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Thread Statistics | Show CCP posts - 13 post(s) |

Crazy KSK
Tsunami Cartel Gank for Profit
18
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Posted - 2012.10.03 20:40:00 -
[511] - Quote
Khaim Khal wrote: Newer players in particular are unlikely to notice that this hull has a shorter recharge time than its class/race would otherwise indicate. It takes time to dig into the stats of every ship enough to notice details like this, and if you wait around for players to gain that much experience, you're not going to grow the player base much.
just gotta mention good cap recharge in the ship description and even new players will get it Quote CCP Fozzie: ... The days of balance and forget are over.
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Alticus C Bear
University of Caille Gallente Federation
85
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Posted - 2012.10.03 20:41:00 -
[512] - Quote
Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus.
Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get.
Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 20:57:00 -
[513] - Quote
Alticus C Bear wrote:Omnathious Deninard wrote: if you are within web and scram range you are so close the MWD bonus is wasted. Is will be better to just up the drone damage and hp by an additional 5%, or as im down stated increase the max control by +2
Flexibility. Yes the MWD bonus is not a useful up close but the heavier Drones are useful up close while the drone bay still gives the option to throw out a flight of lights to chase kiters. Don't get me wrong I would not turn down 15% drone damage bonus. Omnathious Deninard wrote:Just did some calculations and found that a Hobgonblin with its mwd on will travel about 32km/s and a warrior will travel about 44km/s. There is very frw destroyer setups that will be able to take advantage of the ridiculous amount of speed the drones will get. Did you treat it as a per level bonus? Just add a drone navi comp I, 25% speed bonus Hob gob travels around 5250m/s You have to take into account the drone navigation skill acts just like the role bonus, they both increast the mwd velocity bonus by 25%, and mwd increase velocity by 500% *1.25 for ship = 625% * 1.25 drone navigation skill = 781.25% velocity increase. Adding a drone navigation computer would make them even faster. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

HELLBOUNDMAN
The Proletarii
110
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Posted - 2012.10.03 21:16:00 -
[514] - Quote
HELLBOUNDMAN wrote:CCP Ytterbium wrote: Why having a fixed damage bonus on the Caldari and Minmatar hulls, didn't you want to move away from this philosophy?
Yes we definitely do, when it makes sense. For instance, we kept a kinetic damage bonus on the Condor, while the Kestrel has a generic one. In this particular case however, having general damage bonuses on these two hulls would bring them too close of each other.
Don't you think the Caldari hull is going to have an insane alpha with light missiles, or just too good in general?
The layout change will help mitigate that somewhat. If it still too much of an issue we can always revert the light missile damage change and increase the ROF on light and rapid light missile launchers instead.
I actually kinda had a thought behind this. Design the Caldari to be high alpha long range, but slower. So Caldari 5% damage buff to rockets and lights Role: 50% missile velocity buff reduce velocity Minmatar 10% bonus to rocket and light RoF Role: 5-10% bonus to missile velocity increase velocity Now, these are just random numbers as a suggestion. Basically, what I'm going with here is that the Caldari boat would be meant for greater range, higher alpha, but slower speed. While the minmatar would be the brawler with higher RoF, higher velocity, more EHP, but less range. This would be a way to set each ship apart from each other without having to give them specific damage buffs in order to do so. Cause honestly, expecially with the drop of a high from the Caldari, they're still way too similar, only using different damage types. So, one a brawler, one a high alpha sniper.
Well, i got a like on this, but no comments |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
95
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Posted - 2012.10.03 21:25:00 -
[515] - Quote
What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets....... |

HELLBOUNDMAN
The Proletarii
110
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Posted - 2012.10.03 21:30:00 -
[516] - Quote
Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets.......
I have to agree. Odd drone bandwidth doesn't make much sense on sub capital ships... Now, if you gave it a role bonus allowing it to field 2 more drones, that would make sense. However, we got away from ships that field more than 5 drones a long time ago. Wish they would come back though. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
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Posted - 2012.10.03 21:42:00 -
[517] - Quote
The Gallente destroyer looks fine to me now.
The Amarr destroyer seems a bit unfocused still. It cannot hope to control range as armor tanker with 2 mids, so it needs a beefy tank to buy enough time for the neutralizers to work. I think a +5% armor resist bonus per level and the role bonus being +100% neutralizer range would work better. |

Major Killz
Chaotic Tranquility
76
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Posted - 2012.10.03 21:43:00 -
[518] - Quote
Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions. |

Omnathious Deninard
Extrinsic Operations
205
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Posted - 2012.10.03 21:50:00 -
[519] - Quote
Major Killz wrote:Gallente destroyer:
Well, silly changes like this drone bandwidth thing and velocity increase, happens when you have terrible pilots making suggestions. Giving thier input on things they no next to nothing about. They should let thier FC come in this thread and comment for them. @tleast there would be less r3tarded suggestions.
Also, all drones work as intended. They hit what they're suppose too. Light drones hit frigates, medium drones hit cruisers and heavy drones hit battleships. What players are suggesting is that CCP make a large pulse laser (heavy drone) track and hit a frigate. No what most are saying is that medium drones on a destroyer are stupid as destroyers are supposed to fight frigates, and a tracking increase for the drones would get them apply there damage better against fast moving frigates. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Sparkus Volundar
Applied Creations The Fendahlian Collective
17
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Posted - 2012.10.03 22:40:00 -
[520] - Quote
Dear CCP Ytterbium,
Thanks for the clarifications.
An explosive missile damage bonuses seems rather unfortunate for Minmatar at a time when [ancillary] shield boosting is effective and popular.
Personally, I'm not sure that having a plain damage bonus for both Mini and Caldari would be so unusual. That sort of thing is pretty common in Eve: Hybrid damage bonus shared with Gallente and Caldari differentiated by range/tracking for example. Then it's the same with the drone bonus on the new Gallente and Amarr Destroyers differentiating by second bonus. Plus with turrets, many have plain damage bonuses rather than damage type/ammo type-specific bonuses.
It's hard to think of a reason for racial-specific damage bonuses to missiles or ammo seeing as they are off the shelf and used by all races. Though there could easily be one I don't know of. Race-specific effects on tracking or explosion radius could make a bit more sence perhaps if was said ships are tuned to work better with particular missiles/ammo.
If the Caldari have a 'tracking' bonus to missiles and the Mini don't, that seems like quite a big difference already without bringing in racial damage bonuses. Plus there's the option to tweak the number of launcher slots and vary with launcher RoF vs. Missile damage.
Thanks for listening.
Regards, Sparks |
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CaptainFalcon07
Caucasian Culture Club Transmission Lost
27
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Posted - 2012.10.03 22:47:00 -
[521] - Quote
Its a bit better, but I still believe an increase drone damage bonus is simply far better.
a 15-20% drone damage bonus will make the drone destroyers on par with the missile destroyers.
The extra drone bandwidth is somewhat pointless, medium drones work poorly against frigates and destroyers will die the second anything bigger than a frigate decide to lock them.
A 20% drone damage bonus will really make the drone destroyers up to par. Before you say it would be OP, drones have many weaknesses to compensate for this high bonus: They have travel time, destroyable, and once all your drones are gone, well game over. These destroyers will only be using light drones, not mediums nor heavies, so their dps will not be ridiculous.
When using lights warriors are really the only light drones work using:
with a 20% bonus per level: 80 dps -> 160 dps. With 2 improved tech 2 drone damage mods: 236 dps. Then add in 5 light neutron blasters with caldari navy antimatter: 190 dps
Total dps: 190 + 236 = 426 dps - Upclose dps.
As you can see it still does less dps than the catalyst but it has an advantage in ability to reach with drones.
***A 20% drone damage bonus is what the drone destroyers need to be made decent.*** |

Major Killz
Chaotic Tranquility
78
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Posted - 2012.10.03 23:13:00 -
[522] - Quote
Having most of your damage wrapped up in drones on the frigate/destroyer level is a mistake and doesn't and hasn't worked. It works on cruisers and above, but not with frigates and destroyers. Even if the Gallente destroyer gained a drone damage bonus. The missile destroyers will clean its clock. You know! Unless, ECM drones lucky jam, but you lose damage to do so.
I can go into how these missile destroyers will school the other destroyers, but I rather just wait untill these proposed destroyers get released and just do my talking ingame by esploding sh!t. However, I've already completely wrote off the Amarr destroyer @tleast compared to the other destroyers in the list and now I've written off the Gallente destroyer.
With that all said.
The Amarr destroyer CAN work against close range destroyers and frigates. Not so much against those that can kite or don't use capacitor extensive weapon system, though. |

Harvey James
Prospero's Sight
57
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Posted - 2012.10.03 23:16:00 -
[523] - Quote
Major Killz wrote:Having most of your damage wrapped up in drones on the frigate/destroyer level is a mistake and doesn't and hasn't worked. It works on cruisers and above, but not with frigates and destroyers. Even if the Gallente destroyer gained a drone damage bonus. The missile destroyers will clean its clock. You know! Unless, ECM drones lucky jam, but you lose damage to do so.
I can go into how these missile destroyers will school the other destroyers, but I rather just wait untill these proposed destroyers get released and just do my talking ingame by esploding sh!t. However, I've already completely wrote off the Amarr destroyer @tleast compared to the other destroyers in the list and now I've written off the Gallente destroyer.
With that all said.
The Amarr destroyer CAN work against close range destroyers and frigates. Not so much against those that can kite or don't use capacitor extensive weapon system, though.
Yep the problem is the extremely fragile nature of drones until they fix them they are going to struggle to be effective |

Zarnak Wulf
Imperial Outlaws
629
|
Posted - 2012.10.03 23:26:00 -
[524] - Quote
Sans e-war a future beam Coercer will quickly show the Caldar missile destroyer the door. Just sayin'. |

CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.04 00:03:00 -
[525] - Quote
Warde Guildencrantz wrote: I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me.
*sarcasm* Yes because the drone bonuses make both of those things very effective. *sarcasm*
I know very well what they are trying to achieve with these 2 ships but frankly they could make them interesting and fulfill a role that isn't already being done by some T1 and T2 frigate but just with added drones.
I'm very tired of seeing good drone boats being so bland that they dont get used as much as they could of been if they had a more specialised role, which is what I suggested with:
Amarr - Drone HP +20% per level Drone Ewar effects +5% per level, which turns it into a new unique ship for drone ewar
Gall - Drone DPS +20% (less guns) Drone HP or Speed +5% per level, which makes it a light drone ship with some teeth.
Harvey James wrote: I don't think it should have a recon bonus on it really its clearly out of place give it a drone tracking bonus instead or extra drone HP or even a resist bonus on the ship itself...
I agree, I think that recycling old bonuses because they might work is bad practice when they should be giving us something new, we have 2/4 which is good but when it comes to drone boats we don't just want it to be so generalized we want a purpose to use it. |

Bouh Revetoile
Barricade.
79
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Posted - 2012.10.04 00:08:00 -
[526] - Quote
Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails. |

Omnathious Deninard
Extrinsic Operations
207
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Posted - 2012.10.04 00:15:00 -
[527] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails. Larger targets? Lol, last time I checked destroyers go down in a ball of fire against anything larger than a destroyer. And it does not NEED turrets to be better, a 20% drone damage increase and HP increase would be suitable to contend with other destroyers and frigates. This increase plus the mwd bonus would make them effective vs kiters as well. It can easily go down to 4 unbonused turrets and be just fine still. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.04 00:32:00 -
[528] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails.
Well when you've played this game for over 7 years and one of the 4 races gets shafted every patch or overly pre nerfed or just given a general un specific role... then you can complain.
Nearly all the drone boats have been overly nerfed to the point they are not useful to use anymore.
Vexor & Ishtar , stil remain mainly untouched.
Myrm - Got hit so hard with the nerf bat that people resort to not using gall turrets on it for most fits.
Eos - Got hit hard by the drone nerf which was right then was made pointless by the Proteus as a ganglink ship.
Moros - Was great for drones, got nerfed then drones were removed and was terrible, then drone removed now it's a decent ship.
Ishkur - hit by drone nerf but just about surived on usability
Domi - used to be a 15 drone death boat, reduced to 5, still too generic to be used outside of PVE but not as useful as other PVE ships which are much more cost effective.
-
Amarr so far has done it right Arbitrator, Curse, and Pilgrim all great ships their drones works in perfect combo with their Ewar bonuses and you know what they have barely any turrets/launchers.
.
tl:dr these drone ships are boring generic will be outshone by the other 2, just like the thrasher has been dominating the current destroyer's generation.
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HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.04 02:59:00 -
[529] - Quote
I still say to get away from the damage specific bonuses they should take the caldari destroyer and make it a high alpha sniper style boat, and make the minmatar a close range brawler with a RoF bonus and slightly higher dps, plus it has the mwd bonus..
This makes them way different ships without making them specific damage bonuses. |

Aglais
Liberation Army BricK sQuAD.
107
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Posted - 2012.10.04 03:39:00 -
[530] - Quote
The kinetic and explosive damage bonuses on the Caldari and Minmatar destroyers cause me to froth and convulse in fury and disgust.
Slightly offset by the fact that you can fit the Caldari one with rockets and maybe now pull off some semblance of defense, which might give it more options in terms of just how it can engage people. If a ship is slammed into only being able to pursue one role, people are going to learn how to counter it, really fast, and then it won't be usable anymore. |
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Zarnak Wulf
Imperial Outlaws
629
|
Posted - 2012.10.04 04:03:00 -
[531] - Quote
The Caldari destroyer will have more choices when TE and TC are added to the mix. |

X Gallentius
Justified Chaos
512
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Posted - 2012.10.04 04:43:00 -
[532] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
It is nice to see this becoming more about drone damage projection, but the split weapon system still seems somewhat out of place for the design intent of this new Dessie. It is fail. Medium drones can't project damage onto small ships. The ship is slow and won't be able to catch any frigs with webs. Par for the course. Whatever. Come on CCP. Step it up and give the Gallente dessie more damage from small drones.
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Bloodpetal
Mimidae Risk Solutions
907
|
Posted - 2012.10.04 05:49:00 -
[533] - Quote
Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets.......
I don't get the 35m3 bonus either.
So 2 mediums and 3 lights?
Why?
/me scratch head Mimidae Risk Solutions Recruiting |

HELLBOUNDMAN
The Proletarii
110
|
Posted - 2012.10.04 06:44:00 -
[534] - Quote
Zarnak Wulf wrote:The Caldari destroyer will have more choices when TE and TC are added to the mix.
It will be a while before that happens. They've been delayed again which is noted on the missile/hurricane thread |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
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Posted - 2012.10.04 07:46:00 -
[535] - Quote
Bloodpetal wrote:Garviel Tarrant wrote:What on EARTH is the 35 drone bandwith for? having two medium drones..? why on earth would you want that?
Why not just increase the damage bonus instead of giving it the possibility of using drones that are bad against virtually all of its viable targets....... I don't get the 35m3 bonus either. So 2 mediums and 3 lights? Why? /me scratch head
Perhaps a +2 drone control incoming after all? :P Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
148
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Posted - 2012.10.04 08:23:00 -
[536] - Quote
t1 baby curse ..... hmmm .... guys wouldnt it be wiser to move these things into t2 range and skill requirements?
Amar dessie is massive support ship .... reducing the sentinel to dust ..... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Spugg Galdon
APOCALYPSE LEGION
201
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Posted - 2012.10.04 09:16:00 -
[537] - Quote
Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful
Couldn't agree more with this statement. The issue with Amarr vs Gallente drone destroyers was simply the fact that the amarr destroyer fielded the same number, size and damage as the Gallente one and it had a larger drone bay.
Also 35M/Bit is not very useful. As stated medium drones can't track for toffee. This should either be a 50M/Bit with a 10% drone tracking and HP bonus instead of damage or 25M/Bit with a 15% damage and HP bonus. This way the Gallente destroyer will have better drone performance than the Amarr drone destroyer.
The 25% MWD drone bonus is also ideal for the role as blanket speed bonus to the drones causes tracking issues for the drones but just MWD speed works as the drones switch their MWD's off once on target.
So, in short: Choose either a better damage bonus for the 25M/Bit version (15% per level) or give the ship a 50M/Bit bandwidth and a drone tracking bonus. |

Forstbyte
The Flanders Corporation Yulai Federation
0
|
Posted - 2012.10.04 09:46:00 -
[538] - Quote
All nice ships with exception of the gallente one. Split weapons and not best at this racial speciality, the drones.
Minm bonus: Turret DPS + Speed Amm bonus: Drone DPS + Ewar Cal bonus: 2x Missile DPS Gall bonus: Drone DPS + Turrent DPS
Dps in the same weapons like the caldari one are usefull. Dps and candy (ewar, speed) are usefull to you can focus on dps and still have free candy from the other bonus.
But with gallente you have 2 different kinds of dps bonus, with both need of low slots to boost that even more. You will have to choose between the two and leave the other less effective. |

Kasel Duval
Deep Horizons Travelers Yulai Federation
0
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Posted - 2012.10.04 11:30:00 -
[539] - Quote
Spugg Galdon wrote:Harvey James wrote:how is 35m3 helpful? mediums against frigs are a waste of time they wont track them why odd numbers doesn't make sense just improve the drone hp/dmg bonus instead do it across the board would be useful Couldn't agree more with this statement. The issue with Amarr vs Gallente drone destroyers was simply the fact that the amarr destroyer fielded the same number, size and damage as the Gallente one and it had a larger drone bay. Also 35M/Bit is not very useful. As stated medium drones can't track for toffee. This should either be a 50M/Bit with a 10% drone tracking and HP bonus instead of damage or 25M/Bit with a 15% damage and HP bonus. This way the Gallente destroyer will have better drone performance than the Amarr drone destroyer. The 25% MWD drone bonus is also ideal for the role as blanket speed bonus to the drones causes tracking issues for the drones but just MWD speed works as the drones switch their MWD's off once on target. So, in short: Choose either a better damage bonus for the 25M/Bit version (15% per level) or give the ship a 50M/Bit bandwidth and a drone tracking bonus.
How about make a gallente ships-only bonus with drones? Like 5%/level to all stas (hp, resists, speed, range) and maybe exstend it to some/all drone role stats (like shield/armor/cap drain,electronic warfare,...) A bonus like this would separate gallente high knowedge of drones from amarr wich use them as a secondary weapon |

Acac Sunflyier
Burning Star L.L.C.
242
|
Posted - 2012.10.04 12:08:00 -
[540] - Quote
So isn't this new destroyer for Gallente designed with rails in mind? It isn't a blaster boat like the catalyst? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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