Transport (Support Destroyer) For Dust Synergy
Science Vessal (Ewar Destroyer) Wormhole specialist
If This is a road CCP can see itself in the future this raises a question for the amarr destroyer. Will its neuting bonus not conflict with any future destroyer? Will some of the destroyers not gain an increadible tactical advantage, if for instance the micro jump drive becomes a reality?
So far i'm likeing what i'm seeing. I have a few concerns with the current wich i cannot predict on paper alone. This will have to be tested, and quite frankly, i don't think the test server population and mass tests will reveal all possible undesirable effects. The amarr one: Medium neut range on a small neutralizer with the option to go autocannon / rocket suplement. Hurricane like issues but then on destroyer scale? The Caldari one: Is the volley damage, combined with the high scan res, and low align time a problem for hit and run tactics with eg a critical mass destroyer fleet? The Gallente one: With Tristan and Catalysts availability, how can this ship be designed so that all 3 will be used? The Minmitar one: Will the MWD sig radius penalty affect any use of current assault frigates / interceptors?
CCP don't get me wrong, i like these new destroyers and what i see so far will open up a lot more intresting options to explore. As will all the new redesigning. Unfortunatly i don't think we actually will be able to see there full impact till they go live.
I know one thing though. These things will change a lot of the current small gang tactics |

Dinsdale Pirannha
Pirannha Corp
312
|
Posted - 2012.09.30 00:10:00 -
[335] - Quote
Let's see...Fox Four trashes drones as a PvE platform, then Yitterbium increases drone damage, so drones may survive as a PvP tool. Of course, the Sentinel is utterly useless now that a T1 destroyer supplants all of the Sentinel's effective bonuses.
Truly another well thought-out release by a dev. |

Tarryn Nightstorm
Hellstar Towing and Recovery
643
|
Posted - 2012.09.30 01:17:00 -
[336] - Quote
CCP Ytterbium wrote:[...] CALDARI DESTROYER:Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates. Ship bonuses:+5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus:+50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450 [...] MINMATAR DESTROYER:This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is. Ship bonuses:+5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus:+50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400 MODULE CHANGES:Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful. * All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% [/list] Please remember all of this still is working progress (especially on the fittings - we're aware that both the Amarr and Gallente variations have exact CPU / PWG ) and up to change.
[/Me giggles madly], especially at the DDA II buff.
I can almost --almost-- forgive the utterly unnecessary abomination of the HM nerf for this.
Please name either the Cladari or Minmatar one Serval, thank you.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
14
|
Posted - 2012.09.30 01:44:00 -
[337] - Quote
Warde Guildencrantz wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! moar dragon names please: There is already the drake and the wyvern, as well as the worm, the chimaera, leviathan, and naga, but we could have the amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more.
i just realised im not a nerd  |

Tarryn Nightstorm
Hellstar Towing and Recovery
643
|
Posted - 2012.09.30 01:48:00 -
[338] - Quote
TrouserDeagle wrote:Isn't the caldari one just going to kill any frigate instantly within 60km?
Christ:
They haven't even officially introduced it yet, and here come the whinebears screaming for a nerf to another ranged missile boat.
You twats just got what you wanted recently, be satisfied with that, and STFU.
For once.
For ****'s sakes...
Names, by the way:
Minmatar -- Serratos (doesn't really mean anything, just a play on "serrated" and I thought sounded cool) Caldari -- Serval (a type of African wildcat, basically a smaller version of the RL Caracal ) Gallente -- Hecate (Hek-AH-Tay, Greek Goddess of the Underworld) Amarr -- Drakul (for the cap-warfare part, 'natch) Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

2ofSpades
Medic.
9
|
Posted - 2012.09.30 02:01:00 -
[339] - Quote
The amarr doesnt stand a chance to catch anything to even put its useless 12km neuts on. Whatever is kiting it the drones wont be able to catch. I really dont like that its a version of an ewar frig. This ship doesnt stand a chance on its own and can only provide fleet support. Maybe something flies into the range of this ships and stays there long enough to be neuted with the minimal tackle 2 mid slots can fit. . That is pretty much the only situation this ship will come out alive. Im guessing well fit it can only neut 250gj every 6secs and that is close to max which is not much at all.
I think the bonuses should be reworked a little and the best choice is to replace the cap recharge role bonus with a drone velocity bonus and 40% on the energy range bonus too. Most of the time if you manage your cap well the target will be out of cap before you will. Bump up the speed on the amarr and gallente by 5m/s each.
Also, DED neuts would be nice too. |

David Zahavi
Science and Trade Institute Caldari State
6
|
Posted - 2012.09.30 02:05:00 -
[340] - Quote
The Amarr is wayyyyy too skill intensive, requires gunnery skills, missile skills AND drone skills to fly well.
Why split missiles and gunnery skills on a destroyer? Especially as you take it away from frigates like the Tristan, AND the ship is focused towards drones? |

Griffin Omanid
IntersteIIar Moneymakers
13
|
Posted - 2012.09.30 02:52:00 -
[341] - Quote
The Amarr Destroyer should maybe get another bonus then EWAR. Ok, it is now something between Crucifier and Arbitrator, but in Comparison to the other new destroyer it totally looses to their range. The ones from Caldari and Minmatar keep their distance slightliy above 45 km, and spam missiles. And the Gallenteen one will also try to stay out of range while using rails and maybe remote dampers. This way the three destroyer maybe able to kill the amarr detroyer without getting hit, and that may be to overpowered.
If you really want to make the Amarr destroyer a EWAR destroyer and don-Śt want to give him any turret bonus, I think a Tracking Disruptor bonus would be mor usefull, cause this way they could have a chance against the other three. Also with the winter upgrades for missiles and TD.
And maybe you can also give the Gallente destroyer a Sensor damping and/or propulsion jamming bonus. This way it would also be a usefull EWAR destroyer. |

Aglais
Liberation Army BricK sQuAD.
103
|
Posted - 2012.09.30 03:00:00 -
[342] - Quote
David Zahavi wrote:The Amarr is wayyyyy too skill intensive, requires gunnery skills, missile skills AND drone skills to fly well.
Why split missiles and gunnery skills on a destroyer? Especially as you take it away from frigates like the Tristan, AND the ship is focused towards drones?
You're not forced to fly with both turrets and missiles on the Amarr destroyer. The way I see it alot of people will likely be running launchers and neuts due to launchers not having any capacitor impact.
Regardless, seeing as the slot layout on the Caldari one continues to in my mind be utter balls, I think I'll spend most of my time in the Amarr one. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.09.30 03:43:00 -
[343] - Quote
Any chance the Amarr one can get 4 turrets and 4 launchers. That way with the grid and bonuses we can fit a couple neuts or nos and just one unbonused weapon system.
Also so now we have cap bonuses on ships without guns? |

Lisa Heyes
Cythraul Gyrru
0
|
Posted - 2012.09.30 04:22:00 -
[344] - Quote
Why not give these ships a difrent role more in line of the stealth bombers and tier 3bcs started whit a smaller ship whit oversized weapons.
The new dessies get like the SB torps or capital torps and a t2 version can get capital torps whit a covert cloke.
So new ships that have a new role and that can be deadly if used right. T1 ship is a cap killer that gives lower skilled chars a chanse to get back on capital using pirates. T2 version is a bigger version of the SB. |

Zarnak Wulf
Imperial Outlaws
607
|
Posted - 2012.09.30 04:26:00 -
[345] - Quote
Some Math on Gallente:
Current Rail Catalyst - Absolute Gank sans implants High: 125mm II x 8 Mid: Named MWD Sensor Booster II Low: MFS II x 2 TE II Rigs: Ancillary Current Router Hybrid Burst Ionic Field Projector
With Faction Antimatter and it's one hobgoblin this lovely boat spits out 381 DPS at 11.6 km optimal with 12.2 km of falloff. With Faction Lead it does 261 DPS at 23.3 km optimal. It does not have a point. I personally use implants that allow me to get to 13km optimal and 418 DPS with Faction Antimatter. You don't need no stinkin' point when you're throwing alphas of 609 downstream every 1.53 seconds.
For giggles I put together a new Gallente Destroyer with as exact a fit as the one above. 125mm II x 5 for effective turrets. The lows exactly as they are above. The rigs as well. Since damage is delayed the new Destroyer will absolutely need a point and web. It's lock range is naturally 15km longer then the Catalyst's so a sensor booster isn't neccesary. Another thing I noticed is that the boat doesn't need the ancillary current router. It has 20 PG left over before looking at the two utility high slots. It is, however, bone dry on CPU grid. I would need implants AND an overclock rig or two to fit those two empty high slots. And of course - Hobgoblin II's!
Anyways, I would get 396 DPS at the 11.6km mentioned above and 306 DPS at the 23km range - sans implants. In addition - uhm, web?! It makes kiting much harder for the other guy. This ship is nowhere close to being as bad as people are making it out to be. To summarize my earlier statements:
Kill the damage bonus. Convert one of the utility slots to a fifth turret to compensate for the above bonus kill. Add a tracking bonus to make the rails more effective. Give the Catalyst a double falloff bonus rather then an optimal and falloff bonus. This creates synergy between not only the old and the new but also between the corm and the cat. Double optimal vs. double falloff. And the rail Catalyst is still too close in nature to the new destroyer for comfort. Make it a pure blaster boat. I also would not mind taking the sixth utility high and moving it to a low. A DC would make it tank a bit more - neccesary as a large part of it's DPS is delayed. Lastly , Match the Catalyst's 170 CPU grid and I'd be very happy. |

Deornoth Drake
Cybermana
0
|
Posted - 2012.09.30 05:11:00 -
[346] - Quote
Deornoth Drake wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The new minmatar ship is going to be a better missile boat than the caldari one. CCP removes the single damage bonus on one ship, just to grant it on another ship! Why not just give that damange bonus for all damage types, like you do it for the minmatar one. edit: I just compared those two ships together, not all four Have to change the content in here:
After planning to remove the single damage type bonus on the caracal, CCP grants it again to frigates (caldari and minmatar). How about changing that bonus into something more general like you did it with the caracal?
Single damage type bonus is not bad however there should be one ship for each damage type then, see stealth bombers. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
10
|
Posted - 2012.09.30 07:16:00 -
[347] - Quote
Quote:Zarnak Wulf Posted: 2012.09.30 04:26
Some Math on Gallente:
Current Rail Catalyst - Absolute Gank sans implants High: 125mm II x 8 Mid: Named MWD Sensor Booster II Low: MFS II x 2 TE II Rigs: Ancillary Current Router Hybrid Burst Ionic Field Projector
With Faction Antimatter and it's one hobgoblin this lovely boat spits out 381 DPS at 11.6 km optimal with 12.2 km of falloff. With Faction Lead it does 261 DPS at 23.3 km optimal. It does not have a point. I personally use implants that allow me to get to 13km optimal and 418 DPS with Faction Antimatter. You don't need no stinkin' point when you're throwing alphas of 609 downstream every 1.53 seconds.
For giggles I put together a new Gallente Destroyer with as exact a fit as the one above. 125mm II x 5 for effective turrets. The lows exactly as they are above. The rigs as well. Since damage is delayed the new Destroyer will absolutely need a point and web. It's lock range is naturally 15km longer then the Catalyst's so a sensor booster isn't neccesary. Another thing I noticed is that the boat doesn't need the ancillary current router. It has 20 PG left over before looking at the two utility high slots. It is, however, bone dry on CPU grid. I would need implants AND an overclock rig or two to fit those two empty high slots. And of course - Hobgoblin II's!
Anyways, I would get 396 DPS at the 11.6km mentioned above and 306 DPS at the 23km range - sans implants. In addition - uhm, web?! It makes kiting much harder for the other guy. This ship is nowhere close to being as bad as people are making it out to be. To summarize my earlier statements:
Kill the damage bonus. Convert one of the utility slots to a fifth turret to compensate for the above bonus kill. Add a tracking bonus to make the rails more effective. Give the Catalyst a double falloff bonus rather then an optimal and falloff bonus. This creates synergy between not only the old and the new but also between the corm and the cat. Double optimal vs. double falloff. And the rail Catalyst is still too close in nature to the new destroyer for comfort. Make it a pure blaster boat. I also would not mind taking the sixth utility high and moving it to a low. A DC would make it tank a bit more - neccesary as a large part of it's DPS is delayed. Lastly , Match the Catalyst's 170 CPU grid and I'd be very happy.
Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay. With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
22
|
Posted - 2012.09.30 08:08:00 -
[348] - Quote
I was actually hoping the gallente destroyer would be like a mini Myrmidon being designed to fly drones a size class up (The Myrm has 75 bandwidth so can field 3 heavy drones). in this case I was hoping/expecting the Gallente destroyer would have 30-40 bandwidth.
Eh. whatev. I might still get me one. Definitely getting me one of those Caldari UBoats |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
14
|
Posted - 2012.09.30 10:27:00 -
[349] - Quote
Zarnak Wulf wrote:Some Math on Gallente:
Current Rail Catalyst - Absolute Gank sans implants High: 125mm II x 8 Mid: Named MWD Sensor Booster II Low: MFS II x 2 TE II Rigs: Ancillary Current Router Hybrid Burst Ionic Field Projector
With Faction Antimatter and it's one hobgoblin this lovely boat spits out 381 DPS at 11.6 km optimal with 12.2 km of falloff. With Faction Lead it does 261 DPS at 23.3 km optimal. It does not have a point. I personally use implants that allow me to get to 13km optimal and 418 DPS with Faction Antimatter. You don't need no stinkin' point when you're throwing alphas of 609 downstream every 1.53 seconds.
For giggles I put together a new Gallente Destroyer with as exact a fit as the one above. 125mm II x 5 for effective turrets. The lows exactly as they are above. The rigs as well. Since damage is delayed the new Destroyer will absolutely need a point and web. It's lock range is naturally 15km longer then the Catalyst's so a sensor booster isn't neccesary. Another thing I noticed is that the boat doesn't need the ancillary current router. It has 20 PG left over before looking at the two utility high slots. It is, however, bone dry on CPU grid. I would need implants AND an overclock rig or two to fit those two empty high slots. And of course - Hobgoblin II's!
Anyways, I would get 396 DPS at the 11.6km mentioned above and 306 DPS at the 23km range - sans implants. In addition - uhm, web?! It makes kiting much harder for the other guy. This ship is nowhere close to being as bad as people are making it out to be. To summarize my earlier statements:
Kill the damage bonus. Convert one of the utility slots to a fifth turret to compensate for the above bonus kill. Add a tracking bonus to make the rails more effective. Give the Catalyst a double falloff bonus rather then an optimal and falloff bonus. This creates synergy between not only the old and the new but also between the corm and the cat. Double optimal vs. double falloff. And the rail Catalyst is still too close in nature to the new destroyer for comfort. Make it a pure blaster boat. I also would not mind taking the sixth utility high and moving it to a low. A DC would make it tank a bit more - neccesary as a large part of it's DPS is delayed. Lastly , Match the Catalyst's 170 CPU grid and I'd be very happy.
now make a proper catalyst fit... [Catalyst, Catalyst P2 - Brawler] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S
Small Hybrid Ambit Extension I Small Hybrid Burst Aerator I Small Polycarbon Engine Housing I
Hobgoblin II x1
506 dps and 1800ms^-1 before overheats. The new gallente dessies role as a dps boat is more than covered by the catalyst. if its meant to be a ranged drone boat, then lose the rails and improve the drones a smidge. |

Bouh Revetoile
Barricade.
73
|
Posted - 2012.09.30 10:28:00 -
[350] - Quote
The gallente destroyer is not bad on its own. It's just that it have two strange utility slots (gallente hull don't have those most of the time, and when they have one, they very often lack cpu to use them), and it is very close from the amarr one. The amarr destroyer can field as many firepower as the gallente one in fact, and it have more drone bay on top of it. In fact, the gallente destroyer don't look a lot more powerful than the tristan.
And for the uboat, it have 80% more alpha than the current caracal, but it will have twice the alpha of the futur one and built-in tracking computer...
In fact, the gallente destroyer seem pre nerfed and the caldari one pre buffed. |

Zarnak Wulf
Imperial Outlaws
610
|
Posted - 2012.09.30 11:37:00 -
[351] - Quote
Daichi Yamato wrote: now make a proper catalyst fit... [Catalyst, Catalyst P2 - Brawler] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S
Small Hybrid Ambit Extension I Small Hybrid Burst Aerator I Small Polycarbon Engine Housing I
Hobgoblin II x1
506 dps and 1800ms^-1 before overheats. The new gallente dessies role as a dps boat is more than covered by the catalyst. if its meant to be a ranged drone boat, then lose the rails and improve the drones a smidge.
The blaster cat is a lesson in impracticality. It will die to the first kitey frigate with a TD. Also the future Coercer:
High : Medium Pulse II x 8 Mid: Limited MWD Named warp disruptor Low: Internal Force Field Array Heat Sink II TE II Rigs: Energy collision Energy burst
333 DPS at 19 km with Scorch. 466 DPS with Conflagration. The blaster cats only place in combat is the undock or on a accel gate. |

Mizhir
Red Federation RvB - RED Federation
111
|
Posted - 2012.09.30 13:24:00 -
[352] - Quote
Since these destroyers have different role bonus, how come that all the existing ones all have the same role bonus? Wouldn't a falloff bonus benefit the Thrasher and the Catalyst more? |

DarthRazr
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.09.30 13:27:00 -
[353] - Quote
I think I'm excited about the new Caldari Missile Destroyer... I had always thought that it should have had one to begin with. That being said, with the ranges it will have, it pretty much nerfs any frigate it would come across... making "kiting" one in a frigate impossible? I mean, not entirely a bad thing... that is the traditional role of a Destroyer in any fleet
Anyway, good job, glad Caldari *finally* has a missile destroyer \o/ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
40
|
Posted - 2012.09.30 14:41:00 -
[354] - Quote
Mizhir wrote:Since these destroyers have different role bonus, how come that all the existing ones all have the same role bonus? Wouldn't a falloff bonus benefit the Thrasher and the Catalyst more?
Not if you're fitting arties like a sensible person. The catalyst already has an optimal and a falloff bonus, but it has 2 mids so who cares, it's terrible. |

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
26
|
Posted - 2012.09.30 14:48:00 -
[355] - Quote
i just seen the new destroyer graphics and i have to say.i`m not really impressed at all.in fact they all look ugly and way out of theme with each race |

Rendiff
Flashpoint Industries
16
|
Posted - 2012.09.30 14:50:00 -
[356] - Quote
Quote:AMARR DESTROYER:
The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate
What's the point of a cap recharge role bonus? Just increase it's base cap recharge 25% and give it a useful role bonus. Like say... 15% bonus to drone control range or maybe stasis webifier velocity. |

Zarnak Wulf
Imperial Outlaws
611
|
Posted - 2012.09.30 14:52:00 -
[357] - Quote
Alternate Amarr Destroyer Concept:
Keep the drone bonus. Increase the nuet/nos range bonus to 40% per level. **** the sentinel.  Decrease the high slots to 3 or 4. Give it the option of three unbonused turrets. Keep mid slots at 2. Increase low slots to 6 or 7. Keep the recharge role bonus.
Thoughts- the Coercer will have heavy DPS covered. Give the tank aficionados something to sink their teeth into and play fully into the concept you had for this destroyer. |

X Gallentius
Justified Chaos
508
|
Posted - 2012.09.30 14:56:00 -
[358] - Quote
Fight will be over before Gank Gallente Dessie's hobgoblins can apply their "supplemental" 150 dps.
Edit: This ship needs tank since it can't control range and needs time for drones to apply dps. Will try to come up with something. |

Zarnak Wulf
Imperial Outlaws
611
|
Posted - 2012.09.30 15:36:00 -
[359] - Quote
X Gallentius wrote:Fight will be over before Gank Gallente Dessie's hobgoblins can apply their "supplemental" 150 dps.
Edit: This ship needs tank since it can't control range and needs time for drones to apply dps. Will try to come up with something.
5-3-4 with 5 turrets is my suggestion. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
305
|
Posted - 2012.09.30 16:08:00 -
[360] - Quote
Zarnak Wulf wrote:Alternate Amarr Destroyer Concept: Keep the drone bonus. Increase the nuet/nos range bonus to 40% per level. **** the sentinel.  Decrease the high slots to 3 or 4. Give it the option of three unbonused turrets. Keep mid slots at 2. Increase low slots to 6 or 7. Keep the recharge role bonus. Thoughts- the Coercer will have heavy DPS covered. Give the tank aficionados something to sink their teeth into and play fully into the concept you had for this destroyer. Yeah the neuting focus .. 40%/lvl 4-2-6 Let cap be the limiting factor when it comes to neuting, sacrifice tank or second mid to run more than two neuts. Keep the 3/3 unbonused gun/launcher. Swap cap charge bonus for a "soft" drone bonus like optimal range or tracking. And again, what the hell is 75m3 bay to be used for? Filling it costs as much as fitting a Coercer and chances are you or enemy wont make it beyond two flights maximum if that .. as wasted a stat as the cap bonus on the current Maller .
X Gallentius wrote:Fight will be over before Gank Gallente Dessie's hobgoblins can apply their "supplemental" 150 dps.
Edit: This ship needs tank since it can't control range and needs time for drones to apply dps. Will try to come up with something. That is the problem all drone carriers face on the small scale, everything can track/lock them and fights are so ferocious that one has 20-30s to make ones contribution. Zarnaks suggestion of 5-3-4 with five guns should give it the necessary oomph.
By the way, why does the missile spewers have one slot more than the drone boats. Missiles on the small scale are fully up to par with guns so the result is merely to make them OP from the get go like the 8 launcher caldari has been theorized to be.
|

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.09.30 16:50:00 -
[361] - Quote
Kethry Avenger wrote:Also so now we have cap bonuses on ships without guns?
Wouldn't be the first one.
http://wiki.eveonline.com/en/wiki/Vengeance http://wiki.eveonline.com/en/wiki/Sacrilege |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.09.30 17:35:00 -
[362] - Quote
I hear cap bonuses keep neuts running for longer. Just saying. -Rock is overpowered, Scissors is fine. |

I'm Down
Macabre Votum Against ALL Authorities
109
|
Posted - 2012.09.30 17:53:00 -
[363] - Quote
Dr Sheng-Ji Yang wrote:
Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay. With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.
Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants. |

Harvey James
Prospero's Sight
30
|
Posted - 2012.09.30 17:59:00 -
[364] - Quote
I'm Down wrote:Dr Sheng-Ji Yang wrote:
Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered? Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay. With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.
Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants.
I do think this caldari destroyer is a little too good and kind of replaces the kestrel sniping but with much more effectiveness as-well as more dps plus with TE's/Tc's and rigs able to boost its effectiveness even more does it really need such strong bonuses any more? |

Shiroh Yatamii
Alexylva Paradox
58
|
Posted - 2012.09.30 18:25:00 -
[365] - Quote
My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch?
Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here:
Amarr: Affliction. Caldari: Shrike Minmatar: Serval Gallente: Atropos |

Zarnak Wulf
Imperial Outlaws
615
|
Posted - 2012.09.30 18:28:00 -
[366] - Quote
With rigs and implants you can get the following:
New Beam Coercer - 225 DPS at 53 km + 6. Rail Corm - 167 DPS at 83 km + 8. Rail Cat - 265 DPS at 46 km + 12.
And of course they can be a lot more lethal close in. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
42
|
Posted - 2012.09.30 18:30:00 -
[367] - Quote
Zarnak Wulf wrote:With rigs and implants you can get the following:
New Beam Coercer - 225 DPS at 53 km + 6. Rail Corm - 167 DPS at 83 km + 8. Rail Cat - 265 DPS at 46 km + 12.
And of course they can be a lot more lethal close in.
That's not with real ammo though. |

Zarnak Wulf
Imperial Outlaws
615
|
Posted - 2012.09.30 18:37:00 -
[368] - Quote
At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works. |

Harvey James
Prospero's Sight
30
|
Posted - 2012.09.30 18:53:00 -
[369] - Quote
Zarnak Wulf wrote:At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works.
the tracking bonus does seem a bit high on dessies no other ship gets 10% a level. |

Mira Teslee
95th United Peacekeepers
0
|
Posted - 2012.09.30 19:25:00 -
[370] - Quote
Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one
The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus. |

Ark Anhammar
EVE University Ivy League
15
|
Posted - 2012.09.30 19:34:00 -
[371] - Quote
Shiroh Yatamii wrote:My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch? Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here: Amarr: Affliction. Caldari: ShrikeMinmatar: ServalGallente: Atropos We should call the Gallente one "Trident." I mean, it looks like one already!
|

X Gallentius
Justified Chaos
508
|
Posted - 2012.09.30 19:46:00 -
[372] - Quote
Ark Anhammar wrote: We should call the Gallente one "Trident." I mean, it looks like one already!
Poseiden, Neptune, Aegir perhaps |

MeBiatch
Republic University Minmatar Republic
590
|
Posted - 2012.09.30 20:04:00 -
[373] - Quote
i think if they do not fix the gal dessie it should be called "Sterquilinus" which was the roman god of poop. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.09.30 20:29:00 -
[374] - Quote
I thought you guys were going to get rid of the Caldari kinetic bonus in favour of general damage bonuses? Why the kinetic bonus on the new destroyer? |

Shiroh Yatamii
Alexylva Paradox
59
|
Posted - 2012.09.30 20:49:00 -
[375] - Quote
I like the idea of "Trident" as well. Either/or. I am now in the process of trying to figure out if the Caldari or Minmatar dessie will be able to solo L4s by range tanking with that crazy range bonus. With the TEs being able to impact missile range too...the Minmatar one looks viable! One more low than the Caldari (another TE) and a MWD sig radius bloom reduction per level might making missioning tip in its favor.
In either case, I look forward to seeing how these dessies will perform in 0.0 missions. Gogo CCP! |

Prince Vegeta
Caldari Provisions Caldari State
0
|
Posted - 2012.09.30 20:56:00 -
[376] - Quote
Shiroh Yatamii wrote:My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch? Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here: Amarr: Affliction. Caldari: ShrikeMinmatar: ServalGallente: Atropos
all nice but for the Caldari id prefer the Peregrine |

Omnathious Deninard
Extrinsic Operations
172
|
Posted - 2012.09.30 21:11:00 -
[377] - Quote
Mira Teslee wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus. The damage bonus is lol, it is there just because "all gallent drone ships have a hybrid bonus" garbage. And without spare drones what happend to a drone ship? It dies Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.09.30 22:04:00 -
[378] - Quote
Quote:brawling dessi with good tank high damage but low capacitor with fast recharge makeing the Coercer the long range boat and this one for short range and not completely obsoleting the sentinel also ewar bonuses have nothing to do on a destroyer anyway Ship bonuses: +5% bonus to armor resistance per level. +5% bonus to Small Energy Turret rate of fire per levelRole bonus: +50% bonus to Small Energy Turret tracking speed per levelSlot layout: 7 H(+1), 2 M, 4 L, 7(+4) turretsFittings: 80(+25) PWG, 160(+10) CPUDefense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 550(-50) / 250s(-120) / 2.2s(+0,58)Mobility (max velocity / agility / mass / align time): 245+(10) / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 0 / 0(-25 /75)Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(-9) / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300 good damage projection and tank but slower and not crazy amounts of dps like it would have with the damage bonus remember that light missiles are getting a 10% damage buff this winter too Ship bonuses: +5% bonus to shield resistances per level+10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 240(-10) / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450 full drone boat with enough cpu and slots to even fit drone upgrade modules Ship bonuses: +10% to drone damage and HP per level +10m3 Drone Bay Capacity per levelRole bonus: +50% small done tracking per levelSlot layout: 5 H(-1), 4 M(+1),3 L, 4 turrets Fittings: 50 PWG, 200 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 low sig dessie without being forced to fit a mwd to get its bonus Ship bonuses: +5% to rocket and light missile explosion damage per level -5% signature radius per levelRole bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 70(+10)Cargo capacity: 400
these changes would give of them a distinct roll leaves full choice of fitting, make no other ships obsolete and make them different enough from the other destroyers the general flavor being more survivability but slower in general and also adding a opposite in therms of intended roll for gallente more survivability means to be able to kill quicker and better |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
16
|
Posted - 2012.09.30 23:10:00 -
[379] - Quote
Zarnak Wulf wrote:Daichi Yamato wrote: now make a proper catalyst fit... [Catalyst, Catalyst P2 - Brawler] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Limited 1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S
Small Hybrid Ambit Extension I Small Hybrid Burst Aerator I Small Polycarbon Engine Housing I
Hobgoblin II x1
506 dps and 1800ms^-1 before overheats. The new gallente dessies role as a dps boat is more than covered by the catalyst. if its meant to be a ranged drone boat, then lose the rails and improve the drones a smidge.
The blaster cat is a lesson in impracticality. It will die to the first kitey frigate with a TD. Also the future Coercer: High : Medium Pulse II x 8 Mid: Limited MWD Named warp disruptor Low: Internal Force Field Array Heat Sink II TE II Rigs: Energy collision Energy burst 333 DPS at 19 km with Scorch. 466 DPS with Conflagration. The blaster cats only place in combat is the undock or on a accel gate.
and there are never any fights on an undock or gate, especially when desroyers are involved... |

Glary Crazy
Empyrean Warriors The Obsidian Front
3
|
Posted - 2012.10.01 01:24:00 -
[380] - Quote
Calling it now, Caldari one will be screwed fitting a full rack of light missiles and a standard DCU/BCU/Moderate tank and other crap to fill midslots. CPU, this is gonna be fun.
Inb4CPUupgradeinlowslotshitpostfits. |

Benny Ohu
Chaotic Tranquility Kraken.
334
|
Posted - 2012.10.01 03:12:00 -
[381] - Quote
Glary Crazy wrote:Calling it now, Caldari one will be screwed fitting a full rack of light missiles and a standard DCU/BCU/Moderate tank and other crap to fill midslots. CPU, this is gonna be fun.
Inb4CPUupgradeinlowslotshitpostfits. There are CPU rigs nowadays mang, and I don't think destroyers fit tank often. Do you even need the ballistic control? It's using far more CPU than a missile rig would. Fit a micro aux power core for a MWD? |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.01 07:30:00 -
[382] - Quote
The Gallente destroyer is supposed to be a power projection drone boat. It would seem in order to fill this role it would need a longer lock range than the other destroyers. Because of the slower drones than missiles it takes longer to project that power out to max range. Hence longer targeting range needed to project that power. Then maybe drone speed and damage and hit point bonuses. Maybe even a 5%/ level ship bonus to drones sig size, so the drones get harder to hit as well. It is not a lot but it would make them stand out from other drone boats not gallente that also have drone bonuses.
What ever is done to it, it does need something to set it apart from the Amarr destroyer as that is more of a drone boat than the gallente destroyer is. Herr Hammer Draken "The Amarr Prophet" |

Hazen Koraka
HK Enterprises
46
|
Posted - 2012.10.01 07:36:00 -
[383] - Quote
I've just read the first post! Awesome changes, a caldari missile destroyer at last \o/
Also I love the sound of the other 3 too now... shame I can't fly them all at the same time (only one account :) ).
Is the Amarr destroyer going to be a bit OP? Sounds almost better than a curse!
Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O |

Silverdaddy
Ourapheh Holdings
10
|
Posted - 2012.10.01 12:15:00 -
[384] - Quote
It's time to stop hobbling Gallente ships with structure tanking.
SERIOUSLY. |

ChromeStriker
The Riot Formation Executive Outcomes
251
|
Posted - 2012.10.01 12:33:00 -
[385] - Quote
i was really hoping for a ROF bonus on one of the missile ships just for the pure ARRRRARARARRARAr factor of firing them so fast :( - Nulla Curas |

Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.01 13:25:00 -
[386] - Quote
These sound awesome. I love how unique they each are.
That's something I really appreciate about your new balancing. It's make so many more ships viable giving many more choices.
I'm especially excited for that Amarr ship because it's pretty much exactly what I would have asked for. |

Kithian Hastos
EVE University Ivy League
1
|
Posted - 2012.10.01 14:21:00 -
[387] - Quote
At least in terms of PvP I think you are overestimating the "drone protection" that would be available to the Gallente Destroyer. If you are balancing for the future of PvE with revamped AI that targets drones, then I guess we will have to wait and see.
I agree with the poster who suggested that 'drone boats' in general (not just on these new destroyers) could use a global bonus to all drone types. Only in a drone boat do you feel like you are nerfing yourself by carrying anything other than a combat drone, and if they really are supposed to be drone specialists that shouldn't be the case. |

Zarnak Wulf
Imperial Outlaws
618
|
Posted - 2012.10.01 14:30:00 -
[388] - Quote
Hazen Koraka wrote:I've just read the first post! Awesome changes, a caldari missile destroyer at last \o/
Also I love the sound of the other 3 too now... shame I can't fly them all at the same time (only one account :) ).
Is the Amarr destroyer going to be a bit OP? Sounds almost better than a curse!
Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O
It's tight like the old destroyers. Since they're so fragile with delayed DPS I'd want to sit back and shoot while someone else had point. If you want gank and range:
High: Arbalest Launchers x 8 Mid: Limited MWD Tracking Computer II SB II Low: BCU II x 2 Rigs: Ancillary Current Router x 2 Warhead Calefaction Rig
If you want T2 launchers is a massive pain in the ass. You need all the rigs as Ancillary current rigs and you would have to pick up just about everything else as meta versions or accept only one BCU. And this is assuming of course that the TC give a worthwhile range bonus come winter. |

Benny Ohu
Chaotic Tranquility
334
|
Posted - 2012.10.01 15:41:00 -
[389] - Quote
I don't know about missile ships but would this do to help? I haven't tried calculating this stuff before
CPU 262.5 PG 56.25
small warhead calefaction catalyst i small warhead calefaction catalyst i
8* light missile launcher ii 174.24 CPU 50.4 PG
micro aux power core ii 18 CPU (-12) PG nanofibre internal structure
limited 1mn mwd 23 CPU 15 PG tracking computer ii 35 cpu 1 pg sensor booster ii 10 cpu 1 pg (is that what 'SB II' means?)
ehhh i just realised i didn't account for the rigging skill but w/e more cpu |

Spugg Galdon
APOCALYPSE LEGION
197
|
Posted - 2012.10.01 15:54:00 -
[390] - Quote
After reading all of this thread this is my feedback:
AMARR DESTROYER: The Amarr destroyer is poor because the range bonus on the neuts just doesn't cut it. 12km is not enough projection for a destroyer and if it was to get a 40% per level bonus it would relegate the Sentinel. There fore I think the ship should be refocused into damage projection and resilience which are great Amarr traits.The drone bay also overshadows the Gallente destroyer by not only having the same bandwidth but also more drones. As suggested for the Gallente destroyer, I think a rethink of the drone bay and bandwidth is required so that it retains its dronebay advantage but has less bandwidth. I also think the idea of medium drones with a tracking bonus instead of damage should be explored.
Ship bonuses: +10% to drone tracking and hitpoint per level +10% bonus to armour hitpoints or 5% armour resists per level Role bonus: +50% bonus to laser optimal range Slot layout: 4 H, 3 M, 5 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 40 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
CALDARI DESTROYER: The Caldari destroyer is simply overpoweredit deals far too much DPS and alpha strike damage even though it is delayed damage. The kinetic damage is also a bad choice. We have seen how this bonus is bad for hulls already and are changing it to a RoF bonus on the Caracal and I suspect the Drake will be getting it too. So, I suggest pushing two of the high slots into a low and a mid and swapping the 5% kinetic damage bonus for a 5% RoF bonus so as to reduce the alpha damage but retain some good sustained DPS
Ship bonuses: +5% to rocket and light missile launcher rate of fire per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 4 M, 3 L, 6 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
GALLENTE DESTROYER: The suggested Gallente destroyer is fairly lame. This is because it's more like a Catalyst with drones that doesn't have as much DPS than a different destroyer. The two utility high slots are also wasted and would serve better as a low and a mid. Pushing the bandwidth up and drone bay up so the ship can use medium drones with a tracking bonus instead of a damage bonus is a good option and I feel should be explored as it opens up the option of using two sentry drones. A bonus to fitting requirements for drone upgrades is also something that could be explored as fitting drone upgrades to small ships is insanely difficult and would allow pilots to choose better tracking/range or drone speed.
Ship bonuses: +10% to drone tracking and HP per level +10% bonus to hybrid optimal range per level Role bonus: -33% to drone upgrade CPU requirements Slot layout: 4 H, 4 M, 4 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
MINMATAR DESTROYER:
The Minmatar destroyer is probably the best of the bunch balance and design wise. My only change would be to drop a high slot into a low slot and switch the damage bonus for a RoF bonus to compensate.
Ship bonuses: +5% to rocket and light missile launcher RoF per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 6 H, 3 M, 4 L, 6 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
In summary. All the ships would have different slot layouts to each other. The drone ships differ to each other in drone bandwidth and drone bay. The missile ships no longer alpha too much and have more options in fittings. The ships roles are more of a "Fleet Frigate Screening" role which is more defensive than their turret counterparts due to delayed damage.
Any feedback from the community on these suggestions? |

Harvey James
Prospero's Sight
30
|
Posted - 2012.10.01 16:04:00 -
[391] - Quote
you need to bear in mind medium drones wont track frigs and struggle to keep up with them. |

Marian Devers
Rage and Terror Against ALL Authorities
6
|
Posted - 2012.10.01 16:59:00 -
[392] - Quote
Quote:15% reduction in MicroWarpdrive signature radius penalty per level
You're joking right? |

Omnathious Deninard
Extrinsic Operations
173
|
Posted - 2012.10.01 17:34:00 -
[393] - Quote
Any chance of an update on things soon? It would seem things here are running out of steam and most everything has been discussed. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Suitonia
Corp 54 Curatores Veritatis Alliance
101
|
Posted - 2012.10.01 18:28:00 -
[394] - Quote
The Amarr and Gallente destroyers seem somewhat misplaced to me, the Gallente one is sorely lacking in DPS for a ship with all it's bonuses towards damage., and having the highest signature radius and drones for DPS, it's going to be popped before it can apply any DPS in most situations, it's slow and can't hold it's own in duals against the other destroyers. The Amarr one looks interesting but I don't really understand the purpose of it, the neut bonuses force it to come in close where it will lose to all the other destroyers. A coercer (probably the most vulnerable destroyer to energy neutralisation) will pop it before it can cap it out, other cruisers are likely to pop it and it doesn't have the defence needed to survive while capping something else out since a flight of light drones are going to be get rid of it. The new Minmatar destroyer looks the most balanced and well refined although the signature radius bonus seems a little tacked on. Caldari destroyer is hilariously OP, it will out-right one-shot any non-brawling frigate, with near perfect damage application, it's like an Artillery thrasher with perfect tracking and 50km+ range.
My suggestion Gallente 5% to hybrid damage replaced with 10% to Drone Tracking per level. (ala Tristan) +1 Turret. (This makes up for the damage bonus) 25m3 drone bay/bandwidth -> 50m3 drone bandwidth/bay.
This adds a few more interesting options to the Gallente Destroyer. the ability to field a flight of medium drones with the tracking bonus means it can use them against other destroyers/frigates more effectively, at the cost of practical damage application because of the slower speed of medium drones, and puts it at more risk against frigates which can out-run them or destroy the drones far away from it, this also brings the damage up more in line with the other destroyers when brawling.
It also adds an interesting option of using Sentry Drones as well. 2x Sentry Drones with drone tracking while using rails at range seems like it would be interesting.
|

Harvey James
Prospero's Sight
32
|
Posted - 2012.10.01 18:35:00 -
[395] - Quote
or make some light sentries so it can snipe with 5 lights :) |

Lord Distortion
20th Legion
0
|
Posted - 2012.10.01 19:07:00 -
[396] - Quote
I'm trying to work out a Tanky/staying build for the gallente one, but i'm not feeling it lol
I can see use for it messing about in lowsec and scan plexes, But insta death in null keeps playing out in my head, At least the catalyst might get to do 4/500dps with a good warpin... before a death of glorious fire. ( Instant catalyst Rail damage with align out options? ~ or waiting for drones to return ?lol? )
The big plus about it seems to be the ability to have a point & web. But it's.. designed for range :s Small gang ew ganking? Like an old school frig gang with one ew mod each & point or web lol |

Luc Chastot
Moira. Villore Accords
19
|
Posted - 2012.10.01 19:14:00 -
[397] - Quote
I think one of the greatest problems of the new Gallente destroyer is that you can only achieve decent dps after dedicating the greater part of 1 year to training for both drones and hybrids. This would not be a problem if it were, say, a carrier, but considering it's a small ship, you are punishing new players who want to use it.
This is also one of the reasons I'm opposed to split weapon systems. It seems that people who really like drones are forced to train for considerably longer periods to achieve the same results of someone who only trains turrets and flies a dedicated turret ship. |

Harvey James
Prospero's Sight
32
|
Posted - 2012.10.01 19:18:00 -
[398] - Quote
Luc Chastot wrote:I think one of the greatest problems of the new Gallente destroyer is that you can only achieve decent dps after dedicating the greater part of 1 year to training for both drones and hybrids. This would not be a problem if it were, say, a carrier, but considering it's a small ship, you are punishing new players who want to use it.
This is also one of the reasons I'm opposed to split weapon systems. It seems that people who really like drones are forced to train for considerably longer periods to achieve the same results of someone who only trains turrets and flies a dedicated turret ship.
Yep drones/ drone AI/interface needs lots of attention aswell as more drone bonuses on ships and less guns it would also help if we had more drone upgrades in the highs and more cpu to use them or reduce cpu on those drone mods |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.01 19:53:00 -
[399] - Quote
Luc Chastot wrote:I think one of the greatest problems of the new Gallente destroyer is that you can only achieve decent dps after dedicating the greater part of 1 year to training for both drones and hybrids. This would not be a problem if it were, say, a carrier, but considering it's a small ship, you are punishing new players who want to use it.
This is also one of the reasons I'm opposed to split weapon systems. It seems that people who really like drones are forced to train for considerably longer periods to achieve the same results of someone who only trains turrets and flies a dedicated turret ship.
exactly! thats why in post #378 I made it a full out drone boat with enough cpu to actually fit some drone upgreades |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.10.01 19:55:00 -
[400] - Quote
Hazen Koraka wrote: Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O
CCP Fozzie wrote:-Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu |

James Amril-Kesh
4S Corporation RAZOR Alliance
774
|
Posted - 2012.10.01 19:56:00 -
[401] - Quote
Oh hey look, another Amarr ship with turret slots that nobody in their right mind is going to use for lasers.
IMO just take the turret slots off entirely. If I see another Amarr ship with projectiles I'm going to vomit. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Ranger 1
Ranger Corp
2474
|
Posted - 2012.10.01 21:05:00 -
[402] - Quote
While the idea of making these destroyers more combat class than attack class has some merit, I think I should remind everyone that destroyers are by the most basic nature attack craft.
Sure, you could put tanking bonuses on them but due to their size, speed, number of slots, and other factors at best you would end up with a destroyer that had gimped damage and MIGHT last for one more volley in anything but a full on gank (on the destroyers side) situation.
Destroyers are always called primary in any fight they are likely to be involved in, and for good reason. They are quick to kill and their death removes a significant portion of the damage available to your opponent.
Even with tanking bonuses this would not change, or even be significantly delayed.
There are reasons why by far the most common fits you find on destroyers used regularly in combat by their pilots tend to be very inexpensive. The only time you see T2 or expensive faction fits on a destroyer is if the pilot is either
A: New to destroyers. B: An experienced pilot that will only be flying it in 1 vs 1 or gank only situations.
In any other situation you are simply throwing your ISK away, as (with rare exception) that destroyer WILL die.
To give destroyers bonuses that would actually allow them a reasonable chance of survival in a typical encounter you would have to give them defensive bonuses that pushed well into the territory of T2 vessels, and I do not think that is a wise course. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Harvey James
Prospero's Sight
37
|
Posted - 2012.10.01 21:15:00 -
[403] - Quote
Ranger 1 wrote:While the idea of making these destroyers more combat class than attack class has some merit, I think I should remind everyone that destroyers are by the most basic nature attack craft.
Sure, you could put tanking bonuses on them but due to their size, speed, number of slots, and other factors at best you would end up with a destroyer that had gimped damage and MIGHT last for one more volley in anything but a full on gank (on the destroyers side) situation.
Destroyers are always called primary in any fight they are likely to be involved in, and for good reason. They are quick to kill and their death removes a significant portion of the damage available to your opponent.
Even with tanking bonuses this would not change, or even be significantly delayed.
There are reasons why by far the most common fits you find on destroyers used regularly in combat by their pilots tend to be very inexpensive. The only time you see T2 or expensive faction fits on a destroyer is if the pilot is either
A: New to destroyers. B: An experienced pilot that will only be flying it in 1 vs 1 or gank only situations.
In any other situation you are simply throwing your ISK away, as (with rare exception) that destroyer WILL die.
To give destroyers bonuses that would actually allow them a reasonable chance of survival in a typical encounter you would have to give them defensive bonuses that pushed well into the territory of T2 vessels, and I do not think that is a wise course.
mm.. they sound like expensive pinatas :P sig radius drop anyone? |

Ranger 1
Ranger Corp
2474
|
Posted - 2012.10.01 21:48:00 -
[404] - Quote
Harvey James wrote:Ranger 1 wrote:While the idea of making these destroyers more combat class than attack class has some merit, I think I should remind everyone that destroyers are by the most basic nature attack craft.
Sure, you could put tanking bonuses on them but due to their size, speed, number of slots, and other factors at best you would end up with a destroyer that had gimped damage and MIGHT last for one more volley in anything but a full on gank (on the destroyers side) situation.
Destroyers are always called primary in any fight they are likely to be involved in, and for good reason. They are quick to kill and their death removes a significant portion of the damage available to your opponent.
Even with tanking bonuses this would not change, or even be significantly delayed.
There are reasons why by far the most common fits you find on destroyers used regularly in combat by their pilots tend to be very inexpensive. The only time you see T2 or expensive faction fits on a destroyer is if the pilot is either
A: New to destroyers. B: An experienced pilot that will only be flying it in 1 vs 1 or gank only situations.
In any other situation you are simply throwing your ISK away, as (with rare exception) that destroyer WILL die.
To give destroyers bonuses that would actually allow them a reasonable chance of survival in a typical encounter you would have to give them defensive bonuses that pushed well into the territory of T2 vessels, and I do not think that is a wise course. mm.. they sound like expensive pinatas :P sig radius drop anyone?
No, more like inexpensive pinatas with a lot of firepower... unless you get silly with the fittings. THEN they are an expensive pinata. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.01 22:55:00 -
[405] - Quote
Gallente Destroyer
I feel it will be a better Brawler than the Cat with the cat better for mid to long range. Something like this fits I think although it has an empty high.
[Gallente Destroyer, Drone]
Internal Force Field Array I Drone Damage Amplifier II Magnetic Field Stabilizer II
Limited 1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S [empty High slot] Light Ion Blaster II, Void S Small Unstable Power Fluctuator I Light Ion Blaster II, Void S
Small Anti-Explosive Pump I Small Hybrid Burst Aerator I Small Processor Overclocking Unit I
Hobgoblin II x5 Warrior II x5
5 x Hob IIGÇÖs with one damage Mod = 183dps 4 x Ions Void with 5% damage bonus one magstab = 262dps (rails may be more viable but the CPU is very limiting) Total = 445dps
It is going to be very difficult to significantly increase the drone dps, so this ship will always be a split Hybrid/ Drone platform. This may make it the better brawler than the Cat as it has three mids for range control, drones are best used close up and with a tackled target Hobs can be used, utility highs for neuts and still has a fall back of throwing out a flight of warriors if there is any kity TD nonsense. This is something the Cat cannot do; a blaster cat caught and not able to apply dps dies very easily. Yet the Cat has good mid range DPS with rail, has instant damage application and is faster.
I guess I would like more CPU, havnGÇÖt even come close to fitting a drone rig or upgrade and it will be very difficult to fit both utility highs. Enough CPU powergrid for that high or move it to a low at least it can have a mod with zero CPU or be used to boost CPU.
|

Doddy
Excidium. Executive Outcomes
244
|
Posted - 2012.10.01 23:16:00 -
[406] - Quote
I am looking forward the t2 versions tbh, t2 destroyers specialised in killing things would be nice .... |

Omnathious Deninard
Extrinsic Operations
175
|
Posted - 2012.10.01 23:26:00 -
[407] - Quote
Doddy wrote:I am looking forward the t2 versions tbh, t2 destroyers specialised in killing things would be nice .... They first have to make the T1s usable, then bat around T2. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Victor Gallows
Save My Tax
1
|
Posted - 2012.10.02 01:09:00 -
[408] - Quote
I'm a new player... I want to like Amarr ships, I really do. But, they're always so indecisive in their design. Here we have 2 secondary weapon systems being thrown at the player again: missiles and drones. Can we pick one please, so that if I roll an Amarr alt, I'll know which to train?
Destroyers are supposed to be the second class of ship the player gets into, correct? Why the wishy-washy design in the weapon slots then? This reminds me of the Arbitrator: is it an ewar ship? a drone boat? And, what am I supposed to do with those highs if I trained lasers? The Vexor, being similar and better doesn't have this ambiguity, it's a drone boat with hybrids as it's secondary weapon; that is easy to see and work with.
Now look at the bonuses, and like the guy said a few posts back, "here we are with projectiles on an Amarr ship again." Also, neuts? With drones and missiles? And, possibly artillery because nothing else would match up... My god, do you even see the schizophrenia in this design? It looks like an ugly ducking you should pick ANY other destroyer over until you have 20 million SP and can equip something useful in every slot.
How about 6H, 5T and a laser cap bonus or something? Want to keep the ewar? Then have a laser OR ewar bonus kick in depending on how many of -type- are equipped in the high slots. Please give it a focus of some kind, I don't care what, as long as it has one. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.10.02 01:16:00 -
[409] - Quote
Victor Gallows wrote:I'm a new player... I want to like Amarr ships, I really do. But, they're always so indecisive in their design. Here we have 2 secondary weapon systems being thrown at the player again: missiles and drones. Can we pick one please, so that if I roll an Amarr alt, I'll know which to train?
Destroyers are supposed to be the second class of ship the player gets into, correct? Why the wishy-washy design in the weapon slots then? This reminds me of the Arbitrator: is it an ewar ship? a drone boat? And, what am I supposed to do with those highs if I trained lasers? The Vexor, being similar and better doesn't have this ambiguity, it's a drone boat with hybrids as it's secondary weapon; that is easy to see and work with.
Now look at the bonuses, and like the guy said a few posts back, "here we are with projectiles on an Amarr ship again." Also, neuts? With drones and missiles? And, possibly artillery because nothing else would match up... My god, do you even see the schizophrenia in this design? It looks like an ugly ducking you should pick ANY other destroyer over until you have 20 million SP and can equip something useful in every slot.
How about 6H, 5T and a laser cap bonus or something? Want to keep the ewar? Then have a laser OR ewar bonus kick in depending on how many of -type- are equipped in the high slots. Please give it a focus of some kind, I don't care what, as long as it has one.
Note: When you redesigned the Tormentor I was able to understand that ship instantly. 4H, 3T, 2 Drones with good speed and a fairly long targeting range for a frigate. It's a kiting ship, drones + link augmenter and beams.
Or you know, you could use your head? |

Victor Gallows
Save My Tax
1
|
Posted - 2012.10.02 01:21:00 -
[410] - Quote
Quote:Or you know, you could use your head?
Yea I did... And this is what I came up with: Can't fit it out without all kinds of tertiary training in things even the game tells you Amarr isn't focused on.
|

Benny Ohu
Chaotic Tranquility
334
|
Posted - 2012.10.02 01:36:00 -
[411] - Quote
You don't just go around badmouthing the Arbitrator in these parts, mister.  |

Zarnak Wulf
Imperial Outlaws
618
|
Posted - 2012.10.02 01:44:00 -
[412] - Quote
Drone boats as destroyers only have so many ways they can go. You will get between 121 and 206 DPS depending on what type you use and how many DDA's you put on your boat. That DPS is delayed as well. Compared to the 300 - 600 DPS many of the original destroyers can throw up - that's not a whole lot. So you have to add something to the pot for balance.
The first is to allow the destroyer to field drones a size up - Valkeries or Hammerheads. The second is to add a wild card - such as the nos bonus being proposed for Amarr. And lastly you make it a mixed weapon platform. This is the route they went with Gallente.
And the drone destroyers will need to be able to tank a bit more then the old destroyers if they want to stay on the field long enough to apply their damage. |

X Gallentius
Justified Chaos
508
|
Posted - 2012.10.02 04:31:00 -
[413] - Quote
Zarnak Wulf wrote:Drone boats as destroyers only have so many ways they can go. You will get between 121 and 206 DPS depending on what type you use and how many DDA's you put on your boat. That DPS is delayed as well. Compared to the 300 - 600 DPS many of the original destroyers can throw up - that's not a whole lot. So you have to add something to the pot for balance.
The first is to allow the destroyer to field drones a size up - Valkeries or Hammerheads. The second is to add a wild card - such as the nos bonus being proposed for Amarr. And lastly you make it a mixed weapon platform. This is the route they went with Gallente.
And the drone destroyers will need to be able to tank a bit more then the old destroyers if they want to stay on the field long enough to apply their damage.
Another option in line with the devs stated purpose of the ship:
Gallente are always about raw firepower, that's why this ship has double drone damage bonuses to achieve its goals. While the drone damage may appear excessive, remember that drone damage is delayed and is often not applied by glass cannon ships like high sig radius Gallente destroyers with no adequatee defensive capabilities. On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones - but this won't matter because somebody is gonna die before its drones are shot.
+10% to drone damage and HP per level +5% drone speed and tracking per level Role bonus: +50% drone damage bonus
How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can find an excuse to remove another high slot to further nerf, err, balance, this ship. |

Luc Chastot
Moira. Villore Accords
21
|
Posted - 2012.10.02 06:00:00 -
[414] - Quote
X Gallentius wrote:How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can remove another high slot and decrease its speed to further balance this ship.
I would remove one hardpoint and move 2 highs to lows. I like the bonuses, though, but am a bit afraid +100% to drone damage at Destroyers 5 would be a bit too much. Another idea could be this:
Ship bonuses: +10% to drone speed and tracking +5% to drone hp and mwd Role bonus: +50% drone damage Slot layout: 5 H, 3 M, 4 L, 4 turrets Fittings: 52 PWG, 170 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 40 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 48km / 450 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
The thinking behind this is that new players won't have to train Drones 5 to get the best (sort of) from the ship bonuses. The decreased hp kind of balances the increased speed, specially considering this is supposed to field a group of 4 meds. +20% to mwd speed (with dessy 4) will give meds quite a boost and decrease the delay of applied dps, but also make smalls outrun their targets, transforming them in a less viable alternative (unless you use goblins, in which case I think they would be ok). More tracking means more hits, which helps a lot with meds against small targets. For new players this would be a great little mission boat.
Now, for older players who have good drone skills and Destroyers 5, such configuration would allow for the fielding of 3 Valkyrie IIs and 2 Hobgoblin IIs --which I think is quite an awesome configuration-- with the added bonuses. All the other changes are meant to encourage rails over blasters (and I know Gallente is all about blasters, but CCP could change the Catalyst to be a serious blaster boat only by changing the optimal bonus for a falloff one). |

Alara IonStorm
3230
|
Posted - 2012.10.02 06:46:00 -
[415] - Quote
From the Combat Frig Thread.
Alara IonStorm wrote:A lot of people are talking about how the Tristan has to long an uphill train time for newer players while others are countering that this makes a good drone ship for them to train on. CCP seem to be adding more drone coverage for their Frigate lineup in general as well.
I propose that they change the way drones are skilled without changing the time they are skilled in effect leaving drones the same as before with completed training but like turret weapons and missile launchers workable at lower SP.
Example.
Drone Skill allows the launch of 5 combat drones at Lvl 1. Each level of Drone Skill trained gives 20% increase in Drone Damage. Each Lvl of Drone Interfacing gives 10% per Lvl to Drone Damage. Base Drone stats are adjusted so the combined total achieved overall is the same as current.
Secondly introduce 1 Meta lvl Drone per race with stats that are roughly an "in between" of T1 and 2.
Hobgoblin 1 : **** Meta Lvl Hob: ****** Hobgoblin 2 : ********
This would allow quicker entry into usable Drones with the same amount of time invested for refinement. Making Drones take less time to skill into and the same amount of time to max out will help new players use these newer smaller drone boats with a good level of effectiveness without taking to much time out of Core Skills Training or reducing overall training time. |

Hazen Koraka
HK Enterprises
47
|
Posted - 2012.10.02 07:33:00 -
[416] - Quote
Garviel Tarrant wrote:Hazen Koraka wrote: Edit: Ooh just noticed the PG on these ships though? 8 light missile launchers and you've used up all the base powergrid? o_O
CCP Fozzie wrote:-Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu
Yeah just read this, this morning, yay! :) Should make fitting these much more viable now. |

X Gallentius
Justified Chaos
509
|
Posted - 2012.10.02 07:51:00 -
[417] - Quote
Luc Chastot wrote:X Gallentius wrote:How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can remove another high slot and decrease its speed to further balance this ship. I would remove one hardpoint and move 2 highs to lows. I like the bonuses, though, but am a bit afraid +100% to drone damage at Destroyers 5 would be a bit too much. . The dps is low compared to other ranged dessies and the applied damage over time for drones is less than other weapon systems as well.
Long range coercer is going to be able to pump about 1800 damage before your drones apply any dps, and then the drones will only be applying a marginal amount more damage with these proposed bonuses. Say an average destroyer has 6k EHP.
300 dps = 20 seconds until death. Your drones have spent 6 seconds getting to target (30% of the fight.) Your drone destroyer needs to put out at least 1/3rd more dps than the opponent if you expect to win - assuming your drone decides to actually attack the opponent for those 14 seconds instead of deciding to quit the attack while turning its mwd off and on.
|

Luc Chastot
Moira. Villore Accords
21
|
Posted - 2012.10.02 08:34:00 -
[418] - Quote
Yes, but this is assuming you rely only in your drones to project your dps. With 4 125mm rails and spike you would be looking at something close to 420+ dps after the first 6 seconds and around 40+ dps during that time. All of this at point range, of course.
I know those numbers make the total marginally higher than 6k hp, but this means you will need slightly less than 20 seconds to win. |

Luna Navita
Strike of Scylla's Navy The Mandalorians
0
|
Posted - 2012.10.02 09:06:00 -
[419] - Quote
MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
This will be a TRUE DRONE boat! |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.02 09:16:00 -
[420] - Quote
Luna Navita wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This will be a TRUE DRONE boat!
Think the bandwidth may need adjusting if you really want to propose that. |

Bouh Revetoile
Barricade.
79
|
Posted - 2012.10.02 09:32:00 -
[421] - Quote
Go for the amarr destroyer for your "true" drone boat. Gallente drone boats always had weapons to supports the drones, or drones to support the weapons, and they are fine as is. This one will be the same. It only have one more odd utility slot than gallente ships usualy have. |

Vulfen
Snuff Box
0
|
Posted - 2012.10.02 10:24:00 -
[422] - Quote
Yea i like the ideas of these ships however i cant help thinking the Caldari ship is missing a mid slot, currently it would have to sacrifice almost all tank to just fit a point and prop mod. 7 lauchers would still give it a nice amount of volley with light missiles enough to make most frigates scream so maybe drop one high for a mid or only have 1 low slot.
Id also like to see the same on the galente destroyer aswell, traditionally the galente drone boats have a few mids for range control where as this one has 2 useless high slots id like to see -1 high + 1 mid or low |

Griffin Omanid
IntersteIIar Moneymakers
13
|
Posted - 2012.10.02 10:33:00 -
[423] - Quote
Vulfen wrote:Yea i like the ideas of these ships however i cant help thinking the Caldari ship is missing a mid slot, currently it would have to sacrifice almost all tank to just fit a point and prop mod. 7 lauchers would still give it a nice amount of volley with light missiles enough to make most frigates scream so maybe drop one high for a mid or only have 1 low slot.
Id also like to see the same on the galente destroyer aswell, traditionally the galente drone boats have a few mids for range control where as this one has 2 useless high slots id like to see -1 high + 1 mid or low
I think the number of slots is enough cause destroyers mostly are only fast glas cannons. And a gang of these Caldari or Minmatar destroyer can srew other ships quit well. So at least let them be weak in defense. I think with an DCU II they all get around 2000- 3000 EHP. |

Mike Whiite
Keystone Industrial
67
|
Posted - 2012.10.02 11:41:00 -
[424] - Quote
Griffin Omanid wrote:Vulfen wrote:Yea i like the ideas of these ships however i cant help thinking the Caldari ship is missing a mid slot, currently it would have to sacrifice almost all tank to just fit a point and prop mod. 7 lauchers would still give it a nice amount of volley with light missiles enough to make most frigates scream so maybe drop one high for a mid or only have 1 low slot.
Id also like to see the same on the galente destroyer aswell, traditionally the galente drone boats have a few mids for range control where as this one has 2 useless high slots id like to see -1 high + 1 mid or low I think the number of slots is enough cause destroyers mostly are only fast glas cannons. And a gang of these Caldari or Minmatar destroyer can srew other ships quit well. So at least let them be weak in defense. I think with an DCU II they all get around 2000- 3000 EHP.
You fly these babys with a tackler and you'll scare the living daylights out of the FW plexers.
I like the high, mid swap, I also like it to it fit Rapid assault missile launchers, in other words 4 mids will make it a monster. if you want more mids take a Caracal. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
22
|
Posted - 2012.10.02 12:19:00 -
[425] - Quote
Victor Gallows wrote:I'm a new player... I want to like Amarr ships, I really do. But, they're always so indecisive in their design. Here we have 2 secondary weapon systems being thrown at the player again: missiles and drones. Can we pick one please, so that if I roll an Amarr alt, I'll know which to train?
Destroyers are supposed to be the second class of ship the player gets into, correct?
Oh man, I know what you mean. Just imagine how good it would be if Amarr had another Destroyer, one that could fit just lasers with bonuses for them. With no distracting missiles and drones. That'd be awesome.
derp. |

Idris Helion
University of Caille Gallente Federation
128
|
Posted - 2012.10.02 13:14:00 -
[426] - Quote
Mr Floydy wrote:Victor Gallows wrote:I'm a new player... I want to like Amarr ships, I really do. But, they're always so indecisive in their design. Here we have 2 secondary weapon systems being thrown at the player again: missiles and drones. Can we pick one please, so that if I roll an Amarr alt, I'll know which to train?
Destroyers are supposed to be the second class of ship the player gets into, correct? Oh man, I know what you mean. Just imagine how good it would be if Amarr had another Destroyer, one that could fit just lasers with bonuses for them. With no distracting missiles and drones. That'd be awesome. derp.
The Thrasher is the best destroyer hull in the game in my opinion, and I don't think the new ships will change that. For pure DPS application in missions or PVP, nothing beats an AC-fitted Thrasher. It can even mount a reasonable tank with a DCUII in one of the lows. The Catalyst is also great for close-in work. The Cormorant is...okay. It's a good sniping ship with rails, can mount a decent tank, and makes a great salvaging boat. (In fact, that's all I've ever used a Cormorant for -- they're a far cheaper salvaging solution than the Noctis, and do just as good a job unless you have a ton of salvage to pick up.) Then you have the poor Coercer bringing up the rear.
The problem with the Coercer is that the single midslot makes it useless for pretty much any role: it can't fit both a prop and a tackle for close-in engagements; it can't shield-tank; it can't fit any mid-slot utility modules worth mentioning. The cargo bay is too small (and I'm sorry to see that they've still gimped the new one with a 300m3 cargo bay too) making it undesirable as a cargo hauler or salvager. Adding another midslot to the Coercer would finally bring it up to par with the existing dessies, IMO.
And as a pure damage-projector, the Coercer really only came into its own with T2 lasers and crystals, which isn't exactly noob-friendly. |

Idris Helion
University of Caille Gallente Federation
128
|
Posted - 2012.10.02 13:26:00 -
[427] - Quote
That new "Bhaalgorn-lite" Amarr dessie does look interesting. I expect a lot of PVP fleets to adopt them, though survivability in large engagements may be an issue. Cap warfare is time-intensive, but dessies lack the EHP to tank damage while letting the neuts work their magic.
|

Kithian Hastos
EVE University Ivy League
6
|
Posted - 2012.10.02 14:17:00 -
[428] - Quote
Bouh Revetoile wrote:Go for the amarr destroyer for your "true" drone boat. Gallente drone boats always had weapons to supports the drones, or drones to support the weapons, and they are fine as is. This one will be the same. It only have one more odd utility slot than gallente ships usualy have.
That would be interesting except as a new player when I signed up first thing I saw was "Gallente specialize in drones" and I was saying to myself: "Yeah, that sounds right up my alley!". Only to find out when you are a few months into the game and actually understand ship bonuses that Amarr are the true drone kings?
Does not make much sense or fun. |

Bouh Revetoile
Barricade.
79
|
Posted - 2012.10.02 14:34:00 -
[429] - Quote
Kithian Hastos wrote:Bouh Revetoile wrote:Go for the amarr destroyer for your "true" drone boat. Gallente drone boats always had weapons to supports the drones, or drones to support the weapons, and they are fine as is. This one will be the same. It only have one more odd utility slot than gallente ships usualy have. That would be interesting except as a new player when I signed up first thing I saw was "Gallente specialize in drones" and I was saying to myself: "Yeah, that sounds right up my alley!". Only to find out when you are a few months into the game and actually understand ship bonuses that Amarr are the true drone kings? Does not make much sense or fun. Because you get it wrong. Gallente are the drone race, and you can see it with almost none of their ships not having some of them. And drones synergize with blaster+full tackle : nothing survive this kind of firepower. Gallente are solo brawlers too : why do you want 3 drone bays to kill one or two ennemies ? Just melt them, and go back home. Amarr boat is more of fleet ship, with extended drone bay to stay on a battlefield with numerous ennemies. It require some endurance to stay on the battlefield. Gallente have another drone boats for this job : the Dominix, which also have the gun damage bonus to allow for brawling.
In brief, Gallente use their drones to kill things, not to watch them die one by one and replace them until the ennemy have no more ammo. If the ennemy die fast enough, you don't lose so many drones. And you can still use one of those utility slot for a remote reper if you really want to make them last longer. |

Ranger 1
Ranger Corp
2477
|
Posted - 2012.10.02 14:42:00 -
[430] - Quote
Kithian Hastos wrote:Bouh Revetoile wrote:Go for the amarr destroyer for your "true" drone boat. Gallente drone boats always had weapons to supports the drones, or drones to support the weapons, and they are fine as is. This one will be the same. It only have one more odd utility slot than gallente ships usualy have. That would be interesting except as a new player when I signed up first thing I saw was "Gallente specialize in drones" and I was saying to myself: "Yeah, that sounds right up my alley!". Only to find out when you are a few months into the game and actually understand ship bonuses that Amarr are the true drone kings? Does not make much sense or fun.
As you work your way up in ship/drone bay size the Gallante begin to excel in Drone damage... while Amarr tend to keep Drone flexibility.
In the smaller boats its wiser to think of them as having Hybrids as their primary weapons system with Drones as a strong back up, just as Amarr have lasers as their primary with drones (often utility) as back up with a touch of missile use to justify the Khanid line.
Both Gallante and Amarr tend to frequently use Nos/Neuts, but Amarr specialize in this while generalizing in various drone type usage. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 14:50:00 -
[431] - Quote
it is sad that drone boats rely on guns so much if only they cared enough to buff drones to the point were they don't need guns to hold their hands  |

Pattern Clarc
Aperture Harmonics
401
|
Posted - 2012.10.02 16:34:00 -
[432] - Quote
Is anyone else not worried by the fact most of these destroyers will get outrun by most of the cruisers? MWD speed should be 1km/s faster for everything destroyer size and smaller. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:36:00 -
[433] - Quote
Pattern Clarc wrote:Is anyone else not worried by the fact most of these destroyers will get outrun by most of the cruisers? MWD speed should be 1km/s faster for everything destroyer size and smaller.
speed lack of tank big sig rad crap drone boats .. the list goes on.  |

Lavitakus Bromier
The Scope Gallente Federation
7
|
Posted - 2012.10.02 17:33:00 -
[434] - Quote
Amarr should be called-adept Caldari - basilisk Idk about the other two |

Lili Lu
509
|
Posted - 2012.10.02 17:50:00 -
[435] - Quote
X Gallentius wrote: I'm sure CCP can remove another high slot and decrease its speed to further balance this ship. You forgot to add that they could further bloat the sig radius as well. 
Lavitakus Bromier wrote:Amarr should be called-adept Caldari - basilisk Idk about the other two There already is a Basilisk.  |

Lavitakus Bromier
The Scope Gallente Federation
7
|
Posted - 2012.10.02 18:00:00 -
[436] - Quote
Ya just saw it. Going threw data base lol. I'll come up with something lol |

Ark Anhammar
EVE University Ivy League
16
|
Posted - 2012.10.02 18:12:00 -
[437] - Quote
Luna Navita wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This will be a TRUE DRONE boat! I wouldn't mind seeing this either, as it would give some much-needed flavor and attention to drone-loving Gallente. It's ship would be unique with the ability to handle 10 drones.
That part alone would be great, since if someone pops a drone, you'd only lose 1/10th of your damage instead of 1/5. I don't know how they'd have to balance with Drone Interfacing, since 10 drones hitting 80-100% stronger would be OP.
As much as I'd like it, though, I think it's unlikely we'll ever see this. Besides, 1 destroyer with 10 drones just means there'd be 10 free drones out there when you get popped lol. Oh, but imagine the possibilities! 5 ECM and 5 Hobgoblin IIs.....murder.
|

Renier Gaden
Exanimo Inc Anger Management.
17
|
Posted - 2012.10.02 19:45:00 -
[438] - Quote
. |

Luc Chastot
Moira. Villore Accords
24
|
Posted - 2012.10.02 20:08:00 -
[439] - Quote
Fully agree. Couldn't have said it any better. You contribute so much to the discussion. |

Ragnarok Knight
ROGUE - DRONES
13
|
Posted - 2012.10.02 20:22:00 -
[440] - Quote
MeBiatch wrote:I wish we had small and medium sentry drones... Then give a bonus to the gal destroyer for small sentry drone damage...
And then a role bonus to drone optimal range.
sure they do, its called, deploying a single sentry. |

Sine DeusNomine
Inner Sphere Industries
1
|
Posted - 2012.10.02 20:24:00 -
[441] - Quote
Going off from Caldari history of naming there ships off birds of prey.
I would like to call it "Owl"
A creature that preys on the small. :) |

Radensca Zateki
Carpe Dyem
0
|
Posted - 2012.10.02 20:27:00 -
[442] - Quote
Like the new Amarr Destroyer  Cant wait :) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
316
|
Posted - 2012.10.02 20:35:00 -
[443] - Quote
As a group of ships in the same class the roles seem all over the place. Not really sure what to think even now. |

Stellio Cantos
Drunken Miners and Associates
0
|
Posted - 2012.10.02 21:08:00 -
[444] - Quote
I'm so glad my frig skills are all 5 today. ^_^ But since we're running out of birds of prey for Caldari, why not something like Raptor or even Peregrine. I did like the owl idea, but I think a play on the word would be better than just owl. Though Owl seems kinda appropriate with missiles hitting at 30km and change.
Keep the good work going. |

Alara IonStorm
3235
|
Posted - 2012.10.02 21:10:00 -
[445] - Quote
Stellio Cantos wrote: Raptor The Rail Ceptor has that name already. |

AskariRising
8th Day
0
|
Posted - 2012.10.02 21:42:00 -
[446] - Quote
Alara IonStorm wrote:chatgris wrote:I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots. I would also like this.
no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead |

Eli Green
The Arrow Project
20
|
Posted - 2012.10.02 21:45:00 -
[447] - Quote
the Caldari should be called the Penguin, it does look like a sub after all |

CheekyBabey
Pator Tech School Minmatar Republic
0
|
Posted - 2012.10.02 22:01:00 -
[448] - Quote
Missile ships I like, one in your face the other for range.
However I Don't get this.
Amarr have 3 guns 3 missiles +5 drones (+50%)
Gallente have 4 guns (+25%) (+1gun effective) +5 small drones (+50%)
That is just a mess of "I don't know what to do".
-
Proposed Changes
Make them both focused as drone boats get rid of the weapon bonuses for the following.
Amarr EWAR drones.
+5%-10% to drone EWAR effects per level. +5% Amour Resist per level
Role bonus +100% to drone HP
Gall DPS fast drones.
+5% drone HP per level +5% drone speed per level
Role bonus +100% to drone DPS
Reason:
This give 2 unique drone ships that fit with a new way of doing drones, 1 that uses drones to lock people down the other that cases them down.
The balance may be a bit off I didn't run the numbers but the idea is to have them not the same ship different name.
And they could both do with less guns, just focus on the drones part. |

lokiish
Martyr's Vengence Test Alliance Please Ignore
9
|
Posted - 2012.10.02 22:08:00 -
[449] - Quote
I approve of any ship additions to the universe. If it were me I would have hundred of ships. Thanks for the new ships. |

Alara IonStorm
3236
|
Posted - 2012.10.02 22:26:00 -
[450] - Quote
AskariRising wrote: no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead
Youn love it because it is so much better then the Rail Cormerant. That is a problem with the Caldari DPS Ship, they should fix that one instead of making a copy that does it right. |

Azaraius
No Bullshit Jokers Wild.
12
|
Posted - 2012.10.02 22:26:00 -
[451] - Quote
I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay. |

Barbens
Calamitous-Intent
9
|
Posted - 2012.10.02 22:38:00 -
[452] - Quote
As far as the Amarr/Gallente boats go, why would the Amarr get the drone bonus? Its already known that the Arazu has suffered this fate when it clearly should have gotten the drone bonus. Why the mix up on these boats? I asked Bhallgorn if you should click this link, this is what he said... |

Sinooko
Gespenster Kompanie
38
|
Posted - 2012.10.02 22:39:00 -
[453] - Quote
SYMMETRY! Long Live Eve Online! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
317
|
Posted - 2012.10.02 22:47:00 -
[454] - Quote
Azaraius wrote:I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay. Amarr drone usage is getting upped. Kinda makes Gallente not feel special anymore. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
23
|
Posted - 2012.10.02 23:20:00 -
[455] - Quote
The gallente and amarr drone destroyers need work. I know you don't want them to field medium drones. so why not change the bonus a bit:
15-20% drone damage per level
This will make them true drone ships that aren't as reliant on the fail split weapon systems idea. |

Zarnak Wulf
Imperial Outlaws
623
|
Posted - 2012.10.02 23:25:00 -
[456] - Quote
Alara IonStorm wrote:AskariRising wrote: no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead
Youn love it because it is so much better then the Rail Cormerant. That is a problem with the Caldari DPS Ship, they should fix that one instead of making a copy that does it right.
With all due respect the changes to the Corm with slot configuration and grid allow it more of a choice between range and damage. If you go the gank route you can push 320 DPS out to 23km and 150 DPS to 83km. With damage implants that becomes 356 and 167 respectively. That is nothing to sneeze at. I really love the future Corm.
The fact that both Caldari Dessies are going to be 8-3-2 configurations is a bit silly. The fact that we're trying to get away from specific missile damage bonuses on one hand and bringing them back for the Caldari and Minmatar destroyers on the other is silly.
|

Tsukinosuke
Id Est
6
|
Posted - 2012.10.02 23:33:00 -
[457] - Quote
CCP Ytterbium wrote:The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
- AMARR DESTROYER:
Role bonus: +25% to ship capacitor recharge rate
that is what Amarr ships should have..
CCP Ytterbium wrote:MINMATAR DESTROYER: Ship bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level
it is, fast and fatal, Minmatar ships mean..
|

Tsukinosuke
Id Est
6
|
Posted - 2012.10.02 23:43:00 -
[458] - Quote
CheekyBabey wrote: Proposed Changes
Make them both focused as drone boats get rid of the weapon bonuses for the following.
Amarr EWAR drones.
+5%-10% to drone EWAR effects per level. +5% Amour Resist per level
Role bonus +100% to drone HP
Gall DPS fast drones.
+5% drone HP per level +5% drone speed per level
Role bonus +100% to drone DPS
Amarr RECON cruisers and Gallente HAC havent bonuses like these.. are you high? |

Borachon
GoonWaffe Goonswarm Federation
11
|
Posted - 2012.10.02 23:46:00 -
[459] - Quote
Zarnak Wulf wrote:The blaster cats only place in combat is the undock or on a accel gate.
Or in Uedama: http://eve.battleclinic.com/killboard/killmail.php?id=17581548 |

Ark Anhammar
EVE University Ivy League
18
|
Posted - 2012.10.03 00:32:00 -
[460] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This is awesome, but I think it needs some tweaks: 1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol. 2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3. On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay. If I can add to this: change the role bonus to: -50% CPU needs for Drone Link Augmenters, Drone Navigation Computers and Drone Damage Amplifiers.
This way, this destroyer is focused toward damage projection via drones. Leave the ship with an unbonused "traditional" weapon, so we can use the Highs for utility (neuts, Drone Links, etc.) or destroyer defense (smartbombs, ACs, etc.) |

Lilycath Lightstalker
Midnight Crusaders
1
|
Posted - 2012.10.03 00:52:00 -
[461] - Quote
chatgris wrote:I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots.
Totally agree. I would love to have the 4th midslot to add more buffer to at least survive for my second volley of Light Missiles. Daredevils and Harpy's and anything with 260+ dps will just overheat and murder you. |

Tarryn Nightstorm
Hellstar Towing and Recovery
646
|
Posted - 2012.10.03 04:24:00 -
[462] - Quote
Daichi Yamato wrote:Warde Guildencrantz wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! moar dragon names please: There is already the drake and the wyvern, as well as the worm, the chimaera, leviathan, and naga, but we could have the amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more. i just realised im not a nerd 
Actually, it's "wyrm" for dragons. We don't have that name on a ship, yet.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

Brego Tralowski
T1 Module Supplies.
63
|
Posted - 2012.10.03 04:31:00 -
[463] - Quote
Really looking forward to getting these manufactured and out the door to people. RvB are gonna have a blast with these new toys - thank you CCP.
Supplying Quality goods to the masses.
See 'T1 Module supplies' for all your T1 needs or T1.com in game chat. |

Imsopov II
Fweddit I Whip My Slaves Back and Forth
1
|
Posted - 2012.10.03 05:55:00 -
[464] - Quote
Will you be releasing the mineral requirements to build before release as well? |

Trocomare
Beyond the Existence
2
|
Posted - 2012.10.03 06:05:00 -
[465] - Quote
I don't know what to think about the layout of the Amarr destroyer. It looks like a Caldari/Amarr hybrid. Is it so that the Sansha incursions are hiting the Amarr Empire so hard that they need to focus more on cheap and functionable solutions on the new ships more than beautiful curves, gold and a beautiful layout? Perhaps the Amarr empire can't afford to build those fancy looking ships for a while... |

Kortanil
Virtual Space Exploration
0
|
Posted - 2012.10.03 06:39:00 -
[466] - Quote
Why dont you make them customizable like the strategic cruisers with 3 choices instead of 4 for each subsystem?
|

Mara Rinn
Native Freshfood Minmatar Republic
1881
|
Posted - 2012.10.03 06:57:00 -
[467] - Quote
For the Gallente destroyer, how about 5% drone navigation speed instead of hybrid damage?
For testing, you could run up a few variants of each and let us do minmaxing on test server du jour :) Day 0 advice for new players: Day 0 Advice for New Players |

Julia Charante
Caldari Gallente Concordance
0
|
Posted - 2012.10.03 07:01:00 -
[468] - Quote
If youre planning on making the drone aspect of the gallente destroyer more powerful, you could put in a shipbonus or a skill that allows for medium class drones
Could be something like:
Role bonus: 50% reduction in drone bandwidth need.
This would effectively eliminate the need for the ship skil bonus of: 10% dmg and hitpoints (you can keep it as well to give better focus on drones), Which would make room for the current role bonus to represent itself as a skill bonus.
The user would also be given an effective versatile defence in the areas of shield or tank support drones, for those areas that can get too tough to handle without some defence. Like PvE missions where rats spawn after an ammount of seconds.
The ship attributes might need to be changed in order to fit that, but hey! you're the testers :) |

Mara Rinn
Native Freshfood Minmatar Republic
1881
|
Posted - 2012.10.03 07:22:00 -
[469] - Quote
And if people are worries about a destroyer flying a full flight of medium drones, what about the Gila with a full flight of sentry drones?
Perhaps the drone-focussed variant of the Gallente drone destroyer could be a Guristas hull. Though Guristas tend to take Caldari hulls and fit Gallente technology in them: Worm, Gila, Rattlesnake. Day 0 advice for new players: Day 0 Advice for New Players |

Valleria Darkmoon
Heretic Army Heretic Nation
25
|
Posted - 2012.10.03 07:54:00 -
[470] - Quote
Love the idea of expanding the destroyer class since it's so small and the fact that they are not just more turret boats adds a good bit of flavor, they look nice. Keep the good work coming CCP.
I noticed that you don't have names posted for the new hulls and if you're still working on them I'm partial to Amarr so might I suggest it be called a Deacon? If this has already been suggested then I second the motion. |

Mike Whiite
Keystone Industrial
69
|
Posted - 2012.10.03 08:22:00 -
[471] - Quote
Caldari Destroyer should be called: Quetzalcoatl
after the feathered serpent from Aztec mythology.
Mixed between a bird and dragon from witch most Caldari names come.
|

Jon Marburg
The Executioners Capital Punishment.
32
|
Posted - 2012.10.03 09:26:00 -
[472] - Quote
Why are we giving the caldari destroyer a +5% kinetic damage bonus when we are currently removing that bonus in favor of +5% rate of fire for all the other ships being rebalanced? |

Pinky Denmark
The Cursed Navy
221
|
Posted - 2012.10.03 10:28:00 -
[473] - Quote
I guess we will have to playtest these alot but I really like the diversity a lot.
Not entirely sure I'm a fan of giving the minmatar ship an AF bonus for MWD but the Amarr role bonus really makes me wonder...
There is absolutely NO reason to give the ship a fixed cap recharge bonus. It is clearly just a role bonus because the 3 other ships have a role bonus? If you have to do something that makes sense with the amarr droneship you should give it the better cap recharge built-in and give a drone control range role bonus for the new pilots who can't use drones at 60km like me?
Even a fixed 20km control range bonus would likely help the new Amarr players who suddenly end up in a drone ship and you get to build in the cap recharge bonus in the capacitor stats instead of artificially creating a bonus just to have a bonus?
Pinky |

Luscius Uta
Killers of Paranoid Souls Universal Paranoia Alliance
22
|
Posted - 2012.10.03 10:38:00 -
[474] - Quote
I don't like the bonuses of new destroyers. First, 10% to both drone damage and hitpoints per level is too much for ships so small and might make them even beter than Assault Frigates (why Worm and Ishur don't have same bonuses then?). I would replace it with bonus to tracking, speed and optimal range. Next thing is that bonuses are not following standard racial bonuses that we're all familiar with - for example, why not give 5% bonuses to shield and armour resistances per level to Caldari and Amarr destroyer, respectively?
I also see that the new Amarr destroyer is going to become a mini-Curse. This is also bad. I would save the neuting bonuses for a Blood Raider destroyer, if CCP plans to introduce it one day and turn the Amarr destroyer into a rocket boat, like Heretic/Vengeance/Malediction are. Caldari also seems overpowered with 8 launchers slots that will have the damage of ten...I guess this is CCP's way to recompensate Caldari pilots for the missile nerf. I would generally remove damage/RoF bonuses from all destroyers, since a bunch of turret/launcher slots they have acts as a built-in damage bonus. Gallente has a bonus to Hybrid Turret optimal range which is untypical for Gallente, but it beats more common faloff bonus so I don't mind it. And Minmatar destroyer will have missile bonuses? Screw that - every Minnie pilot would prefer bonus to Small Projectile Turret faloff instead.
|

Sparkus Volundar
Applied Creations The Fendahlian Collective
17
|
Posted - 2012.10.03 10:47:00 -
[475] - Quote
Dear CCP Ytterbium,
As I understand it, the proposed bonus for the Tier2 Minmatar Destroyer has been renamed from:
Quote:+5% to rocket and light missile explosion damage per level to:
Quote:+5% to rocket and light missile explosive damage per level
The possibility of un-compromised damage selection along the lines of the Winter-Issue Breacher, Winter-Issue Kestral, Winter-Issue Bellicose and the current Raven and Typhoon had looked interesting.
The above draft changes to frigates and a cruiser, plus the loss of the EM missile-bonus to the Inquisitor, imply a move away from single damage type-only missile bonuses. Please could you elaborate on why the new Minmatar and Destroyer hulls are proposed to be have a bonus to just a single damage type?
Regards, Sparks |

HELLBOUNDMAN
The Proletarii
109
|
Posted - 2012.10.03 16:38:00 -
[476] - Quote
I'm still wondering why the damage specific bonuses.
I thought we were trying to get rid of damage specific on missile boats.
Any reasoning behind this? |

Jerick Ludhowe
Toxic Waste Industries
164
|
Posted - 2012.10.03 17:11:00 -
[477] - Quote
Jon Marburg wrote:Why are we giving the caldari destroyer a +5% kinetic damage bonus when we are currently removing that bonus in favor of +5% rate of fire for all the other ships being rebalanced?
You really cannot expect ccp to do anything right the first time around... Expect this pre release error to be fixed "soon" or in 3-4 years after they are seeded on tq.
|
|

CCP Ytterbium
C C P C C P Alliance
1297

|
Posted - 2012.10.03 18:00:00 -
[478] - Quote
Update!
Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
To answer some questions that have been asked before:
Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
Why is the Amarr hull better at drone management than the Gallente one?
That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships.
Isn't a 25% MWD drone bonus break drones trying to catch static targets?
CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay.
What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. |
|

Ark Anhammar
EVE University Ivy League
18
|
Posted - 2012.10.03 18:06:00 -
[479] - Quote
CCP Ytterbium wrote:
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
It is nice to see this becoming more about drone damage projection, but the split weapon system still seems somewhat out of place for the design intent of this new Dessie.
|

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 18:08:00 -
[480] - Quote
how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful |

Hannott Thanos
Notorious Legion
137
|
Posted - 2012.10.03 18:09:00 -
[481] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
Could you pleeeeeease reduce the highslots or turret hardpoints to 6 on the Catalyst? Then give it some cpu and PG so we can actually fit guns with more than 2km range |

Ark Anhammar
EVE University Ivy League
18
|
Posted - 2012.10.03 18:13:00 -
[482] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful Yeah, Ytterbium, I think the consensus was that 25m3 of bandwidth on the Gallente boat was fine. The main issue was the utter lack of room in the bay. |

CheekyBabey
Pator Tech School Minmatar Republic
1
|
Posted - 2012.10.03 18:18:00 -
[483] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105 |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 18:28:00 -
[484] - Quote
maybe the tracking bonus could apply to drones to like the tristan thus giving it a better bonus than the amarr one since the amarr one has the neut bonus. |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 18:29:00 -
[485] - Quote
CheekyBabey wrote:
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me. |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 18:32:00 -
[486] - Quote
Warde Guildencrantz wrote:CheekyBabey wrote:
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me.
I don't think it should have a recon bonus on it really its clearly out of place give it a drone tracking bonus instead or extra drone HP or even a resist bonus on the ship itself... |

Zarnak Wulf
Imperial Outlaws
625
|
Posted - 2012.10.03 18:32:00 -
[487] - Quote
I'm liking the Gallente boat more. Took my fifth turret suggestion. Winning! Two medium and three light drones should be a nice mix too. They'll get on top of the target faster. 10 more CPU would be nice but it's solid now. The missile boats look good. Amarr is still questionable to me.
I have a feeling my Cat rail boat is leaving me. |

PinkKnife
L F C Ethereal Dawn
227
|
Posted - 2012.10.03 18:36:00 -
[488] - Quote
Zarnak Wulf wrote:I'm liking the Gallente boat more. Took my fifth turret suggestion. Winning! Two medium and three light drones should be a nice mix too. They'll get on top of the target faster. 10 more CPU would be nice but it's solid now. The missile boats look good. Amarr is still questionable to me.
I have a feeling my Cat rail boat is leaving me.
Also, you could do 3 web drones 2 medium hobgoblins, or something like that.
OH WAIT, it is a huge pain in the ass since drones don't allow mixed groups at all.
Seriously, 75% of drone suckage is due to the absolutely awful UI used to implement them. |

HELLBOUNDMAN
The Proletarii
109
|
Posted - 2012.10.03 18:37:00 -
[489] - Quote
CCP Ytterbium wrote: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
I actually kinda had a thought behind this.
Design the Caldari to be high alpha long range, but slower.
So Caldari 5% damage buff to rockets and lights Role: 50% missile velocity buff reduce velocity
Minmatar 10% bonus to rocket and light RoF Role: 5-10% bonus to missile velocity increase velocity
Now, these are just random numbers as a suggestion.
Basically, what I'm going with here is that the Caldari boat would be meant for greater range, higher alpha, but slower speed.
While the minmatar would be the brawler with higher RoF, higher velocity, more EHP, but less range.
This would be a way to set each ship apart from each other without having to give them specific damage buffs in order to do so.
Cause honestly, expecially with the drop of a high from the Caldari, they're still way too similar, only using different damage types.
So, one a brawler, one a high alpha sniper. |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 18:40:00 -
[490] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
I think the real question is "what point is using the cormorant?" when:
1. The other caldari boat has better range, and damage, with light missiles, people will just use that instead of the corm 2. The catalyst has better damage in every other way with any hybrid weapon, so if they really want hybrids they will just use a catalyst. 3. The gallente boat will have good tracking and range just like the cormorant, making the cormorant less favourable once again.
So we have the caldari missile destroyer having the same (if not more) range than the corm with similar damage, the catalyst having more damage completely with a blaster fit, and the gallente drone boat having similar railgun tracking to the cormorant while fielding drones to make up the turret difference as well. The corm will not be "best" at anything here, so I doubt it will see much use. It needs something else to be useful, perhaps like switching the 8th high slot on it for a 4th midslot (can't fit a gun on there anyways), making it have more midslots than the other rail boats and thus bringing something different to the table.
I think the cormorant should be looked at as well. |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 18:46:00 -
[491] - Quote
CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails.
Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 19:11:00 -
[492] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly
Just give Gallente a + 2 Drones controlled Static ship bonus instead of MWD speed but keep the Bandwidth the same... this means 7 light drones to use for 35 bandwitdth |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.03 19:13:00 -
[493] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly
I like the changes; bandwidth does allow a few other utility drone options as others have pointed out.
2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option.
CPU is tight still. |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 19:20:00 -
[494] - Quote
CCP Ytterbium wrote:Update!
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
definitely do this RML's on cruisers definitely need more dps although personally i think its silly using frig ammo on a cruiser i would like to see a new ammo type designed for it to kill actual cruisers with low sig radius. |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 19:33:00 -
[495] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote:CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
The bandwith increase is quite obscure as it wont really add much to the effectivenesses, being that medium drone tracking vs frigates is quite bad. Leaving it with 4 turrets and increasing drone damage and hp by an additional 5% would have been better with the tracking increase i believe you intend this to be used with rails whose long range ammo can reach out to about 24k with skills. the MWD bonus works well with the range of the rails. Overall it is better but the hybrid tracking could have easily been a drone tracking bonus and the banwith is just silly I like the changes; bandwidth does allow a few other utility drone options as others have pointed out. 2x Valks plus 3x Hobs may be viable especially if the target is scrammed and webbed. With the increase bay it allows you to at least keep this bigger flight as an option. CPU is tight still. if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 19:34:00 -
[496] - Quote
Harvey James wrote:
definitely do this RML's on cruisers definitely need more dps although personally i think its silly using frig ammo on a cruiser i would like to see a new ammo type designed for it to kill actual cruisers with low sig radius.
There DPS is very good considering what they are supposed to do, especially with the 10% damage increase. A new missile type would be pointless and inconsistent.
What i would like to see is a battleship sized rapid launcher that shoots heavies O_o for more DPS than the nerfed heavy launchers. Everyone would use it in comparison with cruises as they are right now...
|

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 19:34:00 -
[497] - Quote
Well, now I can take the Gallente destroyer off my list of things to fly. I'll just be flying the Minmatar and Caldari destroyer it would seem. However, it was wise of you to remove the Gallente destroyers optimal range bonus. |

Harvey James
Prospero's Sight
55
|
Posted - 2012.10.03 19:36:00 -
[498] - Quote
and make drones cheaper they are bloody expensive to lose with the pitiful HP they have and the HP bonus to the ships don't really help them much the drones themselves need to be smarter and orbit a lot quicker and track better with much better HP and T2 resists. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 19:41:00 -
[499] - Quote
Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. |

Harvey James
Prospero's Sight
56
|
Posted - 2012.10.03 19:51:00 -
[500] - Quote
TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't.
Drones in general need a overhaul |

Zarnak Wulf
Imperial Outlaws
627
|
Posted - 2012.10.03 19:56:00 -
[501] - Quote
Warde Guildencrantz wrote:CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. I think the real question is "what point is using the cormorant?" when: 1. The other caldari boat has better range, and damage, with light missiles, people will just use that instead of the corm 2. The catalyst has better damage in every other way with blasters, so if they want blasters they will use a catalyst 3. The gallente boat will have good tracking and range just like the cormorant, making the cormorant less favourable once again. So we have the caldari missile destroyer having the same (if not more) range than the corm with similar damage, the catalyst having more damage completely with a blaster fit, and the gallente drone boat having similar railgun tracking to the cormorant while fielding drones to make up the turret difference as well. The corm will not be "best" at anything here, so I doubt it will see much use. It needs something else to be useful, perhaps like switching the 8th high slot on it for a 4th midslot (can't fit a gun on there anyways), making it have more midslots than the other rail/hybrid boats and thus bringing something different to the table. I really think it should be looked at.
The future Corm will be 8-3-2 with 7 turret slots and one launcher. It will have more PG and a little less CPU. I flew one on Duality. With damage implants I could get 356 DPS out to 23km. I could also send 167 DPS to 83km. That is immediate damage. If you look at the Caldari missile destroyer it is a Herculean task to fit light missiles AND an MSE on it. You will be looking at what - 210 - 230 DPS at 60km? The corm can match that. Even without damage implants you can get 320 and 150 DPS at the above ranges. The new corm is fine. |

Zarnak Wulf
Imperial Outlaws
627
|
Posted - 2012.10.03 20:03:00 -
[502] - Quote
New Gallente Destroyer:
High: Light Ions II x 5 Nuet or Nos(latter might need CPU help) Mid: MWD Named Scrambler Named Web Low: Internal Force Field Array DDA II Adaptive Nano Plate II Rigs: Hybrid Burst Hybrid Collision
Drones: Valkerie II x 2 Warrior II x 3
400 DPS with Null. Holy Trinity of Tackle. More tank then the damn Cat usually gets. This is a good destroyer. Not everyone will be happy with it but after all the years of 'wouldn't it be cool if' discussions related to destroyers - that's normal. |

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 20:06:00 -
[503] - Quote
Well, you don't want drones orbiting to begin with unless thier target is outside of a drones optimal. The Drones should be keeping range and not orbiting, but if they do that they're easier to track by the ship thier engaging LOL. Light drones have no issues tracking and catching thier targets now and are VERY FAST. That speed increase was a waste imo. However, heavy drones have issues tracking cruisers and below. Which they're suppose too. |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.03 20:15:00 -
[504] - Quote
Quote:a nobb would probably be confused and skill wrongly and end up being excluded from most of the amarr lineup its bad to give noobs such a complex ship so early on and make them train 3 weapon systems and ewar away with the mini arbie abomination! ewar bonuses have nothing to do on a destroyer anyway it lies in the name, destroyer says nothing about neuts mini omen with good tank high damage but low capacitor with fast recharge makeing the Coercer the long range boat and this one short range and not completely obsoleting the sentinel Ship bonuses: +5% bonus to armor resistance per level. +5% bonus to Small Energy Turret rate of fire per levelRole bonus: +50% bonus to Small Energy Turret tracking speed per levelSlot layout: 7 H(+1), 2 M, 4 L, 7(+4) turretsFittings: 80(+25) PWG, 160(+10) CPUDefense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 550(-50) / 250s(-120) / 2.2s(+0,58)Mobility (max velocity / agility / mass / align time): 245+(10) / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 0 / 0(-25 /75)Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(-9) / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300 allright CCP Ytterbium won me over this looks a lot better now nothing I would change here Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 4 M, 2 L, 7 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450 same as with the amarr one to a lesser degree since there are a lot more drone boats in the gallente lineup skilling full-on drones at the start will not hurt a new player since there is a drone cruiser and a drone hac and a drone BC and also a drone BS to look out for full drone boat with enough cpu and slots to even fit drone upgrade modules an lots of flexibility due to 50 bandwith and with the bonuses to tracking even a flight of valks will be good enough to hit frigates before you scream op think about the time it takes a frigate to kill those 5 med drones: not long at all since they are easier to hit Ship bonuses: +10% to drone damage and HP per level +10% to drone speed per levelRole bonus: +50% small done tracking per levelSlot layout: 5 H(-1), 4 M(+1), 3 L, 5(+1) turretsFittings: 55 PWG, 200 CPU(+50)Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 100Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 low sig dessie without being forced to fit a mwd to get its bonus mwd bonus for a brawling ship that only uses its mwd to get in range is a waste anyway Ship bonuses: +5% to rocket and light missile explosion damage per level -5% signature radius per levelRole bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius:60 Cargo capacity: 400
these changes would give of them a distinct roll leaves full choice of fitting, make no other ships obsolete and make them different enough from the other destroyers the general flavor being more survivability but slower in general and also adding a opposite in therms of intended roll in case of the amarr one long / short range for gallente more survivability means to be able to kill quicker and better
with those stats it would then look like this amarr would have a short range tanky brawler with good tracking and a long range fast sniper caldari would have a long range well tanked missile bombardment ship and a long to medium range fast rail boat gallente would have a long range drone hive ship and a short range blaster brawler minmatar would have a short range low sig rocket brawler and a long range arty sniper Quote CCP Fozzie: ... The days of balance and forget are over.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
889
|
Posted - 2012.10.03 20:18:00 -
[505] - Quote
CCP Ytterbium wrote: What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. 50% falloff role bonus for the Catalyst and the Thrasher. You know you want to.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Vladimir Norkoff
Income Redistribution Service
62
|
Posted - 2012.10.03 20:30:00 -
[506] - Quote
TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger.
|

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 20:31:00 -
[507] - Quote
Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 20:34:00 -
[508] - Quote
Vladimir Norkoff wrote:TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger. Yeah medium drones do quite well vs cruisers and up, unfortunately destroyers do fair as well against them. And since these drones are on a destroyer that makes them less useful. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Khaim Khal
Valkyries of Night Of Sound Mind
6
|
Posted - 2012.10.03 20:35:00 -
[509] - Quote
CCP Ytterbium wrote: Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
I actually prefer making the cap recharge an explicit role bonus, rather than hiding it in the base stats.
The actual ship stats end up the same (if you did the math right), but a role bonus makes it very clear that "this ship has a better cap recharge rate". Newer players in particular are unlikely to notice that this hull has a shorter recharge time than its class/race would otherwise indicate. It takes time to dig into the stats of every ship enough to notice details like this, and if you wait around for players to gain that much experience, you're not going to grow the player base much.
I love how detailed and complex the game is, but one of my biggest frustrations with EVE how hard it is to find information. For example, point me to an official document that says how ECM falloff works. Or how fast ships accelerate in warp. For that matter, the official wiki pages are roughly 6 months out of date. Role bonus vs built-in stats is a small thing, but every bit helps. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 20:39:00 -
[510] - Quote
Vladimir Norkoff wrote:TrouserDeagle wrote:Why don't you just do what I say and crank up the drone damage bonus to 15% per level or something while keeping the bandwidth at 25? Mediums are even more seriously appalling at applying damage than lights.
I don't understand how you can think drones actually hit moving targets at all if you're making an effort to test these ships. A speed bonus might help I guess, but having the option to use mediums won't. You do realize that you are allowed to attack things other than frigs while in a dessie, right? No seriously, you can. And last I checked, medium drones do fairly well against cruiser targets and larger.
Wow you're bad. The entire point of destroyers is to wreck frigates. Having a destroyer that sucks vs frigates is really a very dumb concept, because they get done in seconds by cruisers and BCs. |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.03 20:40:00 -
[511] - Quote
Khaim Khal wrote: Newer players in particular are unlikely to notice that this hull has a shorter recharge time than its class/race would otherwise indicate. It takes time to dig into the stats of every ship enough to notice details like this, and if you wait around for players to gain that much experience, you're not going to grow the player base much.
just gotta mention good cap recharge in the ship description and even new players will get it Quote CCP Fozzie: ... The days of balance and forget are over.
|

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.03 20:41:00 -
[512] - Quote
Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus.
Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get.
Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 20:57:00 -
[513] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus. Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s You have to take into account the drone navigation skill acts just like the role bonus, they both increast the mwd velocity bonus by 25%, and mwd increase velocity by 500% *1.25 for ship = 625% * 1.25 drone navigation skill = 781.25% velocity increase. Adding a drone navigation computer would make them even faster. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.03 21:16:00 -
[514] - Quote
HELLBOUNDMAN wrote:CCP Ytterbium wrote: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
I actually kinda had a thought behind this. Design the Caldari to be high alpha long range, but slower. So Caldari 5% damage buff to rockets and lights Role: 50% missile velocity buff reduce velocity Minmatar 10% bonus to rocket and light RoF Role: 5-10% bonus to missile velocity increase velocity Now, these are just random numbers as a suggestion. Basically, what I'm going with here is that the Caldari boat would be meant for greater range, higher alpha, but slower speed. While the minmatar would be the brawler with higher RoF, higher velocity, more EHP, but less range. This would be a way to set each ship apart from each other without having to give them specific damage buffs in order to do so. Cause honestly, expecially with the drop of a high from the Caldari, they're still way too similar, only using different damage types. So, one a brawler, one a high alpha sniper.
Well, i got a like on this, but no comments |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
95
|
Posted - 2012.10.03 21:25:00 -
[515] - Quote
What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets....... |

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.03 21:30:00 -
[516] - Quote
Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets.......
I have to agree. Odd drone bandwidth doesn't make much sense on sub capital ships... Now, if you gave it a role bonus allowing it to field 2 more drones, that would make sense. However, we got away from ships that field more than 5 drones a long time ago. Wish they would come back though. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 21:42:00 -
[517] - Quote
The Gallente destroyer looks fine to me now.
The Amarr destroyer seems a bit unfocused still. It cannot hope to control range as armor tanker with 2 mids, so it needs a beefy tank to buy enough time for the neutralizers to work. I think a +5% armor resist bonus per level and the role bonus being +100% neutralizer range would work better. |

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 21:43:00 -
[518] - Quote
Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions. |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 21:50:00 -
[519] - Quote
Major Killz wrote:Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions.
Also, all drones work as intended. They hit what they're suppose too. Light drones hit frigates, medium drones hit cruisers and heavy drones hit battleships. What players are suggesting is that CCP make a large pulse laser (heavy drone) track and hit a frigate. No what most are saying is that medium drones on a destroyer are stupid as destroyers are supposed to fight frigates, and a tracking increase for the drones would get them apply there damage better against fast moving frigates. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Sparkus Volundar
Applied Creations The Fendahlian Collective
17
|
Posted - 2012.10.03 22:40:00 -
[520] - Quote
Dear CCP Ytterbium,
Thanks for the clarifications.
An explosive missile damage bonuses seems rather unfortunate for Minmatar at a time when [ancillary] shield boosting is effective and popular.
Personally, I'm not sure that having a plain damage bonus for both Mini and Caldari would be so unusual. That sort of thing is pretty common in Eve: Hybrid damage bonus shared with Gallente and Caldari differentiated by range/tracking for example. Then it's the same with the drone bonus on the new Gallente and Amarr Destroyers differentiating by second bonus. Plus with turrets, many have plain damage bonuses rather than damage type/ammo type-specific bonuses.
It's hard to think of a reason for racial-specific damage bonuses to missiles or ammo seeing as they are off the shelf and used by all races. Though there could easily be one I don't know of. Race-specific effects on tracking or explosion radius could make a bit more sence perhaps if was said ships are tuned to work better with particular missiles/ammo.
If the Caldari have a 'tracking' bonus to missiles and the Mini don't, that seems like quite a big difference already without bringing in racial damage bonuses. Plus there's the option to tweak the number of launcher slots and vary with launcher RoF vs. Missile damage.
Thanks for listening.
Regards, Sparks |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
27
|
Posted - 2012.10.03 22:47:00 -
[521] - Quote
Its a bit better, but I still believe an increase drone damage bonus is simply far better.
a 15-20% drone damage bonus will make the drone destroyers on par with the missile destroyers.
The extra drone bandwidth is somewhat pointless, medium drones work poorly against frigates and destroyers will die the second anything bigger than a frigate decide to lock them.
A 20% drone damage bonus will really make the drone destroyers up to par. Before you say it would be OP, drones have many weaknesses to compensate for this high bonus: They have travel time, destroyable, and once all your drones are gone, well game over. These destroyers will only be using light drones, not mediums nor heavies, so their dps will not be ridiculous.
When using lights warriors are really the only light drones work using:
with a 20% bonus per level: 80 dps -> 160 dps. With 2 improved tech 2 drone damage mods: 236 dps. Then add in 5 light neutron blasters with caldari navy antimatter: 190 dps
Total dps: 190 + 236 = 426 dps - Upclose dps.
As you can see it still does less dps than the catalyst but it has an advantage in ability to reach with drones.
***A 20% drone damage bonus is what the drone destroyers need to be made decent.*** |

Major Killz
Chaotic Tranquility
78
|
Posted - 2012.10.03 23:13:00 -
[522] - Quote
Having most of your damage wrapped up in drones on the frigate/destroyer level is a mistake and doesn't and hasn't worked. It works on cruisers and above, but not with frigates and destroyers. Even if the Gallente destroyer gained a drone damage bonus. The missile destroyers will clean its clock. You know! Unless, ECM drones lucky jam, but you lose damage to do so.
I can go into how these missile destroyers will school the other destroyers, but I rather just wait untill these proposed destroyers get released and just do my talking ingame by esploding sh!t. However, I've already completely wrote off the Amarr destroyer @tleast compared to the other destroyers in the list and now I've written off the Gallente destroyer.
With that all said.
The Amarr destroyer CAN work against close range destroyers and frigates. Not so much against those that can kite or don't use capacitor extensive weapon system, though. |

Harvey James
Prospero's Sight
57
|
Posted - 2012.10.03 23:16:00 -
[523] - Quote
Major Killz wrote:Having most of your damage wrapped up in drones on the frigate/destroyer level is a mistake and doesn't and hasn't worked. It works on cruisers and above, but not with frigates and destroyers. Even if the Gallente destroyer gained a drone damage bonus. The missile destroyers will clean its clock. You know! Unless, ECM drones lucky jam, but you lose damage to do so.
I can go into how these missile destroyers will school the other destroyers, but I rather just wait untill these proposed destroyers get released and just do my talking ingame by esploding sh!t. However, I've already completely wrote off the Amarr destroyer @tleast compared to the other destroyers in the list and now I've written off the Gallente destroyer.
With that all said.
The Amarr destroyer CAN work against close range destroyers and frigates. Not so much against those that can kite or don't use capacitor extensive weapon system, though.
Yep the problem is the extremely fragile nature of drones until they fix them they are going to struggle to be effective |

Zarnak Wulf
Imperial Outlaws
629
|
Posted - 2012.10.03 23:26:00 -
[524] - Quote
Sans e-war a future beam Coercer will quickly show the Caldar missile destroyer the door. Just sayin'. |

CheekyBabey
Pator Tech School Minmatar Republic
1
|
Posted - 2012.10.04 00:03:00 -
[525] - Quote
Warde Guildencrantz wrote: I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me.
*sarcasm* Yes because the drone bonuses make both of those things very effective. *sarcasm*
I know very well what they are trying to achieve with these 2 ships but frankly they could make them interesting and fulfill a role that isn't already being done by some T1 and T2 frigate but just with added drones.
I'm very tired of seeing good drone boats being so bland that they dont get used as much as they could of been if they had a more specialised role, which is what I suggested with:
Amarr - Drone HP +20% per level Drone Ewar effects +5% per level, which turns it into a new unique ship for drone ewar
Gall - Drone DPS +20% (less guns) Drone HP or Speed +5% per level, which makes it a light drone ship with some teeth.
Harvey James wrote: I don't think it should have a recon bonus on it really its clearly out of place give it a drone tracking bonus instead or extra drone HP or even a resist bonus on the ship itself...
I agree, I think that recycling old bonuses because they might work is bad practice when they should be giving us something new, we have 2/4 which is good but when it comes to drone boats we don't just want it to be so generalized we want a purpose to use it. |

Bouh Revetoile
Barricade.
79
|
Posted - 2012.10.04 00:08:00 -
[526] - Quote
Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails. |

Omnathious Deninard
Extrinsic Operations
207
|
Posted - 2012.10.04 00:15:00 -
[527] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails. Larger targets? Lol, last time I checked destroyers go down in a ball of fire against anything larger than a destroyer. And it does not NEED turrets to be better, a 20% drone damage increase and HP increase would be suitable to contend with other destroyers and frigates. This increase plus the mwd bonus would make them effective vs kiters as well. It can easily go down to 4 unbonused turrets and be just fine still. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

CheekyBabey
Pator Tech School Minmatar Republic
1
|
Posted - 2012.10.04 00:32:00 -
[528] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails.
Well when you've played this game for over 7 years and one of the 4 races gets shafted every patch or overly pre nerfed or just given a general un specific role... then you can complain.
Nearly all the drone boats have been overly nerfed to the point they are not useful to use anymore.
Vexor & Ishtar , stil remain mainly untouched.
Myrm - Got hit so hard with the nerf bat that people resort to not using gall turrets on it for most fits.
Eos - Got hit hard by the drone nerf which was right then was made pointless by the Proteus as a ganglink ship.
Moros - Was great for drones, got nerfed then drones were removed and was terrible, then drone removed now it's a decent ship.
Ishkur - hit by drone nerf but just about surived on usability
Domi - used to be a 15 drone death boat, reduced to 5, still too generic to be used outside of PVE but not as useful as other PVE ships which are much more cost effective.
-
Amarr so far has done it right Arbitrator, Curse, and Pilgrim all great ships their drones works in perfect combo with their Ewar bonuses and you know what they have barely any turrets/launchers.
.
tl:dr these drone ships are boring generic will be outshone by the other 2, just like the thrasher has been dominating the current destroyer's generation.
|

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.04 02:59:00 -
[529] - Quote
I still say to get away from the damage specific bonuses they should take the caldari destroyer and make it a high alpha sniper style boat, and make the minmatar a close range brawler with a RoF bonus and slightly higher dps, plus it has the mwd bonus..
This makes them way different ships without making them specific damage bonuses. |

Aglais
Liberation Army BricK sQuAD.
107
|
Posted - 2012.10.04 03:39:00 -
[530] - Quote
The kinetic and explosive damage bonuses on the Caldari and Minmatar destroyers cause me to froth and convulse in fury and disgust.
Slightly offset by the fact that you can fit the Caldari one with rockets and maybe now pull off some semblance of defense, which might give it more options in terms of just how it can engage people. If a ship is slammed into only being able to pursue one role, people are going to learn how to counter it, really fast, and then it won't be usable anymore. |

Zarnak Wulf
Imperial Outlaws
629
|
Posted - 2012.10.04 04:03:00 -
[531] - Quote
The Caldari destroyer will have more choices when TE and TC are added to the mix. |

X Gallentius
Justified Chaos
512
|
Posted - 2012.10.04 04:43:00 -
[532] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
It is nice to see this becoming more about drone damage projection, but the split weapon system still seems somewhat out of place for the design intent of this new Dessie. It is fail. Medium drones can't project damage onto small ships. The ship is slow and won't be able to catch any frigs with webs. Par for the course. Whatever. Come on CCP. Step it up and give the Gallente dessie more damage from small drones.
|

Bloodpetal
Mimidae Risk Solutions
907
|
Posted - 2012.10.04 05:49:00 -
[533] - Quote
Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets.......
I don't get the 35m3 bonus either.
So 2 mediums and 3 lights?
Why?
/me scratch head Mimidae Risk Solutions Recruiting |

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.04 06:44:00 -
[534] - Quote
Zarnak Wulf wrote:The Caldari destroyer will have more choices when TE and TC are added to the mix.
It will be a while before that happens. They've been delayed again which is noted on the missile/hurricane thread |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
|
Posted - 2012.10.04 07:46:00 -
[535] - Quote
Bloodpetal wrote:Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets....... I don't get the 35m3 bonus either. So 2 mediums and 3 lights? Why? /me scratch head
Perhaps a +2 drone control incoming after all? :P Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
148
|
Posted - 2012.10.04 08:23:00 -
[536] - Quote
t1 baby curse ..... hmmm .... guys wouldnt it be wiser to move these things into t2 range and skill requirements?
Amar dessie is massive support ship .... reducing the sentinel to dust ..... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Spugg Galdon
APOCALYPSE LEGION
201
|
Posted - 2012.10.04 09:16:00 -
[537] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful
Couldn't agree more with this statement. The issue with Amarr vs Gallente drone destroyers was simply the fact that the amarr destroyer fielded the same number, size and damage as the Gallente one and it had a larger drone bay.
Also 35M/Bit is not very useful. As stated medium drones can't track for toffee. This should either be a 50M/Bit with a 10% drone tracking and HP bonus instead of damage or 25M/Bit with a 15% damage and HP bonus. This way the Gallente destroyer will have better drone performance than the Amarr drone destroyer.
The 25% MWD drone bonus is also ideal for the role as blanket speed bonus to the drones causes tracking issues for the drones but just MWD speed works as the drones switch their MWD's off once on target.
So, in short: Choose either a better damage bonus for the 25M/Bit version (15% per level) or give the ship a 50M/Bit bandwidth and a drone tracking bonus. |

Forstbyte
The Flanders Corporation Yulai Federation
0
|
Posted - 2012.10.04 09:46:00 -
[538] - Quote
All nice ships with exception of the gallente one. Split weapons and not best at this racial speciality, the drones.
Minm bonus: Turret DPS + Speed Amm bonus: Drone DPS + Ewar Cal bonus: 2x Missile DPS Gall bonus: Drone DPS + Turrent DPS
Dps in the same weapons like the caldari one are usefull. Dps and candy (ewar, speed) are usefull to you can focus on dps and still have free candy from the other bonus.
But with gallente you have 2 different kinds of dps bonus, with both need of low slots to boost that even more. You will have to choose between the two and leave the other less effective. |

Kasel Duval
Deep Horizons Travelers Yulai Federation
0
|
Posted - 2012.10.04 11:30:00 -
[539] - Quote
Spugg Galdon wrote:Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful Couldn't agree more with this statement. The issue with Amarr vs Gallente drone destroyers was simply the fact that the amarr destroyer fielded the same number, size and damage as the Gallente one and it had a larger drone bay. Also 35M/Bit is not very useful. As stated medium drones can't track for toffee. This should either be a 50M/Bit with a 10% drone tracking and HP bonus instead of damage or 25M/Bit with a 15% damage and HP bonus. This way the Gallente destroyer will have better drone performance than the Amarr drone destroyer. The 25% MWD drone bonus is also ideal for the role as blanket speed bonus to the drones causes tracking issues for the drones but just MWD speed works as the drones switch their MWD's off once on target. So, in short: Choose either a better damage bonus for the 25M/Bit version (15% per level) or give the ship a 50M/Bit bandwidth and a drone tracking bonus.
How about make a gallente ships-only bonus with drones? Like 5%/level to all stas (hp, resists, speed, range) and maybe exstend it to some/all drone role stats (like shield/armor/cap drain,electronic warfare,...) A bonus like this would separate gallente high knowedge of drones from amarr wich use them as a secondary weapon |

Acac Sunflyier
Burning Star L.L.C.
242
|
Posted - 2012.10.04 12:08:00 -
[540] - Quote
So isn't this new destroyer for Gallente designed with rails in mind? It isn't a blaster boat like the catalyst? There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Bouh Revetoile
Barricade.
79
|
Posted - 2012.10.04 12:10:00 -
[541] - Quote
Forstbyte wrote: But with gallente you have 2 different kinds of dps bonus, with both need of low slots to boost that even more. You will have to choose between the two and leave the other less effective.
Except when the two are already effective and that you can avoid the stacking penalties... You will fit turrets anyway in these highslots, and 5 bonused drones are already *very* powerful against frigates.
Giving more firepower to 5 drones would be near OP.
But the worse would that if the amarr or the gallente boat are too much the same, one will be completely useless ; and the "drone only" boat seem to be the amarr one.
And about the role of this destroyer : it's a drone frigate killer, and this version of the ship will be very deadly to any frigate. Why would it need more something ? |

Daniel Plain
Science and Trade Institute Caldari State
380
|
Posted - 2012.10.04 13:00:00 -
[542] - Quote
i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Bouh Revetoile
Barricade.
79
|
Posted - 2012.10.04 13:10:00 -
[543] - Quote
Daniel Plain wrote:i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff? Old Ishtar + 4% ? More or less, around this, I think. |

Daniel Plain
Science and Trade Institute Caldari State
380
|
Posted - 2012.10.04 13:17:00 -
[544] - Quote
Bouh Revetoile wrote:Daniel Plain wrote:i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff? Old Ishtar + 4% ? More or less, around this, I think.
1.19^3 = 1,685 1.23^3 = 1,86
that's a lot more than 4%, but it's also without stacking penalties
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Omnathious Deninard
Extrinsic Operations
209
|
Posted - 2012.10.04 13:25:00 -
[545] - Quote
Daniel Plain wrote:Bouh Revetoile wrote:Daniel Plain wrote:i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff? Old Ishtar + 4% ? More or less, around this, I think. 1.19^3 = 1,685 1.23^3 = 1,86 that's a lot more than 4%, but it's also without stacking penalties The modules will provide an extra 10% about 19% x 3 = 46.36% w/ stacking penalties 23% x 3 = 56.12% w/ stacking penalties Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Daniel Plain
Science and Trade Institute Caldari State
380
|
Posted - 2012.10.04 13:30:00 -
[546] - Quote
Omnathious Deninard wrote:Daniel Plain wrote:Bouh Revetoile wrote:Daniel Plain wrote:i'm too lazy to math it myself; can anyone calculate the dps of a sentry ishtar after the damage mod buff? Old Ishtar + 4% ? More or less, around this, I think. 1.19^3 = 1,685 1.23^3 = 1,86 that's a lot more than 4%, but it's also without stacking penalties The modules will provide an extra 10% about 19% x 3 = 46.36% w/ stacking penalties 23% x 3 = 56.12% w/ stacking penalties tyvm
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
63
|
Posted - 2012.10.04 13:53:00 -
[547] - Quote
I think all destroyers, old and new, should be made faster if they are to remain competitive with new faster cruisers. Now that assault cruisers are as fast as destroyers I donGÇÖt see any reason to use the later. |

Renier Gaden
Exanimo Inc Anger Management.
17
|
Posted - 2012.10.04 14:26:00 -
[548] - Quote
http://themittani.com/media/new-tempest-and-gallente-destroyer-renders
For a ship that is designed to zip around the battlefield, the new Minmatar Destroyer looks an awfully lot like a barge. Assuming the above link is accurate. If it had some external engin mounts like on the Horder the ship would look a lot better and be more convincing in its role.
The other ones look very cool. |

Marcel Devereux
Aideron Robotics
163
|
Posted - 2012.10.04 16:31:00 -
[549] - Quote
Can you update the OP with the new stats? Thanks! |

Omnathious Deninard
Extrinsic Operations
209
|
Posted - 2012.10.04 18:34:00 -
[550] - Quote
A time for change in the old standard of drone ships regarding gallente vs amarr, the concept of gallente having better bandwidth than amarr is outdated in the respect ships have a hard limit of 5 drones now, this causes the increased bandwidth of gallente ships mostly unused due to larger drones not sitting well vs smaller targets. The increased bandwidth translates to higher damage potential, this can be achieved by the hull, both have the same bandwidth, amarr has bigger, drone bay 3,sets and the 10% damage and HP bonus, gallente will have a smaller drone bay, 2 sets, but gains better damage from the hull, 15% damage and HP. This separates the ships in the same manner as the bandwidth differences, while not forcing unused bandwidth on the gallente hull. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.04 19:59:00 -
[551] - Quote
HELLBOUNDMAN wrote:I still say to get away from the damage specific bonuses they should take the caldari destroyer and make it a high alpha sniper style boat, and make the minmatar a close range brawler with a RoF bonus and slightly higher dps, plus it has the mwd bonus..
This makes them way different ships without making them specific damage bonuses.
got another like on this.. |

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
1
|
Posted - 2012.10.04 20:40:00 -
[552] - Quote
Sofia Wolf wrote:I think all destroyers, old and new, should be made faster if they are to remain competitive with new faster cruisers. Now that assault cruisers are as fast as destroyers I donGÇÖt see any reason to use the later.
+1
I did some quick calculations on the Caracal with rapid lights (tech 2), and before ship bonus the 5 RLML spewed 1.8 missiles per second, while the new destroyers 7 LML (tech 2) spewed 1.74. Put in bonuses and the RLML Caracal will have more tank, similar speed and damage that is not resist specific, while having a 25% greater rate of fire at level 5 skills. The destroyer has the explosion velocity bonus, and that will make it better against zippy targets, but otherwise it will get beat up by the Caracal. I will be flying a Caracal post patch over this. Rockets look to be where this boat could really outshine a Caracal. The HAM Caracal won't be able to hit frigs for as much applied damage as the new dessie will most likely.
What about the new stabber? Again not much reason to pick these up with cruisers like that for a small bump up in skill and isk. |

Soon Shin
Caucasian Culture Club Transmission Lost
155
|
Posted - 2012.10.04 20:46:00 -
[553] - Quote
Sofia Wolf wrote:I think all destroyers, old and new, should be made faster if they are to remain competitive with new faster cruisers. Now that assault cruisers are as fast as destroyers I donGÇÖt see any reason to use the later.
Agreed, destroyers need to be faster otherwise attack cruisers will outrun then. |

Zarnak Wulf
Imperial Outlaws
632
|
Posted - 2012.10.04 21:07:00 -
[554] - Quote
I'm of the mind that we should get these on a test server and kick the tires. The Gallente Destroyer looks good to me. I understand that others don't agree but the thing will put out 400-500 DPS without too much thought effort. It has utility and tank. potential. The medium drones? Use them or don't. A destroyer fights frigates AND other destroyers and mediums would be very effective against the latter. A 65m^3 drone bay is pretty unheard of for a small ship. It will go to waste alot as a destroyer's tank won't last 2+ flights of drones. The drone damage bonus is the first of it's kind for small ships too. I'd want to see it in action on a test server before declaring it insufficient.
The Minmatar Destroyer will be more survivable then most frigates on the battlefield with it's peculiar bonus. 150m signature with no boosts or implants. The Caldari Destroyer can be either a mean rocket, MSE, web and scramble boat or a long range sniper with e-war potential.
The Amarr boat I believe needs at least one, if not two highs moved to a low to create maximum tank potential. It's the one I have the most doubts about. |

Blastil
Black Thorne Corporation Black Thorne Alliance
16
|
Posted - 2012.10.04 22:33:00 -
[555] - Quote
my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory? |

HELLBOUNDMAN
The Proletarii
111
|
Posted - 2012.10.04 23:29:00 -
[556] - Quote
Blastil wrote:my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory?
T he honest, the caldari boat looks like it should be a gallente boat. Too many curved edges.
And yes, the minmatar boat looks like crap.
The design might work for an indy ship or miner, but not a combat ship. |

CheekyBabey
Pator Tech School Minmatar Republic
1
|
Posted - 2012.10.04 23:32:00 -
[557] - Quote
Blastil wrote:my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory?
Because ductape and rusty buckets say so :P |

Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.04 23:41:00 -
[558] - Quote
HELLBOUNDMAN wrote:Blastil wrote:my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory? T he honest, the caldari boat looks like it should be a gallente boat. Too many curved edges. And yes, the minmatar boat looks like crap. The design might work for an indy ship or miner, but not a combat ship. I'm not seeing the caldari one as gallente looking. Renders I've seen don't make it look very curved. It looks more like a naga with a center structure and some more typical caldari design flare. I'm not sure what could be considered gallente looking about it.
Minmatar is fine... If you zoom out far enough |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.05 00:23:00 -
[559] - Quote
Zarnak Wulf wrote:I'm of the mind that we should get these on a test server and kick the tires.
the sooner the better!
and nobody is gonna care if one or two of them have no textures didn't matter with the tier 3 desies either I would not even mind flying a pod with those stats =P also the sooner we get to test stuff the better the outcome will be =) Quote CCP Fozzie: ... The days of balance and forget are over.
|

Ark Anhammar
EVE University Ivy League
20
|
Posted - 2012.10.05 01:06:00 -
[560] - Quote
CheekyBabey wrote:Domi - used to be a 15 drone death boat... I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking:
I wonder if awarding Gallente ships with the ability to control more than 5 drones would be worthwhile to give Gallente drone ships some much needed flavor and love? Hear me out, and these bonuses would only apply to the strict drone boats (Tristan, New Dessie, Vexor, Myrm, and Domi):
Start with ability to control 5 at the frig level, and gradually increase this as you move up the ship ranks until you get to 10 at the BS level--Tristan has five. New Dessie has seven, Vexor would have six, Myrm eight and Domi would have 10.
For balancing concerns, the bandwidth would remain the same, so the Domi could choose up to 10 mixed wing drones or just five heavies.
The increased drone control could come in the form of (for the new destroyer, for example) "Role Bonus: +2 drone control," etc., with each ship getting the requisite bonus to add up to its allotted drone control. I'm pretty sure with server and gameplay upgrades (time dilation) in addition to the fact that these changes would only affect very specific ships, the increased load on the server wouldn't be game-breaking. Besides, we're just talking about a handful of Gallente (the drone race's) ships. Amarr drone boats (and all others, except maybe Gurista, since they're obviously true drone boats, too) would retain their max 5 drone control, because they're already compensated with a larger drone bay or are not "true" drone boats (BSs with 125m3 bandwidth for example).
Why do this? Gallente drone boats need more to separate them than +10%/level to be compelling. Generic 10%/level bonuses are very bland and don't really differentiate the ships very much. Now, they're all very much like "one sausage, different lengths." Remove the weapon bonuses if balance is a concern, but I think it's fairly balanced with 10 weak (read:easy to kill) drones or 5 strong ones, and the interesting gameplay choices Dev's (and us as players) are fond of come in with "Do I want to fly a dedicated drone boat over a Gunboat today?" Or "Which drones do I take? Should I use 10 medium drones? Two sentries, five mediums and 3 lights?" Etc.
I agree that drones need an overhaul altogether, and I think this is a very interesting and creative way to get Gallente drone ships back on people's "want-to-fly" lists in both PvP and PvE. I'd love to hear the community's (and Dev's) thoughts on this.
Of course any feedback is appreciated! |

Nike Andedare
Confederation Navy Research Epsilon Fleet
2
|
Posted - 2012.10.05 01:10:00 -
[561] - Quote
CCP Ytterbium wrote:Update! Gallente: Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Why is the Amarr hull better at drone management than the Gallente one?
That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships. Isn't a 25% MWD drone bonus break drones trying to catch static targets?
CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay. What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
Here's what I think...
Please for the sake of not mixing drone groups, stick to 25 bandwidth. As stated before by several people this should be seen as a anti-frig drone boat. Lose whatever turret damage needed to make the drones the main source.
Gallente have drone and hybrid as their damage types, and as nice as the set-up is, it sends mixed messages. You want all the new frigates and cruisers to have a primary source of damage with either a role bonus or ship bonus to complement them and then a secondary damage if you see fit; This hull does not feel like the next in line for someone who will skill up from a Tristan, to a Kharon (or Apiary, are my ideas for a name), to a Vexor, to a Myrmidon, to a Dominix. Sure it does do nice numbers as some have shown before me, but its a style of drone combat that this ship should put out with tackle, in my opinion. Not to mention putting medium drones in an anti-frigate destroyer seems not only silly, but I have never seen a purpose to mixing drone sizes, not to mention the idea just feels bad and weird and not something that you will practice with literally any other drone hull. Either allow for a full complement of a certain drone size or just one for Ewar purposes, thus for this ship five smalls is great.
I don't know much about the other racial hulls but, I see a philosophy that you want (in general) to implement an idea to have hulls with have a primary weapon set that should be skilled up with it and a secondary to allow for use of the other same size hulls without much devotion to the second weapon type's skills and either a shield or armor tank. Looking from the other side and having all max skills, I still believe that drone damage should be the focus of this hull to follow the niche allowing for a line of hybrid and drone ships all the way up to battleship class. Besides let the Catalyst have the hybrid fun!
(And just cause this is my opinion might as well tell you what I am thinking when it comes to racial primary/secondary weapons - Gallente have drone/hybrid, Caldari have missile/hybrid, Amarr have laser/drone, and Minmatar have projectile/ missle. Now obviously there are Amarr drone ships, and Gallente and Caldari both have some amazing hybrid ships, and Minmatar... well they do good projectile with no real missile ships but that's okay some drone bays too.)
Sure it's more about a style of play or trying to follow some sort of EVE lore about weaponry/ideology, but at least I posted my points and ideas. And that's what I think. |

Blastil
Black Thorne Corporation Black Thorne Alliance
16
|
Posted - 2012.10.05 02:55:00 -
[562] - Quote
CheekyBabey wrote:Blastil wrote:my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory? Because ductape and rusty buckets say so :P
Why not just render a rusty bucket with a hole in it ducktaped over? It might look better tbh... |

Tragedy
The Creepshow
37
|
Posted - 2012.10.05 03:03:00 -
[563] - Quote
Bah. You give us the fifth turret on the gallente ship and then take away the damage bonus. We were better off with two utility highs, tracking for small hybrids is already great.
I feel like charle brown after that ***** yanks the football away when he tries to kick it. |

PinkKnife
L F C Ethereal Dawn
242
|
Posted - 2012.10.05 03:09:00 -
[564] - Quote
The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything. |

Omnathious Deninard
Extrinsic Operations
218
|
Posted - 2012.10.05 03:25:00 -
[565] - Quote
PinkKnife wrote:The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything. But is that bonus enough to make you say to your self "yes hybrid turrets will be better than autocannons due to the tracking bonus". As was stated small turrets track quite well, and this bonus seems to be a you MUST give it a hybrid bonus otherwise it wont be gallente. i still say drop hybrid bonuses and make it a dedicated drone ship, lower the number of turret hardpoints to 2 or 3 and give it like a drone optimun range bonus or a tracking bonus. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
149
|
Posted - 2012.10.05 05:47:00 -
[566] - Quote
More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP? IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

James Amril-Kesh
4S Corporation RAZOR Alliance
850
|
Posted - 2012.10.05 09:06:00 -
[567] - Quote
CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Cerulean Ice
Repercussus RAZOR Alliance
30
|
Posted - 2012.10.05 09:17:00 -
[568] - Quote
snow plow attached to brick... http://www.tentonhammer.com/image/view/236986/_original
My eyes X_X
Why can't the minmatar dessy look as awesome as the caldari and gallente dessies? :( |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
150
|
Posted - 2012.10.05 09:18:00 -
[569] - Quote
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
still the minicurse/pilgrim will be tough nut .... in general i really like it.... with drone damage amplifiers and speed drone bonus it will eat frigs like nothing. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

James Amril-Kesh
4S Corporation RAZOR Alliance
850
|
Posted - 2012.10.05 09:20:00 -
[570] - Quote
Hidden Snake wrote:James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots. still the minicurse/pilgrim will be tough nut .... in general i really like it.... with drone damage amplifiers and speed drone bonus it will eat frigs like nothing. If it can hit the frigs after the speed bonus, sure. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
150
|
Posted - 2012.10.05 09:20:00 -
[571] - Quote
well... associations may vary .... for me it looks like something from some special sexshop.... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Alticus C Bear
University of Caille Gallente Federation
86
|
Posted - 2012.10.05 09:47:00 -
[572] - Quote
Hidden Snake wrote:More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP?
Maybe they intend to continue ahead with the FW plex size changes. With a T1 frig only plex and a plex for T2 frigs and destroyers the destroyers will need to compete with assault ships. |

Bouh Revetoile
Barricade.
82
|
Posted - 2012.10.05 10:16:00 -
[573] - Quote
If bandwidth is reduced and dronebay enlarge, then the gallente destroyer will only be a bad amarr destroyer. These cries are completely silly.
Moreover, with the MWD bonus, valkyries will be able to chase and hit MWDing frigates. Even without valks, you can easily hit any destroyer with medium drones, and cruisers.
And the tracking bonus mean railguns : 75mm with javelin would kill everything even in close orbit ; 125mm would kill any kiting frigate with ease.
Leave the gallente destroyer alone, and don't turn it into a bad amarr destroyer please. To the pve nerds, go skill amarr and leave the gallente with their fighters alone. As someone said, a destroyer would never survive 3 flights of its drones anyway. |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.05 12:45:00 -
[574] - Quote
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
Fitting lasers on it would be like fitting HAM's on a Curse. You can, by why would you in normal circumstances.
I'd rather have the 3.6 medium neut equiv. and super fast hobgoblins. |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
151
|
Posted - 2012.10.05 12:46:00 -
[575] - Quote
Alticus C Bear wrote:Hidden Snake wrote:More I read, more I see these new dessies should be t2. They totally pawn most of the AF or EAF either in role in gang or in 1v1.
Even now is fight of some dessies against the AFs tricky fr AFs (it is more or less question of skills, fit and experience).
Same pattern as in cruiser world happening here ..... CCP comes with new ship T1 class or boosts the old one T1> omg t2is useless > tears > some strange boost to t2.
Are the skilled players no more interesting for CCP? Maybe they intend to continue ahead with the FW plex size changes. With a T1 frig only plex and a plex for T2 frigs and destroyers the destroyers will need to compete with assault ships.
Well eve is not only about FW (yuck .... sounds silly from me) .... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Renier Gaden
Exanimo Inc Anger Management.
17
|
Posted - 2012.10.05 12:58:00 -
[576] - Quote
More like a Snowplow attached to a tank. It looks like it was designed to fit 1 large projectile turret, but the barrel is missing. |

Lavitakus Bromier
The Scope Gallente Federation
8
|
Posted - 2012.10.05 15:46:00 -
[577] - Quote
Jack bubu wrote:Lavitakus Bromier wrote:Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer. try running away with no cap.
I chose death |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 16:38:00 -
[578] - Quote
Ark Anhammar wrote: I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking:
I wonder if awarding Gallente ships with the ability to control more than 5 drones would be worthwhile to give Gallente drone ships some much needed flavor and love? Hear me out, and these bonuses would only apply to the strict drone boats (Tristan, New Dessie, Vexor, Myrm, and Domi):
*snip* excellent other points but wont happen :(
The drone amounts were reduced on all ships to reduce lag and limited to a max of 5 with the drones use amounts being turned into bonuses for HP and damage (to represent the lost drones) the exception to this rule is the rare guardian vexor and carriers/supercarriers which still get a control bonus (I think).
So I don't see this ever coming back on any ships sadly, specially with the new mods and rigs.
The problem is this gives them no real direction or heavy use in PVP.
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
The current amarr drone boats however have done something right they have a PVP function (ewar) and have combined it with the drones for added DPS with this EWAR.
But I think they need to be mini pilgrims myself
Tragedy wrote:Bah. You give us the fifth turret on the gallente ship and then take away the damage bonus. We were better off with two utility highs, tracking for small hybrids is already great.
I feel like charle brown after that ***** yanks the football away when he tries to kick it.
The current standard for gallente drone boats is give them guns and then nerf them shortly afterwards as people complain that the DPS is to OP (I don't disagree to the complaints but then the ship gets a PVE downgrade).
Which is why I have strong resistance to adding guns along side drones then calling it a drone boat, just give it decent drones then allow the high slots to be EWAR/Drone Bonus slots (maybe move the dronetracking and speed and damage mods to high slots).
Or give it a rack of guns and call it a blaster boats don't combine the two it does not work.
PinkKnife wrote:The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything.
I agree which is why the should not have turret slots but instead utlity high slots.
|

Lili Lu
515
|
Posted - 2012.10.05 17:04:00 -
[579] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
To answer some questions that have been asked before: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other. Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead. Why is the Amarr hull better at drone management than the Gallente one?
That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships. Isn't a 25% MWD drone bonus break drones trying to catch static targets?
CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay. What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread. Ok this is an improvement. I'm still a little worried about the 10 -50% explosion velocity bonus on the Caldari destroyer. When you put the new TC and TE changes into the game will those in combination with this bonus make this ship too strong? It is one reason why I would like to see the missile bonuses on those modules be weaker in comparison to the current tracking bonuses for guns (although the current falloff bonuses could use a little shave I think, and that might disarm the autocannon falloff whining in the Cane/HML nerf thread).
The mwd speed is an interesting adjustment for the drone destroyers. Will be interesting if it will necessitate an omnidirectional in the mids, and one might want this anyway even though one usually uses such mods for sentries. The Gallente one will have that option and still tackle, while ironically if the omni is desirable the amarr one might have to go without tackle (like the coercer used to ) The small improvement on the dronebay for the Gallente ship is welcome. The bandwith will probably mostly get ignored in favor of just using 5 light drones but at least there is something there for larger ships if the pilot does not figure that he will just get volleyed by the larger ship.
Still not sure why the sig reduction bonus was chosen for the minmatar ship, or the neut bonus on the Amarr. These seem more like tech II ship bonuses or tech II role bonuses. But I guess you wanted something new for these ships.
Anyway, thanks for these adjustments. |

PinkKnife
L F C Ethereal Dawn
248
|
Posted - 2012.10.05 17:10:00 -
[580] - Quote
CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates. Throw more neuts on it and turn it into another amarr destroyer?
The other issue with MWD speed is how drones apply damage. It doesn't matter if they can CATCH a MWD frigate because as soon as they switch out of their mwd mode, the frigate moves on, and the drones sit there, then switch back to MWD and never apply their dps.
THIS is one of the major problems and why drones are broken and largely crap as a secondary weapon system. They are unreliable DPS against certain targets, they are destroyable and unreplaceable, and easily manipulated by the target.
How useful is a system of missiles where you only get 5, they can be destroyed and easily outrun.
Also, why no drone implants? |

Luc Chastot
Moira. Villore Accords
32
|
Posted - 2012.10.05 17:15:00 -
[581] - Quote
I guess after the changes, I'll use the utility high on the Gallente dessy for heat management. Make it idiot proof and someone will make a better idiot. |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 17:17:00 -
[582] - Quote
Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo.
Also, name the Caldari destroyer "Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds 
Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up  |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 17:19:00 -
[583] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates.
True but it'll stop a bigger ship from being able to kill you before you get to kill the tackle.
However I agree sensor damps are still pretty pointless, I was more hoping the amarr would be ewar and gall should be drone DPS and other bonuses. |

Omnathious Deninard
Extrinsic Operations
221
|
Posted - 2012.10.05 17:20:00 -
[584] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates. Throw more neuts on it and turn it into another amarr destroyer? The other issue with MWD speed is how drones apply damage. It doesn't matter if they can CATCH a MWD frigate because as soon as they switch out of their mwd mode, the frigate moves on, and the drones sit there, then switch back to MWD and never apply their dps. THIS is one of the major problems and why drones are broken and largely crap as a secondary weapon system. They are unreliable DPS against certain targets, they are destroyable and unreplaceable, and easily manipulated by the target. How useful is a system of missiles where you only get 5, they can be destroyed and easily outrun. Also, why no drone implants? I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

PinkKnife
L F C Ethereal Dawn
248
|
Posted - 2012.10.05 17:22:00 -
[585] - Quote
Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.< |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 17:27:00 -
[586] - Quote
Lauren Chev wrote:Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo. Also, name the Caldari destroyer " Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds  Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up 
They should actually take the Caldari boat and make it the longer range boat with high alpha.
then, take the minmatar boat, make it faster, plus it has the mwd bonus and make it shorter range, but with a high rate of fire.
Now, you'll have one with high alpha long range, and one with high RoF brawler style.
This would be a distinction between the two ships that will allow them to get away from the specific damage bonuses.
Also, I would say that the minmatar ship would be higher dps due to the RoF bonus, but since the caldari would have greater range and higher alpha it would probably be a nice balancing design.
As it sits right now they're just way too similar. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:28:00 -
[587] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.< I understand that, and as it stands right now I can't see using this ship over the new Tristan. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 17:28:00 -
[588] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.<
Don't get me wrong drones need a massive rework and your ideas I have read up on but I doubt CCP will be willing to take up such a huge task before this patch, however getting to get these ships right would be a great start :P
Also you spelt drone wrong in your sig, may want to fix that. |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 17:30:00 -
[589] - Quote
Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
The problem with higher optimal on the drones is it could push them out of smartbomb range.
This could essentially make smartbombs obsolete, or only effective by having a fleet member cross you in order to take out the drones on you.
That's not really a bad thing, but if you've got smartbombs on your own ship, then why would you need someone else to take out the drones around you? |

Lili Lu
515
|
Posted - 2012.10.05 17:39:00 -
[590] - Quote
Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:40:00 -
[591] - Quote
HELLBOUNDMAN wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
The problem with higher optimal on the drones is it could push them out of smartbomb range. This could essentially make smartbombs obsolete, or only effective by having a fleet member cross you in order to take out the drones on you. That's not really a bad thing, but if you've got smartbombs on your own ship, then why would you need someone else to take out the drones around you? The range increase will only push large T2 drones to the edge of large T2 smartbombs with Max skills though an omnidirectional will but it outside of it, they could not escape faction smart bombs without even with an omnidirectional tracking link. Small and medium are still in range of smart bombs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:41:00 -
[592] - Quote
Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Lili Lu
515
|
Posted - 2012.10.05 17:43:00 -
[593] - Quote
Omnathious Deninard wrote:Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Was the target a fast moving tech I or tech II frig or destroyer though?
edit - the attempt to orbit problem? |

SkyMeetFire
The Rising Stars The Volition Cult
8
|
Posted - 2012.10.05 17:46:00 -
[594] - Quote
CCP Ytterbium wrote: Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Have you checked that MWD speed when a drone navigation computer is also fit? Last I remember from Fozzie on the BSB podcast, Warriors weren't able to hit pods in those conditions because they'd kite out of range on each pass. That seems like a serious issue.
Also MWD bonus won't be useful in the ships primary operational range of the small neuts/nos (12km), simply because drones can catch a target quickly in that range. It also doesn't appear to be all that useful for using web drones to help catch a ceptor either - the bonus does help the drones catch up to a ceptor (should put the SW-300 speed at around 4870 w/a navigation comp, or 3750 w/o) , but even with the drone webs the ceptor going in the speed ranges where this makes a difference will be faster than this desi can go. The desi shouldn't be able to get tackle. Finally - it doesn't help in other setups that may want to make use of larger drones, since 2xMed 1xSmll or 1 Large do less damage that 5 small. Overall I don't really see this bonus as being useful for the hull.
Perhaps you could give it a 25% boost to neut amount? Though that would be making the sentinel even more obsolete... |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 17:47:00 -
[595] - Quote
Lili Lu wrote:Omnathious Deninard wrote:Lili Lu wrote:Cheeky, Omnath, and Pink, not sure if you missed my post. But the mwd bonus in conjunction with an omnidirectional or even a drone scope rig might be a way to address the possible downside of the drone speed bonus. The drone speed increase though, if it does not cause a damage application problem that can't be overcome with the above, is in and of itself a welcome addition.
It could have gone either way though, either a speed bonus or a tracking/optimal bonus liek the tristan got. Both bonuses help address the drone damage application problems. I went on the test server and loaded a ship to the teeth with drone speed rigs and mods, far surpassing what the destroyer will provide and they were more than capable of hitting the target without over shooting Was the target a fast moving tech I or tech II frig or destroyer though? edit - the attempt to orbit problem? No, I found some rats that were about 50k from me, and a stationary target as well. Not the same but I do think these will have a problem catching ships, as much as over burning and missing the target altogether. No problems orbiting Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 18:00:00 -
[596] - Quote
HELLBOUNDMAN wrote:Lauren Chev wrote:Missile destroyers shouldn't have race specific damage bonus, but rather a bonus to RoF (or something equally global), imo. Also, name the Caldari destroyer " Peregrine". Sure, its not the fastest ship, but im sure it'll eat lots of smaller birds  Finally - a reason to laugh about being a small-scale caldari pilot! Looks good . Keep it up  They should actually take the Caldari boat and make it the longer range boat with high alpha. then, take the minmatar boat, make it faster, plus it has the mwd bonus and make it shorter range, but with a high rate of fire. Now, you'll have one with high alpha long range, and one with high RoF brawler style. This would be a distinction between the two ships that will allow them to get away from the specific damage bonuses. Also, I would say that the minmatar ship would be higher dps due to the RoF bonus, but since the caldari would have greater range and higher alpha it would probably be a nice balancing design. As it sits right now they're just way too similar. Agree that they are similar. Would just be nice to not be predictable on the field and have something applied across all missile types.. and not necessarily dps. Just an affect. So if my Kin lights aren't working well, I don't get penalised further by switching out to kinetics, especially seeing as my dps is not being applied for a whole 10seconds...
The role bonus of the amarr ship...... surely there's a better one in the bag? Laser tracking/range? Laser cap? Maybe 50% extra strength slave-chains...? Just seems tacked on, and something that can be easily absorbed in recharge time?
I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!! Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there).
Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe j/k |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 18:09:00 -
[597] - Quote
Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k
The complaint of the Gallente drones isn't the bay, it's the 35b/w.
If I try to utilize that then i'll be fielding 2 meds and 3 lights.
However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs.
The point is that odd bandwidths that don't match set numbers that we would typically use is pointless.
However, a role bonus for this ship allowing it to field 2 more drones would be awesome.
As far as the Amarr boat -
Perhaps a role bonus that decreases cap usage of lasers, and then a per level RoF bonus.
This gives it better dps through faster firing, then compensates for the added cap usage through the role bonus.
So, basically what you get is
Caldari - long range high alpha Minmatar - close range brawler with speed Amarr - high dps and tracking instant damage Gallente - drone focus with perhaps a +2 drones role bonus? |

CheekyBabey
Pator Tech School Minmatar Republic
2
|
Posted - 2012.10.05 18:18:00 -
[598] - Quote
Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster
I and may other players would prefer not to have yet another gallente drone ship limited to PVE
HELLBOUNDMAN wrote: The complaint of the Gallente drones isn't the bay, it's the 35b/w.
Misguided complain if I"m honest the drone bay and bw are fine the problem is the lack of focused role that would result in the ship becoming yet another PVE ship. |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 18:26:00 -
[599] - Quote
HELLBOUNDMAN wrote:Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k The complaint of the Gallente drones isn't the bay, it's the 35b/w. If I try to utilize that then i'll be fielding 2 meds and 3 lights. However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. The point is that odd bandwidths that don't match set numbers that we would typically use is pointless. However, a role bonus for this ship allowing it to field 2 more drones would be awesome.
Wow... Im not reading Dev's update post correctly. Maybe because its 4am here? lol Ignore Amarr gripe from last post. Just realised its been changed. Again, I reckon it should be more focused on laser buff, but MWD is good.
Yeh, I wrote 35m3 meaning the bandwith, not drone hold. Ill blame that on the lack of sunlight too... I still don't understand your argument. Correct me if im wrong, but you don't need to field the required 35bw, do you? You can still use x5 lights, but you have the option to carry a second flight of potentially x2 med ewar/drp drones for anti-destroyer/slow-frig engagement? Sure, you cant replace the x2 meds because the drone hold is smaller than the bandwidth, but you're still given the option. If you decide to only use light drone, thats your choice. I don't see why the ship should be limited in bandwidth because the hold is different?
"Caldari: Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers "
Well that sucks.. I was looking forwrd to having x2 groups of 4 launchers.... Hmmm........... maybe the Minmitar hull should lose a launcher after all...... |

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 18:39:00 -
[600] - Quote
Lauren Chev wrote:HELLBOUNDMAN wrote:Lauren Chev wrote:I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster, and for those saying "you should only have 25m3 to fit a flight of smalls only", here's a tip - don't use the remaining 10m3! That extra drone space will allow you (or others) to adjust if needed! I know Id rather have it and not use it, than not have it and need it!!  Plus, med EWAR drones usually have better affects than light counterparts....assuming they can catch their target (you'll have to be cunning there). Minmitar looks scary too. Maybe knock off a launcher slot or two hehehehehe  j/k The complaint of the Gallente drones isn't the bay, it's the 35b/w. If I try to utilize that then i'll be fielding 2 meds and 3 lights. However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. The point is that odd bandwidths that don't match set numbers that we would typically use is pointless. However, a role bonus for this ship allowing it to field 2 more drones would be awesome. Wow... Im not reading Dev's update post correctly. Maybe because its 4am here? lol Ignore Amarr gripe from last post. Just realised its been changed. Again, I reckon it should be more focused on laser buff, but MWD is good. Yeh, I wrote 35m3 meaning the bandwith, not drone hold. Ill blame that on the lack of sunlight too... I still don't understand your argument. Correct me if im wrong, but you don't need to field the required 35bw, do you? You can still use x5 lights, but you have the option to carry a second flight of potentially x2 med ewar/drp drones for anti-destroyer/slow-frig engagement? Sure, you cant replace the x2 meds because the drone hold is smaller than the bandwidth, but you're still given the option. If you decide to only use light drone, thats your choice. I don't see why the ship should be limited in bandwidth because the hold is different? "Caldari: Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers " Well that sucks.. I was looking forwrd to having x2 groups of 4 launchers.... Hmmm........... maybe the Minmitar hull should lose a launcher after all........ EDIT - If its just the reason that the ship lacks focus, then sure. I don't know enough to argue, especially this time of day  Lemme sleep on it and get back to ya'll o/
Actually, the minmatar has always been 7 highs and 7 launchers.
Really the only thing setting these 2 apart is that the caldari get and exp velocity bonus while the minmatar get a mwd bonus.
I honestly feel that they should do what I'm suggesting and make the caldari a high alpha while the minmatar gets a RoF bonus and becomes a brawler. This would seperate the two from being so similar, while also making them able to use all damage types equally. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 18:42:00 -
[601] - Quote
CheekyBabey wrote:Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster
I and may other players would prefer not to have yet another gallente drone ship limited to PVE HELLBOUNDMAN wrote: The complaint of the Gallente drones isn't the bay, it's the 35b/w.
Misguided complain if I"m honest the drone bay and bw are fine the problem is the lack of focused role that would result in the ship becoming yet another PVE ship. The higher bandwidth on gallente ships is an outdated bonus, as it goes back to when only bandwidth regulated the number of drones could be deployed, making the gallente ship have higher damage output than amarr ships. This should still be true bus as gallente ships get higher hull damage bonuses to drone damage and HP, but keep a smaller drone bay. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 18:43:00 -
[602] - Quote
HELLBOUNDMAN wrote:The complaint of the Gallente drones isn't the bay, it's the 35b/w.
If I try to utilize that then i'll be fielding 2 meds and 3 lights.
However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. Say what? Pretty certain the changes said 35 b/w and 60 bay. Lemme check. Yup right there....
Quote:Gallente: Drone bandwidth increased to 35m3 Drone bay increased to 60m3 So let's do some basic math... 60 -35 = ..... 25! And a flight of light drones is 5+5+5+5+5 (I only do basic math) which is.... 25! So it looks like you can fit a flight of 3/2 AND a flight of lights. Weird. It's almost like Fozzie planned it that way. But that can't possibly be true!
|

HELLBOUNDMAN
The Proletarii
113
|
Posted - 2012.10.05 19:03:00 -
[603] - Quote
Vladimir Norkoff wrote:HELLBOUNDMAN wrote:The complaint of the Gallente drones isn't the bay, it's the 35b/w.
If I try to utilize that then i'll be fielding 2 meds and 3 lights.
However, that's all I can hold in the drone bay, so I'm losing 2 light drone to battle frigs. Say what? Pretty certain the changes said 35 b/w and 60 bay. Lemme check. Yup right there.... Quote:Gallente: Drone bandwidth increased to 35m3 Drone bay increased to 60m3 So let's do some basic math... 60 -35 = ..... 25! And a flight of light drones is 5+5+5+5+5 (I only do basic math) which is.... 25! So it looks like you can fit a flight of 3/2 AND a flight of lights. Weird. It's almost like Fozzie planned it that way. But that can't possibly be true!
Hurray for you and your ability to do math.
Heaven forbid anyone could possibly overlook something. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 20:11:00 -
[604] - Quote
Let's look at the signature resolution of medium drones vs frigates and destroyers. Medium drone signature resolution = 125m Average frigate signature radius = about 40m Average destroyer signature radius = 65m
When tracking destroyers medium drones take an unnoticed 48% reduction in tracking, which the tracking formula creates the chance to hit which affect the maximum damage that will be applied, so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.05 20:48:00 -
[605] - Quote
Omnathious Deninard wrote:..... so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. And if they have a web going on drone's target? or TP? Or both? Would it change significantly then?? Not being snide, I seriously don't know myself? 
Its also a shame to see caldari lose a high slot to become on par with the race that specializes in projectiles. Sure they overlap a bit, but so do the cormorant and catalyst, and who has the higher hyb turrets slots there?
So, maybe the high slot for caldari should go back to 8, or minmitar swap a launcher slot or two with turrets.
CCP - don't forget! Destroyers should be something frigs fear!!! .... (and what cruisers laugh at... )
PS- Did I mention Peregrine for a Caldari destroyer name?? LOL  |

PinkKnife
L F C Ethereal Dawn
249
|
Posted - 2012.10.05 20:58:00 -
[606] - Quote
Lauren Chev wrote:Omnathious Deninard wrote:..... so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. And if they have a web going on drone's target? or TP? Or both? Would it change significantly then?? Not being snide, I seriously don't know myself?  Its also a shame to see caldari lose a high slot to become on par with the race that specializes in projectiles. Sure they overlap a bit, but so do the cormorant and catalyst, and who has the higher hyb turrets slots there? So, maybe the high slot for caldari should go back to 8, or minmitar swap a launcher slot or two with turrets. CCP - don't forget! Destroyers should be something frigs fear!!! .... (and what cruisers laugh at...  ) PS- Did I mention Peregrine for a Caldari destroyer name?? LOL 
The 2 medium web drones, 3 lights might work, or vice versa, but the problem is that you can't launch a group of separate drones, and again, the UI then becomes a HUGE pain in the ass to work with.
Rats do not make good examples of drone use in PVP where frigs can and will take them straight out of your control range and shoot them down.
Also, the problem is the switch between orbiting mode and mwd mode. In that once the drones are orbiting they should STAY orbiting untill they are pushed towards a new target. But in order to chase a frigate, they then have to pursue using the mwd mode and don't apply their dps. |

CheekyBabey
Pator Tech School Minmatar Republic
3
|
Posted - 2012.10.05 21:09:00 -
[607] - Quote
Omnathious Deninard wrote: Making the gallente ship have higher damage output than amarr ships seem to be the point behing the higher bandwith. This should still be true but gallente ships should get higher hull bonuses to drone damage and HP, but keep a smaller drone bay.
The higher bandwidth on gallente ships is an outdated bonus, as it goes back to when only bandwidth regulated the number of drones could be deployed I can longer find where I read this information, so it is void factually.
It would be better if the dps was purely put into the light drones as the prime target for the destroyers by nature is frigate sized ships.
Bandwidth was to reduce how many drones you could control despite how many drones you have space for i.e. the ishkur used to have the ability to deploy 5 medium drones with it's 50m3 bay however the bandwitdh reduced it to 25.
Another example of this was the Myrm where they changed it so that it could only use 3 Heavies previously it could deploy 5 heavies
http://www.eve-search.com/thread/424067-0/page/1
Vladimir Norkoff wrote:a flight of light drones is 5+5+5+5+5 (I only do basic math) which is.... 25! So it looks like you can fit a flight of 3/2 AND a flight of lights. Weird. It's almost like Fozzie planned it that way. But that can't possibly be true!
Yes and medium drones are next to pointless on smaller ships for what isn't much more in the DPS increase due to tracking etc.
|

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 21:22:00 -
[608] - Quote
CheekyBabey wrote: Yes and medium drones are next to pointless on smaller ships for what isn't much more in the DPS increase due to tracking etc. ummm... Then use the flight of light drones for smaller ships? And if you decide to wolf pack a cruiser or BC then use the mediums? Yeah yeah I know, dessies get insta-popped whenever a cruiser locks them or if a BC even warps on grid. Plus no dessie has ever gotten on a cruiser or BC killmail in the entire history of EvE (at least if you go by the frantic whining on these forums). Just think of the mediums as an extra option you have should the opportunity arise.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
322
|
Posted - 2012.10.05 21:26:00 -
[609] - Quote
Vladimir Norkoff wrote:CheekyBabey wrote: Yes and medium drones are next to pointless on smaller ships for what isn't much more in the DPS increase due to tracking etc. ummm... Then use the flight of light drones for smaller ships? And if you decide to wolf pack a cruiser or BC then use the mediums? Yeah yeah I know, dessies get insta-popped whenever a cruiser locks them or if a BC even warps on grid. Plus no dessie has ever gotten on a cruiser or BC killmail in the entire history of EvE (at least if you go by the frantic whining on these forums). Just think of the mediums as an extra option you have should the opportunity arise. So Gallente get the "potentially more useful than the other drone counterpart in a situation I'd never actually choose to engage in" destroyer by that logic. Nice. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 21:36:00 -
[610] - Quote
Lauren Chev wrote:Omnathious Deninard wrote:..... so medium drones vs destroyers is not very good, medium drones vs frigates take a 68% reduction in tracking, making them even worse. And if they have a web going on drone's target? or TP? Or both? Would it change significantly then?? Not being snide, I seriously don't know myself?  Its also a shame to see caldari lose a high slot to become on par with the race that specializes in projectiles. Sure they overlap a bit, but so do the cormorant and catalyst, and who has the higher hyb turrets slots there? So, maybe the high slot for caldari should go back to 8, or minmitar swap a launcher slot or two with turrets. CCP - don't forget! Destroyers should be something frigs fear!!! .... (and what cruisers laugh at...  ) PS- Did I mention Peregrine for a Caldari destroyer name?? LOL  Yes target painting and webbing would help a lot, but even if your target is stationary the drone is still moving, so it will only ever track so well. edit BTW Peregrine would be an awesome name for the caldari destroyer  Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

CheekyBabey
Pator Tech School Minmatar Republic
3
|
Posted - 2012.10.05 21:41:00 -
[611] - Quote
Vladimir Norkoff wrote:ummm... Then use the flight of light drones for smaller ships? And if you decide to wolf pack a cruiser or BC then use the mediums? Yeah yeah I know, dessies get insta-popped whenever a cruiser locks them or if a BC even warps on grid. Plus no dessie has ever gotten on a cruiser or BC killmail in the entire history of EvE (at least if you go by the frantic whining on these forums). Just think of the mediums as an extra option you have should the opportunity arise.
I think you have "wannabe bitter vet status" as you seem to be missing the point that if you design something to achieve a task you don't flimsily tack on something that is useless to that task and call it a feature.
You wouldn't add a small and medium weapon bonus to a ship just because they might want to use a 2 medium guns and 3 small at some point.
This ship is a great chance to add something that is well thought out and works to fulfil it's role.
We have the other 3 races as wonderful ships, why is it so hard to make a good gallente ship that isn't a jack of all trades or a half bred clone of another ships feature implemented poorly for no reason. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 21:46:00 -
[612] - Quote
Is the Gallente rule, "Tight fitting, Multi-weapon, low speed, high signature radius, hull tanking, mediocre damage is how we roll"? Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 22:04:00 -
[613] - Quote
CheekyBabey wrote:I think you have "wannabe bitter vet status" as you seem to be missing the point that if you design something to achieve a task you don't flimsily tack on something that is useless to that task and call it a feature.
You wouldn't add a small and medium weapon bonus to a ship just because they might want to use a 2 medium guns and 3 small at some point. Then don't use medium drones? Why is that so difficult? You don't "have" to use the full bandwidth. A flight of bonused lights, and 5 tracking bonused guns is still gonna rip up frigs. If you want something else then go whine to Fozzie. Crying at me ain't gonna do shiite. I'm pretty awesome, but I can't change the ship stats. Sorry. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 22:48:00 -
[614] - Quote
Vladimir Norkoff wrote: If you want something else then go talk to Fozzie.
Well that IS what we have been working toward, by keeping comments regarding the Gallente destroyer coming. It could still use some tweaks in the eyes of some players. If we could get a dev comment on some of the ideas that have been suggested it could clear things up a bit. Otherwise we could be going around in circles for a few more pages. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Bouh Revetoile
Barricade.
82
|
Posted - 2012.10.05 23:08:00 -
[615] - Quote
More than 50% damage bonused drones would be crazy OP. Remeber, DDA are having a buff too. 5 super bonused drones would be instant death for any frigate. 5 normally bonused drones + 5 turrets will already be their doom, so why ask for even more ?
And a MWDing frigate or dessy is way above 125m signature, allowing bonused valkyries to be faster than the frigate, and to hit it fine. May the frigate shut it's MWD off, and both the light drones and your guns will tear it appart. Use a tracking link, and all your drones will track and hit fine in any circumstances.
As said, 35m3 drone bay allow for a lot of creative ways to use drones. 5 bonused drones + 5 tracking turrets are already a bane for any frigate. What you are asking for is prone to be massively OP.
At least give it a chance on the test server.
PS : mediocre damage and gallente hull in the same sentence made me lough. That cannot be serious. Look at Myrmidon or Vexor for "uncomon" drone bandwidth used with effectiveness. And if you say the Vexor or the myrm are bad, just reprocess yourself. |

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 23:28:00 -
[616] - Quote
I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Doddy
Excidium. Executive Outcomes
249
|
Posted - 2012.10.05 23:38:00 -
[617] - Quote
This world where small ships only shoot other small ships while not webbing them sure is cool. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.06 00:33:00 -
[618] - Quote
Bouh Revetoile wrote:
PS : mediocre damage and gallente hull in the same sentence made me lough. That cannot be serious. Look at Myrmidon or Vexor for "uncomon" drone bandwidth used with effectiveness. And if you say the Vexor or the myrm are bad, just reprocess yourself.
For ships that regually use projectile weapons, because hybrids are still very much borked and for ships that were even better pre drone nerf?
Vladimir Norkoff wrote:Then don't use medium drones? Why is that so difficult? You don't "have" to use the full bandwidth. A flight of bonused lights, and 5 tracking bonused guns is still gonna rip up frigs. If you want something else then go whine to Fozzie. Crying at me ain't gonna do shiite. I'm pretty awesome, but I can't change the ship stats. Sorry.
Because the idea of giving more bandwidth makes it look better on paper and the guns wont do anything to a frig that can outrange them at ... 3km and the drones are not as good as you think, I mean why bother using the ship if an ishkur is about the same price (including fit) does a better job and wont pop like a balloon if another ship sneezes at it.
And I'm not whining at you I'm just saying you are misguided or think you are a bitter vet cant tell which tbh, that's not a dig it's a comment on what you've been posting. |

Zarnak Wulf
Imperial Outlaws
640
|
Posted - 2012.10.06 00:49:00 -
[619] - Quote
Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets.
Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win?
At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play.
Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain.
The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it. |

Lili Lu
516
|
Posted - 2012.10.06 00:55:00 -
[620] - Quote
Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really. |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.06 01:06:00 -
[621] - Quote
CheekyBabey wrote:...and the guns wont do anything to a frig that can outrange them at ... 3km and the drones are not as good as you think, I mean why bother using the ship if an ishkur is about the same price (including fit) does a better job and wont pop like a balloon if another ship sneezes at it. I don't even... y'know, you're right man. You are absolutely right. I agree with absolutely everything you say, and there is no further need to continue this discussion because of how right you are.
|

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.06 01:10:00 -
[622] - Quote
Zarnak Wulf wrote:Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win? At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play. Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain. The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.
Agreed I mean I'd be happy with the doing all guns, all launchers all drones but I'm against the idea of yet another borked gallente ship that's feature is that it can use drones.
They need to not make it a 2nd class ship next to another one of the same area/class.
And ideal would be one of the gallente destroyers being all about blasters and the other about rails I'd be happy with that but none of this here is a lesser thraasher or here a lesser amarr one.
|

Ark Anhammar
EVE University Ivy League
22
|
Posted - 2012.10.06 01:58:00 -
[623] - Quote
Bouh Revetoile wrote:5 super bonused drones would be instant death for any frigate. Oh...you mean like the alpha strike from the missile destroyers? Having the destroyer be good at its job is working as intended. Besides, when is the last time frigates roamed solo? Everyone knows frigates are a gang vehicle, and if its an AF soloing, then the dessie is going to be in trouble anyway. |

Omnathious Deninard
Extrinsic Operations
223
|
Posted - 2012.10.06 02:57:00 -
[624] - Quote
Then how about this 15% drone damage and HP 10% hybrid tracking 4 turret hard points Drones 25/60 Role bonus 25% drone mwd speed
It would be a decent compromise Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
106
|
Posted - 2012.10.06 03:40:00 -
[625] - Quote
Omnathious Deninard wrote: Then how about this 15% drone damage and HP 10% hybrid tracking 4 turret hard points Drones 25/60 Role bonus 25% drone mwd speed
It would be a decent compromise
Would be decent. |

Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 12:33:00 -
[626] - Quote
Zarnak Wulf wrote:Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win? At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play. Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain. The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.
Most of your statement above is accurate. I had intended on stating as much myself, couldn't be bothered to educate terribubbles. Why should I? Why not farm them untill they get it and go back and cry to CCP for a change?
Drone ships do not work as well as they do on the cruiser and above level. Alot of it has to do with a complete focus on defense on those levels (active or otherwise). The strentgh of drones on the frigate and now destroyer level is ECM drones. Then you have an almost complete focus on increasing turret damage or you focus entirely on defense (active or otherwise). The Ishkur is an example of this. Generally drone ships do alot of damage irrespective of stacking damage modules. THAT IS THIER STRENGTH. This often leads to a complete focus on defense (tank). While the ship still maintains alot of damage. Drones are a drone ships weakness and can be its strength to a lesser degree.
Drone ships are the most effective close range ships ingame and are resistent to electronic warfare because of the FOF nature of drones. However, denfensive can be over come overtime (kiting + damage) or threw sheer damage (200 - 300 damage per second).
Many players are fixated with the CONCEPT of drone ships, but don't really understand how they preform in our current enviroment. One of the most used and silly comments that warrented a change by CCP was the whole velocity of drones thing. I hardly ever drop drones untill I'm in warp scrambler or warp disruptor range. More than often, terribubble and adequate pilots esplode them. There are times when you have to drop them before you have point, but then I'm already in trouble or the dudes I'm engaging are beyond bad or I need to GTFO. |

Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 12:42:00 -
[627] - Quote
In short we have a few terribubbles in this thread including some random guy who keeps going on about his drone fixation. He's on some personal crusade (props and keep doing your thang). Which is somewhat amusing, but I tend to ignore his post.
Drones are working as intended and don't really need to be looked @.
Heavy drones or Medium drones should not have an easy time tracking destroyers or frigates. That's silly and it's like saying Large pulse lasers should track frigates, because otherwise they're not able to do damage. THAT IS SUPPOSE TO BE THE CASE R3T@RD.
Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
Anyway, it's not a BIG deal. |

Omnathious Deninard
Extrinsic Operations
226
|
Posted - 2012.10.06 13:36:00 -
[628] - Quote
Major Killz wrote: Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea. I'm am not so prideful as to not admit defeat, and I admit that. This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
108
|
Posted - 2012.10.06 15:07:00 -
[629] - Quote
Omnathious Deninard wrote:Major Killz wrote: Also, if CCP wanted to improve drone tracking. They could just reduce the base speed of drones. I mean if they're orbiting @ lower velocities they will track better. While maintain some ang/transversal against anything atempting to destroy them.
That is like saying to balance ship, take the nerf bat to all minmatar ships. Bad idea. I'm am not so prideful as to not admit defeat, and I admit that. This was an interesting debate, and it brought up a lot of points that hopefully will be taken into consideration IF ccp ever decides to give drones and a whole a nice overhaul
Actually the main issue with drones applying damage is generally the lag between AB/MWD that causes them to lag behind their targets. |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.06 16:31:00 -
[630] - Quote
Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really. 
And these plexes disable webs do they? funny my fw noob has a web and it seems to work just fine. The reality is that drones are fine frigs vs frigs unless you are getting kited, and if you are getting kited you are going to die with most weapons, whether it be blasters or whatever. Sure an enemy can kill your drones, but then you can pul them back and any time he is shooting drones he isn't shooting you. Given that most fw frig pew happens on the warp in (in or out the plex) you are going to get web/scram on a target immediately anyway.
|

Mikaila Penshar
Take it Deep
11
|
Posted - 2012.10.06 17:56:00 -
[631] - Quote
Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really. 
Obvious sarcasm is obvious- thank you. FW = awfulbroken |

Lili Lu
516
|
Posted - 2012.10.06 18:39:00 -
[632] - Quote
Mikaila Penshar wrote:Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.  Obvious sarcasm is obvious- thank you. FW = awfulbroken Oh I guess I have a fan or stalker. Anyway, no that is not sarcasm and it is not directed against Doddy. It was simply an an answer to him on his apparent sarcasm. If I had wanted to post sarcastically you already know I can. I don't know what could satisfy you. But then i don't really care to satisfy you. Have fun following me around the forums though. o/
edit - and while some of the current FW mechanics are indeed "awfulbroken" the current plex restrictions are actually very nice for making ships that otherwise would just be fodder actually fun and worth flying. |

Lili Lu
516
|
Posted - 2012.10.06 18:52:00 -
[633] - Quote
Doddy wrote:Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.  And these plexes disable webs do they? funny my fw noob has a web and it seems to work just fine. The reality is that drones are fine frigs vs frigs unless you are getting kited, and if you are getting kited you are going to die with most weapons, whether it be blasters or whatever. Sure an enemy can kill your drones, but then you can pul them back and any time he is shooting drones he isn't shooting you. Given that most fw frig pew happens on the warp in (in or out the plex) you are going to get web/scram on a target immediately anyway. pfft webs. You could get volleyed by a cockbag thrasher or kite/sniped by a cormorant and webs won't have anything to do with it. So yes there is a world where small ships only shoot each other while not webbing them. Sure, sometimes the other guy(s) is waiting for you on the warpin beacon with a web, but not always. And if you are part of a gang you just may be among the lucky ones that don't get webbed when you enter. It does happen. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
109
|
Posted - 2012.10.06 18:53:00 -
[634] - Quote
Mikaila Penshar wrote:Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really.  Obvious sarcasm is obvious- thank you. FW = awfulbroken
The plexes are still a great place to get fights. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.06 23:32:00 -
[635] - Quote
Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. I alway like the "BattleStar" or Battle Carrier feel the Gallente ships with split weapon bonuses give.
|

Ark Anhammar
EVE University Ivy League
24
|
Posted - 2012.10.07 03:26:00 -
[636] - Quote
AlexHalstead wrote:Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. I alway like the "BattleStar" or Battle Carrier feel the Gallente ships with split weapon bonuses give. I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.
Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is). |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.07 15:38:00 -
[637] - Quote
Ark Anhammar wrote: I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.
Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).
I fully agree with this and you've summarized it very well.
So yes CCP this please, focused DPS hulls no secondary weapon bonuses, specially on sub cap ships. |

Bouh Revetoile
Barricade.
83
|
Posted - 2012.10.07 17:43:00 -
[638] - Quote
CheekyBabey wrote:Ark Anhammar wrote: I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.
Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).
I fully agree with this and you've summarized it very well. So yes CCP this please, focused DPS hulls no secondary weapon bonuses, specially on sub cap ships. Except this is wrong : damage of the myrm come equaly from the turrets and the drones. Your turrets puts as many damage as your drones, and more if you use turret damage mods.
If you think many people would like to have a drone focused hull, I'm not one of them, and I think they are mostly dreaming, because the only hulls dedicated to drones are arbitrator and its T2 variants (and maybe the guristas ships, I don't really know them).
Gallente drone boats also use turrets, and always had. Even the Dominix can bring more damage from its turrets than from its drones, and have a turret bonus.
And that is a good thing, because drones alone would just die. You need either to disable your ennemy to prevent him from killing the drones (amarr/guristas way) or have some weapons to finish him if the drones are killed (gallente way). There is no "send the drones and watch" way outside of pve, and we don't design ship for pve.
So a weapon bonus on a drone boat make it twice as much effective than a second drone bonus infact, because drones can still die. And as I already said, the gallente destroyer without a turret bonus would only be a bad amarr destroyer. |

Ark Anhammar
EVE University Ivy League
24
|
Posted - 2012.10.07 18:53:00 -
[639] - Quote
Bouh Revetoile wrote:Except this is wrong : damage of the myrm come equaly from the turrets and the drones. Your turrets puts as many damage as your drones, and more if you use turret damage mods.
If you think many people would like to have a drone focused hull, I'm not one of them, and I think they are mostly dreaming, because the only hulls dedicated to drones are arbitrator and its T2 variants (and maybe the guristas ships, I don't really know them).
Gallente drone boats also use turrets, and always had. Even the Dominix can bring more damage from its turrets than from its drones, and have a turret bonus.
And that is a good thing, because drones alone would just die. You need either to disable your ennemy to prevent him from killing the drones (amarr/guristas way) or have some weapons to finish him if the drones are killed (gallente way). There is no "send the drones and watch" way outside of pve, and we don't design ship for pve.
So a weapon bonus on a drone boat make it twice as much effective than a second drone bonus infact, because drones can still die. And as I already said, the gallente destroyer without a turret bonus would only be a bad amarr destroyer. I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I also want to comment that they "don't design ship[s] for pve"--I think the entire line of Mauraders would say no, as well as the Raven and several others. The fact is that a large group of players solely do pve content, and I think it's a terribly short sighted and fairly weak attempt at a straw man argument to say that all ships are designed with pvp in mind.
Also, I'm going to disagree again that "a weapon bonus on a drone boat make (sic) it twice as much effective than a second drone bonus. . . ." Again, the problem with split weapon systems is 1) they require much more skill training to execute them effectively and 2) you have to deal with twice the positional requirements, etc., when applying your dps. If drone ships were double bonused for drone damage and application, (in exactly the same way that turret ships are (pick two: RoF, Falloff, Tracking, Damage %, etc.) then you would see the largest percentage of the damage coming from their primary weapon systems--namely, drones.
"Drones would simply die"--is really unfortunate, and should seriously be addressed. I'm not aware that my lasers on my Abaddon can "die" in any fashion. And I've never heard of my friends' 1400mm Arty doing the same, either. While it's obvious that drones should be killable, it's not obvious that ships that derive a large part of their damage (and hopefully one day nearly all of it) should have an easily killable weapons system. Missile launchers and turrets will never get sniped by a gate gun rendering that ship useless. +20% drone hp/level is one way to go. Additionally, drones already have some serious drawbacks. Fight start-to-dps-application time is already slow, and I can't overheat my drones for that extra oomph to finish my opponent off. The way to kill drones (outside of a lengthy gunfight with one) should be to kill the ship that launched them. Period.
Please don't compare "the amarr way" because their drone ships are EWAR primary ships, with drone damage as a secondary application method. I'm not sure how you are intending that the Gurista way somehow disables their opponent ships, as their ships have no bonuses or similar to support a conclusion that their design intent is to disable ships while their drones do the killing. If anything, their +missile damage role bonuses support a finding that they are missile/drone ships over drone/drone ships.
Unfortunately, at the end of the day, all drone ships are split dps weapon systems, except carriers, which are in a completely different category and beyond the scope of this discussion. There are no "solely focused" drone ships. This, too, really needs to be addressed. Drones are a fun weapons system that should have hulls devoted to making those little guys hit like rocks and allow the mothership hull to kite. Hell, everyone else has kiting-desiged hulls, and they don't have to worry about their guns being blown up. |

Zarnak Wulf
Imperial Outlaws
645
|
Posted - 2012.10.07 19:17:00 -
[640] - Quote
I remember when the Ishtar was fondly called "Ishtar Jesus" simply because you could fit it so many ways. Rail, Blaster, Nuet and brick Tank. I also remember when the attraction to Minmatar was their flexibility. Shield or armor. Nuets or missiles. Never knowing what to expect was part of the appeal. Now we just want CCP to hand feed us cookie cutter fits that take no brain power to fit. Well tough.
You can't overheat drones. And delayed damage weapon systems will alway be secondary to immediate damage. Amarr pull off drone only boats because they are merged with ewar. Period. Full stop. |

Shanlara
Ordo Drakonis Nulli Secunda
24
|
Posted - 2012.10.07 19:30:00 -
[641] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful
They could also go a more unique route and allow the ship to use more then 5 drones, even 6 would make it better in regards to dmg and drone control. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.07 20:47:00 -
[642] - Quote
Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target.
Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 |

Bouh Revetoile
Barricade.
85
|
Posted - 2012.10.07 20:52:00 -
[643] - Quote
Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I also want to comment that they "don't design ship[s] for pve"--I think the entire line of Mauraders would say no, as well as the Raven and several others. The fact is that a large group of players solely do pve content, and I think it's a terribly short sighted and fairly weak attempt at a straw man argument to say that all ships are designed with pvp in mind.
Also, I'm going to disagree again that "a weapon bonus on a drone boat make (sic) it twice as much effective than a second drone bonus. . . ." Again, the problem with split weapon systems is 1) they require much more skill training to execute them effectively and 2) you have to deal with twice the positional requirements, etc., when applying your dps. If drone ships were double bonused for drone damage and application, (in exactly the same way that turret ships are (pick two: RoF, Falloff, Tracking, Damage %, etc.) then you would see the largest percentage of the damage coming from their primary weapon systems--namely, drones.
"Drones would simply die"--is really unfortunate, and should seriously be addressed. I'm not aware that my lasers on my Abaddon can "die" in any fashion. And I've never heard of my friends' 1400mm Arty doing the same, either. While it's obvious that drones should be killable, it's not obvious that ships that derive a large part of their damage (and hopefully one day nearly all of it) should have an easily killable weapons system. Missile launchers and turrets will never get sniped by a gate gun rendering that ship useless. +20% drone hp/level is one way to go. Additionally, drones already have some serious drawbacks. Fight start-to-dps-application time is already slow, and I can't overheat my drones for that extra oomph to finish my opponent off. The way to kill drones (outside of a lengthy gunfight with one) should be to kill the ship that launched them. Period.
Please don't compare "the amarr way" because their drone ships are EWAR primary ships, with drone damage as a secondary application method. I'm not sure how you are intending that the Gurista way somehow disables their opponent ships, as their ships have no bonuses or similar to support a conclusion that their design intent is to disable ships while their drones do the killing. If anything, their +missile damage role bonuses support a finding that they are missile/drone ships over drone/drone ships.
Unfortunately, at the end of the day, all drone ships are split dps weapon systems, except carriers, which are in a completely different category and beyond the scope of this discussion. There are no "solely focused" drone ships. This, too, really needs to be addressed. Drones are a fun weapons system that should have hulls devoted to making those little guys hit like rocks and allow the mothership hull to kite. Hell, everyone else has kiting-desiged hulls, and they don't have to worry about their guns being blown up.
About the myrm, I'm affraid your gunskills are a bit low, because I always use all 5 skills for comparison purpose (you know, sane base of comparison) : 6 ion blasters put 4 more dps than 75Mbits of gallente drones. It's definitely the half.
Drones then are destroyabled. They are by design. You think they shouldn't, but someone thought they should, and he was the one designing them. Modules can be destroyed BTW if overloaded for too long, and you can run out of ammo with most of them. BTW, not so many ships have a double damage bonus, and drone damage projection is already amazing compared to any other weapon system.
In fact, you think drones are too fragile *because* you want them to be your only source of damage. But if drones are too robust, then frigates will have no way to survive anything with 5 drones. Using another source of damage, drones can be destroyable and you can still survive a battle (and hence call your ship a useful one). Seem to be working as intended for me.
In brief, you are in a crusade for transforming drone boat into sub cap carrier. I'm against this because I like drone boat as they are now : what you call a split weapon system ship. They require skills, but that's not a problem in itself : battleship or capital ships or some minmatar ships require skills too.
Adding a class of drone only ships could be cool, but they could very well be OP or useless, due to how drones work : if drones are too powerful, the ship become the ultimate kiting boat, and if they are not powerful enough, the ship is useless.
For pve, I'll tell you why you cannot use it to balance anything : pve is the art of fooling a poor AI. The oponent don't have the same weapons or anything than you, it's only a bot with predefined stats. If you balance things according to pve, you have no way to know how they will interact in pvp. Though you can tweak NPC to balance them against all weapons. And see now how it's cool : you can balance pve without modifying anything used in pvp. Isn't this preferable ? NPC, by essence, are not involved in pvp and are very different from players. And for the marauders, you can see in the AT that they are perfectly pvp capable.
PS : my bad for gurista ships, I thought they where ECM ships ; just put them with gallente drone ships. |

Bruce Destro
HIFI INDUSTRIAL ROL.Citizens
7
|
Posted - 2012.10.08 04:40:00 -
[644] - Quote
PERFECT name for minmatar Destroyer! its simply really. i was watching a video of a leopard take down a gazelle. then i realised eve doesnt have a " leopard". duh. name the new minmatar destroyer the Leopard. its fast and runs around spewing missles. perfect. BTW training missles skills now! |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 07:55:00 -
[645] - Quote
AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1
Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1
|

Omnathious Deninard
Extrinsic Operations
228
|
Posted - 2012.10.08 08:05:00 -
[646] - Quote
Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Noa Fuyu
Forced Penetration
10
|
Posted - 2012.10.08 08:28:00 -
[647] - Quote
Are these stats w/o level 5 or maxed skills? |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 08:52:00 -
[648] - Quote
Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns.
Yeah, and that is with neutrons. Most myrms these days are triple rep using electrons or double rep using ions.
|

Bouh Revetoile
Barricade.
86
|
Posted - 2012.10.08 09:51:00 -
[649] - Quote
6 heavy ion blaster put 319dps with void ; anyway, even with a 20 dps margin, that would still be equivalent. |

Omnathious Deninard
Extrinsic Operations
228
|
Posted - 2012.10.08 10:22:00 -
[650] - Quote
Something that would kinda be neat would be to split drone bays into 2 categories, combat drone bay, and support drone bay. Combat drones would be damaging dealing drones, and support drones would be non damage dealing drones, logistic, salvage, and ewar drones. Gallente could get 2x bandwidth worth of combat drone bay and 1x bandwidth of support drone bay. Amarr could get 2x bandwidth worth of support drone bay and 1x bandwidth of combat drone bay. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Diplomatic Sven
Team Carlisle
0
|
Posted - 2012.10.08 11:24:00 -
[651] - Quote
The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? |

Spugg Galdon
APOCALYPSE LEGION
203
|
Posted - 2012.10.08 11:31:00 -
[652] - Quote
Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills?
Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) |

Diplomatic Sven
Team Carlisle
0
|
Posted - 2012.10.08 11:44:00 -
[653] - Quote
Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 11:58:00 -
[654] - Quote
Diplomatic Sven wrote:Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid
I don't know how you are getting too little PG. Are you trying to put oversize expanders on or something? |

Diplomatic Sven
Team Carlisle
0
|
Posted - 2012.10.08 12:07:00 -
[655] - Quote
Doddy wrote:Diplomatic Sven wrote:Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid I don't know how you are getting too little PG. Are you trying to put oversize expanders on or something? Hmm I seem to have figured it out, forgot about aux power cores, seems to make it work for low skills, but yes a medium shield extender |

Spugg Galdon
APOCALYPSE LEGION
203
|
Posted - 2012.10.08 12:34:00 -
[656] - Quote
Diplomatic Sven wrote:Doddy wrote:Diplomatic Sven wrote:Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid I don't know how you are getting too little PG. Are you trying to put oversize expanders on or something? Hmm I seem to have figured it out, forgot about aux power cores, seems to make it work for low skills, but yes a medium shield extender
I find it interesting that an oversized shield extender (medium) is so "standard" on a frigate that people sometimes think you should be able to fit one without an APU/RCU. Does that not say something about how useless small shield extenders are for the ships they're intended to be used on. We can also talk about how useless a medium shield extender is on a Cruiser too. Where large extenders, which are essentially an oversized tank, are the norm over using the medium extender. |

Omnathious Deninard
Extrinsic Operations
228
|
Posted - 2012.10.08 12:42:00 -
[657] - Quote
The same is true for armor as well a 1600mm plate is almost standard on cruiser fits now, and anything less than an 800mm plate is considered a lol-fit Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
316
|
Posted - 2012.10.08 12:45:00 -
[658] - Quote
Naah, it shows that buffer modules in general are grossly outdated and in need of a thorough cleaning/revision .. ship fittings will always lean towards min/max paradigms and buffer modules have not been changed for as long as I have been playing even when we have had Goddess knows how many fitting modules introduced and ship attributes tweaked in the meantime.
Hopefully there is a master plan floating around at CCP with some kind of revision of tanking as a whole, they have already said they are not happy with active tankings place in the world and one can only assume that a fix to active will include some balancing of buffers.
|

Laura Belle
Vectis Covert Solutions
3
|
Posted - 2012.10.08 13:30:00 -
[659] - Quote
1. with smaller dronebay than amarr and only 4 guns - the gallante destroyer looks a bit under-powered in my opinion.
2. minmatar looks to me also underpowered in terms of capacitor (you want it to use MWD no?) and sensor strength - 9? why so low?
3. the new destroyers looks like overpowering dramatically the old ones - should there not be a fixing tweaks? |

Gorn Arming
Merch Industrial Goonswarm Federation
76
|
Posted - 2012.10.08 16:31:00 -
[660] - Quote
Doddy wrote:Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Yeah, and that is with neutrons. Most myrms these days are triple rep using electrons or double rep using ions. Serious Myrmidon fits use autocannons. Drones will make up the vast bulk of your DPS against large targets. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.08 17:26:00 -
[661] - Quote
Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Is that with bigger drones? I know that bigger drones have tracking penalty against smaller targets.
Use light to deal with frigates, Medium to deal with cruisers/battlecruisers, and so forth? |

Omnathious Deninard
Extrinsic Operations
229
|
Posted - 2012.10.08 17:35:00 -
[662] - Quote
AlexHalstead wrote:Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns. Is that with bigger drones? I know that bigger drones have tracking penalty against smaller targets. Use light to deal with frigates, Medium to deal with cruisers/battlecruisers, and so forth? The strangest thing I have see regarding drones is the signature resolution of the sizes, small 25m, medium 125m, heavy 125m, sentry 400m, fighters 125m. Most cruisers have a signature radius of 125 or bigger, and battle cruisers are even bigger. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

serras bang
Lucien Coven
29
|
Posted - 2012.10.08 17:43:00 -
[663] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
To answer some questions that have been asked before: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other. Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead. Why is the Amarr hull better at drone management than the Gallente one?
That was a good point that should now be fixed. The drone bay will however stay larger on the Amarr hull as it is a trait currently encountered in Amarr versus Gallente drone ships. Isn't a 25% MWD drone bonus break drones trying to catch static targets?
CCP Fozzie made me run some tests at gunpoint, 25% seems to be okay. What's the point of the Catalyst next to the new Gallente hull?
We're planning some changes for it - keep an eye for them in the next days on this thread.
more to the point dont you think that and mwd bloom for a ship that already has best base speed is a bit op ? |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.08 19:12:00 -
[664] - Quote
So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP |

Omnathious Deninard
Extrinsic Operations
229
|
Posted - 2012.10.08 19:17:00 -
[665] - Quote
CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.08 21:10:00 -
[666] - Quote
Omnathious Deninard wrote:CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to crosstrain to get proficient in using another weapons. Considering the other things that would be better trained and the fact that the lack of a gun bonus doesn't give them a specific reason to train another type, they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup. |

Harvey James
Prospero's Sight
66
|
Posted - 2012.10.08 21:13:00 -
[667] - Quote
Tyberius Franklin wrote:Omnathious Deninard wrote:CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to cross-train to get proficient in using another weapons system of the ship. Considering the other things that would be better trained they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup.
well i think the point here is that you should only have too train drones guns should be optional like if you train for a drake you only need missiles and drone skills are optional to get more out of it but not a necessity. Thats all drone players are asking for is that really too much too ask!!! :P |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.08 21:27:00 -
[668] - Quote
Harvey James wrote:Tyberius Franklin wrote:Omnathious Deninard wrote:CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to cross-train to get proficient in using another weapons system of the ship. Considering the other things that would be better trained they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup. well i think the point here is that you should only have too train drones guns should be optional like if you train for a drake you only need missiles and drone skills are optional to get more out of it but not a necessity. Thats all drone players are asking for is that really too much too ask!!! :P If we were talking a tankier class not relying on pure damage output and simply killing faster than being killed I'd be inclined to agree. Either way though, if you plan on filling those turret points with guns, bonused or not, you need to train a turret type. |

Omnathious Deninard
Extrinsic Operations
229
|
Posted - 2012.10.08 21:42:00 -
[669] - Quote
Tyberius Franklin wrote:Omnathious Deninard wrote:CheekyBabey wrote:So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP By not having a hybrid turret bonus it becomes attractive to many more players as they would no longer feel they have to train into hybrids to use this ship, unbonused turrets could be for hybrids, lasers, or projectiles. Greatly reducing the cross training SP needed to use this ship, as it will only take about 3 days to take to level 4 for most players. I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to crosstrain to get proficient in using another weapons. Considering the other things that would be better trained and the fact that the lack of a gun bonus doesn't give them a specific reason to train another type, they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup. When I started out I chose Gallente and started training there ships and weapons and got curious about other races ships and found that I liked caldari ships better, because hurry shared a common weapon type it was not that hard of a transition as I did not have to start out from scratch, this would give other players a similar option as most all races use drones and if they want to try out the Gallente ship progression they would have options until they got the hybrid weapon system trained Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.08 22:11:00 -
[670] - Quote
Omnathious Deninard wrote:Tyberius Franklin wrote: I'm not sure how anyone really benefits from that. New Gallente players would be primarily spec'd towards hybrids and would have to crosstrain to get proficient in using another weapons. Considering the other things that would be better trained and the fact that the lack of a gun bonus doesn't give them a specific reason to train another type, they are effectively locked to hybrids. And veterans I doubt would be too likely to train Gallente for this ship alone, thus making it more likely they would have trained hybrids to take full advantage of the frigate lineup.
When I started out I chose Gallente and started training there ships and weapons and got curious about other races ships and found that I liked caldari ships better, because hurry shared a common weapon type it was not that hard of a transition as I did not have to start out from scratch, this would give other players a similar option as most all races use drones and if they want to try out the Gallente ship progression they would have options until they got the hybrid weapon system trained They would still have those same options, and just not utilize the bonus to hybrids. Since it's not a damage bonus and is aimed at the terrible tracking of rails you essentially make it up in part by just not using rails. Besides, proficiency in small weapons tends to be less skill intensive than drone proficiency anyways. Either way i don't see this as being a terribly strong goto considering its competition, so the hull is more likely to be skipped altogether unless you see some major need for a drone destroyer which can field a couple of mediums in it's flight. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.08 22:43:00 -
[671] - Quote
Tyberius Franklin wrote:Either way i don't see this as being a terribly strong goto considering its competition, so the hull is more likely to be skipped altogether unless you see some major need for a drone destroyer which can field a couple of mediums in it's flight. So a flight of 5 lights is inferior to a flight of mediums when swatting down Frigates in a destroyer's intended role? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.08 22:51:00 -
[672] - Quote
AlexHalstead wrote:Tyberius Franklin wrote:Either way i don't see this as being a terribly strong goto considering its competition, so the hull is more likely to be skipped altogether unless you see some major need for a drone destroyer which can field a couple of mediums in it's flight. So a flight of 5 lights is inferior to a flight of mediums when swatting down Frigates in a destroyer's intended role? No, which is why I said it is NOT a goto unless you have a special situation in which mediums are useful. They aren't in the destroyer role so the question becomes why is the extra 10 drone band a draw over its alternative in the new Amarr destroyer for drone damage. I don't have a good answer for that at the moment. |

Garr Earthbender
Justified Chaos
56
|
Posted - 2012.10.09 00:55:00 -
[673] - Quote
I always think of FW plexes in relation to destroyer usefulness. The new gallente destroyer will be pretty cool on a warp in. Scram web something and sik your medium drones and blasters on it. DIAF. -Rock is overpowered, Scissors is fine. |

I'm Down
Macabre Votum Against ALL Authorities
116
|
Posted - 2012.10.09 02:31:00 -
[674] - Quote
I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying |

Zarnak Wulf
Imperial Outlaws
650
|
Posted - 2012.10.09 03:20:00 -
[675] - Quote
I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying
The missile frigates are designed to have absolutely no tank. The minmatar one :
High: Standard Missile Launcher II x 7 Mid: Limited MWD Named TP Faint Epsilon Warp Disruptor Low: BCU II x 2 Internal Force Field Array Low: Ancillary Current Overclock Processor x 2
Note the rigs. They ALL have to be devoted to making the fit. It also only locks at 45km. That means most of the other destroyers have a variant that can hit it. Rail cat or corm. Beam Coercer. Arty Thrasher - albeit poorly. The new drone destroyers would have it in range. Fast frigates could cover that distance very quickly. The missile dessies will put out tremendous alphas - but they only go out every 6.7 seconds. That in addition to their light tanks mean that they can get swarmed. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 03:49:00 -
[676] - Quote
I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying
Might be the case, just saying... v0v [SMUG]-áSORRY for party rocking! v0v
|

I'm Down
Macabre Votum Against ALL Authorities
116
|
Posted - 2012.10.09 04:20:00 -
[677] - Quote
Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v
would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching.
But then again, what's range got to do with anything... just look at the HML neft idiocy attached to the range nerf. |

Goldensaver
Vorbild Industries Inc. State Section 9
19
|
Posted - 2012.10.09 06:42:00 -
[678] - Quote
Been playing around with the Caldari one for scramrange kiting fits, with a TD. I've used a similar one with my Corm using 75mm rails, 'course, it has 1 less low. And it works.
Assuming my numbers haven't been... stupid:
Highs: 7x Rocket Launcher II Meds: Limited 1MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Balmer Series Tracking Disruptor I Lows: 2x 200mm Reinforced Steel Plates II
Rigs: 2x Small Ancillary Current Router I Small Warhead Calefaction Catalyst I
DPS: 182, 147 Jav, 214.5 Rage Damage: 448 CN, 357 Jav, 540 Rage Duration: 2.48 HP: 1187 / 2437.5 / 937.5 Armour Resists: 50/45/25/10
Or:
Highs: 7x Rocket Launcher II Meds: Limited 1MN Microwarpdrive I Warp Scrambler II Stasis Webifier II Balmer Series Tracking Disruptor I Lows: 400mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II
Rigs: 3x Small Ancillary Current Router I Requires PG implant to fit.
Second one gets slightly lower DPS, but a larger tank. |

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.09 08:01:00 -
[679] - Quote
CCP Ytterbium wrote:Update!
Love your work, but please edit the front page the way Fozzie is. That way, it's easy to see the latest "truth". |

Mike Whiite
Keystone Industrial
72
|
Posted - 2012.10.09 08:15:00 -
[680] - Quote
I'm Down wrote:Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching. ..
Then look at the ship, don't nerf lights because we might have a ship that will be op.
Though with the new Caldari slot lay out I'd be worrying about Rocket Destroyers. |

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.09 08:20:00 -
[681] - Quote
Mike Whiite wrote:I'm Down wrote:Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching. .. Then look at the ship, don't nerf lights because we might have a ship that will be op. Though with the new Caldari slot lay out I'd be worrying about Rocket Destroyers.
Just make TDs affect missiles. Oh wait.... |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 10:44:00 -
[682] - Quote
I'm Down wrote:Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching. But then again, what's range got to do with anything... just look at the HML neft idiocy attached to the range nerf. Words cannot describe ....
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe! [SMUG]-áSORRY for party rocking! v0v
|

Spugg Galdon
APOCALYPSE LEGION
204
|
Posted - 2012.10.09 11:08:00 -
[683] - Quote
Major Killz wrote:
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe!
Does mammy and daddy let you use the computer much? |

I'm Down
Macabre Votum Against ALL Authorities
116
|
Posted - 2012.10.09 13:15:00 -
[684] - Quote
Kai'rae Saarkus wrote:Mike Whiite wrote:I'm Down wrote:Major Killz wrote:I'm Down wrote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying Might be the case, just saying... v0v would make more sense to nerf light's range to about 30km max before we have drake 2.0 problems and then some dev come's along an overnerfs lights in 4 more years after massive bitching. .. Then look at the ship, don't nerf lights because we might have a ship that will be op. Though with the new Caldari slot lay out I'd be worrying about Rocket Destroyers. Just make TDs affect missiles. Oh wait....
Yeah, not like a 1 Sensor damp wouldn't ruin 99% of frigates days trying that one on a ship that naturally outranges all it's competition and has mid slots to burn. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.09 15:24:00 -
[685] - Quote
Quote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying
I would guess the same way a 8 neutron catalyst doesn't with it's lack of range I mean it is missile speed as a bonus not flight time. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 15:34:00 -
[686] - Quote
Spugg Galdon wrote:Major Killz wrote:
Yeep. You're right. Maybe, light missile may need or should have a range reduction. I had a look @ unbonused light missile launchers compared to the other small long range turrets. all t2 with t2 long range ammo on z turrets.
Rails have z longest range @ 50k and light missiles are @ 40k. The other 2 are @ 27k. Maybe light missile should be reduced to around 35k. I mean I do plan on leading fleets that will abuse z **** out of these changes and in solo. A lot of dudes I know are foaming @ z mouth over z Caracal and these new missile destroyers.
From what I can see. There are no big protest because alot of dudes don't understand what these changes will mean. CCP may notice it or they may not. Who cares really v0v
However, Caldari will have one of z strongest if not z strongest destroyer and tech 1 cruiser (Caracal). Maybe!
Does mammy and daddy let you use the computer much?
Noez = ( [SMUG]-áSORRY for party rocking! v0v
|

Bloodpetal
Mimidae Risk Solutions
912
|
Posted - 2012.10.09 18:46:00 -
[687] - Quote
Rant incoming...
Seriously... the more I think about it... we don't really need another FOUR WAYS to kill frigates.
As a friend of mine said after making them train in frigates for a couple months to become good PVPers - "you know what I found out after these last few months? There's a thousand ways to die in a frigate!"
And it's true.
Seriously, frigates don't need more ANTI-frigate stuff.
My Enyo and other AFs, which is already a tough bird, can't take on a Thrasher without some serious piloting skills as it is. Just way too much raw DPS, even with resists. Catalysts, Coercers, ETC do tons of damage to these frigates already.
Now you want more ways to kill them, and it's just pretty absurd really. How are Frigates the most "OP" thing there are that you need to add MORE counters to them? It's not like other ships can't kill frigates really. Drones tear them up, a few lucky shots from a medium autocannon tends to mince them to pieces. I mean, unless you start making Frigates "difficult" to kill, I don't see a real point to this whole extra set of destroyers?
What are they really creating for EVE PVP other than forcing more frigates to not be flown, which is pretty sad as it is pretty hard to convince people that want to be good at PVP that they really should be flying frigates to learn to be good players.
No, instead. We get more anti-frigate platforms, like every ship with a drone bay (hint, most of them) isn't already good at dealing with this situation.
I don't really have a good proposition to replace the concept of these dessies, and I really don't think it would matter if I had a good idea if you're dead set on more anti-frig stuff already. But, that's my rant.
Where I am. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.09 19:02:00 -
[688] - Quote
I think you need to read all the frig rebalancing threads, they aren't giving up on frigs yet :P
Support Frigates https://forums.eveonline.com/default.aspx?g=posts&t=146069
Exploration Frigates https://forums.eveonline.com/default.aspx?g=posts&t=143584
Ewar Frigates https://forums.eveonline.com/default.aspx?g=posts&t=142136
Combat Frigates https://forums.eveonline.com/default.aspx?g=posts&t=144693
Also Current Destroyer Rebalance. https://forums.eveonline.com/default.aspx?g=posts&t=142102
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 19:18:00 -
[689] - Quote
Bloodpetal wrote: Rant incoming...
Seriously... the more I think about it... we don't really need another FOUR WAYS to kill frigates.
As a friend of mine said after making them train in frigates for a couple months to become good PVPers - "you know what I found out after these last few months? There's a thousand ways to die in a frigate!"
And it's true.
Seriously, frigates don't need more ANTI-frigate stuff.
My Enyo and other AFs, which is already a tough bird, can't take on a Thrasher without some serious piloting skills as it is. Just way too much raw DPS, even with resists. Catalysts, Coercers, ETC do tons of damage to these frigates already.
Now you want more ways to kill them, and it's just pretty absurd really. How are Frigates the most "OP" thing there are that you need to add MORE counters to them? It's not like other ships can't kill frigates really. Drones tear them up, a few lucky shots from a medium autocannon tends to mince them to pieces. I mean, unless you start making Frigates "difficult" to kill, I don't see a real point to this whole extra set of destroyers?
What are they really creating for EVE PVP other than forcing more frigates to not be flown, which is pretty sad as it is pretty hard to convince people that want to be good at PVP that they really should be flying frigates to learn to be good players.
No, instead. We get more anti-frigate platforms, like every ship with a drone bay (hint, most of them) isn't already good at dealing with this situation.
I don't really have a good proposition to replace the concept of these dessies, and I really don't think it would matter if I had a good idea if you're dead set on more anti-frig stuff already. But, that's my rant.
Supporting RANT! [SMUG]-áSORRY for party rocking! v0v
|

Dato Koppla
Blue Republic RvB - BLUE Republic
71
|
Posted - 2012.10.09 22:39:00 -
[690] - Quote
Actually right now the Attack Frig class handles destroyers pretty well as you can TD down their short range weapons while whittling them down from afar. The new drone destroyers and missile destroyers are actually pretty good at dealing with these frigates cause of Mwd Speed Bonus on bonused drones and excellent range on light missiles.
I'm sure frigates will survive another set of destroyers, hardier frigates will be able to deal with the drones from the Amarr/Gall one decently while hopefully mitigating gun damage, fast AB frigs can speed tank the light missiles pretty well and the Caldari and Minnie destroryers must choose between good range (light missiles) with no tank or decent tank with crappy range (rockets) |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
138
|
Posted - 2012.10.10 00:00:00 -
[691] - Quote
I just hope to the every pagan god out there that they take another look at the Amarr destroyer. I was praying for a khanid missile boat, but if they are going to make it another arbitrator / curse, they need to make drones faster at the very least, or it will be a very poor anti frigate platform indeed. ;( |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.10 00:28:00 -
[692] - Quote
Zyella Stormborn wrote:I just hope to the every pagan god out there that they take another look at the Amarr destroyer. I was praying for a khanid missile boat, but if they are going to make it another arbitrator / curse, they need to make drones faster at the very least, or it will be a very poor anti frigate platform indeed. ;( Oh yeah, that remind me. They said no Khanid for Tech One ships. That make me a very sad Khanid character. |

Dato Koppla
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.10.10 00:40:00 -
[693] - Quote
Yeah a T1 Amarr HAM lineup is something I was hoping for as well, it would have added diversity to missile boats and the Amarr lineup would have less overlap.
I guess I can only dream of a Punisher/Maller/Prophecy/Apocalypse missile lineup. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 01:19:00 -
[694] - Quote
CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so that model that already has spaces for 8 launchers will have an annoying blank space just like the drake. 
Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers?
Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? |

Dato Koppla
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.10.10 03:25:00 -
[695] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.10 03:33:00 -
[696] - Quote
Dato Koppla wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. He meant the visual model. If the model was made to depict 8 launchers when you equip them, then if the visual model isn't adjusted when you reduced the maximum number of launchers; it will show an empty slot on the destroyer's model where an eight launcher should be visually. |

Dato Koppla
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.10.10 03:44:00 -
[697] - Quote
AlexHalstead wrote:Dato Koppla wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. He meant the visual model. If the model was made to depict 8 launchers when you equip them, then if the visual model isn't adjusted when you reduced the maximum number of launchers; it will show an empty slot on the destroyer's model where an eight launcher should be visually.
Ah my bad, misunderstood. That is quite the nitpick though I'm not one to talk, played EvE on my laptop for the first year with the graphics turned all the way down. Yeah I didn't see the beauty of Eve till I got my PC fixed last year. |

Bloodpetal
Mimidae Risk Solutions
913
|
Posted - 2012.10.10 04:00:00 -
[698] - Quote
Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts.
Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to KILL FRIGATES. So, those threads are irrelevant to my point, because if they were relevant then the Destroyer wouldn't be good at its job as an anti-frigate platform.
More anti-frigate is really absurd at this point, even with rebalancing. I think they can have another role, that's my point.
Where I am. |

Aaron Barton
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.10.10 04:11:00 -
[699] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
There might be enough time for the art department to remove that eighth hardpoint. And CCP Ytterbium has been pretty attentive to this thread, so hopefully he'll see what you pointed out and will relay it to the art department.
For what it's worth, I'd have loved a destroyer decked out with eight launchers.
|

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.10 08:46:00 -
[700] - Quote
Aaron Barton wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? There might be enough time for the art department to remove that eighth hardpoint. And CCP Ytterbium has been pretty attentive to this thread, so hopefully he'll see what you pointed out and will relay it to the art department. For what it's worth, I'd have loved a destroyer decked out with eight launchers. Agreed. I cried inside when it was taken back to 7 slots. That destroyer would have looked so awesome. Like a baby Rokh, but modern. Hell, even if they nerf the ship bonus damage and just boost like, range or something so we can have the x8 launchers.... I could sleep at night then.. plus, don't really need a 4th mid. Two for tank, one for speed, and a friend to point. Done.
Also agree with the fact we don't necessarily need another 4 destroyers. In fact, the way I'd interpreted it the first time I read about a missile destroyer was that it was going to be a race hybrid ship. Eg, Caldari+Minmitar would have shields & missiles, and shared skill pre-req's, while Amarr and Gally would be a drone & armor and shared skill pre-req's Kinda like the pirate faction ships, but without the pirateness of it all.
Having said that, I can't wait for the Caldari Peregrine Destroyer (because you all agreed with me on that name, remember )
xx |

Shanlara
Ordo Drakonis Nulli Secunda
25
|
Posted - 2012.10.10 09:23:00 -
[701] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. |

Johnny Bloomington
Justified Chaos
19
|
Posted - 2012.10.10 18:26:00 -
[702] - Quote
CCP may not change the model of that Caldari ship. They maybe keeping that empty slot on the visual model just in case they decide to make a faction destroyer. The other Caldari missile boats that have faction counterparts have an extra launcher. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 18:48:00 -
[703] - Quote
Johnny Bloomington wrote:CCP may not change the model of that Caldari ship. They maybe keeping that empty slot on the visual model just in case they decide to make a faction destroyer. The other Caldari missile boats that have faction counterparts have an extra launcher.
Well that would make it more tolerable but still, seeing a ship nerfed into ugliness before it's released feels kinda bad. 
Although I imagine the art dept feel worse about it. |

Aglais
Liberation Army BricK sQuAD.
116
|
Posted - 2012.10.10 18:58:00 -
[704] - Quote
"waaaa waaaa waaaa waaaa my destroyer dont'nt got 8 hig slonts i wnated all teh turrents ponsible to make look cooler"
This is literally all I hear when I listen to people whining about having seven launchers rather than eight. Just stop. Please. You're going to be able to fit a more self reliant ship at the cost of a little bit of damage which may prevent people from whining about this ship later in future, which would make it get nerfed even harder if enough people whined. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 19:00:00 -
[705] - Quote
Aglais wrote:"waaaa waaaa waaaa waaaa my destroyer dont'nt got 8 hig slonts i wnated all teh turrents ponsible to make look cooler"
This is literally all I hear when I listen to people whining about having seven launchers rather than eight. Just stop. Please. You're going to be able to fit a more self reliant ship at the cost of a little bit of damage which may prevent people from whining about this ship later in future, which would make it get nerfed even harder if enough people whined.
Quiet philistine. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.10 20:39:00 -
[706] - Quote
Bloodpetal wrote:
Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts.
Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to KILL FRIGATES. So, those threads are irrelevant to my point, because if they were relevant then the Destroyer wouldn't be good at its job as an anti-frigate platform.
More anti-frigate is really absurd at this point, even with rebalancing. I think they can have another role, that's my point.
I'm not sure but you know that most people don't fly around in t1 frigates all day they are useful but when there is better ships to fly why bother?
Which is kind of why they are all getting a buff as many were relegated to being cyno ships.
And if they are getting a buff and more people are going to fly them, as frankly most of them are now awesome, why would you not want more way to kill said people in those new frigate ships?
However more so to the point I think this thread is more about getting them right and not sucking (yes still looking at that "drone boat") than a place for people to rant about empty launcher slots and how they might get bullied a bit more if they decide to fly around in a frigate. |

Lili Lu
523
|
Posted - 2012.10.10 20:58:00 -
[707] - Quote
Shanlara wrote: I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. This is nothing new. Been a mildly annoying empty gun hardpoint on the Geddon forever. But really it's no big deal. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 21:10:00 -
[708] - Quote
Lili Lu wrote:Shanlara wrote: I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. This is nothing new. Been a mildly annoying empty gun hardpoint on the Geddon forever. But really it's no big deal.
I don't see this, there are 7 spaces for guns and it can use 7 guns.
Two sets of five on side and two sets of two on top and bottom.
Although I can't test that on this character so I could easily be wrong. |

Lili Lu
523
|
Posted - 2012.10.10 21:25:00 -
[709] - Quote
Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.
I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm.
Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 21:26:00 -
[710] - Quote
Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential.
Eight turrets are always awesome. |

Aaron Barton
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.10.10 21:39:00 -
[711] - Quote
Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential.
The turret placement on the Harbinger has always annoyed me too. But if you move one of the guns around, you can have that undercarriage hardpoint filled up. The flip side is that you now have a gun missing on the wings. But even then, with the right placement, you can get those five wing guns somewhat symmetrical. I have the top row filled up and and the first and third on the bottom row filled up.
Of course, CCP could always spare us the grief and give the Harbinger eight turrets. (A guy can dream, can't he?) |

Serge Slade
Whimsical Mining Refining and Exploration
0
|
Posted - 2012.10.10 23:16:00 -
[712] - Quote
What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. |

Lili Lu
524
|
Posted - 2012.10.11 00:23:00 -
[713] - Quote
Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. Sad to say, 7 turrets is quite common. Also, of the 8 turret BSs, they were not outnumbering 7 launcher BCs. It was the other way around.  |

Ark Anhammar
EVE University Ivy League
26
|
Posted - 2012.10.11 00:29:00 -
[714] - Quote
Aaron Barton wrote:Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential. The turret placement on the Harbinger has always annoyed me too. But if you move one of the guns around, you can have that undercarriage hardpoint filled up. The flip side is that you now have a gun missing on the wings. But even then, with the right placement, you can get those five wing guns somewhat symmetrical. I have the top row filled up and and the first and third on the bottom row filled up. Of course, CCP could always spare us the grief and give the Harbinger eight turrets. (A guy can dream, can't he?) I have the exact same layout on my Harby. It was so annoying when I saw the one turret on one side of the "chin" before I finagled the weapons around.
On topic: more turrets are better, but less = less ammo! :) |

Serge Slade
Whimsical Mining Refining and Exploration
0
|
Posted - 2012.10.11 00:44:00 -
[715] - Quote
It has more to do with the fact that there is exactly 1 ship in the entire game which can fit 8 launchers, and that's an ultra-rare piece of gankbait which nobody in their right mind would undock. Yes, 8 would be aesthetically pleasing, but is it so much to ask for a little bit of parity? I mean, it's not like I've started arguing that the only turrets which should be instant hit are lasers... Followed by blasters, then rails, with autocannons and artillery somewhere down near missiles. After all, the only way to get a projectile that's fired explosively moving at anywhere near relativistic velocities would be to use nuclear charges, and the instantaneous heat transfer would simultaneously weld the barrel's reloading mechanism and reduce the slug to slag. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.11 10:04:00 -
[716] - Quote
The number of gun turrets on many ships changes specially when they have faction counter parts with more turret/ missile slots.
However what is more important a few Model/Artist tweaks that can be fixed at a later point or a bunch of ships that are not as good as intended because people want them to have their art models sorted straight away? |

Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 10:40:00 -
[717] - Quote
Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher.
As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.11 10:48:00 -
[718] - Quote
Doddy wrote:Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc.
More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank. |

Bouh Revetoile
Barricade.
92
|
Posted - 2012.10.11 11:29:00 -
[719] - Quote
Mordecai Heller wrote: More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
Though this assertion is wrong...
And if you don't know why, then you don't know what you are talking about. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.11 12:29:00 -
[720] - Quote
Bouh Revetoile wrote:Mordecai Heller wrote: More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
Though this assertion is wrong... And if you don't know why, then you don't know what you are talking about.
That sentence doesn't even make sense.
But I'll humour you.
I made 2 points, one that there are more ships that use 8 turret hardpoints than use 8 launcher points.
This is a fact since there is only one ship that has 8 launcher points.
Second point is that the most popular missile boat in PVP is the Drake, and that people more often than not want it for its tanking abilities rathar than for missiles damage seeing as it is often treated as a bait ship.
So how the **** am I wrong? |

Martin0
Maximum-Overload
79
|
Posted - 2012.10.11 14:17:00 -
[721] - Quote
Mordecai Heller wrote:Bouh Revetoile wrote:Mordecai Heller wrote: More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
Though this assertion is wrong... And if you don't know why, then you don't know what you are talking about. That sentence doesn't even make sense. But I'll humour you. I made 2 points, one that there are more ships that use 8 turret hardpoints than use 8 launcher points. This is a fact since there is only one ship that has 8 launcher points. Second point is that the most popular missile boat in PVP is the Drake, and that people more often than not want it for its tanking abilities rathar than for missiles damage seeing as it is often treated as a bait ship. This is also well known. So how the **** am I wrong? Because the prophecy, ferox and other ships can get the same tank of the drake but noone use them? If people only wanted tank we would see a lot of flying golden pidgeons. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.11 15:58:00 -
[722] - Quote
erg stupid forums -.- deleted my text.
Launchers are better 1 on 1 against turrets so that is why.
If you want to have missiles nerfed go make another thread about it.
Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
141
|
Posted - 2012.10.11 17:16:00 -
[723] - Quote
Mordecai Heller wrote:Doddy wrote:Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc. More than the missile boats get. There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
The reason he is saying you are wrong, is because in this case you are.
Drake is not the most popular in 1v1, or in tiny little gangs. It gets more and more popular as the gang / gank size increases. The reason is because it is decent all around and fairly cheap to train / fly. Good tank, Decent damage, GREAT projection, not expensive, cheap train. Its a package deal.
If it was purely because of the tank, I think 'most' people would chose the Prophecy for BC class.
If it was purely because of the gank, and training time, and projection range, was not a factor, 'most' people would probably go for the Harbinger for BC class.
The only missile boat that is tolerated in pvp is the drake?? 
The Vengeance, Hawk, Sacrilege, Cerberus, Caracal, Damnation, Ham Legion, and Tengu would all like to have a word with you.
Now lets go back to destroyer discussion please. 
~Z |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.11 17:55:00 -
[724] - Quote
Zyella Stormborn wrote:Mordecai Heller wrote:Doddy wrote:Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc. More than the missile boats get. There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank. The reason he is saying you are wrong, is because in this case you are. Drake is not the most popular in 1v1, or in tiny little gangs. It gets more and more popular as the gang / gank size increases. The reason is because it is decent all around and fairly cheap to train / fly. Good tank, Decent damage, GREAT projection, not expensive, cheap train. Its a package deal. If it was purely because of the tank, I think 'most' people would chose the Prophecy for BC class. If it was purely because of the gank, and training time, and projection range, was not a factor, 'most' people would probably go for the Harbinger for BC class. The only missile boat that is tolerated in pvp is the drake??  The Vengeance, Hawk, Sacrilege, Cerberus, Caracal, Damnation, Ham Legion, and Tengu would all like to have a word with you. Now lets go back to destroyer discussion please.  ~Z
Ok ok I concede, back to dessies. |

Goldensaver
Vorbild Industries Inc. State Section 9
23
|
Posted - 2012.10.11 21:41:00 -
[725] - Quote
Zyella Stormborn wrote:The Vengeance, Hawk, Sacrilege, Cerberus, Caracal, Damnation, Ham Legion, Hookbill, Condor, and Tengu would all like to have a word with you. Now lets go back to destroyer discussion please.  ~Z
FTFY
And yeah, back to dessies. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
179
|
Posted - 2012.10.12 02:37:00 -
[726] - Quote
Idea to switch up the roles of the two drone boats for more uniqueness:
Amarr: Change drone damage bonus to 5% Armor Resist per level Change Role bonus to 25% drone HP ONLY Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Toxic Gengod
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.12 04:45:00 -
[727] - Quote
new ships are meh. Ide rather them be similar to the new BCs. Glass cannons specializing taking out cruisers and BCs with Med guns. |

Loius Woo
Sebiestor Tribe Minmatar Republic
219
|
Posted - 2012.10.12 04:56:00 -
[728] - Quote
I just want to see what they look like at this point...
CCP, please release some juicy pics |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
142
|
Posted - 2012.10.12 05:28:00 -
[729] - Quote
Goldensaver wrote:Zyella Stormborn wrote:The Vengeance, Hawk, Sacrilege, Cerberus, Caracal, Damnation, Ham Legion, Hookbill, Condor, and Tengu would all like to have a word with you. Now lets go back to destroyer discussion please.  ~Z FTFY And yeah, back to dessies.
Thanks for the correction. ;)
And I STILL hope they remove the wanna-be Curse clone from the Amarr dessie. Or give it anti frigate abilities, like maybe +drone speed and tracking, Web bonus instead of Neut, etc. I absolutely love the other 3, but currently this one is just breaking my heart. I see frigs killing the drones almost as fast as it can spit them out.
~Z |

ColdCutz
Pwny Nation
37
|
Posted - 2012.10.12 06:15:00 -
[730] - Quote
CCP Ytterbium, thanks for responding to feedback with new adjustments, but please consider rounding the Gallente destroyer bandwidth up to 40mb/s. It's only 6 more dps (190 compared to 184 with 2 hams + 3 hobs) and it would keep the drone sizes consistent like every other ship in EVE has been. The mwd bonus will take care of the Hammerhead speeds at least. |

Bender 01000010
EVE-RO Fidelas Constans
41
|
Posted - 2012.10.12 09:10:00 -
[731] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful
Answer for your problem |

Harvey James
Deep Core Mining Inc. Caldari State
69
|
Posted - 2012.10.12 10:00:00 -
[732] - Quote
Bender 01000010 wrote:Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful Answer for your problem
Lol awesome pic but if only they were high slots that might help but sadly mid slots are too valuable for such things |

shadowace00007
Mercs of Vengeance
19
|
Posted - 2012.10.12 12:07:00 -
[733] - Quote
Is there Calibration points assigned yet for the rigs? (Yes I will be that guy, I am a number cruncher)
Born Amarrian Raised Minmatar. |

Musaab Osman
24th Imperial Crusade Amarr Empire
8
|
Posted - 2012.10.15 16:32:00 -
[734] - Quote
Wow! I love the new Amarr destroyer...it feels me with a feeling a familiarity. I'm glad you didn't try to make anything different. |

Eve Mione
The Night Wardens Viro Mors Non Est
5
|
Posted - 2012.10.15 17:40:00 -
[735] - Quote
Toxic Gengod wrote:new ships are meh. Ide rather them be similar to the new BCs. Glass cannons specializing taking out cruisers and BCs with Med guns.
I think this "tier 2/class" is more or less tank/survival mirroring that of the tier 2 BC's. Glass canon destroyers should be reserved for the third set of hulls for destroyers, seeing that dessies still have the least number of tech 1 military empire hulls for sub cap ships and deserve another. |

Ark Anhammar
EVE University Ivy League
28
|
Posted - 2012.10.15 18:03:00 -
[736] - Quote
CCP Ytterbium wrote:Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter. Ytterbium, you think there's any way we can see what these new destroyers will be called?? :)
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
131
|
Posted - 2012.10.15 18:04:00 -
[737] - Quote
I know that destroyer need mobility and extra resitances.
Destroyers could be used as ANTI interceptor, ANTI POD, ANTI drone... But they die real hard to anything large.
Why not boost destroyers survivability, more resistances, more evasive maneuvers. Somehow cruisers outperform every destroyer.
Frigates and destroyers - outclassed by drones and big ships. |

kais58
Serenity Prime Kraken.
2
|
Posted - 2012.10.16 02:29:00 -
[738] - Quote
you lied to me stoffer... :( |

Johnny Bloomington
Justified Chaos
22
|
Posted - 2012.10.16 17:25:00 -
[739] - Quote
So I take it that we're stuck with that toilet brush of a ship you call the new minny destroy?
http://cdn.tmcdn.org/sites/default/files/styles/front_page_thumb/public/media-youtube/-M6n-YhIvno.jpg |

Qaidan Alenko
State War Academy Caldari State
12
|
Posted - 2012.10.16 17:34:00 -
[740] - Quote
Johnny Bloomington wrote: Reminds me of a Civil War ironclad... |

X Gallentius
Justified Chaos
533
|
Posted - 2012.10.16 18:20:00 -
[741] - Quote
Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively. |

Goldensaver
Vorbild Industries Inc. State Section 9
30
|
Posted - 2012.10.16 18:26:00 -
[742] - Quote
X Gallentius wrote:Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively.
If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible. |

Harvey James
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.10.16 18:32:00 -
[743] - Quote
Goldensaver wrote:X Gallentius wrote:Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively. If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible.
Maybe they could fix drones altogether instead |

Goldensaver
Vorbild Industries Inc. State Section 9
30
|
Posted - 2012.10.16 18:47:00 -
[744] - Quote
Harvey James wrote:Goldensaver wrote:
If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible.
Maybe they could fix drones altogether instead
Woah, woah. Baby steps. In comparison to all other drones, EM are just bad. The least they could do, before setting off on some half-baked crusade to fix all drones (which could easily end by trashing them further then they already are, or breaking them completely) is bring the EM ones onto par. I agree, drones... not so good. But EM drones are on a level of their own. |

Cheif Prophet
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.10.17 03:12:00 -
[745] - Quote
New Caldari Destroyer should be named Albatross. Plus if they removed one high slot and added 2 drone slots (10 m3) to the New Caldari destroyer, it wouldnGÇÖt be broken anymore would it? Maybe all the new dessy's should have a drone bay, but not all the same sizes of course. |

Johnny Bloomington
Justified Chaos
24
|
Posted - 2012.10.17 04:29:00 -
[746] - Quote
Cheif Prophet wrote:New Caldari Destroyer should be named Albatross.  Plus if they removed one high slot and added 2 drone slots (10 m3) to the New Caldari destroyer, it wouldnGÇÖt be broken anymore would it? Maybe all the new dessy's should have a drone bay, but not all the same sizes of course.
So with that same logic lets just sprinkle a tad of missiles to the drone boats just for the hell of it. Then make them shoot ECM missiles. Sorry i'm making **** up. |

Lauren Chev
Shadow Wolf Squadron
1
|
Posted - 2012.10.18 03:41:00 -
[747] - Quote
CheekyBabey wrote: Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS.
Sorry if I read your post wrong.. but; Not sure if you're referring to Caldari dessy, but she only has 7 hi slots now with no utility slot. If you want to run something up there, like i danno, a cloak, then there's only room for x6 launchers.
My annoyance with 7 launchers is that minmitar, primarility NOT a missile race, has the same number of launcher slots and almost similar ship bonuses. I reckon they should be 5missile 2 proj or something like that. Its upsetting to see that a race touted for missiles has a ship almost identical as a race hyped around projectiles turrets.
|

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.18 10:16:00 -
[748] - Quote
Lauren Chev wrote:CheekyBabey wrote: Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS.
Sorry if I read your post wrong.. but; Not sure if you're referring to Caldari dessy, but she only has 7 hi slots now with no utility slot. If you want to run something up there, like i danno, a cloak, then there's only room for x6 launchers. My annoyance with 7 launchers is that minmitar, primarility NOT a missile race, has the same number of launcher slots and almost similar ship bonuses. I reckon they should be 5missile 2 proj or something like that. Its upsetting to see that a race touted for missiles has a ship almost identical as a race hyped around projectiles turrets.
It was more directed that some guy was complaining that the amount of 8 launcher ships are lower in numbers ( I think only 1 exists in game) and the problem with launchers in general for balance is that they normally our perform their turret counter parts by default (dps, range etc).
I agree with you point it but then again it's not like they are bad ships and I really have a pet hate for forced split weapon systems.
|

Marian Devers
Rage and Terror Against ALL Authorities
6
|
Posted - 2012.10.18 10:28:00 -
[749] - Quote
CCP Ytterbium wrote: MINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosive damage per level 15% reduction in MicroWarpdrive signature radius penalty per level
Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
151
|
Posted - 2012.10.18 16:39:00 -
[750] - Quote
Marian Devers wrote:CCP Ytterbium wrote: MINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosive damage per level 15% reduction in MicroWarpdrive signature radius penalty per level
Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?
*chuckle* So that the Amarr dessie drones cant even catch it to shoot it of course. ;P |

Undeadenemy
The Riot Formation
0
|
Posted - 2012.10.18 19:32:00 -
[751] - Quote
Does CCP hate Gallente or are you just afraid of how much they used to own?
So you make the Amarr/Gallente ships drone boats, but you give Gallente (the drone race) a smaller drone bay?
-They both get the same bonus to drones. -The Amarr gets a very sweet Neut Range bonus, making it a mini-curse
In other words, you'll see lots of the Amarr Destroyers running around, neuting the Gallente ones out of cap so that the Gallente can't fire. |

Lavitakus Bromier
The Scope Gallente Federation
10
|
Posted - 2012.10.18 19:48:00 -
[752] - Quote
Not.if you smart. The new gallante dessie looks more like a rail ship. Stay away from those nasty vamps and neuts. And blast from.afar.
Plus the boost to drone mwd makes hobs little.more lethal. |

Manes Avatarr
Adventurers
0
|
Posted - 2012.10.18 22:02:00 -
[753] - Quote
Quote:Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?
Because legendary duct tape we use to hold ship's parts togather is also very good screening material and isolator. Special version of this famous tape is available only in matari space and its not sold to other factions. New dessie design is based on duct tape more than any other matari boat. Just deal with it >:-]
CCP<--- Guys, don't ruin Tempest's hull. I know you want to modernize it but droping with its side "light bulb" section and making Tempest/Vargur more symmetrical will destroy already very original design. Modernize it but dont make it less "minmatar".. |

Dato Koppla
Blue Republic RvB - BLUE Republic
83
|
Posted - 2012.10.18 23:29:00 -
[754] - Quote
I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be. |

Caliguard Donnes
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.10.20 00:35:00 -
[755] - Quote
LOVE the idea of a long range rocket spewing destroyer... |

Ark Anhammar
EVE University Ivy League
28
|
Posted - 2012.10.20 00:44:00 -
[756] - Quote
Dato Koppla wrote:I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be.
Caliguard Donnes wrote:LOVE the idea of a long range rocket spewing destroyer... Maybe the Minmatar dessie should be bonused for rockets (since the MWD bonus synergizes with this perfectly to get the dessie in range) and the Caldari dessie gets bonused for light missiles? Wouldn't this add some much-needed variety to these two boats in particular? Also, wouldn't a divided (6 rockets/2 AC) weapons system work better and be more racially-flavored for the minmatar dessie?
|

Zarnak Wulf
Imperial Outlaws
660
|
Posted - 2012.10.20 03:13:00 -
[757] - Quote
The new missile destroyers really need to be put on the test server to put them through the paces. How much damage can a frigate mitigate by using an AB? Vs Minmatar? Vs Caldari? How about if that same AB frigate has snake or halo implants? Or a Loki booster? Or implants AND a booster? We need to kick some tires. |

Soon Shin
Caucasian Culture Club Transmission Lost
167
|
Posted - 2012.10.20 04:03:00 -
[758] - Quote
The new destroyers could use more powergrid from the looks of it. |

Hannott Thanos
Notorious Legion
142
|
Posted - 2012.10.20 12:33:00 -
[759] - Quote
Manes Avatarr wrote:Quote:Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already? Because legendary duct tape we use to hold ship's parts togather is also very good screening material and isolator. Special version of this famous tape is available only in matari space and its not sold to other factions. New dessie design is based on duct tape more than any other matari boat. Just deal with it >:-] CCP<--- Guys, don't ruin Tempest's hull. I know you want to modernize it but droping with its side "light bulb" section and making Tempest/Vargur more symmetrical will destroy already very original design. Modernize it but dont make it less "minmatar"..
You are joking right? The new Tempest loos like a frikkin powerhouse of a killingmachine. The hardpoints look awesome and the compactness is just awesome |

Lauren Chev
Shadow Wolf Squadron
1
|
Posted - 2012.10.21 01:15:00 -
[760] - Quote
Soon Shin wrote:The missile destroyers could use more powergrid from the looks of it.
The drone destroyers could use more cpu in order to utilize those drone modules. Dont forget the fittment cost of launchers is going to be reduced in the patch too... as well as the drone dmg module.
Dato Koppla wrote: I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be.
Agreed. I think we'll have to wait for the test server to prove us wrong tho (fingers crossed!) |

Zarnak Wulf
Imperial Outlaws
660
|
Posted - 2012.10.21 02:04:00 -
[761] - Quote
Keep in mind that even though the new Minmatar destroyer will be smaller then many frigates while MWDing, it's only going to go 2km/s or so. That may just not be fast enough. |

Allandri
Liandri Industrial Liandri Covenant
9
|
Posted - 2012.10.21 05:33:00 -
[762] - Quote
After sparring with a Caldari DST II earlier on the test server that was fitted with a full rack of LML's, I can definitely see them going head to head with some cruisers and winning. |

Soon Shin
Caucasian Culture Club Transmission Lost
168
|
Posted - 2012.10.21 07:34:00 -
[763] - Quote
After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more dps. Their dps is inferior as well.
|

Goldensaver
Vorbild Industries Inc. State Section 9
46
|
Posted - 2012.10.21 07:56:00 -
[764] - Quote
Soon Shin wrote:After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more dps. Their dps is inferior as well.
What?
Soon Shin wrote:only have marginally more dps. Their dps is inferior as well.
Sorry, I'm not sure if you mean the DPS is better and the tank is worse, or the opposite... or if I don't understand at all. |

Soon Shin
Caucasian Culture Club Transmission Lost
168
|
Posted - 2012.10.21 08:48:00 -
[765] - Quote
Goldensaver wrote:Soon Shin wrote:After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more dps. Their dps is inferior as well.
What? Soon Shin wrote:only have marginally more dps. Their dps is inferior as well. Sorry, I'm not sure if you mean the DPS is better and the tank is worse, or the opposite... or if I don't understand at all.
I meant to say tank but I mistyped as dps. |

Nevyn Auscent
Broke Sauce
11
|
Posted - 2012.10.21 09:35:00 -
[766] - Quote
Soon Shin wrote:After giving the DST a try on the server, I am severely underwhelmed.
These destroyers are much slower than Tier I destroyers and only have marginally more tank. Their dps is inferior as well.
Sooo.... you mean to say they don't make the old destroyers obselete, but have their useful roles to play? Like..... they should given BOTH ARE THE SAME TIER! |

Zarnak Wulf
Imperial Outlaws
660
|
Posted - 2012.10.21 10:06:00 -
[767] - Quote
I will have to try these out today! |

Soon Shin
Caucasian Culture Club Transmission Lost
169
|
Posted - 2012.10.21 20:21:00 -
[768] - Quote
Zarnak Wulf wrote:I will have to try these out today!
Edit: I logged on and fit up the Caldari and Minmatar missile dessy. There was less then 20 guys on and they seeded the special edition assault ships for some reason - so no real combat experience other they to tell you a off grid boosted Cambion kicks their ass.
Minmatar: High: Light Missile Launcher II x 7 Mid: Limited MWD F90 Sensor Booster Faint Warp Disruptor Low: Internal Force Field Array BCU II x 2 Rigs: Overclock Processor x 2 Ancillary Current Router
1366 alpha with caldari nova lights. Overheats to 234 DPS. 1708m/s without overheating. 2403m/s with. Stupidly tight fitting. 1.9 pg and .8 cpu left on the table. You would have to give up a bcu to get ewar into one of those midslots. I had Halo implants and the sig radius was 107m with the MWD on. 4.9k EHP.
Caldari: High: Light Missile Launcher II x 7 Mid: Limited MWD F90 SB Named TD Faint Warp Disruptor Low: Internal Force Field Array BCU II Rigs: Ancillary Current Router x 2 Overclock Processor
Again, tight fit. 1257 Alpha. Overheats to 196 DPS. 1441 m/s or 2014m/s overheated. It's very slow. 4.8k EHP.
The fact you have to fit 2 acr and overclock rigs just to make these things fit shows how gimped their fitting is.
|

Dread Pirate Pete
Tribal Core Defiant Legacy
80
|
Posted - 2012.10.21 20:34:00 -
[769] - Quote
Soon Shin wrote:
The fact you have to fit 2 acr and overclock rigs just to make these things fit shows how gimped their fitting is.
They have 50% bonus to range, rockets and tank ftw! |

Lili Lu
548
|
Posted - 2012.10.21 21:05:00 -
[770] - Quote
Zarnak, what is the range on those light missiles, and what is the strength of their hits on moving frigates? How do they compare with the drone destroyers? And as the poster above me pointed out, what are those ships like with rocket launchers?
I would love to get on the test server myself, but I recently experienced what I worry was eve induced computer problems (see the issues and workarounds subforum for that phenomenon), so I am reticent to set up a test server client on my desktop that I only recently unfubared. My lappy never had problems but it also never had a test server client.
Anyway, thanks for posting, and keep posting more.  |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
870
|
Posted - 2012.10.21 21:30:00 -
[771] - Quote
Only 3 meds on the caldari one sucks. How the hell am I mean't to shield tank that? |

Lili Lu
548
|
Posted - 2012.10.21 21:48:00 -
[772] - Quote
Vimsy Vortis wrote:Only 3 meds on the caldari one sucks. How the hell am I mean't to shield tank that?
Per the link at the beginning of the OP, https://forums.eveonline.com/default.aspx?g=posts&m=1999506#post1999506
There you go. Now how is the Minmatar one supposed to shield tank I suppose? . . . |

Qaidan Alenko
State War Academy Caldari State
19
|
Posted - 2012.10.21 21:50:00 -
[773] - Quote
Vimsy Vortis wrote:Only 3 meds on the caldari one sucks. How the hell am I mean't to shield tank that? 4 mids actually... 7 Highs & 2 Lows |

Zarnak Wulf
Imperial Outlaws
662
|
Posted - 2012.10.21 21:58:00 -
[774] - Quote
Lili, there wasn't enough people on to do a proper test. Local was consistently 10-13. The destroyers also weren't properly seeded. One guy was able to make them and was selling each for 333m isk. . I did start shooting at one guy at 62km and was surprised when the missiles did hit. The best comparison I could give you would be a 280mm arty thrasher with two gyros loaded with titanium sabot. That can hit to 62km. . I think heavily tanked frigates and sig tanking frigates will give the missile dessies problems but to be fair I need more people to shoot at. I did not try the drone boats. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
|
Posted - 2012.10.21 22:42:00 -
[775] - Quote
Looks like comparable fits, yet the Shakorite hull appears to be a better missile spewer than the Caldari .. surely there is an error somewhere  |

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.21 22:53:00 -
[776] - Quote
Soon Shin wrote:The fact you have to fit 2 acr and overclock rigs just to make these things fit shows how gimped their fitting is.
Sniper fit have always been gimped. |

Allandri
Liandri Industrial Liandri Covenant
9
|
Posted - 2012.10.22 03:46:00 -
[777] - Quote
Zarnak Wulf wrote:I will have to try these out today!
Edit: I logged on and fit up the Caldari and Minmatar missile dessy. There was less then 20 guys on and they seeded the special edition assault ships for some reason - so no real combat experience other they to tell you a off grid boosted Cambion kicks their ass.
....
My Cambion was all by itself. |

Soon Shin
Caucasian Culture Club Transmission Lost
169
|
Posted - 2012.10.22 08:48:00 -
[778] - Quote
One thing I am concerned about is the performance of destroyers vs buffed frigates. Light missiles work fine but drone destroyers are highly susceptible of completely having their drones lost when frigs can one shot them.
Destroyers lack of tank create situations where assault frigates and faction can just melt them.
Destroyers are supposed to be the ultimate anti frigate boat, but when you have a high chance of being outganked, you're better off flying a cruiser.
|

Manes Avatarr
Adventurers
1
|
Posted - 2012.10.22 11:32:00 -
[779] - Quote
Hannott Thanos wrote: You are joking right? The new Tempest loos like a frikkin powerhouse of a killingmachine. The hardpoints look awesome and the compactness is just awesome
No, i'm not joking. As much as i ENJOY new, modern look of revamped Tempest i can't agree on perfect design SYMMETRY on this ship. Tempest always been a bit *duct tape junk yard fit everything we have to this* type of boat. I like the idea of modernization but come one, dont rip MINMATAR feeling from this one.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
870
|
Posted - 2012.10.22 13:10:00 -
[780] - Quote
Oh that's some good stuff right there. Considering that minmatar ships aren't hideously slow and in need of webs to keep an opponent in range it's kind of less of an issue for them to have less meds than caldari ships. Which is one of the reasons why dropping a med on the cormorant sucks too, it's currently one of the few destroyers that can actually engage a frigate by itself, keep the frigate in range, tank its damage and kill it all at the same time. All of the others can't do at least one of those things. |

marlinspike von Crendraven
EVE University Ivy League
2
|
Posted - 2012.10.22 14:27:00 -
[781] - Quote
was trying out the new dessy's on the test server but idk maybe i fail at fitting but it seems like they could use a bit more PG & CPU |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
284
|
Posted - 2012.10.22 14:48:00 -
[782] - Quote
Tsk... :(
Same tired old drone/hybrid split weapon system for Gallente yet again? Guys! Come on! LEARN! It never worked well. Pick one. Make it a hybrid boat, with hybrid bonuses. Or make it a drone boat, with drone bonuses. Not a wishy-washy halfway-here halfway-there boat. |

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.22 15:31:00 -
[783] - Quote
Jame Jarl Retief wrote:Tsk... :(
Same tired old drone/hybrid split weapon system for Gallente yet again? Guys! Come on! LEARN! It never worked well. Pick one. Make it a hybrid boat, with hybrid bonuses. Or make it a drone boat, with drone bonuses. Not a wishy-washy halfway-here halfway-there boat. Yeah, exactly like the dominix or the vexor... I would say myrmidon, but everyone will contest it using blasters for projectiles instead, avoiding the fact that it's the same in the end : turrets are not a negligible part of blaster boats. |

Reppyk
The Black Shell
189
|
Posted - 2012.10.22 17:07:00 -
[784] - Quote
Jame Jarl Retief wrote:Same tired old drone/hybrid split weapon system for Gallente yet again? Here comes the ~Battle Rorqual~, with no turret slots.
And yes that's a damn ORE ship but that's a gallente one too.  |

Qaidan Alenko
State War Academy Caldari State
30
|
Posted - 2012.10.22 17:09:00 -
[785] - Quote
marlinspike von Crendraven wrote:was trying out the new dessy's on the test server but idk maybe i fail at fitting but it seems like they could use a bit more PG & CPU Remeber, the mod updates are not in place yet. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
498
|
Posted - 2012.10.22 18:25:00 -
[786] - Quote
I played around with the Amarr destroyer on the test server and came to the conclusion that the existence of turret and launcher hardpoints is questionable. The turrets/launchers add little dps while taking up a disproportionate amount of fitting. It might be good to give the ship a slot layout that better fits its drone and neut focus (ie, less high slots and more drone damage). |

Johnny Bloomington
Justified Chaos
27
|
Posted - 2012.10.22 19:24:00 -
[787] - Quote
Takeshi Yamato wrote:I played around with the Amarr destroyer on the test server and came to the conclusion that the existence of turret and launcher hardpoints is questionable. The turrets/launchers add little dps while taking up a disproportionate amount of fitting. It might be good to give the ship a slot layout that better fits its drone and neut focus (ie, less high slots and more drone damage and cap). Is the Amarr boat skinned? Pictures? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
499
|
Posted - 2012.10.22 19:33:00 -
[788] - Quote
Johnny Bloomington wrote:Is the Amarr boat skinned? Pictures?
http://imgur.com/a/wpX96
|

Johnny Bloomington
Justified Chaos
27
|
Posted - 2012.10.22 20:07:00 -
[789] - Quote
OMG from the top view it looks like a *****! CCP, congrats the Thorax has been dethroned. |

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.23 04:00:00 -
[790] - Quote
Johnny Bloomington wrote:OMG from the top view it looks like a *****! CCP, congrats the Thorax has been dethroned.
Nah, Rax still has the huge hanging ballsack to complete the phallic look. |

Johnny Bloomington
Justified Chaos
27
|
Posted - 2012.10.23 19:47:00 -
[791] - Quote
True... So you could say that the new Amarr destroyer has no nuts.  |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 07:28:00 -
[792] - Quote
could you update the OP wih the changes pleae ? :D
otherwise looks interesting IMMA FIRING MA LAZAR!!! |

Tedonoren
Community for Justice Resurrection by Election
0
|
Posted - 2012.10.24 09:12:00 -
[793] - Quote
Gallente Destroyer Drone Damage projection her drone damage projection there...
My Solution is:
+1 drone control decrese the bandwith to 30 and hold the dronebay by 60 m-Ś
to balance all this stuff, remove one turret and anything is nice! |

Zetheral
Pelican. Rolling Thunder.
1
|
Posted - 2012.10.24 21:48:00 -
[794] - Quote
Like the changes to amarr dessie. Looking froward to trying them |

Tyberius Franklin
Federal Navy Academy Gallente Federation
342
|
Posted - 2012.10.24 21:52:00 -
[795] - Quote
Zetheral wrote:CCP Ytterbium wrote:
AMARR DESTROYER: Role bonus: +25% to ship capacitor recharge rate
The role bonus is very ummm pointless... Why not simply give the Amarr destroyer +25% cap recharge to begin with and give it a role bonus that would actually vary based on the mods fitted... Maybe a TD bonus or cap neut amount, making it a bit more useful against larger ships. While this comment means you didn't read the update I still think CCP Ytterbium is partially at fault for not updating the op with proposed changes.
This was already changed:
CCP Ytterbium wrote: Amarr: Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s Role bonus changed to 25% MWD speed to drones
|
|

CCP Fozzie
C C P C C P Alliance
2034

|
Posted - 2012.10.24 22:11:00 -
[796] - Quote
FYI to everyone, these ships will be ready for player testing on Duality this weekend! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Omnathious Deninard
Extrinsic Operations
244
|
Posted - 2012.10.25 03:22:00 -
[797] - Quote
Bouh Revetoile wrote:Jame Jarl Retief wrote:Tsk... :(
Same tired old drone/hybrid split weapon system for Gallente yet again? Guys! Come on! LEARN! It never worked well. Pick one. Make it a hybrid boat, with hybrid bonuses. Or make it a drone boat, with drone bonuses. Not a wishy-washy halfway-here halfway-there boat. Yeah, exactly like the dominix or the vexor... I would say myrmidon, but everyone will contest it using blasters for projectiles instead, avoiding the fact that it's the same in the end : turrets are not a negligible part of blaster boats. Except many fits for the dominix, and the vexor use projectiles instead of bonused hybrid turrets. Point being the BONUS to the turrets on a drone boat is what makes a wishy-washy ship, not that is has turrets. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Kai'rae Saarkus
Ganja Labs Exodus.
18
|
Posted - 2012.10.25 04:25:00 -
[798] - Quote
Omnathious Deninard wrote:Bouh Revetoile wrote:Jame Jarl Retief wrote:Tsk... :(
Same tired old drone/hybrid split weapon system for Gallente yet again? Guys! Come on! LEARN! It never worked well. Pick one. Make it a hybrid boat, with hybrid bonuses. Or make it a drone boat, with drone bonuses. Not a wishy-washy halfway-here halfway-there boat. Yeah, exactly like the dominix or the vexor... I would say myrmidon, but everyone will contest it using blasters for projectiles instead, avoiding the fact that it's the same in the end : turrets are not a negligible part of blaster boats. Except many fits for the dominix, and the vexor use projectiles instead of bonused hybrid turrets. Point being the BONUS to the turrets on a drone boat is what makes a wishy-washy ship, not that is has turrets.
That's more to do with the fitting requirements/cap use of Projectiles when compared to Blasters. For example, Projs+Neuts is easier to fit than Blasters + Neuts. This was particularly true on the old Vexor: it was almost impossible to fit 1600mm Plate + Med Blasters effectively. Let alone Med Neut + Med Blasters + 1600mm Plate.
However, (given enough fitting, and good gunnery skills) using Bonused Blasters + Drones is the best use for these hulls. It allows you build Max Gank set ups which out DPS almost any equivalent sized ship in the game. The best example for this was when the Myrm was first introduced with a 125m3 Drone bay + a full rack of Turrets and was hastily nerfed because it was happily out DPSing several common BS set ups.
I'd also argue that the Turrets + Drones combination isn't the only one that works. The Missile + Drone combination seen on Guristas craft and on Lachs is also effective (as kiting set ups rather than as Gank set ups). I'd argue that on Drone ships without a weapon bonus they should have an equal number of turret and launcher slots to allow you to use whatever weapon system (or utility system) best augments your drones.
|

Qaidan Alenko
State War Academy Caldari State
171
|
Posted - 2012.10.25 05:46:00 -
[799] - Quote
CCP Fozzie wrote:FYI to everyone, these ships will be ready for player testing on Duality this weekend! *Squeeees like a girl* |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
158
|
Posted - 2012.10.25 05:52:00 -
[800] - Quote
Tyberius Franklin wrote:Zetheral wrote:CCP Ytterbium wrote:
AMARR DESTROYER: Role bonus: +25% to ship capacitor recharge rate
The role bonus is very ummm pointless... Why not simply give the Amarr destroyer +25% cap recharge to begin with and give it a role bonus that would actually vary based on the mods fitted... Maybe a TD bonus or cap neut amount, making it a bit more useful against larger ships. While this comment means you didn't read the update I still think CCP Ytterbium is partially at fault for not updating the op with proposed changes. This was already changed: CCP Ytterbium wrote: Amarr: Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s Role bonus changed to 25% MWD speed to drones
Oooh. Where is that post? I missed that one some where along the line and would like to find it. ;)
EDIT: nm. found it https://forums.eveonline.com/default.aspx?g=posts&m=1999506#post1999506 |

Soon Shin
Caucasian Culture Club Transmission Lost
176
|
Posted - 2012.10.25 06:12:00 -
[801] - Quote
CCP Fozzie wrote:FYI to everyone, these ships will be ready for player testing on Duality this weekend!
Well I do hope you made some improvements, because I tried them out last weekend and I found that they were mostly unsatisfactory so to say. |

Vyktor Abyss
The Abyss Corporation
196
|
Posted - 2012.10.25 11:44:00 -
[802] - Quote
Amarr - You're pushing the Sentinal into an even smaller niche - TDs overlapped by the Arbitrator and now S neuting power overlapped by this destroyer. Why will anyone ever spend 20m on a Sentinal when you can buy an arby and this dessie for less with proper insurance payout when lost? Its role need re-examining [Also see *drones comments below]
Caldari - This looks like a very powerful destroyer. 8 light missiles bonuses to kill frigates will arguably be overpowered in a group of these unless you actually fix defender missiles.
Gallente - Less damage than a catalyst? And drones.... *Drones suck - delayed DPS, destroyable/losable weapon system that still gets outran easily and has trouble actually applying half the 'on paper' dps in the majority of situations. Whoever keeps pushing Gallente 'long range' drone boats has no clue about current pvp. It *might* work if it was given the ability to field sentries (of a smaller variety) but otherwise this role will be poop. Why not just fly a thrasher or even catalyst if it does more dps. Floored design.
Winmatar - Naturally you CCP folks will make this destroyer the most useful. Mobility is key in smaller ships and so by your design ethos Minmatar naturally get the most key ability of speed. Combine that with now tracking proof missiles and we have ourselves a thrasher that does not miss.
This is my initial impression and hopefully decent flaws have been built in - for example cap instability would be very good on the mwd caldari/minnie one, along with being super brittle for minmatar.
A re-think for the Gallente version is needed and more support/work on actual 'drones' like adding smaller sentries, adding the ability to field over 5 again and a highslot modules removing turret points to field more drones/give more bandwidth if you actually ever want drones to work again as a valid choice of weapon system.
The Amarr ship just needs a complete redesign for reasons stated. Cap warfare is great, but there's already a lot of Amarr and blood raider ships devoted to those jobs. You should be thinking about what this ship will be uniquely best at doing rather than trying to squeeze it into some gap between other ships of a similar role. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.25 12:45:00 -
[803] - Quote
There is no doubt that the old destroyers will out class all the new destroyers.
The proposed Gallente destroyer may be able to do 500 d per second. I would be using ECM drone untill I'm able to tackle a target, before ever releasing damage drones. That said, a Coercer will melt all these destroyers @ 16 - 22,000m; same can be said about a artillery-Thrasher and cormorant to a lesser extent.
You know, I have no real insight or it's better to say I don't care about the proposed Amarr destroyer... With that said, this should be effective in warp scrambler range. Whatever, it catches it will either be to esplode it or it will cap the thing and warp off. GTFO built in, which can mean no lose versus all destroyers and frigates close range.
The proposed Caldari destroyer will be good in a group like I've said many pages ago. However, a group of art-Thrashers will sh!t on them up to 28,000m. The proposed Caldari destroyer will be ALOT more useful beyond that and will overshadow a Cormorant. So, basically fly this over a cormorant close or long range. Although a blaster Cormorant will become alot more useful after these changes.
Note: 4 slots so more ewar compared to other destroyers.
The proposed Minmatar destoyer is p much the same as the new Caldari destroyer, with less ewar and damage application. Although, it does more damage and the damage application against frigates is already near perfect so the Caldari destroyer has a wasted bonus ROFL v0v
I'll only be flying 2 of these as they're my prefered races to fly, but I may throw in one of the others... [SMUG]-áSORRY for party rocking! v0v
|

Johnny Bloomington
Justified Chaos
28
|
Posted - 2012.10.25 15:27:00 -
[804] - Quote
Major Killz wrote:There is no doubt that the old destroyers will out class all the new destroyers.
The proposed Gallente destroyer may be able to do 500 d per second. I would be using ECM drone untill I'm able to tackle a target, before ever releasing damage drones. That said, a Coercer will melt all these destroyers @ 16 - 22,000m; same can be said about a artillery-Thrasher and cormorant to a lesser extent.
You know, I have no real insight or it's better to say I don't care about the proposed Amarr destroyer... With that said, this should be effective in warp scrambler range. Whatever, it catches it will either be to esplode it or it will cap the thing and warp off. GTFO built in, which can mean no lose versus all destroyers and frigates close range.
The proposed Caldari destroyer will be good in a group like I've said many pages ago. However, a group of art-Thrashers will sh!t on them up to 28,000m. The proposed Caldari destroyer will be ALOT more useful beyond that and will overshadow a Cormorant. So, basically fly this over a cormorant close or long range. Although a blaster Cormorant will become alot more useful after these changes.
Note: 4 slots so more ewar compared to other destroyers.
The proposed Minmatar destoyer is p much the same as the new Caldari destroyer, with less ewar and damage application. Although, it does more damage and the damage application against frigates is already near perfect so the Caldari destroyer has a wasted bonus ROFL v0v
I'll only be flying 2 of these as they're my prefered races to fly, but I may throw in one of the others...
My head hurts from trying to decode your bad spelling and grammar.
I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....
|

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.25 15:55:00 -
[805] - Quote
Johnny Bloomington wrote:
I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....
This^
The minni destroyer is visually an exceedingly bad design. CCP is currently in the process of remodeling all the ships in eve. There is no reason to add another ship to this long list...
|

Bugsy VanHalen
Society of lost Souls
212
|
Posted - 2012.10.25 19:21:00 -
[806] - Quote
LtCol Laurentius wrote:CCP Ytterbium wrote:
- CALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU
- MODULE CHANGES:
Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional? there are rigs that both add PG and reduce PG needs for launcher. Plus the auxiliary power core, plus PD and RC mods for the lows. It is very easy to significantly increase the base PG. |

Ark Anhammar
EVE University Ivy League
29
|
Posted - 2012.10.25 19:25:00 -
[807] - Quote
Jerick Ludhowe wrote:Johnny Bloomington wrote:
I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....
This^ The minni destroyer is visually an exceedingly bad design. CCP is currently in the process of remodeling all the ships in eve. There is no reason to add another ship to this long list... I actually like the looks of the new destroyers. If any of them could use some love, it's the Amarr one. I don't know if that design is much too similar to the Coercer. Also, the "outrigger cockpit with balancing wing" on the other side of the ship looks too much like the bridge+balancing wing on the Naga. That'd be ok if a Naga was an Amarr ship, but it's caldari, and their design aesthetics shouldn't have similarities. |

Crazy KSK
Tsunami Cartel Gank for Profit
18
|
Posted - 2012.10.25 19:32:00 -
[808] - Quote
tl:dr Aaldari:all misiles and no fitting Gallente:drone boat sucks at drones Minmatar:range is all I got Amarr:I suck at sucking
Caldari: it has very good alpha and with the buffed precision ammo and its bonus to expvel it does an exceptional job at killing ceptors the fitting is very tight even with the buffed LMLs it has not enough pg to fit a mwd yet alone much of a tank fitting 7lmls leaves you with only 12pg and 136cpu its speed is the same as the cormorant which makes it slower then any of the assault ships I suggest giving it a significant boost in pg to around 70 which would enable it to fit a suitable tank and a mwd to make use of its long range missiles
Amarr: suffers greatly from its focus on neuts as a destroyer since most small ship guns/webs/scrams use very little cap even with two neuts it fails to stop an enyo from shooting its guns most of the time, and a good pilot with a web an scram might even be able to pull away from a scram mwd fitted A-DSTII since its base speed is very low and it has no space for a web itself on top of that it also lacks space for a cap booster making it reliant on a nos for cap which doesn't work since its base cap is higher then most frigs its dps is quite low due to only few not bonused guns or launchers leaving it only with a flight of although bonused light drones doing overall about 220dps its tank is good at 10k with 200mmII dcu ANPIIx2 3Small trimarks power grid is good and gives it enough fitting variety due to the aforementioned facts I think the idea of a neut destroyer doesn't work and thus I suggest to remove its neut bonus and drones and give it 6-7 lasers or launcher hardpoints an a rof bonus a tracking bonus and a hp bonus and a 7 3 3 or 6 3 4 layout if for some reason the neuts have to be kept I suggest giving it 4 midslots by removing 2 of its highs and giving it a neut cycle time bonus instead of the drone mwd bonus (warning: doing this would make the sentinel look pretty bad)
Minmatar:this one is just worse then the thrasher its slower it does way less dps its tank is comparable armor fit but much worse shield tanked since it lacks the grid to fit a MSE together with a mwd like the thrasher can during some testing I found the bonus to mwd signature bloom reduction is rather unfit for rocket fits since rockets are a "in scram range weapon" also it heavily discourages afterburner fits I suggest increasing its power grid to 70 making it the same as the thrasher and changing its mwd bonus to something else (random idea) like 10-20% propulsion module mass increase reduction per level, this would benefit both types of modules and thus also work in scram range) obvious choice would be a rof bonus but that would make it quite silly, maybe with only 6 launchers it would be ok
Gallente:gimped gunship tank is good so is its fitting (at least for gun setup) and thus its better to fit it with guns , but the catalyst is way better at being a gunboat! since we already have the catalyst I would suggest making it a 90% pure drone boat moving 2 of its highs to a low and a medium and increasing its cpu to 200 to make space for drone upgrades then splitting the done ehp/dmg bonus increasing the hp bonus to a number that lets them take more then just 2hits from frigates (mediums take about 3 since they are bigger) (I would suggest at least 30% per level ) changing the "+10% damage per level" to "+10% to all drone offensive stats per level"(damage tracking optimal and falloff)to compensate the overshooting of small drones and to make medium drones effective against frigates and finally increasing its bandwidth to 50mb and its drone bay to 100, the 300dps that this destroyer could do right now if it would fit 3 DDAs are just not enough for a weapon that has so much travel time and can be destroyed +10% to all drone offensive stats per level (damage tracking optimal and falloff) +30% to drone durability per level role bonus: +25% to drone mwd speed Quote CCP Fozzie: ... The days of balance and forget are over.
|

Kuehnelt
Devoid Privateering
305
|
Posted - 2012.10.25 20:46:00 -
[809] - Quote
Vyktor Abyss wrote:Amarr - You're pushing the Sentinal into an even smaller niche - TDs overlapped by the Arbitrator and now S neuting power overlapped by this destroyer. Why will anyone ever spend 20m on a Sentinal when you can buy an arby and this dessie for less with proper insurance payout when lost? Its role need re-examining [Also see *drones comments below]
The Arbitrator's always been a TD boat. The Crucifier always had the same TD bonus as the Sentinel and could TD for a longer range (albeit -1 TD) with its additional rig slot.
A Sentinel can neut from long point range, and has bonused transfer amount. This destroyer's neuts only go out to 12.6km, don't have bonused transfer amount, and can't benefit from a cap booster.
Crazy KSK wrote:Amarr: suffers greatly from its focus on neuts as a destroyer since most small ship guns/webs/scrams use very little cap even with two neuts it fails to stop an enyo from shooting its guns most of the time, and a good pilot with a web an scram might even be able to pull away from a scram mwd fitted A-DSTII since its base speed is very low and it has no space for a web itself on top of that it also lacks space for a cap booster making it reliant on a nos for cap which doesn't work since its base cap is higher then most frigs
With cap recharge rigs it can permarun two neuts and still get 9k EHP from meta 200mm plate, T2 DCU, T2 ANP*2.
Switch to an AB and it's better in that situation, but, eh, Amarr Problems (tm).
Crazy KSK wrote:I suggest to remove its neut bonus and drones and give it 6-7 lasers or launcher hardpoints an a rof bonus a tracking bonus and a hp bonus and a 7 3 3 or 6 3 4 layout
One of two outcomes:
1. The Coercer is obsolete, and this ship is boring.
2. This ship is instantly obsolete, and this ship is boring.
I, for one, welcome our coming NotMalice overlords. |

Johnny Bloomington
Justified Chaos
28
|
Posted - 2012.10.25 21:17:00 -
[810] - Quote
http://community.eveonline.com/devblog.asp
Am I the only one that see those Amarr concept drawings and think they really dropped the ball? "We didn't use these concepts because they look like frigs" said CCP whatever... 
They looked miles better than what we see today. I don't even want to see the Minimatar concept drawings. It probably **** me off more. |

Soon Shin
Caucasian Culture Club Transmission Lost
176
|
Posted - 2012.10.25 22:27:00 -
[811] - Quote
A lot of the frigates can outrun warriors even with the MWD bonus.
They could not hit or track fast moving frigates, while missiles and turret could have hit them.
I'm going to have to say this clearly: You have a lot of work to be done, if you want people to even bothering flying these. |

X Gallentius
Justified Chaos
552
|
Posted - 2012.10.25 22:52:00 -
[812] - Quote
There are lots of good uses for these ships simply for the fact that they aren't easily roflstomped by td frigates.
|

Garr Earthbender
Justified Chaos
61
|
Posted - 2012.10.25 23:21:00 -
[813] - Quote
1st off, crap. I just realised that Jonny Bloomington has the same forehead spikes I do. Time to change.
2nd and ON topic, I think these destroyers are being looked at all wrong. I'm thinking that in a straight up head to head bash, these suck balls. However, when used in areas of PvP where range is already known, (FW plexes and the like), these destroyers will wreck stuff in conjunction with other ships. Hell, the Amarr ship is one HELL of a fore multiplier.
Like XG says, TDs have little to no effect on these destroyers. I've been stomped by T1 frigs with TDs in my coercer before, but I know for a fact that will NEVER happen for 3 out of 4 of these new destroyers. The one it does effect can field a flight of medium drones!
TL:DR Think sideways with these new destroyers. -Rock is overpowered, Scissors is fine. |

Crazy KSK
Tsunami Cartel Gank for Profit
20
|
Posted - 2012.10.25 23:40:00 -
[814] - Quote
Kuehnelt wrote: With cap recharge rigs it can permarun two neuts and still get 9k EHP from meta 200mm plate, T2 DCU, T2 ANP*2.
Switch to an AB and it's better in that situation, but, eh, Amarr Problems (tm).
yes it can but 2 neuts are not enugh to stop a neutron mwd enyo from shooting or pulling away using its web and scram ab fit its so slow it could even be kited by an enyo in scram range
Kuehnelt wrote: One of two outcomes:
1. The Coercer is obsolete, and this ship is boring.
2. This ship is instantly obsolete, and this ship is boring.
I, for one, welcome our coming NotMalice overlords.
1. the coercer has much more range it can run its guns of cap and has more fitting space etc
2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea Quote CCP Fozzie: ... The days of balance and forget are over.
|

Bouh Revetoile
Barricade.
123
|
Posted - 2012.10.26 00:06:00 -
[815] - Quote
Crazy KSK wrote: 1. the coercer has much more range it can run its guns of cap and has more fitting space etc
2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea
A tanky destroyer would more or less be a slower AF I think. |

Soon Shin
Caucasian Culture Club Transmission Lost
176
|
Posted - 2012.10.26 00:46:00 -
[816] - Quote
Bouh Revetoile wrote:Crazy KSK wrote: 1. the coercer has much more range it can run its guns of cap and has more fitting space etc
2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea
A tanky destroyer would more or less be a slower AF I think.
These new destroyers are slower, slightly only slighty "tanky", bigger sig radius, worse fitting issues, heck an attack cruiser speeds right past these destroyers. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
158
|
Posted - 2012.10.26 01:55:00 -
[817] - Quote
Amarr destroyer:
Drones get a bonus MWD speed to close, but don't they turn off MWD when they are in range of the target? Also, they still will have tracking issues. Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? And No weapon bonus on turrets.
How is this ship working on Test? It does not seem like it will do very well at all. ;(
Caldari and Minnie boats I think are great, the Gallente boat I think is interesting (gets a bonus and can use a few medium drones) but holding judgement.
~Z |

Zarnak Wulf
Imperial Outlaws
666
|
Posted - 2012.10.26 02:39:00 -
[818] - Quote
I'll be trying them out this weekend. Some things I'll be curious about:
Gallente Destroyer - will it work? There are drone boats out there but I can't think of any small versions that do 300 DPS and then have drones on top of that.
Minmatar Destroyer - Is that MWD penalty reduction a novelty or not? This ship is twice the size of interceptors and a third as fast. I'm dubious to say the least.
|

Aglais
Liberation Army BricK sQuAD.
140
|
Posted - 2012.10.26 02:45:00 -
[819] - Quote
Johnny Bloomington wrote:http://community.eveonline.com/devblog.asp Am I the only one that see those Amarr concept drawings and think they really dropped the ball? "We didn't use these concepts because they look like frigs" said CCP whatever...  They looked miles better than what we see today. I don't even want to see the Minimatar concept drawings. It probably **** me off more.
This. ALL of the Amarr destroyer concepts were like... "Yes, even if this ship's stats are utter balls I will fly this thing, SO MUCH."
And then we get Coercer Mk II. Kind of a letdown. :c |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.10.26 05:06:00 -
[820] - Quote
i think you guys should shove the guy who keeps making the caldari ships built so goddamned unevenly into the nearest torpedo tube and space them i dont understand why you guys are so ******* afraid of a symetrical ship but jesus-h-christ that ship looks ******* ugly |

Shiroh Yatamii
Alexylva Paradox
65
|
Posted - 2012.10.26 05:55:00 -
[821] - Quote
In terms of aesthetics, I was really hoping the Amarr destroyer would have a more visible drone bay. Something that just screams "drone boat". Instead it looks like a Coercer retrofitted for cargo hauling. I don't get it... |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
169
|
Posted - 2012.10.26 06:16:00 -
[822] - Quote
more EHP, more EHP!
make them like BC stand to cruisers!
7000 shield, 2000 armor, 3000 structures please. These ships must not be glass cannons and instapop in fleet. My FC doesn't like stuff that goes boom in first 30 seconds. |

Bouh Revetoile
Barricade.
125
|
Posted - 2012.10.26 10:26:00 -
[823] - Quote
Opertone wrote:more EHP, more EHP!
make them like BC stand to cruisers!
7000 shield, 2000 armor, 3000 structures please. These ships must not be glass cannons and instapop in fleet. My FC doesn't like stuff that goes boom in first 30 seconds. Ah, you really meant like BattleCruiser in fact, not even like cruisers... |

Manes Avatarr
Adventurers
1
|
Posted - 2012.10.26 10:35:00 -
[824] - Quote
Opertone wrote:My FC doesn't like stuff that goes boom in first 30 seconds. Then fly fleetBC instead of destroyer... simple.
|

Johnny Bloomington
Justified Chaos
29
|
Posted - 2012.10.26 15:28:00 -
[825] - Quote
Caldari sub looks like a missle boat. Great job CCP!
Gallente drone boat looks like a drone carrier with nice detail of the bays. It's got balls? Great job CCP!
Amarr drone boat looks like a coercer swallowed the new purifier. Like Shiroh said, need more visible drone bay.
Minimatar uh yeah its fast but looks like a 10 ton WTF. A barge with some solar panels. This looks like the art department not talking to CCP Fozzie about form matching function.
Sorry art department dude but if this is what we're going to get then just let us design the ships! Look at the tier 3 BCs ;) |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
60
|
Posted - 2012.10.26 16:02:00 -
[826] - Quote
Manes Avatarr wrote:Quote:(Caldari)... that ship looks ******* ugly Opposite. Caldari's dessie look stylish in their way and very powerfull (cold steel). Im more afraid of plans to revamp Tempest hull. If CCP make it just plain SYMMETRICAL.. it will be ruin. Modern ruin. Ripped from matari soul.
maybe you should have a closer look at the new tempest. it is far from symmetrical, (btw, a lot of minmatar hulls are symmetrical..) don't let the upper engine exhausts decieve you ;) this model is a true tempest 2.0
and for the new minmatar dessi; the model to be seen last weekend on duality (and this weekend probably too) was a major update to the one on youtube. a huge load of detail was added. looks awesome. people who think otherwise have no taste for steampunkspaceshipgoodiness :P |

X Gallentius
Justified Chaos
558
|
Posted - 2012.10.26 16:25:00 -
[827] - Quote
Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!! |

Johnny Bloomington
Justified Chaos
29
|
Posted - 2012.10.26 16:38:00 -
[828] - Quote
Nagarythe Tinurandir wrote:Manes Avatarr wrote:Quote:(Caldari)... that ship looks ******* ugly Opposite. Caldari's dessie look stylish in their way and very powerfull (cold steel). Im more afraid of plans to revamp Tempest hull. If CCP make it just plain SYMMETRICAL.. it will be ruin. Modern ruin. Ripped from matari soul. maybe you should have a closer look at the new tempest. it is far from symmetrical, (btw, a lot of minmatar hulls are symmetrical..) don't let the upper engine exhausts decieve you ;) this model is a true tempest 2.0 and for the new minmatar dessi; the model to be seen last weekend on duality (and this weekend probably too) was a major update to the one on youtube. a huge load of detail was added. looks awesome. people who think otherwise have no taste for steampunkspaceshipgoodiness :P
I like the new tempest. Old ships need a refit kind of like the first Enterprise in Star Trek got a refit for the movies.
Has the minne dessie changed that much? You just talking about better textures? Pic?  |

Johnny Bloomington
Justified Chaos
29
|
Posted - 2012.10.26 16:40:00 -
[829] - Quote
X Gallentius wrote:Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!!
tech 2 web is 13km right? or is that with it overheated? |

X Gallentius
Justified Chaos
558
|
Posted - 2012.10.26 16:44:00 -
[830] - Quote
err, scram him! Yeah, I meant scram him.
The amarr dessie will carry a full rack of ec-300s. That, along with the neuts will be enough for him to bail on any frigate if things don't go as planned. |

Draunin
Easy Co. Fatal Ascension
0
|
Posted - 2012.10.26 16:50:00 -
[831] - Quote
So did you guys get in a time crunch on the minny design and say oh well crap lets just give them a refrigerator box with lots of guns/missiles. Cant you go with similar minny themes and at least give us a cool vertical design this one sucks bad. |

Ranger 1
Ranger Corp
2669
|
Posted - 2012.10.26 21:58:00 -
[832] - Quote
The Minmatar destroyer is a lightly armored box with big engines, lots of weapons points, traditional panels, and not a damn thing more.
I have no issues with this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Garr Earthbender
Justified Chaos
63
|
Posted - 2012.10.26 23:14:00 -
[833] - Quote
Minne boat looks like a minne boat. Rusty old crap held together by duct tape with solar panels for a power source. -Rock is overpowered, Scissors is fine. |

Oraac Ensor
School of Applied Knowledge Caldari State
64
|
Posted - 2012.10.27 01:05:00 -
[834] - Quote
Shiroh Yatamii wrote:In terms of aesthetics, I was really hoping the Amarr destroyer would have a more visible drone bay. Something that just screams "drone boat". Instead it looks like a Coercer retrofitted for cargo hauling. I don't get it... If it looks like a cargo hauler it must have a visible extra bay. In what way would a drone bay differ in appearance from a cargo bay? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
160
|
Posted - 2012.10.27 02:45:00 -
[835] - Quote
X Gallentius wrote:err, scram him! Yeah, I meant scram him.
The amarr dessie will carry a full rack of ec-300s. That, along with the neuts will be enough for him to bail on any frigate if things don't go as planned.
Why scram him. The frigate is faster than the dessie can ever hope to be. He can play with point, and just outrun him. He can shoot down drones at leisure, and the Neuts will rarely come into play. I may be wrong, since I can't get onto my comp to try them out, but I am predicting the Amarr new dessie will not do well at all. In particular compared to the other 3 dessies. |

Aglais
Liberation Army BricK sQuAD.
144
|
Posted - 2012.10.27 03:49:00 -
[836] - Quote
Manes Avatarr wrote: Im more afraid of plans to revamp Tempest hull. If CCP make it just plain SYMMETRICAL.. it will be ruin. Modern ruin. Ripped from matari soul.
You're in luck. It's still vertical. It's still asymmetrical. And it and the Vargur are easily by far the coolest looking battleships in the entire game now. It's like the old model, but the builders had time and effort to plan out it's structure. It's still a Tempest. Now it is a solid, beefy looking Tempest with a whole new much cooler looking bridge (and the Vargur has a unique model as well, with the most amazing solar panels. Check it out when you have a chance.)
|

Shiroh Yatamii
Alexylva Paradox
71
|
Posted - 2012.10.27 07:24:00 -
[837] - Quote
Oraac Ensor wrote: If it looks like a cargo hauler it must have a visible extra bay. In what way would a drone bay differ in appearance from a cargo bay?
The drone bay would open out into space in order to deploy/recall drones. Conceivably speaking, a cargo bay would simply need a much smaller hole for cargo to be loaded in over time (since you're docked and you have time anyway). |

Nexomni
Red Federation RvB - RED Federation
18
|
Posted - 2012.10.27 09:54:00 -
[838] - Quote
I am in love with the new Caldari Destroyer!
\o/ |

Zarnak Wulf
Imperial Outlaws
667
|
Posted - 2012.10.27 11:29:00 -
[839] - Quote
The level of detail on the destroyers is really quite good on the test server. I didn't like the aesthetics of the Gallente Dessie as we've approached this point but after seeing the final product - wow. 
I didn't see a stickied thread in the test server forum so - the Gallente destroyer has six turret slots on Duality. Is that a stealth buff? |

ConranAntoni
Empyrean Warriors The Obsidian Front
16
|
Posted - 2012.10.27 14:02:00 -
[840] - Quote
After doing some testing, theres a couple small nicks that could use some fixing;
Caldari Destroyer - Very very tight on PG, fitting full rack of light missiles and an MWD is horrible. As an example of how poor it's PG is, it has the same amount as the redone Kestrel.
Minnie Destroyer - Interesting lil boat, capable of both armour and shield tanking. Considering this and the Caldari one are meant to be ranged platforms however it outshines the Caldari one in most instances which is kind of daft.
Amarr Destroyer - Hilarious fun, literally spot on, capable of doing exactly what it's designed for.
Gallente Destoyer - A flying fist of doom with a stylish look to it. Very impressive little ship to be perfectly honest.
Just a quick thing there of what I saw, no doubt it'll get bogged down by terrible posts but hope someone from CCP sees this. |

ConranAntoni
Empyrean Warriors The Obsidian Front
18
|
Posted - 2012.10.27 14:06:00 -
[841] - Quote
Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit. |

Johnny Bloomington
Justified Chaos
32
|
Posted - 2012.10.27 20:58:00 -
[842] - Quote
ConranAntoni wrote:Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit. Maybe CCP doesn't want you to have a close range rocket fit. |

Ranger 1
Ranger Corp
2670
|
Posted - 2012.10.27 22:41:00 -
[843] - Quote
Zyella Stormborn wrote:X Gallentius wrote:err, scram him! Yeah, I meant scram him.
The amarr dessie will carry a full rack of ec-300s. That, along with the neuts will be enough for him to bail on any frigate if things don't go as planned. Why scram him. The frigate is faster than the dessie can ever hope to be. He can play with point, and just outrun him. He can shoot down drones at leisure, and the Neuts will rarely come into play. I may be wrong, since I can't get onto my comp to try them out, but I am predicting the Amarr new dessie will not do well at all. In particular compared to the other 3 dessies. The Amarr destroyer has 3 flights of drones available, so "shooting down drones at leisure" is a bit problematic. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kai'rae Saarkus
Ganja Labs Exodus.
21
|
Posted - 2012.10.27 23:07:00 -
[844] - Quote
Johnny Bloomington wrote:X Gallentius wrote:Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!! tech 2 web is 13km right? or is that with it overheated?
With overheat.
Which is kinda the reason nobody really overheats Neuts (often); + Neuting power isn't really that beneficial at the cost of damaging your weapons, whereas +range is much more of a game changer.
|

Ranger 1
Ranger Corp
2670
|
Posted - 2012.10.27 23:18:00 -
[845] - Quote
Kai'rae Saarkus wrote:Johnny Bloomington wrote:X Gallentius wrote:Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!! tech 2 web is 13km right? or is that with it overheated? With overheat. Which is kinda the reason nobody really overheats Neuts (often); + Neuting power isn't really that beneficial at the cost of damaging your weapons, whereas +range is much more of a game changer. Overheating probably should affect neut range, but that would be tricky to balance vs tackling mod ranges. Still, it makes more sense. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kai'rae Saarkus
Ganja Labs Exodus.
21
|
Posted - 2012.10.28 00:32:00 -
[846] - Quote
Ranger 1 wrote:Kai'rae Saarkus wrote:Johnny Bloomington wrote:X Gallentius wrote:Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!! tech 2 web is 13km right? or is that with it overheated? With overheat. Which is kinda the reason nobody really overheats Neuts (often); + Neuting power isn't really that beneficial at the cost of damaging your weapons, whereas +range is much more of a game changer. Overheating probably should affect neut range, but that would be tricky to balance vs tackling mod ranges. Still, it makes more sense.
It doesn't really make more sense. It breaks the ability of Inties to tackle BS's with neuts. It almost certainly breaks Kiting Lazor boats (frigs vs close range Cruisers). It breaks any frig set up designed to kite just within scram/web range. It breaks frig blaster set ups. It benefits Winmatar at the expense of Gallente and Amarr.
(Although, you could maybe balance it by having a ridiculously high Heat output that means running more than 1 cycle threatens to burn out your weapons).
But, if you look at what modules get overheated the most. Generally it's tackle and MWDs, followed by tank, then weapon systems. Overheating is effective on these modules becaues, use at the right moment, it can swing a fight. Whereas, just a little extra Neuting ability won't (usually) turn a fight. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
160
|
Posted - 2012.10.28 00:52:00 -
[847] - Quote
Ranger 1 wrote:Zyella Stormborn wrote:X Gallentius wrote:err, scram him! Yeah, I meant scram him.
The amarr dessie will carry a full rack of ec-300s. That, along with the neuts will be enough for him to bail on any frigate if things don't go as planned. Why scram him. The frigate is faster than the dessie can ever hope to be. He can play with point, and just outrun him. He can shoot down drones at leisure, and the Neuts will rarely come into play. I may be wrong, since I can't get onto my comp to try them out, but I am predicting the Amarr new dessie will not do well at all. In particular compared to the other 3 dessies. The Amarr destroyer has 3 flights of drones available, so "shooting down drones at leisure" is a bit problematic. Couple that with 3 turrets or 3 launchers, the best the frigate can hope for is to warp out before it dies as it can't kite for long and it certainly can't go in close.
I see your side, I just don't know if I agree that it will be as effective as the other Dessies in application. Anyone had a chance to test it out vs Frigs, AFs, other Dessies, and Cruisers yet? Would love to see some feedback on it. |

Kuehnelt
Devoid Privateering
306
|
Posted - 2012.10.28 01:40:00 -
[848] - Quote
Zyella Stormborn wrote:I see your side, I just don't know if I agree that it will be as effective as the other Dessies in application. Anyone had a chance to test it out vs Frigs, AFs, other Dessies, and Cruisers yet? Would love to see some feedback on it.
My experience: it can be kited very easily. If it's not kited, it has trouble against cap-injecting enemies. If it's not kited and if the enemy doesn't have a cap injector, it tends to win. I've killed every other new destroyer and an Enyo. I've died to a Cambion, kitey Gallente and Minmatar new destroyers, and some cap-injecty fits that I forget. I've killed it with a Slicer.
Haven't seen nosferatu against it, yet.
It's also a decent maurader: salvage drones, two tractor beams, a rocket launcher (what else fits?), ANP instead of 200mm plate, otherwise as below. It loses a bit of DPS and an offensive flight of drones - which isn't much, for it, and it gains the ability to loot and salvage after the fight. I killed the rats at a medium FW site with it more easily than I have with arbitrators on TQ, and then didn't want kill myself while looting all of the tags and salvaging the wrecks, so that's two thumbs up (although CCP is changing how the FW plexes work.)
I've mostly flown with this:
Quote:[new Amarr destroyer, active neut]
Damage Control II 200mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II Small Armor Repairer II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Small Capacitor Control Circuit I Small Capacitor Control Circuit I Small Capacitor Control Circuit I
Hornet EC-300 x5 Warrior II x5 Hobgoblin II x5 |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
160
|
Posted - 2012.10.28 01:51:00 -
[849] - Quote
Thank you Kuehnelt, I've been a nervous wreck about the new Amarr Dessie. I feel a bit better so far after reading your feedback.
Now if they will just fix the drone UI..... *grin*
~Z |

Zarnak Wulf
Imperial Outlaws
671
|
Posted - 2012.10.28 02:52:00 -
[850] - Quote
Zyella Stormborn wrote:Thank you Kuehnelt, I've been a nervous wreck about the new Amarr Dessie. I feel a bit better so far after reading your feedback.
Now if they will just fix the drone UI..... *grin*
~Z
Drone UI Idea.... |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
160
|
Posted - 2012.10.28 03:03:00 -
[851] - Quote
Interesting Ideas Zarnak. Having some decent hotkey control, and an easy way to launch or assign targets / pull em off would be very helpful.
Having the ability to set drones to attempt to auto-dock when going to warp would be nice as well. |

ConranAntoni
Empyrean Warriors The Obsidian Front
21
|
Posted - 2012.10.28 03:06:00 -
[852] - Quote
Johnny Bloomington wrote:ConranAntoni wrote:Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit. Maybe CCP doesn't want you to have a close range rocket fit.
GJ completely missing the point of the post. Fact their easier to fit than the Light Missile Launchers clearly would not suggest it's at all terrible.
Get a clue. |

Zarnak Wulf
Imperial Outlaws
671
|
Posted - 2012.10.28 03:55:00 -
[853] - Quote
It would be far better if CCP tested one item at a time and seeded the server to that effect. I.e. - destroyers and frigates one weekend. Cruisers the next. Then maybe both the weekend after that.
I've managed to log onto the test server twice over this weekend so far - both times I've seen lots of Vindicators and Machs. You can examine fits and check out some of the UI improvements but it's hard to do much else.
Personally - I don't know why the new destroyers have to be larger and slower then their older counterparts. I can design a cormorant that shoots out to 100km. The new Caldari destroyer locks to 56km? Yet the Cormorant is lighter and 4m smaller then the Missile boat.
Similarly I can design a Coercer that will shoot out to 60km. A thrasher that will hit at 54km. And a rail cat that can lock and hit out to 66km. All of the newer versions for the races above are larger and slower without much in the way of justification. There may be something amiss when the Naga, a caldari BC, can give a destroyer a run for it's money in a drag race. |

Zimmy Zeta
Paramount Commerce
2574
|
Posted - 2012.10.28 06:46:00 -
[854] - Quote
To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? For best results and enhanced forum experience, please read my posts in Snooki's voice |

Soon Shin
Caucasian Culture Club Transmission Lost
184
|
Posted - 2012.10.28 07:10:00 -
[855] - Quote
Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right?
As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure. |

Zimmy Zeta
Paramount Commerce
2576
|
Posted - 2012.10.28 07:16:00 -
[856] - Quote
Soon Shin wrote:Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure.

For best results and enhanced forum experience, please read my posts in Snooki's voice |

Dato Koppla
Blue Republic RvB - BLUE Republic
91
|
Posted - 2012.10.28 07:31:00 -
[857] - Quote
Zimmy Zeta wrote:Soon Shin wrote:Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure. 
I haven't tested these new destroyers but it seems curious to me that frigs would be able to outrun the drones easily, regular warriors top out at 6.3km/s with perfect skills, or 7.3km/s with the bonus, thats pretty darn fast and only a ridiculous speed set up on an inty with snakes and overhead can hope to reach that speed. |

Soon Shin
Caucasian Culture Club Transmission Lost
186
|
Posted - 2012.10.28 07:37:00 -
[858] - Quote
Dato Koppla wrote:Zimmy Zeta wrote:Soon Shin wrote:Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure.  I haven't tested these new destroyers but it seems curious to me that frigs would be able to outrun the drones easily, regular warriors top out at 6.3km/s with perfect skills, or 7.3km/s with the bonus, thats pretty darn fast and only a ridiculous speed set up on an inty with snakes and overhead can hope to reach that speed.
If that were the case maybe, but unfortunately when pursuing a target, drones fly very fast to catch up to the target and then slow down and try to orbit. Unfortunately, when they do this they slow down to nearly a stop and the frigate zooms right out before the drones can start their orbiting sequence. The drones then have to chase again and the cycle repeats.
Other times the drones for some strange reason do not reach their max speed when trying to pursue a slower, yet still fast moving target, allowing the ship to outrun them.
Heck I've tested it out with a cynabal going at 2,000 m/s and I was outrunning the warriors. Something about that code messes with them and makes them perform poorly against high speed moving targets.
The drone code is broken and needs a serious revamp. |

Dato Koppla
Blue Republic RvB - BLUE Republic
91
|
Posted - 2012.10.28 07:44:00 -
[859] - Quote
Soon Shin wrote:Dato Koppla wrote:Zimmy Zeta wrote:Soon Shin wrote:Zimmy Zeta wrote:To those who could test the new Amarrian destroyer:
With the bonus to drone speed, does it make Amarrian drones viable again? Would be so sweet to actually deal other damage than explosive (Warriors II) to fast frigates...
Second question: I suppose the bonus to drone damage does not affect the amount of cap drained by energy neutralizer drones, right? As I've tried out drones have trouble chasing MWDing frigates,a frigate easily runs in circles around the drone destroyers and can kite the drones while dealing damage. In many cases you will die before you get the frigate into structure.  I haven't tested these new destroyers but it seems curious to me that frigs would be able to outrun the drones easily, regular warriors top out at 6.3km/s with perfect skills, or 7.3km/s with the bonus, thats pretty darn fast and only a ridiculous speed set up on an inty with snakes and overhead can hope to reach that speed. If that were the case maybe, but unfortunately when pursuing a target, drones fly very fast to catch up to the target and then slow down and try to orbit. Unfortunately, when they do this they slow down to nearly a stop and the frigate zooms right out before the drones can start their orbiting sequence. The drones then have to chase again and the cycle repeats. Other times the drones for some strange reason do not reach their max speed when trying to pursue a slower, yet still fast moving target, allowing the ship to outrun them. Heck I've tested it out with a cynabal going at 2,000 m/s and I was outrunning the warriors. Something about that code messes with them and makes them perform poorly against high speed moving targets. The drone code is broken and needs a serious revamp.
Ah thanks for clarification. Yeah everyone agrees drone UI and AI is bad. |

Jon Marburg
The Executioners Capital Punishment.
33
|
Posted - 2012.10.28 14:34:00 -
[860] - Quote
I really wish there was some more ccp feedback in this thread. Are our comments and suggestions even being read? Are the destroyers already finalized at the current iteration or can we expect further changes once singularity goes live and players get to mass test these? |

Bouh Revetoile
Barricade.
131
|
Posted - 2012.10.28 15:11:00 -
[861] - Quote
Soon Shin wrote:I haven't tested these new destroyers but it seems curious to me that frigs would be able to outrun the drones easily, regular warriors top out at 6.3km/s with perfect skills, or 7.3km/s with the bonus, thats pretty darn fast and only a ridiculous speed set up on an inty with snakes and overhead can hope to reach that speed.
If that were the case maybe, but unfortunately when pursuing a target, drones fly very fast to catch up to the target and then slow down and try to orbit. Unfortunately, when they do this they slow down to nearly a stop and the frigate zooms right out before the drones can start their orbiting sequence. The drones then have to chase again and the cycle repeats.
Other times the drones for some strange reason do not reach their max speed when trying to pursue a slower, yet still fast moving target, allowing the ship to outrun them.
Heck I've tested it out with a cynabal going at 2,000 m/s and I was outrunning the warriors. Something about that code messes with them and makes them perform poorly against high speed moving targets.
The only time I've seen warrior go their max speed is when trying to travel to the target from a distance, when trying to chase the target they slow down quite a bit.
The drone code is broken and needs a serious revamp.[/quote] Maybe warriors are too fast but slower drones could do it ? IIRC, bonused hornets should have the same speed that unbonused warriors, and warriors work pretty well against frigs ATM. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
161
|
Posted - 2012.10.28 15:39:00 -
[862] - Quote
Bouh Revetoile wrote: Maybe warriors are too fast but slower drones could do it ? IIRC, bonused hornets should have the same speed that unbonused warriors, and warriors work pretty well against frigs ATM.
Its not the mwd speed that is the biggest issue. It is the non-warp combat speed (they turn off their MWD and use AB when they get near the target). Warrior is used because it is the fastest traveling in-combat drone.
When they are in combat, the destroyer's MWD drone bonus is useless. ;( |

Crazy KSK
Tsunami Cartel Gank for Profit
20
|
Posted - 2012.10.28 16:36:00 -
[863] - Quote
the only way I can see the drone destroyers doing good at this point is either a revamp of the way drones fly against fast ships or a range, tracking and normal-speed buff as a ship bonus or drones in general Quote CCP Fozzie: ... The days of balance and forget are over.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
288
|
Posted - 2012.10.28 18:31:00 -
[864] - Quote
Crazy KSK wrote:the only way I can see the drone destroyers doing good at this point is either a revamp of the way drones fly against fast ships or a range, tracking and normal-speed buff as a ship bonus or drones in general
Yep. Drones have been in a very sad state generally for a very long time. Now, instead of fixing drones, they're trying to build and balance ships that would work with current broken drone mechanics.
The only possible outcome from all this - the drone boats will still suck, and almost nobody will ever use them. Then, eventually, maybe when drones are fixed, they'll have to re-balance all of the drone boats yet again to tone them down because of better performing drones. In other words, ship rebalance + drone fix + ship rebalance again. Instead of drone fix + ship rebalance just once. |

Changchup Dzadzey
Blackfan-Diamond Ltd.
2
|
Posted - 2012.10.28 22:12:00 -
[865] - Quote
PICTURES! We want pictures! |

Kuehnelt
Devoid Privateering
309
|
Posted - 2012.10.29 01:14:00 -
[866] - Quote
Changchup Dzadzey wrote:PICTURES! We want pictures!
http://imgur.com/a/eBIka
Also:
Nobody's flying frigates on the test server, and I don't have an alt with any SP, so I can't experiment with siccing different drones on MWDing frigates. By the way, duality is a really easy install. I've given up several times in the past on getting into the test server, but this time it was a piece of cake. The instructions actually worked.
Neuting drones aren't bonused on the Amarr destroyer. A flight of EV-300s inflicts about half the GJ/s cost of a SARII, for reference.
I'm not sure how +MWD speed would help acolytes vs. other drones; Acolytes're already the second-fastest drone. |

Crazy KSK
Tsunami Cartel Gank for Profit
21
|
Posted - 2012.10.29 02:04:00 -
[867] - Quote
I've been trying to fly frigates as much as possible I guess just convo me if im on  Quote CCP Fozzie: ... The days of balance and forget are over.
|

Zarnak Wulf
Imperial Outlaws
673
|
Posted - 2012.10.29 03:41:00 -
[868] - Quote
Gallente Pure Tank Comedy: disclaimer - I was able to fit this only with a Genolution CA-1 and CA-2 set. I also have a hybrid 605 and a surgical strike 905 in the equation.
High: Electron Blaster II x 6 Medium: Limited MWD Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: DC II 400mm rolled tungsten EANM II Rigs: Armour Trimark x 3
Drones: Hobgoblin II x 7 Light ECM x 5
348 DPS overheated. 149 from drones. 10324 EHP. Add a Legion booster and enjoy.  |

Zimmy Zeta
Paramount Commerce
2670
|
Posted - 2012.10.29 09:16:00 -
[869] - Quote
Kuehnelt wrote:
Nobody's flying frigates on the test server, and I don't have an alt with any SP, so I can't experiment with siccing different drones on MWDing frigates. By the way, duality is a really easy install. I've given up several times in the past on getting into the test server, but this time it was a piece of cake. The instructions actually worked.
Neuting drones aren't bonused on the Amarr destroyer. A flight of EV-300s inflicts about half the GJ/s cost of a SARII, for reference.
I'm not sure how +MWD speed would help acolytes vs. other drones; Acolytes're already the second-fastest drone.
This time the instructions don't work at all for me...every time I finish the installation and try to run the client, the installation starts again...
So, since I couldn't try out my soon-to-be- favourite-toy (the Amarrian Dessi) yet, I will have to annoy you with more questions:
If the drones have problems catching mwd-ing frigates despite the mwd-speed bonus, wouldn't it be more efficient to switch the drone speed bonus to a Neuting-drone bonus? Neuting drones could drain enough cap to turn off the mwd of a frig, then you get close enough to use your own small neuts and switch the neut drones with damage drones... For best results and enhanced forum experience, please read my posts in Snooki's voice |

Spugg Galdon
APOCALYPSE LEGION
232
|
Posted - 2012.10.29 11:31:00 -
[870] - Quote
Or they could fix webbing drones.
The stacking penalty is awful and makes using small and medium web drones useless. |

LoRDa RaMOs
The Dark Space Initiative
22
|
Posted - 2012.10.29 14:58:00 -
[871] - Quote
CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style!
The case against: That would be for the Minmatar, Amarr or Gallente, since Mythology is common in their ship names. I applaud this name being applied to a model though.
A wild Caldari Destroyer appears: If there's anyone listening, I would recommend an endangered sea bird species, like The Albatross: 'The albatrosses and petrels are "amongst the most severely threatened taxa worldwide' according to http://www.sciencedirect.com/science/article/pii/S0006320703001782 and more importantly, this jewel about the Black-browed Albatross, a mildly endangered species 'This species has been observed stealing food from other species' as stated by http://en.wikipedia.org/wiki/Black-browed_Albatross#cite_note-Poncet-14
Other choices include Pelican and Shoebill (because Shoebills look badass), due to their taxonomic relation to familiar names as Ibises and Herons.
Btw, something curious for you Devs to joke about http://en.wikipedia.org/wiki/Goliath_heron
Looking forward to these ships. |

Armin Arraeb
Legion der Nacht Sturmlegionen
0
|
Posted - 2012.10.29 16:56:00 -
[872] - Quote
I realy like the look of the new destroyers. But as a gallente fan i need to ask:
The new gallente destroyer looks like a micro carrier. I finde it strange, that it is so week in drone combat. The drone bandwithe should be 50 Mbit/sec. And in my eyes it should be able to fit "Drone Control Unit I". That for it would be ok, if the destroyer looses the turret bonusses, and even hardpoints.
As a second idea: As the most tier3 ships, the new Destroyers should be more skill intensive, and have a stronger defense. (resistances, HP or more low- or med- slots)
---please excuse my english--- :) |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
166
|
Posted - 2012.10.29 17:13:00 -
[873] - Quote
Armin Arraeb wrote:I realy like the look of the new destroyers. But as a gallente fan i need to ask:
The new gallente destroyer looks like a micro carrier. I finde it strange, that it is so week in drone combat. The drone bandwithe should be 50 Mbit/sec. And in my eyes it should be able to fit "Drone Control Unit I". That for it would be ok, if the destroyer looses the turret bonusses, and even hardpoints.
As a second idea: As the most tier3 ships, the new Destroyers should be more skill intensive, and have a stronger defense. (resistances, HP or more low- or med- slots)
---please excuse my english--- :)
They are doing away with 'tiers'. They want different roles, but not necessarily have to be more skill intensive for the same base ships. Since they are slower I do agree a bit with maybe more defense being nice. |

Zimmy Zeta
Paramount Commerce
2824
|
Posted - 2012.10.29 17:36:00 -
[874] - Quote
LoRDa RaMOs wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! The case against: That would be for the Minmatar, Amarr or Gallente, since Mythology is common in their ship names. I applaud this name being applied to a model though. A wild Caldari Destroyer appears: If there's anyone listening, I would recommend an endangered sea bird species, like The Albatross: 'The albatrosses and petrels are "amongst the most severely threatened taxa worldwide' according to http://www.sciencedirect.com/science/article/pii/S0006320703001782 and more importantly, this jewel about the Black-browed Albatross, a mildly endangered species ' This species has been observed stealing food from other species'  as stated by http://en.wikipedia.org/wiki/Black-browed_Albatross#cite_note-Poncet-14Other choices include Pelican and Shoebill (because Shoebills look badass), due to their taxonomic relation to familiar names as Ibises and Herons. Btw, something curious for you Devs to joke about http://en.wikipedia.org/wiki/Goliath_heronLooking forward to these ships.
The albatross is too large... a small destroyer shouldn't be named after one of the largest living birds on earth. Shoebill is nice, but too close to the already existing Hookbill. Pelican just doesn't sound aggresive enough.
Since it looks like a submarine, why not name it after something fishy? I'd like the name "Swordfish". For best results and enhanced forum experience, please read my posts in Snooki's voice |

AlexHalstead
Elite Amarr Navy Academy
2
|
Posted - 2012.10.29 18:50:00 -
[875] - Quote
Zimmy Zeta wrote:LoRDa RaMOs wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! The case against: That would be for the Minmatar, Amarr or Gallente, since Mythology is common in their ship names. I applaud this name being applied to a model though. A wild Caldari Destroyer appears: If there's anyone listening, I would recommend an endangered sea bird species, like The Albatross: 'The albatrosses and petrels are "amongst the most severely threatened taxa worldwide' according to http://www.sciencedirect.com/science/article/pii/S0006320703001782 and more importantly, this jewel about the Black-browed Albatross, a mildly endangered species ' This species has been observed stealing food from other species'  as stated by http://en.wikipedia.org/wiki/Black-browed_Albatross#cite_note-Poncet-14Other choices include Pelican and Shoebill (because Shoebills look badass), due to their taxonomic relation to familiar names as Ibises and Herons. Btw, something curious for you Devs to joke about http://en.wikipedia.org/wiki/Goliath_heronLooking forward to these ships. The albatross is too large... a small destroyer shouldn't be named after one of the largest living birds on earth. Shoebill is nice, but too close to the already existing Hookbill. Pelican just doesn't sound aggresive enough. Since it looks like a submarine, why not name it after something fishy? I'd like the name "Swordfish". Kingfisher, Kite, or (to use an extinct bird as a mythical creature) Kairuku, Titanus (A Terror Bird species) or Seriema Terror Birds' closest living relatives that prey on small creatures. |

Aglais
Liberation Army BricK sQuAD.
146
|
Posted - 2012.10.29 19:00:00 -
[876] - Quote
ConranAntoni wrote:Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit.
what
I think you need to improve your fitting skills, because I can build a close range Caldari tier 2 destroyer with only one MAPC. Leaving the rigs for pretty much anything else (usually survivability). |

Soon Shin
Caucasian Culture Club Transmission Lost
191
|
Posted - 2012.10.29 19:27:00 -
[877] - Quote
Aglais wrote:ConranAntoni wrote:Apolagies for double post but as an example of the Caldari destroyers hilarious pg you require two anc current rigs in order to make a standard pvp close range rocket fit. what I think you need to improve your fitting skills, because I can build a close range Caldari tier 2 destroyer with only one MAPC. Leaving the rigs for pretty much anything else (usually survivability).
You don't need any fitting mods to put a close range fit on tier 1 destroyers.
And yes the MWD bonus is mostly useless since drones use orbital velocity when engaging their target. Buffing orbital velocity also means a Nerf to tracking, so you can't really just buff velocity either.
The lack of fitting really limits these destroyers to a few viable fits.
Overall the drone destroyers have little to offer as an alternate to tier 1 destroyers.
This applies so but to a lesser extent to the missile destroyers.
The thrasher is much superior tothe tier 2 counterpart.
The cormorant doesn't have the fitting issues and can easily go from blaster to rals while fitting an mse without needing fitting mods, unlike its tier 2 variant. |

X Gallentius
Justified Chaos
563
|
Posted - 2012.10.30 00:01:00 -
[878] - Quote
Soon Shin wrote:Overall the drone destroyers have little to offer as an alternate to tier 1 destroyers. They won't get rofltd'd |

Garr Earthbender
Justified Chaos
63
|
Posted - 2012.10.30 00:05:00 -
[879] - Quote
X Gallentius wrote:Soon Shin wrote:Overall the drone destroyers have little to offer as an alternate to tier 1 destroyers. They won't get rofltd'd
Yup. If you theorycraft a little bit with your corpies (or IRL buddies who play eve) you'll find a couple of interesting fits to come up with. -Rock is overpowered, Scissors is fine. |

ColdCutz
Frigonometry
37
|
Posted - 2012.10.30 01:23:00 -
[880] - Quote
Name the Caldari destroyer Albatross. |

Alpheias
Euphoria Released Verge of Collapse
1603
|
Posted - 2012.10.30 02:18:00 -
[881] - Quote
Name the Caldari destroyer Barracuda. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Sard Caid
Gunpoint Diplomacy
57
|
Posted - 2012.10.30 03:38:00 -
[882] - Quote
Had a lot of fun with the new destroyers over the weekend. I was able to try out all of them for quite a few matches versus both the new and older destroyers. I did not try out either the Minmatar or Caldari destroyers as light missile boats, as they were quite competitive and fun with rockets.
The MWD bonus of the drones really helped drones scream in on their target, however drone AI issues still forced pilots to have to spam 'all drones engage' commands to keep them on target. Versus other destroyers it wasn't much of an issue, as light drones do a pretty good job of keeping up with slower moving destroyers. However I easily see the AI issue being as much of a problem with the Amarr and Gallente destroyers as it is for any drone user versus MWDing frigates. This however is a problem with drones, not the ships or the bonuses.
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
179
|
Posted - 2012.10.30 13:04:00 -
[883] - Quote
Seriously, CCP.
What is the odd drone bandwidth meant for? So 35 MB the new gally dessie can field what? 3 Hammerheads and one hobgoblin? How smart is that? 5 Hobgoblins are more efficient.
Drones tend to die, they need hit point bonuses, or extra bay capacity to launch another wave.
I never understood Raven with 75 MB bandwidth - field 3 HEAVIEs? 5 Hammerheads do over all more damage and more consistently.
ninja: Amarr destroyer looks, like amar destroyer + coffin.
minmatar destroyer - what... coffin + solar panels uwhhhhh |

Zarnak Wulf
Imperial Outlaws
676
|
Posted - 2012.10.30 13:05:00 -
[884] - Quote
I'm still waiting on confirmation that the new Gallente destroyer is a six turret boat. That is what was on duality. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
179
|
Posted - 2012.10.30 13:12:00 -
[885] - Quote
Also caldari New Dessie totally mirrors Caldari interdictor Flycatcher in bonuses and weapon systems |
|

CCP Ytterbium
C C P C C P Alliance
1328

|
Posted - 2012.10.30 14:56:00 -
[886] - Quote
Zarnak Wulf wrote:I'm still waiting on confirmation that the new Gallente destroyer is a six turret boat. That is what was on duality.
Thanks for the notice - it's supposed to have 5 as lastly announced, and will be looked into. |
|

Warde Guildencrantz
TunDraGon
161
|
Posted - 2012.10.30 15:08:00 -
[887] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:I'm still waiting on confirmation that the new Gallente destroyer is a six turret boat. That is what was on duality. Thanks for the notice - it's supposed to have 5 as lastly announced, and will be looked into.
how about their names? When will we know those? |

Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 15:09:00 -
[888] - Quote
Warde Guildencrantz wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:I'm still waiting on confirmation that the new Gallente destroyer is a six turret boat. That is what was on duality. Thanks for the notice - it's supposed to have 5 as lastly announced, and will be looked into. how about their names? When will we know those? There is talk about a new build on duality today. Hopefully It should include the names in it. The current duality build is over a week old.
|

Warde Guildencrantz
TunDraGon
161
|
Posted - 2012.10.30 15:14:00 -
[889] - Quote
LoRDa RaMOs wrote:CCP Goliath wrote:Recoil IV wrote:name for the caldari destroyer : Goliath I like your style! The case against: That would be for the Minmatar, Amarr or Gallente, since Mythology is common in their ship names. I applaud this name being applied to a model though. A wild Caldari Destroyer appears: If there's anyone listening, I would recommend an endangered sea bird species, like The Albatross: 'The albatrosses and petrels are "amongst the most severely threatened taxa worldwide' according to http://www.sciencedirect.com/science/article/pii/S0006320703001782 and more importantly, this jewel about the Black-browed Albatross, a mildly endangered species ' This species has been observed stealing food from other species'  as stated by http://en.wikipedia.org/wiki/Black-browed_Albatross#cite_note-Poncet-14Other choices include Pelican and Shoebill (because Shoebills look badass), due to their taxonomic relation to familiar names as Ibises and Herons. Btw, something curious for you Devs to joke about http://en.wikipedia.org/wiki/Goliath_heronLooking forward to these ships.
Or it could be named something not lame like names similar to drake wyvern chimera naga leviathan etc.
see the following:
amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more.
while you are at it change the worm's name to wyrm... |

Goldensaver
Vorbild Industries Inc.
60
|
Posted - 2012.10.30 15:53:00 -
[890] - Quote
Warde Guildencrantz wrote: Or it could be named something not lame like names similar to drake wyvern chimera naga leviathan etc.
see the following:
amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more.
while you are at it change the worm's name to wyrm...
I wouldn't consider something bird-based for a name as "lame", due to the fact that almost every Caldari Sub-cap is also named after a bird, such as the: Drake, Merlin, Raven, Rokh, Moa, Blackbird, Caracal, Hookbill, Kestrel, Hawk, and far, far more.
I'd say it would be very Caldari for the new destroyer to be named after a bird, and not "lame" because it follows in their naming pattern. Sure, there are some exceptions, and it wouldn't actually hurt for it to be named something else, but I feel hurt that you would consider naming it after a bird... lame.
Personally, I think naming it after a small-medium sized bird of prey would actually be one of the better names for it, however I'm not totally against something out of mythology, or something that isn't a bird for a name.
Also, I don't understand how you think Drake isn't a lame name, when you think that bird-of-prey names are lame. I mean come on, a male duck?
http://dictionary.reference.com/browse/drake |

ColdCutz
Frigonometry
37
|
Posted - 2012.10.30 16:00:00 -
[891] - Quote
Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird
also
ColdCutz wrote:Name the Caldari destroyer Albatross. |

Mizhir
Red Federation RvB - RED Federation
162
|
Posted - 2012.10.30 16:12:00 -
[892] - Quote
Opertone wrote:Seriously, CCP.
What is the odd drone bandwidth meant for? So 35 MB the new gally dessie can field what? 3 Hammerheads and one hobgoblin? How smart is that? 5 Hobgoblins are more efficient.
Drones tend to die, they need hit point bonuses, or extra bay capacity to launch another wave.
I never understood Raven with 75 MB bandwidth - field 3 HEAVIEs? 5 Hammerheads do over all more damage and more consistently.
ninja: Amarr destroyer looks, like amar destroyer + coffin.
minmatar destroyer - what... coffin + solar panels uwhhhhh
Just a little tip. Always field al 5 drones when possible. For a 35MB bandwith that means 2 Medium drones and 3 light and for a 75MB Bandwith that means 2 heavy, 2 medium and 1 light.
But i agree that the 35MB bandwith is a bit odd. Especially when 5 lights are better against frigs than 2 medium + 3 lights.
|

Warde Guildencrantz
TunDraGon
162
|
Posted - 2012.10.30 16:16:00 -
[893] - Quote
Goldensaver wrote:Warde Guildencrantz wrote: Or it could be named something not lame like names similar to drake wyvern chimera naga leviathan etc.
see the following:
amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more.
while you are at it change the worm's name to wyrm...
I wouldn't consider something bird-based for a name as "lame", due to the fact that almost every Caldari Sub-cap is also named after a bird, such as the: Drake, Merlin, Raven, Rokh, Moa, Blackbird, Caracal, Hookbill, Kestrel, Hawk, and far, far more. I'd say it would be very Caldari for the new destroyer to be named after a bird, and not "lame" because it follows in their naming pattern. Sure, there are some exceptions, and it wouldn't actually hurt for it to be named something else, but I feel hurt that you would consider naming it after a bird... lame. Personally, I think naming it after a small-medium sized bird of prey would actually be one of the better names for it, however I'm not totally against something out of mythology, or something that isn't a bird for a name. Also, I don't understand how you think Drake isn't a lame name, when you think that bird-of-prey names are lame. I mean come on, a male duck? http://dictionary.reference.com/browse/drake
As from the wikipedia disambiguation page:
Drake is a term used to describe (particular types of) dragon or similar draconic creatures.
That's a very obvious one, I don't know why you would rather associate its name with a duck. There are enough bird names for caldari ships, get on with the dragon names, bird names sound pathetic. I don't like flying around my mallard as others get to fly around their bayonette, zeus, and apostate.
I'll admit albatross would be a decent name though. Each race has more than one naming theme however. Minmatar are weapons/catastrophes/norse gods, amarr are apocalypse-synonyms/religious terms/torture-synonyms, gallente are greek mythology/latin names, while caldari are birds/dragon names...caldari has way more bird names than their secondary naming structure for dragon names, so I really think naming a missile boat (typically the missile boats tend more towards the dragon names...) after a type of dragon is best. |

ColdCutz
Frigonometry
37
|
Posted - 2012.10.30 16:17:00 -
[894] - Quote
They need to simply bump it to 40mb/s so four medium drones can be deployed. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.30 16:36:00 -
[895] - Quote
Mizhir wrote:Opertone wrote:Seriously, CCP.
What is the odd drone bandwidth meant for? So 35 MB the new gally dessie can field what? 3 Hammerheads and one hobgoblin? How smart is that? 5 Hobgoblins are more efficient.
Drones tend to die, they need hit point bonuses, or extra bay capacity to launch another wave.
I never understood Raven with 75 MB bandwidth - field 3 HEAVIEs? 5 Hammerheads do over all more damage and more consistently.
ninja: Amarr destroyer looks, like amar destroyer + coffin.
minmatar destroyer - what... coffin + solar panels uwhhhhh Just a little tip. Always field al 5 drones when possible. For a 35MB bandwith that means 2 Medium drones and 3 light and for a 75MB Bandwith that means 2 heavy, 2 medium and 1 light. But i agree that the 35MB bandwith is a bit odd. Especially when 5 lights are better against frigs than 2 medium + 3 lights.
But not better against cruisers / BC's. I guess its giving them the option, which is kind of nice. Also it can field 2 medium ECM drones, which are more powerful than lights, are they not?
/shrug. Just trying to look through their eyes. ;) |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 16:40:00 -
[896] - Quote
ColdCutz wrote:They need to simply bump it to 40mb/s so four medium drones can be deployed.
i think you missed the point of the destroyers stated in the OP. these are anti frig role based ship using cruiser sized drones on frigs is just plain wrong and ineffective. |

Lili Lu
569
|
Posted - 2012.10.30 16:47:00 -
[897] - Quote
Mizhir wrote:Opertone wrote:Seriously, CCP.
What is the odd drone bandwidth meant for? So 35 MB the new gally dessie can field what? 3 Hammerheads and one hobgoblin? How smart is that? 5 Hobgoblins are more efficient.
Drones tend to die, they need hit point bonuses, or extra bay capacity to launch another wave.
I never understood Raven with 75 MB bandwidth - field 3 HEAVIEs? 5 Hammerheads do over all more damage and more consistently.
ninja: Amarr destroyer looks, like amar destroyer + coffin.
minmatar destroyer - what... coffin + solar panels uwhhhhh Just a little tip. Always field al 5 drones when possible. For a 35MB bandwith that means 2 Medium drones and 3 light and for a 75MB Bandwith that means 2 heavy, 2 medium and 1 light. But i agree that the 35MB bandwith is a bit odd. Especially when 5 lights are better against frigs than 2 medium + 3 lights. Medium drones are terrible against frigs, even with a painter. However, one could drop a heavy along with two lights. The dps is not so great but the alpha potential is. Heavys hit small ships better if the small ship's flight path is not good. The heavys have the range take advantage of unfortunate flight path mistakes.
edit - still probably better to go with 5 lights. Anyway, the higher bandwidth does give this destroyer the potential for some unexpected punch against other destroyers and cruisers. |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 16:49:00 -
[898] - Quote
mm.. a sentry with some warriors could work.... if only they made small sentries |

Lili Lu
569
|
Posted - 2012.10.30 16:55:00 -
[899] - Quote
Harvey James wrote:mm.. a sentry with some warriors could work.... if only they made small sentries True, i forgot the range factor. Dropping a sentry and two lights would be rather a terror if this destroyer is sitting at range. Especially if the desroyer is purely fit as firesupport and not tackle. An omnidirectional will help that destroyer blap at range like the missile destroyers can.
So all in all the 35 bandwidth is not wasted, even if not as welcome as possibly putting out 7 light drones, which would never happen anyway. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
297
|
Posted - 2012.10.30 17:19:00 -
[900] - Quote
Opertone wrote:minmatar destroyer - what... coffin + solar panels uwhhhhh[/b]
It's not a coffin, it's a solar-powered tanning bed.
Also, in reply to another poster above, small sentries idea has been bounced around quite a bit, and I really like it. Though I still wish sentries would have SOME mobility, regardless of size. As in, when you recalled them, they would warp to you the same way as probes do. Flying back to recover them is just too much of a hassle in too many cases.
|

Aethlyn
157
|
Posted - 2012.10.30 17:27:00 -
[901] - Quote
Only tried the Minmatar one so far. I like it, but the fitting stats felt a bit low (really hard to fit Missile Launchers?) There's only one thing I think is quite ugly: launcher hardpoints.
Most of the ship is perfectly symmetric, but one launcher slot on the top/bottom seems to be empty (due to max. number of 7 launchers).
I'd remove the four hardpoints on the front of the ship, fill the empty one and add one somewhere centered.
Probably easier to understand with an image: http://i.imgur.com/DD4in.jpg Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Alpheias
Euphoria Released Verge of Collapse
1612
|
Posted - 2012.10.30 19:44:00 -
[902] - Quote
ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross.
Nor are Leviathan, Naga and Manticore birds.
edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Lili Lu
570
|
Posted - 2012.10.30 20:02:00 -
[903] - Quote
Alpheias wrote:ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross. Nor are Leviathan, Naga and Manticore birds. edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that. And let's not forget the Badger. So, we could see a Wolverine.
Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do. |

Goldensaver
Vorbild Industries Inc.
63
|
Posted - 2012.10.30 20:09:00 -
[904] - Quote
Lili Lu wrote:And let's not forget the Badger. So, we could see a Wolverine.  Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do.  Yeah, I dunno. I just believe that naming conventions should be upheld, or else we lose some of the immersion, as we start wondering who the hell suddenly decided that birds weren't our thing, and starts calling our ships wacky Minmatar names.
But if they actually came out with a ship called "pooped diaper" I might just fly it for the amusement factor. Also, if it did what it was supposed to, that would be a bonus. |

Roll Sizzle Beef
Space Mutiny
1441
|
Posted - 2012.10.30 23:15:00 -
[905] - Quote
Alpheias wrote:ColdCutz wrote:Alpheias wrote:Name the Caldari destroyer Barracuda. Barracuda isn't a bird also ColdCutz wrote:Name the Caldari destroyer Albatross. Nor are Leviathan, Naga and Manticore birds. edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that.
Ibis - bird Bantam - bird Condor - bird Griffin - half bird Heron - bird Kestrel - bird Merlin - bird Caldari Navy Hookbill - bird Harpy - bird Hawk - bird Buzzard - bird Manticore - has wings Kitsune - fox Crow - bird Raptor - almost bird, feathers involved. Cormorant - bird Flycatcher - bird Osprey - bird Blackbird - its in the damn name Caracal - cat Moa - bird Cerberus - dog Eagle - bird Onyx - stone Basilisk - bird Falcon - bird Rook - bird Tengu - bird Drake - bird Ferox - fish Nighthawk - bird Vulture - bird Raven - bird Rokh - bird Scorpion - Arachnid Widow - sad lady, or extremely happy lady... Golem - stone Badger - don't give a Bustard - bird Crane - bird Leviathan - fish Chimera - could have wings Wyvern - winged dragon Phoenix - bird Charon - avid boater Rhea - bird I think the birds win out. |

Alpheias
Euphoria Released Verge of Collapse
1613
|
Posted - 2012.10.30 23:21:00 -
[906] - Quote
Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

JP Nakamura
State War Academy Caldari State
0
|
Posted - 2012.10.30 23:32:00 -
[907] - Quote
Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.
Well ... the obvious choice since it has seven launcher points now is Hydra. Anti-POS / Pocket Dreadnought idea: https://forums.eveonline.com/default.aspx?g=posts&t=167902&find=unread
Please read & comment (or read and like if you like but have nothing to add) |

Omnathious Deninard
Extrinsic Operations
244
|
Posted - 2012.10.30 23:41:00 -
[908] - Quote
JP Nakamura wrote:Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. Well ... the obvious choice since it has seven launcher points now is Hydra. Because hydras are a Greek mythology creature, which is where many Gallente names come from. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Roll Sizzle Beef
Space Mutiny
1443
|
Posted - 2012.10.31 01:18:00 -
[909] - Quote
Shrike. A little bird of prey which lacks talons. So it finds anything sharp like a barbed fence or cactus or branch to impale its prey like lizards, frogs, insects onto to eat or show off to a mate. Also known as the Butcher Bird. Sounds like a missile ship name to me. |

MeBiatch
Republic University Minmatar Republic
627
|
Posted - 2012.10.31 01:33:00 -
[910] - Quote
Lili Lu wrote:And let's not forget the Badger. So, we could see a Wolverine.  . 
I am thinking a better name would be ROUS
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zarnak Wulf
Imperial Outlaws
676
|
Posted - 2012.10.31 02:42:00 -
[911] - Quote
I really like the Gallente destroyer. After a few fights I've settled on the following for my TQ fit on December 4th:
High: 75mm Rail II x 5 Small Unstable Power Fluctuator Med: Limited MWD Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: DC II EANM II 400mm plate II Rigs: Trimark x 3
With faction AM and hobgoblins I get about 285 DPS. Javelin pushes that to 297 with horrible range. The fitting screen tells me I have 10.8k EHP. I'm not sure where EFT would have it at. With regards to the art and as I said elsewhere, It probably has the best detail of any Eve ship I've ever seen. The front and rear have a WWII cockpit/ tailgunner look with the bulbous segmented panes. There appears to be horizontal plating along the fuselage - gives it a 1930's plane feel. The fuselage is curved in that vintage fashion as well. The two arching wings are the drone bays. If you look at the ship from the rear you can see the hangars as well as green light 'barrier' that shimmers back and forth. There is a rotating 'radar'. It's just a really good job per the art.
Minmatar and Caldari:
The missile boats will be popular. I don't think the speed of the Caldari destroyer (1440m/s) lends itself well to a rocket setup. The minmatar one (1700m/s) you could probably get away with. They will be very dangerous in fleet setups. You will probably need halo or snake implants plus a loki booster to really make the minmatar one shine.
I think the Caldari dessy is drop dead gorgeous. The minmatar definitely had some work put into it as well. You may not like it - but the detail is there. It's sheer, brutal utilitarian design. Slanted plates on the rear. The armoured cockpit. The 'sonar'. It's one of those ships that in a year when someone mentions how ugly it is you'll have quite a few people rush to it's defense.
Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.
As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 04:26:00 -
[912] - Quote
Zarnak Wulf wrote:-stuff-
Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.
As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.
Thx for this. I agree completely with the looks comments.
I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking.
|

Kuehnelt
Devoid Privateering
311
|
Posted - 2012.10.31 04:42:00 -
[913] - Quote
Zarnak Wulf wrote:Amarr Destroyer:
I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer.
People keep saying it looks like a Coercer. I think this is more from a generalized idea of what a Coercer looks like, than from a side-by-side comparison. The Coercer has two rows of four rear-facing spikes, it has a bridge on the top, it has angled middle under-bits, it has a giant hole in the center of the ship, it has other gaps near the fore of the ship, it has a few unarmored bits around the hole, but is otherwise is completely armored. It's flat and wide.
And what does the new destroyer look like? Well, it has two large split-off protusions at the front, which is probably the entirety of what people mean when they say it looks like a Coercer. It also has two graven images on those protrusions which I reckon looks a bit a holy man neuting the hell out of a tortured kneeling man. It has rows of forward facing lights hidden under the protrusions, it has five giant panels that are probably the (unusual) drone bays on the upper end of its backside, it has a little animated radar, it has lots of armor on top and lots of exposed unarmored guts that hang below. It looks a bit like a ship mounted on top of another ship attached to a trailer filled with drones and bearing the engines. It's very, uh, tubuluar, not flat, not wide. Basically it looks like a truck.
I never put turrets on it, but the three launchers look alright - you can see them in that first link above.
Zarnak Wulf wrote:As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.
It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.
I'm not sure what nosses with neuts get you, but
Quote:[New Amarr Destroyer, gang neutastic]
Damage Control II 200mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Energized Adaptive Nano Membrane II
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 400
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
-drones omitted-
Gets 10k EHP (EVE would say 9k) and the injector keeps everything running at 50%ish cap.
Speaking of solving problems with a MAPC, with a T2 MAPC you can get
Quote:[New Amarr destroyer, brick neut]
Damage Control II 400mm Reinforced Titanium Plates I Micro Auxiliary Power Core II Adaptive Nano Plating II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
-drones
11k EHP (EVE would say 10k). That seems reasonable.
Look at it this way: after fitting the high+med slots on the destroyer you've got 20 PG to work with. After fitting the high+med slots on the Coercer (with DLP) you've got 40 PG to work with. After fitting the high+med slots on the Coercer (with, uh, SFPL) you've got 15+ish PG to work with.
So a Coercer can downgrade its guns for tank, and the new destroyer can blow a lowslot on PG for its tank. And the new destroyer has one more lowslot than the Coercer has. Meaning the Winter Coercer, ofc. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 06:32:00 -
[914] - Quote
Kuehnelt wrote: -stuff- Zyella Stormborn wrote:I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking. It's slow. It's really, really slow. With no trimarks and two overdrive injectors, it gains about 50m/s on a shield Thrasher with no speed mods (other than MWD). It's slower than a Coercer and a Coercer is fully effective at longer range. I feel like it has some kind of inappropriate pre-nerfing over the range of its drones.
Yeah, it seems it. I wonder if it has enough tank to make up for the very slow speed and inability to lock anyone down. It would need some pretty amazing bust to be able to prevent them from just warping out. I also noticed that on your fits, you were unable to fit a DDA, which I would think an item you would want to try like hell to fit in. I like the rockets idea, and will most likely go with something similar, but am also saddened that lasers would probably not work well on it. Not having even a small repper on an armor tank hurts, but I'm sadly used to that with a lot of fits lately, and settle myself with the knowledge I will simply have to find a base after every single fight I am in.
It's driving me nuts that I can't get access atm to game and test this ship out myself (in middle of a cross country move atm).
My biggest complaint about the look of it, is in comparison to the other Dessies.
The Caldari D1 and D2 are completely different in geometry and looks. The Galente D1 and D2 are completely different in geometry and looks (the new dessie for Gal and Cal are my personal favorites atm in looks). The Minnie D1 and D2 are completely different in geometry and looks.
The Amarr are... well... very similar in geometry, and looks (from a distance).
As you get very up close and personal, there are a lot of little details that are different, this is true. But you don't get the truly original feel with the Amarr D2 you get with the others.
.....Not that I won't be picking up 10 or so of the new Amarr dessie and looking for every possible angle on the best way to fit it / fly it. I am hoping it gets a little tweaking, and I am praying they do something about drones soon, but I will still be flying this boat regardless. |

Ark Anhammar
Introduction To Agony
33
|
Posted - 2012.10.31 08:45:00 -
[915] - Quote
Alpheias wrote:Roll Sizzle Beef wrote: I think the birds win out.
Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y. Actually someone suggested Peregrine and I personally like that name for that destroyer. Somehow, that name "clicked" with me and that boat. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
13
|
Posted - 2012.10.31 13:53:00 -
[916] - Quote
I've been flying some of those ships in the duality, i was hoping that those ships were a little faster. It true that some of those destroyers have fitting issues, an the amarr like some people said ll need a little improvement, but personally, for me the caldari destroyer is the one that suffers more when you try to fit it. Launchers (using many times ballistic control systems) + shield tank, need a better cpu. |

Noslen Nosilla
Federal Logistics Initiative Conglomerate
18
|
Posted - 2012.10.31 15:41:00 -
[917] - Quote
CCP Ytterbium wrote:Update!
[list]
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
the CPU on this boat IMHO needs to be increased...it's difficult to fit without needing cpu rigs. Oh Great Bird of the Galaxy does no one ever read the news? |

ConranAntoni
Empyrean Warriors The Obsidian Front
22
|
Posted - 2012.10.31 19:42:00 -
[918] - Quote
Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.
Coercer
168 CPU 85 PG
New Amarr Destroyer
150 CPU 55 PG
Cormorant
200 CPU 68 PG
New Caldari Destroyer
210 CPU 45 PG
Catalyst
178 CPU 70 PG
New Gallente Destroyer
150 CPU 55 PG
Thrasher
170 CPU 70 PG
New Minmatar Destroyer
200 CPU 48 PG
Now while I get that their not meant to hold a proper tank, the PG on the vast majority is literally ********. Like absolutely terrible. I mean thanks to their mass their not exactly fast so they *need* MWD for vast amount of circumstances to even be remotely effective (and seriously don't some tard come up in here and say BUT HEY I CAN AB LIEK A BOSS AS YNOW" as every excuse like that i've seen makes me die inside).
In order for these things to actually live up to their roles or actually stand a good chance of solid use, you need to address that ****. I mean CPU, hell you can kind of work around that, but without literally slapping a ton of fitting modules to actually even manage a basic thing you have to fit a crapton of fitting mods.
Like seriously, go on the test server right now, go fit some launchers to the Caldari hull as an example, the normal Light Missile Launchers, then try fit an MWD to it. Or a shield tank. Or literally anything that needs over 12 PG once those launchers are on (Oh and before some smart ass goes LUL ASB well herp derp yeah even tackle modules use 1PG so gj bro).
|

Kuehnelt
Devoid Privateering
312
|
Posted - 2012.10.31 20:27:00 -
[919] - Quote
ConranAntoni wrote:Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.
This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?"
Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer. |

ConranAntoni
Empyrean Warriors The Obsidian Front
23
|
Posted - 2012.10.31 20:32:00 -
[920] - Quote
Kuehnelt wrote:ConranAntoni wrote:Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot. This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?" Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer.
You are indeed correct but you would be amazed by some of the terrible posts i've seen, no troll. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.31 22:16:00 -
[921] - Quote
Regarding the Dragoon(amarr destroyer): unbonused weapons suck. That a 400mm plate fit with no weapons in the highs is virtually identical in hitpoints and dps to a 200mm plate fit with weapons shows this clearly. The ship is one step away from being better off leaving 3 of its high slots empty! The unbonused weapons that will never be improved by damage mods or rigs have such a bad dps/PG and dps/CPU ratio that they are borderline useless.
This doesn't come as a surprise either, no ship with unbonused weapons has historically been good. The Dragoon will still be viable due to getting most of its damage from drones and having good neuting, but it's never going to feel right.
Do something with the Dragoon. Make it a pure drone ship (0 turret/launcher slots, 3-4 highs) ) or give it a rocket or laser damage bonus. Just don't leave it with 3 highs that it can barely benefit from.
PS: a pure drone Dragoon might look something like this:
5 lows (+1 from current) 3 mids (+1 from current) 3 highs (-3 from current) 46 PG (-9 from current) 170 CPU (+20 from current)
+15% drone damage per level (+5% from current) +20% drone hitpoints per level (+10% from current) |

Bouh Revetoile
Barricade.
145
|
Posted - 2012.10.31 22:57:00 -
[922] - Quote
Takeshi Yamato wrote: This doesn't come as a surprise either, no ship with unbonused weapons has historically been good.
You mean, like the myrmidon ? or the arbitrator ? Indeed, they always had been soo bad... Curse or Pilgrim ? Terribad indeed. |

Sheynan
Lighting the blight
105
|
Posted - 2012.10.31 23:40:00 -
[923] - Quote
I wouldn't be so quick to judge that. Just fitting Dragoon (is that going to be the new name ? ) with rockets/guns, 200mm plate, mwd and point will give you a ship that is going to deal more damage than a similar tanked Coerceror or Thrasher. (Will do 300-400 depending on the choice of guns/ preferred damage projection) |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 00:00:00 -
[924] - Quote
Bouh Revetoile wrote:Takeshi Yamato wrote: This doesn't come as a surprise either, no ship with unbonused weapons has historically been good.
You mean, like the myrmidon ? or the arbitrator ? Indeed, they always had been soo bad... Curse or Pilgrim ? Terribad indeed.
More tank, more mid slots, and I think more useable fitting on Arby / Curse / Pilgrim, no? Only 2 mids on Dragoon, forcing all of both damage, and defense into lows. Curse and Pilgrim can mix up mid / low slots for bonuses both defensively and offensively, and still have some room for webs / point, etc.
Although i do see your point about the quote.  |

Luc Chastot
Moira. Villore Accords
48
|
Posted - 2012.11.01 00:27:00 -
[925] - Quote
Sheynan wrote:I wouldn't be so quick to judge that. Just fitting Dragoon (is that going to be the new name ?  ) with rockets/guns, 200mm plate, mwd will give you a ship that is going to deal more damage than a similar tanked Coercer or Thrasher. (Will do 300-400 depending on the choice of guns/ preferred damage projection)
No, he just made that up. Nobody knows the name yet. Make it idiot-proof and someone will make a better idiot. |

Benny Ohu
Chaotic Tranquility Casoff
385
|
Posted - 2012.11.01 02:44:00 -
[926] - Quote
:( Amarr ships are theism-y or ceremony-y or state-religion-y
Dragoon is mounted infantry |

Kuehnelt
Devoid Privateering
313
|
Posted - 2012.11.01 02:59:00 -
[927] - Quote
Kuehnelt wrote:I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers).
Woops, this is the wrong.
CCP Fozzie wrote:Light Missiles -Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu
Including that, the new Caldari destroyer can fit meta launchers, MWD, medium regolith, other reasonable stuff, with 'only': T2 MAPC, ACR, +3% PG implant. That gets you like 8k EHP, with an invuln and the other two rig slots towards field extenders Alternatively, you can get 7.7k EHP with just one ACR for PG, a small regolith shield extender, an invuln, a DCU, and field extender rigs. (DISCLAIMER: I don't fly shield ships, I have no idea how to fit them. This is 100% EFT talking.)
But you need AWU trained up just to fit missile launchers and an MWD on the thing, without PG help. If that seems skill intensive, I dunno, maybe it's balanced against how terrible drone skills are.
Takeshi Yamato wrote:unbonused weapons suck
Rockets aren't bad. 60 overheated dps, any damage type, very reliable damage application, no cap consumption, easy on fittings, hits out to scram range with faction ammo. A Malediction's awesome +5% damage/level bonus gives it about +15dps to the same configuration.
Oh, and in a pinch (say, someone's kiting you and has ECM drones on you), you can shoot drones with them without diverting your own drones to this task.
Takeshi Yamato wrote:PS: a pure drone Dragoon might look something like this:
5 lows (+1 from current) 3 mids (+1 from current) 3 highs (-3 from current) 46 PG (-9 from current) 170 CPU (+20 from current)
+15% drone damage per level (+5% from current) +20% drone hitpoints per level (+10% from current)
Bleeehhh. Fly an Arbitrator. Gain the ability to field mediums. Gain the ability to hit with medium neuts (= same range, greater cap stolen). Gain a fourth midslot. Gain 3x-4x the tank. Gain speed, even: an 800mm Winter Arbitrator is faster than a 200mm new Amarr destroyer. Spend not much more.
The new Amarr destroyer has so much character. It's a neuting drone boat with two midslots and a really strong capacitor. It has these weird highslots. It's really fun to fly. How crazy is that? But people keep looking at it and saying, man, I wish this ship were so bland that I could forget about it right away and use something else instead. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 04:18:00 -
[928] - Quote
Erm, its a mini-curse, with tighter fittings, and a stronger capacitor for its scale. Don't get me wrong, I am excited about the ship, but I am worried about its effectiveness out there. I WILL be out trying to use it in pvp (always been a bit of a drone *****), and I don't want to get something after test that needs work, because it most likely won't see much work for a long time with the other teiracides coming up first.
Really my biggest concern is the combination of slow speed, only 2 mids (no ability to hold tackle), and limited armor tank / no room for drone mods. Your feedback listed earlier is the one very good thing I have seen on it.
Its 'character' is its looks, and being a drone destroyer. That does not mean I do not want it to be an effective one on top of really fun to fly (and it does indeed seem fun). |

Zarnak Wulf
Imperial Outlaws
679
|
Posted - 2012.11.01 04:31:00 -
[929] - Quote
The original destroyers were designed to be glass cannons with not a whole lot of utility. You see the catalyst with only two mids, the Coercer with one, ect. The drone boats by their nature are about utility. The Gallente destroyer is in a good place. One if the best armor tanks I've seen on a dessy. Web. Nuet. Respectable DPS.
The Amarr destroyer has to choose somewhat between drone damage and tank. It really needs five or six lows to do its job. |

Marzuq
Scarlet Weather Rhapsody
29
|
Posted - 2012.11.01 05:18:00 -
[930] - Quote
Zarnak Wulf wrote:The original destroyers were designed to be glass cannons with not a whole lot of utility. You see the catalyst with only two mids, the Coercer with one, ect. The drone boats by their nature are about utility. The Gallente destroyer is in a good place. One if the best armor tanks I've seen on a dessy. Web. Nuet. Respectable DPS.
The Amarr destroyer has to choose somewhat between drone damage and tank. It really needs five or six lows to do its job.
From the looks of it you could easily fit decent tank and downgrade to smaller weapons on tier 1 destoyers and still have good dps.
You can't do this with these tier 2 destroyers, their fitting requires a lot of fitting mods just to work. |

Zarnak Wulf
Imperial Outlaws
680
|
Posted - 2012.11.01 06:09:00 -
[931] - Quote
Marzuq wrote:Zarnak Wulf wrote:The original destroyers were designed to be glass cannons with not a whole lot of utility. You see the catalyst with only two mids, the Coercer with one, ect. The drone boats by their nature are about utility. The Gallente destroyer is in a good place. One if the best armor tanks I've seen on a dessy. Web. Nuet. Respectable DPS.
The Amarr destroyer has to choose somewhat between drone damage and tank. It really needs five or six lows to do its job. From the looks of it you could easily fit decent tank and downgrade to smaller weapons on tier 1 destoyers and still have good dps. You can't do this with these tier 2 destroyers, their fitting requires a lot of fitting mods just to work.
After December 4th you may very well be correct. Up until now though the AC Thrasher has been the only destroyer able to fit a tank AND maintain impressive DPS. (7.5k EHP with 440ish DPS) Every other destroyer seems to have crap DPS once you fit anything more then a DC in comparison. |

Valleria Darkmoon
Heretic Army Heretic Nation
30
|
Posted - 2012.11.01 07:38:00 -
[932] - Quote
Benny Ohu wrote::( Amarr ships are theism-y or ceremony-y or state-religion-y
Dragoon is mounted infantry
That's why I suggested the Deacon as a better name some time ago.
But on to the business at hand, the thing that concerns me most about the Amarr destroyer is the lack of mids. What the Arbitrator, Curse, Pilgrim, (Legion in some fits) have that the Dragoon does not is the ability to use one of those mids comfortably for a cap booster. I'm not convinced that the cap recharge rate alone will be enough to keep the ship running for any real length of time and 2 mids is extremely restrictive. If it is going to have cap problems and you are trying to solo anything you get to choose 2 of prop mod, point and cap booster. I really like the ship conceptually but I'm having difficulty imagining where it might be useful outside of support for a small mobile fleet in which case I feel it's better to just bring a Sentinel (which has mids) unless your wallet is extremely light. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
513
|
Posted - 2012.11.01 07:42:00 -
[933] - Quote
Just to illustrate what I've been saying about the turret and launcher hardpoints being almost useless on the Dragoon (new amarr detroyer)
Quote:[NEW Amarr Tier2, New Setup 1] NEW Drone Damage Amplifier II 400mm Reinforced Rolled Tungsten Plates I Damage Control II NEW Drone Damage Amplifier II
1MN MicroWarpdrive II Faint Warp Disruptor I
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot] [empty high slot] [empty high slot]
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
This one does 219 dps, has 9.89k hitpoints and goes 1278 m/s.
Quote:[NEW Amarr Tier2, New Setup 1 copy 1] NEW Drone Damage Amplifier II 200mm Reinforced Steel Plates II Internal Force Field Array I Adaptive Nano Plating II
Limited 1MN MicroWarpdrive I Faint Warp Disruptor I
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
While this one does 225 dps (4% more), has 9.45k hitpoints (4% less)and goes 1315 (3% faster) m/s. |

Valleria Darkmoon
Heretic Army Heretic Nation
30
|
Posted - 2012.11.01 07:48:00 -
[934] - Quote
Takeshi Yamato wrote:Just to illustrate what I've been saying about the turret and launcher hardpoints being almost useless on the Dragoon (new amarr detroyer) Quote:[NEW Amarr Tier2, New Setup 1] NEW Drone Damage Amplifier II 400mm Reinforced Rolled Tungsten Plates I Damage Control II NEW Drone Damage Amplifier II
1MN MicroWarpdrive II Faint Warp Disruptor I
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot] [empty high slot] [empty high slot]
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5 This one does 219 dps, has 9.89k hitpoints and goes 1278 m/s. Quote:[NEW Amarr Tier2, New Setup 1 copy 1] NEW Drone Damage Amplifier II 200mm Reinforced Steel Plates II Internal Force Field Array I Adaptive Nano Plating II
Limited 1MN MicroWarpdrive I Faint Warp Disruptor I
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile NEW Prototype 'Arbalest' Light Missile Launcher, NEW Caldari Navy Inferno Light Missile
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
While this one does 225 dps (4% more), has 9.45k hitpoints (4% less)and goes 1315 (3% faster) m/s.
Out of curiosity what is the cap life like on these fits?
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
513
|
Posted - 2012.11.01 07:53:00 -
[935] - Quote
Valleria Darkmoon wrote:Out of curiosity what is the cap life like on these fits?
31 sec with MWD +3 neuts running 41 sec with 3 neuts running 1m 7s with 2 neuts running 3m 35s with 1 neut running
On test server it felt like it runs out of cap quickly. It has enough cap to MWD around a bit, kill the cap of a frigate in two cycles of its 3 neuts and then keep 1 neut running but that's about it. |

Valleria Darkmoon
Heretic Army Heretic Nation
30
|
Posted - 2012.11.01 08:54:00 -
[936] - Quote
Takeshi Yamato wrote:Valleria Darkmoon wrote:Out of curiosity what is the cap life like on these fits? 31 sec with MWD +3 neuts running 41 sec with 3 neuts running 1m 7s with 2 neuts running 3m 35s with 1 neut running On test server it felt like it runs out of cap quickly. It has enough cap to MWD around a bit, kill the cap of a frigate in two cycles of its 3 neuts and then keep 1 neut running but that's about it. If you want to neut larger targets you need a nos to feed the neuts.
Thanks for the stats.
So then it really sounds like it will need a cap booster to be reliable, shame another Amarr ships has to be stuck in the back seat again due to overly restrictive slot layouts, but I do see your point about it basically making no difference whether or not to fit your high slots all the way. It feel like the best use of it will probably be to just fit as many neuts as you possibly can and fit it with a cap booster and use it as a support ship for a small mobile gang. Again though the Sentinel will still win in overall utility I think while the Dragoon may be able to keep several small ships capless. v0v
Looks like you might be able to handle a single frigate in it provided it is alone and does not have a cap booster either. Sad thing is I'm not sure my Incursus should be worried about this thing. Can just pop some drones and ride out the Dragoon's cap using my booster. |

Sheynan
Lighting the blight
107
|
Posted - 2012.11.01 14:13:00 -
[937] - Quote
Takeshi Yamato wrote:Just to illustrate what I've been saying about the turret and launcher hardpoints being almost useless on the Dragoon (new amarr detroyer)
I think it's just that you don't need to fill these hardpoints everytime, like you would on other ships. I don't see a problem with the fact that especially neut-fits might have to leave most of the hardpoints empty. There is still enough room for them in other fittings.
Quote: [NEW Amarr Tier2, bhaalgorn] Damage Control II 400mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Micro Auxiliary Power Core II
1MN Afterburner II Small Capacitor Booster II, Navy Cap Booster 400
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot]
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
Focusing on neuts, drones and tank without weapons for a small gang environment gets you a beast of a ship, 3mins cap for 5 (!) neuts, 12k tank, and still 150dps. Of course, the ship is useless without a gang due to its mediocre speed and missing point, but in a gang it will be awesome. Especially against the new logi frigates.
Quote: [NEW Amarr Tier2, no neuts 200mms] Damage Control II 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Drone Damage Amplifier II
Limited 1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
Type of gun weapons, mwd/ab, scram/point up to your taste; Using the weapon slots on the other hand gets you a more conventional destroyer that does enough dps with enough tank to be considered on par with the t1-destroyers.
All considered I don't see a major problem with the Amarr destroyer. |

Zarnak Wulf
Imperial Outlaws
681
|
Posted - 2012.11.01 16:14:00 -
[938] - Quote
Last point on the Amarr destroyer - it would be cool if they made a shimmering green drone bay in the middle of the ship that you could see all the way through instead of the USB ports currently there. 
Now on to the Caldari fitting grid. It's tight. Here is a long range version:
High: Light Missile Launcher II x 7 Mid: Limited MWD Meta TD Meta TP SB II Low: BCU II x 2 Rigs: Ancillary Current Router x 2 Overclocked Coprocessor
It's set up in a support role - you'd need close range tackle. There is also a limit to both the CPU and the power grid. Do you think the TP or the SB are ridiculous? Why not a point or a second TD? Well - you'll have to get rid of at least one BCU II to get those things. I have 6.3 PG and 3.6 CPU left on the table with a Balmer series TD and PWNG TP. Disclaimer: I have a genolution implant set!!!!!
Rocket Fit: High: Rocket Launcher II x 7 Med: MWD Regolith MSE Fleeting Propulsion Inhibitor Faint Epsilon Warp Scrambler Low: DC II BCU II RIg: Ancillary Current Router x 2 Shield Rig of choice
5.2 PG and 14.1 CPU left on the table with a genolution set.
To sum it up - really too tight. I should be able to fit an MSE rocket fit without fitting mods. Full stop. |

Warde Guildencrantz
TunDraGon
167
|
Posted - 2012.11.01 16:31:00 -
[939] - Quote
Just wondering why my caracal with an MWD goes faster naturally than a cormorant or the new caldari destroyer with an MWD...shouldn't destroyers be faster than cruisers? Why are they so massive and slow after applying an MWD?
Also caldari boat's fitting is WAY too tight. Why is it that we can't fit a medium extender and light missiles, combining both don't at all make the ship OP considering with a medium extender it would still barely get around 9k ehp. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 16:32:00 -
[940] - Quote
Sheynan wrote:Takeshi Yamato wrote:Just to illustrate what I've been saying about the turret and launcher hardpoints being almost useless on the Dragoon (new amarr detroyer)
I think it's just that you don't need to fill these hardpoints everytime, like you would on other ships. I don't see a problem with the fact that especially neut-fits might have to leave most of the hardpoints empty. There is still enough room for them in other fittings. Quote: [NEW Amarr Tier2, bhaalgorn] Damage Control II 400mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Micro Auxiliary Power Core II
1MN Afterburner II Small Capacitor Booster II, Navy Cap Booster 400
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I [empty high slot]
Small Ancillary Current Router I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
Focusing on neuts, drones and tank without weapons for a small gang environment gets you a beast of a ship, 3mins cap for 5 (!) neuts, 12k tank, and still 150dps. Of course, the ship is useless without a gang due to its mediocre speed and missing point, but in a gang it will be awesome. Especially against the new logi frigates. Quote: [NEW Amarr Tier2, no neuts 200mms] Damage Control II 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Drone Damage Amplifier II
Limited 1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x5
Type of gun weapons, mwd/ab, scram/point up to your taste; Using the weapon slots on the other hand gets you a more conventional destroyer that does enough dps with enough tank to be considered on par with the t1-destroyers. All considered I don't see a major problem with the Amarr destroyer.
It does not dps near the Coercer. ;)
Has anyone squared off the D2's against each other to see who does what yet?
From the looks of things on paper it seems it may be Caldari > Gallente > Minnie > Amarr. Any verification on this? or have they not been running into each other much yet on test? |

Ranger 1
Ranger Corp
2700
|
Posted - 2012.11.01 16:55:00 -
[941] - Quote
Jame Jarl Retief wrote:Opertone wrote:minmatar destroyer - what... coffin + solar panels uwhhhhh[/b] It's not a coffin, it's a solar-powered tanning bed. Also, in reply to another poster above, small sentries idea has been bounced around quite a bit, and I really like it. Though I still wish sentries would have SOME mobility, regardless of size. As in, when you recalled them, they would warp to you the same way as probes do. Flying back to recover them is just too much of a hassle in too many cases. Sentry drones should orbit your own ship at all times. They should have no speed attribute of their own and maintain an orbit around your ship no matter what speed you are going because thier orbit is maintained by manipulation of the magnetic fields around the ship itself. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 17:30:00 -
[942] - Quote
Ranger 1 wrote:Jame Jarl Retief wrote:Opertone wrote:minmatar destroyer - what... coffin + solar panels uwhhhhh[/b] It's not a coffin, it's a solar-powered tanning bed. Also, in reply to another poster above, small sentries idea has been bounced around quite a bit, and I really like it. Though I still wish sentries would have SOME mobility, regardless of size. As in, when you recalled them, they would warp to you the same way as probes do. Flying back to recover them is just too much of a hassle in too many cases. Sentry drones should orbit your own ship at all times. They should have no speed attribute of their own and maintain an orbit around your ship no matter what speed you are going because thier orbit is maintained by manipulation of the magnetic fields around the ship itself.
That would be too powerful considering the damage sentries can do. The idea of staying in place when pulled out of bay, but warping back to ship when recalled however I think is a great idea, and something that would not change how they work in any way. It would simply add convenience to them. |

Kuehnelt
Devoid Privateering
317
|
Posted - 2012.11.01 19:23:00 -
[943] - Quote
Zyella Stormborn wrote:It does not dps near the Coercer. ;)
With one heat sink (warp disruptors are a mixed blessing), and with Scorch, the new Coercer does 244dps with high tier weapons and 211dps with mid tier weapons. New destroyer with one DDA and only drone damage does 176dps with hobgoblins. So yeah, it does less damage if it's being kited. This is a very slow destroyer with only two midslots that really really really wishes you wouldn't do that.
If the Coercer switches to Multi, the numbers are 306 high 264 mid vs. 235 overheated rockets + hobs. For the early part of the fight. But then there's the whole "0 high 0 mid vs. 235 overheated rockets + hobs." part of the fight.
Valleria Darkmoon wrote:Takeshi Yamato wrote:31 sec with MWD +3 neuts running 41 sec with 3 neuts running 1m 7s with 2 neuts running 3m 35s with 1 neut running Thanks for the stats. So then it really sounds like it will need a cap booster to be reliable. As a general rule of thumb I think about how my ship will be used in an average combat scenario, what needs to stay on what I can cycle and what I can shut off and I still want 2 mins of cap life minimum and it doesn't sound like I'm going to see that.
It has a very strong cap recharge, since the bonus got moved into the stats. Take advantage of that and put cap recharge rigs on it.
Then it's: stable at 47% with just one neut + MWD running, so easily able to pulse anything else and then recharge back up to nearly half-cap. 5min with just a SAR + MWD running (nice if you can't feed the cap to your neuts for obvious reasons.) 1min 50 sec with two neuts + MWD. 48sec with three neuts + MWD. If the fight's going so well that you can turn off your MWD, you can permarun two neuts while stable at nearly 30% (187GJ available) stability.
And to put those numbers in context, the cycle time of a neut is 6sec. 48sec with three neuts + MWD = 24 neut cycles = 1296GJ neutralized = Winter Stabber with no capacitor at all after not even running any mods, a Thorax/Omen with no capacitor at all after having run some mods for only a little bit. and so on.
Against frigates and destroyers, in an average combat scenario, it does not run out of cap quickly. |

Warde Guildencrantz
TunDraGon
168
|
Posted - 2012.11.01 19:34:00 -
[944] - Quote
Ranger 1 wrote: Sentry drones should orbit your own ship at all times. They should have no speed attribute of their own and maintain an orbit around your ship no matter what speed you are going because thier orbit is maintained by manipulation of the magnetic fields around the ship itself.
This would be awesome. However, Heavy drones need to do more damage to separate them from sentries in their use. They should do considerably more than sentries (at least 150-200 dps more rather than only 50-80 dps more with 3 drone damage amps)
Example, a domi gets 780-800 dps with heavies, 720 with sentries. That's not a big enough difference to cover the fact that sentries have way bigger range and would stay with your ship wherever you go. Heavies would need to do 850-900 before they are good for plain gank fits where damage>drone durability.
Also, there needs to be an implant for drone damage if there isnt. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 20:09:00 -
[945] - Quote
Kuehnelt wrote:--- So yeah, it does less damage if it's being kited. This is a very slow destroyer that really really really wishes you wouldn't do that.---
Was reading your post, and this line made me spit my coffee on the monitor laughing. Damn you for that, lol. :) |

Sheynan
Lighting the blight
108
|
Posted - 2012.11.01 20:18:00 -
[946] - Quote
Zyella Stormborn wrote:
It does not dps near the Coercer. ;)
It easily does more dps than a Coercer and also has more tank if you fit 6 weapons in the highs. It relegates the Coercer to kiting and sniping, and that's still not enough for you ?
You can't expect a ship that brings a ton of utility with its neuts and ewar-drones to have the same raw damage capability as a ship that brings just dps to the table. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.01 21:00:00 -
[947] - Quote
Sheynan wrote:Zyella Stormborn wrote:
It does not dps near the Coercer. ;)
It easily does more dps than a Coercer and also has more tank if you fit 6 weapons in the highs. It relegates the Coercer to kiting and sniping, and that's still not enough for you ? You can't expect a ship that brings a ton of utility with its neuts and ewar-drones to have the same raw damage capability as a ship that brings just dps to the table.
Ewar drones on a drone ship are not a good move. You lose your dps. Its Neuts are not useful against anything other than a brawler due to range and speed. This ship will not be fitted with 6 weapons in the highs. probably ever. Coercer has no problem kiting and sniping this ship, as its is higher dps, farther range even with pulse due to scorch, faster, and can self repair. It can ONLY do more dps than a coercer if the target is sitting still, and the D2 is sitting on top of it with 6 weapon systems (meaning no tank if you are putting in damage mods) and drones doing damage (which also means no ewar drones).
I can expect the ship to be able to hold its own in something other than a niche scenario. I do not think I am asking too much in that. Being a drone boat is great, but if you want 'tons of utility' you need to drop a couple of high slots and give a couple of mid slots.
Again, going by what I am seeing. Have you tested it out against the other destroyers (both D1's and D2's)? It is important to me to find out how things are sitting in application on test. All of this feedback both good and bad is needed before this goes live.
~Z |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
33
|
Posted - 2012.11.01 22:00:00 -
[948] - Quote
Sheynan wrote:Zyella Stormborn wrote:
It does not dps near the Coercer. ;)
It easily does more dps than a Coercer and also has more tank if you fit 6 weapons in the highs. It relegates the Coercer to kiting and sniping, and that's still not enough for you ? You can't expect a ship that brings a ton of utility with its neuts and ewar-drones to have the same raw damage capability as a ship that brings just dps to the table.
No way would you be able to fit more tank and more gank on this destroyer compared to the coercer.
Besides frigates and destroyers can easily instapop light drones and kite out of the range of neuts, making your drone destroyer pretty much helpless.
The coercer can easily outrun the "dragoon" and stay out of its neut range while trivially melting it. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
316
|
Posted - 2012.11.01 23:37:00 -
[949] - Quote
Zyella Stormborn wrote:Ewar drones on a drone ship are not a good move. You lose your dps.
This just underlines how screwed up drone boats currently are.
Follow me here. They're DRONE boats! But there's not a single drone boat in the game that ONLY uses drones (we're talking subcaps here). They're all, at best, turret/drone split or missile/drone split. And we all know that a split weapon system is not always efficient. Imagine if Drake got half missiles, and half turrets. Pretty screwy, right? But for drone boats, this is the norm.
Second, like you said, a non-drone boat is free to use whatever drones fit their tactics, without sacrificing much of their DPS. For a drone boat to use anything BUT a damage drone gives up 40-70% of its DPS, depending on fitting. This is INSANE! But CCP seems to be fine with it. At least they haven't moved a toe to fix it since number of drones was reduced to 5 max, back in 2007, 2008? Yeah, 4-5 years of this nonsense without a single change. And let's not forget that all drone boats get -1 slot compared to other ships because they're just so awesome and everyone uses them for everything... Sometimes I really wish they'd stop jerking people around and just scrap the drone boats altogether. |

Bouh Revetoile
Barricade.
146
|
Posted - 2012.11.02 00:09:00 -
[950] - Quote
Jame Jarl Retief wrote:Zyella Stormborn wrote:Ewar drones on a drone ship are not a good move. You lose your dps. This just underlines how screwed up drone boats currently are. Follow me here. They're DRONE boats! But there's not a single drone boat in the game that ONLY uses drones (we're talking subcaps here). They're all, at best, turret/drone split or missile/drone split. And we all know that a split weapon system is not always efficient. Imagine if Drake got half missiles, and half turrets. Pretty screwy, right? But for drone boats, this is the norm. Second, like you said, a non-drone boat is free to use whatever drones fit their tactics, without sacrificing much of their DPS. For a drone boat to use anything BUT a damage drone gives up 40-70% of its DPS, depending on fitting. This is INSANE! But CCP seems to be fine with it. At least they haven't moved a toe to fix it since number of drones was reduced to 5 max, back in 2007, 2008? Yeah, 4-5 years of this nonsense without a single change. And let's not forget that all drone boats get -1 slot compared to other ships because they're just so awesome and everyone uses them for everything...  Sometimes I really wish they'd stop jerking people around and just scrap the drone boats altogether. Some inconsistencies here : either the ship have most of its dps in turrets and its not a drone boat or it have most of its dps on drones and it's a drone boat, though you cannot ask for a ship to have both extended drone bay and crazy weapon dps because adding the two would lead to something absolutely crazy. BTW, any gallente drone boat filled with blaster can have an already very good dps only with turrets only (Vexor, Dominix, Vexor Navy). Consider the dronebay as a utility drone bay, and you have exactly what you are asking for.
Though the truth is that you are better this way : all gank, with both guns and drones, because a dead target don't retaliate and gank is cool.
And still, you always have the ability to only use drones : current drones only Vexor can go up to 430dps. Not too bad for a T1 cruiser. Though you rarely do that, because if your drones die, you die. So you fit guns with them, so if your target kill your drones, you avenge them and she dies. And now, you can understand how this plit bonus is good : it's the presence of the guns who force the ennemy to focus on you instead of on the drones, hence you can keep your amazing dps (drone boats usually have amazing dps) to kill the ennemy before he kill you. Remove the drones, and lose so many dps you should better use a gun boat ; remove the guns and your drones are so vulnerable without their guardian blasters you will soon be defenseless.
That is the gallente school of course, though the amarr one is not so far : replace the blasters with neutralizers and extended drone bay, then, by the time the ennemy killed the first flight of drones, he is out of cap, and you have two more flights to finish him ; so the ennemy will tend to focus on your ship, and your drones will survive.
Your ship must be a greater threat than your drones for them to survive.
EWAR drones now, are difficult to balance : ECM drones are already often considered OP even on non drone ships, and they are the best you could use (the least situational ones). The others may benefit from a small buff, but even then you have to be careful if you don't want them to be OP. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.11.02 00:43:00 -
[951] - Quote
Bouh Revetoile wrote: That is the gallente school of course, though the amarr one is not so far : replace the blasters with neutralizers and extended drone bay, then, by the time the ennemy killed the first flight of drones, he is out of cap, and you have two more flights to finish him ; so the ennemy will tend to focus on your ship, and your drones will survive.
Your ship must be a greater threat than your drones for them to survive.
EWAR drones now, are difficult to balance : ECM drones are already often considered OP even on non drone ships, and they are the best you could use (the least situational ones). The others may benefit from a small buff, but even then you have to be careful if you don't want them to be OP.
The problem as I see it with the current destroyer is that a) you can not stay close enough to cap out the other ship, and b) you are too slow to be without those mid options.
6 High slots and only 2 mid slots on a drone boat as slow as this one is, I just have a very hard time seeing hold its own out there vs anything other than very close range brawlers. Drone boats need Low slots and Mid slots to synergize their abilities and maximize their function with mods.
It has 1 slot (we are talking about pvp, no prop mod is not an option), so it can either put a point, a web, a cap battery, a drone mod, etc. It can not put both. This puts all of the pressure on the low slots for both offense and defense... and there are more highs than lows even. If they pulled 2 highs and gave +1 mid / +1 low, or even +2 low, it would help. A lot.
It appears to need more tank, or more speed, or more room for drone damage mods (it is a pure drone boat, so that many weapon slots are not needed, and its doubtful it will ever use more than 4 neuts. This gives more room for drone focus items).
It is a beautiful ship concept, I just don't want it to become a gimmick ship, only useful in very particular situations. I want it to perform as well as / in the same fashion as its bigger drone cousins (Arbitrator / Curse / Pilgrim).
Am I mistaken in this opinion? |

Kuehnelt
Devoid Privateering
316
|
Posted - 2012.11.02 02:55:00 -
[952] - Quote
Zyella Stormborn wrote:The problem as I see it with the current destroyer is that a) you can not stay close enough to cap out the other ship, and b) you are too slow to be without those mid options.
6 High slots and only 2 mid slots on a drone boat as slow as this one is, I just have a very hard time seeing hold its own out there vs anything other than very close range brawlers. Drone boats need Low slots and Mid slots to synergize their abilities and maximize their function with mods.
Its neuts go out to 12.6km. That's not "very close range brawlers", that's any brawler among frigates and destroyers. Like I said way back, it's weak to kiters and it has problems with cap-injecting enemies and probably nossing enemies. You say 'problem' like it should be fixed, that this ship should be strong against anything; I'd say, these are just its downsides, it's not unusual for ships to have downsides, and they should be worked around by players. That can mean trying to start the fight at zero, that can mean using both of Zor's implants and having DCU, SAR, overdrive*2 for lows (6.1k EHP, 2.8km/s hot , 200dps), that can mean flying alongside an Executioner with a web. Or if it turns out that these weaknesses are too severe, CCP can directly alleviate them by buffing the range of its neuts or by cutting its mass. But in general the alternative to a strong ship which has obvious weaknesses isn't "an even stronger ship", but actually a mediocre ship that isn't very good or bad at anything; to remove a weakness is a buff, so there must be a corresponding nerf.
In any case, taking highslots off, giving it extra mids, giving it extra lows, none of that has anything to do with the range of its neuts and how fast it can go. None of that has anything to do with its weaknesses. That's just trying to make it into a different ship with different prospects and different challenges.
Also, Arbitrators and T2 Arbitrators and Sentinels already exist. All of them have plenty of mid slots. The Pilgrim has a way to start a fight in neut range; the Curse and Sentinel have much more range on their neuts. Blood Raider ships also exist, with bonused web strength and bonused cap transfer. The new destroyer isn't a cheap knock-off of any of these.
/leave Brittney alone 
Alright, I'll mostly shut up until I've gotten some more kills with it. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 04:31:00 -
[953] - Quote
Kuehnelt wrote: stuff In any case, taking highslots off, giving it extra mids, giving it extra lows, none of that has anything to do with the range of its neuts and how fast it can go. None of that has anything to do with its weaknesses. That's just trying to make it into a different ship with different prospects and different challenges. Also, Arbitrators and T2 Arbitrators and Sentinels already exist. All of them have plenty of mid slots. The Pilgrim has a way to start a fight in neut range; the Curse and Sentinel have much more range on their neuts. Blood Raider ships also exist, with bonused web strength and bonused cap transfer. The new destroyer isn't a cheap knock-off of any of these. /leave Brittney alone  Alright, I'll mostly shut up until I've gotten some more kills with it.
Actually I disagree, I think it has a lot to do with its weaknesses. It does not have hard up front damage like most brawlers do, it does not have good speed or tackle like most brawlers do in order to keep up with and / or lock them down long enough to kill them. I see no way other than flying with others, or getting lucky enough to land at zero AND hoping for a low HP target for this ship to pick a fight. Everyone else will be able to take or leave a fight with it at will.
Not being able to fit properly to work with its bonuses or compensate for its weaknesses not character.
Amarr already has a ship that can't dictate fights, with the Coercer, but at least the Coercer can blow out damage fast enough to try and burn down anything that gets in range before it can run away.
/brittney needs a new set of clothes. 
As I said earlier though, I am going by what I perceive as the problems from an outside view. As you get more kills / deaths, please, keep giving feedback.
As to the Sentinel, etc., I agree those ships are out there, and I (as were a bunch of others) hoping this ship would be a Khanid destroyer, using rockets or missiles. But since it is not, it is important that the ship be effective. Having character is a bonus, but secondary to effectiveness if you want people to fly it. |

Garr Earthbender
Justified Chaos
65
|
Posted - 2012.11.02 12:16:00 -
[954] - Quote
For my purposes, the new amarr ship will be friggin great. I fight in FW plexes, and when sitting on the warp in, these neuts will rock socks. -Rock is overpowered, Scissors is fine. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.02 13:11:00 -
[955] - Quote
Three neutralizers are devastating for any frigates. This destroyer void 150 GJ of cap every 6 seconds. delay them, and it's 50 every two seconds. Even with a cap booster, you will have to choose because you will be able to activate one or two things for one cycle and then wait for the next cap charge to be injected. Of course, capless weapons are not affected, but those don't use cap boosters anyway.
Even if the frigate don't use its cap, it will cap out in rougly 18 seconds (say 22 if you delay the neutra). And that is with three neutra. I'm pretty sure you can even prevent a frigate from warp out with more neutralizers.
Then, even without weapons, drones will quickly dispatch any neuted frigate. |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.02 14:43:00 -
[956] - Quote
Zyella Stormborn wrote:Kuehnelt wrote: stuff In any case, taking highslots off, giving it extra mids, giving it extra lows, none of that has anything to do with the range of its neuts and how fast it can go. None of that has anything to do with its weaknesses. That's just trying to make it into a different ship with different prospects and different challenges. Also, Arbitrators and T2 Arbitrators and Sentinels already exist. All of them have plenty of mid slots. The Pilgrim has a way to start a fight in neut range; the Curse and Sentinel have much more range on their neuts. Blood Raider ships also exist, with bonused web strength and bonused cap transfer. The new destroyer isn't a cheap knock-off of any of these. /leave Brittney alone  Alright, I'll mostly shut up until I've gotten some more kills with it. Actually I disagree, I think it has a lot to do with its weaknesses. It does not have hard up front damage like most brawlers do, it does not have good speed or tackle like most brawlers do in order to keep up with and / or lock them down long enough to kill them. I see no way other than flying with others, or getting lucky enough to land at zero AND hoping for a low HP target for this ship to pick a fight. Everyone else will be able to take or leave a fight with it at will. Not being able to fit properly to work with its bonuses or compensate for its weaknesses not character. Amarr already has a ship that can't dictate fights, with the Coercer, but at least the Coercer can blow out damage fast enough to try and burn down anything that gets in range before it can run away. /brittney needs a new set of clothes.  As I said earlier though, I am going by what I perceive as the problems from an outside view. As you get more kills / deaths, please, keep giving feedback. As to the Sentinel, etc., I agree those ships are out there, and I (as were a bunch of others) hoping this ship would be a Khanid destroyer, using rockets or missiles. But since it is not, it is important that the ship be effective. Having character is a bonus, but secondary to effectiveness if you want people to fly it.
I'm not sure why you are pigeon holing this ship as only a brawler.
You have drones for long range offense (60km with appropriate skills).
You have neuts and whatever weapons (probably rockets) for anything that comes after you, which will quickly kill anything likely to try and tackle you... especially when you bring your speedy little drones back to assist.
Since you can quickly suck dry most any tackler within 12km you will rarely be caught if you decide to leave, and anything kiting you from outside that range will likely not be doing as much damage to you at that range as your drones will be doing to it.
Frankly, aside from a few specialty situations, tanking a destroyer is a waste of time. They are a disposable ship and are best used to do as much damage to as many targets as possible before they die a glorious death. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 16:26:00 -
[957] - Quote
Ranger 1 wrote:
I'm not sure why you are pigeon holing this ship as only a brawler.
You misread my post. I did not pigeon hole it as a brawler, or a sniper. I said its neuts would only be effective vs brawlers.
No one else is going to voluntarily come near this ship (except maybe some particular capless brawler type maybe). Drones get taken out very quickly currently by frigates (discussion for another thread however). And as slow as this ship is, with only 2 mids, it will rarely finish off anyone before they simply warp away (it has decent damage, but not high alpha or burst). It also means that both its tank and damage is all put into 4 slots in its low.
What I see is a ship that will chase away a lot of ships, but rarely ever kill one. In groups it will be handy, in particular if another ship is playing tackle / web so that it can close on the target. But the other Amarr destroyer already is reliant on other ships for tackle (and fortunately can burn down targets fast enough that often they can't even warp away in time)
I may be wrong on its effectiveness in application, we will see. |

Aglais
Deep Core Mining Inc. Caldari State
152
|
Posted - 2012.11.02 17:09:00 -
[958] - Quote
Zyella Stormborn wrote: the Dragoon is more of a deterrent than a killer
This is a problem how? Either way, some ships won't be bothering other ones with these anti-frigate platforms around, which is kind of their purpose, to in some way shape or form be anti-frigate. Some do it through just completely overwhelming a frigate with firepower, others will do so like this, and inflict heavy penalties on anything small that gets too close. That's still pretty solid. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 17:18:00 -
[959] - Quote
Aglais wrote:Zyella Stormborn wrote: the Dragoon is more of a deterrent than a killer
This is a problem how? Either way, some ships won't be bothering other ones with these anti-frigate platforms around, which is kind of their purpose, to in some way shape or form be anti-frigate. Some do it through just completely overwhelming a frigate with firepower, others will do so like this, and inflict heavy penalties on anything small that gets too close. That's still pretty solid.
I hope you are right. I am concerned however, that it will become a mothball ship, which is the reason for my posts. If it is only a deterrent, but the other ships of same class are actual killers (also a very good deterrent), there will not be much reason for flying it in comparison.
If you have access to test, get in this ship and pilot it around, test it against the other dessies, frigs, etc. Please, give some feedback from time in the cockpit. I am going nuts not being able to get on myself and get actual play time in it atm. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.02 17:26:00 -
[960] - Quote
Zyella Stormborn wrote:I hope you are right. I am concerned however, that it will become a mothball ship, which is the reason for my posts. If it is only a deterrent, but the other ships of same class are actual killers (also a very good deterrent), there will not be much reason for flying it in comparison.
There is always reason to fly neutralizing ships. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 17:37:00 -
[961] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:I hope you are right. I am concerned however, that it will become a mothball ship, which is the reason for my posts. If it is only a deterrent, but the other ships of same class are actual killers (also a very good deterrent), there will not be much reason for flying it in comparison.
There is always reason to fly neutralizing ships.
Not if other ones are more effective (sentinel, curse) due to layout. |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.02 21:01:00 -
[962] - Quote
Zyella Stormborn wrote:Bouh Revetoile wrote:Zyella Stormborn wrote:I hope you are right. I am concerned however, that it will become a mothball ship, which is the reason for my posts. If it is only a deterrent, but the other ships of same class are actual killers (also a very good deterrent), there will not be much reason for flying it in comparison.
There is always reason to fly neutralizing ships. Not if other ones are more effective (sentinel, curse) due to layout. That depends entirely on what you are doing. As an example: RvB fights where often neither the Sentinel nor the Curse would be allowed, but destroyers are fine.
Or.
Faction Warfare, where ship restrictions heavily come into play.
Or.
Any tournament setting. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.02 22:15:00 -
[963] - Quote
Zyella Stormborn wrote:Not if other ones are more effective (sentinel, curse) due to layout. This one is a destroyer (there is no other neutralizing destroyer), and a T1 ship (there is no other neutralizers bonused T1 ship).
Indeed you could use a curse or sentinel, though the destroyer will be cheaper, more resistant than the sentinel and faster than the curse. |

Garr Earthbender
Justified Chaos
65
|
Posted - 2012.11.02 22:50:00 -
[964] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:Not if other ones are more effective (sentinel, curse) due to layout. This one is a destroyer (there is no other neutralizing destroyer), and a T1 ship (there is no other neutralizers bonused T1 ship). Indeed you could use a curse or sentinel, though the destroyer will be cheaper, more resistant than the sentinel and faster than the curse.
This this this.
It's the same reason the T1 logi is going to be popular. Cheap disposable neut ship (or logistics) that aren't 100mill+ a pop. -Rock is overpowered, Scissors is fine. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.03 00:11:00 -
[965] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:Not if other ones are more effective (sentinel, curse) due to layout. This one is a destroyer (there is no other neutralizing destroyer), and a T1 ship (there is no other neutralizers bonused T1 ship). Indeed you could use a curse or sentinel, though the destroyer will be cheaper, more resistant than the sentinel and faster than the curse.
Keep in mind, according to them, Tiers are going away. Roles are replacing them. And I am not sure the price is going to be cheaper (anyone seen build prices yet?). And bringing up tournaments, and particular spots like that falls into pure niche, which is what I am hoping this ship avoids. I love the concept behind the ship, and would like to be able to use it in things other than just a couple of places.
Reading back across some of my previous posts here, it almost appears as if I am just trying to be argumentative. That is not my intention.
What I see (purely from looking and eft'ing, I will stress that this is all I have done because there is the important distinction between paper numbers and how it actually performs in game, which I have not experienced yet. I don't want to say something is fact when it may not be) currently is an oddly built ship layout. It is a drone boat, with a combat boat's slots, an ewar's bonuses, and a tank's speed.
It is not really able to afford the slots to boost its offense and defense, and being the slowest boat, defense is kind of needed on it. It only has 1 mid slot to use (since prop mod is mandatory in pvp), and is very heavy on high slots for unbonused weapons and neuts. I do not really see a way to fit it to complement its build / synergize, do you?
I may be wrong. Hell, I HOPE I'm wrong . And as I stated above, I am talking purely from an armchair warrior perspective atm, since I can not get on. It seems as if some of the people going back and forth with me over it are in the same boat (if I am wrong and you have been on it, please, let me know your experiences in it).
I believe Kuenelt is one of the few that has managed to get any time in the cockpit so far. His feedback has been helpful. More testing in it is needed to get feedback on it in action, vs frigates, and other dessies. It is the only dessie that seems to have an odd placement for role.
o7
~Z
|

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.03 00:27:00 -
[966] - Quote
Indeed it's not like the other, because of neutra bonus.
And I didn't meant tier 1, but tech 1. It's price will be the one of a tech 1 ship, and nowhere near the price of the tech 2 sentinel/curse/pilgrim. |

Neal Altol
Masters of the Deck
1
|
Posted - 2012.11.03 06:57:00 -
[967] - Quote
Bouh Revetoile wrote:Indeed it's not like the other, because of neutra bonus.
And I didn't meant tier 1, but tech 1. It's price will be the one of a tech 1 ship, and nowhere near the price of the tech 2 sentinel/curse/pilgrim.
Cruor is T1 has neut bonus and web bonus is a frig
Ashimmu is t1 has neut bonus and web bonus is a cruiser
yes they be not cheap but non t2 neut ships exist at the frig level |

Garr Earthbender
Justified Chaos
65
|
Posted - 2012.11.03 07:43:00 -
[968] - Quote
Hairs, they are split. -Rock is overpowered, Scissors is fine. |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.03 16:28:00 -
[969] - Quote
Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones.  The drone issue has been bugging me for quite some time. Why has this not been fixed yet? There is a simple typo in their attributes in which of the two smaller drones (amarr and minmatar) the amarr drone has both lower damage AND worse tracking, when (since it's the bigger of the two), it should clearly have the higher damage. It's very simple:
(damage has highest on top, and tracking has slowest on top) Damage:.....Tracking: Hobgoblin.....Hobgoblin Hornet..........Hornet Warrior.........Acolyte Acolyte........Warrior -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Grunnax Aurelius
State War Academy Caldari State
0
|
Posted - 2012.11.04 14:25:00 -
[970] - Quote
OMG love that new Caldari Destroyer, 8 Light Missile Launchers Afterburner, Target Painter, Sensor Booster 2 Ballistic Control Systems
Ready to roll, missiles, missiles and more missiles |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.04 15:16:00 -
[971] - Quote
why do caldari ships always have to be so damn ugly, cant you guys give them a symetrical ship once and awihle? the random parts you add to them **** me off |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.04 16:08:00 -
[972] - Quote
androch wrote:why do caldari ships always have to be so damn ugly, cant you guys give them a symetrical ship once and awihle? the random parts you add to them **** me off
Caldari have plenty of symmetrical ships, and they're still ugly. Take for instance the flying brick, the Rokh, which looks like a sci-fi assault rifle. Actually come to think of it, it's pretty cool looking. And the Heron, which looks like a tuning fork or maybe the letter H. Nah, I kinda like that one too. Well then there's the Cormorant, which looks like some sort of malformed arachnid. Yeah, I can agree that one's ugly. But that's not all, what about the Merlin? Oh wait, that one actually looks pretty swell. Well howabout the Charon? Nah, that one is pretty awesome too. And it's not even symmetrical. Scorpion? No way, that's got to be one of the most impressive-looking ships in any sci-fi ever.
I agree partly with you, in that the asymmetrical Caldari ships look like garbage, but I think the same can be said for all races. Perhaps the only good-looking asymmetrical ship is the Thanatos. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
176
|
Posted - 2012.11.04 16:54:00 -
[973] - Quote
The new caldari destroyer is fantastic looking. So is the Gallente. ;) |

Johnny Bloomington
Justified Chaos
39
|
Posted - 2012.11.05 20:52:00 -
[974] - Quote
Reaver Glitterstim wrote:androch wrote:why do caldari ships always have to be so damn ugly, cant you guys give them a symetrical ship once and awihle? the random parts you add to them **** me off Caldari have plenty of symmetrical ships, and they're still ugly. Take for instance the flying brick, the Rokh, which looks like a sci-fi assault rifle. Actually come to think of it, it's pretty cool looking. And the Heron, which looks like a tuning fork or maybe the letter H. Nah, I kinda like that one too. Well then there's the Cormorant, which looks like some sort of malformed arachnid. Yeah, I can agree that one's ugly. But that's not all, what about the Merlin? Oh wait, that one actually looks pretty swell. Well howabout the Charon? Nah, that one is pretty awesome too. And it's not even symmetrical. Scorpion? No way, that's got to be one of the most impressive-looking ships in any sci-fi ever. I agree partly with you, in that the asymmetrical Caldari ships look like garbage, but I think the same can be said for all races. Perhaps the only good-looking asymmetrical ship is the Thanatos.
You may want to look at thoughs ships again. The Rokh is mostly symmetrical but there is a L-shaped part on one side. Heron is not symmetrical. Look at the cockpit on the side.
Cormorant? http://eve.raavi.org/SHIPS/Caldari/02%20Destroyer%20-%20Cormorant%204.jpg
|

Reaver Glitterstim
Dromedaworks inc
219
|
Posted - 2012.11.06 00:49:00 -
[975] - Quote
Johnny Bloomington wrote:You may want to look at thoughs ships again. The Rokh is mostly symmetrical but there is a L-shaped part on one side. Heron is not symmetrical. Look at the cockpit on the side. They're symmetrical enough for me to call them symmetrical. I draw the line approximately where the Navitas is--I'm not sure whether I think it's symmetrical or not. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Manes Avatarr
Adventurers
1
|
Posted - 2012.11.06 01:03:00 -
[976] - Quote
Come on guys, Caldari and Gallente new dessies look fantastic. Altough i could have some issues with minmatar dessie (1st World War tank gun turret, wtf?) but more i look at this, more i like it. Aand a bit too boring design of amarr boat (its just too plain) but all new designg are holding each own style so im sure all of them is gonna be favored by various people.
And i completely dont understand non-symmetrical hatery. Diversity, its all about it. And yes, Cormo is symmetrical , though even this side part. Whole ship's line is symmetrical, one element just doesn't change it at all.
I really hope they leave new Tempest hull a bit junkyard-look and asymetrical. I saw new model and im optimistic altough i will really miss this side "twin sensor light bulb" section. |

Zarnak Wulf
Imperial Outlaws
697
|
Posted - 2012.11.06 02:10:00 -
[977] - Quote
If they could add turret effects for nos and nuets I'd be happier with the Amarr one. And a more obvious hangar that all the drones on a small ship would pour out of. |

Sean Parisi
Project Cerberus Caldari State Capturing
19
|
Posted - 2012.11.06 16:18:00 -
[978] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:Not if other ones are more effective (sentinel, curse) due to layout. This one is a destroyer (there is no other neutralizing destroyer), and a T1 ship (there is no other neutralizers bonused T1 ship). Indeed you could use a curse or sentinel, though the destroyer will be cheaper, more resistant than the sentinel and faster than the curse.
Agreed. It is a cost effective E-War platform like the Griffin that if used properly can dictate the fight and provide a needed bonus as a support ship. It will also have the benefit of being able to hold its own to a decent level and act not just solely as a neuting ship.
Having a cost effective method for players in a variety of ship sizes improves the dynamic of the game as a whole. If I am having a frigate fleet / destroyer fleet I may opt to bring some of these in order to wolf pack a larger ship. We take his guns out of the equation and his tank, then we make actively feast on the hull of his ships like the vultures we are. |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.06 20:53:00 -
[979] - Quote
Hey, I was just EFT warrioring, and maybe I don't have a ******* clue, but I think the missile (all?)dessies might need a buff.
Either that or AML's need to be nerfed, or something.
I got to playing around with the Caracal in comparison to the U-Boat (new Caldari Dessy) and I found a disturbing truth.
***REQUIRES GENOLUTION SET OR OTHER FITTING IMPLANTS*** [NEW Caldari Tier2, Test] Ballistic Control System II Ballistic Control System II
Limited 1MN MicroWarpdrive I Faint Warp Disruptor I [empty med slot] [empty med slot]
NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile NEW Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile
Small Ancillary Current Router I Small Core Defense Field Extender I Small Core Defense Field Extender I
[NEW Caracal, Test] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN MicroWarpdrive I Warp Disruptor II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Rapid Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, NEW Caldari Navy Scourge Light Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Warrior II x2
These are 2 equivalent fits. Drones weren't included in the damage comparison.
Caracal vs Dessy: Damage: 218 vs 203 (with scourge, lower with any other damage type) Tank: 35418 EHP vs 4493 EHP Speed: 1881 vs 1533 Align (MWD off): 5.1 vs 4.4 Signature: 197 vs 75.6//1143 vs 444 Range: 63.3km
The Caracal comes out ahead in almost everything, only giving the Destroyer the edge in: Signature Radius, locking time, cost, engagability, and explosion velocity.
I'm sure the comparison works with the Minmatar destroyer too, and I'm sure it's not too far off with the drone destroyers (at least the gun destroyers can do about double the DPS).
What I'd like to see done to both the Minmatar and Caldari destroyers is an increase to fitting, not a big one, but still an increase, and I'd like to see ALL destroyers get a large increase to speed. Destoyers are supposed to be there to kill frigates. I'd assume that in order to do their job, they should have enough DPS to kill the targets before they kill them, and enough speed to at least keep close to them (not keep pace with them). The fact that destoyers are edged out in speed by the attack cruisers (and probably a few others) is... disturbing, in my opinion. |

Reaver Glitterstim
Dromedaworks inc
221
|
Posted - 2012.11.06 21:20:00 -
[980] - Quote
I think the problem is that CCP is under the impression that 8 missile launchers is somehow too much. I don't know why they feel this way, but take a look at all of the missile boats. None of them can fit 8 missile launchers, despite the fact that missiles do less dps than other weapon systems (with the exception of torpedoes, and only with a target painter and/or webifier) and also that missile ships generally field fewer drones than other ships.
I think if they just give the new caldari destroyer an 8th missile slot and 6 more powergrid, and a bit of CPU to balance, then it'd be great. It'll match the caracal's damage output with light missiles while being harder to hit.
Also, I think they could maybe add a 2mn AB & MWD for destroyers and I'd suggest a 20mn for battlecruisers but they're barely more massive than cruisers. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Stephen O'Malley
Southern Lord Industries
1
|
Posted - 2012.11.06 21:24:00 -
[981] - Quote
This just in, Destroyers doing less damage with small weapons then cruisers with larger ones!
More news at 10.
I see no problem with this. A Caracal fit to murder frigs will do just that, and probably cost at least double what the destroyer will. The point on speed may be valid, but beyond that I'm not so sure. I don't think any other dessies cam fit a full rack of the largest long range weapons w/o fitting mods (admitted, missile users can't go with smaller launchers).
I wod think the rockets should fit without too much difficulty though, that does surprise me. I haven't looked at numbers at all though. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
178
|
Posted - 2012.11.06 21:25:00 -
[982] - Quote
I'm a bit confused. The Caracal is a bigger ship (cruiser), and uses Heavy missiles besides, does it not? I am guessing it should offer more dps and more tank.
as for speed, well im not sure what to say there. The new destroyers seem to be slow for some reason that I can not figure out. |

Reaver Glitterstim
Dromedaworks inc
221
|
Posted - 2012.11.06 21:32:00 -
[983] - Quote
Zyella Stormborn wrote:I'm a bit confused. The Caracal is a bigger ship (cruiser), and uses Heavy missiles besides, does it not? His example showed the Caracal using light missiles, same as the destroyer. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
178
|
Posted - 2012.11.06 21:41:00 -
[984] - Quote
Reaver Glitterstim wrote:Zyella Stormborn wrote:I'm a bit confused. The Caracal is a bigger ship (cruiser), and uses Heavy missiles besides, does it not? His example showed the Caracal using light missiles, same as the destroyer.
You are correct, with better launchers, and more ballistic control systems. As noted above, it is a larger ship. It would not be hard for it to downsize weapons and still fit better due to slots. I am guessing a Drake would do better yet with light missile systems. The point stands. Don't most cruisers out dps the equivalent weapon system base type dessies? |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.06 21:49:00 -
[985] - Quote
Zyella Stormborn wrote:Reaver Glitterstim wrote:Zyella Stormborn wrote:I'm a bit confused. The Caracal is a bigger ship (cruiser), and uses Heavy missiles besides, does it not? His example showed the Caracal using light missiles, same as the destroyer. You are correct, with better launchers, and more ballistic control systems. As noted above, it is a larger ship. It would not be hard for it to downsize weapons and still fit better due to slots. I am guessing a Drake would do better yet with light missile systems. The point stands. Don't most cruisers out dps the equivalent weapon system base type dessies? Yeah, but most cruisers dont have frigate/destroyer sized guns that deal more DPS than frigate sized guns, but with equal tracking. And don't forget then difference in tank and speed either.
What I'd like to see is the Caracal as a heavy destroyer. Up the speed of current destroyers substantially. Make the Caracal a larger, slower ship with a lot more tank and about 10% less DPS. Then there's reason to use both. Not just pick the Caracal.
Edited for derp. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
178
|
Posted - 2012.11.06 21:54:00 -
[986] - Quote
Goldensaver wrote:Zyella Stormborn wrote:Reaver Glitterstim wrote:Zyella Stormborn wrote:I'm a bit confused. The Caracal is a bigger ship (cruiser), and uses Heavy missiles besides, does it not? His example showed the Caracal using light missiles, same as the destroyer. You are correct, with better launchers, and more ballistic control systems. As noted above, it is a larger ship. It would not be hard for it to downsize weapons and still fit better due to slots. I am guessing a Drake would do better yet with light missile systems. The point stands. Don't most cruisers out dps the equivalent weapon system base type dessies? Yeah, but most cruisers dont have frigate/destroyer sized guns that deal more DPS than frigate sized guns, but with equal tracking. And don't forget then difference in tank and speed either. What I'd like to see is the Caracal as a heavy destroyer. Up the speed of current destroyers substantially. Make the Caracal a larger, slower ship with a lot more tank and about 10% less DPS. Then there's reason to use both. Not just pick the Caracal. Edited for derp.
Mixed feelings on the dps, but agree whole heartedly on the speed. Dessies are supposed to be faster than cruisers, no doubt. I have no idea why they are making the new ones so slow. |

Zarnak Wulf
Imperial Outlaws
704
|
Posted - 2012.11.06 22:19:00 -
[987] - Quote
The missile boats came pre-nerfed. They definitely need a bigger fitting grid. The new Caldari destroyer gets the equivalent of a missile tracking bonus though. It's going to apply a lot more of its damage to frigates attempting to signature tank then the Caracal will. Also, two shield extender rigs are silly. Put two Overclock processors on it instead and put some ewar in those two empty mid slots. |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.06 22:40:00 -
[988] - Quote
Zarnak Wulf wrote:The missile boats came pre-nerfed. They definitely need a bigger fitting grid. The new Caldari destroyer gets the equivalent of a missile tracking bonus though. It's going to apply a lot more of its damage to frigates attempting to signature tank then the Caracal will. Also, two shield extender rigs are silly. Put two Overclock processors on it instead and put some ewar in those two empty mid slots. Actually, there isn't even enough grid to put on 2 more EWar modules. You have about 1.5 spare grid with the implants. You'd need to get another PG implant in slot 6 to fit the last slot.
I don't see why the fitting should be so gimped, even for long range. At the very least, come up with inferior launchers that have shorter range and less DPS by about 15% or something that are easier on fitting so you can fit a long range platform without using all 3 rigs for fitting, and still needing 3 fitting implants.
If I want to fit a gun Dessy for long range, I can downsize the guns at least, so as to avoid gimping the fit with fitting mods and forcing me to buy implants. That should be an optional thing that you can do to upsize the guns or something. Not a requirement to even fit the ship. |

Zarnak Wulf
Imperial Outlaws
705
|
Posted - 2012.11.06 23:18:00 -
[989] - Quote
It will fit a meta TP and TD. (16 + 32)
Edit: don't get me wrong - I'm not advocating the current fitting grid- but if released as is? That is how I'll fit it. |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.06 23:26:00 -
[990] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
Edit: I would also change the Kin bonus on the Caldari ship to a ROF as it goes more in line with the other ships you blananced.
because caldari and min don't have drone bays. |

Soon Shin
Caucasian Culture Club Transmission Lost
199
|
Posted - 2012.11.06 23:28:00 -
[991] - Quote
Where are you Ytterbium? Its a been a month and we have yet to hear from you after the test server feedback given.
There is less than a month left before Retribution comes out, the sooner we can get this sorted the better. |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.06 23:28:00 -
[992] - Quote
Zarnak Wulf wrote:It will fit a meta TP and TD. (16 + 32)
Edit: don't get me wrong - I'm not advocating the current fitting grid- but if released as is? That is how I'll fit it. Yeah, but you need another 1% PG rig to fit that. Not expensive, but now I've got all 3 rigs and 3 implants just to fit the thing. |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.06 23:35:00 -
[993] - Quote
please... pull the non matching parts off the caldari destroyer and make them even... |
|

CCP Ytterbium
C C P C C P Alliance
1330

|
Posted - 2012.11.06 23:38:00 -
[994] - Quote
Soon Shin wrote:Where are you Ytterbium? Its a been a month and we have yet to hear from you after the test server feedback given.
There is less than a month left before Retribution comes out, the sooner we can get this sorted the better.
I'm here, been busy, I'll read through this thread tomorrow if I have time. |
|

Warde Guildencrantz
TunDraGon
180
|
Posted - 2012.11.07 00:03:00 -
[995] - Quote
CCP Ytterbium wrote:Soon Shin wrote:Where are you Ytterbium? Its a been a month and we have yet to hear from you after the test server feedback given.
There is less than a month left before Retribution comes out, the sooner we can get this sorted the better. I'm here, been busy, I'll read through this thread tomorrow if I have time.
please say the corax and the talvat (is that the name?) are getting fitting increased...or that light missiles are being reduced in fitting even more, because they both can't even fit any sort of tank with 7 light missiles on them. All the other ones you can set up for long range and get at least one tanking mod on there (like a 75mm kite cormorant can fit a medium extender with essentially no fitting mods). These ones should at least be able to get a medium extender or one medium ancillary booster on the ship with MWD+light missiles. |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.07 00:40:00 -
[996] - Quote
Warde Guildencrantz wrote:CCP Ytterbium wrote:Soon Shin wrote:Where are you Ytterbium? Its a been a month and we have yet to hear from you after the test server feedback given.
There is less than a month left before Retribution comes out, the sooner we can get this sorted the better. I'm here, been busy, I'll read through this thread tomorrow if I have time. please say the corax and the talvat (is that the name?) are getting fitting increased...or that light missiles are being reduced in fitting even more, because they both can't even fit any sort of tank with 7 light missiles on them. All the other ones you can set up for long range and get at least one tanking mod on there (like a 75mm kite cormorant can fit a medium extender with essentially no fitting mods). These ones should at least be able to get a medium extender or one medium ancillary booster on the ship with MWD+light missiles, and without devoting your whole rigs to fitting.
Yeah, but look at the DPS on that 75mm Cormorant at 60km. Its got more damage, probably shouldn't get too much tank.
But I do think you should be able to fit the ship at least without fitting rigs and implants.
Bah, phone typing. |

Reaver Glitterstim
Dromedaworks inc
222
|
Posted - 2012.11.07 02:35:00 -
[997] - Quote
Zyella Stormborn wrote:Don't most cruisers out dps the equivalent weapon system base type dessies? No, they don't. Destroyers will outgun cruisers with ease, because cruisers never fit more than 5 bonused weapons or 4 bonused and 2 unbonused. The current destroyers can always fit 8 weapons, with at least 7 bonused.
Tier 1 and 2 battlecruisers actually barely outgun destroyers for the most part (not counting drones), because they're usually stuck with the equivalent of 7 weapons.
Cruiser weapons typically deal 1/3rd more DPS than their frigate counterparts. Thus, you can calculate a weapon slot as having a base power of 1, increased by 25% for each skill bonus applied to the weapon (assuming maxed skills)(all weapon bonuses, because they all affect your ability to apply the hurt), and 1/3rd increase for cruisers:
(not counting the range role bonus for destroyers, also not counting drones) Coercer: 12.5 Cormorant: 11.9375 Catalyst: 12.5 Thrasher: 11.9375
Maller: 8.3333 Omen: 10.4167 Caracal: 10.4167 Moa: 9.6667 Thorax: 8.3333 Vexor: 6.6667 Rupture: 11 Stabber: 9.3333
Prophecy: 11.3333 Harbinger: 14.5833 Ferox: 11.3333 Drake: 11.6667 Brutix: 11.6667 Myrmidon: 8 Cyclone: 12.3333 Hurricane: 15.1667 These numbers should give a fairly accurate representation of each ship's raw offensive potential before drones. Actual DPS values will vary significantly due to differing weapon types and ranges, and because many of the weapon skill bonuses are not damage or rate of fire bonuses. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Reaver Glitterstim
Dromedaworks inc
222
|
Posted - 2012.11.07 02:53:00 -
[998] - Quote
Warde Guildencrantz wrote:[quote=CCP Ytterbium](like a 75mm kite cormorant can fit a medium extender with essentially no fitting mods). 75mm railguns are laughably ineffective, similar to quad light beams. There's a reason they cost only 2 MW of powergrid (or 90 MW, in the case of the quad light beams). When you absolutely need to cut powergrid away from your guns to fit something else along with them, these are the weapons you put on your ship. Most offense-oriented ships will spend a good chunk of their powergrid just on the weapons. If your basic buffer defense costs you more than half of what the ship has, it's not the weapons that cost too much.
I'd say the Cormorant needs more powergrid, and I remember hearing something about it being increased a bunch. Also, if they decrease the powergrid cost of light missiles, they should also decrease the cost of 125mm railguns. But I think they're fine where they are. On the other hand, I think the 200mm autocannons should cost 5 MW instead of 4. The Thrasher just has too much powergrid left over after fitting a full rack of top guns. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Warde Guildencrantz
TunDraGon
180
|
Posted - 2012.11.07 05:49:00 -
[999] - Quote
Reaver Glitterstim wrote:Warde Guildencrantz wrote:[quote=CCP Ytterbium](like a 75mm kite cormorant can fit a medium extender with essentially no fitting mods). 75mm railguns are laughably ineffective, similar to quad light beams. There's a reason they cost only 2 MW of powergrid (or 90 MW, in the case of the quad light beams). When you absolutely need to cut powergrid away from your guns to fit something else along with them, these are the weapons you put on your ship. Most offense-oriented ships will spend a good chunk of their powergrid just on the weapons. If your basic buffer defense costs you more than half of what the ship has, it's not the weapons that cost too much. I'd say the Cormorant needs more powergrid, and I remember hearing something about it being increased a bunch. Also, if they decrease the powergrid cost of light missiles, they should also decrease the cost of 125mm railguns. But I think they're fine where they are. On the other hand, I think the 200mm autocannons should cost 5 MW instead of 4. The Thrasher just has too much powergrid left over after fitting a full rack of top guns.
Last time I checked, 75mm rails doing 150dps at 30km with spike is pretty damn good, especially when you can fit MWD, disruptor, and medium extender with two mag stabs. You can always switch to closer range ammo and get around 250 dps. That's fine with me.
Just wish the destroyers weren't slower than cruisers using an MWD, the fact that some of them are is just pathetic (my caracal on duality was going 600m/s faster than my corax -the new caldari destroyer-) |

Gangname Style
School of Applied Knowledge Caldari State
5
|
Posted - 2012.11.07 13:23:00 -
[1000] - Quote
Warde Guildencrantz wrote: Last time I checked, 75mm rails doing 150dps at 30km with spike is pretty damn good, especially when you can fit MWD, disruptor, and medium extender with two mag stabs. You can always switch to closer range ammo and get around 250 dps. That's fine with me.
Just wish the destroyers weren't slower than cruisers using an MWD, the fact that some of them are is just pathetic (my caracal on duality was going 600m/s faster than my corax -the new caldari destroyer-)
Yeah that is stupid. Smaller class ships should be faster than bigger ones.
Also: Please no gimped fit destroyers. I want to actually want to fly these new ships. |

Reaver Glitterstim
Dromedaworks inc
224
|
Posted - 2012.11.07 16:23:00 -
[1001] - Quote
Warde Guildencrantz wrote:Last time I checked, 75mm rails doing 150dps at 30km with spike is pretty damn good, especially when you can fit MWD, disruptor, and medium extender with two mag stabs. You can always switch to closer range ammo and get around 250 dps. That's fine with me. Or you can use 150mm rails and do that DPS at 75km. Last time I checked, rail guns and spike ammo are for long range combat. 30km won't protect you from a hurricane's autocannons, and 150dps wouldn't break its tank if it fit 1 medium armor repairer. The hurricane has a huge advantage in damage output and tank, and it's got pretty excellent tracking too. The thing that would give a cormorant a chance against it is speed-either enough to outtrack it or enough to kite it. And if you don't even have the range to shoot at it while kiting, then what are you there for? I'd say 150dps at 35km is gimp. A long range destroyer should easily outrange a short range cruiser or battlecruiser. The very fact that the Cormorant can't fit a MSE and MWD together with 125mm rails without putting on a bunch of powergrid upgrades just says that ship needs a powergrid buff. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
178
|
Posted - 2012.11.07 19:34:00 -
[1002] - Quote
Reaver Glitterstim wrote:Warde Guildencrantz wrote:Last time I checked, 75mm rails doing 150dps at 30km with spike is pretty damn good, especially when you can fit MWD, disruptor, and medium extender with two mag stabs. You can always switch to closer range ammo and get around 250 dps. That's fine with me. Or you can use 150mm rails and do that DPS at 75km. Last time I checked, rail guns and spike ammo are for long range combat. 30km won't protect you from a hurricane's autocannons, and 150dps wouldn't break its tank if it fit 1 medium armor repairer. The hurricane has a huge advantage in damage output and tank, and it's got pretty excellent tracking too. The thing that would give a cormorant a chance against it is speed-either enough to outtrack it or enough to kite it. And if you don't even have the range to shoot at it while kiting, then what are you there for? I'd say 150dps at 35km is gimp. A long range destroyer should easily outrange a short range cruiser or battlecruiser. The very fact that the Cormorant can't fit a MSE and MWD together with 125mm rails without putting on a bunch of powergrid upgrades just says that ship needs a powergrid buff.
...Wow, now you are facing off a destroyer and a BC? |

Reaver Glitterstim
Dromedaworks inc
224
|
Posted - 2012.11.07 19:42:00 -
[1003] - Quote
Zyella Stormborn wrote:...Wow, now you are facing off a destroyer and a BC? All ships have one pilot. If one ship has zero capability whatsoever for any advantages at all over another, then there's no reason to fly the one. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Zarnak Wulf
Imperial Outlaws
711
|
Posted - 2012.11.07 19:54:00 -
[1004] - Quote
In their most recent dev blog CCP indicated that the Tier 3 BC will be slowed down. All of the Tier 2 BC will be nerfed from 18 slots to 17. I wouldn't be surprised to see them slowed as well. The overall stated goal is to make them powerful but less versatile. I wouldn't bet the farm on a BC vs ? Argument right now. |

Aglais
Deep Core Mining Inc. Caldari State
157
|
Posted - 2012.11.07 20:42:00 -
[1005] - Quote
Reaver Glitterstim wrote:Warde Guildencrantz wrote:Last time I checked, 75mm rails doing 150dps at 30km with spike is pretty damn good, especially when you can fit MWD, disruptor, and medium extender with two mag stabs. You can always switch to closer range ammo and get around 250 dps. That's fine with me. Or you can use 150mm rails and do that DPS at 75km. Last time I checked, rail guns and spike ammo are for long range combat. 30km won't protect you from a hurricane's autocannons, and 150dps wouldn't break its tank if it fit 1 medium armor repairer. The hurricane has a huge advantage in damage output and tank, and it's got pretty excellent tracking too. The thing that would give a cormorant a chance against it is speed-either enough to outtrack it or enough to kite it. And if you don't even have the range to shoot at it while kiting, then what are you there for? I'd say 150dps at 35km is gimp. A long range destroyer should easily outrange a short range cruiser or battlecruiser. The very fact that the Cormorant can't fit a MSE and MWD together with 125mm rails without putting on a bunch of powergrid upgrades just says that ship needs a powergrid buff.
You left the realm of comparing apples to oranges several hundred thousand kilometers ago.
Now you're in the realm of comparing a specific apple to the abstract concept of "dog". Battlecruisers fulfill a wholly different role compared to destroyers. There is NO REASON that a Cormorant should have the stats to in a 1v1 fight take out a ******* BATTLECRUISER. |

Reaver Glitterstim
Dromedaworks inc
226
|
Posted - 2012.11.07 21:45:00 -
[1006] - Quote
Aglais wrote:There is NO REASON that a Cormorant should have the stats to in a 1v1 fight take out a ******* BATTLECRUISER. It doesn't have to win in a 1v1, it just needs to have a reason to be flown at all. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Aglais
Deep Core Mining Inc. Caldari State
158
|
Posted - 2012.11.08 00:44:00 -
[1007] - Quote
Reaver Glitterstim wrote:Aglais wrote:There is NO REASON that a Cormorant should have the stats to in a 1v1 fight take out a ******* BATTLECRUISER. It doesn't have to win in a 1v1, it just needs to have a reason to be flown at all.
Wait. Take precisely 5,214 steps back from your argument. Take a long and critical look at it.
Realize that Destroyers are specialized to provide defense to larger ships against frigates, and that the Hurricane (and battlecruisers in general) aremore mobile but less resilient DPS platforms for use against themselves, battleships and cruisers.
Why the hell are you comparing the Cormorant to the Hurricane in the first place to determine whether or not the Cormorant will have any point to be flown? This is STUPID. They do wholly different things! Not to mention the price difference. What are Cormorants going for these days, like 2.5mil ISK fully fit? Whereas Hurricanes are closer to 100mil, aren't they?
Further, you say the Cormorant has NO advantages whatsoever over the Hurricane. Going to bring up the fact that it's far less expensive and fits bonused SMALL GUNS, which will SHRED FRIGATES.
The Cormorant, Corax, and the rest of the Destroyer lineup will always have a reason to be flown over a Hurricane. You think there is a "best" in EVE. This is false. Tiericide is making sure there won't be, and instead, we have good ships across the board which are situationally better than others, but as a whole remain competitive and actually good.
Now if we're comparing the THRASHER to the Cormorant... Then we realize that turning the Cormorant into a Thrasher but using hybrids is just as stupid as your argument because hybrids and projectiles function differently; what works for the thrasher does NOT work for the Cormorant. It needs a 'buff', in the form of getting it's fourth medium slot back if that's not being reintroduced.
As for the issue of destroyers being slower than attack cruisers: Instead of nerfing attack cruiser speed, why not just boost that of destroyers? :\ |

Garr Earthbender
Justified Chaos
65
|
Posted - 2012.11.08 01:00:00 -
[1008] - Quote
Sniper Corm, best corm. -Rock is overpowered, Scissors is fine. |

Goldensaver
Vorbild Industries Inc.
90
|
Posted - 2012.11.08 01:19:00 -
[1009] - Quote
Aglais: Couple things I want to point out. It's hard to fit a dessy for under 10m these days, at least if you want to PvP in one. Also, I'm all for increasing the speed of destroyers. I think it's an alternative to nerf the speed of cruisers, but I'd rather avoid that because that's the reason we're having all these changes. Also because a faster destroyer means it'll be more capable of doing its job which is murdering frigates... and if they can all outrun you with ease, it's hard to do your job right.
Now back to the topic of discussion, I'd like to see the speed of all destroyers increased (up to the 2500 area with MWD's.) The fitting on the missile destroyers (perhaps the drones, but I don't know **** about them) needs to be increased, at least somewhat. I don't mean to ask for a large buff, simply a small increase so I don't have to gimp every fit I try and make with them. I've got a basic rocket fit with a meta shield extender and MWD (the only 2 things that aren't weapons that draw more than 1 PG) and I have to put 2 PG rigs on just to fit it. Not many other ships can't fit mid sized guns with a decent tank and need PG rigs. And the Minmatar dessy only has 3 more PG, so it's not like it has a large advantage at all, either. |

Reaver Glitterstim
Dromedaworks inc
227
|
Posted - 2012.11.08 12:21:00 -
[1010] - Quote
Aglais wrote:*wall of strawman arguments* Lets all just take a few steps back here (you guys I mean, not me). You're putting a lot of words in my mouth. Firstly, a lot of you seem to think I was saying anything at all about destroyers attacking battlecruisers. You have it backwards. I was talking about destroyers BEING ATTACKED BY battlecruisers. My point was that 30km is not long enough for a long range kiter destroyer because that's less than a hurricane's range. And you all jumped to the conclusion that I'm talking about a cormorant trying to kill a hurricane. The cormorant is trying to kill the interceptor that is hiding next to the hurricane. Not a very good sniper if it can't shoot past the autocannons. That makes the ship useless in PVP.
And secondly, I said nothing about nerfing the speed of cruisers. I didn't even say what fix I'd propose for the speed difference between cruisers and destroyers. I simply stated that destroyers are slower than cruisers. You want my opinion on the matter? I want a 2MN Microwarpdrive that costs 25MW powergrid to fit and has 3 million newtons of thrust. But this isn't about my solution, it's about spotting the problem.
Thirdly, I didn't say that the Cormorant has no advantages over a Hurricane. I was making the point that even though it's a smaller ship, it does need to have a niche. And I'm not saying it doesn't. My actual concern was that the guy defending the 75mm autocannon fit he made actually thought it was a good fit. I was explaining to him that it has less PVP value than it would cost to build.
Finally, I'd like to point out that there are many reasons to compare destroyers to battlecruisers, but the biggest reason is that they fight on the same battlefield. You can't just fit to beat one kind of ship and ignore the others. You've got to defend yourself fromt he ships that think it's a good idea to attack you specifically. Don't just assume there won't be any hurricanes on the field.
And whoever said that I think there's a best in EVE--I think you got it backwards bro. Go read that paragraph you wrote again. Aglais wrote:The Cormorant, Corax, and the rest of the Destroyer lineup will always have a reason to be flown over a Hurricane. You think there is a "best" in EVE. This is false. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Kirluin
Hedion University Amarr Empire
0
|
Posted - 2012.11.08 15:18:00 -
[1011] - Quote
Apologies if this has been already addressed, but is there any word on what happens to folks with destroyer/battlecruiser skills in progress at patch time? forum searches have not yielded a definitive answer.
I'm returning to the game after a long hiatus and missed the news on the skill revamp. I've now reorganized my training to prepare for Retribution, however it looks like i'll be about 17 days (out of 19) into BC V by december 4th (allowing for time to get the last couple of racial cruiser 3's I need. I will have to miss out on destroyer V)
ideally id get set to whatever percentage of bc V i've reached in each of the new race skills. |

Shiroh Yatamii
Alexylva Paradox
78
|
Posted - 2012.11.08 15:27:00 -
[1012] - Quote
Reaver Glitterstim wrote:. I was talking about destroyers BEING ATTACKED BY battlecruisers. My point was that 30km is not long enough for a long range kiter destroyer because that's less than a hurricane's range. And you all jumped to the conclusion that I'm talking about a cormorant trying to kill a hurricane. The cormorant is trying to kill the interceptor that is hiding next to the hurricane. Not a very good sniper if it can't shoot past the autocannons. That makes the ship useless in PVP.
That's a terribly unrealistic scenario. Remember, destroyers were designed to escort larger ships and kill frigates. In your hypothetical scenario, why did you not include a BC of your own on your side?
Better yet, if you're being attacked by a BC you are in a kite-fit Cormorant, chances are you're faster than it. Just pull out of their longpoint range and warp off. "But I want to kill the interceptor!" Too bad, you're really expecting to win against a battlecruiser and kill his frigate buddy? Battlecruisers are designed to kill cruisers, and with that MWD running you have the signature radius of such a cruiser. The best thing you can do here is hope to lure the frigate away from the battlecruiser and kill it.
"Useless in PvP". Pfft, talk to all the people who fly destroyers in FW complexes and DED 2/10s and PvP in them.
|

Reaver Glitterstim
Dromedaworks inc
228
|
Posted - 2012.11.08 15:31:00 -
[1013] - Quote
Shiroh Yatamii wrote:That's a terribly unrealistic scenario. Remember, destroyers were designed to escort larger ships and kill frigates. In your hypothetical scenario, why did you not include a BC of your own on your side? Why do you assume there isn't? Maybe I've got a hurricane buddy shooting at the other hurricane, while the other hurricane is shooting at me to protect the interceptor.
My point stands. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Zarnak Wulf
Imperial Outlaws
714
|
Posted - 2012.11.08 16:48:00 -
[1014] - Quote
A properly fit Cormorant creates a 100km no fly zone for frigates. With the new corm I can also push close to 180 DPS at 83km. BC can not go into the two smallest plexes in FW. The Hurricane is receiving a nerf now as well as a future promised nerf down the road. |

Goldensaver
Vorbild Industries Inc.
90
|
Posted - 2012.11.08 18:13:00 -
[1015] - Quote
Zarnak Wulf wrote:A properly fit Cormorant creates a 100km no fly zone for frigates. With the new corm I can also push close to 180 DPS at 83km. BC can not go into the two smallest plexes in FW. The Hurricane is receiving a nerf now as well as a future promised nerf down the road. Sorry to argue, but that's more of a 100km "I'mma plink you to death with the DPS of a kite fit Heron" zone. It's about a 50km no fly zone, but anything over that your damage tapers off more and more.
Kirluin wrote:Apologies if this has been already addressed, but is there any word on what happens to folks with destroyer/battlecruiser skills in progress at patch time? forum searches have not yielded a definitive answer.
I'm returning to the game after a long hiatus and missed the news on the skill revamp. I've now reorganized my training to prepare for Retribution, however it looks like i'll be about 17 days (out of 19) into BC V by december 4th (allowing for time to get the last couple of racial cruiser 3's I need. I will have to miss out on destroyer V)
ideally id get set to whatever percentage of bc V i've reached in each of the new race skills. I thought the most recent dev blog said they wouldn't be doing the skill changes until BC's were rebalanced... and they aren't being rebalanced this upcoming patch. Probably early next year.
Reaver Glitterstim wrote: I want a 2MN Microwarpdrive that costs 25MW powergrid to fit and has 3 million newtons of thrust.
Please tell me you see what's wrong with this statement. I agree with the sentiment, but you phrased it wrong |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
178
|
Posted - 2012.11.08 23:08:00 -
[1016] - Quote
Goldensaver wrote: I thought the most recent dev blog said they wouldn't be doing the skill changes until BC's were rebalanced... and they aren't being rebalanced this upcoming patch. Probably early next year.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73530
Of particular note, about 1/2 way down the blog:
CCP Ytterbium wrote:Reimbursement details:
Let us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level.
With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now. |

Bouh Revetoile
Barricade.
161
|
Posted - 2012.11.08 23:35:00 -
[1017] - Quote
Goldensaver wrote:Sorry to argue, but that's more of a 100km "I'mma plink you to death with the DPS of a kite fit Heron" zone. It's about a 50km no fly zone, but anything over that your damage tapers off more and more.
A standard fit 2rep incursus have 150 dps, 180 with the drone.
Most frigates do even less.
Plink you said ? |

Goldensaver
Vorbild Industries Inc.
90
|
Posted - 2012.11.09 01:25:00 -
[1018] - Quote
Bouh Revetoile wrote:Goldensaver wrote:Sorry to argue, but that's more of a 100km "I'mma plink you to death with the DPS of a kite fit Heron" zone. It's about a 50km no fly zone, but anything over that your damage tapers off more and more.
A standard fit 2rep incursus have 150 dps, 180 with the drone. Most frigates do even less. Plink you said ? [Cormorant, test] Tracking Enhancer II
Tracking Computer II, Optimal Range Script Limited 1MN MicroWarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Ancillary Current Router I Small Ancillary Current Router I Small Polycarbon Engine Housing I
105 dps with 95km optimal and 12km falloff. It's not terrible damage, but it's not something worth writing home about. I'll admit I exaggerated, but it's still not particularly exceptional, except for the range. |

Shiroh Yatamii
Alexylva Paradox
79
|
Posted - 2012.11.09 04:12:00 -
[1019] - Quote
Reaver Glitterstim wrote:Why do you assume there isn't? Maybe I've got a hurricane buddy shooting at the other hurricane, while the other hurricane is shooting at me to protect the interceptor.
My point stands.
No, your point really doesn't. Who in the hell brings a destroyer to fight BCs? If it truly is a fleet scenario, your little Cormorant won't be the primary by a longshot. This gives you ample time to snipe out the enemy fleet's frigates and the like. Yes, even if you're 100km away "plinking", most T1 frigs cannot mount a tank above 60 eHP/s, and your Cormorant's DPS WILL exceed that. T2 frigs might give you some trouble, but then your fleet-mates in larger ships will probably be keeping a close eye on any demonic tackle-fit dualrep Vengeances and the like.
The Cormorant, along with all other destroyers, is not "useless". They have a niche role. There is a difference. Learn it well and fill that niche role if you so want, but don't expect destroyers to be the big-bang-for-buck like battlecruisers currently are.
|

Zarnak Wulf
Imperial Outlaws
715
|
Posted - 2012.11.09 04:37:00 -
[1020] - Quote
Goldensaver wrote:Bouh Revetoile wrote:Goldensaver wrote:Sorry to argue, but that's more of a 100km "I'mma plink you to death with the DPS of a kite fit Heron" zone. It's about a 50km no fly zone, but anything over that your damage tapers off more and more.
A standard fit 2rep incursus have 150 dps, 180 with the drone. Most frigates do even less. Plink you said ? [Cormorant, test] Tracking Enhancer II Tracking Computer II, Optimal Range Script Limited 1MN MicroWarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot] Small Ancillary Current Router I Small Ancillary Current Router I Small Polycarbon Engine Housing I 105 dps with 95km optimal and 12km falloff. It's not terrible damage, but it's not something worth writing home about. I'll admit I exaggerated, but it's still not particularly exceptional, except for the range.
Uhm. Try the future one.
High: 150mm Rail II x 7 Malkuth Standard Launcher Mid: Limited MWD SB II x2 Low: MFS II x 2 Rigs: Ancillary Current Overclock Processor Hybrid locus coordinator
83km + 8km falloff.
|

Goldensaver
Vorbild Industries Inc.
90
|
Posted - 2012.11.09 04:38:00 -
[1021] - Quote
Shiroh Yatamii wrote:Reaver Glitterstim wrote:Why do you assume there isn't? Maybe I've got a hurricane buddy shooting at the other hurricane, while the other hurricane is shooting at me to protect the interceptor.
My point stands. No, your point really doesn't. Who in the hell brings a destroyer to fight BCs? If it truly is a fleet scenario, your little Cormorant won't be the primary by a longshot. This gives you ample time to snipe out the enemy fleet's frigates and the like. Yes, even if you're 100km away "plinking", most T1 frigs cannot mount a tank above 60 eHP/s, and your Cormorant's DPS WILL exceed that. T2 frigs might give you some trouble, but then your fleet-mates in larger ships will probably be keeping a close eye on any demonic tackle-fit dualrep Vengeances and the like. The Cormorant, along with all other destroyers, is not "useless". They have a niche role. There is a difference. Learn it well and fill that niche role if you so want, but don't expect destroyers to be the big-bang-for-buck like battlecruisers currently are. Yeah, I still see them flown to excellent effect. This upcoming buff will make them even nicer. I've got a friend who flies Cormorants against any other dessy and will usually win. I've flown them sometimes myself, though not to nearly as much success. I also enjoy flying the Coercer, which is a mean beast of a ship, and I see people fly Thrashers all the time. I also have encounters where my ass is handed to me by Catalysts.
I don't feel destroyers are useless at all... I just wish that CCP didn't think they had to be as slow as Combat Cruisers *grumble grumble*.
Zarnak Wulf wrote:
Uhm. Try the future one.
High: 150mm Rail II x 7 Malkuth Standard Launcher Mid: Limited MWD SB II x2 Low: MFS II x 2 Rigs: Ancillary Current Overclock Processor Hybrid locus coordinator
83km + 8km falloff.
Future one isn't out yet. I linked the one I have used to some effect in this day and age. Or at least in the last couple months.
Also: 1% PG implant to fit [NEW Cormorant, test copy 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN MicroWarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Hybrid Locus Coordinator I Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
154 DPS at 84+7.5
But it's not out yet, so I posted something I know works. |

Zarnak Wulf
Imperial Outlaws
715
|
Posted - 2012.11.09 11:58:00 -
[1022] - Quote
Try it with a genolution set, 605 small hybrid damage implant, and a 905 surgical strike implant. I like to stack the deck. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
178
|
Posted - 2012.11.09 14:23:00 -
[1023] - Quote
Stop putting spike in railguns and going "ohh look at this dps from that range"
Spike isn't a real ammo, its really ******* bad. |

Zarnak Wulf
Imperial Outlaws
716
|
Posted - 2012.11.09 15:00:00 -
[1024] - Quote
It is fine for 40km+ on ships that have a 50% tracking bonus. And my posted fit also does 350ish DPS at 23km with faction AM. So it's all good. |

Goldensaver
Vorbild Industries Inc.
91
|
Posted - 2012.11.09 17:34:00 -
[1025] - Quote
Zarnak Wulf wrote:Try it with a genolution set, 605 small hybrid damage implant, and a 905 surgical strike implant. I like to stack the deck.  Heh, after I lost my crystal pod, I can't really bring myself to spend so much on implants again. Or much at all. I'm fine with genolutions, because they're pretty cheap, and I'm fine with up to 3% PG/CPU implants, but I'm not going much beyond that. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
182
|
Posted - 2012.11.09 17:58:00 -
[1026] - Quote
Looking at the range and damage on these, I am still hoping the new Amarr dessie (aka the Slow Pig) gets more tank to withstand the punishment it will take while its drones try to hurt things. While fitting some tank, there is next to no room to fit a DDA, so its base damage + ship bonus only on those drones, and I don't see the possibility for light drones to do half of 350ish dps at ANY range.
Praying for my drone boat love (yeah, always been a bit of a Pet Pimp lover in most games. Necromancers, Mage, Cabalist, etc).
~Z |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.10 08:51:00 -
[1027] - Quote
does nobody care that the artist keeps putting ugly looking parts that seem to serve no function on caldari ships? |

Reaver Glitterstim
Dromedaworks inc
229
|
Posted - 2012.11.10 15:15:00 -
[1028] - Quote
Goldensaver wrote:Reaver Glitterstim wrote: I want a 2MN Microwarpdrive that costs 25MW powergrid to fit and has 3 million newtons of thrust.
Please tell me you see what's wrong with this statement. I agree with the sentiment, but you phrased it wrong I really don't. Please, enlighten me, but I think I got it right. I might agree to more powergrid, but remember it's gotta fit to a destroyer. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Goldensaver
Vorbild Industries Inc.
92
|
Posted - 2012.11.10 15:32:00 -
[1029] - Quote
Reaver Glitterstim wrote:Goldensaver wrote:Reaver Glitterstim wrote: I want a 2MN Microwarpdrive that costs 25MW powergrid to fit and has 3 million newtons of thrust.
Please tell me you see what's wrong with this statement. I agree with the sentiment, but you phrased it wrong I really don't. Please, enlighten me, but I think I got it right. I might agree to more powergrid, but remember it's gotta fit to a destroyer. It's really just a nitpick, But MN stands for meganewton, which is 1 million newtons. You have in that sentence a 2mn MWD providing 3mn thrust. |

Reaver Glitterstim
Dromedaworks inc
229
|
Posted - 2012.11.10 15:38:00 -
[1030] - Quote
Goldensaver wrote:It's really just a nitpick, But MN stands for meganewton, which is 1 million newtons. You have in that sentence a 2mn MWD providing 3mn thrust. I'm aware of that. A 1MN prop module generates 1.5 million newtons of thrust. Check it's stats. This is because it's designed for a ~1 million kg ship and adds 0.5 million kg to said ship's mass. This means that if it is equipped to a ship that is exactly 1 million KG, running it will cause the ship to be 1.5 million KG and have 1.5 million newtons of thrust, causing its propulsion module to increase speed by exactly the amount listed in its attributes. It's effectively the same as giving the ship a 1 million newton prop module without increasing its mass, except that it causes the ship to lose agility. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Goldensaver
Vorbild Industries Inc.
92
|
Posted - 2012.11.10 15:46:00 -
[1031] - Quote
Reaver Glitterstim wrote:Goldensaver wrote:It's really just a nitpick, But MN stands for meganewton, which is 1 million newtons. You have in that sentence a 2mn MWD providing 3mn thrust. I'm aware of that. A 1MN prop module generates 1.5 million newtons of thrust. Check it's stats. This is because it's designed for a ~1 million kg ship and adds 0.5 million kg to said ship's mass. This means that if it is equipped to a ship that is exactly 1 million KG, running it will cause the ship to be 1.5 million KG and have 1.5 million newtons of thrust, causing its propulsion module to increase speed by exactly the amount listed in its attributes. It's effectively the same as giving the ship a 1 million newton prop module without increasing its mass, except that it causes the ship to lose agility.
Ah. That makes sense then. Sorry about that. That never occurred to me. I just assumed it was either a typo or ignorance. My apologies. |

Shiroh Yatamii
Alexylva Paradox
80
|
Posted - 2012.11.10 16:30:00 -
[1032] - Quote
Zyella Stormborn wrote:Looking at the range and damage on these, I am still hoping the new Amarr dessie (aka the Slow Pig) gets more tank to withstand the punishment it will take while its drones try to hurt things. While fitting some tank, there is next to no room to fit a DDA, so its base damage + ship bonus only on those drones, and I don't see the possibility for light drones to do half of 350ish dps at ANY range.
Praying for my drone boat love (yeah, always been a bit of a Pet Pimp lover in most games. Necromancers, Mage, Cabalist, etc).
~Z
I think the point is to squeeze them to death slowly with neuts and disable their tank altogether. Your low DPS will just strangle them to death, and you can laugh maniacally. Just like the Curse, but smaller!
I also love my drone boats <3 |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.11 11:19:00 -
[1033] - Quote
i want to like the caldari destroyer i really do.. but those offset wings on the bottom... look so aweful on it look at the other 3 destroyers, nice uniform shape beautiful lines and detail (ill admit the amarrian one looks like a fat coercer) but they all still look nicer than the caldari destroyer |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
19
|
Posted - 2012.11.11 12:35:00 -
[1034] - Quote
Shiroh Yatamii wrote:
I think the point is to squeeze them to death slowly with neuts and disable their tank altogether. Your low DPS will just strangle them to death, and you can laugh maniacally. Just like the Curse, but smaller!
I also love my drone boats <3
Except you wont ever get close enough to any of the other destroyers to use those neuts. It will probably do well against most frigates (if any frigate will fight it) but all the other destroyers will just kill it from outside neut range.
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
3
|
Posted - 2012.11.11 14:25:00 -
[1035] - Quote
androch wrote:i want to like the caldari destroyer i really do.. but those offset wings on the bottom... look so aweful on it look at the other 3 destroyers, nice uniform shape beautiful lines and detail (ill admit the amarrian one looks like a fat coercer) but they all still look nicer than the caldari destroyer That's a fairly narrow opinion. I think the caldari dessie looks awesome. The only one I have a complaint about is the amarr destroyer since it looks incredibly BORING. Concept art was way better. |

Shiroh Yatamii
Alexylva Paradox
80
|
Posted - 2012.11.11 14:37:00 -
[1036] - Quote
Koujjo Dian wrote:
Except you wont ever get close enough to any of the other destroyers to use those neuts. It will probably do well against most frigates (if any frigate will fight it) but all the other destroyers will just kill it from outside neut range.
I do see that being a problem. The drone destroyers are at a slight disadvantage because the missile ones will get well over 60km light missile range with good skills, and meanwhile frigates will avoid these things (whereas the missile ones will just have such long reach that the frigate either stays and dies or warps off). The drone boats are looking more like fleet-friendly ships to me, rather than solo.
Now if you're defending something against raiding frigates, this might do the charm. Otherwise I expect some interesting PvE use for the most part; I know I'll give the Amarr and Gallente one a try for nullsec missions.
|

Dato Koppla
Blue Republic RvB - BLUE Republic
98
|
Posted - 2012.11.11 15:15:00 -
[1037] - Quote
Yeah I feel the drone ships are going to get relagated to PvE, with salvage gear in the high and bonused drones. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.11 17:26:00 -
[1038] - Quote
Dato Koppla wrote:Yeah I feel the drone ships are going to get relagated to PvE, with salvage gear in the high and bonused drones.
This thought makes me cry a little inside. I hope adjustments are made, or I am very wrong, and in application its actually better than it is looking on paper. |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.11.11 20:31:00 -
[1039] - Quote
please ccp hir a new artist... they make caldari ships look like crap |

Mocam
EVE University Ivy League
183
|
Posted - 2012.11.11 20:55:00 -
[1040] - Quote
I figure by this time it's a bit late to comment but I'll go ahead anyway.
If these are T1's there are issues.
Destroyers are the first "step up" ships from frigates that new players work with. A new T1 model will be looked at closely by newer players for use and these are far from balanced with respect to skills needed to use them decently.
For vet types, this isn't an issue. For newer players - it can and will be.
What I mean...
Amarr destroyer - 3 lasers, 3 launchers, up to 5 light drones. (3 weapon systems to train for use).
Gallente destoyer - 4 turrets, 5 light drones. (2 weapons systems to train for use)
Minmatar and Caldari - 1 weapon system to train for use - all launchers.
For the potential of drones to be "balanced", you are also looking at drones to 5 to field 5 light drones.
Again, for more long-term pilots, such details aren't a major issue but for T1 class pilots, they will be and, as such, the 2 armor tankers won't be considered all that worth while to use.
I suppose the easiest adjustment would be to make them T2 class ships and adjust appropriately. T2 ships - people expect to be required to deal with a lot of mixed skills and training. such small T1's? ...
Again, if adjusted to T2 class, where people could be expected to have much better skills, I don't see any major issues but the panning of ships due to how hard it would be to use them at T1 piloting skill-levels ... |

Shiroh Yatamii
Alexylva Paradox
81
|
Posted - 2012.11.11 20:57:00 -
[1041] - Quote
Zyella Stormborn wrote:
This thought makes me cry a little inside. I hope adjustments are made, or I am very wrong, and in application its actually better than it is looking on paper.
Well as I said before, these ships will feel right at home in larger fleets with a good balance of ships. The Amarr one in particular will be able to take down interceptors and EAFs such as the Keres with ease. thus defending their larger comrades against fast tackle ships. In addition, since it's a destroyer it's not very likely to be primary, and I can definitely see six to eight small neuts still giving plenty of pain to enemy battlecruisers' capacitors. In short it very much is a support boat that uses indirect means to achieve its ends. That's the point.
The Gallente one on the other hand will struggle a bit more, as it lacks a neut bonus and instead gets small hybrids; it seems more pegged into the role of anti-frigate support only, using its waves of drones and railguns to take out frigates from afar. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.12 01:47:00 -
[1042] - Quote
Shiroh Yatamii wrote:Zyella Stormborn wrote:
This thought makes me cry a little inside. I hope adjustments are made, or I am very wrong, and in application its actually better than it is looking on paper.
Well as I said before, these ships will feel right at home in larger fleets with a good balance of ships. The Amarr one in particular will be able to take down interceptors and EAFs such as the Keres with ease. thus defending their larger comrades against fast tackle ships. In addition, since it's a destroyer it's not very likely to be primary, and I can definitely see six to eight small neuts still giving plenty of pain to enemy battlecruisers' capacitors. In short it very much is a support boat that uses indirect means to achieve its ends. That's the point. The Gallente one on the other hand will struggle a bit more, as it lacks a neut bonus and instead gets small hybrids; it seems more pegged into the role of anti-frigate support only, using its waves of drones and railguns to take out frigates from afar.
Unfortunately, mainly what I pick up off of this is, 'can not stand alone'.
Vs interceptors, the drones will MWD to catch up, then slow down to fire, and the inty will fly right beyond them, causing them to go back into non combat mode MWD'ing again. With only 2 mid slots, this ship will not be able to tackle or web most likely, so will rely on others for trying to keep targets on the field. It also will not be able to put drone mods in mid slots that don't exist, and the limited tank space will limit the chance for DDA's. The drones as they stand currently will be limited on damage it does vs these BC's that suddenly came into the equation, and the Neuting power with small neuts will be much more limited vs ships that large. Vs frigs, and AF's, unless someone webs them, none of them will be insane enough to get close enough for neuts to reach. Vs cruisers, it may be a viable threat, if it can get close enough to use them before being blown to pieces (med weapons from cruisers will HURT vs dessies limited tank).
So it is going to be regulated to a tag along support ship that runs in and neuts a tackled target in gang vs gang warfare? With small neuts, by the time the cap is drained on targets large enough to use them on, the target will usually be dead (some exceptions granted, like Drake, and other high EHP tanks) already. Which will leave it as simply a drone boat that can only use 5 light drones. The Gallente becomes more useful in this situation, The caldari and Minmitar are both also better due to the fact that their missile systems will > the 5 light drones.
If this ship got a +drain AMOUNT as well as a +drain range on the neuts, it might have been a different story. But as it stands currently, I will most definitely own a couple, and I will be trying every fit and scenario I can to try and make it work / desired in groups, but I do not have faith that it will be a wanted ship in pvp. I hate coming across as a pessimist, but a "Mini Curse" this ship is not, due to slot layout and bonus limits.
~Z |

Garr Earthbender
Justified Chaos
68
|
Posted - 2012.11.12 03:07:00 -
[1043] - Quote
I keep looking at the new Amarr dessie in the context of Faction Warfare and I LOVE IT. What better ship to camp a warp in with than this sucker? Scram, damage, neuts, aaaand DEAD. -Rock is overpowered, Scissors is fine. |

Shiroh Yatamii
Alexylva Paradox
82
|
Posted - 2012.11.12 03:54:00 -
[1044] - Quote
That's what I was thinking Garr. My main is in FW and this ship would just be amazing for hanging out at the warp-in. Of course, for non-FW players you could still conceivably camp any point where you know the enemy is going to be forced within easy scram/web range. I'm thinking of 2/10 DED plexes in lowsec, in particular. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.12 04:46:00 -
[1045] - Quote
If you two can, get on Test with a friend or 3 and test this theory out. See if / how it works. Would love to hear some feedback from experience in the cockpit. |

Bouh Revetoile
Barricade.
162
|
Posted - 2012.11.12 12:24:00 -
[1046] - Quote
Infact, drones destroyer will be murderous at close range, and won't (or marginaly will) be affected by TD, and drones make them extremely resistant to kiting. In fact, I expect no frigate to be able to kill one of them reliably. And if interceptors are the only ships able to kite them, I would not remove this from them ; poor interceptors don't retain too much after the T1 frigate rebalance. |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
21
|
Posted - 2012.11.13 02:08:00 -
[1047] - Quote
Tried a couple of different fits with the Dragoon against a Vengeance. First a neut / armor plate fit that just got slaughtered. Pretty much played out as expected. The neuts did nothing against the Vengeance's cap-less weapons and I really couldn't kite out of his rocket range. I expect the same will happen against an enemy with ACs.
The second fit I tried (against the same Vengeance) was a double rep fit with 5 nos. I couldn't fit 6 even by fitting meta 4 stuff where I could. This fight went much better. Eventually I died but I only have drone interfacing 4 and destroyer 4. With level 5 skills I probably would have won.
I could see myself flying the dual rep fit in FW although I would fear something slipping out of nos range and kiting me to death without being able to fuel my small reppers. Or possibly a high DPS ship just putting out way more damage than dual reps can keep up with before the drones could wittle them down. Only real complaint I have with the ship other than the two midslots, is it just seems too tight on fitting room. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
195
|
Posted - 2012.11.13 02:14:00 -
[1048] - Quote
Thx Koujjo, appreciate that. It's turning out about how I expected, although I did not think about a dual rep fit (nice idea that). |

Goldensaver
Vorbild Industries Inc.
92
|
Posted - 2012.11.13 02:41:00 -
[1049] - Quote
Mocam wrote:I figure by this time it's a bit late to comment but I'll go ahead anyway.
If these are T1's there are issues.
Destroyers are the first "step up" ships from frigates that new players work with. A new T1 model will be looked at closely by newer players for use and these are far from balanced with respect to skills needed to use them decently.
For vet types, this isn't an issue. For newer players - it can and will be.
What I mean...
Amarr destroyer - 3 lasers, 3 launchers, up to 5 light drones. (3 weapon systems to train for use).
Gallente destoyer - 4 turrets, 5 light drones. (2 weapons systems to train for use)
Minmatar and Caldari - 1 weapon system to train for use - all launchers.
For the potential of drones to be "balanced", you are also looking at drones to 5 to field 5 light drones.
Again, for more long-term pilots, such details aren't a major issue but for T1 class pilots, they will be and, as such, the 2 armor tankers won't be considered all that worth while to use.
I suppose the easiest adjustment would be to make them T2 class ships and adjust appropriately. T2 ships - people expect to be required to deal with a lot of mixed skills and training. such small T1's? ...
Again, if adjusted to T2 class, where people could be expected to have much better skills, I don't see any major issues but the panning of ships due to how hard it would be to use them at T1 piloting skill-levels ...
There are always the "Tier 1" destroyers for people who are newer to the game, you know. Those only require 1 weapon system. And the Caldari and Minmatar destoyers are probably a good thing for people to trained into the Condor for example, and *whoops*, the only next step YOU get is to Cruisers or expensive faction ships!
Oh, and the Amarr isn't a difficult one to train into, unlike what you're trying to imply. One weapon system to train for (drones), one skill to train on the side (energy emission systems, easy train), and if you feel you want the crappy weapons, one or 2 weapon systems of choice that don't even need to be trained up much (level 1 or 2 a handful of crappy support skills). Hell, I won't be surprised to see 6 neut versions of the Amarr destroyer going about. The only one I can see really needing good skills is the Gallente one. |

Kara Corvinus
Council of Lords
4
|
Posted - 2012.11.13 03:17:00 -
[1050] - Quote
woot! mini curse for the amarr :) although TD bonus would've been more fun ;) |

Garr Earthbender
Justified Chaos
70
|
Posted - 2012.11.13 03:27:00 -
[1051] - Quote
TD bonus woulda been more of the same. Glad it's different.
Koujjo Dian wrote:Tried a couple of different fits with the Dragoon against a Vengeance. First a neut / armor plate fit that just got slaughtered. Pretty much played out as expected. The neuts did nothing against the Vengeance's cap-less weapons and I really couldn't kite out of his rocket range. I expect the same will happen against an enemy with ACs.
The second fit I tried (against the same Vengeance) was a double rep fit with 5 nos. I couldn't fit 6 even by fitting meta 4 stuff where I could. This fight went much better. Eventually I died but I only have drone interfacing 4 and destroyer 4. With level 5 skills I probably would have won.
I could see myself flying the dual rep fit in FW although I would fear something slipping out of nos range and kiting me to death without being able to fuel my small reppers. Or possibly a high DPS ship just putting out way more damage than dual reps can keep up with before the drones could wittle them down. Only real complaint I have with the ship other than the two midslots, is it just seems too tight on fitting room.
Can you post your fit on the dual rep setup please? I'm interested to see how that ship popped ya. -Rock is overpowered, Scissors is fine. |

Bouh Revetoile
Barricade.
163
|
Posted - 2012.11.13 11:26:00 -
[1052] - Quote
Goldensaver wrote:[quote=Mocam] The only one I can see really needing good skills is the Gallente one. As a gallente pilot, even currently, as soon as you want something bigger than a destroyer, you *need* drone skills anyway. Even most of gallente frigates profit from drone skills. The one drone on the incursus can make the difference, but for cruisers and higher, that's not even marginal. |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
22
|
Posted - 2012.11.13 12:41:00 -
[1053] - Quote
Garr Earthbender wrote: Can you post your fit on the dual rep setup please? I'm interested to see how that ship popped ya.
If I remember right it was..........
5 x Small Diminishing Power System Drain I empty high slot
Limited 1MN MWD I Faint Epsilon Warp Scrambler I
Adaptive Nano Plating II Damage Control II 2 x Small Armor Repairer II
Small Ancillary Current Router I Small Auxiliary Nano Pump I Small Nanobot Accelerator I |

Aliventi
Southern Cross Trilogy Flying Dangerous
9
|
Posted - 2012.11.14 17:25:00 -
[1054] - Quote
idk if this is the best place for this, nor do i know if I will ever get a response. However....
Why does the Corax (Caldari destroyer's name) have a kinetic missile damage bonus? Let's take a look at the 4 main weapon systems:
- Lasers only do EM and THM because they are essentially focusing light. It makes sense that EM and THM is the damage type lasers do.
- Hybrids: afaik only does THM and KIN damage. but that makes sense because it is essentially a insanely hot plasma hitting you.
- Projectiles: Does all types of damage. This makes sense because you can make bullets burst out light, explode, catch fire, actually hit the targets.
- Missiles: All 4 damage types. Again with the projectiles you can make a missile do a lot of things.
I though Caldari was getting away from this Kenetic missiles damage bonus during the rebalancing. The kestrel lost the bonus. The Caracal lost the bonus. I had hopes the Drake would lose it also. I am so filled with joy because of the option of doing actual DPS with other damage types for the penalty of having to take 10 seconds to reload. But this kinetic bonus just pigeon holes caldari pilots to one predictable damage type.
IMO there is no good reason I can think of why a ship would even care what type of missile are loaded. All the ship does is fire the missile. It makes so much more sense for a ship to get an ROF bonus than a damage type bonus.
We have these wonderful flavors of missiles. I want choices. I want to use these other damage types. I want to adapt to situations like projectiles can. My Raven is awesome because I can adapt to to those changing situations. It feels great doing a useful damage type to a target. I am sure the Caracal and kestrel will have the same level of greatness.
My question is why is the bonus still popping up after other ships were just bonused away from it? It just doesn't make sense. |

Sheynan
Lighting the blight
122
|
Posted - 2012.11.14 20:33:00 -
[1055] - Quote
Think of the "bonus to all damage types" as a specific role bonus, that only a few Caldari ships, specialized on adapting to different enemies, enjoy. Not a standard Caldari thing. |

Bouh Revetoile
Barricade.
166
|
Posted - 2012.11.14 23:29:00 -
[1056] - Quote
Aliventi wrote:But this kinetic bonus just pigeon holes caldari pilots to one predictable damage type.
It's not pigeonholing. You still have the choice, though you have to think about it : is it worthwhile to swap ammo ? Sometimes, the answer is yes. Compared to gallente or amarr, it is a HUGE advantage. Some ships are blessed with ROF bonus instead of kin damage, that's an even huger advantage.
And for minmatar, they don't have T2 ammo with selectable damage.
And if it's the reason which trouble you, consider that the missile guiding system on the ship is specifically geared toward kinetic variation of the missiles. It's scifi, everything can make sense if you find a reason for it.
I don't think we need more ships with selectable damage. |

Luscius Uta
Unleashed' Fury Forsaken Federation
24
|
Posted - 2012.11.18 23:03:00 -
[1057] - Quote
I don't like the new destroyer names (assuming they are final), they don't follow racial naming theme and don't seem to have singificant meaning, at least not to most people (as opposed to tier 3 BC names which were very good). Especially The Dragoon...Congregator would be much better name for a drone boat and would fit with standard religious theme of Amarr ships. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
41
|
Posted - 2012.11.18 23:20:00 -
[1058] - Quote
The issue I see with the Dragoon is that for small frigate fights, it the small nos being effective counter against the neuting. The nos allows the frigate to suck enough cap to keep his modules running.
More dps imo is better than the neuts. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.19 00:07:00 -
[1059] - Quote
CaptainFalcon07 wrote:The issue I see with the Dragoon is that for small frigate fights, it the small nos being effective counter against the neuting. The nos allows the frigate to suck enough cap to keep his modules running.
More dps imo is better than the neuts.
^
Or at the very least give a /per level neuting amount bonus also. |

Sheynan
Lighting the blight
133
|
Posted - 2012.11.19 01:17:00 -
[1060] - Quote
I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.19 02:11:00 -
[1061] - Quote
Sheynan wrote:I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better.
Truly appreciate the feedback Sheynan. Keep it coming please! I can not log on atm, (frustrating to say the least, but I simply do not have the bandwidth currently while on the road), so any and all of this actual hands on feedback is incredibly helpful.  |

Garr Earthbender
Justified Chaos
74
|
Posted - 2012.11.19 02:38:00 -
[1062] - Quote
Sheynan wrote:I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better.
So the drones work good against MWDing ships then? Cause that was/is the problem with drones right? Overshooting, stopping, catching up. Does the MWD speed increase of the drones help make up for how drones work currently? -Rock is overpowered, Scissors is fine. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
208
|
Posted - 2012.11.19 02:43:00 -
[1063] - Quote
Garr Earthbender wrote:Sheynan wrote:I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better. So the drones work good against MWDing ships then? Cause that was/is the problem with drones right? Overshooting, stopping, catching up. Does the MWD speed increase of the drones help make up for how drones work currently?
The Talwar must have been really ****... it should eat drones. |

Sheynan
Lighting the blight
136
|
Posted - 2012.11.19 20:33:00 -
[1064] - Quote
Garviel Tarrant wrote:Garr Earthbender wrote:Sheynan wrote:I tried the Dragoon on Buckingham this weekend and actually got good results against a variety of targets. I was able to kill an active tank Hawk though it had a vamp fitted and even got good results against a Thorax (=still dying but only after considerable time, might have killed him, if I had focused his drones down). Furthermore I was easily able to kill a kiting Talwar with just small drones. They look weird when they zap to the target, stop to fire a shot and then zap again, but they still work pretty reliably.
The thing with Buckingham is though that I had to discard a lot of fights because the opponents were either terribly fitted or unreasonably fitted (as in flying Cambions and officer fits). So I urge everyone in this thread to go to Buckingham and try these ships out, the more results we can get, the better. So the drones work good against MWDing ships then? Cause that was/is the problem with drones right? Overshooting, stopping, catching up. Does the MWD speed increase of the drones help make up for how drones work currently? The Talwar must have been really ****... it should eat drones.
I thought the same so I tested again. This time I was flying a kiting Talwar (DC as only defense, nano'd with BCU, point, painter, 2k m/s). In tests against Algea ( )(hobgoblins, ion blasters) I was not able to one-volley the drones, probably due to the drone hp bonus. 2 volleys per drone however took too much time and the hobgoblins destroyed me before I was able to kill them off, bare in mind that my opponent was constantly relaunching new drones. That is not to say that it would generally be hopeless to engage drone destroyers in a kiting ship, if you manage to one-volley the drones (due to a specialized fitting/sophisticated target painter/ t2 ammo usage/ opponent with low skills) you might stand a reasonable chance.
I think the MWD bonus, combined with the drone hp bonus and the spare flights actually give drone destroyers the edge in a kiting scenario without being too powerful, atleast in situations similar to the tested one. I was not able to test drones against frigates, but given that warriors are 50% faster than hobgoblins I am hopeful that the drone destroyers will also be able to engage frigates flying 3-4k m/s. Of course, you might run into faster frigates, but missiles and turrets have similar difficulties hitting those.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.19 20:47:00 -
[1065] - Quote
Have you been able to try it out against gun boats? (like the regular dessies) And have you had the opportunity to try it out against other brawlers yet (other than the Thorax)?
Great feedback so far, much appreciated. |
|

CCP Fozzie
C C P C C P Alliance
2453

|
Posted - 2012.11.22 11:52:00 -
[1066] - Quote
New update:
We've taken another polish pass on these ships based partially on feedback we've been getting from the Buckingham test server, and decided to free up a bit of fittings for these little guys. The fittings were extremely tight which was especially painful for newer players without perfect fitting skills, and anyone who chooses to use lasers on the Dragoon (not that we think lasers will be the most popular option, but it really should be possible to fit gatling pulses with a light tank).
Changes are:
Corax 48 PWG (+3)
Talwar 51 PWG (+3)
Dragoon 58 PWG (+3)
Algos 160 CPU (+10) Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Major Killz
Chaotic Tranquility Casoff
107
|
Posted - 2012.11.22 14:02:00 -
[1067] - Quote
Nice! So, basically you've come to a useless conclusion based on predefined factors in near quantifiable engagements.
Encapsulated in an emulated environment that does not factor in the unquantifiable (meta); which is in fact the larger contributing aspect to gameplay and player engagements. Congratulations!
If I wanted to know how much damage (per second) it would take 2 revelations to go destroy a specific Archon setup; I'd hop on to the test server to check it out or how much damage 2 guardians could remote armor repair an Oracle under fire from 2 shield-Hurricanes.
Otherwise, it's not useful to understanding how a ship or module will interact in our current enviroment. Worse yet! The referenced scenarios were 1 v 1's and no fleet action? The first thing I would do is put 1 of them up against @tleast 2 ships of the same class and see what I can do. Then do the same for ever class below that ship and 2 classes above. Then I would do fleet engagements. 2 v 4 - 8 and then 4 - 6 v 10 of the same class and lower and then engage a gang of 2 above class ships. Even then I wouldn't take it seriously untill I've used whatever ships on Tranq. [SMUG]-áSORRY for party rocking! v0v
|

Alaster Burleson
Concordiat Tribal Band
0
|
Posted - 2012.11.22 14:33:00 -
[1068] - Quote
The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous drone bay, for multiple drone replacements. ~(This setup makes this class of destroyers un-tackle-able. Wow CCP, could you make a more unfair, ridiculous flying newb cannon? It defeats the purpose and motto behind EVE)~
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
^^ From a game dev's point of view, that is just an unfair advantage from the get go. The stats that CCP has given this class of ships for Amarr already renders more then half of the ships in this game useless and makes this class of ships a very big threat. Frigates will be useless against this as the energy neutralizer will render any kind of scrambling/point or web modules useless in a matter of seconds or at the max a minute, so using a frigate against this would be redundant. So if a frigate was able to warp scramble or point this and web it, just neut this and within a short period, bam warp away, that simple and just down right ridiculous and unfair.
The next thing on the list is the amount of damage that they have given the drones. You think that the percentage given to the neut/vamp mods were enough, nope, they decided to throw in a +10% drone damage and hitpoint per level, yes you read that right per level. I mean really? +10% per level? so if you got up to level five for drones for this class of destroyers (Amarr) that is 50% damage that is done to the opposing enemy just in drone damage alone. Come on CCP, that is just ridiculous and you should know better.
That is just giving newbs the upper hand from the get go and just saying "hey, even though this is a game that takes a while to learn, here is a ship that you can go for and just dominate in no time!!" There is no reason to add this much damage capabilities to one particular class of ships for one faction. I thought this new update was to "balance" out the ships. If this is your interpretation of "balancing" ,CCP, then you need to re-look at the stats of the other destroyer classes under the other factions. You are completely, not completely, you are utterly robbing the other factions under the destroyer classes.
I'm not even going to touch the +25% cap recharge rate, as that alone is completely and utterly uncalled for and just makes this entire class of destroyers for Amarr a total newb cannon. I also find it funny, one of the main points that got me hooked to this game is that every decision you make in this game will change the outcome not just from a fight, but it will also affect other aspects of the game. Well, this ship alone just destroys that aspect of the game. What is the point of even emphasizing such a delicate and very tough area, if you are going to basically throw a class of ships that is going to dominate that hard? You might as well throw this game into the pit of "pick up and go games" bin, not the "this game takes time and effort to perfect" bin. That is all i have to say about that and i'm sure whoever reads this gets my point that I making and will see the entire disadvantage that CCP has presented by "newbing" this class of destroyers for Amarr. |

Connall Tara
Blue Republic RvB - BLUE Republic
53
|
Posted - 2012.11.22 15:26:00 -
[1069] - Quote
Sorry, read the post above and had to comment...
point 1: this ship is NOT impossible to tackle, just difficult. it suffers from several distinct weaknesses as an amarrian hull. most notably it only has 2 mids removing the possibility of a web making holding opposing frigates at range particulrly difficult and in turn meaning you have little waysto ensure that your opponent doesn't simply... leave. remember, its amarrian so probably not the fastest ship on the block.
point 2: while it has a neuting bonus; its a range bonus. inaddition this ship only uses small neuts. so double neut range on a small neut? 12km, JUST at the edge of tackle range. there is also the fact that adding neuts removes some of this "unfair" dps you're talking about and you'll need at least a pair to effectively deploy them against targets in reasonable time frames.
point 3: the dragoon is out dps'ed by both the gallente destroyers by a fairly significant margin. its dps is in the 300-400 range on a "high dps" fit which is quite soundly thrashed by the 500+ dps catalyst and algus destroyers.
point 4: this ship is NOT noob friendly to fly. while it certainly does use drones which are relatively speaking "easy" to train a player will have to have a significant understanding of cap management and the skills to make use of said neuts. assuming you avoid the neuts you suffer from a split weapon system, not only will you have to train Drones for the majority of your dps you'll ALSO need gunnery and missile skills and all the supports those entail. the old merlin says hello.
point 5: this ship is a DESTROYER. its only reason to exist is to screw over OTHER destroyers and most importantly, FRIGATES. I suggest you go and have a try at soloing a rupture or thorax in a thrasher, lemmie know how easy it is against someone with a clue :>
please, think before you post. the EFT stats for these new destroyers and indeed all of the current retribution changes are available on the forums, you don't have to speculate about what these ships can do on paper, YOU CAN CHECK and not stamp your feet like a three year old for not understanding the implications of a new ship design. hell, go on the relevent test server and you can actually fly these things to boot. Fly reckless cohost and all round bad pilot o7 |

Ares Desideratus
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.22 15:34:00 -
[1070] - Quote
LOL
guess what destroyers are meant for
killing frigs
"wah wah, this destroyer is too good of a counter to my frigates"
like just straight up lol |

Garr Earthbender
Justified Chaos
75
|
Posted - 2012.11.22 15:43:00 -
[1071] - Quote
Even as a hardcore amarr pilot, I can say that this ship is gonna have ISSUES. Sure it'll do a great job of neuting out prop mods and active defenses and shutting off lasers and hybrid guns. But you gotta get within 12 KM to do that. And it's nigh impossible to run a full rack of neuts and have a tank. And have cap left over.
I'll be using this in faction warfare, but for a normal roaming gang...... I'm not sure it has much of a place. -Rock is overpowered, Scissors is fine. |

Alaster Burleson
Concordiat Tribal Band
0
|
Posted - 2012.11.22 17:04:00 -
[1072] - Quote
Ares Desideratus wrote:LOL
guess what destroyers are meant for
killing frigs
"wah wah, this destroyer is too good of a counter to my frigates"
like just straight up lol
I'm not whining, im replying to the post from a game developers point of view and if you can't handle that, then don't insult me as being a child. I love the fact how you are assuming that I don't know how use frigates, that alone makes you look stupid and a fool. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.22 17:09:00 -
[1073] - Quote
It does seem as Amarr is beginning to come up with the motto "I can't do it alone". Being so short on mids (in particular for their destroyers), they don't really have a way to keep others in the engagement.
The Coercer partially makes up for this by having explosive DPS right out of the gate, and great optimal, which makes it a great do-or-die ship, and a solid pick for DPS role in small gangs and up.
The Dragoon partially makes up for this by having the ability to field a partial rack of small neuts, keeping all but the most commited at bay. This means it may not be able to tackle, but it is hard to tackle and hold in return. I would point out however, that it gets a RANGE bonus to its neuts, not a TRANSFER amount bonus, so on small neuts it isn't like it will drain everything in a moment's time, and on other Dessies and *gulp* cruisers, the Dragoon's tank would probably not hold out long enough for the neuts to do their job. Putting unbonused weapons on it will help the dps some, but not by overly much.
When they finally update drone AI and UI, hopefully full-pledged drone ships other than the curse / pilgrim, will be viable very respected pvp ships. Until then I think that other than for the faithful die hard drone bunnies like myself and some others, most of the dedicated drone boats will fill niche roles, but not be nearly as popular as the gunboats and (more recently) missile boats. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.22 17:28:00 -
[1074] - Quote
Alaster Burleson wrote: I'm not whining, im replying to the post from a game developers point of view and if you can't handle that, then don't insult me as being a child. I love the fact how you are assuming that I don't know how use frigates, that alone makes you look stupid and a fool.
Everyone's opinions are appreciated (ignore trolls that just insult and don't contribute, you are just feeding them by responding), and they will differ from person to person. However, saying you are a game developer does not give your opinion any more weight than a mathematician, a rocket scientist, or a bicycle messenger in this game . Some people are great at theoretical and EFT warrioring, some are good at just knowing "this does not work in application" but can not always explain why (I tend to fall in the second category). But they contribute just as much, and their views have just as much weight.
I disagree with your opinion on the Dragoon (I actually argued that I feared it would be under powered in application, since I could not get a hands on test. It appears I may have been wrong, and I hope that is the case), for the reasons listed above.
I do invite you if possible to get on to Test and give it a hands on try however. All of the in game feedback that can be given will be very helpful to final tweaks before this goes live.
~Z |

Alaster Burleson
Concordiat Tribal Band
0
|
Posted - 2012.11.22 17:49:00 -
[1075] - Quote
Zyella Stormborn wrote:Alaster Burleson wrote: I'm not whining, im replying to the post from a game developers point of view and if you can't handle that, then don't insult me as being a child. I love the fact how you are assuming that I don't know how use frigates, that alone makes you look stupid and a fool.
Everyone's opinions are appreciated (ignore trolls that just insult and don't contribute, you are just feeding them by responding), and they will differ from person to person. However, saying you are a game developer does not give your opinion any more weight than a mathematician, a rocket scientist, or a bicycle messenger in this game  . Some people are great at theoretical and EFT warrioring, some are good at just knowing "this does not work in application" but can not always explain why (I tend to fall in the second category). But they contribute just as much, and their views have just as much weight. I disagree with your opinion on the Dragoon (I actually argued that I feared it would be under powered in application, since I could not get a hands on test. It appears I may have been wrong, and I hope that is the case), for the reasons listed above. I do invite you if possible to get on to Test and give it a hands on try however. All of the in game feedback that can be given will be very helpful to final tweaks before this goes live. ~Z
Thank you for kind feedback :). I don't expect my opinion to have any more weight then a rocket scientist or mathmatician. I only say that because I myself have gone through the wonderful trials and errors of releasing games to the public and finding a happy medium, but if you bring a ship with those kind of stats into a game that thrives on customization and delicate profession, it will be abused and that is what I am afraid of. I'm tired of playing games that fall into that pit and once it happens, players begin to expect more of that and then they become whiney and then the company folds and brings more of that type of ship out and makes the game easy. That is all I'm trying to say :) |

Heribeck Weathers
The Executioners Capital Punishment.
27
|
Posted - 2012.11.22 23:07:00 -
[1076] - Quote
CCP Fozzie wrote:New update:
We've taken another polish pass on these ships based partially on feedback we've been getting from the Buckingham test server, and decided to free up a bit of fittings for these little guys. The fittings were extremely tight which was especially painful for newer players without perfect fitting skills, and anyone who chooses to use lasers on the Dragoon (not that we think lasers will be the most popular option, but it really should be possible to fit gatling pulses with a light tank).
Changes are:
Corax 48 PWG (+3)
Talwar 51 PWG (+3)
Dragoon 58 PWG (+3)
Algos 160 CPU (+10)
CCP Fozzie saves CCP Yitts abandon thread yay! |

Ares Desideratus
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.23 04:05:00 -
[1077] - Quote
Alaster Burleson wrote:I'm not whining, im replying to the post from a game developers point of view and if you can't handle that, then don't insult me as being a child. I love the fact how you are assuming that I don't know how use frigates, that alone makes you look stupid and a fool. I'm not assuming anything of that sort, I also never insulted you "as being a child" whatever that means.
But you're saying that new Amarr dessie will be some O/P killing machine and that's just complete hype from my way of looking at it
As far as that Amarr dessie goes, the way I see it is it is meant to kill frigates and with it's current configuration it should do that very very well |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
219
|
Posted - 2012.11.23 05:43:00 -
[1078] - Quote
Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well?
|
|

CCP Ytterbium
C C P C C P Alliance
1346

|
Posted - 2012.11.23 11:19:00 -
[1079] - Quote
Heribeck Weathers wrote:CCP Fozzie wrote:New update:
We've taken another polish pass on these ships based partially on feedback we've been getting from the Buckingham test server, and decided to free up a bit of fittings for these little guys. The fittings were extremely tight which was especially painful for newer players without perfect fitting skills, and anyone who chooses to use lasers on the Dragoon (not that we think lasers will be the most popular option, but it really should be possible to fit gatling pulses with a light tank).
Changes are:
Corax 48 PWG (+3)
Talwar 51 PWG (+3)
Dragoon 58 PWG (+3)
Algos 160 CPU (+10) CCP Fozzie saves CCP Yitts abandon thread yay!
I asked Fozzie to have a look at the new destroyers based on the feedback we've read from it. Had little time to do it myself, and figured Fozzinator would be more efficient at it  |
|

Ares Desideratus
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.23 14:01:00 -
[1080] - Quote
Garviel Tarrant wrote:Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well? And it has to be able to deal with heavy capacitor warfare (we're talking about 3 energy neuts here) and the secondary weapons system, either turrets or launchers.
There's plenty of fast **** that could kill it, but they're all expensive faction or T2 frigates and lots of them will die horribly to it; it might lose to some 100 million ISK frigates, but that doesn't matter you see. The same way it doesn't matter for the current destroyers. It's because of Destroyers' low cost and high performance.
The Amarr dessie is gonna be an efficient killing machine |

Warde Guildencrantz
TunDraGon
283
|
Posted - 2012.11.23 14:02:00 -
[1081] - Quote
Alaster Burleson wrote:~(This setup makes this class of destroyers un-tackle-able. Wow CCP, could you make a more unfair, ridiculous flying newb cannon? It defeats the purpose and motto behind EVE)~
Obviously you have never been in a hawk...but it can passive tank thermal and kinetic for 25k ehp, or active tank 250 dps. Not needing cap, and as it typically ends up, the dragoon will end up neuting itself out by constantly running neuts on your ship. A single nos can keep a scram running. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.23 16:23:00 -
[1082] - Quote
Ares Desideratus wrote: The Amarr dessie is gonna be an efficient killing machine
The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
220
|
Posted - 2012.11.23 17:23:00 -
[1083] - Quote
Ares Desideratus wrote:Garviel Tarrant wrote:Ares Desideratus wrote:[quote=Alaster Burleson]Edit: Although it will still be out-classed by the expensive specialized frigates like the Vengeance or Hawk. It seems pretty well-rounded to me but we'll see Or anything that moves fast and kills drones well? And it has to be able to deal with heavy capacitor warfare (we're talking about 3 energy neuts here) and the secondary weapons system, either turrets or launchers. There's plenty of fast **** that could kill it, but they're all expensive faction or T2 frigates and lots of them will die horribly to it; it might lose to some 100 million ISK frigates, but that doesn't matter you see. The same way it doesn't matter for the current destroyers. It's because of Destroyers' low cost and high performance. The Amarr dessie is gonna be an efficient killing machine
No it doesn't.. Just needs to keep range.. |

Garr Earthbender
Justified Chaos
77
|
Posted - 2012.11.23 17:24:00 -
[1084] - Quote
I have a feeling the nos/neut platform is not gonna happen. You cap yourself out WAY too quick. Even if you don't you only have 2 mids, so it's either prop or point + cap booster if you don't wanna suck yourself dry like a woman of the night turning a trick. -Rock is overpowered, Scissors is fine. |

Bouh Revetoile
Barricade.
176
|
Posted - 2012.11.23 17:25:00 -
[1085] - Quote
Zyella Stormborn wrote:The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. The Dragoon with 3 neutralizers will cap out most frigates in 3 cycles (18 seconds), provided the frigate do not use its cap (that remain to be seen). A fourth cycle (24s total), and no frigate will have any cap left (even Amarr frigates), and most destroyers will be dry too.
And that is with only 3 neutralizers.
1 neutralizer = 50 cap neutralized every 6 seconds. Enyo cap pool, all skills at 5, T2 MWD : 356 GJ. AB incursus, all 5 : 462 GJ.
I hope these numbers will comfort you. :-) |

Mortimer Civeri
Aliastra Gallente Federation
250
|
Posted - 2012.11.23 18:08:00 -
[1086] - Quote
I am very interested in the concept of the Dragoon. It can go three ways: a long range beam and light missile platform, short range brawler with pulses and rockets, or neut platform with rockets. With drones providing a healty punch as well, even more versatility with ECM drones, or even energy neut drones to cap out the enemy faster. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.23 18:15:00 -
[1087] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:The Gallente dessie now has the exact same drone speed bonuses, more drone control bandwidth, and weapon bonus besides. Small neuts are not bonused on anything but range for the Dragoon, and smalls take very little energy away. I think the gallente just superseded the Amarr notably at this point. The Dragoon with 3 neutralizers will cap out most frigates in 3 cycles (18 seconds), provided the frigate do not use its cap (that remain to be seen). A fourth cycle (24s total), and no frigate will have any cap left (even Amarr frigates), and most destroyers will be dry too. And that is with only 3 neutralizers. 1 neutralizer = 50 cap neutralized every 6 seconds. Enyo cap pool, all skills at 5, T2 MWD : 356 GJ. AB incursus, all 5 : 462 GJ. I hope these numbers will comfort you. :-)
They actually do comfort me somewhat, thank you. ;)
next two questions are: 1) how well does it do vs frigs / dessies with cap batteries? In pvp most of them are equipped with them. and 2) How much more damage will the bonused guns do from the Gallente boat in 18 seconds in that 12-13k range (regular and overheated)?
Appreciate the number crunch. |

Garr Earthbender
Justified Chaos
78
|
Posted - 2012.11.23 19:05:00 -
[1088] - Quote
Mortimer Civeri wrote:I am very interested in the concept of the Dragoon. It can go three ways: a long range beam and light missile platform, short range brawler with pulses and rockets, or neut platform with rockets. With drones providing a healty punch as well, even more versatility with ECM drones, or even energy neut drones to cap out the enemy faster.
Or use autocannons/arty. No cap usage. -Rock is overpowered, Scissors is fine. |

Bouh Revetoile
Barricade.
177
|
Posted - 2012.11.24 02:55:00 -
[1089] - Quote
Zyella Stormborn wrote:They actually do comfort me somewhat, thank you. ;)|/quote] Your welcome :p
[quote=Zyella Stormborn] next two questions are: 1) how well does it do vs frigs / dessies with cap batteries? In pvp most of them are equipped with them. and 2) How much more damage will the bonused guns do from the Gallente boat in 18 seconds in that 12-13k range (regular and overheated)?
Appreciate the number crunch. In pvp, no one ever fit cap battery, though I tested a small cap battery on an atron but the result weren't that good. At best, you may cap out your opponent if he have a comparable capacitor (amarr have the best capacitor, so good luck) and he don't have any cap module (cap booster or whatever), but you will still be caped out. This defense don't work alone unless you don't need your cap.
If you now talk about cap booster, it's a whole other story. Usually, the only ship who fit cap booster are those who rely heavily on their cap : active tank or perma MWD + cap using weapon. If you don't *really* need capacitor, you fit something else than a cap booster (TD are fashionable these times). Now, if you use your cap to the point you need a cap booster, neutralizer will be a huge pain. You will only be able to run your ship half the time at best.
If the ennemy have only a nos, he should be able to run his modules (point/weapons) with only occasional disruptions. If you space the neut cycles though, he is doomed. One nos can't offset three neut cycling one every 2 seconds.
If your ennemy have cap booster just in case of neutralizers, you just have been countered.
For the gallente destroyer, it depend on the fit : not much with blasters ; around 150dps with 75mm railguns (not sure, I have to check that tomorow). Obviously a tough opponent, though you may want to kill its drones whil your neuts cap it out because he don't have your drone bay, so when it's done, he is harmless. You just need to have the tank to survive these 25 seconds.
Personnaly, I would avoid at all cost approaching such a destroyer unless I know I can kill it in less than these some seconds. I'm afraid kiting will be its only weakness, though I need to see the tank he will be able to sport. The only way to survive this destroyer is to be too far for its neutralizers to hit you, or to kill it before it cap you out. That's not an easy task. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.24 03:05:00 -
[1090] - Quote
[quote=Bouh Revetoile In pvp, no one ever fit cap battery....[/quote]
booster is indeed what I meant |

Sureshot Lee
darkside of insanity Redneck Rage
0
|
Posted - 2012.11.28 01:31:00 -
[1091] - Quote
MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Haha well done mate all well and good to the extra drone control but uhh not enough bandwidth to use them lol you need 50 bandwidth to use 10 light drones which you would only need 50 m3 drone bay unless you want some support or spares and yes please light sentries those with a med to long range amarr would be great I never really understand the neus u can't use them without neuting yourself I find lol
Maybe change the amarr design still is like the coercer in looks maybe make it more like a omen or amarg or vex or/augoror hull
|

Aestivalis Saidrian
SplitPush Mercantiles
34
|
Posted - 2012.11.29 16:41:00 -
[1092] - Quote
Nah, keep the modified Coercer hull. It gives it character and sums up Amarr design philosphy, "Well this works such just attach some extra wingy bits and call it a day." Or in this case, filling in that absolutely silly hole in the middle of the ship.  |

ConranAntoni
Empyrean Warriors The Obsidian Front
28
|
Posted - 2012.11.29 20:22:00 -
[1093] - Quote
CCP Fozzie wrote:New update:
We've taken another polish pass on these ships based partially on feedback we've been getting from the Buckingham test server, and decided to free up a bit of fittings for these little guys. The fittings were extremely tight which was especially painful for newer players without perfect fitting skills, and anyone who chooses to use lasers on the Dragoon (not that we think lasers will be the most popular option, but it really should be possible to fit gatling pulses with a light tank).
Changes are:
Corax 48 PWG (+3)
Talwar 51 PWG (+3)
Dragoon 58 PWG (+3)
Algos 160 CPU (+10)
See, now you got me interested. Liking it, keep it up. |

Pinky Denmark
The Cursed Navy
255
|
Posted - 2012.11.30 14:16:00 -
[1094] - Quote
I tried to fit up the Dragoon and it felt like rather limited in PG...Didn't strike me as a solid ship and barely being able to fit gatling pulse, rocket launchers and a few small neutralizers not a very dangerous ship either? |

Major Killz
Chaotic Tranquility Casoff
108
|
Posted - 2012.11.30 23:19:00 -
[1095] - Quote
Build List
1. Talwar x 8 (1 setup) 2. Algos x 4 (2 different setups, replace comet) 3. Corax x 4 (1 setup) [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3623
|
Posted - 2012.12.01 09:57:00 -
[1096] - Quote
I know it is late but I think the Dragoon should get a forth turret and launcher. Allows for 2 Neut fits which are lower on grid for most weapons and capacitor while allowing weapon range unity.
|
|

CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.04 10:39:00 -
[1097] - Quote
Unsticking, let's make some space for future threads. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: [one page] |