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Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 03:10:00 -
[2311] - Quote
Avald Midular wrote:Tyberius Franklin wrote: No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. I stated megabeam, not Tach. Though if tach were able to fit in the same fitting the Abaddon would have a great DPS advantage out to ~130km taking T2 ammo into account. |

Pelea Ming
Prostitutes Are Always Wlling
222
|
Posted - 2013.05.02 03:12:00 -
[2312] - Quote
Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? The Rohk isn't giving up as much as the Abaddon for a decent fitting, relative cap life, and an MWD. |

Pelea Ming
Prostitutes Are Always Wlling
222
|
Posted - 2013.05.02 03:13:00 -
[2313] - Quote
and I'm basing my commentary off of Mega Beams vs 425s. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 03:19:00 -
[2314] - Quote
Pelea Ming wrote:Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? The Rohk isn't giving up as much as the Abaddon for a decent fitting, relative cap life, and an MWD. Here (your comment) is why I'm asking for comparable fits. I don't think you are unintelligent commentors thus I'm almost certain that there is something I am missing. I'm not using fitting mods, so in the end my limits on MY fits seem to be cap and speed. How much does the 100m/s under MWD matter? How constant is the full cap draw (how long is the MWD running)? Also, again, where should the Rokhs domain, as a definitively range focused ship, end and the Abaddon's begin? |

Pelea Ming
Prostitutes Are Always Wlling
222
|
Posted - 2013.05.02 03:24:00 -
[2315] - Quote
Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? The Rohk isn't giving up as much as the Abaddon for a decent fitting, relative cap life, and an MWD. Here (your comment) is why I'm asking for comparable fits. I don't think you are unintelligent commentors thus I'm almost certain that either there is something I am missing. I'm not using fitting mods, so in the end my limits on MY fits seem to be cap and speed. How much does the 100m/s under MWD matter? How constant is the full cap draw (how long is the MWD running)? Also, again, where should the Rokhs domain, as a definitively range focused ship, end and the Abaddon's begin? To focus more specifically on your comments, the Rokh has an easier time running it's MWD while firing at base then the Abaddon, so it can maintain range control much easier, thus allowing it to more easily dictate the terms of the agreement. |

Pelea Ming
Prostitutes Are Always Wlling
222
|
Posted - 2013.05.02 03:26:00 -
[2316] - Quote
a Tach fit Abaddon could potentially counter this with better range support and damage, potentially leveling the playing field or even gaining the advantage. |

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 03:28:00 -
[2317] - Quote
Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote: No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. I stated megabeam, not Tach. Though if tach were able to fit in the same fitting the Abaddon would have a great DPS advantage out to ~130km taking T2 ammo into account.
You said Tach Abaddon in your original post but whatever. The dps would be misleading as you'd be capped out quickly even without a tank or mwd.
Not really fair to compare 425 II's and Megabeam II's since megabeam's are a step down from tach's while the 425 II's are the top rail. Fitting wise they're near the same as 425 II's, a full rack of 8 takes 88% of the PG on both hulls but the megabeams use triple the cap. So like someone else said, you'd better have remote cap or you'd be filling out your mid's with cap boosters and forget about the MWD running or active tank, while the Rokh wouldn't have to nearly as much, giving it the advantage as someone else mentioned. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 03:34:00 -
[2318] - Quote
Pelea Ming wrote: To focus more specifically on your comments, the Rokh has an easier time running it's MWD while firing at base then the Abaddon, so it can maintain range control much easier, thus allowing it to more easily dictate the terms of the engagement.
That seems to pose more of the question upon whether crystal breaking should be the limiting point of lasers when not under cap warfare rather than cap in the short term. If cap is to be a limiting factor than the Abaddon will always have the issue of ease running both MWD and guns (perhaps thus is the focal point of contention?). And the Rokh already has the range setting advantage due to the wonderful virtues of armor tanking and its effect on mobility. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 03:42:00 -
[2319] - Quote
Avald Midular wrote:Not really fair to compare 425 II's and Megabeam II's since megabeam's are a step down from tach's while the 425 II's are the top rail. Fitting wise they're near the same as 425 II's, a full rack of 8 takes 88% of the PG on both hulls but the megabeams use triple the cap. So like someone else said, you'd better have remote cap or you'd be filling out your mid's with cap boosters and forget about the MWD running or active tank, while the Rokh wouldn't have to nearly as much, giving it the advantage as someone else mentioned. Tach's vs 425's on comparable fits never favor 425's unless out of the max range of tach's. This leaves a small window before moving beyong 150km and making one susceptible to warp in's. The issue is that the DPS difference is great enough to allow the tach's to step down a step or 2 to lower damage ammo to match range while still maintaining higher DPS.
As far as mobility, that is a losing proposition unless 425's become less usable cap wise than megabeams to make up for the raw speed difference incurred be armor tanking.
As to the cap, same as before. Is something supposed to limit indefinite laser usage like ammo supplies and reload do for other turrets? I think CCP is using cap for that.
Also regarding the tachs in the original post, this was stated afterwards:
Avald Midular wrote:Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. They were really different questions that I could have done better separating. Sorry for the confusion. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
155
|
Posted - 2013.05.02 03:55:00 -
[2320] - Quote
Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote: No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. I stated megabeam, not Tach. Though if tach were able to fit in the same fitting the Abaddon would have a great DPS advantage out to ~130km taking T2 ammo into account.
Not really, Aurora is EM/Therm 20/12. The equiv for the Rokh would be Spikes which is Kin/Therm 16/16. The rokh has the range advantage with 194+30 (213dps) vs 108+20 (281dps). Assumig that the Rokhs pulled away from the Abaddons the abaddons have a 9ms advantage with both fitting meta IV MWDs.
Not sure on tank fits since I don't have the one for your Abaddon and a Current Rokh. Also this comparison is silly since this doesn't take into account fleet compositions and relies on the Abaddon and the Rokh to both be able to hit each other reliably. Also it probably relies on the abaddon having and entire hold of cap booster charges or being fed all the energy it needs since even with just beams and the MWD running you only have a time to cap out of less than 1min 30s (number is napkin since live with this would be 1min 3s and I can't be bothered factoring in the -10% cap reduction). |

Pelea Ming
Prostitutes Are Always Wlling
223
|
Posted - 2013.05.02 03:59:00 -
[2321] - Quote
Tyberius Franklin wrote:Pelea Ming wrote: To focus more specifically on your comments, the Rokh has an easier time running it's MWD while firing at base then the Abaddon, so it can maintain range control much easier, thus allowing it to more easily dictate the terms of the engagement.
That seems to pose more of the question upon whether crystal breaking should be the limiting point of lasers when not under cap warfare rather than cap in the short term. If cap is to be a limiting factor than the Abaddon will always have the issue of ease running both MWD and guns (perhaps thus is the focal point of contention?). And the Rokh already has the range setting advantage due to the wonderful virtues of armor tanking and its effect on mobility. but if I were to FC a fleet of Rohks vs a fleet of Abaddons, I'd be an idiot to not make sure it's cap dependancy issues were pushed to help ensure my advantage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 04:03:00 -
[2322] - Quote
Super spikinator wrote:Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote: No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. I stated megabeam, not Tach. Though if tach were able to fit in the same fitting the Abaddon would have a great DPS advantage out to ~130km taking T2 ammo into account. Not really, Aurora is EM/Therm 20/12. The equiv for the Rokh would be Spikes which is Kin/Therm 16/16. The rokh has the range advantage with 194+30 (213dps) vs 108+20 (281dps). Assumig that the Rokhs pulled away from the Abaddons the abaddons have a 9ms advantage with both fitting meta IV MWDs. Not sure on tank fits since I don't have the one for your Abaddon and a Current Rokh. Also this comparison is silly since this doesn't take into account fleet compositions and relies on the Abaddon and the Rokh to both be able to hit each other reliably. Also it probably relies on the abaddon having and entire hold of cap booster charges or being fed all the energy it needs since even with just beams and the MWD running you only have a time to cap out of less than 1min 30s (number is napkin since live with this would be 1min 3s and I can't be bothered factoring in the -10% cap reduction). Again, EFT warrioring showed longer cap life, but again, not knowing is why I'm asking. I'm getting the impressions that cap draw is rather static at max levels without people coming out and saying it, but then no one has come out and said it. Also with the TE nerf a scripted TC seemed to help even the range a bit vs the Rokh with 1 TE. So scripted it runs out to ~130 with T2 ammo. |

Pelea Ming
Prostitutes Are Always Wlling
223
|
Posted - 2013.05.02 04:06:00 -
[2323] - Quote
we might have to see about just gathering up some people for both sides and put it to a real test on Duality to seriously settle it. |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
155
|
Posted - 2013.05.02 04:30:00 -
[2324] - Quote
I'm going to assume that this Abaddon you have cooked up is as follows (do correct me if I am wrong)
8x Mega Beam Laser II Prototype 100MN Microwarpdrive Medium Capacitor Booster II x x Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plate II 3x Heat Sink II
I will leave the mid slots open as you haven't stated them. I have included a DCUII but you could also have a meta IV there. I have put in EANMIIs since I am assuming a fleet build that isn't prepared against a known fleet so you won't be taking your chances with setting up specific resists. I am assuming Medium Cap booster II since there is room for it since I don't know the other mids, otherwise it will be a metaIV.
So, two tracking comps or two sensor boosters or one of each? |

Pelea Ming
Prostitutes Are Always Wlling
223
|
Posted - 2013.05.02 04:48:00 -
[2325] - Quote
I Agree, any such test should go with the standard fleet resist profiles, and not be set vs one another's damage types. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 04:50:00 -
[2326] - Quote
Pelea Ming wrote:we might have to see about just gathering up some people for both sides and put it to a real test on Duality to seriously settle it. Sounds fun actually.
@Super spikinator
Finally in from of a computer with EFT and yes, all is correct. Regarding the unknown mids, one of each. As stated before part of the reasoning for my questioning is, will a med booster be workable? And can it be worked into a fleet dynamic?
Edit, notably it requires a CPU implant to do all T2, though not sure which ltems would be best to go meta first |

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 04:55:00 -
[2327] - Quote
Tyberius Franklin wrote:[quote=Avald Midular] As to the cap, same as before. Is something supposed to limit indefinite laser usage like ammo supplies and reload do for other turrets? I think CCP is using cap for that.
Eh I think that's not even close to being balanced if that is their intention. Having more than triple the cap cost per second to fire is significantly more limiting in a fight than having to reload for 5 seconds every 4.78 minutes (railgun ii's with lvl 5 rapid fire). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
652
|
Posted - 2013.05.02 04:59:00 -
[2328] - Quote
Avald Midular wrote:Tyberius Franklin wrote:[quote=Avald Midular] As to the cap, same as before. Is something supposed to limit indefinite laser usage like ammo supplies and reload do for other turrets? I think CCP is using cap for that.
Eh I think that's not even close to being balanced if that is their intention. Having more than triple the cap cost per second to fire is significantly more limiting and leaves you more vulnerable way longer than having to reload for 5 seconds every 4.78 minutes (425 ii's with lvl 5 rapid fire). Not disagreeing, but when I try to think about why cap use is so high that is the only "real" reason I can think of. |

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 05:24:00 -
[2329] - Quote
Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote:[quote=Avald Midular] As to the cap, same as before. Is something supposed to limit indefinite laser usage like ammo supplies and reload do for other turrets? I think CCP is using cap for that.
Eh I think that's not even close to being balanced if that is their intention. Having more than triple the cap cost per second to fire is significantly more limiting and leaves you more vulnerable way longer than having to reload for 5 seconds every 4.78 minutes (425 ii's with lvl 5 rapid fire). Not disagreeing, but when I try to think about why cap use is so high that is the only "real" reason I can think of.
That along with the PG fittings being 1-tier off (Tach's = 2 x 425, Megabeams = 425's but 2 x 325's, etc) makes me continue to believe giving Amarr only laser boats with 8 turrets a late and ongoing April Fool's joke. |

Deerin
Murientor Tribe Defiant Legacy
124
|
Posted - 2013.05.02 07:38:00 -
[2330] - Quote
First of all don't get this wrong. I know the cap usage on those tach beams are really a big PITA. You get extra damage to compensate for it but it is still a big pain. I just found an alternative way to use that extra firepower to get rid of cap problems. It will be possible in odyssey but not in current version.
[Abaddon, Buddy] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II Heat Sink II Heat Sink II
Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 400 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Large Energy Transfer Array II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Have an abaddon buddy and stick close to him. You'll still do very decent damage and will not have as much cap issues.
Now...if you want to have a full rack of tachs AND abaddon class tank AND have no cap issues, you are asking to have something so overpowered that will obsolote all other LR ships for fleet combat. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
259
|
Posted - 2013.05.02 08:23:00 -
[2331] - Quote
Avald Midular wrote:Tyberius Franklin wrote:[quote=Avald Midular] As to the cap, same as before. Is something supposed to limit indefinite laser usage like ammo supplies and reload do for other turrets? I think CCP is using cap for that.
Eh I think that's not even close to being balanced if that is their intention. Having more than triple the cap cost per second to fire is significantly more limiting and leaves you more vulnerable way longer than having to reload for 5 seconds every 4.78 minutes (425 ii's with lvl 5 rapid fire).
would prefer this to "pew pew, oh look, 1/8 cap left, time to find a station to quick charge in" BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

John 1135
3
|
Posted - 2013.05.02 09:05:00 -
[2332] - Quote
Tyberius Franklin wrote:Pelea Ming wrote: To focus more specifically on your comments, the Rokh has an easier time running it's MWD while firing at base then the Abaddon, so it can maintain range control much easier, thus allowing it to more easily dictate the terms of the engagement.
That seems to pose more of the question upon whether crystal breaking should be the limiting point of lasers when not under cap warfare rather than cap in the short term. If cap is to be a limiting factor than the Abaddon will always have the issue of ease running both MWD and guns (perhaps thus is the focal point of contention?). And the Rokh already has the range setting advantage due to the wonderful virtues of armor tanking and its effect on mobility. And this ties into the resists nerf. The Abaddon answered manouevre with mitigation: hence an MWD could often be factored out of cap considerations.
The changes to this dynamic will make Abaddon feel laser cap costs more than before. |

Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 11:06:00 -
[2333] - Quote
Super spikinator wrote:I'm going to assume that this Abaddon you have cooked up is as follows (do correct me if I am wrong)
8x Mega Beam Laser II Prototype 100MN Microwarpdrive Medium Capacitor Booster II x x Damage Control II 2x Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plate II 3x Heat Sink II
I will leave the mid slots open as you haven't stated them. I have included a DCUII but you could also have a meta IV there. I have put in EANMIIs since I am assuming a fleet build that isn't prepared against a known fleet so you won't be taking your chances with setting up specific resists. I am assuming Medium Cap booster II since there is room for it since I don't know the other mids, otherwise it will be a metaIV.
So, two tracking comps or two sensor boosters or one of each?
You cannot say that is a bad ship..... |

Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 11:12:00 -
[2334] - Quote
Calathorn Virpio wrote: lol, good thing i got both of those mentioned skills to LV 5, start out as ANY other race and THEN spec into ammar seems like the only way to do it so you're not twiddling your thumbs for 6 months waiting to finnally fit a decent CRUISER fit.
EDIT: oh right, i took a 5 month break, i'm STILL twiddling my thumbs......
Lies.. or at least exageration. In 6 months you can have a reasonably good Battleship pilto specialzied for ammar.
And do not complain of skill intensiveness. Minmatar stil required more skilling than any other race. YOu eee armor skills, Projectiles, missiles, everything.
|

Avald Midular
Republic Military School Minmatar Republic
74
|
Posted - 2013.05.02 13:12:00 -
[2335] - Quote
Kagura Nikon wrote:Calathorn Virpio wrote: lol, good thing i got both of those mentioned skills to LV 5, start out as ANY other race and THEN spec into ammar seems like the only way to do it so you're not twiddling your thumbs for 6 months waiting to finnally fit a decent CRUISER fit.
EDIT: oh right, i took a 5 month break, i'm STILL twiddling my thumbs......
Lies.. or at least exageration. In 6 months you can have a reasonably good Battleship pilto specialzied for ammar. And do not complain of skill intensiveness. Minmatar stil required more skilling than any other race. YOu eee armor skills, Projectiles, missiles, everything.
To fly everything yes, but to level projectiles and shield tanking which allows you into a majority of the "better" ships, it takes much less time than Amarr who must do the cap skills to 5 for these BS's. |

Avald Midular
Republic Military School Minmatar Republic
75
|
Posted - 2013.05.02 13:17:00 -
[2336] - Quote
Deerin wrote:First of all don't get this wrong. I know the cap usage on those tach beams are really a big PITA. You get extra damage to compensate for it but it is still a big pain. I just found an alternative way to use that extra firepower to get rid of cap problems. It will be possible in odyssey but not in current version.
[Abaddon, Buddy] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II Heat Sink II Heat Sink II
Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 400 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Large Energy Transfer Array II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Have an abaddon buddy and stick close to him. You'll still do very decent damage and will not have as much cap issues.
Now...if you want to have a full rack of tachs AND abaddon class tank AND have no cap issues, you are asking to have something so overpowered that will obsolote all other LR ships for fleet combat.
Without CCC's in the rigs, you're going to have cap problems. If you're just going to use 7 tach's and lose the damage of an 8th, you might as well use Scorch. You can argue Tach's are OP if we're even physically able to fit a full rack of them, but nobody knows because no one does it. Allow Ammar to actually fit them without gimping a fit to oblivion and then balance them if needed. As it is, they're not so OP that we see huge fleets of them dominating null even with remote cap and rep to relieve fitting (as opposed to Arty Abaddons which we do see, and I'm not saying arties are OP). |

Deerin
Murientor Tribe Defiant Legacy
126
|
Posted - 2013.05.02 14:14:00 -
[2337] - Quote
Avald Midular wrote: Without CCC's in the rigs, you're going to have cap problems.
That setup runs as long as you have navy cap booster 400's (which lasts around 11 minute considering a full cargobay and no cap transfer from other capitals/guadians.)
Tachs are doing around 10% more damage then nearest LR weapon (which is mega beam). Using 8 megabeams also brings cap issues. By using 7 tachs you ease up the powergrid and cap transfer helps to run them longer. It also has very good EHP.
Alternatively you can go megabeams and use a t2 cap usage rig. You get good damage, less cap problem but sacrifice EHP
Or you can go full tach use a single pg rig to deal very high damage but sacrifice EHP and have cap issues.
It is always a trade off. If you can fit a full rack of tachs, get a great EHP and have low cap issues, then there is nothing to tradeoff.
Still...I believe the cap issue problems lie with the guns and modules not the ships. A solution would be making heatsinks bonus a bundled 20% to damage. Absence of RoF bonus would result in a more decent cap life. Although it would result in slighly (less then %1) reduction in dps, the alpha factor more than makes up for it. |

Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 15:17:00 -
[2338] - Quote
Deerin wrote:Avald Midular wrote: Without CCC's in the rigs, you're going to have cap problems.
That setup runs as long as you have navy cap booster 400's (which lasts around 11 minute considering a full cargobay and no cap transfer from other capitals/guadians.) Tachs are doing around 10% more damage then nearest LR weapon (which is mega beam). Using 8 megabeams also brings cap issues. By using 7 tachs you ease up the powergrid and cap transfer helps to run them longer. It also has very good EHP. Alternatively you can go megabeams and use a t2 cap usage rig. You get good damage, less cap problem but sacrifice EHP Or you can go full tach use a single pg rig to deal very high damage but sacrifice EHP and have cap issues. It is always a trade off. If you can fit a full rack of tachs, get a great EHP and have low cap issues, then there is nothing to tradeoff. Still...I believe the cap issue problems lie with the guns and modules not the ships. A solution would be making heatsinks bonus a bundled 20% to damage. Absence of RoF bonus would result in a more decent cap life. Although it would result in slighly (less then %1) reduction in dps, the alpha factor more than makes up for it.
That is very true. Ships have to commit to something , specially ont he large guns department.
The same way the Tornado is making the tempest obsolete.. the oracle is hurting amarr sniper ships. |

Pelea Ming
Prostitutes Are Always Wlling
225
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Posted - 2013.05.02 16:18:00 -
[2339] - Quote
Deerin wrote: Still...I believe the cap issue problems lie with the guns and modules not the ships. A solution would be making heatsinks bonus a bundled 20% to damage. Absence of RoF bonus would result in a more decent cap life. Although it would result in slighly (less then %1) reduction in dps, the alpha factor more than makes up for it.
I like this suggestion about heatsinks. |

Tonto Auri
Vhero' Multipurpose Corp
136
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Posted - 2013.05.02 18:14:00 -
[2340] - Quote
Um... then make gyrostabs only increase RoF, perhaps? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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