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Takeshi Yamato
Blue Republic RvB - BLUE Republic
569
|
Posted - 2012.11.21 14:05:00 -
[931] - Quote
Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot)
If Scorch didn't exist, Amarr would be severely underpowered.
|

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
211
|
Posted - 2012.11.21 14:43:00 -
[932] - Quote
Pinky Denmark wrote:The real savior of crusiers will be battlecruisers (specifically tier 2) being balanced a little weaker than currently while cruisers got a new advantage of speed...
The increase in speed and honestly general performance of most cruisers is going to make them exceedingly popular with those looking to spend minimal isk on pvp. I can see t1 cruiser fleets comprised of t1 combat/attack, support, and ewar cruisers being extremely effective at a very minimal cost. I'd expect the entire cost of a 10 man fleet of these ships to be under 250m, not factoring insurance payouts of course.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.21 15:55:00 -
[933] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot) If Scorch didn't exist, Amarr would be severely underpowered.
This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking. I love my lasers, but I would love to be effective in more than 2 colors. |

Omnathious Deninard
Extrinsic Operations
267
|
Posted - 2012.11.21 16:05:00 -
[934] - Quote
Zyella Stormborn wrote:Takeshi Yamato wrote:Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot) If Scorch didn't exist, Amarr would be severely underpowered. This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking. I love my lasers, but I would love to be effective in more than 2 colors. I know this willl be just a blah fix, but it coulld/would work to just give all amarr ships a role bonus of 50% reduction of capacitor needs for laser weapons Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 10/10/12 |

Wivabel
Exanimo Inc Unclaimed.
47
|
Posted - 2012.11.21 17:10:00 -
[935] - Quote
Omnathious Deninard wrote:Zyella Stormborn wrote:[quote=Takeshi Yamato][quote=Garviel Tarrant][quote=Alara
This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking.
I love my lasers, but I would love to be effective in more than 2 colors. I know this willl be just a blah fix, but it coulld/would work to just give all amarr ships a role bonus of 50% reduction of capacitor needs for laser weapons
Nah just change the cap use bonus to a cap recharge speed bonus. Then it makes the entire ship better with cap rather than just weapon use. This would make amarr ships much more cap stable in general.
As far as ammo goes all race short range weapons tend to only use 3 primary ammo types
min: barrage hail faction emp (You may see more here but hail/barrage do explosive/kinetic damage already so emp is the logical faction ammo to carry. gal: null void faction anti Amarr: scorch conflag multi caldari Null void anti Missiles: bleh
LR guns tend to use more of the amarr/gal ammo types to great effect IE faction plutonium or thorium for gallente.
However LR faction ammo is all but useless on most ships.
I suppose we could just fix armor tanking. Figured I would throw that in simply because talking about overpowered and not gimped amarr/gal/min armor tanked ships is awesome oh wait armor makes me slow. Being slow sucks, Armor sucks. Atleast with scorch I can still hit kiters in LP range. Oh wait they are kiting me in Loki bonused LP range ...... I think I just won eve....wait......nope.
Wivabel To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |

The VC's
Spack Force 5
73
|
Posted - 2012.11.21 20:53:00 -
[936] - Quote
Bouh Revetoile wrote: You cannot ask your ship to have such resilience AND have comparable other stats (speed/dps/cap)
No, you can't. I don't think it's unreasonable to ask for ehp and one of those other stats however.
Ehp and speed......err Ehp and dps OR cap, yes.
Gallente and minmatar ships fly a different sort of fight so it's difficult to make direct comparisons.. Their stat profile is a lot more workable.
The way I see it with the Maller,
Slow speed is balanced by good ehp. Poor tracking is balanced by good range. Cap use is balanced by...............?
I wouldn't mind if it did great dps, but it doesn't. Dps is ok but not super. And bear in mind that that dps is hard to get down. Those EFT figures are potential dps. Comparatively blasters, missiles and auto cannons are fire and forget. During the fight, getting steady damage on target requires little thought. In a Maller, getting steady damage on target Is 90% of the fight. You just have to facetank the incoming dps to get your shots lined up.
As to load outs, you could fit a few things (metastasis rigs are handy)but lets face it, there will generally be one way the Maller wil be fit and that is trimarks, cap booster, web, 1600mm plate, suitcase and a variation between heatsinks and resist rigs. Without utility high options it'll just be a bit boring and unremarkable.
And with further testing I can say that the 3 drones only value is a slight dps bump. Adding 2 more is only going to increase potential dps by 40 or so. It's not much to ask considering the ships weaknesses. Neuts will ruin your day.
I honestly believe that a Maller with a utility high, +10 damage bonus AND 5 drones would still be the fourth most popular combat cruiser. |

Sheynan
Lighting the blight
137
|
Posted - 2012.11.21 21:54:00 -
[937] - Quote
The key to the new Maller's cookie cutter fit will be discharge rigs. You know, these odd rigs that decrease cap consumption that no one uses at the moment because almost every Amarr ship has a cap consumption bonus.
You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller. And they will allow you to fit full tackle instead of a cap booster and thus alleviate most of your speed and tracking concerns. |

Alara IonStorm
3553
|
Posted - 2012.11.21 22:03:00 -
[938] - Quote
Sheynan wrote: You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller.
You realize that every other armor ship fits about 35k-40k EHP average and 15k EHP is not massive but terrible to a level where you actually have to put effort into making a fit that bad to get such a low tank. |

Bouh Revetoile
Barricade.
173
|
Posted - 2012.11.21 23:10:00 -
[939] - Quote
Alara IonStorm wrote:Sheynan wrote: You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller.
You realize that every other armor ship fits about 35k-40k EHP average and 15k EHP is not massive but terrible to a level where you actually have to put effort into making a fit that bad to get such a low tank. He was talking about tank *advantage*. Which mean that compared to a regular cruiser, the maller will still have 15k MORE ehp than a regular cruiser without any tank rig. Well, that's a figure in fact, but anyway.
He is not far from the truth in fact. To achieve a 35k-40kehp tank, regular ship need 4 low slots and 3 rigs. To achieve the same, the Maller only need 4 low slots, saving 3 rigs for whatever else he may need (and avoiding the lol drawback of armor rigs).
On top of this, pulse laser range advantage is pretty meaningful : they achieve more range than any other weapon of their class without any range module.
And finaly, the mediocre dps legend : heavy pulse laser do 12% less dps than heavy ion blaster.
Now, indeed they eat a lot of cap, though, if you start by avoiding the third heatsink, you will have less cap problems. You can still use a collision accelerator rig to increase them without hampering your cap.
And remember : you have the most low slots : if your ennemy have more dps, he have less tank, a lot less. If he have same tank, he have less dps or less range (a lot less range) and often both. |

Alara IonStorm
3554
|
Posted - 2012.11.21 23:43:00 -
[940] - Quote
Bouh Revetoile wrote: He is not far from the truth in fact. To achieve a 35k-40kehp tank, regular ship need 4 low slots and 3 rigs. To achieve the same, the Maller only need 4 low slots, saving 3 rigs for whatever else he may need (and avoiding the lol drawback of armor rigs).
On top of this, pulse laser range advantage is pretty meaningful : they achieve more range than any other weapon of their class without any range module.
And finaly, the mediocre dps legend : heavy pulse laser do 12% less dps than heavy ion blaster.
Now, indeed they eat a lot of cap, though, if you start by avoiding the third heatsink, you will have less cap problems. You can still use a collision accelerator rig to increase them without hampering your cap.
And remember : you have the most low slots : if your ennemy have more dps, he have less tank, a lot less. If he have same tank, he have less dps or less range (a lot less range) and often both.
No.
* His fit with 2 Energy Discharge Rigs still leaves him Cap vulnerable firing his guns alone. God forbid any Neut hits you or you have to run your MWD which isn't out of the question as an incredibly slow brawler fit. All that to get an average tank. * Range is okay but you move so slow good luck getting tackle and if you do range not such a big deal. * The tank can be good if you try to fit a good tank unlike the 34k EHP you saw him put on above but DPS is mediocre, you cap out if Neuted at all almost immediately and you have poor tracking.
New Maller sucks as a Web Scram / Brawler, it is okay in a gang with a cap boost but moves at Battlecruiser slow speed.
|

Sheynan
Lighting the blight
138
|
Posted - 2012.11.22 00:25:00 -
[941] - Quote
That was about having 15k ehp as in 15k more than a comparable fit. (Other than that, I have to admit I feel much more wrong when actually faced with the better fitting, you know being constructive and such.)
About the Maller fitting, the one posted was about trying to fit heavy pulses while still maintaining full tackle and reasonable dps. I have to agree though that an Omen can do similar with better cap stability and speed. 
Quote: [Omen, Maller] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II
Fleeting Propulsion Inhibitor I Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
On the other hand, however, at that point the maximum of feasible tank on an Omen is reached, while a Maller can be much tougher.
Quote:[Maller, armor] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II
Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Energy Discharge Elutriation I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x3 (Swap EANM to heat sink and discharge to trimark to taste) This leaves you at 50k ehp (or 58k if 4 minutes cap are fine for you, without MWD) which is the promised 15k ehp advantage over other armor cruisers (Omen 35k similar to above, Vexor 35k, Thorax 30k, Rupture 30k are the values I am using). The damage is terrible, I will admit, but in line with the other ships if you go so far as to value tank and damage equally important, except for the Vexor. It didn't seem this obvious to me until now, but the Vexor is really much better.
(Thorax has about 40% less tank but 40% more damage +1mid; Omen 15% more damage 30% less tank; Vexor 30% less tank, 65% (!) more damage +1mid; Rupture 15% more damage, 40% less tank +1mid +1high; comparing similar armor-brawl fits and disregarding any range/tracking/drone destruction (!))
Considering this "research" (and assuming there are not drastically better ways to fit the Maller), ok, the Maller looks like it needs another tweak if it should be competitive in an armor brawling scenario (or the Thorax/Vexor for that matter).
P.S: It moves at shield battlecruiser speed, not at armor battlecruiser speed and all those are still subject to change in the next year |

The VC's
Spack Force 5
73
|
Posted - 2012.11.22 00:59:00 -
[942] - Quote
Another thing to consider on the cap front is that it is usually better to use a disruptor over a scram, which uses more cap obviously. By using a scram you are basically making Scorch a defensive weapon only. Plus webbed ships under mwd are easier to track. Ideally a neut should take care of the mwd.
'Course, they can usually just fly away if you can kill them quick enough.  |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.22 01:17:00 -
[943] - Quote
Sheynan wrote:The key to the new Maller's cookie cutter fit will be discharge rigs. You know, these odd rigs that decrease cap consumption that no one uses at the moment because almost every Amarr ship has a cap consumption bonus.
You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller. And they will allow you to fit full tackle instead of a cap booster and thus alleviate most of your speed and tracking concerns.
Is this theorycraft, or have you tried it? (i am genuinely curious) |

Spugg Galdon
APOCALYPSE LEGION
239
|
Posted - 2012.11.22 09:23:00 -
[944] - Quote
Well I've been looking at these ships a lot now. I have to agree with most people in this forum that the Maller is lame in comparison to the Moa, Vexor, Rupture, Thorax and even the Omen appears to be a better "Combat" cruiser than the Maller.
The Maller needs more drones to up it's DPS a little and more CPU to be able to fit two EANMs. If it had a 40/40 MBit / M3 drone bay it would massively solve the poor damage the Maller has. I do think it should keep it's capacitor problems though. This should be it's drawback. Remember Amarr ships don't really need a MWD as their short range damage projection is fantastic.
Also. Please rebalance capacitor batteries so that they're worth fitting. Anything less than a large capacitor battery isn't worth fitting to a cruiser. A medium cap battery should have the large cap battery stats. The large should give closer to BS sized capacitor increases. |

Bouh Revetoile
Barricade.
174
|
Posted - 2012.11.22 11:03:00 -
[945] - Quote
Sheynan wrote:disregarding any range/tracking/drone destruction (!))
Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then.
Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank.
Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed). |

Spugg Galdon
APOCALYPSE LEGION
239
|
Posted - 2012.11.22 11:55:00 -
[946] - Quote
Bouh Revetoile wrote:Sheynan wrote:disregarding any range/tracking/drone destruction (!))
Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then. Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank. Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed).
But a Moa and a Vexor can get very competitive tanks and still deal substantial DPS. A Vexor also has excellent damage projection with drones. The Maller seriously has nothing going for it at the minute. It can field a maginally larger tank than the other combat cruisers and project poor dps with weapons that are utterly dependent on capacitor which the Maller can't support without a cap booster or a battery.
The Omen is a far superior ship. Capable of actually using it's damage projection. |

The VC's
Spack Force 5
74
|
Posted - 2012.11.22 12:06:00 -
[947] - Quote
Bouh Revetoile wrote:Why all cruisers should be best solo brawlers ?
They shouldn't. But all the other cruisers could at least take part in one.
The thing about low slots is generally they just beef up existing facets of a ship. Mid slots and utility highs add facets to the ship. Without either, the Maller's pretty much a one fit horse. If that is to be the case then it could imo at least be borderline op with that fit in it's ideal engagement profile. It's glaring, potentially crippling weakness being the thing that provides balance.
I doesn't matter how much ehp or dps you give it. A Rupture with a neut and tracking disruptor could still sit at 12km and own it.
Ps. For balance, we can really compare it to any of the attack cruisers. They fight a different fight. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
212
|
Posted - 2012.11.22 15:04:00 -
[948] - Quote
The VC's wrote: Ppps. With the upcoming Prophecy being an Amarr Myrm, 5 drones doesn't seem implausible.
I truly hope that ccp wakes up and does not make the proph just another myrm... We have enough coppy pasta gallente/amarr drone boats atm... Proph needs to be part of the abbadon line with rof, resistance, 25m3 bandwith/bay and cap issues forcing the usage of a cap booster (+1 mid please) on even a buffer fit setup. Make the harbie a hybrid (the real term, not the guns) laser drone ship (like the geddon) with 75m3 bandwith, 75m3 bay, 7 guns, dmg and a cap usage bonus.
|

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.22 15:37:00 -
[949] - Quote
You are SO wrong - The Harbinger will easily take the stepstone role towards the Abaddon. Prophecy becoming a different type of ship only makes Amarr a more interesting race to fly as long it is balanced and capable and providing something new to Amarr players.
Indeed the game already have the Myrmidon, however I am sure there are place for 2 of the 8 battlecruisers to rely on drones without being identical. Time will tell... But it's definately better than having 2 ships with laser and resist bonus doing the same thing with the same effecieny! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
216
|
Posted - 2012.11.22 16:02:00 -
[950] - Quote
What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. |

Valea Silpha
Sebiestor Tribe Minmatar Republic
70
|
Posted - 2012.11.22 20:04:00 -
[951] - Quote
Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.
I think you're wrong on both counts.
Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything. |

Harvey James
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.11.22 20:07:00 -
[952] - Quote
Valea Silpha wrote:Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. I think you're wrong on both counts. Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
the issue is with the weapon system itself as scorch has the same range/dps bonus as null and void Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Alara IonStorm
3560
|
Posted - 2012.11.22 20:20:00 -
[953] - Quote
Valea Silpha wrote: and amarr are not reliant on it
Amarr is absolutely reliant on Scorch. Without it I can not think of any Amarr Pulse Laser Boats that would be competitive.
No Scorch is not overpowered but Amarr Pulse Lasers are very reliant on it. That is the problem, they are reliant on Scroch while most other races can at least manage without it.
What needs to happen is T1 Ammo needs to be rebalanced in such away that there is a reason to use Ammo other then Multi in Pulse Lasers and that the longer range Faction Ammo is a suitable but slightly less effective replacement.
Barrage and Null should get the same treatment, longer range ammo should increase falloff and be good enough in Blaster and Auto Guns but not as good as T2. Longer Range T1 Ammo should have the relationship with Scorch, Null and Barrage that Multi, EMP/PP/Fusion and Antimatter have with Con, Hail and Void.
|

The VC's
Spack Force 5
75
|
Posted - 2012.11.22 20:36:00 -
[954] - Quote
The reliance on scorch isn't because it's the only ammo to use. It's that it is one of three, instantly selectable range/tracking/damage options, and why lack of speed isn't such an important factor. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
218
|
Posted - 2012.11.23 00:17:00 -
[955] - Quote
Valea Silpha wrote:Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. I think you're wrong on both counts. Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
No you're wrong, i'm right.. I generally am. Almost every single amarr ships that is used a lot relies heavily on scorch
The Zealot more or less wouldn't be used at all without it, Amarr BS's would see much less use.
Heavy Pulse lasers with scorch easily out dps heavy beams up to 30km. No other short range weapon outclasses its long range variant at range as much as pulses with scorch. |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.23 11:29:00 -
[956] - Quote
Scorch really is THE ammo type to never leave at home when flying Amarr Pulse Laser ships... |

Omnathious Deninard
Extrinsic Operations
270
|
Posted - 2012.11.23 18:25:00 -
[957] - Quote
CCP Fozzie, any chance you can do a small drone buff, with the patch, to help until you can to a full overhaul on them? Ideas for Drone Improvement-áUpdated 11/16/12 Seperate All 4 Empires with Low Sec By Commander Ted |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
221
|
Posted - 2012.11.23 19:15:00 -
[958] - Quote
What i think is needed is
1. A nos buff, maybe a cycle time buff, would make them better at being anti neuts. 2. Give all amarr ships a utility high instead of one gun and increase the damage bonus accordingly (Or at the very least the ones that don't have a cap bonus)
Amarr are supposed to be the "Cap warfare" race.. Yet most of their ships don't really have any significant cap warfare abilities compared to other races.
That would maintain the flavor of lasers being cap intensive but it would also give Amarr a way to fight that weakness within nos range. |

Spugg Galdon
APOCALYPSE LEGION
240
|
Posted - 2012.11.26 13:28:00 -
[959] - Quote
Is it just me or is the Thorax a better Combat Cruiser than the Rupture?!
Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!
 |

Bouh Revetoile
Barricade.
183
|
Posted - 2012.11.26 14:14:00 -
[960] - Quote
Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ? |
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