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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 07:52:00 -
[241] - Quote
RubyPorto wrote:Aren Madigan wrote:I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really How? How do you propose to make Nullsec competitive with HS when HS is literally perfect for industry?
As I said, rebalance things where nothing really changed in high sec but improved in null sec. Just would have to work out some of the kinks Nicolo mentioned. You're stuck in that mindset where you see that 100% and think nothing can change without a nerf, and that just isn't the case. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4016
|
Posted - 2013.02.24 08:13:00 -
[242] - Quote
And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 08:19:00 -
[243] - Quote
James Amril-Kesh wrote:And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck.
I'm saying don't break what's not broken. Because ultimately, high sec isn't broken. It works fine, should be kept in its current condition. If null sec is where the problems are, then that's what needs to be changed with minimal effect on anything else. Now if someone does the math and says its absolutely impossible to fix null sec without a nerf, so be it, but the math should be done before for sure doing it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 08:23:00 -
[244] - Quote
Aren Madigan wrote:RubyPorto wrote:Aren Madigan wrote:I'm still not entirely convinced nerfing high sec is the answer and that really should be more about increasing potential reward for risk first before thinking about any nerfs since really How? How do you propose to make Nullsec competitive with HS when HS is literally perfect for industry? As I said, rebalance things where nothing really changed in high sec but improved in null sec. Just would have to work out some of the kinks Nicolo mentioned. You're stuck in that mindset where you see that 100% and think nothing can change without a nerf, and that just isn't the case.
How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2850
|
Posted - 2013.02.24 08:24:00 -
[245] - Quote
Aren Madigan wrote:Because ultimately, high sec isn't broken.
Yes, it is. Because there is literally no way to compete with it in industry. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Benny Ohu
Chaotic Tranquility Casoff
845
|
Posted - 2013.02.24 08:29:00 -
[246] - Quote
titan aoe doomsdays weren't broken - the titan pilots were fine.
instead, every other ship should have been given an aoe doomsday to compete |

Cass Lie
State War Academy Caldari State
64
|
Posted - 2013.02.24 08:32:00 -
[247] - Quote
Aren Madigan wrote:James Amril-Kesh wrote:And you believe that highsec absolutely cannot afford a nerf under any circumstance because any nerf would lead to some catastrophic and dire outcome.
Yet you're telling us that we're the ones who are stuck. I'm saying don't break what's not broken. Because ultimately, high sec isn't broken. It works fine, should be kept in its current condition. If null sec is where the problems are, then that's what needs to be changed with minimal effect on anything else. Now if someone does the math and says its absolutely impossible to fix null sec without a nerf, so be it, but the math should be done before for sure doing it.
That is just not possible. If you imagine it as a competition, which it is, buffing null sec would mean lessening the 100% production share high sec currently enjoys. From an desired outcome standpoint, there is no difference between buffing null sec and nerfing high sec.
In Eve reality, there actually is a difference - from a design perspective, it is much easier to nerf the perfect high sec industry a bit than to come with some brilliant design ideas to buff null which wouldn't be immediately exploitable. |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 08:35:00 -
[248] - Quote
RubyPorto wrote:How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion.
I did make something specific, but obviously you aren't paying attention so I have to spell it out for you...
Say for example they made it where 90% was High Sec's max, however that 90% after the change gave the same amount after the change as it did before. Null sec however is able to reach true 100%, though maybe a little harder to actually make it worth training up the skills more. Bam, because you risked more being out deep in null sec, you get more. Production can be sped up in null sec for smaller ships, higher T2 blueprint copy rates, but at an amount based off the possibility of getting blown up so that in theory, supply stays the same, there's just higher potential profit in null sec.
Methods to increase trade in null sec. Encouragement, tools, and defenses for sov to maybe set up trading posts, limiting who can make sell and buy orders. The ability to boot someone out said station along with their stuff. Perhaps if Goons for example wanted to encourage trade with their allies, or have their industrialists be encouraged to stay by a specific trading post. I really don't want to go into detail with this element because I'm not sure how all it'd work, but hey, its a concept, maybe get some thoughts flowing.
Again, if the math showed this as not viable over time, then they could slowly move to more extreme measures. Hell, maybe CCP should get their economist discussing some ideas based on where he thinks where the problem lies to throw some ideas out there first. I'd love to hear his thoughts on it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 08:55:00 -
[249] - Quote
Aren Madigan wrote:RubyPorto wrote:How can "not perfect" compete with "unlimited volume and perfect"?
Make a suggestion. If you can't think of a way to make them competitive without nerfing HS, you can't continue to claim that HS shouldn't be nerfed.
Saying "rebalance it so you don't nerf HS" isn't a suggestion, it's a dodge.
Make a specific suggestion. I did make something specific, but obviously you aren't paying attention so I have to spell it out for you... Say for example they made it where 90% was High Sec's max, however that 90% after the change gave the same amount after the change as 100% did before (scrap modules would be tricker... best to make sure you can't get more minerals than you put in after all). Null sec however is able to reach true 100%, though maybe a little harder to actually make it worth training up the skills more. Bam, because you risked more being out deep in null sec, you get more. Production can be sped up in null sec for smaller ships, higher T2 blueprint copy rates, but at an amount based off the possibility of getting blown up so that in theory, supply stays the same, there's just higher potential profit in null sec. Methods to increase trade in null sec. Encouragement, tools, and defenses for sov to maybe set up trading posts, limiting who can make sell and buy orders. The ability to boot someone out said station along with their stuff. Perhaps if Goons for example wanted to encourage trade with their allies, or have their industrialists be encouraged to stay by a specific trading post. I really don't want to go into detail with this element because I'm not sure how all it'd work, but hey, its a concept, maybe get some thoughts flowing. Again, if the math showed this as not viable over time, then they could slowly move to more extreme measures. Hell, maybe CCP should get their economist discussing some ideas based on where he thinks where the problem lies to throw some ideas out there first. I'd love to hear his thoughts on it.
Refining isn't the issue, so that's not helpful
Manufacturing Speed's not helpful, because HS can do things in parallel on an unlimited scale.
Nobody copies T2 BPOs. They take longer to copy than produce for a very good reason.
The rest of your suggestion goes into weird, terrible ideas not relevant to a discussion of industry. (Lets make having BPOs in Nullsec even riskier in order to promote nullsec industry .)
So... none of your suggestions even come close to addressing the core issue, which is that:
HS has Free, Plentiful, Risk-Free, and Convenient manufacturing. All at once. There is literally no way to compete with HS while it has all of those things.
Feel free to try again. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 09:05:00 -
[250] - Quote
If refining isn't an issue, then it shouldn't be being brought up as something to nerf and really those were just some examples. If you're going to shoot down ideas just because it "isn't enough" that isn't being open to suggestions. At that point you're just being a close minded child. Also when I said "T2 blueprint copy rates" I wasn't talking about copying BPOs, I was talking about invention. I didn't say make things more dangerous, I said balance the rates around the dangers. Understand the idea before you criticize. Also high sec does not have unlimited manufacturing. There's a set number of slots and pretty much all the good ones are constantly taken up and constantly being competed over. Quite literally my suggestions do exactly the same thing nerfing would do, which is make manufacturing in the area better. Making something better does not always involve nerfs. There are ALWAYS ways to buff things. ALWAYS. High sec manufacturing POSs are pretty popular for a reason, and those automatically are not 100% safe due to wardecs. |

Bagrat Skalski
Poseidaon
168
|
Posted - 2013.02.24 09:06:00 -
[251] - Quote
Quote:HS has Free, Plentiful, Risk-Free, and Convenient manufacturing. All at once. There is literally no way to compete with HS while it has all of those things.
But there are risks in HS. Less than Null but anyway. Make it so, that part of null can be such place, for a price. Buff null by yourself. Make your own empire like caldari with space lane patrols that you pay for. Can not be done? New CQ prototype |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 09:18:00 -
[252] - Quote
Aren Madigan wrote:If refining isn't an issue, then it shouldn't be being brought up as something to nerf and really those were just some examples. If you're going to shoot down ideas just because it "isn't enough" that isn't being open to suggestions. At that point you're just being a close minded child. Also when I said "T2 blueprint copy rates" I wasn't talking about copying BPOs, I was talking about invention. I didn't say make things more dangerous, I said balance the rates around the dangers. Understand the idea before you criticize. Also high sec does not have unlimited manufacturing. There's a set number of slots and pretty much all the good ones are constantly taken up and constantly being competed over. Quite literally my suggestions do exactly the same thing nerfing would do, which is make manufacturing in the area better. Making something better does not always involve nerfs. There are ALWAYS ways to buff things. ALWAYS. High sec manufacturing POSs are pretty popular for a reason, and those automatically are not 100% safe due to wardecs.
I didn't say it isn't an issue. I said it isn't the issue. Also, I haven't brought it up in this thread. Refining in nullsec is a pain, but not an enormous one.
Speed is not a significant factor for Invention any more than for manufacturing. (BTW, when you say "T2 Blueprint Copy rates" you can't say it's my fault for not divining that you're talking about invention)
I spent the month before the most recent patch manufacturing 2 Jumps out from Jita. I never once had to wait in a queue. Jita regularly has stations with open slots. When the station manufacturing capacity in HS is so high that you never have to wait in a queue 2 jumps from Jita, it is effectively unlimited.
The HS rate is effectively 0. To "balance the rates around the dangers," nullsec lines would have to Pay manufacturers for manufacturing there. Which is idiotic.
HS has literally perfect manufacturing capabilities. To be competitive, Nullsec would have to be better than perfect which would: a) Break refining in hilarious ways or b) create an unlimited mineral faucet or c) create an unlimited ISK faucet
Yeah, you might lose a 300m ISK POS once a decade due to a random wardec. That's how many ISK/hr/slot in amortized risk? Look at the number of dead sticks in the Forge to get an idea of how "dangerous" being a HS POS is. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

James Amril-Kesh
4S Corporation RAZOR Alliance
4017
|
Posted - 2013.02.24 09:22:00 -
[253] - Quote
Aren Madigan wrote:I just don't see nerfing as necessary in this situation I just don't think you want to admit that it is. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aren Madigan
EVE University Ivy League
100
|
Posted - 2013.02.24 09:28:00 -
[254] - Quote
RubyPorto wrote:
I didn't say it isn't an issue. I said it isn't the issue. Also, I haven't brought it up in this thread. Refining in nullsec is a pain, but not an enormous one.
Speed is not a significant factor for Invention any more than for manufacturing. (BTW, when you say "T2 Blueprint Copy rates" you can't say it's my fault for not divining that you're talking about invention)
I spent the month before the most recent patch manufacturing 2 Jumps out from Jita. I never once had to wait in a queue. Jita regularly has stations with open slots. When the station manufacturing capacity in HS is so high that you never have to wait in a queue 2 jumps from Jita, it is effectively unlimited.
The HS rate is effectively 0. To "balance the rates around the dangers," nullsec lines would have to Pay manufacturers for manufacturing there. Which is idiotic.
HS has literally perfect manufacturing capabilities. To be competitive, Nullsec would have to be better than perfect which would: a) Break refining in hilarious ways or b) create an unlimited mineral faucet or c) create an unlimited ISK faucet.
I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues.. and frankly, speed is a factor whether you say it is or not. If one person in nullsec can accomplish more with a single account than someone in high sec, that's a significant advantage even if you want to pretend it isn't. And no, you wouldn't have to pay manufacturers. Say on average 10% of goods manufactured in null sec are destroyed. Just throwing a number out there, don't look too deep in it. Say nullsec had a 10% bonus to all levels of manufacturing. Bam, that's 10% more potential profit to someone who does the job right, but overall supply stays steady.
As for your "a", "b", "c", that's where the math comes in. If the math shows that WILL be the result, so be it, nerf. But don't ASSUME it will be the result. This is something that can be calculated and dealt with.
James Amril-Kesh wrote: I just don't think you want to admit that it is.
I don't show you or anyone else throwing out numbers that prove all other options aren't viable. If someone has those numbers, then anyone with half a brain cell would have to admit it. I doubt either of us want to spend the time on running those numbers though, and I'm not going to assume there's only one way of doing it without them, I'm just saying given the option in this case, nurfing should be lower on the list than buffing if its viable. |

Lin Suizei
94
|
Posted - 2013.02.24 09:59:00 -
[255] - Quote
Aren Madigan wrote:I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues..
Does E-UNI offer a forum posting class, or did you just flunk it?
Have a read of the first post you quoted again, and think about what you just said. The problem isn't as clear-cut as "hurr durr manufacturing queues in Sobaseki", please stop treating it as if it were so simple. Please do not be a risk-averse coward. |

Tippia
Sunshine and Lollipops
12990
|
Posted - 2013.02.24 10:30:00 -
[256] - Quote
All that noise, and I still don't see any answer to the two questions that are at the heart of the matter:
How on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy? How do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs? Vote Malcanis for CSM8. |

Frostys Virpio
Lame Corp Name
334
|
Posted - 2013.02.24 10:33:00 -
[257] - Quote
Tippia wrote:All that noise, and I still don't see any answer to the two questions that are at the heart of the matter:
How on earth would balancing production to be the same in all space GÇ£obliterateGÇ¥ the economy? How do you balance a cost-free economy against one that comes with inherent and unavoidable costs without either adding costs to the cost-free one or adding repayment to the one with inherent costs?
And you can't really add re-payment to the current bad one because it risk breaking more stuff. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 10:34:00 -
[258] - Quote
Aren Madigan wrote:I call bullshit on the not having a queue... pretty much whenever I look in a heavy manufacturing area, its flooded with VERY long queues.. and frankly, speed is a factor whether you say it is or not. If one person in nullsec can accomplish more with a single account than someone in high sec, that's a significant advantage even if you want to pretend it isn't. And no, you wouldn't have to pay manufacturers. Say on average 10% of goods manufactured in null sec are destroyed. Just throwing a number out there, don't look too deep in it. Say nullsec had a 10% bonus to all levels of manufacturing. Bam, that's 10% more potential profit to someone who does the job right, but overall supply stays steady.
As for your "a", "b", "c", that's where the math comes in. If the math shows that WILL be the result, so be it, nerf. But don't ASSUME it will be the result. This is something that can be calculated and dealt with.
Kakakela VII - CNAP 2 jumps from Jita. I experienced no queues when building BCs for about a month before the patch.
Then that person in nullsec (assuming they can do twice as much (i.e. a time multiplier of .5), and Nullsec has as many free station slots as HS ( )) has saved 24k ISK/hr/slot. That is 50k ISK for a Hurricane. That is insignificant compared to the increased effort, cost, and risk. Thus production time will not be anywhere near enough to balance Null v High. (If it could be, people would be primarily manufacturing their stuff in POSes in HS to get that .75 time multiplier.)
10% of what? Time? As I showed above, that's insignificant in the face of the unlimited free manufacturing capacity of HS. Materials? Then it's either going to break refining entirely or create an infinite mineral faucet.
Once again, you're claiming that Nullsec industry can be fixed without nerfing HS. Come up with a way to do it or stop trying to claim it.
Quote:I don't show you or anyone else throwing out numbers that prove all other options aren't viable. If someone has those numbers, then anyone with half a brain cell would have to admit it. I doubt either of us want to spend the time on running those numbers though, and I'm not going to assume there's only one way of doing it without them, I'm just saying given the option in this case, nurfing should be lower on the list than buffing if its viable.
EDIT: I will also say, assuming you're not just pulling my leg with the Jita thing, then yes, they should greatly reduce the number of station slots or greatly increase the length of them, but I'm not convinced my leg isn't being pulled from my personal experience... I do also know tutorial manufacturing really is used for too much else other that tutorial missions...
Jita 4 M6 -CPS currently has an 18hr queue. On a weekend.
What numbers are you looking for? HS is Free, Risk Free, Unlimited, and Convenient. How do you propose to compete with that when Nullsec is automatically not Free*, Risk Free**, or Convenient*** (I'll assume step one of any Fix is increasing station slots in outposts, so we'll grant nullsec unlimited slots for the sake of argument.)?
*Gotta build stations or run POSes, so slots are not, and never will be, free. **Get invaded, lose anything in build, at a minimum. ***Freighter on Autopilot is more convenient than a JF. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 10:50:00 -
[259] - Quote
High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  |

Kate stark
264
|
Posted - 2013.02.24 10:53:00 -
[260] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  if people would read, and respond to the OP instead of making irrelevant comments....
that'd be great. Obvious Goon alt that's never mined a day in his life(!) |

Benny Ohu
Chaotic Tranquility Casoff
847
|
Posted - 2013.02.24 10:54:00 -
[261] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  yes this is exactly the discussion that was taking place here today |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 10:56:00 -
[262] - Quote
Kate stark wrote:Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  if people would read, and respond to the OP instead of making irrelevant comments.... that'd be great.
Like you just did eh |

Tippia
Sunshine and Lollipops
12990
|
Posted - 2013.02.24 10:57:00 -
[263] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for  What the hell are you on about?  What does that have to do with anything being discussed in this thread?
If you want to whine about ganking, there are a bajillion threads on the topic GÇö this isn't one of them. Vote Malcanis for CSM8. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 11:04:00 -
[264] - Quote
Hurtini Hilitari wrote:High sec is supposed to be a lot safer. It's high sec! Maybe if the null bears would stop whining about it being too hard ganking people in high sec, and instead focused on warring each other, rather than building a giant blue donut, then they would get the pvp they wish for 
Find where CCP ever said HS is meant to be safe.
Anyway, try reading the threadOPtitle of the thread before posting next time. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 11:04:00 -
[265] - Quote
Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it 
But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem!
If only null sec was full of smaller alliances, it would be much more fun IMO. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2851
|
Posted - 2013.02.24 11:06:00 -
[266] - Quote
Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it  But obviously null has problems, as the OP stated. I was just adding my 2 cents on what I see is wrong with null sec. And right now I see more people calling for nerfs to high sec, to fix null. When I think that the giant blue donut is the real problem! If only null sec was full of smaller alliances, it would be much more fun IMO.
So, how do you propose to make Nullsec industry competitive with HS without nerfing HS?
Because that's the topic here. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tippia
Sunshine and Lollipops
12991
|
Posted - 2013.02.24 11:14:00 -
[267] - Quote
Hurtini Hilitari wrote:Ganking doesn't bother me in the slightest. It's a legit mechanic. I'm not whining about it Of course you are. Why else are you bringing it up in a thread that has nothing to do with that topic other than to make sure the whinging is omnipresent?
Quote:High sec by definition is supposed to be safer. I don't see how you can argue against that. No-one is arguing against that. In fact, no-one is even discussing it because it's not the topic of the tread. So would you like to discuss the topic or have all your posts removed for being off-topic trolling?
How do you propose to fix null without nerfing high? Vote Malcanis for CSM8. |

Brooks Puuntai
Solar Nexus.
1147
|
Posted - 2013.02.24 11:26:00 -
[268] - Quote
Thought this thread was locked. Anyways.
Buff null and leave HS alone(outside of maybe reducing production/research lines). Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Hurtini Hilitari
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.24 11:35:00 -
[269] - Quote
RubyPorto wrote:Quote:If you try reading my post that you quoted, I used the word safer. I did not say that it should be safe. Just safer! High sec by definition is supposed to be safer. I don't see how you can argue against that. Where did I argue anything of the sort?
You told me to...
RubyPorto wrote:Find where CCP ever said HS is meant to be safe.
In actual fact, I never said that CCP said high sec was supposed to be safe so I don't understand why you asked me to do this. Perhaps you could explain why you responded to me with that post?
Tippia wrote:How do you propose to fix null without nerfing high?
In my very first post in this thread I proposed how to fix null without nerfing high. Now many will disagree with my proposal, but I stand by my idea, and truly believe that null would have much more pvp and fun if my idea was carried out. I don't see how I am trolling. Perhaps an ISD/CPP could enlighten me? |

Takseen
University of Caille Gallente Federation
278
|
Posted - 2013.02.24 11:37:00 -
[270] - Quote
RubyPorto wrote:
What numbers are you looking for? HS is Free, Risk Free, Unlimited, and Convenient. How do you propose to compete with that when Nullsec is automatically not Free*, Risk Free**, or Convenient*** (I'll assume step one of any Fix is increasing station slots in outposts, so we'll grant nullsec unlimited slots for the sake of argument.)?
*Gotta build stations or run POSes, so slots are not, and never will be, free. **Get invaded, lose anything in build, at a minimum. ***Freighter on Autopilot is more convenient than a JF.
I'd rather increase highsec slot costs than reduce capacity too much. The latter just locks out newbie/casual manufacturing even more. So the guy who just finished the Industry career tutorial can buy a small rig BPO and crank out some rigs for fun and profit. But if you want to mass produce battleships, the cost should be very noticeable indeed.
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