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Calathorn Virpio
Golden Construction Inc. Legacy Rising
251
|
Posted - 2013.05.01 07:02:00 -
[2281] - Quote
Goldensaver wrote:Calathorn Virpio wrote:Nevyn Auscent wrote:Naso Aya wrote:The curse can only fit 5, but has a 100% increase at level V recon ships. Look at The CandyGirl's post above, her math is right.
The Armageddon feels awfully specialized for being a tech I ship, if it's gonna have drones, I feel it shouldn't be encouraged to fit neuts- that'll happen regardless of what bonuses you slap onto it. Neuts are powerful by themselves already. Yea, 5 is what I meant, typo fail :). I kinda like the neut bonus, it is an Amarr thing, and it is a very general boat that can fit any weapons it wants currently, (Though anyone fitting cap using guns to it.... And it doesn't have the PG to think about fitting LR Guns except rails) but I can see it is an underwhelming bonus with that Analysis. I would note the Curse currently costs more than the Geddon, Geddon is going at around 100 Mil, but that will jump with the extra materials. And cost is meant to be only a tiny balance factor anyway. i thought prices for BS's would be DROPPING Tier 3's will probably drop, and they'll all probably normalize at somewhere around 150-200m per hull. They definitely won't bring BS cost down to tier 1 level. However if they decide to prove me wrong, I won't be upset.
10% more then T1 or LESS then T2 would be nice BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Goldensaver
Fishii Enterprise
176
|
Posted - 2013.05.01 07:09:00 -
[2282] - Quote
Calathorn Virpio wrote: 10% more then T1 or LESS then T2 would be nice
It would indeed be nice, though I doubt they'll go that low. I think ~125-150m would be a decent level, at about a little over double the price of the next step down (an attack BC). |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
252
|
Posted - 2013.05.01 08:21:00 -
[2283] - Quote
Goldensaver wrote:Calathorn Virpio wrote: 10% more then T1 or LESS then T2 would be nice
It would indeed be nice, though I doubt they'll go that low. I think ~125-150m would be a decent level, at about a little over double the price of the next step down (an attack BC).
seeing as i just compared the geddon and apoc prices, 120 mill sounds just right for hitting a perfect middle ground BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
151
|
Posted - 2013.05.01 10:46:00 -
[2284] - Quote
Tonto Auri wrote:Avald Midular wrote:Come on, you don't do your argument any favors when you say 425's have more CPU than any other weapon....by a measly 6 CPU versus Cruise Launcher or less than 10% (only 9 more than Tach's). While Tach's require near DOUBLE more PG than 425's at 4125 versus 2310 for 425's. Remember Tach's use TRIPLE the cap as 425's as well.
Nobody is saying Beams shouldn't cost more cap or more PG, but there is a football field of difference between mega-beams/tach's and the other weapons when it comes to PG and Cap and we're just asking for this difference to be lowered so that these weapons actually get used by something other than a Nightmare since it is the only one that can actually fit them without gimping their fit beyond belief that they might as well use Scorch and save the tears.
If Tach's were as OP as you claim we would see them used more...or at all especially in fleet environments where cap isn't as much an issue and you wouldn't see Amarr ships fitting Scorch nearly 100% of the time (only taking a break to fit Arties). Let's make comparison fair, shall we? What is these 6 CPU make in percentage of CPU available on battleship?
Base only (AFAIK)
CPU (#turret) Abaddon (8) 560 Apocalypse (8) current 505, post patch 540 Rokh 780 (8) Hyperion (8 current, 6 post patch) 600 Megathron (7) current 550, post patch 570
CPU Tachyon Beam LaserII 63
CPU 425mm Railgun II 77
Full rack Abaddon 504 Apocalypse 504 Rokh 616 Hyperion 462 Megathron 539
Percentage value of CPU used for full rack based on all base numbers only Abaddon 90.00% Apocalypse 93.33% Rokh 78.97% Hyperion 77.00% Megathron 94.56%
I think this is right. Late is the hour.
|

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
59
|
Posted - 2013.05.01 11:50:00 -
[2285] - Quote
Ya Beam lasers are useless weight on this client unless for the meta IV tachs on a ratting oracle.
Mainly because Scorch is strong. So why can't you be happy that scorch is good enough to obsolete beams almost completely, instead of whining that beams don't have a role.
Also, comparison of modules without taking the potential application of the complete fitted ship into account is just weak. |

Avald Midular
Republic Military School Minmatar Republic
58
|
Posted - 2013.05.01 13:06:00 -
[2286] - Quote
Lloyd Roses wrote:Ya Beam lasers are useless weight on this client unless for the meta IV tachs on a ratting oracle.
Mainly because Scorch is strong. So why can't you be happy that scorch is good enough to obsolete beams almost completely, instead of whining that beams don't have a role.
Also, comparison of modules without taking the potential application of the complete fitted ship into account is just weak.
Because one out of four races having one turret type and ammo being viable is a great design right? So is having the large long range weapons only being fittable on the T3 BC and pirate ship while actual Amarr BS's fit Arties instead. |

Avald Midular
Republic Military School Minmatar Republic
58
|
Posted - 2013.05.01 13:18:00 -
[2287] - Quote
Super spikinator wrote:Tonto Auri wrote:Avald Midular wrote:Come on, you don't do your argument any favors when you say 425's have more CPU than any other weapon....by a measly 6 CPU versus Cruise Launcher or less than 10% (only 9 more than Tach's). While Tach's require near DOUBLE more PG than 425's at 4125 versus 2310 for 425's. Remember Tach's use TRIPLE the cap as 425's as well.
Nobody is saying Beams shouldn't cost more cap or more PG, but there is a football field of difference between mega-beams/tach's and the other weapons when it comes to PG and Cap and we're just asking for this difference to be lowered so that these weapons actually get used by something other than a Nightmare since it is the only one that can actually fit them without gimping their fit beyond belief that they might as well use Scorch and save the tears.
If Tach's were as OP as you claim we would see them used more...or at all especially in fleet environments where cap isn't as much an issue and you wouldn't see Amarr ships fitting Scorch nearly 100% of the time (only taking a break to fit Arties). Let's make comparison fair, shall we? What is these 6 CPU make in percentage of CPU available on battleship? Base only (AFAIK) CPU (#turret) Abaddon (8) 560 Apocalypse (8) current 505, post patch 540 Rokh 780 (8) Hyperion (8 current, 6 post patch) 600 Megathron (7) current 550, post patch 570 CPU Tachyon Beam LaserII 63 CPU 425mm Railgun II 77 Full rack Abaddon 504 Apocalypse 504 Rokh 616 Hyperion 462 Megathron 539 Percentage value of CPU used for full rack based on all base numbers only Abaddon 90.00% Apocalypse 93.33% Rokh 78.97% Hyperion 77.00% Megathron 94.56% I think this is right. Late is the hour.
I'm getting 425 Railgun II's requiring 74 CPU in-game, but great work none the less. I need a good cry, care to post the PG comparison or shall I?
|

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 14:48:00 -
[2288] - Quote
Do keep in mind, that Rokh using CPU-expensive shield tank. And current PG/CPU numbers are ought to change. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

The CandyGirl
the united Negative Ten.
43
|
Posted - 2013.05.01 16:32:00 -
[2289] - Quote
Nevyn Auscent wrote:Naso Aya wrote:Nevyn Auscent wrote:
Anyway, on the BS changes. Nice Curse/Geddon analysis. Can the Geddon sensibly fit 7 Heavy Neuts, I heard that questioned.
No. Current Neuts are 2000 powergrid for a meta 4, 2250 for a meta 5. Then if the Curse can sensibly fit 7 mediums, that needs addressing
Curse can only fit 5 the math I did was based on my current curse fit which is 5 meta 4 (which are same range same nueting power as t2) I think t2 have lower cap use.
But anyway the curse is going to be a better ship for the role because of it speed. Being a smartass is always better than being a dumbass! |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
152
|
Posted - 2013.05.01 17:44:00 -
[2290] - Quote
Tonto Auri wrote:Do keep in mind, that Rokh using CPU-expensive shield tank. And current PG/CPU numbers are ought to change.
Please note the data I provided previously is base numbers. This did not account for any changes in CPU or Powergrid from skills or implants. If I was to give the Rokh the All Vs treatment She would have 531 CPU and 2118MW grid remaining. If I did the same for the Abaddon or the Apoc Using their equivalent - Tachyon IIs, they end up with 322 CPU with -3450 MW and 253 CPU and -4075 MW respectively. Please note in this case I am using current numbers which do not take into account that Tachyons are getting no buffs post patch and the Apoc is getting 35 CPU. |
|

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 18:25:00 -
[2291] - Quote
Missed that part. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Pathogen Ascention
Hagukure Disturbed Acquaintance
18
|
Posted - 2013.05.01 18:34:00 -
[2292] - Quote
At this point I'm waiting for them to tell us that all Amarr ships are getting screen doors so we can enjoy the space-breeze.
I don't care that this post isn't constructive, specifically because we were told to "suck it up, tough ****, prepare your anus." Yes, that's how I interpreted it. |

Apostrof Ahashion
Viziam Amarr Empire
136
|
Posted - 2013.05.01 19:13:00 -
[2293] - Quote
CCP Rise wrote:Quote:Thank you for your work CCP Rise! May I know what do you think of the 6 turret + 7.5/level damage plan, for Abaddon or Apoc? I think the problem with it is that the Abaddon is strong enough already (as proven on TQ) that giving it extra turrets right now would be difficult to justify, and the Apoc doesn't have a damage bonus to use - so doing this for the Apoc would mean reworking it completely around a new damage bonus.
I think one less turret is the right way to go. It will help its cap, make heretical 1400 arty fits go away (probably) and give Amarr gunships so much needed utility high slot for some spider tanking pve action.
The ship was in solid balance (almost perfect in my opinion) but seeing as other races have no fitting troubles or capacitor troubles of this magnitude some Amarr love is needed. Also this resistance nerf is hurting it a lot and some armor hp buff is in order.
And rework Armageddons art if you insist so much on turning it in a drone boat since it looks nothing like one. Its a slim tube connecting engine and cockpit. Its just silly.
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
62
|
Posted - 2013.05.01 19:56:00 -
[2294] - Quote
Apostrof Ahashion wrote:CCP Rise wrote:Quote:Thank you for your work CCP Rise! May I know what do you think of the 6 turret + 7.5/level damage plan, for Abaddon or Apoc? I think the problem with it is that the Abaddon is strong enough already (as proven on TQ) that giving it extra turrets right now would be difficult to justify, and the Apoc doesn't have a damage bonus to use - so doing this for the Apoc would mean reworking it completely around a new damage bonus. I think one less turret is the right way to go. It will help its cap, make heretical 1400 arty fits go away (probably) and give Amarr gunships so much needed utility high slot for some spider tanking pve action. The ship was in solid balance (almost perfect in my opinion) but seeing as other races have no fitting troubles or capacitor troubles of this magnitude some Amarr love is needed. Also this resistance nerf is hurting it a lot and some armor hp buff is in order. And rework Armageddons art if you insist so much on turning it in a drone boat since it looks nothing like one. Its a slim tube connecting engine and cockpit. Its just silly.
I am gonna say that I doubt the "heretical" 1400mm fits will go away. It is one of the only ways to reduce/eliminate the issues that presently plague the ships fitted with beam lasers (due to the imbalance in cap and pwg of such guns). Until those issues are addressed properly by the Dev Team, Amarr battleships will continue to be used with Arty. |

Avald Midular
Republic Military School Minmatar Republic
68
|
Posted - 2013.05.01 20:59:00 -
[2295] - Quote
Apostrof Ahashion wrote:CCP Rise wrote:Quote:Thank you for your work CCP Rise! May I know what do you think of the 6 turret + 7.5/level damage plan, for Abaddon or Apoc? I think the problem with it is that the Abaddon is strong enough already (as proven on TQ) that giving it extra turrets right now would be difficult to justify, and the Apoc doesn't have a damage bonus to use - so doing this for the Apoc would mean reworking it completely around a new damage bonus. I think one less turret is the right way to go. It will help its cap, make heretical 1400 arty fits go away (probably) and give Amarr gunships so much needed utility high slot for some spider tanking pve action. The ship was in solid balance (almost perfect in my opinion) but seeing as other races have no fitting troubles or capacitor troubles of this magnitude some Amarr love is needed. Also this resistance nerf is hurting it a lot and some armor hp buff is in order. And rework Armageddons art if you insist so much on turning it in a drone boat since it looks nothing like one. Its a slim tube connecting engine and cockpit. Its just silly.
The biggest WTF to me is that they did this exact thing for the Gallente after 2 hours of forum complaints, now no more 8 turret BS's except the only 2 laser boats for the one race with huge PG and cap issues and 1 (Rokh) which is a sniper with a much more relaxed fit. Now we have 112+ pages of overwhelmingly negative feedback all pointing in the same direction and there's no meaningful back and forth with CCP over their logic. |

Avald Midular
Republic Military School Minmatar Republic
71
|
Posted - 2013.05.01 22:41:00 -
[2296] - Quote
Kenshi Hanshin wrote:Apostrof Ahashion wrote:CCP Rise wrote:Quote:Thank you for your work CCP Rise! May I know what do you think of the 6 turret + 7.5/level damage plan, for Abaddon or Apoc? I think the problem with it is that the Abaddon is strong enough already (as proven on TQ) that giving it extra turrets right now would be difficult to justify, and the Apoc doesn't have a damage bonus to use - so doing this for the Apoc would mean reworking it completely around a new damage bonus. I think one less turret is the right way to go. It will help its cap, make heretical 1400 arty fits go away (probably) and give Amarr gunships so much needed utility high slot for some spider tanking pve action. The ship was in solid balance (almost perfect in my opinion) but seeing as other races have no fitting troubles or capacitor troubles of this magnitude some Amarr love is needed. Also this resistance nerf is hurting it a lot and some armor hp buff is in order. And rework Armageddons art if you insist so much on turning it in a drone boat since it looks nothing like one. Its a slim tube connecting engine and cockpit. Its just silly. I am gonna say that I doubt the "heretical" 1400mm fits will go away. It is one of the only ways to reduce/eliminate the issues that presently plague the ships fitted with beam lasers (due to the imbalance in cap and pwg of such guns). Until those issues are addressed properly by the Dev Team, Amarr battleships will continue to be used with Arty.
It's an alternative to fixing the cap and PG of laser weapons which, for some reason, they believe to be balanced (though CCP Rise one day posts he doesn't see a cap issue and then the next day comes back with the Large Energy Weapon thread modifications, so which is it?). I like it since I think major overhaul of the energy weapon fitting wouldn't make it by Odyssey whereas simply modifying the turret counts can (took 2 hours for Gallente).
I also like it because it moves closer to the Nightmare (or new Gallenta BS's) which I believe to be a successful platform. Gives the pilot actual choice between Scorch and something else without gimping fits. Again allowing more pilot choice to actually fit and run a MWD like other races or maybe, gasp, an active armor tank. Notice I said closer and not matching the Nightmare, so calm down non-Amarrs. |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
258
|
Posted - 2013.05.01 23:37:00 -
[2297] - Quote
being able to fit a half-way decent ammar BS whose hull doesn't cost as much as a capital WOULD be nice.....just saying, you know, what a rational person would expect..... BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |

WestHam FC
The Scope Gallente Federation
1
|
Posted - 2013.05.02 00:08:00 -
[2298] - Quote
Calathorn Virpio wrote:being able to fit a half-way decent ammar BS whose hull doesn't cost as much as a capital WOULD be nice.....just saying, you know, what a rational person would expect.....
You can fit all amarr boats now, what I worry about is how CCP are dumbing down the game. Making it easy so the current gen gamers can play it without fear of loss, or having to think very much. I can remember my first Abby 5 years ago, I spent days trying to get all my tachys to activate... |

Avald Midular
Republic Military School Minmatar Republic
71
|
Posted - 2013.05.02 00:20:00 -
[2299] - Quote
WestHam FC wrote:Calathorn Virpio wrote:being able to fit a half-way decent ammar BS whose hull doesn't cost as much as a capital WOULD be nice.....just saying, you know, what a rational person would expect..... You can fit all amarr boats now, what I worry about is how CCP are dumbing down the game. Making it easy so the current gen gamers can play it without fear of loss, or having to think very much. I can remember my first Abby 5 years ago, I spent days trying to get all my tachys to activate...
Care to provide an example fit then and we'll compare it to an analogous fit for the other races and compare the fitting costs and cap usage, you know... instead of complaining about walking to school in the snow? |

Pelea Ming
Prostitutes Are Always Wlling
219
|
Posted - 2013.05.02 00:23:00 -
[2300] - Quote
I just love how everyone now is jumping about cutting back on turrets for our boats when I tried recommending the same thing dozens of pages ago and at best got meh results :P But yes, if you dig for them, I actually put up some actual numbers and all (damage bonus adjustments, PG and cap adjustments, etc) as did a few others. |
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Avald Midular
Republic Military School Minmatar Republic
72
|
Posted - 2013.05.02 00:28:00 -
[2301] - Quote
Pelea Ming wrote:I just love how everyone now is jumping about cutting back on turrets for our boats when I tried recommending the same thing dozens of pages ago and at best got meh results :P But yes, if you dig for them, I actually put up some actual numbers and all (damage bonus adjustments, PG and cap adjustments, etc) as did a few others.
I saw it and I appreciate your fits and ideas. Things tend to get buried quickly, so there's always a bit of repetition of ideas. I don't think it matters who gets credit, I just want the few minutes CCP Fozzie or Rise will spend reading the forum will include good suggestions. |

WestHam FC
The Scope Gallente Federation
1
|
Posted - 2013.05.02 00:43:00 -
[2302] - Quote
Avald Midular wrote:WestHam FC wrote:Calathorn Virpio wrote:being able to fit a half-way decent ammar BS whose hull doesn't cost as much as a capital WOULD be nice.....just saying, you know, what a rational person would expect..... You can fit all amarr boats now, what I worry about is how CCP are dumbing down the game. Making it easy so the current gen gamers can play it without fear of loss, or having to think very much. I can remember my first Abby 5 years ago, I spent days trying to get all my tachys to activate... Care to provide an example fit then and we'll compare it to an analogous fit for the other races and compare the fitting costs and cap usage, you know... instead of complaining about walking to school in the snow?
Not complaining so much as sad to see it coming. What is wrong with having to make choices? an have repercussions for things?. Not to mention I fail to see why we need a game where everyone can just have everything without any need to give up somethings for others.
Case in point, my Nightmare is on edge as far as his fit goes, capwize, an tank wise. I have maxed core skills so that isn't the issue, it is just a skill intensive boat... But what CCP seem to be doing it making it so everyone can have everything without any need to choose.
As for fitting, lol you expect me to remember a 5 year old fitting... good luck with that, why dont you go try an fit all tachys on the Abby without any need to pick an choose. Remembering that we didn't all start out with maxed core skills. (10$ says that is coming) along with another 50$ says CCP will allow buying of SP, to cater to the little timmys of the online world.
|

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 00:54:00 -
[2303] - Quote
WestHam FC wrote:Avald Midular wrote:WestHam FC wrote:Calathorn Virpio wrote:being able to fit a half-way decent ammar BS whose hull doesn't cost as much as a capital WOULD be nice.....just saying, you know, what a rational person would expect..... You can fit all amarr boats now, what I worry about is how CCP are dumbing down the game. Making it easy so the current gen gamers can play it without fear of loss, or having to think very much. I can remember my first Abby 5 years ago, I spent days trying to get all my tachys to activate... Care to provide an example fit then and we'll compare it to an analogous fit for the other races and compare the fitting costs and cap usage, you know... instead of complaining about walking to school in the snow? Not complaining so much as sad to see it coming. What is wrong with having to make choices? an have repercussions for things?. Not to mention I fail to see why we need a game where everyone can just have everything without any need to give up somethings for others. Case in point, my Nightmare is on edge as far as his fit goes, capwize, an tank wise. I have maxed core skills so that isn't the issue, it is just a skill intensive boat... But what CCP seem to be doing it making it so everyone can have everything without any need to choose. I have to run 2 Heavy Nos to keep my cap up. As for fitting, lol you expect me to remember a 5 year old fitting... good luck with that, why dont you go try an fit all tachys on the Abby without any need to pick an choose. Remembering that we didn't all start out with maxed core skills. (10$ says that is coming) along with another 50$ says CCP will allow buying of SP, to cater to the little timmys of the online world.
As long as Amarr aren't the only ones having to make those choices I'm all for it, but with the new BS's the Amarr are. Low-SP Amarr's have zero choices amongst the new T1 BS's and high-SP players are shoe horned into Scorch and buffer tanking which is great in fleet but not everyone has a remote-cap tagging along at all times. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 00:58:00 -
[2304] - Quote
Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megapulse usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. |

WestHam FC
The Scope Gallente Federation
1
|
Posted - 2013.05.02 01:36:00 -
[2305] - Quote
Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megapulse usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area.
if your gonna be in fleets, I would choose nightmare over Abby to be honest (yes its more expensive, but it hits harder too)
ignore me, for some reason I was thinking you were talking about pve...... |

Pelea Ming
Prostitutes Are Always Wlling
221
|
Posted - 2013.05.02 01:50:00 -
[2306] - Quote
Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 01:54:00 -
[2307] - Quote
Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? |

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 02:47:00 -
[2308] - Quote
Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated?
You'd be at much less EHP in the Abaddon due to having to fit PG and cap mods where the Rokh could more focus on tank in the mids and dps/range in the lows, probably 2 PG mods since one is just for the beams which is the nature of most of our complaints. No matter how many cap boosters you had in the Abby I'm not sure you'd last long firing while blasting the MWD so the Rokh would have it easier there. Things get even worse for the Abby if you wanted to active tank but I'm not sure if you meant in fleets or not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
651
|
Posted - 2013.05.02 03:04:00 -
[2309] - Quote
Avald Midular wrote:Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? You'd be at much less EHP in the Abaddon due to having to fit PG and cap mods where the Rokh could more focus on tank in the mids and dps/range in the lows, probably 2 PG mods since one is just for the beams which is the nature of most of our complaints. No matter how many cap boosters you had in the Abby I'm not sure you'd last long firing while blasting the MWD so the Rokh would have it easier there. Things get even worse for the Abby if you wanted to active tank but I'm not sure if you meant in fleets or not. No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable. |

Avald Midular
Republic Military School Minmatar Republic
73
|
Posted - 2013.05.02 03:07:00 -
[2310] - Quote
Tyberius Franklin wrote:Avald Midular wrote:Tyberius Franklin wrote:Pelea Ming wrote:Tyberius Franklin wrote:Just out of curiosity, how ideally would a tach Abaddon measure up with say, a fleet fit Rokh? Theory crafting using modified EFT files seems to allow megabeam (originally put megapules here, total failure on my part) usage on a 120k EHP fit with meta MWD. Damage being on the Abaddons side to 50-60km for the fits I came up with. I'm sure others could come up with better comparison fits so I thought I'd ask for help in that area. Offhand, I don't have specific numbers, but from my familiarity with the 2 ships I'd put my money on the Rohk. Why is that, from just the little I've stated? You'd be at much less EHP in the Abaddon due to having to fit PG and cap mods where the Rokh could more focus on tank in the mids and dps/range in the lows, probably 2 PG mods since one is just for the beams which is the nature of most of our complaints. No matter how many cap boosters you had in the Abby I'm not sure you'd last long firing while blasting the MWD so the Rokh would have it easier there. Things get even worse for the Abby if you wanted to active tank but I'm not sure if you meant in fleets or not. No PG mods, so either the Odyssey modified EFT files on FHC are wrong, as this fit with 1600 T2 plate and meta MWD, or the change in PG on beams fittings is being slightly undersold (granted it is a tight fit). Abaddon had more EHP even with 3 heatsinks (works only on lvl v fittings). Going home in a bit to be able to access EFT and the fits, but while here I wanted to start asking about alternative fits. Yes, this is a fleet fit. It is also on the all V character, but actually sacrifices for CPU when needed, not PG. That said it was a med booster fit, hence part of my question being how long the MWD is typically run. Constantly? If so then yes, there are major issues, if not then things become much more manageable.
If you're fitting tach's then you most certainly have PG mods, full rack of Tach II's takes 102% of the PG even with the new changes the last I checked. |
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