Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:14:00 -
[151] - Quote
Omnathious Deninard wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus
tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.28 21:19:00 -
[152] - Quote
MeBiatch wrote: tidi can handle it fine...
Invoking tidi unnecessarily seems like a bad idea. |
Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:19:00 -
[153] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz
Since we are thinking out of the box on these destroyers...
Ship bonuses: +10% to drone HP per level +5% to drone damage per level Role bonus: Can fit Drone Control Units (reduced fitting cost) Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 |
Harvey James
Prospero's Sight
25
|
Posted - 2012.09.28 21:19:00 -
[154] - Quote
MeBiatch wrote:Omnathious Deninard wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps... edit: well either that or make it 20% to damage and HP per lev and add a 7.5% to tracking per lev... take away the turret bonus... and reduce to something like 3 turrets that can be used... this is the raw dps you are looking for...
the real problem of drone boats are getting enough effective dps and then hoping it doesn't get killed before you can stop it from happening |
Jack bubu
GK inc. Pandemic Legion
364
|
Posted - 2012.09.28 21:22:00 -
[155] - Quote
Lavitakus Bromier wrote:Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer. try running away with no cap. |
MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:22:00 -
[156] - Quote
Hannott Thanos wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Since we are thinking out of the box on these destroyers... Ship bonuses: +10% to drone HP per level +5% to drone damage per levelRole bonus: Can fit Drone Control Units (reduced fitting cost)Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
i like it... its all or nothing dps... like it should be...
you warp like a fool presto... no more dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
115
|
Posted - 2012.09.28 21:24:00 -
[157] - Quote
the caldari has more speed than the gallente one ?! and the amarr seems better than the gallente. I feel that, again, gallente ship will be a niche thing... |
Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:30:00 -
[158] - Quote
Tanaka Aiko wrote:the caldari has more speed than the gallente one ?! and the amarr seems better than the gallente. I feel that, again, gallente ship will be a niche thing... I think that's fine here because of drones being main dps.
However, this Gallente destroyer needs something added to it I feel. Maybe a flight of 10 drones, who knows, but it needs something... |
Doddy
Excidium. Executive Outcomes
235
|
Posted - 2012.09.28 21:34:00 -
[159] - Quote
Deornoth Drake wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The new minmatar ship is going to be a better missile boat than the caldari one. CCP removes the single damage bonus on one ship, just to grant it on another ship! Why not just give that damange bonus for all damage types, like you do it for the minmatar one. edit: I just compared those two ships together, not all four
Pretty sure the minmatar one only has damage bonus for 1 type ....
|
Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 21:36:00 -
[160] - Quote
Yeah, I think it's a typo, and should be explosive damage type bonus. |
|
Garthrim Alighieri
Dreddit Test Alliance Please Ignore
3
|
Posted - 2012.09.28 21:37:00 -
[161] - Quote
CCP Ytterbium wrote:Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.
The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
[list]
AMARR DESTROYER: The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Based on the ewar bonus, it seems the two drone boats lack the symmetry that the missile boats have. Maybe give the gall ship a bonus to sensor damps and/or ewar drones? That would be pretty awesome, giving the gall ship the option of choosing to use guns as damage supported by drone ewar, use drones and guns as damage, or drones as damage supported by some nice sensor damps, so the badies can't lock onto the drones (thereby giving the drones more survivability, decreasing the need for a drone bay as large as the amarr's).
Also: love the bonus to drone damage mods. Should really finish the job of make drone boats useful. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
473
|
Posted - 2012.09.28 21:41:00 -
[162] - Quote
CCP Ytterbium wrote:
MODULE CHANGES: Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
While you're doing drone stuff, any chance to rebalance the EM and KIN drones?
The EM drones are particularly bad because they have their damage modifier swapped with EXP drones (EM drones are supposed to do more dps) |
Kuan Yida
Huang Yinglong White-Lotus
15
|
Posted - 2012.09.28 21:53:00 -
[163] - Quote
Proposed Minmatar destroyer name (yes, I know no frigs are named after types of storms): Derecho
http://en.wikipedia.org/wiki/Derecho |
Kuan Yida
Huang Yinglong White-Lotus
15
|
Posted - 2012.09.28 21:56:00 -
[164] - Quote
Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
Only because it will be an easy rock to the scissors of your uber-boosted T1 missile frigs... |
ITTigerClawIK
Galactic Rangers Intrepid Crossing
137
|
Posted - 2012.09.28 22:00:00 -
[165] - Quote
can the amarr dessie trade a turret slot for a launcher slot or vice versa, i would like a light launcher dessie for amarr. |
Gizznitt Malikite
Agony Unleashed Agony Empire
564
|
Posted - 2012.09.28 22:00:00 -
[166] - Quote
Hannott Thanos wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Since we are thinking out of the box on these destroyers... Ship bonuses: +10% to drone HP per level +5% to drone damage per levelRole bonus: Can fit Drone Control Units (reduced fitting cost)Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
lol... suddenly the moderately cheap dessie requires 100+m to fit... |
Hannott Thanos
Notorious Legion
130
|
Posted - 2012.09.28 22:01:00 -
[167] - Quote
Then make a new module? |
PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 22:03:00 -
[168] - Quote
I'm still lost as to how this statement doesn't contradict itself on 2 or 3 levels
Quote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones
Gallente are for raw firepower, has less DPS/applicable dps than Catalyst/others.
Drone projection remains stable at far ranges, uses shortest effective range guns. (50% to small hybrids puts it out to what, 4km instead of 1?)
Gallente race specializes in drones, worse dronebay and same bandwidth as Amarr ship. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
88
|
Posted - 2012.09.28 22:06:00 -
[169] - Quote
PinkKnife wrote:I'm still lost as to how this statement doesn't contradict itself on 2 or 3 levels Quote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones Gallente are for raw firepower, has less DPS/applicable dps than Catalyst/others. Drone projection remains stable at far ranges, uses shortest effective range guns. (50% to small hybrids puts it out to what, 4km instead of 1?) Gallente race specializes in drones, worse dronebay and same bandwidth as Amarr ship.
Drone projection is pretty **** at range.. -¦ Put five warriors on a slicer and see how well they project the damage. |
Hazard117
The Milkmen Test Alliance Please Ignore
0
|
Posted - 2012.09.28 22:12:00 -
[170] - Quote
Name the caldari destroyer the Owl. I mean theres the Hawk, Moa, Falcon might as well add another bird / creature name in to the caldari ship list. |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.28 22:15:00 -
[171] - Quote
Hannott Thanos wrote:Then make a new module? All I can think of is CCP Fozzie's quote about Veritas poisoning his coffee when I see suggestions that try to get around drone ship issues by just putting more drones on the field. That and curiosity over the reasoning behind solving drone DPS application issues by adding more unapplied drone DPS. |
Liang Nuren
Heretic Army Heretic Nation
2282
|
Posted - 2012.09.28 22:15:00 -
[172] - Quote
Kuan Yida wrote:Liang Nuren wrote:
The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.
I cannot overstate how powerful this ship is going to be.
-Liang
Only because it will be an easy rock to the scissors of your uber-boosted T1 missile frigs...
Hahahaha, I can fly literally anything. I really don't give a **** what I'm flying. What would actually end up happening is that we would simply move to whatever the new OP thing is - in this case, the missile destroyer. I'm really thinking of you when I say this. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Nissui
Millennial Dawn
5
|
Posted - 2012.09.28 22:20:00 -
[173] - Quote
Just for the hell of it... some sample hull names.
Amarr: Oblate Minmatar: Harpoon Gallente: Ceto Caldari: Skua |
Omnathious Deninard
Extrinsic Operations
152
|
Posted - 2012.09.28 22:22:00 -
[174] - Quote
Tyberius Franklin wrote:Hannott Thanos wrote:Then make a new module? All I can think of is CCP Fozzie's quote about Veritas poisoning his coffee when I see suggestions that try to get around drone ship issues by just putting more drones on the field. That and curiosity over the reasoning behind solving drone DPS application issues by adding more unapplied drone DPS. It is all about drone tracking, with the new Tristan I took out a imperial navy slicer using a gistii b type mwd using hobgoblins. IMO drones need 3 things to work well, tracking speed, optimum range, and dps. HP is a nice improvement as is velocity, but I think come second to the rest Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Omnathious Deninard
Extrinsic Operations
152
|
Posted - 2012.09.28 22:24:00 -
[175] - Quote
Nissui wrote:Just for the hell of it... some sample hull names. Amarr: OblateMinmatar: HarpoonGallente: CetoCacaCaldari: Skua Fixed that for you Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Drew Solaert
Wildcard Inc.
217
|
Posted - 2012.09.28 22:45:00 -
[176] - Quote
All of these beasts look amazing on paper, and I'm certainly going to be partaking in them all.
Only thing that bothers me is the Gallente one, 4 turrets and 5 light drones doesn't really get me going, would love to see a 5th on there. 4 just feels underwhelming with what the other 3 races are packing. Also would love to see that optimal changed to a falloff bonus. Can't have everything though ^^ I lied :o
|
Reppyk
The Black Shell
179
|
Posted - 2012.09.28 23:05:00 -
[177] - Quote
I'm requesting a single turret slot for the caldari destroyer.
I want to play with the machine gun of my submarine. |
Bloodpetal
Mimidae Risk Solutions
891
|
Posted - 2012.09.28 23:08:00 -
[178] - Quote
Ok... you dropped a doozy.
#1.
Do we REALLY need ANOTHER anti-frig platform? Like. Seriously? It's hard enough being a frigate pilot, but now we have another 4 ways to kill them? I know this is late in the drawing board for you, but can you consider giving these dessies a different role? Let them fit a Single Capital Launcher or something... but seriously... frigates really don't need to be stepped on any more, or noone will fly them and just fly these dessies instead.
To the topic at hand...
Amarr. Neuts are very powerful. How does this not conflict with the sentinel? The neut bonuses have been reserved for T2 and faction ships in the past for a reason, and that's because if you want it, better be ready to put the ISK on the field to deploy it.
A cheap version of this, I'm not crazy about, at all.
Please change this bonus so we can properly assess with comparable ships.
Caldari ::
I don't know why people think this will be underpowered? Having the equivalent of 10 missile launchers is pretty disgusting already, and with the improved performance, they'll be pretty disgusting at killing interceptors.
I don't see a specific issue with the overall fittings. I'm sure some others can give you better suggestions on the PG/CPU/EHP balance going on here since i don't specialize in caldari stuff.
Gallente ::
I think the damage bonus + the hybrid damage bonus is pretty disgusting. It's just a mini-Ishkur that's cheaper. I agree with doing the tracking bonus.
Minmatar ::
I think it's an interesting design here... Hard to comment.
But, can't we make an alternative role for these destroyers? Instead of more KILL FRIGATES!!! There's potential to do some more interesting ideas to work from? Or is that completely not worth discussing and theory-crafting and we're getting more anti-frig platforms?
Mimidae Risk Solutions Recruiting |
Kesthely
Fleet of the Damned Happy Endings
11
|
Posted - 2012.09.28 23:20:00 -
[179] - Quote
Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm not suggesting a role bonus change Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then |
Marcel Devereux
Aideron Robotics
154
|
Posted - 2012.09.28 23:21:00 -
[180] - Quote
CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz
I'm drinking now so my grumpiness over these changes is passing. Time for some constructive feedback.
If this ship is really about damage projection then how about a fall-off in place of that damage bonus? Tracking is nice but a fall-off and optimal range bonus will give this ship some versatility that it is lacking. It can go both rails or blasters and have good damage projection. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 37 :: one page |
First page | Previous page | Next page | Last page |