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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Ytterbium
C C P C C P Alliance
1246

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Posted - 2012.09.28 16:34:00 -
[1] - Quote
Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.
The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.
- AMARR DESTROYER:
The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.
Ship bonuses: +10% to drone damage and hitpoint per level +20% bonus to energy vampire and energy neutralizer transfer range per level Role bonus: +25% to ship capacitor recharge rate Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 750 / 950 / 850 Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6 Sensor strength: 10 radar Signature radius: 66 Cargo capacity: 300
- CALDARI DESTROYER:
Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
Ship bonuses: +5% to rocket and light missile kinetic damage per level +10% to rocket and light missile explosion velocity per level Role bonus: +50% to rocket and light missile velocity Slot layout: 8 H, 3 M, 2 L, 8 launchers Fittings: 45 PWG, 210 CPU Defense (shields / armor / hull) : 950 / 750 / 750 Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7 Sensor strength: 12 gravimetric Signature radius: 69 Cargo capacity: 450
- GALLENTE DESTROYER:
Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
Ship bonuses: +10% to drone damage and HP per level +5% to small hybrid turret damage per level Role bonus: +50% small hybrid turret range Slot layout: 6 H, 3 M, 3 L, 4 turrets Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
- MINMATAR DESTROYER:
This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
Ship bonuses: +5% to rocket and light missile explosion damage per level 15% reduction in MicroWarpdrive signature radius penalty per level Role bonus: +50% to rocket and light missile velocity Slot layout: 7 H, 3 M, 3 L, 7 launchers Fittings: 48 PWG, 200 CPU Defense (shields / armor / hull) : 850 / 800 / 800 Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6 Sensor strength: 9 ladar Signature radius: 60 Cargo capacity: 400
- MODULE CHANGES:
Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.
* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2 * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
Please remember all of this still is working progress (especially on the fittings - we're aware that both the Amarr and Gallente variations have exact CPU / PWG ) and up to change. |
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MeBiatch
Republic University Minmatar Republic
587
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Posted - 2012.09.28 16:35:00 -
[2] - Quote
First Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
132
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Posted - 2012.09.28 16:40:00 -
[3] - Quote
The new amarr ship is going to be a better drone boat than the gallente one Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:41:00 -
[4] - Quote
How you going to name them? make it a competition.
Also they look nice first glance. |

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
25
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Posted - 2012.09.28 16:41:00 -
[5] - Quote
YES YES YES YES |

MIrple
BSC LEGION Tactical Narcotics Team
129
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Posted - 2012.09.28 16:43:00 -
[6] - Quote
Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy. |

Karl Hobb
Stellar Ore Refinery and Crematorium
619
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Posted - 2012.09.28 16:45:00 -
[7] - Quote
CCP Ytterbium wrote:GALLENTE DESTROYER:Role bonus: +50% small hybrid turret range Falloff, optimal, or both?
CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% *\o/* Nothing Found |

Ruareve
Applied Creations The Fendahlian Collective
81
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Posted - 2012.09.28 16:45:00 -
[8] - Quote
A missile dessie for Caldari, finally and at last.
Kinda odd to see the kinetic bonus when it seems most missile ships are getting a ROF replacement, but I'll take it and smile all the way to Jita. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
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CCP Ytterbium
C C P C C P Alliance
1247

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Posted - 2012.09.28 16:46:00 -
[9] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
Droneboats always have one less slot to compensate for damage projection coming out of the little buggers. Like the Dominix, Vexor and Myrmidon. |
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CCP Ytterbium
C C P C C P Alliance
1247

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Posted - 2012.09.28 16:46:00 -
[10] - Quote
Karl Hobb wrote:CCP Ytterbium wrote:GALLENTE DESTROYER:Role bonus: +50% small hybrid turret range Falloff, optimal, or both? CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% *\o/*
Ah yes, my bad, unintentional trolling here Meant optimal, will fix that. |
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:48:00 -
[11] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
They have a drone bay, they always work roughly 1 flight of equiv size drone control = 1 fitting slot Thing is they have balanced that twice by leaving the gal destroyer with only 4 turrets (domi doesn't have only 4 turrets after all, or vexor 3) so personally i think it needs the lost slot back or a proper number of turrets.
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Sheynan
Lighting the blight
56
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Posted - 2012.09.28 16:48:00 -
[12] - Quote
They look interesting, especially the mini-bhaalgorn will probably do its part in balancing logistic frigates
---
But please, now that the new Caldari Dessie is getting a 3/2 slot layout, can the old one keep its 4/1 that made it unique ? |

Salpun
Paramount Commerce Ascendance.
382
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Posted - 2012.09.28 16:49:00 -
[13] - Quote
Are these playable on build 6949 on Duality? |

Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 16:49:00 -
[14] - Quote
how come the drone damage amps now use the same cpu? |

Alara IonStorm
3193
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Posted - 2012.09.28 16:50:00 -
[15] - Quote
I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types.
Why?
Because the uproar might actually make you fix Amarr Drones.  |

MeBiatch
Republic University Minmatar Republic
587
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Posted - 2012.09.28 16:50:00 -
[16] - Quote
I wish we had small and medium sentry drones... Then give a bonus to the gal destroyer for small sentry drone damage...
And then a role bonus to drone optimal range. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

chatgris
Quantum Cats Syndicate
205
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Posted - 2012.09.28 16:51:00 -
[17] - Quote
I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots. |

Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:52:00 -
[18] - Quote
Harvey James wrote:how come the drone damage amps now use the same cpu?
well thats how it works for other damage mods .....
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Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 16:52:00 -
[19] - Quote
and the caldari one gets a full rack of launchers surely cormorant should too? |

Alara IonStorm
3193
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Posted - 2012.09.28 16:52:00 -
[20] - Quote
chatgris wrote:I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots. I would also like this.
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Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 16:53:00 -
[21] - Quote
Doddy wrote:Harvey James wrote:how come the drone damage amps now use the same cpu? well thats how it works for other damage mods .....
your incorrect |

Omnathious Deninard
Extrinsic Operations
132
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Posted - 2012.09.28 16:53:00 -
[22] - Quote
I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |
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CCP Ytterbium
C C P C C P Alliance
1247

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Posted - 2012.09.28 16:54:00 -
[23] - Quote
Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones. 
Play nice now Yes yes, we know they need to be looked, poor things. |
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Spugg Galdon
APOCALYPSE LEGION
193
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Posted - 2012.09.28 16:55:00 -
[24] - Quote
Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three |

Salpun
Paramount Commerce Ascendance.
383
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Posted - 2012.09.28 16:59:00 -
[25] - Quote
Spugg Galdon wrote:Pictures or they don't exist!
I am aware of the Caldari one. Need to see the other three Pictures are out there. But when duality opens up for players new videos should be uploaded before the weekend is out. |

Scatim Helicon
GoonWaffe Goonswarm Federation
880
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Posted - 2012.09.28 16:59:00 -
[26] - Quote
Not really sure why the Gallente hull has hybrid optimal rather than falloff?
Omnathious Deninard wrote:I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level
also this Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Gneeznow
Ship spinners inc
2
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Posted - 2012.09.28 17:04:00 -
[27] - Quote
Does the minmatar destroyer get a bonus only to explosive damage or am I reading that wrong? |

Petrus Blackshell
Rifterlings Damu'Khonde
1637
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Posted - 2012.09.28 17:06:00 -
[28] - Quote
CCP Ytterbium wrote:Alara IonStorm wrote:I think you should lock the Amarr and Gallente drone Bonus to their racial Dmg Types. Why? Because the uproar might actually make you fix Amarr Drones.  Play nice now  Yes yes, we know they need to be looked, poor things. Holy crap, I think this is the first acknowledgement by a dev that Amarr drones are subpar. I have a spreadsheet somewhere analyzing just why they're subpar, but I'd think it's obvious.
The destroyers look great, and the Minmatar one is REALLY SCARY. Keep being awesome! Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 17:07:00 -
[29] - Quote
Gneeznow wrote:Does the minmatar destroyer get a bonus only to explosive damage or am I reading that wrong?
it does say explosion damage not sure what that means exactly a typo i expect |

Milton Middleson
Rifterlings Damu'Khonde
109
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Posted - 2012.09.28 17:09:00 -
[30] - Quote
Winter is coming. And it has a tiny sig.
Any names proposed for these ships yet? (I submit Derecho for the minmatar one). |
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