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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Karl Hobb
Stellar Ore Refinery and Crematorium
622
|
Posted - 2012.09.28 17:34:00 -
[61] - Quote
Eckyy wrote:Has nobody else noticed the huge buff to drone damage amplifiers? I noticed that my Pilgrim will get better. I also noticed that I now have a reason to train Light Missiles. Nothing Found |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:35:00 -
[62] - Quote
Dr Sheng-Ji Yang wrote: Thrasher alpha wll eat it. Corm probably too.
My badger can kill your obelisk, and is therefore a better hauler. |

Salpun
Paramount Commerce Ascendance.
383
|
Posted - 2012.09.28 17:35:00 -
[63] - Quote
Spugg Galdon wrote:Salpun wrote:Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out. You can't say that without providing links!!! Where are they goddammit http://themittani.com/media/new-tempest-and-gallente-destroyer-renders |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:36:00 -
[64] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
And be instapopped by anything that looks at it at that range.
Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for.
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PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:37:00 -
[65] - Quote
Doddy wrote:I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time And be instapopped by anything that looks at it at that range. Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for.
Except the drone boats, obv. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:38:00 -
[66] - Quote
Karl Hobb wrote:Eckyy wrote:Has nobody else noticed the huge buff to drone damage amplifiers? I also noticed that I now have a reason to train Light Missiles.
why you are also going to get a worm?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:39:00 -
[67] - Quote
if only there were light sentry drones :) |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:40:00 -
[68] - Quote
PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier?
I hope you mean sentinel....
Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.
|

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:40:00 -
[69] - Quote
that amarr one makes you think what would pirate dessies be like mm.. |

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 17:42:00 -
[70] - Quote
Can you please, at length, go into the reasoning behind gimping Gallente drone bay. If you are going to gimp them so much please make loading turrets and missiles from cargo holds invalid and and a ammo bay. Then you can make it so that other races can only reload 1.5 times before they have to go and resupply. Also make it so that when they warp off that the ammo in their guns gets ejected. That way the entire fleet has to go back and resupply at the same time. Mood and fleet killer for every ship. |
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MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:42:00 -
[71] - Quote
Harvey James wrote:if only there were light sentry drones :)
thats what i am saying!
give us light sentry drones...
make them like regular ones have less dps then scouts... but better range... and make them really slow...
plus give us a role bonus to thier optimal ranges....
that way i can also put nuets on the high slots but they wont have any bonus... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Karl Hobb
Stellar Ore Refinery and Crematorium
622
|
Posted - 2012.09.28 17:43:00 -
[72] - Quote
MeBiatch wrote:why you are also going to get a worm? I can fly one but I hear they're shite, so... I just like the idea of missile spam from the Caldari dessie here. It's looking pretty awesome. Nothing Found |

PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:44:00 -
[73] - Quote
Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.
No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.
If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous. |

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:44:00 -
[74] - Quote
PinkKnife wrote:Doddy wrote:I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time And be instapopped by anything that looks at it at that range. Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for. Except the drone boats, obv.
wut? The drone boats will out dps them all. Even not fitting any guns they will pull 300 dps. Theysuffers the normal drone drawbacks but dps is certainly not one of them
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Zarnak Wulf
Imperial Outlaws
591
|
Posted - 2012.09.28 17:45:00 -
[75] - Quote
The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
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Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 17:45:00 -
[76] - Quote
PinkKnife wrote:Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones. No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing. If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
okay, well you stick to something else and i'll use the drone boats then 
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PinkKnife
L F C Ethereal Dawn
222
|
Posted - 2012.09.28 17:48:00 -
[77] - Quote
Doddy wrote: wut? The drone boats will out dps them all. Even not fitting any guns they will pull 300 dps. Theysuffers the normal drone drawbacks but dps is certainly not one of them
You can't just look at straight dps numbers, look at applicable dps. It is the same reason you don't see 1600DPS drone domi's out there with Ogre IIs all the time. |

MisterNick
The Sagan Clan Pax Romana Alliance
125
|
Posted - 2012.09.28 17:48:00 -
[78] - Quote
Looks like the Amarr and Minmatar ones will reign supreme, but i'm glad they gave them all a bit of racial flavour rather than just homogenising them like the rebalanced scanning frigs. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:48:00 -
[79] - Quote
I think the Gallente destroyer has an interesting niche ability to be the most effective frig killer. Damage and range bonused guns, and damage bonused drones - and it has a good slot layout. It is definitely NOT a balanced ship, but frankly I think we have enough "balanced" ships in the game already. |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:49:00 -
[80] - Quote
PinkKnife wrote:No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.
If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
if you have trouble with drone tracking just do the recall and engage trick... works for me...
if you dont want them to be lost at a gate click recall then warp... they will be moved but you will not loose them and when you warp back they will come home...
though drone hp is a problem... i wish you could use nano repair paste on them while they are docked in your drone bay so you can repair them that way...
also try webbers and TP if you are having problems appling drone dps... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:49:00 -
[81] - Quote
if only those spare highs on drone boats meant something i.e. the drone tracking mod would be useful there instead of in the mids where it isn't likely to get used and there is no drone tracking mod in the lows either |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 17:50:00 -
[82] - Quote
Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web. |

Marcel Devereux
Aideron Robotics
152
|
Posted - 2012.09.28 17:55:00 -
[83] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web.
If that was the case then a fall-off bonus would work better. The optimal range is suited for rails. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
131
|
Posted - 2012.09.28 17:56:00 -
[84] - Quote
CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? Fear God and Thread Nought |

Zarnak Wulf
Imperial Outlaws
593
|
Posted - 2012.09.28 17:56:00 -
[85] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web.
Then it should have a falloff bonus and a much smaller sig radius. |

Eckyy
EVE University Ivy League
27
|
Posted - 2012.09.28 17:57:00 -
[86] - Quote
Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting?
That's already the case with turret damage mods. T2 is better in every way.
I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
29
|
Posted - 2012.09.28 18:00:00 -
[87] - Quote
Marcel Devereux wrote:TrouserDeagle wrote:Zarnak Wulf wrote:The Gallente destroyer doesnt cut it. It will be hard to make rails work on the Gallente dessy due to no tracking bonus. It is also the largest destroyer at 72m. And it only has 4 turrets out of 6 high slots. I'm not impressed.
I think it's probably more suitable for brawler type stuff, since it uses drones and can actually use blasters, unlike the catalyst, because it has a web. If that was the case then a fall-off bonus would work better. The optimal range is suited for rails.
Yeah but it's hardly a wasted bonus unless you're using low tier blasters. |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 18:02:00 -
[88] - Quote
Eckyy wrote:Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? That's already the case with turret damage mods. T2 is better in every way. I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25.
incorrect all the T2 damage mods use less cpu than the meta 4's which are the only meaningful option as the rest are just crap |

Ark Anhammar
EVE University Ivy League
11
|
Posted - 2012.09.28 18:11:00 -
[89] - Quote
CCP Ytterbium wrote:GALLENTE DESTROYER: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret optimal range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350 This is awesome, but I think it needs some tweaks:
1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol.
2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3.
On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay. |

Dersen Lowery
Knavery Inc. StructureDamage
111
|
Posted - 2012.09.28 18:15:00 -
[90] - Quote
Nice changes overall! The mini-Arbitrator is sexy.
CCP Ytterbium wrote:Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals.
This is why the drone boats are a nice break; you can get some versatility beyond "warp to zero and pulverize." It seems that the new idea is that the Amarr get to enjoy the versatility of drones, and Gallente just have a little extra space for replacement combat drones, because MOAR DPS.
Please reconsider this decision. If the idea is that combat drones are a particularly expensive form of ammo, then we'll want at least slightly bigger bays if we want to continue to enjoy the ability to switch out drone types depending on the situation. |
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