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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tippia
Sunshine and Lollipops
13141
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Posted - 2013.03.09 00:48:00 -
[661] - Quote
Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. It would be odd if it were true, which it obviously isn't as shown by your insistence that people should do things the game literally doesn't allow.
Quote:Personally, I'm all for giving null sec exactly what they want: complete autonomy. So in other words, not only do you not want to give null what they're asking for GÇö you don't even know what it is.
Quote:Are you really going to try to make the point that it's difficult to build an empire, when you used Goons as an example just one sentence earlier? Since not even they have been able to do it during all that time, yes. They're an excellent example. They, unlike you, have figured out what can and cannot be done within the scope of the existing mechanics. They, unlike you, understand those mechanics. They, like everyone else (except you), have realised that free, infinite, easy and safe trumps everything null could possibly offer given the current mechanics and the massive limitations they impose on player activities. Vote Malcanis for CSM8. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4244
|
Posted - 2013.03.09 00:52:00 -
[662] - Quote
LazyWren wrote:Arcosian wrote:[quote=Abrazzar]
As for highsec beating nullsec indy this is mainly due to the ease with which people can JF supplies into deep nullsec space. I can't tell how many threads I've read with nullsec players claiming that getting supplies into null is dangerous when they can jump right on a station and dock immediately all the way through a cyno chain to anywhere in null very quickly. To me, this undermines the development of nullsec indy to begin with as it's easier/cheaper to just import everything in. I agree with this point, there should be a module that jams cynos and a way to stop people docking at a station without the permission of the system owners. If such systems were implemented it would be fairer for all involved. Yeah, and using this module is in most cases rather dumb since it prevents you from moving capitals freely in your own space and doing logistics, etc. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Vaerah Vahrokha
Vahrokh Consulting
3926
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Posted - 2013.03.09 00:55:00 -
[663] - Quote
Nicolo da'Vicenza wrote:Hey guys the 'tyrannis is a pvp expansion' guy thinks if we fix nullsec industry, it'll hurt the extremely lucrative world of high-end min mining so we shouldn't do it. Good stuff.
Anyways, back to real discussion, the solution is to rebalance industrial capacity of all regions (except for perhaps lowsec since they don't seem particularly interested in empire building) around their respective ship and good consumption levels.
The POCOs that exist because of Tyrannis create PvP encounters, confirm or deny? The buckets of recurring whining about how it's unprofitable to mine high ends already, when scordite pays more, come from null sec residents, confirm or deny? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
LazyWren
The Wren Slayers
49
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Posted - 2013.03.09 00:55:00 -
[664] - Quote
Arcosian wrote:[quote=Abrazzar] Null would have to develop indy or convoy supplies in and how many fights would be generated by opposing alliances trying to kill supply convoys?
I'm assuming due to your post you weren't here when this actually existed in game, now that was a conflict driver. Stop crying for things you do not really want, because you are bored of sitting in your ivory tower.
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Vaerah Vahrokha
Vahrokh Consulting
3926
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Posted - 2013.03.09 01:06:00 -
[665] - Quote
Nicolo da'Vicenza wrote:Correct, and that involves accepting that CCP's carebear catering, PvE expansions are considered failures while PvP iteration and emergent content encouraging expansions have put EVE's sub count back in the upswing. CCP's official statements lean towards heavily encouraging 2013 as a year for helping 'emergent content'. Putting a proportional amount of industry where majority of emergent content happens (nullsec) seems entirely within that framework.
Balls.
You consider expansions a failure or not depending on what kind of stuff you like or not.
The reality is that some expansions sucked very hard (Dominion, it was ALL about PvE, yeah right? , also voted as one of the worst all time expansions), WiS (not PvE, not PvP, not... period. It's a non expansion). Tyrannis = the definition of lackluster, not because of PvE or PvP but because it just sucked. Even then, the one time EvE tanked is because WE, beginning with me, mass quit after ....
....
.... drumrolls.....
.... the GREED IS GOOD scandal, the Pay 2 Win scandal and the "3rd party websites and developers will pay $99 for the honor of advertising our product" scandal.
You conveniently pretend to ret-con the past attributing to expansions nobody liked a "PvE" label on it when the real revolt and hundreds so pages thread *organized by some including me and not you for what I recall* and the Jita monument protest were made on the points I listed above and not yours.
WiS, the one and only expansion tied to that big flop is a *result* of Greed is good and the other garbage and is not even a expansion, in the sense that you can't call expansion a closed door. It's PvDoor.
Now return spamming your false statements in another thread, I will be forever there to correct your misstatements.
P.S. The most PVE recent expansion I recall is Incursions and I don't recall it causing players drop, but a bad economy misbalance. It was quite popular instead. And of course the FW revamp and it's "Forex" exploitable system caused another bad economy misbalance and was popular too, but I guess you'll exclusively mention the first but not the second. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
57
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Posted - 2013.03.09 01:11:00 -
[666] - Quote
James Amril-Kesh wrote:Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. Except you don't. "Balance" is something I'd consider fundamental, and that's something you clearly don't understand.
Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better direction for the game than those who designed it. See? It's not so difficult to understand after all.
Caldari Militia -áGÿ£GÿàGÿP Psychotic Monk for CSM8 |
Alavaria Fera
GoonWaffe Goonswarm Federation
3533
|
Posted - 2013.03.09 01:14:00 -
[667] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. Except you don't. "Balance" is something I'd consider fundamental, and that's something you clearly don't understand. Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better direction for the game than those who designed it. See? It's not so difficult to understand after all. Ignore all the good evidence given - this is perfect balance in General Discussion. I am a nullsec zealot. |
LazyWren
The Wren Slayers
49
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Posted - 2013.03.09 01:15:00 -
[668] - Quote
Tippia wrote:March rabbit wrote:question is: who forces them players to risk/hard work/all this great stuff in 0.0? No one except themself and their slave-lords. Their chose this way so why whine now? Close but not quite. The correct answer is simply no-one. What the game does, however, is force them to do it in highsec. This is bad from pretty much every perspective. It means that you get stuff for free; it means you don't get anything extra for making an effort; it means large swaths of game content is useless and redundant; it means there is no way to attack the industrial backbone of larger alliances; it means there is no dynamics in the industrial part of the game; it means there is no incentive to hunt for better industrial foundations. So yes, they chose this way (doing it in highsec) and they rightfully whine about it because it doesn't make sense that the game should force them to do their work in a part of space they are not interested in living in. Quote:so yes. totally flawed Not in the slightest. The premise that harder work shold yield better reward is at the very core in of the game. What is flawed, however, is every single premise borne out of whatever brain-damage that causes people to believe that high should provide anything that even barely reaches above the level of being much much much worse industry than every other part of space in the game.
Apologies master, take my scythe and do with it what you will my field is yours and yours alone. |
Tesal
233
|
Posted - 2013.03.09 01:16:00 -
[669] - Quote
old sig
Alavaria Fera wrote:Those who do not adapt become victims of evolugafesdlkjjkhlkl
new sig
Alavaria Fera wrote:I'm a nullsec zealot
I see from your sig you have replaced you hatred for BoB with a hatred for hi-sec. I wonder if this is true of Goons in general?
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Tippia
Sunshine and Lollipops
13141
|
Posted - 2013.03.09 01:30:00 -
[670] - Quote
Kane Alvo wrote: Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better pretty much the same direction in mind for the game than as those who designed it. See? It's not so difficult to understand after all.
Fixed, and indeed, so your protestations are quite silly in light of this fact, don't you think? Those who actually engage in the activity, hose who have analysed the issue, and the devs GÇö they are all in agreement. Only those who haven't looked at the problem and those without any experience or insight keep protesting for no coherently articulated reason.
The only question is: if you actually understand balance perfectly, why are you so adamantly opposed to it? Vote Malcanis for CSM8. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4244
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Posted - 2013.03.09 01:31:00 -
[671] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. Except you don't. "Balance" is something I'd consider fundamental, and that's something you clearly don't understand. Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better direction for the game than those who designed it. See? It's not so difficult to understand after all. It doesn't seem you even understand what we want, so it's a little difficult to take anything you say seriously. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Vaerah Vahrokha
Vahrokh Consulting
3926
|
Posted - 2013.03.09 01:33:00 -
[672] - Quote
Tesal wrote:old sig Alavaria Fera wrote:Those who do not adapt become victims of evolugafesdlkjjkhlkl new sig Alavaria Fera wrote:I'm a nullsec zealot I see from your sig you have replaced you hatred for BoB with a hatred for hi-sec. I wonder if this is true of Goons in general?
They don't have hatred.
They have Kryptonite augmented F5 keys and a high alliance brass decided mantra to repeat every day on the forums. They don't even see they are being manipulated like puppets or how their thoughts always perfectly align with what's written on certain 3rd party websites.
The above is supposed to implement the famous so called "Gutta cavat lapidem" effect.
Drop after drop of always repeating the same concepts tend to make them slowly accepted and thus propagate the "correct reality" to the ignorant masses.
It's almost a pity that some are completely impervious to these tricks, 22 years experience on social media are a superb vaccine. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Buzzy Warstl
The Strontium Asylum
509
|
Posted - 2013.03.09 01:34:00 -
[673] - Quote
Tippia wrote:Kane Alvo wrote: Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better pretty much the same direction in mind for the game than as those who designed it. See? It's not so difficult to understand after all.
Fixed, and indeed, so your protestations are quite silly in light of this fact, don't you think? Those who actually engage in the activity, hose who have analysed the issue, and the devs GÇö they are all in agreement. Only those who haven't looked at the problem and those without any experience or insight keep protesting for no coherently articulated reason. The only question is: if you actually understand balance perfectly, why are you so adamantly opposed to it? So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement? http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Alavaria Fera
GoonWaffe Goonswarm Federation
3533
|
Posted - 2013.03.09 01:35:00 -
[674] - Quote
James Amril-Kesh wrote:Kane Alvo wrote:James Amril-Kesh wrote:Kane Alvo wrote:Yeah, odd that I understand the very fundamentals and these experienced players don't. Odd indeed. Except you don't. "Balance" is something I'd consider fundamental, and that's something you clearly don't understand. Oh, no. I understand balance perfectly. Give null bears everything they want, including a high sec nerf, because they clearly have a better direction for the game than those who designed it. See? It's not so difficult to understand after all. It doesn't seem you even understand what we want, so it's a little difficult to take anything you say seriously. Titans are balanced by cost. All reports to the contrary are by people who don't know as well as those who coded titans. I am a nullsec zealot. |
Tippia
Sunshine and Lollipops
13141
|
Posted - 2013.03.09 01:36:00 -
[675] - Quote
Buzzy Warstl wrote: So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement?
Do what everyone else does: read the dev blogs. Vote Malcanis for CSM8. |
Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
58
|
Posted - 2013.03.09 01:41:00 -
[676] - Quote
James Amril-Kesh wrote:It doesn't seem you even understand what we want, so it's a little difficult to take anything you say seriously.
I'm just curious, do you have any of your own thoughts on this topic, or are you just content to be the fat kid trying to fit in at the back of the crowd chanting "YEAH! WHAT SHE SAID!" about everything? Seems to be a common theme with you. Caldari Militia -áGÿ£GÿàGÿP Psychotic Monk for CSM8 |
Brooks Puuntai
Solar Nexus.
1190
|
Posted - 2013.03.09 01:50:00 -
[677] - Quote
Alavaria Fera wrote:
Titans are balanced by cost. All reports to the contrary are by people who don't know as well as those who coded titans.
I doubt those who originally coded titans ever even had a purpose for them. I still believe Titans where a giant troll, an excuse for CCP to make a flying **** and a space turd. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4244
|
Posted - 2013.03.09 01:53:00 -
[678] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:It doesn't seem you even understand what we want, so it's a little difficult to take anything you say seriously. I'm just curious, do you have any of your own thoughts on this topic, or are you just content to be the fat kid trying to fit in at the back of the crowd chanting "YEAH! WHAT SHE SAID!" about everything? Seems to be a common theme with you. I've posted them several times in various threads. I don't remember if I've posted them specifically in this thread, but I've gotten tired of repeating myself. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Buzzy Warstl
The Strontium Asylum
509
|
Posted - 2013.03.09 03:53:00 -
[679] - Quote
Tippia wrote:Buzzy Warstl wrote: So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement?
Do what everyone else does: read the dev blogs. Well, you seem to have seen some stuff in those dev blogs that I didn't, so I thought I'd see if you had an inside track. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Tesal
233
|
Posted - 2013.03.09 05:28:00 -
[680] - Quote
Tippia wrote:Buzzy Warstl wrote: So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement?
Do what everyone else does: read the dev blogs.
uhhh....There aren't any teams at CCP doing a POS revamp right now. They are doing ship re-balancing and have a lot of ships to go before they are done. They have SOV mechanics being talked about and they say they aren't happy with *that*, but that isn't what they are working on yet. There are a few things I'm forgetting too that they are working on. Most of the industry stuff wanted as a part of the "null agenda" isn't on the table right now, no teams have been assigned to do that that I know of.
But I'm just a clueless hi-sec resident and don't know the "REAL" agenda of CCP.
They did say that in 2011.
I'm sure they will get around to it SOON-«. |
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Frying Doom
Zat's Affiliated Traders
1770
|
Posted - 2013.03.09 07:22:00 -
[681] - Quote
Buzzy Warstl wrote:Tippia wrote:Buzzy Warstl wrote: So, Tippia, you seem to know an awful lot about CCP's inner workings, when can we expect to see that POS announcement?
Do what everyone else does: read the dev blogs. Well, you seem to have seen some stuff in those dev blogs that I didn't, so I thought I'd see if you had an inside track. Actually what they were doing in relation to POSs was mentioned as in a thread on Jita Park.
As the thread was started by Two Step as CCP were trying to just leave them unfixed again. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Josilin du Guesclin
University of Caille Gallente Federation
0
|
Posted - 2013.03.09 08:25:00 -
[682] - Quote
Abrazzar wrote:Null-sec industry should be able to provide for the needs of the alliance without relying on high-sec imports, when properly staffed and supported. It shouldn't be relevant to anything happening in high-sec.
Right now, high-sec industry beats null-sec industry by such a margin that imports are more reliable and probably even cheaper than producing locally.
And I won't talk about the need for a carebear adoption program for null-sec cradles to make null-sec industry work.
If Nullsec becomes self-sufficient, as so many nullbear types seem to want, EVE's economy will go to hell as Highsec withers and dies. Healthy economies trade between regions, and different regions have comparative advantages in different products. If nullsec is simply better for everything, as you advocate, then highsec will bleed wealth like crazy, because it's not self-sufficient (and I bet that you're not advocating giving highsec access to tech moons and high-end ores so it can be self-sufficient as well).
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Frying Doom
Zat's Affiliated Traders
1770
|
Posted - 2013.03.09 08:47:00 -
[683] - Quote
Josilin du Guesclin wrote:Abrazzar wrote:Null-sec industry should be able to provide for the needs of the alliance without relying on high-sec imports, when properly staffed and supported. It shouldn't be relevant to anything happening in high-sec.
Right now, high-sec industry beats null-sec industry by such a margin that imports are more reliable and probably even cheaper than producing locally.
And I won't talk about the need for a carebear adoption program for null-sec cradles to make null-sec industry work. If Nullsec becomes self-sufficient, as so many nullbear types seem to want, EVE's economy will go to hell as Highsec withers and dies. Healthy economies trade between regions, and different regions have comparative advantages in different products. If nullsec is simply better for everything, as you advocate, then highsec will bleed wealth like crazy, because it's not self-sufficient (and I bet that you're not advocating giving highsec access to tech moons and high-end ores so it can be self-sufficient as well). Well tech moons need to die, they should have never existed in the first place and frankly things like that should be scattered all over 0.4 and below space.
As to high-ends they do not exist only in Null and I think giving everything to high sec hardly makes reward=risk*capital expenditure work do you? We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Brooks Puuntai
Solar Nexus.
1190
|
Posted - 2013.03.09 08:54:00 -
[684] - Quote
Frying Doom wrote: Well tech moons need to die, they should have never existed in the first place and frankly things like that should be scattered all over 0.4 and below space.
As to high-ends they do not exist only in Null and I think giving everything to high sec hardly makes reward=risk*capital expenditure work do you?
Tech Moons aren't 0.0 only. There are some in (northern)lowsec, for example Iitanmadan has at least 2. Though I do agree the change they made to tech was a bad one.
Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
Frying Doom
Zat's Affiliated Traders
1770
|
Posted - 2013.03.09 09:37:00 -
[685] - Quote
Brooks Puuntai wrote:Frying Doom wrote: Well tech moons need to die, they should have never existed in the first place and frankly things like that should be scattered all over 0.4 and below space.
As to high-ends they do not exist only in Null and I think giving everything to high sec hardly makes reward=risk*capital expenditure work do you?
Tech Moons aren't 0.0 only. There are some in (northern)lowsec, for example Iitanmadan has at least 2. Though I do agree the change they made to tech was a bad one. Yeah I am aware of the approximate locations of the tech moons, someone posted them up recently, I was just saying that there positions are still to limited.
But it doesn't really matter as either way around, tech moons need to be taken around the back of the shed and shot. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Abrazzar
Vardaugas Family
1052
|
Posted - 2013.03.09 10:05:00 -
[686] - Quote
Josilin du Guesclin wrote:Abrazzar wrote:Null-sec industry should be able to provide for the needs of the alliance without relying on high-sec imports, when properly staffed and supported. It shouldn't be relevant to anything happening in high-sec.
Right now, high-sec industry beats null-sec industry by such a margin that imports are more reliable and probably even cheaper than producing locally.
And I won't talk about the need for a carebear adoption program for null-sec cradles to make null-sec industry work. If Nullsec becomes self-sufficient, as so many nullbear types seem to want, EVE's economy will go to hell as Highsec withers and dies. Healthy economies trade between regions, and different regions have comparative advantages in different products. If nullsec is simply better for everything, as you advocate, then highsec will bleed wealth like crazy, because it's not self-sufficient (and I bet that you're not advocating giving highsec access to tech moons and high-end ores so it can be self-sufficient as well). My 'vision' is not to just boost them into independence, but to give them the toys they can set up to boost the systems themselves, within rules and reason. And all improvements can be destroyed (or conquered) by a variety of fleet sizes to invite conflict. So the 'nullbears' can't just sit on their asses and enjoy the fruits of plenty, they need to fight for them or lose them.
By allowing smaller entities to harass the big bears, the highbears can come down to the nullbears and take a few bites out of the big blue donut if they feel it's too peaceful there. Grinding huge structures would only be the hamfisted way to conquer sov. Biting at ankles long enough and taking over key locations can in the long run turn a system over to you.
Variety, choices, options, consequences, customizability. It should be a sand box, not a rock quarry. Of course that would need a lot of work on the design side. I'll post my stuff once I can be arsed to put it all in words, structure and maybe even pictures. Mining Overhaul Nothing changed since 2008. |
Josilin du Guesclin
University of Caille Gallente Federation
0
|
Posted - 2013.03.09 10:14:00 -
[687] - Quote
Domina Trix wrote:I think nullsec industry should be better than high sec because it might attract more players and corporations into those areas. And for what reasons is this desirable?
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Frying Doom
Zat's Affiliated Traders
1770
|
Posted - 2013.03.09 10:20:00 -
[688] - Quote
Josilin du Guesclin wrote:Domina Trix wrote:I think nullsec industry should be better than high sec because it might attract more players and corporations into those areas. And for what reasons is this desirable? It would allow the game to grow
It would give industrialists more options than just Hi-sec and it would add a new layer of complexity to the game as people would have more ways to trade than just shipping everything to Jita.
It would also allow for people in other areas like traders to have a reason to go into Null sec to trade. As well as giving players a less repetitive gaming experience. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Mayhaw Morgan
State War Academy Caldari State
63
|
Posted - 2013.03.09 12:22:00 -
[689] - Quote
Frying Doom wrote:It would allow the game to grow
It would give industrialists more options than just Hi-sec and it would add a new layer of complexity to the game as people would have more ways to trade than just shipping everything to Jita.
It would also allow for people in other areas like traders to have a reason to go into Null sec to trade. As well as giving players a less repetitive gaming experience.
Nothing is stopping the game from growing, except that when people go out to null, they get slaughtered. It has nothing to do with the cost of building a Rifter out there.
Industrialists already have more options than just high sec. (You do realize that it takes quite a highly skilled industrialist to build a supercapital, and those are only built in null?) If players are too stupid to realize and understand their options, then they are supposed to be worse off. Not everyone ships things TO Jita, and transactions of all sorts take place in markets other than The Forge. It just so happens that The Forge has a large population, so a large volume of the market activity that takes place happens there.
Traders already have reasons to go to null and low sec. You said yourself that lots of stuff is shipped to Jita. Well, much of that stuff comes from null, low, and W-space, and it is shipped there by "traders".
This whole thread is just a call for more Retrievers and Iterons to be flying around in null, so the null players can shoot them. If null industry is broken, then WTF are you getting titans and supercarriers and hordes of Tier 3 battleships from? |
Frying Doom
Zat's Affiliated Traders
1770
|
Posted - 2013.03.09 12:31:00 -
[690] - Quote
Mayhaw Morgan wrote:Frying Doom wrote:It would allow the game to grow
It would give industrialists more options than just Hi-sec and it would add a new layer of complexity to the game as people would have more ways to trade than just shipping everything to Jita.
It would also allow for people in other areas like traders to have a reason to go into Null sec to trade. As well as giving players a less repetitive gaming experience. Nothing is stopping the game from growing, except that when people go out to null, they get slaughtered. It has nothing to do with the cost of building a Rifter out there. Industrialists already have more options than just high sec. (You do realize that it takes quite a highly skilled industrialist to build a supercapital, and those are only built in null?) If players are too stupid to realize and understand their options, then they are supposed to be worse off. Not everyone ships things TO Jita, and transactions of all sorts take place in markets other than The Forge. It just so happens that The Forge has a large population, so a large volume of the market activity that takes place happens there. Traders already have reasons to go to null and low sec. You said yourself that lots of stuff is shipped to Jita. Well, much of that stuff comes from null, low, and W-space, and it is shipped there by "traders". This whole thread is just a call for more Retrievers and Iterons to be flying around in null, so the null players can shoot them. If null industry is broken, then WTF are you getting titans and supercarriers and hordes of Tier 3 battleships from? Well the supers are strangely built in null which requires being in a sov holding corp. Which I like a lot of people are not.
As to the battleships, like everything else for null I am sure they would be imported from jita requiring billions in capitals.
Something is not an option, for an industrialist if it is less profitable for greater risk and capital out lay.
As to traders I was referring to the ones that never undock. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
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