Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
|
Posted - 2013.02.24 11:43:00 -
[271] - Quote
Takseen wrote:I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time.
Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF.
But at least we're getting somewhere. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Takseen
University of Caille Gallente Federation
278
|
Posted - 2013.02.24 12:05:00 -
[272] - Quote
RubyPorto wrote: Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time. Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF. But at least we're getting somewhere.
I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny. Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items. |

Tippia
Sunshine and Lollipops
12993
|
Posted - 2013.02.24 12:13:00 -
[273] - Quote
Hurtini Hilitari wrote:In my very first post in this thread I proposed how to fix null without nerfing high. No. You just described a situation that's already occurring based on the incorrect assumption that it isn't. You're talking about something that isn't a problem and you're not suggesting anything that will fix the problems with null (it's only fit for fleet fights and some ratting and cannot sustain a full ecosystem of activities).
Takseen wrote:I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed. The thing is that, if done right, the newbies will hardly be hit at all. Their main problem will be to get enough starting cash to get some economies of scale going (since we're talking about increasing the install cost from 1k to 1M ISK, so doing one-shot deals for small stuff will quickly become cost-prohibitive). Mass producers, on the other hand, will hopefully long since have moved to POSes, since revamping those to make them work as production platforms will have to be the next step, leaving ample(ish) space for the newbies who haven't come that far yet.
The very thing that is meant to make null producers actually want to produce in null rather than in highsec will also work to make highsec producers want to move out of NPC stations. Sure, without a truly insane capacity buff on the assembly arrays and POS hangars, you'd still want to keep most of the materials and BPs and the like in a station until it's time to actually consume it, but that's still hell of a lot easier to do in high than in null (if nothing else because of the availability of stations and offices).
So why can't we just buff POSes and have the nullseccers work out of those? Because that would meanGǪ wellGǪ buffing POSes, which would mean that highsec is still much better for it for all the normal logistical reasons: they'd just plunk down their production POS there rather than in null. The alternative would be to introduce a number of null-only modules that provide vastly better facilities than a highsec POS would, but we already have that: they're called outposts, so that's where you start to build the whole backbone. Provide a proper progression: Outpost > POS > Station and let people pick the kind of investment and return levels they can handle, rather than GÇö as is the case right now GÇö have increasing costs and difficulty come with worse and worse performance. Vote Malcanis for CSM8. |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 12:14:00 -
[274] - Quote
Tippia wrote:Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?
On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?
Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null.
I am pretty sure this would bring more activity to null. But for players who prefer small-scale pvp, such as myself, I think I'd rather live in low sec/NPC null. I need somewhere outside of the blue donut zone to dock!
In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved.
All I can see happening is that the giant blue donut will take control of all T2 production, and blob anyone who dares challenge their superiority. But at least they will still sell it all in JIta, so nothing will change for me really  |

Tippia
Sunshine and Lollipops
12998
|
Posted - 2013.02.24 12:25:00 -
[275] - Quote
Hurtini Hilitari wrote:On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?
Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null. That's because the OP didn't understand his own topic, whereas the rest of us are actually discussing the problems with null GÇö ganking is not a problem GÇ£for the people who live & work out there everyday and thus have to deal with it everydayGÇ¥.
Quote:In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved. GǪexcept that the imbalance in production is one of the key problems (maybe alongside sov) that keeps null from being vibrant. Before it becomes vibrant, there will be nothing small-scale for you to attack because the only thing that's of any meaning out there is the stuff that deals with sov GÇö large fleets. Oh, and those limits are one of the reasons why other games are horrid: because they impose silly limitations on what you can and can't doGǪ kind of like how EVE imposes limitations on what players can do in player-controlled space, which is why we're talking about how to remove those limitations. 
Quote:And if you are right, and the blue donut zone is about to descend into a chaotic warzone, then I apologise. It already has. It always has. Largely because the mythical blue doghnut is just that: a myth. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
|
Posted - 2013.02.24 13:34:00 -
[276] - Quote
Takseen wrote:RubyPorto wrote: Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time. Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF. But at least we're getting somewhere.
I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny. Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items.
A >unity material multiplier would go a long way towards providing some incentive to not build in NPC stations.
Also, all the stuff Tippia just said better than I would have. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Takseen
University of Caille Gallente Federation
280
|
Posted - 2013.02.24 15:01:00 -
[277] - Quote
http://themittani.com/features/bottoms-part-one-income-and-industry
Seems like its relevant to the discussion. This bit gives a more detailed example of why nullsec industry can't currently compete with highsec.
Quote:The end goal of an industry revamp in null-sec is that it should be more worthwhile to build battleships and other high-volume items locally than it should be to import them. Right now, that's not the case. The reason why is a matter of volume movement. If I want sixty battleships in VFK, I buy them in Jita, load them up in a jump freighter, and jump to VFK. It takes about nine round trips total, plus five trips by freighter from Jita to my jump-out point.
What if I want to build those? Well, first I buy all the minerals... not to build sixty Maelstroms, but to build 6,250 425 mm Railgun Is. The mineral content for that many Maelstroms is about 8.5 million m3, so moving them raw via jump freighter is not economical. Compression is required. So, I make nine freighter trips between Jita and my build station, and spend a few days building them. Then I make a freighter trip to my jump-out point, and from there a single jump freighter trip up to Goon space to a refining station. Once there, I refine the railguns, achieving 100% yield, as I've invested in the extra training and implants required to do so in the subpar facilities found in null-sec. Unfortunately, this isn't Empire and you don't get 50 build slots and perfect refines in the same station, so I either have to make nine freighter trips again between my refinery and build station or make do with the two build slots the station has. In either case, I'm likely to have to make four more freighter trips to move the finished battleships from build station to sale hub.
So, let's recap. I can either make four high-sec freighter trips and nine jump freighter trips to import those Maelstroms, or I can make make nine high-sec freighter trips, one jump freighter trip, and then depending on my choices, make anywhere from four to 13 freighter trips and spend four to eight days building, all told. And now you know why almost no major industry takes place in null-sec. The extra time and effort required to build the same number of ships is well worth simply spending 100 million ISK worth of jump fuel to get them now.
http://themittani.com/features/more-new-eden-behind-great-firewall This one too, about the economic situation on the Chinese server, where the price bottleneck is pirate faction LP and not technetium.
http://themittani.com/features/destroying-shipyards And some suggestions on buffing nullsec, mostly by making POSes less terrible, on par with NPC stations more or less. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1014
|
Posted - 2013.02.24 18:22:00 -
[278] - Quote
Tippia wrote:Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself.
Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads.
Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite. EvE Forum Bingo |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
|
Posted - 2013.02.24 18:25:00 -
[279] - Quote
Katran Luftschreck wrote:Tippia wrote:Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself. Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads. Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite.
So tell us how you propose to Buff Nullsec industry to be competitive with HS's Free, Unlimited, Risk Free, and Convenient industry without nerfing HS, breaking Refining, or creating an infinite Mineral/ISK faucet. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13004
|
Posted - 2013.02.24 18:28:00 -
[280] - Quote
Katran Luftschreck wrote:Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads. The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it.
Quote:Really, when you shoot down nullsec buffs Ok wait. So you're not actually talking to me, then. So why did you quote my post?
Vote Malcanis for CSM8. |
|

Captain Tardbar
NEWB ALERT
159
|
Posted - 2013.02.24 18:40:00 -
[281] - Quote
Tippia wrote:The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it.
My questions has always been this: Why is there a pressing need to make null sec better? Is it too hard? Are there not enough people to shoot? Do you feel like you should be in hi-sec instead?
I mean it does come across as people are demanding CCP to make the game easier for them and to put more isk in their wallets simply because of where they live.
I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed.
(Technically the best income you can get for your time these days is probaly a low sec one in FW if you are smart about it) "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13004
|
Posted - 2013.02.24 18:43:00 -
[282] - Quote
Captain Tardbar wrote:My questions has always been this: Why is there a pressing need to make null sec better? Because it has all this content that simply doesn't work GÇö its mechanics are fundamentally broken and imbalanced. Vote Malcanis for CSM8. |

Nicolo da'Vicenza
Air Red Alliance
3209
|
Posted - 2013.02.24 18:59:00 -
[283] - Quote
Aren Madigan wrote: I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really, but I kind of see what you're getting at. I don't think I've ever suggested nullsec industry could be fixed with purely null buffs or highsec nerfs. Why? Because with highsec's three big advantages - ubiquitous availability, 99.9% efficiency and CONCORD protection, creating a null industrial system that could make that look bad would be imbalanced in of itself.
Of the three described, reductions to efficiency can be just passed onto the consumer and resolving nothing, while weakening CONCORD would be harder to push forward and effect more people then limiting highsec industrial capacity to highsec consumption. Nerfing highsec by itself certainly isn't going to make null industry viable I absolutely agree, which is why I'm in the camp of |

Nicolo da'Vicenza
Air Red Alliance
3209
|
Posted - 2013.02.24 19:00:00 -
[284] - Quote
Captain Tardbar wrote: I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed
never seen a thread related to 'local', 'blues' or 'moongoo' before heh |

Captain Tardbar
NEWB ALERT
159
|
Posted - 2013.02.24 19:11:00 -
[285] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote: I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed
never seen a thread related to 'local', 'blues' or 'moongoo' before heh
To be fair, people who want local removed are people who go to null-sec therefore aren't technically a hi-sec crowd.
The people who argue about everyone is blue just want more fights. (But there is plenty of blue on blue violence to be had).
And the people who complain about moongoo tend to be jealous about owning sov regardless of if they are hi-sec or not. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
|
Posted - 2013.02.24 19:20:00 -
[286] - Quote
Captain Tardbar wrote:Tippia wrote:The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it. My questions has always been this: Why is there a pressing need to make null sec better? Is it too hard? Are there not enough people to shoot? Do you feel like you should be in hi-sec instead?
1. Because CCP has said that they want Nullsec industry to be competitive with HS. 2. Because literally nothing can compete with HS industry due to game mechanics. (Nothing being able to compete with something is pretty much the definition of something being broken). 3. Because of the principle in EVE's game design that increased risks should bring increased rewards, and Nullsec industry currently turns that on its head. 4. Did I mention that CCP has said that they want Nullsec industry to be competitive with HS? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Captain Tardbar
NEWB ALERT
160
|
Posted - 2013.02.24 19:35:00 -
[287] - Quote
RubyPorto wrote:1. Because CCP has said that they want Nullsec industry to be competitive with HS. 2. Because literally nothing can compete with HS industry due to game mechanics. (Nothing being able to compete with something is pretty much the definition of something being broken). 3. Because of the principle in EVE's game design that increased risks should bring increased rewards, and Nullsec industry currently turns that on its head. 4. Did I mention that CCP has said that they want Nullsec industry to be competitive with HS?
Well if CCP wants Nullsec competative then they must have their own plan and timeline. Maybe the economist they hired is looking into the matter.
If that is the case, then why are we arguing about in on the forums?
Are you worried that CCP doesn't consider it uncompetative now? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13008
|
Posted - 2013.02.24 19:37:00 -
[288] - Quote
Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
108
|
Posted - 2013.02.24 20:43:00 -
[289] - Quote
Tippia wrote:Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs.
If just nerfs are done, it would. You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining... any change has to be balanced against those factors which buffs to null sec alone would not cause. Its not that I'm unwilling to see a nerf as I said, I just rather see how far they can bolster null sec first without exploits or new problems being opened up. Take things step by step rather than do massive changes all at once so the changes could be seen as they take the steps. Ultimately that's the reason I argue about this. As it stands high sec has a steady isk flow for beginning players and I don't think they should mess with that unless its proven necessary. Pull the numbers first, see how far you can safely buff it, watch the results and then nerf as needed is my view. Step at a time rather than jumping down a bunch at once, hoping you don't trip. |

Captain Tardbar
NEWB ALERT
161
|
Posted - 2013.02.24 20:48:00 -
[290] - Quote
Tippia wrote:Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs.
Well, while I was taking a shower (it happens every now and then) I thought long and hard about the situation.
From what I cam to a conclusion of is that there is probaly not a solution for your problem.
The issue of trade hubs being in hi sec will always be the case.
People prefer a location where they can buy and sell goods in safety.The majority of players are going to fly goods worth million (if not billions) of isk to a location in null sec. Why? Because null sec alliances have a hard enough time preventing blue on blue violence and awoxing and if they ran a trade hub it would be impossible to police neutral on neutral violence that will invariably happen around the trade hub.
So short of removing hi-sec all together (and given CCP's effort in developing hi-sec it is unlikley they will ever get rid of it) there is nothing you can do to prevent people trading at places like Jita.
The next thing we can discuss is what about Tech 2 goods? I mean you could prevent NPC corp members from creating them and maybe even nerf hi-sec stations, but that leaves the people with POSes.
I guess you could nerf posses to prevent T2 manufacturing and I guess all those players who spent large sums of isk and time on their POS will quit or move to T1 manufacturing.
So now null has a monopoly on T2 goods, but they still have to haul it to Jita because no one is willing to travel to your hubs because of all the bubble camps and still have to sell at the lowest price because not all of your null sec buddies are willing to collude in the prices so you still have to sell low.
Even if you manage to inflate the prices, the economic laws of supply and demand say the higher the price goes, the less people are willing to buy the product. People will get stingy and simply use T1 stuff for PVP and use T2 stuff only for PVE on rare occasion. In that scenario you have a higher price but you sell less so you make just as much money as you did before the price hikes.
So yeah, you are asking CCP to fix the impossible. You can't nerf human nature and the laws of economics. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
|

EI Digin
Dreddit Test Alliance Please Ignore
535
|
Posted - 2013.02.24 20:52:00 -
[291] - Quote
Extremely low prices (because of excess supply) are just as bad as extremely high prices. What we're seeing in highsec is some items being put up for less than their mineral cost, and older players with pseudo-monopolies on item lines or massive farming operations controlling most the market with razor-thin margins. There's not that much isk out there for new players looking to break into industry, because they don't have the skills, knowledge, or available capital to make much money, and because they have no recourse against these entrenched highsec players they have no option but to quit.
Introducing additional costs in highsec is a good thing because it would allow other players to successfully challenge older players by increasing their costs while introducing an element of risk. |

Varius Xeral
Galactic Trade Syndicate
535
|
Posted - 2013.02.24 20:53:00 -
[292] - Quote
Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case..
That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
|

Tippia
Sunshine and Lollipops
13009
|
Posted - 2013.02.24 20:53:00 -
[293] - Quote
Aren Madigan wrote:If just nerfs are done, it would. Again: how on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy?
Quote:You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining. How does balance reduce activity? How does more demand make people do it less? How do reduced need for transportation make it more lengthy and costly? How does any of this reduce mining?
Quote:I just rather see how far they can bolster null sec first without exploits or new problems being opened up. Nowhere that matters. Again: how do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs?
The only way to make it useful is to introduce legal exploits (which, of course, wouldn't make them exploits, but it would indeed break the economy).
Quote:As it stands high sec has a steady isk flow for beginning players and I don't think they should mess with that unless its proven necessary. It has long since been proven necessary and all the numbers have been run and re-run with only one result: you are trying to buff your way past cost-free, which can only be done by giving it negative costs GÇö by making the system pay you for using it rather than the other way around. That breaks the economy by turning sinks into faucets. There really are no two ways about it.
The only other option is to remove the Gǣcost-freeGǥ partGǪ and guess what that means?
Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 20:57:00 -
[294] - Quote
Aren Madigan wrote:If just nerfs are done, it would. You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining...
So... if CCP does something that literally nobody is suggesting be done, bad things will happen?
No ****...
Quote:any change has to be balanced against those factors which buffs to null sec alone would not cause. Its not that I'm unwilling to see a nerf as I said, I just rather see how far they can bolster null sec first without exploits or new problems being opened up.
Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Captain Tardbar
NEWB ALERT
161
|
Posted - 2013.02.24 21:00:00 -
[295] - Quote
Varius Xeral wrote:Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case.. That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
Well people compalin they can't compete with Jita and they are right. I just don't think you can do anything about it. The prices will always be lower in trade hubs and people will always go there.
I mean technically null has monopoly on quite a few resources that can only be produced there.
Yet those same resources are sold cheaply and in great number in Jita.
People act like if they Nerfed hi sec, the prices would magically go up and CCP is going to put isk in their wallets.
It still won't happen. Null-sec isn't unified enough to collude on the prices and even if they were, it would only decrease demand. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
535
|
Posted - 2013.02.24 21:02:00 -
[296] - Quote
Captain Tardbar wrote:Well people compalin they can't compete with Jita
Just stop. You're only having a discussion with yourself and your own misunderstandings at this point.
|

Tippia
Sunshine and Lollipops
13011
|
Posted - 2013.02.24 21:07:00 -
[297] - Quote
Captain Tardbar wrote:Well people complain they can't compete with Jita No.
People complain that a single system in highsec provides GÇö for free, in every sense of the word GÇö more production capacity than an entire null region with all possible upgrades and trillions of ISK spent on it (to say nothing of the costs to maintain it) can possibly provide. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 21:07:00 -
[298] - Quote
RubyPorto wrote: Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea.
I've presented plenty of viable ideas, you just ASSUME that they'd do nothing. Quit being a child. Stomping your feet and shouting "IT WOULDN'T WORK" without evidence against is not discussion. Which is exactly what you're doing. You're not presenting anything that shows why it wouldn't work, all you're doing is telling. Show, don't tell |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 21:08:00 -
[299] - Quote
Captain Tardbar wrote:Well people complain they can't compete with Jita and they are right. I just don't think you can do anything about it. The prices will always be lower in trade hubs and people will always go there.
Only if you skip a few words. People complain that we cannot compete with the HS manufacturing process that's behind importing finished goods from Jita.
Quote:I mean technically null has monopoly on quite a few resources that can only be produced there.
Aside from supers, which are produced from Trit imported from HS, what finished good does Nullsec have a monopoly on?
We're talking about industry.
Quote:People act like if they Nerfed hi sec, the prices would magically go up and CCP is going to put isk in their wallets.
It still won't happen. Null-sec isn't unified enough to collude on the prices and even if they were, it would only decrease demand.
People's view that Null's economy is skewed based on unrealistic expectation of money they would theoretically make if only CCP would change things.
Ohhhhhh.... I get it. You have no idea what in the world we're actually talking about in this thread. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 21:14:00 -
[300] - Quote
Aren Madigan wrote:RubyPorto wrote: Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea.
I've presented plenty of viable ideas, you just ASSUME that they'd do nothing. Quit being a child. Stomping your feet and shouting "IT WOULDN'T WORK" without evidence against is not discussion. Which is exactly what you're doing. You're not presenting anything that shows why it wouldn't work, all you're doing is telling. Show, don't tell
Actually, no. I showed you the counterexample which proves that your single on point idea would be ineffective. (Psst: We call that "evidence")
HS POS manufacturing is faster (.75 production time for T1 items) but not free. Nobody uses it on any sort of scale. Tah-Dah. Manufacturing speed would not be effective at balancing the HS and Null (because it's not even effective at making HS POSes viable against HS stations).
The other reason it wouldn't be is that it, at best (50% build time, Unlimited free slots in Null), saves the nullsec industrialist 24k ISK/slot/hr which has to cover risk, transport costs, etc. 24k isk/hr/slot wouldn't come anywhere close to covering the inherent disadvantages of nullsec for industry.
If you made another on point suggestion about industry and I missed it, I'll apologize now and ask you to repost it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |