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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:32:00 -
[451] - Quote
Rhugor wrote:New to the game so I wont pretend to have a bit of an understanding of the culture war between null high and low sec, but reading through the first few pages of arguments makes me chuckle a bit. I do realize this is a video game, but games mimic life and life lessons since that is what designers pull from when creating them. Where in the world is efficient industry run on the front lines of any conflict? Highsec is the equivalent of an industrialized nation / arms dealer pumping cheap weapons into a war zone and laughing all the way to the bank with the blood money.
The problem is that at present, even if a nullsec alliance managed to create a safe haven of industry, it STILL wouldn't be worth it to produce there over highsec. Whereas in the real world its quite easy for a peaceful former third world country to attract immense amounts of investment because taxes and expenses are so much lower. |

Skeln Thargensen
The Scope Gallente Federation
36
|
Posted - 2013.02.26 13:35:00 -
[452] - Quote
as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:40:00 -
[453] - Quote
Skeln Thargensen wrote:as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked.
Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
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Skeln Thargensen
The Scope Gallente Federation
36
|
Posted - 2013.02.26 13:49:00 -
[454] - Quote
Takseen wrote:Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Takseen
University of Caille Gallente Federation
296
|
Posted - 2013.02.26 13:52:00 -
[455] - Quote
Skeln Thargensen wrote:Takseen wrote:Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity?
Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space. If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future. Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.
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Varius Xeral
Galactic Trade Syndicate
560
|
Posted - 2013.02.26 14:09:00 -
[456] - Quote
"I haven't read much of anything, nor do I know much of anything, but here's my totally uninformed opinion anyway. Oh, and btw, I took some undergraduate business classes, so...."
You couldn't make this stuff up if you tried. Amazing. |

Skeln Thargensen
The Scope Gallente Federation
38
|
Posted - 2013.02.26 14:54:00 -
[457] - Quote
Takseen wrote:Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space. If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future. Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.
you say that like it's a bad thing. it's an area with unique constraints which make it interesting.
the things about this game that are unconstrained just devalue and cheapen it but i guess if that's what people want then that's what they'll get. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Buzzy Warstl
The Strontium Asylum
487
|
Posted - 2013.02.26 14:59:00 -
[458] - Quote
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 15:28:00 -
[459] - Quote
If EVE was intended to be designed around a one market economy, CCP would have made Jita intentionally.
I would like to see T2 production and market stats. I want to see where it's made, where it's sold, and where it's blown up. Because I'm pretty sure the bulk of it is made in high sec, sold and exported to null, and then blown up here.
Fixes to just null sec will allow for more manufacturing in null sec. That just means more people experiences what I experience every day.
Fixing null sec will not improve, or make wholey worthwhile, T2 production in null. This doesn't apply to only ships. Fixing null is only an improvement for the part time producer or guy who wants to make some of his own stuff, as well as miners.
There's no, to very little difference, in what it cost me to produce in null as it does in high.
With the exception of being able to mine a good amount of my own minerals in high, but without dualboxing that's not that big an improvement on margins. It makes it profitable to produce and export my ammo, instead of tieing up multiple jobs for a week; I can support 2 full run BPO's without to much effort.
I can sell stuff in a market 7 jumps from Jita without being impacted by Jita. However, 29 jumps away the stuff I make is in constant competition with imports from Jita; which means near Jita level pricing.
Allowing for more production in null sec, which is all that the "fixes" people expet will do, would increase competiton on the goods I produce. A fix to null sec industry, alone, is a nerf to every dedicated null producer like me. Null markets are not Jita, we do not depend upon selling high volumes to make our ISK. Putting more competition in null is only going to exacerbate the problem by generating more T2 goods that drive prices down even further.
The only people that would benefit from a null only fix would be the miners.
T2 prodcution in high sec needs to be moved to .7 space and below. The number of available production slots needs to be reduced, and have thier costs increased. It needs to inherently cost more to assemble T2 goods in high sec. That does not mean creating condititions that would cause the price of T2 items to double.
You can afford to pay some percentage more for T2 items. I know what people are able and willing to pay for things, and production cost is well bellow the minimum level. The only people that would be effected by this are PvE mission runners, null importers, PoS owners, and high sec industrial corporations. The later two positively.
There should be an emphasis on T2 production in PoS's in high sec. High sec, player run corporation industrialists are not being rewarded for being in a player run corporation. Things like better refining and manufacturing should be rewards for joining a player run corporation. This would be a buff to the high sec miner and player run ccrp industrialist; without preventing NPC corp industrialists from being able to do T2 production.
PS: I also feel that mid grade ores should be thinned and be emphasized more as a low sec mining reward. |

Tippia
Sunshine and Lollipops
13034
|
Posted - 2013.02.26 15:32:00 -
[460] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? The same reason as now: to exchange materials and goods. Vote Malcanis for CSM8. |
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TheButcherPete
The James Gang R O G U E
230
|
Posted - 2013.02.26 15:42:00 -
[461] - Quote
Skeln Thargensen wrote:as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.
is this going to make the game more boring is the question that should be asked.
Bro we have absolutely massive capacitors that always recharge at the same rate, and never degrade in storage capacity! Somehow, our batteries make fire!
Oh, and everything has a giant, invisible forcefield around it to avoid ship collisions. Somehow, a General in the Gallente Navy disabled his, and rammed whatever a Nyx is, into a station! Utterly destroying both!
This was years ago! and the station is still ablaze! Man, you would figure the Caldari would stop supplying oxygen to that thing. Bzzt.
GÖÑ Punkturis GÖÑ |

Buzzy Warstl
The Strontium Asylum
489
|
Posted - 2013.02.26 15:59:00 -
[462] - Quote
Tippia wrote:Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? The same reason as now: to exchange materials and goods. Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).
That's a pretty big driver for trade right there.
If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.
This dramatically reduces trade incentives between the regions.
This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 16:07:00 -
[463] - Quote
Buzzy Warstl wrote: Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).
That's a pretty big driver for trade right there.
If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.
This dramatically reduces trade incentives between the regions.
This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone.
Do you do any production, in either high sec or null sec?
If you do production in high sec, how much do you have to import from null to do that production?
If you do it in null sec, how much do you pay to import what you need to null in order to produce, and can you produce for significantly less then what you can buy it from jita for?
I feel that I outlined the problem pretty simply in post #458 if you're not sure what it really is. |

Buzzy Warstl
The Strontium Asylum
489
|
Posted - 2013.02.26 17:03:00 -
[464] - Quote
One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Nicolo da'Vicenza
Air Red Alliance
3222
|
Posted - 2013.02.26 17:36:00 -
[465] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec? Regional moongoo Faction goods Naval goods officer modules datacores/FW goods Implants/mission LP-derived goods T3 components and modules highend minerals nullsec surplus highsec surplus
off the top of my head, I'm sure there's lots more |

Takseen
University of Caille Gallente Federation
297
|
Posted - 2013.02.26 17:48:00 -
[466] - Quote
Buzzy Warstl wrote:If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?
None. Everyone will still produce in highsec because it has free security, as opposed to at best, purchased security in nullsec.
If you mean, if nullsec gets better industrial potential, will they either -produce everything themselves and buy nothing from highsec? or even worse -produce everything they need themselves plus enough surplus to feed highsec, killing highsec industry entirely?
I suppose that all depends on how many industry players are willing to operate in nullsec. If the majority really do want the increased profits and increased risks, then so be it. Its an interesting theory.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
1860
|
Posted - 2013.02.26 18:07:00 -
[467] - Quote
Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate?
That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing.
You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. |

Primary Me
Native Freshfood Minmatar Republic
21
|
Posted - 2013.02.26 19:39:00 -
[468] - Quote
Natsett Amuinn wrote:Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate? That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing. You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. He did say 'not inaccurate'. which is a bit of a double negative, but still. James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1862
|
Posted - 2013.02.26 19:43:00 -
[469] - Quote
Primary Me wrote:Natsett Amuinn wrote:Buzzy Warstl wrote:One person's problem is another's opportunity.
What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem. Not accurate? That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing. You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about. He did say 'not inaccurate'. which is a bit of a double negative, but still. You are correct.
I apologize.
Doesn't excuse the repsonce.
CCP did not create Jita. |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.26 20:03:00 -
[470] - Quote
Tippia wrote:Aren Madigan wrote:Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount. GǪand as you should have noticed by now, that's not really what anyone's asking. The balance change is that it should be better to produce directly in null rather than do all your production in high and then importing the goods to null. Quote:As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that. Well, you failed to include a number of costs, for oneGǪ 
First off, the problem is that some people ARE asking for that and have specifically said it. Maybe not you, but you can take a close look at some posts again if you want, and yeah I mentioned that they were likely low estimates... it looks pretty ugly getting things going in null sec, although another thing that would be have to be addressed out there is, if it wasn't cheaper to just transport stuff in from high sec, where would things be sold out there? Because really that's the other tricky side of it... a null sec trade hub would be... well, pure chaos to say the least. Except maybe one protected by a large alliance, but yeah... tricky business that I think goes beyond just the cost of production that would need to be addressed pretty quick. Not to say that the issue shouldn't be solved, but its something to keep in mind if it doesn't work. |
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Buzzy Warstl
The Strontium Asylum
490
|
Posted - 2013.02.26 20:10:00 -
[471] - Quote
Natsett Amuinn: Let me try that again. I agree with your facts, but I disagree with the conclusions you draw from them.
If Jita did not exist we would need to create it all over again, and we would, because having a main trade hub is too useful for us to do without it. Given a main trade hub, manufacturing close to that hub has major advantages, to the point where if costs close to that hub are artificially raised to the point that manufacturing far from the hub has serious profit advantages the hub itself will move to where the costs are lower (I haven't been to Shanghai, but I'd wager good money that you can find things in the markets there that are difficult to find in New York, and flat impossible to find in Houston).
One of the key elements in the industrial equation is "risk of loss", which is why you don't hear about Ford building new factories in northern Africa, despite the availability of cheap land and labor and convenient access to global markets. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1863
|
Posted - 2013.02.26 20:37:00 -
[472] - Quote
No, I am not asking for absurd price increases, because absurd increase aren't needed.
Completely speculative number with no evidence. 20%
What it cost to make an item is its true value. Prices in null markets are the only markets that are governed by jita costs for one reason only, you can get your stuff for near what it cost to make.
This is entirely baed on what I encounter when buying in Jita. I spend a few billion a week in Jita, across very wide number of things.
The things I buiild, in almost every instance is available in jita at what it costs me to make or just over. Even if I was moving the stuff myself, and not paying to have it moved, the difference between what it costs to build and what it's sold for in jita is not significant enough to not just ship the completed goods.
I never sold anything in high sec, based on what it cost in jita. I sold everything at market value based on demand. The majority of people are not paying Jita prices for there stuff in high sec.
You can't make null sec any cheaper to build, if it's not a 0/0 line it's a 1000/ 500. Line cost is only relevet in so far as there aren't enough.
You also neglect the fact that CCP is responcible for how much ISK people can get. If fixing null industry by raising the cost of finished T2 goods in high sec meant people couldn't afford to buy anything, then CCP can pay more.
The point isn't to make it so you can't afford anything, it's to create a cost difference only significant enough to discourage exporting 30 jumps away from Jita to sell at those levels.
People can afford to pay more then Jita cost for things. JIta was not designed to govern how much stuff would cost 30 jumps away, while not interfering in markets only 7 just out.
The only way to make bulding in null sec worthwhile is to make it cost more to build in high sec. Whether that cost be a little or a lot isn't a problem. |

Tesal
226
|
Posted - 2013.02.26 20:53:00 -
[473] - Quote
Natsett Amuinn wrote:
...Completely speculative number with no evidence. 20%...
If that's the price support level you want that's a pretty big number, probably game breaking for people living in hi-sec. One percent is a lot.
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Buzzy Warstl
The Strontium Asylum
490
|
Posted - 2013.02.26 20:55:00 -
[474] - Quote
The markets only a few jumps from Jita are connected differently than the nullsec regions supported by it.
At 30 jumps from Jita, I would argue that you are only served by Jump Freighter traffic, so those 30 jumps are only 4 or 5 in practical terms, and the nature of a nullsec market is sufficiently differentiated from that of a highsec market that you are likely to be getting a significant discount over what you would pay were it an open market. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

LHA Tarawa
Pator Tech School Minmatar Republic
481
|
Posted - 2013.02.26 21:48:00 -
[475] - Quote
I think there are many valid points being made in this thread.
1) 5000 solar systems and 50,000 pilots on, that's 10 per. It would take forever to move a significant amount of goods if buying and selling was done without trade hubs. Trade hubs are player created because people go to buy where they know they can get anything, and people go to sell where they know there are buyers. There will always be trade hubs.
2) With jump freighters, it is super simple to get things to and from the trade hubs. It then just becomes a matter of volume the freighter can hold to fuel costs. When I lived in shallow 0.0, one JF jump from a trade hub, I could anything I wanted, delivered from Jita to my null station, for 200 isk an m3. In deep 0.0, when I lived there, it was more like 500 ISK an m3. So skill books or implants or other really small things were no problem. Moving something like a control tower or ships was obviously more expensive.
Null prices for the small items with high volume, will always be similar to high sec trade hub prices. If there was month to be made buying in high, shipping to null, and reselling... well... people would do it to teh point that the profit was squeezed out of it. In null, you can make money on the larger items, or if you have lots and lots of orders up for things that sell in low quantty.
3) I remember two major impediments to null industry. One cloaky shutting down all mining and transportation in a system and the lack of trit combined with the cost of shipping it in. I don't think it would be a huge burden to make a cloaky guy click the module, once every.. say... hour, to keep his ship cloaked. I think it would even be okay to up the veld yield of null rocks by... oh... 400%.
I'd love to see high sec have th base rocks (example: veld). Have low sec have the second tier (compressed) and have those net 2x the high sec base. Then have null have the top tier rocks (dense) that produced 4x the yield of the base. This would apply only to the high sec rocks, of course. So, there would not be dense ABC... just Veld, scord, plag, etc.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 23:49:00 -
[476] - Quote
Aren Madigan wrote:Not once have I said anything against not fixing the quality of life issues, but hey, whatever helps you sleep at night. I posted about a lot of different things, but you want to pretend I've been against fixing the quality of life stuff that's gone wrong, then not only are you not wrong, you're just not paying attention. When you talk about nerfing something though, you go beyond just quality of life issues. Getting real tired of that on these forums "oh, you're against this". No, I'm not, quit putting words into people's mouths because you don't like what they say about something else.
Sure you have. The quality of life issue that we have been talking about for the entire thread is the fact that there is no way for Nullsec industry to compete with HS industry, thus any intelligent Nullsec industrialist performs his industrial activities in HS on an alt. Not being able to eat where you live is a quality of life issue.
As we have shown over and over, that issue cannot be fixed without nerfing the Unlimited, Free, Risk Free, and Convenient nature of HS industry. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.26 23:55:00 -
[477] - Quote
Aren Madigan wrote:Frigate prices doubling I think surpasses that limit quite a bit.
Hmm, Slashers were averaging 100k ISK until ~August, and now are trading at around 500k ISK/unit.
It seems that CCP disagrees with you.
In addition, where in the world are you getting this idea that the HS nerf would result in doubled prices? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
136
|
Posted - 2013.02.27 00:22:00 -
[478] - Quote
You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec. And as I said, there's a limit to how far inflation can rise. Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done. Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.27 00:37:00 -
[479] - Quote
Aren Madigan wrote:You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec.
Eat = Earn Money. Since the primary markets will always be in HS (and I don't have a problem with that, because I cannot think of a way for it to be otherwise), and a single industrialist can easily over-saturate local demand in most areas of Null, that means being able to export to HS at a competitive price.
Quote:And as I said, there's a limit to how far inflation can rise.
So prove that doubling (though again, I have no earthly idea where you're getting that idea from) prices puts things past that supposed limit.
Quote:Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done. Like what? One day they cost ~100k ISK worth of materials to produce, the next day ~500k ISK worth. And citation needed on there being "damage done."
Quote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs.
Only if you ignore most of the economic costs associated with production in Nullsec (i.e. Risk, Transport, etc).
And citation needed on how balancing industry in Nullsec and HS so that HS is not strictly better* in all comparable situations than Nullsec is "absurd."
*What would you say about a ship that was better in all respects to its competition? a) Broken, fix it. b) Broken, but only nerf it so that it's stats are equivalent to its competition while it is still far easier to use and cheaper. c) Not broken.
In this thread, you've been hovering between answers b and c. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Lin Suizei
97
|
Posted - 2013.02.27 00:41:00 -
[480] - Quote
Aren Madigan wrote:Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst.
It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics.
A numbers argument isn't going to work. Please do not be a risk-averse coward. |
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