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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:33:00 -
[61] - Quote
Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible.
Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? |
destiny2
Abh Empire Unclaimed.
123
|
Posted - 2013.02.22 17:34:00 -
[62] - Quote
they should just make highsec into nullsec so these gankers, cant hide all the time from people ie.
remove stations make players build their own stations like we do in null set up posses for safe spots etc, but have a certain area for only new players to enter and be safe from all the blah blah so they dont get run out of the game in the first week. |
Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:36:00 -
[63] - Quote
destiny2 wrote:they should just make highsec into nullsec so these gankers, cant hide all the time from people ie.
remove stations make players build their own stations like we do in null set up posses for safe spots etc, but have a certain area for only new players to enter and be safe from all the blah blah so they dont get run out of the game in the first week.
I also think that getting rid of the most popular zone in the game is a good idea.
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Jenn aSide
Smokin Aces.
1433
|
Posted - 2013.02.22 17:37:00 -
[64] - Quote
Tippia wrote:Onomerous wrote:Why are so many people advocates of crapping in everyone else's sandbox because their sandbox is full of crap? GǪwhich is why people get so confused when I make those suggestions, rather than the nullseccers
No, they don't get confused, you are obvioulsy just a goon/test/some other boogeyman alt and thus easily dismissed without going through the pain of actually using words and logic.
Quote:Quote:I'm for an Eve where all 4 types of space can play and have fun without advocating killing Eve for others... sheesh you peeps are butt hurt. But then again, the only ones really advocating killing EVE for others are the bearsGǪ
There is that imaginary bubble that you (tippia) talked about. It's one of the basic differences between high sec players and everyone else and a cause of much of the forum conflict.
"Everyone else" sees EVE as an interconnected whole, where everything affects everything. The high sec crowd sees things as "sections", as if they are independent of each other.
That's why I never use the terms "nullseccers", "lowsecers" or "wormholers" (the last of which sound erotic and nasty at the same time). To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
And i posted this while in a High Sec Vanguard fleet ... |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
|
Posted - 2013.02.22 17:38:00 -
[65] - Quote
Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null?
Targets.
The ability to disrupt the industrial base of your enemies.
People making their bread where they live.
etc. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:43:00 -
[66] - Quote
RubyPorto wrote:Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? Targets. The ability to disrupt the industrial base of your enemies. People making their bread where they live. etc.
So people will start shipping their stuff around null in industrials instead of the jump freighters they presumably use now to bring stuff from Jita? I mean it'd be cool if nullsec wasn't so barren looking in kills per system like it is now, but would it really kick off a decent war?
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Natsett Amuinn
GoonWaffe Goonswarm Federation
1784
|
Posted - 2013.02.22 17:45:00 -
[67] - Quote
Someitmes I wish I lived in my own little fantasy world as well.
Care to direct us to all these threads that get made every day about nerfing high sec? Shouldn't I see several of them on the first page?
Isn't this the exact same bullshit you guys keep posting? Yes, yes it is.
You're behaiving like a paranoid child that's worried they're about to have their toys taken away, so you start blaming the other kid in an effort to divert attention from yourself.
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Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:47:00 -
[68] - Quote
Jenn aSide wrote: To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
EVE-lite is a fairly spot on description of highsec. Its what I engage in when in a more relaxed mood, preferring to listen to tunes and tab browse a bit while playing, instead of listening to fleet comms, clicking dscan, checking local, etc. Like a quiet night down the pub sipping a pint or two, instead of doing 5 shots then hitting the dance floor.
You can close all the pubs in town, but you won't get too many old fogies to hit the nightclub instead. |
Tippia
Sunshine and Lollipops
12980
|
Posted - 2013.02.22 17:51:00 -
[69] - Quote
Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. GǪwhich you do, since it means that there's more to fight over and more people to fight against. It means there's a reason to actually go there that doesn't involve just shooting red crosses and boxes. It means that the money-making opportunities are higher and that the whole idea of trying to withhold certain resources from everyone else suddenly becomes both possible and kind-of-sensible. It means that you can actually build your own space empire.
Above all, it would mean that the player-controlled areas would offer more freedom and control to the players than the NPC-controlled ones do.
That last part really highlights the fundamental issue with the current implementation GÇö it makes absolutely no sense and rather goes counter to what one might presume is the intended designGǪ Vote Malcanis for CSM8. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1784
|
Posted - 2013.02.22 17:53:00 -
[70] - Quote
Takseen wrote:RubyPorto wrote:Takseen wrote:Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? Targets. The ability to disrupt the industrial base of your enemies. People making their bread where they live. etc. So people will start shipping their stuff around null in industrials instead of the jump freighters they presumably use now to bring stuff from Jita? I mean it'd be cool if nullsec wasn't so barren looking in kills per system like it is now, but would it really kick off a decent war? Where do you play, because where I play is null and I see frieghters flying around all the time.
In fact, I fly a charon around to get goods from one station to another in order to sell.
A good number of you need to shut up, to be quite frank. You have no idea what you're talking about, because you've never ******* experienced it.
I have a SINGLE STATION that is viable to build out of. One station per system, not two, not three, ONE. In order to stock other systems, becuase people actually do things in other sytems then just one, you need to move **** to those systems because you can't build there.
Where is this non-capital hualter that lets me move over 100k M^3 worth of goods around? Do you spend 3 days moving a bunch of ships from one system to another to sell becuase you can fit one or two in your ****** little hauler? No, you fly the ship needed for the job.
I don't care where you ******* play, if you get blown up in a frieghter it's your own damned fault.
And if you're a serious industrialist, regardless of where you play, you own and fly a frieghter to move your ****, or you're a tool who's to scared to take a loss and pay someone else to do it for you.
Yes, we move **** around already in freighters. |
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Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 17:58:00 -
[71] - Quote
@Tippia
Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null.
Or they just add another moneymaking feature to null to go with the moons, plexes, sanctums etc, which are already not generating that many fights.
The only time CCP succeeded in bribing people to fight each other was Faction Warfare, and that didn't require nerfing highsec one bit.
Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) |
Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:01:00 -
[72] - Quote
Natsett Amuinn wrote: I don't care where you ******* play, if you get blown up in a frieghter it's your own damned fault.
And if you're a serious industrialist, regardless of where you play, you own and fly a frieghter to move your ****, or you're a tool who's to scared to take a loss and pay someone else to do it for you.
Yes, we move **** around already in freighters.
That's more like what I wanted to hear, interesting.
Seems like it could be worth a go to try increasing nullsec commerce.
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Jenn aSide
Smokin Aces.
1433
|
Posted - 2013.02.22 18:01:00 -
[73] - Quote
Takseen wrote:Jenn aSide wrote: To me there are High Sec only (or EVE-lite) players and "full" EVE players who play everywhere including high sec.
I have no problem with the EVE-lite players so long as they understand they are choosing to play a pvp based game.
EVE-lite is a fairly spot on description of highsec. Its what I engage in when in a more relaxed mood, preferring to listen to tunes and tab browse a bit while playing, instead of listening to fleet comms, clicking dscan, checking local, etc. Like a quiet night down the pub sipping a pint or two, instead of doing 5 shots then hitting the dance floor. You can close all the pubs in town, but you won't get too many old fogies to hit the nightclub instead.
No one's trying to close the pubs (ie force anyone do do anything), we're saying that all the pubs are giving out free drinks, the night clubs aren't the problem.....
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James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 18:01:00 -
[74] - Quote
Takseen wrote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) There are some in this thread, you've simply ignored them because ~Goon~. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
|
Posted - 2013.02.22 18:04:00 -
[75] - Quote
Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who are the new targets
FYP.
By the way.
Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. You're talking to a number of them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1786
|
Posted - 2013.02.22 18:09:00 -
[76] - Quote
You can't "buff" null sec industry to be "more profitable", unless they simply removed industry from high sec or made drastic changes to how much it cost to build in high.
You can't just undock and start mining in null. I can with my alt, which is why I build a crapload of ammo in high sec instead of null. Why waste ISK on the minerals in null when I can mine them myself with next to no effort in high sec, and just ship the ammo. When all is said and done, I make MORE building the ammo in high sec then I did in null, because I cut the mineral cost out.
The COST to build isn't very relevant in null, it's as cheap or cheaper if you have a 0/0 line to use. When I don't have a 0/0 line I have a 1000/500 lines that are to damn close to the 1000/333 lines in high sec to be that big a difference maker.
It's not about making it MORE PROFITABLE, it's about making it VIABLE. There's a world of difference there. Most of the T2 goods I bulid I can just buy in high sec at production cost, or just above, ship to null, and still make as much profit as I would had I built it myself.
Why bother upgrading multiple systems to support industry in null, when it's easy, faster, and just as affordable to import everything you need from high sec? This is why many null corps don't even bother upgrading a system for industry, what's the ******* point? |
Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 18:09:00 -
[77] - Quote
Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null. I assume you meant Gǣback to highGǥGǪ
Anyway, no. jBecause if you do it right, moving back to high doesn't offer any advantages. Yes, you'll be safer when you few without escorts or intel, but the price and inconvenience of that security (and lack of production capability GÇö read: lower throughput and thus lower profits) would not be worth it.
If you attract targets when the industrials move out, then great! It means the combat pilots will have fun things to do. It means that roaming around in your own space would yield viable and valuable targets to attack. You have a border to protect. It means the fights come to you, at home, where it's nice and close and comfy, rather than having to hunt for them aaaall the way over there.
Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) Pretty much all of us are. It's just the bears that have something against it, since they have problems seeing outside their bubble and imagine all the good it would do.
Vote Malcanis for CSM8. |
Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:09:00 -
[78] - Quote
RubyPorto wrote:Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who are the new targets FYP. You should be able to achieve higher marginal revenue in Nullsec because your costs are much, much higher than in HS. By the way. Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. You're talking to a number of them.
Ty for the correction. Yes I say Natsett's post just after I made that one. I can see where he's coming from. He wants to combine the dangers of nullsec with the fun of building an industrial empire, and can't really do that at the moment, it seems. I understand that more than "man, I wish we had more people to shoot at". Because there's other probably better ways to do that. |
Nicolo da'Vicenza
Air
3197
|
Posted - 2013.02.22 18:11:00 -
[79] - Quote
Takseen wrote:Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible. Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? - properly gradiates levels of risk and reward for industrial activity along the lines of resource extraction-activities - enforces the idea that nullsec alliance actively patrol, utilize and occupy their space - opens nullsec to manufacturers and builders due to necessity on the part of the nullsec alliances - allieviates direct competition between newbie industrialists and industrialists with enormous levels of experience and cumulative resources.
I've never said nullsec should have 'all' industrial activity, just the amount needed to sustain its own wars and conflicts while having enough of an efficiency/capacity advantage over highsec to make it worth doing for the small-scale industrialists |
Jenn aSide
Smokin Aces.
1437
|
Posted - 2013.02.22 18:17:00 -
[80] - Quote
Nicolo da'Vicenza wrote:Takseen wrote:Tippia wrote:Bagrat Skalski wrote:High sec is ok, buff null. Highsec is not ok. It makes buffing null both futile and impossible. Only if you want to try to make it have its own industrial base, instead of just using highsecs. What are the actual gameplay advantages of having people making some/all of the stuff in null? - properly gradiates levels of risk and reward for industrial activity along the lines of resource extraction-activities - enforces the idea that nullsec alliance actively patrol, utilize and occupy their space - opens nullsec to manufacturers and builders due to necessity on the part of the nullsec alliances - allieviates direct competition between newbie industrialists and industrialists with enormous levels of experience and cumulative resources. I've never said nullsec should have 'all' industrial activity, just the amount needed to sustain its own wars and conflicts while having enough of an efficiency/capacity advantage over highsec to make it worth doing for the small-scale industrialists
But but, if you do that , it will hurt my business making money in the safety of high sec, and since I'm the only person that exists, hurting me would be bad.
Oh wait, sry, thought I was a high sec poster for a second, carry on. |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2826
|
Posted - 2013.02.22 18:17:00 -
[81] - Quote
Takseen wrote:Ty for the correction. Yes I say Natsett's post just after I made that one. I can see where he's coming from. He wants to combine the dangers of nullsec with the fun of building an industrial empire, and can't really do that at the moment, it seems. I understand that more than "man, I wish we had more people to shoot at". Because there's other probably better ways to do that.
The whole farms and fields idea is to allow people to live (as in make money, make industrial empires, etc) where they play/work (PvP). This is better for the people living there (no need to have a bunch of HS alts making money) and their enemies (populated space to roam through, targets that allow you to disrupt your enemies industrial backbone, what?).
Nobody's saying "oh, just put a bunch of Freighters in belts so we can have a turkey shoot." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1787
|
Posted - 2013.02.22 18:24:00 -
[82] - Quote
My alt is a member of FNA.
I work out of a station in high sec that is owned by Lai Dai. I don't work for Lai dai, and my standing with them is only like 1.38 or something.
Yet I can build in Lai Dai's station, using that corporations productin facilities, cheaper then I can in null with the corporation I am actually a member of.
That doesn't even make sense. However, I see repeatedly people saying things about how it should be cheaper to build in high sec.
Stupid real world anaology.
I work for a little tire company, building tires. We buildt a factory, a warehouse, and a storefront. But by law we can't build more than 10 tires a day, and we have to pay more in utilities to run our factory, warehouse, and storefront.
So we fly to the other side of the country and build our tires in a Goodyear plant.
But it's null sec! We're supposed to be the 3rd world counterpart to high sec. But wait! That doesn't really make sense either.
We don't build **** in the US, we build in 3rd world or emergent countries. Like China, where they intentially control their economy to keep the value of their currency and inflation down, so that they are the prefered place to produce goods.
Sov holders should have the ability to act like China. They can either make thier space the prefered place to build, or they can develop along another line, like an emphasis on PvE.
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Takseen
University of Caille Gallente Federation
266
|
Posted - 2013.02.22 18:25:00 -
[83] - Quote
Tippia wrote:Takseen wrote:Here's what I'm wondering about. If nullsec industry is buffed to the point where its moderately more profitable than highsec industry, then it'll attract more industry people. Who may then attract targets, which will likely drive down profitability to the point they're better off going back to null. I assume you meant GÇ£back to highGÇ¥GǪ Anyway, no. jBecause if you do it right, moving back to high doesn't offer any advantages. Yes, you'll be safer when you few without escorts or intel, but the price and inconvenience of that security (and lack of production capability GÇö read: lower throughput and thus lower profits) would not be worth it. If you attract targets when the industrials move out, then great! It means the combat pilots will have fun things to do. It means that roaming around in your own space would yield viable and valuable targets to attack. You have a border to protect. It means the fights come to you, at home, where it's nice and close and comfy, rather than having to hunt for them aaaall the way over there. Quote:Now if there's actual industrialists who are in favour of nerfing highsec instead of people looking for targets, then I'd be more interested in what they ahd to say. (apologies if you are actually an industrialist, perhaps that is how you acquire your lollipops) Pretty much all of us are. It's just the bears that have something against it, since they have problems seeing outside their bubble and imagine all the good it would do.
Yes, that's what I meant, sorry. So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? I assumed they'd just be raiding the other sides industrials. Or you mean Alliance A gets to fight the raiders from Alliance B that have come to attack Alliance A's industrials? That'd be fun. Its just that from my perspective simply looking at the Star Map kill stats, null is the quietest, while high and low have way more activity. Low especially has about the same population as null, but quite a few more kills despite not having any real industrial base to speak of. And in highsec its kind of difficult to have wars fighting over industrials when you can't deny access to resources, but they still manage to have fights anyway.
Edit : Lots of well thought out posts went out while I was typing this monstrosity. I am going to retire in defeat from this thread, go to one of the aforementioned pubs, then possibly to an also mentioned nightclub, possibly followed by a drunken Eve session causing an expensive ship to explode. o7 |
Natsett Amuinn
GoonWaffe Goonswarm Federation
1787
|
Posted - 2013.02.22 18:34:00 -
[84] - Quote
Takseen wrote:
Yes, that's what I meant, sorry. So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? I assumed they'd just be raiding the other sides industrials. Or you mean Alliance A gets to fight the raiders from Alliance B that have come to attack Alliance A's industrials? That'd be fun. Its just that from my perspective simply looking at the Star Map kill stats, null is the quietest, while high and low have way more activity. Low especially has about the same population as null, but quite a few more kills despite not having any real industrial base to speak of. And in highsec its kind of difficult to have wars fighting over industrials when you can't deny access to resources, but they still manage to have fights anyway.
Not good comparisons.
If there's no war, then most of your guys aren't going to be in your space, they'll either be roaming somewhere else, in NPC null, in low sec, or in high sec; earning isk.
Low sec is designed as a warfront. It's intended to be a place of constant PvP, the four factions are fighting a war with each other in those arteas.
The very vast majority of people are mining in high sec, including your enemies who are also attempting to move large quantities of goods from high to null. You dont' wait for them to get home with the goods, you go to where they're attempting to export from to stop them; that means high sec.
Getting more people playing in the space they own requires far more then just fixing the industrial issues between high and null, it also means giving corporations the ability to provide content in thier space that actually supports the people in there space. There isn't enough content in a single region to support the size of the most of the corps in null. 10 years ago it made sense to funnell everyone in null to specific systems, NPC null, to drive conflicts; there were far fewer people in null.
Today there are entirely to many people in null for the content that CCP provides, and it isn't neccessary to funnell anyone into NPC null systems to drive conflict. People want to go into other peoples space, and see them there. CCP created a situation that makes those systems largely empty; not the players. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 18:49:00 -
[85] - Quote
Takseen wrote:I understand that more than "man, I wish we had more people to shoot at". Nobody said that. Or at least, nobody gave that as a reason for nerfing highsec. Because that's really not the goal. The goal is to make nullsec industry a lot more viable than it currently is. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
celebro
Confederate States of Eve
52
|
Posted - 2013.02.22 19:00:00 -
[86] - Quote
I live in high sec, and they should nerf the hell out of it. I will stay, i'm here for the journey and if it's worth while to move to null I will. There will probably be less players in the game, if that's the case I would have less competition, so all good to me.
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Tippia
Sunshine and Lollipops
12983
|
Posted - 2013.02.22 19:03:00 -
[87] - Quote
Takseen wrote:So are you saying that pilots in nullsec would prey on industrials within their own space, or am I misunderstanding? No, I mean that they'd go and try to disrupt the activities of the guy next-door, which will be (kind of) possible if he's doing all his work there rather than in NPC-corps through alts in highsec. In trying to do so, he'll have to punch through the perimeter of bored combat pilots itching for something to go and blow up. So you go and do that, and glorious battles are had, and then you go after the industrialists. Yes, many of them will just log off or dock up (if they're close enough to home), but statistics + sheer numbers means that there will be some left to shoot at, so you try to do that before the perimeter guys get new ships and call in some hotdrop reinforcementsGǪ and more glorious battles are had by all.
But why are the industrialist there? Because it lets the alliance leaders say "ok, so we're getting attacked in about 10 hours GÇö the nasty ebil enemy is posting their CTA as we speak. I want 4000 battleship (and fittings) in Station X in 8! Hop to it! Use every slot in the station! All non-essential builds are cancelled.GÇ¥GǪ and they can do that, and win the battle because the it takes the other guy a week to import all that stuff from Jita (that silly cow). Expense isn't really a factor GÇö immediacy is. Availability is. The ability to out-produce and immediately counter the enemy is.
GǪand there will be glorious battlesGǪ Vote Malcanis for CSM8. |
Tesal
210
|
Posted - 2013.02.22 19:15:00 -
[88] - Quote
I love these threads. They are hilarious. |
DarthNefarius
Minmatar Heavy Industries
624
|
Posted - 2013.02.22 19:18:00 -
[89] - Quote
admiral root wrote:Nullsec can't be fixed in isolation to the rest of the game. OP is clueless enough that he could be Trebor's alt and out of touch with reality, implying he's Ripard. Could you post with your main next time, please?
Becuase we all know Newbie Q&A is filled with ALTS Talking about effing clueless posters: you take the prize. Ripard Teg-á for CSM 8 |
Tesal
212
|
Posted - 2013.02.22 20:10:00 -
[90] - Quote
Tippia wrote:GǪand there will be glorious battlesGǪ
Or they get blobbed by a super coalition of 15,000 people and get kicked out of null and all their industrial slots go to the enemy. That's been more the case in recent history.
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