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Captain Tardbar
NEWB ALERT
181
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Posted - 2013.03.01 23:14:00 -
[661] - Quote
Natsett Amuinn wrote:Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
Have you tried making T2 BPCs without a POS in hi-sec?
You aren't going to be making those T2 BPCs anytime soon.
Seriously, the 2 month wait is a disadvantage enough.
Please publicly list any systems that have queue times less than a month so that can be corrected.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
13063
|
Posted - 2013.03.01 23:16:00 -
[662] - Quote
Captain Tardbar wrote:From an anecdotal perspective, Hi-sec seems plenty busy in each system I go to ranging from 10-100 persons. Whereas, when I troll through null-sec, most systems other than the bubble camp have no or only one or two person in it. GǪand that's exactly what the character location data shows.
The problem and fallacies arise when people assume that GÇ£characterGÇ¥ means GÇ£personGÇ¥ and then go on to make unfounded claims such as GÇ£the majority of players live in highsecGÇ¥.
Quote:It would be nice if CCP had some hard numbers showing the population numbers. They do, with relative frequency. What they show is the only thing they can show: character distribution. Player distribution is something rather different and much more difficult to get right.
Vote Malcanis for CSM8. |

Captain Tardbar
NEWB ALERT
181
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Posted - 2013.03.01 23:18:00 -
[663] - Quote
Captain Tardbar wrote:[quote=Natsett Amuinn]Before you ever have an item you can trade it must be built.
If the bulk of an item is built by a group of individuals that can not be wardecced, because they don't play in player run corps, you can't identify them.
If the bulk of T2 production was done in player run corporation, through necessity, you would be able to identify who is building what, and where, then take action against them.
Players need to be in player run corps if they're going to have such a large impact on other players, and industrialist by there very nature are impacting every person in EVE; more so other industrrialists.
[edit] Nevermind I found some. I'm going to go be doing something. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.01 23:25:00 -
[664] - Quote
Captain Tardbar wrote:RubyPorto wrote:HS is, in nearly all respects, a better place to make ISK than nullsec. Is it any wonder that people are going to choose HS for their ISK making when there's no advantage to making it in Null? The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null. This is a clear cut advantage that Null has over hi-sec which I believe balances it out. People in hi-sec do not get to control who produces what or who gathers what resources. Null sec alliances usually do not allow people who they do not approve of to mine their belts and use their manufacturing resources. In that regard, Null sec industry is controlled by the alliance systems in place. This is power enough. You do not want to punish people that are in small corps for not being in a major alliance. Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
|

Kinis Deren
EVE University Ivy League
154
|
Posted - 2013.03.01 23:29:00 -
[665] - Quote
Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog;
Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage
Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too?
It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action? |

Primary Me
Native Freshfood Minmatar Republic
26
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Posted - 2013.03.01 23:31:00 -
[666] - Quote
Captain Tardbar wrote:The problem about giving more of an advantage to nullsec to balance things out means putting more power into the hands of small groups of individuals in charge of the alliances who dictate who may or who may not use the resources in null. This is why any buff to nullsec industry must go hand-in-hand with game mechanics to allow other people to disrupt this industry, forcing the small groups of individuals in charge of the alliances to protect them, thus starting the whole PvP food chain.
James 315 for CSM 8. A voice for hi-sec, a voice for reason. |

Captain Tardbar
NEWB ALERT
181
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Posted - 2013.03.01 23:41:00 -
[667] - Quote
Natsett Amuinn wrote:Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
So if I wanted to come to null without joining your alliance, you'd let me mine your asteroids and setup a POS to make stuff?
This might be a stealth "Invite me to goons" post. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.01 23:52:00 -
[668] - Quote
Kinis Deren wrote:Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog; Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too? It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action? That seems a little nonsensicle.
None of those things can be made in high sec, in order to have them you HAVE to export to high sec.
The only way moon minerals would ever boost null trade is if you couldn't build T2 items in high sec, and moon minerals weren't region based.
That CCP quote doesn't imply that a nerf woudln't work. Note the "very inconvenient" part, and the part where he mentions how moon and booster materials distribution didn't help null trade due people going to Jita.
That sounds very much like an indication that just buffing null won't help, there needs to be nerfs in high as well. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1896
|
Posted - 2013.03.02 00:01:00 -
[669] - Quote
Captain Tardbar wrote:Natsett Amuinn wrote:Industry is not controlled by a "small group of individuals".
Having an industrial advantage in null does not benefit the corp holders, it benefits the industrialists.
This depiction of resource control is wrong.
So if I wanted to come to null without joining your alliance, you'd let me mine your asteroids and setup a POS to make stuff? This might be a stealth "Invite me to goons" post. You're using an invalid arguement.
Null doesn't work that way. EVERYONE being able to come to null and mine has no bearing on balance.
And PoS's do not serve the same role in null as they do in high sec.
You should join a null corp, then go to null and do industry for a few months.
|

Captain Tardbar
NEWB ALERT
182
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Posted - 2013.03.02 00:15:00 -
[670] - Quote
Natsett Amuinn wrote:You're using an invalid arguement.
Null doesn't work that way. EVERYONE being able to come to null and mine has no bearing on balance.
And PoS's do not serve the same role in null as they do in high sec.
You should join a null corp, then go to null and do industry for a few months.
Will a null-sec corp let me join without giving an API key? Will they let me do my own thing without ever having to get involved with alliance politics?
I think there might be a few reasons why I am not in a nullsec corp. Can you respect that gamestyle choice? Or am I a bad person for not participating?
Yeah I don't know the true logistics that Null Sec goes through. But I don't think they should get a free pass to simply modify the game in order to make it easier for them at the expense of other players.
If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
I'd be willing to join Goons if they didn't ask me to play their way and let me do whatever I pleased.
Seeing that is probaly not the case, I'm not upset or anything because they have the right to demand that of their members.
One thing though....
I would be able to accept your buff to null only if CCP created a large expansion to worm hole space (in WH system numbers) and gave the same industrial buff to WH that they did to null.
That way, you wouldn't have to belong to a null sec alliance to see the benefit.
[edit]
Also these new WH systems would not have exits to null but only low and hi to prevent alliances from having such a large influence on them. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

EI Digin
Dreddit Test Alliance Please Ignore
561
|
Posted - 2013.03.02 00:26:00 -
[671] - Quote
Captain Tardbar wrote: If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
There's little reason to have industrialists in a nullsec alliance because all industry is better off done in highsec. Unless you're building supers or run a JF service.
It's not because nullseccers don't like industrialists, it's that they're completely worthless to have around. |

Tesal
226
|
Posted - 2013.03.02 00:57:00 -
[672] - Quote
Tippia wrote:Tesal wrote:To say this another way, you don't really know and are making up numbers. No. To say it without putting words in my mouth, I can make a fair estimate based on the numbers we have and it does not yield the result that the GÇ£highsec ++ber allesGÇ¥ militia wishes it wereGǪ GǪwhich is far better than wilfully mislabelling numbers as something they explicitly are not GÇö a tactic said militia usually favours.
I read the thread where null people argued vehemently for greater null representation in the population numbers. Many nullseccers yell really loudly on this point, no doubt because it would give them greater representation in the court of public opinion. They hope to persuade CCP to do stuff they want.
I sent 2 alt characters to null but I am a hi-seccer on my main (true story), and there must be people like me, therefore we should be be accounted for as being a larger hi-sec group. I lay claim to a portion of the null population. I then make up a number that sounds good on paper and publish it on the forums. Then I scream, listen to me, I speak for this bigger group, do what we want!!! I could make up an argument for my alts being in low sec (they were there) and also being in wormholes (they were there).
Abusing numbers like that does not create a factual representation. I do not speak for that imaginary larger group of people, and neither do you.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 01:01:00 -
[673] - Quote
Murk Paradox wrote:Tippia wrote:Lots of words... Well, to sum up Tippia, I'M not. I'm not trying to push for something that obviously goes against CCP's agenda (See Ruby's link if need clarification!). If I want to endeavor to make money in a specific career, I'm going to the area that can support it the best. If trading or mining, then highsec. If I want to rat/anom, then null. I'm not going to try to insinuate that CCP should make things governed by player markets or logistics be a step stool for talking about how "broken" something is. It's the players' fault that things are expensive to freight, as explained to me multiple times in multiple threads concerning null.
The problem is that, for any given career besides Supercap manufacturer, HS is better.
Shooting red crosses: HS is better. Industry: HS is better. Mining: HS is better. Trade: HS is better.
This is true because HS is Safe and earns equivalent income to comparable activities in Nullsec.
Quote:Since I do not have complaints as to how I do things, and can be successful at it... I guess I'll be happy being "wrong".
Better to be poor and ship rich and have fun than to be rich and lazy and pissed off.
Of course you don't have any complaints. You're using the overpowered part of EVE. By the same argument, Tech was entirely balanced because owners of Tech moons were happy with it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 01:08:00 -
[674] - Quote
Kinis Deren wrote:Since we are quoting dev blogs from 2011, I was quite struck by the following relevant quote from this particular dev blog; Quote:People like to do one-stop shopping, and will "go to Jita" for everything unless doing so is comparatively very inconvenient
See: moon mineral distribution, high-strength booster resource distribution, neither of which achieved much in the way of the nullsec-to-nullsec trade that they hoped to encourage Since CCP Greyscale has already stated existing local resources have not encouraged null sec trade, if null sec industry recieves a buff, won't all the manufactured goods / harvested minerals be shipped to Jita too?
I don't see a problem with that. The goal is to make Nullsec industry competitive with HS, as in "able to compete with." Right now, it quite literally cannot, because HS industry is free, risk-free, convenient, and unlimited.
Quote:It does make me wonder if all this "nerf hi sec" talk isn't just Macanis' Law in action?
Since nobody's claiming that fixing nullsec industry is claiming that we're doing it "for the newbies," it literally can't be an example of Malcanis' Law.
The people crying "don't nerf HS, think of the newbies," on the other hand.... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Buzzy Warstl
The Strontium Asylum
496
|
Posted - 2013.03.02 02:02:00 -
[675] - Quote
I still say it's impossible to accomplish what the nullsec people want out of the game by nerfing highsec, and that anybody who thinks it is needs to take a couple actual courses in economics and sociology so they understand what's going on better than they seem to.
Let's start with the most obvious and trivial point: CCP didn't create trade hubs. CCP didn't decide that Jita was going to be the main trade hub and set things up so that it would happen. If I recall correctly the main trade hub used to be in a system that's now a lowsec system (before my time, I can look it up if people think it's important that I know the details).
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:09:00 -
[676] - Quote
Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.
Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
|

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:14:00 -
[677] - Quote
Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Aren Madigan
EVE University Ivy League
151
|
Posted - 2013.03.02 02:16:00 -
[678] - Quote
Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course?
Again, wouldn't ever say nobody with these things because some people do suggest stuff like that and have in this topic, as silly as it is. Now granted he'd be wrong if he assumed it was most or something along those lines, but no... these silly ideas pop up a lot, and then cause reactions like yours from people who didn't notice it, and I'm noticing that's where half the arguing comes from on these forums.. hell, sometimes its on purpose because a person wants to troll and see this happen. |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:17:00 -
[679] - Quote
Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.
Terrible post, but par for the course for you. |

Varius Xeral
Galactic Trade Syndicate
573
|
Posted - 2013.03.02 02:19:00 -
[680] - Quote
Aren Madigan wrote:Again, wouldn't ever say nobody with these things because some people do suggest stuff like that and have in this topic, as silly as it is. Now granted he'd be wrong if he assumed it was most or something along those lines, but no... these silly ideas pop up a lot, and then cause reactions like yours from people who didn't notice it, and I'm noticing that's where half the arguing comes from on these forums.. hell, sometimes its on purpose because a person wants to troll and see this happen.
You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
|

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:21:00 -
[681] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Terrible post, but par for the course for you.
Who trolls the troller? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Captain Tardbar
NEWB ALERT
182
|
Posted - 2013.03.02 02:34:00 -
[682] - Quote
Varius Xeral wrote:You have a valid point about the lack of completely unified perspectives, but I challenge you to find a quote where someone argues that trade hubs should no longer be in hisec.
"I put forth the argument that trade hubs should be removed from hi-sec." -Captain Tardbar
Q.E.D. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 04:00:00 -
[683] - Quote
Buzzy Warstl wrote:I still say it's impossible to accomplish what the nullsec people want out of the game by nerfing highsec, and that anybody who thinks it is needs to take a couple actual courses in economics and sociology so they understand what's going on better than they seem to.
Let's start with the most obvious and trivial point: CCP didn't create trade hubs. CCP didn't decide that Jita was going to be the main trade hub and set things up so that it would happen. If I recall correctly the main trade hub used to be in a system that's now a lowsec system (before my time, I can look it up if people think it's important that I know the details).
Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space.
Yulai is still HS. It lost it's trade hub because it lost the highway gates that made it the center of EVE.
Jita isn't the problem. The problem is that it is impossible to compete with HS industry with current mechanics, and simply buffing nullsec industry cannot fix that without creating some ridiculous problems (like infinite mineral or ISK faucets) because HS industry is unlimited, free, risk free, and convenient.
And nobody's making any such suggestion, so I don't know why you're trying to tilt at the straw windmill that you set up in the first paragraph of your post. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2921
|
Posted - 2013.03.02 04:03:00 -
[684] - Quote
Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita.
Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers.
The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tesal
227
|
Posted - 2013.03.02 05:30:00 -
[685] - Quote
RubyPorto wrote:Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers. The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
If null is selling to Jita based on a huge nerf to hi-sec than it's probably too late for hi-sec industry. It would mean you have overcome all the hi-sec advantages to become the low cost producer everywhere. That's not farms and fields, that's not equality, that's a takeover of industry. The goal of Farms and Fields is to do empire building and you are self sufficient where you live in outlying regions, not be the low cost producer for hi-sec.
I think getting Farms and Fields to work requires an almost perfect balancing act where null industry becomes the low cost producer in null without displacing hi-sec to the point where its no longer the low cost producer in hi-sec. That difference is largely transport and slot costs, and trit and pye somehow getting to null more cheaply. The easiest thing to balance is probably big, heavy things that are expensive to transport. Good luck getting that right for everything else. It would require thoughtful and creative solutions that tinker with production in multiple ways, with small changes here and there add up to create a balance. Most of the things I see being proposed are huge and not very finely tuned changes.
For example, off the top of my head, one change to help null might be CCP sanctioning low end mineral compression by creating trit and pye blocks, that are manufactured. They could be more compressed than hauling autocannons or whatever is used now. That could allow for cheap low end mineral importation. Its an improvement in logistics and brings down the cost of building hulls in null. A person could buy trit in outlying regions of hi-sec at low prices, compress it into blocks, and export it and match Jita cost for low ends or get reasonably close, even including transport costs. With a bit more modest tinkering in other ways added on, null might be able to equal Jita for hull production costs, but transport costs prevent people from exporting finished large hulls back to Jita. Also, it would not be economical to export hulls to null from Jita. That delivers self sufficiency without crushing hi-sec. It also doesn't ask CCP to change the philosophy of mining where hi-sec, low-sec and null each supply unique minerals and all need each other to produce.
Null people don't want to think like this though. That's a shame. They are just wasting everyone's time by not trying. Many small, thoughtful changes would probably be better than the current huge proposals.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1898
|
Posted - 2013.03.02 15:43:00 -
[686] - Quote
Move T2 production to .7 space and lower.
Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.
Incentivize joining a player run corporation by making industrialists in player run corps the best industrialists. This should go for miners and haulers alike.
Give the high sec industrial corp something that is worth fighting for. If the PoS revamp is to much, then do a station revamp. People have been complaining about station management in null for years. In the process of improving that they can put some form of small control into NPC stations in high sec, for the purpose of improved inudstry, and then make it contestable.
How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again.
EVE is not a game about recieving, it's about earning. When you can work in the NPC corp and be as good as (if not better by virtue of safety) then everyone in a player run corp, you are not earning anything.
Doing those things would be a BUFF to high sec corporations. It would require improvements to PoS's and station management. High sec wardecs would have purpose. Mercenary corps should get a boost. Null would get a boost. Industry as a whole should benefit from more ships blowing up in high sec. It would be good for the economy. It would give high sec corp bounties real value. It wouldn't prevent NEW players from doing industry. It wouldn't prevent people from being able to opt out of risk, but would properly reward them for not opting out.
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Murk Paradox
Red Tsunami No Value
262
|
Posted - 2013.03.02 15:57:00 -
[687] - Quote
Crap lost my entire reply. Ah well, the problems of posting from work. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

ashley Eoner
173
|
Posted - 2013.03.02 17:57:00 -
[688] - Quote
I think it's time for a boycott to protest the terrible living conditions for people in Nullsec. You can't make any isk and apparently industry is impossible so I say REFUSE TO DO IT. Abandon your worthless nullsec holdings and move to highsec so that CCP will be forced to fix nullsec. Since obviously nullsec is such a terrible place for isk production no one will move in to take your former holdings anyway so it's a brilliant plan. On the plus side you'll have the chance to make WAY more ISK while boycotting null!!
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Alavaria Fera
GoonWaffe Goonswarm Federation
3441
|
Posted - 2013.03.02 18:00:00 -
[689] - Quote
Natsett Amuinn wrote:How about a kind of structured seige system in high sec? I'm thinking along the lines of Lineage 2 castle seiges. Allow one corporation to effectively "schedule" an engagement with another corp over whatever control of whatever the station provides. Winner gets whatever control the station offers for a week or so, and then it becomes vulnerable again. I like this idea, make sure it has millions of HP (literally like hundreds of millions, remember - HIGHSEC) and then one side has to defend the structure and the other has to defeat them and then shoot hundreds of millions of hitpoints.
And the defender gets to choose the time. Of course, it will cost them stront.
To stront the station.
Which will be shot.
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Posted - 2013.03.02 18:25:00 -
[690] - Quote
RubyPorto wrote:Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers. The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.
The cost of making widget A in hi sec should be X. The cost of making widget A in null sec should be Y.
The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y). This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec. At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course). At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.
This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.
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