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Thread Statistics | Show CCP posts - 3 post(s) |

Katran Luftschreck
Royal Ammatar Engineering Corps
970
|
Posted - 2013.02.21 19:23:00 -
[1] - Quote
Let's be honest here people (even if only because you need to take a break from ISK scamming every once in a while)...
It seems you can't go 24 hours without some ganker posting another tired "nerf hisec" thread. It's tired. It's old. We're talking Yoda levels of old, ok? And I say gankers because that's who it really is in the end: Gankers who ignore things like wardecs, can flipping, dueling and crimewatch so that they can still put on blinders when claiming that "there isn't enough PvP/risk in hisec" and then try to scrape together the same old tired (chorus) arguments that have nothing to do with their real motivation for the only area where hisec PvP hasn't been made easier (i.e.: ganking).
The saddest arguments they use end up pointing out some weird relationship to the situation in nullsec. Ok, we get that. You have problems in null. For whatever reason, be it gate camps, sov mechanics, titan blobs, moon goo, feudalism, whatever your beef is... it's there. I believe you when you say that these are all problems.
So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Pretty much everyone actually living in null faces the problems in null. That's a pretty big demographic, relatively speaking. The only people who are complaining about "problems" in hisec are gankers who think that having to use more than one suicide Catalyst to blow up... well, anything, really... is a "problem." Pretty much everyone actually living in hisec except for the gankers don't see this as a problem.
In other words, you have one area where the majority has a problem with current mechanics. You have another area where majority does not have a problem with current mechanics. So let's put on our logic hats for a minute and ask ourselves: Where should CCP be pointing their screwdrivers?
Of course this won't change anything on GD, of course. The gankers won't be getting their wish for permanent seal hunting season and so will continue to chant their cobweb covered litany about how hisec is "too safe." But it will probably help the area where there actually are problems and make more customers happier out in null. And if fixing null keeps things interesting enough that their permanent residents stop making alt toons to go bully people in hisec out of sheer boredom (and the whine threads that go with it) then that can only be a good thing for both hisec and nullsec. It's a win-win. Well, except for the gankers... but honestly, who cares about those guys? EvE Forum Bingo |

J'Poll
The Fiction Factory Tribal Band
1902
|
Posted - 2013.02.21 19:38:00 -
[2] - Quote
The big issue of EVE: These kinds of threads.
The worst issue of EVE: Posting a GD thread in NCQA. |

Fractal Muse
Sebiestor Tribe Minmatar Republic
223
|
Posted - 2013.02.21 19:52:00 -
[3] - Quote
J'Poll wrote:The big issue of EVE: These kinds of threads.
The worst issue of EVE: Posting a GD thread in NCQA. You totally beat me to it.
:(
I wonder if the OP realizes which forum they posted in.
|

Slymah
33 RD Rebel Alliance of New Eden
8
|
Posted - 2013.02.21 20:01:00 -
[4] - Quote
Fractal Muse wrote:J'Poll wrote:The big issue of EVE: These kinds of threads.
The worst issue of EVE: Posting a GD thread in NCQA. You totally beat me to it. :( I wonder if the OP realizes which forum they posted in.
Your face portrays the pain and sorrow I felt when I read this thread. |

Lost Greybeard
Drunken Yordles
303
|
Posted - 2013.02.21 20:15:00 -
[5] - Quote
Wow, I'll never complain that Eve is behind on MMO technology ever again.
Because apparently they've invented magical time portals, for people to make posts from 2005 when Sov null wasn't significantly safer than high-sec yet. |

Dasola
Rookie Empire Citizens Rookie Empire
152
|
Posted - 2013.02.21 20:38:00 -
[6] - Quote
Dont let these nerf highsec threads bother you. CCP knows full well if they nerf highsec they are going to loose a lot paying gamers.. Not everyone wants to move to nullsec or lowsec even if they would get buffed seriously.
But thats the best part of eve, it has 4 distinct gameing area for different player types. Highsec, lowsec, nullsec and wormhole space. All these require little different type of players.
Nullsec is mostly about war, ok its too damn peacefull currently, but sooner or later big war will break out somewhere there. Someone will be bored enough to consider going to war just to get change of pace for while.
Lowsec is about faction warfare and piracy
Highsec is about industry and misison running
Wormhole space is about adventure, can you survive in difficult enviroment where even logistics is challenge?
Yes i do believe nullsec and lowsec could use some more developer attention and ideas to make them more interesting. But when does CCP get arround to do it? Who knows, They have a lot of things needing fixing and iterations in work list. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1983

|
Posted - 2013.02.21 22:39:00 -
[7] - Quote
Moving this from New Citizens Q&A to General Discussion. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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J'Poll
The Fiction Factory Tribal Band
1904
|
Posted - 2013.02.21 22:44:00 -
[8] - Quote
ISD Dorrim Barstorlode wrote:Moving this from New Citizens Q&A to General Discussion.
Thank you..
* Opens door to the troll * Come in please, make yourself at home. |

EI Digin
Dreddit Test Alliance Please Ignore
521
|
Posted - 2013.02.21 22:49:00 -
[9] - Quote
Do both. |

Unsuccessful At Everything
The Troll Bridge
2339
|
Posted - 2013.02.21 22:50:00 -
[10] - Quote
ISD Dorrim Barstorlode wrote:Moving this from New Citizens Q&A to General Discussion.
Dorrim, bud, seriously.... we needed another one of these in here? Really?
This pretty much proves that the ISDs are the biggest trolls of them all. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|

Vyktor Abyss
The Abyss Corporation
259
|
Posted - 2013.02.21 22:51:00 -
[11] - Quote
Fix Void first tbh - Null works quite well. |

admiral root
Red Galaxy SpaceMonkey's Alliance
459
|
Posted - 2013.02.21 22:58:00 -
[12] - Quote
Nullsec can't be fixed in isolation to the rest of the game. OP is clueless enough that he could be Trebor's alt and out of touch with reality, implying he's Ripard. Could you post with your main next time, please? No, your rights end in optimal+2*falloff
Vote 315 for CSM 8 |

Takseen
University of Caille Gallente Federation
263
|
Posted - 2013.02.21 23:03:00 -
[13] - Quote
Confirming that both high and low sec are absolutely fine.
I assume wormholes are the same, given the lack of wormhole dwellers posting "nerf highsec" threads. |

Kate stark
249
|
Posted - 2013.02.21 23:06:00 -
[14] - Quote
Unsuccessful At Everything wrote:ISD Dorrim Barstorlode wrote:Moving this from New Citizens Q&A to General Discussion. Dorrim, bud, seriously.... we needed another one of these in here? Really? This pretty much proves that the ISDs are the biggest trolls of them all.
isn't it part of the forum rules to lock duplicate threads? Obvious Goon alt that's never mined a day in his life(!) |

Abrazzar
881
|
Posted - 2013.02.21 23:06:00 -
[15] - Quote
These threads start to sound all the same.
Fix Herp ! Nerf Derp !
Followed by 20 pages of hurr and durr. Mining Overhaul Nothing changed since 2008. |

Crumplecorn
Eve Cluster Explorations
323
|
Posted - 2013.02.21 23:32:00 -
[16] - Quote
Katran Luftschreck wrote:Gankers who ignore things like wardecs, can flipping, dueling and crimewatch so that they can still put on blinders when claiming that "there isn't enough PvP/risk in hisec" and then try to scrape together the same old tired (chorus) arguments that have nothing to do with their real motivation for the only area where hisec PvP hasn't been made easier (i.e.: ganking). I couldn't read past this point, both because you equate any of the things you listed with risk (especially duelling, wtf), and because with just this much I have already filled my internet spaceship's tear hold. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

45thtiger 0109
Shadowed Command Black Core Alliance
5
|
Posted - 2013.02.21 23:47:00 -
[17] - Quote
Abrazzar wrote:These threads start to sound all the same.
Fix Herp ! Nerf Derp !
Followed by 20 pages of hurr and durr.
And Troll a lol a lol   |

James Amril-Kesh
4S Corporation RAZOR Alliance
4003
|
Posted - 2013.02.21 23:49:00 -
[18] - Quote
admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. This. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

SoOza N'GasZ
Geese Jugglers
43
|
Posted - 2013.02.22 00:03:00 -
[19] - Quote
Slymah wrote:Fractal Muse wrote:J'Poll wrote:The big issue of EVE: These kinds of threads.
The worst issue of EVE: Posting a GD thread in NCQA. You totally beat me to it. :( I wonder if the OP realizes which forum they posted in. Your face portrays the pain and sorrow I felt when I read this thread.
^^ |

La Nariz
GoonWaffe Goonswarm Federation
784
|
Posted - 2013.02.22 00:05:00 -
[20] - Quote
To fix null high must be nerfed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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Tippia
Sunshine and Lollipops
12973
|
Posted - 2013.02.22 00:08:00 -
[21] - Quote
Katran Luftschreck wrote:So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics.
Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null. Vote Malcanis for CSM8. |

Kate stark
250
|
Posted - 2013.02.22 00:14:00 -
[22] - Quote
just throwing it out there, add more low ends to spod and gneiss.
you know it makes sense. Obvious Goon alt that's never mined a day in his life(!) |

Katran Luftschreck
Royal Ammatar Engineering Corps
982
|
Posted - 2013.02.22 02:05:00 -
[23] - Quote
Tippia wrote:Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics.
Or you could just, y'now, buff null industry to be on par or greater than that in hisec. Assuming, of course, that we're talking about that issue for real and not just looking for "moar ganking" excuses.
Personally I think the low refinement rates and limited slots on POSs need to be brought up hisec NPC station standards as a minimum. In fact, making them work even better than NPC stations would be a good idea to offset all the expense and hassle of running a POS.
Tippia wrote:Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null.
And the only way to protect American democracy is to nuke England, for truly their monarchic system of government is a threat to our way of life. EvE Forum Bingo |

Agnar Volta
Blue Republic RvB - BLUE Republic
64
|
Posted - 2013.02.22 02:26:00 -
[24] - Quote
Did you know that in the turn of the 20th century the biggest problem that New York was facing was horse manure?
All the experts and specialist of the time had long and boring debates about how to deal with this terrible problem, as if the city kept growing at the same rate soon horse manure would make it impossible to live in the city.
All those specialist could do was to project the future based on the past and present experience at the time.
Not a single one could see that the cheap car manufactured by Ford was the solution to their problem as it made the horse obsolete for public transportation.
One can only hope that people in CCP will invent some kind of game play that will make all these boring treads full of specialists discussing old ideas obsolete as well.
It happen before when the forum was full of the same people discussing how to limit size of fleets to fix lag. CCP came with TD and those treads full of "good" ideas proposed by the best minds in the game suddenly died.
One can only hope. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4005
|
Posted - 2013.02.22 02:30:00 -
[25] - Quote
Katran Luftschreck wrote:Or you could just, y'now, buff null industry to be on par or greater than that in hisec. Assuming, of course, that we're talking about that issue for real and not just looking for "moar ganking" excuses. Yes, buff null industry so that refining in null will yield more minerals than used in construction! Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
205
|
Posted - 2013.02.22 02:45:00 -
[26] - Quote
Tippia wrote:Katran Luftschreck wrote:So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics. Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null.
Nerfing hi-sec to the point where null becomes the producer of choice would lead to decline and the eventual obsolescence of hi-sec industry. That would exclude hi-sec industrialists and new players from production. I don't think that would be a desirable effect. As things stand now, everyone has accessibility to industry in hi-sec, no one is being excluded. The result of such a change could end up being worse than the problem it is supposed to solve, putting most industry in the hands of a few powerful players who will abuse their position and secure the lions share of the profits for themselves and their cohorts. That could mean even greater concentration of power in large coalitions.
The problem in null is that there is too much power in too few hands not that hi-sec is too good.
|

Nicolo da'Vicenza
Air
3190
|
Posted - 2013.02.22 02:52:00 -
[27] - Quote
I merely say rebalance the industrial capacity of all the regions around their ship and goods consumption rate. That is the definition of fair. Newbies can still manufacture to fuel highsec conflicts and whatnot and nullsec industrialists will be called upon to fuel nullsec wars. The problem with universal outsourcing of industry to highsec is that it pits newbie industrialists against the most advanced and resource-rich industrial operations in EVE. |

Benny Ohu
Chaotic Tranquility Casoff
839
|
Posted - 2013.02.22 02:55:00 -
[28] - Quote
Katran Luftschreck wrote:Or you could just, y'now, buff null industry to be on par or greater than that in hisec. Assuming, of course, that we're talking about that issue for real and not just looking for "moar ganking" excuses.
Personally I think the low refinement rates and limited slots on POSs need to be brought up hisec NPC station standards as a minimum. In fact, making them work even better than NPC stations would be a good idea to offset all the expense and hassle of running a POS. if i'll only ever have nine manufacturing jobs and ten slots, there is no practical difference between my ten slots and infinite slots
how should nullsec POS be buffed to be better than highsec industry when highsec has infinite free slots
how should POS refine rates be made greater than one hundred percent
your op is horrible btw. you don't address any 'nerf highsec' or 'increase risk' arguments and dismiss those that make them with 'they only want ganks don't listen to them'. |

Nicolo da'Vicenza
Air
3190
|
Posted - 2013.02.22 02:57:00 -
[29] - Quote
True but arguments like Katran's are great for we can use them to inform the not-Katrans what EVE is really like. |

Tesal
206
|
Posted - 2013.02.22 03:06:00 -
[30] - Quote
Nicolo da'Vicenza wrote:...what EVE is really like.
From what I understand, that's not for you to say exclusively, its a sandbox, so there is more than one right answer.
|
|

Nicolo da'Vicenza
Air
3190
|
Posted - 2013.02.22 03:13:00 -
[31] - Quote
eve is a sandbox therefore all facts are subjective. |

Tesal
206
|
Posted - 2013.02.22 03:15:00 -
[32] - Quote
Nicolo da'Vicenza wrote:...facts are subjective.
A point of view isn't necessarily a fact.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2804
|
Posted - 2013.02.22 03:26:00 -
[33] - Quote
Tesal wrote:Nicolo da'Vicenza wrote:...facts are subjective. A point of view isn't necessarily a fact.
But facts are still facts. Shouting "that's just a point of view" doesn't actually change the fact that they are objective facts.
Like this one:
HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient. Without nerfing some of those, and without either creating an infinite free mineral faucet or breaking reprocessing forever, how do you propose making Nullsec industry competitive? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
208
|
Posted - 2013.02.22 03:36:00 -
[34] - Quote
RubyPorto wrote:Tesal wrote:Nicolo da'Vicenza wrote:...facts are subjective. A point of view isn't necessarily a fact. But facts are still facts. Shouting "that's just a point of view" doesn't actually change the fact that they are objective facts. Like this one: HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient. Without nerfing some of those, and without either creating an infinite free mineral faucet or breaking reprocessing forever, how do you propose making Nullsec industry competitive?
I don't propose making nullsec competitive. It works already. The amount of nerfing you would need to do to make nullsec competitive would break the back of hi-sec industry. I think that's why CCP isn't bothering with POS and industry upgrades because they know it leads to a dead end for hi-sec with disproportionate gains for a few people in null. There isn't a lot of upside to that for CCP from what I can see. |

Nicolo da'Vicenza
Air
3191
|
Posted - 2013.02.22 03:43:00 -
[35] - Quote
CCP already knows the folly of catering towards risk-free carebear content, and show no signs of easing up on encouraging 'emergent content'. I mean, they've iterated bounty hunting. |

Tesal
208
|
Posted - 2013.02.22 03:49:00 -
[36] - Quote
Nicolo da'Vicenza wrote:CCP already knows the folly of catering towards risk-free carebear content, and show no signs of easing up on encouraging 'emergent content'. I mean, they've iterated bounty hunting.
Its not risk free. You lay your money down and bet you will make a profit. If you are good, you make money, otherwise you lose money. Its player vs player.
|

CJ Dashto
School of Applied Knowledge Caldari State
2
|
Posted - 2013.02.22 03:49:00 -
[37] - Quote
Agnar Volta wrote:Did you know that in the turn of the 20th century the biggest problem that New York was facing was horse manure?
What a coincidence. The biggest problem facing these forums is also horse manure. Some people are full of it, others keep shoveling it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2806
|
Posted - 2013.02.22 03:51:00 -
[38] - Quote
Tesal wrote:I don't propose making nullsec competitive. It works already.
No, it doesn't. Nothing significant is built there that can be imported.
More to the point, CCP disagrees with you too. Twice.
Quote:The amount of nerfing you would need to do to make nullsec competitive would break the back of hi-sec industry.
Nope. HS will still automatically be risk free and convenient. If the Mackinaw has taught us anything, it's that that's a big deal.
Know how much ISK it costs to build a Rhea? ~2m. 2m in fees to build a 7 Billion ISK item. And that's on the higher end of the fees/value ratio. A Hurricane is ~1800 ISK in fees for a 50m ship.
Quote:I think that's why CCP isn't bothering with POS and industry upgrades because they know it leads to a dead end for hi-sec with disproportionate gains for a few people in null. There isn't a lot of upside to that for CCP from what I can see.
Yeah, no. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Nicolo da'Vicenza
Air
3191
|
Posted - 2013.02.22 03:52:00 -
[39] - Quote
Tesal wrote: Its not risk free. You lay your money down and bet you will make a profit. If you are good, you make money, otherwise you lose money. Its player vs player.
That's right, which is why all forms of PvP should be an option everywhere in EVE. Making an area 'consensual pvp' makes as much sense as me deciding I don't feel like paying what a marketeer is charging, and give him what I feel is a fair price. |

Tesal
208
|
Posted - 2013.02.22 04:02:00 -
[40] - Quote
POS are the key to the null industry scheme brought up by some nullsec industry enthusiasts. They aren't doing it.
|
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Degren
Dreddit Test Alliance Please Ignore
1980
|
Posted - 2013.02.22 04:03:00 -
[41] - Quote
Read what he said.
/thread. Hello again, friends. |

Tesal
208
|
Posted - 2013.02.22 04:10:00 -
[42] - Quote
Degren wrote:Read what he said. /thread.
I did read it and responded in kind.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2810
|
Posted - 2013.02.22 05:24:00 -
[43] - Quote
Tesal wrote:Degren wrote:Read what he said. /thread. I did read it and responded in kind. *edit: My link is more recent and is an official CCP statement.*
Actually, it's a link to some guy quoting the CSM minutes and failing to quote CCP's clarification. (Which entirely undermines your "point.")
https://forums.eveonline.com/default.aspx?g=posts&m=2494811#post2494811

Also, fixing POSes is only one part of the changes that will need to happen to fix Nullsec industry, so even if they weren't planning on revamping POSes (which is false), what's posted on the whiteboard would still prove your claim (that Nullsec industry is fine) wrong.
Of course, any experience trying to run industry competitively in Nullsec would also prove you wrong, but v0v. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Max Doobie
Deep Core Mining Inc. Caldari State
194
|
Posted - 2013.02.22 05:31:00 -
[44] - Quote
Dasola wrote:Dont let these nerf highsec threads bother you. CCP knows full well if they nerf highsec they are going to loose a lot paying gamers.. Not everyone wants to move to nullsec or lowsec even if they would get buffed seriously.
But thats the best part of eve, it has 4 distinct gameing area for different player types. Highsec, lowsec, nullsec and wormhole space. All these require little different type of players.
Nullsec is mostly about war, ok its too damn peacefull currently, but sooner or later big war will break out somewhere there. Someone will be bored enough to consider going to war just to get change of pace for while.
Lowsec is about faction warfare and piracy
Highsec is about industry and misison running
Wormhole space is about adventure, can you survive in difficult enviroment where even logistics is challenge?
Yes i do believe nullsec and lowsec could use some more developer attention and ideas to make them more interesting. But when does CCP get arround to do it? Who knows, They have a lot of things needing fixing and iterations in work list.
Didn't they just add some weird ass route lines to the screen when travelling in space?
You mean THOSE kind of things take precedence over things like SOV?
They aren't all that busy, they just really could give a damn about it. They'd rather have cool color lines in space. |

Takseen
University of Caille Gallente Federation
265
|
Posted - 2013.02.22 08:34:00 -
[45] - Quote
Tippia wrote:Katran Luftschreck wrote:So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics. Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null.
Only in the case of industry, because CCP foolishly allowed 100% refine rates and essentially free and infinite manufacturing slots in highsec. For the poor logistics, these are either a feature of nullsec, or a bug. In the latter case, just change nullsec. |

Kate stark
250
|
Posted - 2013.02.22 09:04:00 -
[46] - Quote
Takseen wrote:100% refine rates
i'm not sure changing that would really solve anything.
all that would happen is the low end mineral supply would decrease, pushing up it's price, making high sec mining worth more isk/hour and putting the final nail in the coffin for null sec mining. if anything, the answer is increasing supply, preferably from outside high sec sources, eg spod/gneiss providing more low ends. Obvious Goon alt that's never mined a day in his life(!) |

Takseen
University of Caille Gallente Federation
265
|
Posted - 2013.02.22 13:51:00 -
[47] - Quote
Max Doobie wrote:
Didn't they just add some weird ass route lines to the screen when travelling in space? You mean THOSE kind of things take precedence over things like SOV? They aren't all that busy, they just really could give a damn about it. They'd rather have cool color lines in space.
If there isn't a name for this fallacy yet, there should be. A guy has some time left over after doing some major project, he can't just "go work on SOV" for a day or two and come up with any meaningful results. What he does have for, is an itty bitty little feature that is generally quite popular.
Fixing SOV in a way that minimises the amount of disruption and nullbear tears is a way bigger mutli-person expansion level commitment. |

Jenn aSide
Smokin Aces.
1432
|
Posted - 2013.02.22 13:54:00 -
[48] - Quote
Tippia wrote:Katran Luftschreck wrote:So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics. Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null.
You might as well be talking to an actual brick wall when trying to penetrate high sec layers self interest.
|

Malcanis
Vanishing Point. The Initiative.
7778
|
Posted - 2013.02.22 13:56:00 -
[49] - Quote
James Amril-Kesh wrote:admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. This.
That. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1432
|
Posted - 2013.02.22 13:58:00 -
[50] - Quote
Malcanis wrote:James Amril-Kesh wrote:admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. This. That.
I'm not your Guy, buddy...
Crap, wrong meme, sorry.
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Tippia
Sunshine and Lollipops
12979
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Posted - 2013.02.22 14:37:00 -
[51] - Quote
Katran Luftschreck wrote:Or you could just, y'now, buff null industry to be on par or greater than that in hisec. No, you really couldn't, unless null industry gave you money when you installed a job rather than take some away (to offer greater affordability than highsec does); unless outposts offered materials teleportation to and from POSes and the like (to offer greater ease of use and logistics than highsec does); unless they also offered one-click movement to and from highsec trade hubs (again, to outweigh highsec logistics); unless both POSes and outposts were given several orders of magnitude more slots than they currently have (to outweigh the availability in highsec); and unless outpost and unless a system security of less than 0.1 automatically halved all materials and time requirements on all types of industry jobsGǪ
GǪin other words, the only way to buff null industry to be on par or greater than that in highsec, is to make a system so exploitable that the economy collapses. The only way to be greater than perfect is to introduce legal duping exploits, and if I have to explain to you why this is a bad idea, I'm afraid you've just disqualified yourself from discussing the topic any further.
Quote:Personally I think the low refinement rates and limited slots on POSs need to be brought up hisec NPC station standards as a minimum. In fact, making them work even better than NPC stations would be a good idea to offset all the expense and hassle of running a POS. Not even remotely enough. Let's see if I can find that old list againGǪ
1. One outpost per system probably has to remain for sov reasons. 2. Every outpost type gets 50 each of every industry slot type. Industry-specific outposts get twice that (up from a best-case scenario of 10 each). 3. Every outpost type gets 20 offices; Gallente outposts get twice that (up from 4GÇô8 / 24). 3. Every outpost type gets a 30% refinery; a 50% refinery is a single basic upgrade. 4. Basic industry upgrades add 50 each of every slot type (up from 5 of a specific type); Intermediate upgrades add 100 (up from 7); Advanced upgrades add 150 (up from 9). Time bonuses could probably remain the same.
Those are be bare minimum buffs required to make a single null system work on par with what you get from highsec. This still hasn't removed any of the costs or logistical hassles that come from having to bring stuff in from elsewhere. Those costs cannot be reduced to less than zero, so there's simply no way of being better than high in that regard. Thus, we have to increase the costs of highsec to give null a margin to operate within:
5. All NPC station industrial fees are increased by a factor of 1,000. (+ù500 to bring it up to POS expense level and make it worth-while to use those even in highsec, and another +ù2 to pay for the inability to lose these capabilities).
6. PI-style import and export fees for base materials when transferring to and from NPC stations GÇö the exact tariffs can be discussed, as can whether mineral compression should work around these expenses.
Again. That's the bare minimum for the two to be on par. From there on, null still needs to be buffed a bit (or high nerfed further) to provide a good separation between the two, and we haven't even begun to touch on the horrid mess of uselessness that are POSes. Vote Malcanis for CSM8. |

Benny Ohu
Chaotic Tranquility Casoff
840
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Posted - 2013.02.22 14:56:00 -
[52] - Quote
Malcanis wrote:James Amril-Kesh wrote:admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. This. That. Them. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
4
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Posted - 2013.02.22 15:37:00 -
[53] - Quote
Jenn aSide wrote:Tippia wrote:Katran Luftschreck wrote:So let's focus on talking about ways to fixing those problems. Let's focus on fixing the things that are actually broken for the people who live & work out there everyday and thus have to deal with it everyday. Ok. One of the main problems with null is the unbeatable baseline that highsec provides. That baseline has to come down to more reasonable levels in terms of availability, cost, ease of use and logistics. Fixing null requires nerfing highsec, because highsec is one of the root causes of the problems with null. You might as well be talking to an actual brick wall when trying to penetrate high sec layers self interest.
As opposed to null sec layers self interest? Or low sec layers self interest? or WH layers self interest? Or pvp layers self interest? Or pve layers self interest? Shall I go on?
Can always depend on GD posters to give the typical, "Our way is the REAL Eve.. you guys are playing it wrong... Nerf their area because our area sucks.." types of post.
Why are so many people advocates of crapping in everyone else's sandbox because their sandbox is full of crap? I'm for an Eve where all 4 types of space can play and have fun without advocating killing Eve for others... sheesh you peeps are butt hurt. |

March rabbit
player corp n1
559
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Posted - 2013.02.22 15:46:00 -
[54] - Quote
RubyPorto wrote: HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient. Without nerfing some of those, and without either creating an infinite free mineral faucet or breaking reprocessing forever, how do you propose making Nullsec industry competitive?
well. what would you say about "high-sec industry can not produce T2 ships?"
You sure it can? Yes, it can. But it is up to you (i mean 0.0 sec) to make high-sec industry out of technetium (it is used only for example). It's up to you to make high-sec out of megacite, zydrine, etc...
Goons already shown that this can be done. It only needs :effort:.
Yes, yes. It's easier to ask CCP to do something instead of :sandbox: |

Tippia
Sunshine and Lollipops
12979
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Posted - 2013.02.22 15:54:00 -
[55] - Quote
Onomerous wrote:Why are so many people advocates of crapping in everyone else's sandbox because their sandbox is full of crap? GǪwhich is why people get so confused when I make those suggestions, rather than the nullseccers 
Quote:I'm for an Eve where all 4 types of space can play and have fun without advocating killing Eve for others... sheesh you peeps are butt hurt. But then again, the only ones really advocating killing EVE for others are the bearsGǪ Vote Malcanis for CSM8. |

Zak Breen
9
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Posted - 2013.02.22 16:31:00 -
[56] - Quote
The fact that scamming and ganking are legit 'careers' in EVE is sad. |

Kate stark
252
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Posted - 2013.02.22 16:32:00 -
[57] - Quote
Zak Breen wrote:The fact that scamming and ganking are legit 'careers' in EVE is sad.
actually, it's great. it's why i play this god forsaken game. Obvious Goon alt that's never mined a day in his life(!) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
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Posted - 2013.02.22 16:52:00 -
[58] - Quote
March rabbit wrote:RubyPorto wrote: HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient. Without nerfing some of those, and without either creating an infinite free mineral faucet or breaking reprocessing forever, how do you propose making Nullsec industry competitive?
well. what would you say about "high-sec industry can not produce T2 ships?" You sure it can? Yes, it can. But it is up to you (i mean 0.0 sec) to make high-sec industry out of technetium (it is used only for example). It's up to you to make high-sec out of megacite, zydrine, etc... Goons already shown that this can be done. It only needs :effort:. Yes, yes. It's easier to ask CCP to do something instead of :sandbox:
And if Nullsec were to stop exporting things to HS, how would it build anything? There are quite literally not enough manufacturing slots in Nullsec to build anywhere near what Nullsec consumes.
Let alone the fact that "trying to monopolize all the raw materials" != "being competitive."
There is literally no rational reason to do any serious manufacturing in Nullsec except for Supercaps (that can't be built elsewhere) and maybe mass battleships (transport costs, though eh...). None. The Game Mechanics guarantee this. And you don't see that as a problem? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Bagrat Skalski
Poseidaon
167
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Posted - 2013.02.22 17:16:00 -
[59] - Quote
High sec is ok, buff null. New CQ prototype |

Tippia
Sunshine and Lollipops
12979
|
Posted - 2013.02.22 17:24:00 -
[60] - Quote
Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible. Vote Malcanis for CSM8. |
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Takseen
University of Caille Gallente Federation
266
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Posted - 2013.02.22 17:33:00 -
[61] - Quote
Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible.
Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? |

destiny2
Abh Empire Unclaimed.
123
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Posted - 2013.02.22 17:34:00 -
[62] - Quote
they should just make highsec into nullsec so these gankers, cant hide all the time from people ie.
remove stations make players build their own stations like we do in null set up posses for safe spots etc, but have a certain area for only new players to enter and be safe from all the blah blah so they dont get run out of the game in the first week. |

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:36:00 -
[63] - Quote
destiny2 wrote:they should just make highsec into nullsec so these gankers, cant hide all the time from people ie.
remove stations make players build their own stations like we do in null set up posses for safe spots etc, but have a certain area for only new players to enter and be safe from all the blah blah so they dont get run out of the game in the first week.
I also think that getting rid of the most popular zone in the game is a good idea.
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Jenn aSide
Smokin Aces.
1433
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Posted - 2013.02.22 17:37:00 -
[64] - Quote
Tippia wrote:Onomerous wrote:Why are so many people advocates of crapping in everyone else's sandbox because their sandbox is full of crap? GǪwhich is why people get so confused when I make those suggestions, rather than the nullseccers 
No, they don't get confused, you are obvioulsy just a goon/test/some other boogeyman alt and thus easily dismissed without going through the pain of actually using words and logic.
Quote:Quote:I'm for an Eve where all 4 types of space can play and have fun without advocating killing Eve for others... sheesh you peeps are butt hurt. But then again, the only ones really advocating killing EVE for others are the bearsGǪ
There is that imaginary bubble that you (tippia) talked about. It's one of the basic differences between high sec players and everyone else and a cause of much of the forum conflict.
"Everyone else" sees EVE as an interconnected whole, where everything affects everything. The high sec crowd sees things as "sections", as if they are independent of each other.
That's why I never use the terms "nullseccers", "lowsecers" or "wormholers" (the last of which sound erotic and nasty at the same time). To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
And i posted this while in a High Sec Vanguard fleet ... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
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Posted - 2013.02.22 17:38:00 -
[65] - Quote
Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null?
Targets.
The ability to disrupt the industrial base of your enemies.
People making their bread where they live.
etc. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:43:00 -
[66] - Quote
RubyPorto wrote:Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? Targets. The ability to disrupt the industrial base of your enemies. People making their bread where they live. etc.
So people will start shipping their stuff around null in industrials instead of the jump freighters they presumably use now to bring stuff from Jita? I mean it'd be cool if nullsec wasn't so barren looking in kills per system like it is now, but would it really kick off a decent war?
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Natsett Amuinn
GoonWaffe Goonswarm Federation
1784
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Posted - 2013.02.22 17:45:00 -
[67] - Quote
Someitmes I wish I lived in my own little fantasy world as well.
Care to direct us to all these threads that get made every day about nerfing high sec? Shouldn't I see several of them on the first page?
Isn't this the exact same bullshit you guys keep posting? Yes, yes it is.
You're behaiving like a paranoid child that's worried they're about to have their toys taken away, so you start blaming the other kid in an effort to divert attention from yourself.
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Takseen
University of Caille Gallente Federation
266
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Posted - 2013.02.22 17:47:00 -
[68] - Quote
Jenn aSide wrote: To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
EVE-lite is a fairly spot on description of highsec. Its what I engage in when in a more relaxed mood, preferring to listen to tunes and tab browse a bit while playing, instead of listening to fleet comms, clicking dscan, checking local, etc. Like a quiet night down the pub sipping a pint or two, instead of doing 5 shots then hitting the dance floor.
You can close all the pubs in town, but you won't get too many old fogies to hit the nightclub instead. |

Tippia
Sunshine and Lollipops
12980
|
Posted - 2013.02.22 17:51:00 -
[69] - Quote
Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. GǪwhich you do, since it means that there's more to fight over and more people to fight against. It means there's a reason to actually go there that doesn't involve just shooting red crosses and boxes. It means that the money-making opportunities are higher and that the whole idea of trying to withhold certain resources from everyone else suddenly becomes both possible and kind-of-sensible. It means that you can actually build your own space empire.
Above all, it would mean that the player-controlled areas would offer more freedom and control to the players than the NPC-controlled ones do.
That last part really highlights the fundamental issue with the current implementation GÇö it makes absolutely no sense and rather goes counter to what one might presume is the intended designGǪ Vote Malcanis for CSM8. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1784
|
Posted - 2013.02.22 17:53:00 -
[70] - Quote
Takseen wrote:RubyPorto wrote:Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? Targets. The ability to disrupt the industrial base of your enemies. People making their bread where they live. etc. So people will start shipping their stuff around null in industrials instead of the jump freighters they presumably use now to bring stuff from Jita? I mean it'd be cool if nullsec wasn't so barren looking in kills per system like it is now, but would it really kick off a decent war? Where do you play, because where I play is null and I see frieghters flying around all the time.
In fact, I fly a charon around to get goods from one station to another in order to sell.
A good number of you need to shut up, to be quite frank. You have no idea what you're talking about, because you've never ******* experienced it.
I have a SINGLE STATION that is viable to build out of. One station per system, not two, not three, ONE. In order to stock other systems, becuase people actually do things in other sytems then just one, you need to move **** to those systems because you can't build there.
Where is this non-capital hualter that lets me move over 100k M^3 worth of goods around? Do you spend 3 days moving a bunch of ships from one system to another to sell becuase you can fit one or two in your ****** little hauler? No, you fly the ship needed for the job.
I don't care where you ******* play, if you get blown up in a frieghter it's your own damned fault.
And if you're a serious industrialist, regardless of where you play, you own and fly a frieghter to move your ****, or you're a tool who's to scared to take a loss and pay someone else to do it for you.
Yes, we move **** around already in freighters. |
|

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:58:00 -
[71] - Quote
@Tippia
Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null.
Or they just add another moneymaking feature to null to go with the moons, plexes, sanctums etc, which are already not generating that many fights.
The only time CCP succeeded in bribing people to fight each other was Faction Warfare, and that didn't require nerfing highsec one bit.
Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) |

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:01:00 -
[72] - Quote
Natsett Amuinn wrote: I don't care where you ******* play, if you get blown up in a frieghter it's your own damned fault.
And if you're a serious industrialist, regardless of where you play, you own and fly a frieghter to move your ****, or you're a tool who's to scared to take a loss and pay someone else to do it for you.
Yes, we move **** around already in freighters.
That's more like what I wanted to hear, interesting.
Seems like it could be worth a go to try increasing nullsec commerce.
|

Jenn aSide
Smokin Aces.
1433
|
Posted - 2013.02.22 18:01:00 -
[73] - Quote
Takseen wrote:Jenn aSide wrote: To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
EVE-lite is a fairly spot on description of highsec. Its what I engage in when in a more relaxed mood, preferring to listen to tunes and tab browse a bit while playing, instead of listening to fleet comms, clicking dscan, checking local, etc. Like a quiet night down the pub sipping a pint or two, instead of doing 5 shots then hitting the dance floor. You can close all the pubs in town, but you won't get too many old fogies to hit the nightclub instead.
No one's trying to close the pubs (ie force anyone do do anything), we're saying that all the pubs are giving out free drinks, the night clubs aren't the problem.....
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James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 18:01:00 -
[74] - Quote
Takseen wrote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) There are some in this thread, you've simply ignored them because ~Goon~. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
|
Posted - 2013.02.22 18:04:00 -
[75] - Quote
Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who are the new targets
FYP.
By the way.
Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. You're talking to a number of them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1786
|
Posted - 2013.02.22 18:09:00 -
[76] - Quote
You can't "buff" null sec industry to be "more profitable", unless they simply removed industry from high sec or made drastic changes to how much it cost to build in high.
You can't just undock and start mining in null. I can with my alt, which is why I build a crapload of ammo in high sec instead of null. Why waste ISK on the minerals in null when I can mine them myself with next to no effort in high sec, and just ship the ammo. When all is said and done, I make MORE building the ammo in high sec then I did in null, because I cut the mineral cost out.
The COST to build isn't very relevant in null, it's as cheap or cheaper if you have a 0/0 line to use. When I don't have a 0/0 line I have a 1000/500 lines that are to damn close to the 1000/333 lines in high sec to be that big a difference maker.
It's not about making it MORE PROFITABLE, it's about making it VIABLE. There's a world of difference there. Most of the T2 goods I bulid I can just buy in high sec at production cost, or just above, ship to null, and still make as much profit as I would had I built it myself.
Why bother upgrading multiple systems to support industry in null, when it's easy, faster, and just as affordable to import everything you need from high sec? This is why many null corps don't even bother upgrading a system for industry, what's the ******* point? |

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 18:09:00 -
[77] - Quote
Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null. I assume you meant Gǣback to highGǥGǪ
Anyway, no. jBecause if you do it right, moving back to high doesn't offer any advantages. Yes, you'll be safer when you few without escorts or intel, but the price and inconvenience of that security (and lack of production capability GÇö read: lower throughput and thus lower profits) would not be worth it.
If you attract targets when the industrials move out, then great! It means the combat pilots will have fun things to do. It means that roaming around in your own space would yield viable and valuable targets to attack. You have a border to protect. It means the fights come to you, at home, where it's nice and close and comfy, rather than having to hunt for them aaaall the way over there.
Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) Pretty much all of us are. It's just the bears that have something against it, since they have problems seeing outside their bubble and imagine all the good it would do.
Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:09:00 -
[78] - Quote
RubyPorto wrote:Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who are the new targets FYP. You should be able to achieve higher marginal revenue in Nullsec because your costs are much, much higher than in HS. By the way. Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. You're talking to a number of them.
Ty for the correction. Yes I say Natsett's post just after I made that one. I can see where he's coming from. He wants to combine the dangers of nullsec with the fun of building an industrial empire, and can't really do that at the moment, it seems. I understand that more than "man, I wish we had more people to shoot at". Because there's other probably better ways to do that. |

Nicolo da'Vicenza
Air
3197
|
Posted - 2013.02.22 18:11:00 -
[79] - Quote
Takseen wrote:Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible. Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? - properly gradiates levels of risk and reward for industrial activity along the lines of resource extraction-activities - enforces the idea that nullsec alliance actively patrol, utilize and occupy their space - opens nullsec to manufacturers and builders due to necessity on the part of the nullsec alliances - allieviates direct competition between newbie industrialists and industrialists with enormous levels of experience and cumulative resources.
I've never said nullsec should have 'all' industrial activity, just the amount needed to sustain its own wars and conflicts while having enough of an efficiency/capacity advantage over highsec to make it worth doing for the small-scale industrialists |

Jenn aSide
Smokin Aces.
1437
|
Posted - 2013.02.22 18:17:00 -
[80] - Quote
Nicolo da'Vicenza wrote:Takseen wrote:Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible. Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? - properly gradiates levels of risk and reward for industrial activity along the lines of resource extraction-activities - enforces the idea that nullsec alliance actively patrol, utilize and occupy their space - opens nullsec to manufacturers and builders due to necessity on the part of the nullsec alliances - allieviates direct competition between newbie industrialists and industrialists with enormous levels of experience and cumulative resources. I've never said nullsec should have 'all' industrial activity, just the amount needed to sustain its own wars and conflicts while having enough of an efficiency/capacity advantage over highsec to make it worth doing for the small-scale industrialists
But but, if you do that , it will hurt my business making money in the safety of high sec, and since I'm the only person that exists, hurting me would be bad.
Oh wait, sry, thought I was a high sec poster for a second, carry on. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2826
|
Posted - 2013.02.22 18:17:00 -
[81] - Quote
Takseen wrote:Ty for the correction. Yes I say Natsett's post just after I made that one. I can see where he's coming from. He wants to combine the dangers of nullsec with the fun of building an industrial empire, and can't really do that at the moment, it seems. I understand that more than "man, I wish we had more people to shoot at". Because there's other probably better ways to do that.
The whole farms and fields idea is to allow people to live (as in make money, make industrial empires, etc) where they play/work (PvP). This is better for the people living there (no need to have a bunch of HS alts making money) and their enemies (populated space to roam through, targets that allow you to disrupt your enemies industrial backbone, what?).
Nobody's saying "oh, just put a bunch of Freighters in belts so we can have a turkey shoot." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1787
|
Posted - 2013.02.22 18:24:00 -
[82] - Quote
My alt is a member of FNA.
I work out of a station in high sec that is owned by Lai Dai. I don't work for Lai dai, and my standing with them is only like 1.38 or something.
Yet I can build in Lai Dai's station, using that corporations productin facilities, cheaper then I can in null with the corporation I am actually a member of.
That doesn't even make sense. However, I see repeatedly people saying things about how it should be cheaper to build in high sec.
Stupid real world anaology.
I work for a little tire company, building tires. We buildt a factory, a warehouse, and a storefront. But by law we can't build more than 10 tires a day, and we have to pay more in utilities to run our factory, warehouse, and storefront.
So we fly to the other side of the country and build our tires in a Goodyear plant.
But it's null sec! We're supposed to be the 3rd world counterpart to high sec. But wait! That doesn't really make sense either.
We don't build **** in the US, we build in 3rd world or emergent countries. Like China, where they intentially control their economy to keep the value of their currency and inflation down, so that they are the prefered place to produce goods.
Sov holders should have the ability to act like China. They can either make thier space the prefered place to build, or they can develop along another line, like an emphasis on PvE.
|

Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:25:00 -
[83] - Quote
Tippia wrote:Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null. I assume you meant GÇ£back to highGÇ¥GǪ Anyway, no. jBecause if you do it right, moving back to high doesn't offer any advantages. Yes, you'll be safer when you few without escorts or intel, but the price and inconvenience of that security (and lack of production capability GÇö read: lower throughput and thus lower profits) would not be worth it. If you attract targets when the industrials move out, then great! It means the combat pilots will have fun things to do. It means that roaming around in your own space would yield viable and valuable targets to attack. You have a border to protect. It means the fights come to you, at home, where it's nice and close and comfy, rather than having to hunt for them aaaall the way over there. Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) Pretty much all of us are. It's just the bears that have something against it, since they have problems seeing outside their bubble and imagine all the good it would do.
Yes, that's what I meant, sorry. So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? I assumed they'd just be raiding the other sides industrials. Or you mean Alliance A gets to fight the raiders from Alliance B that have come to attack Alliance A's industrials? That'd be fun. Its just that from my perspective simply looking at the Star Map kill stats, null is the quietest, while high and low have way more activity. Low especially has about the same population as null, but quite a few more kills despite not having any real industrial base to speak of. And in highsec its kind of difficult to have wars fighting over industrials when you can't deny access to resources, but they still manage to have fights anyway.
Edit : Lots of well thought out posts went out while I was typing this monstrosity. I am going to retire in defeat from this thread, go to one of the aforementioned pubs, then possibly to an also mentioned nightclub, possibly followed by a drunken Eve session causing an expensive ship to explode. o7 |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1787
|
Posted - 2013.02.22 18:34:00 -
[84] - Quote
Takseen wrote:
Yes, that's what I meant, sorry. So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? I assumed they'd just be raiding the other sides industrials. Or you mean Alliance A gets to fight the raiders from Alliance B that have come to attack Alliance A's industrials? That'd be fun. Its just that from my perspective simply looking at the Star Map kill stats, null is the quietest, while high and low have way more activity. Low especially has about the same population as null, but quite a few more kills despite not having any real industrial base to speak of. And in highsec its kind of difficult to have wars fighting over industrials when you can't deny access to resources, but they still manage to have fights anyway.
Not good comparisons.
If there's no war, then most of your guys aren't going to be in your space, they'll either be roaming somewhere else, in NPC null, in low sec, or in high sec; earning isk.
Low sec is designed as a warfront. It's intended to be a place of constant PvP, the four factions are fighting a war with each other in those arteas.
The very vast majority of people are mining in high sec, including your enemies who are also attempting to move large quantities of goods from high to null. You dont' wait for them to get home with the goods, you go to where they're attempting to export from to stop them; that means high sec.
Getting more people playing in the space they own requires far more then just fixing the industrial issues between high and null, it also means giving corporations the ability to provide content in thier space that actually supports the people in there space. There isn't enough content in a single region to support the size of the most of the corps in null. 10 years ago it made sense to funnell everyone in null to specific systems, NPC null, to drive conflicts; there were far fewer people in null.
Today there are entirely to many people in null for the content that CCP provides, and it isn't neccessary to funnell anyone into NPC null systems to drive conflict. People want to go into other peoples space, and see them there. CCP created a situation that makes those systems largely empty; not the players. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 18:49:00 -
[85] - Quote
Takseen wrote:I understand that more than "man, I wish we had more people to shoot at". Nobody said that. Or at least, nobody gave that as a reason for nerfing highsec. Because that's really not the goal. The goal is to make nullsec industry a lot more viable than it currently is. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

celebro
Confederate States of Eve
52
|
Posted - 2013.02.22 19:00:00 -
[86] - Quote
I live in high sec, and they should nerf the hell out of it. I will stay, i'm here for the journey and if it's worth while to move to null I will. There will probably be less players in the game, if that's the case I would have less competition, so all good to me.
|

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 19:03:00 -
[87] - Quote
Takseen wrote:So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? No, I mean that they'd go and try to disrupt the activities of the guy next-door, which will be (kind of) possible if he's doing all his work there rather than in NPC-corps through alts in highsec. In trying to do so, he'll have to punch through the perimeter of bored combat pilots itching for something to go and blow up. So you go and do that, and glorious battles are had, and then you go after the industrialists. Yes, many of them will just log off or dock up (if they're close enough to home), but statistics + sheer numbers means that there will be some left to shoot at, so you try to do that before the perimeter guys get new ships and call in some hotdrop reinforcementsGǪ and more glorious battles are had by all.
But why are the industrialist there? Because it lets the alliance leaders say "ok, so we're getting attacked in about 10 hours GÇö the nasty ebil enemy is posting their CTA as we speak. I want 4000 battleship (and fittings) in Station X in 8! Hop to it! Use every slot in the station! All non-essential builds are cancelled.GÇ¥GǪ and they can do that, and win the battle because the it takes the other guy a week to import all that stuff from Jita (that silly cow). Expense isn't really a factor GÇö immediacy is. Availability is. The ability to out-produce and immediately counter the enemy is.
GǪand there will be glorious battlesGǪ  Vote Malcanis for CSM8. |

Tesal
210
|
Posted - 2013.02.22 19:15:00 -
[88] - Quote
I love these threads. They are hilarious. |

DarthNefarius
Minmatar Heavy Industries
624
|
Posted - 2013.02.22 19:18:00 -
[89] - Quote
admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. OP is clueless enough that he could be Trebor's alt and out of touch with reality, implying he's Ripard. Could you post with your main next time, please?
Becuase we all know Newbie Q&A is filled with ALTS Talking about effing clueless posters: you take the prize. Ripard Teg-á for CSM 8 |

Tesal
212
|
Posted - 2013.02.22 20:10:00 -
[90] - Quote
Tippia wrote:GǪand there will be glorious battlesGǪ 
Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history.
|
|

Nicolo da'Vicenza
Air
3201
|
Posted - 2013.02.22 20:15:00 -
[91] - Quote
Tesal wrote:Tippia wrote:GǪand there will be glorious battlesGǪ  Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history. Bigger your coalition is, the bigger your reliance on industrialists and their output is. So outsourcing the security and support of said industrialists to NPCs is very convenient, if you're in a super coalition. |

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 20:20:00 -
[92] - Quote
Tesal wrote:Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history. No, it really hasn't. If nothing else because there are no industrial slotsGǪ
At least with a proper null backbone, there would be something easy to target to break that coalition apart. Right now, there's very little that can be done along those lines.
Vote Malcanis for CSM8. |

Tesal
212
|
Posted - 2013.02.22 20:30:00 -
[93] - Quote
Tippia wrote:Tesal wrote:Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history. No, it really hasn't. If nothing else because there are no industrial slotsGǪ At least with a proper null backbone, there would be something easy to target to break that coalition apart. Right now, there's very little that can be done along those lines.
The only way to beat a super coalition is with another super coalition. A Goon or Test industrial backbone would be extremely difficult to harass or pick apart. You are willfully ignoring the problem.
|

Buzzy Warstl
The Strontium Asylum
483
|
Posted - 2013.02.22 20:32:00 -
[94] - Quote
Natsett Amuinn wrote: We don't build **** in the US, we build in 3rd world or emergent countries. Like China, where they intentially control their economy to keep the value of their currency and inflation down, so that they are the prefered place to produce goods.
Sov holders should have the ability to act like China. They can either make thier space the prefered place to build, or they can develop along another line, like an emphasis on PvE.
http://en.mercopress.com/2011/03/15/china-became-world-s-top-manufacturing-nation-ending-110-year-us-leadership
So "not building crap in the US" means that China's total manufacturing (including for internal consumption) only passed US manufacturing in the last couple of years.
Of course, it isn't like China hasn't been a relatively stable country (with brief interruptions) for thousands of years now, so China would be a better analog for highsec than even the US.
Perhaps more appropriate to the point you wish to make would be to compare the manufacturing capacity of a region like Africa or Central America that has been subject to more political upheaval recently to the stable economies of China, North America, and Europe? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
Smokin Aces.
1439
|
Posted - 2013.02.22 20:32:00 -
[95] - Quote
Tesal wrote:Tippia wrote:Tesal wrote:Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history. No, it really hasn't. If nothing else because there are no industrial slotsGǪ At least with a proper null backbone, there would be something easy to target to break that coalition apart. Right now, there's very little that can be done along those lines. The only way to beat a super coalition is with another super coalition. A Goon or Test industrial backbone would be extremely difficult to harass or pick apart.
As opposed to the Goon and TEST industrial backbone in high sec that is protected by CONCORD?
Quote: You are willfully ignoring the problem.
You're willfully ignoring reality.
|

EI Digin
Dreddit Test Alliance Please Ignore
525
|
Posted - 2013.02.22 20:34:00 -
[96] - Quote
TEST INDUSTRIAL BACKBONE
ahahahahahaahahhaa |

Malcanis
Vanishing Point. The Initiative.
7784
|
Posted - 2013.02.22 20:35:00 -
[97] - Quote
Tesal wrote:Tippia wrote:Tesal wrote:Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history. No, it really hasn't. If nothing else because there are no industrial slotsGǪ At least with a proper null backbone, there would be something easy to target to break that coalition apart. Right now, there's very little that can be done along those lines. The only way to beat a super coalition is with another super coalition. A Goon or Test industrial backbone would be extremely difficult to harass or pick apart. You are willfully ignoring the problem.
It might be "extremely difficult" to pick apart a Goon or TEST industrial backbone in their space, but it would be a damb sight easier than doing it right now, because that backbone is safe in hisec. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 20:39:00 -
[98] - Quote
Tesal wrote:The only way to beat a super coalition is with another super coalition. That's because the current flawed implementation only gives you one thing to attack: the fleet of that coalition. You're facing military power head-on so of course you're going to need massive military power to do so.
If they are given strong incentives to do more than stock their ships out there, you are at the same given more things to disrupt to ensure that their military power loses its staying-power. It might be difficult to harass or pick apart, but that's a vast improvement over being impossible to harass or pick apart, which is what we have at the moment.
So which do you prefer? Super coalitions that can only be attacked head on because all other ways are rendered mechanically impossible, or super coalitions that can be attacked through a number of means, many of which will require a whole lot less in terms of direct striking powerGǪ? Vote Malcanis for CSM8. |

Tesal
212
|
Posted - 2013.02.22 20:39:00 -
[99] - Quote
Jenn aSide wrote:
You're willfully ignoring reality.
The point was made by Tippia that industry in null would lead to more pvp. My point is that it won't, it would be a source of strength for the big guys, not a weakness to be exploited.
|

EI Digin
Dreddit Test Alliance Please Ignore
525
|
Posted - 2013.02.22 20:41:00 -
[100] - Quote
It doesn't matter how strong your industry backbone is in war. You need to have people enter the ships in the first place, and they're not going to do that if they lose day after day after day. |
|

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 20:41:00 -
[101] - Quote
Tesal wrote:My point is that it won't, it would be a source of strength for the big guys, not a weakness to be exploited. GǪand your point ignores the reality of the current situation.
Something that can be attacked is inherently weaker than something that can't. Thus, such an alteration will indeed become a comparative weakness.
Vote Malcanis for CSM8. |

Tesal
212
|
Posted - 2013.02.22 20:41:00 -
[102] - Quote
Tippia wrote:Tesal wrote:The only way to beat a super coalition is with another super coalition. That's because the current flawed implementation only gives you one thing to attack: the fleet of that coalition. You're facing military power head-on so of course you're going to need massive military power to do so. If they are given strong incentives to do more than stock their ships out there, you are at the same given more things to disrupt to ensure that their military power loses its staying-power. It might be difficult to harass or pick apart, but that's a vast improvement over being impossible to harass or pick apart, which is what we have at the moment. So which do you prefer? Super coalitions that can only be attacked head on because all other ways are rendered mechanically impossible, or super coalitions that can be attacked through a number of means, many of which will require a whole lot less in terms of direct striking powerGǪ?
I prefer not to give the super coalitions more power than they already have.
|

Jenn aSide
Smokin Aces.
1439
|
Posted - 2013.02.22 20:43:00 -
[103] - Quote
Tesal wrote:Jenn aSide wrote:
You're willfully ignoring reality.
The point was made by Tippia that industry in null would lead to more pvp. My point is that it won't, it would be a source of strength for the big guys, not a weakness to be exploited.
How exactly?
|

Malcanis
Vanishing Point. The Initiative.
7784
|
Posted - 2013.02.22 20:44:00 -
[104] - Quote
Tesal wrote:Tippia wrote:Tesal wrote:The only way to beat a super coalition is with another super coalition. That's because the current flawed implementation only gives you one thing to attack: the fleet of that coalition. You're facing military power head-on so of course you're going to need massive military power to do so. If they are given strong incentives to do more than stock their ships out there, you are at the same given more things to disrupt to ensure that their military power loses its staying-power. It might be difficult to harass or pick apart, but that's a vast improvement over being impossible to harass or pick apart, which is what we have at the moment. So which do you prefer? Super coalitions that can only be attacked head on because all other ways are rendered mechanically impossible, or super coalitions that can be attacked through a number of means, many of which will require a whole lot less in terms of direct striking powerGǪ? I prefer not to give the super coalitions more power than they already have.
We're in agreement then: the supercoalitions should be creating their ships and wealth in 0.0 where it's vulnerable. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Tesal
212
|
Posted - 2013.02.22 20:47:00 -
[105] - Quote
Jenn aSide wrote:Tesal wrote:Jenn aSide wrote:
You're willfully ignoring reality.
The point was made by Tippia that industry in null would lead to more pvp. My point is that it won't, it would be a source of strength for the big guys, not a weakness to be exploited. How exactly?
They would get money and power by controlling industry. It would make matters worse, not better. The ability to attack and harass wouldn't be any better than the current ability to kill HBC or CFC baby titans, which doesn't happen at all.
|

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 20:47:00 -
[106] - Quote
Tesal wrote:I prefer not to give the super coalitions more power than they already have. So you agree then. Good.
Vote Malcanis for CSM8. |

Tesal
212
|
Posted - 2013.02.22 20:52:00 -
[107] - Quote
Tippia wrote:Tesal wrote:I prefer not to give the super coalitions more power than they already have. So you agree then. Good.
Nice one.
|

Aren Madigan
EVE University Ivy League
90
|
Posted - 2013.02.22 20:58:00 -
[108] - Quote
Natsett Amuinn wrote: The very vast majority of people are mining in high sec, including your enemies who are also attempting to move large quantities of goods from high to null. You dont' wait for them to get home with the goods, you go to where they're attempting to export from to stop them; that means high sec.
Actually, most blockades take place on the borders of the country you're trying to blockade... just becomes a bit harder when jump drives are involved to do things that way... actually, it makes me doubt that any high sec changes would make them any easier to blockade as they could just wait inside the station until its clear and then jump. And maybe that's the real issue. The obvious response would seem to be to find out where their usual jump points are and jump with them with your own cyno, take em out there, but they likely usually jump to a POS. Maybe they shouldn't be able to jump too close to a protected area? Maybe there should be ways to intercept cyno signals and give them to your own fleet? Maybe something that'd actually work in general. |

Mire Stoude
Antelope with Night Vision Goggles
111
|
Posted - 2013.02.22 21:33:00 -
[109] - Quote
Fix Low Sec by nerfing High Sec and Null. |

Kate stark
257
|
Posted - 2013.02.22 21:36:00 -
[110] - Quote
Mire Stoude wrote:Fix Low Sec by nerfing High Sec and Null.
just get rid of low sec, it's useless. Obvious Goon alt that's never mined a day in his life(!) |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1794
|
Posted - 2013.02.22 21:52:00 -
[111] - Quote
Buzzy Warstl wrote:Natsett Amuinn wrote: We don't build **** in the US, we build in 3rd world or emergent countries. Like China, where they intentially control their economy to keep the value of their currency and inflation down, so that they are the prefered place to produce goods.
Sov holders should have the ability to act like China. They can either make thier space the prefered place to build, or they can develop along another line, like an emphasis on PvE.
http://en.mercopress.com/2011/03/15/china-became-world-s-top-manufacturing-nation-ending-110-year-us-leadershipSo "not building crap in the US" means that China's total manufacturing (including for internal consumption) only passed US manufacturing in the last couple of years. Of course, it isn't like China hasn't been a relatively stable country (with brief interruptions) for thousands of years now, so China would be a better analog for highsec than even the US. Perhaps more appropriate to the point you wish to make would be to compare the manufacturing capacity of a region like Africa or Central America that has been subject to more political upheaval recently to the stable economies of China, North America, and Europe? China, INTENTIONALLY keeps thier currency at a low value in order for them to be desirable for manufacturing. That doesn't say anything about the condition of the country, only the intent of the government.
And I used China as my example because of the last part of what you quoted.
"Sov holders should have the ability to act like China."
You'll also note that I didn't just say 3rd world countries, I said emergent ones as well. China is an emergent economy, not a 3rd world country. Nor did I ever mention anything about China surpassing the US in manufacturing, or even when they did so.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1795
|
Posted - 2013.02.22 22:05:00 -
[112] - Quote
Aren Madigan wrote:Natsett Amuinn wrote: The very vast majority of people are mining in high sec, including your enemies who are also attempting to move large quantities of goods from high to null. You dont' wait for them to get home with the goods, you go to where they're attempting to export from to stop them; that means high sec.
Actually, most blockades take place on the borders of the country you're trying to blockade... just becomes a bit harder when jump drives are involved to do things that way... actually, it makes me doubt that any high sec changes would make them any easier to blockade as they could just wait inside the station until its clear and then jump. And maybe that's the real issue. The obvious response would seem to be to find out where their usual jump points are and jump with them with your own cyno, take em out there, but they likely usually jump to a POS. Maybe they shouldn't be able to jump too close to a protected area? Maybe there should be ways to intercept cyno signals and give them to your own fleet? Maybe something that'd actually work in general. It was more the point,
We're not here, because we're there. Everyone seems to have a problem with us not being where they expect us to be, but when people explain why we're not there they don't want to hear it.
As one model high seccer put it, "we would control the economy!!!1" Which is a bunch of bullshit. We'd control OUR eocnomies.
When was the last time some of you high sec ******* dropped a billion in a null market, buying **** made by a null industrialist? Because I've gone through over 3 billion this buying **** in high sec.
Honestly, I'm at the point of just wanting to repsond to most of these threads with a big go **** yourself to the ignorants that have no idea how **** works outside of high sec. All I see are people who want the unbalance to remain because it benefits them.
This is where the null vs high sec animosity stems. Bunch of self entiltled twats who want everything for nothing and have no problem telling the rest of us to go **** ourselves because this is how it should be. Nevermind that those of us joining player run corps in null sec, with much higher difficulty aren't being rewarded; while guys are flying around high sec half braindead and alseep, putting in no effort, crying when someone so much as targets them (oh ******* god, he bumped me!), and getting better rewards for playing on "I'm a down child difficulty". |

Kate stark
257
|
Posted - 2013.02.22 22:17:00 -
[113] - Quote
Natsett Amuinn wrote:This is where the null vs high sec animosity stems. Bunch of self entiltled twats who want everything for nothing and have no problem telling the rest of us to go **** ourselves because this is how it should be. Nevermind that those of us joining player run corps in null sec, with much higher difficulty aren't being rewarded; while guys are flying around high sec half braindead and alseep, putting in no effort, crying when someone so much as targets them (oh ******* god, he bumped me!), and getting better rewards for playing on "I'm a down child difficulty".
i like this paragraph, a lot. Obvious Goon alt that's never mined a day in his life(!) |

Katran Luftschreck
Royal Ammatar Engineering Corps
1004
|
Posted - 2013.02.22 22:28:00 -
[114] - Quote
Tippia wrote:1. One outpost per system probably has to remain for sov reasons. 2. Every outpost type gets 50 each of every industry slot type. Industry-specific outposts get twice that (up from a best-case scenario of 10 each). 3. Every outpost type gets 20 offices; Gallente outposts get twice that (up from 4GÇô8 / 24). 3. Every outpost type gets a 30% refinery; a 50% refinery is a single basic upgrade. 4. Basic industry upgrades add 50 each of every slot type (up from 5 of a specific type); Intermediate upgrades add 100 (up from 7); Advanced upgrades add 150 (up from 9). Time bonuses could probably remain the same.
Those are be bare minimum buffs required to make a single null system work on par with what you get from highsec. This still hasn't removed any of the costs or logistical hassles that come from having to bring stuff in from elsewhere. Those costs cannot be reduced to less than zero, so there's simply no way of being better than high in that regard. Thus, we have to increase the costs of highsec to give null a margin to operate within
Good, you have identified a facet of this problem, ergo that the base refinery rate for a POS even after the upgrade is only 50%. Now let's compare that hisec and factor in a few things:
1) Hisec station is instant refining, POS refining is not. This can be fixed so that both match, and frankly either way works for me. 2) Hisec station requires high standings (6.7 or so) to avoid being taxed minerals when refining. POS does not, which is a point in POS favor. This is fine as it is. 3) Hisec station requires fewer skills to reach perfect 0% loss than a POS does. This needs to be fixed - why should someone paying all that ISK to keep a POS running end up with something that is less efficient than a NPC station?
Therefor I endorse the idea of POS refining efficiency start at 50% (same as generic NPC stations) and then have the upgrade boost that to 80%. Now your low/nullsec miner working from a friendly POS is going to be getting a better refining rate than they would from using a NPC station. Holy moley, finally a reason to actually use the POS instead of the NPC station!
Next if we add the refining timers from POS to NPC station - already said this is fine - then you've not only equalized the two in this area but you've also created the much ballyhooed mineral bottleneck for hisec. Even with 50 slots, if you've got a hundred miners in that system all dumping at that station then there is going to be a waiting list. POS style refining in NPC stations would, at the very least, break up some of the giant barge clusters that look like bowls of Rice Krispies from taking out entire belts two minutes after server launch on a daily basis. Miners would have to spread out more and production would not all end up clumped into just a few little nodes of hisec space.
And that's just with current mechanics. Adding specialized structures to the game can further enhance the low/null experience. For example, smaller, cheaper, and more easily maintained "habitation modules" of limited but specific purpose. For example, just a portable "mobile refinery" that can be anchored in space and acts as a single refinery slot, take up about 10,000m3 or so and would cost maybe around 1000 ISK per hour to keep fueled with whatever you want to fuel that with. So now your heavily escorted nullsec mining fleet can stuff a few of these into their industrials and strip down a belt with no stations in the system at all, POS or NPC. This would greatly increase the ease of mining in low/null. Just put a rule of "Can only anchor in 0.4 or below" and ta-da - you've jut given the risk takers a buff that hisec can't use. You've sped up nullsec mineral production significantly and in a way that is open to those who aren't billionaires or swearing fealty to an Alliance.
Portable hangers with built in cloaks to allow people to stowe spare ships and gear outside of POS/NPC facilities again open up more possibilities for all kinds of gameplay in null that hisec would never see. Mobile factories and so on and pretty soon the POS itself is no longer seen as the prerequisite foundation of operating in null and instead becomes, to put it metaphorically, a shopping mall in a sea of roadside vendors.
Now you can argue for or against any of these ideas and I don't care. I'm just making a simple point here: I'm suggesting ways to buff low/nullsec game play and what little hisec nerfing to refining I've actually endorsed is simply to place it on par with currently existing POS restrictions. That is the point of this entire thread, in fact, trolls be damned.
EvE Forum Bingo |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.22 22:36:00 -
[115] - Quote
Natsett Amuinn wrote: It was more the point,
We're not here, because we're there. Everyone seems to have a problem with us not being where they expect us to be, but when people explain why we're not there they don't want to hear it.
As one model high seccer put it, "we would control the economy!!!1" Which is a bunch of bullshit. We'd control OUR eocnomies.
When was the last time some of you high sec ******* dropped a billion in a null market, buying **** made by a null industrialist? Because I've gone through over 3 billion this buying **** in high sec.
Honestly, I'm at the point of just wanting to repsond to most of these threads with a big go **** yourself to the ignorants that have no idea how **** works outside of high sec. All I see are people who want the unbalance to remain because it benefits them.
This is where the null vs high sec animosity stems. Bunch of self entiltled twats who want everything for nothing and have no problem telling the rest of us to go **** ourselves because this is how it should be. Nevermind that those of us joining player run corps in null sec, with much higher difficulty aren't being rewarded; while guys are flying around high sec half braindead and alseep, putting in no effort, crying when someone so much as targets them (oh ******* god, he bumped me!), and getting better rewards for playing on "I'm a down child difficulty".
Why would someone from high sec go to the place where things are more expensive to buy stuff? Which really is the thing. Because null sec has low supply, they have high prices. This isn't going to magically change. An interesting part of this is a lot of the most valuable materials come from null sec, but they still bring it to high sec to sell. This isn't going to change unless high sec became null sec, which isn't a reasonable expectation no matter how much some people want it to be. And don't give me that crap about you guys not being rewarded. The most valuable stuff is in null sec and wormhole space. If that isn't a reward, then what the hell is? I'll be heading out to wormhole space and null eventually for just that reason. I'm more than for ways to prevent shipments from reaching null sec safely. Not however for ideas that instead cater to whining about not being able to do whatever they want, when they want, where they want. And that's my problem with a lot of these null sec "suggestions". While their intentions might be one thing, the results go far far beyond their intentions. It always ends up being about these massive drastic changes that change pretty much everything except what's actually broken in the first place or ends up breaking other things, and really those sort of ideas aren't worth much. |

Saede Riordan
Alexylva Paradox
3333
|
Posted - 2013.02.22 22:37:00 -
[116] - Quote
I think a good way to buff nullsec industry would be to introduce 'super asteroids' that give compressed minerals right off the bat. Right now, there's no way for a Max skilled hulk mining Tritanium in nullsec to get a better profit margin then someone performing the same activity with the same skills in highsec. Therefore there's absolutely no reason to mine any of the low ends in nullsec, and thus creates the logistically necessity of importing items. If nullsec industry could produce raw minerals at a heightened rate then highsec, it would then behoove people to actually go and mine there.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|

Kate stark
257
|
Posted - 2013.02.22 22:39:00 -
[117] - Quote
Saede Riordan wrote:I think a good way to buff nullsec industry would be to introduce 'super asteroids'
why not just fix the complete waste of space that is spod and gneiss? Obvious Goon alt that's never mined a day in his life(!) |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.22 22:39:00 -
[118] - Quote
Saede Riordan wrote:I think a good way to buff nullsec industry would be to introduce 'super asteroids' that give compressed minerals right off the bat. Right now, there's no way for a Max skilled hulk mining Tritanium in nullsec to get a better profit margin then someone performing the same activity with the same skills in highsec. Therefore there's absolutely no reason to mine any of the low ends in nullsec, and thus creates the logistically necessity of importing items. If nullsec industry could produce raw minerals at a heightened rate then highsec, it would then behoove people to actually go and mine there.
This kind of thing I'd support... give newbie miners a reason to head out there rather than waiting until they can mine morphite without the astroid butchering them. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 22:40:00 -
[119] - Quote
All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.22 22:41:00 -
[120] - Quote
James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists.
Generally one of the complaints is lack of reward for being in a more dangerous area. How does improving what is available out there not improve on that? |
|

Kate stark
257
|
Posted - 2013.02.22 22:44:00 -
[121] - Quote
James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists.
you're not going to nerf high sec mining's isk/hour unless you introduce low ends to null. Obvious Goon alt that's never mined a day in his life(!) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 22:44:00 -
[122] - Quote
Aren Madigan wrote:James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. Generally one of the complaints is lack of reward for being in a more dangerous area. How does improving what is available out there not improve on that? Maybe be constructive rather than whine. That's not the point. The point is it's being proposed here as the simple fix that would make everything worthwhile. Well, frankly, it isn't. Sure mining in null could use some work. Mining EVERYWHERE could use work. But as far as industry as a whole goes, that needs even more work and most of these people are proposing these alternate schemes because they're scared to death of highsec getting nerfed. They don't care about the health of the game, they only care about preserving a system they benefit from.
Kate stark wrote:James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. you're not going to nerf high sec mining's isk/hour unless you introduce low ends to null. I'm not interested in nerfing high sec mining's isk/hour. As far as I'm concerned that's fine where it is. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Kate stark
257
|
Posted - 2013.02.22 22:48:00 -
[123] - Quote
James Amril-Kesh wrote:Kate stark wrote:James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. you're not going to nerf high sec mining's isk/hour unless you introduce low ends to null. I'm not interested in nerfing high sec mining's isk/hour. As far as I'm concerned that's fine where it is.
so you're fine with mining having an isk/hour ratio that's the same in null as it is in high sec? by that logic you should be fine with people in high sec, making the same isk/hour as null sec residents, regardless of activity. Obvious Goon alt that's never mined a day in his life(!) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 23:00:00 -
[124] - Quote
Pretty sure I never said that either. You can buff mining isk/hr in null without having to nerf it in highsec.
In any case, what's going to happen is that the reduction in consumption by nullsec of highsec minerals will probably cause a decrease in their income anyway, probably offset by the loss of mineral imports from nullsec. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.22 23:06:00 -
[125] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. Generally one of the complaints is lack of reward for being in a more dangerous area. How does improving what is available out there not improve on that? Maybe be constructive rather than whine. That's not the point. The point is it's being proposed here as the simple fix that would make everything worthwhile. Well, frankly, it isn't. Sure mining in null could use some work. Mining EVERYWHERE could use work. But as far as industry as a whole goes, that needs even more work and most of these people are proposing these alternate schemes because they're scared to death of highsec getting nerfed. They don't care about the health of the game, they only care about preserving a system they benefit from. Kate stark wrote:James Amril-Kesh wrote:All these people who are proposing that we make super asteroids or better low ends or whatnot have no idea what they're talking about or why the imbalance exists. you're not going to nerf high sec mining's isk/hour unless you introduce low ends to null. I'm not interested in nerfing high sec mining's isk/hour. As far as I'm concerned that's fine where it is.
Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. You're right about one thing though. One simple fix isn't going to solve everything. A lot of small fixes will solve a lot though and are easier to predict the full effect of over one massive change. Caring about the health of the game involves looking at the whole picture, including playstyles and viewpoints contrary to your own. Even if you think they are "stupid" or whatever words you choose to use to describe them. Not that everything has to be happy fun time, but its pretty clear there's a wide variety of viewpoints in EVE that all deserve looking at rather than ideas that bash on all the others. In fact, I'd say that's the real source of animosity between null sec and high sec. High sec in itself isn't really broken. Its effect on null sec can be though which gives the impression to null sec people that it is, so instead of thinking of ways to lighten the blow on themselves, its become an attitude of "**** you, high sec", which frankly, is the equivalent of flipping a table and shouting at the people. It stops being about the health of the game at that point and about what they want for the game. Which its ok to want something out of a game, but you end up stepping on a lot more toes than is really needed sometimes.
TL;DR: A sledgehammer putting in one giant nail in a board isn't always better than a hammer putting several nails in that same board. |

Kate stark
257
|
Posted - 2013.02.22 23:09:00 -
[126] - Quote
James Amril-Kesh wrote:Pretty sure I never said that either. You can buff mining isk/hr in null without having to nerf it in highsec.
In any case, what's going to happen is that the reduction in consumption by nullsec of highsec minerals will probably cause a decrease in their income anyway, probably offset by the loss of mineral imports from nullsec.
i know you didn't say it, i was merely taking liberties with extrapolation for the sake of debate.
you say you can buff mining isk/hour in null without having to nerf high sec, how exactly would you achieve that?
adding low sec minerals to spod/gneiss would indeed increase null sec income by stopping spod/gneiss being 2m isk/jetcan ores, and yes, importing less from high sec will reduce their isk/hour as low end mineral supply increases and prices will fall. it's a very easy change that will effectively "fix" mining in terms of isk/hour respective to the "risk". Obvious Goon alt that's never mined a day in his life(!) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 23:10:00 -
[127] - Quote
Aren Madigan wrote:Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. Stopped reading right there. As we've demonstrated several times, you can't make nullsec industry viable without nerfing highsec industry. This is not controversial. It's fact. Don't pretend otherwise. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Weaselior
GoonWaffe Goonswarm Federation
4546
|
Posted - 2013.02.22 23:15:00 -
[128] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. Stopped reading right there. As we've demonstrated several times, you can't make nullsec industry viable without nerfing highsec industry. This is not controversial. It's fact. Don't pretend otherwise. how dare you be so self righteous as to insist your statements backed by coherent arguments and actual facts are superior to my unsupported wailing |

Arronicus
Vintas Industries Mistakes Were Made.
259
|
Posted - 2013.02.22 23:16:00 -
[129] - Quote
Let's be honest here. There's at least one of this thread every day, and this one offers nothing new or interesting. |

Ginger Barbarella
Caldari Provisions Caldari State
1177
|
Posted - 2013.02.22 23:17:00 -
[130] - Quote
Katran Luftschreck wrote:Let's be honest here people (even if only because you need to take a break from ISK scamming every once in a while)...
It seems you can't go 24 hours without some ganker posting another tired "nerf hisec" thread. It's tired. It's old.
Stopped reading here because OP invalidated his/her own point.
"Blow it all on Quafe and strippers." -á --- Sorlac |
|

Arronicus
Vintas Industries Mistakes Were Made.
259
|
Posted - 2013.02.22 23:18:00 -
[131] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. Stopped reading right there. As we've demonstrated several times, you can't make nullsec industry viable without nerfing highsec industry. This is not controversial. It's fact. Don't pretend otherwise.
Indeed. This is a widely known fact, the only disagreement with it is akin to tobacco companies paying 'scientists' to try to create confusion within the community. People like Aren Madigan are only saying what they are saying, because they have nothing to gain from the game being properly rebalanced. |

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 23:20:00 -
[132] - Quote
Katran Luftschreck wrote:Good, you have identified a facet of this problem, ergo that the base refinery rate for a POS even after the upgrade is only 50%. No, I'm going to have to stop you right there. I'm not talking about POSes. They're a separate matter that need to be fixed in various ways, but since they exist everywhere, they are not the solution to the null problem and have their own balancing issues, but rather in terms of PC vs. NPC corp membership.
I'm talking about outposts, and outposts alone. They need to match NPC stations in high (and low and null) before we even begin to touch POSes. And no, refining is actually a very tiny part of the puzzleGǪ
As such, the rest of your post is far to early for the discussion. I'm sure it's nice work and all, but it's a secondary issue.
Aren Madigan wrote:Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. Unfortunately, you're pretty much completely wrong there. The oft-suggested nerfs to highsec are required to make the rest of the game work and to improve the health of the game. The entire problem here is that highsec is providing a far too high baseline for production capabilities at too low a cost and too much ease of use, which leaves zero margin for other areas to be better at.
So the whole thing must start with creating such a margin GÇö this means nerfing highsec. There quite literally is no way around that. Without highsec nerfs, the health of the game cannot improve; highsec nerfs do not in any way hurt the health of the game, but rather provide room for health improvements. Vote Malcanis for CSM8. |

Agnar Volta
Shrubbery Acquisitions
68
|
Posted - 2013.02.22 23:29:00 -
[133] - Quote
After reading this tread I have to say that I changed my mind on the subject of industry in Null.
HS can be nerfed to accommodate industry in Null, and the result would be positive for eve as a whole. Not to mention that causing stir in the status quo can only be a good thing as the game is a bit boring right now as I deduce for the amount of people from Null asking for the infrastructure to build stuff.
I'm just amazed as the old (and dead) alliances in eve hated carebears in their mists and the new overlords of null just want more and more of them. Who would have imagine a few years ago that people in null want to mine and build stuff?
Some game stiles that depend on a strong HS industry will suffer though, people like suicide gankers, station traders and logistic companies may have to move to null. I might be wrong about logistics as the imports from null will increase, but HS population don't buy ships so often.
Lets see how it goes, what do we have to lose? |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.22 23:33:00 -
[134] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:Quit being so damned self righteous. The often suggested nerfs to high sec won't help the health of the game any more than many other ideas out there. Stopped reading right there. As we've demonstrated several times, you can't make nullsec industry viable without nerfing highsec industry. This is not controversial. It's fact. Don't pretend otherwise. Can't know anything of the sort without trying. Otherwise there's not enough to back up your claim. It could just as easily be focused around how easy it is to jump goods into nullsec cheaply and safely. In fact I'd say it'd take nerfing high sec into oblivion for your method to work if done on its own. Getting supply into null sec is incredibly easy and safe as it stands if I'm understanding correctly, so your method would have to take that into account as well when making the nerf (as well as the added risk of going from null to high to import goods and the losses involved) or it all ends up either being ineffectual or too much of a hit to be sensible, obliterating any chance of a new industrialist of getting anywhere. There is a high sec industrial nerf that is kind of needed though. The tutorial agent mission stations REALLY should only allow manufacturing for the tutorial missions. Some people like flooding those WAY too much. |

Tesal
212
|
Posted - 2013.02.22 23:41:00 -
[135] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote: The very vast majority of people are mining in high sec, including your enemies who are also attempting to move large quantities of goods from high to null. You dont' wait for them to get home with the goods, you go to where they're attempting to export from to stop them; that means high sec.
Actually, most blockades take place on the borders of the country you're trying to blockade... just becomes a bit harder when jump drives are involved to do things that way... actually, it makes me doubt that any high sec changes would make them any easier to blockade as they could just wait inside the station until its clear and then jump. And maybe that's the real issue. The obvious response would seem to be to find out where their usual jump points are and jump with them with your own cyno, take em out there, but they likely usually jump to a POS. Maybe they shouldn't be able to jump too close to a protected area? Maybe there should be ways to intercept cyno signals and give them to your own fleet? Maybe something that'd actually work in general. It was more the point, We're not here, because we're there. Everyone seems to have a problem with us not being where they expect us to be, but when people explain why we're not there they don't want to hear it. As one model high seccer put it, "we would control the economy!!!1" Which is a bunch of bullshit. We'd control OUR eocnomies. When was the last time some of you high sec ******* dropped a billion in a null market, buying **** made by a null industrialist? Because I've gone through over 3 billion this buying **** in high sec. Honestly, I'm at the point of just wanting to repsond to most of these threads with a big go **** yourself to the ignorants that have no idea how **** works outside of high sec. All I see are people who want the unbalance to remain because it benefits them. This is where the null vs high sec animosity stems. Bunch of self entiltled twats who want everything for nothing and have no problem telling the rest of us to go **** ourselves because this is how it should be. Nevermind that those of us joining player run corps in null sec, with much higher difficulty aren't being rewarded; while guys are flying around high sec half braindead and alseep, putting in no effort, crying when someone so much as targets them (oh ******* god, he bumped me!), and getting better rewards for playing on "I'm a down child difficulty".
I'm a self entitled ****. I bravely sit in Jita day after day doing market orders.
|

Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 23:44:00 -
[136] - Quote
Aren Madigan wrote:Can't know anything of the sort without trying. Yes we can, simply by looking at the mechanics involved and what is required to make them go.
Even without that, it has already been tried and proven to be true. We have nearly a decade of data to back it up.
Quote:It could just as easily be focused around how easy it is to jump goods into nullsec cheaply and safely. No. Making it more difficult to bring materials (and finished products) out into null does not touch the actual core problems of production capacity and efficiency. Yes, getting supply into null is incredibly easyGǪ which kind of proves the point: even with that ease of transport, it's still a complete waste of time and money to do your industry in null.
Quote:In fact I'd say it'd take nerfing high sec into oblivion for your method to work if done on its own. Here's the thing, though: no-one is talking about nerfing highsec into oblivion. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself.
So no, it won't obliterate the chances of new industrialists GÇö it will only put them on equal footing across all space. That's pretty much the exact opposite of obliterating anyone's chances. Vote Malcanis for CSM8. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.22 23:46:00 -
[137] - Quote
Aren Madigan wrote:Obliterating the game's economy is not something that creates balance. Nobody is suggesting that. Nobody wants that. God, you're dense... Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1800
|
Posted - 2013.02.22 23:47:00 -
[138] - Quote
Aren Madigan wrote:Natsett Amuinn wrote: It was more the point,
We're not here, because we're there. Everyone seems to have a problem with us not being where they expect us to be, but when people explain why we're not there they don't want to hear it.
As one model high seccer put it, "we would control the economy!!!1" Which is a bunch of bullshit. We'd control OUR eocnomies.
When was the last time some of you high sec ******* dropped a billion in a null market, buying **** made by a null industrialist? Because I've gone through over 3 billion this buying **** in high sec.
Honestly, I'm at the point of just wanting to repsond to most of these threads with a big go **** yourself to the ignorants that have no idea how **** works outside of high sec. All I see are people who want the unbalance to remain because it benefits them.
This is where the null vs high sec animosity stems. Bunch of self entiltled twats who want everything for nothing and have no problem telling the rest of us to go **** ourselves because this is how it should be. Nevermind that those of us joining player run corps in null sec, with much higher difficulty aren't being rewarded; while guys are flying around high sec half braindead and alseep, putting in no effort, crying when someone so much as targets them (oh ******* god, he bumped me!), and getting better rewards for playing on "I'm a down child difficulty".
Why would someone from high sec go to the place where things are more expensive to buy stuff? Which really is the thing. Because null sec has low supply, they have high prices. This isn't going to magically change. An interesting part of this is a lot of the most valuable materials come from null sec, but they still bring it to high sec to sell. This isn't going to change unless high sec became null sec, which isn't a reasonable expectation no matter how much some people want it to be. And don't give me that crap about you guys not being rewarded. The most valuable stuff is in null sec and wormhole space. If that isn't a reward, then what the hell is? I'll be heading out to wormhole space and null eventually for just that reason. I'm more than for ways to prevent shipments from reaching null sec safely. Not however for ideas that instead cater to whining about not being able to do whatever they want, when they want, where they want. And that's my problem with a lot of these null sec "suggestions". While their intentions might be one thing, the results go far far beyond their intentions. It always ends up being about these massive drastic changes that change pretty much everything except what's actually broken in the first place or ends up breaking other things, and really those sort of ideas aren't worth much. Let me clarify something.
I did not spend 3 billion this week in high sec on FINISHED goods. That's what I spent just to be able to build in null.
So tell me, how much do you spend in null in order to build in high sec?
PS: As a null builder, the best stuff is sitting in high sec stations. Even if I mined, scordite is still "the best stuff". Nor do you need to go to null to mine ice or gas. Why would you come to null to mine high ends that will make you just as much, with far more hassle, as mining low ends in high sec?
Have you ever done T2 production, anywhere? Do you have any idea what you have to go through to build T2 goods in null? No, you wouldn't, you've don't live in null, Mr. EVE UNIVERSITY dude telling me what's what.
The "best stuff" in null and wormholes has nothing to do with a line member industrialist that builds T2 goods to help supply his corps markets. The **** do I care about officer spawns and loot, in fact I am adimently against any and all NPC loot drops.
"what I want, when I want, where I want" That is EXACTLY what I was talking about in the last part of my previous post. Thank you for reaffirming what I said. So, like I said, kindly go.... |

sYnc Vir
Wolfsbrigade Lost Obsession
497
|
Posted - 2013.02.23 00:31:00 -
[139] - Quote
I would be up for all High Sec stations losing there Indy slots altogether and forcing all building, research, invent and refining being done at a POS.
Maybe not refining unless the fix pos refining, or keep it at a station but slap a Max 80% yield with max skills on it - 2% minerals in cost. Were at a pos with max skills would give 100%.
Plus kinda bad that stuff can be made in station at next to no risk. Move all building to Pos's in highsec, and only let Losec and null sec stations build. At a scaling cost per sec of station. Starting at 0.4 being 10% and 0.1 being 6%. Would also mean no more cap building in highsec stations.
Increase all T1 ship and all Module building Arrays to a uniform 20 Slots, So you don't need as many. 1 Slot on advanced ship arrays is kinda weak so increase those to 10 slots. Allow pos refining in highsec pos's, with more then 1 orca per hour rate, cause thats weak.
Would also love Pos's to lose the powergrid and cpu limts(Or at lease increase them). Instead I would like each tower to have a base fuel block use. Then every item you slap on it, increases the fuel cost. Perhaps a Pos mod that Increases Pos Powergrid and another that increase CPU for X units per hour of fuel. Doesn't seem that hard to add into the current system.
The Idea being of cause, that highsec is fine and all, but if you want the best rewards from highsec, then you have to have **** in space peoples can kill. Don't ask about Italics, just tilt your head. |

Nexus Day
Lustrevik Trade and Travel Bureau
444
|
Posted - 2013.02.23 00:35:00 -
[140] - Quote
We all play different games.
Try to enjoy yours. This thread has so much content it may be 'Thread of the Year' and it is only January.
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1800
|
Posted - 2013.02.23 00:44:00 -
[141] - Quote
Nexus Day wrote:We all play different games.
Try to enjoy yours. Kind of sick of seeing this.
No, we do not play different games. It's the same game, with the same rules, and the same economy. You are not the no impact man just because you fly arund high sec, shooting rocks. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.23 00:52:00 -
[142] - Quote
Nexus Day wrote:We all play different games. No, we sure as hell do not. You're not only wrong, you're spouting bull that goes against everything this game stands for. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
212
|
Posted - 2013.02.23 00:54:00 -
[143] - Quote
James Amril-Kesh wrote:Nexus Day wrote:We all play different games. No, we sure as hell do not. You're not only wrong, you're spouting bull that goes against everything this game stands for. Not sure if you are serious or not. |

MEZZA Creire-Geng
RoughNeckz Beyond The Dark
0
|
Posted - 2013.02.23 01:00:00 -
[144] - Quote
you cant do either without one side felling that the other side has been given more ways of making money. i would sooner surgest that players with excessive wallets either spend it or be taxed by the game... if high sec'er are mining/manufacturing like crazy making billions daily.... or that 0.0 running sites all day have acquired billions having a higher rate of tax would either take some of there ISK out of the game or force them to SPEND it. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:03:00 -
[145] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:Obliterating the game's economy is not something that creates balance. Nobody is suggesting that. Nobody wants that. God, you're dense...
Actually that's EXACTLY what you're suggesting whether you realize it or not. Its not dense to think about the things you're not and refuse to. Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.
However if you increase the potential reward, make production in null sec actually something that can be set up with reasonable ease, that's something that can be better adjusted over time. If mercoxit isn't worth mining, the supply is too high somewhere else and that needs to be adjusted. Too easy to set up T2 production in high sec compared to null sec? Then make it more ideal to set it up in null sec. Perhaps production is faster there, perhaps researching out there gives better chance for the needed blueprints, or a risky option that actually requires you to bring the blueprint into a dangerous situation. Risks with rewards that lean towards being rewarding if all goes according to plan. Then, if that doesn't work or starts having issues, THEN you can look at pruning back high sec some. Pruning it back on its own though is just asking for trouble when you look at the whole picture rather than just one element. |

MEZZA Creire-Geng
RoughNeckz Beyond The Dark
0
|
Posted - 2013.02.23 01:14:00 -
[146] - Quote
Aren Madigan wrote:James Amril-Kesh wrote:Aren Madigan wrote:Obliterating the game's economy is not something that creates balance. Nobody is suggesting that. Nobody wants that. God, you're dense... Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place.
this is one of my biggest conerns pretty much anything you do to the high-sec economic drivers Miners(materials) Manufacturers(Builders) the cost of the final product will just get passed on to the consumer. |

Varius Xeral
Galactic Trade Syndicate
511
|
Posted - 2013.02.23 01:23:00 -
[147] - Quote
Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.
The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.
A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:27:00 -
[148] - Quote
Varius Xeral wrote:Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.
The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.
A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.
And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.23 01:28:00 -
[149] - Quote
Aren Madigan wrote:Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place. Supply of what? Minerals? Did you consider the fact that because a really freaking huge amount of minerals goes into building ships to be exported to null that constitutes a much greater drain on supply than the loss of perfect refining? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:32:00 -
[150] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:Your solution greatly reduces the supply, which increases cost at a rather high rate. This supply is lost both from the refining nerf and more ships getting destroyed out in null, so even if you found what would be the balance "in theory", the increased production costs and startup cause problems of their own that you're ignoring, trying to act like it doesn't exist. These things are things that can't be easily estimated and a mistake there WILL cause massive problems. Assuming you can get enough industrials to stick around in the first place. Supply of what? Minerals? Did you consider the fact that because a really freaking huge amount of minerals goes into building ships to be exported to null that constitutes a much greater drain on supply than the loss of perfect refining?
And with your suggested change there would be even more drained because of the loss of perfect refine added in with much more of it likely going up in a great ball of fire. Plus it going into ships isn't a loss of supply, its consumption of supply and yes, there is a difference. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.23 01:33:00 -
[151] - Quote
So ships will be slightly more expensive. So what? That's not justification for keeping things the way they are. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tesal
212
|
Posted - 2013.02.23 01:34:00 -
[152] - Quote
Varius Xeral wrote:Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.
The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.
A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game.
Actually its newbs that often make the low price. They sometimes and sell at a loss. The superindustrialists build stuff for the patches that come out or spot trends in the market. You make more isk faster that way.
|

Varius Xeral
Galactic Trade Syndicate
511
|
Posted - 2013.02.23 01:34:00 -
[153] - Quote
Aren Madigan wrote:And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit.
Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise.
Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?
You've generally made a fool of yourself by typing without thinking across a few threads now. Just stop commenting when you have no clue about what you;re commenting on. You add nothing to the discussion and just make yourself look more foolish each time.
Aren Madigan wrote:Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability.
No, the economy of Eve serves one purpose: as a facilitator of content. The goal of Eve is fun for players, not to maximize galactic GDP.
We get it, you really love hisec and will barf up any comment that pops into your head without thinking it through. You've established that enough times that you hardly need to continue making a fool of yourself to really ram the point home.
|

Varius Xeral
Galactic Trade Syndicate
512
|
Posted - 2013.02.23 01:37:00 -
[154] - Quote
Tesal wrote:Actually its newbs that often make the low price.
Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart.
People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser.
Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.
|

Tesal
212
|
Posted - 2013.02.23 01:37:00 -
[155] - Quote
James Amril-Kesh wrote:So ships will be slightly more expensive. So what? That's not justification for keeping things the way they are.
Actually it is a justification, just not one you want to hear.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.23 01:38:00 -
[156] - Quote
Tesal wrote:James Amril-Kesh wrote:So ships will be slightly more expensive. So what? That's not justification for keeping things the way they are. Actually it is a justification, just not a good one. Fixed. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:41:00 -
[157] - Quote
Varius Xeral wrote:Aren Madigan wrote:And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise. Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here?
Here's the part you're missing. More of the ISK in existence goes to the mass producer increasing the gap between poor and wealthy, similar to how its been working in real life, or have you not noticed the gas price situation with the oil companies continuing to rake in record profits despite the price rises being supposedly because of production difficulties? Or how despite the economy reducing how much the average person makes, there are companies that continue to make more and more. This is because despite the price changes, despite the supply, the demand remains the same so they realize they can get more out of them for less. Its logic based off a very very real situation. Reality provides the evidence just fine regardless of how it sounds.
And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention. |

Varius Xeral
Galactic Trade Syndicate
512
|
Posted - 2013.02.23 01:45:00 -
[158] - Quote
Aren Madigan wrote:Here's the part you're missing. More of the ISK in existence goes to the mass
This is literally nonsensical. The prices are rising in direct correlation with the less money that the massproducer is making. They are rising because his capacity to massproduce has been hampered.
The rest of your post is just utter made-up garbage, something you have literally just invented on the spot and has no connection whatsoever with reality.
Stop posting.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1800
|
Posted - 2013.02.23 01:45:00 -
[159] - Quote
Aren Madigan wrote:Varius Xeral wrote:Higher prices are a good thing. The game is already facing heavy power creep. Making it harder to acquire "things" means more generic every day content merely from the creation and acquisition of goods.
The people who care about a hisec indy nerf are the miniscule minority of super-industrialists that produce on such a massive scale in the pure safety of hisec that the vast majority of players are priced right out of even trying to compete. Everyone else shouldn't suffer poorer game play because a few people want to have their mega empires with 14 accounts all minmaxing enormous industrial chains perfectly safe from any form of interference or new market entrants.
A thousand tears for the ~200 hypernerds that will no longer be able to price everyone else out of a major element of the game. And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Too low though and you make an entire section of the game unappealing which also causes everyone problems. The most vital thing to any economy is stability. Because as an industrialist I'm buying what exactly?
I'm the dump. I'm where the ISK ends up. The "super industrialist" doesn't buy "stuff", we buy materials.
What kind of industry do you do exactly? |

Tesal
212
|
Posted - 2013.02.23 01:45:00 -
[160] - Quote
Varius Xeral wrote:Tesal wrote:Actually its newbs that often make the low price. Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart. People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser. Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails.
I'm down to my main now and that's it.
I'm glad you weep for me. Thank you for your tears.
|
|

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:47:00 -
[161] - Quote
Varius Xeral wrote:Aren Madigan wrote:Here's the part you're missing. More of the ISK in existence goes to the mass This is literally nonsensical. The prices are rising in direct correlation with the less money that the massproducer is making. They are rising because his capacity to massproduce has been hampered. The rest of your post is just utter made-up garbage, something you have literally just invented on the spot and has no connection whatsoever with reality. Stop posting.
You first. You can't even accept something that is happening in real life right in front of you. Can't argue with someone who can't even accept reality. Go ahead and look it up for yourself. Its happening right now whether you want to accept it or not no matter how much you want to stomp your feet like a child. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1800
|
Posted - 2013.02.23 01:48:00 -
[162] - Quote
Aren Madigan wrote:Varius Xeral wrote:Aren Madigan wrote:And the majority of people who make claims like this are just looking for ways to try and villianify those against their ideas while knowing nothing about the people involved. The only people higher prices are good for are the kind of people you're talking about. The super-industrialists who stand to make a higher profit. Let's try simple causal relations here. The mechanics change so it becomes harder to mass-produce. The decline of mass-production means prices rise. Now let's add yours. The rise in prices benefits the mass-producer. See the problem with your logic here? Here's the part you're missing. More of the ISK in existence goes to the mass producer increasing the gap between poor and wealthy, similar to how its been working in real life, or have you not noticed the gas price situation with the oil companies continuing to rake in record profits despite the price rises being supposedly because of production difficulties? Or how despite the economy reducing how much the average person makes, there are companies that continue to make more and more. This is because despite the price changes, despite the supply, the demand remains the same so they realize they can get more out of them for less. Its logic based off a very very real situation. Reality provides the evidence just fine regardless of how it sounds. And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention. This isn't the real world where the poor get stuck in a system designed to keep them poor, and the wealthy get wealthier.
WTF are you talking about? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1800
|
Posted - 2013.02.23 01:50:00 -
[163] - Quote
Tesal wrote:Varius Xeral wrote:Tesal wrote:Actually its newbs that often make the low price. Amazing how plexing 14 accounts and using someone elses spreadsheets in some dumb video game makes some morons believe that they're suddenly smart. People sell at whatever price they can get. The price is set by the few people who produce everything on an enormous scale, not the random noob making his first cruiser. Sorry about the impending doom of your 14 account just-in-time-delivery hisec industrial empire. A thousand tears for your travails. I'm down to my main now and that's it. I'm glad you weep for me. Thank you for your tears. Explain how a noob is setting the price on T2 goods.
You're the one that made the statement, and your the one that can't come up with a reasonable response to actual fact. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4011
|
Posted - 2013.02.23 01:53:00 -
[164] - Quote
Aren Madigan wrote:And James. I didn't say change nothing, just not to change the thing that you think will solve everything. You'd realize that if you were paying any attention. No, that's exactly what I was referring to by "status quo". Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 01:56:00 -
[165] - Quote
Natsett Amuinn wrote: This isn't the real world where the poor get stuck in a system designed to keep them poor, and the wealthy get wealthier.
WTF are you talking about?
It really isn't much different in EVE. All the base concepts are the same, just there are a few factors that don't affect EVE because they don't exist in it. The big difference isn't that the problems can't happen, just right now in EVE its set up to encourage balance for the most part. Inflation however is a factor that pushes it more in the direction you describe. |

Captain Tardbar
NEWB ALERT
139
|
Posted - 2013.02.23 01:57:00 -
[166] - Quote
Natsett Amuinn wrote:An industrialist is not someone that builds a few T1 items.
I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
514
|
Posted - 2013.02.23 02:02:00 -
[167] - Quote
Captain Tardbar wrote:I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals.
That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss.
Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.
|

Captain Tardbar
NEWB ALERT
139
|
Posted - 2013.02.23 02:04:00 -
[168] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals. That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss. Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting.
Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price). "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tesal
212
|
Posted - 2013.02.23 02:09:00 -
[169] - Quote
Here is an example of what Mynnna did with BC tiericide (from MD Forum). He produced BC at the old pre-tiericide cost and sold them at the new cost. He did the same thing for cruiser tiericide and mining barge tiericide, and I imagine he will do the same thing for BS tiericide. Many others did the same thing, making huge quantities of low price ships sold after the patch at a higher price. Making money off of changes to the game is how bigger players make fortunes. Simply producing run of the mill stuff is a grind. |

Varius Xeral
Galactic Trade Syndicate
516
|
Posted - 2013.02.23 02:12:00 -
[170] - Quote
Captain Tardbar wrote:Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price).
Except the people who paid less for the minerals or production through expert mass-sourcing and maximized skills/BPOs etc.
The superindustrialists make the margins razor thin, then a few noobs who want to have fun push it over the edge here and there. In the grand scheme, they guy producing a thousand still makes money if some of his stuff gets driven below his build cost here and there; the random scrub gets nothing ever. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1801
|
Posted - 2013.02.23 02:13:00 -
[171] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:An industrialist is not someone that builds a few T1 items. I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly. I mean who else is newb enough to make all those items under the cost of the actual minerals. A NEW player isn't building T2 goods.
High sec can build all the T1 items they want, as an industrialist, I don't care about high sec T1 manufacturing.
We do not import a massive amount of T1 items to null sec. The problem isn't T1 production.
T2 is not the same as T1, just like capital ship construction is not the same as T1 ship construction.
No one with an issue with building in null sec is worried about T1 production.
New players will always be able to afford T1 goods, because every player can build T1 items. PRICING is a none issue, because T2 goods are not required to make enough isk to afford T2 items. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 02:14:00 -
[172] - Quote
Varius Xeral wrote:Captain Tardbar wrote:Building 1 or a 1000 of an item below mineral cost is still a loss. No one is making a true profit by selling at such prices. (Except maybe station traders who bought the item even at a lower price). Except the people who paid less for the minerals or production through expert mass-sourcing and maximized skills/BPOs etc. The superindustrialists make the margins razor thin, then a few noobs who want to have fun push it over the edge here and there. In the grand scheme, they guy producing a thousand still makes money if some of his stuff gets driven below his build cost here and there; the random scrub gets nothing ever.
And you think somehow if there is a nerf, the superindustrialist wouldn't be at a significant advantage where this is largely unchanged? Yeeeeeah... no... this is one aspect that wouldn't change without removing refining skills and the like entirely. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1801
|
Posted - 2013.02.23 02:16:00 -
[173] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure Newbie Miners/Industrialists are building a lot of T1 items collectivly.
I mean who else is newb enough to make all those items under the cost of the actual minerals. That's the effect of the superindustrialist. Because they have no hindrances or diseconomies of scale, they can make profit on absolutely razor thin margins by mass-sourcing and mass-producing. When some random scrub tries to build a few cruisers, on the other hand, his even slightest deviation from utterly perfected megaindustrial practices means he is building at a loss. Again, the only people who are negatively affected by reducing hisec capacity are those who have pushed the limits to absolute absurdity through perfect safety and multi-accounting. You have no ******* idea what you're talking about.
The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.
You only need to train a single skill to build as much as I can, and no skill is required to run off a full run of a single BPO.
You keep aspousing a bunch of made up bullshit. Knock it off.
Edit: and don't give me the "new players can't afford the materials" bullshit either. Either you mine it yourself, exactly like I did, or you buy a ******* plex and sell it like thousands of others do.
New players have absolutely NO BEARING in this discussion, because what people want won't effect them. |

Varius Xeral
Galactic Trade Syndicate
516
|
Posted - 2013.02.23 02:16:00 -
[174] - Quote
Aren Madigan wrote:And you think somehow if there is a nerf, the superindustrialist wouldn't be at a significant advantage where this is largely unchanged? Yeeeeeah... no... this is one aspect that wouldn't change without removing refining skills and the like entirely.
Until you can start thinking before posting, I won't be responding.
|

Varius Xeral
Galactic Trade Syndicate
516
|
Posted - 2013.02.23 02:17:00 -
[175] - Quote
Natsett Amuinn wrote:The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already.
I've already explained how it works. Not complicated.
|

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 02:21:00 -
[176] - Quote
Varius Xeral wrote:Natsett Amuinn wrote:The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already. I've already explained how it works. Not complicated.
Not complicated, but wrong and completely devoid of any reality and plenty of real world evidence pointing against it. But not complicated, no. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1802
|
Posted - 2013.02.23 02:30:00 -
[177] - Quote
Varius Xeral wrote:Natsett Amuinn wrote:The quantity that you produce, whether it's 1 or 100, has no bearin gon your ability to get market value for that item. Shut up already. I've already explained how it works. Not complicated. Building more has NO EFFECT on the price of any given item.
I only run 10 lines on a single character, because the 11th is simply absurd to train. Advanced mass production does not reduce the cost of the goods you're producing.
If you build one it cost you just as much as if you built 100. The amount you can build has no bearing on anything.
New players only need T1 items. T1 items are not a concern. Those prices are always going to be sold at basically production cost.
I do not make my money by selling massive amounts of stuff, this is not high sec, it's null. I require higher margins to make isk building and selling in null.
I manage over 200 market orders of primarilly things I build, all in null sec. The "nerfs" most people want won't actually fix the "problem".
T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single are of the game.
The amount of T2 goods coming out of high sec needs to be reduced, and more emphasis on building T2 items nees to be placed in high sec PoS's, low sec, and null sec.
You should not be able to sit in an an undeccable corp, in a station that you can't lose access to, in an area of the game were there is no clear indication of where the goods are beeing made, with the highest level of safety, most available slots, and lowest overal production costs.
EVE is supposed to reward you for joinging player corporations, it's supposed to reward you for putting in more effort and assuming more risk.
Industry is the one are that does not adhere to CCP's own rules.
Stop with the "super industrialist" nonsense. You're either an industrialist or your not.
You don't call a guy in a tengu a super PvEer do you? |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 02:52:00 -
[178] - Quote
Natsett Amuinn wrote:I'm sick of seeing peoeple make comments abou this area of the game, that they clearly are not participating in and only give a **** because "high sec" is involved. Maybe you shouldn't assume what people are and aren't involved in and actually converse. Almost every time I see a statement like this, its always crying "no you're wrong!" and whining like a child rather than trying to prove it. Jumping to assumptions about what someone is or isn't involved in frankly is immature or desperation. It isn't a legitimate claim without something actually backing it up. I could have just said "none of you are economist, you don't know what you're talking about, stfu" but that would have been immature and hypocritical. That statement isn't much different. You don't suddenly hold the only right to opinion for any reason and others could very easily know about something but possess a different viewpoint from you. If you want to bash it rather than talk about it, then really, it stops being about opinions and is just being childish. |

Tesal
212
|
Posted - 2013.02.23 03:07:00 -
[179] - Quote
Natsett Amuinn wrote:
T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.
Except that moons are in low and especially null, as are the reaction farms which are highly profitable if you do the right reactions. Goons in particular have tech moons which pays for ship replacement and sov bills. Hi-sec corps don't have that advantage. Its not entirely slanted one way. Its a balance.
|

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 03:11:00 -
[180] - Quote
Tesal wrote:Natsett Amuinn wrote:
T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.
Except that moons are in low and especially null, as are the reaction farms which are highly profitable if you do the right reactions. Goons in particular have tech moons which pays for ship replacement and sov bills. Hi-sec corps don't have that advantage. Its not entirely slanted one way. Its a balance.
I see sort of what he's getting at about all that stuff generally being exported to high sec to be produced in safety, I just don't agree with the method of handling it. |
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 03:12:00 -
[181] - Quote
I probaly should have made my position clear despite the argument of building below mineral prices.
We should really keep the status quo with the current game economy because it is currently working.
People on both sides of the PVP fence are getting profits and able to purchase ships at reasonable prices.
There is no need to nef hi-sec for any reason. There are reasons to assist null-sec to make it more fluid, but the argument is about whether or not large scale industrialists are ruining the game.
The fact is they are not (despite the fact they sell below mineral prices) and everyone can still enjoy the game by the shear fact they can afford new products with whatever income they have.
Changing the status quo might cause a great market disruption which is just bad in general.
On a side note, I do not think there is any reason to nerf hi-sec T2 industry for NPC corps simply because of the fact that most research stations have a queue of one to two months making most tasks rather impossible to do in a reasonable amount of time.
Someone with access to a low/null sec station will alway be able to make quite a bit more BPCs than you can waiting in line over a month to do. Also POS's are really what you need to produce T2 BPC ina timely manner.
If you are serious about researching and producing T2 BPCs you need a POS which means you need a corp. Also POS space in high sec is rather limited which means moving into Low, WH, or Null is a more interesting option.
Also there is the option of wardeccing just to remove POS in hisec to put your up. I don't see any problems with that and the current system. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air
3201
|
Posted - 2013.02.23 03:41:00 -
[182] - Quote
Captain Tardbar wrote: We should really keep the status quo with the current game economy because it is currently working.
Captain Tardbar has also argued in the past that all expansions since Dominion are good because subs are higher now than then.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1804
|
Posted - 2013.02.23 03:45:00 -
[183] - Quote
Aren Madigan wrote:Natsett Amuinn wrote:I'm sick of seeing peoeple make comments abou this area of the game, that they clearly are not participating in and only give a **** because "high sec" is involved. Maybe you shouldn't assume what people are and aren't involved in and actually converse. Almost every time I see a statement like this, its always crying "no you're wrong!" and whining like a child rather than trying to prove it. Jumping to assumptions about what someone is or isn't involved in frankly is immature or desperation. It isn't a legitimate claim without something actually backing it up. I could have just said "none of you are economist, you don't know what you're talking about, stfu" but that would have been immature and hypocritical. That statement isn't much different. You don't suddenly hold the only right to opinion for any reason and others could very easily know about something but possess a different viewpoint from you. If you want to bash it rather than talk about it, then really, it stops being about opinions and is just being childish. Converse what? This same exact topic that's been discussed to death every week for how many years.
So that I can read rediculous comments that have no bearing on the issues we face in null, made by people who claim to be high sec industrialist but don't seem to undertand how basic industry stuff works.
Like when people make comments about people who mass produce being able to drive out people who don't. Which is what both of you seem to be saying, you just don't seem to be as completely out of it as the other guy.
We say the same exact things over and over and over. Just to have you guys come back at us with one rediculous excuse after the next.
We'll control the economy We just don't like high sec. Null is for PvP. High sec is supposed to be the best for industry. It's "our" fault. It'll drive people out of the game. New players wont be able to do industry. New players won't be able to afford to buy things.
It's not a T1 problem, it's a T2 production problem.
The fixes to null aren't needed for balance, theyr'e need because theres 300k more people playing the game then 7 years ago, and that means more people in null. Null station station upgrades don't account for the number of people in null now, they were designed when there were far fewer people here. It's not an oversight, it was clearly designed around the number of people they expected to need to support at the time it was implimented.
WE HAVE TO IMPORT the stuff to build T2 goods. If I wasn't importing T2 components I would be able to build **** as well as anyone in high sec.
Do you guys understand that T2 components, and the materials used to make them, are not available in null sec. I can not buy Titanium carbanide or damn near any other T2 material to make T2 compnents in null sec, where they ******* originated from.
It's not "your fault" it's the mechanics. Moons are a part of the problem.
Being able to mine the minerals in the same area you build is another problem. You can not undock in null and start mining rocks to reduce the cost of your goods. My alt doesn't buy minerals to build in high sec, I mine it myself.
You have more minerals then you need in high sec, I don't have enough in null.
A lot of the salvage I need, doesn't come from null sec either. Armor plates are not cheap, and the amount of them being sold in all of deklein is next to nill. There's two of us buying all of the armour plates in deklein; I need thousands and I'm lucky if I get 100 in a week.
YOU do not have to go anywhere outside of where you play in order to PLAY. I do. Everyday. I spend upwards of 500m a day in high sec.
I pay 200 isk per m^3 to import to null. I ship 360k m^3 worth of materials up to 3 times a week.
When I build something that costs a million isk, and you can buy that something for a million in jita and ship it for a few thousand I'm in a noncompetitive position.
You can sell 100 of that something in a day in high sec, I can only sell 10. Guys who are trying to make some passive income can import that something for just a couple of thousand, and then sell it for just a few thousand over thier total cost. They don't care that they don't sell that many, it's passive income. They treat it like a lot of people treat PI, something you do to make a few million a month.
I put in a LOT time and effort to actually build the stuff.
When most of the 200+ items I sell in null end up getting driven down to near jita prices, I know exactly why.
I'm sick of having to write this **** out every week some people can't accept that they're gaining to large an advantage. You can not buff null sec to allow me to compete, and many of the mechanics that drive my problems can't be changed because of the eocnomy.
What can be changed is things like: Ore concentrations. Line costs. Taxes. Improved PoS's for everyone. Improved station upgrading. Reduced lines in high sec stations. You actually have an excess of lines in high sec, you guys have a lot of underutilized stations. All T2 production being moved to .7 and lower.
None of these things would hurt new players, would not have a negative impact on older players, and would benefit the game as a whole. |

Nicolo da'Vicenza
Air
3201
|
Posted - 2013.02.23 03:46:00 -
[184] - Quote
Aren Madigan wrote:I see sort of what he's getting at about all that stuff generally being exported to high sec to be produced in safety, I just don't agree with the method of handling it. Your stance of 'cyno mechanics are the problem' is flawed because it seeks to treat the symptom instead of the cause. Rebalancing industry across secstatuses is the way to go, as all other attempts to reduce ship movement to 'increase activity' (and there have been many) have failed to achieve the desired result. While ignoring the actual problem which is the fundamental asymmetry between ship consumption and ship production relative to secstatus in EVE Online. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 03:51:00 -
[185] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote: We should really keep the status quo with the current game economy because it is currently working.
Captain Tardbar has also argued in the past that all expansions since Dominion are good because subs are higher now than then.
Well if CCP was doing a bad job then subs would have dropped off. We woudln't be seeing 58,000k current connected users a damn full Jita every day if CCP was driving away customers with bad expansions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 03:53:00 -
[186] - Quote
Aren Madigan wrote:Tesal wrote:Natsett Amuinn wrote:
T2 production in high sec NEEDS TO BE LIMITTED. There's NO FAIR COMPETITION, it's entirely slanted to a single area of the game.
Except that moons are in low and especially null, as are the reaction farms which are highly profitable if you do the right reactions. Goons in particular have tech moons which pays for ship replacement and sov bills. Hi-sec corps don't have that advantage. Its not entirely slanted one way. Its a balance. I see sort of what he's getting at about all that stuff generally being exported to high sec to be produced in safety, I just don't agree with the method of handling it. It has nothing to do with that.
No single region in EVE is able to support the required T2 production of the sov holder. CCP designed it very intelligently.
Someone more familliar with moons and PoS's would be better suited to explain why you guys don't undertand why all this stuff ends up in high sec. It's done intentionally.
|

Jenn aSide
Smokin Aces.
1442
|
Posted - 2013.02.23 03:55:00 -
[187] - Quote
Natsett Amuinn wrote:Nexus Day wrote:We all play different games.
Try to enjoy yours. Kind of sick of seeing this. No, we do not play different games. It's the same game, with the same rules, and the same economy. You are not the no impact man just because you fly arund high sec, shooting rocks.
You will never convince them of that, despite the fact that CCP advertises EVE as a single shard universe. High Sec people are ery good at seeing only that which pleases them, and with the exception of rare (in the grand scheme of things) suicide gank, the game lets them keep on believing what they want without consequence.
In low, null and wormholes, the guy who sees what he wants rather than what is doesn't last long. in high it's a way of life.
|

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 03:59:00 -
[188] - Quote
Nicolo da'Vicenza wrote:Aren Madigan wrote:I see sort of what he's getting at about all that stuff generally being exported to high sec to be produced in safety, I just don't agree with the method of handling it. Your stance of 'cyno mechanics are the problem' is flawed because it seeks to treat the symptom instead of the cause.
I believe I stated multiple things that were issues combined rather than just one. As a matter of fact, I did. I believe I also mentioned one single change wouldn't fix anything. I could also use a medical example of your point trying to cure a cold through blood letting or something like that, but hey, don't really have much will to argue with someone who always picks one thing to attack and tries to treat it like it was someone's entire point while ignoring everything else they said. And really, it isn't just a symptom, its an element that worsens the situation. It makes transporting goods almost completely safe once you have a jump freighter and that's not something that'd change with a high sec nerf. For it to be just a symptom, it'd have to go away when the "cause" is treated. But it really wouldn't... not if they had half a brain anyways. |

EI Digin
Dreddit Test Alliance Please Ignore
527
|
Posted - 2013.02.23 04:00:00 -
[189] - Quote
Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE?
People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with. |

Alavaria
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.02.23 04:03:00 -
[190] - Quote
EI Digin wrote:Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE? People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with. He would unsub or never undock !! |
|

Tesal
212
|
Posted - 2013.02.23 04:06:00 -
[191] - Quote
Jenn aSide wrote: High Sec people are ery good at seeing only that which pleases them, and with the exception of rare (in the grand scheme of things) suicide gank, the game lets them keep on believing what they want without consequence.
You speak for all of hi-sec?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 04:11:00 -
[192] - Quote
Just to add to something Nicolo wrote.
Jita has a flood of goods. Prices will always be around production cost in high sec because there's an abundance of goods in high sec trade hubs. No one's going to an out of the way system to buy stuff in bulk, they go to the primary markets; in nulls case that's Jita.
Supply and demand drive the price down in Jita. Outlaying markets generally are priced well, also because of supply and demand. They're priced well enough that higher production costs aren't going to have a impact on the builder.
I was selling Drakes in high sec for 65m, I'm getting 50 for them in null, on average. I was looking at drakes being sold in jita at like 35m, which coinsidentally happens to be just about what it costs me to build off a BPO with like 1% waste.
Jita pricing is also fine, if I sell in jita. I can sell 1k of something in jita at realy low margins. It's not so good when I'm selling only 50 of that thing in null, and I'm forced to cut my margins because of high sec.
Higher production costs will not hurt you guys. Everyone keeps selling a particular ship at like 1m, funny thing is, I get 7 and sell just as many. People can afford to pay more then the current production cost for their ****.
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 04:11:00 -
[193] - Quote
EI Digin wrote:Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE? People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with.
Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec?
$1,000,000 should suffice.
Or maybe a kickstart campaign of $100 million so you can buy CCP from their investors and turn the game into what you want like forcing people to undock by a push of a button.
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tesal
212
|
Posted - 2013.02.23 04:14:00 -
[194] - Quote
Alavaria wrote:EI Digin wrote:Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE? People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with. He would unsub or never undock !!
What happened to Alavaria Fera?
|

EI Digin
Dreddit Test Alliance Please Ignore
528
|
Posted - 2013.02.23 04:20:00 -
[195] - Quote
Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be.
Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 04:25:00 -
[196] - Quote
Captain Tardbar wrote:
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices.
Jita isn't the entirety of the economy.
A normal trade hub in high sec isn't selling everything at production cost because there aren't 100k people trying to sell the same thing as you.
If it cost you more to build something in high sec, even at NORMAL market value, those items would still be more then profitable.
What would happen then is that jita costs would go up, because it's the large trade hubs that are primarilly where everyting is sold at near production levels, and the volumes in jita will always keep goods at near production levels.
Real simply,
Lets say "something" costs 1 million to build today. Doesn't really matter where you build it, it cost roughly 1 million. In random system, 10 jumps from a major trade hub, that something sells for 3 million. In the null sec, I want to sell that item for 3 million. In Jita that item is sold for 1 million. It gets purchased in buik because it makes sense to buy something for the same price you can build it. It ends up in a null market for 10k over 1 million.
If you make that item cost 1.75 million to build in high sec, the guy 10 jumps from jita can still sell it for 3 million and it would be a good profit.
If you make it cost 1 million to build in null, then I'm more likely to get closer to being able to sell it for 2 million instead of 1.
Null sec can't be fuffed to do that. CCP would have to make the lines pay me everytime I use them with the way things are set up today.
How do you buff a production line that has no intall or per hour cost? You can't, you can however increase the line costs in high sec.
And that's the situation that needs to happen in order for there to be fair competition. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 04:28:00 -
[197] - Quote
EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces.
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 04:38:00 -
[198] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices.
Jita isn't the entirety of the economy. A normal trade hub in high sec isn't selling everything at production cost because there aren't 100k people trying to sell the same thing as you. If it cost you more to build something in high sec, even at NORMAL market value, those items would still be more then profitable. What would happen then is that jita costs would go up, because it's the large trade hubs that are primarilly where everyting is sold at near production levels, and the volumes in jita will always keep goods at near production levels. Real simply, Lets say "something" costs 1 million to build today. Doesn't really matter where you build it, it cost roughly 1 million. In random system, 10 jumps from a major trade hub, that something sells for 3 million. In the null sec, I want to sell that item for 3 million. In Jita that item is sold for 1 million. It gets purchased in buik because it makes sense to buy something for the same price you can build it. It ends up in a null market for 10k over 1 million. If you make that item cost 1.75 million to build in high sec, the guy 10 jumps from jita can still sell it for 3 million and it would be a good profit. If you make it cost 1 million to build in null, then I'm more likely to get closer to being able to sell it for 2 million instead of 1. Null sec can't be buffed to do that. CCP would have to make the lines pay me everytime I use them with the way things are set up today. How do you buff a production line that has no intall or per hour cost? You can't, you can however increase the line costs in high sec. And that's the situation that needs to happen in order for there to be fair competition.
You are asking CCP to modify the economy in your favor. You are basically saying "Make the game so I earn more money than other people."
I am saying "Leave the game alone. It works."
The game works for a large portion of the player base. The shear activity alone in Jita shows that people are participating in the current system. In fact Jita is often full on the weekends. People can't get in to make their trades it is so popular.
If you can sell goods at a higher price in Nullsec why don't you just HTFU up and haul goods from Jita to Null and make money that way.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 04:39:00 -
[199] - Quote
Captain Tardbar wrote:EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces. I'm not sure if you see the cause and effect in economics land. Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters). If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do). This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price. People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before. Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play. Simple. Economics. I'm sorry, you're either full of **** or just out of touch.
Jita wasn't desinged by CCP. Jita was never intended to be what it is today.
The playerbase is entirely responcible for jita. CCP had to remove all the content from the system because of us. They did not design high sec around a jita trade hub.
You making baseless arguements, trying to imply that jita is by design and for purpose. It is not, and you are incredibly wrong.
WTF do I know. I only spent 5 years playing entirely in high sec, and the last year or so in null. Jita is not benefitting the rest of the game, it only benefits the people that use it to sell large volumes of stuff.
People outside of jita, and away from the major hubs sell **** at normal prices.
People are not poor in EVE for crying out loud. New players do not struggle to make ISK. Missions and mining are absurdly easy, and both pay extremely well, everying in EVE pays extremely well.
It takes NO EFFORT to make a million isk an hour. You would have to be at your computer dead to not be able to do 1m an hour, and I have a feeling even a dead guy could do it. |

EI Digin
Dreddit Test Alliance Please Ignore
529
|
Posted - 2013.02.23 04:40:00 -
[200] - Quote
Captain Tardbar wrote:
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do.
You understand that people will stop farming missions and start mining if it's more profitable to do that, right?
|
|

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 04:41:00 -
[201] - Quote
EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces.
I wouldn't make any claims about how something was designed frankly without being CCP. Honestly the only thing I found that could hint about the intentions of high sec are all the way from back in 2000, and only because someone mentioned it as a point in a post in a different topic... though I will agree at least that there should be advantages to joining a corp and sticking with it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 04:42:00 -
[202] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:Captain Tardbar wrote:
Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices.
Jita isn't the entirety of the economy. A normal trade hub in high sec isn't selling everything at production cost because there aren't 100k people trying to sell the same thing as you. If it cost you more to build something in high sec, even at NORMAL market value, those items would still be more then profitable. What would happen then is that jita costs would go up, because it's the large trade hubs that are primarilly where everyting is sold at near production levels, and the volumes in jita will always keep goods at near production levels. Real simply, Lets say "something" costs 1 million to build today. Doesn't really matter where you build it, it cost roughly 1 million. In random system, 10 jumps from a major trade hub, that something sells for 3 million. In the null sec, I want to sell that item for 3 million. In Jita that item is sold for 1 million. It gets purchased in buik because it makes sense to buy something for the same price you can build it. It ends up in a null market for 10k over 1 million. If you make that item cost 1.75 million to build in high sec, the guy 10 jumps from jita can still sell it for 3 million and it would be a good profit. If you make it cost 1 million to build in null, then I'm more likely to get closer to being able to sell it for 2 million instead of 1. Null sec can't be buffed to do that. CCP would have to make the lines pay me everytime I use them with the way things are set up today. How do you buff a production line that has no intall or per hour cost? You can't, you can however increase the line costs in high sec. And that's the situation that needs to happen in order for there to be fair competition. You are asking CCP to modify the economy in your favor. You are basically saying "Make the game so I earn more money than other people." I am saying "Leave the game alone. It works." The game works for a large portion of the player base. The shear activity alone in Jita shows that people are participating in the current system. In fact Jita is often full on the weekends. People can't get in to make their trades it is so popular. If you can sell goods at a higher price in Nullsec why don't you just HTFU up and haul goods from Jita to Null and make money that way. You could buy a drake in Jita for 35m, that's damn near what it costs to build with no waste and line costs.
Pretty much anywhere else in EVE, that isn't one of the major trade hubs, you can get 50-60 million for them.
JIta is not the entirely of the economy. |

Nicolo da'Vicenza
Air
3201
|
Posted - 2013.02.23 04:43:00 -
[203] - Quote
Captain Tardbar wrote:I'm not sure if you see the cause and effect in economics land....
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics. Missioners and ratters can do this thing called 'reshipping to a barge' if the incentive to mine and manufacture was so much higher incentivized, Economics Master. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 04:44:00 -
[204] - Quote
Natsett Amuinn wrote: You could buy a drake in Jita for 35m, that's damn near what it costs to build with no waste and line costs.
Pretty much anywhere else in EVE, that isn't one of the major trade hubs, you can get 50-60 million for them.
JIta is not the entirely of the economy.
Nooot according to EVE-Central you can't... not easily at least. Also I think you overestimate how much newbie level missions give... wouldn't call L4s newbie level by any means and L3s would be pushing it too. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 04:47:00 -
[205] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:EI Digin wrote:Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be. Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces. I'm not sure if you see the cause and effect in economics land. Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters). If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do). This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price. People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before. Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play. Simple. Economics. I'm sorry, you're either full of **** or just out of touch. Jita wasn't desinged by CCP. Jita was never intended to be what it is today. The playerbase is entirely responcible for jita. CCP had to remove all the content from the system because of us. They did not design high sec around a jita trade hub. You making baseless arguements, trying to imply that jita is by design and for purpose. It is not, and you are incredibly wrong. WTF do I know. I only spent 5 years playing entirely in high sec, and the last year or so in null. Jita is not benefitting the rest of the game, it only benefits the people that use it to sell large volumes of stuff. People outside of jita, and away from the major hubs sell **** at normal prices. People are not poor in EVE for crying out loud. New players do not struggle to make ISK. Missions and mining are absurdly easy, and both pay extremely well, everying in EVE pays extremely well. It takes NO EFFORT to make a million isk an hour. You would have to be at your computer dead to not be able to do 1m an hour, and I have a feeling even a dead guy could do it.
So what you are complaining about is that Jita prices are too low and should not exist because CCP never intended for it to exist?
Jita is the definition of emergent gameplay. People want to sell their stuff as quickly as possible and people want to buy stuff as cheaply as possible.
Jita just happened and Jita would happen somewhere else if CCP removed Jita from the map today.
It is market forces in action. It is the natural thing to happen in a free market economy. Trade hubs historically happened in europe during the middle ages like in places like Flanders and Venice. New York city is the real world example of Jita today.
What you want is to make the game easier for you to play because you feel that you deserve to have it easier. You want people to trade in Null because that is where you liveso you don't have to travel so far.
That isn't going to happen as long as hi-sec exists and thats why many of you want it removed.
The truth of what you can't handle is Jita has normal prices in an emergent free market economy.
What you are asking for is government assistance because you can't make as much isk as these hi-sec industrialists.
Why can't you HTFU and make do with the cards you have? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1805
|
Posted - 2013.02.23 04:53:00 -
[206] - Quote
No, I'm saying that production costs are to low in high sec.
Why is it ok for you assholes to tell me that I shouldn't be allowe to dictate how you play. All the while you guys trivialize my entire playstyle.
These responses are exactly what makes me want to just tell people to go **** themselves. It's hypocritical bullshit. Youy guys get invonvenienced once in a blue moon and it's to the forums to demand CCP do something.
Bumping!
The **** if it's ok for me to point out a legitimate issue that actually impacts an entire playstyle.
How the hell would you guys like it if everytime I shot a rat in null, isk was removed from your wallet.
You cant understand how that annology even works because you don't participate in this playstyle. You're not a ******* null industrialist, you have no frigging clue. |

Tesal
212
|
Posted - 2013.02.23 04:57:00 -
[207] - Quote
Natsett Amuinn wrote:No, I'm saying that production costs are to low in high sec.
Why is it ok for you assholes to tell me that I shouldn't be allowe to dictate how you play. All the while you guys trivialize my entire playstyle.
These responses are exactly what makes me want to just tell people to go **** themselves. It's hypocritical bullshit. Youy guys get invonvenienced once in a blue moon and it's to the forums to demand CCP do something.
Bumping!
The **** if it's ok for me to point out a legitimate issue that actually impacts an entire playstyle.
How the hell would you guys like it if everytime I shot a rat in null, isk was removed from your wallet.
You cant understand how that annology even works because you don't participate in this playstyle. You're not a ******* null industrialist, you have no frigging clue.
That's right, you're not in null, so you don't deserve to have an opinion.
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 04:57:00 -
[208] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:I'm not sure if you see the cause and effect in economics land....
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics. Missioners and ratters can do this thing called 'reshipping to a barge' if the incentive to mine and manufacture was so much higher incentivized, Economics Master.
So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air
3202
|
Posted - 2013.02.23 04:58:00 -
[209] - Quote
Aren Madigan wrote:If they want to mine and manufacture, chances are they're already doing it. Pushing someone to do what they don't want to do is probably the worst possible thing you can do in a game. We're talking about high-level economics here, about how increased risk would make it economically impossible for missioners to 'play for free'. Good thing I'm here to remind people that free will exists and that reshipping to barges is always an economic option in such a scenario
As for your argument, hm, that's an open-ended statement. This whole thread is about nullsec industrialists being 'pushed' by game mechanics to do something they don't want to do (base their industry in highsec), after all. |

Nicolo da'Vicenza
Air
3202
|
Posted - 2013.02.23 05:01:00 -
[210] - Quote
Captain Tardbar wrote: So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
Supercarrier pilots kept on playing after the super nerf, and they invested far more SP and ISK into their ships then any mission bear. Also, if they were truly 'enjoying' missioning , they'll continue doing it isk/hr ratio or not. If it's all about the PLEX and it doesn't matter how they do it, they could switch over to mining. |
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 05:04:00 -
[211] - Quote
Natsett Amuinn wrote:No, I'm saying that production costs are to low in high sec.
Why is it ok for you assholes to tell me that I shouldn't be allowe to dictate how you play. All the while you guys trivialize my entire playstyle.
These responses are exactly what makes me want to just tell people to go **** themselves. It's hypocritical bullshit. Youy guys get invonvenienced once in a blue moon and it's to the forums to demand CCP do something.
Bumping!
The **** if it's ok for me to point out a legitimate issue that actually impacts an entire playstyle.
How the hell would you guys like it if everytime I shot a rat in null, isk was removed from your wallet.
You cant understand how that annology even works because you don't participate in this playstyle. You're not a ******* null industrialist, you have no frigging clue.
I'm saying the game is mostly fine as it is and that people should adapt to the game and not the other way around. I don't mean to come across as pro-hisec or pro-carebear. I am considering getting into ganking due to player conflict that I am not going to get into. I'm on two lowsec KMs (and one loss) on this character so its not like I am hugging hi-sec for all its worth.
I am saying overall CCP seems to be doing a good job and that major changes would be bad for the game. Yes balances must happen, but you cannot simply ask for balances that are simply "government handouts".
You are asking CCP to make it easier for you to earn isk.
If you believe that Hi-sec has it much better than you than you might as well go back. If you enjoy being in null sec then by all means stay in null sec and learn to live with its limitation but don't ask the developers to blatantly change the game in your favor.
That is what you are asking for. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1229
|
Posted - 2013.02.23 05:08:00 -
[212] - Quote
This needs to be quoted over and over, and then maybe shellacked and turned into a plaque.
Natsett Amuinn wrote:Converse what? This same exact topic that's been discussed to death every week for how many years.
So that I can read rediculous comments that have no bearing on the issues we face in null, made by people who claim to be high sec industrialist but don't seem to undertand how basic industry stuff works.
Like when people make comments about people who mass produce being able to drive out people who don't. Which is what both of you seem to be saying, you just don't seem to be as completely out of it as the other guy.
We say the same exact things over and over and over. Just to have you guys come back at us with one rediculous excuse after the next.
We'll control the economy We just don't like high sec. Null is for PvP. High sec is supposed to be the best for industry. It's "our" fault. It'll drive people out of the game. New players wont be able to do industry. New players won't be able to afford to buy things.
It's not a T1 problem, it's a T2 production problem.
The fixes to null aren't needed for balance, theyr'e need because theres 300k more people playing the game then 7 years ago, and that means more people in null. Null station station upgrades don't account for the number of people in null now, they were designed when there were far fewer people here. It's not an oversight, it was clearly designed around the number of people they expected to need to support at the time it was implimented.
WE HAVE TO IMPORT the stuff to build T2 goods. If I wasn't importing T2 components I would be able to build **** as well as anyone in high sec.
Do you guys understand that T2 components, and the materials used to make them, are not available in null sec. I can not buy Titanium carbanide or damn near any other T2 material to make T2 compnents in null sec, where they ******* originated from.
It's not "your fault" it's the mechanics. Moons are a part of the problem.
Being able to mine the minerals in the same area you build is another problem. You can not undock in null and start mining rocks to reduce the cost of your goods. My alt doesn't buy minerals to build in high sec, I mine it myself.
You have more minerals then you need in high sec, I don't have enough in null.
A lot of the salvage I need, doesn't come from null sec either. Armor plates are not cheap, and the amount of them being sold in all of deklein is next to nill. There's two of us buying all of the armour plates in deklein; I need thousands and I'm lucky if I get 100 in a week.
YOU do not have to go anywhere outside of where you play in order to PLAY. I do. Everyday. I spend upwards of 500m a day in high sec.
I pay 200 isk per m^3 to import to null. I ship 360k m^3 worth of materials up to 3 times a week.
When I build something that costs a million isk, and you can buy that something for a million in jita and ship it for a few thousand I'm in a noncompetitive position.
You can sell 100 of that something in a day in high sec, I can only sell 10. Guys who are trying to make some passive income can import that something for just a couple of thousand, and then sell it for just a few thousand over thier total cost. They don't care that they don't sell that many, it's passive income. They treat it like a lot of people treat PI, something you do to make a few million a month.
I put in a LOT time and effort to actually build the stuff.
When most of the 200+ items I sell in null end up getting driven down to near jita prices, I know exactly why.
I'm sick of having to write this **** out every week some people can't accept that they're gaining to large an advantage. You can not buff null sec to allow me to compete, and many of the mechanics that drive my problems can't be changed because of the eocnomy.
What can be changed is things like: Ore concentrations. Line costs. Taxes. Improved PoS's for everyone. Improved station upgrading. Reduced lines in high sec stations. You actually have an excess of lines in high sec, you guys have a lot of underutilized stations. All T2 production being moved to .7 and lower.
None of these things would hurt new players, would not have a negative impact on older players, and would benefit the game as a whole. If you're not already part of a bloc, this is the best guy for CSM8. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1808
|
Posted - 2013.02.23 05:11:00 -
[213] - Quote
Pardon me sir.
You don't compete with ******* jita prices in a station 10 jumps from jita. I know you don't, I was selling **** in those stations for 5 years before I moved to null. I know what NORMAL market prices are, and jita is not normal.
YOU DO NOT COMPETE WITH JITA PRICES IN MARKETS OUTSIDE JITA IN HIGH SEC.
29 jumps away, in a null sec system, that does 10s of thousand fewer transactions a day, I compete with JITA PRICES.
I"m not asking for anything more then you already ******* have. You don't deal with it, why the **** should I have to. High sec industrialists are not being undermined every day becuase of market in a single system, I am.
You are simply wrong. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 05:14:00 -
[214] - Quote
EI Digin wrote:Captain Tardbar wrote:
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do.
You understand that people will stop farming missions and start mining if it's more profitable to do that, right?
FFS first i told the other guy that people who dedicated a large portion of their training time to fly mission running ships would be sorely disapointed.
Secondly, my scenario implied the removal of hi sec which basically means that no one is mining anymore because everyone is killing every miner that moves. The mission runners can't switch to mining because all the miners are being killed all the damn time. I suppose in that regard missioners are being killed all the time.
Also on the super carrier argument, nerfing the super carriers did not remove their ability to generate income. In my scenario I put forward that missoners can no longer afford to replace their ships which apparently you agreeed with but said they could just move to mining. But in this scenario miners are being ganked all the time too and in that case no one is able to replace their ship losses. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air
3202
|
Posted - 2013.02.23 05:14:00 -
[215] - Quote
Yeah and then I swatted you down again.
Quote: Also on the super carrier argument, nerfing the super carriers did not remove their ability to generate income. I
People ratted in their supers all the time. |

EI Digin
Dreddit Test Alliance Please Ignore
529
|
Posted - 2013.02.23 05:15:00 -
[216] - Quote
Captain Tardbar wrote: So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
How will increased prices remove mission runners from the game? Highsec mission runners have practically zero cost, the only thing they need to buy is T1 ammo (and their ships, which they already have) which will be cheap regardless because it is so easy to manufacture. Maybe have to buy a few PVP ships, dig into their wallet and buy another T1 battleship to replace their dumb loss because they weren't paying attention, play vigilantly and have to pay some taxes (gasp!) after the changes I have suggested.
If anything mission running will become more valuable because the amount of people switching to mining would make LP more profitable. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 05:16:00 -
[217] - Quote
Natsett Amuinn wrote:blah.
Maybe quit lumping high sec people into one lump and then speak. High sec isn't a hive mind. Different people in high sec have different viewpoints. I'd sooner keep my battlecruiser in sniper mode prepared to destroy any gankers rather than complain about bumpers for example. Really, its not worth arguing with someone who treats a group of players like a hive mind and blames them for other people's actions. I don't even care about any points you might have anymore because really now all I see is an extremist. And that's my big problem with these forums. Instead of arguing the points and explaining, its usually boils down to attacking someone's gameplay style, someone's corp, or some other stupid bullshit and treating people like children, shouting "you wouldn't understand". In all blunt honesty, they really should be temp banning people for that crap. Its pretty much the bane of conversation, turning whatever might have been there into a flame war.
Nicolo da'Vicenza wrote:As for your argument, hm, that's an open-ended statement. This whole thread is about nullsec industrialists being 'pushed' by game mechanics to do something they don't want to do (base their industry in highsec), after all.
Which is a big part of why I say there should be changes, but I don't agree with many of the suggested ways. Its not unreasonable to expect bonuses for everything you do in nullsec and lowsec. There is increased risk afterall. Seems that really only applies to being able to get T2 materials in the first place, exploration, and a slight bit of missioning though. I support encouraging additional risk, but not breaking what's already there, even if that means say null sec was given the ability to surpass 100% refines somehow, or minerals from ores were adjusted along with a perfect refine change that perhaps capped high sec refines and such, balances where the average null sec person might end up making the same, but the extraordinary, smart, or protected would be able to get through with higher profits, and at a steady change to see if such a change really would encourage people to move out that way or not and adjusting for increased piracy. That way the only real change is that potential profits are much greater in null sec in all things, but everything else is largely left intact.
Wouldn't be against giving null sec the tools to set up their own protected trading post either, though that would likely prove more complicated that I could imagine. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 05:17:00 -
[218] - Quote
EI Digin wrote:Captain Tardbar wrote: So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
How will increased prices remove mission runners from the game? Highsec mission runners have practically zero cost, the only thing they need to buy is T1 ammo (and their ships, which they already have) which will be cheap regardless because it is so easy to manufacture. Maybe have to buy a few PVP ships, dig into their wallet and buy another T1 battleship to replace their dumb loss because they weren't paying attention, play vigilantly and have to pay some taxes (gasp!) after the changes I have suggested. If anything mission running will become more valuable because the amount of people switching to mining would make LP more profitable.
Argh! My scenario also stated this would happen with the removal of hi-sec.
What do you think will happen to mission runners without hi-sec?
Do you think they will be able to fly unmolested?
I do believe they would suffer some ship losses if concord was no longer around to help them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 05:22:00 -
[219] - Quote
Nicolo da'Vicenza wrote:Yeah and then I swatted you down again. Quote: Also on the super carrier argument, nerfing the super carriers did not remove their ability to generate income.
People ratted in their supers all the time. But they didn't quit the game once the super nerf hit, which come to think of it was far worse then what has been proposed in this thread. *swat*
Oh lordy! Someone got out the flyswatter! "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tesal
212
|
Posted - 2013.02.23 05:27:00 -
[220] - Quote
This thread is awesome. I'll be back tomorrow. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1811
|
Posted - 2013.02.23 05:37:00 -
[221] - Quote
Aren Madigan wrote:
Maybe quit lumping high sec people into one lump and then speak. High sec isn't a hive mind. Different people in high sec have different viewpoints. I'd sooner keep my battlecruiser in sniper mode prepared to destroy any gankers rather than complain about bumpers for example. Really, its not worth arguing with someone who treats a group of players like a hive mind and blames them for other people's actions. I don't even care about any points you might have anymore because really now all I see is an extremist. And that's my big problem with these forums. Instead of arguing the points and explaining, its usually boils down to attacking someone's gameplay style, someone's corp, or some other stupid bullshit and treating people like children, shouting "you wouldn't understand". In all blunt honesty, they really should be temp banning people for that crap. Its pretty much the bane of conversation, turning whatever might have been there into a flame war.
I'm not generalizing all high seccers I'm refering only to you guys that respond in threads like these and tell me that everything is fine; when you've never built a ******* thing in null sec.
One of you even had the nerve to make a comment about "oh sorry but all those skillpoints and time you spent are now useless." That's what is happening to me!!!!!
A single ******* market in the game is practically making all my SP and time spent getting them pointless. If I wanted to sell **** at jita prices I would be doing it in jita, not 29 jumps from jita!
You guys know goddamned well that if you were forced to sell **** at jita prices in markets outside jita you'd be right here with me demanding something be done.
And do not tell me that you already do, I know that's a ******* lie, I've been doing high sec industry for like 7 years now. I am not new at this. I do not sell a single thing in a market in high sec at jita prices, I get better prices then I get in null because in null I'm forced to sell **** at jita prices.
The only reason I continue to build in null is because I like it here, and I have almost 20m skill points in nothing but industry and related skills. I do not have skills in combat or exploratioin, I can not just jump into another area of EVE with this guy without spending a couple of months skilling up to do something I don't want to do.
How the hell would you know if there was a problem, when you've never built anything in null sec. Coinsidentally, pretty much everyone that has agrees with me. My god, I wonder why that would be. No one is on the forums saying they're a null sec industrialist and everything is fine, only you guys in high sec that have never done industry outside of high sec.
Please, tell me some more about **** you have no experience with. |

EI Digin
Dreddit Test Alliance Please Ignore
529
|
Posted - 2013.02.23 05:42:00 -
[222] - Quote
Captain Tardbar wrote:
Argh! My scenario also stated this would happen with the removal of hi-sec.
What do you think will happen to mission runners without hi-sec?
Do you think they will be able to fly unmolested?
I do believe they would suffer some ship losses if concord was no longer around to help them.
Because the cost of goods would be high, the manufacturers and miners and mission runners would have enough ISK to pay for people to defend them. It would become profitable to run merc corps and to defend your corner of space rather than let people roam all over it. PVPers would rather be making money to pay for all of the ships they lose than rolling around starting grudges that might come back to bite them. Being a sociopath would be a bad thing because everyone would be out trying to kill you, to prevent you from getting at their income sources.
It also means that you can cause real damage to people you don't like, or people who are interfering with your isk source through market PVP. Suddenly you can start a grudge by killing some guy's mining op, instead of having to gather 250 dudes to shoot someone's tech moon.
The PVP food chain really is a great thing. It's a shame that the core producers that feed upon plankton have become invincible, killing off everyone who feed on them. It would be really neat if highsec was completely removed, but I think that highsec as a concept should exist for newer players and for players who have been effectively shut out of the game (get kicked out of their corps/space) and need to rebuild. It would also make a lot of people angry for no good reason. |

Alavaria
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.02.23 05:42:00 -
[223] - Quote
Natsett Amuinn wrote:How the hell would you know if there was a problem, when you've never built anything in null sec. Coinsidentally, pretty much everyone that has agrees with me. My god, I wonder why that would be. No one is on the forums saying they're a null sec industrialist and everything is fine, only you guys in high sec that have never done industry outside of high sec.
Please, tell me some more about **** you have no experience with. I hear you love shooting structures. |

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 05:44:00 -
[224] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:
Maybe quit lumping high sec people into one lump and then speak. High sec isn't a hive mind. Different people in high sec have different viewpoints. I'd sooner keep my battlecruiser in sniper mode prepared to destroy any gankers rather than complain about bumpers for example. Really, its not worth arguing with someone who treats a group of players like a hive mind and blames them for other people's actions. I don't even care about any points you might have anymore because really now all I see is an extremist. And that's my big problem with these forums. Instead of arguing the points and explaining, its usually boils down to attacking someone's gameplay style, someone's corp, or some other stupid bullshit and treating people like children, shouting "you wouldn't understand". In all blunt honesty, they really should be temp banning people for that crap. Its pretty much the bane of conversation, turning whatever might have been there into a flame war.
I'm not generalizing all high seccers I'm refering only to you guys that respond in threads like these and tell me that everything is fine; when you've never built a ******* thing in null sec. One of you even had the nerve to make a comment about "oh sorry but all those skillpoints and time you spent are now useless." That's what is happening to me!!!!! A single ******* market in the game is practically making all my SP and time spent getting them pointless. If I wanted to sell **** at jita prices I would be doing it in jita, not 29 jumps from jita! You guys know goddamned well that if you were forced to sell **** at jita prices in markets outside jita you'd be right here with me demanding something be done. And do not tell me that you already do, I know that's a ******* lie, I've been doing high sec industry for like 7 years now. I am not new at this. I do not sell a single thing in a market in high sec at jita prices, I get better prices then I get in null because in null I'm forced to sell **** at jita prices. The only reason I continue to build in null is because I like it here, and I have almost 20m skill points in nothing but industry and related skills. I do not have skills in combat or exploratioin, I can not just jump into another area of EVE with this guy without spending a couple of months skilling up to do something I don't want to do. How the hell would you know if there was a problem, when you've never built anything in null sec. Coinsidentally, pretty much everyone that has agrees with me. My god, I wonder why that would be. No one is on the forums saying they're a null sec industrialist and everything is fine, only you guys in high sec that have never done industry outside of high sec. Please, tell me some more about **** you have no experience with.
I'm just saying you are just as bad as miners and frieghter pilots complaining when they get ganked.
You are mad because you don't think the game suits you and you are showing the tears from where all the hi-secers had their way with you.
And then you make a show of how better you are than the other side and that you deserve better treatment because you had years of gameplay experience in the subject matter. Oh lordy... I think I have to call myself a hypocrit and say that is "Entitlement" "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 05:46:00 -
[225] - Quote
Natsett Amuinn wrote:blah once more
And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1811
|
Posted - 2013.02.23 05:58:00 -
[226] - Quote
Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves.
Tell me how you make a production line with no costs better?
Once you can do that, you can tell me that there is no need to nerf high sec industry.
If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec.
You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can.
Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it.
The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it.
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 06:04:00 -
[227] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it.
Waaaah! The game is too hard CCP! Waaaah! I don't make enough isk! Waaah! Change the game CCP damnit or I'll quit! Waaaah! I deserve better treatment than those other players! Waaah! "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1811
|
Posted - 2013.02.23 06:07:00 -
[228] - Quote
Captain Tardbar wrote:
I'm just saying you are just as bad as miners and frieghter pilots complaining when they get ganked.
You are mad because you don't think the game suits you and you are showing the tears from where all the hi-secers had their way with you.
And then you make a show of how better you are than the other side and that you deserve better treatment because you had years of gameplay experience in the subject matter. Oh lordy... I think I have to call myself a hypocrit and say that is "Entitlement"
Getting ganked doesn't make all your SP in mining or piloting skills pointless.
The guys that cry about ganking want something others DON'T have.
I'm asking for something every other industialist already has.
But in typical fashion, as it goes with every one of these threads, I tell you exactly how something works and you guys ignore it and find unrelated excuses.
I have an issue with something that's causing an imbalance and undermining an entire playstyle. But you guys don't give a ****, it's not your playstyle, why should you give a **** that building in null sec is pretty much pointless for me because of jita prices.
Why would I wait several days for a production job to finish, when I can import more of that same item, for what it costs me to build, in less then 24 hours.
It's all good as long as it's not effecting you, and you it's your ****, produced 3 jumps from jita, being sold in jita, in bulk, and shipped to null. Well, as long as there's an NPC corp for you to fall back on to avoid war decs or move goods during a war for you; so that there isn't **** I can do about it.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1811
|
Posted - 2013.02.23 06:08:00 -
[229] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it. Waaaah! The game is too hard CCP! Waaaah! I don't make enough isk! Waaah! Change the game CCP damnit or I'll quit! Waaaah! I deserve better treatment than those other players! Waaah! Keep proving my point guy. You're doing a good job of showing you really know what you're talking about. |

Aren Madigan
EVE University Ivy League
91
|
Posted - 2013.02.23 06:09:00 -
[230] - Quote
Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it.
Mineral amounts from ores can and have been adjusted, and to change things towards improving null sec, you gotta influence people's state of mind. As I said previously, they COULD enable "better than perfect" or to make it seem less stupid, adjust it with a lower cap for high sec while still maintaining how much you get currently and adjust it slowly to see the results. Really when it comes down to it, to change people's mindsets to create what you want, either have to offer a carrot or break something. I personally think this is more a situation for a carrot but you seem to be under the impression that things that can be changed somehow can't despite it being incredibly easy. |
|

Captain Tardbar
NEWB ALERT
141
|
Posted - 2013.02.23 06:13:00 -
[231] - Quote
Natsett Amuinn wrote:Captain Tardbar wrote:Natsett Amuinn wrote:Aren Madigan wrote:Natsett Amuinn wrote:blah once more And yet never did I say everything was fine, I just disagreed with the solution, so maybe quit being so damned hostile. Also there's this word call empathy... you know.. sort of this skill some people have to try and understand another person's viewpoint without maybe experiencing it themselves. Tell me how you make a production line with no costs better? Once you can do that, you can tell me that there is no need to nerf high sec industry. If you actually knew what it was like to build in null, you'd understand why buffing null sec isn't possible, and realize that something has to change in high sec. You can't make perfect better, and with no waste on researched BPO's and zero cost production lines, I'm building as perfectly as you possibly can. Yet, you guys never seem to pick up on that little bit of information, not ever. Thread after thead after thread I write this, and you guys keep ignoring it. The buffs we need aren't to make industry better, it's to make it viable for more then just a few people. And again, I say this over and over, but you guys keep ignoring it. Waaaah! The game is too hard CCP! Waaaah! I don't make enough isk! Waaah! Change the game CCP damnit or I'll quit! Waaaah! I deserve better treatment than those other players! Waaah! Keep proving my point guy. You're doing a good job of showing you really know what you're talking about.
I'm sorry your point was that you feel that the game is too hard for you. Maybe you should play some Stare Trek Online where you income is basically guranteed regardless of what you do.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
48

|
Posted - 2013.02.23 06:30:00 -
[232] - Quote
Greetings
I have locked this post because it is sliding into gratuitous use of pyramid posting which is against forum rules and is taking on the aspects of a rant. It is also possible that we have forgotten the original post after 231 back and forth post. Let us step back, take a breath and come back in 24 hours. ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4016
|
Posted - 2013.02.24 06:29:00 -
[233] - Quote
Heyo. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air Red Alliance
3204
|
Posted - 2013.02.24 06:56:00 -
[234] - Quote
Aren Madigan wrote:Nicolo da'Vicenza wrote:As for your argument, hm, that's an open-ended statement. This whole thread is about nullsec industrialists being 'pushed' by game mechanics to do something they don't want to do (base their industry in highsec), after all. Which is a big part of why I say there should be changes, but I don't agree with many of the suggested ways. Its not unreasonable to expect bonuses for everything you do in nullsec and lowsec. There is increased risk afterall. Seems that really only applies to being able to get T2 materials in the first place, exploration, and a slight bit of missioning though. I support encouraging additional risk, but not breaking what's already there, even if that means say null sec was given the ability to surpass 100% refines somehow, or minerals from ores were adjusted along with a perfect refine change that perhaps capped high sec refines and such, balances where the average null sec person might end up making the same, but the extraordinary, smart, or protected would be able to get through with higher profits, and at a steady change to see if such a change really would encourage people to move out that way or not and adjusting for increased piracy. That way the only real change is that potential profits are much greater in null sec in all things, but everything else is largely left intact. Wouldn't be against giving null sec the tools to set up their own protected trading post either, though that would likely prove more complicated that I could imagine. Well, 'surpassing 100% refines' creates game balances with things like module reprocessing - a perpetual mineral generating machine. Not particularly advisable when one could just somewhat lower highsec refining and manufacturing capacity to something below 100% perfection. It doesn't particularly harm highseccers because decreased supply of minerals simply mean that increased prices are passed along to the buyers who are primarily null and low pilots. As for manufacturing, I'm something of a cynic and feel that the level of safety granted by CONCORD and NPC stations is so beneficial that no reasonable level of tariff or additional fees topped onto highsec manufacturing (as suggested by some) is going to stop other regions from outsourcing their industry to hisec, and that the only lasting solution is to simply make it impossible to outsource all of EVE's industrial needs there by balancing highsec's industrial capacity (not efficiency) around highsec's ships/good consumption rate.
Fixing nullsec industry has 3 separate, fundamental problems with it which need to be fixed before industry in 0.0 become viable.
- The base building material for nearly all goods (low-end mins) is obtained in greater supply (highsec roids last longer) with greater ease and efficiency in highsec. Native industry can't grow if people aren't gathering resources to feed it. - Nullsec manufacturing capacity is comically low, with entire regions with hundreds of billions invested in infrastructure being unable to handle the workload of lone highsec systems. - If nullsec manufacturing was made abundant & perfect, highsec manufacturing would continue to also be abundant & perfect with a side bonus of unconquerable stations, free and protected by CONCORD, lacking incentive for industrialists to use 0.0 space.
- Fixing the first would involve something CSM Candidate Mynna terms 'Super-Veld', replacing one of the useless nullsec ores less valuable then scordite with a roid that simply yields more low-end mins then the highsec options. Added incentive, nothing taken away from highsec.
- Fixing the second would likely involve a POS overhaul (which would benefit everyone) and a revamp of nullsec player-owned stations and what they are capable of. Again, nothing objectionable there, right?
- The third would be a sensible nerf of the capacity and efficiency of NPC highsec stations to make operating as a builder out of null or wherever an economically alluring option. This is where discussions tend to break down into hyper-defensiveness.
As for trade hubs, let's break into some actual discussion of economics here (not 'daah if mining is more profitable then missioning den da missioners will quit') and bring in this description of economic sectors. As it stands, 0.0 (and wormholes) are locked via game mechanics to a Primary-based economy - generating income is based around gathering resources from the environment, whether highend mins or raw ISK. Here's a long post of mine explaining why a primary resource-based 0.0 is outdated and should be corrected.
Hardcoded game mechanics ensure that the secondary economy (and much of the primary) is exclusively in highsec, and so it follows that the tertiary industry (retailing/wholesaling) emerged entirely in highsec as well. Talk of making trade hubs in 0.0 have been attempted for years and years, nearly all of them failing. CFC's VFK-IV might be a tempting example, but I'm more of the opinion that's more a cunning, costly effort of Goonswarm's financial directorate to exchange ISK for membership participation then anything approaching 'natural'.
Correcting nullsec industry would cause all sorts of social and metagame upheaval in EVE, including the likely emergence of true 0.0 trade hubs.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 06:58:00 -
[235] - Quote
ISD Flidais Asagiri wrote:Greetings
I have locked this post because it is sliding into gratuitous use of pyramid posting which is against forum rules and is taking on the aspects of a rant. It is also possible that we have forgotten the original post after 231 back and forth post. Let us step back, take a breath and come back in 24 hours.
When it stops being extra steps to not pyramid post, we'll stop doing it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

James Amril-Kesh
4S Corporation RAZOR Alliance
4016
|
Posted - 2013.02.24 07:00:00 -
[236] - Quote
The **** does pyramid posting even mean? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 07:02:00 -
[237] - Quote
James Amril-Kesh wrote:The **** does pyramid posting even mean?
Quoting.... I guess...
This is literally the first time I've seen someone try to enforce the rule. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Nicolo da'Vicenza
Air Red Alliance
3204
|
Posted - 2013.02.24 07:11:00 -
[238] - Quote
I'm just going to assume the ISD doesn't know what pyramid quoting is. |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 07:28:00 -
[239] - Quote
Well well... nice to actually finally see a good post from you Nicolo. I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really, but I kind of see what you're getting at. Frankly I'd also state that it'd be absolutely VITAL to provide proper introduction to null sec before nerfing anything in that way, but overall, can't really argue with much else with what you said, it really seems pretty solid from my limited knowledge, so if there is a problem with it, I'll leave it to more experienced minds to discuss.
EDIT: I think there were a few too many stacking quotes for the ISD's liking mostly. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 07:42:00 -
[240] - Quote
Aren Madigan wrote:I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really
How? How do you propose to make Nullsec competitive with HS when HS is literally perfect for industry? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 07:52:00 -
[241] - Quote
RubyPorto wrote:Aren Madigan wrote:I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really How? How do you propose to make Nullsec competitive with HS when HS is literally perfect for industry?
As I said, rebalance things where nothing really changed in high sec but improved in null sec. Just would have to work out some of the kinks Nicolo mentioned. You're stuck in that mindset where you see that 100% and think nothing can change without a nerf, and that just isn't the case. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4016
|
Posted - 2013.02.24 08:13:00 -
[242] - Quote
And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 08:19:00 -
[243] - Quote
James Amril-Kesh wrote:And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck.
I'm saying don't break what's not broken. Because ultimately, high sec isn't broken. It works fine, should be kept in its current condition. If null sec is where the problems are, then that's what needs to be changed with minimal effect on anything else. Now if someone does the math and says its absolutely impossible to fix null sec without a nerf, so be it, but the math should be done before for sure doing it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 08:23:00 -
[244] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really How? How do you propose to make Nullsec competitive with HS when HS is literally perfect for industry? As I said, rebalance things where nothing really changed in high sec but improved in null sec. Just would have to work out some of the kinks Nicolo mentioned. You're stuck in that mindset where you see that 100% and think nothing can change without a nerf, and that just isn't the case.
How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 08:24:00 -
[245] - Quote
Aren Madigan wrote:Because ultimately, high sec isn't broken.
Yes, it is. Because there is literally no way to compete with it in industry. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Benny Ohu
Chaotic Tranquility Casoff
845
|
Posted - 2013.02.24 08:29:00 -
[246] - Quote
titan aoe doomsdays weren't broken - the titan pilots were fine.
instead, every other ship should have been given an aoe doomsday to compete |

Cass Lie
State War Academy Caldari State
64
|
Posted - 2013.02.24 08:32:00 -
[247] - Quote
Aren Madigan wrote:James Amril-Kesh wrote:And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck. I'm saying don't break what's not broken. Because ultimately, high sec isn't broken. It works fine, should be kept in its current condition. If null sec is where the problems are, then that's what needs to be changed with minimal effect on anything else. Now if someone does the math and says its absolutely impossible to fix null sec without a nerf, so be it, but the math should be done before for sure doing it.
That is just not possible. If you imagine it as a competition, which it is, buffing null sec would mean lessening the 100% production share high sec currently enjoys. From an desired outcome standpoint, there is no difference between buffing null sec and nerfing high sec.
In Eve reality, there actually is a difference - from a design perspective, it is much easier to nerf the perfect high sec industry a bit than to come with some brilliant design ideas to buff null which wouldn't be immediately exploitable. |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 08:35:00 -
[248] - Quote
RubyPorto wrote:How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion.
I did make something specific, but obviously you aren't paying attention so I have to spell it out for you...
Say for example they made it where 90% was High Sec's max, however that 90% after the change gave the same amount after the change as it did before. Null sec however is able to reach true 100%, though maybe a little harder to actually make it worth training up the skills more. Bam, because you risked more being out deep in null sec, you get more. Production can be sped up in null sec for smaller ships, higher T2 blueprint copy rates, but at an amount based off the possibility of getting blown up so that in theory, supply stays the same, there's just higher potential profit in null sec.
Methods to increase trade in null sec. Encouragement, tools, and defenses for sov to maybe set up trading posts, limiting who can make sell and buy orders. The ability to boot someone out said station along with their stuff. Perhaps if Goons for example wanted to encourage trade with their allies, or have their industrialists be encouraged to stay by a specific trading post. I really don't want to go into detail with this element because I'm not sure how all it'd work, but hey, its a concept, maybe get some thoughts flowing.
Again, if the math showed this as not viable over time, then they could slowly move to more extreme measures. Hell, maybe CCP should get their economist discussing some ideas based on where he thinks where the problem lies to throw some ideas out there first. I'd love to hear his thoughts on it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 08:55:00 -
[249] - Quote
Aren Madigan wrote:RubyPorto wrote:How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion. I did make something specific, but obviously you aren't paying attention so I have to spell it out for you... Say for example they made it where 90% was High Sec's max, however that 90% after the change gave the same amount after the change as 100% did before (scrap modules would be tricker... best to make sure you can't get more minerals than you put in after all). Null sec however is able to reach true 100%, though maybe a little harder to actually make it worth training up the skills more. Bam, because you risked more being out deep in null sec, you get more. Production can be sped up in null sec for smaller ships, higher T2 blueprint copy rates, but at an amount based off the possibility of getting blown up so that in theory, supply stays the same, there's just higher potential profit in null sec. Methods to increase trade in null sec. Encouragement, tools, and defenses for sov to maybe set up trading posts, limiting who can make sell and buy orders. The ability to boot someone out said station along with their stuff. Perhaps if Goons for example wanted to encourage trade with their allies, or have their industrialists be encouraged to stay by a specific trading post. I really don't want to go into detail with this element because I'm not sure how all it'd work, but hey, its a concept, maybe get some thoughts flowing. Again, if the math showed this as not viable over time, then they could slowly move to more extreme measures. Hell, maybe CCP should get their economist discussing some ideas based on where he thinks where the problem lies to throw some ideas out there first. I'd love to hear his thoughts on it.
Refining isn't the issue, so that's not helpful
Manufacturing Speed's not helpful, because HS can do things in parallel on an unlimited scale.
Nobody copies T2 BPOs. They take longer to copy than produce for a very good reason.
The rest of your suggestion goes into weird, terrible ideas not relevant to a discussion of industry. (Lets make having BPOs in Nullsec even riskier in order to promote nullsec industry .)
So... none of your suggestions even come close to addressing the core issue, which is that:
HS has Free, Plentiful, Risk-Free, and Convenient manufacturing. All at once. There is literally no way to compete with HS while it has all of those things.
Feel free to try again. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 09:05:00 -
[250] - Quote
If refining isn't an issue, then it shouldn't be being brought up as something to nerf and really those were just some examples. If you're going to shoot down ideas just because it "isn't enough" that isn't being open to suggestions. At that point you're just being a close minded child. Also when I said "T2 blueprint copy rates" I wasn't talking about copying BPOs, I was talking about invention. I didn't say make things more dangerous, I said balance the rates around the dangers. Understand the idea before you criticize. Also high sec does not have unlimited manufacturing. There's a set number of slots and pretty much all the good ones are constantly taken up and constantly being competed over. Quite literally my suggestions do exactly the same thing nerfing would do, which is make manufacturing in the area better. Making something better does not always involve nerfs. There are ALWAYS ways to buff things. ALWAYS. High sec manufacturing POSs are pretty popular for a reason, and those automatically are not 100% safe due to wardecs. |
|

Bagrat Skalski
Poseidaon
168
|
Posted - 2013.02.24 09:06:00 -
[251] - Quote
Quote:HS has Free, Plentiful, Risk-Free, and Convenient manufacturing. All at once. There is literally no way to compete with HS while it has all of those things.
But there are risks in HS. Less than Null but anyway. Make it so, that part of null can be such place, for a price. Buff null by yourself. Make your own empire like caldari with space lane patrols that you pay for. Can not be done? New CQ prototype |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 09:18:00 -
[252] - Quote
Aren Madigan wrote:If refining isn't an issue, then it shouldn't be being brought up as something to nerf and really those were just some examples. If you're going to shoot down ideas just because it "isn't enough" that isn't being open to suggestions. At that point you're just being a close minded child. Also when I said "T2 blueprint copy rates" I wasn't talking about copying BPOs, I was talking about invention. I didn't say make things more dangerous, I said balance the rates around the dangers. Understand the idea before you criticize. Also high sec does not have unlimited manufacturing. There's a set number of slots and pretty much all the good ones are constantly taken up and constantly being competed over. Quite literally my suggestions do exactly the same thing nerfing would do, which is make manufacturing in the area better. Making something better does not always involve nerfs. There are ALWAYS ways to buff things. ALWAYS. High sec manufacturing POSs are pretty popular for a reason, and those automatically are not 100% safe due to wardecs.
I didn't say it isn't an issue. I said it isn't the issue. Also, I haven't brought it up in this thread. Refining in nullsec is a pain, but not an enormous one.
Speed is not a significant factor for Invention any more than for manufacturing. (BTW, when you say "T2 Blueprint Copy rates" you can't say it's my fault for not divining that you're talking about invention)
I spent the month before the most recent patch manufacturing 2 Jumps out from Jita. I never once had to wait in a queue. Jita regularly has stations with open slots. When the station manufacturing capacity in HS is so high that you never have to wait in a queue 2 jumps from Jita, it is effectively unlimited.
The HS rate is effectively 0. To "balance the rates around the dangers," nullsec lines would have to Pay manufacturers for manufacturing there. Which is idiotic.
HS has literally perfect manufacturing capabilities. To be competitive, Nullsec would have to be better than perfect which would: a) Break refining in hilarious ways or b) create an unlimited mineral faucet or c) create an unlimited ISK faucet
Yeah, you might lose a 300m ISK POS once a decade due to a random wardec. That's how many ISK/hr/slot in amortized risk? Look at the number of dead sticks in the Forge to get an idea of how "dangerous" being a HS POS is. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

James Amril-Kesh
4S Corporation RAZOR Alliance
4017
|
Posted - 2013.02.24 09:22:00 -
[253] - Quote
Aren Madigan wrote:I just don't see nerfing as necessary in this situation I just don't think you want to admit that it is. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 09:28:00 -
[254] - Quote
RubyPorto wrote:
I didn't say it isn't an issue. I said it isn't the issue. Also, I haven't brought it up in this thread. Refining in nullsec is a pain, but not an enormous one.
Speed is not a significant factor for Invention any more than for manufacturing. (BTW, when you say "T2 Blueprint Copy rates" you can't say it's my fault for not divining that you're talking about invention)
I spent the month before the most recent patch manufacturing 2 Jumps out from Jita. I never once had to wait in a queue. Jita regularly has stations with open slots. When the station manufacturing capacity in HS is so high that you never have to wait in a queue 2 jumps from Jita, it is effectively unlimited.
The HS rate is effectively 0. To "balance the rates around the dangers," nullsec lines would have to Pay manufacturers for manufacturing there. Which is idiotic.
HS has literally perfect manufacturing capabilities. To be competitive, Nullsec would have to be better than perfect which would: a) Break refining in hilarious ways or b) create an unlimited mineral faucet or c) create an unlimited ISK faucet.
I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues.. and frankly, speed is a factor whether you say it is or not. If one person in nullsec can accomplish more with a single account than someone in high sec, that's a significant advantage even if you want to pretend it isn't. And no, you wouldn't have to pay manufacturers. Say on average 10% of goods manufactured in null sec are destroyed. Just throwing a number out there, don't look too deep in it. Say nullsec had a 10% bonus to all levels of manufacturing. Bam, that's 10% more potential profit to someone who does the job right, but overall supply stays steady.
As for your "a", "b", "c", that's where the math comes in. If the math shows that WILL be the result, so be it, nerf. But don't ASSUME it will be the result. This is something that can be calculated and dealt with.
James Amril-Kesh wrote: I just don't think you want to admit that it is.
I don't show you or anyone else throwing out numbers that prove all other options aren't viable. If someone has those numbers, then anyone with half a brain cell would have to admit it. I doubt either of us want to spend the time on running those numbers though, and I'm not going to assume there's only one way of doing it without them, I'm just saying given the option in this case, nurfing should be lower on the list than buffing if its viable. |

Lin Suizei
94
|
Posted - 2013.02.24 09:59:00 -
[255] - Quote
Aren Madigan wrote:I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues..
Does E-UNI offer a forum posting class, or did you just flunk it?
Have a read of the first post you quoted again, and think about what you just said. The problem isn't as clear-cut as "hurr durr manufacturing queues in Sobaseki", please stop treating it as if it were so simple. Please do not be a risk-averse coward. |

Tippia
Sunshine and Lollipops
12990
|
Posted - 2013.02.24 10:30:00 -
[256] - Quote
All that noise, and I still don't see any answer to the two questions that are at the heart of the matter:
How on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy? How do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs? Vote Malcanis for CSM8. |

Frostys Virpio
Lame Corp Name
334
|
Posted - 2013.02.24 10:33:00 -
[257] - Quote
Tippia wrote:All that noise, and I still don't see any answer to the two questions that are at the heart of the matter:
How on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy? How do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs?
And you can't really add re-payment to the current bad one because it risk breaking more stuff. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 10:34:00 -
[258] - Quote
Aren Madigan wrote:I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues.. and frankly, speed is a factor whether you say it is or not. If one person in nullsec can accomplish more with a single account than someone in high sec, that's a significant advantage even if you want to pretend it isn't. And no, you wouldn't have to pay manufacturers. Say on average 10% of goods manufactured in null sec are destroyed. Just throwing a number out there, don't look too deep in it. Say nullsec had a 10% bonus to all levels of manufacturing. Bam, that's 10% more potential profit to someone who does the job right, but overall supply stays steady.
As for your "a", "b", "c", that's where the math comes in. If the math shows that WILL be the result, so be it, nerf. But don't ASSUME it will be the result. This is something that can be calculated and dealt with.
Kakakela VII - CNAP 2 jumps from Jita. I experienced no queues when building BCs for about a month before the patch.
Then that person in nullsec (assuming they can do twice as much (i.e. a time multiplier of .5), and Nullsec has as many free station slots as HS ( )) has saved 24k ISK/hr/slot. That is 50k ISK for a Hurricane. That is insignificant compared to the increased effort, cost, and risk. Thus production time will not be anywhere near enough to balance Null v High. (If it could be, people would be primarily manufacturing their stuff in POSes in HS to get that .75 time multiplier.)
10% of what? Time? As I showed above, that's insignificant in the face of the unlimited free manufacturing capacity of HS. Materials? Then it's either going to break refining entirely or create an infinite mineral faucet.
Once again, you're claiming that Nullsec industry can be fixed without nerfing HS. Come up with a way to do it or stop trying to claim it.
Quote:I don't show you or anyone else throwing out numbers that prove all other options aren't viable. If someone has those numbers, then anyone with half a brain cell would have to admit it. I doubt either of us want to spend the time on running those numbers though, and I'm not going to assume there's only one way of doing it without them, I'm just saying given the option in this case, nurfing should be lower on the list than buffing if its viable.
EDIT: I will also say, assuming you're not just pulling my leg with the Jita thing, then yes, they should greatly reduce the number of station slots or greatly increase the length of them, but I'm not convinced my leg isn't being pulled from my personal experience... I do also know tutorial manufacturing really is used for too much else other that tutorial missions...
Jita 4 M6 -CPS currently has an 18hr queue. On a weekend.
What numbers are you looking for? HS is Free, Risk Free, Unlimited, and Convenient. How do you propose to compete with that when Nullsec is automatically not Free*, Risk Free**, or Convenient*** (I'll assume step one of any Fix is increasing station slots in outposts, so we'll grant nullsec unlimited slots for the sake of argument.)?
*Gotta build stations or run POSes, so slots are not, and never will be, free. **Get invaded, lose anything in build, at a minimum. ***Freighter on Autopilot is more convenient than a JF. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 10:50:00 -
[259] - Quote
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  |

Kate stark
264
|
Posted - 2013.02.24 10:53:00 -
[260] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  if people would read, and respond to the OP instead of making irrelevant comments....
that'd be great. Obvious Goon alt that's never mined a day in his life(!) |
|

Benny Ohu
Chaotic Tranquility Casoff
847
|
Posted - 2013.02.24 10:54:00 -
[261] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  yes this is exactly the discussion that was taking place here today |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 10:56:00 -
[262] - Quote
Kate stark wrote:Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  if people would read, and respond to the OP instead of making irrelevant comments.... that'd be great.
Like you just did eh |

Tippia
Sunshine and Lollipops
12990
|
Posted - 2013.02.24 10:57:00 -
[263] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  What the hell are you on about?  What does that have to do with anything being discussed in this thread?
If you want to whine about ganking, there are a bajillion threads on the topic GÇö this isn't one of them. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 11:04:00 -
[264] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for 
Find where CCP ever said HS is meant to be safe.
Anyway, try reading the threadOPtitle of the thread before posting next time. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 11:04:00 -
[265] - Quote
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it 
But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem!
If only null sec was full of smaller alliances, it would be much more fun IMO. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 11:06:00 -
[266] - Quote
Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it  But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem! If only null sec was full of smaller alliances, it would be much more fun IMO.
So, how do you propose to make Nullsec industry competitive with HS without nerfing HS?
Because that's the topic here. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
12991
|
Posted - 2013.02.24 11:14:00 -
[267] - Quote
Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?
Quote:High sec by definition is supposed to be safer. I don't see how you can argue against that. No-one is arguing against that. In fact, no-one is even discussing it because it's not the topic of the tread. So would you like to discuss the topic or have all your posts removed for being off-topic trolling?
How do you propose to fix null without nerfing high? Vote Malcanis for CSM8. |

Brooks Puuntai
Solar Nexus.
1147
|
Posted - 2013.02.24 11:26:00 -
[268] - Quote
Thought this thread was locked. Anyways.
Buff null and leave HS alone(outside of maybe reducing production/research lines). Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 11:35:00 -
[269] - Quote
RubyPorto wrote:Quote:If you try reading my post that you quoted, I used the word safer. I did not say that it should be safe. Just safer! High sec by definition is supposed to be safer. I don't see how you can argue against that. Where did I argue anything of the sort?
You told me to...
RubyPorto wrote:Find where CCP ever said HS is meant to be safe.
In actual fact, I never said that CCP said high sec was supposed to be safe so I don't understand why you asked me to do this. Perhaps you could explain why you responded to me with that post?
Tippia wrote:How do you propose to fix null without nerfing high?
In my very first post in this thread I proposed how to fix null without nerfing high. Now many will disagree with my proposal, but I stand by my idea, and truly believe that null would have much more pvp and fun if my idea was carried out. I don't see how I am trolling. Perhaps an ISD/CPP could enlighten me? |

Takseen
University of Caille Gallente Federation
278
|
Posted - 2013.02.24 11:37:00 -
[270] - Quote
RubyPorto wrote:
What numbers are you looking for? HS is Free, Risk Free, Unlimited, and Convenient. How do you propose to compete with that when Nullsec is automatically not Free*, Risk Free**, or Convenient*** (I'll assume step one of any Fix is increasing station slots in outposts, so we'll grant nullsec unlimited slots for the sake of argument.)?
*Gotta build stations or run POSes, so slots are not, and never will be, free. **Get invaded, lose anything in build, at a minimum. ***Freighter on Autopilot is more convenient than a JF.
I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
|
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
|
Posted - 2013.02.24 11:43:00 -
[271] - Quote
Takseen wrote:I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time.
Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF.
But at least we're getting somewhere. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Takseen
University of Caille Gallente Federation
278
|
Posted - 2013.02.24 12:05:00 -
[272] - Quote
RubyPorto wrote: Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time. Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF. But at least we're getting somewhere.
I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny. Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items. |

Tippia
Sunshine and Lollipops
12993
|
Posted - 2013.02.24 12:13:00 -
[273] - Quote
Hurtini Hilitari wrote:In my very first post in this thread I proposed how to fix null without nerfing high. No. You just described a situation that's already occurring based on the incorrect assumption that it isn't. You're talking about something that isn't a problem and you're not suggesting anything that will fix the problems with null (it's only fit for fleet fights and some ratting and cannot sustain a full ecosystem of activities).
Takseen wrote:I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed. The thing is that, if done right, the newbies will hardly be hit at all. Their main problem will be to get enough starting cash to get some economies of scale going (since we're talking about increasing the install cost from 1k to 1M ISK, so doing one-shot deals for small stuff will quickly become cost-prohibitive). Mass producers, on the other hand, will hopefully long since have moved to POSes, since revamping those to make them work as production platforms will have to be the next step, leaving ample(ish) space for the newbies who haven't come that far yet.
The very thing that is meant to make null producers actually want to produce in null rather than in highsec will also work to make highsec producers want to move out of NPC stations. Sure, without a truly insane capacity buff on the assembly arrays and POS hangars, you'd still want to keep most of the materials and BPs and the like in a station until it's time to actually consume it, but that's still hell of a lot easier to do in high than in null (if nothing else because of the availability of stations and offices).
So why can't we just buff POSes and have the nullseccers work out of those? Because that would meanGǪ wellGǪ buffing POSes, which would mean that highsec is still much better for it for all the normal logistical reasons: they'd just plunk down their production POS there rather than in null. The alternative would be to introduce a number of null-only modules that provide vastly better facilities than a highsec POS would, but we already have that: they're called outposts, so that's where you start to build the whole backbone. Provide a proper progression: Outpost > POS > Station and let people pick the kind of investment and return levels they can handle, rather than GÇö as is the case right now GÇö have increasing costs and difficulty come with worse and worse performance. Vote Malcanis for CSM8. |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 12:14:00 -
[274] - Quote
Tippia wrote:Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?
On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?
Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null.
I am pretty sure this would bring more activity to null. But for players who prefer small-scale pvp, such as myself, I think I'd rather live in low sec/NPC null. I need somewhere outside of the blue donut zone to dock!
In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved.
All I can see happening is that the giant blue donut will take control of all T2 production, and blob anyone who dares challenge their superiority. But at least they will still sell it all in JIta, so nothing will change for me really  |

Tippia
Sunshine and Lollipops
12998
|
Posted - 2013.02.24 12:25:00 -
[275] - Quote
Hurtini Hilitari wrote:On reflection, the OP mentions ganking a lot, so how does bringing it up have nothing to do with the thread? Maybe OP shouldn't bring it up?
Also, OP doesn't even mention industry anywhere, but since that seems to be the topic now, I would like to add that CCP can do all the tweaks they like, and maybe down the line, all major industry will be conducted in null. That's because the OP didn't understand his own topic, whereas the rest of us are actually discussing the problems with null GÇö ganking is not a problem GÇ£for the people who live & work out there everyday and thus have to deal with it everydayGÇ¥.
Quote:In other games I played, they had limits on how much you could blob, with mechanics to discourage blobbing. I think if the focus shifted to this, rather than people whining about how high sec has all the industry, then we would get somewhere, and null would be truly improved. GǪexcept that the imbalance in production is one of the key problems (maybe alongside sov) that keeps null from being vibrant. Before it becomes vibrant, there will be nothing small-scale for you to attack because the only thing that's of any meaning out there is the stuff that deals with sov GÇö large fleets. Oh, and those limits are one of the reasons why other games are horrid: because they impose silly limitations on what you can and can't doGǪ kind of like how EVE imposes limitations on what players can do in player-controlled space, which is why we're talking about how to remove those limitations. 
Quote:And if you are right, and the blue donut zone is about to descend into a chaotic warzone, then I apologise. It already has. It always has. Largely because the mythical blue doghnut is just that: a myth. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2852
|
Posted - 2013.02.24 13:34:00 -
[276] - Quote
Takseen wrote:RubyPorto wrote: Any fee that would allow Null to be competitive without reducing the slots in HS would lock out newbies just as effectively as a wait time. Remember, Competitive Manufacturing in Nullsec has to pay for 2 way transport in a JF. But at least we're getting somewhere.
I wouldn't mess with the base cost of 1000+333/hr too much for the simplest of jobs. A cap on Material Efficiency would do a much better job. The cool thing about small newbie friendly jobs like small rigs is that ME is almost irrelevant because the quantities are tiny. Either that, or split manufacturing slots by category and increase install fees considerably for the more advanced items.
A >unity material multiplier would go a long way towards providing some incentive to not build in NPC stations.
Also, all the stuff Tippia just said better than I would have. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Takseen
University of Caille Gallente Federation
280
|
Posted - 2013.02.24 15:01:00 -
[277] - Quote
http://themittani.com/features/bottoms-part-one-income-and-industry
Seems like its relevant to the discussion. This bit gives a more detailed example of why nullsec industry can't currently compete with highsec.
Quote:The end goal of an industry revamp in null-sec is that it should be more worthwhile to build battleships and other high-volume items locally than it should be to import them. Right now, that's not the case. The reason why is a matter of volume movement. If I want sixty battleships in VFK, I buy them in Jita, load them up in a jump freighter, and jump to VFK. It takes about nine round trips total, plus five trips by freighter from Jita to my jump-out point.
What if I want to build those? Well, first I buy all the minerals... not to build sixty Maelstroms, but to build 6,250 425 mm Railgun Is. The mineral content for that many Maelstroms is about 8.5 million m3, so moving them raw via jump freighter is not economical. Compression is required. So, I make nine freighter trips between Jita and my build station, and spend a few days building them. Then I make a freighter trip to my jump-out point, and from there a single jump freighter trip up to Goon space to a refining station. Once there, I refine the railguns, achieving 100% yield, as I've invested in the extra training and implants required to do so in the subpar facilities found in null-sec. Unfortunately, this isn't Empire and you don't get 50 build slots and perfect refines in the same station, so I either have to make nine freighter trips again between my refinery and build station or make do with the two build slots the station has. In either case, I'm likely to have to make four more freighter trips to move the finished battleships from build station to sale hub.
So, let's recap. I can either make four high-sec freighter trips and nine jump freighter trips to import those Maelstroms, or I can make make nine high-sec freighter trips, one jump freighter trip, and then depending on my choices, make anywhere from four to 13 freighter trips and spend four to eight days building, all told. And now you know why almost no major industry takes place in null-sec. The extra time and effort required to build the same number of ships is well worth simply spending 100 million ISK worth of jump fuel to get them now.
http://themittani.com/features/more-new-eden-behind-great-firewall This one too, about the economic situation on the Chinese server, where the price bottleneck is pirate faction LP and not technetium.
http://themittani.com/features/destroying-shipyards And some suggestions on buffing nullsec, mostly by making POSes less terrible, on par with NPC stations more or less. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1014
|
Posted - 2013.02.24 18:22:00 -
[278] - Quote
Tippia wrote:Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself.
Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads.
Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite. EvE Forum Bingo |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
|
Posted - 2013.02.24 18:25:00 -
[279] - Quote
Katran Luftschreck wrote:Tippia wrote:Here's the thing, though: no-one is talking about nerfing highsec into oblivion so you can drop your nonsensical strawman. We're talking about nerfing it into equality with null, at least for the aspects where null inherently creates difficulties that can't be solved without completely changing null itself. Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads. Really, when you shoot down nullsec buffs so you can cling to your "nerf hisec" mantra then that tells us that your real motivation is nothing more than sheer, unabashed spite.
So tell us how you propose to Buff Nullsec industry to be competitive with HS's Free, Unlimited, Risk Free, and Convenient industry without nerfing HS, breaking Refining, or creating an infinite Mineral/ISK faucet. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13004
|
Posted - 2013.02.24 18:28:00 -
[280] - Quote
Katran Luftschreck wrote:Here's the thing, though: I'm not talking about buffing nullsec into uberville either. I'm taking about buffing it into equality with hisec, at least for the aspects where hisec creates whining "nerf hisec industry" threads. The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it.
Quote:Really, when you shoot down nullsec buffs Ok wait. So you're not actually talking to me, then. So why did you quote my post?
Vote Malcanis for CSM8. |
|

Captain Tardbar
NEWB ALERT
159
|
Posted - 2013.02.24 18:40:00 -
[281] - Quote
Tippia wrote:The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it.
My questions has always been this: Why is there a pressing need to make null sec better? Is it too hard? Are there not enough people to shoot? Do you feel like you should be in hi-sec instead?
I mean it does come across as people are demanding CCP to make the game easier for them and to put more isk in their wallets simply because of where they live.
I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed.
(Technically the best income you can get for your time these days is probaly a low sec one in FW if you are smart about it) "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13004
|
Posted - 2013.02.24 18:43:00 -
[282] - Quote
Captain Tardbar wrote:My questions has always been this: Why is there a pressing need to make null sec better? Because it has all this content that simply doesn't work GÇö its mechanics are fundamentally broken and imbalanced. Vote Malcanis for CSM8. |

Nicolo da'Vicenza
Air Red Alliance
3209
|
Posted - 2013.02.24 18:59:00 -
[283] - Quote
Aren Madigan wrote: I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really, but I kind of see what you're getting at. I don't think I've ever suggested nullsec industry could be fixed with purely null buffs or highsec nerfs. Why? Because with highsec's three big advantages - ubiquitous availability, 99.9% efficiency and CONCORD protection, creating a null industrial system that could make that look bad would be imbalanced in of itself.
Of the three described, reductions to efficiency can be just passed onto the consumer and resolving nothing, while weakening CONCORD would be harder to push forward and effect more people then limiting highsec industrial capacity to highsec consumption. Nerfing highsec by itself certainly isn't going to make null industry viable I absolutely agree, which is why I'm in the camp of |

Nicolo da'Vicenza
Air Red Alliance
3209
|
Posted - 2013.02.24 19:00:00 -
[284] - Quote
Captain Tardbar wrote: I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed
never seen a thread related to 'local', 'blues' or 'moongoo' before heh |

Captain Tardbar
NEWB ALERT
159
|
Posted - 2013.02.24 19:11:00 -
[285] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote: I know some people in hi-sec are guilty of this too, but they don't usually come in and post threads to make null and low safer or demand that low and null incomes be nerfed
never seen a thread related to 'local', 'blues' or 'moongoo' before heh
To be fair, people who want local removed are people who go to null-sec therefore aren't technically a hi-sec crowd.
The people who argue about everyone is blue just want more fights. (But there is plenty of blue on blue violence to be had).
And the people who complain about moongoo tend to be jealous about owning sov regardless of if they are hi-sec or not. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2861
|
Posted - 2013.02.24 19:20:00 -
[286] - Quote
Captain Tardbar wrote:Tippia wrote:The problem is that it can't be done without nerfing highsec at the same time unless you buff null into uberville. Without built-in duping and infinite ISK and material fauceting, null cannot possibly become equal to high through buffs alone GÇö the mechanics simply forbid it. My questions has always been this: Why is there a pressing need to make null sec better? Is it too hard? Are there not enough people to shoot? Do you feel like you should be in hi-sec instead?
1. Because CCP has said that they want Nullsec industry to be competitive with HS. 2. Because literally nothing can compete with HS industry due to game mechanics. (Nothing being able to compete with something is pretty much the definition of something being broken). 3. Because of the principle in EVE's game design that increased risks should bring increased rewards, and Nullsec industry currently turns that on its head. 4. Did I mention that CCP has said that they want Nullsec industry to be competitive with HS? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Captain Tardbar
NEWB ALERT
160
|
Posted - 2013.02.24 19:35:00 -
[287] - Quote
RubyPorto wrote:1. Because CCP has said that they want Nullsec industry to be competitive with HS. 2. Because literally nothing can compete with HS industry due to game mechanics. (Nothing being able to compete with something is pretty much the definition of something being broken). 3. Because of the principle in EVE's game design that increased risks should bring increased rewards, and Nullsec industry currently turns that on its head. 4. Did I mention that CCP has said that they want Nullsec industry to be competitive with HS?
Well if CCP wants Nullsec competative then they must have their own plan and timeline. Maybe the economist they hired is looking into the matter.
If that is the case, then why are we arguing about in on the forums?
Are you worried that CCP doesn't consider it uncompetative now? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13008
|
Posted - 2013.02.24 19:37:00 -
[288] - Quote
Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
108
|
Posted - 2013.02.24 20:43:00 -
[289] - Quote
Tippia wrote:Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs.
If just nerfs are done, it would. You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining... any change has to be balanced against those factors which buffs to null sec alone would not cause. Its not that I'm unwilling to see a nerf as I said, I just rather see how far they can bolster null sec first without exploits or new problems being opened up. Take things step by step rather than do massive changes all at once so the changes could be seen as they take the steps. Ultimately that's the reason I argue about this. As it stands high sec has a steady isk flow for beginning players and I don't think they should mess with that unless its proven necessary. Pull the numbers first, see how far you can safely buff it, watch the results and then nerf as needed is my view. Step at a time rather than jumping down a bunch at once, hoping you don't trip. |

Captain Tardbar
NEWB ALERT
161
|
Posted - 2013.02.24 20:48:00 -
[290] - Quote
Tippia wrote:Captain Tardbar wrote:If that is the case, then why are we arguing about in on the forums? Because some people believe that balanced gameplay will GÇ£obliterate the economyGÇ¥ and because they are desperately trying to keep it from happening because it will have to entail a few, much-needed, highsec nerfs.
Well, while I was taking a shower (it happens every now and then) I thought long and hard about the situation.
From what I cam to a conclusion of is that there is probaly not a solution for your problem.
The issue of trade hubs being in hi sec will always be the case.
People prefer a location where they can buy and sell goods in safety.The majority of players are going to fly goods worth million (if not billions) of isk to a location in null sec. Why? Because null sec alliances have a hard enough time preventing blue on blue violence and awoxing and if they ran a trade hub it would be impossible to police neutral on neutral violence that will invariably happen around the trade hub.
So short of removing hi-sec all together (and given CCP's effort in developing hi-sec it is unlikley they will ever get rid of it) there is nothing you can do to prevent people trading at places like Jita.
The next thing we can discuss is what about Tech 2 goods? I mean you could prevent NPC corp members from creating them and maybe even nerf hi-sec stations, but that leaves the people with POSes.
I guess you could nerf posses to prevent T2 manufacturing and I guess all those players who spent large sums of isk and time on their POS will quit or move to T1 manufacturing.
So now null has a monopoly on T2 goods, but they still have to haul it to Jita because no one is willing to travel to your hubs because of all the bubble camps and still have to sell at the lowest price because not all of your null sec buddies are willing to collude in the prices so you still have to sell low.
Even if you manage to inflate the prices, the economic laws of supply and demand say the higher the price goes, the less people are willing to buy the product. People will get stingy and simply use T1 stuff for PVP and use T2 stuff only for PVE on rare occasion. In that scenario you have a higher price but you sell less so you make just as much money as you did before the price hikes.
So yeah, you are asking CCP to fix the impossible. You can't nerf human nature and the laws of economics. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
|

EI Digin
Dreddit Test Alliance Please Ignore
535
|
Posted - 2013.02.24 20:52:00 -
[291] - Quote
Extremely low prices (because of excess supply) are just as bad as extremely high prices. What we're seeing in highsec is some items being put up for less than their mineral cost, and older players with pseudo-monopolies on item lines or massive farming operations controlling most the market with razor-thin margins. There's not that much isk out there for new players looking to break into industry, because they don't have the skills, knowledge, or available capital to make much money, and because they have no recourse against these entrenched highsec players they have no option but to quit.
Introducing additional costs in highsec is a good thing because it would allow other players to successfully challenge older players by increasing their costs while introducing an element of risk. |

Varius Xeral
Galactic Trade Syndicate
535
|
Posted - 2013.02.24 20:53:00 -
[292] - Quote
Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case..
That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
|

Tippia
Sunshine and Lollipops
13009
|
Posted - 2013.02.24 20:53:00 -
[293] - Quote
Aren Madigan wrote:If just nerfs are done, it would. Again: how on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy?
Quote:You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining. How does balance reduce activity? How does more demand make people do it less? How do reduced need for transportation make it more lengthy and costly? How does any of this reduce mining?
Quote:I just rather see how far they can bolster null sec first without exploits or new problems being opened up. Nowhere that matters. Again: how do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs?
The only way to make it useful is to introduce legal exploits (which, of course, wouldn't make them exploits, but it would indeed break the economy).
Quote:As it stands high sec has a steady isk flow for beginning players and I don't think they should mess with that unless its proven necessary. It has long since been proven necessary and all the numbers have been run and re-run with only one result: you are trying to buff your way past cost-free, which can only be done by giving it negative costs GÇö by making the system pay you for using it rather than the other way around. That breaks the economy by turning sinks into faucets. There really are no two ways about it.
The only other option is to remove the Gǣcost-freeGǥ partGǪ and guess what that means?
Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 20:57:00 -
[294] - Quote
Aren Madigan wrote:If just nerfs are done, it would. You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining...
So... if CCP does something that literally nobody is suggesting be done, bad things will happen?
No ****...
Quote:any change has to be balanced against those factors which buffs to null sec alone would not cause. Its not that I'm unwilling to see a nerf as I said, I just rather see how far they can bolster null sec first without exploits or new problems being opened up.
Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Captain Tardbar
NEWB ALERT
161
|
Posted - 2013.02.24 21:00:00 -
[295] - Quote
Varius Xeral wrote:Captain Tardbar wrote:The issue of trade hubs being in hi sec will always be the case.. That's not a problem. The biggest trade hubs will always be in hisec. Nobody has a problem with that.
Well people compalin they can't compete with Jita and they are right. I just don't think you can do anything about it. The prices will always be lower in trade hubs and people will always go there.
I mean technically null has monopoly on quite a few resources that can only be produced there.
Yet those same resources are sold cheaply and in great number in Jita.
People act like if they Nerfed hi sec, the prices would magically go up and CCP is going to put isk in their wallets.
It still won't happen. Null-sec isn't unified enough to collude on the prices and even if they were, it would only decrease demand. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
535
|
Posted - 2013.02.24 21:02:00 -
[296] - Quote
Captain Tardbar wrote:Well people compalin they can't compete with Jita
Just stop. You're only having a discussion with yourself and your own misunderstandings at this point.
|

Tippia
Sunshine and Lollipops
13011
|
Posted - 2013.02.24 21:07:00 -
[297] - Quote
Captain Tardbar wrote:Well people complain they can't compete with Jita No.
People complain that a single system in highsec provides GÇö for free, in every sense of the word GÇö more production capacity than an entire null region with all possible upgrades and trillions of ISK spent on it (to say nothing of the costs to maintain it) can possibly provide. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 21:07:00 -
[298] - Quote
RubyPorto wrote: Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea.
I've presented plenty of viable ideas, you just ASSUME that they'd do nothing. Quit being a child. Stomping your feet and shouting "IT WOULDN'T WORK" without evidence against is not discussion. Which is exactly what you're doing. You're not presenting anything that shows why it wouldn't work, all you're doing is telling. Show, don't tell |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 21:08:00 -
[299] - Quote
Captain Tardbar wrote:Well people complain they can't compete with Jita and they are right. I just don't think you can do anything about it. The prices will always be lower in trade hubs and people will always go there.
Only if you skip a few words. People complain that we cannot compete with the HS manufacturing process that's behind importing finished goods from Jita.
Quote:I mean technically null has monopoly on quite a few resources that can only be produced there.
Aside from supers, which are produced from Trit imported from HS, what finished good does Nullsec have a monopoly on?
We're talking about industry.
Quote:People act like if they Nerfed hi sec, the prices would magically go up and CCP is going to put isk in their wallets.
It still won't happen. Null-sec isn't unified enough to collude on the prices and even if they were, it would only decrease demand.
People's view that Null's economy is skewed based on unrealistic expectation of money they would theoretically make if only CCP would change things.
Ohhhhhh.... I get it. You have no idea what in the world we're actually talking about in this thread. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2864
|
Posted - 2013.02.24 21:14:00 -
[300] - Quote
Aren Madigan wrote:RubyPorto wrote: Ok, name some set of Buffs to Nullsec that would allow it to be competitive in industry with HS without nerfing the unlimited, free, risk free, and convenient industry of HS. You keep assuming that this is possible but you haven't presented a single viable idea.
I've presented plenty of viable ideas, you just ASSUME that they'd do nothing. Quit being a child. Stomping your feet and shouting "IT WOULDN'T WORK" without evidence against is not discussion. Which is exactly what you're doing. You're not presenting anything that shows why it wouldn't work, all you're doing is telling. Show, don't tell
Actually, no. I showed you the counterexample which proves that your single on point idea would be ineffective. (Psst: We call that "evidence")
HS POS manufacturing is faster (.75 production time for T1 items) but not free. Nobody uses it on any sort of scale. Tah-Dah. Manufacturing speed would not be effective at balancing the HS and Null (because it's not even effective at making HS POSes viable against HS stations).
The other reason it wouldn't be is that it, at best (50% build time, Unlimited free slots in Null), saves the nullsec industrialist 24k ISK/slot/hr which has to cover risk, transport costs, etc. 24k isk/hr/slot wouldn't come anywhere close to covering the inherent disadvantages of nullsec for industry.
If you made another on point suggestion about industry and I missed it, I'll apologize now and ask you to repost it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 21:15:00 -
[301] - Quote
Tippia wrote:Aren Madigan wrote:If just nerfs are done, it would. Again: how on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy? Quote:You'd have shrinking supply from less people willing to do the industry, a shrink from more getting destroyed, increased cost due to lengthy transportation, reduced mining. How does balance reduce activity? How does more demand make people do it less? How do reduced need for transportation make it more lengthy and costly? How does any of this reduce mining? Quote:I just rather see how far they can bolster null sec first without exploits or new problems being opened up. Nowhere that matters. Again: how do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs? The only way to make it useful is to introduce legal exploits (which, of course, wouldn't make them exploits, but it would indeed break the economy). Quote:As it stands high sec has a steady isk flow for beginning players and I don't think they should mess with that unless its proven necessary. It has long since been proven necessary and all the numbers have been run and re-run with only one result: you are trying to buff your way past cost-free, which can only be done by giving it negative costs GÇö by making the system pay you for using it rather than the other way around. That breaks the economy by turning sinks into faucets. There really are no two ways about it. The only other option is to remove the GÇ£cost-freeGÇ¥ partGǪ and guess what that means?
1) People aren't asking it to be the same, they're asking for it to be better in null sec. Which is fine, if done through only nerfing? I already described the damage done but you insist on ignoring it.
2) Show me the numbers if you want to claim they've already been run. Otherwise, clam it.
3) You can't say the only way would be legal exploits without running the numbers. Even then you couldn't. Efficiency and speed is just a much a buff or even more of one than reduced cost can be. If one can make a 100 products to someone's 90, guess who has the larger potential profit? HMMMM |

Brooks Puuntai
Solar Nexus.
1148
|
Posted - 2013.02.24 21:21:00 -
[302] - Quote
So confused on whats going on here. What does competing with Jita have anything to do with this.
Anyways off the top of my head for buffing without nerfing is:
Increase station research/production slots to unlimited or 10-20x current Decrease material multiplier in 0.0 Increase yield rates on ore found in 0.0, especially low ends Add some active way to get different types of moon goo and research mats, outside of your region.
Though there are a few "nerfs" I wouldn't mind seeing to High.
Cutting production lines by 33-50% Seperating production lines based off of type, and increasing operation cost accordingly Ice being finite Reduce belt counts, but increase grav spawn rates.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Captain Tardbar
NEWB ALERT
161
|
Posted - 2013.02.24 21:24:00 -
[303] - Quote
RubyPorto wrote:Aside from supers, which are produced from Trit imported from HS, what finished good does Nullsec have a monopoly on?
I said resources. Not final products. I was very clear on that. I'm no miner or industrialist, but from my little understanding there were resources in null like Mercoxit that hi-sec doesn't have access to. Also what about technium? These resources still make their way into Jita somehow which those hi-sec industrialist seems to be making massive profits of somehow. Why are you competing on products that need resources that isn't available to people in Hi-Sec?
Quote:Ohhhhhh.... I get it. You have no idea what in the world we're actually talking about in this thread.
Great job on argument refutation. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2865
|
Posted - 2013.02.24 21:24:00 -
[304] - Quote
Aren Madigan wrote:1) People aren't asking it to be the same, they're asking for it to be better in null sec. Which is fine, if done through only nerfing? I already described the damage done but you insist on ignoring it.
2) Show me the numbers if you want to claim they've already been run. Otherwise, clam it.
3) You can't say the only way would be legal exploits without running the numbers. Even then you couldn't. Efficiency and speed is just a much a buff or even more of one than reduced cost can be. If one can make a 100 products to someone's 90, guess who has the larger potential profit? HMMMM
1) Balance Sheet Profit is not the same as Economic Profit. Nullsec has to have a higher balance sheet profit to be competitive, because calculating Economic Profit includes things like Risk and Effort.
2) We have. Giving Nullsec a 50% build time is the rough equivalent to a 24k ISK/HR/Slot tax on HS. 25% would be 48k. 12.5% = 96k, etc.
3) I have a bunch of perfect 800 AC BPOs. Give me a place with a material multiplier of less than 1, and I will churn out all the free materials I can handle. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2865
|
Posted - 2013.02.24 21:26:00 -
[305] - Quote
Captain Tardbar wrote:RubyPorto wrote:Aside from supers, which are produced from Trit imported from HS, what finished good does Nullsec have a monopoly on? I said resources. Not final products. I was very clear on that. I'm no miner or industrialist, but from my little understanding there were resources in null like Mercoxit that hi-sec oesn't have access to. Also what about technium? These resources still make their way into Jita somehow which those hi-sec industrialist seems to be making massive profits of somehow. Why are you competing on products that need resources that isn't available to people in Hi-Sec?
In other words, you are having an entirely different conversation than the rest of it. Or, to put it in another way:
Quote:Ohhhhhh.... I get it. You have no idea what in the world we're actually talking about in this thread.
(Oh, and Tech is not Null sec exclusive. Neither are high end minerals. Just FYI.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13011
|
Posted - 2013.02.24 21:28:00 -
[306] - Quote
Aren Madigan wrote:1) People aren't asking it to be the same, they're asking for it to be better in null sec. GǪbecause it makes sense for it to be. The problem is that those that oppose it go so far as opposing even simple balance.
Quote:I already described the damage done but you insist on ignoring it. Nope.
Quote:Show me the numbers if you want to claim they've already been run. See earlier posts.
Quote:You can't say the only way would be legal exploits without running the numbers. GǪwhich has been done and which is trivially easy since the only relevant number is 0. The only cost less than 0 is -1 GÇö i.e. giving stuff rather than taking them away; i.e. turning sinks into faucets.
Quote:Efficiency and speed is just a much a buff or even more of one than reduced cost can be. GǪand you can't boost efficiency beyond 100% without creating duping exploits, and increasing speed doesn't take care of the costs GÇö increased speed is just an indirect way of making the same production lines count for more. If you want to use speed to counter negligible costs, then the speed would have to be pretty much instant, which breaks things in other new and interesting ways.
The fact remains: the fundamental problem is that highsec provides too high a benchmark for cost, efficiency, availability, ease of use and logistics. There is no margin for null to be better. In order to make any null buff matter, such a margin will have to be created by lowering the benchmark provided by high. Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
283
|
Posted - 2013.02.24 21:29:00 -
[307] - Quote
Aren, could you please read the Industry and Economy section of http://themittani.com/features/bottoms-part-one-income-and-industry?
You seem not to understand how lacking in industrial facilities nullsec is at present. |

Takseen
University of Caille Gallente Federation
283
|
Posted - 2013.02.24 21:31:00 -
[308] - Quote
Brooks Puuntai wrote:So confused on whats going on here. What does competing with Jita have anything to do with this.
Anyways off the top of my head for buffing without nerfing is:
Increase station research/production slots to unlimited or 10-20x current Decrease material multiplier in 0.0 Increase yield rates on ore found in 0.0, especially low ends Add some active way to get different types of moon goo and research mats, outside of your region.
Though there are a few "nerfs" I wouldn't mind seeing to High.
Cutting production lines by 33-50% Seperating production lines based off of type, and increasing operation cost accordingly Ice being finite Reduce belt counts, but increase grav spawn rates.
I like all of these except the underlined one. Can't do that without creating minerals out of nothing, or capping the material efficiency of highsec.
|

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 21:34:00 -
[309] - Quote
RubyPorto wrote:Aren Madigan wrote:1) People aren't asking it to be the same, they're asking for it to be better in null sec. Which is fine, if done through only nerfing? I already described the damage done but you insist on ignoring it.
2) Show me the numbers if you want to claim they've already been run. Otherwise, clam it.
3) You can't say the only way would be legal exploits without running the numbers. Even then you couldn't. Efficiency and speed is just a much a buff or even more of one than reduced cost can be. If one can make a 100 products to someone's 90, guess who has the larger potential profit? HMMMM 1) Balance Sheet Profit is not the same as Economic Profit. Nullsec has to have a higher balance sheet profit to be competitive, because calculating Economic Profit includes things like Risk and Effort. 2) We have. Giving Nullsec a 50% build time is the rough equivalent to a 24k ISK/HR/Slot tax on HS. 25% would be 48k. 12.5% = 96k, etc. 3) I have a bunch of perfect 800 AC BPOs. Give me a place with a material multiplier of less than 1, and I will churn out all the free materials I can handle.
1) Product availability. Just ask Wal-Mart, that's the BASIS of their profits... being able to sell a lot more product at a lower margin.
2) You're not taking into account the additional profit you gain from having more product being produced. Using your numbers, if you're producing 150 products to someone else's 100, you're making money at a 50% faster rate, assuming you get it all through safely.
3) Well then, you know the area where to NOT to touch efficiency. One of many. |

Brooks Puuntai
Solar Nexus.
1149
|
Posted - 2013.02.24 21:36:00 -
[310] - Quote
Takseen wrote:
I like all of these except the underlined one. Can't do that without creating minerals out of nothing, or capping the material efficiency of highsec.
Well that all depends on refine rates of said item which could cause it to be a mineral faucet. Granted its been a long time since I've done any industry. So my logic maybe flawed.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
|

Tippia
Sunshine and Lollipops
13011
|
Posted - 2013.02.24 21:49:00 -
[311] - Quote
Brooks Puuntai wrote:Well that all depends on refine rates of said item which could cause it to be a mineral faucet. Granted its been a long time since I've done any industry. So my logic maybe flawed. The problem is that:
Perfect BPO +ù 0.9 material cost GåÆ 1 item produced + 10% materials left over GåÆ 1 item that can be refined for 100% base materials + 10% left-over materials = I just created 10% more minerals out of nowhere.
Granted, using ye olde 425mm rails, it'll only be about 1500m-¦ worth of minerals produced per hour per production line, but that still means that I can passively create 15k m-¦ minerals an hour 24/7 without ever sullying my hands with a mining laser. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2865
|
Posted - 2013.02.24 22:49:00 -
[312] - Quote
Aren Madigan wrote:1) Product availability. Just ask Wal-Mart, that's the BASIS of their profits... being able to sell a lot more product at a lower margin.
2) You're not taking into account the additional profit you gain from having more product being produced. Using your numbers, if you're producing 150 products to someone else's 100, you're making money at a 50% faster rate, assuming you get it all through safely.
3) Well then, you know the area where to NOT to touch efficiency. One of many.
1) What the hell are you talking about? That has nothing to do with the fact that you don't seem to understand the difference between balance and economic profit (i.e. you need a higher balance sheet profit (whether that be by volume or profit/itme, though see 2 on why competing on volume is a losing proposition) to achieve the same level of economic profit in a higher risk activity).
2) Yes I am. That's why I'm quoting the cost for someone in HS to match that 50% time multiplier by running twice as many lines. 1 items in one hour or 2 items in 2 hours are equivalent, so the only difference is the 24k ISK/hr/line for the extra Plex the HS player buys each month.
3) So where do you propose to buff Nullsec to make it competitive with HS. As I've shown you in 3 or 4 posts now, adjusting production time ain't a viable method, no matter how many times you try to say it is. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2865
|
Posted - 2013.02.24 22:51:00 -
[313] - Quote
Brooks Puuntai wrote:E:Thinking about it now, it would just be easier to cap eff in highsec to say 1.25 and leave perfect to null. Instead of redoing mineral cost vs refine rate on all items.
Sure. TBH, that's probably one of the better options on the table.
It kind of breaks refining though. Which is better than an infinite mineral faucet, but not exactly great. It also requires that low end mineral procurement in Nullsec be radically improved. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
109
|
Posted - 2013.02.24 22:55:00 -
[314] - Quote
RubyPorto wrote:2) Yes I am. That's why I'm quoting the cost for someone in HS to match that 50% time multiplier by running twice as many lines. 1 items in one hour or 2 items in 2 hours are equivalent, so the only difference is the 24k ISK/hr/line for the extra Plex the HS player buys each month. Well then, it becomes YOUR problem, not anyone else's. Someone with an additional account is going to have an advantage because of the additional account. That isn't related to high sec or null sec. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 00:13:00 -
[315] - Quote
Aren Madigan wrote:RubyPorto wrote:2) Yes I am. That's why I'm quoting the cost for someone in HS to match that 50% time multiplier by running twice as many lines. 1 items in one hour or 2 items in 2 hours are equivalent, so the only difference is the 24k ISK/hr/line for the extra Plex the HS player buys each month. Well then, it becomes YOUR problem, not anyone else's. Someone with an additional account is going to have an advantage because of the additional account. That isn't related to high sec or null sec. EDIT: And yes I'm ignoring the rest of what you said, especially three. Answers you refuse to accept are still answers. Quit being a baby.
You're the one proposing "speed up manufacturing in Nullsec" as your solution. There are exactly 2 ways to measure that: 1) It effectively multiplies the number of lines availible in Nullsec in proportion to the multiplier. (Which is still trying to compete with unlimited using not-unlimited.) 2) It effectively saves the Nullsec industrialist 24k ISK/hr/line (assuming a 50% multiplier).
Pick one. Or show a good justification why you have a third option and explain what it is. Be specific and show your work.
Now, consider the fact that HS has effectively unlimited slots (Sunday afternoon, and a 9hr wait for a slot in Jita), while Nullsec does not, and you can see how "compete on volume" is a bullshit suggestion. Especially since you don't actually get volume discounts on shipping (which Nullsec has to do twice to take its products to market) because of the whole item volumes haven't changed thing.
When I've shown that your suggestion doesn't work, that's not "refusing to accept" it. That's it simply not being viable. If you disagree, show how your suggestion would actually make Nullsec industry viable. You keep asking for numbers, present some of your own. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 00:18:00 -
[316] - Quote
As long as you ignore the additional profit through less resources being used portion, I don't give a **** about anything you say. You can't ignore that as a bonus and there isn't an unlimited number of manufacturing slots anywhere, not to mention there's a limit to the number of jobs you can have running based off skills in the first place. One character having max jobs at 50% speed boost > one character having max with no speed boost. The instant you start bringing multiple characters in, it stops being about high sec/null sec. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 00:31:00 -
[317] - Quote
Aren Madigan wrote:As long as you ignore the additional profit through less resources being used portion, I don't give a **** about anything you say. You can't ignore that as a bonus and there isn't an unlimited number of manufacturing slots anywhere, not to mention there's a limit to the number of jobs you can have running based off skills in the first place. One character having max jobs at 50% speed boost > one character having max with no speed boost. The instant you start bringing multiple characters in, it stops being about high sec/null sec.
Ah, so the enormous material faucet option. (Remember, your premise is that you can do this without nerfing HS. Slapping a big ole' material penalty on HS fails your premise).
When I can spend a month manufacturing 2 jumps outside of Jita without seeing a queue, there is no effective limit on HS manufacturing capacity.
There is not a limit. Each additional job simply costs 24k isk/hr/slot. PLEX and characters are a commodity, just like Labor IRL. If you need more, you buy more.
One character with 50% boost = 2 without it. That second one just costs 24k isk/hr/slot (call it 72k if we just use one character slot per account. It's still less than POS fuel.), and there's no really feasible way to increase the number of slots availible in Nullsec to even come close to matching what is currently availible in HS (Itamo's 550 manufacturing slots [3 from Jita] are more than most, if not all, Nullsec regions), so the nullsec industrialist cannot simply keep adding characters the way the HS one can. That's why it's still about HS and Nullsec with multiple characters. Because industrialists understand arithmetic and the fact that PLEX is a freely traded commodity (oh, and running 2 characters at 1.0 speed is less effort than 1 character at .5 speed because long builds are easier to time to match your schedule.). And HS industrialists can make use of those facts in a manner that nullsec industrialists cannot. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 00:47:00 -
[318] - Quote
Forgot the 722k ISK per an hour for the PLEX cost if you're going to add PLEX to the mix. Regardless, equal number of null sec industrial accounts would be > than equal number of high sec, and that should be the main concern. Otherwise your complaint isn't about high sec, its about alt accounts. Plus, BAM! Give null access to more industry slots, issue solved. |

Varius Xeral
Galactic Trade Syndicate
548
|
Posted - 2013.02.25 00:52:00 -
[319] - Quote
We shouldn't factor multi-accounting into game design because... |

Frostys Virpio
Lame Corp Name
339
|
Posted - 2013.02.25 00:53:00 -
[320] - Quote
Aren Madigan wrote:Forgot the 722k ISK per an hour for the PLEX cost if you're going to add PLEX to the mix. Regardless, equal number of null sec industrial accounts would be > than equal number of high sec, and that should be the main concern. Otherwise your complaint isn't about high sec, its about alt accounts. Plus, BAM! Give null access to more industry slots, issue solved.
Most slots alone would not fix much. There are additionnal cost related to building in null which many high sec people seem to always forget about. |
|

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 00:56:00 -
[321] - Quote
Frostys Virpio wrote:Aren Madigan wrote:Forgot the 722k ISK per an hour for the PLEX cost if you're going to add PLEX to the mix. Regardless, equal number of null sec industrial accounts would be > than equal number of high sec, and that should be the main concern. Otherwise your complaint isn't about high sec, its about alt accounts. Plus, BAM! Give null access to more industry slots, issue solved. Most slots alone would not fix much. There are additionnal cost related to building in null which many high sec people seem to always forget about.
Was more his specific issue I was referring to. Of course alone it wouldn't be good enough, but his issue that he seems to think ruins any other possibility is not particularly hard to fix. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 01:01:00 -
[322] - Quote
Aren Madigan wrote:As long as you ignore the additional profit through less resources being used portion, I don't give a **** about anything you say. No-one is ignoring that. In fact, most of us are proposing that. The problem is that you don't seem to understand that the only way for this to happen is by nerfing highsec. Otherwise, where will the margin come from?
If high has 0% waste and you want to buff null to provide additional profit through less resources, how would you do that? Have null use less than the base amount of resources? As in create items for (say) 90% the resources which can then be recycled for 100% the resources, thus creating an additional 10% materials out of thin air?
Quote:You can't ignore that as a bonus and there isn't an unlimited number of manufacturing slots anywhere, not to mention there's a limit to the number of jobs you can have running based off skills in the first place. Seeing as how highsc slots are functionally infinite, especially compared to null slots, you certainly can. Characters are not a limit GÇö just an additional cost (that is nowhere near what it costs to produce in null).
Oh, and the whole problem is that there are too few slots for the industrialists in question, so no, one character having max jobs at 50% speed boost = one character having max with no speed boost because once that first guy is done, his buddy needs to take his turn on the limited slots available. The other guy, on the other hand, can just restart his jobs the moment he's done because he has free slots to do so. So the time divisor does only works as an indirect slot multiplier: 50% time bonus Gëí 100% slot number bonus.
Quote:Plus, BAM! Give null access to more industry slots, issue solved. No, because the number of slots do not alleviate the other problems: cost, ease of use, logistics. Vote Malcanis for CSM8. |

Frostys Virpio
Lame Corp Name
339
|
Posted - 2013.02.25 01:01:00 -
[323] - Quote
Aren Madigan wrote:Frostys Virpio wrote:Aren Madigan wrote:Forgot the 722k ISK per an hour for the PLEX cost if you're going to add PLEX to the mix. Regardless, equal number of null sec industrial accounts would be > than equal number of high sec, and that should be the main concern. Otherwise your complaint isn't about high sec, its about alt accounts. Plus, BAM! Give null access to more industry slots, issue solved. Most slots alone would not fix much. There are additionnal cost related to building in null which many high sec people seem to always forget about. Was more his specific issue I was referring to. Of course alone it wouldn't be good enough, but his issue that he seems to think ruins any other possibility is not particularly hard to fix.
So we create station with no running cost just like the high sec stations close to everywhere in null with zome zone packing over 500 lines in a single system? Thats how much lines you would add? And they have to be "equivalent" lines so no POS requirment or anything. Just present there free to be used.
Tippia wrote:[ Quote:Plus, BAM! Give null access to more industry slots, issue solved. No, because the number of slots do not alleviate the other problems: cost, ease of use, logistics.
This is important to see. More lines indeed does not fix the whole problem at all. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 01:15:00 -
[324] - Quote
Tippia wrote:Aren Madigan wrote:As long as you ignore the additional profit through less resources being used portion, I don't give a **** about anything you say. No-one is ignoring that. In fact, most of us are proposing that. The problem is that you don't seem to understand that the only way for this to happen is by nerfing highsec. Otherwise, where will the margin come from? If high has 0% waste and you want to buff null to provide additional profit through less resources, how would you do that? Have null use less than the base amount of resources? As in create items for (say) 90% the resources which can then be recycled for 100% the resources, thus creating an additional 10% materials out of thin air? Quote:You can't ignore that as a bonus and there isn't an unlimited number of manufacturing slots anywhere, not to mention there's a limit to the number of jobs you can have running based off skills in the first place. Seeing as how highsc slots are functionally infinite, especially compared to null slots, you certainly can. Characters are not a limit GÇö just an additional cost (that is nowhere near what it costs to produce in null). Oh, and the whole problem is that there are too few slots for the industrialists in question, so no, one character having max jobs at 50% speed boost = one character having max with no speed boost because once that first guy is done, his buddy needs to take his turn on the limited slots available. The other guy, on the other hand, can just restart his jobs the moment he's done because he has free slots to do so. So the time divisor does only works as an indirect slot multiplier: 50% time bonus Gëí 100% slot number bonus. Quote:Plus, BAM! Give null access to more industry slots, issue solved. No, because the number of slots do not alleviate the other problems: cost, ease of use, logistics.
Let me simplify... ores give more minerals in null sec (not modules). Make various productions faster in null sec. Give null sec more slots. Anything else sounds to me like it'd be a consequence of living in null sec. The added setup cost, difficulty out there, etc, or POS issues that they need to fix, and little to do with an actual problem. And frankly, if you start balancing around people having multiple accounts, you end up punishing those without multiple accounts more, so I'm not going to take any statement even close to relating to that seriously. Just not going to, the only sort of real balance you can make involving that is limiting the number allowed or banning them entirely.
|

Frostys Virpio
Lame Corp Name
339
|
Posted - 2013.02.25 01:19:00 -
[325] - Quote
Aren Madigan wrote:
Let me simplify... ores give more minerals in null sec (not modules). Make various productions faster in null sec. Give null sec more slots. Anything else sounds to me like it'd be a consequence of living in null sec. The added setup cost, difficulty out there, etc, or POS issues that they need to fix, and little to do with an actual problem. And frankly, if you start balancing around people having multiple accounts, you end up punishing those without multiple accounts more, so I'm not going to take any statement even close to relating to that seriously. Just not going to, the only sort of real balance you can make involving that is limiting the number allowed or banning them entirely.
If you do not take the harder setup/security and hauling requirement into account to balanbce stuff, nothign worthwhile will be done. People will still produce in high sec because it will still be plain better to do so. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 01:25:00 -
[326] - Quote
Frostys Virpio wrote:If you do not take the harder setup/security and hauling requirement into account to balanbce stuff, nothign worthwhile will be done. People will still produce in high sec because it will still be plain better to do so.
I'm not saying don't take them into account at all, just not to pretend that the benefits can't possibly balance it out. Just because you have that added cost doesn't mean there can't be benefits to weigh it out rather than having to amputate something elsewhere. Yet that's exactly what you're saying. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 01:33:00 -
[327] - Quote
Aren Madigan wrote:Let me simplify... ores give more minerals in null sec (not modules). Make various productions faster in null sec. Give null sec more slots. Anything else sounds to me like it'd be a consequence of living in null sec. The added setup cost, difficulty out there, etc, or POS issues that they need to fix, and little to do with an actual problem. No, they are integral parts of the problem and they will not go away until similar costs are imposed on high. It's those things that make it so much better to produce in highsec, and no amount of slots will solve that, nor will increased speed (since that's only a slot multiplier anyway so it's the exact same thing).
But it's nice to see that you've abandoned the idea that you can buff null through the use of less resourcesGǪ
Quote:And frankly, if you start balancing around people having multiple accounts, you end up punishing those without multiple accounts more, so I'm not going to take any statement even close to relating to that seriously. Yes, balancing around how the game is played is a bad idea. 
You still don't get it, do you? It's a simple cost/benefit analysis: which costs more? An additional character manufacturing for free at normal speeds or using expensive slots (and expensive logistics (and a lot more work)) at double speed? Given the availability and much lower cost of highsec slots, the former will always be the case. This shows us that the infinite-availability/zero-cost combo is directly harmful to the game. There is no way to compete against that, and there is no way to buff your way out of it without going into negative-cost territory (which is still a very bad idea).
Quote:Just because you have that added cost doesn't mean there can't be benefits to weigh it out rather than having to amputate something elsewhere. Yet that's exactly what you're saying. GǪbecause the only benefit that can outweigh it is to have negative costs or something equally game-breaking.
Oh, and fundamentally, the basic question remains: what's so bad about having it balanced the same across all sectors of space? Why do you so hate the idea of having everyone on equal footing? Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 01:39:00 -
[328] - Quote
Aren Madigan wrote:Forgot the 722k ISK per an hour for the PLEX cost if you're going to add PLEX to the mix. Regardless, equal number of null sec industrial accounts would be > than equal number of high sec, and that should be the main concern. Otherwise your complaint isn't about high sec, its about alt accounts. Plus, BAM! Give null access to more industry slots, issue solved.
Off by a factor of 10 (or 30).
500m/(168*4*10)= 74,000 ISK/hr/slot if we assume 1 character in use per account. 24,801 ISK/hr/slot if we assume 3.
I didn't come up with that number from nowhere when I first used it some pages ago. Know why? Because I can do arithmetic.
What manufacturing slots are these Nullsec alts going to use? There are more slots in one HS system than most (if not all) Nullsec Regions. If we assume hundreds of slots per Outpost, we have (kind of) a start.
Now, how you going to pay for those ~50b ISK outposts at 24k ISK/hr/slot? Because that's still the value of the advantage you're suggesting we give Nullsec with the .5 multiplier. That is the value of a .5x time multiplier, because that is the cost of doing the same thing without that multiplier.
Not to mention the amortized risk, hauling costs, etc. Your budget for all of that is 24k ISK/hr/slot, since that's the cost of doing without that speed multiplier in HS and not having to drop 50b on an outpost, risk losing it (and all your installed jobs) etc.
So, even if everyone has equal, unlimited access to slots, you're still only giving Nullsec a 24k ISK/hr/slot advantage to compensate for EVERYTHING ELSE that HS has over Nullsec.
Oh, and is there a good reason why Supers and Capitals should be built so much faster? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 01:45:00 -
[329] - Quote
Yeeeah, not taking this discussion seriously anymore. Sorry, but your issue is with alt accounts, not high sec. Your one account is never going to compete with multiple, nor should it and reducing the ability of an individual account in an area just because people have multiple makes it that much harder for people to get a start. If you balanced miners around people having 20 mining accounts, only the obscenely rich people in the real world would be able to be effective. The people who could afford 20 monthly fees. That's not a good option, at all. Any thought that takes this kind of thought process into consideration isn't even worth looking at because you're pretty much telling the people with fewer accounts that they can't do jack unless they want to play your way.
I also never said you could buff null through use of less resources. Nothing I said was different from what I said before, it just seems I had to put it in less words to get the point across. As for the rest... toss me some numbers, how much does it cost to get a good manufacturing POS going and what's the upkeep costs in an ideal situation?
EDIT: And yeah, noticed I forgot to divide by the number of slots... still, that limits what can be produced in those slots that'd actually be profitable by a hefty amount. Also capitals and supers could be something that doesn't get the bonus. Seriously Ruby, quit tossing out things with simple solutions. The what ifs that have simple answers that a drunken monkey can figure out. And things I already addressed that you choose to ignore. Repeating yourself doesn't help. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 01:49:00 -
[330] - Quote
Aren Madigan wrote:Yeeeah, not taking this discussion seriously anymore. Sorry, but your issue is with alt accounts, not high sec. Your one account is never going to compete with multiple, nor should it and reducing the ability of an individual account in an area just because people have multiple makes it that much harder for people to get a start. If you balanced miners around people having 20 mining accounts, only the obscenely rich people in the real world would be able to be effective. The people who could afford 20 monthly fees. That's not a good option, at all. Any thought that takes this kind of thought process into consideration isn't even worth looking at because you're pretty much telling the people with fewer accounts that they can't do jack unless they want to play your way.
I also never said you could buff null through use of less resources. Nothing I said was different from what I said before, it just seems I had to put it in less words to get the point across. As for the rest... toss me some numbers, how much does it cost to get a good manufacturing POS going and what's the upkeep costs in an ideal situation?
Then you didn't bother to read my post.
Try again. 24k ISK/hr/slot is the value of the bonus, because that is how much it costs to do the same thing without the bonus. If you disagree with that assessment, please describe your method of evaluating the value of the bonus, and explain your justification for it.
Alts actually have nothing to do with it. The 24k ISK/hr/slot holds whether it's an alt or another player.
You're simply saying the same thing over and over and hoping it will magically become true.
We are so far from being onto the many issues of POSes. We're still at your inane notion that you can compete with Free, Risk Free, Convenient, and Unlimited with Fast, Expensive, Risky, and Inconvenient. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

DeMichael Crimson
Republic University Minmatar Republic
5474
|
Posted - 2013.02.25 01:58:00 -
[331] - Quote
Quite honestly, this thread lost my interest about half way through it. Getting sick and tired of seeing threads about nerfing high sec & buffing null sec as well as threads about nerfing null sec & buffing high sec. These threads need to be locked right from the start.
RubyPorto wrote:Tesal wrote:Nicolo da'Vicenza wrote:...facts are subjective. A point of view isn't necessarily a fact. But facts are still facts. Shouting "that's just a point of view" doesn't actually change the fact that they are objective facts. Like this one: HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient. Oh really? Just exactly where is this high security Industrial heaven located?
'Virtually Unlimited Capacity'? Most high security Industry slots are filled with waiting times, up to 30 or more days before being open and available. Especially those near Market / Mission Hubs.
'Convenient'? Searching to find open slots available or at least slots with the lowest waiting time and then having to travel there takes time. Actually, the more time it takes to complete a job equates into less money you make.
'Risk Free'? Now that's a laugh, especially when you use that phrase to describe any activity being conducted in high security. Transporting a large amount of items in high sec is like painting a large 'Bulls-eye Target' on your ship, especially since the main target for suicide gankers is Industrial ships.
'Cheap' is about the only thing I could agree with. But after taking into consideration all the time, effort and extra expense spent just to do some production, it clearly is no longer 'Cheap'.
Anyway, time is money. That's why production for me will always be a 'Once in a while' activity, mainly a change of pace from constantly doing missions and exploration.
DMC |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 01:59:00 -
[332] - Quote
Aren Madigan wrote:Yeeeah, not taking this discussion seriously anymore. Sorry, but your issue is with alt accounts, not high sec. It has nothing to do with alt accounts and everything to do with the question GÇ£what does it costGÇ¥?
The simple fact of the matter is that the free/infinite highsec slots create such a small margin that there is nowhere for null to go to provide equal ability, much less be better, once you factor in all the additional costs. Thus, you can buff all the way to high heaven and still not reach anything even remotely resembling equality unless you break the game in the opposite direction by creating infinite ISK and material faucets.
Quote:I also never said you could buff null through use of less resources. Uh-huhGǪ so when you said Gǣas long as you ignore the additional profit through less resources being used portion, I don't give a **** about anything you say. You can't ignore that as a bonusGǥ you were not actually talking about buffing things by making them use less resources, then?
Quote:Nothing I said was different from what I said before, it just seems I had to put it in less words to get the point across. So in other words, you are still advocating breaking the game through the introduction of unlimited ISK and material faucets?
Quote:As for the rest... toss me some numbers, how much does it cost to get a good manufacturing POS going and what's the upkeep costs in an ideal situation? Nothing. You cannot create a good manufacturing POS due to slot limitations, space limitations, refinery limitations, transport limitations, security limitations. Some items can only be prodced through POSes but they are mercifully low-volume, which alleviates some of thatGǪ but it still doesn't change the fact that POSes are horrid manufacturing platforms.
Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 02:01:00 -
[333] - Quote
RubyPorto wrote:Then you didn't bother to read my post.
Try again. 24k ISK/hr/slot is the value of the bonus, because that is how much it costs to do the same thing without the bonus. If you disagree with that assessment, please describe your method of evaluating the value of the bonus, and explain your justification for it.
You're simply saying the same thing over and over and hoping it will magically become true.
Lets go with that 50% bonus... say without it you make 1 billion ISK of product a month... with it would be 1.5 billion per month. Almost 1 additional PLEX worth if you keep those materials from getting blown up... could subtract the startup cost as well, but a few good months with it surviving could overtake that cost. How hard is that to understand?
10 accounts without: 10 billion - approx. 5 billion in plex costs = 5 billion profit. 10 accounts with: 15 billion - approx 5 billion in plex costs = 10 billion profit.
At 1 billion per month standard, you've pretty much doubled your potential profit if you had a great month. Now it varies on what your actual profit really is, but it was a nice round number. Yes you could also subtract losses which might bring it close to the same costs if you don't have good protection, or hell, it'd make for cheaper production for your corp, especially if you had good factory stations scattered around... so say 50% was the magic number. The question would be how many people do you want to balance manufacturing POS around because there would be ZERO question about it being beneficial or not if you were able to keep it secure long enough.
And Tippia, at this point you're being short sighted and putting words into my mouth, try again. And if POS are horrid manufacturing platforms, then they need to be fixed. Maybe you should be looking at the real issues rather than high sec if stuff like that is an issue. Something being broken doesn't mean it can't be used for a fix, it just means THAT needs to be fixed as well. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 02:04:00 -
[334] - Quote
DeMichael Crimson wrote:Oh really? Just exactly where is this high security Industrial heaven located?
'Virtually Unlimited Capacity'? Most high security Industry slots are filled with waiting times, up to 30 or more days before being open and available. Especially those near Market / Mission Hubs.
I spent most of last month manufacturing BCs in Kakakela, 2 jumps from Jita. I did not once encounter a waiting time. I never once had to switch stations within that system. Or does 2 Jumps from Jita not count as "near [a] Market ... Hub"?
Quote:'Convenient'? Searching to find open slots available or at least slots with the lowest waiting time and then having to travel there takes time. Actually, the more time it takes to complete a job equates into less money you make.
Yep. Nullsec has all that plus you're Jump Freightering everything around instead of "Set Destination > Autopilot"
Quote:'Risk Free'? Now that's a laugh, especially when you use that phrase to describe any activity being conducted in high security. Transporting a large amount of items in high sec is like painting a large 'Bulls-eye Target' on your ship, especially since the main target for suicide gankers is Industrial ships.
Never had one of my Freighter loads get ganked, and were they to get ganked, I would come out slightly ahead due to the magic of collateral.
Quote:'Cheap' is about the only thing I could agree with. But after taking into consideration all the time, effort and extra expense spent just to do some production, it clearly is no longer 'Cheap'.
Anyway, time is money. That's why production for me will always be a 'Once in a while' activity, mainly a change of pace from constantly doing missions and exploration. DMC
Have you ever tried doing industry in Nullsec? Because that's the other point of comparison. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 02:11:00 -
[335] - Quote
Aren Madigan wrote:Lets go with that 50% bonus... say without it you make 1 billion ISK of product a month... with it would be 1.5 billion per month. Almost 1 additional PLEX worth if you keep those materials from getting blown up... could subtract the startup cost as well, but a few good months with it surviving could overtake that cost. How hard is that to understand?
Ok, so you make 500m ISK/month extra. Want to know what that translates into?
500m/(168*4*10)= 74,404 ISK/Slot/Hr. Look at how that works out to be identical to my valuation assuming 1 character/account.
Oops. Thank you for making my point for me.
PS: You're confusing Gross with Net. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 02:14:00 -
[336] - Quote
Aren Madigan wrote:Lets go with that 50% bonus... say without it you make 1 billion ISK of product a month... with it would be 1.5 billion per month. No, with it, you'd make 1 billion ISK of product per month, as would your buddy who'd be sharing the slots with you whereas before he couldn't. Time bonuses are simply slot multipliers, and they don't change anything about the remaining problems: cost, ease of use, and logistics.
Quote:And Tippia, at this point you're being short sighted and putting words into my mouth, try again. And if POS are horrid manufacturing platforms, then they need to be fixed. No, I'm taking your exact words and explaining to you the consequences of what you're proposing. Providing GÇ£additional profit through less resources being usedGÇ¥ without nerfing highsec means you've created an infinite (read: game-breaking) ISK/materials faucet GÇö a legal duping exploit.
Oh, and yes, POSes do indeed need to be fixed. That doesn't solve the problem of null though because a POS revamp is a POS revamp and will only mean that highsec POSes are better than nullsec POSes, for pretty much the same reason highsec stations are better than nullsec stations, even if you gave them equal numbers of slots.
GǪand that's why we're taking POSes out of the equation for now: because they don't actually alter the balance in any way. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 02:16:00 -
[337] - Quote
RubyPorto wrote:Aren Madigan wrote:Lets go with that 50% bonus... say without it you make 1 billion ISK of product a month... with it would be 1.5 billion per month. Almost 1 additional PLEX worth if you keep those materials from getting blown up... could subtract the startup cost as well, but a few good months with it surviving could overtake that cost. How hard is that to understand? Ok, so you make 500m ISK/month extra. Want to know what that translates into? 500m/(168*4*10)= 74,404 ISK/Slot/Hr. Look at how that works out to be identical to my valuation assuming 1 character/account. Oops. Thank you for making my point for me.
Didn't really... lets put it this way... with this theory.
10 accounts in high sec could afford about 10 additional PLEX
10 accounts in null sec could afford up to 20 additional PLEX
Equal number of accounts gets more. That's where you balance it. Not 1 account being able to get more than 10 or something stupid like that.
EDIT: Again Tippia, the "buddy" bit wouldn't in nullsec if adjusted for large corps. If the balance numbers are out of wack for null sec corp production, then it can be adjusted, which means not waiting on your "buddy". Also "resources" doesn't apply to just material. Time is a resource. Look up the word in the dictionary. And hell, they could make nullsec factory POS clearly better than high sec ones. Perhaps modules illegal to attach in high sec for one reason or another. Frankly I'm going to keep those in account because they are still part of the game, they can be adjusted, added to, fixed. And they should be all of those things. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 02:23:00 -
[338] - Quote
Aren Madigan wrote:RubyPorto wrote: Ok, so you make 500m ISK/month extra. Want to know what that translates into?
500m/(168*4*10)= 74,404 ISK/Slot/Hr. Look at how that works out to be identical to my valuation assuming 1 character/account.
Oops. Thank you for making my point for me.
Didn't really... lets put it this way... with this theory. 10 accounts in high sec could afford about 10 additional PLEX 10 accounts in null sec could afford up to 20 additional PLEX Equal number of accounts gets more. That's where you balance it. Not 1 account being able to get more than 10 or something stupid like that.
Ok, lets try it with that. 10 accounts, so 5b in additional profit over HS:
5,000m/(168*4*100)= 74,404 ISK/Slot/Hr
Wow. Looks like multiplying fractions by 1 (aka 10/10) doesn't change their value. Thanks for reinforcing my point again.
So, now that we're well agreed that a 50% time bonus is worth about 75k ISK/hr/slot, how do you think that's going to pay for the 50+B upfront cost of dropping a station, the Sov bills, the Risk of loss by conquest, the risk of loss by gank, the risk of loss by Director (your corp or the station owner's corp) malfeasance or Drunkenness, the cost of JF transport, etc?
And it has to, because that's what we're after. Similar Economic profits from manufacturing in Null vs High (Economic Profits, not Balance Sheet Profits). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 02:32:00 -
[339] - Quote
RubyPorto wrote:So, now that we're well agreed that a 50% time bonus is worth about 75k ISK/hr/slot, how do you think that's going to pay for the 50+B upfront cost of dropping a station, the Sov bills, the Risk of loss by conquest, the risk of loss by gank, the risk of loss by Director (your corp or the station owner's corp) malfeasance or Drunkenness, the cost of JF transport, etc?
And it has to, because that's what we're after. Similar Economic profits from manufacturing in Null vs High (Economic Profits, not Balance Sheet Profits).
By not losing those things, and balancing around more than 10 accounts for a station that expensive and taking into account its other bonuses. The station for example... say it was balance around 50 people...
50 x 1.5 billion = 75 B - 50 B = 25B
50 x 1 = 50 B
That'd be 1 month... lets see...
25 + 75 = 100 B
50 + 50 B = 100 B
So after the 2 month mark, you'd be making more profit than your station cost. Its called long term investment. Now you COULD add JF cost, but you could also remove it entirely if say you're producing for your corp rather than for profit, giving the corp overall more money to spend on other things. You just better hope you can defend it or not lose it to stupidity.
In fact, you could also account for sov costs the same for either method if we're assuming the same things are being made by the same people through both methods. If that is going towards sov costs anyways, its a cost regardless. Otherwise we add a bonus to the one with the sov costs as they are probably making more expensive things. |

Nicolo da'Vicenza
Air Red Alliance
3213
|
Posted - 2013.02.25 02:36:00 -
[340] - Quote
DeMichael Crimson wrote:Tippia wrote: But facts are still facts. Shouting "that's just a point of view" doesn't actually change the fact that they are objective facts.
Like this one:
HS industry is literally perfect. It's Cheap, Risk Free, Has Virtually Unlimited Capacity and is Convenient.
Oh really? Just exactly where is this high security Industrial heaven located? 'Virtually Unlimited Capacity'? Most high security Industry slots are filled with waiting times, up to 30 or more days before being open and available. Especially those near Market / Mission Hubs. 'Convenient'? Searching to find open slots available or at least slots with the lowest waiting time and then having to travel there takes time. Actually, the more time it takes to complete a job equates into less money you make. 'Risk Free'? Now that's a laugh, especially when you use that phrase to describe any activity being conducted in high security. Transporting a large amount of items in high sec is like painting a large 'Bulls-eye Target' on your ship, especially since the main target for suicide gankers is Industrial ships. 'Cheap' is about the only thing I could agree with. But after taking into consideration all the time, effort and extra expense spent just to do some production, it clearly is no longer 'Cheap'. The inconvenience of your autopiloting your unescorted freighter 5-6 jumps to the nearest empty manufacturing slot to at a free, undefended station, while not deliberately overloading your freighter with valuables, is noted.. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 02:39:00 -
[341] - Quote
Aren Madigan wrote: By not losing those things, and balancing around more than 10 accounts for a station that expensive and taking into account its other bonuses. The station for example... say it was balance around 50 people...
50 x 1.5 billion = 75 B - 50 B = 25B
50 x 1 = 50 B
That'd be 1 month... lets see...
25 + 75 = 100 B
50 + 50 B = 100 B
So after the 2 month mark, you'd be making more profit than your station cost. Its called long term investment. Now you COULD add JF cost, but you could also remove it entirely if say you're producing for your corp rather than for profit, giving the corp overall more money to spend on other things. You just better hope you can defend it or not lose it to stupidity.
That's assuming each outpost has 500 slots. Seriously?
Also, no, you can't just ignore costs because you don't like them. That's ridiculous. And "industrialists donating their time to make nullsec vaguely workable" is not anywhere near "being competitive with HS".
And you're still ignoring the risks (which has to be taken into account when discussing Economic profits).
At this point you're running pretty far off the rails of reasoned discussion. I think making my point for me may have unhinged you. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 02:43:00 -
[342] - Quote
Aren Madigan wrote:Again Tippia, the "buddy" bit wouldn't in nullsec if adjusted for large corps. If the balance numbers are out of wack for null sec corp production, then it can be adjusted, which means not waiting on your "buddy". GǪat which point we're back to the simple cost/benfit analysis that sends everyone back to highsec due to the free/infinite slots available there, which no amount of slots or time bonuses can beat, as shown.
Quote:Also "resources" doesn't apply to just material. Time is a resource. GǪa resource that can be measured in ISK and be found to not be worth your time (pun intended) because you yield the same benefit by going for the free/infinite alternative, which comes with a whole slew of additional benefits. The only way for that resource reduction to beat free/infinite is to make it so big that it breaks the game.
Quote:And hell, they could make nullsec factory POS clearly better than high sec ones. GǪor they could just trivially (as in: through one SQL query affecting a single DB entry) make things balanced across all sectors of space for stations, and then we can deal with POSes as a separate problem (which might not even be a problem at that point), for the simple reason that station imbalances can't (and shouldn't) be solved through POSes since they are fundamentally and intentionally different in a number of crucial ways. Balancing stations means much greater GÇö and qualitatively better GÇö results without having to alter and in detail balance every piece of kit that is being deployed in space.
So again: what's so bad about having it balanced the same across all sectors of space? Why do you so hate the idea of having everyone on equal footing? Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 02:48:00 -
[343] - Quote
RubyPorto wrote:Aren Madigan wrote: By not losing those things, and balancing around more than 10 accounts for a station that expensive and taking into account its other bonuses. The station for example... say it was balance around 50 people...
50 x 1.5 billion = 75 B - 50 B = 25B
50 x 1 = 50 B
That'd be 1 month... lets see...
25 + 75 = 100 B
50 + 50 B = 100 B
So after the 2 month mark, you'd be making more profit than your station cost. Its called long term investment. Now you COULD add JF cost, but you could also remove it entirely if say you're producing for your corp rather than for profit, giving the corp overall more money to spend on other things. You just better hope you can defend it or not lose it to stupidity.
That's assuming each outpost has 500 slots. Seriously? Also, no, you can't just ignore costs because you don't like them. That's ridiculous. And "industrialists donating their time to make nullsec vaguely workable" is not anywhere near "being competitive with HS". And you're still ignoring the risks (which has to be taken into account when discussing Economic profits). At this point you're running pretty far off the rails of reasoned discussion. I think making my point for me may have unhinged you.
The risks are part of the deal of potential of additional profit. Its up to you to make sure that additional profit stays intact when you're in null sec. It isn't a guarantee, and I'm not ignoring them because I don't like them. I gave you the reasons. And yeah, assuming each outpost has those slots. And why shouldn't they be given them if its appropriate? Give them the megafactory option, why not? If its decided that's how many are needed, throw them that bone as an option. If its less, give them less. Need something more individual, ok, smaller manufacturing POSs can be set up to fit that need. And really, adding in the other costs just marginally increases the time it'd take to surpass high sec profits, and the longer you maintain it, the better. You also have to take into account the other profits such things bring.
Long story short.. increased profit is an investment, not a guarantee. Things aren't meant to be a guarantee in null sec. Its a risk. A risk that those who know what they're doing would very much be up to. On the other hand, once enough people willing to take the plunge do, the risk would increase with more pirates heading out to null sec, which would have to be taken into account once the numbers from that were figured out.
Tippia wrote:So again: what's so bad about having it balanced the same across all sectors of space? Why do you so hate the idea of having everyone on equal footing? Null sec should be on higher footing if they are successful because of the higher risk. The rest of what you said made zero sense... better industry slots with enough for the people out in null sec would drive people back to high sec? What? How does that even begin to make any sense? And why include POSs in the balance? Because they are a part of industry, so any rebalance needs to take them into account anyways. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 03:01:00 -
[344] - Quote
Aren Madigan wrote:The risks are part of the deal of potential of additional profit. In other words, they're not compensated for, which means they are exactly the same as before, which means that we have the exact same situation as now, which means that it's still not worth-while to produce in null.
Quote:Null sec should be on higher footing if they are successful because of the higher risk. Good. So the costs should be the same for everyone, then, and null should have the ability to yield higher output commensurate with higher risks, trickier logistics, and worse ease of useGǪ right?
Quote:The rest of what you said made zero sense... better industry slots with enough for the people out in null sec would drive people back to high sec? Your adjustments don't alter the simple fact that it's a matter of cost vs. benefit and as long as you're just adjusting the number of slots GÇö directly or indirectly GÇö that cost/benefit ratio does not change because you are not altering either of the factors involved. Thus, we have arrive at the same result we currently have GÇö one that makes it far better to just add alts and have everyone sit in highsec due to the unbeatable combination of no cost and infinite availability.
You are skipping three quarters of the problem and hoping that the last quarter will be able to make up for it all, when the entire problem is rather the opposite: it's those parts you insist on skipping that totally wipe out any margin that could potentially make any slots in null worth-while, so altering those slots achieves nothing because they're still worthless compared to the alternative.
Quote:And why include POSs in the balance? Because they are a part of industry, so any rebalance needs to take them into account anyways. GǪexcept that they're not part of the balance because they are fundamentally different from how stations work. Unless they were turned into infinite-sized, permanent, dockable structures (read: outposts), they do not provide the same functionality and if they did, we'd be still only be talking about station balance because now POSes are stations too.
Balancing POSes needs to be done, but they are subject to such a vast array of different restrictions and uses that they need to be handled separately form the permanent backbone that stations provide. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 03:06:00 -
[345] - Quote
Aren Madigan wrote:The risks are part of the deal of potential of additional profit. Its up to you to make sure that additional profit stays intact when you're in null sec. It isn't a guarantee, and I'm not ignoring them because I don't like them. I gave you the reasons. And yeah, assuming each outpost has those slots. And why shouldn't they be given them if its appropriate? Give them the megafactory option, why not? If its decided that's how many are needed, throw them that bone as an option. If its less, give them less. Need something more individual, ok, smaller manufacturing POSs can be set up to fit that need. And really, adding in the other costs just marginally increases the time it'd take to surpass high sec profits, and the longer you maintain it, the better. You also have to take into account the other profits such things bring.
Google Economic Profit and Normal Profit. You're confusing the two and doing a bad job of analysis because of it.
You specifically said that you were ignoring the cost of JF transport and your industrialist's time. You gave no reason for that, so I went with "because you don't like them and they ruin your argument."
Quote:Long story short.. increased profit is an investment, not a guarantee. Things aren't meant to be a guarantee in null sec. Its a risk. A risk that those who know what they're doing would very much be up to. On the other hand, once enough people willing to take the plunge do, the risk would increase with more pirates heading out to null sec, which would have to be taken into account once the numbers from that were figured out.
Yes. And I am saying that 74k ISK/Hr/Slot (a value that YOU came up with) is nowhere near enough to compensate for that risk and result in similar Economic profits to HS.
Quote:Null sec should be on higher footing if they are successful because of the higher risk. The rest of what you said made zero sense... better industry slots with enough for the people out in null sec would drive people back to high sec? What? How does that even begin to make any sense? And why include POSs in the balance? Because they are a part of industry, so any rebalance needs to take them into account anyways.
And yet none of your proposals would make that anything like true. You're suggesting a 200k ISK discount on a 50m ISK Hurricane and claiming that covers everything. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:07:00 -
[346] - Quote
The potential for additional profit is accounting for the risks in itself, but you don't make it guaranteed or it isn't a risk at all. Pretty much the risk IS what is accounted for. How much additional profit you can get is based off those risks. That's why there's a need for adjustment at all. As for the rest, I gave you potential benefits, you just choose to ignore them. If the potential for higher profits doesn't bring more industry out into the area, nothing short of obliterating high sec industry would change anything because ultimately, buff or nerf, that's what ends up changing, its just how it ends up changing.
RubyPorto wrote:And yet none of your proposals would make that anything like true. You're suggesting a 200k ISK discount on a 50m ISK Hurricane and claiming that covers everything.
If you're make 3 hurricanes to their 2, that's pretty significant whether you like it or not. Its not just the cost per a slot. A lot less micromanaging involved for the same result, and less startup cost. If I'm completing 15 jobs to your 10, I'm getting a lot more than that 200k out of it. Profit is profit. Your cost per item may be close or the same, but getting yours out faster means your getting more product sold. You can't ignore that as that's still part of your profit. Gotta add in that additional hurricane's profits to your number. |

Varius Xeral
Galactic Trade Syndicate
548
|
Posted - 2013.02.25 03:13:00 -
[347] - Quote
Pretty sure you guys are arguing with a 12 year old, or at least someone limited to the mental capacity thereof. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 03:15:00 -
[348] - Quote
Aren Madigan wrote:The potential for additional profit is accounting for the risks in itself, but you don't make it guaranteed or it isn't a risk at all. Pretty much the risk IS what is accounted for. How much additional profit you can get is based off those risks. That's why there's a need for adjustment at all. As for the rest, I gave you potential benefits, you just choose to ignore them. If the potential for higher profits doesn't bring more industry out into the area, nothing short of obliterating high sec industry would change anything because ultimately, buff or nerf, that's what ends up changing, its just how it ends up changing.
The improvement from your proposal is 74k ISK/hr/slot, or about 200k ISK on a Hurricane.
And that's supposed to cover for the difference between HS's Free, Unlimited, Risk Free, and Convenient manufacturing and Nullsec's Expensive, (Now Unlimited), High Risk, and Inconvenient manufacturing.
Let's see if it works.
A HS POS offers a .75x production time modifier. That's worth about 35k ISK/hr/slot, and only has to deal with being Expensive and Inconvenient. Survey says.... everybody still manufactures in NPC stations.
So clearly, the cost of "Expensive" and "Inconvenient" is greater than 35k ISK/hr/slot. That doesn't leave much room for including "high risk" in that 74k ISK/Slot/Hr budget we need to meet to hit similar Economic Profits. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 03:17:00 -
[349] - Quote
Aren Madigan wrote:The potential for additional profit is accounting for the risks in itself No, it doesn't because all you're doing is more of the same. You scale up both the dividend and the divisor and you end up with the same ratio GÇö a ratio that is not enough to make it worth-while. None of the risk is accounted for. It's all the same as it always were, and it means everyone is better off in highsec.
Quote:If the potential for higher profits doesn't bring more industry out into the area, nothing short of obliterating high sec industry would change anything because ultimately, buff or nerf, that's what ends up changing, its just how it ends up changing. How does having everyone on equal footing obliterate highsec industry, again?
Quote:If you're make 3 hurricanes to their 2, that's pretty significant whether you like it or not. Its not just the cost per a slot. A lot less micromanaging involved for the same result, and less startup cost. GǪexcept, of course, that the micromanaging and startup cost increases linearly with the production size, so 3 hurricanes instead of 2 means more micromanagement and higher startup costs.
Quote:Your cost per item may be close or the same, but getting yours out faster means your getting more product sold. Actually, it means getting the same amount sold, but at a lower priceGǪ Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 03:18:00 -
[350] - Quote
Aren Madigan wrote:If you're make 3 hurricanes to their 2, that's pretty significant whether you like it or not. Its not just the cost per a slot. A lot less micromanaging involved for the same result, and less startup cost. If I'm completing 15 jobs to your 10, I'm getting a lot more than that 200k out of it. Profit is profit. Your cost per item may be close or the same, but getting yours out faster means your getting more product sold. You can't ignore that as that's still part of your profit. Gotta add in that additional hurricane's profits to your number.
Dear god. I gave you the hint earlier, now let me spell it out for you.
Read this: http://en.wikipedia.org/wiki/Profit_(economics)
"Normal profit represents the total opportunity costs (both explicit and implicit) of a venture to an investor, whereas economic profit is the difference between a firm's total revenue and all costs (including normal profit)."
You are conflating Normal and Economic Profit, and making yourself look like an idiot in the process. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:28:00 -
[351] - Quote
If you want to make more per account than someone else, you gotta accept additional risk. If you want to make more than someone with 2, 3, 4, 10 accounts with your one account, you're out of your flipping mind as that's not a reasonable expectation.
If you're selling 3 products for someone's 2, you're going to be making 50% more than them. That isn't a question.
If you make say 300k profit per a drake
Person who sold 2 : 600k Person who sold 3: 900k Difference of: 50%
That's more money in your pocket, regardless of anything else. Maybe you have to make more shipments, sure, but that cost isn't changing. Hell, add in the fact that you could be getting more minerals out of null sec if that change went through, and overall, a well protected mineral run would be cheaper than a high sec one. You get the same margins per item, but you're getting more items sold, thus more money. How is that not the only thing that matters? Spell it out, assume equal number of accounts because that's where the balance is going to lie. On an account by account basis, not because someone decides to run 10, 20, or even 100 accounts. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 03:35:00 -
[352] - Quote
Aren Madigan wrote:That's more money in your pocket, regardless of anything else. Maybe you have to make more shipments, sure, but that cost isn't changing. GǪbut it's those costs that mean you're not making any profit to begin with, so all you're doing is multiplying your zero (or, more accurately, negative) profit with however much more you're now producing.
It's that margin that we're talking about: the one that is set by highsec at such a low level that you cannot profitably produce outside of highsec, all things considered. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:48:00 -
[353] - Quote
Tippia wrote:Aren Madigan wrote:That's more money in your pocket, regardless of anything else. Maybe you have to make more shipments, sure, but that cost isn't changing. GǪbut it's those costs that mean you're not making any profit to begin with, so all you're doing is multiplying your zero (or, more accurately, negative) profit with however much more you're now producing. It's that margin that we're talking about: the one that is set by highsec at such a low level that you cannot profitably produce outside of highsec, all things considered.
One time costs don't stop profit, they just delay them. Its called investment. The upkeep can be an issue, and it does seem to be maintained by transporting null sec goods into high sec, but that's also a lot of the current null sec costs, is it not? If it was encouraged to keep a lot of those materials in null sec, that's a cost reduction. If you can get more minerals out of null sec through super astroids in itself, and then only get the full potential of minerals out of them in null sec, that reduces the cost of operation and transportation, if they keep it protected. Now if factory POSs and stations turned out to be too expensive compared that what could be reasonably made, that's a sign to look at their prices. Beyond that, isn't null sec supposed to be the place where you could either make it big or lose everything? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 03:51:00 -
[354] - Quote
Aren Madigan wrote:If you want to make more per account than someone else, you gotta accept additional risk. If you want to make more than someone with 2, 3, 4, 10 accounts with your one account, you're out of your flipping mind as that's not a reasonable expectation.
You came up with 74k ISK/HR/Slot for the value of a .5 manufacturing time multiplier, using whatever method you chose. Stop trying to change the numbers (that you pulled out of your) just because the results of the numbers that you chose don't suit you.
The PLEX cost of using 1 account is also 74k ISK/HR/Slot (assuming 1 character). Doubling it's productivity (a .5 manufacturing time multiplier) results in an increase of 74k ISK/hr/slot over someone in HS (as you are getting precisely twice the value out of that PLEX. 74k*2-74k=74k Surplus for Nullsec).
So, once again, this has nothing to do with alts
That 74k ISK/HR/Slot is not anywhere near enough to compensate for the Expensive, Inconvenient, and Risky nature of Nullsec manufacturing, which it has to in order to allow for similar Economic Profits between HS and Null (which is the definition of being competitive). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 03:53:00 -
[355] - Quote
Aren Madigan wrote:One time costs don't stop profit, they just delay them. GǪexcept that they're not one-time costs. They're costs incurred on every run. They are the running costs, and no, they do not apply to highsec GÇö that's the problem.
Let's correct your example for what actually goes on.
Quote:If you make say 300k profit per a drake
Person who sold 2 : 600k Person who sold 3: 900k Difference of: 50% This would be true if the costs were the same for highsec. But they're not. That's the whole point: without nerfs to equalise those costs, what you're actually seeing isGǪ
If he makes, say, 300k profit per drake you make a 50k loss.
Person who sold 2: 600k because he produced for free. Person who sold 3: -150k because he produced at a cost. Difference: -500%. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 03:57:00 -
[356] - Quote
As I asked before, show me the numbers of what those costs are and I'll take a look at them, see what sort of difference it'd take in an ideal situation. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 04:04:00 -
[357] - Quote
Aren Madigan wrote:As I asked before, show me the numbers of what those costs are and I'll take a look at them, see what sort of difference it'd take in an ideal situation.
As I showed using HS POSes, the lower bound on the cost of Inconvenience and Expense is ~35k ISK/Slot/Hr. Add in transportation costs (which varies depending on locale, but are around 100m/JF trip [opportunity cost ~= free market cost of a nullsec JF trip, as you could otherwise be doing the JF trip for someone else for 100m.]), and a Risk adjustment and you are way past the 74k ISK/hr/slot normal profit that your suggestion started us off with.
That's called Negative Economic Profit (regardless of your Normal Profit)(assuming HS industry has 0 Economic profit; which, with its low barrier to entry and highly competitive market is very likely), and the rational reaction to a venture displaying Negative Economic Profit is to stop doing it and do something else.
Your problem is that you don't seem to understand the difference between Economic and Normal Profit. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:09:00 -
[358] - Quote
RubyPorto wrote:Aren Madigan wrote:As I asked before, show me the numbers of what those costs are and I'll take a look at them, see what sort of difference it'd take in an ideal situation. As I showed using HS POSes, the lower bound on the cost of Inconvenience and Expense is ~35k ISK/Slot/Hr. Add in transportation costs (which varies depending on locale, but are around 100m/JF trip [opportunity cost ~= free market cost of a nullsec JF trip, as you could otherwise be doing the JF trip for someone else for 100m.]), and a Risk adjustment and you are way past the 74k ISK/hr/slot normal profit that your suggestion started us off with. That's called Negative Economic Profit (regardless of your Normal Profit)(assuming HS industry has 0 Economic profit; which, with its low barrier to entry and highly competitive market is very likely), and the rational reaction to a venture displaying Negative Economic Profit is to stop doing it and do something else. Your problem is that you don't seem to understand the difference between Economic and Normal Profit.
No no no, give me how you got those numbers, the jump fuel costs, the various costs that make that 35k/isk per slot/hr, all of that, because that 100m/JF trip reason goes out the window if the trip happens to make you more than 100m, you just have something else you can do as well while waiting to get a full load. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 04:11:00 -
[359] - Quote
Aren Madigan wrote:No no no, give me how you got those numbers, the jump fuel costs, the various costs that make that 35k/isk per slot/hr, all of that, because that 100m/JF trip reason goes out the window if the trip happens to make you more than 100m, you just have something else you can do as well while waiting to get a full load.
You are, yet again, confusing Normal Profit for Economic Profit as well as demonstrating a profound lack of understanding of the concept of "Opportunity Cost."
https://forums.eveonline.com/default.aspx?g=posts&m=2665816#post2665816 for the 35k ISK/slot/hr minimum cost for inconvenience + expense. 100m is BFF's rate for Nullsec Jumps. That's where I got those.
Things you need to read: http://en.wikipedia.org/wiki/Profit_(economics) http://en.wikipedia.org/wiki/Opportunity_cost This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:14:00 -
[360] - Quote
RubyPorto wrote:Aren Madigan wrote:No no no, give me how you got those numbers, the jump fuel costs, the various costs that make that 35k/isk per slot/hr, all of that, because that 100m/JF trip reason goes out the window if the trip happens to make you more than 100m, you just have something else you can do as well while waiting to get a full load. You are, yet again, confusing Normal Profit for Economic Profit as well as demonstrating a profound lack of understanding of the concept of "Opportunity Cost."
You're not losing any opportunity because I doubt you always have a JF contract going at all times anyways, plus you're given plenty of time to do them anyways, so the numbers or stfu. Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu.
Your edit isn't the right numbers. Give me PoS upkeep costs, jump fuel costs, all of that stuff, not "inconvenience" costs that could be largely eliminated for the sake of balance in nullsec if needbe. |
|

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 04:24:00 -
[361] - Quote
Aren Madigan wrote:because that 100m/JF trip reason goes out the window if the trip happens to make you more than 100m What theGǪ?!  No. Costs do not go away just because you make a profit at the end. They are still costs. They still affect your bottom line.
Jump freighters are still a cost that you as a nullsec producer incur that do not exist for the higheccer, and which means that you cannot say that your per-unit profit is the same as his.
Quote:Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. It only comes out as more if you ignore the costs like you just did, which is why your idea that this whole thing can be done on buffs alone is hideously uninformed.
Quote:You're not losing any opportunity Yes you are. You're losing the opportunity to build the exact same thing without incurring the 100M transportation cost. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:26:00 -
[362] - Quote
Considering that 100/m trip can be done at any time within the time limit, costing them exactly zero opportunity, it can be ignored regardless. So numbers or stfu.
Tippia wrote:Quote:You're not losing any opportunity Yes you are. You're losing the opportunity to build the exact same thing without incurring the 100M transportation cost.
You can transport it yourself, so the only cost that matters is jump fuel. Numbers or stfu |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 04:42:00 -
[363] - Quote
Aren Madigan wrote:Considering that 100/m trip can be done at any time within the time limit, costing them exactly zero opportunity, it can be ignored regardless. No, that does not remove the opportunity cost. It remains exactly the same.
Quote:You can transport it yourself, so the only cost that matters is jump fuel. Ok. So we can safely conclude, then, that you really don't understand the concept of opportunity cost, which kind of explains why you're having problems with the concept that rely on it and why you don't understand the need for an increased margin from highsec manufacturing. 
Tell me, do you also think that minerals you mine yourself are free?
You have been given the numbers, and they're easy to check. The problem is that you don't understand where they go in the overall equation. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 04:49:00 -
[364] - Quote
Tippia wrote:Aren Madigan wrote:Considering that 100/m trip can be done at any time within the time limit, costing them exactly zero opportunity, it can be ignored regardless. No, that does not remove the opportunity cost. It remains exactly the same. Quote:You can transport it yourself, so the only cost that matters is jump fuel. Ok. So we can safely conclude, then, that you really don't understand the concept of opportunity cost, which kind of explains why you're having problems with the concept that rely on it and why you don't understand the need for an increased margin from highsec manufacturing.  Tell me, do you also think that minerals you mine yourself are free? You have been given the numbers, and they're easy to check. The problem is that you don't understand where they go in the overall equation.
Opportunity cost: involves costs of jobs you could be doing instead. You're not going to always have a JF contract so stfu and quit beating around the bush avoiding the subject. Numbers or stfu. If you continue to refuse to give the numbers, then I'm forced to assume you're afraid of what the math will show. All I care about for jump freighters is the fuel cost. The JF transporting is an extra and uncertain opportunity. Its different from minerals mined which is a consistant supply. Even looking at black frog, if you worked for them, you'd have plenty of time to do any jobs for them. I'm not going to count something that is both unreliable and not so time consuming that it'd significantly interfere with transporting your merchandise. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 04:54:00 -
[365] - Quote
Aren Madigan wrote: Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu.
Dead wrong. If, doing activity X I can make 100 ISK with costs of 99 ISK and doing activity Y, I can make 100 ISK with cost of 5 ISK, which should I do? According to you, it doesn't matter, because either way the amount of ISK in my wallet comes out to be more. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 05:03:00 -
[366] - Quote
RubyPorto wrote:Aren Madigan wrote: Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu. Dead wrong. If, doing activity X I can make 100 ISK with costs of 99 ISK and doing activity Y, I can make 100 ISK with cost of 5 ISK, which should I do? According to you, it doesn't matter, because either way the amount of ISK in my wallet comes out to be more.
Lets see... 100 - 99 = 1 / 100 - 5 = 95.... sooo if you can do X 95 times for every time you do Y, you start making equal money, with X having a significantly large investment, however if you have the money to invest and X approaches a number significantly greater than 95 times for every Y, then X is the way to go because that's what's making you more money. Its more of an investment with a lower percentage of returns, but you'd be making more money over the time frame. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 05:03:00 -
[367] - Quote
Aren Madigan wrote:Opportunity cost: involves costs of jobs you could be doing instead. GǪin other words: -+ The 100M for the transport (including risk), when you could have done it in highsec instead. -+ The 35k ISK/h/slot for the inconvenience and expense, when you could have done it in an NPC station instead.
Neither of which can be ignored unless you are fundamentally ignorant about what opportunity cost means.
These numbers and where they're from has already been provided. If you don't understand how to multiply material consumption by material cost, then just say so. If you don't understand how to calculate material consumption, then just say so. Just use chruker and EVE Central for data.
Quote:All I care about for jump freighters is the fuel cost. Then you're skipping a large portion of the cost, so you're already looking at the wrong number.
Quote:The JF transporting is an extra and uncertain opportunity. No, that is not what opportunity cost means.
Oh, andGǪQuote:100 - 99 = 1 / 100 - 5 = 95 Please stop abusing the equals sign. That is not what it means. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 05:06:00 -
[368] - Quote
Lets put it this way, Tippia... you have no JF contracts available at the time. You however have a shipment of your stuff that can be shipped. You're really going to add a 100m to its "cost" for an opportunity that doesn't exist at the time? |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 05:07:00 -
[369] - Quote
Aren Madigan wrote:Lets put it this way, Tippia... you have no JF contracts available at the time. Irrelevant.
Quote:You're really going to add a 100m to its "cost" for an opportunity that doesn't exist at the time? Yes, because the opportunity not to incur that cost exists at all times. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 05:07:00 -
[370] - Quote
Aren Madigan wrote:Opportunity cost: involves costs of jobs you could be doing instead. You're not going to always have a JF contract so stfu and quit beating around the bush avoiding the subject. Numbers or stfu. If you continue to refuse to give the numbers, then I'm forced to assume you're afraid of what the math will show. All I care about for jump freighters is the fuel cost. The JF transporting is an extra and uncertain opportunity. Its different from minerals mined which is a consistant supply. Even looking at black frog, if you worked for them, you'd have plenty of time to do any jobs for them. I'm not going to count something that is both unreliable and not so time consuming that it'd significantly interfere with transporting your merchandise.
Ok, here we go.
Manufacturing Hurricanes for a month under your proposal (assuming Nullsec slots are free and limitless) in Nullsec results in 81m ISK profit over what you would earn in HS. That's a return of .37% on your 24b capital.
A fully collateralized loan runs between 2 and 4%. That's 480m for less work.
Therefore, the Economic Profit you earned from Manufacturing Hurricanes in Nullsec was around -1.5%, or -400m ISK.
By the way, the assumption that the use of your time, effort, and capital is free, is an assumption that you're free to make in your personal efforts, not in an actual discussion. So I'm simply not going to humor your inane assertion that Opportunity Costs don't exist. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 05:10:00 -
[371] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote: Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu. Dead wrong. If, doing activity X I can make 100 ISK with costs of 99 ISK and doing activity Y, I can make 100 ISK with cost of 5 ISK, which should I do? According to you, it doesn't matter, because either way the amount of ISK in my wallet comes out to be more. Lets see... 100 - 99 = 1 / 100 - 5 = 95.... sooo if you can do X 95 times for every time you do Y, you start making equal money, with X having a significantly large investment, however if you have the money to invest and X approaches a number significantly greater than 95 times for every Y, then X is the way to go because that's what's making you more money. Its more of an investment with a lower percentage of returns, but you'd be making more money over the time frame.
What the hell... Those are the total revenues and costs available to you if you put all your efforts into one activity. That's what that construction means and has always meant.
You don't get to randomly multiply sides without any justification. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 05:12:00 -
[372] - Quote
Aren Madigan wrote:Lets put it this way, Tippia... you have no JF contracts available at the time. You however have a shipment of your stuff that can be shipped. You're really going to add a 100m to its "cost" for an opportunity that doesn't exist at the time?
That is the market value of the Fuel, the pilot's time, and the Risk of Loss for the JF. So yes, that is the cost of using a JF. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 05:17:00 -
[373] - Quote
RubyPorto wrote:Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote: Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu. Dead wrong. If, doing activity X I can make 100 ISK with costs of 99 ISK and doing activity Y, I can make 100 ISK with cost of 5 ISK, which should I do? According to you, it doesn't matter, because either way the amount of ISK in my wallet comes out to be more. Lets see... 100 - 99 = 1 / 100 - 5 = 95.... sooo if you can do X 95 times for every time you do Y, you start making equal money, with X having a significantly large investment, however if you have the money to invest and X approaches a number significantly greater than 95 times for every Y, then X is the way to go because that's what's making you more money. Its more of an investment with a lower percentage of returns, but you'd be making more money over the time frame. What the hell... Those are the total revenues and costs available to you if you put all your efforts into one activity. That's what that construction means and has always meant. You don't get to randomly multiply sides without any justification.
I have plenty of justification. You never said at what rate each could be done which is vital to what we're talking about. Oh I'm sorry it throws your assertions out the window, boo fricken hoo. Don't throw out numbers that don't capture the entire essence of what I'm saying next time. As for your hurricane calculations, toss me the numbers you used and I'll check it, not to mention I want to run some additional numbers through.
RubyPorto wrote: That is the market value of the Fuel, the pilot's time, and the Risk of Loss for the JF. So yes, that is the cost of using a JF.
Well too fricken bad. You had no work at the time, that's the time to turn in your profits from other things. An opportunity cost isn't relevant unless you're actually giving up the opportunity. |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 05:25:00 -
[374] - Quote
Aren Madigan wrote:You never said at what rate each could be done which is vital to what we're talking about. What you were talking about was GÇ£your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be moreGÇ¥, which he captured in full in his example. You were not talking about rates here GÇö you were talking about revenue at the end of production.
Quote:Well too fricken bad. You had no work at the time Irrelevant. It's a cost regardless.
Quote:An opportunity cost isn't relevant unless you're actually giving up the opportunity. GǪand the opportunity you're giving up is doing the job without having to pay for the transport cost. And no, opportunity costs are always relevant when they exist (which they pretty much always do). Since you apparently keep thinking that the opportunity has anything to do with being able to fly the JF at the given time, you still haven't grasped what opportunity cost is. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2873
|
Posted - 2013.02.25 05:26:00 -
[375] - Quote
Aren Madigan wrote:I have plenty of justification. You never said at what rate each could be done which is vital to what we're talking about. Oh I'm sorry it throws your assertions out the window, boo fricken hoo. Don't throw out numbers that don't capture the entire essence of what I'm saying next time. As for your hurricane calculations, toss me the numbers you used and I'll check it, not to mention I want to run some additional numbers through.
You were saying
Quote:Because frankly your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be more. You have more isk, that's all that matters in game terms, so numbers or stfu.
Which is, frankly, idiotic. Because you're claiming that activity X (revenue of 100 with costs of 99) and activity Y (revenue 100, costs 5) are equivalently worthwhile. X and Y have no other differences besides their revenues and costs (Just like HS vs Null manufacturing... and literally every barrier-free economic activity, when you're including all economic costs.).
The numbers are the exact same I've been using for most of the thread (the ones that match your assertion of the value of the .5 manufacturing time multiplier).
440 Hurricanes in 1 month (@ .5 build time). That uses 24b in capital and earns 81m ISK more than that same month long batch would in HS (74k ISK/hr/Slot).
The absolute profit is irrelevant, as we're comparing HS manufacturing with Null manufacturing. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 05:43:00 -
[376] - Quote
Tippia wrote:Aren Madigan wrote:You never said at what rate each could be done which is vital to what we're talking about. What you were talking about was GÇ£your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be moreGÇ¥, which he captured in full in his example. You were not talking about rates here GÇö you were talking about gross profit at the end of production. Quote:Well too fricken bad. You had no work at the time Irrelevant. It's a cost regardless. Quote:An opportunity cost isn't relevant unless you're actually giving up the opportunity. GǪand the opportunity you're giving up is doing the job without having to pay for the transport cost. And no, opportunity costs are always relevant when they exist (which they pretty much always do). Since you apparently keep thinking that the opportunity has anything to do with being able to fly the JF at the given time, you still haven't grasped what opportunity cost is.
No, I was talking about net, you stupidly assumed I was talking about gross. Nowhere did I ever suggest that it was the gross before costs were taken into account, you want to pull something stupid like that? Its on you. And fine, sit around waiting on a contract when you could be doing something else. That's your problem, not someone else's. Sometime's truckers have to make use of what's available rather than waiting and praying. Sit around making 0 ISK for a few hours because you were too lazy, or the same amount you would have normally in high sec. Clearly that's the place for you.
RubyPorto wrote:Which is, frankly, idiotic. Because you're claiming that activity X (revenue of 100 with costs of 99) and activity Y (revenue 100, costs 5) are equivalently worthwhile. X and Y have no other differences besides their revenues and costs (Just like HS vs Null manufacturing... and literally every barrier-free economic activity, when you're including all economic costs.).
The numbers are the exact same I've been using for most of the thread (the ones that match your assertion of the value of the .5 manufacturing time multiplier).
440 Hurricanes in 1 month (@ .5 build time). That uses 24b in capital and earns 81m ISK more than that same month long batch would in HS (74k ISK/hr/Slot).
The absolute profit is irrelevant, as we're comparing HS manufacturing with Null manufacturing.
First of all, they key word was MORE isk. Not the same. The multiplying example is the kind of thing I'm talking about, you're just trying to wiggle your way with stupid **** that makes no sense... anyways, ALL the numbers. Absolute profit is not irrelevant. Net profit is what matters. Additional costs to make a larger net profit is a risk. Part of the deal. Either way the result is going to be the same, nerf or buff, there will be some kind of margin of difference between cost and benefit. Anyways, if you won't give me all the numbers, I'll just use EVE- Central's Hurricane average and check into the jump fuel costs myself as well as PoS fuel costs based on the Caldari control tower.... give me a bit... |

Tippia
Sunshine and Lollipops
13019
|
Posted - 2013.02.25 05:58:00 -
[377] - Quote
Aren Madigan wrote:No, I was talking about net, you stupidly assumed I was talking about gross. Nowhere did I ever suggest that it was the gross before costs were taken into account GǪaside from the bit where you said GÇ£your economic/normal bullshit doesn't matter as long as the the amount of isk you have comes out to be moreGÇ¥ GÇö in other word, if we ignore costs. Otherwise, normal and economic profit do matter.
Quote:And fine, sit around waiting on a contract when you could be doing something else. Still irrelevant. It has nothing to do with the timing of the transport GÇö it has to do with the cost of it (which is fixed) and with the fact that you could do something else with your resources to yield the same result without incurring those costs. No matter how much you ramble on about the same irrelevancy, it's still a cost and it's still one you could have chosen not to incur.
Quote:First of all, they key word was MORE isk. Not the same. GǪand in the example, you come out with more ISK either way. It's just that one way actually includes the cost and one does not, and the difference between the two does matter, contrary to your claim.
Quote:Absolute profit is not irrelevant. Of course it is, since what we're discussing is the relative improvement from doing it one way over another. You know, that other opportunity?
Quote:Additional costs to make a larger net profit is a risk. Wrong way around. Risk is an additional cost, which rarely translates into larger net profit GÇö that's part of the reason why people build in highsec. If you want to run the numbers yourself, you have to include that one, but good luck estimating it. Of course, you could use the estimate from those who do it professionally, but for some reason, that's apparently not good enoughGǪ Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 06:37:00 -
[378] - Quote
https://docs.google.com/spreadsheet/ccc?key=0Akgf3dSr1suDdDNRNjJucHQ2OUFjc0c2SkdEaUdaNEE#gid=1
358m a month...
at 3 skills each, lets go high and say 40k isotopes...
16 millionish a trip...
440 hurricanes at 15,000 m3 packaged each... for 6,600,000 m3 total... 800,000 average per a trip sooo... 8 trips...
128 million for the trips
486m a month costs assuming all this
440 hurricanes cost... 50 million median for selling, 49.5 million production cost...
2.2 B - 486 m
1.714 B
geez, uneven number... lets see, without the increased speed, 293 hurricance, same margins...
1.465 B
Hmm... those POS prices really throw my overall idea out the window, don't they? Was thinking they were cheaper by quite a bit which is why I was using such rough estimates... if I took into account moongoo I could cut the cost in half to split between moongoo and production costs in theory if it was possible to setup a POS for both and with those numbers...
2.2B - 307m
1.893B still not a great difference...
If 5 people were allowed to produce at a POS at full production, making hurricanes...
440 x 5 = 2200, 500k profit each...
11B
640m trip cost + for argument's sake, the 358 million full POS cost
11B - 998m approx 10B profit
1467 estimate for 5 high sec... approx 7.3 B profit...
2.7 billion is a significant margin, though I do feel stupid for overstating it. I could be overstating the travel costs though, as its with 3 in each skill, going from the edge of the galaxy into the center of it.... for fun, lets assume they were plexing their accounts
7.5 B profit for null sec 4.8 B profit for high sec
...huh.. that actually brings it to my stated margins, though I'm not sure that's a good indicator. Probably not. In any case, I'll have to agree that the setup cost? Is a doozy... and I can't imagine there are nearly enough available jobs for POSs, that needs to be boosted, especially in null sec. Actually all the production disadvantages of null sec POSs definitely need to be removed. I'm beginning to see some of why a nerf is being asked for, but I can't really say for sure unless I figured out good numbers taking into account how a mineral increase in null sec could be applied. Could almost assume minerals in the immediate area of the station would be lower cost for that area if they set it up well.. or maybe not.
I'll also say this much... providing for corp mates a jump away at most instead of taking to Jita, GREATLY reduces the costs as well. Either way, the example does show just how absurd bringing finished goods from null sec into high sec is in its current state. Dear lord... |

Merovee
Gorthaur Legion Of Mordor
105
|
Posted - 2013.02.25 06:57:00 -
[379] - Quote
PS4 and Dust integration into the Null-sec sovereignty.
There I fixed it, bad news 2014.  |

Lin Suizei
95
|
Posted - 2013.02.25 06:57:00 -
[380] - Quote
Aren Madigan wrote:7.5 B profit for null sec 4.8 B profit for high sec
So why isn't nullsec an industrial utopia, filled with budding young industrialists protected by the Great Blue Donut? Please do not be a risk-averse coward. |
|

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 06:59:00 -
[381] - Quote
Lin Suizei wrote:Aren Madigan wrote:7.5 B profit for null sec 4.8 B profit for high sec So why isn't nullsec an industrial utopia, filled with budding young industrialists protected by the Great Blue Donut?
Maybe you should reread the entire conversation... this was math under the assumption of if they gave null sec a 50% speed increase to production. |

Snow Axe
GoonWaffe Goonswarm Federation
1008
|
Posted - 2013.02.25 07:16:00 -
[382] - Quote
Aren Madigan wrote:at 3 skills each, lets go high and say 40k isotopes...
16 millionish a trip...
440 hurricanes at 15,000 m3 packaged each... for 6,600,000 m3 total... 800,000 average per a trip sooo... 8 trips...
128 million for the trips.
Jump Freighters don't hold anywhere near 800k m3. A Rhea (biggest) at all V's is 367,969m3.
6,600,000 m3 / 367,969m3 = 17.9, so 18 trips, not 8. That's 288mil for the trips (and again, assuming a JF V freighter pilot with a Rhea). Your new monthly costs are now 646mil per month.
That's best case scenario cargo-wise with the best JF, which also sets the bar for nullsec industrialist to "must have personal JF", since nobody would ever in their right mind reliably ship multiple JF loads at cost for you.
I know this is only a tiny part of your numbers, but every assumption you've made in this thread is filled with ridiculous inaccuracies like this. You're way out of your depth and should just quit before Tippia and RubyPorto embarrass you even further than they already have. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 07:38:00 -
[383] - Quote
Apparently I looked at the wrong source... ended up looking at regular freighters.... though yeah, that does change things a bit... jesus... why do they lose so much cargo space on the upgrade to T2? that's kind of ridiculous. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4050
|
Posted - 2013.02.25 07:41:00 -
[384] - Quote
Because... they gain another feature that would make having an equivalent cargohold overpowered? Not to mention jump freighters have a lot more tank and are more agile than regular freighters. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 07:47:00 -
[385] - Quote
Though your all V assumption is off in that you're not counting the jump drive skills.... the assumption I made was at level 3, so you're missing 2 levels in fuel conservation with your example, but yeah... that's... quite the jump... aaaand... yeah... that throws profitability for a single person out the window...
James Amril-Kesh wrote:Because... they gain another feature that would make having an equivalent cargohold overpowered? Not to mention jump freighters have a lot more tank and are more agile than regular freighters.
Given the added cost of a T2 ship and the calculated costs that not even a 50% production speed boost would provide any sort of real profit to null sec industrialists... I'd say that's kind of borderline. Eight looooong trips to high sec is not a viable way to make good profit on math like that, because that's how danger skyrockets through the roof where not only does profitability run away screaming... its locked up in the mental ward. Even if you slowed high sec to 50% and followed up with a 50% increase to null sec, I don't think the numbers would look good with that in mind. I mean, I could plug them in to take a look, but that sort of murdered my confidence in null sec even having a stone's throw chance at being good for industry without some pretty drastic changes. |

Snow Axe
GoonWaffe Goonswarm Federation
1008
|
Posted - 2013.02.25 07:49:00 -
[386] - Quote
Aren Madigan wrote:Though your all V assumption is off in that you're not counting the jump drive skills.... the assumption I made was at level 3, so you're missing 2 levels in fuel conservation with your example, but yeah... that's... quite the jump... aaaand... yeah... that throws profitability for a single person out the window...
That's why I said JF V, not all V. Either way, having the bar for being able to do industry in null at "have your own personal JF" is ludicrous enough without even having to haggle about fuel costs.
Aren Madigan wrote: Even if you slowed high sec to 50% and followed up with a 50% increase to null sec, I don't think the numbers would look good with that in mind.
It's almost as if that thing people have been telling you about your idea being bad was true all this time! "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Aren Madigan
EVE University Ivy League
115
|
Posted - 2013.02.25 07:51:00 -
[387] - Quote
Snow Axe wrote:Aren Madigan wrote:Though your all V assumption is off in that you're not counting the jump drive skills.... the assumption I made was at level 3, so you're missing 2 levels in fuel conservation with your example, but yeah... that's... quite the jump... aaaand... yeah... that throws profitability for a single person out the window... That's why I said JF V, not all V. Either way, having the bar for being able to do industry in null at "have your own personal JF" is ludicrous enough without even having to haggle about fuel costs. Aren Madigan wrote: Even if you slowed high sec to 50% and followed up with a 50% increase to null sec, I don't think the numbers would look good with that in mind. It's almost as if that thing people have been telling you about your idea being bad was true all this time!
It was mostly assuming a person doing it solo with multiple accounts, which is going to naturally have a higher entry level.... having a reasonable sized corp though, its not so bad... still ugly though. It doesn't even make the nerf idea look good. This is a pretty root deep looking issue.
EDIT: Hell.. more I look at it, more I'm convinced that for null sec industry to be fully successful without going into the realm of ridiculous, it needs to be viable for it to STAY in null sec, but that's pretty hard to do without trade hubs. |

Cascade Vandiliere
Desertus Caterva The Interstellar Trade n Terror Alliance
1
|
Posted - 2013.02.25 21:04:00 -
[388] - Quote
It seems that they need to put stuff in Null that needs to be used in Null...i.e. too delicate to move unrefined, requires some radiation signature from a local sun, etc...
otherwise it's the Antartic bottled water aurguement:
"Yes we could bottle water melted from Antartic ice and charge a premium. But if it's still just plain water, no one will pay more regardless of how difficult is was for you to make." |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2886
|
Posted - 2013.02.25 23:11:00 -
[389] - Quote
Aren Madigan wrote:Though your all V assumption is off in that you're not counting the jump drive skills.... the assumption I made was at level 3, so you're missing 2 levels in fuel conservation with your example, but yeah... that's... quite the jump... aaaand... yeah... that throws profitability for a single person out the window....
And since there are no significant economies of scale in EVE shipping, that means profitability for any scale is out the window for Nullsec well before we get to accounting for OCC, Risk scaling, Labor costs (it takes more work to run 1 line at 50% build time than 2 at 100% build time), etc.
Glad to see you've finally noticed that adjusting build time in Nullsec is nowhere near enough to make it competitive with HS.
Now, I'm going to assume you also see that a <1 material multiplier or <0 installation costs are also non-starters (due to infinite mineral or infinite ISK fountains, respectively), and ask you if you have any other suggestions that would allow Nullsec to be competitive with HS without nerfing HS?
Or can we get on to a constructive discussion of what the best (for the economy) way to nerf HS's industrial machine to allow space for Nullsec to come in and be competitive (i.e. achieve similar Economic profits)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
221
|
Posted - 2013.02.26 01:38:00 -
[390] - Quote
RubyPorto wrote:Or can we get on to a constructive discussion of what the best (for the economy) way to nerf HS's industrial machine to allow space for Nullsec to come in and be competitive (i.e. achieve similar Economic profits)?
You may be expecting that if you nerf hi-sec by say 15% you will be able to turn a 15% profit in null. That is not necessarily the case. You will be competing with the low cost producer which will be other places in null. I can totally see some areas of null where the space really sucks, and they have nothing else to do, or they are a very safe place to build, building huge quantities that dwarf most any other place. They will probably take their stuff to Jita too. Especially modules (which are small and light and are easily transported) and sell it for whatever they can get, which may be a 3-5% profit (a current common Jita profit) which is 10--12% below what they could build stuff for in hi-sec. Transport costs eat into that a bit too. Then you are left having to compete with those price levels which are almost as bad as what exists currently. The profits you expect to make to make the farms and fields scheme work may never materialize at all. You could well end up buying stuff from Jita, the same as before.
Roughly speaking, it may make you slightly more money overall, but mostly it will just shift where stuff is built, and not necessarily the profits. The same players might continue to build the same stuff, for almost the same profit, just in null (which is what you want). But you also don't get a farms and fields situation where you build stuff for where you live and are self sufficient and build your empire (which is not what you want), because people will bypass null and go directly to Jita where they can unload huge amounts of stuff or buy huge amounts of stuff.
This is just one thing that can go wrong with nerfing hi-sec. So talking about nerfing hi-sec to make null sec competitive may not make much sense at all because it might not accomplish anything except wrecking hi-sec industry and possibly handing industry over to a very few large producers, especially in large and strong coalitions. It could make industry suck more overall, be more unbalanced, and do damage to the game. Its hard to say exactly what prices will be because it is a dynamic system. But I think its safe to say nerfing hi-sec isn't a panacea.
So lets not talk about nerfing hi-sec because its not a very good idea.
|
|

EI Digin
Dreddit Test Alliance Please Ignore
541
|
Posted - 2013.02.26 01:53:00 -
[391] - Quote
Tesal wrote:So talking about nerfing hi-sec to make null sec competitive may not make much sense at all because it might not accomplish anything except wrecking hi-sec industry and possibly handing industry over to a very few large producers, especially in large and strong coalitions.
Sounds like a better idea to allow ten thousand man coalitions the ability to control industry rather than the current system where one dude, a spreadsheet, and a bunch of plexxed alts can do the same thing.
|

Tesal
221
|
Posted - 2013.02.26 02:03:00 -
[392] - Quote
EI Digin wrote:Tesal wrote:So talking about nerfing hi-sec to make null sec competitive may not make much sense at all because it might not accomplish anything except wrecking hi-sec industry and possibly handing industry over to a very few large producers, especially in large and strong coalitions. Sounds like a better idea to allow ten thousand man coalitions the ability to control industry rather than the current system where one dude, a spreadsheet, and a bunch of plexxed alts can do the same thing.
That's not the case now where one dude with a bunch of alts control the market. Every time an opening in the market shows up, several people jump on that item and start producing it. The fastest guy often is able to unload his stock for a decent profit. The slower guys earn less and less as time goes on because competition is going up and up. Eventually the market clears the backlog and the process starts all over. At any time there can be dozens of players on a single item. One guy with a spread sheet does not control the market. It is spread far and wide among a large number of players. Your statement is false.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 02:10:00 -
[393] - Quote
Tesal wrote:I can totally see some areas of null where the space really sucks, and they have nothing else to do, or they are a very safe place to build, building huge quantities that dwarf most any other place. They will probably take their stuff to Jita too.
And that would be Nullsec Industry being competitive with HS. Which is Mission Accomplished. So... what's your point?
Shifting where stuff is built is the goal.
Anyway, the same way that most items are not priced in the long term based on the "minerals I mine are free" crowd, there's nothing to suggest that a competitive nullsec would result in prices being based on "the use/risk of my effort/time/capital is free" crowd.
The likeliest result is that prices would increase such that HS industry would have roughly similar profits to what they have now, and Nullsec would show higher balance sheet profits (compensating for increased costs) but similar Economic profits (takes into account increased risk, etc) to what HS has.
Quote:So lets not talk about nerfing hi-sec because its not a very good idea.
If nerfing HS is not a good idea, how do you propose to improve Nullsec industry such that it can compete with Free, Unlimited, Risk Free, and Convenient HS Industry? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 03:22:00 -
[394] - Quote
RubyPorto wrote:If nerfing HS is not a good idea, how do you propose to improve Nullsec industry such that it can compete with Free, Unlimited, Risk Free, and Convenient HS Industry?
As I said, I'm pretty sure now the only way to improve nullsec industry viable is to encourage some way to keep it out in nullsec... at least with current jump freighter costs. when you stop and do the math, I'm not sure null sec CAN be viable without ruining high sec completely. In fact I'm pretty well convinced it can't without looking at the costs of operation first and foremost. Unless maybe there were some high value small volume items out there they could produce in large quantity. The numbers are pretty ugly... and a 25%-50% boost in prices across the board would not be good for the game, at least not for new players. Oh sure, the old ones could manage. Those who have made it to L4s could manage... but you'd make what is already a several month long path to that without PLEX a much longer process.
Though then that goes to the other issue... of why null sec industry can't really stay out in null sec right now... lack of people, and WHERE really can they sell it other than in places like sov null, where they're very limited anyways. No neutral party would ever want to try and bring a freighter of stuff into Goon territory, they'd just blow it to hell. Though I suppose there are ways to make goons producing things in large amounts for themselves viable. I can't really see it being viable for a small corp or independent groups though. I really can't. The kind of gap you'd have to create is pretty massive. A massive change in production value would do one of two things.
1) Reduce the price of minerals significantly - This would be a result of less demand for them due to the higher costs making it harder for industry to operate. This makes it harder for miners to replace their ships due to significantly less profit and puts them in a significantly difficult position.
2) Increase mineral prices significantly - The result of miners wanting a larger cut of the profit, causing them to raise their prices so they can more easily afford the increased cost of their ships. This forces the producers to raise their prices even further due to the higher material cost. This probably could repeat itself for a bit, though would find an area to stick around, but the result would be making life A LOT harder for anyone not an industrialist or miner.
Not to say that I'm not convinced that some kind of nerf/buff package could bolster the health a bit, but I'm absolutely convinced that the balance can't be focused on taking stuff from null into Jita short of stuff that can only be produced there, or largely produced there... perhaps I could see making T2 stuff harder in high sec since people getting T2 stuff could probably handle the extra cost, buuuut, from my understanding, no one group has significant control over all the materials needed for T2 production, do they? So that stuff ends up in high sec anyways out of necessity.. I mean, if I'm wrong, correct me, but whew... the benefit would have to account for what.. 3 extra jump freighter trips? Rather ugly number. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 03:47:00 -
[395] - Quote
Aren Madigan wrote:RubyPorto wrote:If nerfing HS is not a good idea, how do you propose to improve Nullsec industry such that it can compete with Free, Unlimited, Risk Free, and Convenient HS Industry? As I said, I'm pretty sure now the only way to improve nullsec industry viable is to encourage some way to keep it out in nullsec... at least with current jump freighter costs. when you stop and do the math, I'm not sure null sec CAN be viable without ruining high sec completely.
How would increasing the cost to manufacture ruin HS industry at all? Cost goes up, Sell price goes up, profit stays the same, no problem.
And we're aiming for it being competitive with HS. Separate != Competitive. And any serious attempt at forcing separation would require changes that would cripple any nullsec entities without robust industrial wings (i.e. not the large alliances). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 03:49:00 -
[396] - Quote
RubyPorto wrote:Aren Madigan wrote:RubyPorto wrote:If nerfing HS is not a good idea, how do you propose to improve Nullsec industry such that it can compete with Free, Unlimited, Risk Free, and Convenient HS Industry? As I said, I'm pretty sure now the only way to improve nullsec industry viable is to encourage some way to keep it out in nullsec... at least with current jump freighter costs. when you stop and do the math, I'm not sure null sec CAN be viable without ruining high sec completely. How would increasing the cost to manufacture ruin HS at all? Cost goes up, Sell price goes up, profit stays the same, no problem.
Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Not to mention everyone else's income remains largely the same, so its a significant effect to non-industrials in general. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1269
|
Posted - 2013.02.26 03:50:00 -
[397] - Quote
Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. IT MUST BE DONE If you're not already part of a bloc, this is the best guy for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 03:50:00 -
[398] - Quote
Aren Madigan wrote:Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation.
Nope. Cost increases != Inflation. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Karl Hobb
Stellar Ore Refinery and Crematorium
1269
|
Posted - 2013.02.26 03:52:00 -
[399] - Quote
Aren Madigan wrote:RubyPorto wrote:How would increasing the cost to manufacture ruin HS at all? Cost goes up, Sell price goes up, profit stays the same, no problem. Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Not to mention everyone else's income remains largely the same, so its a significant effect to non-industrials in general. That's not what inflation is. If you're not already part of a bloc, this is the best guy for CSM8. |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 03:53:00 -
[400] - Quote
RubyPorto wrote:Aren Madigan wrote:Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Nope. Cost increases != Inflation. http://en.wikipedia.org/wiki/Inflation
First sentence. I can bring up other sources if wiki isn't good enough. But when 3 seconds is all it takes to prove you wrong.. well... |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4059
|
Posted - 2013.02.26 03:53:00 -
[401] - Quote
Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. Stop fear mongering. You just don't want to lose the perfect utopia you've got going right now. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 03:56:00 -
[402] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. Stop fear mongering. You just don't want to lose the perfect utopia you've got going right now.
Already did the math. It really isn't fear mongering. Hell, I was considering a 50% buff to null sec in anything as WAY WAY too much, and yet to see it'd make little to no difference in profits if imported into high sec... that's a pretty extreme bar. |

Snow Axe
GoonWaffe Goonswarm Federation
1021
|
Posted - 2013.02.26 03:57:00 -
[403] - Quote
Aren Madigan wrote:Already did the math.
If it's the same caliber of math you've shown in this thread already, go ahead and post it. I can't think of a better proof that nerfing highsec would work like a charm. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Karl Hobb
Stellar Ore Refinery and Crematorium
1270
|
Posted - 2013.02.26 03:58:00 -
[404] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Nope. Cost increases != Inflation. http://en.wikipedia.org/wiki/InflationFirst sentence. I can bring up other sources if wiki isn't good enough. But when 3 seconds is all it takes to prove you wrong.. well... You should read further. Inflation is caused by an increase in the supply of money (i.e. ISK faucets) which devalue that money. An increase in manufacturing costs that is passed on to the consumer does not automatically signify inflation since the purchasing power of the money has remained the same. If you're not already part of a bloc, this is the best guy for CSM8. |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 03:58:00 -
[405] - Quote
Snow Axe wrote:Aren Madigan wrote:Already did the math. If it's the same caliber of math you've shown in this thread already, go ahead and post it. I can't think of a better proof that nerfing highsec would work like a charm.
The math was solid beyond that one error and that changed everything and why I'm worried in the first place now. And its that math that screws everything up.
Karl Hobb wrote: You should read further. Inflation is caused by an increase in the supply of money (i.e. ISK faucets) which devalue that money. An increase in manufacturing costs that is passed on to the consumer does not automatically mean inflation since the purchasing power of the money has remained the same.
A cause, not the only cause. Increased prices in itself is inflation. Increased money supply is an inflation cause as well, and the most common cause, but cost increases are still a reduction in purchasing power. |

Tesal
221
|
Posted - 2013.02.26 04:01:00 -
[406] - Quote
RubyPorto wrote:
Shifting where stuff is built is the goal.
Shifting production, more slots, more offices, better POS is one thing. Rendering hi-sec obsolete is another thing. Also, shifting production from very many players to a few powerful players cuts out a large amount of the player base from industry. That's not good for the game.
RubyPorto wrote: Anyway, the same way that most items are not priced in the long term based on the "minerals I mine are free" crowd, there's nothing to suggest that a competitive nullsec would result in prices being based on "the use/risk of my effort/time/capital is free" crowd.
The minerals are free crowd get wiped out first thing on the market. The bigger the mistake, the larger the loss. They don't produce the bulk of stuff. If they did they would be broke.
RubyPorto wrote:
The likeliest result is that prices would increase such that HS industry would have roughly similar profits to what they have now, and Nullsec would show higher balance sheet profits (compensating for increased costs) but similar Economic profits (takes into account increased risk, etc) to what HS has.
It all depends on the size of the nerf and what happens with slots. A too big nerf to hi-sec with lots of added slots for null and maybe adding newly competitive POS slots to the mix could allow people in null to out-compete hi-sec. If the nerf is too small, people will continue to build in hi-sec because null isn't worth their time. To get things perfect would be a real trick.
Quote:
If nerfing HS is not a good idea, how do you propose to improve Nullsec industry such that it can compete with Free, Unlimited, Risk Free, and Convenient HS Industry?
Hi-sec isn't risk free, people lose money all the time if they aren't careful.
Null could get more slots in stations, more offices, more research and invention slots and a revamped POS system where it would be viable to build from. That would create a baseline of production capacity that could be really big. Null stuff already sells for more than Jita price locally in most places I have seen, so building for the local market already means higher profit margins.
Getting 5% is a fair profit, and you might get 10% or even more depending on what your alliance allows (so people don't get ripped off). There is no need to nerf hi-sec to achieve larger profit margins. The margins are already there. Its much more difficult to build in null, but nerfing hi-sec won't change that. You will still be using JF to move stuff and it will be a pain even assuming a huge hi-sec nerf.
Making null better than Jita is unlikely because if you made null better than Jita, people would export back to Jita and the price won't really budge, it would still be the lowest price market. Asking for vastly more isk won't get you anywhere since the price is set by people with equal advantages and drawbacks. Asking for a larger volume than Jita isn't possible in null. Even the largest alliance doesn't compare to this single market, which supplies not only null, but hi-sec as well which is huge in its own right. People often haul from Jita to regional hubs too, supplying them. Jita is huge. If you expect to make many billions of isk off your alliance, you might not get that because you aren't big enough. Nerfing hi-sec won't change that much. You will probably make more money, assuming a huge hi-sec nerf, and huge null buff, exporting to Jita than you will supplying your own alliance. That's not farms and fields, that's supplanting hi-sec. If that's what you want I don't think you should get it.
Tasks like invention could easily be done in null POS and stations. With improved copy and invention slots null could crank out a large number of module and hull BPC and use them in invention. Since that price is set by your alliance, it could be set much lower than empire POS can do. Any serious inventor in Hi-sec has their own POS to make copies and often invent there. People do use NPC slots, but they are usually clogged with a huge backlog. You can already do things competitively in null with invention. You also have the added ability in null to get materials from reactions without having to go to Jita, but that requires you communicate with people doing reactions and secure a steady supply from them. That might even give you a slight edge which makes up for some of the other difficulties. A hi-sec nerf won't stop people from sending their reaction products to Jita though. It makes one stop shopping very easy, cheap and convenient.
Refine rates and mineral importation are more thorny issues. Farms and fields proponents say mineral independence. But for 10 years its been interdependence, with null, lowsec and hisec minerals all being imported and exported to each other. Mineral independence would be a big philosophical change. I think the current mineral scheme should remain. Null could use 100% refine though. I don't see a problem with that. Then it would be up to individual alliances to tax it or not as they see fit. Nerfing hi-sec refine rates to stop people from importing to hi-sec, so that null stations can charge a fee and be competitive, seems like an onerous thing to do.
We can talk in circles about this all day long. I think I have a legitimate point to be made though. I trust that CCP will look at all of this on all sides and decide what to do. I do think expecting a massive nerf to hi-sec and a massive buff to null goes against recent history of CCP though. They have been doing modest, incremental changes to fix things they think need fixing. They have been burned with WIS and aurum debacle so they are being cautious. Radical change isn't likely to happen. It might be more productive to outline an overall plan of action and indicate modest yet important changes one after the other. |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 04:05:00 -
[407] - Quote
For those who convinced that inflation is ONLY the increase in money supply....
http://www.investopedia.com/terms/i/inflation.asp http://www.investorwords.com/2452/inflation.html (key phrase: "...OFTEN caused...", not always) http://www.thefreedictionary.com/inflation specifically refers to "cost-push inflation"
Do I need more or do you surrender yet? |

Benny Ohu
Chaotic Tranquility Casoff
862
|
Posted - 2013.02.26 04:15:00 -
[408] - Quote
crap i've been caught out linking a wikipedia article after only reading the first sentence
quick, google something, maybe it'll save me |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 04:17:00 -
[409] - Quote
Benny Ohu wrote:crap i've been caught out linking a wikipedia article after only reading the first sentence
quick, google something, maybe it'll save me
The wiki article doesn't even say what they're stating, they're just being children. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4059
|
Posted - 2013.02.26 04:17:00 -
[410] - Quote
Tesal wrote:RubyPorto wrote:
Shifting where stuff is built is the goal.
Shifting production, more slots, more offices, better POS is one thing. Rendering hi-sec obsolete is another thing. Also, shifting production from very many players to a few powerful players cuts out a large amount of the player base from industry. That's not good for the game. Newsflash: This is already the case.
You seem to be under the impression that large nullsec alliances haven't taken over manufacturing and industry, but they have. They do it in highsec because it's the best place to do it.
If you don't see why this is a problem I don't think I could convince you that the sky is blue, either. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1270
|
Posted - 2013.02.26 04:19:00 -
[411] - Quote
Increased manufacturing costs will not result in an increase of base mineral prices, or salvage, or other harvestable goods. The price of certain finished goods would increase because that cost would be passed on to the consumer. The purchasing power of ISK does not go down since you can still purchase the same amount of some things, but other prices do go up (note that two of those definitions include the phrase "overall general upward price movement"; we're not talking about general price movements). If you're not already part of a bloc, this is the best guy for CSM8. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1270
|
Posted - 2013.02.26 04:21:00 -
[412] - Quote
Aren Madigan wrote:The wiki article doesn't even say what they're stating, they're just being children. You are very easily frustrated and quick with the ad hominems. If you're not already part of a bloc, this is the best guy for CSM8. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4059
|
Posted - 2013.02.26 04:22:00 -
[413] - Quote
James Amril-Kesh wrote:Tesal wrote:RubyPorto wrote:
Shifting where stuff is built is the goal.
Shifting production, more slots, more offices, better POS is one thing. Rendering hi-sec obsolete is another thing. Also, shifting production from very many players to a few powerful players cuts out a large amount of the player base from industry. That's not good for the game. Newsflash: This is already the case. You seem to be under the impression that large nullsec alliances haven't taken over manufacturing and industry, but they have. They do it in highsec because it's the best place to do it. If you don't see why this is a problem I don't think I could convince you that the sky is blue, either. But instead of trying to rectify the situation so that many many more people could be involved in the manufacturing and production processes for huge alliances you're okay with highsec handing everything necessary to just a small group of people for negligible cost. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
129
|
Posted - 2013.02.26 04:23:00 -
[414] - Quote
Karl Hobb wrote:Increased manufacturing costs will not result in an increase of base mineral prices, or salvage, or other harvestable goods. The price of certain finished goods would increase because that cost would be passed on to the consumer. The purchasing power of ISK does not go down since you can still purchase the same amount of some things, but other prices do go up (note that two of those definitions include the phrase "overall general upward price movement"; we're not talking about general price movements).
A general production increase causes a general increase in all manufactured goods. As what part of mining prices takes into account is the cost of operations, which increases with the finished goods prices increasing, its not unreasonable to expect mineral prices to increase.
Karl Hobb wrote:Aren Madigan wrote:The wiki article doesn't even say what they're stating, they're just being children. You are very easily frustrated and quick with the ad hominems.
Who wouldn't get frustrated at people who are trying to say "hey, this article says this" in a discussion when nowhere is it stated as such. In every single article on inflation, it may mention increase in cash supply as A cause, but I challenge you to find one where it says its the only cause. |

Karl Hobb
Stellar Ore Refinery and Crematorium
1270
|
Posted - 2013.02.26 04:37:00 -
[415] - Quote
Aren Madigan wrote:A general production increase causes a general increase in all manufactured goods. As what part of mining prices takes into account is the cost of operations, which increases with the finished goods prices increasing, its not unreasonable to expect mineral prices to increase. If the price of harvestables went up alongside the price of manufacturing you would end up with runaway inflation (A charges more so B has to charge more. B charges more so A has to charge more.) Harvestable prices are based on scarcity and the amount of ISK actually floating around in the economy (as I understand it), not on the price of manufacturing.
Aren Madigan wrote:Who wouldn't get frustrated at people who are trying to say "hey, this article says this" in a discussion when nowhere is it stated as such. In every single article on inflation, it may mention increase in cash supply as A cause, but I challenge you to find one where it says its the only cause. There is certainly no need to call people names over that. If you're not already part of a bloc, this is the best guy for CSM8. |

Tesal
221
|
Posted - 2013.02.26 04:44:00 -
[416] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. Stop fear mongering. You just don't want to lose the perfect utopia you've got going right now.
Hi-sec isn't nirvana. If you were asking for a program of modest but measurable changes, implemented one after the other, to gauge success before going too far, people might not be so defensive when confronted by your ideas. Odds are they wouldn't even care if that was the case. Your contempt for hi-sec people doesn't inspire much in the way of comity either.
But who am I to tell you to stop trolling? I guess I'm a hypocrite.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4060
|
Posted - 2013.02.26 05:03:00 -
[417] - Quote
Tesal wrote:James Amril-Kesh wrote:Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. Stop fear mongering. You just don't want to lose the perfect utopia you've got going right now. Hi-sec isn't nirvana. If you were asking for a program of modest but measurable changes, implemented one after the other, to gauge success before going too far, people might not be so defensive when confronted by your ideas. Odds are they wouldn't even care if that was the case. Your contempt for hi-sec people doesn't inspire much in the way of comity either. But who am I to tell you to stop trolling? I guess I'm a hypocrite. Well gee, that's kind of what I was advocating. It seems like we differ on what we consider measurable and modest changes. I consider a measurable and modest change to be something like removing 100% refining in NPC stations, whereas most people who come across such threads think a wonderful and modest change would be to give nullsec higher than 100% refining because yeah, that's a wonderful idea that can't possibly be exploited.
People don't want highsec touched. They're comfortable with the way things are right now and no change, however small, will sit well with them. I'm not stupid enough to think highsec is perfect, but it's got a lot going for it right now compared to other areas of space. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
132
|
Posted - 2013.02.26 05:15:00 -
[418] - Quote
Eventually it becomes stable, but runaway inflation does sometimes happen for brief times. I find it more likely the other possibility will happen where mineral prices drop like a rock which probably eventually greatly reduce the number of miners in all areas until a certain point, but also cause problems with supply. Then to take into account of the relation to null sec... lets see...
say average of jump freighter is 310k m3 just to throw a number out there.. 16 million fuel costs...
A null sec guy has to make 51 ISK per a m3 to cover fuel costs... If they have to make 3, 4 trips, that number increases to up to 204 ISK per m3... and for the sake of fairness, lets jump in the deep end and go with that 100 million people want to say with opportunity cost instead...
322 ISK per m3. For up to four trips, that can increase up to 1,288 ISK per m3... with numbers like that, I can definitely see why no one is in a rush to mass produce anything out there.
I mean, something like a Tristan, imported from null sec, assuming that only one trip was needed at the 322 ISK cost would have to cost about 805k more to make it high sec than null sec. Granted, not as much of a blip once you move further up the tech chain. However, the 4 trips were under the T2 assumption, sooo... quick math for an Ishkur... about a 3 million price increase just from transportation costs. Then you gotta take into account the dangers of having production out in null, POS costs.. if I had to guess? It'd approach somewhere close to 6-8 million of a price increase, probably something like 80 million for a Sin.
...hmm... seems more to point to sending T2 out there could be viable, ASSUMING I'm not mission any vital costs. Encouraging T1 out there to transport into high sec would be disasterous for new players though, that is something I have little to no doubt about looking at the Tristan number. 1.6 million for a Tristan is not a number I think anyone wants to see other than the already wealthy. It becomes less absurd as you go up the board, but still, not overall insignificant. Though I'm probably missing a shitload of numbers with T2 production... from blueprints being endangered to a large reduction of T2-salvage and product from it being in danger more often. It could be reduced further through various methods. Is T2 production allowed in NPC station manufacturing plants? |

Katran Luftschreck
Royal Ammatar Engineering Corps
1023
|
Posted - 2013.02.26 06:31:00 -
[419] - Quote
James Amril-Kesh wrote:Well gee, that's kind of what I was advocating. It seems like we differ on what we consider measurable and modest changes. I consider a measurable and modest change to be something like removing 100% refining in NPC stations, whereas most people who come across such threads think a wonderful and modest change would be to give nullsec higher than 100% refining because yeah, that's a wonderful idea that can't possibly be exploited.
Or hey, how about remove the 80% cap from POS? Let it go to 100%, just like the hisec NPC stations. Now they are even.
Now let's get give people a reason to use that nullsec POS: Take the "50% to 80%" from the refining boost and turn into 80% base and 100% with the boost. That's 100% with bare minimum refining skill.
End effect: Hisec refining can still get to 0% loss with high refining skills and 6.5 standings. Nullsec POS refining can get to 0% loss with low skills and simply being blue enough to dock there.
Same with industry. Heck, there is already some incentive already there. Ever compare the prices for BPO improvement in hisec versus low/null? Ok let's increase the number of slots, too. And let's make POS factory slots work faster - shave even 20% off the baseline times and you've got a nice juicy carrot there for a lot of big item builders, yes?
Again this all comes down to my original point: Nerfing hisec won't move the proles out to null, it will just make them unsub and then the null elitists will simply have to make more hisec alts to make up for the loss cheap materials. Got a feeling that's not what they really want to be doing. But if you make nullsec more appealing to industry types... now you've got a better bargaining chip.
Ask yourself which argument is more persuasive:
"Newbie miner? Why not come enjoy the safety of the Big Blue Doughnut and make more ISK than you could in hisec because we've got better rocks, easier refining and faster factory slots?"
"Newbie miner? Come join our nullsec alliance right now or we'll tell our CSMs to nerf your hisec income faucet out of existence! Oh and you'll make less ISK and lose a lot of materials to inefficiency because our POS still suck." EvE Forum Bingo |

James Amril-Kesh
4S Corporation RAZOR Alliance
4061
|
Posted - 2013.02.26 06:49:00 -
[420] - Quote
You seem to be under the impression that I'm advocating this because I want highsec industrialists to move to null. I'm advocating it because I want nullsec industrialists to move to null, and I want all of the infrastructure in null to be made better than highsec but also riskier (by having the potential to be destroyed or conquered).
Simply making POS refinement equivalent to highsec won't work, and neither will making production work faster, because these don't add enough incentive to make up for the significantly increased risks and costs of operation in nullsec. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Tesal
223
|
Posted - 2013.02.26 06:50:00 -
[421] - Quote
James Amril-Kesh wrote:Tesal wrote:James Amril-Kesh wrote:Aren Madigan wrote:I'm not sure null sec CAN be viable without ruining high sec completely. Stop fear mongering. You just don't want to lose the perfect utopia you've got going right now. Hi-sec isn't nirvana. If you were asking for a program of modest but measurable changes, implemented one after the other, to gauge success before going too far, people might not be so defensive when confronted by your ideas. Odds are they wouldn't even care if that was the case. Your contempt for hi-sec people doesn't inspire much in the way of comity either. But who am I to tell you to stop trolling? I guess I'm a hypocrite. Well gee, that's kind of what I was advocating. It seems like we differ on what we consider measurable and modest changes. I consider a measurable and modest change to be something like removing 100% refining in NPC stations, whereas most people who come across such threads think a wonderful and modest change would be to give nullsec higher than 100% refining because yeah, that's a wonderful idea that can't possibly be exploited. People don't want highsec touched. They're comfortable with the way things are right now and no change, however small, will sit well with them. I'm not stupid enough to think highsec is perfect, but it's got a lot going for it right now compared to other areas of space.
The changes you want to make null more independent should be measured and reversible at first to make sure they will work. Right now the proposals sound draconian in their tone and they stir up a lot of angst from hi-sec people. The actual number of how much something should change like this is a very hard thing to get right though. CCP gets that number wrong some times (see Technetium) and it has negative effects. The result of changes can be unpredictable too.
The lowest hanging fruit I can see is null station slots and null POS slots, both could be hugely buffed without a disruption anywhere. POS especially could be buffed with as many as 50 manufacturing slots able to do both T1 and T2 production to bring things to parity with hi-sec stations and they could be installed now, not over years like stations. That would allow installs from 5 characters, all in the same hangar, and could be done remotely. Also look at null research and invention slots. If its called for by CCP, then tweak hi-sec slot costs very modestly, wait and see the effect, then a little more, then proceed with other changes. I personally don't think that amount should be big, if at all, but the call is with CCP. If its a small amount relative to the cost of the install I might not even notice. I didn't care when they raised taxes recently.
If CCP has time to implement changes they can avoid making damaging mistakes though. I'd rather see 5 nerfs and buffs than one big one. You get some of what you want, and I don't get fed to the dogs.
I don't want to see hi-sec trashed. That won't be good for the game. Some people don't care though and would like to wreak havoc on hi-sec. Don't worry about them though, I will troll them into submission.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4061
|
Posted - 2013.02.26 06:51:00 -
[422] - Quote
Stop with the "I don't want highsec trashed" stuff. Neither do we. When you cheapen the argument by saying that's all we want, then it shows you're not taking things very seriously.
CCP has made some decisions in the past that were too drastic or just plain bad, but in some cases it's also done things that just weren't enough to accomplish their primary goal. For example: releasing the armor honeycombing skill and the AAR. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 07:37:00 -
[423] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Nope. Cost increases != Inflation. http://en.wikipedia.org/wiki/InflationFirst sentence. I can bring up other sources if wiki isn't good enough. But when 3 seconds is all it takes to prove you wrong.. well...
Look up what it means when the costs incurred in production increase. Because that's what we're talking about.
(Hint: It aint inflation). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 07:38:00 -
[424] - Quote
Tesal wrote:RubyPorto wrote:
Shifting where stuff is built is the goal.
Shifting production, more slots, more offices, better POS is one thing. Rendering hi-sec obsolete is another thing. Also, shifting production from very many players to a few powerful players cuts out a large amount of the player base from industry. That's not good for the game.
Hey, I get to use the same line twice in one thread...
So, doing something that literally nobody is calling for is a bad thing? No ****....
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 07:41:00 -
[425] - Quote
Aren Madigan wrote:Eventually it becomes stable, but runaway inflation does sometimes happen for brief times. I find it more likely the other possibility will happen where mineral prices drop like a rock which probably eventually greatly reduce the number of miners in all areas until a certain point, but also cause problems with supply. Then to take into account of the relation to null sec... lets see...
say average of jump freighter is 310k m3 just to throw a number out there.. 16 million fuel costs...
...will get you to nearby Lowsec.
When I lived in Detorid, Fuel costs were about 100m/round trip. I don't even want to think about costs to Dronelands. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
133
|
Posted - 2013.02.26 07:42:00 -
[426] - Quote
RubyPorto wrote:Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:Increasing it a little bit is no problem. Increasing it a lot? Is massive inflation. Nope. Cost increases != Inflation. http://en.wikipedia.org/wiki/InflationFirst sentence. I can bring up other sources if wiki isn't good enough. But when 3 seconds is all it takes to prove you wrong.. well... Look up what it means when the costs incurred in production increase. Because that's what we're talking about. (Hint: It aint inflation).
Don't need to because the articles I gave already makes what I stated fall under inflation. If anything, what you're trying to say would only mean that it also falls under the term you're thinking of as well. As well, not instead, especially if you're affecting all production. More likely what you're referring to is just the production cost increase and not the price increase as a result of the production cost increase.
RubyPorto wrote: When I lived in Detorid, Fuel costs were about 100m/round trip. I don't even want to think about costs to Dronelands.
...you realize that just makes the number look scarier, right? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 07:45:00 -
[427] - Quote
Aren Madigan wrote:Don't need to because the articles I gave already makes what I stated fall under inflation. If anything, what you're trying to say would only mean that it also falls under the term you're thinking of as well. As well, not instead, especially if you're affecting all production. More likely what you're referring to is just the production cost increase and not the price increase as a result of the production cost increase.
From the Wiki you linked: "Measuring inflation in an economy requires objective means of differentiating changes in nominal prices on a common set of goods and services, and distinguishing them from those price shifts resulting from changes in value such as volume, quality, or performance."
A change in the fundamental cost of doing business is one of those price shifts. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
133
|
Posted - 2013.02.26 07:49:00 -
[428] - Quote
RubyPorto wrote:Aren Madigan wrote:Don't need to because the articles I gave already makes what I stated fall under inflation. If anything, what you're trying to say would only mean that it also falls under the term you're thinking of as well. As well, not instead, especially if you're affecting all production. More likely what you're referring to is just the production cost increase and not the price increase as a result of the production cost increase. From the Wiki article that you linked: "Measuring inflation in an economy requires objective means of differentiating changes in nominal prices on a common set of goods and services, and distinguishing them from those price shifts resulting from changes in value such as volume, quality, or performance." A change in the fundamental cost of doing business is one of those price shifts. That's 3 times in one thread that you have made my point for me.
You missed three words.. "volume, quality, or performance". Meaning quality or performance in the product or volume being produced, such as producing a higher or lower volume and adjusting price on that basis. Reading comprehension for the win. You have to look at the WHOLE sentence. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 07:56:00 -
[429] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:Don't need to because the articles I gave already makes what I stated fall under inflation. If anything, what you're trying to say would only mean that it also falls under the term you're thinking of as well. As well, not instead, especially if you're affecting all production. More likely what you're referring to is just the production cost increase and not the price increase as a result of the production cost increase. From the Wiki article that you linked: "Measuring inflation in an economy requires objective means of differentiating changes in nominal prices on a common set of goods and services, and distinguishing them from those price shifts resulting from changes in value such as volume, quality, or performance." A change in the fundamental cost of doing business is one of those price shifts. That's 3 times in one thread that you have made my point for me. You missed three words.. "volume, quality, or performance". Meaning quality or performance in the product or volume being produced, such as producing a higher or lower volume and adjusting price on that basis. Reading comprehension for the win. You have to look at the WHOLE sentence.
Wrong.
You missed the words "such as" which indicate that what follows are examples, not an exhaustive listing.
Changes in manufacturing practices (and thus costs) represent a change in the product.
You have to have some basic understanding of Economic principles (also English). Technology (i.e. fundamental production cost) changes are not inflation.
Arguing otherwise is claiming that IBM causes deflation when they improve their manufacturing process and reduce the price on their CPUs.
Read the whole article. Cost-Push inflation is when Labor or Raw material costs go up. Not when technology (i.e. fundamental production cost) changes (otherwise, again, IBM causes deflation whenever it improves its manufacturing process). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
133
|
Posted - 2013.02.26 08:05:00 -
[430] - Quote
RubyPorto wrote: Wrong.
You missed the words "such as" which indicate that what follows are examples, not an exhaustive listing.
Changes in manufacturing practices (and thus costs) represent a change in the product.
You have to have some basic understanding of Economic principles (also English). Technology (i.e. production cost) changes are not inflation.
Arguing otherwise is claiming that IBM causes deflation when they improve their manufacturing process and reduce the price on their CPUs.
And they do in a sense. Their costs are down, resulting in a price drop on the product, thus for others to compete at the same level, they'd have to do the same. I didn't edit quick enough, so I'll link again...
http://www.investopedia.com/articles/05/012005.asp#axzz2LyTXBw6s
read under cost-push inflation. I'm not sure what the reverse is called but eh. The production costs are listed as a factor to inflation all over that article. They're passingly mentioned in the wiki article too but you choose to ignore them. If you're trying to argue that someone needs "some basic understanding of Economic principles" you should practice what you preach first. |
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
187
|
Posted - 2013.02.26 08:31:00 -
[431] - Quote
Nicolo da'Vicenza wrote:I merely say rebalance the industrial capacity of all the regions around their ship and goods consumption rate. That is the definition of fair. Newbies can still manufacture to fuel highsec conflicts and whatnot and nullsec industrialists will be called upon to fuel nullsec wars. The problem with universal outsourcing of industry to highsec is that it pits newbie industrialists against the most advanced and resource-rich industrial operations in EVE.
I disagree. One of the core mechanics of EVE economy is trade - trade between various parts of the game. By separating manufacturers, you reduce an important drive to keep trade lanes open and (relatively) safe. Imo, PI and exploration got it about right - you can do it in high sec, it can be profitable, but in order to really benefit from it, you need to risk the lower security.
The same should be done about industry, missions, mining (or, more precisely, refining) - they should all be more profitable in lower security areas, possibly with certain parts having different gains - for instance, low sec would be better for pirate industry and chance based mechanics.
That said, I also highly disagree with near perfect security in null sec, deep within sov territory. In order for risk vs. reward system to work, there must, above all else, first be risk. In my opinion, null needs more mechanics that drive conflict. One such imo cool mechanic would be randomized resources - they pop up in one area, then as you drain them, the materials would move elsewhere. For instance, you could get Technetium in Dekklein one month, then in Providence the next, then in Cobalt Edge and so on. In addition to this, steps would be undertaken to allow smaller groups to sneak by the guards and ninjamine in hostile territory. Simply ways to spark up conflicts, make things unpredictable, to turn it from a relatively stable, stale entity that it is today into a massive mess of shifting alliances and constant struggle for economic benefits. |

Vaerah Vahrokha
Vahrokh Consulting
3859
|
Posted - 2013.02.26 08:45:00 -
[432] - Quote
Karl Hobb wrote:An increase in manufacturing costs that is passed on to the consumer does not automatically signify inflation since the purchasing power of the money has remained the same.
Not automatically but it does happen. I am living in a country where inflation rose despite the crysis worsening and despite a loss of circulating capitals.
Economy is not an exact science, this forum looks like made by Monday quarterbacks talking each other. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 08:46:00 -
[433] - Quote
Aren Madigan wrote:RubyPorto wrote: Wrong.
You missed the words "such as" which indicate that what follows are examples, not an exhaustive listing.
Changes in manufacturing practices (and thus costs) represent a change in the product.
You have to have some basic understanding of Economic principles (also English). Technology (i.e. production cost) changes are not inflation.
Arguing otherwise is claiming that IBM causes deflation when they improve their manufacturing process and reduce the price on their CPUs.
And they do in a sense. Their costs are down, resulting in a price drop on the product, thus for others to compete at the same level, they'd have to do the same. I didn't edit quick enough, so I'll link again...
Milton Friedman: "Inflation is always and everywhere a monetary phenomenon." Inflation is Supply of Money Going up. That is all.
Increased production costs are not inflationary. Just like arguing that IBM lowering its prices is deflationary is ridiculous.
Let's, however, assume your defintion of inflation is correct, for now. CCP clearly doesn't think that kind of inflation is a problem. Mining Barges, Frigates, Cruisers, Battlecruisers. Soon Battleships. All have had their fundamental costs increased dramatically. The economy hasn't come tumbling down.
So even if we grant your definition, it's clearly not the problem you make it out to be. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Malcanis
Vanishing Point. The Initiative.
7853
|
Posted - 2013.02.26 08:53:00 -
[434] - Quote
Caitlyn Tufy wrote:Nicolo da'Vicenza wrote:I merely say rebalance the industrial capacity of all the regions around their ship and goods consumption rate. That is the definition of fair. Newbies can still manufacture to fuel highsec conflicts and whatnot and nullsec industrialists will be called upon to fuel nullsec wars. The problem with universal outsourcing of industry to highsec is that it pits newbie industrialists against the most advanced and resource-rich industrial operations in EVE. I disagree. One of the core mechanics of EVE economy is trade - trade between various parts of the game. By separating manufacturers, you reduce an important drive to keep trade lanes open and (relatively) safe.
OK, let's swap the relative amounts of production in hi-sec and 0.0. We'll do ~95% of production in 0.0, and that production will have to supply hi-sec. Thus preserving the volume of "trade" which you think is the most important factor, right?
Right?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Aren Madigan
EVE University Ivy League
133
|
Posted - 2013.02.26 09:09:00 -
[435] - Quote
Not "my" definition, its THE definition. I provided the proof, you just choose to ignore it or ignore the words in the statement you want to use to prove your faulty definition. You refuse to look at the whole picture. Also just because inflation at a certain level is ok, doesn't mean its ok at ALL levels. Its expected, but there's a limit. Frigate prices doubling I think surpasses that limit quite a bit. Potentially even worse than that... T2s do fall at a high, but perhaps acceptable level, but that's with numbers that likely predict the low low end of things. I could see those going to POS only if nothing else regardless, but overall, at the current costs, I just got see it as viable to balance all prices around bringing stuff from null sec into high sec. In fact it looks downright absurd to do that.
You're also taking Milton's statement out of context. The basis of the statement was that price inflation could be controlled with monetary deflation and price deflation controlled with monetary inflation. Not a concept I believe is entirely accurate, and neither do several modern day economists, but eh, I digress. He still doesn't control the definition of the word and inflation's definition is focused on prices. If you want to prove me wrong, cite sources, quit trying to twist things to fit YOUR definition. This is a silly thing to argue about, the definition of a word, when its pretty clearly laid out, black and white. If you want to prove me wrong on it, cite sources that actually prove it wrong rather than ignore context. |

Lin Suizei
96
|
Posted - 2013.02.26 10:04:00 -
[436] - Quote
Aren Madigan wrote:20 something pages worth of badposting... "ignore context."
Taste the irony. You've tried to isolate the issues facing nullsec industry as one of profit margins, without considering the greater opportunity costs and quality-of-life issues faced by not-highsec pilots on a daily basis.
Making the issue solely about numbers highlights how much of the issue you are ignoring with each post you make. Please do not be a risk-averse coward. |

Rhugor
Sniperwolf Industires
3
|
Posted - 2013.02.26 10:04:00 -
[437] - Quote
New to the game so I wont pretend to have a bit of an understanding of the culture war between null high and low sec, but reading through the first few pages of arguments makes me chuckle a bit. I do realize this is a video game, but games mimic life and life lessons since that is what designers pull from when creating them. Where in the world is efficient industry run on the front lines of any conflict? Highsec is the equivalent of an industrialized nation / arms dealer pumping cheap weapons into a war zone and laughing all the way to the bank with the blood money.
I'm not saying that I can't see the other side of the argument, there does need to be an incentive of sorts to producing in nullsec, but claiming its unfair that those in a relatively safe environment can produce goods with little to no risks is exactly right. It is unfair, its what every country in the world does on a daily basis. While maybe its not always based in war, countries do everything they can to increase their revenues by encouraging businesses to setup factories and use their local workforce and they wrap it all up in a nice little package of minimal risk for return on investment. Whether they do it through reduced taxes, lower paid work forces, etc etc. It's all risks that effect the bottom line and who in their right industrial oriented mind wouldn't want high profits at minimal risk to themselves?
Asking for concessions to make it fair to produce similar quality materials, in a decidedly more hostile environment is ridiculous. |

Tippia
Sunshine and Lollipops
13030
|
Posted - 2013.02.26 10:09:00 -
[438] - Quote
Rhugor wrote:Asking for concessions to make it fair to produce similar quality materials, in a decidedly more hostile environment is ridiculous. Not really, no, since as you point out, it's a game and since the designers want it to work that way.
Asking for concessions to make the available game content meaningful rather than a waste of space is about as sensible as it gets. Vote Malcanis for CSM8. |

Rhugor
Sniperwolf Industires
3
|
Posted - 2013.02.26 10:14:00 -
[439] - Quote
Tippia wrote:Rhugor wrote:Asking for concessions to make it fair to produce similar quality materials, in a decidedly more hostile environment is ridiculous. Not really, no, since as you point out, it's a game and since the designers want it to work that way. Asking for concessions to make the available game content meaningful rather than a waste of space is about as sensible as it gets.
If it was a waste of space, people wouldn't be there and threads like this wouldn't exist. I could see imposing a tariff or another form of increased cost for goods being imported from Highsec into Null and low as a viable concession that fits into the universe and makes sense compared to I want to punish those with better business acumen than myself. |

Akiyo Mayaki
133
|
Posted - 2013.02.26 10:18:00 -
[440] - Quote
Surely wouldn't mind a 'buff' to null security space. It's a sandbox game after all, digging should be rewarding. No |
|

Tippia
Sunshine and Lollipops
13030
|
Posted - 2013.02.26 10:19:00 -
[441] - Quote
Rhugor wrote:If it was a waste of space, people wouldn't be there and threads like this wouldn't exist. Guess what: people aren't there, which is why threads like this exist.
Instead, they're in highsec, where they produce for free and with ease.
Quote:I could see imposing a tariff or another form of increased cost for goods being imported from Highsec into Null and low as a viable concession that fits into the universe and makes sense compared to I want to punish those with better business acumen than myself. Yes, let's make the problem even worse. That'll solve things. 
It has nothing to do with business acumen GÇö it has to do with game mechanics that render parts of the game obsolete, and about fixing those mechanics so that the game actually offers the full range of activities it is designed to provide. Vote Malcanis for CSM8. |

Aren Madigan
EVE University Ivy League
133
|
Posted - 2013.02.26 10:22:00 -
[442] - Quote
Lin Suizei wrote:Aren Madigan wrote:20 something pages worth of badposting... "ignore context." Taste the irony. You've tried to isolate the issues facing nullsec industry as one of profit margins, without considering the greater opportunity costs and quality-of-life issues faced by not-highsec pilots on a daily basis. Making the issue solely about numbers highlights how much of the issue you are ignoring with each post you make.
Not once have I said anything against not fixing the quality of life issues, but hey, whatever helps you sleep at night. I posted about a lot of different things, but you want to pretend I've been against fixing the quality of life stuff that's gone wrong, then not only are you not wrong, you're just not paying attention. When you talk about nerfing something though, you go beyond just quality of life issues. Getting real tired of that on these forums "oh, you're against this". No, I'm not, quit putting words into people's mouths because you don't like what they say about something else. |

Tippia
Sunshine and Lollipops
13030
|
Posted - 2013.02.26 10:25:00 -
[443] - Quote
Aren Madigan wrote:When you talk about nerfing something though, you go beyond just quality of life issues. Lolno. When you talk about nerfing something, you talk about nerfing something. That is all. The reasons for the nerfs can be anything, and in this case, it's about making nullsec production work.
Vote Malcanis for CSM8. |

Rhugor
Sniperwolf Industires
3
|
Posted - 2013.02.26 10:26:00 -
[444] - Quote
Tippia wrote:Rhugor wrote:If it was a waste of space, people wouldn't be there and threads like this wouldn't exist. Guess what: people aren't there, which is why threads like this exist. Instead, they're in highsec, where they produce for free and with ease. Quote:I could see imposing a tariff or another form of increased cost for goods being imported from Highsec into Null and low as a viable concession that fits into the universe and makes sense compared to I want to punish those with better business acumen than myself. Yes, let's make the problem even worse. That'll solve things.  It has nothing to do with business acumen GÇö it has to do with game mechanics that render parts of the game obsolete, and about fixing those mechanics so that the game actually offers the full range of activities it is designed to provide.
How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways! |

Tippia
Sunshine and Lollipops
13030
|
Posted - 2013.02.26 10:30:00 -
[445] - Quote
Rhugor wrote:How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways! Nice straw man you've got there. Too bad they catch fire so easily.
You know, maybe you should consider that, when someone tells you that the issue isn't what you think it is, it's not what you think it is and continuing to whinge as if it were just makes you look ignorant. So yes, it was very silly of you to think what you just thought. Vote Malcanis for CSM8. |

Rhugor
Sniperwolf Industires
3
|
Posted - 2013.02.26 10:39:00 -
[446] - Quote
Tippia wrote:Rhugor wrote:How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways! Nice straw man you've got there. Too bad they catch fire so easily. You know, maybe you should consider that, when someone tells you that the issue isn't what you think it is, it's not what you think it is and continuing to whinge as if it were just makes you look ignorant. So yes, it was very silly of you to think what you just thought.
Swoooooooooooooooooosh
That was my point, your emotionally involved in this argument so even if someone presented you a neutral argument from a different perspective you would never receive it on any level regardless of its merit, because you most likely have a lot of time invested in this game where I have hours at best. As I stated in my original response, I am new to this game I don't understand the emotional arguments involved between those in the various camps and that provides me a unique perspective on a single aspect of this argument, but as a business major and an outsider looking in the whole thing makes no LOGICAL sense.
I can make this comment because guess what! I left a game because of a mechanic change that I did not like therefore I did what any investor can do no matter how small their share and found a place here. Maybe once I've invested as much time into this game and it becomes a lifestyle instead of a form of entertainment I can become as close minded to opposing opinions as you, but I'm hoping not. |

Frying Doom
Zat's Affiliated Traders
1720
|
Posted - 2013.02.26 10:40:00 -
[447] - Quote
After reading some of this all I have to say is
What a pile of crap arguments, is someone going for the Guinness book of world records, biggest pile of crap record?
I mean talking about quality of life, why players using other companies facilities in high economic areas should be able to produce cheaper goods than someone using their own facilities in the equivalent of a third world country.
Hell and people call me a loony EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Aren Madigan
EVE University Ivy League
134
|
Posted - 2013.02.26 10:42:00 -
[448] - Quote
Tippia wrote:Aren Madigan wrote:When you talk about nerfing something though, you go beyond just quality of life issues. Lolno. When you talk about nerfing something, you talk about nerfing something. That is all. The reasons for the nerfs can be anything, and in this case, it's about making nullsec production work.
OK, let me reword it then. You end up going beyond just personal quality of life and into a lot harsher territory, having to look at how it affects everyone. Frankly, the math establishes one thing for sure. Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount. T2 and T3 production is possibly an exception, but honestly, missing a lot of numbers on that so can't even really estimate. Don't believe me or don't like the math I did, go ahead and do it yourself, its not a pretty picture. If you don't want to do the math yourself and want to conflict it anyways, well, then you're not really discussing anything, you're just ranting.
So that presents the question. If you can't balance it around bringing things into trade hubs due to an enormous price change, can't balance it around nullsec POSs being significantly better production wise, combining the two probably wouldn't help much either. What DO you do? Only thing I can think of is make it cheaper to produce in null sec rather than import from high sec. And maybe at least move all T2 and T3 production out of high sec NPC stations if they are there and into POSs. If there's something wrong with this assertion, give me details. As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that. |

Tippia
Sunshine and Lollipops
13030
|
Posted - 2013.02.26 12:16:00 -
[449] - Quote
Rhugor wrote:That was my point, your emotionally involved in this argument so even if someone presented you a neutral argument from a different perspective you would never receive it on any level regardless of its merit, because you most likely have a lot of time invested in this game where I have hours at best. Yeah, no. Of course I would consider a neutral argument. GǣYou're just looking to hurt the smart guysGǥ is not a neutral argument and is, if anything, more emotion-driven than mostGǪ not to mention nonsense that only shows you haven't actually read or understood what's being discussed.
Quote:I am new to this game I don't understand the emotional arguments involved between those in the various camps and that provides me a unique perspective on a single aspect of this argument, but as a business major and an outsider looking in the whole thing makes no LOGICAL sense. Having a balanced game makes no logical sense? Ensuring that game content serves a purpose and isn't just dead code makes no logical sense? Riiight.  Oh well, appeal to authority will work well as a substitute for logic, I suppose and adds nicely to the list of fallacious reasoning you've got going.
Quote:Maybe once I've invested as much time into this game and it becomes a lifestyle instead of a form of entertainment I can become as close minded to opposing opinions as you, but I'm hoping not. Oh don't worry. You're already much farther down that road than the rest of us.
Aren Madigan wrote:Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount. GǪand as you should have noticed by now, that's not really what anyone's asking. The balance change is that it should be better to produce directly in null rather than do all your production in high and then importing the goods to null.
Quote:As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that. Well, you failed to include a number of costs, for oneGǪ  Vote Malcanis for CSM8. |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:26:00 -
[450] - Quote
Rhugor wrote:as a business major and an outsider looking in the whole thing makes no LOGICAL sense.
As an accounting major I agree with you. It doens't make any sense for Empire corporations to heavily subsidise capsuleer ship production by providing practically free access to their stations, refineries and assembly lineswhen they could easily charge hefty taxes for the privilege.
|
|

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:32:00 -
[451] - Quote
Rhugor wrote:New to the game so I wont pretend to have a bit of an understanding of the culture war between null high and low sec, but reading through the first few pages of arguments makes me chuckle a bit. I do realize this is a video game, but games mimic life and life lessons since that is what designers pull from when creating them. Where in the world is efficient industry run on the front lines of any conflict? Highsec is the equivalent of an industrialized nation / arms dealer pumping cheap weapons into a war zone and laughing all the way to the bank with the blood money.
The problem is that at present, even if a nullsec alliance managed to create a safe haven of industry, it STILL wouldn't be worth it to produce there over highsec. Whereas in the real world its quite easy for a peaceful former third world country to attract immense amounts of investment because taxes and expenses are so much lower. |

Skeln Thargensen
The Scope Gallente Federation
36
|
Posted - 2013.02.26 13:35:00 -
[452] - Quote
as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:40:00 -
[453] - Quote
Skeln Thargensen wrote:as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked.
Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
|

Skeln Thargensen
The Scope Gallente Federation
36
|
Posted - 2013.02.26 13:49:00 -
[454] - Quote
Takseen wrote:Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:52:00 -
[455] - Quote
Skeln Thargensen wrote:Takseen wrote:Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity?
Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space. If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future. Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.
|

Varius Xeral
Galactic Trade Syndicate
560
|
Posted - 2013.02.26 14:09:00 -
[456] - Quote
"I haven't read much of anything, nor do I know much of anything, but here's my totally uninformed opinion anyway. Oh, and btw, I took some undergraduate business classes, so...."
You couldn't make this stuff up if you tried. Amazing. |

Skeln Thargensen
The Scope Gallente Federation
38
|
Posted - 2013.02.26 14:54:00 -
[457] - Quote
Takseen wrote:Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space. If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future. Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.
you say that like it's a bad thing. it's an area with unique constraints which make it interesting.
the things about this game that are unconstrained just devalue and cheapen it but i guess if that's what people want then that's what they'll get. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Buzzy Warstl
The Strontium Asylum
487
|
Posted - 2013.02.26 14:59:00 -
[458] - Quote
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 15:28:00 -
[459] - Quote
If EVE was intended to be designed around a one market economy, CCP would have made Jita intentionally.
I would like to see T2 production and market stats. I want to see where it's made, where it's sold, and where it's blown up. Because I'm pretty sure the bulk of it is made in high sec, sold and exported to null, and then blown up here.
Fixes to just null sec will allow for more manufacturing in null sec. That just means more people experiences what I experience every day.
Fixing null sec will not improve, or make wholey worthwhile, T2 production in null. This doesn't apply to only ships. Fixing null is only an improvement for the part time producer or guy who wants to make some of his own stuff, as well as miners.
There's no, to very little difference, in what it cost me to produce in null as it does in high.
With the exception of being able to mine a good amount of my own minerals in high, but without dualboxing that's not that big an improvement on margins. It makes it profitable to produce and export my ammo, instead of tieing up multiple jobs for a week; I can support 2 full run BPO's without to much effort.
I can sell stuff in a market 7 jumps from Jita without being impacted by Jita. However, 29 jumps away the stuff I make is in constant competition with imports from Jita; which means near Jita level pricing.
Allowing for more production in null sec, which is all that the "fixes" people expet will do, would increase competiton on the goods I produce. A fix to null sec industry, alone, is a nerf to every dedicated null producer like me. Null markets are not Jita, we do not depend upon selling high volumes to make our ISK. Putting more competition in null is only going to exacerbate the problem by generating more T2 goods that drive prices down even further.
The only people that would benefit from a null only fix would be the miners.
T2 prodcution in high sec needs to be moved to .7 space and below. The number of available production slots needs to be reduced, and have thier costs increased. It needs to inherently cost more to assemble T2 goods in high sec. That does not mean creating condititions that would cause the price of T2 items to double.
You can afford to pay some percentage more for T2 items. I know what people are able and willing to pay for things, and production cost is well bellow the minimum level. The only people that would be effected by this are PvE mission runners, null importers, PoS owners, and high sec industrial corporations. The later two positively.
There should be an emphasis on T2 production in PoS's in high sec. High sec, player run corporation industrialists are not being rewarded for being in a player run corporation. Things like better refining and manufacturing should be rewards for joining a player run corporation. This would be a buff to the high sec miner and player run ccrp industrialist; without preventing NPC corp industrialists from being able to do T2 production.
PS: I also feel that mid grade ores should be thinned and be emphasized more as a low sec mining reward. |

Tippia
Sunshine and Lollipops
13034
|
Posted - 2013.02.26 15:32:00 -
[460] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? The same reason as now: to exchange materials and goods. Vote Malcanis for CSM8. |
|

TheButcherPete
The James Gang R O G U E
230
|
Posted - 2013.02.26 15:42:00 -
[461] - Quote
Skeln Thargensen wrote:as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked.
Bro we have absolutely massive capacitors that always recharge at the same rate, and never degrade in storage capacity! Somehow, our batteries make fire!
Oh, and everything has a giant, invisible forcefield around it to avoid ship collisions. Somehow, a General in the Gallente Navy disabled his, and rammed whatever a Nyx is, into a station! Utterly destroying both!
This was years ago! and the station is still ablaze! Man, you would figure the Caldari would stop supplying oxygen to that thing. Bzzt.
GÖÑ Punkturis GÖÑ |

Buzzy Warstl
The Strontium Asylum
489
|
Posted - 2013.02.26 15:59:00 -
[462] - Quote
Tippia wrote:Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? The same reason as now: to exchange materials and goods. Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).
That's a pretty big driver for trade right there.
If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.
This dramatically reduces trade incentives between the regions.
This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 16:07:00 -
[463] - Quote
Buzzy Warstl wrote: Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).
That's a pretty big driver for trade right there.
If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.
This dramatically reduces trade incentives between the regions.
This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone.
Do you do any production, in either high sec or null sec?
If you do production in high sec, how much do you have to import from null to do that production?
If you do it in null sec, how much do you pay to import what you need to null in order to produce, and can you produce for significantly less then what you can buy it from jita for?
I feel that I outlined the problem pretty simply in post #458 if you're not sure what it really is. |

Buzzy Warstl
The Strontium Asylum
489
|
Posted - 2013.02.26 17:03:00 -
[464] - Quote
One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air Red Alliance
3222
|
Posted - 2013.02.26 17:36:00 -
[465] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? Regional moongoo Faction goods Naval goods officer modules datacores/FW goods Implants/mission LP-derived goods T3 components and modules highend minerals nullsec surplus highsec surplus
off the top of my head, I'm sure there's lots more |

Takseen
University of Caille Gallente Federation
297
|
Posted - 2013.02.26 17:48:00 -
[466] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?
None. Everyone will still produce in highsec because it has free security, as opposed to at best, purchased security in nullsec.
If you mean, if nullsec gets better industrial potential, will they either -produce everything themselves and buy nothing from highsec? or even worse -produce everything they need themselves plus enough surplus to feed highsec, killing highsec industry entirely?
I suppose that all depends on how many industry players are willing to operate in nullsec. If the majority really do want the increased profits and increased risks, then so be it. Its an interesting theory.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 18:07:00 -
[467] - Quote
Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate?
That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing.
You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. |

Primary Me
Native Freshfood Minmatar Republic
21
|
Posted - 2013.02.26 19:39:00 -
[468] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate? That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing. You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. He did say 'not inaccurate'. which is a bit of a double negative, but still. James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1862
|
Posted - 2013.02.26 19:43:00 -
[469] - Quote
Primary Me wrote:Natsett Amuinn wrote:Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate? That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing. You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. He did say 'not inaccurate'. which is a bit of a double negative, but still. You are correct.
I apologize.
Doesn't excuse the repsonce.
CCP did not create Jita. |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.26 20:03:00 -
[470] - Quote
Tippia wrote:Aren Madigan wrote:Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount. GǪand as you should have noticed by now, that's not really what anyone's asking. The balance change is that it should be better to produce directly in null rather than do all your production in high and then importing the goods to null. Quote:As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that. Well, you failed to include a number of costs, for oneGǪ 
First off, the problem is that some people ARE asking for that and have specifically said it. Maybe not you, but you can take a close look at some posts again if you want, and yeah I mentioned that they were likely low estimates... it looks pretty ugly getting things going in null sec, although another thing that would be have to be addressed out there is, if it wasn't cheaper to just transport stuff in from high sec, where would things be sold out there? Because really that's the other tricky side of it... a null sec trade hub would be... well, pure chaos to say the least. Except maybe one protected by a large alliance, but yeah... tricky business that I think goes beyond just the cost of production that would need to be addressed pretty quick. Not to say that the issue shouldn't be solved, but its something to keep in mind if it doesn't work. |
|

Buzzy Warstl
The Strontium Asylum
490
|
Posted - 2013.02.26 20:10:00 -
[471] - Quote
Natsett Amuinn: Let me try that again. I agree with your facts, but I disagree with the conclusions you draw from them.
If Jita did not exist we would need to create it all over again, and we would, because having a main trade hub is too useful for us to do without it. Given a main trade hub, manufacturing close to that hub has major advantages, to the point where if costs close to that hub are artificially raised to the point that manufacturing far from the hub has serious profit advantages the hub itself will move to where the costs are lower (I haven't been to Shanghai, but I'd wager good money that you can find things in the markets there that are difficult to find in New York, and flat impossible to find in Houston).
One of the key elements in the industrial equation is "risk of loss", which is why you don't hear about Ford building new factories in northern Africa, despite the availability of cheap land and labor and convenient access to global markets. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1863
|
Posted - 2013.02.26 20:37:00 -
[472] - Quote
No, I am not asking for absurd price increases, because absurd increase aren't needed.
Completely speculative number with no evidence. 20%
What it cost to make an item is its true value. Prices in null markets are the only markets that are governed by jita costs for one reason only, you can get your stuff for near what it cost to make.
This is entirely baed on what I encounter when buying in Jita. I spend a few billion a week in Jita, across very wide number of things.
The things I buiild, in almost every instance is available in jita at what it costs me to make or just over. Even if I was moving the stuff myself, and not paying to have it moved, the difference between what it costs to build and what it's sold for in jita is not significant enough to not just ship the completed goods.
I never sold anything in high sec, based on what it cost in jita. I sold everything at market value based on demand. The majority of people are not paying Jita prices for there stuff in high sec.
You can't make null sec any cheaper to build, if it's not a 0/0 line it's a 1000/ 500. Line cost is only relevet in so far as there aren't enough.
You also neglect the fact that CCP is responcible for how much ISK people can get. If fixing null industry by raising the cost of finished T2 goods in high sec meant people couldn't afford to buy anything, then CCP can pay more.
The point isn't to make it so you can't afford anything, it's to create a cost difference only significant enough to discourage exporting 30 jumps away from Jita to sell at those levels.
People can afford to pay more then Jita cost for things. JIta was not designed to govern how much stuff would cost 30 jumps away, while not interfering in markets only 7 just out.
The only way to make bulding in null sec worthwhile is to make it cost more to build in high sec. Whether that cost be a little or a lot isn't a problem. |

Tesal
226
|
Posted - 2013.02.26 20:53:00 -
[473] - Quote
Natsett Amuinn wrote:
...Completely speculative number with no evidence. 20%...
If that's the price support level you want that's a pretty big number, probably game breaking for people living in hi-sec. One percent is a lot.
|

Buzzy Warstl
The Strontium Asylum
490
|
Posted - 2013.02.26 20:55:00 -
[474] - Quote
The markets only a few jumps from Jita are connected differently than the nullsec regions supported by it.
At 30 jumps from Jita, I would argue that you are only served by Jump Freighter traffic, so those 30 jumps are only 4 or 5 in practical terms, and the nature of a nullsec market is sufficiently differentiated from that of a highsec market that you are likely to be getting a significant discount over what you would pay were it an open market. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

LHA Tarawa
Pator Tech School Minmatar Republic
481
|
Posted - 2013.02.26 21:48:00 -
[475] - Quote
I think there are many valid points being made in this thread.
1) 5000 solar systems and 50,000 pilots on, that's 10 per. It would take forever to move a significant amount of goods if buying and selling was done without trade hubs. Trade hubs are player created because people go to buy where they know they can get anything, and people go to sell where they know there are buyers. There will always be trade hubs.
2) With jump freighters, it is super simple to get things to and from the trade hubs. It then just becomes a matter of volume the freighter can hold to fuel costs. When I lived in shallow 0.0, one JF jump from a trade hub, I could anything I wanted, delivered from Jita to my null station, for 200 isk an m3. In deep 0.0, when I lived there, it was more like 500 ISK an m3. So skill books or implants or other really small things were no problem. Moving something like a control tower or ships was obviously more expensive.
Null prices for the small items with high volume, will always be similar to high sec trade hub prices. If there was month to be made buying in high, shipping to null, and reselling... well... people would do it to teh point that the profit was squeezed out of it. In null, you can make money on the larger items, or if you have lots and lots of orders up for things that sell in low quantty.
3) I remember two major impediments to null industry. One cloaky shutting down all mining and transportation in a system and the lack of trit combined with the cost of shipping it in. I don't think it would be a huge burden to make a cloaky guy click the module, once every.. say... hour, to keep his ship cloaked. I think it would even be okay to up the veld yield of null rocks by... oh... 400%.
I'd love to see high sec have th base rocks (example: veld). Have low sec have the second tier (compressed) and have those net 2x the high sec base. Then have null have the top tier rocks (dense) that produced 4x the yield of the base. This would apply only to the high sec rocks, of course. So, there would not be dense ABC... just Veld, scord, plag, etc.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 23:49:00 -
[476] - Quote
Aren Madigan wrote:Not once have I said anything against not fixing the quality of life issues, but hey, whatever helps you sleep at night. I posted about a lot of different things, but you want to pretend I've been against fixing the quality of life stuff that's gone wrong, then not only are you not wrong, you're just not paying attention. When you talk about nerfing something though, you go beyond just quality of life issues. Getting real tired of that on these forums "oh, you're against this". No, I'm not, quit putting words into people's mouths because you don't like what they say about something else.
Sure you have. The quality of life issue that we have been talking about for the entire thread is the fact that there is no way for Nullsec industry to compete with HS industry, thus any intelligent Nullsec industrialist performs his industrial activities in HS on an alt. Not being able to eat where you live is a quality of life issue.
As we have shown over and over, that issue cannot be fixed without nerfing the Unlimited, Free, Risk Free, and Convenient nature of HS industry. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 23:55:00 -
[477] - Quote
Aren Madigan wrote:Frigate prices doubling I think surpasses that limit quite a bit.
Hmm, Slashers were averaging 100k ISK until ~August, and now are trading at around 500k ISK/unit.
It seems that CCP disagrees with you.
In addition, where in the world are you getting this idea that the HS nerf would result in doubled prices? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 00:22:00 -
[478] - Quote
You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec. And as I said, there's a limit to how far inflation can rise. Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done. Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.27 00:37:00 -
[479] - Quote
Aren Madigan wrote:You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec.
Eat = Earn Money. Since the primary markets will always be in HS (and I don't have a problem with that, because I cannot think of a way for it to be otherwise), and a single industrialist can easily over-saturate local demand in most areas of Null, that means being able to export to HS at a competitive price.
Quote:And as I said, there's a limit to how far inflation can rise.
So prove that doubling (though again, I have no earthly idea where you're getting that idea from) prices puts things past that supposed limit.
Quote:Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done. Like what? One day they cost ~100k ISK worth of materials to produce, the next day ~500k ISK worth. And citation needed on there being "damage done."
Quote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs.
Only if you ignore most of the economic costs associated with production in Nullsec (i.e. Risk, Transport, etc).
And citation needed on how balancing industry in Nullsec and HS so that HS is not strictly better* in all comparable situations than Nullsec is "absurd."
*What would you say about a ship that was better in all respects to its competition? a) Broken, fix it. b) Broken, but only nerf it so that it's stats are equivalent to its competition while it is still far easier to use and cheaper. c) Not broken.
In this thread, you've been hovering between answers b and c. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Lin Suizei
97
|
Posted - 2013.02.27 00:41:00 -
[480] - Quote
Aren Madigan wrote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst.
It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics.
A numbers argument isn't going to work. Please do not be a risk-averse coward. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.27 00:48:00 -
[481] - Quote
Lin Suizei wrote:Aren Madigan wrote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst. It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics. A numbers argument isn't going to work.
You actually can, but it's really hard to get right, so the easiest way to do it is by trial and error (as in change the relative costs until you have the balance of production locations that you're aiming for. That differential is the value of that safety).
The problem in this thread is that Aren keeps alternatively claiming that you can compete with effectively 0 cost for HS's advantages(despite all evidence to the contrary), and claiming that fixing the massive imbalance would somehow implode the economy (with no evidence to support his claim).
If we ignore the fact that Nullsec produces minerals in fixed proportions, the mining income difference between HS and Nullsec is the value placed on the difference in safety by the participants.
Economists do something very similar with calculating the value of a Human life IRL. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 00:53:00 -
[482] - Quote
Lin Suizei wrote:Aren Madigan wrote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst. It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics. A numbers argument isn't going to work.
Considering that risk is only ISK and not a life or something, you can definitely apply an ISK cost to risk and people do by making their profit margins take into account those risks at what's reasonable.
And Ruby, you can look **** up on your own at this point, I'm done doing leg work for you after that whole inflation fiasco because it proved you don't give a damn about citation. And you've just proven you don't care about balance, you want null sec to have absolute control. When you start taking into account things like the export costs, groups like Goons, TEST, and other sov holders, they make out like bandits far above and beyond what would be reasonable. You're not asking for balance like some might be. You're asking for it to be broken in the other direction. Where it'd be absolutely impractical to run business in high sec. |

Zhade Lezte
Merch Industrial Goonswarm Federation
87
|
Posted - 2013.02.27 01:03:00 -
[483] - Quote
I'm just going to try try to address the fears highseccers have when it comes to this change that results in these sorts of threads. Are these fears reasonable? No, these proposed changes aren't designed to break the game. Are they understandable, human, etc. with how polarized and aggressive highseccers and nullseccers are to each other? Yes, and nullseccers need to keep this in mind.
Takseen wrote: or even worse -produce everything they need themselves plus enough surplus to feed highsec, killing highsec industry entirely?
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.
Now CCP would already be designing this system with jump freighter fuel in mind, so as long as the cost of null-produced goods + jump freighter fuel is greater than what it is in highsec, it would be unprofitable to export to highsec. Jump fuel costs are fairly substantial, tens of millions per jump, which leaves plenty of breathing room for an appropriate manufacturing fee. If this comes with a PoS revamp it's even easier, as both null and highsec will have the option of producing from PoS and the only current advantage null would have is the sov-based fuel discount. The sov discount may need to be increased on that even, who knows. It needs to be stressed that these changes do not need to be severe, just non-negligible. 18k isk for a hurricane versus 500k or something.
Also CCP has repeatedly nerfed null for chrissakes, if the changes do break high industry you can bet they'll iterate.
I see others are tackling mining so I'm not going to talk about competition between highsec and nullsec mining.
And if nullsec tries to take advantage of their discount by running freighter convoys...well....there will be hilarious results, that's for sure. And those who participate in them will need to be compensated for their time that could be spent ratting or mining, whether it be direct compensation or a PVP ship replacement program or whatever. It won't be "free".**
* Actually null's hub sale price market prices will probably be close to jita et al in an ideal system as there would be an added cost for null logistics (even if it's just moving minerals or too and from PoS in the same system), which is more dangerous than high and thus won't be as hilariously cheap as the deals you can get with public couriers in highsec.
** CCP might need to tie in mining back to system security in some way, or folks could set up a full mining and industry operation right on the border to highsec to keep their logistics costs as close to high's as possible while enjoying the price advantages. It may not be a problem though, as people will likely be very inclined to harass and deny sov to a bunch of miners easily accessible from the safety of highsec? Something to keep in mind, anyways. |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 01:08:00 -
[484] - Quote
Zhade Lezte wrote:The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.
And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account.
EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3134
|
Posted - 2013.02.27 01:21:00 -
[485] - Quote
Tippia wrote:Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? The same reason as now: to exchange materials and goods.
GǪ and nullsec POSes come under siege more often than hisec POSes. And shipping stuff around in nullsec is risky. And running a POS requires a fuel supply chain. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3135
|
Posted - 2013.02.27 01:27:00 -
[486] - Quote
Zhade Lezte wrote:The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.
Don't confuse Jita with hisec industry. Jita is the hisec market hub, not the hisec industry hub.
The only factor that will push industry into null even when it's easier to do industry in null (due to better fuel efficiency and no requirement for standings and charters), is the proximity to resource supply. That would assume that mining mountains of veldspar in nullsec will somehow become easier, or that producing the material locally would be seen as advantageous over letting the hisec AFK miners mine veldspar in peace and quiet (can you imagine a Goonswarm campaign to get rid of suicide gankers and bumpers because it improves their profits to have plentiful cheap tritanium and pyerite?)
Killing mineral compression will drive more industry into nullsec by increasing the importance of proximity to supply. At least two ways exist to do this: one is to make products at least as voluminous as the materials required to produce them (thus ammo requiring 1000 units of minerals would be at least 10m3). The other is to break the reprocessing output of items by putting more inputs into the "extra materials" category of the blueprint (which breaks ME research too). My preference is to change the volume of items such as ammo (but that also requires adding ammunition bays, which is more work for the dev team).
Essentially, if all industry was player controlled (i.e.: no infinite capacity NPC refineries) and it was the same mechanic required in high, low and null, industry would still be biased to hisec because that's where the industrialists are. The lack of industry in nullsec is only partially due to the lack of facilities, the major reason for the lack of industrialists being the general attitude of combat pilots to industrialists in the first place ("you don't belong here because you're not flying a combat ship and you don't speak jarhead").
Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier. In the meantime the lack of access to industry facilities in nullsec, the overabundance of cheap facilities in hisec, and the disinterest in industrial activity by the jarheads leads to the situation where "everything" is manufactured in hisec, sold through Jita and exported to null.
Day 0 advice for new players: Day 0 Advice for New Players |

Zhade Lezte
Merch Industrial Goonswarm Federation
88
|
Posted - 2013.02.27 01:30:00 -
[487] - Quote
Aren Madigan wrote:Zhade Lezte wrote:The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*. And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account. EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy.
Probably not in the highsec part of those borders, as interesting as that would be. At least, not more than there already is. The thing is that jump fuel costs are a lot more than highsec freight costs, as just about everything in highsec can be afk autopiloted in NPC corps at very low cost. Once you get it into high you can get it anywhere and cheap, even if you outsource your hauling. Red Frog, for example, is only 7.5 million ISK for 13 stargates to have a full freighter hauled (570k per jump? Not sure what formula they use, cause they're not forthcoming with their rate :P). And they are actually comparatively expensive, charging a premium because they have enough volume to guarantee that you'll get your contract completed relatively quickly (usually in a day as opposed to 1-2 weeks).
As stated before, there could be a problem with people using sov adjacent to high to undercut highsec without having to deal with the full hassle of null logistics. |

Zhade Lezte
Merch Industrial Goonswarm Federation
88
|
Posted - 2013.02.27 01:48:00 -
[488] - Quote
Mara Rinn wrote:Zhade Lezte wrote:The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*. Don't confuse Jita with hisec industry. Jita is the hisec market hub, not the hisec industry hub.
Ah, I'm wasn't trying to say that Jita is highsec industry because it isn't, the highsec slot layout and mineral/research PoS availability spread that out naturally. But since logistics in highsec is very cheap the prices in jita are probably the best indication of the cost of building things in highsec at a glance.
(I can certainly see how it comes off as that though)
Mara Rinn wrote:Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier. In the meantime the lack of access to industry facilities in nullsec, the overabundance of cheap facilities in hisec, and the disinterest in industrial activity by the jarheads leads to the situation where "everything" is manufactured in hisec, sold through Jita and exported to null.
At least you agree that things need to be changed! I would say that at least in Goonswarm we don't discourage people to do industry, and only discourage people from mining/doing industry in null because null industry is awful, while providing them guides on how to get standings to make a jita alt, highsec industry alt get a highsec PoS if they want to, etc. Because that's unfortunately the reality of the game.
We could go further into a discussion on how anti-industry nullsec groups are or aren't, but I think we can all agree that a culture of industry-hating elite pvpers will be at an economic disadvantage versus an identical adversary that does accept industry when it comes to sov conflict if null industry gets buffed, and that is frankly great and will encourage people to be accepting of industry.
Perhaps more importantly it will make someone who does null industry feel more valuable because they will be sure they are providing a service of actual value, while currently they are only ever so slightly reducing the workload of jump freighter market seeders while having to do a lot of :effort: mineral compression et al themselves. |

Lin Suizei
97
|
Posted - 2013.02.27 01:58:00 -
[489] - Quote
Mara Rinn wrote:Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier.
You know that if industralists use their social skills and actually make friends with people, they're more than welcome in not-highsec - and generally people will pitch in to help make their lives easier right?
I really don't think this "cultural bias" is a problem, though posts with misinformation like yours contribute to the false perception that it is. Please do not be a risk-averse coward. |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 02:13:00 -
[490] - Quote
Zhade Lezte wrote:Aren Madigan wrote:Zhade Lezte wrote:The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*. And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account. EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy. Probably not in the highsec part of those borders, as interesting as that would be. At least, not more than there already is. The thing is that jump fuel costs are a lot more than highsec freight costs, as just about everything in highsec can be afk autopiloted in NPC corps at very low cost. Once you get it into high you can get it anywhere and cheap, even if you outsource your hauling. Red Frog, for example, is only 7.5 million ISK for 13 stargates to have a full freighter hauled (570k per jump? Not sure what formula they use, cause they're not forthcoming with their rate :P). And they are actually comparatively expensive, charging a premium because they have enough volume to guarantee that you'll get your contract completed relatively quickly (usually in a day as opposed to 1-2 weeks). As stated before, there could be a problem with people using sov adjacent to high to undercut highsec without having to deal with the full hassle of null logistics.
That last bit is what really damns making fuel costs taken into account. Null and low sec near trade hubs would have such a massive advantage that there's no way anyone without those could really dream of competing. Granted, it'd make for some interesting fights out that way, but it certainly wouldn't be balance in any form of the word. Its part of why I think the best hopes lie with making POSs the superior manufacturing model while leaving the current industry model somehow viable to new players at least. With a POS, while you may not always be able to hit their supply line, you'd be able to hit their manufacturing directly instead, regardless of where they are. |
|

Nicolo da'Vicenza
Air Red Alliance
3235
|
Posted - 2013.02.27 02:57:00 -
[491] - Quote
Mara Rinn wrote: Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier.
non-supercap industrialists are seen as a liability in nullsec because the mechanics prevent effective industry from taking place, making them liabilities. All alliances who disagreed with this assessment and loaded up on industrialists... are dead. An advantage in industrialists in 0.0 is no advantage at all. That's not a 'cultural bias', that is cold truth proven in the darwinian ecosystem we call nullsec every day. Economic change precedes cultural changes, not the other way around. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2892
|
Posted - 2013.02.27 03:30:00 -
[492] - Quote
Aren Madigan wrote:And Ruby, you can look **** up on your own at this point, I'm done doing leg work for you after that whole inflation fiasco because it proved you don't give a damn about citation. And you've just proven you don't care about balance, you want null sec to have absolute control. When you start taking into account things like the export costs, groups like Goons, TEST, and other sov holders, they make out like bandits far above and beyond what would be reasonable. You're not asking for balance like some might be. You're asking for it to be broken in the other direction. Where it'd be absolutely impractical to run business in high sec.
No, I'm just not a Keynsian. And, as I showed, the argument over whether it's inflation or not is irrelevant, since CCP clearly doesn't think that a 400% increase in price for a frigate (aka 5x multiplier) is a big deal. Also talk about pots and kettles, may I remind you of the 3+ times I asked you to learn the difference between Economic and Normal profits so you could stop conflating the two?
Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other.
Except that that "making out like bandits bit" is entirely taken away by those export costs... because we're taking them into account.
Having similar (or equal) Economic profits means that, after taking into account every cost involved in each endeavor, what's left is similar (or equal)(also usually zero, esp in EVE where there are very few, if any, significant barriers to entry).
Again, I am asking for no such thing. I am asking for Nullsec to be able to be competitive. That means similar (or equal) Economic Profits. Which, being as Nullsec has much higher intrinsic costs (safety, effort, etc) means that balance sheet (aka Normal) profits will have to be different. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2892
|
Posted - 2013.02.27 03:34:00 -
[493] - Quote
Mara Rinn wrote:Killing mineral compression will drive more industry into nullsec by increasing the importance of proximity to supply.
Will make life worse for JF pilots and non-Supercap producers. That's all.
Supercap producers will simply do what they already do on occasion now: buy/build carriers/dreads, jump them to the manufacturing location and reprocess them for capital components. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 03:55:00 -
[494] - Quote
I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you.
And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you? |

Tesal
226
|
Posted - 2013.02.27 04:03:00 -
[495] - Quote
RubyPorto wrote:...Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other...
How do you propose striking that balance without going too far? If you get it wrong you cripple hi-sec industry. How much is enough for null?
|

Lin Suizei
98
|
Posted - 2013.02.27 04:04:00 -
[496] - Quote
Aren Madigan wrote:new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around.
Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't. Please do not be a risk-averse coward. |

Tarvos Telesto
Blood Fanatics
782
|
Posted - 2013.02.27 04:06:00 -
[497] - Quote
Because of hi sec EvE isn't game, its style of living. |

Nicolo da'Vicenza
Air Red Alliance
3237
|
Posted - 2013.02.27 04:07:00 -
[498] - Quote
The problem is that highsec benefits like CONCORD-based security and unconquerable stations are impossible to quantify monetarily without extensive trial and error. Hence, putting in place tariffs and adjusting highsec industrial efficiency is problematic.
Industrial capacity of regions however is easily quantified (stations x average station slots + number of moons one can put a POS on) and much harder to get wrong, which is why I think that should be the target of rebalancing. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2892
|
Posted - 2013.02.27 04:10:00 -
[499] - Quote
Aren Madigan wrote:I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you.
Something being hard to fix is not a good argument for not fixing it.
No, I am doing exactly the opposite. Economic profit, BY DEFINITION includes all Economic factors affecting a firm/endeavor/whatever. Wanting the potential Economic profit to be equal/similar between HS/Nullsec is the definition of wanting them to BOTH be competitive with each other.
Quote:And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you?
Yes, if you start making up ridiculous numbers, the numbers look ridiculous. P therefore P. 
I simply pointed out that a 400% price increase turned out to not be crippling to refute your (as yet unjustified) claim that a 100% price increase (aka doubling) in frigate prices would be crippling. Also it's clear that CCP didn't expect it to be crippling (or they wouldn't have done it).
You still have yet to come up with a justification for asserting that balancing Null vs High would double prices AND you have yet to come up with a justification for asserting that doubling the price of frigates would be crippling. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 04:11:00 -
[500] - Quote
Lin Suizei wrote:Aren Madigan wrote:new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.
Because unlike the new miner, a new industrialist can't progress or play the industrial game at all without being able to compete somewhere. Simple as that. If someone likes the industrial side of the game, they should be able to have the option to do so with some margin of success as close to the beginning of their game play as possible. A beginning miner is still making isk. A beginning industrialist who can't compete is not. |
|

Tesal
226
|
Posted - 2013.02.27 04:12:00 -
[501] - Quote
Lin Suizei wrote:Aren Madigan wrote:new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.
CCP designed industry with a low barrier to entry for T1 stuff. T2 stuff takes a bit of skilling. They do compete with the big boys already. Their stuff goes on the market just like everyone else.
There is another thread for the "bot aspirant" stuff.
|

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 04:29:00 -
[502] - Quote
RubyPorto wrote:Aren Madigan wrote:I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you. Something being hard to fix is not a good argument for not fixing it. No, I am doing exactly the opposite. Economic profit, BY DEFINITION includes all Economic factors affecting a firm/endeavor/whatever. Wanting the potential Economic profit to be equal/similar between HS/Nullsec is the definition of wanting them to BOTH be competitive with each other. Quote:And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you? Yes, if you start making up ridiculous numbers, the numbers look ridiculous. P therefore P.  I simply pointed out that a 400% price increase turned out to not be crippling to refute your (as yet unjustified) claim that a 100% price increase (aka doubling) in frigate prices would be crippling. Also it's clear that CCP didn't expect it to be crippling (or they wouldn't have done it). You still have yet to come up with a justification for asserting that balancing Null vs High would double prices AND you have yet to come up with a justification for asserting that doubling the price of frigates would be crippling.
The point was there's only so many times you can do a large increase before it starts getting into the ridiculous region, so you can't say it doesn't matter. Its as ridiculous as those ridiculous numbers I put out, there's a stopping point at some point and you're pretty much saying it doesn't exist. Not for any legitimate reason, but because it hurts your point. Anyways, you want the justification, it affects a hella lot more than industry, from mission running, to exploration, even making PvP harder to fund. Increases the barrier to PvPing for new players. Increases the barrier to them rising up in the ranks, I could go on and on but you'd just ignore it because you don't like it.
Also I never said don't fix it. Again, YOU'RE not asking for them to fix it. You're asking for null sec dominance. If you can't figure that out, you're really not nearly as well versed in economics as you seem to claim. You're not looking at all the factors, you're only looking at what suits you, otherwise you'd be looking at inflation, not just your definition that goes against EVERY OTHER MODERN DEFINITION OUT THERE. EVERY! SINGLE! ONE! Your ONE citation is a single out of context quotation that ignores what he was talking about in the first place. You'd be looking at the fact that your solution only would help a tiny portion of null sec while damaging everywhere else. This isn't a question, this is the cold hard fact, even by your economic profit definition, because all regions STILL wouldn't be equal. Or would you like them to adjust for EVERY single system in the game? You know.. the thousands of them out there, because by your method, that would be the only viable way to do it if you wanted things equal as you claim. An absurd amount of work that would take years, only to suddenly shift as trade hubs shift.
Your fix isn't just hard. Its a flat out impossible way to do what you claim to want to accomplish, or at the very least, not viable in the lifetime of the game. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2892
|
Posted - 2013.02.27 04:29:00 -
[503] - Quote
Tesal wrote:RubyPorto wrote:...Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other... How do you propose striking that balance without going too far? If you get it wrong you cripple hi-sec industry. How much is enough for null?
Aside from the neccessary capacity fixes to Nullsec Station manufacturing and POS industry fixes: 1. Make NPC station slot costs dynamic, like Corp Office costs. (i.e. Let the market decide for themselves how much safety is worth instead of directly subsidizing safety.) 2. Drastically reduce the number of NPC station slots available (otherwise 1 will not have a significant effect besides dispersing production around HS) (this includes LS and NPC null). 3. Prepare a progressive series material multiplier for all HS slots (POS and Station) if 1, 2, and the Nullsec fixes to not balance production location to CCP's liking (likely necessary, as the NPC station slot nerfs would only serve to drive people to HS POSes)(6 months after the initial changes is likely a good timeline to start). 3a) Prepare a similar multiplier for LS/NPC Null for the possibility that they end up with all the manufacturing.
Aim for a balance between production in HS, LS, NPC Null, and Sov Nullsec. Most of these are self correcting, and the ones that aren't would be rolled out slowly so that CCP could judge the effects.
In other words, the way to not get it wrong is to do it slowly and allow the market to determine the extent of the cost hikes as much as possible.
(Oh, and I'd limit the NPC slots in newbie stations to those items that are required to be produced in the tutorials.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2892
|
Posted - 2013.02.27 04:35:00 -
[504] - Quote
Aren Madigan wrote:The point was there's only so many times you can do a large increase before it starts getting into the ridiculous region, so you can't say it doesn't matter. Good thing that's not what I said. I said that the last one didn't matter, and that I don't think another doubling of frigate prices would. I did not extend my assertion to any n multiplier.
You still have yet to justify why you think a doubling would be neccessary, nor why you think the next doubling would be crippling (in the part I didn't quote, you described what activities would be affected, which is not a justification for claiming that those activities would be crippled).
Quote:Also I never said don't fix it.
Yes you have. Every time you say "AHHH You can't nerf HS," you are saying "Don't fix it." Unless you've come up with a new idea for how to allow Nullsec to be competitive with HS without nerfing HS since we showed the last one was woefully insufficient?
Quote:You're asking for null sec dominance.
And you still haven't learned the difference between Economic and Normal profits.
Quote:Your fix isn't just hard. Its a flat out impossible way to do what you claim to want to accomplish, or at the very least, not viable in the lifetime of the game. Umm....
Quote:Also I never said don't fix it. So... you're saying "Fix it" but "Fixing it is impossible." ....'kay This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 04:46:00 -
[505] - Quote
RubyPorto wrote: So... you're saying "Fix it" but "Fixing it is impossible." ....'kay
OK, now its clear you're just not listening and don't care what others say. Not agreeing with your way isn't "don't fix it". It's someone not agreeing with your method or the merits of it. Get out of that mindset then we can talk.
And you also don't seem to get understand the difference of your words yourself, or explain them, because you're really failing at economics right now pretty harshly. Everything I know and have looked up has disagreed with you. I could post more links again, but you'd ignore them as usual. So you're just not worth discussing with right now. |

Tesal
226
|
Posted - 2013.02.27 04:48:00 -
[506] - Quote
RubyPorto wrote:Tesal wrote:RubyPorto wrote:...Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other... How do you propose striking that balance without going too far? If you get it wrong you cripple hi-sec industry. How much is enough for null? Aside from the neccessary capacity fixes to Nullsec Station manufacturing and POS industry fixes: 1. Make NPC station slot costs dynamic, like Corp Office costs. (i.e. Let the market decide for themselves how much safety is worth instead of directly subsidizing safety.) 2. Drastically reduce the number of NPC station slots available (otherwise 1 will not have a significant effect besides dispersing production around HS) (this includes LS and NPC null). 3. Prepare a progressive series material multiplier for all HS slots (POS and Station) if 1, 2, and the Nullsec fixes to not balance production location to CCP's liking (likely necessary, as the NPC station slot nerfs would only serve to drive people to HS POSes)(6 months after the initial changes is likely a good timeline to start). 3a) Prepare a similar multiplier for LS/NPC Null for the possibility that they end up with all the manufacturing. Aim for a balance between production in HS, LS, NPC Null, and Sov Nullsec. Most of these are self correcting, and the ones that aren't would be rolled out slowly so that CCP could judge the effects. In other words, the way to not get it wrong is to do it slowly and allow the market to determine the extent of the cost hikes as much as possible. (Oh, and I'd limit the NPC slots in newbie stations to those items that are required to be produced in the tutorials.)
That at least gives me an idea where you want to start. That is not a modest change, its big.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3136
|
Posted - 2013.02.27 05:52:00 -
[507] - Quote
Tesal wrote:That at least gives me an idea where you want to start. That is not a modest change, its big.
And it would be an awesome start.
Day 0 advice for new players: Day 0 Advice for New Players |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2895
|
Posted - 2013.02.27 06:44:00 -
[508] - Quote
Aren Madigan wrote:RubyPorto wrote: So... you're saying "Fix it" but "Fixing it is impossible." ....'kay
OK, now its clear you're just not listening and don't care what others say. Not agreeing with your way isn't "don't fix it". It's someone not agreeing with your method or the merits of it. Get out of that mindset then we can talk. And you also don't seem to get understand the difference of your words yourself, or explain them, because you're really failing at economics right now pretty harshly. Everything I know and have looked up has disagreed with you. I could post more links again, but you'd ignore them as usual. So you're just not worth discussing with right now.
Ok, so you disagree with my goal of Nullsec industry being competitive* with HS industry. That's fine.
What's your goal for rebalancing Nullsec industry?
*If one firm cannot reach the same level of economic profits as another, that firm is not competitive with the other. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2895
|
Posted - 2013.02.27 06:45:00 -
[509] - Quote
Tesal wrote:That at least gives me an idea where you want to start. That is not a modest change, its big.
And it's not a modest imbalance. It's big.
Removing AOE Doomsdays was a tremendous Nerf to Titans. It was needed because Titans were tremendously overpowered.
The bigger they are...
Edited for style (wanted to properly mirror your phrasing). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
190
|
Posted - 2013.02.27 07:12:00 -
[510] - Quote
Malcanis wrote:Caitlyn Tufy wrote:I disagree. One of the core mechanics of EVE economy is trade - trade between various parts of the game. By separating manufacturers, you reduce an important drive to keep trade lanes open and (relatively) safe. OK, let's swap the relative amounts of production in hi-sec and 0.0. We'll do ~95% of production in 0.0, and that production will have to supply hi-sec. Thus preserving the volume of "trade" which you think is the most important factor, right? Right?
Nope, not at all. The majority of isk destruction happens in null - if you offer full access to optimal industry there, you would make large coalitions largely self-sufficient and eliminate another conflict driver. I'm looking to increase this conflict driver by effectively forcing players to travel and secure routes through hostile territory. That's why I don't believe all the industry should be placed into null or wormhole space or whatever. It's also why I believe that stationary rewards are a bad idea - by moving them around, you make major players pursue them, bringing them in conflict with other entities in game.
Simply put, I believe null is far too stable for what it's ment to be, a chaotic "wild west" of EVE, where players are thrown into the whirlwind while rushing for gold that everyone wants to get their hands on. Meanwhile, high sec is supposed to be "the old world" - a place where you may find steady income, but where competition and high taxes may drive your business down.
To give you an example of what I'm thinking of - think of mining, a lucrative business of plowing through rocks, looking for valuables. The game was set up in such a way that null mining would be the most lucrative, while optimal refining would be available in high sec. Problem is, high sec mining is competitive with null sec one, giving players no incentive to move to null, as they now have both mining and refining in high. That's what should be solved.
That's also why I'm saying that giving high, low, null, WH their "specializations" would imo be a good idea - you could do it all at one place, but to optimize it, you'd need to use those "specializations", again driving conflict to secure the routes, defend the industry (basically, sov), drive out nomads seeking your resourcers and so on. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2896
|
Posted - 2013.02.27 07:22:00 -
[511] - Quote
Caitlyn Tufy wrote:[The majority of isk destruction happens in null
Relatively little ISK is destroyed in Null. I mean Sov costs something, but it's small potatoes compared to the scale of other ISK sinks, and is certainly smaller than the insurance faucet caused by all of those materials being destroyed.
Nutty amounts of Materials are destroyed though.
Quote:- if you offer full access to optimal industry there, you would make large coalitions largely self-sufficient and eliminate another conflict driver. The drive to Jita is not a conflict driver. Having industrial targets floating around in space would be.
As for Self sufficiency, http://community.eveonline.com/devblog.asp?a=blog&bid=946 "Nullsec Industry 99% Self Sufficient By Volume"
Quote:Simply put, I believe null is far too stable for what it's ment to be, a chaotic "wild west" of EVE You're thinking of WH space, NPC Nullsec, and maybe LS. Sov Nullsec is designed for players to be able to build space Empires. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Nicolo da'Vicenza
Air Red Alliance
3237
|
Posted - 2013.02.27 07:39:00 -
[512] - Quote
Quote:The majority of isk destruction happens in null - if you offer full access to optimal industry there, you would make large coalitions largely self-sufficient and eliminate another conflict driver. I'm looking to increase this conflict driver by effectively forcing players to travel and secure routes through hostile territory. The current 'conflict driver' of supply-based primary economy is pathetically weak. Don't believe me? Here's a fun experiment: 50% of highsec's total output winds up in null, but you can find more afk autopiloting freighters on any given highsec gate at any given time then died in all of highsec for that day. How much would you say 50% of highsec's collective output is in a day? if it's 'more then 5 freighters', then I got news for you - the current system isn't a 'conflict driver'. Having nullsec produce where it consumes would invite far, far more conflict.
Caitlyn Tufy wrote: Simply put, I believe null is far too stable for what it's ment to be, a chaotic "wild west" of EVE
This intention of nullsec died in 2004, if not sooner. CCP has since moved on to wormholes. |
|

CCP Eterne
C C P C C P Alliance
2207

|
Posted - 2013.02.27 09:41:00 -
[513] - Quote
Removed another bit of trolling from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Yonis Kador
KADORCORP
274
|
Posted - 2013.02.27 11:14:00 -
[514] - Quote
I have no issue with increased taxes/fees on manufacturing slots. But I think if they're changed, those fees should maybe be relative to npc corp standing like the refine tax.
I do start having issues when people advocate removing abilities (like t2 production - as this is a goal I'm actively working toward) entirely out of high sec or making high sec npc manufacturing slots scarce. Folks are welcome to disagree, but I can't see how increasing competition for available slots is a good thing for new players or smaller corps. The casual gamer would be affected disproportionately. Would those folks really anchor a POS and adapt or just quit playing? Fuel blocks are expensive. Even fueling a small POS costs about 100 mill / month.
Not to mention that someone had better model these changes to see what having 10-30 day waits (like public research slots) on public manufacturing slots would do to high sec industry, the in-game economy, and subscriber numbers. I suspect the answer is nothing good.
Prices are guaranteed to rise on all items if production plummets. And industry would then center around whichever systems still had public slots. With competition for those slots increased exponentially, a player like me would have no choice but to use my research POS for manufacturing.
This would effectively tether my game to my POS location and that's not something I'd be eager to see transpire. The vast majority of my game occurs nowhere near my POS. I didn't achieve standings with 14 npc corps so I would have to stay in the system where I anchored my POS. The ability to be an industrial nomad has been hugely beneficial to my gameplay since I'm able to be effective virtually anywhere. And as player fluidity is conducive to pgc, its not even a great idea for the quality of pgc either. The hits don't even end there. Industrial arrays eat up so much cpu/pwg, I wouldn't even be able to keep my labs online. And there's no way everyone in the game will be able to grind 300 mill isk/ month to power a large pos just to operate labs AND industry simultaneously.
Geez Louise. I can appreciate that there is imbalance in the game. But I cannot accept that expanding null production capability while destroying my game in the process is what's going to fix EVE.
YK "He who fights and runs away lives to fight another day." |

Primary Me
Native Freshfood Minmatar Republic
24
|
Posted - 2013.02.27 11:31:00 -
[515] - Quote
Yonis Kador wrote:I have no issue with increased taxes/fees on manufacturing slots. But I think if they're changed, those fees should maybe be relative to npc corp standing like the refine tax.
I do start having issues when people advocate removing abilities (like t2 production - as this is a goal I'm actively working toward) entirely out of high sec or making high sec npc manufacturing slots scarce. Folks are welcome to disagree, but I can't see how increasing competition for available slots is a good thing for new players or smaller corps. The casual gamer would be affected disproportionately. Would those folks really anchor a POS and adapt or just quit playing? Fuel blocks are expensive. Even fueling a small POS costs about 100 mill / month.
Not to mention that someone had better model these changes to see what having 10-30 day waits (like public research slots) on public manufacturing slots would do to high sec industry, the in-game economy, and subscriber numbers. I suspect the answer is nothing good.
Prices are guaranteed to rise on all items if production plummets. And industry would then center around whichever systems still had public slots. With competition for those slots increased exponentially, a player like me would have no choice but to use my research POS for manufacturing.
This would effectively tether my game to my POS location and that's not something I'd be eager to see transpire. The vast majority of my game occurs nowhere near my POS. I didn't achieve standings with 14 npc corps so I would have to stay in the system where I anchored my POS. The ability to be an industrial nomad has been hugely beneficial to my gameplay since I'm able to be effective virtually anywhere. And as player fluidity is conducive to pgc, its not even a great idea for the quality of pgc either. The hits don't even end there. Industrial arrays eat up so much cpu/pwg, I wouldn't even be able to keep my labs online. And there's no way everyone in the game will be able to grind 300 mill isk/ month to power a large pos just to operate labs AND industry simultaneously.
Geez Louise. I can appreciate that there is imbalance in the game. But I cannot accept that expanding null production capability while destroying my game in the process is what's going to fix EVE.
YK Perhaps you could start using all the extra slots in low if all the slots in hi are exhausted. James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Lin Suizei
101
|
Posted - 2013.02.27 11:49:00 -
[516] - Quote
Yonis Kador wrote:Prices are guaranteed to rise on all items if production plummets. And industry would then center around whichever systems still had public slots. With competition for those slots increased exponentially, a player like me would have no choice but to use my research POS for manufacturing. ... And there's no way everyone in the game will be able to grind 300 mill isk/ month to power a large pos just to operate labs AND industry simultaneously.
Wouldn't this state of affairs be fantastic? New players might then be incentivized to pool together their resources to buy, maintain and defend a medium or large POS to do highsec research and industry, creating player-generated content that actually involves multiple (actively engaged) players instead of one dude "grinding" pos fuel costs every month so he can continue to play by himself, shielded from non-consensual pewing by CONCORD's skirt! Please do not be a risk-averse coward. |

Yonis Kador
KADORCORP
274
|
Posted - 2013.02.27 11:50:00 -
[517] - Quote
Though I'm sure the low-sec, gate-camping lobby would love to see dozens of freighters loaded with expensive goods passing by daily, the suggestion doesn't alter the reality that some of these ideas aren't just game-altering - they're potentially game-breaking. But debating this particular point is kinda silly, as CCP will never force all of high sec into low to manufacture goods. High sec pays their salaries and I'm sure they're keenly aware of the value those players represent.
YK "He who fights and runs away lives to fight another day." |

Malcanis
Vanishing Point. The Initiative.
7884
|
Posted - 2013.02.27 11:52:00 -
[518] - Quote
Caitlyn Tufy wrote:Malcanis wrote:Caitlyn Tufy wrote:I disagree. One of the core mechanics of EVE economy is trade - trade between various parts of the game. By separating manufacturers, you reduce an important drive to keep trade lanes open and (relatively) safe. OK, let's swap the relative amounts of production in hi-sec and 0.0. We'll do ~95% of production in 0.0, and that production will have to supply hi-sec. Thus preserving the volume of "trade" which you think is the most important factor, right? Right? Nope, not at all. The majority of isk destruction happens in null - if you offer full access to optimal industry there, you would make large coalitions largely self-sufficient and eliminate another conflict driver. I'm looking to increase this conflict driver by effectively forcing players to travel and secure routes through hostile territory. That's why I don't believe all the industry should be placed into null or wormhole space or whatever. It's also why I believe that stationary rewards are a bad idea - by moving them around, you make major players pursue them, bringing them in conflict with other entities in game. Simply put, I believe null is far too stable for what it's ment to be, a chaotic "wild west" of EVE, where players are thrown into the whirlwind while rushing for gold that everyone wants to get their hands on. Meanwhile, high sec is supposed to be "the old world" - a place where you may find steady income, but where competition and high taxes may drive your business down.
Hi-sec is supposed to be the starter area....
I think it's ridiculous to constrain hi-sec under that long outdated assumption, but it's just as ridiculous to constrain 0.0 with the equally outdated "wild west" concept.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7884
|
Posted - 2013.02.27 11:54:00 -
[519] - Quote
Yonis Kador wrote:Though I'm sure the low-sec, gate-camping lobby would love to see dozens of freighters loaded with expensive goods passing by daily, the suggestion doesn't alter the reality that some of these ideas aren't just game-altering - they're potentially game-breaking. But debating this particular point is kinda silly, as CCP will never force all of high sec into low to manufacture goods. High sec pays their salaries and I'm sure they're keenly aware of the value those players represent.
YK
It's been said a few times, but I'll say it again just to help you out personally: the aim isn't to "force" anyone anywhere, it's to stop people being "forced" into hi-sec if they want to produce anything except supercaps or ratting ammo.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Skeln Thargensen
The Scope Gallente Federation
41
|
Posted - 2013.02.27 12:11:00 -
[520] - Quote
no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
|

Yonis Kador
KADORCORP
274
|
Posted - 2013.02.27 12:21:00 -
[521] - Quote
Oh, thanks Malcanis, but I've never assumed that (and stated as much.) I was replying to the guy above me but didn't quote his remarks.
You know, this is a complicated, multi-faceted issue with implications that affect everyone. Its not the kind of thing you just poke a stick at to see what happens. I just wanted to point out that some of the suggestions presented would be hugely game-altering. And while someone like me may stick around because I'm devoted to EVE, depending on how severe the changes alter gameplay, the same probably can't be said for all.
I wanted to add too for Lin Suizei that engaging players isn't dependent upon corp membership. There are many definitions of social within the context of EVE. Players who contribute to the forums, chat in player channels, facilitate emergent content, attend player events - in-game and out, and those who duel, are plenty social and none of those things are dependent upon the number of folks in their corp.
YK "He who fights and runs away lives to fight another day." |

Aren Madigan
EVE University Ivy League
137
|
Posted - 2013.02.27 12:54:00 -
[522] - Quote
RubyPorto wrote:What's your goal for rebalancing Nullsec industry?
Simple way to put it? Needs to be cheaper to produce in null sec than it is to import goods from high sec and the best methods of production need to have some sort of danger involved. Even if it just means fixing POSs because that way, even if they are in high sec, its not even remotely close to safe if someone wants to stop them. A good method and reason to spread goods throughout null sec is also something that should be looked at. In otherwords, null sec needs to be king for serving null sec with the border reasons having a slight edge at best at serving high sec when competing against other high sec people due to the added dangers involved. That's what I think would be balanced. Not nullsec being balanced around exporting to high sec. You want more industrial targets, gotta give the industrial targets a reason to stay out there more long term anyways. |

Lin Suizei
102
|
Posted - 2013.02.27 13:17:00 -
[523] - Quote
Aren Madigan wrote:You want more industrial targets, gotta give the industrial targets a reason to stay out there more long term anyways.
Why would any industralists move to not-highsec under your scheme, if they can just stay in highsec and continue as they were? Please do not be a risk-averse coward. |

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.27 13:21:00 -
[524] - Quote
Lin Suizei wrote:Aren Madigan wrote:You want more industrial targets, gotta give the industrial targets a reason to stay out there more long term anyways. Why would any industralists move to not-highsec under your scheme, if they can just stay in highsec and continue as they were?
Moving things to POS would make it matter less in the first place as it can be attacked in high sec, but beyond that
1) The best null sec industry profits would be in null sec. 2) It'd be cheaper to run things in null sec, so survival and good logistics would make it more profitable. 3) Alliance industrialists would have a reason to stay out there rather than export goods. |

Takseen
University of Caille Gallente Federation
300
|
Posted - 2013.02.27 13:22:00 -
[525] - Quote
Lin Suizei wrote:Aren Madigan wrote:new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.
A new miner can compete with the multiboxer(bot miners don't exist, don't be silly) because he has no operating costs beyond his time invested, even if he's earning way less per hour, and there's always a demand for more ore. A newbie industrialist would have a much harder time if station slots were reduced or fees increased too much, because he may not be able to make a profit at all. So they'd need some protection to get started. Much like Novice plexes and the frigate buffs helped get newbies into FW pvp. |

Takseen
University of Caille Gallente Federation
300
|
Posted - 2013.02.27 13:26:00 -
[526] - Quote
Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy?
A market supplied by player manufacturers, lest we forget. From a balance point of view: Nullsec - low overheads, high efficiency, difficult logistics, poor safety Highsec - high overheads, low efficiency, easy logistics, excellent safety makes more sense than giving all the advantages to Highsec as is the case now. |

Takseen
University of Caille Gallente Federation
300
|
Posted - 2013.02.27 13:29:00 -
[527] - Quote
Yonis Kador wrote:Though I'm sure the low-sec, gate-camping lobby would love to see dozens of freighters loaded with expensive goods passing by daily, the suggestion doesn't alter the reality that some of these ideas aren't just game-altering - they're potentially game-breaking. But debating this particular point is kinda silly, as CCP will never force all of high sec into low to manufacture goods. High sec pays their salaries and I'm sure they're keenly aware of the value those players represent.
YK
And the award for "I just read the thread title and didn't bother with the rest" goes to... |

Malcanis
Vanishing Point. The Initiative.
7888
|
Posted - 2013.02.27 13:31:00 -
[528] - Quote
Yonis Kador wrote:Oh, thanks Malcanis, but I've never assumed that (and stated as much.) I was replying to the guy above me but didn't quote his remarks.
You know, this is a complicated, multi-faceted issue with implications that affect everyone. Its not the kind of thing you just poke a stick at to see what happens. I just wanted to point out that some of the suggestions presented would be hugely game-altering. And while someone like me may stick around because I'm devoted to EVE, depending on how severe the changes alter gameplay, the same probably can't be said for all.
I wanted to add too for Lin Suizei that engaging players isn't dependent upon corp membership. There are many definitions of social within the context of EVE. Players who contribute to the forums, chat in player channels, facilitate emergent content, attend player events - in-game and out, and those who duel, are plenty social and none of those things are dependent upon the number of folks in their corp.
YK
Well I can't answer for other people's bad ideas and posts, but why not focus on the ones that aren't spiteful "wreck hi-sec" jibes.
As you can surely admit, hi-sec production professions receive massive subsidies, and hi-sec and 0.0 production is nowhere near balanced, as evidenced by the fact that virtually all production takes place in hi-sec. Where hi-sec NPC facilities are perfect and effectively free, it's not possible to make null based production competitive unless CCP either charge hi-sec producers realistic fees or directly subsidise 0.0 producers by literally paying them to make/invent/research. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7888
|
Posted - 2013.02.27 13:34:00 -
[529] - Quote
Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy?
No one's asking for it to be easy. We're asking for it to be equally viable. We're willing to accept increased risk, difficulty and effort, as long as that's rewarded with sufficient comparitive advantage to make it worthwhile.
You ask if null should be easy: a fair question
You should also ask if hi-sec should be profitable. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7890
|
Posted - 2013.02.27 13:36:00 -
[530] - Quote
Takseen wrote:Lin Suizei wrote:Aren Madigan wrote:new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't. A new miner can compete with the multiboxer(bot miners don't exist, don't be silly) because he has no operating costs beyond his time invested, even if he's earning way less per hour, and there's always a demand for more ore. A newbie industrialist would have a much harder time if station slots were reduced or fees increased too much, because he may not be able to make a profit at all. So they'd need some protection to get started. Much like Novice plexes and the frigate buffs helped get newbies into FW pvp.
On the other hand if the tens of thousands of alts of 0.0 players left hi-sec to produce in 0.0, then massive amounts of hi-sec facilities might be freed up, allowing new players better access, lower office rentals, etc. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|

Buzzy Warstl
The Strontium Asylum
490
|
Posted - 2013.02.27 13:51:00 -
[531] - Quote
Malcanis wrote:Yonis Kador wrote:Though I'm sure the low-sec, gate-camping lobby would love to see dozens of freighters loaded with expensive goods passing by daily, the suggestion doesn't alter the reality that some of these ideas aren't just game-altering - they're potentially game-breaking. But debating this particular point is kinda silly, as CCP will never force all of high sec into low to manufacture goods. High sec pays their salaries and I'm sure they're keenly aware of the value those players represent.
YK It's been said a few times, but I'll say it again just to help you out personally: the aim isn't to "force" anyone anywhere, it's to stop people being "forced" into hi-sec if they want to produce anything except supercaps or ratting ammo. Well, people are already forced into sovereign nullsec if they want to produce supercaps.
There are 2 issues: 1. Jump freighters make even fairly remote nullsec closer to the nearest highsec trade hub than the highsec trade hubs are to each other.
2. There are higher priority manufacturing jobs for nullsec than T1 and T2 subcap ships and modules.
None of the suggestions for "fixing" nullsec industry so much as acknowledges either of these things, so all of the suggestions are doomed to miss their stated goals and accomplish other things entirely should they be implemented. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

James Amril-Kesh
4S Corporation RAZOR Alliance
4069
|
Posted - 2013.02.27 13:52:00 -
[532] - Quote
Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy? Uh, you've got it backwards, the point is that it's actually too easy. There's very little to no conflict being driven by having large nullsec alliances produce everything in highsec and ship it down. It's not as if having stuff sent from highsec into deep null is particularly risky for us. Having our industrialists actually live and produce in null would be very lucrative but it would also be a major conflict driver because the facilities would be vulnerable, either to destruction or to being conquered. Think of the major battles you may have heard of being fought over defending/attacking an alliance's CSAA. Now multiply that by ten for the amount of conflict you gain from adding more significant industrial capacity. Now there's more incentive for alliances to actually use and defend the space they live in. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Kinis Deren
EVE University Ivy League
153
|
Posted - 2013.02.27 13:57:00 -
[533] - Quote
Malcanis wrote:Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy? No one's asking for it to be easy. We're asking for it to be equally viable. We're willing to accept increased risk, difficulty and effort, as long as that's rewarded with sufficient comparitive advantage to make it worthwhile. You ask if null should be easy: a fair question You should also ask if hi-sec should be profitable.
I think the latter question is inappropriately phrased as this might suggest you are in favour of high sec being profit neutral or negative for any industry related activity. Rephrasing to "Should null sec industry be more profitable than hi sec industry?" would, I imagine, produce an affirmative answer from most right minded players.
|

Skeln Thargensen
The Scope Gallente Federation
41
|
Posted - 2013.02.27 14:04:00 -
[534] - Quote
Takseen wrote:A market supplied by player manufacturers, lest we forget. From a balance point of view: Nullsec - low overheads, high efficiency, difficult logistics, poor safety Highsec - high overheads, low efficiency, easy logistics, excellent safety makes more sense than giving all the advantages to Highsec as is the case now.
you assume logistics in null are going to be more difficult but it's easier than manufacturing in high and shipping down to null.
but that's the point, it's not about balance, since the risk of manufacturing is identical in any sec status station and logistics risk is measured by hostile space to be covered. it's about whether nullsec would benefit from being self-sufficient in a positive way for the game. if it's just a case of tedious alt juggling and jump freighter chains then maybe so or maybe the state of affairs that led to that being possible was just bad game design.
I don't think homogenising the different areas of the game is in any way a good idea though, if anything all profitable PvE should be shunted out of high instead and leave high exclusively for industry and trade, and training. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Kitty Bear
Disturbed Friends Of Diazepam
584
|
Posted - 2013.02.27 14:05:00 -
[535] - Quote
Haters are going to hate .. but whatever ..
Hisec is mostly fine as it is. Losec is mostly fine as it is. Some parts of Nulsec need to be nerfed. Some parts of nulsec need to be buffed. Reprocessing ratios need to be altered accross the board.
Item drops from NPC's has already been reviewed once, and basic T1 modules were removed from the tables, and this was a good change as it made T1 production more relavent. However there are still vast quantities of minerals produced from the reprocessing of 'Meta' items that are found in mission/belt drops.
Reprocessing If a player cannot build it from a bpo/bpc, remove the [reprocess] option from it. If you need a "Lore Rational" for the change, then the easiest is :- It was produced by a nonstadard process using materials that the reprocessing facility cannot identify. This will make minerals sourced from mining more important, especially lo & nul. It will create a reason to mine there. It will create a reason to have trade between Nul & Hisec.
Nulsec Nerf Alliances/Naps are to easy to form, to cheap to maintain and reduce the level of competitive play in nulsec. Right now it is too easy for an Alliance to have a 1-5 man [Sov Holding] or [PoS Holding] Corp, and the alliance suffers no ill effects from this arrangement. Make them skill based, make it cost a resonable amount of ISK to maintain.
Add 1-2 Skills that limit the number of corporations in an alliance :- This would mean Alliance leaders would have to choose between incorporating PoS/SOV holding into thier main structure, to allow for more robust 50+man combat/industry biased corps. Or they reduce thier overall effectiveness by using current holding corp mechanisms.
Add 1-2 skills that limit the maximum number of Positive Standings that can be set :- This has the potential to increase the amount of conflict, so no-one has ANY reason to complain about that. Alliance/Corp leaders would have to be more choosy about who they set 'Blue'
Nulsec Buff As it stands, nulsec cannot compete with hisec on an industrial basis. It does not have the ability to adequately match the manufacturing, research or Invention potential of any hisec system. Nulsec is restricted to 1 Outpost per system. This restriction needs to go. Removing this restriction would allow nulsec to more reasonable approach hisecs capability for industry This approach matches the original intent of nulsec "a place where the players can create a capsuleer empire" |

Skeln Thargensen
The Scope Gallente Federation
41
|
Posted - 2013.02.27 14:07:00 -
[536] - Quote
Malcanis wrote:Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy? No one's asking for it to be easy. We're asking for it to be equally viable. We're willing to accept increased risk, difficulty and effort, as long as that's rewarded with sufficient comparitive advantage to make it worthwhile. You ask if null should be easy: a fair question You should also ask if hi-sec should be profitable.
it depends what for. Trade and Industry, yeah. PvE, not so much. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Skeln Thargensen
The Scope Gallente Federation
41
|
Posted - 2013.02.27 14:17:00 -
[537] - Quote
James Amril-Kesh wrote:Skeln Thargensen wrote:no one is forced to manufacture anything, since there is a fully functioning market.
I can understand that it's difficult living in null without facilities close by but should it really be easy? Uh, you've got it backwards, the point is that it's actually too easy. There's very little to no conflict being driven by having large nullsec alliances produce everything in highsec and ship it down. It's not as if having stuff sent from highsec into deep null is particularly risky for us. Having our industrialists actually live and produce in null would be very lucrative but it would also be a major conflict driver because the facilities would be vulnerable, either to destruction or to being conquered. Think of the major battles you may have heard of being fought over defending/attacking an alliance's CSAA. Now multiply that by ten for the amount of conflict you gain from adding more significant industrial capacity. Now there's more incentive for alliances to actually use and defend the space they live in.
alright, that makes sense. does that encourage larger alliances though? could that lead to a monopoly, even? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

monkfish2345
Perkone Caldari State
12
|
Posted - 2013.02.27 14:18:00 -
[538] - Quote
As much as it is easy to look at this as null is broken, high sec is fine. consider things from a enconomic view.
currently high sec earning is high with little to no risk.
so to 'fix null' earning would need to be extremely high with higher risk.....
all this really achieves is to add more inflation to the market. currently players are richer than ever and that inflation is continuing because there are not enough ISK sinks to counteract ways to earn.
the argument is essentially the same from either angle, but by reducing income in High and slightly increasing it in null. you will at least stop the markets going completely insane.
Honestly i'd like to see everyone with less isk. Then losing ships etc would go back to being a big deal. rather than "oh well we welped our 100 man dread fleet, we'll have to field 500 next time".
|

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.27 15:27:00 -
[539] - Quote
Buzzy Warstl wrote: Well, people are already forced into sovereign nullsec if they want to produce supercaps.
There are 2 issues: 1. Jump freighters make even fairly remote nullsec closer to the nearest highsec trade hub than the highsec trade hubs are to each other.
2. There are higher priority manufacturing jobs for nullsec than T1 and T2 subcap ships and modules.
None of the suggestions for "fixing" nullsec industry so much as acknowledges either of these things, so all of the suggestions are doomed to miss their stated goals and accomplish other things entirely should they be implemented.
Jump freighters have been talked about a lot, though mostly in the cost of the fuel. Hell, the main reason they're used currently is to import stuff from high sec into null sec because its cheaper to do that than to produce that stuff in null sec... which is a big part of WHY not much other than those "higher priority items" are produced there. Honestly, I would have no complaints if along with some of the stated fixes, caps were made incredibly resource intensive to make compared to what they are now to make it a real investment to have even one supercap. I'm under the impression those were supposed to be essentially flag ships, not something you make fleets of all willy nilly, buuut that's a different subject. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4071
|
Posted - 2013.02.27 15:29:00 -
[540] - Quote
Aren Madigan wrote:Buzzy Warstl wrote: Well, people are already forced into sovereign nullsec if they want to produce supercaps.
There are 2 issues: 1. Jump freighters make even fairly remote nullsec closer to the nearest highsec trade hub than the highsec trade hubs are to each other.
2. There are higher priority manufacturing jobs for nullsec than T1 and T2 subcap ships and modules.
None of the suggestions for "fixing" nullsec industry so much as acknowledges either of these things, so all of the suggestions are doomed to miss their stated goals and accomplish other things entirely should they be implemented.
Jump freighters have been talked about a lot, though mostly in the cost of the fuel. Hell, the main reason they're used currently is to import stuff from high sec into null sec because its cheaper to do that than to produce that stuff in null sec... which is a big part of WHY not much other than those "higher priority items" are produced there. Honestly, I would have no complaints if along with some of the stated fixes, caps were made incredibly resource intensive to make compared to what they are now to make it a real investment to have even one supercap. I'm under the impression those were supposed to be essentially flag ships, not something you make fleets of all willy nilly, buuut that's a different subject. All you'll end up doing by making capital ships and jump freighters more resource and fuel intensive is setting the bar even higher for what it takes to establish and maintain yourself in nullsec. Large alliances won't have a problem compensating. Smaller alliances will choke and die. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.27 15:34:00 -
[541] - Quote
James Amril-Kesh wrote: All you'll end up doing by making capital ships and jump freighters more resource and fuel intensive is setting the bar even higher for what it takes to establish and maintain yourself in nullsec. Large alliances won't have a problem compensating. Smaller alliances will choke and die.
Never said to make jump freighters more fuel intensive, just said jump freighters were talked about. But you make a good point about the capitals... hmm... tricky. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4071
|
Posted - 2013.02.27 15:36:00 -
[542] - Quote
Aren Madigan wrote:James Amril-Kesh wrote: All you'll end up doing by making capital ships and jump freighters more resource and fuel intensive is setting the bar even higher for what it takes to establish and maintain yourself in nullsec. Large alliances won't have a problem compensating. Smaller alliances will choke and die.
Never said to make jump freighters more fuel intensive, just said jump freighters were talked about. But you make a good point about the capitals... hmm... tricky. I thought that you were implying such, but I guess I misinterpreted. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

March rabbit
player corp n1
569
|
Posted - 2013.02.27 15:40:00 -
[543] - Quote
Lin Suizei wrote:Aren Madigan wrote:You want more industrial targets, gotta give the industrial targets a reason to stay out there more long term anyways. Why would any industralists move to not-highsec under your scheme, if they can just stay in highsec and continue as they were? Let's imagine a little.
Some imaginary 0.0 alliance needs stuff: ships, modules, ammo. There is war and alliance needs it "yesterday". PVP-oriented members need lots of different stuff. Traders (read: resellers from Jita) can't fullfit demand. As result local prices are higher than in empire.
Minerals? - present Manufacturing lines? - present (let's imagine alliance has outposts/POSes) Research/invention lines? - present (let's imagine alliance has outposts/POSes)
Profits? well. if high-sec people can make profits from manufacturing (when everyone manufactures something) then it will be a lot easier to make bigger profits in 0.0 (where no one manufactures at all).
In the end there is reasons to try it. Can't say about 0.0 as a whole but i remember LoD in Droneland where my corp used all available manufacturing lines (from 3 stations + POSes) all the time making capitals/dreadnoughts/supers from drone alloys. |

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.27 15:47:00 -
[544] - Quote
James Amril-Kesh wrote:Aren Madigan wrote:James Amril-Kesh wrote: All you'll end up doing by making capital ships and jump freighters more resource and fuel intensive is setting the bar even higher for what it takes to establish and maintain yourself in nullsec. Large alliances won't have a problem compensating. Smaller alliances will choke and die.
Never said to make jump freighters more fuel intensive, just said jump freighters were talked about. But you make a good point about the capitals... hmm... tricky. I thought that you were implying such, but I guess I misinterpreted.
Yeah, no, I'd say they are probably in a good range with that given its convenience, and relative safety in low/null travel. I just don't like how its better to use them to export from high sec rather than produce in null sec, although it is good for hauling corps. If null sec could hold its own industry-wise, I could see things becoming a little harder on them, for better or for worse. |

Nicolo da'Vicenza
Air Red Alliance
3237
|
Posted - 2013.02.27 16:24:00 -
[545] - Quote
Yonis Kador wrote:I have no issue with increased taxes/fees on manufacturing slots. But I think if they're changed, those fees should maybe be relative to npc corp standing like the refine tax.
I do start having issues when people advocate removing abilities (like t2 production - as this is a goal I'm actively working toward) entirely out of high sec or making high sec npc manufacturing slots scarce. Folks are welcome to disagree, but I can't see how increasing competition for available slots is a good thing for new players or smaller corps. The casual gamer would be affected disproportionately. Quite the opposite. Putting a cap on how large you can expand your manufacturing operation in highsec incentives the non-casual industrialist, the wholesaler, the guy who crushes the newbie indy with cumulative wealth and razor thin margins, to move out where manufacturing resources are more plentiful, which is where ship consumption is more plentiful. This frees up highsec manufacturing, and more importantly the highsec market, for the casual gamer. |

Buzzy Warstl
The Strontium Asylum
491
|
Posted - 2013.02.27 16:33:00 -
[546] - Quote
Aren Madigan wrote:Buzzy Warstl wrote: Well, people are already forced into sovereign nullsec if they want to produce supercaps.
There are 2 issues: 1. Jump freighters make even fairly remote nullsec closer to the nearest highsec trade hub than the highsec trade hubs are to each other.
2. There are higher priority manufacturing jobs for nullsec than T1 and T2 subcap ships and modules.
None of the suggestions for "fixing" nullsec industry so much as acknowledges either of these things, so all of the suggestions are doomed to miss their stated goals and accomplish other things entirely should they be implemented.
Jump freighters have been talked about a lot, though mostly in the cost of the fuel. Hell, the main reason they're used currently is to import stuff from high sec into null sec because its cheaper to do that than to produce that stuff in null sec... which is a big part of WHY not much other than those "higher priority items" are produced there. Honestly, I would have no complaints if along with some of the stated fixes, caps were made incredibly resource intensive to make compared to what they are now to make it a real investment to have even one supercap. I'm under the impression those were supposed to be essentially flag ships, not something you make fleets of all willy nilly, buuut that's a different subject. If anything, caps and supercaps should be made cheaper and more diverse.
Don't mistake my intent, it is *good* that there are higher priority things to make in nullsec than entry-level gear. It differentiates nullsec industry from industry in other space.
Trying to make nullsec industry "highsec industry but better" is a fool's errand, because it requires breaking the differentiation, breaking trade incentives, or breaking highsec industry (or all 3).
Make nullsec industry better at being nullsec industry. Keep the incentives for trade. Make more things that can't be made in highsec but can in lowsec or nullsec, and increase the resources available to make those things. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Captain Tardbar
NEWB ALERT
172
|
Posted - 2013.02.27 17:00:00 -
[547] - Quote
Nicolo da'Vicenza wrote:Yonis Kador wrote:I have no issue with increased taxes/fees on manufacturing slots. But I think if they're changed, those fees should maybe be relative to npc corp standing like the refine tax.
I do start having issues when people advocate removing abilities (like t2 production - as this is a goal I'm actively working toward) entirely out of high sec or making high sec npc manufacturing slots scarce. Folks are welcome to disagree, but I can't see how increasing competition for available slots is a good thing for new players or smaller corps. The casual gamer would be affected disproportionately. Quite the opposite. Putting a cap on how large you can expand your manufacturing operation in highsec incentives the non-casual industrialist, the wholesaler, the guy who crushes the newbie indy with cumulative wealth and razor thin margins, to move out where manufacturing resources are more plentiful, which is where ship consumption is more plentiful. This frees up highsec manufacturing, and more importantly the highsec market, for the casual gamer.
People who crush other people with razor thin margins are usually station traders, not industrialists.
Unless you are an industrialist who likes playing penny wars with remote buy and sell orders, usually if you sit at a station and trade all day then you'll find it un-needed to actually produce items for a profit.
Come to think of it... No one ever argues that the station traders are ruining the economy or make too much isk.
Despite the fact some make billions a day if they are good at it and don't mind playing penny wars with 200 orders. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Takseen
University of Caille Gallente Federation
301
|
Posted - 2013.02.27 18:06:00 -
[548] - Quote
Captain Tardbar wrote: Looking at Jita I even see plenty of T1 crap that has 30-50% profit over its mineral cost based not on the lowest seller price but the highest buyer price. If you can simply sell those goods without having to play penny wars you can make a profit as an newbie industrialist.
Yes, and I've dabbled in this a wee bit, making various lesser used rigs with super cheap materials, like targeting speed and increased velocity/agility. Not sure if I could have done that if there was a big flat fee on manufacturing slots. Material efficiency penalties or limited slots wouldn't have bothered me nearly as much though.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2902
|
Posted - 2013.02.27 18:27:00 -
[549] - Quote
Aren Madigan wrote:RubyPorto wrote:What's your goal for rebalancing Nullsec industry? Simple way to put it? Needs to be cheaper to produce in null sec than it is to import goods from high sec and the best methods of production need to have some sort of danger involved. Even if it just means fixing POSs because that way, even if they are in high sec, its not even remotely close to safe if someone wants to stop them.
That is actually a stronger goal than mine (since I want the Economic costs to manufacture in either place to be equal), unless you're only looking at balance sheet costs, in which case you're simply doing the math incorrectly.
Quote:Not nullsec being balanced around exporting to high sec. You want more industrial targets, gotta give the industrial targets a reason to stay out there more long term anyways.
Equal Economic Profits means that a rational actor should be (ignoring their appetite for risk*) indifferent between manufacturing in HS and Nullsec for any given market. And, seeing as a single industrialist can and will blow right through the demand in all but the largest Nullsec markets (VFK and... uh... VFK) in short order, Nullsec industry cannot simply be "well, if you ignore the cost of not having access to significant markets, you can kind of pretend to make a profit," or people will simply continue importing everything from HS.
It has to be able to export to HS and it should be able to do so at the same total Economic costs as manufacturing in HS.
*Not the cost of risk, just the appetite. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2902
|
Posted - 2013.02.27 18:28:00 -
[550] - Quote
Takseen wrote:A newbie industrialist would have a much harder time if station slots were reduced or fees increased too much, because he may not be able to make a profit at all. So they'd need some protection to get started. Much like Novice plexes and the frigate buffs helped get newbies into FW pvp.
You're assuming that prices stay constant in the face of increasing manufacturing costs. Do I have to explain why that's a bad assumption? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.27 18:47:00 -
[551] - Quote
You're ignoring the potential rise in demand should people be pushed out into those regions in the first place and that transportation costs aren't equal for all of null sec. Or if you're not, I'm not convinced you realize how impractical adjusting these costs for each individual system is. That's why I keep bringing up the border null regions. I'm also not sure how you think my proposal is harsher or "stronger" as you put it when it actually removes a cost from the equation entirely. |

Celly Smunt
Viziam Amarr Empire
110
|
Posted - 2013.02.27 19:39:00 -
[552] - Quote
Takseen wrote:Max Doobie wrote:
Didn't they just add some weird ass route lines to the screen when travelling in space? You mean THOSE kind of things take precedence over things like SOV? They aren't all that busy, they just really could give a damn about it. They'd rather have cool color lines in space.
If there isn't a name for this fallacy yet, there should be. A guy has some time left over after doing some major project, he can't just "go work on SOV" for a day or two and come up with any meaningful results. What he does have for, is an itty bitty little feature that is generally quite popular. Fixing SOV in a way that minimises the amount of disruption and nullbear tears is a way bigger mutli-person expansion level commitment.
While OT, I actually like the route lines a bit, they show us in glaring details the convoluted route that one must take to go a few light years distance. I do however wish that whichever end of the route line the next gate was going to jump you to would flash or change color or something so we'd at least know which end of topsy turvy we are on.
As for SOV/null and POSes?, those projects BOTH need serious amounts of attention and I am one of the folks who believe that CCP should focus on those first.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4078
|
Posted - 2013.02.27 20:10:00 -
[553] - Quote
Celly Smunt wrote:I do however wish that whichever end of the route line the next gate was going to jump you to would flash or change color or something so we'd at least know which end of topsy turvy we are on. It's generally safe to assume that would be the brightest star. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.27 20:26:00 -
[554] - Quote
Takseen wrote:Yes, and I've dabbled in this a wee bit, making various lesser used rigs with super cheap materials, like targeting speed and increased velocity/agility. Not sure if I could have done that if there was a big flat fee on manufacturing slots. Material efficiency penalties or limited slots wouldn't have bothered me nearly as much though.
Slower turnover/lesser demand on certain T1 goods in highsec = larger profit margins = room for newbie indies. This is why incentivizing the movement of large-scale industrial operations to the space where large-scale consumption happens is good for highsec casuals and newbies. Fees apply to everyone, whereas capacity limitations (as nullsec residents know well) effect larger operations much more strongly then smaller ones. |

Captain Tardbar
NEWB ALERT
174
|
Posted - 2013.02.27 20:36:00 -
[555] - Quote
RubyPorto wrote:Takseen wrote:A newbie industrialist would have a much harder time if station slots were reduced or fees increased too much, because he may not be able to make a profit at all. So they'd need some protection to get started. Much like Novice plexes and the frigate buffs helped get newbies into FW pvp. You're assuming that prices stay constant in the face of increasing manufacturing costs. Do I have to explain why that's a bad assumption?
Of course not. Items profitable today are not guaranteed to profitable tomorrow. Its Economics 101.
That said, you have the ability to put forth the effort to look for a new product to manufacture to make profits.
And its not that hard in this game to switch to another product to produce. You don't have to retool a factory or anything like you would in the real world. If something is too unprofitable to produce, I stop making it and switch to a product that does make a nice percentage.
Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint?
[edit]
And another damn thing I have to bring up is that you don't have to be lazy and sell to Jita all the time or even the other major hubs.
I know people all the time who want a higher profit and work hard for their money by finding systems that also sell items but at a higher price, because people don't always want to fly to Jita to get things.
If you think the super industrialists are ruining your profits, you either need to make different crap or sell it to a different market.
You don't need a CCP government bailout to keep your failing business model going. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

EI Digin
Dreddit Test Alliance Please Ignore
549
|
Posted - 2013.02.27 20:41:00 -
[556] - Quote
Captain Tardbar wrote:Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint?
it would be cool if instead of getting handouts because you had all of the blueprints (which entrenches older, richer players) you got a handout because you had an infrastructure put in place by other players to defend you. |

Captain Tardbar
NEWB ALERT
174
|
Posted - 2013.02.27 20:59:00 -
[557] - Quote
EI Digin wrote:Captain Tardbar wrote:Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint? it would be cool if instead of getting handouts because you had all of the blueprints (which entrenches older, richer players) you got a handout because you had an infrastructure put in place by other players to defend you.
Are you saying those older players didn't earn their isk like everyone else? Did CCP put all that isk in their wallets magically because they were older players?
So rich hardworking players who spent all that time and effort to be rich don't deserve their isk and that CCP should transfer their wealth to the lower classes?
Sounds like "Space Socialism" to me. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Yonis Kador
KADORCORP
274
|
Posted - 2013.02.27 22:40:00 -
[558] - Quote
Nicolo da'Vicenza wrote:Quite the opposite. Putting a cap on how large you can expand your manufacturing operation in highsec incentives the non-casual industrialist, the wholesaler, the guy who crushes the newbie indy with cumulative wealth and razor thin margins, to move out where manufacturing resources are more plentiful, which is where ship consumption is more plentiful. This frees up highsec manufacturing, and more importantly the highsec market, for the casual gamer.
Nicolo, I do not agree. No amount of incentivization will prod risk-averse players to suddenly become risk-takers. This song has been sung before and we all should know the lyrics. The issue isn't the wealth - it's the security. As long as high-sec is secure, those players will remain playing king of the hill right where they are. Low and Null already offer increased wealth potential and that carrot has done nothing to get the mules high-sec indy guys are riding to move. More carrots won't work either and will only serve to make null residents even more wealthy than they already are. This leaves stick. And while some of you might think its a great idea to turn high-sec into a barren wasteland, I just can't agree with that, since even that extreme will not accomplish the stated goal either and is probably (imo) not the greatest way to treat paying customers.
YK "He who fights and runs away lives to fight another day." |

Takseen
University of Caille Gallente Federation
302
|
Posted - 2013.02.27 22:43:00 -
[559] - Quote
Yonis Kador wrote:
No amount of incentivization will prod risk-averse players to suddenly become risk-takers
I have personal experience to the contrary, my good sir.
|

Takseen
University of Caille Gallente Federation
302
|
Posted - 2013.02.27 22:45:00 -
[560] - Quote
Captain Tardbar wrote:
Are you saying those older players didn't earn their isk like everyone else? Did CCP put all that isk in their wallets magically because they were older players? So rich hardworking players who spent all that time and effort to be rich don't deserve their isk and that CCP should transfer their wealth to the lower classes? Sounds like "Space Socialism" to me.
Patents expire in real life. Even copyrighted material does, eventually. Wouldn't be without precedent for BPOs to do the same.
|
|

Malcanis
Vanishing Point. The Initiative.
7900
|
Posted - 2013.02.27 22:49:00 -
[561] - Quote
Yonis Kador wrote:Nicolo da'Vicenza wrote:Quite the opposite. Putting a cap on how large you can expand your manufacturing operation in highsec incentives the non-casual industrialist, the wholesaler, the guy who crushes the newbie indy with cumulative wealth and razor thin margins, to move out where manufacturing resources are more plentiful, which is where ship consumption is more plentiful. This frees up highsec manufacturing, and more importantly the highsec market, for the casual gamer. Nicolo, I do not agree. No amount of incentivization will prod risk-averse players to suddenly become risk-takers. YK
Would you go into 0.0 if Zydrine was a billion ISK per unit?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Yonis Kador
KADORCORP
275
|
Posted - 2013.02.27 22:59:00 -
[562] - Quote
The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK "He who fights and runs away lives to fight another day." |

Tesal
226
|
Posted - 2013.02.27 23:05:00 -
[563] - Quote
Malcanis wrote:...Would you go into 0.0 if Zydrine was a billion ISK per unit?
Its difficult to give a straight answer to a hypothetical like that.
|

Lin Suizei
103
|
Posted - 2013.02.27 23:09:00 -
[564] - Quote
Yonis Kador wrote:No amount of incentivization will prod risk-averse players to suddenly become risk-takers. This song has been sung before and we all should know the lyrics. The issue isn't the wealth - it's the security.
Isn't this fantastic? If it's not the wealth, but the security - then let's nerf highsec PvE until highsec's reward is consistent with highsec's risk. The players who absolutely refuse to leave highsec and the safety of CONCORD can stay there and do as they please, while other players who are motivated by rewards and funtimes will finally have a reason to leave CONCORD's embrace, once highsec doesn't offer a risk-reward ratio that eclipses everywhere else in New Eden. Please do not be a risk-averse coward. |

Dave Stark
1871
|
Posted - 2013.02.27 23:15:00 -
[565] - Quote
Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK
the value of one mineral in comparison to another is completely irrelevant. "100k for notifications of stupidity, i love this bounty system." |

Skeln Thargensen
The Scope Gallente Federation
41
|
Posted - 2013.02.27 23:28:00 -
[566] - Quote
probably would for silly money.
the problem with mining in low or null security space is that a single person in local is probably going to kill you, b2b alignment speed that can't even beat CONCORD arrival in highsec. or you've got the venture which is fast aligning but can't tank or kill rats for ****.
so basically you don;t want to do that solo. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.27 23:28:00 -
[567] - Quote
Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK oh man this post is just embarassing |

Yonis Kador
KADORCORP
275
|
Posted - 2013.02.27 23:39:00 -
[568] - Quote
Oh. Well, would adding that obtaining Zydrine only requires ONE jump into low sec make it any less so?
YK "He who fights and runs away lives to fight another day." |

Wigglenomics
C O C A I N E
1
|
Posted - 2013.02.28 00:45:00 -
[569] - Quote
Lin Suizei wrote:Yonis Kador wrote:No amount of incentivization will prod risk-averse players to suddenly become risk-takers. This song has been sung before and we all should know the lyrics. The issue isn't the wealth - it's the security. Isn't this fantastic? If it's not the wealth, but the security - then let's nerf highsec PvE until highsec's reward is consistent with highsec's risk. The players who absolutely refuse to leave highsec and the safety of CONCORD can stay there and do as they please, while other players who are motivated by rewards and funtimes will finally have a reason to leave CONCORD's embrace, once highsec doesn't offer a risk-reward ratio that eclipses everywhere else in New Eden.
And what motivation should nullsec miners and ratters have to leave the big blue doughnut?
which is, from my experience, safer than highsec. |

EI Digin
Dreddit Test Alliance Please Ignore
552
|
Posted - 2013.02.28 00:51:00 -
[570] - Quote
you forgot to include "because thousands of players are working together" in your post |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4080
|
Posted - 2013.02.28 00:53:00 -
[571] - Quote
Wigglenomics wrote:which is, from my experience, safer than highsec. No it isn't. The only area of space more dangerous than nullsec is lowsec. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Buzzy Warstl
The Strontium Asylum
493
|
Posted - 2013.02.28 01:01:00 -
[572] - Quote
James Amril-Kesh wrote:Wigglenomics wrote:which is, from my experience, safer than highsec. No it isn't. The only area of space more dangerous than nullsec is lowsec. WH space would like a word with you. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

James Amril-Kesh
4S Corporation RAZOR Alliance
4080
|
Posted - 2013.02.28 01:06:00 -
[573] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Wigglenomics wrote:which is, from my experience, safer than highsec. No it isn't. The only area of space more dangerous than nullsec is lowsec. WH space would like a word with you. The data supports what I said. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.28 01:15:00 -
[574] - Quote
Yonis Kador wrote:Oh. Well, would adding that obtaining Zydrine only requires ONE jump into low sec make it any less so?
YK No because ore/m3 is the metric used to mining value, not the isk value per unit of mineral.
And going by that metric, we can see that the most common nullsec grav site ore, Spodumain, is worth only a third of the value of Scordite per mining cycle.
Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle.
The profits of nullsec mining measure at around +27% for the trouble (of being killable at any time, building, capturing and defending stations and opportunity cost of doing such), not 15,000% as you were asserting. |

Tesal
226
|
Posted - 2013.02.28 01:17:00 -
[575] - Quote
Lin Suizei wrote:Yonis Kador wrote:No amount of incentivization will prod risk-averse players to suddenly become risk-takers. This song has been sung before and we all should know the lyrics. The issue isn't the wealth - it's the security. Isn't this fantastic? If it's not the wealth, but the security - then let's nerf highsec PvE until highsec's reward is consistent with highsec's risk. The players who absolutely refuse to leave highsec and the safety of CONCORD can stay there and do as they please, while other players who are motivated by rewards and funtimes will finally have a reason to leave CONCORD's embrace, once highsec doesn't offer a risk-reward ratio that eclipses everywhere else in New Eden.
From the tone of your post, it sounds like you would be perfectly content to trash hi-sec industry and leave hi-sec a wasteland. I see a lot of that going around. It doesn't inspire confidence when people take that position. I don't think CCP would do something so controversial. Your protestations will go nowhere with that attitude.
|

Tesal
226
|
Posted - 2013.02.28 01:24:00 -
[576] - Quote
Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle.
That's because there are too many null miners and they are flooding the market with cheap zydrine. Hi-sec mining doesn't really have much impact on it because you can't get it in hi-sec. The reason hi-sec ores are so high is because there are too few hi-sec miners. If they mined more the price would go down. That should be obvious.
*edit: Scordite used to be garbage. |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.28 01:35:00 -
[577] - Quote
Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld |

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.28 01:38:00 -
[578] - Quote
Yonis Kador wrote:No amount of incentivization will prod risk-averse players to suddenly become risk-takers. But it will push risk takers to actually go out into the risky areas. You see, one thing you gotta remember about risk takers, a lot of them take those risks because its worthwhile. However right now you have large risk taking alliances telling their members NOT to do industry in null sec. Not because of the risk, but because they're better off producing in high sec as a whole. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.28 01:39:00 -
[579] - Quote
Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld So the answer is to devalue the mining profession again? |

Aren Madigan
EVE University Ivy League
138
|
Posted - 2013.02.28 01:42:00 -
[580] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld So the answer is to devalue the mining profession again?
In theory, superveld wouldn't devalue it too much due to if enough miners are out in null sec, you'll have a loooot more pirates... so the increase would be counteracted by more destruction. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.28 01:47:00 -
[581] - Quote
Aren Madigan wrote: In theory, superveld wouldn't devalue it too much due to if enough miners are out in null sec, you'll have a loooot more pirates... so the increase would be counteracted by more destruction.
I'm not as optimistic of that as you are. Superveld would have to create a massive outflux of prey in order to attract the necessary predators to make this balance work. Even then they would have to have terrible situational awareness or cause a large number of related conflicts to counter their output if superveld is balanced to be worthwhile. |

Zarcan
The Yellow Eye
35
|
Posted - 2013.02.28 01:50:00 -
[582] - Quote
I'd like to bring up the point that Eve is a (relatively) free market economy that naturally brings high-demand materials down in price as the supply increases. It's safe to say that the longer Eve exists, the cheaper the original *rare* minerals and items will be.
This whole Zydrine discussion is odd, as everyone is discussing whether or not it would be worthwhile to leave highsec if Zydrine were more expensive, or if Null was profitable in general... it's not like the devs are going to introduce a price ceiling on anything.
The reason Null isn't insanely profitable anymore isn't because of some fault of the devs, it's because years and years of free market balancing (and massive nullsec alliances streamlining logistics of nullsec mining) have driven the prices down to the point where it's not really that different from high sec space anymore.
You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits.
It's called the Invisible Hand: http://en.wikipedia.org/wiki/Invisible_hand
Yeah we've got lots of inflation, but that's basic economics, people. That's not a problem or a fault of CPP. The only real way to keep this moving along and fun for us is to introduce new materials and components that are initially high in value, and then decrease as supply expands.
The introduction of things like Planetary Interaction materials, new materials and components in sleeper WH space is testament to the fact that CPP knows this.
I'm a high-sec player who dabbles with PI in null (because the risk is worth it, duh, CPP understands these things), but largely just enjoys his time in eve casually with an RL friend. I've been in three Nullsec alliances and hated the experience each time. I don't fancy being pushed out to the gate camps of nullsec because a few influential players don't understand the mechanisms of the free market. |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.28 01:52:00 -
[583] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld So the answer is to devalue the mining profession again? No the answer is to admit that the regional balance system of 'tons of low-end mins in safe space and small amounts of high-end mins to build things' is a failed concept because, like in real life systems, ordered systems inevitably develop more and more effective and efficient ways then the past (also known as 'progress'), which is why high-end mining has steadily devalued (barring buffs) since EVE's beta. If it were merely a 'isk/hr' problem, you could change the BP reqs and be done with it, but the truth is that the idea of null as 'resource extraction-based' economy is obsolete and flawed of itself, and should be able to sustain its own material needs internally so that it could develop true empires and advanced societies instead of the sophisticated pre-industrial mining camps protected by militia systems we have now. |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.28 02:02:00 -
[584] - Quote
Zarcan wrote:You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits. So 20% of the active player base managed to exhaust of the profitability of the majority of EVE's space by extremely light PvE activty (countered by having more PvP then all other regions combined) and that's some sort of collective moral failure of the players (for playing the game) and not a design flaw by CCP?
Quote:Yeah we've got lots of inflation, but that's basic economics, people. That's not a problem or a fault of CPP. The only real way to keep this moving along and fun for us is to introduce new materials and components that are initially high in value, and then decrease as supply expands. ...which you propose to solve by... adding different flavors of resource extraction into the game?
Howabout just fix industry? |

Tesal
226
|
Posted - 2013.02.28 02:05:00 -
[585] - Quote
Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld
There has been an uptick in highend supply. You didn't used to be able to upgrade systems and relied on truesec for your ore spawns. People weren't stripping entire grav sites back then. We also had highends coming from drone poo and mission loot and both of those have been nerfed. People are definitely mining in null, enough so that the price of zydrine fell even after the Drone regions nerf. Highend minerals aren't spawning in trader hangars in Jita, they are being mined.
Superveld would probably be worth more than arkanor the way people make it sound.
|

Zarcan
The Yellow Eye
35
|
Posted - 2013.02.28 02:11:00 -
[586] - Quote
Nicolo da'Vicenza wrote:Zarcan wrote:You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits. So 20% of the active player base managed to exhaust of the profitability of the majority of EVE's space by extremely light PvE activty (countered by having more PvP then all other regions combined) and that's some sort of collective moral failure of the players ( for playing the game) and not a design flaw by CCP? Quote:Yeah we've got lots of inflation, but that's basic economics, people. That's not a problem or a fault of CPP. The only real way to keep this moving along and fun for us is to introduce new materials and components that are initially high in value, and then decrease as supply expands. ...which you propose to solve by... adding different flavors of resource extraction into the game? Howabout just fix industry?
Nah man, nothing about corrupt morals or anything, I'm not criticizing alliances actions, just explaining what's happened over the years.
I'm a political economist, not a nullsec expert, so I can only contribute as such. Nerfing hisec doesn't fix nullsec, it just alienates people like me who distance ourselves from the sociopathic tendencies of people null alliances. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.28 02:16:00 -
[587] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld So the answer is to devalue the mining profession again? No the answer is to admit that the regional balance system of 'tons of low-end mins in safe space and small amounts of high-end mins to build things' is a failed concept because, like in real life systems, ordered systems inevitably develop more and more effective and efficient ways then the past (also known as 'progress'), which is why high-end mining has steadily devalued (barring buffs) since EVE's beta. If it were merely a 'isk/hr' problem, you could change the BP reqs and be done with it, but the truth is that the idea of null as 'resource extraction-based' economy is obsolete and flawed of itself, and should be able to sustain its own material needs internally so that it could develop true empires and advanced societies instead of the sophisticated pre-industrial mining camps protected by militia systems we have now. I would agree were it not for the fact that there are upper limits on the systems which the players can utilize to increase extraction efficiencies. The fact that this bar has increased considerably as new, better tools are introduced is a strong portion of the reason for the current situation. I think there is something worth maintaining in the import/export relationship between security statuses but also that mineral requirements can and should be rebalanced accordingly to account for efficiencies in extraction which have come about as a direct result of CCP's creation and buffs to mining specific tools. |

Nicolo da'Vicenza
Air Red Alliance
3238
|
Posted - 2013.02.28 02:18:00 -
[588] - Quote
Tesal wrote:Nicolo da'Vicenza wrote:Tesal wrote:Nicolo da'Vicenza wrote:...Scordite also outvalues Crokite, the main roid to go for Zydrine, for value per mining cycle. That's because there are too many null miners and they are flooding the market with cheap zydrine. No that's stupid. Nullsec is a small minority of players, of which a very small minority mines ore. People complain that 'nullsec is dead and noone lives there' with one breath and that there is 'too many miners and activity' the next. The relatively miniscule amount of highends needed to buidl things however was balanced in 2003 and has nothing to do with EVE in practice. Not 'too much industry and activity'. The answer to both these problems is the introduction of superveld There has been an uptick in highend supply. You didn't used to be able to upgrade systems and relied on truesec for your ore spawns. People weren't stripping entire grav sites back then. We also had highends coming from drone poo and mission loot and both of those have been nerfed. People are definitely mining in null, enough so that the price of zydrine fell even after the Drone regions nerf. Highend minerals aren't spawning in trader hangars in Jita, they are being mined. Before any of these changes were made (pre-dominion, CSM reps (Zastrow) were bringing up the steady decline in null individual income.
The problem isn't people using their space (gasp), it's that the high-end component of the building recipe was balanced in the day when mining was done in 2004 with a mining arbitrator
Quote:Superveld would probably be worth more than arkanor the way people make it sound. It would only have to yield 50% more trit then veldspar to make that possible. |

Anonymously Unknown
State War Academy Caldari State
0
|
Posted - 2013.02.28 02:25:00 -
[589] - Quote
Does anyone have the correct statistics and % of people who are in null or high-sec and who of them is mining? I am very interested to see some real factual statistics. |

Celly Smunt
Viziam Amarr Empire
112
|
Posted - 2013.02.28 03:37:00 -
[590] - Quote
James Amril-Kesh wrote:Celly Smunt wrote:I do however wish that whichever end of the route line the next gate was going to jump you to would flash or change color or something so we'd at least know which end of topsy turvy we are on. It's generally safe to assume that would be the brightest star.
I would have thought so too, but sometimes, the brightest star (to me) is in the middle of the route. I also saw someone mention elsewhere that the AP line leads right to the gate and I've not seen that either, so I'm thinking i must have a setting off somewhere.
idk, I'll keep messing with it and see.
ty o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|

Benny Ohu
Chaotic Tranquility Casoff
864
|
Posted - 2013.02.28 04:33:00 -
[591] - Quote
Zarcan wrote:The reason Null isn't insanely profitable anymore isn't because of some fault of the devs, it's because years and years of free market balancing (and massive nullsec alliances streamlining logistics of nullsec mining) have driven the prices down to the point where it's not really that different from high sec space anymore.
You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits. you can only be talking about mining so i gotta ask you
how did this happen in nullsec when the vast majority of miners and botters have been mining interruption-free in highsec this whole time
Quote:it just alienates people like me who distance ourselves from the sociopathic tendencies of people null alliances. a large number of sociopaths working together in a structured group eh |

Tyberius Franklin
Federal Navy Academy Gallente Federation
624
|
Posted - 2013.02.28 04:46:00 -
[592] - Quote
Benny Ohu wrote:Zarcan wrote:The reason Null isn't insanely profitable anymore isn't because of some fault of the devs, it's because years and years of free market balancing (and massive nullsec alliances streamlining logistics of nullsec mining) have driven the prices down to the point where it's not really that different from high sec space anymore.
You yourselves are the reason null isn't as profitable as you'd like anymore. You've exhausted it. You've streamlined it, you've made it easy and decreased everything to it's lowest possible point of resistance to the point where it won't go down anymore, and then you turn around and look at hi-sec and realize you've ruined your own profits. you can only be talking about mining so i gotta ask you how did this happen in nullsec when the vast majority of miners and botters have been mining interruption-free in highsec this whole time I'm not understanding how miners who choose to remain in highsec detracts from miners in nullsec trying to maximize their yield over time efficiency. Or are you saying the nullsec miner population hasn't increased or that they wouldn't have taken advantage of the creation of mining specific tools or their buffs? |

Benny Ohu
Chaotic Tranquility Casoff
864
|
Posted - 2013.02.28 04:56:00 -
[593] - Quote
vOv imma not trying to claim anything in this case, imma pretty ignorant to be honest
i'm just questioning the claim that 'nullsec ore prices are lower because nullseccers over-mined it'
one, because surely if anything is over-mined it's highsec lowends (they're fine); and two, because arkonor and mercoxit are still good money |

Zarcan
The Yellow Eye
35
|
Posted - 2013.02.28 05:00:00 -
[594] - Quote
Hi sec mining renders higher volume demanded mats. Sure ABCs are rare, but they also don't need as much Morphite as you need Veld. It goes without saying that Hisec has more miners, as hisec has 90% of the minerals most ships need.
That's why when I go into a wh with my retriever and mine Arkanor until I'm full, I make less money than if I mined veld.
I'd love to see all ABC ores disappear from the game for a week and see how quick this crap resets. |

Benny Ohu
Chaotic Tranquility Casoff
864
|
Posted - 2013.02.28 05:03:00 -
[595] - Quote
merxocit and arkonor are still the most valuable ores per m3 btw |

Zarcan
The Yellow Eye
35
|
Posted - 2013.02.28 05:11:00 -
[596] - Quote
Benny Ohu wrote:merxocit and arkonor are still the most valuable ores per m3 btw
Sure, wasn't a figure like 23% more profitable given earlier? Still not enough to make people like me reconsider the potential losses. Due to the fact that someone can fill a JF with ark and get it on the market in Jita and be more comfortable logistically than me and my little retriever with my friend.
Not that that's a problem necessarily, but that's how the free market is. I could go down to the river and mine for gold right now but chances are the big digger downstream has it all |

Malcanis
Vanishing Point. The Initiative.
7904
|
Posted - 2013.02.28 07:28:00 -
[597] - Quote
Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK
But Crokite isn't 150x the value per m^3 of Veldspar.
So answer the question: would you go to 0.0 if Zydrine was 1 billion ISK per unit? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Zarcan
The Yellow Eye
36
|
Posted - 2013.02.28 07:38:00 -
[598] - Quote
Malcanis wrote:Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK But Crokite isn't 150x the value per m^3 of Veldspar. So answer the question: would you go to 0.0 if Zydrine was 1 billion ISK per unit?
You're equating a relatively easy mineral to aquire with a quantity of money that everyone aspires to. You cannot compare these two.
The only way that zydrine would be 1bil isk per unit is if it's demand was sky high and supply was practically non-existant; which won't happen, therefore, your point doesn't have much relevance to anything at all.
People can make a lot of money in nullsec doing exploration; not 1bil per unit, but in the hundreds of millions for a good rader/mag, so your question is somewhat answerable already: I will only go into nullsec and risk losing my ship if I have enough money in reserve to feel comfortable losing a ship, which is logically why Highsec has to offer a decent amount of money in the first place. |

Malcanis
Vanishing Point. The Initiative.
7904
|
Posted - 2013.02.28 07:52:00 -
[599] - Quote
Zarcan wrote:Malcanis wrote:Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK But Crokite isn't 150x the value per m^3 of Veldspar. So answer the question: would you go to 0.0 if Zydrine was 1 billion ISK per unit? You're equating a relatively easy mineral to aquire with a quantity of money that everyone aspires to. You cannot compare these two. The only way that zydrine would be 1bil isk per unit is if it's demand was sky high and supply was practically non-existant; which won't happen, therefore, your point doesn't have much relevance to anything at all. People can make a lot of money in nullsec doing exploration; not 1bil per unit, but in the hundreds of millions for a good rader/mag, so your question is somewhat answerable already: I will only go into nullsec and risk losing my ship if I have enough money in reserve to feel comfortable losing a ship, which is logically why Highsec has to offer a decent amount of money in the first place.
It's not about the realistic likelihood for Zydrine being that price, it's about the OP making absolute statements. I want to know if he really believes what he says or if he's just thinking in terms of "everyone knows" cliches that he hasn't really thought about. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Katran Luftschreck
Royal Ammatar Engineering Corps
1037
|
Posted - 2013.02.28 07:53:00 -
[600] - Quote
I just have to say... 30 pages and still not locked from people trolling. This has to be a new record for the realm of rational discourse.
*claps*
Keep it up 
No, seriously, keep it up. EvE Forum Bingo |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1865
|
Posted - 2013.02.28 08:00:00 -
[601] - Quote
Some of you should rethink your agreements.
CCP, in the dev blog about the mining ship changes, stated that after inferno high sec saw a dramatic increase in mining activity. It was CCP that confirmed there are more people mining in high sec then ever. They even indicated that a lot of those miners had left null.
It doesn't matter if an ore carries more value. More value does not automatically make it A BETTER value.
They didn't move back to high because CCP made the ore worth more. |

Benny Ohu
Chaotic Tranquility Casoff
864
|
Posted - 2013.02.28 08:05:00 -
[602] - Quote
whatever 'rational discourse' there might be owes nothing to the irrational original post fyi |

Zarcan
The Yellow Eye
36
|
Posted - 2013.02.28 08:20:00 -
[603] - Quote
Malcanis wrote:Zarcan wrote:Malcanis wrote:Yonis Kador wrote:The value of Zydrine is already 150x the value of Tritanium. It won't work.
YK But Crokite isn't 150x the value per m^3 of Veldspar. So answer the question: would you go to 0.0 if Zydrine was 1 billion ISK per unit? You're equating a relatively easy mineral to aquire with a quantity of money that everyone aspires to. You cannot compare these two. The only way that zydrine would be 1bil isk per unit is if it's demand was sky high and supply was practically non-existant; which won't happen, therefore, your point doesn't have much relevance to anything at all. People can make a lot of money in nullsec doing exploration; not 1bil per unit, but in the hundreds of millions for a good rader/mag, so your question is somewhat answerable already: I will only go into nullsec and risk losing my ship if I have enough money in reserve to feel comfortable losing a ship, which is logically why Highsec has to offer a decent amount of money in the first place. It's not about the realistic likelihood for Zydrine being that price, it's about the OP making absolute statements. I want to know if he really believes what he says or if he's just thinking in terms of "everyone knows" cliches that he hasn't really thought about.
Fair enough. It sure seems like CCP won't change highsec profitability soon, so I'm not really that concerned.
Not many people have brought up moon goo, to be honest. |

Dave Stark
1871
|
Posted - 2013.02.28 08:39:00 -
[604] - Quote
Yonis Kador wrote:Oh. Well, would adding that obtaining Zydrine only requires ONE jump into low sec make it any less so?
YK no, because you're still comparing zydrine to tritanium, which is ridiculous.
Nicolo da'Vicenza wrote:The answer to both these problems is the introduction of superveld no it isn't, the answer is the change in mineral composition of spod and gneiss
Zarcan wrote:Benny Ohu wrote:merxocit and arkonor are still the most valuable ores per m3 btw Sure, wasn't a figure like 23% more profitable given earlier? Still not enough to make people like me reconsider the potential losses. Due to the fact that someone can fill a JF with ark and get it on the market in Jita and be more comfortable logistically than me and my little retriever with my friend. Not that that's a problem necessarily, but that's how the free market is. I could go down to the river and mine for gold right now but chances are the big digger downstream has it all
at the time of writing this, the most valuable non-high sec ore is only ~22.6% (i've just woken up, so i was using rounded values to the nearest 2SF) more valuable than the highest high sec ore (scordite vs hedbergite) however, you can't just cherry pick hedbergite in nullsec all day in the same way you can scordite in high sec. generally you have to flip whole grav sites, which means not mining that 7m+ isk/can hedbergite and mining that 2m isk/can spod. that will eat in to the already small benefits of access to ores like hedbergite, arkonor, hemorphite, jaspet etc.
in addition to this, you then have the issue that most of these ores contain high end minerals, not low end minerals, and thus can't be sold locally (or, at least not for jita prices) so you have to then factor in the logistics of moving them to jita, and by the time all is said and done you'll probably be making more isk/hour in high sec mining scordite.
i don't make a secret of what i do in game, and now is no exception. i mine in high sec under the protection of the npc corp for the above reasons, and the fact that npc corps are there for the seemingly sole purpose of being absued in such a way. would i like to be in a player corp? yes. would i like to be in null sec again? yeah, i think i would. would it be sensible to join a player corp and go to nullsec? absolutely not. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1871
|
Posted - 2013.02.28 08:39:00 -
[605] - Quote
****, wrong button. "100k for notifications of stupidity, i love this bounty system." |

Yonis Kador
KADORCORP
275
|
Posted - 2013.02.28 08:56:00 -
[606] - Quote
Oh are you guys still going on about the zydrine. Whatever. I'm well-aware (just in case you haven't been reading my posts) that the profit margin between two minerals cannot be calculated without yield/cycle/value of the ore it came from. I mine a lot. I hope I don't come across as that ignorant. It's pretty amazing that my off-the-cuff comment (that was only meant to illustrate the nearness and availability of increased profit) gets dragged through the streets but here we go again with billion isk zydrine and THAT somehow makes perfect sense.
To answer your question, Mal, I already plan to make my way to null and it'll have nothing to do with value of zydrine. For me, it's much more about manifest destiny. One of my characters can pilot drednoughts and carriers now. But I'll either pave my own road there, on my own terms, or die trying. I realize that I could pack up everything today and join an established corp but that's not the game I'm playing. And a year from now, my goals may change again. Who knows? Even if most are doomed to failure, I'm sure other players are also attempting to realize their own dreams in New Eden.
And I'm sure some ppl think I'm crazy for suggesting that its security keeping a lot of players in high sec, but I think its equally nuts to see dozens of new topics spawned in GD about fixing null that don't even mention security as a factor. It's all nerf this/ buff that. People invest years of their lives in this game and they consider the things they own investments. Investments need protection. Nerfing high sec income will only exacerbate that situation. When you consider that zydrine ( ) is readily available to be mined but a single jump into low sec using inexpensive t1 barges (and now frigates,) and yet is still overwhelmingly purchased at inflated costs instead, risk is an issue.
My personal opinion is that you can fill null with superores and manufacturing slots until you drop and a great many players will still reside in high sec - because of the sec. When it's suggested that high sec goods are too easily obtained for null industry to take root, my first instinct would be to nerf jump freighters - not all of high sec. 
I read a lot of these topics even though I comment infrequently. One thing I've always wondered is if anyone has bothered to consider whether industry of a fraction of the playerbase CAN be balanced against the industrial might of the majority. How much subsidizing (superores) will that require? Or has it been considered that null was never meant to have everything it needs? That no sec was meant to have everything it needs? And while I hate to rain on anyone's dystopian parade, has it also been considered that a significant number of players may actually have no interest in EVER going to null? (Null-averse? lol)
Or is it automatically assumed that all players want the same things and with just a little more profit in null it'll be rainbows and ponies for all?
YK "He who fights and runs away lives to fight another day." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1866
|
Posted - 2013.02.28 08:56:00 -
[607] - Quote
The underlying problem is the ability to quickly, easily, and cheaply move goods from one region of eve to another. Since JF service is necessary in order for a corp to get going in null, it can't be screwed with.
In the real world you maintain the value of goods through taxes, import/ export laws.
As an example: if you run a sporting goods store and you sell baseball socks from one vendor who produces in china, you can only import a set amount from that vendor within a given time. Yes indeed, there are laws that actually limit how many pairs of socks you can import at any given time in the US.
You can already build for cheaper and faster in null sec with the way lines work and can be set up. You can't buff that.
Unless CCP can devise a way to tax goods moved from one end of eve to the other, then they need to increase what it cots to build T2 goods in high sec by either reducing the amount that can be made through limiting the slots available for T2 production, or they need to increase the base cost to build T2 goods through increased line costs.
Jita breaks null industry, period. It creates an imbalance that makes it pointless for people like me to play EVE. That is more important to fix then to keep for any one of the ridiculous arguments I see used.
It's a ******* game. And I shouldn't be forced to play in high sec if I want to be an industrialist that can sell the things he makes at a fair price. I TAKE A LOSS ON ALMOST EVERYTHING I BUILD, because I can make more reselling the minerals I use. That's not dramatic exaggeration. I do my math everyday like any good industrialist should.
Edit: never again will I eat roasted red peppers. 4am and I'm up posting on the eve forums. Ridiculous. |

Dave Stark
1871
|
Posted - 2013.02.28 09:01:00 -
[608] - Quote
Yonis Kador wrote:It's pretty amazing that my off-the-cuff comment (that was only meant to illustrate the nearness and availability of increased profit) gets dragged through the streets but here we go again with billion isk zydrine and THAT somehow makes perfect sense.
because it didn't illustrate the nearness and availability of increased profit, at all. and one billion isk zydrine was obvious sarcasm. "100k for notifications of stupidity, i love this bounty system." |

Aren Madigan
EVE University Ivy League
140
|
Posted - 2013.02.28 09:04:00 -
[609] - Quote
Natsett Amuinn wrote:You can already build for cheaper and faster in null sec with the way lines work and can be set up. You can't buff that.
You're the only one I've seen that says this. Almost everyone else its been the opposite. In fact, beyond the jump freighter costs, most have been saying to balance out the costs between null and high sec where production costs the same or is cheaper in null sec to encourage producing in null sec rather than exporting from high sec. Couple want to take it further and make it where its viable to import from deep null sec into high sec, so now I find myself a little confused. |

Dave Stark
1871
|
Posted - 2013.02.28 09:06:00 -
[610] - Quote
Aren Madigan wrote:Natsett Amuinn wrote:You can already build for cheaper and faster in null sec with the way lines work and can be set up. You can't buff that. You're the only one I've seen that says this. Almost everyone else its been the opposite. In fact, beyond the jump freighter costs, most have been saying to balance out the costs between null and high sec where production costs the same or is cheaper in null sec to encourage producing in null sec rather than exporting from high sec. Couple want to take it further and make it where its viable to import from deep null sec into high sec, so now I find myself a little confused.
perhaps the industry and economy section of this article can help? "100k for notifications of stupidity, i love this bounty system." |
|

Lin Suizei
105
|
Posted - 2013.02.28 09:25:00 -
[611] - Quote
Aren Madigan wrote:You're the only one I've seen that says this. Almost everyone else its been the opposite. In fact, beyond the jump freighter costs, most have been saying to balance out the costs between null and high sec where production costs the same or is cheaper in null sec to encourage producing in null sec rather than exporting from high sec. Couple want to take it further and make it where its viable to import from deep null sec into high sec, so now I find myself a little confused.
Why not live outside of highsec for 3 months (and no lowsec border systems where you can just jump the gate back to highsec), and try to set up an industrial operation? You'll quickly realize what quality-of-life issues and costs people are talking about. Please do not be a risk-averse coward. |

Aren Madigan
EVE University Ivy League
140
|
Posted - 2013.02.28 09:27:00 -
[612] - Quote
Dave Stark wrote:perhaps the industry and economy section of this article can help? Not particularly... just states things that were already well explained, not where null sec is cheaper and faster. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1866
|
Posted - 2013.02.28 09:37:00 -
[613] - Quote
Aren Madigan wrote:Natsett Amuinn wrote:You can already build for cheaper and faster in null sec with the way lines work and can be set up. You can't buff that. You're the only one I've seen that says this. Almost everyone else its been the opposite. In fact, beyond the jump freighter costs, most have been saying to balance out the costs between null and high sec where production costs the same or is cheaper in null sec to encourage producing in null sec rather than exporting from high sec. Couple want to take it further and make it where its viable to import from deep null sec into high sec, so now I find myself a little confused. That's not what they're saying. They're saying to increase the capacity.
If I'm using 11 lines that means I'm using almost half of the available lines that are worth building in. We want our capacity to actually match player population for today, not 2003.
Line costs are only worse for those people that can't get the lines you would build in. If there are no 0/0 lines, or 1000/500 lines you don't build to sell.
Would you build off a 5000/ 2500 line? How about a 20000/ 7500 line?
The capacity to build affordable is to low, that doesn't mean it's not affordable for everyone; only that is only affordable to a very small handful of us. If I couldn't set up my jobs in the morning I wouldn't be building anything in null. It's the same reason only a few people can do ME research in null. The lines all get occupied and you've got to wait a month before you can start your own. You're better off putting a PoS up in high sec to do research and then build from an NPC station.
Industry as a whole needs improvements, not just null industry. A series of buffs AND nerfs is the only way to fix it as a whole. They don't just buff underpowered ships when they rebalance. They nerf the overpowered stuff as well as buff the underpowered.
CCP does a food job of instituting measured changes, nerfs are rarely that severe; nor do they have to be.
Just because I say nerf, that doesn't mean destroy. Importing and exporting should happen, but not at the expense of an entire play style like it does now.
Again, ensuring that a play style is viable is the most important consideration. I build stuff in null because I want to, that doesn't mean it's not pointless though. It only means I haven't said **** it and quit yet.
It needs to be fixed and no buff to null is going to fix it, just allow more people to experience what I do, get frustrated, and either go back to high sec or quit the game. |

Aren Madigan
EVE University Ivy League
140
|
Posted - 2013.02.28 09:46:00 -
[614] - Quote
Natsett Amuinn wrote: That's not what they're saying. They're saying to increase the capacity.
If I'm using 11 lines that means I'm using almost half of the available lines that are worth building in. We want our capacity to actually match player population for today, not 2003.
People are saying a bunch of different things... I'm really getting tired of this. "That's not what they're saying". That's what I was told about the jump freighter importing thing and then lo and behold, Ruby reappears to discuss that further. Just from that I have no energy to discuss any further tonight so I'll read the rest later. You need to keep in mind though that there' s a lot of people and a lot of viewpoints going around, so that kind of thing REALLY makes the brain hurt, because just because you didn't see it said, doesn't mean it wasn't said by someone or even several people... though capacity was part of what a lot of people were saying too, yes. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
192
|
Posted - 2013.02.28 11:05:00 -
[615] - Quote
Malcanis wrote:Hi-sec is supposed to be the starter area....
I think it's ridiculous to constrain hi-sec under that long outdated assumption, but it's just as ridiculous to constrain 0.0 with the equally outdated "wild west" concept.
Oh, I absolutely agree, I'd hate to see high sec die like starter zones die in other mmos. I'm just saying that making everything better in null will end up badly for high (and low/WH caught in between the struggle). Imo, nerfing one part of the game across the board or making progress linear is not necessarily a solution to the problems. Perhaps the "wild west" concept was a bit silly, given that it's usually related in our minds to western genre - what I was thinking of is more the borderlands of civilization, where accepted rules are thrown to the wind as society struggles to create fortune for itself. The "wild west" in this example means lack of government (empires), where people are left to organize themselves as they see fit. Some will steal, others will organize militias, the third will create societies of their own.
To get back to the game's null, imo one of the key problems of null nowadays is how sov functions and what happens if a small group comes in to have a shot at risk/reward. Have you lately seen a small alliance park themselves into a random system and try to claim it? All hell breaks lose, until the new guy is either forced to bend over to one of the larger "protectors" or to get the hell out. So how is a small industrialist supposed to compete if high sec is made worthless compared to null? In my opinion, you first need to allow the small guy to survive in null, then you can talk about moving things there. |

Malcanis
Vanishing Point. The Initiative.
7904
|
Posted - 2013.02.28 11:17:00 -
[616] - Quote
Caitlyn Tufy wrote:Malcanis wrote:Hi-sec is supposed to be the starter area....
I think it's ridiculous to constrain hi-sec under that long outdated assumption, but it's just as ridiculous to constrain 0.0 with the equally outdated "wild west" concept. Oh, I absolutely agree, I'd hate to see high sec die like starter zones die in other mmos. I'm just saying that making everything better in null will end up badly for high (and low/WH caught in between the struggle)...
I flatly disagree. When you have ~60-70% of the game population crammed into a zone that's only ~15% of the game area, then there's a prima facia case for rebalancing right there. More specifically, when 95% of productive activity takes place in hi-sec, then it's even more obvious that there's a straight up imbalance. The situation we have now is that making hi-sec too good has ended up badly for 0.0, and that imbalance needs to be addressed.
I don't want to see hi-sec cored out. I want to see hi-sec populated by people who like being in hi-sec, not people who are 'forced' to operate there because it's uneconomic for them to operate elsewhere. Equally, I don't want to see people 'forced' to operate in 0.0 because it's not economic to operate anywhere else. Unless a profession is intrinsically tied to a sec zone (eg: wardecs are by definition a hi-sec profession), then that profession should be viable in as many parts of the map as possible. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
7904
|
Posted - 2013.02.28 11:22:00 -
[617] - Quote
Caitlyn Tufy wrote:[quote=Malcanis]
To get back to the game's null, imo one of the key problems of null nowadays is how sov functions and what happens if a small group comes in to have a shot at risk/reward. Have you lately seen a small alliance park themselves into a random system and try to claim it? All hell breaks lose, until the new guy is either forced to bend over to one of the larger "protectors" or to get the hell out. So how is a small industrialist supposed to compete if high sec is made worthless compared to null? In my opinion, you first need to allow the small guy to survive in null, then you can talk about moving things there.
To answer your question: the small alliance survives in null by engaging in player politics, and building relationships with the groups already there. Every single large group in 0.0 is desperately looking for new alliances that aren't completely terrible to occupy the space they control. Your hypothetical new alliance can get space from either the CFC or the HBC pretty much by asking for some.
A small industrialist can also join an existing alliance. The meme that 0.0 players "hate" industrialists is simply untrue. What 0.0 players hate are parasites who expect to be able to use alliance resources and give nothing back (ie: people who think they can treat player alliances like NPC entities). Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Daniel Whateley
27
|
Posted - 2013.02.28 11:33:00 -
[618] - Quote
I got an idea... harder ded's that require carrier and dread support ? :).... Failing all that, make DED's more frequent in nullsec again, i used to find 4-5 in the same system a day (none dropped anything ofc cause im unlucky) but now its like "your lucky to find 1 ded in the whole constellation..." |

Daniel Whateley
27
|
Posted - 2013.02.28 11:35:00 -
[619] - Quote
oh and on a side note, nullsec doesn't need anymore CHANGES tyvm, leave it like it is... apart from bring my ded's back |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.02.28 11:40:00 -
[620] - Quote
Yonis Kador wrote:...And I'm sure some ppl think I'm crazy for suggesting that its security keeping a lot of players in high sec, but I think its equally nuts to see dozens of new topics spawned in GD about fixing null that don't even mention security as a factor. It's all nerf this/ buff that...
YK Careful... you are going to scare the 'Womanfolk'.
Your speaking of change... that scares "The Entitled".  |
|

Malcanis
Vanishing Point. The Initiative.
7904
|
Posted - 2013.02.28 12:48:00 -
[621] - Quote
Daniel Whateley wrote:I got an idea... harder ded's that require carrier and dread support ? :).... Failing all that, make DED's more frequent in nullsec again, i used to find 4-5 in the same system a day (none dropped anything ofc cause im unlucky) but now its like "your lucky to find 1 ded in the whole constellation..."
That's because news spreads fast and more people are aware of them. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
195
|
Posted - 2013.02.28 13:37:00 -
[622] - Quote
Malcanis wrote:To answer your question: the small alliance survives in null by engaging in player politics, and building relationships with the groups already there. Every single large group in 0.0 is desperately looking for new alliances that aren't completely terrible to occupy the space they control. Your hypothetical new alliance can get space from either the CFC or the HBC pretty much by asking for some.
In other words, taking it from behind by the big guys. See, this is something I have a problem with, the massive blue landscapes of null. Null was supposed to be about competition, not the Illustrious benefactor / godfather / overlord. :) |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1869
|
Posted - 2013.02.28 16:20:00 -
[623] - Quote
Aren Madigan wrote:
People are saying a bunch of different things... I'm really getting tired of this. "That's not what they're saying". That's what I was told about the jump freighter importing thing and then lo and behold, Ruby reappears to discuss that further. Just from that I have no energy to discuss any further tonight so I'll read the rest later. You need to keep in mind though that there' s a lot of people and a lot of viewpoints going around, so that kind of thing REALLY makes the brain hurt, because just because you didn't see it said, doesn't mean it wasn't said by someone or even several people... though capacity was part of what a lot of people were saying too, yes.
You should probably move to null and do some industry, you don't seem to picking up on this, at all.
When someone says "production costs are too high" it's because myself and a few others are using all the affordable lines and that guy has nothing but rediculously prices production lines they can use; therefore "production costs are to high" FOR THEM.
I'm aware of what people are saying. There are many issues the industrialist face in null sec, capacity is a big one, and capacity is what determines production cost for the majority of builders in null.
I'm not trying to tell you they're wrong. I"m the null industrialist trying to clarify WHY so many null industrialist are saying what they're saying, as well as explain why fixing those issues will not fix null industry.
If you incease the capacity so that industry actually supports the numbers in null sec today, all you will get are a bunch of guys LIKE ME.
Here's an example. You don't see guys who are able to play right after downtime complaining about a lack of asteroids in high sec; you see guys who play at peak US hours complaining about it.
Those of us that play when the servers come up are able to strip entire belts clean before the rest of the world has a chance to play.
That's what happens in null when you build. Those of us who play during the day are able to control the production lines more efficiently to ensure that we're getting the best lines. Then a bunch of people log in later in the day, go to instal a job, and find that all the affordable production lines have day long Q's.
Those guys are going "WTF CCP, it costs me hundreds of thousands more to run a job then it does a single person in high sec" because the only lines available for them to run jobs on are all stupidily priced. Who wants to use a line that charages you 20k to install and 10k per hour to build and sell? No one, and most of the lines in null are that sort of line, not 1000/ 500.
Those guys, if they're not able to actually do production due to line costs, aren't ever reaching the point where they will experience what I and many other do.
It's like 1000 people take a luxury vaction, but have to jump through hoops to get to the destination. 900 of that 1000 never makes it to the destination, so they're issue ends at "I can't get there". In the meantime, 100 of us have got there and we're like "it's a shack in the middle of the ghetto, wtf?"
If you only fix the problem most people have, getting to the destination; without actually fixing the destination itself, you just end up with 1000 people complaining about the destination instead of 100.
Most people don't actually get to see what happens when you're actually able to get into production in null sec. That's where I come in. |

Captain Tardbar
NEWB ALERT
179
|
Posted - 2013.02.28 16:40:00 -
[624] - Quote
Well the thing about alliances and null sec is that you can regulate to some extent who has acces to the facilities and this is a clear advantage to those who own facilities.
Whereas in hi sec, anyone can come in and use up all the research and build slots whether you like it or not.
Why give someone extra-capacity to become an equivalent to a openly shared resource in hi-sec when the people who own the facilities are going to regulate who gets access to a select few of their choosing?
That by which I mean that I highly doubt that Null sec would throw open its doors to every industrialist out there.
Such a move would consolidate more powers into the hands of fewer people.
As in the move would benefit large alliances, while putting small corps and individuals at a disadvantage.
In effect, punish players for not belonging to a null sec alliance. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13045
|
Posted - 2013.02.28 16:49:00 -
[625] - Quote
GǪand to build on that, you (Aren) need to at some point understand all the different costs being discussed and where they play into the overall scheme of things.
We have slot costs (low if you have your own oupost, high if you rent slots from someone else's, generally zero if you're on a POS). We have transport costs. We have added materials costs (with additional transport costs layered into them). We have risks. We have facility procurement and install costs that have to be amortised. We have running costs that have to be balanced out. That's before we even begin to look at the difficult-to-measure stuff like labour and GÇ£funGÇ¥.
Even if your actual production line cost is very low, the rest of them can be waaaay up there, which affects what you can do reasonably do with the finished product.
Looking at costs alone, we have a clear imbalance: for high, the above costs are zero or so close as to make no difference (the 1000/333 install and rental cost of an NPC production line is lost in the noise of market variations). Thus we have that question that has been repeated throughout the thread: how do you compete with GÇ£freeGÇ¥?
Capacity is a different imbalance: for high, we have systems with 6-700 of these free lines. For null, mechanical limitations mean you get that many equivalent slots per region and trying to improve the number massively raises the costs. Thus we have another oft-repeated question: how do you compete with (effectively) infinite availability?
Natsett provides an example of why you can't look at either of these separately: fixing the costs does nothing because there won't be enough capacity to benefit from the improved balance. Fixing capacity does nothing because the costs are still imbalanced.
GǪand then, of course, there's the fundamental problem of actually being better than a free and infinite baseline to begin with, since you deem in unacceptable to alter that baseline. Vote Malcanis for CSM8. |

mentalkiller
Galbadian Rush
18
|
Posted - 2013.02.28 17:05:00 -
[626] - Quote
Change the title to: Please CCP, reduce your REVENUE to increase our FUN /mentalKiller |

Takseen
University of Caille Gallente Federation
304
|
Posted - 2013.02.28 18:17:00 -
[627] - Quote
Caitlyn Tufy wrote:Malcanis wrote:Hi-sec is supposed to be the starter area....
I think it's ridiculous to constrain hi-sec under that long outdated assumption, but it's just as ridiculous to constrain 0.0 with the equally outdated "wild west" concept. Oh, I absolutely agree, I'd hate to see high sec die like starter zones die in other mmos. I'm just saying that making everything better in null will end up badly for high (and low/WH caught in between the struggle). Imo, nerfing one part of the game across the board or making progress linear is not necessarily a solution to the problems. Perhaps the "wild west" concept was a bit silly, given that it's usually related in our minds to western genre - what I was thinking of is more the borderlands of civilization, where accepted rules are thrown to the wind as society struggles to create fortune for itself. The "wild west" in this example means lack of government (empires), where people are left to organize themselves as they see fit. Some will steal, others will organize militias, the third will create societies of their own. To get back to the game's null, imo one of the key problems of null nowadays is how sov functions and what happens if a small group comes in to have a shot at risk/reward. Have you lately seen a small alliance park themselves into a random system and try to claim it? All hell breaks lose, until the new guy is either forced to bend over to one of the larger "protectors" or to get the hell out. So how is a small industrialist supposed to compete if high sec is made worthless compared to null? In my opinion, you first need to allow the small guy to survive in null, then you can talk about moving things there.
Interesting that you use the Wild West as an analogy. Consider how the Wild West is now. Largely peaceful, and an excellent location for industry. Or look at the mines and factories set up in Africa and the formerly wartorn bits of Asia.
And there's definitely corps that live in various lowsec systems. But its a bit like a criminal or vigilante gang laying claim to a city neighbourhood. You can't be too open about it.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4083
|
Posted - 2013.02.28 19:00:00 -
[628] - Quote
Caitlyn Tufy wrote:Malcanis wrote:To answer your question: the small alliance survives in null by engaging in player politics, and building relationships with the groups already there. Every single large group in 0.0 is desperately looking for new alliances that aren't completely terrible to occupy the space they control. Your hypothetical new alliance can get space from either the CFC or the HBC pretty much by asking for some. In other words, taking it from behind by the big guys. See, this is something I have a problem with, the massive blue landscapes of null. Null was supposed to be about competition, not the Illustrious benefactor / godfather / overlord. :) Null isn't just about competition. It's also about empire building, diplomacy, politics, and teamwork. Forging alliances is as much a part of the game as tearing others down. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Xpaulusx
Naari LLC Marauder Syndicate
200
|
Posted - 2013.02.28 19:33:00 -
[629] - Quote
Welcome to Null Sec, you won't get sympathy here kiddo. although I get what your saying that there is a marked difference between cooperation and being somebodies chump. ...................................................... |

Tesal
226
|
Posted - 2013.02.28 19:34:00 -
[630] - Quote
James Amril-Kesh wrote:Caitlyn Tufy wrote:Malcanis wrote:To answer your question: the small alliance survives in null by engaging in player politics, and building relationships with the groups already there. Every single large group in 0.0 is desperately looking for new alliances that aren't completely terrible to occupy the space they control. Your hypothetical new alliance can get space from either the CFC or the HBC pretty much by asking for some. In other words, taking it from behind by the big guys. See, this is something I have a problem with, the massive blue landscapes of null. Null was supposed to be about competition, not the Illustrious benefactor / godfather / overlord. :) Null isn't just about competition. It's also about empire building, diplomacy, politics, and teamwork. Forging alliances is as much a part of the game as tearing others down.
What about my hi-sec empire. I rule Jita from my lofty post.
|
|

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.02.28 20:05:00 -
[631] - Quote
Tippia wrote:Natsett Amuinn wrote:[stuff] GǪand to build on that, you (Aren Madigan) need to at some point understand all the different costs being discussed and where they play into the overall scheme of things. We have slot costs (low if you have your own oupost, high if you rent slots from someone else's, generally zero if you're on a POS). We have transport costs. We have added materials costs (with additional transport costs layered into them). We have risks. We have facility procurement and install costs that have to be amortised. We have running costs that have to be balanced out. That's before we even begin to look at the difficult-to-measure stuff like labour and GǣfunGǥ. Even if your actual production line cost is very low, the rest of them can be waaaay up there, which affects what you can do reasonably do with the finished product. Looking at costs alone, we have a clear imbalance: for high, the above costs are zero or so close as to make no difference (the 1000/333 install and rental cost of an NPC production line is lost in the noise of market variations). Thus we have that question that has been repeated throughout the thread: how do you compete with GǣfreeGǥ? Capacity is a different imbalance: for high, we have systems with 6-700 of these free lines. For null, mechanical limitations mean you get that many equivalent slots per region and trying to improve the number massively raises the costs. Thus we have another oft-repeated question: how do you compete with (effectively) infinite availability? Natsett provides an example of why you can't look at either of these separately: fixing the costs does nothing because there won't be enough capacity to benefit from the improved balance. Fixing capacity does nothing because the costs are still imbalanced. GǪand then, of course, there's the fundamental problem of actually being better than a free and infinite baseline to begin with, since you deem in unacceptable to alter that baseline.
Never at any point misunderstood that once it was explained, just got confused when someone called it cheaper when its those added costs are what make that not true. This all has been largely and clearly explained. Hell, can't even call POS production costs zero simply because of the fuel costs. There's a reason I've mentioned both cost and capacity balances in some of my posts, even if my earlier ones did not because I wasn't entirely clear on what was going on, I was more wanting a specific explanation to that one statement. All you needed to explain is where specifically null is cheaper and why. That would have answered my question. A question that I don't see the answer to in people trying to "explain" to me when the explanations being given are the exact reason why the statement confuses me. |

Yonis Kador
KADORCORP
276
|
Posted - 2013.02.28 23:02:00 -
[632] - Quote
*raises hand*
Ive got one more quick question:
It was just stated that because a majority of players exist in high sec space that this, in itself, is proof of game imbalance.
How do we know that?
What evidence is there that this doesn't represent an imbalance in player types instead? I get that this is a pvp game, no one wants it to be WOW in space (myself included,) and that EVE attempts to appeal to a different crowd than other mmorpgs with canned content.
But as there's no admission exam, and no other games like EVE out there really, how do we actually know that a majority of risk-averse/pvp-averse/low,null-averse panda-type players are not already the backbone of EVE's revenue stream?
I ask the question because of the whole "boiling the frog" sentiment that was running through the forums a while back. It was the idea that you turn up the heat slowly so the frog doesn't jump out of the pot. Well, why are we boiling frogs (increasing npc difficulty, incentivizing FW, Incursions, duels, bounties etc.) if the issue with high sec is only an imbalance in logistics?
I suspect in a construct this complex the answer involves multiple variables, but is there any hard data on player types?
Should we be trying to balance the game, the players, or both?
Just curious.
YK "He who fights and runs away lives to fight another day." |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 00:06:00 -
[633] - Quote
Natsett Amuinn wrote:You should probably move to null and do some industry, you don't seem to picking up on this, at all.
When someone says "production costs are too high" it's because myself and a few others are using all the affordable lines and that guy has nothing but rediculously prices production lines they can use; therefore "production costs are to high" FOR THEM.
I'm actually saying that if Nullsec had unlimited production lines, the overhead from stuff that cannot be changed (risks, transport, amortized station costs, etc) about Nullsec is still too high to compete with HS's unlimited, free, risk free, and convenient production lines.
So even if CCP buffed the hell out of Nullsec, I'd rather manufacture in HS unless there was an accompanying nerf to HS. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

LHA Tarawa
Pator Tech School Minmatar Republic
489
|
Posted - 2013.03.01 00:14:00 -
[634] - Quote
Xpaulusx wrote:"In other words, taking it from behind by the big guys. See, this is something I have a problem with, the massive blue landscapes of null. Null was supposed to be about competition, not the Illustrious benefactor / godfather / overlord. :)"
Welcome to Null Sec, you won't get sympathy here kiddo. although I get what your saying that there is a marked difference between cooperation and being somebodies chump.
People like the throw around the term "supposed to be about" a lot.
In general, I think that if you replace that with "I wish it was about", we come a lot closer to what the person is actually trying to say.
Null is supposed to be about competition.... Really means, I wish null was all about competition instead of politics and feudal serfdom.
EVE is supposed to be about non-consensual PVP. Really means, I suck at PVP against other players that are ready and looking for a fight, so I wish EVE was about blowing up carebears.
EVE is a sandbox, where players decide what it is about. It is not supposed to be about anything more than making real money for CCP and whatever the players decide it is about.
|

Tippia
Sunshine and Lollipops
13055
|
Posted - 2013.03.01 00:24:00 -
[635] - Quote
Yonis Kador wrote:It was just stated that because a majority of players exist in high sec space that this, in itself, is proof of game imbalance.
How do we know that? Because a majority of players do not exist in highsec space. The highsec majority you're talking about is characters. This means that a large portion of the highsec population is actually constituted by players who are living it up in null (and low) and have no problems with the risks and PvP that come with itGǪ
GǪand yet, they are eschewing null in this particular area. Massively so. If players who have no problems with living in nullsec choose not to do it in a given activity area, that activity is screwed up. High is drawing them away from the area they actually operate in.
We saw the same thing with ISK grinding: everyone + dog were doing L4s in highsec because it was by far the best way of doing so (by virtue of being infinite, safe, logistics-free, and at the same output level as anywhere elseGǪ sound familiar?) until they introduced some enhanced null and low-sec ISK earners GÇö anomalies, sov upgrades, FW, even incursions (although they largely got beaten by highsec incursions) GÇö at which point players happily moved their ISK-grinding highsec alts out to these new null and low grazing fields. And then straight back into high when anomalies got overnerfed.
The increased rewards certainly helped, but they were still not out of the realm of possibility of what you'd get from highsec. What really changed was availability and logistical ease: there was immediate access and enough for all comers. The extra rewards simply scaled with the increased risk of the space. Oh, and inidentally, L4s got a bit of a nerf at the same timeGǪ Vote Malcanis for CSM8. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3145
|
Posted - 2013.03.01 00:27:00 -
[636] - Quote
RubyPorto wrote:I'm actually saying that if Nullsec had unlimited production lines, the overhead from stuff that cannot be changed (risks, transport, amortized station costs, etc) about Nullsec is still too high to compete with HS's unlimited, free, risk free, and convenient production lines.
So even if CCP buffed the hell out of Nullsec, I'd rather manufacture in HS unless there was an accompanying nerf to HS.
The only "nerf" that hisec would require is significantly reducing the number of NPC provided lines to levels comparable with other regions of New Eden. How many NPC manufacturing lines are available in Kusomonon as opposed to, say, the entire constellation of 304-QS, or the entire region of Branch?
This "nerf" would actually be buffing player-driven industry.
Running POSes in nullsec is already cheaper due to the reduction in fuel required for POSes in sov-held systems. Combine that with a nerf to mineral compression and you'll find that it's more effective for nullblocs to manufacture munitions close to the front lines (using imported tritanium and pyerite, because ain't nobody got the time for that).
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
13056
|
Posted - 2013.03.01 00:49:00 -
[637] - Quote
Mara Rinn wrote:How many NPC manufacturing lines are available in Kusomonon as opposed to, say, the entire constellation of 304-QS, or the entire region of Branch? Kusomonmon has 300; according to the static data dump (which isn't particularly reliable for these things) Branch has 100. 304-QS have none listed in the data dump. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 03:22:00 -
[638] - Quote
Mara Rinn wrote:RubyPorto wrote:I'm actually saying that if Nullsec had unlimited production lines, the overhead from stuff that cannot be changed (risks, transport, amortized station costs, etc) about Nullsec is still too high to compete with HS's unlimited, free, risk free, and convenient production lines.
So even if CCP buffed the hell out of Nullsec, I'd rather manufacture in HS unless there was an accompanying nerf to HS. The only "nerf" that hisec would require is significantly reducing the number of NPC provided lines to levels comparable with other regions of New Eden. How many NPC manufacturing lines are available in Kusomonon as opposed to, say, the entire constellation of 304-QS, or the entire region of Branch? This "nerf" would actually be buffing player-driven industry. Running POSes in nullsec is already cheaper due to the reduction in fuel required for POSes in sov-held systems. Combine that with a nerf to mineral compression and you'll find that it's more effective for nullblocs to manufacture munitions close to the front lines (using imported tritanium and pyerite, because ain't nobody got the time for that).
Agreed. It would be buffing HS POS use.
I don't think the fuel savings per line is enough incentive to move out of HS without more changes to HS (thus my proposal's "make ready a HS material multiplier"), but that's definitely a more interesting question than the "question" that's been dominating the thread for a while. Whether there are enough HS moons available to let fuel cost remain the only driving force behind the pull towards the greener pastures of Null is another interesting question.
I also don't think nerfing compression is the right answer. Even if you do, the only things that will cause to be built locally would be a few more T1 ships, since the total volume of the modules used to fit those ships is relatively insignificant.
[FakeEdit] Looked into it a little more, and nerfing mineral compression would actually decrease the benefit of producing locally, since, for instance, a ME100 Rokh compresses 148k m3 of minerals into 50k m3.[/FakeEdit]
At the same time, you'd be pissing off the logistics guys, and I really don't think they need to be forced to make extra trips (I may be biased here) since, as you pointed out, with current mechanics, you will not be sourcing Trit and Py locally in Nullsec (in part because you'd have to entirely mine out an Indy 5 system's grav sites [~57million m3 of ore] twice to source the Trit for 1 Carrier).
TBH, I think I'd like to see a ship construction cost rebalance so that ships aren't quite so goddamn Trit heavy, but that's kind of off topic (and I have't spent too much time on the thought). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
226
|
Posted - 2013.03.01 04:21:00 -
[639] - Quote
The odds of CCP actually doing these proposed nerfs is something to consider. Shoot for the moon I guess. |

ashley Eoner
172
|
Posted - 2013.03.01 04:58:00 -
[640] - Quote
RubyPorto wrote:Mara Rinn wrote:RubyPorto wrote:I'm actually saying that if Nullsec had unlimited production lines, the overhead from stuff that cannot be changed (risks, transport, amortized station costs, etc) about Nullsec is still too high to compete with HS's unlimited, free, risk free, and convenient production lines.
So even if CCP buffed the hell out of Nullsec, I'd rather manufacture in HS unless there was an accompanying nerf to HS. The only "nerf" that hisec would require is significantly reducing the number of NPC provided lines to levels comparable with other regions of New Eden. How many NPC manufacturing lines are available in Kusomonon as opposed to, say, the entire constellation of 304-QS, or the entire region of Branch? This "nerf" would actually be buffing player-driven industry. Running POSes in nullsec is already cheaper due to the reduction in fuel required for POSes in sov-held systems. Combine that with a nerf to mineral compression and you'll find that it's more effective for nullblocs to manufacture munitions close to the front lines (using imported tritanium and pyerite, because ain't nobody got the time for that). Agreed. It would be buffing HS POS use. I don't think the fuel savings per line is enough incentive to move out of HS without more changes to HS (thus my proposal's "make ready a HS material multiplier"), but that's definitely a more interesting question than the "question" that's been dominating the thread for a while. Whether there are enough HS moons available to let fuel cost remain the only driving force behind the pull towards the greener pastures of Null is another interesting question. I also don't think nerfing compression is the right answer. Even if you do, the only things that will cause to be built locally would be a few more T1 ships, since the total volume of the modules used to fit those ships is relatively insignificant. [FakeEdit] Looked into it a little more, and nerfing mineral compression would actually decrease the benefit of producing locally, since, for instance, a ME100 Rokh compresses 148k m3 of minerals into 50k m3.[/FakeEdit] At the same time, you'd be pissing off the logistics guys, and I really don't think they need to be forced to make extra trips (I may be biased here) since, as you pointed out, with current mechanics, you will not be sourcing Trit and Py locally in Nullsec (in part because you'd have to entirely mine out an Indy 5 system's grav sites [~57million m3 of ore] twice to source the Trit for 1 Carrier). TBH, I think I'd like to see a ship construction cost rebalance so that ships aren't quite so goddamn Trit heavy, but that's kind of off topic (and I have't spent too much time on the thought). I entered this thread expecting to see several people ranting about the high amounts of trit required and possibly some posts demanding a decrease in trit requirements with a corresponding increase in nullsec mineral requirements. Any particular reason why someone hasn't done so? |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 06:02:00 -
[641] - Quote
ashley Eoner wrote:I entered this thread expecting to see several people ranting about the high amounts of trit required and possibly some posts demanding a decrease in trit requirements with a corresponding increase in nullsec mineral requirements. Any particular reason why someone hasn't done so?
Because, while it's a related issue, it's largely separate from what's required to fix nullsec industry (which most of us view as separate from extractive activities like mining). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1882
|
Posted - 2013.03.01 12:16:00 -
[642] - Quote
I'd rather see T2 production moved to .7 and lower, and then have the lines in those stations adjusted accordingly to make PoS's in high sec a necessity in high sec.
I don't think that just cutting lines in high sec is enough. An emphasis has to be put on getting more production into low and null, not have all of it done in high and shipped elsewhere.
A cut in line's only means they spread T2 production out more in high sec, but won't encourage more PoS use or moving to low and null. If they did cut the lines enough to encourage that, then chances are it's going to end up limitting the ability of people who are just starting out to do manufacturing of T1 items.
NPC corps and 1-,8 systems should be for primarilly T1 production.
If high sec wants the best production in the game, they should be required to join player run corps, and that means limitting the amount of T2 production in NPC stations enough in high sec to move it to PoS's.
That doesn't put miners in player run corps though. They need to do something that makes it undesirable to stay in the NPC corps as a miner; that means making player run corps offer something that miners "can't live without".
They should impliment a form of licensing in high sec, that's run through player corps; which allows miners to use exhumers, T2 strips and mining modules, freighters and jump freighters.
Edit: Ganking shouldn't be the required method of industrial warfare in high sec, and high sec is where you WANT industrial warfare. High sec suffers an "I'm building and making profit" mentality. They don't give a **** that theres a group of guys in there region producing the same things as they are and driving down the cost, it seems.
Yet everytime I build something, and I check the makert info for that item, the only thing I see are competitors trying to dig into my wallet. As an industrialist it is of great benefit to me to be able to IDENTIFY who my enemy is where they're operating, and then have the ability to effectively hinder their ability to outperform me.
When it's a bunch of NPC corp members building and mining I have no clear indication of who exactly my enemy is, or where they're operating to take steps to minimize the impact they have on me. |

Takseen
University of Caille Gallente Federation
310
|
Posted - 2013.03.01 13:30:00 -
[643] - Quote
Yonis Kador wrote:
I suspect in a construct this complex the answer involves multiple variables, but is there any hard data on player types? Should we be trying to balance the game, the players, or both? Just curious.
YK
http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms#t=478s
Clip of a slide from the 2012 Fanfest economic presentation, date is pulled from newsletter surveys.
46% really like pvp, 29% somewhat like pvp, 15% meh, and a tiny 10% dislike it on some level.
Mind you nearly as many people like 0.0 gameplay(whatever that is), so I guess nullsec is fine :P |

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 17:57:00 -
[644] - Quote
Natsett Amuinn wrote:Yet everytime I build something, and I check the makert info for that item, the only thing I see are competitors trying to dig into my wallet. As an industrialist it is of great benefit to me to be able to IDENTIFY who my enemy is where they're operating, and then have the ability to effectively hinder their ability to outperform me.
When it's a bunch of NPC corp members building and mining I have no clear indication of who exactly my enemy is, or where they're operating to take steps to minimize the impact they have on me.
On occasion, if my curiosity gets the better of me, I'll buy 1 item from someone to identify the person and run a locator agent. More often than not, these people are station traders that are driving the prices down. Not industrialists.
Many people just sell to whatever the highest buy order available regardless of if they make a profit or not. They don't want to bother with spreadsheets or they don't want to play penny wars with the station traders. This is what drives prices down because station traders will always sell at the lowest sell price possible at that given time.
On occasion, when I have the time, I'll play penny wars and watch someone beat my price by a penny every 2 to 5 minutes (sometimes faster depending on the product). Then I'll drop my prices by 25% just to mess with them. Sometimes they match, sometimes they buy everything outright. What is happening is that station traders set the market price. Not industrialists.
You could say "But but the industrialists sell the product at the price they want!". They can but there is always other industrialists who sell at buy order prices. Those prices are set by station traders and you'll either go with them or you'll have to play penny wars to sell anything.
Sometimes on the rare occasion I set price and forget about it, it eventually sells in a month when the market price wavers.
I think station traders are the most misunderstood or at least the most overlooked profession in the game. Most people don't even know they are there and they pretty much dictate the prices industrialists sell at. And they often make more money than industrialists without ever producing anything of value.
Well my point of this was that yes, you can find out who your competitors are, but chances are they aren't industrialists. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.01 21:00:00 -
[645] - Quote
Takseen wrote:Yonis Kador wrote:
I suspect in a construct this complex the answer involves multiple variables, but is there any hard data on player types? Should we be trying to balance the game, the players, or both? Just curious.
YK
http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms#t=478sClip of a slide from the 2012 Fanfest economic presentation, date is pulled from newsletter surveys. 46% really like pvp, 29% somewhat like pvp, 15% meh, and a tiny 10% dislike it on some level. Mind you nearly as many people like 0.0 gameplay(whatever that is), so I guess nullsec is fine :P
I'm not sure that a pvp survey question is the best way to ascertain player types Takseen. It's as good as anything, but anyone who understands that all activities in EVE are pvp would've answered that question in the affirmative. It amounts to asking them "Do you like EVE?" How much? Industrialists competing for resources, manufacturers competing for slots, traders competing for the lowest sell prices - are all competing against other players - so they must like pvp a little. The 10% that claim to altogether dislike it is probably a more statistically relevant figure even though that too isn't much use. I guess until CCP figures out a way to monitor player activity and based on that, label them internally using some percentage-based methodology, this is going to remain guesswork.
I don't want to beat a dead horse (or is it flog a wet llama? kick a hungry camel? I'm not sure what kind of animal abuse is trending these days... )
but aside from Tippia telling me that it is so:
Tippia wrote:...a majority of players do not exist in highsec spaceGǪ
I have no idea if that is, in fact, the case. I'm sure that a portion of the high sec character count represents null alts, but how many and how large a portion, I'm still having trouble quantifying.
That there is a shortage of manufacturing slots in null seems to be by design and the lack of asteroids containing lower-end minerals seems to also be by design. So any null manufacturer needing to purchase/mine lower-end minerals out of high sec must also be by design.
That they choose to stay in high sec to mine/manufacture all of their goods says as much about the player as it does the game so I remain unconvinced that the number of characters in high sec is evidence of game imbalance.
I just don't want to be forced to live in my POS because of assumptions people are making about the game.
(Actually I don't want to be forced to live in my POS under any circumstances.)
YK "He who fights and runs away lives to fight another day." |

Tippia
Sunshine and Lollipops
13062
|
Posted - 2013.03.01 21:53:00 -
[646] - Quote
Yonis Kador wrote:but aside from Tippia telling me that it is so: Tippia wrote:...a majority of players do not exist in highsec spaceGǪ I have no idea if that is, in fact, the case. I'm sure that a portion of the high sec character count represents null alts, but how many and how large a portion, I'm still having trouble quantifying. That's just it: everyone has trouble quantifying it GÇö even CCP, since not even they can reliably cut through the veil of Person vs. Character.
Now, I should probably point out what it is I mean when I say the above quote GÇö it needs to be parsed correctly.
I'm not making the positive claim that GÇ£[a majority of players] do indeed [live in not-highsec]GÇ¥. I'm making the negative claim that GÇ£it is not the case that [a majority of players live in highsec]GÇ¥.
More specifically, I'm pointing towards the fact that we have absolutely no idea how many people live in any part of space, highsec or otherwise. To claim that any one of them is a majority is to massively overinterpret the available data. So the same sentence holds true for all sectors of space and in the end we don't know if any of them actually hold a majority or not. Or, wellGǪ we can probably say with some certainty that w-spacers are not a majority, but that's as far as it goes.
Personally, based on purely anecdotal evidence on null- and lowsec players' alt usage, I interpret the character statistics as showing that highsec players make up maybe 35% of the player baseGǪ and, in fact, that there is no clear majority for any specific sec level at all. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.01 22:01:00 -
[647] - Quote
Yonis Kador wrote:That they choose to stay in high sec to mine/manufacture all of their goods says as much about the player as it does the game so I remain unconvinced that the number of characters in high sec is evidence of game imbalance.
No, it shows that they're able to do math. If you can make X ISK/month doing Y activity safely or X-1 ISK/month doing Y activity unsafely, which would you pick?
The fact that Nullsec is generally worthless for competitive industry is a game balance issue.
As for characters: If you could make X ISK/hr doing Y activity safely, or X ISK/hr doing Z activity unsafely (where Z is similar to Y), which would you pick? High end anomaly running is not significantly more profitable than high end Incursion running, and is far riskier. It also cannot support nearly as many people per system (a low truesec system can support ~8 ratters making an income comparable to Incursions, while an Incursion system can obviously support more than 8 characters since each single Vanguard fleet generally runs with 10 or 11 characters). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Murk Paradox
Red Tsunami No Value
261
|
Posted - 2013.03.01 22:14:00 -
[648] - Quote
How on earth can people confuse "balance" for "equal"?
Highsec and nullsec are "balanced" they just are not equal.
1 is more focused and industry friendly while the other favors combat.
Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.
People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.
Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.
Stop trying to reinvent the wheel.
Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.01 22:16:00 -
[649] - Quote
Murk Paradox wrote:How on earth can people confuse "balance" for "equal"?
Highsec and nullsec are "balanced" they just are not equal.
1 is more focused and industry friendly while the other favors combat.
Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.
People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.
Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.
Stop trying to reinvent the wheel.
Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong.
CCP says that you're entirely wrong. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.01 22:31:00 -
[650] - Quote
Look, I'm not arguing just to argue guys. I am only questioning some things being presented as fact that I thought were unquantifiable since the proposed solutions (that I've read thus far) would negatively affect my gameplay.
It just seems to me that security "is" also a factor here - not just logistics - and if that is so, then only discussing/adjusting the logistics will not accomplish the desired outcome - most especially if the imbalance is by design.
You can't start walking toward the moon.
YK "He who fights and runs away lives to fight another day." |
|

Tippia
Sunshine and Lollipops
13062
|
Posted - 2013.03.01 22:41:00 -
[651] - Quote
Murk Paradox wrote:How on earth can people confuse "balance" for "equal"? Good question. Why are you?
Quote:Highsec and nullsec are "balanced" they just are not equal. They're neither, actually. One is good; the other is not. The trick is achieving the one without altering the other (because while that would be the easy thing to do, it would also be the wrong thing).
Quote:1 is more focused and industry friendly while the other favors combat. At the moment, one is more focused on industry and ISK making and combat, whereas the other favoursGǪ very little. But close enough.
The problem is that it's not meant to be that kind of clear separation, much less that kind of clear and unbalanced separation. Instead, the basic idea is that all areas will offer all kinds of content with various flavours being presented by each. This means that highsec is meant to favour combat GÇö of a particular flavour; nullsec is meant to favour combat too, of a different flavour; both are meant to favour industry, each of a different flavour. At the moment, nullsec isn't doing what it's supposed to be doing (hardly even in the combat area).
Quote:People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.
Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor. No, the problem is that when they learn how to do the things they like, they realise that it cannot be done for profit where they want to do it because its design is fundamentally flawed and founded on antedeluvian (read: incorrect) assumptions about player behaviour. All arenas are supposed to support the endeavour so if they have to move, something is broken.
Quote:Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong. You're doing it wrong and you don't understand. You're also wrong about most everything you just said, which might begin to explain your other two problems.
Vote Malcanis for CSM8. |

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 22:43:00 -
[652] - Quote
RubyPorto wrote:[quote=Yonis Kador]HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null?
The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null.
This is a clear cut advantage that Null has over hi-sec which I believe balances it out.
People in hi-sec do not get to control who produces what or who gathers what resources.
Null sec alliances usually do not allow people who they do not approve of to mine their belts and use their manufacturing resources.
In that regard, Null sec industry is controlled by the alliance systems in place. This is power enough. You do not want to punish people that are in small corps for not being in a major alliance. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tesal
226
|
Posted - 2013.03.01 22:53:00 -
[653] - Quote
Tippia wrote:Personally, based on purely anecdotal evidence on null- and lowsec players' alt usage, I interpret the character statistics as showing that highsec players make up maybe 35% of the player baseGǪ and, in fact, that there is no clear majority for any specific sec level at all.
To say this another way, you don't really know and are making up numbers.
|

Manfred Sideous
Body Count Inc. Pandemic Legion
295
|
Posted - 2013.03.01 22:53:00 -
[654] - Quote
I have been posting the same fix to nullsec for years. I cba to go dig up the post from the old forums but they are there. So here is how you fix this game. A Sandbox MMO thrives off of interaction and interdependancy. It is the cornerstone of making a sandbox work. The basic premise of my idea is you make all zones dependent on eachother but without excluding any zone. For clarification when I say zones I mean highsec lowsec nullsec and wormhole.
Its my assertion that different zones should be bonused to different activities whereby all activities are possible in all zones with a few slight exceptions. If you think about society in real life and how its laid out generally speaking rural areas are where you see farms logging mining and things of this nature I like to think of rural as nullsec. Also secondly you generally see production happening in industrial zones I equate this parallel to lowsec. Whereby most commerce science technology and business happens in urban centers I think of this as Highsec.
So how can this translate into Eve and how do you balance it ? How do you make incentive for interaction? The aim is to not alienate players from partaking in any endeavour anywhere
High Sec
Activities with bonus Research Copy Invention Market Orders Contracts
Unbonused Activities Exploration Missions Production Mining Refining
Lowsec
Activities with bonus Production Refining
Unbonused Activities Exploration Mining Missions Research Copy Invention Market Orders Contracts
Null Sec
Bonused Activities
Mining Compression Exploration
Unbonused Activities Production Missions Research Copy Invention Market Orders Contracts
So as you can see different areas offer carrots to different activities. If your a trader or research/invention player high sec will offer you the greatest yield profit. Whereas if you are into production lowsec will suit your needs best. Lastly if you are a miner or want to get into non wormhole exploration nullsec is best suited for you. This gives each area a unique purpose creating interaction between all areas. All the while not limiting what you can do anywhere only providing you with a carrot to do it in X place.
I know I didn't really speak to wormholes but I think its quite clear that Wormholes already have a unique purpose that all other zones depend on. |

Murk Paradox
Red Tsunami No Value
261
|
Posted - 2013.03.01 22:53:00 -
[655] - Quote
RubyPorto wrote:Murk Paradox wrote:How on earth can people confuse "balance" for "equal"?
Highsec and nullsec are "balanced" they just are not equal.
1 is more focused and industry friendly while the other favors combat.
Neither of the areas are impossible to do as a role/career. Just 1 is going to thrive BETTER than in the other.
People who live in nullsec and use secondary pilots for a specific role as a career choice aren't doing so for that career. They are doing it for money. That's the first problem.
Start learning to do the things you like then worry about how to make a profit doing it, and go to the area that supports that endeavor.
Stop trying to reinvent the wheel.
Before you want to kneejerk any sort of "you don't understand" reaction, keep in mind... I'M not the one doing it wrong. CCP says that you're entirely wrong.
Uh what? That blog was from 2011. So if any indication is to be taken from your citing, everything is working as intended right? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tesal
226
|
Posted - 2013.03.01 22:56:00 -
[656] - Quote
People always dig up that little nubbin of information. Its a brainstorming session on a whiteboard. That's all it is.
|

Murk Paradox
Red Tsunami No Value
262
|
Posted - 2013.03.01 22:58:00 -
[657] - Quote
Tippia wrote:Lots of words...
Well, to sum up Tippia, I'M not. I'm not trying to push for something that obviously goes against CCP's agenda (See Ruby's link if need clarification!).
If I want to endeavor to make money in a specific career, I'm going to the area that can support it the best. If trading or mining, then highsec. If I want to rat/anom, then null. I'm not going to try to insinuate that CCP should make things governed by player markets or logistics be a step stool for talking about how "broken" something is. It's the players' fault that things are expensive to freight, as explained to me multiple times in multiple threads concerning null.
Since I do not have complaints as to how I do things, and can be successful at it... I guess I'll be happy being "wrong".
Better to be poor and ship rich and have fun than to be rich and lazy and pissed off. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tippia
Sunshine and Lollipops
13063
|
Posted - 2013.03.01 22:58:00 -
[658] - Quote
Tesal wrote:To say this another way, you don't really know and are making up numbers. No. To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the Gǣhighsec ++ber allesGǥ militia wishes it wereGǪ
GǪwhich is far better than wilfully mislabelling numbers as something they explicitly are not GÇö a tactic said militia usually favours.
Vote Malcanis for CSM8. |

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 23:07:00 -
[659] - Quote
Tippia wrote:Tesal wrote:To say this another way, you don't really know and are making up numbers. No. To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the GÇ£highsec ++ber allesGÇ¥ militia wishes it wereGǪ GǪwhich is far better than wilfully mislabelling numbers as something they explicitly are not GÇö a tactic said militia usually favours.
From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it.
But this is just one persons prespective.
It would be nice if CCP had some hard numbers showing the population numbers.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.01 23:09:00 -
[660] - Quote
Captain Tardbar wrote: On occasion, if my curiosity gets the better of me, I'll buy 1 item from someone to identify the person and run a locator agent. More often than not, these people are station traders that are driving the prices down. Not industrialists.
Many people just sell to whatever the highest buy order available regardless of if they make a profit or not. They don't want to bother with spreadsheets or they don't want to play penny wars with the station traders. This is what drives prices down because station traders will always sell at the lowest sell price possible at that given time.
On occasion, when I have the time, I'll play penny wars and watch someone beat my price by a penny every 2 to 5 minutes (sometimes faster depending on the product). Then I'll drop my prices by 25% just to mess with them. Sometimes they match, sometimes they buy everything outright. What is happening is that station traders set the market price. Not industrialists.
You could say "But but the industrialists sell the product at the price they want!". They can but there is always other industrialists who sell at buy order prices. Those prices are set by station traders and you'll either go with them or you'll have to play penny wars to sell anything.
Sometimes on the rare occasion I set price and forget about it, it eventually sells in a month when the market price wavers.
I think station traders are the most misunderstood or at least the most overlooked profession in the game. Most people don't even know they are there and they pretty much dictate the prices industrialists sell at. And they often make more money than industrialists without ever producing anything of value.
Well, my point of this was that yes, you can find out who your competitors are, but chances are they aren't industrialists.
Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
|
|

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 23:14:00 -
[661] - Quote
Natsett Amuinn wrote:Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
Have you tried making T2 BPCs without a POS in hi-sec?
You aren't going to be making those T2 BPCs anytime soon.
Seriously, the 2 month wait is a disadvantage enough.
Please publicly list any systems that have queue times less than a month so that can be corrected.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13063
|
Posted - 2013.03.01 23:16:00 -
[662] - Quote
Captain Tardbar wrote:From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it. GǪand that's exactly what the character location data shows.
The problem and fallacies arise when people assume that GÇ£characterGÇ¥ means GÇ£personGÇ¥ and then go on to make unfounded claims such as GÇ£the majority of players live in highsecGÇ¥.
Quote:It would be nice if CCP had some hard numbers showing the population numbers. They do, with relative frequency. What they show is the only thing they can show: character distribution. Player distribution is something rather different and much more difficult to get right.
Vote Malcanis for CSM8. |

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 23:18:00 -
[663] - Quote
Captain Tardbar wrote:[quote=Natsett Amuinn]Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
[edit] Nevermind I found some. I'm going to go be doing something. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.01 23:25:00 -
[664] - Quote
Captain Tardbar wrote:RubyPorto wrote:HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null? The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null. This is a clear cut advantage that Null has over hi-sec which I believe balances it out. People in hi-sec do not get to control who produces what or who gathers what resources. Null sec alliances usually do not allow people who they do not approve of to mine their belts and use their manufacturing resources. In that regard, Null sec industry is controlled by the alliance systems in place. This is power enough. You do not want to punish people that are in small corps for not being in a major alliance. Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
|

Kinis Deren
EVE University Ivy League
154
|
Posted - 2013.03.01 23:29:00 -
[665] - Quote
Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog;
Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage
Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too?
It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action? |

Primary Me
Native Freshfood Minmatar Republic
26
|
Posted - 2013.03.01 23:31:00 -
[666] - Quote
Captain Tardbar wrote:The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null. This is why any buff to nullsec industry must go hand-in-hand with game mechanics to allow other people to disrupt this industry, forcing the small groups of individuals in charge of the alliances to protect them, thus starting the whole PvP food chain.
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Captain Tardbar
NEWB ALERT
181
|
Posted - 2013.03.01 23:41:00 -
[667] - Quote
Natsett Amuinn wrote:Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
So if I wanted to come to null without joining your alliance, you'd let me mine your asteroids and setup a POS to make stuff?
This might be a stealth "Invite me to goons" post. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.01 23:52:00 -
[668] - Quote
Kinis Deren wrote:Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog; Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too? It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action? That seems a little nonsensicle.
None of those things can be made in high sec, in order to have them you HAVE to export to high sec.
The only way moon minerals would ever boost null trade is if you couldn't build T2 items in high sec, and moon minerals weren't region based.
That CCP quote doesn't imply that a nerf woudln't work. Note the "very inconvenient" part, and the part where he mentions how moon and booster materials distribution didn't help null trade due people going to Jita.
That sounds very much like an indication that just buffing null won't help, there needs to be nerfs in high as well. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.02 00:01:00 -
[669] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
So if I wanted to come to null without joining your alliance, you'd let me mine your asteroids and setup a POS to make stuff? This might be a stealth "Invite me to goons" post. You're using an invalid arguement.
Null doesn't work that way. EVERYONE being able to come to null and mine has no bearing on balance.
And PoS's do not serve the same role in null as they do in high sec.
You should join a null corp, then go to null and do industry for a few months.
|

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 00:15:00 -
[670] - Quote
Natsett Amuinn wrote:You're using an invalid arguement.
Null doesn't work that way. EVERYONE being able to come to null and mine has no bearing on balance.
And PoS's do not serve the same role in null as they do in high sec.
You should join a null corp, then go to null and do industry for a few months.
Will a null-sec corp let me join without giving an API key? Will they let me do my own thing without ever having to get involved with alliance politics?
I think there might be a few reasons why I am not in a nullsec corp. Can you respect that gamestyle choice? Or am I a bad person for not participating?
Yeah I don't know the true logistics that Null Sec goes through. But I don't think they should get a free pass to simply modify the game in order to make it easier for them at the expense of other players.
If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
I'd be willing to join Goons if they didn't ask me to play their way and let me do whatever I pleased.
Seeing that is probaly not the case, I'm not upset or anything because they have the right to demand that of their members.
One thing though....
I would be able to accept your buff to null only if CCP created a large expansion to worm hole space (in WH system numbers) and gave the same industrial buff to WH that they did to null.
That way, you wouldn't have to belong to a null sec alliance to see the benefit.
[edit]
Also these new WH systems would not have exits to null but only low and hi to prevent alliances from having such a large influence on them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
|

EI Digin
Dreddit Test Alliance Please Ignore
561
|
Posted - 2013.03.02 00:26:00 -
[671] - Quote
Captain Tardbar wrote: If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
There's little reason to have industrialists in a nullsec alliance because all industry is better off done in highsec. Unless you're building supers or run a JF service.
It's not because nullseccers don't like industrialists, it's that they're completely worthless to have around. |

Tesal
226
|
Posted - 2013.03.02 00:57:00 -
[672] - Quote
Tippia wrote:Tesal wrote:To say this another way, you don't really know and are making up numbers. No. To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the GÇ£highsec ++ber allesGÇ¥ militia wishes it wereGǪ GǪwhich is far better than wilfully mislabelling numbers as something they explicitly are not GÇö a tactic said militia usually favours.
I read the thread where null people argued vehemently for greater null representation in the population numbers. Many nullseccers yell really loudly on this point, no doubt because it would give them greater representation in the court of public opinion. They hope to persuade CCP to do stuff they want.
I sent 2 alt characters to null but I am a hi-seccer on my main (true story), and there must be people like me, therefore we should be be accounted for as being a larger hi-sec group. I lay claim to a portion of the null population. I then make up a number that sounds good on paper and publish it on the forums. Then I scream, listen to me, I speak for this bigger group, do what we want!!! I could make up an argument for my alts being in low sec (they were there) and also being in wormholes (they were there).
Abusing numbers like that does not create a factual representation. I do not speak for that imaginary larger group of people, and neither do you.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 01:01:00 -
[673] - Quote
Murk Paradox wrote:Tippia wrote:Lots of words... Well, to sum up Tippia, I'M not. I'm not trying to push for something that obviously goes against CCP's agenda (See Ruby's link if need clarification!). If I want to endeavor to make money in a specific career, I'm going to the area that can support it the best. If trading or mining, then highsec. If I want to rat/anom, then null. I'm not going to try to insinuate that CCP should make things governed by player markets or logistics be a step stool for talking about how "broken" something is. It's the players' fault that things are expensive to freight, as explained to me multiple times in multiple threads concerning null.
The problem is that, for any given career besides Supercap manufacturer, HS is better.
Shooting red crosses: HS is better. Industry: HS is better. Mining: HS is better. Trade: HS is better.
This is true because HS is Safe and earns equivalent income to comparable activities in Nullsec.
Quote:Since I do not have complaints as to how I do things, and can be successful at it... I guess I'll be happy being "wrong".
Better to be poor and ship rich and have fun than to be rich and lazy and pissed off.
Of course you don't have any complaints. You're using the overpowered part of EVE. By the same argument, Tech was entirely balanced because owners of Tech moons were happy with it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 01:08:00 -
[674] - Quote
Kinis Deren wrote:Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog; Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too?
I don't see a problem with that. The goal is to make Nullsec industry competitive with HS, as in "able to compete with." Right now, it quite literally cannot, because HS industry is free, risk-free, convenient, and unlimited.
Quote:It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action?
Since nobody's claiming that fixing nullsec industry is claiming that we're doing it "for the newbies," it literally can't be an example of Malcanis' Law.
The people crying "don't nerf HS, think of the newbies," on the other hand.... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Buzzy Warstl
The Strontium Asylum
496
|
Posted - 2013.03.02 02:02:00 -
[675] - Quote
I still say it's impossible to accomplish what the nullsec people want out of the game by nerfing highsec, and that anybody who thinks it is needs to take a couple actual courses in economics and sociology so they understand what's going on better than they seem to.
Let's start with the most obvious and trivial point: CCP didn't create trade hubs. CCP didn't decide that Jita was going to be the main trade hub and set things up so that it would happen. If I recall correctly the main trade hub used to be in a system that's now a lowsec system (before my time, I can look it up if people think it's important that I know the details).
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:09:00 -
[676] - Quote
Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.
Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
|

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:14:00 -
[677] - Quote
Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Aren Madigan
EVE University Ivy League
151
|
Posted - 2013.03.02 02:16:00 -
[678] - Quote
Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
Again, wouldn't ever say nobody with these things because some people do suggest stuff like that and have in this topic, as silly as it is. Now granted he'd be wrong if he assumed it was most or something along those lines, but no... these silly ideas pop up a lot, and then cause reactions like yours from people who didn't notice it, and I'm noticing that's where half the arguing comes from on these forums.. hell, sometimes its on purpose because a person wants to troll and see this happen. |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:17:00 -
[679] - Quote
Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.
Terrible post, but par for the course for you. |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:19:00 -
[680] - Quote
Aren Madigan wrote:Again, wouldn't ever say nobody with these things because some people do suggest stuff like that and have in this topic, as silly as it is. Now granted he'd be wrong if he assumed it was most or something along those lines, but no... these silly ideas pop up a lot, and then cause reactions like yours from people who didn't notice it, and I'm noticing that's where half the arguing comes from on these forums.. hell, sometimes its on purpose because a person wants to troll and see this happen.
You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
|
|

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:21:00 -
[681] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Terrible post, but par for the course for you.
Who trolls the troller? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:34:00 -
[682] - Quote
Varius Xeral wrote:You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
"I put forth the argument that trade hubs should be removed from hi-sec." -Captain Tardbar
Q.E.D. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 04:00:00 -
[683] - Quote
Buzzy Warstl wrote:I still say it's impossible to accomplish what the nullsec people want out of the game by nerfing highsec, and that anybody who thinks it is needs to take a couple actual courses in economics and sociology so they understand what's going on better than they seem to.
Let's start with the most obvious and trivial point: CCP didn't create trade hubs. CCP didn't decide that Jita was going to be the main trade hub and set things up so that it would happen. If I recall correctly the main trade hub used to be in a system that's now a lowsec system (before my time, I can look it up if people think it's important that I know the details).
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.
Yulai is still HS. It lost it's trade hub because it lost the highway gates that made it the center of EVE.
Jita isn't the problem. The problem is that it is impossible to compete with HS industry with current mechanics, and simply buffing nullsec industry cannot fix that without creating some ridiculous problems (like infinite mineral or ISK faucets) because HS industry is unlimited, free, risk free, and convenient.
And nobody's making any such suggestion, so I don't know why you're trying to tilt at the straw windmill that you set up in the first paragraph of your post. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 04:03:00 -
[684] - Quote
Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.
Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.
The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
227
|
Posted - 2013.03.02 05:30:00 -
[685] - Quote
RubyPorto wrote:Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers. The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
If null is selling to Jita based on a huge nerf to hi-sec than it's probably too late for hi-sec industry. It would mean you have overcome all the hi-sec advantages to become the low cost producer everywhere. That's not farms and fields, that's not equality, that's a takeover of industry. The goal of Farms and Fields is to do empire building and you are self sufficient where you live in outlying regions, not be the low cost producer for hi-sec.
I think getting Farms and Fields to work requires an almost perfect balancing act where null industry becomes the low cost producer in null without displacing hi-sec to the point where its no longer the low cost producer in hi-sec. That difference is largely transport and slot costs, and trit and pye somehow getting to null more cheaply. The easiest thing to balance is probably big, heavy things that are expensive to transport. Good luck getting that right for everything else. It would require thoughtful and creative solutions that tinker with production in multiple ways, with small changes here and there add up to create a balance. Most of the things I see being proposed are huge and not very finely tuned changes.
For example, off the top of my head, one change to help null might be CCP sanctioning low end mineral compression by creating trit and pye blocks, that are manufactured. They could be more compressed than hauling autocannons or whatever is used now. That could allow for cheap low end mineral importation. Its an improvement in logistics and brings down the cost of building hulls in null. A person could buy trit in outlying regions of hi-sec at low prices, compress it into blocks, and export it and match Jita cost for low ends or get reasonably close, even including transport costs. With a bit more modest tinkering in other ways added on, null might be able to equal Jita for hull production costs, but transport costs prevent people from exporting finished large hulls back to Jita. Also, it would not be economical to export hulls to null from Jita. That delivers self sufficiency without crushing hi-sec. It also doesn't ask CCP to change the philosophy of mining where hi-sec, low-sec and null each supply unique minerals and all need each other to produce.
Null people don't want to think like this though. That's a shame. They are just wasting everyone's time by not trying. Many small, thoughtful changes would probably be better than the current huge proposals.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1898
|
Posted - 2013.03.02 15:43:00 -
[686] - Quote
Move T2 production to .7 space and lower.
Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.
Incentivize joining a player run corporation by making industrialists in player run corps the best industrialists. This should go for miners and haulers alike.
Give the high sec industrial corp something that is worth fighting for. If the PoS revamp is to much, then do a station revamp. People have been complaining about station management in null for years. In the process of improving that they can put some form of small control into NPC stations in high sec, for the purpose of improved inudstry, and then make it contestable.
How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again.
EVE is not a game about recieving, it's about earning. When you can work in the NPC corp and be as good as (if not better by virtue of safety) then everyone in a player run corp, you are not earning anything.
Doing those things would be a BUFF to high sec corporations. It would require improvements to PoS's and station management. High sec wardecs would have purpose. Mercenary corps should get a boost. Null would get a boost. Industry as a whole should benefit from more ships blowing up in high sec. It would be good for the economy. It would give high sec corp bounties real value. It wouldn't prevent NEW players from doing industry. It wouldn't prevent people from being able to opt out of risk, but would properly reward them for not opting out.
|

Murk Paradox
Red Tsunami No Value
262
|
Posted - 2013.03.02 15:57:00 -
[687] - Quote
Crap lost my entire reply. Ah well, the problems of posting from work. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

ashley Eoner
173
|
Posted - 2013.03.02 17:57:00 -
[688] - Quote
I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3441
|
Posted - 2013.03.02 18:00:00 -
[689] - Quote
Natsett Amuinn wrote:How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again. I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints.
And the defender gets to choose the time. Of course, it will cost them stront.
To stront the station.
Which will be shot.
Wait... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3895
|
Posted - 2013.03.02 18:25:00 -
[690] - Quote
RubyPorto wrote:Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers. The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.
The cost of making widget A in hi sec should be X. The cost of making widget A in null sec should be Y.
The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y). This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec. At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course). At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.
This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
3895
|
Posted - 2013.03.02 18:26:00 -
[691] - Quote
Natsett Amuinn wrote:Move T2 production to .7 space and lower.
Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.
No, move it in 0.3 space and lower so that nobody will have the excuse their null sec alts are so much better manufacturing T2 in hi sec. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
|
Posted - 2013.03.02 19:11:00 -
[692] - Quote
Vaerah Vahrokha wrote: Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.
The cost of making widget A in hi sec should be X. The cost of making widget A in null sec should be Y.
The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y). This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec. At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course). At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.
This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.
EVE Makes absolutely no attempt at realism. Submarines in space, the idea that High risk activities come with inherently high rewards (in RL, high risk activities have higher rewards because fewer people do them), and so on. The fact is, CCP has said that they want Nullsec industry to be lucrative. "Oh, I can save a little bit on transport costs" is not "Lucrative."
That would require fixing the Trit (and Py and Mex) problem, because once you're importing Trit, you might as well import everything (or the finished good), redistributing moon goo so that all types are available everywhere, and still you would have the problem that an industrialist will need to import and export enough stuff (importing datacores, likely moon goo (since exporting all your moon goo is no harder than exporting just some), etc, exporting finished goods because an industrialist's capacity will easily outstrip current nullsec population's demand) that he might as well import and export everything, and we're back where we started. So long as the primary markets are in HS (and I don't see that as something you could "fix" if it is even a problem), industry everywhere needs to be balanced based on trade in those primary markets.
Also, how do you propose making Nullsec production of T1 items cheaper than HS's free production of T1 items? At the moment, Nullsec is pretty much limited to making T1 Battleships cheaper than importing them through the magic of mineral compression, but that's not quite what the goal is, is it? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
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Posted - 2013.03.02 19:13:00 -
[693] - Quote
ashley Eoner wrote:I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!
What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
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Posted - 2013.03.02 19:21:00 -
[694] - Quote
Tesal wrote:If null is selling to Jita based on a huge nerf to hi-sec than it's probably too late for hi-sec industry. It would mean you have overcome all the hi-sec advantages to become the low cost producer everywhere. That's not farms and fields, that's not equality, that's a takeover of industry. The goal of Farms and Fields is to do empire building and you are self sufficient where you live in outlying regions, not be the low cost producer for hi-sec.
What part of equal economic profits do you not understand?
Quote:equal GÇé e-+qual [ee-kwuhl] Show IPA adjective, noun, verb, e-+qualed, e-+qual-+ing or ( especially British ) e-+qualled, e-+qual-+ling. adjective 3. evenly proportioned or balanced: an equal contest.
We're not asking for Nullsec to have a dominating advantage over HS industry (though you seem to be asking to maintain HS's dominating advantage over Nullsec industry), we're asking for the ability to be economically competitive.
Quote:Also, it would not be economical to export hulls to null from Jita. That delivers self sufficiency without crushing hi-sec. It also doesn't ask CCP to change the philosophy of mining where hi-sec, low-sec and null each supply unique minerals and all need each other to produce.
CCP's Nullsec whiteboard said that they wanted Nullsec to be "99% self sufficient by volume." Building large T1 Hulls is already the primary use of Nullsec industrial slots.
And finally, that's neither "Lucrative" nor "Competitive." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
228
|
Posted - 2013.03.02 19:42:00 -
[695] - Quote
RubyPorto wrote:What part of equal economic profits do you not understand? Quote:equal GÇé e-+qual [ee-kwuhl] Show IPA adjective, noun, verb, e-+qualed, e-+qual-+ing or ( especially British ) e-+qualled, e-+qual-+ling. adjective 3. evenly proportioned or balanced: an equal contest.
Equality would be a real trick. I have yet to see a proposal that does that.
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ashley Eoner
173
|
Posted - 2013.03.02 19:46:00 -
[696] - Quote
RubyPorto wrote:ashley Eoner wrote:I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!! What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits. Obviously not as your alliance and many others are still in null. Flee the terrible null and boycott it and I guarantee CCP will listen to your demands for a decent living out there!! |

EI Digin
Dreddit Test Alliance Please Ignore
564
|
Posted - 2013.03.02 19:49:00 -
[697] - Quote
They sure did a great job fixing lowsec after everyone "boycotted" it. |

Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.02 19:53:00 -
[698] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again. I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints. And the defender gets to choose the time. Of course, it will cost them stront. To stront the station. Which will be shot. Wait...
LOL, I see what you did there...
o7
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
|
Posted - 2013.03.02 19:54:00 -
[699] - Quote
Tesal wrote:RubyPorto wrote:What part of equal economic profits do you not understand? Quote:equal GÇé e-+qual [ee-kwuhl] Show IPA adjective, noun, verb, e-+qualed, e-+qual-+ing or ( especially British ) e-+qualled, e-+qual-+ling. adjective 3. evenly proportioned or balanced: an equal contest. Equality would be a real trick. I have yet to see a proposal that does that.
Look back a couple pages and you'll see my proposal which runs off the idea that a floating cost modifier based on use will allow the market to decide how valuable a station slot is vs a POS slot (of course, CCP needs to fix POS manufacturing), then CCP can use empirical measurements to determine how much the rest of HS's advantages bring (something like: 99% of industry happens in HS, let's see what happens with a 1.1 material modifier > 6 months later, 80% happens in HS with tons of Nullsec slots lying fallow, let's see what happens with a 1.2 material modifier, and so on until Dr. EyoG says "that's the balance we want to see.")(i.e. Guess and Check), or maybe even run a floating material modifier (though I'm not quite sure how that would work). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Nexus Day
Lustrevik Trade and Travel Bureau
467
|
Posted - 2013.03.02 19:56:00 -
[700] - Quote
Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? This thread has so much content it may be 'Thread of the Year' and it is only January.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
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Posted - 2013.03.02 19:57:00 -
[701] - Quote
ashley Eoner wrote:RubyPorto wrote:What do you think people are doing? Most industry performed by people who live in Nullsec is performed in HS. Many people who live in Nullsec have HS Mission, Incursion, or Mining alts to support their Nullsec habits. Obviously not as your alliance and many others are still in null. Flee the terrible null and boycott it and I guarantee CCP will listen to your demands for a decent living out there!!
Me, my corp, and my alliance live in Lowsec. Assah, to be specific. Perhaps you're confusing us for someone else?
And again, relatively few people who live in Nullsec make their living there. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
|
Posted - 2013.03.02 19:58:00 -
[702] - Quote
Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right?
Because EVE is a game, realism isn't necessarily the goal. In this case, it definitely isn't. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.02 20:11:00 -
[703] - Quote
Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right?
Only if the congo has a product that north America doesn't have and that product is unique and/or needed.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Stray Bullets
Perkone Caldari State
0
|
Posted - 2013.03.02 20:19:00 -
[704] - Quote
About two years ago, I was living in deep null, in one of the drone regions and a CCP Dev (I think it was SoundWave) suggested hinted at the notion that the problem with nullsec industry was that hauling stuff from empire en-masse was simply too easy, giving no real incentive to having local prodution.
In my point of view, every single nullsec outpost should come with research and building slots, upgradable by regular terms, depending on the race/type of outpost. Refinery outposts would get perfect refining.
On hauling, jump bridges should be removed, all capitals (including JFs) should have a cooldown for the jump drive.
Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so less efficient than mining in null.
-
This way you get more production capability in null plus the motivation to use it. It's been too long since all the nullsec alliances think it's all about having PVP corps and zero indy capabilities. Nullsec blocs get a serious nerf in power projection. There's a reason for local markets to exist as it would become more of a problem to haul stuff in from empire instead of building locally.
Empire would still be a powerhouse in industry but have no one to sell to, as most nullsec would build in loco. Any serious empire industrial would need it's own POSs and these spark conflict as you can war dec the corp.
Anyway, just a suggestion. I really believe we need to, at least, move empire industry away from NPC stations and into POSs. We also need to remove some of the effiectiveness of capitals jumping around hauling cargo, be it a carrier or a JF. |

Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.02 20:27:00 -
[705] - Quote
Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so less efficient than mining in null.
the problem is that in high sec, we have no choice but to refine at a station, you can't anchor refineries in high sec space.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Tesal
228
|
Posted - 2013.03.02 20:32:00 -
[706] - Quote
RubyPorto wrote:Tesal wrote:RubyPorto wrote:What part of equal economic profits do you not understand? Quote:equal GÇé e-+qual [ee-kwuhl] Show IPA adjective, noun, verb, e-+qualed, e-+qual-+ing or ( especially British ) e-+qualled, e-+qual-+ling. adjective 3. evenly proportioned or balanced: an equal contest. Equality would be a real trick. I have yet to see a proposal that does that. Look back a couple pages and you'll see my proposal which runs off the idea that a floating cost modifier based on use will allow the market to decide how valuable a station slot is vs a POS slot (of course, CCP needs to fix POS manufacturing), then CCP can use empirical measurements to determine how much the rest of HS's advantages bring (something like: 99% of industry happens in HS, let's see what happens with a 1.1 material modifier > 6 months later, 80% happens in HS with tons of Nullsec slots lying fallow, let's see what happens with a 1.2 material modifier, and so on until Dr. EyoG says "that's the balance we want to see.")(i.e. Guess and Check), or maybe even run a floating material modifier (though I'm not quite sure how that would work).
Yah, I read it. They are very severe changes. Changes like that are hard to control. Stuff like 10% here, 20% there additional material modifiers, eliminating vast quantities of station slots, switching to POS, dynamic station slot cost, are all mammoth changes, unable to be fine tuned and unlikely to be very balanced. They would lead to the uprooting of hi-sec industry as its known now and cause massive disruptions under the best case scenarios. The worst case scenarios might be game breaking.
I don't think CCP would make changes like that, they are too risky. If that's true your arguments are falling on deaf ears. |

Stray Bullets
Perkone Caldari State
1
|
Posted - 2013.03.02 20:35:00 -
[707] - Quote
Celly Smunt wrote:Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so less efficient than mining in null.
the problem is that in high sec, we have no choice but to refine at a station, you can't anchor refineries in high sec space. o/ Celly
I know that! :)
So in empire you would either refine at a loss (empire tax which makes sense) or setup a POS at a lowsec system with a refinery of your own. Taxes in lowsec should be lower but still make it less profitable than refining in nullsec or in a POS. On a side note, you can always setup a POS in a wspace system with a static to empire space.
Right now there's simply no logic in moving to lowsec or null if you're an indy player. Every single thing is better in empire. There's no downside to it. If you actually move your prodution away from empire, you're losing efficiency. This needs to change, FAST!
Production in empire would become a luxury, as most high end minerals would be on very short supply. In fact, you'd have a reverse in roles, where nullsec would sell to empire, stuff like T2 ships and fittings.
Makes too much sense in my head :)
Also, I live mostly in Empire, but I'm basically an industrial player ... and I feel no need to move out to nullsec as there's nothing "better" out there :) |

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.02 20:41:00 -
[708] - Quote
Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? If you're going to bring RL into this then yes, there are many dangerous parts of the world where fortunes can be made but with a greater risk.
Take a look at Gold mining, there's big money to be made in South America and Africa because of the lack of any environmental or health and safety regulations or formal taxes, so gold can be ripped out of the ground with a bigger profit than doing it in the US, however this comes with the risk of catching some horrible disease, being killed by bandits, kidnapped by any one of a dozen different terrorist groups, being shut down by corrupt government/militia forces for not paying the correct bribes or simply being run off your claim by a neigbouring miner, with no recourse to any sort of law.
Risk v Reward James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2922
|
Posted - 2013.03.02 20:42:00 -
[709] - Quote
Tesal wrote:Yah, I read it. They are very severe changes. Changes like that are hard to control. Stuff like 10% here, 20% there additional material modifiers, eliminating vast quantities of station slots, switching to POS, dynamic station slot cost, are all mammoth changes, unable to be fine tuned and unlikely to be very balanced. They would lead to the uprooting of hi-sec industry as its known now and cause massive disruptions under the best case scenarios. The worst case scenarios might be game breaking.
I don't think CCP would make changes like that, they are too risky. If that's true your arguments are falling on deaf ears.
Dynamic slot costs will (long term) be perfectly tuned by the market. It will represent the value of that station's slots over all alternatives.
Eliminating vast quantities of station slots is simply necessary because without doing so, all that will happen is a little more movement around HS (since there are tons of open station slots all the time, and so the average cost over all of HS would remain quite cheap). Why should NPC corps continue to massively subsidize capsuleer industry?
Material modifiers would be something added over time while looking at actual data.
A massive imbalance generally requires similarly massive changes to fix. AOE DDs were massively overpowered, and removing them was a massive nerf to Titan owners. HS industry is massively overpowered, so fixing it will require a significant nerf to HS industry.
Uprooting large portions of HS industry is the goal. Because HS is the only place where significant amounts of industry is performed. Making Nullsec competitive will uproot large portions of HS industry if done properly.
What's the "game breaking" worst case scenario you're imagining, and in what way would it be "game breaking"? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.02 20:45:00 -
[710] - Quote
Tesal wrote:I don't think CCP would make changes like that, they are too risky. If that's true your arguments are falling on deaf ears. This is probaby very true, but if you want a Kitten, ask for a Tiger
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |
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Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.02 20:49:00 -
[711] - Quote
Stray Bullets wrote:Celly Smunt wrote:Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so less efficient than mining in null.
the problem is that in high sec, we have no choice but to refine at a station, you can't anchor refineries in high sec space. o/ Celly I know that! :) So in empire you would either refine at a loss (empire tax which makes sense) or setup a POS at a lowsec system with a refinery of your own. Taxes in lowsec should be lower but still make it less profitable than refining in nullsec or in a POS. On a side note, you can always setup a POS in a wspace system with a static to empire space. Right now there's simply no logic in moving to lowsec or null if you're an indy player. Every single thing is better in empire. There's no downside to it. If you actually move your prodution away from empire, you're losing efficiency. This needs to change, FAST! Production in empire would become a luxury, as most high end minerals would be on very short supply. In fact, you'd have a reverse in roles, where nullsec would sell to empire, stuff like T2 ships and fittings. Makes too much sense in my head :) Also, I live mostly in Empire, but I'm basically an industrial player ... and I feel no need to move out to nullsec as there's nothing "better" out there :)
Yeah, I don't disagree that there are lots of advantages to being/staying in high sec right now, especially for players like me who don't like PvP. there are still some drawbacks to being in high sec though, for example, PI in high sec is doable, but with 6 planets in null, or even low, I'd come out way ahead when compared to scraping around to make POS fuel in high sec.
I really need to just go down to providence I guess and bring all that I have to offer to an alliance down there.
can't fight much, but I can build the hell out of things :P
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Tarn Kugisa
Infinite Covenant Tribal Band
397
|
Posted - 2013.03.02 20:54:00 -
[712] - Quote
Unsuccessful At Everything wrote:ISD Dorrim Barstorlode wrote:Moving this from New Citizens Q&A to General Discussion. Dorrim, bud, seriously.... we needed another one of these in here? Really? This pretty much proves that the ISDs are the biggest trolls of them all.
ISD Trolling is Best Trolling I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Murk Paradox
Red Tsunami No Value
263
|
Posted - 2013.03.02 21:28:00 -
[713] - Quote
Celly Smunt wrote:Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? Only if the congo has a product that north America doesn't have and that product is unique and/or needed. o/ Celly
Like conflict diamonds and such?
To stay on topic... how much of a full t1 ship CAN you make in null? Realistically. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Aren Madigan
EVE University Ivy League
151
|
Posted - 2013.03.02 21:29:00 -
[714] - Quote
RubyPorto wrote: Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.
The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
And that's asking for complete null sec dominance over industry because they don't have to sell in Jita. If it was balanced around Jita, they'd stop on the borders instead where they can get more out of it, or focus their industry on the border where such costs wouldn't exist, and they're obviously not going to go through every single system, adjusting costs by proximity to high sec. Not to mention they don't have to sell in Jita, so it gives industrialists that don't have to go there in the first place a massive advantage they don't need, particularly the large alliances. Now maybe I'd agree with some small set of wares that they are encouraged to make in null sec, but not anything that obviously would hand almost all control over to a small section of nullsec. And I really don't care what you say, that's exactly what your idea would do regardless of your intentions. |

Frying Doom
Zat's Affiliated Traders
1723
|
Posted - 2013.03.02 21:45:00 -
[715] - Quote
Aren Madigan wrote:RubyPorto wrote: Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.
The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
And that's asking for complete null sec dominance over industry because they don't have to sell in Jita. If it was balanced around Jita, they'd stop on the borders instead where they can get more out of it, or focus their industry on the border where such costs wouldn't exist, and they're obviously not going to go through every single system, adjusting costs by proximity to high sec. Not to mention they don't have to sell in Jita, so it gives industrialists that don't have to go there in the first place a massive advantage they don't need, particularly the large alliances. Now maybe I'd agree with some small set of wares that they are encouraged to make in null sec, but not anything that obviously would hand almost all control over to a small section of nullsec. And I really don't care what you say, that's exactly what your idea would do regardless of your intentions. I must admit I personally would like to see a massive increase in jump fuel costs at the same time as Null industry is redone to protect hi-sec markets.
Null sec should be able to produce the goods it needs itself in the quantities it needs but in saying that it has a longer logistical chain to hi-sec so goods from Null going to Hi-sec should cost more.
Look at it this way for example I grew up in Western Australia, now WA has the nullabour between it and the rest of the country, so goods made in WA are quite cheap but goods from the rest of the country and the rest of the world cost a lot more, a computer for instance is 500-1000 dollars higher in WA than on the east coast because of those extra costs.
So give Null the ability to make what it needs but not the ability to flood hi-sec with Null goods. As it is we are talking of removing Hi-secs biggest purchaser, we do not then want to replace it with someone like China. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
89
|
Posted - 2013.03.02 21:46:00 -
[716] - Quote
Aren Madigan wrote:Zhade Lezte wrote:[quote=Aren Madigan]
Probably not in the highsec part of those borders, as interesting as that would be. At least, not more than there already is. The thing is that jump fuel costs are a lot more than highsec freight costs, as just about everything in highsec can be afk autopiloted in NPC corps at very low cost. Once you get it into high you can get it anywhere and cheap, even if you outsource your hauling. Red Frog, for example, is only 7.5 million ISK for 13 stargates to have a full freighter hauled (570k per jump? Not sure what formula they use, cause they're not forthcoming with their rate :P). And they are actually comparatively expensive, charging a premium because they have enough volume to guarantee that you'll get your contract completed relatively quickly (usually in a day as opposed to 1-2 weeks).
As stated before, there could be a problem with people using sov adjacent to high to undercut highsec without having to deal with the full hassle of null logistics. That last bit is what really damns making fuel costs taken into account. Null and low sec near trade hubs would have such a massive advantage that there's no way anyone without those could really dream of competing. Granted, it'd make for some interesting fights out that way, but it certainly wouldn't be balance in any form of the word. Its part of why I think the best hopes lie with making POSs the superior manufacturing model while leaving the current industry model somehow viable to new players at least. With a POS, while you may not always be able to hit their supply line, you'd be able to hit their manufacturing directly instead, regardless of where they are.
There is a relatively easy solution to this problem though, which is to make the sov upgrade spawned belt contents at least partially dependent on truesec. How that works is up to CCP.
That's not probably not the only nerf I'd include in an overall buff to null mining, even: I'd probably make spawned sov belts visible on the overview so that null mining is not nearly as safe to roaming gangs as it is currently.
Going to leave it at that as we're straying from the topic of null vs. hisec and I'm not enough of a wannabe game designer to ruminate on the ways things could be abused much further. The only reason I brought this up is to try to dispel the notion that everybody on the "other side of the fence" is just entirely self-centered and trying to selfishly ruin our game that we, for better or worse, still currently find unique and fascinating enough to continue being subscribed to. |

Stray Bullets
Perkone Caldari State
1
|
Posted - 2013.03.02 21:55:00 -
[717] - Quote
Celly Smunt wrote:Stray Bullets wrote:Celly Smunt wrote:Stray Bullets wrote: Empire should have it's slots reduced or taxed (5 or maybe 10%), refineries should have less efficiency or a fixed tax rate that made it ALWAYS less profitable than using a highsec POS but even so less efficient than mining in null.
the problem is that in high sec, we have no choice but to refine at a station, you can't anchor refineries in high sec space. o/ Celly I know that! :) So in empire you would either refine at a loss (empire tax which makes sense) or setup a POS at a lowsec system with a refinery of your own. Taxes in lowsec should be lower but still make it less profitable than refining in nullsec or in a POS. On a side note, you can always setup a POS in a wspace system with a static to empire space. Right now there's simply no logic in moving to lowsec or null if you're an indy player. Every single thing is better in empire. There's no downside to it. If you actually move your prodution away from empire, you're losing efficiency. This needs to change, FAST! Production in empire would become a luxury, as most high end minerals would be on very short supply. In fact, you'd have a reverse in roles, where nullsec would sell to empire, stuff like T2 ships and fittings. Makes too much sense in my head :) Also, I live mostly in Empire, but I'm basically an industrial player ... and I feel no need to move out to nullsec as there's nothing "better" out there :) Yeah, I don't disagree that there are lots of advantages to being/staying in high sec right now, especially for players like me who don't like PvP. there are still some drawbacks to being in high sec though, for example, PI in high sec is doable, but with 6 planets in null, or even low, I'd come out way ahead when compared to scraping around to make POS fuel in high sec. I really need to just go down to providence I guess and bring all that I have to offer to an alliance down there. can't fight much, but I can build the hell out of things :P o/ Celly
PI is the perfect example of a correctly balanced feature in the game. You can do the bare minimum to be viable in empire and then the rewards go up with the risk. Go to null or wspace and you can get about 4x the profit of a empire dweller (regarding PI).
Industry needs to be phased out of NPC stations to POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;) |

Tesal
229
|
Posted - 2013.03.02 22:07:00 -
[718] - Quote
RubyPorto wrote:What's the "game breaking" worst case scenario you're imagining, and in what way would it be "game breaking"?
Game breaking worst case scenario: Hi-sec gets trashed as a producer and null takes over, delivering industry into their hands. A good chunk of people quit the game or unsub their industry alts from hi-sec. The big empires in null get even bigger, raking in ridiculous amounts of isk that dwarf tech moons. One word, domination.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3443
|
Posted - 2013.03.02 22:07:00 -
[719] - Quote
Stray Bullets wrote:Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;) Wait.
First we need to nerf wardecs more. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Stray Bullets
Perkone Caldari State
1
|
Posted - 2013.03.02 22:14:00 -
[720] - Quote
Alavaria Fera wrote:Stray Bullets wrote:Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;) Wait. First we need to nerf wardecs more.
Wardecs seem fine imo. Any serious industrial would need a POS, thus required to be in a corp that you can't just hop out of due to said POSs, so it would balance itself out quite well. |
|

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.02 22:56:00 -
[721] - Quote
Earlier in this thread, I stated that I "wouldn't have a problem" with high sec taxes being adjusted (and that if they are, they should probably be relative to npc corp standing like the refine tax.) But, as I'm still keeping up with this discussion, I've got to chime in again and state that anyone asking for taxes to go up 5-10 percent needs to be dragged out behind some woodshed and put down.
I don't know how much of a profit margin you all think high sec manufacturers are making on t1 goods, but in my own experience, it's commonly 10 percent or less. I manufacture some items at cost now just to provide them for players in my region. So taxes also can't be raised so high that production declines due to having no/negative profit margins.
Again, not something you can just poke a stick at (toss out random numbers) to see what happens. (I'm starting to suspect some of you tortured ants as children. Use the magnifying glass! No, no! The salt!! )
Even worse, after reading that inflation is frequently being cited as a reason to raise high sec manufacturing taxes I'm even less enthusiastic. Moar sinks! Ok. Sure. But am I the only person who thinks its a little ridiculous to ask the community to pay more to subsidize inflation while PLEX sales rise like a hot air balloon? Why should we be asked to subsidize other players PTW games?
And, it's true that there's an abundance of public high sec manufacturing slots, but that certainly isn't the case everywhere. I can't manufacture in my chosen system, for example, due to 2 (thats 2 - not 20) older, larger, corps monopolizing my available public slots. Other systems within 1-2 jumps have similar issues. Some in the 3-4 jump range have no stations at all. I'm operating 6-10 jumps from hq (and my POS) as it is. My personal experience here doesn't readily lend itself to some of these claims and I don't even operate in a busy area. I suspect other folks have it even worse. A lot of this discussion is too cerebral imo.
If one character can operate 10 manufacturing slots at once, a single acct. can occupy 30. And single acct. holders aren't quite unicorns yet, but they are an endangered species. Many systems have 1-2 stations with public manufacturing slots (50-100) so while that seems like a lot (to some of you) it often isn't the case as the mineral cost of building t1 items is so easily met and a single player both needs and can occupy many at once. A single motivated player or even a small corp can occupy hundreds simultaneously.
But my point is that again, the number of a thing, is not, in and of itself, evidence of imbalance.
Moving high sec manufacturing to POS's presents even worse issues. I have no idea what it would do for anyone else, but it would literally destroy my game. Anyone who is advocating this should give up the raise taxes/reduce slots debate entirely. If this is done, the number of available slots to any given player drops like a rock (a POS can only provide so many) and their taxes go up 100-300 mill isk/month. Nobody is going to care about a 2% increase on the cost of a public slot if taxes go from zip to 300 mill/ month. But having to haul ore, minerals, and goods via freighter - hundreds of jumps daily - just to maintain my playstyle is a deal-breaker. I can't live in my POS. My least-favorite activity in EVE is piloting the damn freighter. I start yawning within 2 jumps. I hate that thing. I haven't yet begun to complain if this is made reality.
This whole debate just confuses me. People are talking about raising taxes to combat inflation while PLEX adds isk to the economy. They're debating a lack of public slots and low-end minerals in null as imbalanced (we should be able to produce what we need!) when the game was designed that way. (No sec is supposed to have everything it needs. What players need is to interact. Success in this game should not be defined as emancipation from EVE.) They're pointing at the number of public slots in high sec as evidence of said imbalance w/o taking into acct. the miniscule t1 mineral cost of occupying one, nor the number a single player/corp can use/need. Security isn't being discussed as a possible reason many folks live under high-sec's umbrella. And all of the proposed solutions would negatively impact my gameplay into apocalypse while curiously enriching folks in null.
The more I learn about these issues, the less I understand this debate.
Serious question: Is this what they call metagaming?
YK "He who fights and runs away lives to fight another day." |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1901
|
Posted - 2013.03.02 23:04:00 -
[722] - Quote
Alavaria Fera wrote:Natsett Amuinn wrote:How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again. I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints. And the defender gets to choose the time. Of course, it will cost them stront. To stront the station. Which will be shot. Wait... I was thinking exactly this, but give the attack the option to decide the time.
|

Stray Bullets
Perkone Caldari State
2
|
Posted - 2013.03.02 23:19:00 -
[723] - Quote
Yonis Kador wrote:Earlier in this thread, I stated that I "wouldn't have a problem" with high sec taxes being adjusted (and that if they are, they should probably be relative to npc corp standing like the refine tax.) But, as I'm still keeping up with this discussion, I've got to chime in again and state that anyone asking for taxes to go up 5-10 percent needs to be dragged out behind some woodshed and put down. I don't know how much of a profit margin you all think high sec manufacturers are making on t1 goods, but in my own experience, it's commonly 10 percent or less. I manufacture some items at cost now just to provide them for players in my region. So taxes also can't be raised so high that production declines due to having no/negative profit margins. Again, not something you can just poke a stick at (toss out random numbers) to see what happens. (I'm starting to suspect some of you tortured ants as children. Use the magnifying glass! No, no! The salt!! )
Even worse, after reading that inflation is frequently being cited as a reason to raise high sec manufacturing taxes I'm even less enthusiastic. Moar sinks! Ok. Sure. But am I the only person who thinks its a little ridiculous to ask the community to pay more to subsidize inflation while PLEX sales rise like a hot air balloon? Why should we be asked to subsidize other players PTW games? And, it's true that there's an abundance of public high sec manufacturing slots, but that certainly isn't the case everywhere. I can't manufacture in my chosen system, for example, due to 2 (thats 2 - not 20) older, larger, corps monopolizing my available public slots. Other systems within 1-2 jumps have similar issues. Some in the 3-4 jump range have no stations at all. I'm operating 6-10 jumps from hq (and my POS) as it is. My personal experience here doesn't readily lend itself to some of these claims and I don't even operate in a busy area. I suspect other folks have it even worse. A lot of this discussion is too cerebral imo. If one character can operate 10 manufacturing slots at once, a single acct. can occupy 30. And single acct. holders aren't quite unicorns yet, but they are an endangered species. Many systems have 1-2 stations with public manufacturing slots (50-100) so while that seems like a lot (to some of you) it often isn't the case as the mineral cost of building t1 items is so easily met and a single player both needs and can occupy many at once. A single motivated player or even a small corp can occupy hundreds simultaneously. But my point is that again, the number of a thing, is not, in and of itself, evidence of imbalance. Moving high sec manufacturing to POS's presents even worse issues. I have no idea what it would do for anyone else, but it would literally destroy my game. Anyone who is advocating this should give up the raise taxes/reduce slots debate entirely. If this is done, the number of available slots to any given player drops like a rock (a POS can only provide so many) and their taxes go up 100-300 mill isk/month. Nobody is going to care about a 2% increase on the cost of a public slot if taxes go from zip to 300 mill/ month. But having to haul ore, minerals, and goods via freighter - hundreds of jumps daily - just to maintain my playstyle is a deal-breaker. I can't live in my POS. My least-favorite activity in EVE is piloting the damn freighter. I start yawning within 2 jumps. I hate that thing. I haven't yet begun to complain if this is made reality. This whole debate just confuses me. People are talking about raising taxes to combat inflation while PLEX adds isk to the economy. They're debating a lack of public slots and low-end minerals in null as imbalanced (we should be able to produce what we need!) when the game was designed that way. (No sec is supposed to have everything it needs. What players need is to interact. Success in this game should not be defined as emancipation from EVE.) They're pointing at the number of public slots in high sec as evidence of said imbalance w/o taking into acct. the miniscule t1 mineral cost of occupying one, nor the number a single player/corp can use/need. Security isn't being discussed as a possible reason many folks live under high-sec's umbrella. And all of the proposed solutions would negatively impact my gameplay into apocalypse while curiously enriching folks in null. The more I learn about these issues, the less I understand this debate. Serious question: Is this what they call metagaming? YK
This is not the problem you perceive it to be. If the building / refining slots get a 10% tax, the price simply goes up 10%. Eventually, those with mass productions in POSs would be able to undercut your price by 10%, basically meaning that a really dedicated indy corp would make prices you can't compete with due to the added risk of having a war deccable corp with POSs online.
Sounds like risk vs reward to me. You say that the game is as it is right now because it was designed like that... good for you for pointing out the obvious, but something being as is for any amount of time does not make it right. It just took it's time to become so evidently wrong.
You say you don't have a free slot anyway within 6 jumps. 6 jumps is nothing mate. I'm pretty sure you'll have slots within a couple of days if you queue up your build orders. Try going out and actually try to work some industry out in nullsec. That's a pain. You need to get 3/5 JF runs just to get the compressed trit you need to build your capital of choice. Seriously, don't even say that it causes you pain to have to do 6 jumps in empire! HTFU!
Also, PLEX adds exactly ZERO isk to the economy mate. Learn a bit about faucets and sinks. PLEX creates no isk. Insurances do. NPC Bounties do. Mission payouts do. Plex is just an item being traded for isk. |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.02 23:31:00 -
[724] - Quote
No no, there are slots available within 6 jumps. But I'm not going to set up shop in a system where 90 percent of the slots are already occupied. I need 50 just for my game and even using that many, I'm not killing anything isk-wise. Build times on t1 ships/gear can take weeks.
I really thought PLEX contributed to inflation. But you're right, after thinking about it, that's probably not the case - its an item that appears out of nowhere and isk isn't created - it's only moved around - so I concede that's not something I should've written.
Still doesn't change my opinion on most of these topics though.
YK "He who fights and runs away lives to fight another day." |

Stray Bullets
Perkone Caldari State
2
|
Posted - 2013.03.02 23:47:00 -
[725] - Quote
Yonis Kador wrote:No no, there are slots available within 6 jumps. But I'm not going to set up shop in a system where 90 percent of the slots are already occupied. I need 50 just for my game and even using that many, I'm not killing anything isk-wise. Build times on t1 ships/gear can take weeks.
I really thought PLEX contributed to inflation. But you're right, after thinking about it, that's probably not the case - its an item that appears out of nowhere and isk isn't created - it's only moved around - so I concede that's not something I should've written.
Still doesn't change my opinion on most of these topics though.
YK
I'm just going to paste some info from EVElopedia.
Amarr Factory Outpost Corporation offices: 4 Manufacturing (booster/other) slots: 10/20
So your notion of balanced is that you alone require more than double the amount of slots that a Factory Outpost has (stock!). And you don't perceive this as a problem? :) The fact you have those slots available to you, when others have to conquer space, build an outpost, protect said space and then haul tons of crap in to be able to use HALF of what you say you need doesn't strike you as unbalanced?
Can you see what's wrong with that picture or are you unable to put out an unbiased opinion? :) I live in empire, but at least I know why I do it :) |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.03 00:10:00 -
[726] - Quote
SB, I wouldn't dream of pretending that my opinion is unbiased. Of course its biased. The proposed solutions I've read would change my gameplay so fundamentally, I'd be playing a different game entirely. I'm passionate about this game, I enjoy logging in, and I don't want that to change. I can only contribute to this topic by giving a testimonial as to how those proposed changes would affect me personally - and the answer is negatively.
But you and I are operating under different base assumptions about EVE. Whereas you seem to think a lack of slots in null is evidence of imbalance, I've suggested that this is by design - both to foster conflict and specifically to ensure that null cannot produce "everything it needs." The game was designed for null to produce things on site that cannot be produced elsewhere but it wasn't intended to be self-sufficient. Trade with high sec is required. You don't get to leave 80% of the other characters behind and never come back. (And btw, I have no issue with increasing the number of slots on an outpost. It's all the buff null/ nerf high suggestions that would destroy my own gameplay I take issue with. If there's a way for everybody to be happy - I'm all for it.)
I can't possibly hope to write a dissertation on null economics. But I can point out that simply the number of a thing (characters/slots) in an area, in and of itself, is not evidence of game imbalance in the sense that the game is broken and needs fixing.
It was purposefully created that way. And I haven't seen a single reason stated yet that says why the game needs to be changed now except a cacaphony of wanting to have cake and also eat said cake.
YK "He who fights and runs away lives to fight another day." |

Celly Smunt
Viziam Amarr Empire
114
|
Posted - 2013.03.03 00:14:00 -
[727] - Quote
Stray Bullets wrote:Alavaria Fera wrote:Stray Bullets wrote:Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;) Wait. First we need to nerf wardecs more. Wardecs seem fine imo. Any serious industrial would need a POS, thus required to be in a corp that you can't just hop out of due to said POSs, so it would balance itself out quite well.
likes on both this and the reply to me.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Nexus Day
Lustrevik Trade and Travel Bureau
468
|
Posted - 2013.03.03 00:18:00 -
[728] - Quote
Primary Me wrote:Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? If you're going to bring RL into this then yes, there are many dangerous parts of the world where fortunes can be made but with a greater risk. Take a look at Gold mining, there's big money to be made in South America and Africa because of the lack of any environmental or health and safety regulations or formal taxes, so gold can be ripped out of the ground with a bigger profit than doing it in the US, however this comes with the risk of catching some horrible disease, being killed by bandits, kidnapped by any one of a dozen different terrorist groups, being shut down by corrupt government/militia forces for not paying the correct bribes or simply being run off your claim by a neigbouring miner, with no recourse to any sort of law. Risk v Reward But in general and in 99.9% of cases no. The reason is the governments of said nations do not do a good job of protecting their citizens and resources.
So null does have a resource unavailable in high sec.
But in turn if null wants more people there the answer is not to force them there, it is to make it safer so that people will go there as an organic process. You can't ask CCP for a sandbox then not take any responsibility for outcomes you can control. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.03 00:33:00 -
[729] - Quote
Yonis Kador wrote:all the suggestions that would destroy my own gameplay I take issue with. I was going to give a number of reasons why the game as a whole would benefit from more industry being performed in null, but after reading your statement above I realised it would be a waste of time as, apparently, it's all about you
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.03 00:36:00 -
[730] - Quote
Nexus Day wrote:Primary Me wrote:Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? If you're going to bring RL into this then yes, there are many dangerous parts of the world where fortunes can be made but with a greater risk. Take a look at Gold mining, there's big money to be made in South America and Africa because of the lack of any environmental or health and safety regulations or formal taxes, so gold can be ripped out of the ground with a bigger profit than doing it in the US, however this comes with the risk of catching some horrible disease, being killed by bandits, kidnapped by any one of a dozen different terrorist groups, being shut down by corrupt government/militia forces for not paying the correct bribes or simply being run off your claim by a neigbouring miner, with no recourse to any sort of law. Risk v Reward But in general and in 99.9% of cases no. The reason is the governments of said nations do not do a good job of protecting their citizens and resources. So null does have a resource unavailable in high sec. But in turn if null wants more people there the answer is not to force them there, it is to make it safer so that people will go there as an organic process. You can't ask CCP for a sandbox then not take any responsibility for outcomes you can control. The protection factor is the other side of the coin, generally more industry will require more protection, which, it is hoped, will cause more conflict/PVP that may break the blue stalemate in null today.
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |
|

Captain Tardbar
NEWB ALERT
184
|
Posted - 2013.03.03 00:37:00 -
[731] - Quote
Primary Me wrote:Yonis Kador wrote:all the suggestions that would destroy my own gameplay I take issue with. I was going to give a number of reasons why the game as a whole would benefit from more industry being performed in null, but after reading your statement above I realised it would be a waste of time as, apparently, it's all about you
Why not more industry in lowsec and WH space? Simply giving industrial output multipliers to null only benefits those in alliances while leaving those who do not wish to participate in alliances out in the cold.
We could come to a comprimise by increasing the number of WH systems and giving the same industry buff to those systems (as well as low) as you did to null.
Primary Me wrote:The protection factor is the other side of the coin, generally more industry will require more protection, which, it is hoped, will cause more conflict/PVP that may break the blue stalemate in null today.
Simply increasing the industrial output in null will not result in more system turnovers. I suspect you would have to change the way Sov works in general before that would happen. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Stray Bullets
Perkone Caldari State
4
|
Posted - 2013.03.03 00:40:00 -
[732] - Quote
Yonis Kador wrote:SB, I wouldn't dream of pretending that my opinion is unbiased. Of course its biased. The proposed solutions I've read would change my gameplay so fundamentally, I'd be playing a different game entirely. I'm passionate about this game, I enjoy logging in, and I don't want that to change. I can only contribute to this topic by giving a testimonial as to how those proposed changes would affect me personally - and the answer is negatively.
But you and I are operating under different base assumptions about EVE. Whereas you seem to think a lack of slots in null is evidence of imbalance, I've suggested that this is by design - both to foster conflict and specifically to ensure that null cannot produce "everything it needs." The game was designed for null to produce things on site that cannot be produced elsewhere but it wasn't intended to be self-sufficient. Trade with high sec is required. You don't get to leave 80% of the other characters behind and never come back. (And btw, I have no issue with increasing the number of slots on an outpost. It's all the buff null/ nerf high suggestions that would destroy my own gameplay I take issue with. If there's a way for everybody to be happy - I'm all for it.)
I can't possibly hope to write a dissertation on null economics. But I can point out that simply the number of a thing (characters/slots) in an area, in and of itself, is not evidence of game imbalance in the sense that the game is broken and needs fixing.
It was purposefully created that way. And I haven't seen a single reason stated yet that says why the game needs to be changed now except a cacaphony of wanting to have cake and also eat said cake.
YK
The reason this thread is called "nerf hisec" is because empire space just does everything that lowsec and nullsec do, regarding industry at least. If that wasn't bad enough, it does it with less risk and with higher efficiency facilities.
There's no point in going out to nullsec for industry if you have the best of all worlds in empire. Simply makes no sense. I've lived in null, wspace, lowsec and now empire and there's not even any kind of doubt that empire space is hands down the best space to live in if you're a indy player, with the exception of PI.
My original sugestion had 2 part, where you'd have reduced hability from nullsec alliances to haul everything to and from empire and you'd have a motivation factor to empire dwelling indy players to move out to nullsec in the form of reduced efficiency in empire, while using NPC facilities. The other part would be actually reversing the efficiency on the NPC stations vs the nullsec outposts.
Nullsec needs to have more, empire needs to have less. Plain and simple. Reward must be equivalent to the risk. There no risk in empire atm and there's no reward in nullsec.
This needs to change :) If you can't see why, then I can't explain it any other way. Sorry |

forestwho
Foonfleet Investment Banking
38
|
Posted - 2013.03.03 00:43:00 -
[733] - Quote
I proposed null sec station buffing long time ago in F&I forum section under an alt in detail. It completly balanced null and high sec as it will be chaeper to produce in null. So less ppl in high and more in 0.0.
Instead of the chain high to null it will be null to high and thus buffing 0.0 nerfing high with lots of ectra features, like moar ppl everywhere! |

Frying Doom
Zat's Affiliated Traders
1724
|
Posted - 2013.03.03 00:44:00 -
[734] - Quote
Yonis Kador wrote:SB, I wouldn't dream of pretending that my opinion is unbiased. Of course its biased. The proposed solutions I've read would change my gameplay so fundamentally, I'd be playing a different game entirely. I'm passionate about this game, I enjoy logging in, and I don't want that to change. I can only contribute to this topic by giving a testimonial as to how those proposed changes would affect me personally - and the answer is negatively.
But you and I are operating under different base assumptions about EVE. Whereas you seem to think a lack of slots in null is evidence of imbalance, I've suggested that this is by design - both to foster conflict and specifically to ensure that null cannot produce "everything it needs." The game was designed for null to produce things on site that cannot be produced elsewhere but it wasn't intended to be self-sufficient. Trade with high sec is required. You don't get to leave 80% of the other characters behind and never come back. (And btw, I have no issue with increasing the number of slots on an outpost. It's all the buff null/ nerf high suggestions that would destroy my own gameplay I take issue with. If there's a way for everybody to be happy - I'm all for it.)
I can't possibly hope to write a dissertation on null economics. But I can point out that simply the number of a thing (characters/slots) in an area, in and of itself, is not evidence of game imbalance in the sense that the game is broken and needs fixing.
It was purposefully created that way. And I haven't seen a single reason stated yet that says why the game needs to be changed now except a cacaphony of wanting to have cake and also eat said cake.
YK
EDIT: Oh, and one more thing while I'm being all social and stuff, were this a topic about null that didn't suggest every 3 posts new ways to destroy my gameplay, I never would've commented. I avoid discussing null topics because I'm unqualified. I'm only here because some of these proposed solutions would alter my game in a way that I'm not sure I would be able to adapt to...and that's simply not something I can allow to transpire without comment. I think the have their cake and eat it too is currently the problem with hi-sec.
In high sec I have the choice of buying all the bits of a POS setting it up, paying for it monthly and receiving my goods 25% faster or I can pay a pittance wait an extra couple of hours and get the same thing.
This gives no real incentive for Industrialists to progress anong a chain where a dedicated industrialist whith POS facilities has the ability to manufacture goods cheaper than one renting someone else's facilities.
Or take refine being an industrialist I have a perfect refine at a lot of stations, it took me a few weeks but now I have it for good or I can put up a refinery in lo-sec ect.. and lose 25% of my minerals.
So from my point of view POS need to be better and cheaper than those renting someone else's gear and refining in Hi-sec needs a nerf while allowing POS refinaries into Hi-sec to permit those who out lay the capital to recieve the rewards.
As to null and every where else
it should be Rewards = level of risk * capital expenditure. So lo-sec should be more profitable than hi. Null more profitable than lo-sec and WH more profitable than Null. From bottom up income sources. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.03 00:44:00 -
[735] - Quote
Primary Me wrote:I was going to give a number of reasons why the game as a whole would benefit from more industry being performed in null, but after reading your statement above I realised it would be a waste of time as, apparently, it's all about you
Yonis Kador wrote:If there's a way for everybody to be happy - I'm all for it.)
lol Yep. All about me. 
Challenging assumptions being presented as fact, asking questions, and attempting to argue an opposing view, is actually healthy for debate.
YK
"He who fights and runs away lives to fight another day." |

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.03 00:46:00 -
[736] - Quote
Captain Tardbar wrote:Primary Me wrote:Yonis Kador wrote:all the suggestions that would destroy my own gameplay I take issue with. I was going to give a number of reasons why the game as a whole would benefit from more industry being performed in null, but after reading your statement above I realised it would be a waste of time as, apparently, it's all about you Why not more industry in lowsec and WH space? Simply giving industrial output multipliers to null only benefits those in alliances while leaving those who do not wish to participate in alliances out in the cold. We could come to a comprimise by increasing the number of WH systems and giving the same industry buff to those systems (as well as low) as you did to null. Primary Me wrote:The protection factor is the other side of the coin, generally more industry will require more protection, which, it is hoped, will cause more conflict/PVP that may break the blue stalemate in null today.
Simply increasing the industrial output in null will not result in more system turnovers. I suspect you would have to change the way Sov works in general before that would happen. Well, this thread is primarily about null v hi, hence the lack of much discussion on low. I agree low also needs looking at, but low comes with a whole host of other problems and will be a tougher nut to crack.
Any changes to the POS system I would imagine will also affect industry in WH space as well. James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 01:10:00 -
[737] - Quote
RubyPorto wrote: EVE Makes absolutely no attempt at realism.
It does not in the features where players would be totally lost if they were, vector and gravity based space travel is very hard, I have tried it in a simulator. People would spend more time trying to go in the wanted direction than paying attention to what happens.
In fact, EvE is played by many because of its realism in a lot of other features.
RubyPorto wrote: the idea that High risk activities come with inherently high rewards (in RL, high risk activities have higher rewards because fewer people do them), and so on.
Firemen, police men, mine workers would have a talk about "high rewards" for their quite high risk activities.
In RL and EvE, people *try* getting the best reward at a minimum risk, but that's often just impossible and compromises must be found. EvE too, cannot be a WoW clone with a canned path, a theme park carrying you from the obvious starter system to the obvious "end game raid instance" located in null sec. The day EvE becomes like this, EvE will stop being worth playing, a sci-fi theme park is as bad as a sword and board theme park.
RubyPorto wrote: The fact is, CCP has said that they want Nullsec industry to be lucrative. "Oh, I can save a little bit on transport costs" is not "Lucrative."
Apparently "lucrative" for CCP has a well define meaning that does not match with yours. Actually they nuke-nerfed null sec content that was really "lucrative".
RubyPorto wrote: Also, how do you propose making Nullsec production of T1 items cheaper than HS's free production of T1 items? At the moment, Nullsec is pretty much limited to making T1 Battleships cheaper than importing them through the magic of mineral compression, but that's not quite what the goal is, is it?
When cost becomes similar, then logistic becomes the stumbling block, like in RL. And like in RL, logistics should play a major role, not be cheaply bypassed. Segregate the markets, not make them all identical. Making markets not segregated and identical have created the Jita monster while heavily dampening all the other hubs.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 01:14:00 -
[738] - Quote
Primary Me wrote:Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? If you're going to bring RL into this then yes, there are many dangerous parts of the world where fortunes can be made but with a greater risk. Take a look at Gold mining, there's big money to be made in South America and Africa because of the lack of any environmental or health and safety regulations or formal taxes, so gold can be ripped out of the ground with a bigger profit than doing it in the US, however this comes with the risk of catching some horrible disease, being killed by bandits, kidnapped by any one of a dozen different terrorist groups, being shut down by corrupt government/militia forces for not paying the correct bribes or simply being run off your claim by a neigbouring miner, with no recourse to any sort of law. Risk v Reward
Yeah the grunts spending all their day legs deep in muddy water are really going to get rich 
Oh wait, like it was for Klondike, those who got rich were mining pick vendors and gold traders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 01:19:00 -
[739] - Quote
Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental.
So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1725
|
Posted - 2013.03.03 02:47:00 -
[740] - Quote
Vaerah Vahrokha wrote:Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental. So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Their are loads of free office space in 0.5 systems, just not in the ones close to trade hubs, to get closer you need to use a 0.6 or 0.7 system and they really have a lot of space available, so the should just allow refineries where ever you can anchor a POS.
Player owned should always be better than NPC free. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|
|

Casshern Voliffe
Age of Extinction
0
|
Posted - 2013.03.03 03:02:00 -
[741] - Quote
Nullsec , the ultimate carebear space. Where a war breaks out once a year because alliances get bored of farming isk. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3447
|
Posted - 2013.03.03 05:45:00 -
[742] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental. So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Their are loads of free office space in 0.5 systems, just not in the ones close to trade hubs, to get closer you need to use a 0.6 or 0.7 system and they really have a lot of space available, so the should just allow refineries where ever you can anchor a POS. Player owned should always be better than NPC free. No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 08:02:00 -
[743] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental. So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Their are loads of free office space in 0.5 systems, just not in the ones close to trade hubs, to get closer you need to use a 0.6 or 0.7 system and they really have a lot of space available, so the should just allow refineries where ever you can anchor a POS. Player owned should always be better than NPC free.
He said 0.5, not .6 and .7. Where I am is totally far from trade hubs and still corps love the 0.5 <=> 0.4 borders so they fill the 0.5 systems offices. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 08:05:00 -
[744] - Quote
Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years.
If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Herzog Wolfhammer
Sigma Special Tactics Group
2489
|
Posted - 2013.03.03 08:12:00 -
[745] - Quote
38 pages and I have not posted yet. Been away too long. |

Frying Doom
Zat's Affiliated Traders
1726
|
Posted - 2013.03.03 10:26:00 -
[746] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental. So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Their are loads of free office space in 0.5 systems, just not in the ones close to trade hubs, to get closer you need to use a 0.6 or 0.7 system and they really have a lot of space available, so the should just allow refineries where ever you can anchor a POS. Player owned should always be better than NPC free. He said 0.5, not .6 and .7. Where I am is totally far from trade hubs and still corps love the 0.5 <=> 0.4 borders so they fill the 0.5 systems offices. Oh did he say 0.5 hmmmm maybe that is why I said "should just allow refineries where ever you can anchor a POS."
but yes border systems and systems close to trade hubs are always full
here is an idea.....move to a different area. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1726
|
Posted - 2013.03.03 10:27:00 -
[747] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years. If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. hold on back up...what mechanics have worked well for 10 years? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Vaerah Vahrokha
Vahrokh Consulting
3896
|
Posted - 2013.03.03 13:37:00 -
[748] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years. If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. hold on back up...what mechanics have worked well for 10 years?
Enough mechanics to allow EvE to be one of the few 10 years old MMOs looking forward to the next 10. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Apelacja
Caldari Provisions Logistics
14
|
Posted - 2013.03.03 15:44:00 -
[749] - Quote
hs has only incursion. still null has it to. Missions in null are mor eprofitable then hi - 5 times more. null incurs is more prof to but incursion overall is not the best income so whats wrong with u?.
Null was and is always a big grinding area - and it never was such as bad as u claim. Problem is u think that u live in null u should get crazy amount of iskies without risk. Persoanlly i live in ls/null bcs it is safe and profitable.
HS is mostly about industry/research. So make alt and produce there to. If u are doing smthing else and complain then u are doing it wrong. |

Malcanis
Vanishing Point. The Initiative.
7949
|
Posted - 2013.03.03 15:58:00 -
[750] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years. If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. hold on back up...what mechanics have worked well for 10 years? Enough mechanics to allow EvE to be one of the few 10 years old MMOs looking forward to the next 10.
Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|

Malcanis
Vanishing Point. The Initiative.
7949
|
Posted - 2013.03.03 15:58:00 -
[751] - Quote
Apelacja wrote:hs has only incursion. still null has it to. Missions in null are mor eprofitable then hi - 5 times more.
You're running missions in null, right?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.03 16:36:00 -
[752] - Quote
Malcanis wrote: Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities?
It's always cute to see people reading what they want and not what I say.
I can't even believe you skipped my last months of posting so it's purely bad faith, something quite bad for someone who wants to run for CSM.
So, let's see how me stating since months about "transitioning with baby steps", how "I'd like NPC slots costed as much as POS slots", "improve null sec implementing hi sec alike number of slots" sounds totally fitting with your bolded sentence.
Nope it does not.
The only thing I want different are the baby steps and not to completely eradicate hi sec while improving null sec, a concept null sec people are totally impervious to listen to.
If CCP will implement a sudden strike like proposed by several, then EvE will do like every single MMO I have played in the last decade: sweeping changes => mass players quitting => new players joining but quitting >> joining and in the end the game tanks in a spectacular way.
I am not going to witness to the devastation of the game I love without saying a word.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tesal
230
|
Posted - 2013.03.03 20:08:00 -
[753] - Quote
Malcanis wrote: ...Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities?
You would need a large number of POS to make up for NPC slots. POS suck and are an option of last resort in my opinion. Maybe the goal is to make hi-sec suck so much that people give up on industry, then hi-sec will be equal to null.
Crush the plebes in hi-sec. Wipe the floor with them. The theme continues.
|

Buzzy Warstl
The Strontium Asylum
499
|
Posted - 2013.03.04 02:50:00 -
[754] - Quote
Tesal wrote:Malcanis wrote: ...Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? You would need a large number of POS to make up for NPC slots. POS suck and are an option of last resort in my opinion. Maybe the goal is to make hi-sec suck so much that people give up on industry, then hi-sec will be equal to null. Crush the plebes in hi-sec. Wipe the floor with them. The theme continues. "Anchor anywhere" POSes with even limited manufacturing capability could easily give that.
But first we'd need the POS update.
Then we'd need to see them spread around, and people complaining about POSes being everywhere, and highsec systems being chock-a-block with useless phallic POSes in the most unsightly locations.
*Then* we'd have the player infrastructure in place to be able to supplant NPC manufacturing facilities.
I actually look forward to it, and lots of other changes. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Frying Doom
Zat's Affiliated Traders
1727
|
Posted - 2013.03.04 03:21:00 -
[755] - Quote
Buzzy Warstl wrote:Tesal wrote:Malcanis wrote: ...Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? You would need a large number of POS to make up for NPC slots. POS suck and are an option of last resort in my opinion. Maybe the goal is to make hi-sec suck so much that people give up on industry, then hi-sec will be equal to null. Crush the plebes in hi-sec. Wipe the floor with them. The theme continues. "Anchor anywhere" POSes with even limited manufacturing capability could easily give that. But first we'd need the POS update. Then we'd need to see them spread around, and people complaining about POSes being everywhere, and highsec systems being chock-a-block with useless phallic POSes in the most unsightly locations. *Then* we'd have the player infrastructure in place to be able to supplant NPC manufacturing facilities. I actually look forward to it, and lots of other changes. Not even the full update is needed just some modifications to make them suck less.
And it is not about removing the NPC slots it is about making those that have out laid the capital on a POS to have a market advantage.
So yes NPC slots would have to cost a lot more and the best NPC station refineries would need to be set base 30% refine. While at the same time allowing POS refineries to occur in hi-sec and making them 60% plus skills.
So reward = risk* capital expenditure. This by its self is a good start before you even go into the necessary fixes of Null sec and these changes would not require a huge amount of resources. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1727
|
Posted - 2013.03.04 03:23:00 -
[756] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years. If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. hold on back up...what mechanics have worked well for 10 years? Enough mechanics to allow EvE to be one of the few 10 years old MMOs looking forward to the next 10. Still need enlightening on what mechanics you believe have remained unchanged for 10 years. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Nicolo da'Vicenza
Air Red Alliance
3243
|
Posted - 2013.03.04 04:08:00 -
[757] - Quote
Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history |

Alavaria Fera
GoonWaffe Goonswarm Federation
3457
|
Posted - 2013.03.04 04:12:00 -
[758] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3457
|
Posted - 2013.03.04 04:13:00 -
[759] - Quote
Malcanis wrote:Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? Because players aren't capable of moving to POSes. For one, it's troublesome when your POS corp gets wardecced, unlike the miners and PI and industry characters.
Wardecs need a massive nerf before forcing players to use things like POSes will be anywhere resembling "acceptable" (it won't actually be acceptable of course, expect shooting of jita structures) to the highsecers.
Though I'm sure they wouldn't mind a massive nerf to wardecs just on the principle of it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.04 05:16:00 -
[760] - Quote
Frying Doom wrote: And it is not about removing the NPC slots it is about making those that have out laid the capital on a POS to have a market advantage.
I cannot be in a minority of industrialists when I write that I do not want my manufacturing activities made tethered to my POS. I can't even imagine the increase of logistical difficulty it would be to maintain basic industrial gameplay were this made so. Exponential. If its done wrong, there will be mass unsubs. You already know how fickle some indy guys are. I mean, who thinks up these ideas? Whereas, now I am able to mine in an unlimited number of systems, have perfect refining at all the stations owned by 14 npc corps (so far) and can manufacture at any npc station, anywhere at all. Somehow forcing me to haul all my ore, minerals, and merchandise completely across entire regions back to my POS when it was previously unnecessary is being done for MY advantage? Whatever. I can only speak for myself, but tethering my game to my POS will not help me - its a major nerf. And it feels nothing like balance. It's a kick in the nuts.
I know a POS update is coming and I think the modular POS schematics are beautiful. I was looking forward to it. Then I started reading these threads and I am now considerably less enthusiastic. I seriously spent a whole day ship spinning not even sure if I should bother undocking. As a player who has just invested an entire year laying the foundation for his corp, who worked to build up standings with multiple npc corps - specificially to increase his options - this idea sucks. I really do wish that the plans on relegating high-sec industry to POS's would be laid plain asap. If I've just wasted all that time and my game is about to become unplayable, I certainly wish someone would let me know about that bs sooner rather than later.
YK
"He who fights and runs away lives to fight another day." |
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3155
|
Posted - 2013.03.04 05:22:00 -
[761] - Quote
Vaerah Vahrokha wrote:The only thing I want different are the baby steps and not to completely eradicate hi sec while improving null sec, a concept null sec people are totally impervious to listen to.
Would you suggest that a "release early, release often" approach would work?
For example, start off releasing player-run refineries that work as activity lines and can refine mixtures of ore, as well as reprocessing hardware. Then modify NPC stations to work the same, capable of supporting current levels of use. Then start taking away the NPC station refineries? This could happen over the course of 12 months, in parallel with the removal of other activity slots such as research, invention, manufacturing lines.
Day 0 advice for new players: Day 0 Advice for New Players |

Alavaria Fera
GoonWaffe Goonswarm Federation
3457
|
Posted - 2013.03.04 05:24:00 -
[762] - Quote
Yonis Kador wrote:Whereas, now I am able to mine in an unlimited number of systems, have perfect refining at all the stations owned by 14 npc corps (so far) and can manufacture at any npc station, anywhere at all. Highsec, the best place ever.
Never nothing but joy and happiness in HIGHSEC. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

March rabbit
No Name No Pain
579
|
Posted - 2013.03.04 06:42:00 -
[763] - Quote
Alavaria Fera wrote:Yonis Kador wrote:Whereas, now I am able to mine in an unlimited number of systems, have perfect refining at all the stations owned by 14 npc corps (so far) and can manufacture at any npc station, anywhere at all. Highsec, the best place ever. Never nothing but joy and happiness in HIGHSEC. highsec is open for everyone. unlike of your local dirty 0.0 regions 
that's why the best people live in high-sec |

Frying Doom
Zat's Affiliated Traders
1729
|
Posted - 2013.03.04 06:57:00 -
[764] - Quote
Yonis Kador wrote:Frying Doom wrote: And it is not about removing the NPC slots it is about making those that have out laid the capital on a POS to have a market advantage.
I cannot be in a minority of industrialists when I write that I do not want my manufacturing activities made tethered to my POS. I can't even imagine the increase of logistical difficulty it would be to maintain basic industrial gameplay were this made so. Exponential. If its done wrong, there will be mass unsubs. You already know how fickle some indy guys are. I mean, who thinks up these ideas? Whereas, now I am able to mine in an unlimited number of systems, have perfect refining at all the stations owned by 14 npc corps (so far) and can manufacture at any npc station, anywhere at all. Somehow forcing me to haul all my ore, minerals, and merchandise completely across entire regions back to my POS when it was previously unnecessary is being done for MY advantage? Whatever. I can only speak for myself, but tethering my game to my POS will not help me - its a major nerf. And it feels nothing like balance. It's a kick in the nuts. I know a POS update is coming and I think the modular POS schematics are beautiful. I was looking forward to it. Then I started reading these threads and I am now considerably less enthusiastic. I seriously spent a whole day ship spinning not even sure if I should bother undocking. As a player who has just invested an entire year laying the foundation for his corp, who worked to build up standings with multiple npc corps - specificially to increase his options - this idea sucks. I really do wish that the plans on relegating high-sec industry to POS's would be laid plain asap. If I've just wasted all that time and my game is about to become unplayable, I certainly wish someone would let me know about that bs sooner rather than later. YK Ok so that would just mean with a base 30% refine you would just need a perfect refine and an implant and presto you have a perfect refine but as to the rest the only reason you seem to be able to state why Player owned should not be better than a POS is that you don't want too. Oh and I have characters covering all the governments to allow me a perfect refine any where in the universe but that would not be effected as your refine at an NPC station, if as you said you don't want to use a POS, would still be better than someone who doesn't build up their rep. But someone putting up a hi-sec tower also needs rep or paying someone else who has to put up the towers and that is not a corp to 6.65 but a faction standing.
Now that is great you don't want too, fair enough but having to pay slightly more for manufacturing slots than the cost of those slots on a POS is not a major nerf, it is a balance and it is completely fair as those risking billions in POS's and paying hundreds of millions a month, should have an advantage over those just using a NPC station where they take no risks.
As to unsubs, yes people will unsub over anything, including leaving Hi-sec as it is now. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1729
|
Posted - 2013.03.04 06:58:00 -
[765] - Quote
March rabbit wrote:Alavaria Fera wrote:Yonis Kador wrote:Whereas, now I am able to mine in an unlimited number of systems, have perfect refining at all the stations owned by 14 npc corps (so far) and can manufacture at any npc station, anywhere at all. Highsec, the best place ever. Never nothing but joy and happiness in HIGHSEC. highsec is open for everyone. unlike of your local dirty 0.0 regions  that's why the best people live in high-sec And here was me thinking that it was because most other places make no sense as you get better rewards with less risk in Hi-sec.
Oh and point 2 on that James 315 is in Hi-sec so your answer really falls short there. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 07:57:00 -
[766] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please.
Barges and even the whole tiericide are a tiny nugget of dust compared to the sweeping consequences of flipping upside down whole regions economy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
7953
|
Posted - 2013.03.04 08:01:00 -
[767] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please. Barges and even the whole tiericide are a tiny nugget of dust compared to the sweeping consequences of flipping upside down whole regions economy.
"If we change things, then things will change! That would be terrible!"
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 08:03:00 -
[768] - Quote
Alavaria Fera wrote:Malcanis wrote:Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? Because players aren't capable of moving to POSes. For one, it's troublesome when your POS corp gets wardecced, unlike the miners and PI and industry characters. Wardecs need a massive nerf before forcing players to use things like POSes will be anywhere resembling "acceptable" (it won't actually be acceptable of course, expect shooting of jita structures) to the highsecers. Though I'm sure they wouldn't mind a massive nerf to wardecs just on the principle of it.
Before even getting to have a POS, a player has to understand how it works, to have the ISK to buy it and the fuels, to have the standings... Clearly in huge contrast with CCPs attempts getting more newbie friendly tutorials, changing ammo and mod names and so on.
You are not going to force everybody and their dog to POSes like that. There have to exist at least some game features letting new players enter EvE without being insta-flooded with even more contrived mechanics than today. There could be "timed slots" that only accounts younger than X days / months can use at a minimum.
You want to smack people with the day zero choice of either having paid $10 to some third party website and then be "corraled" into a large alliance and have basically a "path" drawn by such alliance officers or joining the game "the regular new guy way" and be kicked in the face till they quit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 08:04:00 -
[769] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please. Barges and even the whole tiericide are a tiny nugget of dust compared to the sweeping consequences of flipping upside down whole regions economy. "If we change things, then things will change! That would be terrible!"
Yeah, CCP NEVER set precedents at implementing buggy and / or crappy features.
You enjoying those new Sov mechanics, eh? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 08:07:00 -
[770] - Quote
Mara Rinn wrote:Vaerah Vahrokha wrote:The only thing I want different are the baby steps and not to completely eradicate hi sec while improving null sec, a concept null sec people are totally impervious to listen to. Would you suggest that a "release early, release often" approach would work? For example, start off releasing player-run refineries that work as activity lines and can refine mixtures of ore, as well as reprocessing hardware. Then modify NPC stations to work the same, capable of supporting current levels of use. Then start taking away the NPC station refineries? This could happen over the course of 12 months, in parallel with the removal of other activity slots such as research, invention, manufacturing lines.
That could work, as long as the starter systems still have newbie only NPC research / manufacture slots.
Since I already have an alts network working with POSes, the whole revamp would only make my prices more competitive vs NPCers.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 09:17:00 -
[771] - Quote
Vaerah Vahrokha wrote:Alavaria Fera wrote:Malcanis wrote:Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? Because players aren't capable of moving to POSes. For one, it's troublesome when your POS corp gets wardecced, unlike the miners and PI and industry characters. Wardecs need a massive nerf before forcing players to use things like POSes will be anywhere resembling "acceptable" (it won't actually be acceptable of course, expect shooting of jita structures) to the highsecers. Though I'm sure they wouldn't mind a massive nerf to wardecs just on the principle of it. Before even getting to have a POS, a player has to understand how it works, to have the ISK to buy it and the fuels, to have the standings... Clearly in huge contrast with CCPs attempts getting more newbie friendly tutorials, changing ammo and mod names and so on. You are not going to force everybody and their dog to POSes like that. There have to exist at least some game features letting new players enter EvE without being insta-flooded with even more contrived mechanics than today. There could be "timed slots" that only accounts younger than X days / months can use at a minimum. You want to smack people with the day zero choice of either having paid $10 to some third party website and then be "corraled" into a large alliance and have basically a "path" drawn by such alliance officers or joining the game "the regular new guy way" and be kicked in the face till they quit. It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to set up a POS and gain the rewards.
Those that don't, Don't
As to newbies yes there goods will be slightly less competitive than someone with a POS, kind of like it should be if some one has trained up Production efficiency to 5, got faction standings over 5 and is forking out hundreds of millions on a POS. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.04 09:56:00 -
[772] - Quote
Frying Doom wrote:...but having to pay slightly more for manufacturing slots than the cost of those slots on a POS is not a major nerf, it is a balance and it is completely fair as those risking billions in POS's and paying hundreds of millions a month, should have an advantage over those just using a NPC station where they take no risks.
Well, I didn't write anything about the cost of public slots, FD. I did write that forcing industrialists to haul their ore and merchandise across the galaxy to be refined/manufactured at a POS when none of that is currently required is no buff to industry. If industrialists are supposed to become full-time freighter pilots, the cost of a public slot is going to be the least of their problems.
YK "He who fights and runs away lives to fight another day." |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 10:05:00 -
[773] - Quote
Yonis Kador wrote:Frying Doom wrote:...but having to pay slightly more for manufacturing slots than the cost of those slots on a POS is not a major nerf, it is a balance and it is completely fair as those risking billions in POS's and paying hundreds of millions a month, should have an advantage over those just using a NPC station where they take no risks. Well, I didn't write anything about the cost of public slots, FD. I did write that forcing industrialists to haul their ore and merchandise across the galaxy to be refined/manufactured at a POS when none of that is currently required is no buff to industry. If industrialists are supposed to become full-time freighter pilots, the cost of a public slot is going to be the least of their problems. YK No I however did a lot in a thread naught on the subject about 2 months ago.
As to hauling all over the galaxy that is only if you are using a POS and don't wish to move it for what ever reason and subsequently you also don't wish to max your refining skills. So your argument makes about as much sense as someone complaining as to why a newbie cannot do a max refine from day 1 or why they need PE 5 to be efficient manufacturing.
And yes a higher cost would need to be put in place on NPC slots to make the POS competitive.
And so what it actually is, is a buff for industrialists and a minor nerf to part time industrialists.
If I for example could get 100% refine at my refinery that I am paying for why wouldn't I use it? Why would I haul all over the galaxy? or alternatively if I could get 100% refine by maxing my skills and having a high enough rep, but did not want a POS why wouldn't I use it?
I have no idea where you got this sensationalist idea of freighting stuff all over the galaxy. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.04 10:21:00 -
[774] - Quote
Frying Doom wrote:Yonis Kador wrote:Frying Doom wrote:...but having to pay slightly more for manufacturing slots than the cost of those slots on a POS is not a major nerf, it is a balance and it is completely fair as those risking billions in POS's and paying hundreds of millions a month, should have an advantage over those just using a NPC station where they take no risks. Well, I didn't write anything about the cost of public slots, FD. I did write that forcing industrialists to haul their ore and merchandise across the galaxy to be refined/manufactured at a POS when none of that is currently required is no buff to industry. If industrialists are supposed to become full-time freighter pilots, the cost of a public slot is going to be the least of their problems. YK No I however did a lot in a thread naught on the subject about 2 months ago. As to hauling all over the galaxy that is only if you are using a POS and don't wish to move it for what ever reason and subsequently you also don't wish to max your refining skills. So your argument makes about as much sense as someone complaining as to why a newbie cannot do a max refine from day 1 or why they need PE 5 to be efficient manufacturing. And yes a higher cost would need to be put in place on NPC slots to make the POS competitive. And so what it actually is, is a buff for industrialists and a minor nerf to part time industrialists. If I for example could get 100% refine at my refinery that I am paying for why wouldn't I use it? Why would I haul all over the galaxy? or alternatively if I could get 100% refine by maxing my skills and having a high enough rep, but did not want a POS why wouldn't I use it? I have no idea where you got this sensationalist idea of freighting stuff all over the galaxy.
Because people do not currently need to mine in the system where their POS is anchored. I, for example, operate all over the map. To eliminate transporting goods/ore to my POS, I'd be forced to only mine in that single system. In fact everyone will be forced to mine in a single system or at best, have their range hugely limited. What am I supposed to do? Unanchor and relocate my POS 4 times a day? Some people wait months for a particular moon. And there are only so many moons.
So I'll be busy freightering my ****!
You guys can call this tragic idea a buff all day, but it would destroy my game. No sensationalism. But that's sure not what I consider a buff.
You can stop doing me favors any time.
YK "He who fights and runs away lives to fight another day." |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 10:26:00 -
[775] - Quote
Yonis Kador wrote:Frying Doom wrote:Yonis Kador wrote:Frying Doom wrote:...but having to pay slightly more for manufacturing slots than the cost of those slots on a POS is not a major nerf, it is a balance and it is completely fair as those risking billions in POS's and paying hundreds of millions a month, should have an advantage over those just using a NPC station where they take no risks. Well, I didn't write anything about the cost of public slots, FD. I did write that forcing industrialists to haul their ore and merchandise across the galaxy to be refined/manufactured at a POS when none of that is currently required is no buff to industry. If industrialists are supposed to become full-time freighter pilots, the cost of a public slot is going to be the least of their problems. YK No I however did a lot in a thread naught on the subject about 2 months ago. As to hauling all over the galaxy that is only if you are using a POS and don't wish to move it for what ever reason and subsequently you also don't wish to max your refining skills. So your argument makes about as much sense as someone complaining as to why a newbie cannot do a max refine from day 1 or why they need PE 5 to be efficient manufacturing. And yes a higher cost would need to be put in place on NPC slots to make the POS competitive. And so what it actually is, is a buff for industrialists and a minor nerf to part time industrialists. If I for example could get 100% refine at my refinery that I am paying for why wouldn't I use it? Why would I haul all over the galaxy? or alternatively if I could get 100% refine by maxing my skills and having a high enough rep, but did not want a POS why wouldn't I use it? I have no idea where you got this sensationalist idea of freighting stuff all over the galaxy. Because people do not currently need to mine in the system where their POS is anchored. I, for example, operate all over the map. To eliminate transporting goods/ore to my POS, I'd be forced to only mine in that single system. In fact everyone will be forced to mine in a single system or at best, have their range hugely limited. What am I supposed to do? Unanchor and relocate my POS 4 times a day? Some people wait months for a particular moon. And there are only so many moons. So I'll be busy freightering my ****! You guys can call this tragic idea a buff all day, but it would destroy my game. No sensationalism. But that's sure not what I consider a buff. You can stop doing me favors any time. YK So what your saying is that because you are to lazy to move your POS or put up another small near where you are mining and you are to lazy to max train your skills you should be rewarded. As that is what the current system is a reward for laziness and a dead road for real industrialists.
Yes it would destroy the game just like it did when the mining barge buff was introduced and all the gankers were saying it would destroy the game.
It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 10:41:00 -
[776] - Quote
Frying Doom wrote:.... It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to set up a POS and gain the rewards.
Those that don't, Don't.....
Then would you agree to this statement?
It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to --- manufacture in Highsec --- and gain the rewards.
Those that don't, Don't..... ------------------- |

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.04 10:49:00 -
[777] - Quote
Lazy? What does any of this have to do with being lazy? I'm trying to make isk not play with logistics all day.
"or do you want it fixed so that they are never ending?" Never wrote it. Why do you think I'm working all over the map now?
"if you are moving through so many systems a day that to be in proximity you would need to move it 4 times a day, you are barely mining now..." Dude, some regions are huge. In excess of 30-40 jumps across. I stash identical sets of gear in different areas and travel by shuttle. I'm not fueling/maintaining 4 POS's. Nor should I have to.
But hey, you're right, when I'm not busy engaged in the 2 hrs required to take down/put up my POS 4 times a day and when I'm not busy freightering my goods all across New Eden, I'm sure my profits will skyrocket due to all the extra work.
I look forward to all the riches promised from this obvious buff to industry.
YK "He who fights and runs away lives to fight another day." |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 10:52:00 -
[778] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:.... It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to set up a POS and gain the rewards.
Those that don't, Don't.....
Then would you agree to this statement?
It has nothing to do with forcing anyone. If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to --- manufacture in Highsec --- and gain the rewards. Those that don't, Don't..... ------------------- close I would naturally add in the words POS and the phrase this is why we need a NPC facility price rise. Otherwise it is just a statement that would be read as the way it is, is good, which it isn't. It gives a industrialists no room to grow. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Primary Me
Native Freshfood Minmatar Republic
29
|
Posted - 2013.03.04 10:54:00 -
[779] - Quote
Yonis Kador wrote:You guys can call this tragic idea a buff all day, but it would destroy my game. No sensationalism. But that's sure not what I consider a buff. You need to stop looking at this from your point of view and look at the bigger picture. Allowing industry to compete in null sec will breathe new life into the area, an area which is very stale at the moment and needs a good shake up.
Unfortunately, in order for nullsec to be able to compete with the perfect industry in hi-sec, hi-sec industry will need to be nerfed in some way. This will not be good for your present playstyle, however it will be good for the game as a whole.
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 10:55:00 -
[780] - Quote
Yonis Kador wrote:Lazy? What does any of this have to do with being lazy? I'm trying to make isk not play with logistics all day.
"or do you want it fixed so that they are never ending?" Never wrote it. Why do you think I'm working all over the map now?
"if you are moving through so many systems a day that to be in proximity you would need to move it 4 times a day, you are barely mining now..." Dude, some regions are huge. In excess of 30-40 jumps across. I stash identical sets of gear in different areas and travel by shuttle. I'm not fueling/maintaining 4 POS's. Nor should I have to.
But hey, you're right, when I'm not busy engaged in the 2 hrs required to take down/put up my POS 4 times a day and when I'm not busy freightering my goods all across New Eden, I'm sure my profits will skyrocket due to all the extra work.
I look forward to all the riches promised from this obvious buff to industry.
YK Oh so you would have to max your refining skills.....to do exactly the same thing.
The riches would be there for those that want to out lay the expenditure, as it should be. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|
|

Yonis Kador
KADORCORP
277
|
Posted - 2013.03.04 11:13:00 -
[781] - Quote
Primary Me wrote:Yonis Kador wrote:You guys can call this tragic idea a buff all day, but it would destroy my game. No sensationalism. But that's sure not what I consider a buff. You need to stop looking at this from your point of view and look at the bigger picture. Allowing industry to compete in null sec will breathe new life into the area, an area which is very stale at the moment and needs a good shake up. Unfortunately, in order for nullsec to be able to compete with the perfect industry in hi-sec, hi-sec industry will need to be nerfed in some way. This will not be good for your present playstyle, however it will be good for the game as a whole.
Yep, you're correct that it will "not be good" for my "present playstyle," PM. It will end it. But it will also "not be good" for anyone manufacturing in multiple npc stations whether those are in the same region or across space. They'll need to manufacture at their POS and transport goods instead. And it will not be good for anyone who has grinded standings to have perfect refining at multiple npc stations. Those guys will have to freighter the ore to their POS and refine there instead. So I'm pretty sure these changes, if implemented, will "not be good" for a great many folks besides myself. People go all ape-**** when you touch one high slot on their ship - I can't even imgaine the ****storm this will produce. It's a major inconvenience.
You know, when the new UI was slapped on Tranquility I was told to get over it. When my Prophecy BC was just neutered and turned into a drone ship, I was told to get over it. If I just wasted an entire year of gameplay grinding mechanics that will soon be rendered worthless and am about to be told to get over it again, at some point, there will come a day where even I won't.
I enjoy the game as much as anyone but my bs threshold has never been particularly high.
YK "He who fights and runs away lives to fight another day." |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 11:18:00 -
[782] - Quote
Yonis Kador wrote:Primary Me wrote:Yonis Kador wrote:You guys can call this tragic idea a buff all day, but it would destroy my game. No sensationalism. But that's sure not what I consider a buff. You need to stop looking at this from your point of view and look at the bigger picture. Allowing industry to compete in null sec will breathe new life into the area, an area which is very stale at the moment and needs a good shake up. Unfortunately, in order for nullsec to be able to compete with the perfect industry in hi-sec, hi-sec industry will need to be nerfed in some way. This will not be good for your present playstyle, however it will be good for the game as a whole. Yep, you're correct that it will "not be good" for my "present playstyle," PM. It will end it. But it will also "not be good" for anyone manufacturing in multiple npc stations whether those are in the same region or across space. They'll need to manufacture at their POS and transport goods instead. And it will not be good for anyone who has grinded standings to have perfect refining at multiple npc stations. Those guys will have to freighter the ore to their POS and refine there instead. So I'm pretty sure these changes, if implemented, will "not be good" for a great many folks besides myself. People go all ape-**** when you touch one high slot on their ship - I can't even imgaine the ****storm this will produce. It's a major inconvenience. You know, when the new UI was slapped on Tranquility I was told to get over it. When my Prophecy BC was just neutered and turned into a drone ship, I was told to get over it. If I just wasted an entire year of gameplay grinding mechanics that will soon be rendered worthless and am about to be told to get over it again, at some point, there will come a day where even I won't. I enjoy the game as much as anyone but my bs threshold has never been particularly high. YK If you max your refine and manufacture at an NPC station you would be slightly less competitive than someone using a POS for manufacturing. So the person taking the greater risk and expenditure would be slightly more competitive. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 11:48:00 -
[783] - Quote
Frying Doom wrote:... we need a NPC facility price rise... Why? Aren't NPC facilities available to everyone? |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 11:51:00 -
[784] - Quote
Primary Me wrote:...in order for nullsec to be able to compete with the perfect industry in hi-sec..
Then you would support allowing Moon mining in Highsec? |

Stray Bullets
Perkone Caldari State
4
|
Posted - 2013.03.04 12:17:00 -
[785] - Quote
When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion.
From what I've read, I see the mindset that's causing the lack of balance between empire and null. People in empire just expect to have all the facilities available, at any point, with zero effort involved.
What I actually suggested was:
- Increased indy slots on player built outposts and possibly POS
- Decrease or tax indy slots on NPC stations to make building in POSs or null more profitable compared to building in NPC stations (Risk vs Reward. You risk a wardec, with a corp that has several POSs running multiple builds, you should get more reward!)
- Inverting the refinery efficiency for NPC stations to Nullsec outposts. Empire NPC stations become the less efficient way to refine stuff.
- Ability to anchor small refineries in highsec
- Decrease in mobility for nullsec. Cool down timers on capitals jump drives and removal or rework of jump bridges
PROs Would shift a large part of the industrial work to nullsec due to: - Hauling built items is not longer that viable / easy
- Building is actually more efficient if done locally
- Null would actually be seed the empire markets with T2 items for a profit
Would balance out risk vs reward in almost all regions: (haven't talked about lowsec).- Industrials who risk more (having a wardeccable corp with POSs anchored) would always be more efficient than players using NPC services.
- Players using null, either in outposts or POSs would always be more efficient
CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance
It all comes down to risk vs reward. At the moment, industry has no reward in moving to higher risk, be it in a POS in highsec or moving to nullsec. |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 12:23:00 -
[786] - Quote
Frying Doom wrote:It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to set up a POS and gain the rewards.
Those that don't, Don't
Considering the pleas to completely remove NPC station slots, it'd be totally forced.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
7956
|
Posted - 2013.03.04 12:25:00 -
[787] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:... we need a NPC facility price rise... Why? Aren't NPC facilities available to everyone?
They're not available to industrialist in sov 0.0 or W-space.
So in over half the map, no, they aren't. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 12:34:00 -
[788] - Quote
Malcanis wrote:Bi-Mi Lansatha wrote:Frying Doom wrote:... we need a NPC facility price rise... Why? Aren't NPC facilities available to everyone? They're not available to industrialist in sov 0.0 or W-space. So in over half the map, no, they aren't. So, the can do it... it is open to them. They choose not to go where it is available.
If I want to Moon mine, I have to go where it is availableGǪ why should industrialist be different? |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 12:46:00 -
[789] - Quote
Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance....

Sound like a very bad change.
|

Malcanis
Vanishing Point. The Initiative.
7956
|
Posted - 2013.03.04 13:00:00 -
[790] - Quote
Bi-Mi Lansatha wrote:Malcanis wrote:Bi-Mi Lansatha wrote:Frying Doom wrote:... we need a NPC facility price rise... Why? Aren't NPC facilities available to everyone? They're not available to industrialist in sov 0.0 or W-space. So in over half the map, no, they aren't. So, the can do it... it is open to them. They choose not to go where it is available. If I want to Moon mine, I have to go where it is availableGǪ why should industrialist be different?
There are plenty of moons in NPC space. You can't moon mine in W-space though. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|

Malcanis
Vanishing Point. The Initiative.
7956
|
Posted - 2013.03.04 13:01:00 -
[791] - Quote
Bi-Mi Lansatha wrote:Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance....
 Sound like a very bad change.
It's also meaningless strawman nonsense. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 13:21:00 -
[792] - Quote
Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitivity?
To me it seems an endless flowering of terrible idea after terrible idea. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 13:28:00 -
[793] - Quote
Stray Bullets wrote:When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. Would balance out risk vs reward in almost all regions: (haven't talked about lowsec).[list]- Industrials who risk more (having a wardeccable corp with POSs anchored) would always be more efficient than players using NPC services.
- Players using null, either in outposts or POSs would always be more efficient
And this is the first hypocrital bias.
Low sec and NPC null sec should be THE places for huge income because they are far riskier than sov null sec will ever be. Yet these are always put in parentheses, because you and the others don't give a single fu*k to the "overall good of the game" but only at your little moon goo spitting receptacle and screw off everybody else.
And here is the second:
Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance
Casual players are already unable to compete with focused corps and alliances yet they are a majority in the game. The more you p!ss against the wind by pushing them out, the more you get your face yellow. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 13:43:00 -
[794] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitiveness? To me it seems an endless flowering of terrible idea after terrible idea. Not at all you will notice I made a differentiation between a part time industrialist and a full time industrialist. Can I do what I do now with an indy ship, yes but it would suck more so do I need a freighter, no but I do love the time it saves me from the capital I out laid.
So here is a question for you on capital and skills, can a 1 day old newbie mine and manufacture on the level competitive with yourself? By your argument he should be able to without higher skills or any out lay. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 13:47:00 -
[795] - Quote
Malcanis wrote:
Although you seem quite happy for that situation to apply to manufacturers who aren't in hi-sec.
I guess this is a case of "**** you, got mine", eh?
I am not a manufacturer... so I can't say I am happy or not about the situation.
I like the idea of adding features that allow more styles of play... such a 0.0 manufactures being more viable. I dislike the idea of 'nerf' the other guy because the game is too hard. |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 13:50:00 -
[796] - Quote
Vaerah Vahrokha wrote:Stray Bullets wrote:When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. Would balance out risk vs reward in almost all regions: (haven't talked about lowsec).[list]- Industrials who risk more (having a wardeccable corp with POSs anchored) would always be more efficient than players using NPC services.
- Players using null, either in outposts or POSs would always be more efficient
And this is the first hypocrital bias. Low sec and NPC null sec should be THE places for huge income because they are far riskier than sov null sec will ever be. Yet these are always put in parentheses, because you and the others don't give a single fu*k to the "overall good of the game" but only at your little moon goo spitting receptacle and screw off everybody else. And here is the second: Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance
Casual players are already unable to compete with focused corps and alliances yet they are a majority in the game. The more you p!ss against the wind by pushing them out, the more you get your face yellow. Ok well first point no sov space is not very dangerous at the moment for members of the big blue donut, that is why their is a push to get Sov made usage based and to get industry fixed.
As to casual players not able to compete with dedicated indy players, why should they be? If I put in more hours and a crap load more capital why should they be able to be on the same profit margin as me? The fact that they can pretty much compete even though I take higher risks and expend billions a month definitely means reward = risk*capital is broken. So is the fact that the most profitable industry is done in NPC facilities in Hi-sec. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 13:52:00 -
[797] - Quote
Bi-Mi Lansatha wrote:Malcanis wrote:
Although you seem quite happy for that situation to apply to manufacturers who aren't in hi-sec.
I guess this is a case of "**** you, got mine", eh?
I am not a manufacturer... so I can't say I am happy or not about the situation. By the same token, I am not a dedicated PvPer so does that mean that all PvP players should be handicaped because I do not wish to spend the SP and time learning PvP? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Stray Bullets
Perkone Caldari State
4
|
Posted - 2013.03.04 13:58:00 -
[798] - Quote
Vaerah Vahrokha wrote:Stray Bullets wrote:When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. Would balance out risk vs reward in almost all regions: (haven't talked about lowsec).[list]- Industrials who risk more (having a wardeccable corp with POSs anchored) would always be more efficient than players using NPC services.
- Players using null, either in outposts or POSs would always be more efficient
And this is the first hypocrital bias. Low sec and NPC null sec should be THE places for huge income because they are far riskier than sov null sec will ever be. Yet these are always put in parentheses, because you and the others don't give a single fu*k to the "overall good of the game" but only at your little moon goo spitting receptacle and screw off everybody else. And here is the second: Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance
Casual players are already unable to compete with focused corps and alliances yet they are a majority in the game. The more you p!ss against the wind by pushing them out, the more you get your face yellow.
Mate, I'm a highsec industrial player. I've lived in pretty much every kind of space there is (npc null, sov null, wspace, lowsec, empire) and nothing beats empire space for efficiency in industry. I really don't care about moogoo as I've got none. I currently do ice mining and play the markets in highsec. Used to do capital building in sov null but that just hard work for a crap pay while having **** tons more risk than in empire space.
Regarding your comment about pissing in the wind, I consider myself a casual player these days, I make about 2bil a week, playing about 10h/week. I can't even think about competing with any serious builder or trader as we've all got the same base of operations. (NPC Stations)
In no way I think I should be entitled to competing with someone who risks more and puts in more time that I do. If you risk more, you should get more. I wouldn't mind getting a POS in highsec, even declaring war on some pubbie corp to get their moon slot ... but currently, I get nothing from declaring war on a corp besides the spot to anchor a POS, which by itself gives me nothing except maybe lower times on slots.
At the moment, industry as it is, it's broken when it comes to risk vs reward. |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 14:10:00 -
[799] - Quote
Frying Doom wrote:Bi-Mi Lansatha wrote:Malcanis wrote:
Although you seem quite happy for that situation to apply to manufacturers who aren't in hi-sec.
I guess this is a case of "**** you, got mine", eh?
I am not a manufacturer... so I can't say I am happy or not about the situation. By the same token, I am not a dedicated PvPer so does that mean that all PvP players should be handicaped because I do not wish to spend the SP and time learning PvP? The assumption was... "I guess this is a case of "**** you, got mine"
I haven't said I am against improving areas of the game (0.0 industry). |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:12:00 -
[800] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitiveness? To me it seems an endless flowering of terrible idea after terrible idea. Not at all you will notice I made a differentiation between a part time industrialist and a full time industrialist. Can I do what I do now with an indy ship, yes but it would suck more so do I need a freighter, no but I do love the time it saves me from the capital I out laid. So here is a question for you on capital and skills, can a 1 day old newbie mine and manufacture on the level competitive with yourself? By your argument he should be able to without higher skills or any out lay.
There's a definite difference between having to skill up to an Iteron plus production efficiency 5 vs having to grind standings (and thus done missions or paid a good amount to get them or get a POS corp from 3rd party), having to buy the POS "hardware" including some hundreds of millions in labs and misc structures plus fielding what it takes to keep it fueled plus buying a freighter just to carry stuff to it.
The former takes a couple of days, the latter a year+ or more. And all of this just to be at the *baseline*.
I know I could easily join your side: I own my own JF, multiple freigthers, used to have my own BPO research service and still today I have multiple POSes scattered between my alts. I also have 3 or 4 alts with standings to deploy a POS any time.
I have both faction POSes and BPOs to make POSes but also all the labs and several accessory POS structures (guns, neuts, ecm etc., I like my POSes to be a b!tch to attack).
I have like 80B worth of BPOs and only because I don't want to buy more.
Even then, I'd hate to only see my self interest being rewarded while the "lessers" are left in the mud, struggling and unable to grow at a rewarding rate. If a new player joins EvE they already have that nasty feeling of "everybody is a vet, I will never compete", by implementing all those ideas of yours that feeling would become solid reality.
As I said several times, I play multiplayer games since the '90s, I have seen so many of them fail for much less.
All the failed games (that did not start doomed at day zero already) at a certain point became stale. All the failed games at that point had an established "elite" or "vets community". Those demand the game to be turned as they wish, they are always right, they always know the game inside out and far better than the developers! All the failed games had developers blindly implementing what they were demanded.
All the failed games started losing new players, the only ones who can keep the players turnover from going negative over time.
At a certain point there's just the "vets" left and they have everything and are bored and then quit themselves and the game folds.
Now EvE is at a turning point, also due to the most terrible sov mechanics and due to ancient shortcomings slowly cumulating and causing issues.
And now EvE got their "elites" both in null sec and the forums and they demand the game to be changed to suit them. And they are infiltrating the CSM and the forums and 3rd party blogs and pressuring CCP to go their way.
Well I have witnessed too many debacles to let this one go ahead like this.
If CCP will come up with the next NGE it won't be because I did not warn them and everyone I can.
Because in the end it's not the "vets" or the "elite null seccers" who command the game but the totality of the players, which they don't represent at all but a very loud and self centered minority.
I know some changes ARE in order but not like this. They have to mesh in and slowly turn the game, not to re-format EvE to another game fast, it will just be the umpteenth shock that coupled with the obsolete "pay per sub" business model (plus the crysis) will just cause a snowball game desertification process.
Just no! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:15:00 -
[801] - Quote
Frying Doom wrote:As to casual players not able to compete with dedicated indy players, why should they be? If I put in more hours and a crap load more capital why should they be able to be on the same profit margin as me? The fact that they can pretty much compete even though I take higher risks and expend billions a month definitely means reward = risk*capital is broken. So is the fact that the most profitable industry is done in NPC facilities in Hi-sec.
Profit margin? Heck even in RL a small entity can easily make the same or better profit margins than a larger one due to the "small and agile and efficient" factors. Yet the large entity will field huge numbers and in the end the small entity will easily earn their Honda for their CEO, while the large entity with same margins will earn their Ferraris collection for their CEO. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:19:00 -
[802] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:Bi-Mi Lansatha wrote:Malcanis wrote:
Although you seem quite happy for that situation to apply to manufacturers who aren't in hi-sec.
I guess this is a case of "**** you, got mine", eh?
I am not a manufacturer... so I can't say I am happy or not about the situation. By the same token, I am not a dedicated PvPer so does that mean that all PvP players should be handicaped because I do not wish to spend the SP and time learning PvP? The assumption was... "I guess this is a case of "**** you, got mine" I haven't said I am against improving areas of the game (0.0 industry). Personally I am not a 0.0 player, I have done that found it completely unrewarding and left. To be honest I would consider going back if it was improved but more likely I would stay as I am.
I am not about improving Null Industry but Improving Industry its self. The first step of this is to improve POSs and make them more attractive to industry types rather than just being a way to save some time researching BPOs as they are now.
And frankly I have heard a lot about why I should have to be stuck at the level of a casual industrialist but nothing as to why Industrialists should be stuck on the level of the lazy risk adverse player. That comment was not such directed at you but all I keep hearing is why I should not be able to earn more than someone with less industry SP and little or no risk. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Malcanis
Vanishing Point. The Initiative.
7957
|
Posted - 2013.03.04 14:19:00 -
[803] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitiveness? To me it seems an endless flowering of terrible idea after terrible idea. Not at all you will notice I made a differentiation between a part time industrialist and a full time industrialist. Can I do what I do now with an indy ship, yes but it would suck more so do I need a freighter, no but I do love the time it saves me from the capital I out laid. So here is a question for you on capital and skills, can a 1 day old newbie mine and manufacture on the level competitive with yourself? By your argument he should be able to without higher skills or any out lay. There's a definite difference between having to skill up to an Iteron plus production efficiency 5 vs having to grind standings (and thus done missions or paid a good amount to get them or get a POS corp from 3rd party), having to buy the POS "hardware" including some hundreds of millions in labs and misc structures plus fielding what it takes to keep it fueled plus buying a freighter just to carry stuff to it. The former takes a couple of days, the latter a year+ or more. And all of this just to be at the *baseline*. I know I could easily join your side: I own my own JF, multiple freigthers, used to have my own BPO research service and still today I have multiple POSes scattered between my alts. I also have 3 or 4 alts with standings to deploy a POS any time. I have both faction POSes and BPOs to make POSes but also all the labs and several accessory POS structures (guns, neuts, ecm etc., I like my POSes to be a b!tch to attack). I have like 80B worth of BPOs and only because I don't want to buy more. Even then, I'd hate to only see my self interest being rewarded while the "lessers" are left in the mud, struggling and unable to grow at a rewarding rate. If a new player joins EvE they already have that nasty feeling of "everybody is a vet, I will never compete", by implementing all those ideas of yours that feeling would become solid reality. As I said several times, I play multiplayer games since the '90s, I have seen so many of them fail for much less. All the failed games (that did not start doomed at day zero already) at a certain point became stale. All the failed games at that point had an established "elite" or "vets community". Those demand the game to be turned as they wish, they are always right, they always know the game inside out and far better than the developers! All the failed games had developers blindly implementing what they were demanded. All the failed games started losing new players, the only ones who can keep the players turnover from going negative over time. At a certain point there's just the "vets" left and they have everything and are bored and then quit themselves and the game folds. Now EvE is at a turning point, also due to the most terrible sov mechanics and due to ancient shortcomings slowly cumulating and causing issues. And now EvE got their "elites" both in null sec and the forums and they demand the game to be changed to suit them. And they are infiltrating the CSM and the forums and 3rd party blogs and pressuring CCP to go their way. Well I have witnessed too many debacles to let this one go ahead like this. If CCP will come up with the next NGE it won't be because I did not warn them and everyone I can. Because in the end it's not the "vets" or the "elite null seccers" who command the game but the totality of the players, which they don't represent at all but a very loud and self centered minority. I know some changes ARE in order but not like this. They have to mesh in and slowly turn the game, not to re-format EvE to another game fast, it will just be the umpteenth shock that coupled with the obsolete "pay per sub" business model (plus the crysis) will just cause a snowball game desertification process. Just no!
The voice of privilege speaks. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:19:00 -
[804] - Quote
Stray Bullets wrote:Regarding your comment about pissing in the wind, I consider myself a casual player these days, I make about 2bil a week, playing about 10h/week. I can't even think about competing with any serious builder or trader as we've all got the same base of operations. (NPC Stations)
So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!"
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:20:00 -
[805] - Quote
Malcanis wrote: The voice of privilege speaks.
... and it's a sad day when the voice of privilege is closer to the "common folk" in EvE than those who pretends to speak for a majority and even self nominate themselves to represent them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:24:00 -
[806] - Quote
Frying Doom wrote: And frankly I have heard a lot about why I should have to be stuck at the level of a casual industrialist but nothing as to why Industrialists should be stuck on the level of the lazy risk adverse player. That comment was not such directed at you but all I keep hearing is why I should not be able to earn more than someone with less industry SP and little or no risk.
Even in the most capitalist contries, new blood are given a chance to grow and eventually complete against the established big guys. It's a generational refresh need.
By raising the bar to entry so much, you keep your already acquired privileges while denying others to even begin competing for their first 1-2 years of gaming.
You want to create an hard planted elite to belong to and put barriers in the face of potential new competitors. It's BAD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 14:25:00 -
[807] - Quote
Stray Bullets wrote:
At the moment, industry as it is, it's broken when it comes to risk vs reward.
So you support the elimination of Tech 2 BPOs? |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.03.04 14:28:00 -
[808] - Quote
Frying Doom wrote:...The first step of this is to improve POSs and make them more attractive... A 'Buff'... I like it. 
PS. I don't have a POS either. 
|

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:32:00 -
[809] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:As to casual players not able to compete with dedicated indy players, why should they be? If I put in more hours and a crap load more capital why should they be able to be on the same profit margin as me? The fact that they can pretty much compete even though I take higher risks and expend billions a month definitely means reward = risk*capital is broken. So is the fact that the most profitable industry is done in NPC facilities in Hi-sec. Profit margin? Heck even in RL a small entity can easily make the same or better profit margins than a larger one due to the "small and agile and efficient" factors. Yet the large entity will field huge numbers and in the end the small entity will easily earn their Honda for their CEO, while the large entity with same margins will earn their Ferraris collection for their CEO. Ok so a real life analogy involving cars.
Toyota produces a lot of cars on a smallish profit margin. Nobel produce cars on a larger profit margin.
Toyota builds its own engines and uses suppliers for a lot of parts, these suppliers are forced to miniscule profit margins and Toyota's demands. Nobel buys its engine off someone else with no control over the profit margin on that engine or any of its other parts.
Nobel makes a lovely super sports car, for around 200,000 pounds. Yes they make money but sell few cars. Toyota make a lot less per unit but a lot more in total. Part of this being the profit from the Nobel is the wages for the builders while Toyota are on wages.
So whats the moral of this tale, owning your own manufacturing facilities allows you to be more competitive in the market place than those who do not. Allowing you to increase your profit margin.
As the small competitor for Toyota that owns no manufacturing facilities is who? (other may make nice cars but on most items of a similar type, they could not compete)
EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:39:00 -
[810] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitiveness? To me it seems an endless flowering of terrible idea after terrible idea. Not at all you will notice I made a differentiation between a part time industrialist and a full time industrialist. Can I do what I do now with an indy ship, yes but it would suck more so do I need a freighter, no but I do love the time it saves me from the capital I out laid. So here is a question for you on capital and skills, can a 1 day old newbie mine and manufacture on the level competitive with yourself? By your argument he should be able to without higher skills or any out lay. There's a definite difference between having to skill up to an Iteron plus production efficiency 5 vs having to grind standings (and thus done missions or paid a good amount to get them or get a POS corp from 3rd party), having to buy the POS "hardware" including some hundreds of millions in labs and misc structures plus fielding what it takes to keep it fueled plus buying a freighter just to carry stuff to it. The former takes a couple of days, the latter a year+ or more. And all of this just to be at the *baseline*. I know I could easily join your side: I own my own JF, multiple freigthers, used to have my own BPO research service and still today I have multiple POSes scattered between my alts. I also have 3 or 4 alts with standings to deploy a POS any time. I have both faction POSes and BPOs to make POSes but also all the labs and several accessory POS structures (guns, neuts, ecm etc., I like my POSes to be a b!tch to attack). I have like 80B worth of BPOs and only because I don't want to buy more. Even then, I'd hate to only see my self interest being rewarded while the "lessers" are left in the mud, struggling and unable to grow at a rewarding rate. If a new player joins EvE they already have that nasty feeling of "everybody is a vet, I will never compete", by implementing all those ideas of yours that feeling would become solid reality. As I said several times, I play multiplayer games since the '90s, I have seen so many of them fail for much less. All the failed games (that did not start doomed at day zero already) at a certain point became stale. All the failed games at that point had an established "elite" or "vets community". Those demand the game to be turned as they wish, they are always right, they always know the game inside out and far better than the developers! All the failed games had developers blindly implementing what they were demanded. All the failed games started losing new players, the only ones who can keep the players turnover from going negative over time. At a certain point there's just the "vets" left and they have everything and are bored and then quit themselves and the game folds. Now EvE is at a turning point, also due to the most terrible sov mechanics and due to ancient shortcomings slowly cumulating and causing issues. And now EvE got their "elites" both in null sec and the forums and they demand the game to be changed to suit them. And they are infiltrating the CSM and the forums and 3rd party blogs and pressuring CCP to go their way. Well I have witnessed too many debacles to let this one go ahead like this. If CCP will come up with the next NGE it won't be because I did not warn them and everyone I can. Because in the end it's not the "vets" or the "elite null seccers" who command the game but the totality of the players, which they don't represent at all but a very loud and self centered minority. I know some changes ARE in order but not like this. They have to mesh in and slowly turn the game, not to re-format EvE to another game fast, it will just be the umpteenth shock that coupled with the obsolete "pay per sub" business model (plus the crysis) will just cause a snowball game desertification process. Just no! The voice of privilege speaks. But after all of that I still dint here how the analogy of having to skill to max refine is somehow different to a newbie demanding that they should be able to compete with a player with PE 5 and 6.65 corp standings.
Also without the POS you would make slightly less profit, so all I can see is greed. You want for there to be no advantage to capital out lay and risk.
And changing from NPC facilities to PC is something that has been going on in this game for years. Ever heard of PI for example? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|
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Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:42:00 -
[811] - Quote
Frying Doom wrote:Also without the POS you would make slightly less profit, so all I can see is greed. You want for there to be no advantage to capital out lay and risk.
Tell that to all those who demand station slots removal (not just higher price, which is what I myself would want to see). With removal, there's no "sligthly less profit". There's the accomplished vets and then the poor sods. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:47:00 -
[812] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: And frankly I have heard a lot about why I should have to be stuck at the level of a casual industrialist but nothing as to why Industrialists should be stuck on the level of the lazy risk adverse player. That comment was not such directed at you but all I keep hearing is why I should not be able to earn more than someone with less industry SP and little or no risk.
Even in the most capitalist contries, new blood are given a chance to grow and eventually compete against the established big guys. It's a generational refresh need. By raising the bar to entry so much, you keep your already acquired privileges while denying others to even begin competing for their first 1-2 years of gaming. You want to create an hard planted elite to belong to and put barriers in the face of potential new competitors. It's BAD. How is a few percent in profit a huge raising of the bar?
As I have said a lot so far if you don't want a POS don't use one, just increase your abilities to a perfect refine, there is no difference to that and a newbie having to train PE 5. yes you miss out on some profit someone who is risking more than you is taking.
If I am building an item like a JF I am risking the moon goo market does not collapse in the time I am building it, do I not deserve more profit than someone building a rifter? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Buzzy Warstl
The Strontium Asylum
500
|
Posted - 2013.03.04 14:50:00 -
[813] - Quote
Malcanis wrote:Bi-Mi Lansatha wrote:Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance....
 Sound like a very bad change. Although you seem quite happy for that situation to apply to manufacturers who aren't in hi-sec. I guess this is a case of "**** you, got mine", eh? Those facilities are available to nullsec players, also, at the same bargain price. You could even make use of lowsec NPC facilities and never be more than a couple of jumps either way between your market and your manufacturing without having to do a single gate traversal.
You don't even need an alt to take advantage of this, so why the sour grapes? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:50:00 -
[814] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Also without the POS you would make slightly less profit, so all I can see is greed. You want for there to be no advantage to capital out lay and risk. Tell that to all those who demand station slots removal (not just higher price, which is what I myself would want to see). With removal, there's no "sligthly less profit". There's the accomplished vets and then the poor sods. I see no problem with the number of slots but I do with their cost and in the case of refine its efficiency compared to player owned.
Frankly there are too many people in hi-sec to reduce the slots and it would be to large a disadvantage to casual players.
I see no problem with casual players actually I welcome them, they still have isk to spend.
EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:51:00 -
[815] - Quote
Frying Doom wrote: As the small competitor for Toyota that owns no manufacturing facilities is who? (others may make nice cars but on most items of a similar type, they could not compete)
You did not take into account:
- inefficiencies in such a long chain - lack of brand or even "status symbol item" within the same company. That alone allows a small brand to ask for much more. - less item customization like a small producer could do. - expenses due to keeping huge stores of parts - taxes affecting storage - taxes affecting the terrains filled by the company branches - inability to promptly adapt to ever changing requests, i.e. in case of crysis you can't just stop ordering stuff from a partner, you have to downsize.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3897
|
Posted - 2013.03.04 14:52:00 -
[816] - Quote
Frying Doom wrote: If I am building an item like a JF I am risking the moon goo market does not collapse in the time I am building it, do I not deserve more profit than someone building a rifter?
As JF and marauder builder I have not a single issue at the profit a Rifter manufacturer is doing even as of today. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 14:56:00 -
[817] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: As the small competitor for Toyota that owns no manufacturing facilities is who? (others may make nice cars but on most items of a similar type, they could not compete)
You did not take into account: - inefficiencies in such a long chain - lack of brand or even "status symbol item" within the same company. That alone allows a small brand to ask for much more. - less item customization like a small producer could do. - expenses due to keeping huge stores of parts - taxes affecting storage - taxes affecting the terrains filled by the company branches - inability to promptly adapt to ever changing requests, i.e. in case of crysis you can't just stop ordering stuff from a partner, you have to downsize. No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
As to most of the rest of your points, I could pick them apart but all I will say is when does a large company ever pay much tax and Lexus. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Vaerah Vahrokha
Vahrokh Consulting
3898
|
Posted - 2013.03.04 15:03:00 -
[818] - Quote
Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you".
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1731
|
Posted - 2013.03.04 15:09:00 -
[819] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you". So I will take that is tony in his back shed can not compete with Toyota within the same market.
And yes if he made rifters and I made jump freighters than yes the amount of my profit would be greater but back on the original point I was saying that if I was using my own manufacturing and he was renting it and we were both building rifters, does it not make sense that I should profit more per unit of rifter? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 16:04:00 -
[820] - Quote
Stray Bullets wrote:Yonis Kador wrote:SB, I wouldn't dream of pretending that my opinion is unbiased. Of course its biased. The proposed solutions I've read would change my gameplay so fundamentally, I'd be playing a different game entirely. I'm passionate about this game, I enjoy logging in, and I don't want that to change. I can only contribute to this topic by giving a testimonial as to how those proposed changes would affect me personally - and the answer is negatively.
But you and I are operating under different base assumptions about EVE. Whereas you seem to think a lack of slots in null is evidence of imbalance, I've suggested that this is by design - both to foster conflict and specifically to ensure that null cannot produce "everything it needs." The game was designed for null to produce things on site that cannot be produced elsewhere but it wasn't intended to be self-sufficient. Trade with high sec is required. You don't get to leave 80% of the other characters behind and never come back. (And btw, I have no issue with increasing the number of slots on an outpost. It's all the buff null/ nerf high suggestions that would destroy my own gameplay I take issue with. If there's a way for everybody to be happy - I'm all for it.)
I can't possibly hope to write a dissertation on null economics. But I can point out that simply the number of a thing (characters/slots) in an area, in and of itself, is not evidence of game imbalance in the sense that the game is broken and needs fixing.
It was purposefully created that way. And I haven't seen a single reason stated yet that says why the game needs to be changed now except a cacaphony of wanting to have cake and also eat said cake.
YK The reason this thread is called "nerf hisec" is because empire space just does everything that lowsec and nullsec do, regarding industry at least. If that wasn't bad enough, it does it with less risk and with higher efficiency facilities. There's no point in going out to nullsec for industry if you have the best of all worlds in empire. Simply makes no sense. I've lived in null, wspace, lowsec and now empire and there's not even any kind of doubt that empire space is hands down the best space to live in if you're a indy player, with the exception of PI. My original sugestion had 2 parts, where you'd have reduced hability from nullsec alliances to haul everything to and from empire and you'd have a motivation factor to empire dwelling indy players to move out to nullsec in the form of reduced efficiency in empire, while using NPC facilities. The other part would be actually reversing the efficiency on the NPC stations vs the nullsec outposts. Nullsec needs to have more, empire needs to have less. Plain and simple. Reward must be equivalent to the risk. At the moment there's no risk in empire and there's no reward in nullsec. This needs to change :) If you can't see why, then I can't explain it any other way. Sorry
For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling.
Not hostility brought on by combat. "Risk vs Reward" isn't only based on combat. But elemental risk in that field. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4116
|
Posted - 2013.03.04 16:20:00 -
[821] - Quote
Bi-Mi Lansatha wrote:I haven't said I am against improving areas of the game (0.0 industry). Except that you have, because you're refusing to accept a nerf to highsec. You can't improve 0.0 industry without nerfing highsec. That's what this entire thread has been about and it's been demonstrated repeatedly. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Buzzy Warstl
The Strontium Asylum
500
|
Posted - 2013.03.04 16:58:00 -
[822] - Quote
James Amril-Kesh wrote:Bi-Mi Lansatha wrote:I haven't said I am against improving areas of the game (0.0 industry). Except that you have, because you're refusing to accept a nerf to highsec. You can't improve 0.0 industry without nerfing highsec. That's what this entire thread has been about and it's been demonstrated repeatedly. Pretending that something must be torn down to make something else better is the sign of a serious lack of imagination, or a simple desire for destruction.
The only problem with highsec industry is *anyone* can use it, and there is enough of it that there is no DOS attack that can be truly effective against that state of affairs.
Almost like it was designed to be that way so that no group of players could take control of that portion of the game completely. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
7959
|
Posted - 2013.03.04 17:28:00 -
[823] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote:I haven't said I am against improving areas of the game (0.0 industry). Except that you have, because you're refusing to accept a nerf to highsec. You can't improve 0.0 industry without nerfing highsec. That's what this entire thread has been about and it's been demonstrated repeatedly. Pretending that something must be torn down to make something else better is the sign of a serious lack of imagination, or a simple desire for destruction.
Pretending that equalising two unequal things equates to "a simple desire for destruction" is flat out dishonest.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Takseen
University of Caille Gallente Federation
326
|
Posted - 2013.03.04 17:41:00 -
[824] - Quote
Yonis Kador wrote:Lazy? What does any of this have to do with being lazy? I'm trying to make isk not play with logistics all day.
"or do you want it fixed so that they are never ending?" Never wrote it. Why do you think I'm working all over the map now?
"if you are moving through so many systems a day that to be in proximity you would need to move it 4 times a day, you are barely mining now..." Dude, some regions are huge. In excess of 30-40 jumps across. I stash identical sets of gear in different areas and travel by shuttle. I'm not fueling/maintaining 4 POS's. Nor should I have to.
But hey, you're right, when I'm not busy engaged in the 2 hrs required to take down/put up my POS 4 times a day and when I'm not busy freightering my goods all across New Eden, I'm sure my profits will skyrocket due to all the extra work.
I look forward to all the riches promised from this obvious buff to industry.
YK
The perfect example of the spoiled government subsidised "industrialist" right there. "Oh noes, I have to take a private jet around to visit all of my factories that the government pays for". "Build my own factories? Pay someone else to run them for me? Ridiculous!"
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Takseen
University of Caille Gallente Federation
326
|
Posted - 2013.03.04 17:49:00 -
[825] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:As to casual players not able to compete with dedicated indy players, why should they be? If I put in more hours and a crap load more capital why should they be able to be on the same profit margin as me? The fact that they can pretty much compete even though I take higher risks and expend billions a month definitely means reward = risk*capital is broken. So is the fact that the most profitable industry is done in NPC facilities in Hi-sec. Profit margin? Heck even in RL a small entity can easily make the same or better profit margins than a larger one due to the " small and agile and efficient" factors. Yet the large entity will field huge numbers and in the end the small entity will easily earn their Honda for their CEO, while the large entity with same margins will earn their Ferraris collection for their CEO.
You could try to implement this into Eve by allowing each character one cheaper/more efficient manufacturing slot even in Empire. But if you want to expand beyond that, you need to pay more, move out of congested highsec or set up a POS.
|

Vaerah Vahrokha
Vahrokh Consulting
3898
|
Posted - 2013.03.04 17:50:00 -
[826] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you". So I will take that is tony in his back shed can not compete with Toyota within the same market. And yes if he made rifters and I made jump freighters than yes the amount of my profit would be greater but back on the original point I was saying that if I was using my own manufacturing and he was renting it and we were both building rifters, does it not make sense that I should profit more per unit of rifter?
If he'd renting facilities in a lower wages and costs country than you do, then he'll still out-compete you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3898
|
Posted - 2013.03.04 18:02:00 -
[827] - Quote
Takseen wrote: You could try to implement this into Eve by allowing each character one cheaper/more efficient manufacturing slot even in Empire. But if you want to expand beyond that, you need to pay more, move out of congested highsec or set up a POS.
Yeah this could work. I.e. allow up to 3-5 NPC slots per account (not character) so that newbies can still manufacture their stuff. But even then, the cost of those slots would go to "POS price" after the account is 1 month old.
I am not here to give lazy mofos a free meal, just to try defend newbies from zealous "nerf it all" overlords that don't see what they are going to cause. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
502
|
Posted - 2013.03.04 18:11:00 -
[828] - Quote
Malcanis wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote:I haven't said I am against improving areas of the game (0.0 industry). Except that you have, because you're refusing to accept a nerf to highsec. You can't improve 0.0 industry without nerfing highsec. That's what this entire thread has been about and it's been demonstrated repeatedly. Pretending that something must be torn down to make something else better is the sign of a serious lack of imagination, or a simple desire for destruction. Pretending that equalising two unequal things equates to "a simple desire for destruction" is flat out dishonest. Well, tell me what you can make in highsec that you *can't* in nullsec.
For the number of nullsec players, if all there was to be made was things that can be made and used in highsec there would be quite adequate manufacturing capacity.
But the simple truth is that there are things that can't be made in highsec, that can't be made in station manufacturing slots even in nullsec, and that are higher priority goods for nullsec manufacturing than the items that can be made in NPC highsec stations.
Yet somehow nullsec manufacturing is inferior.
Pull the other one, it's got bells on it. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 18:43:00 -
[829] - Quote
Buzzy Warstl wrote:Well, tell me what you can make in highsec that you *can't* in nullsec. Anything for free, at any time, completely safe, with no hassle and logistical obstacles.
Quote:Yet somehow nullsec manufacturing is inferior. Yes, largely because the quality isn't determined by what you can and can't build.
The simple truth is that manufacturing in nullsec is inferior in pretty much every way it could conceivably be inferior, and buffing your way out of that isn't going to work. Vote Malcanis for CSM8. |

Malcanis
Vanishing Point. The Initiative.
7962
|
Posted - 2013.03.04 18:49:00 -
[830] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote:I haven't said I am against improving areas of the game (0.0 industry). Except that you have, because you're refusing to accept a nerf to highsec. You can't improve 0.0 industry without nerfing highsec. That's what this entire thread has been about and it's been demonstrated repeatedly. Pretending that something must be torn down to make something else better is the sign of a serious lack of imagination, or a simple desire for destruction. Pretending that equalising two unequal things equates to "a simple desire for destruction" is flat out dishonest. Well, tell me what you can make in highsec that you *can't* in nullsec. For the number of nullsec players, if all there was to be made was things that can be made and used in highsec there would be quite adequate manufacturing capacity. But the simple truth is that there are things that can't be made in highsec, that can't be made in station manufacturing slots even in nullsec, and that are higher priority goods for nullsec manufacturing than the items that can be made in NPC highsec stations. Yet somehow nullsec manufacturing is inferior. Pull the other one, it's got bells on it.
Are you familar with the concept of "overhead"? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
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Buzzy Warstl
The Strontium Asylum
502
|
Posted - 2013.03.04 19:00:00 -
[831] - Quote
Tippia wrote:Buzzy Warstl wrote:Well, tell me what you can make in highsec that you *can't* in nullsec. Anything for free, at any time, completely safe, with no hassle and logistical obstacles. Quote:Yet somehow nullsec manufacturing is inferior. Yes, largely because the quality isn't determined by what you can and can't build. The simple truth is that manufacturing in nullsec is inferior in pretty much every way it could conceivably be inferior, and buffing your way out of that isn't going to work. So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec?
That's a relief to know.
How many battle cruisers worth of materials and time goes into the production of a single titan?
[edit] and yes, I am familiar with overhead, are you familiar with "disingenuous"? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

samualvimes
Brothers At Arms
14
|
Posted - 2013.03.04 19:04:00 -
[832] - Quote
Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:Well, tell me what you can make in highsec that you *can't* in nullsec. Anything for free, at any time, completely safe, with no hassle and logistical obstacles. Quote:Yet somehow nullsec manufacturing is inferior. Yes, largely because the quality isn't determined by what you can and can't build. The simple truth is that manufacturing in nullsec is inferior in pretty much every way it could conceivably be inferior, and buffing your way out of that isn't going to work. So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? That's a relief to know. How many battle cruisers worth of materials and time goes into the production of a single titan? [edit] and yes, I am familiar with overhead, are you familiar with "disingenuous"?
And how many of those capitals are built there because it is a necessity as opposed to a choice?
And how many lines are taken up by that one capital as opposed to that large number of T1 ships?
|

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 19:09:00 -
[833] - Quote
Buzzy Warstl wrote:So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? No, they're there because they need to be there. One has nothing to do with the other.
Quote:How many battle cruisers worth of materials and time goes into the production of a single titan? A lot. It doesn't change the fact that it's better to build those BCs in high and then importing them. In fact, the two are pretty much completely disconnected from each other for game-mechanical reasons.
Quote:and yes, I am familiar with overhead, are you familiar with "disingenuous"? How can we not, when you provide such ample example of it?
No, the presence of cap production does not make null industry better than high. It makes null production as horrible as ever, but it's what you have to employ in order to build the null-only products, and it's that horribleness that makes it far better to import just about all goods except maybe battleships (and even then, it's iffy).
Vote Malcanis for CSM8. |

Stray Bullets
Perkone Caldari State
5
|
Posted - 2013.03.04 19:16:00 -
[834] - Quote
Bi-Mi Lansatha wrote:Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance....
 Sound like a very bad change.
Yes, it's bad. It's bad that those that are actually committing to the industrial path in a environment that implies risk can't compete with the casual work that empire industry is! Currently, nullsec simply can't even compete. It's two different leagues. One has all the downsides, the other all the upsides. Doesn't look right to me! :)
Vaerah Vahrokha wrote:So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!"
Seriously? A char with almost 3 years invested into indy / trade having problems doing a couple of bil a week while playing casually? Like I said before, I play about 10h a week. If that is not casual, then the mistake was mine. If casual is playing 3h a week, then I'd say the rewards will adjust accordingly to, say, 500mil a week. FFS, even with PI alone you can pretty much do this amount if you know what you're doing! :|
Bi-Mi Lansatha wrote: So you support the elimination of Tech 2 BPOs?
Even though they are not the problem you think they are, as they are really awesome but lose all practical value due to their cost. Most T2 BPOs take years to break even. So, actually, I make more of a profit inventing T2 than the owner of the T2 BPO.
Anyway, T2 BPOs should be replaced with a max runs copy and phased out. This is almost trivial due to what I said above. They are mostly a collectors item in 90% of the cases.
Murk Paradox wrote:For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling.
Not hostility brought on by combat. "Risk vs Reward" isn't only based on combat. But elemental risk in that field.
Yes, you are right. Currently empire industry does have more risk than nullsec industry, but not in the way you think. Empire industry has more risk because, besides capital ships, there is no nullsec industry! So comparing the very low risk of empire with the non existent risk (due to the activity itself not existing) of nullsec, you are absolutely right. 
Anyway, I did not support a removal of empire slots but a reduction in number or taxing the existing ones, combined with making it harder to haul everything to and from empire space.
Basically, there's no way to solve this problem by simply buffing nullsec. There's no way nullsec can compete in risk, so no matter what buffs you put out, empire will always present itself as the most attractive option. You need to phase industry to the players (POSs) and sideline the NPC production. No other way around this.
Example:
Player A - Lives in SOV Null Player B - Lives in Empire space
Player A has to deal with limited slots, limited available outposts, defending the space that holds the outposts, defend the supply lines for raw materials (either hauled in or gathered locally) Player B has more than twice the slots, I'd say at least a couple of thousand more stations and does NOT have to defend any part of his production line, with the exception of the occasional suicide ganker.
Why in the **** would I choose to be player A? It involves a lot more work for the same potential profit as hauling built stuff from empire! It's simply broken. Player A has to risk everything he has while player B risks jack and **** :) |

Buzzy Warstl
The Strontium Asylum
502
|
Posted - 2013.03.04 19:18:00 -
[835] - Quote
Tippia wrote:Buzzy Warstl wrote:So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? No, they're there because they need to be there. One has nothing to do with the other. Quote:How many battle cruisers worth of materials and time goes into the production of a single titan? A lot. It doesn't change the fact that it's better to build those BCs in high and then importing them. In fact, the two are pretty much completely disconnected from each other for game-mechanical reasons. You say those words, yet I know for fact that there exist industrialists that would happily take on the risks of nullsec industry for T1 and T2 production if it wasn't for "higher priority jobs": capital and supercap production.
Do you think that this prioritization would magically change if highsec had less productive capability? Would it change if nullsec had more?
How much more of a market is there for capital ship production right now?
Quote:Quote:and yes, I am familiar with overhead, are you familiar with "disingenuous"? How can we not, when you provide such ample example of it? No, the presence of cap production does not make null industry better than high. It makes null production as horrible as ever, but it's what you have to employ in order to build the null-only products, and it's that horribleness that makes it far better to import just about all goods except maybe battleships (and even then, it's iffy). You are right, capital ship production doesn't make nullsec industry better, nor does drug production or moon mining, what it makes nullsec industry is qualitatively different.
You don't fix qualitative differences with quantity. It just doesn't work that way. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Stray Bullets
Perkone Caldari State
5
|
Posted - 2013.03.04 19:24:00 -
[836] - Quote
Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? No, they're there because they need to be there. One has nothing to do with the other. Quote:How many battle cruisers worth of materials and time goes into the production of a single titan? A lot. It doesn't change the fact that it's better to build those BCs in high and then importing them. In fact, the two are pretty much completely disconnected from each other for game-mechanical reasons. You say those words, yet I know for fact that there exist industrialists that would happily take on the risks of nullsec industry for T1 and T2 production if it wasn't for "higher priority jobs": capital and supercap production. Do you think that this prioritization would magically change if highsec had less productive capability? Would it change if nullsec had more?
You are absolutely clueless! :) You don't build anything below BS in nullsec, at least with intention of competing on your local trade hub. People hauling stuff in from empire will whip your ass silly and you'll have a **** ton of work for very very little profit.
The amounts they can haul in, at the prices they can make it, simply kills any kind of prospect for building hulls in nullsec. For modules it's even worse! A single JF run can stock a market with T2 modules for a week or more. To build these modules you'd need basically all the ******* slots in the region.
You should do some research before posting out of your ass :) |

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 19:31:00 -
[837] - Quote
Buzzy Warstl wrote:You say those words, yet I know for fact that there exist industrialists that would happily take on the risks of nullsec industry for T1 and T2 production if it wasn't for "higher priority jobs": capital and supercap production. GǪand they'd do in in high after about five minutes because of the massive losses they'd incur in terms of time and effort and materials and ISK. That's roughly the time span their happiness would last.
Quote:Do you think that this prioritization would magically change if highsec had less productive capability? Would it change if nullsec had more? The prioritisation would remain exactly the same, except that the lower-priority stuff would also be produced locally because there's no longer automatically better to do it elsewhere. Again, the existence of cap ships makes no difference.
Quote:You are right, capital ship production doesn't make nullsec industry better, nor does drug production or moon mining, what it makes nullsec industry is qualitatively different.
You don't fix qualitative differences with quantity. It just doesn't work that way. GǪand that's why no-one is suggesting anything of the kind either, and why you can stop with the nonsensical straw men. What people are discussing is making nullsec just as good as (or, preferably, better than) highsec so that it becomes a valid, non-stupid choice to do your production there. This is in part a question of quantity GÇö hence the repeated references to GÇ£availabilityGÇ¥ GÇö but also one of many different costs. Both prongs need to be adjusted on both ends to create a competitive balance. Vote Malcanis for CSM8. |

Buzzy Warstl
The Strontium Asylum
502
|
Posted - 2013.03.04 19:41:00 -
[838] - Quote
Stray Bullets wrote:Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:So, the huge fleets of capital ships and supercaps that exist in nullsec are there because it isn't practical to make T1 and T2 subcaps in sovereign nullsec? No, they're there because they need to be there. One has nothing to do with the other. Quote:How many battle cruisers worth of materials and time goes into the production of a single titan? A lot. It doesn't change the fact that it's better to build those BCs in high and then importing them. In fact, the two are pretty much completely disconnected from each other for game-mechanical reasons. You say those words, yet I know for fact that there exist industrialists that would happily take on the risks of nullsec industry for T1 and T2 production if it wasn't for "higher priority jobs": capital and supercap production. Do you think that this prioritization would magically change if highsec had less productive capability? Would it change if nullsec had more? You are absolutely clueless! :) You don't build anything below BS in nullsec, at least with intention of competing on your local trade hub. People hauling stuff in from empire will whip your ass silly and you'll have a **** ton of work for very very little profit. The amounts they can haul in, at the prices they can make it, simply kills any kind of prospect for building hulls in nullsec. For modules it's even worse! A single JF run can stock a market with T2 modules for a week or more. To build these modules you'd need basically all the ******* slots in the region. You should do some research before posting out of your ass :) You should do some research as well, those POS manufacturing slots that are dedicated to titans could be as many as 60 module manufacturing slots. Each.
The amount of manufacturing capacity tied up in making supercaps is a lot more than most people understand it to be, and it is one of the reasons that nullsec industry for anything else is a hot mess for anyone not intimately involved in the capital ship production chain.
http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Stray Bullets
Perkone Caldari State
6
|
Posted - 2013.03.04 19:46:00 -
[839] - Quote
Buzzy Warstl wrote:Stray Bullets wrote:You are absolutely clueless! :) You don't build anything below BS in nullsec, at least with intention of competing on your local trade hub. People hauling stuff in from empire will whip your ass silly and you'll have a **** ton of work for very very little profit.
The amounts they can haul in, at the prices they can make it, simply kills any kind of prospect for building hulls in nullsec. For modules it's even worse! A single JF run can stock a market with T2 modules for a week or more. To build these modules you'd need basically all the ******* slots in the region.
You should do some research before posting out of your ass :) You should do some research as well, those POS manufacturing slots that are dedicated to titans could be as many as 60 module manufacturing slots. Each. The amount of manufacturing capacity tied up in making supercaps is a lot more than most people understand it to be, and it is one of the reasons that nullsec industry for anything else is a hot mess for anyone not intimately involved in the capital ship production chain.
Ok, keep ignoring what other people write! Let me know how that works out for you. I've been in nullsec building capitals mate. It's not what you think, nor is it on the scale you imagine (yes, that scale exists only in your imagination!).
Anyway, you compared nullsec having to build out of POSs to the player in empire building out of NPC stations for free. Awesome comparison! ;) Keep it up :D |

Buzzy Warstl
The Strontium Asylum
502
|
Posted - 2013.03.04 19:48:00 -
[840] - Quote
Tippia wrote:Quote:You are right, capital ship production doesn't make nullsec industry better, nor does drug production or moon mining, what it makes nullsec industry is qualitatively different.
You don't fix qualitative differences with quantity. It just doesn't work that way. GǪand that's why no-one is suggesting anything of the kind either, and why you can stop with the nonsensical straw men. What people are discussing is making nullsec just as good as (or, preferably, better than) highsec so that it becomes a valid, non-stupid choice to do your production there. This is in part a question of quantity GÇö hence the repeated references to GÇ£availabilityGÇ¥ GÇö but also one of many different costs. Both prongs need to be adjusted on both ends to create a competitive balance. Nonsensical strawmen like sharply reducing the quantity of NPC manufacturing slots, suggested repeatedly (even in this thread!). Or simply increasing the number of manufacturing slots available in nullsec (also a quantitative solution).
That's trying to fix a perceived problem in nullsec manufacturing due to it having different qualities by changing the quantity of manufacturing slots in nullsec or highsec.
The problem isn't at all that there is too much highsec manufacturing, or that there is too little nullsec manufacturing, it is people expecting to do the sorts of manufacturing in one part of the game that they can in another when the game is specifically designed to make manufacturing in those regions different.
If you want to be doing industry in a part of the game that has an exclusive on a particular industrial process, and you don't want to be involved in that particular process, you are doing it wrong. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |
|

Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 19:49:00 -
[841] - Quote
Stray Bullets wrote:Murk Paradox wrote:For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling.
Not hostility brought on by combat. "Risk vs Reward" isn't only based on combat. But elemental risk in that field. Yes, you are right. Currently empire industry does have more risk than nullsec industry, but not in the way you think. Empire industry has more risk because, besides capital ships, there is no nullsec industry! So comparing the very low risk of empire with the non existent risk (due to the activity itself not existing) of nullsec, you are absolutely right.  Anyway, I did not support a removal of empire slots but a reduction in number or taxing the existing ones, combined with making it harder to haul everything to and from empire space. Basically, there's no way to solve this problem by simply buffing nullsec. There's no way nullsec can compete in risk, so no matter what buffs you put out, empire will always present itself as the most attractive option. You need to phase industry to the players (POSs) and sideline the NPC production. No other way around this. Example: Player A - Lives in SOV Null Player B - Lives in Empire space Player A has to deal with limited slots, limited available outposts, defending the space that holds the outposts, defend the supply lines for raw materials (either hauled in or gathered locally) Player B has more than twice the slots, I'd say at least a couple of thousand more stations and does NOT have to defend any part of his production line, with the exception of the occasional suicide ganker. Why in the **** would I choose to be player A? It involves a lot more work for the same potential profit as hauling built stuff from empire! It's simply broken. Player A has to risk everything he has while player B risks jack and **** :)
My point being that when people say industry needs to be increased in null based on "risk vs reward", they are using that term incorrectly. Combat risk has nothing to do with industrial reward in the same regards as if it were talking about say... ratting. Or anomalies.
What "risk" is there in using stations with worse refine %s? By your account, null is in fact less riskier since there shouldn't be any problems creating anything at all!
For an industrialist your reward comes from the market right?
And why does an industrialist have to worry about defending? Isn't the point of sov is that you have people assigned roles to perform different functions? I was told sov isn't small group friendly.
So if your Player A is having that much trouble, maybe (as was told to me) that person shouldn't be in sov to begin with. I dunno.
I mean, if all he wants to do is make **** and sell it, highsec is the palce to be. If he wants to be a part of a community and work where he sleeps and all the benefits entailed... sounds like he is taking a paycut for better benefits.
Pros and cons.
Or, you can play the douchebag role and use an alternate pilot not affiliated with your alliance be in highsec and utilize the highsec benefits while still pretending to be a member of that sov alliance and flex all over the place as one.
Either or. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Stray Bullets
Perkone Caldari State
6
|
Posted - 2013.03.04 19:55:00 -
[842] - Quote
Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling.
Not hostility brought on by combat. "Risk vs Reward" isn't only based on combat. But elemental risk in that field. Yes, you are right. Currently empire industry does have more risk than nullsec industry, but not in the way you think. Empire industry has more risk because, besides capital ships, there is no nullsec industry! So comparing the very low risk of empire with the non existent risk (due to the activity itself not existing) of nullsec, you are absolutely right.  Anyway, I did not support a removal of empire slots but a reduction in number or taxing the existing ones, combined with making it harder to haul everything to and from empire space. Basically, there's no way to solve this problem by simply buffing nullsec. There's no way nullsec can compete in risk, so no matter what buffs you put out, empire will always present itself as the most attractive option. You need to phase industry to the players (POSs) and sideline the NPC production. No other way around this. Example: Player A - Lives in SOV Null Player B - Lives in Empire space Player A has to deal with limited slots, limited available outposts, defending the space that holds the outposts, defend the supply lines for raw materials (either hauled in or gathered locally) Player B has more than twice the slots, I'd say at least a couple of thousand more stations and does NOT have to defend any part of his production line, with the exception of the occasional suicide ganker. Why in the **** would I choose to be player A? It involves a lot more work for the same potential profit as hauling built stuff from empire! It's simply broken. Player A has to risk everything he has while player B risks jack and **** :) My point being that when people say industry needs to be increased in null based on "risk vs reward", they are using that term incorrectly. Combat risk has nothing to do with industrial reward in the same regards as if it were talking about say... ratting. Or anomalies. What "risk" is there in using stations with worse refine %s? By your account, null is in fact less riskier since there shouldn't be any problems creating anything at all! For an industrialist your reward comes from the market right?
What risk? The risk of your system being taken by someone else. The risk of someone dropping a couple dozen supers on your POS and shitting all over your day! :) The risk of your logistic convoy hauling in some (and I do mean some) of the raw materials being ... errr... blow to hell? :)
That may come as a surprise, but nullsec has risk involved just by having to live there. You logout out for a couple of days, come back and your system is ... no longer yours and you got all your **** stuck in there! Hurray! Let me know when you get that kind of scenario in empire :) |

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 20:07:00 -
[843] - Quote
Buzzy Warstl wrote:You should do some research as well, those POS manufacturing slots that are dedicated to titans could be as many as 60 module manufacturing slots. Each.
The amount of manufacturing capacity tied up in making supercaps is a lot more than most people understand it to be GǪand still doesn't compete with the production of other goods or use up capacity that could be put to use elsewhere. Because if it did, the production it would put a stop to would be the on going on in highsec.
Quote:Nonsensical strawmen like sharply reducing the quantity of NPC manufacturing slots Ok, look. I'm going to stop you there. If you're going to use a term, learn what it means first. No, that is not a strawman.
Quote:That's trying to fix a perceived problem in nullsec manufacturing due to it having different qualities by changing the quantity of manufacturing slots in nullsec or highsec.
The problem isn't at all that there is too much highsec manufacturing, or that there is too little nullsec manufacturing Actually, that's exactly what the problem is. The qualitative differences you're talking about are handled by separate mechanics, which leaves the actual problem with stations the same GÇö and it is indeed a problem. You see, the whole notion that some regions are for some specific production is bunk. Null is supposed to have the same production capabilities as all other parts of space, plus some null-specific stuff on the side. The on-the-side stuff is handled by on-the-side mechanics.
We're talking about the parts where null industry is comparable to high/low industryGǪ except that it isn't for the enumerated reasons, and how any fix to this imbalance will require a nerf to high in order to provide a margin that allows something else to be GǣbetterGǥ.
Quote:If you want to be doing industry in a part of the game that has an exclusive on a particular industrial process, and you don't want to be involved in that particular process, you are doing it wrong. No. You really aren't. Just because a process is exclusively available in a particular part of space doesn't mean that that particular part of space is exclusively meant for that process.
So if you don't want to take part in that process, you're supposed to be able to do something else. For instance, null is supposed to have a massive all-encompassing industrial capacity, but it doesn't, and even if it did, it would be worthless since the same capacity could be had cheaper and with less fuss elsewhere. Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 20:28:00 -
[844] - Quote
Stray Bullets wrote:Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:For industry, highsec has more risk than nullsec since industry is based on creating, moving, and selling.
Not hostility brought on by combat. "Risk vs Reward" isn't only based on combat. But elemental risk in that field. Yes, you are right. Currently empire industry does have more risk than nullsec industry, but not in the way you think. Empire industry has more risk because, besides capital ships, there is no nullsec industry! So comparing the very low risk of empire with the non existent risk (due to the activity itself not existing) of nullsec, you are absolutely right.  Anyway, I did not support a removal of empire slots but a reduction in number or taxing the existing ones, combined with making it harder to haul everything to and from empire space. Basically, there's no way to solve this problem by simply buffing nullsec. There's no way nullsec can compete in risk, so no matter what buffs you put out, empire will always present itself as the most attractive option. You need to phase industry to the players (POSs) and sideline the NPC production. No other way around this. Example: Player A - Lives in SOV Null Player B - Lives in Empire space Player A has to deal with limited slots, limited available outposts, defending the space that holds the outposts, defend the supply lines for raw materials (either hauled in or gathered locally) Player B has more than twice the slots, I'd say at least a couple of thousand more stations and does NOT have to defend any part of his production line, with the exception of the occasional suicide ganker. Why in the **** would I choose to be player A? It involves a lot more work for the same potential profit as hauling built stuff from empire! It's simply broken. Player A has to risk everything he has while player B risks jack and **** :) My point being that when people say industry needs to be increased in null based on "risk vs reward", they are using that term incorrectly. Combat risk has nothing to do with industrial reward in the same regards as if it were talking about say... ratting. Or anomalies. What "risk" is there in using stations with worse refine %s? By your account, null is in fact less riskier since there shouldn't be any problems creating anything at all! For an industrialist your reward comes from the market right? What risk? The risk of your system being taken by someone else. The risk of someone dropping a couple dozen supers on your POS and shitting all over your day! :) The risk of your logistic convoy hauling in some (and I do mean some) of the raw materials being ... errr... blow to hell? :) That may come as a surprise, but nullsec has risk involved just by having to live there. You logout out for a couple of days, come back and your system is ... no longer yours and you got all your **** stuck in there! Hurray! Let me know when you get that kind of scenario in empire :)
Yay! You're finally on board of the risk vs reward of sov versus empire... but not how it's exclusive to industry! Let's revisit the America and Congo argument again. Because none of that is justifiable as to why industry should be better, or hell, even balanced compared to empire space.
You did however argue one of cons versus pros of living in sov to begin with.
Let's take it a further step...
With the imminent danger of having that station being taken away, and how volatile and risky that space is.... clearly there's plenty of "time" to research (going with roleplay here) to have the finer technology to acquire a perfect refine. I mean hell, civilized highsec has it right?!
Next you're going to say we should have the ability to fly and build supercaps in highsec again!
Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.04 20:29:00 -
[845] - Quote
Tippia wrote:Buzzy Warstl wrote:You should do some research as well, those POS manufacturing slots that are dedicated to titans could be as many as 60 module manufacturing slots. Each.
The amount of manufacturing capacity tied up in making supercaps is a lot more than most people understand it to be GǪand still doesn't compete with the production of other goods or use up capacity that could be put to use elsewhere. Because if it did, the production it would put a stop to would be the on going on in highsec. Why would it?
Highsec is its own market, with orders of magnitude more customers than nullsec has. The nullsec consumers of highsec products are a small fraction of the total market.
The things that can be produced only in nullsec also are largely consumed in nullsec (with some lowsec customers).
The claim of an imbalance between nullsec and highsec industry is poorly supported, to be perfectly honest, there is just the small matter of highsec being underpopulated right now so there is still excess capacity in the system.
As long as EvE keeps growing that surplus will get used up.
It sounds like what you and Malcanis really want is the POS update, so that player owned manufacturing can be extended. You should consider advocating for that since CCP has stated repeatedly that it is a direction they would like to go. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

samualvimes
Brothers At Arms
16
|
Posted - 2013.03.04 20:37:00 -
[846] - Quote
Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote:You should do some research as well, those POS manufacturing slots that are dedicated to titans could be as many as 60 module manufacturing slots. Each.
The amount of manufacturing capacity tied up in making supercaps is a lot more than most people understand it to be GǪand still doesn't compete with the production of other goods or use up capacity that could be put to use elsewhere. Because if it did, the production it would put a stop to would be the on going on in highsec. Why would it? Highsec is its own market, with orders of magnitude more customers than nullsec has. The nullsec consumers of highsec products are a small fraction of the total market. The things that can be produced only in nullsec also are largely consumed in nullsec (with some lowsec customers). The claim of an imbalance between nullsec and highsec industry is poorly supported, to be perfectly honest, there is just the small matter of highsec being underpopulated right now so there is still excess capacity in the system. As long as EvE keeps growing that surplus will get used up. It sounds like what you and Malcanis really want is the POS update, so that player owned manufacturing can be extended. You should consider advocating for that since CCP has stated repeatedly that it is a direction they would like to go.
Considering as it's been mentioned a number of times in this thread I feel that it should be pointed out that a lot of hi-secs goods are bought by nul-sec and shipped as it's easier and cheaper than attempting to do the industry down there. That's kind of the point. Please back up that the people in nul sec buying that is "orders of magnitude" less than the pure hi-sec people
|

Stray Bullets
Perkone Caldari State
6
|
Posted - 2013.03.04 20:38:00 -
[847] - Quote
Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird.
Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up 
Buzzy Warstl wrote:Highsec is its own market, with orders of magnitude more customers than nullsec has. The nullsec consumers of highsec products are a small fraction of the total market.
The things that can be produced only in nullsec also are largely consumed in nullsec (with some lowsec customers).
The claim of an imbalance between nullsec and highsec industry is poorly supported, to be perfectly honest, there is just the small matter of highsec being underpopulated right now so there is still excess capacity in the system.
As long as EvE keeps growing that surplus will get used up.
It sounds like what you and Malcanis really want is the POS update, so that player owned manufacturing can be extended. You should consider advocating for that since CCP has stated repeatedly that it is a direction they would like to go.
I'm actually hoping you are a troll. No one can be this clueless. Highsec has it's own market? You really believe that? :) Are you that naive? :)
Things produced in nullsec are largely consumed in nullsec? Yes, the very small part of whatever you build that's not capital related, is indeed consumed in nullsec. The fact is that whatever you build, you'll always lose versus someone building in a place with all the means and none of the risks.
Highsec being underpopulated? WTF? 
Shifting production to POSs is a good thing. Maybe not to you, but for the game, it's positive! :) |

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 20:40:00 -
[848] - Quote
Buzzy Warstl wrote:Why would it? Because that's where the production happens. If capships somehow but a stop to production, it would be that oneGǪ because it's the only one that really exists.
Quote:Highsec is its own market No. Highsec is just a market, with a couple of restrictions on what can be traded there. Beyond that, it's just part of the overall economy and, the way the game is currently designed, it's where all the trade happens because of the proximity to production.
Quote:The claim of an imbalance between nullsec and highsec industry is poorly supported, to be perfectly honest In what way?
Quote:It sounds like what you and Malcanis really want is the POS update, so that player owned manufacturing can be extended. Why would we want a POS update when what we're asking for is a station balance pass (especially when it won't solve the imbalance I'm interested in solving)? Why should I advocate for something I'm not interested in when CCP has stated that such a revamp has to be put on hold and when they have said repeatedly that a industry revamp of the kind I'm talking about is the direction they want to go? Vote Malcanis for CSM8. |

Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 20:49:00 -
[849] - Quote
Stray Bullets wrote:Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up 
Because you answered your own question.... in the world of research and industry, why would the most volatile and rudimentary of services be the best? Why would a backwater town, so to speak, have better facilities than an area that is a well established secured utopia?
I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Stray Bullets
Perkone Caldari State
6
|
Posted - 2013.03.04 20:51:00 -
[850] - Quote
Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up  Because you answered your own question.... in the world of research and industry, why would the most volatile and rudimentary of services be the best? Why would a backwater town, so to speak, have better facilities than an area that is a well established secured utopia? I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't.
My bad. I thought we were discussing the lack of risk vs reward regarding nullsec vs highsec. The topic on the thread is obviously missing the part where it's a RP discussion.
I'm very sorry and I'll retire from this discussion  |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3459
|
Posted - 2013.03.04 20:52:00 -
[851] - Quote
Stray Bullets wrote:Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up  Because you answered your own question.... in the world of research and industry, why would the most volatile and rudimentary of services be the best? Why would a backwater town, so to speak, have better facilities than an area that is a well established secured utopia? I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't. My bad. I thought we were discussing the lack of risk vs reward regarding nullsec vs highsec. The topic on the thread is obviously missing the part where it's a RP discussion. I'm very sorry and I'll retire from this discussion  First you must self-destruct your pod in shame.
I hope your clone lives a more ~honorable ~internet forums life than you have.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 20:53:00 -
[852] - Quote
Murk Paradox wrote:I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't. Of course it would.
Cosmopolitan cities don't want ugly and polluting concrete behemoths on their doorsteps. They want those far away (if the manufacturer can have his choice, in some unregulated area where he can ignore all environmental and worker concerns).
Why should null have better facilities? Because you pay for them. Because it's part of your personal empire. Because you need to be rewarded for your efforts. Because it's good design and good balance.
Vote Malcanis for CSM8. |

Vaerah Vahrokha
Vahrokh Consulting
3900
|
Posted - 2013.03.04 20:54:00 -
[853] - Quote
Stray Bullets wrote:Vaerah Vahrokha wrote:So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!" Seriously? A char with almost 3 years invested into indy / trade having problems doing a couple of bil a week while playing casually? Like I said before, I play about 10h a week. If that is not casual, then the mistake was mine. If casual is playing 3h a week, then I'd say the rewards will adjust accordingly to, say, 500mil a week. FFS, even with PI alone you can pretty much do this amount if you know what you're doing! :|
So, you find it just normal for a "casual" industrialist to farm his Titan every year.
I suppose by your definition a dedicated industrialist farms his personal Titans fleet every month?
And you find a Rifters manufacturer is "unfairly" competing with you with all of his huge 50k ISK revenue per ship? Come on! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 20:56:00 -
[854] - Quote
Stray Bullets wrote:Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up  Because you answered your own question.... in the world of research and industry, why would the most volatile and rudimentary of services be the best? Why would a backwater town, so to speak, have better facilities than an area that is a well established secured utopia? I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't. My bad. I thought we were discussing the lack of risk vs reward regarding nullsec vs highsec. The topic on the thread is obviously missing the part where it's a RP discussion. I'm very sorry and I'll retire from this discussion 
Ew, so you are trolling. That sucks.
But I'll stay on topic for you... risk versus reward doesn't, or rather, shouldn't, be applied in the same way for the same reasons. That's a blanket kneejerk reaction to self entitlement.
That's saying your steak is better than Black Angus' steak just because you went and got your own ranch and a cow.
Now risk versus reward... for combat? Null is better. By quality. By bounty. Sov or npc null.
But industry? The risk isn't defined by the same rules. Industrially highsec is more dangerous by role than in null.
Which brings us back to full circle.... using some sort of risk versus reward to increase nullsec capabilities for industry is a fallacy. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

samualvimes
Brothers At Arms
16
|
Posted - 2013.03.04 21:00:00 -
[855] - Quote
Murk Paradox wrote:Stray Bullets wrote:Murk Paradox wrote:Again, it has to make sense. WHY should null have equal or better facilities? Sorry but it just sounds weird. Indeed, you need to make sense. Why should the least risky environment have the best of any part of the game? Why shouldn't nullsec have the best facilities if it has the greater risk? Your logic is completely screwed up  Because you answered your own question.... in the world of research and industry, why would the most volatile and rudimentary of services be the best? Why would a backwater town, so to speak, have better facilities than an area that is a well established secured utopia? I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't.
You've never outscourced manufacturing to toll manufacturers before? It's a hell of a lot more expensive than the same costs if the facilities are in house. High sec station = toll manufacturing. Null sec = your own back integrated facilities.
There we go. Now can we return to the topic? |

Murk Paradox
Red Tsunami No Value
264
|
Posted - 2013.03.04 21:00:00 -
[856] - Quote
Tippia wrote:Murk Paradox wrote:I'm sorry but a small town of 2,000 will not have better industry than a cosmopolitan city. It just won't. Of course it would. Cosmopolitan cities don't want ugly and polluting concrete behemoths on their doorsteps. They want those far away (if the manufacturer can have his choice, in some unregulated backwater area where he can ignore all environmental and worker concerns). Why should null have better facilities? Because you pay for them. Because it's part of your personal empire. Because you need to be rewarded for your efforts. Because it's good design and good balance.
In history when did that ever happen? I mean, you can argue why we have a huge industrial network of trains and planes and and trucks and then you'll find why people don't build in their backyard.
Or we can use the flipside of that coin.... and show you just proved why you don't produce in your same area. Justify why null and empire are seperated and interlinked as opposed to standalone from each other. It goes hand in hand. You can say null is the dirty desert town, or you can say empire is the 'hood of downtown L.A. Both work in that argument. It's perspective. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Stray Bullets
Perkone Caldari State
7
|
Posted - 2013.03.04 21:00:00 -
[857] - Quote
Vaerah Vahrokha wrote:Stray Bullets wrote:Vaerah Vahrokha wrote:So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!" Seriously? A char with almost 3 years invested into indy / trade having problems doing a couple of bil a week while playing casually? Like I said before, I play about 10h a week. If that is not casual, then the mistake was mine. If casual is playing 3h a week, then I'd say the rewards will adjust accordingly to, say, 500mil a week. FFS, even with PI alone you can pretty much do this amount if you know what you're doing! :| So, you find it just normal for a "casual" industrialist to farm his Titan every year. I suppose by your definition a dedicated industrialist farms his personal Titans fleet every month? And you find a Rifters manufacturer is "unfairly" competing with you with all of his huge 50k ISK revenue per ship? Come on!
You're confusing casual gaming with actually having a brain to play with during that time in game. For me, casual/dedicated is basically a matter of how much time you put into to it, so yes, in my perspective, I'm a casual player. There are others who "live" in EVE. Those are "dedicated" and should probably get a life ... but that's a whole new subject! ;)
I'm pretty sure there's guys who make more isk than me, in far less time, probably with far less skills and far less effort and I don't ***** about it being unfair nor do I expect a total noob to be able to compete with me, through normal mechanics, at the same activity, when I invested a couple of years into support skills.
I'm supposed to be more efficient that he is, period.
|

Tippia
Sunshine and Lollipops
13072
|
Posted - 2013.03.04 21:07:00 -
[858] - Quote
Murk Paradox wrote:But industry? The risk isn't defined by the same rules. Industrially highsec is more dangerous by role than in null. LMAO!    Eh, no. Not even close.
When was the last time someone killed all your S&I jobs, took your production slots, denied you access to all your blueprints and stockpiled materials? In fact, could you provide an example of this supposed higher danger in high?
Oh, and the risks are most certainly defined by the same rules: what are you investing? What are the opportunities and probabilities of that investment coming to naught? The space you're in and the activity you're engaging in does not change how risk is defined.
Quote:Which brings us back to full circle.... using some sort of risk versus reward to increase nullsec capabilities for industry is a fallacy. GǪbut you just said that the risks were higher in high, but if risk vs. reward is a fallacy, it means we can safely remove all that reward from high since the Gǣhigher risksGǥ (hahahahGǪ sorry, can't say that with a straight face) are not really meant to be rewarded anyway.
Quote:In history when did that ever happen? Oh, pretty much from the industrial revolution and onwards. And no, it doesn't change how effort should be rewarded in this gameGǪ Vote Malcanis for CSM8. |

Stray Bullets
Perkone Caldari State
7
|
Posted - 2013.03.04 21:07:00 -
[859] - Quote
Murk Paradox wrote:But industry? The risk isn't defined by the same rules. Industrially highsec is more dangerous by role than in null.
Which brings us back to full circle.... using some sort of risk versus reward to increase nullsec capabilities for industry is a fallacy.
What I gather from this is that you don't understand the concept of risk vs reward. At no point does empire industry have more risk that nullsec industry!
The concept is simple. The rewards escalate with the risks you take. Right now you're taking no risks :) No one can come up and **** on your part of the sandbox while in nullsec ... well, everyone can ... and will 
I've said this plenty of times, but I live in empire! I would gladly go back to nullsec, if it had any kind of point for a industrial player but as it doesn't, I'm mining ice in empire while discussing a nerf to my income on the forums. Awesome eh? :D |

Frying Doom
Zat's Affiliated Traders
1732
|
Posted - 2013.03.04 21:15:00 -
[860] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you". So I will take that is tony in his back shed can not compete with Toyota within the same market. And yes if he made rifters and I made jump freighters than yes the amount of my profit would be greater but back on the original point I was saying that if I was using my own manufacturing and he was renting it and we were both building rifters, does it not make sense that I should profit more per unit of rifter? If he'd renting facilities in a lower wages and costs country than you do, then he'll still out-compete you. So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|
|

samualvimes
Brothers At Arms
16
|
Posted - 2013.03.04 21:21:00 -
[861] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you". So I will take that is tony in his back shed can not compete with Toyota within the same market. And yes if he made rifters and I made jump freighters than yes the amount of my profit would be greater but back on the original point I was saying that if I was using my own manufacturing and he was renting it and we were both building rifters, does it not make sense that I should profit more per unit of rifter? If he'd renting facilities in a lower wages and costs country than you do, then he'll still out-compete you. So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space. Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :).
Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? |

Vaerah Vahrokha
Vahrokh Consulting
3900
|
Posted - 2013.03.04 21:24:00 -
[862] - Quote
Stray Bullets wrote:I'm pretty sure there's guys who make more isk than me, in far less time, probably with far less skills and far less effort and I don't ***** about it being unfair nor do I expect a total noob to be able to compete with me, through normal mechanics, at the same activity, when I invested a couple of years into support skills.
I'm supposed to be more efficient than he is, period.
"Couple of years" to train production efficiency to 5 and refinery to 4 and a couple other skills? Yeah that earns you a 95% efficiency over any newbie with just 6 months under his belt! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3459
|
Posted - 2013.03.04 21:28:00 -
[863] - Quote
samualvimes wrote:sigh I never thought I'd like a post by you Frying but you've grown on me :).
Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? Because CONCORD loves us, just like CCP. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3900
|
Posted - 2013.03.04 21:28:00 -
[864] - Quote
samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere?
Yeah it's not like China does not exist, Korea does not exist, Taiwan did not exist, Hong Kong + Malaysia did not exist and so on.
Let me tell how good it went with those first world countries having their own facilities vs those who outsourced in there.
Also, Apple: outsourced manufacturing and very succesful branding campaings. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

samualvimes
Brothers At Arms
16
|
Posted - 2013.03.04 21:31:00 -
[865] - Quote
Vaerah Vahrokha wrote:samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? Yeah it's not like China does not exist, Korea does not exist, Taiwan did not exist, Hong Kong + Malaysia did not exist and so on. Let me tell how good it went with those first world countries having their own facilities vs those who outsourced in there. Also, Apple: outsourced manufacturing and very succesful branding campaings.
I'm not sure I'm getting where this affects my point.
MY point is that all in the same country owning your own facilities is almost intrinsically better than hiring work out to others especially in manufacturing as you do not need to factor in everyone upon the chains markup for profit.
In the company I work for we only hire out work to toll manufacturers for prototypes after that we try and backintegrate fully for the larger scale as it's a lot cheaper.
nowhere did I mention outsourcing to cheaper labour countries.
Stealth edit: If it was in other countries then there is still the gradient between your own facilities in that country and outsourcing to facilities owned by others in that country. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3460
|
Posted - 2013.03.04 21:41:00 -
[866] - Quote
samualvimes wrote:Vaerah Vahrokha wrote:samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? Yeah it's not like China does not exist, Korea does not exist, Taiwan did not exist, Hong Kong + Malaysia did not exist and so on. Let me tell how good it went with those first world countries having their own facilities vs those who outsourced in there. Also, Apple: outsourced manufacturing and very succesful branding campaings. I'm not sure I'm getting where this affects my point. MY point is that all in the same country owning your own facilities is almost intrinsically better than hiring work out to others especially in manufacturing as you do not need to factor in everyone upon the chains markup for profit. In the company I work for we only hire out work to toll manufacturers for prototypes after that we try and backintegrate fully for the larger scale as it's a lot cheaper. nowhere did I mention outsourcing to cheaper labour countries. Stealth edit: If it was in other countries then there is still the gradient between your own facilities in that country and outsourcing to facilities owned by others in that country. We outsource "our" protection to CONCORD, what's the problem with asking Caldari Navy to make our weapons of mass explosions... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1734
|
Posted - 2013.03.04 21:55:00 -
[867] - Quote
Vaerah Vahrokha wrote:samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? Yeah it's not like China does not exist, Korea does not exist, Taiwan did not exist, Hong Kong + Malaysia did not exist and so on. Let me tell how good it went with those first world countries having their own facilities vs those who outsourced in there. Also, Apple: outsourced manufacturing and very succesful branding campaings. Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
We are not concerned with wages as that is what the industrialist is they are the worker using the facilities.
Even in those other countries if you were to rent someone else's facilities it would and does cost you more than if you owned them yourself. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Guttripper
State War Academy Caldari State
228
|
Posted - 2013.03.04 22:00:00 -
[868] - Quote
Let's see - 44 pages in and CCP has not commented once.
Now time for a reality check - do you believe CCP cares about how industry is lopsided towards high sec over null sec? Do you believe they are going to be diligent on fixing this issue or pass off some choice words to appease some players? After the Noble Exchange fiasco, personally I have started viewing CCP not as a gaming company run by gamers but as a business looking to make the most doing the least like any other business.
How long has industry been as it current stands?
How long has mining been the same old, same old?
How long has player owned stations been an issue that gets a "too much work for too little reward" answer for improving?
How long has sov been an issue?
Yet everyone cheers that the game is growing year after year. So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more? |

Takseen
University of Caille Gallente Federation
330
|
Posted - 2013.03.04 22:07:00 -
[869] - Quote
Guttripper wrote:
Yet everyone cheers that the game is growing year after year. So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more?
...have you been away for the last 3 years or something? Incarna, the Jita monument/protest, the massive flood of Spaceship related improvements in the last few years? |

Vaerah Vahrokha
Vahrokh Consulting
3901
|
Posted - 2013.03.04 22:14:00 -
[870] - Quote
Frying Doom wrote:Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
They also have cheaper manufacturing facilities. I know, the last company I have worked for, designed and produced those manufacturing facilities for a lot of Chinese factories. So cheaper that it costed less to have their facilities designed and produced in Europe and shipped to them to produce in there, than any production done in Europe or USA. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Vaerah Vahrokha
Vahrokh Consulting
3901
|
Posted - 2013.03.04 22:17:00 -
[871] - Quote
Takseen wrote:Guttripper wrote:
Yet everyone cheers that the game is growing year after year. So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more?
...have you been away for the last 3 years or something? Incarna, the Jita monument/protest, the massive flood of Spaceship related improvements in the last few years?
Evidently, and correctly, CCP decided that creating cheap and new PvP ships and an host of refurbished features for everybody, takes over the precedence over some dozens of super-inflated pro industrialists unhappy with their double billion digits a month of revenue.
The increased PCU seems to suggest CCP were right helping (also) those dirty newbies and casuals. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Frying Doom
Zat's Affiliated Traders
1735
|
Posted - 2013.03.04 22:47:00 -
[872] - Quote
Guttripper wrote:Let's see - 44 pages in and CCP has not commented once.
Now time for a reality check - do you believe CCP cares about how industry is lopsided towards high sec over null sec? Do you believe they are going to be diligent on fixing this issue or pass off some choice words to appease some players? After the Noble Exchange fiasco, personally I have started viewing CCP not as a gaming company run by gamers but as a business looking to make the most doing the least like any other business.
How long has industry been as it current stands?
How long has mining been the same old, same old?
How long has player owned stations been an issue that gets a "too much work for too little reward" answer for improving?
How long has sov been an issue?
Yet everyone cheers that the game is growing year after year. So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more? It might be the fact that we had 100+ page threadnaught on this about 2 months ago.
Oh and a quick answer to "So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more?" So more players stay longer and more people sign up...So well cash. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1735
|
Posted - 2013.03.04 22:50:00 -
[873] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
They also have cheaper manufacturing facilities. I know, the last company I have worked for, designed and produced those manufacturing facilities for a lot of Chinese factories. So cheaper that it costed less to have their facilities designed and produced in Europe and shipped to them to produce in there, than any production done in Europe or USA. You completely lost me on that one.
Are you saying that you built the facilities and then sold them to China at a lower price than you do to Europe?
Or are you saying that you built the facilities and then rented them to china, so they cost the Chinese less to operate? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3460
|
Posted - 2013.03.04 23:02:00 -
[874] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote:Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
They also have cheaper manufacturing facilities. I know, the last company I have worked for, designed and produced those manufacturing facilities for a lot of Chinese factories. So cheaper that it costed less to have their facilities designed and produced in Europe and shipped to them to produce in there, than any production done in Europe or USA. You completely lost me on that one. Are you saying that you built the facilities and then sold them to China at a lower price than you do to Europe? Or are you saying that you built the facilities and then rented them to china, so they cost the Chinese less to operate? I think they mean they produced machines in Europe, sent them to China, and had the chinese use the imported machines to make goods and ship the goods to Europe.
And this was apparently cheaper than making and using machines in Europe.
Europe has got nothing on highsec, then. You don't even have to make facilities, the NPCs let you use them for nearly nothing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
1735
|
Posted - 2013.03.04 23:08:00 -
[875] - Quote
Alavaria Fera wrote:Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote:Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
They also have cheaper manufacturing facilities. I know, the last company I have worked for, designed and produced those manufacturing facilities for a lot of Chinese factories. So cheaper that it costed less to have their facilities designed and produced in Europe and shipped to them to produce in there, than any production done in Europe or USA. You completely lost me on that one. Are you saying that you built the facilities and then sold them to China at a lower price than you do to Europe? Or are you saying that you built the facilities and then rented them to china, so they cost the Chinese less to operate? I think they mean they produced machines in Europe, sent them to China, and had the chinese use the imported machines to make goods and ship the goods to Europe. And this was apparently cheaper than making and using machines in Europe. Europe has got nothing on highsec, then. You don't even have to make facilities, the NPCs let you use them for nearly nothing. That was what I could not understand, If the machines are built in Europe and sold to China doesn't that mean the costs the companies are saving are in relation to wages not the cost of the equipment. Kind of exactly what I said?
As I have yet to see any argument as to how renting equipment is cheaper than owing your own in relation to running costs. As the initial capital expenditure is obviously higher if you buy the manufacturing equipment. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Tesal
231
|
Posted - 2013.03.04 23:14:00 -
[876] - Quote
Its possible find common ground between hi-sec and null but its becoming clear that isn't really possible in this thread. The null agenda people are set on their program of changes which they developed and honed in other threads, and are now repeating over and over again. Any alternative to their program will not be considered. Flaws and difficulties in their plan are being actively ignored and sidestepped.
Bringing hi-sec slot costs into line with null costs, solutions to lack of low end minerals in null and other things cannot be discussed because the null people already have their position and are unwilling to budge.
If I try to make a constructive post that helps fix some of the perceived problems, look for a compromise position, or accept any of their points as a legitimate grievance, it will only taken it as a validation of their entire program. They will accept no alternatives to their plan. Its all or nothing. It doesn't matter to them how unrealistic their changes are, and that the odds of CCP actually following through with their changes is low bordering on the non-existent because they are so severe. They stick to their position with religious zeal. The only thing they guarantee with this behavior is full, unyielding opposition.
I find this thread entertaining though. I will continue to post. Never stop posting. |

Frying Doom
Zat's Affiliated Traders
1735
|
Posted - 2013.03.04 23:21:00 -
[877] - Quote
Tesal wrote:Its possible find common ground between hi-sec and null but its becoming clear that isn't really possible in this thread. The null agenda people are set on their program of changes which they developed and honed in other threads, and are now repeating over and over again. Any alternative to their program will not be considered. Flaws and difficulties in their plan are being actively ignored and sidestepped.
Bringing hi-sec slot costs into line with null costs, solutions to lack of low end minerals in null and other things cannot be discussed because the null people already have their position and are unwilling to budge.
If I try to make a constructive post that helps fix some of the perceived problems, look for a compromise position, or accept any of their points as a legitimate grievance, it will only taken it as a validation of their entire program. They will accept no alternatives to their plan. Its all or nothing. It doesn't matter to them how unrealistic their changes are, and that the odds of CCP actually following through with their changes is low bordering on the non-existent because they are so severe. They stick to their position with religious zeal. The only thing they guarantee with this behavior is full, unyielding opposition.
I find this thread entertaining though. I will continue to post. Never stop posting. I must admit I do like new ideas and perceived problems.
So tell me your ideas so that I might convert to them if I believe they are better than the ones I currently have. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Captain Tardbar
NEWB ALERT
194
|
Posted - 2013.03.04 23:27:00 -
[878] - Quote
Tesal wrote:I find this thread entertaining though. I will continue to post. Never stop posting.
Somehow I feel that it is partly my fault for not getting this thread locked for ranting. I suppose I haven't tried hard enough. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
194
|
Posted - 2013.03.04 23:31:00 -
[879] - Quote
Frying Doom wrote:So tell me your ideas so that I might convert to them if I believe they are better than the ones I currently have.
I don't know about her, but I do believe that POS system need a production capability increase across the board.
As this would benefit Null as well as WH space.
Also, I wouldn't be opposed to adding an asteroid type and mineral that is found only in Null and WH that gets added to all T2 bill of material requirements.
The key point here is that WH also gets buffs to allow for players who do not wish to belong to large null sec alliances (or rent) to have a viable gameplay experience. Simply buffing null only benefits players in alliances.
Hrm.... Wasn't I suppose to be ranting or something. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Varius Xeral
Galactic Trade Syndicate
587
|
Posted - 2013.03.04 23:32:00 -
[880] - Quote
I'm glad people are taking the time here to ensure that my internet spaceship industry mirrors as closely as possible their bastardized version of economic history. |
|

Tesal
232
|
Posted - 2013.03.04 23:58:00 -
[881] - Quote
Frying Doom wrote:Tesal wrote:Its possible find common ground between hi-sec and null but its becoming clear that isn't really possible in this thread. The null agenda people are set on their program of changes which they developed and honed in other threads, and are now repeating over and over again. Any alternative to their program will not be considered. Flaws and difficulties in their plan are being actively ignored and sidestepped.
Bringing hi-sec slot costs into line with null costs, solutions to lack of low end minerals in null and other things cannot be discussed because the null people already have their position and are unwilling to budge.
If I try to make a constructive post that helps fix some of the perceived problems, look for a compromise position, or accept any of their points as a legitimate grievance, it will only taken it as a validation of their entire program. They will accept no alternatives to their plan. Its all or nothing. It doesn't matter to them how unrealistic their changes are, and that the odds of CCP actually following through with their changes is low bordering on the non-existent because they are so severe. They stick to their position with religious zeal. The only thing they guarantee with this behavior is full, unyielding opposition.
I find this thread entertaining though. I will continue to post. Never stop posting. I must admit I do like new ideas and perceived problems. So tell me your ideas so that I might convert to them if I believe they are better than the ones I currently have.
Go back in the thread and read them. I took the time to try to contribute to the thread and look at things from the opposite point of view. I proposed 2 things a bunch pages ago and they were all ignored. One was about bringing null POS costs into line with hi-sec slot costs. The other was about making low ends available in null at a competitive cost. If both of those don't happen I don't see how null can expect to challenge hi-sec. I frankly don't care enough about converting you to bother going back and re-posting them. I don't expect a different response from the one I already got. I don't expect you to try to meet me half way or to propose a reasonable alternative.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3460
|
Posted - 2013.03.05 00:19:00 -
[882] - Quote
Varius Xeral wrote:I'm glad people are taking the time here to ensure that my internet spaceship industry mirrors as closely as possible their bastardized version of economic history. The one where highsec is the best ever, forever, I hope. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Galactic Trade Syndicate
587
|
Posted - 2013.03.05 00:27:00 -
[883] - Quote
Alavaria Fera wrote:Varius Xeral wrote:I'm glad people are taking the time here to ensure that my internet spaceship industry mirrors as closely as possible their bastardized version of economic history. The one where highsec is the best ever, forever, I hope.
Obviously, because China, Dutch East Indies, comparative advantage, exchange rates arglefarglepfffffttttt
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4117
|
Posted - 2013.03.05 00:27:00 -
[884] - Quote
CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Alavaria Fera
GoonWaffe Goonswarm Federation
3460
|
Posted - 2013.03.05 00:44:00 -
[885] - Quote
James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. Downvoting should be a thing, perhaps.
Will it hurt the nullsec posters? Please say yes. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Vaerah Vahrokha
Vahrokh Consulting
3903
|
Posted - 2013.03.05 00:45:00 -
[886] - Quote
Frying Doom wrote: That was what I could not understand, If the machines are built in Europe and sold to China doesn't that mean the costs the companies are saving are in relation to wages not the cost of the equipment. Kind of exactly what I said?
As I have yet to see any argument as to how renting equipment is cheaper than owing your own in relation to running costs. As the initial capital expenditure is obviously higher if you buy the manufacturing equipment.
No, because those export equipment are required to fulfill so low standards in terms of automation, quality control, safeties (and much more) that it costs much less to produce than the same stuff for western countries. That's for amortization costs.
Then their cycles time is faster which for high volume is very important, the NOK pieces are vastly less so you make a 2% production increase right there, you generally need to support less reconfigurations (they cost a good number of working hours each) and "model recipes" and a number of other details. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3156
|
Posted - 2013.03.05 00:54:00 -
[887] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere? GǪ Also, Apple: outsourced manufacturing and very succesful branding campaings. Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
Note that a large portion of the reason that Apple has outsourced to companies like Foxconn isn't just the labour costs, it's the ability for Foxconn to talk to their various suppliers who are literally down the road, and adjust a production line "over night". If you were trying to run the same production line in America, you'd have to import the components from elsewhere. Since shipping takes time (2 weeks if shipping by ship), the production manager can't simply change a component overnight.
As for why paying someone to do all the work might be cheaper than having your own facilities: this depends on what kind of worker you attract, what unions are involved, and whether you have slaves and indentured servants or workers who are free to leave the company and find a better paying job elsewhere.
The environmental regulations covering companies operating in China are also easier to meet than environmental regulations in the USA or most "developed" countries. Thus it might be acceptable to leave e-waste lying around in landfill in China, but in the USA and Australia leaving all that toxic metal lying around is illegal.
How do we represent these ingame? At present we only have empire charters, along with a reduction in fuel consumption for null sec POSes in sov space.
Day 0 advice for new players: Day 0 Advice for New Players |

Frostys Virpio
Lame Corp Name
341
|
Posted - 2013.03.05 02:30:00 -
[888] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. Downvoting should be a thing, perhaps. Will it hurt the nullsec posters? Please say yes.
Mostly depends on the ratio of high sec poster to null sec poster. If it follow in-game population, null sec poster are doomed to negative likes count...
That would totally hurt them btw. |

Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.05 02:34:00 -
[889] - Quote
James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. The truth hurts that much?
I haven't seen so much parochial thinking since last time I browsed the WoW boards.
Nullsec has the most access, the most things that can be done, industry that is pulled many different ways by the demands of supercap production, moon mining, and drug production in addition to local production of things they can perfectly well produce and import from lowsec (where there are *quite* adequate production facilities at highsec prices without the need to brave a single gate camp for access)).
The only reason I can see for this crusade to gut highsec industry is that there are too many production lines to do a full manipulation to lock people out with the resources they have at the moment, because everything they are asking for but that they already have. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Alavaria Fera
GoonWaffe Goonswarm Federation
3464
|
Posted - 2013.03.05 02:36:00 -
[890] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. Downvoting should be a thing, perhaps. Will it hurt the nullsec posters? Please say yes. Mostly depends on the ratio of high sec poster to null sec poster. If it follow in-game population, null sec poster are doomed to negative likes count... That would totally hurt them btw. Just like the CSM elections. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4118
|
Posted - 2013.03.05 02:44:00 -
[891] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. The truth hurts that much? I haven't seen so much parochial thinking since last time I browsed the WoW boards. Nullsec has the most access, the most things that can be done, industry that is pulled many different ways by the demands of supercap production, moon mining, and drug production in addition to local production of things they can perfectly well produce and import from lowsec (where there are *quite* adequate production facilities at highsec prices without the need to brave a single gate camp for access)). The only reason I can see for this crusade to gut highsec industry is that there are too many production lines to do a full manipulation to lock people out with the resources they have at the moment, because everything they are asking for but that they already have. Nice buzzwords, buzzy. Doesn't change the facts of the matter though. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Frying Doom
Zat's Affiliated Traders
1737
|
Posted - 2013.03.05 03:06:00 -
[892] - Quote
Tesal wrote:Frying Doom wrote:Tesal wrote:Its possible find common ground between hi-sec and null but its becoming clear that isn't really possible in this thread. The null agenda people are set on their program of changes which they developed and honed in other threads, and are now repeating over and over again. Any alternative to their program will not be considered. Flaws and difficulties in their plan are being actively ignored and sidestepped.
Bringing hi-sec slot costs into line with null costs, solutions to lack of low end minerals in null and other things cannot be discussed because the null people already have their position and are unwilling to budge.
If I try to make a constructive post that helps fix some of the perceived problems, look for a compromise position, or accept any of their points as a legitimate grievance, it will only taken it as a validation of their entire program. They will accept no alternatives to their plan. Its all or nothing. It doesn't matter to them how unrealistic their changes are, and that the odds of CCP actually following through with their changes is low bordering on the non-existent because they are so severe. They stick to their position with religious zeal. The only thing they guarantee with this behavior is full, unyielding opposition.
I find this thread entertaining though. I will continue to post. Never stop posting. I must admit I do like new ideas and perceived problems. So tell me your ideas so that I might convert to them if I believe they are better than the ones I currently have. Go back in the thread and read them. I took the time to try to contribute to the thread and look at things from the opposite point of view. I proposed 2 things a bunch pages ago and they were all ignored. One was about bringing null POS costs into line with hi-sec slot costs. The other was about making low ends available in null at a competitive cost. If both of those don't happen I don't see how null can expect to challenge hi-sec. I frankly don't care enough about converting you to bother going back and re-posting them. I don't expect a different response from the one I already got. I don't expect you to try to meet me half way or to propose a reasonable alternative. Ok I am slack atm and chant be bothered sifting through 44 pages but it sounds very similar to what was developed in the other thread naught where All Npc facility run cost are brought slightly above the cost per/hr of a POS slot (Adjusted for reasonable defenses ect.. and then an increase in the number of slots on an outpost.
As to the minerals the supply in NPC of lo-ends can be done by altering the mineral count is such minerals as spodmium which is completely worthless atm. but with this I must add I prefer an 8 fold increase in the consumption of jump fuels to lessen the impact that Null could potentially have on the markets of hi-sec. So meaning the markets of both Null and Hi-sec would be protected should an imbalance arise in one or the other.
This would allow a more meaning full industry every where without using a huge amount of development resources to achieve. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1737
|
Posted - 2013.03.05 03:08:00 -
[893] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. Downvoting should be a thing, perhaps. Will it hurt the nullsec posters? Please say yes. They will never bring in a down vote due to the Null people, they would send my posts so low as to cause the server to crash  EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frying Doom
Zat's Affiliated Traders
1737
|
Posted - 2013.03.05 03:10:00 -
[894] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: That was what I could not understand, If the machines are built in Europe and sold to China doesn't that mean the costs the companies are saving are in relation to wages not the cost of the equipment. Kind of exactly what I said?
As I have yet to see any argument as to how renting equipment is cheaper than owing your own in relation to running costs. As the initial capital expenditure is obviously higher if you buy the manufacturing equipment.
No, because those export equipment are required to fulfill so low standards in terms of automation, quality control, safeties (and much more) that it costs much less to produce than the same stuff for western countries. That's for amortization costs. Then their cycles time is faster which for high volume is very important, the NOK pieces are vastly less so you make a 2% production increase right there, you generally need to support less reconfigurations (they cost a good number of working hours each) and "model recipes" and a number of other details. So you are selling lower quality equipment at a cheaper price but either way around they still own the equipment and are not renting it.
As to a later post to do with EPA ect by Mara Rinn... the answer is Easy this is a space game you just flush it into space towards a sun.
As to unions ect.. these are all faceless NPCs and that would be a lore thing not a game mechanics one. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Buzzy Warstl
The Strontium Asylum
503
|
Posted - 2013.03.05 03:15:00 -
[895] - Quote
James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. The truth hurts that much? I haven't seen so much parochial thinking since last time I browsed the WoW boards. Nullsec has the most access, the most things that can be done, industry that is pulled many different ways by the demands of supercap production, moon mining, and drug production in addition to local production of things they can perfectly well produce and import from lowsec (where there are *quite* adequate production facilities at highsec prices without the need to brave a single gate camp for access)). The only reason I can see for this crusade to gut highsec industry is that there are too many production lines to do a full manipulation to lock people out with the resources they have at the moment, because everything they are asking for but that they already have. Nice buzzwords, buzzy. Doesn't change the facts of the matter though. Doesn't change a thing, I think it's a much better description than anybody else has managed yet, though.
Really, looking at the realities, and the resources that are available to nullsec players, the whole "nerf highsec industry" thing is nonsense of the first order: the sort of thing that players come up with when they are bored. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Frying Doom
Zat's Affiliated Traders
1737
|
Posted - 2013.03.05 03:22:00 -
[896] - Quote
Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. The truth hurts that much? I haven't seen so much parochial thinking since last time I browsed the WoW boards. Nullsec has the most access, the most things that can be done, industry that is pulled many different ways by the demands of supercap production, moon mining, and drug production in addition to local production of things they can perfectly well produce and import from lowsec (where there are *quite* adequate production facilities at highsec prices without the need to brave a single gate camp for access)). The only reason I can see for this crusade to gut highsec industry is that there are too many production lines to do a full manipulation to lock people out with the resources they have at the moment, because everything they are asking for but that they already have. Nice buzzwords, buzzy. Doesn't change the facts of the matter though. Doesn't change a thing, I think it's a much better description than anybody else has managed yet, though. Really, looking at the realities, and the resources that are available to nullsec players, the whole "nerf highsec industry" thing is nonsense of the first order: the sort of thing that players come up with when they are bored. Assuming you are right, why would the players be bored? EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
|

Frostys Virpio
Lame Corp Name
341
|
Posted - 2013.03.05 03:36:00 -
[897] - Quote
Frying Doom wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:Buzzy Warstl wrote:James Amril-Kesh wrote:CCP I request a downvote button specifically for Buzzy Warstl's posts.
I haven't seen so much kneejerk since they decided to buff mining barges and exhumers. The truth hurts that much? I haven't seen so much parochial thinking since last time I browsed the WoW boards. Nullsec has the most access, the most things that can be done, industry that is pulled many different ways by the demands of supercap production, moon mining, and drug production in addition to local production of things they can perfectly well produce and import from lowsec (where there are *quite* adequate production facilities at highsec prices without the need to brave a single gate camp for access)). The only reason I can see for this crusade to gut highsec industry is that there are too many production lines to do a full manipulation to lock people out with the resources they have at the moment, because everything they are asking for but that they already have. Nice buzzwords, buzzy. Doesn't change the facts of the matter though. Doesn't change a thing, I think it's a much better description than anybody else has managed yet, though. Really, looking at the realities, and the resources that are available to nullsec players, the whole "nerf highsec industry" thing is nonsense of the first order: the sort of thing that players come up with when they are bored. Assuming you are right, why would the players be bored?
Never been to null sec but I will have to guess it's something along the line of "Null sec, while vastly different from high sec is just as boring". There are probably just a shitload of people not playing the right games. You see people saying null is a blue ocean with no shooting and other saying they get PvP as often as they wish. I don't care who's right but the one being bored probably should try to do something else with thier time. |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
58
|
Posted - 2013.03.05 05:15:00 -
[898] - Quote
My thoughts for fixing null:
1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems.
This makes them like a POS upgrade at the alliance level. But they need to be destructible and permanantly anchored while not being conquerable. This keeps people from tearing down their outposts at the first sign of danger and adds risks to alliances having one. It also keeps an opposing alliance from steamrolling a system and getting a fully capable indy system in place.
This also allows alliances to build heavily fortified massive indy systems where they can build huge amounts of supplies for the entire alliance without needing to rely on empire so much but at the same time it would make a tempting target for their enemies,
2. Encourage indy in nullsec:
- Add 50 manufacturing slots to outposts (same as in empire) but have a time multiplier of .75
- Add 30 ME/PE/Copy/invention slots with time multiplier of .6
- Increase refining rate to 50%
- Increase manufacturing and research taxes/fees in empire to something other than 333 isk/hr...lol
3. Make outposts useful but expensive to operate.
Have the outpost require fuel to run just like a POS but 5x as much.
Make upgrades like:
- titan/SC docking for a large fee
- taxes/fees from market items sold there go to alliance
- ore compression without the need for a rorqual
- Stargate lockdowns (limited to 1 per region) disabling the gates to non alliance members in the adjacent systems. This would allow for "safe" mining/ratting...as long as the gates aren't hacked by an EWAR/blackop/recon ship with codebreaker mods.
4. Remove jump capability of Jump freighter.
As it stands JF make it too easy to ship stuff into null. You can bypass an entire hostile region jumping right onto the station and docking immediately so even if there was suitable infrastructure for indy work it would still be much easier to import everything. Consequently, this along with the outpost changes would stimulate indy development in null since alliances wouldn't want to risk hotdrops of their supply convoys or spend the time slowboating everything in.
But I'm not sure how to fix the ship if this happened as buffing it's EHP would just make it the ideal AFK high value transport in empire. And making it faster would just about do the same. Maybe it's role could be switched to a ship transporter with a 5 millon m3 ship maintenance bay which would allow 10 fully rigged BS to be transported?
5. Remove non-rorqual mineral compresstion completely. There is no reason for a titan to fit in a couple JF loads of 425mm rails. |

Tesal
233
|
Posted - 2013.03.05 05:33:00 -
[899] - Quote
Arcosian wrote:My thoughts for fixing null: 1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems. This makes them like a POS upgrade at the alliance level. But they need to be destructible and permanantly anchored while not being conquerable. This keeps people from tearing down their outposts at the first sign of danger and adds risks to alliances having one. It also keeps an opposing alliance from steamrolling a system and getting a fully capable indy system in place. This also allows alliances to build heavily fortified massive indy systems where they can build huge amounts of supplies for the entire alliance without needing to rely on empire so much but at the same time it would make a tempting target for their enemies, 2. Encourage indy in nullsec:
- Add 50 manufacturing slots to outposts (same as in empire) but have a time multiplier of .75
- Add 30 ME/PE/Copy/invention slots with time multiplier of .6
- Increase refining rate to 50%
- Increase manufacturing and research taxes/fees in empire to something other than 333 isk/hr...lol
3. Make outposts useful but expensive to operate. Have the outpost require fuel to run just like a POS but 5x as much. Make upgrades like:
- titan/SC docking for a large fee
- taxes/fees from market items sold there go to alliance
- ore compression without the need for a rorqual
- Stargate lockdowns (limited to 1 per region) disabling the gates to non alliance members in the adjacent systems. This would allow for "safe" mining/ratting...as long as the gates aren't hacked by an EWAR/blackop/recon ship with codebreaker mods.
4. Remove jump capability of Jump freighter. As it stands JF make it too easy to ship stuff into null. You can bypass an entire hostile region jumping right onto the station and docking immediately so even if there was suitable infrastructure for indy work it would still be much easier to import everything. Consequently, this along with the outpost changes would stimulate indy development in null since alliances wouldn't want to risk hotdrops of their supply convoys or spend the time slowboating everything in. But I'm not sure how to fix the ship if this happened as buffing it's EHP would just make it the ideal AFK high value transport in empire. And making it faster would just about do the same. Maybe it's role could be switched to a ship transporter with a 5 millon m3 ship maintenance bay which would allow 10 fully rigged BS to be transported? 5. Remove non-rorqual mineral compresstion completely.There is no reason for a titan to fit in a couple JF loads of 425mm rails.
1. It would take years to build enough outposts to get production where the nullsec people want them. Its probable that POS are the solution to that. 2. Stuff 3. Making outposts expensive to operate would leave them unable to compete with hi-sec. Not a solution. 4. Removing jump freighters would make null logistics impossible. This isn't the old days when you could escort a freighter convoy into null. PL and everyone else would hot drop you and massacre everyone. JF are already expensive to use and very expensive to buy, its probably best to leave it at that.
tl;dr Your insane.
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Esteban Dragonovic
Odyssey Inc SpaceMonkey's Alliance
23
|
Posted - 2013.03.05 06:00:00 -
[900] - Quote
This thread just went full ******, you know its bad when even the irrational people defending highsec turn against you.
E: CCP, we need that add bounty option intergrated into the forums right now. |
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Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
58
|
Posted - 2013.03.05 06:09:00 -
[901] - Quote
Tesal wrote: 1. It would take years to build enough outposts to get production where the nullsec people want them. Its probable that POS are the solution to that. 2. Stuff 3. Making outposts expensive to operate would leave them unable to compete with hi-sec. Not a solution. 4. Removing jump freighters would make null logistics impossible. This isn't the old days when you could escort a freighter convoy into null. PL and everyone else would hot drop you and massacre everyone. JF are already expensive to use and very expensive to buy, its probably best to leave it at that.
tl;dr Your insane.
*edit: I put a bounty on you and your corp. I hope you get blown up.
1. That's why I said make them cheaper than they already are so they would be easier/faster to build.
2. Was to make them useful in null and more attractive than highsec stations since there is no decent infrastructure in null as it is unless you are in a corp with manufacturing POS. For null to truly be fixed indy wise alot of people need to have access to build/research slots as it stands outposts are the best way for that.
3. They can't be free since they are a station. Plus why should null have to rely/compete with highsec if they can be somewhat self sufficient?
4. So you want null indy fixed but still want to use JF to move stuff to/from empire? Then what "fix" do you have in mind?
In all of these "fix null nerf high" threads I've not seen 1 good post from nullsec residents about how to fix it. It always ends up being some convoluted argument to nerf highsec industry without affecting nullsec. I'm sorry but that just can't be done. |

Tesal
233
|
Posted - 2013.03.05 06:14:00 -
[902] - Quote
Arcosian wrote:Tesal wrote: 1. It would take years to build enough outposts to get production where the nullsec people want them. Its probable that POS are the solution to that. 2. Stuff 3. Making outposts expensive to operate would leave them unable to compete with hi-sec. Not a solution. 4. Removing jump freighters would make null logistics impossible. This isn't the old days when you could escort a freighter convoy into null. PL and everyone else would hot drop you and massacre everyone. JF are already expensive to use and very expensive to buy, its probably best to leave it at that.
tl;dr Your insane.
*edit: I put a bounty on you and your corp. I hope you get blown up.
1. That's why I said make them cheaper than they already are so they would be easier/faster to build. 2. Was to make them useful in null and more attractive than highsec stations since there is no decent infrastructure in null as it is unless you are in a corp with manufacturing POS. For null to truly be fixed indy wise alot of people need to have access to build/research slots as it stands outposts are the best way for that. 3. They can't be free since they are a station. Plus why should null have to rely/compete with highsec if they can be somewhat self sufficient? 4. So you want null indy fixed but still want to use JF to move stuff to/from empire? Then what "fix" do you have in mind? In all of these "fix null nerf high" threads I've not seen 1 good post from nullsec residents about how to fix it. It always ends up being some convoluted argument to nerf highsec industry without affecting nullsec. I'm sorry but that just can't be done.
I have nothing better to do with my isk than place bounties. Its my favorite thing.
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Vaerah Vahrokha
Vahrokh Consulting
3904
|
Posted - 2013.03.05 08:06:00 -
[903] - Quote
Frying Doom wrote: So you are selling lower quality equipment at a cheaper price but either way around they still own the equipment and are not renting it.
No, selling that stuff to manufacturers in China who in turn are used by western world to produce without owning the production facilities. A la Apple. End result, despite they don't own the facilities, those western brands produce stuff at lower price than other brands can do while owning the whole production chain with no third party. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

James Amril-Kesh
4S Corporation RAZOR Alliance
4119
|
Posted - 2013.03.05 08:50:00 -
[904] - Quote
Arcosian wrote:My thoughts for fixing null:
1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems. Yeah that's what we need! EVEN MORE SOV GRIND. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Malcanis
Vanishing Point. The Initiative.
7972
|
Posted - 2013.03.05 09:52:00 -
[905] - Quote
James Amril-Kesh wrote:Arcosian wrote:My thoughts for fixing null:
1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems. Yeah that's what we need! EVEN MORE SOV GRIND.
Outposts aren't related to sov.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Frying Doom
Zat's Affiliated Traders
1737
|
Posted - 2013.03.05 10:17:00 -
[906] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote: So you are selling lower quality equipment at a cheaper price but either way around they still own the equipment and are not renting it.
No, selling that stuff to manufacturers in China who in turn are used by western world to produce without owning the production facilities. A la Apple. End result, despite they don't own the facilities, those western brands produce stuff at lower price than other brands can do while owning the whole production chain with no third party. So those companies Apple for example are not producing anything are they? They are on selling goods manufactured by another, just like a trader in EvE and my proposal will not at all affect traders in EvE. EvE players have no voice. Just don't bother voting for the CSM, really its not worth the energy.
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Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
58
|
Posted - 2013.03.05 13:40:00 -
[907] - Quote
Tesal wrote: I have nothing better to do with my isk than place bounties. Its my favorite thing.
*edit. I decided to round up. Check your bounty.
*your alliance too.
Oh noes I guess we better disband the alliance and quit eve. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4122
|
Posted - 2013.03.05 13:59:00 -
[908] - Quote
Malcanis wrote:James Amril-Kesh wrote:Arcosian wrote:My thoughts for fixing null:
1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems. Yeah that's what we need! EVEN MORE SOV GRIND. Outposts aren't related to sov. ... Yes, yes they are...
Quote:An online TCU is invulnerable unless both of the following conditions are fulfilled:
- Sovereignty Blockade Units are anchored and onlined at more than 50% of the gates in the system.
- The sovereign entity over the system does not possess an Outpost/Conquerable Station nor an online Industrial Hub within the system.
http://wiki.eveonline.com/en/wiki/Sovereignty_guide#Claiming_Sovereignty Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Tesal
233
|
Posted - 2013.03.05 18:31:00 -
[909] - Quote
Arcosian wrote:Tesal wrote: I have nothing better to do with my isk than place bounties. Its my favorite thing.
*edit. I decided to round up. Check your bounty.
*your alliance too.
Oh noes  I guess we better disband the alliance and quit eve.
Good idea.
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Murk Paradox
Red Tsunami No Value
265
|
Posted - 2013.03.05 19:00:00 -
[910] - Quote
Tippia wrote:Murk Paradox wrote:But industry? The risk isn't defined by the same rules. Industrially highsec is more dangerous by role than in null. LMAO!    Eh, no. Not even close. When was the last time someone killed all your S&I jobs, took your production slots, denied you access to all your blueprints and stockpiled materials? In fact, could you provide an example of this supposed higher danger in high? Oh, and the risks are most certainly defined by the same rules: what are you investing? What are the opportunities and probabilities of that investment coming to naught? The space you're in and the activity you're engaging in does not change how risk is defined. Quote:Which brings us back to full circle.... using some sort of risk versus reward to increase nullsec capabilities for industry is a fallacy. GǪbut you just said that the risks were higher in high, but if risk vs. reward is a fallacy, it means we can safely remove all that reward from high since the Gǣhigher risksGǥ (hahahahGǪ sorry, can't say that with a straight face) are not really meant to be rewarded anyway. Quote:In history when did that ever happen? Oh, pretty much from the industrial revolution and onwards. And no, it doesn't change how effort should be rewarded in this gameGǪ
Industry is defined by the market, not combat. Surely you know this. When did you need to fly to make anything? Or would you rather compare JF kills to highsec frieghter kills?
Investing? We all know that's laughable. The same nullsec industrialist got his stuff from highsec.. and why? Price. Your ilk say you are forced to go to highsec because it's smarter to. You aren't forced, it's just a wiser choice. Even at the cost of using that same JF to transport goods from highsec to null. Your own "risk vs reward" argument just defeated you at that point. Because it's SAFER to get your stuff out to null, because COSTwise, it makes more sense. From a logistics and cost pov.
Which I am not arguing. I don't think null should have equal (I hate that word in a paper rock scissor game) but it should have something SPECIFIC to the region, so it in fact does need rework. You know, like null should be able to build capitals and high shouldn't....
Just using risk vs reward as some sort of justification is... not the right way to try to convince anyone otherwise.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
3487
|
Posted - 2013.03.05 20:30:00 -
[911] - Quote
James Amril-Kesh wrote:Malcanis wrote:James Amril-Kesh wrote:Arcosian wrote:My thoughts for fixing null:
1. Lower cost to build outposts and allow them to be built on any planet in nullsec systems. Yeah that's what we need! EVEN MORE SOV GRIND. Outposts aren't related to sov. Yes, yes they are... Quote:An online TCU is invulnerable unless both of the following conditions are fulfilled:
- Sovereignty Blockade Units are anchored and onlined at more than 50% of the gates in the system.
- The sovereign entity over the system does not possess an Outpost/Conquerable Station nor an online Industrial Hub within the system.
http://wiki.eveonline.com/en/wiki/Sovereignty_guide#Claiming_Sovereignty Our FORTRESS DEKLEIN has outposts everywhere, so more structures for you to shoot if you decide to take the bold step of attacking us. I am a nullsec zealot. |
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