Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 07:20:00 -
[1291] - Quote
ok, but, when i make payment for game, read choose sp to train, contend was different, now i get something else, i wish to get reimbursement, because, product i get is difrent with product i pay for, is so simple. |
Brainless Bimbo
Pator Tech School Minmatar Republic
54
|
Posted - 2013.05.22 07:28:00 -
[1292] - Quote
Jack Ogeko wrote:ok, but, when i make payment for game, read choose sp to train, contend was different, now i get something else, i wish to get reimbursement, because, product i get is difrent with product i pay for, is so simple.
No its not, product the same, product is CCP-¦s sandbox and they can change how it looks and works as they want, you can like it and pay or not like it and leave.
Stop feeling entitled, if you want a game that doesn-¦t change go to a shop and buy a box and play with yourself. |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 07:32:00 -
[1293] - Quote
no it is not, i need to sped more time to get isk i need pey more money to get more game time. only name is the same |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 07:59:00 -
[1294] - Quote
and there are to types of changes, sandbox changes, made by players in game and i in moust cases i have impact on them, and changes by game creator, at game mechanics, that make my sp less value for me, if you make that i not need my sp, and not giving choice to redirect my assets, for wich one i pay, is just like someone take from me my money, without asking me abaut this, becouse maby i dont like it any more, by making from thing that i like, thing wich i not like any more, and if i wish to have thing that i like, i must pay more, is just stealing and forceing out money from me. |
Jonas Staal
Silver Octopus Infernal Octopus
1
|
Posted - 2013.05.22 08:46:00 -
[1295] - Quote
Brainless Bimbo wrote:Omnathious Deninard wrote: That is very true, and brings up another question: If T2 ships can do this just as well as a T3 then why are T3s being barred?
Are you implying that there is no difference between a T2 ship and a T3 ship?
Probably not. But it is highly unlikely that new players fly HACs. Current T3 users will. Therefor nearly nothing will change.
As scanning will become easier, I reckon there will be alot more competition. So I guess the new players that focus on exploration now will be worse off after the update. |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 08:50:00 -
[1296] - Quote
Brainless Bimbo wrote:Jack Ogeko wrote:ok, but, when i make payment for game, read choose sp to train, contend was different, now i get something else, i wish to get reimbursement, because, product i get is difrent with product i pay for, is so simple. No its not, product the same, product is CCP-¦s sandbox and they can change how it looks and works as they want, you can like it and pay or not like it and leave. Stop feeling entitled, if you want a game that doesn-¦t change go to a shop and buy a box and play with yourself.
this is nice, ccp and all websites tell it is a player-driven, persistent-world mmorg, not game creators-driven game, with that i know ccp only give u accet to game. |
Brainless Bimbo
Pator Tech School Minmatar Republic
54
|
Posted - 2013.05.22 09:32:00 -
[1297] - Quote
Jack Ogeko wrote:Brainless Bimbo wrote:Jack Ogeko wrote:ok, but, when i make payment for game, read choose sp to train, contend was different, now i get something else, i wish to get reimbursement, because, product i get is difrent with product i pay for, is so simple. No its not, product the same, product is CCP-¦s sandbox and they can change how it looks and works as they want, you can like it and pay or not like it and leave. Stop feeling entitled, if you want a game that doesn-¦t change go to a shop and buy a box and play with yourself. this is nice, ccp and all websites tell it is a player-driven, persistent-world mmorg, not game creators-driven game, with that i know ccp only give u accet to game and make fixs.
Pointless arguing with you, players have been shafted with SP redundancies, prerequisites changes and more.
Also you buy a product that CCP supplies, if they modify the product, which they do twice a year, you adapt, its their world not yours.
Now stop feeling entitlement, if you want to rage, go on, but it will not change anything, it is player driven, you can still explore, you can still do everything you could before, its just how you do it that is modified, sand boxes have edges, its a box, it doesn-¦t mean they cannot be moved, raised, lowered. |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 09:55:00 -
[1298] - Quote
is very wierd, why you defend this changes when you can get reimbursement? ye it is pointles, becouse you not have any arguments, and you not have meaning with this becouse you are not from ccp, they make changes, but not that significan for worse for some players in every expansion, so it is obvious, and i wish to get reimbursement becouse, if they wish make changes they do this, but if i not like it and it is unfair for me, and i not be informed before, when i pay for it, i wish get back my asets. |
Sylvia Nardieu
audacity.
21
|
Posted - 2013.05.22 10:17:00 -
[1299] - Quote
Brainless Bimbo wrote:Sylvia Nardieu wrote:[.. but let's be realistic here for a second - wouldn't most people have one of those diamond shaped patterns saved anyway if we were provided ability to make custom patterns Realistically, i-¦ve never used so many probes to get a target, 7 or 8 is overkill and just shows lack of dimensional awareness and basic geometry.
7 or 8 probes are not an overkill as they allow much faster probing of sig-rich areas, however if probing with 4-5 probes makes you feel smarter then everyone else - go ahead, it is a sandbox after all. Also, even with all the shiny implants and faction modules, you MUST have as many probes out as you can handle (8 in my case) to nail down an eccm'd boosting tech 3's as fast as possible so I'd say your experience in probing is somewhat limited.
Quote:Pre-set patterns are cookie cutter and do not really have a place in a sandbox, it screams hand holding and guidance (which should be confined to the rookie tutorials),.
Single probe launch is a fundamental requirement in exploration, as i have said before, make Extended Launchers firing base be 1 combat Probe or a set of 8 Core Probes,a.k.a the Super Probe and up the Core Probes mass to 1.25 to bring consistency, its logical, PvP probing requires far more flexible approaches than find a PvE site.
There is nothing wrong with one or two pre-set patterns as long as there are other options too, preferably customisable ones. While presets are, as you say 'cookie cutter solutions', they will only serve to produce that specific cookie. For all other requirements people will still have to learn the fine details (those who choose probing/explo as a part of their career path). Problem is not introduction of pre-sets, problem is taking away of flexibility that existed before and to which you point out yourself. |
Space Wanderer
75
|
Posted - 2013.05.22 10:33:00 -
[1300] - Quote
Sylvia Nardieu wrote:[quote=Brainless Bimbo][quote=Sylvia Nardieu] 7 or 8 probes are not an overkill as they allow much faster probing of sig-rich areas, however if probing with 4-5 probes makes you feel smarter then everyone else - go ahead, it is a sandbox after all. Also, even with all the shiny implants and faction modules, you MUST have as many probes out as you can handle (8 in my case) to nail down an eccm'd boosting tech 3's as fast as possible so I'd say your experience in probing is somewhat limited.
Let me add that if you go around scanning with a combat ship, and you don't want to load your ship with tons of scan strength equipment, you HAVE to know what equipment you have to put on the ship, and 8 probes helps immensely in reducing that amount of equipment. |
|
AtomYcX
Cold Moon Destruction. Transmission Lost
16
|
Posted - 2013.05.22 12:30:00 -
[1301] - Quote
Jack Ogeko wrote:is very wierd, why you defend this changes when you can get reimbursement? ye it is pointles, becouse you not have any arguments, and you not have meaning with this becouse you are not from ccp, they make changes, but not that significan for worse for some players in every expansion, so it is obvious, and i wish to get reimbursement becouse, if they wish make changes they do this, but if i not like it and it is unfair for me, and i not be informed before, when i pay for it, i wish get back my asets.
No reimburse, only potato. Life not fair, is no happy only sadness. |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.22 14:32:00 -
[1302] - Quote
i wait for ccp decision, and if it will negative i try Consumer Protection Organisations |
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.22 14:36:00 -
[1303] - Quote
Brainless Bimbo wrote:Omnathious Deninard wrote: That is very true, and brings up another question: If T2 ships can do this just as well as a T3 then why are T3s being barred?
Are you implying that there is no difference between a T2 ship and a T3 ship? Not at all, I am saying the problem will still persist. The loot drop is part of the problem, another part of the problem is that a 3/10 is easily done in a destroyer. A 4/10 can be done in a T2 fit, T1 cruiser.
A 3/10 is supposed to be for Cruisers and easier to do in advanced cruisers. A 4/10 is supposed to be for Battle Cruisers and easier to do in advanced battle cruisers.
If the Complexes were made challenging for the appropriate size ships, then maybe the loot drops would not be such an issue. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Omnathious Deninard
The Scope Gallente Federation
1047
|
Posted - 2013.05.22 14:38:00 -
[1304] - Quote
Roime wrote:No, it brings the question- why T2 ships are allowed.
Everybody agrees that banning T3s from hisec DEDs a good thing, it just doesn't do enough to solve the farming issue, and other nerfs are needed.
Lets not forget it bans T3 form half of the low sec DED sites also, or would you care to ignore that fact. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
101
|
Posted - 2013.05.22 15:09:00 -
[1305] - Quote
Omnathious Deninard wrote:Roime wrote:No, it brings the question- why T2 ships are allowed.
Everybody agrees that banning T3s from hisec DEDs a good thing, it just doesn't do enough to solve the farming issue, and other nerfs are needed.
Lets not forget it bans T3 form half of the low sec DED sites also, or would you care to ignore that fact.
What? ignoring unrateds its 1/3 of lowsec DEDs |
Johan Toralen
Clockwork X3
34
|
Posted - 2013.05.22 18:23:00 -
[1306] - Quote
There is now an issue on Sisi that everytime after scanning i have to click the sig again for the red dot/yellow beacon to show up again. |
Geralt Rittersporn
Perkone Caldari State
7
|
Posted - 2013.05.22 18:41:00 -
[1307] - Quote
bug report ID 158947
After a log-off in space, I only reconnected to 7 probes, not to all 8. |
Brainless Bimbo
Pator Tech School Minmatar Republic
54
|
Posted - 2013.05.22 19:03:00 -
[1308] - Quote
OK, you have updated the scanner a bit i see...
Nice Stuff:
Timers on probes Nice blue sweeper line across results window to show scan time, [but why no numerical read out so people can see effects of skills, and equipment]. You still have kept the RH click menus for the rows in the scanner windows. [So why not other legacy functions?]
Not Nice Stuff: Why are probes not all linked in scanner window, they launch as one, function as one when you resize with the blue sphere so why is that not reflected in the scanner window?, IT SHOULD BE CONSISTENT.
Still no single probe launch, why not?, is it impossible in the code as you have rewritten it?
Can we have an unlink probes button to change behaviour on screen? (yeah shift button held in by a piece of card works as well)
Why is not the spread formation launched at Maximum scan range?, it makes far more sense than present.
Why no numerical read out of scan time so people can see effects of skills, and equipment, blue line shiny, but no info given.
All Columns (both probe and results windows) still not sizeable, i have to lose half the screen to get all in. not every one has mega monitors you realise
Why does not the screen info regards sites not get posted at same time to scanner window; (seems that changing filter and back to all reveals them, so is still bugged).
Wormhole entry still displays the warning "forgot your probes" and the auto recall, old system is better, made player inter act and make choice, no hand holding and very EvE. Auto recall of probes needs to go, if your stupid enough not to be paying attention you deserve to lose them, after all what is the RE-CONNECT BUTTON FOR, that was a sop when introduced now no harshness left.
Why does the selected rows in the scan results window not remain persistent?
Why does a resize of scan range occur when you change formation, they should remain the same.
|
Space Wanderer
75
|
Posted - 2013.05.22 20:11:00 -
[1309] - Quote
At least now i can launch less than 8 probes, if there are less than 8 in the launcher.
|
Vincent Athena
V.I.C.E. Aegis Solaris
1878
|
Posted - 2013.05.22 20:21:00 -
[1310] - Quote
Just tested exploration. I noticed the red dot indicating the approximate site location would not display until I had selected a signature from the list. On TQ that dot displays by default, you got to "ignore" the signature to have it be hidden. The result is now an extra click is added to each scan cycle. http://vincentoneve.wordpress.com/ |
|
Anita1
Explorer Corps Disavowed.
12
|
Posted - 2013.05.22 23:10:00 -
[1311] - Quote
lol ccp
on a good note: i finally can launch only 1 probe on a bad note: really i either use your stupid 8 probe formation or if i dont want that i have to load the launcher each time with only 1 probe to scan
really ccp fix it your formation thing, make more options or give us the option to save the formation we want to use, this whole scanning patch is like it is atm just useless and annoying |
James Amril-Kesh
4S Corporation RAZOR Alliance
5146
|
Posted - 2013.05.23 03:05:00 -
[1312] - Quote
CCP: The current design for the probe launcher (launch all probes in the launcher up to the maximum of 8) is awful. I know this, many other players know this, and yet you refuse to acknowledge it. Players absolutely need the option to launch a single probe by clicking on the module. Launching in the current manner (all probes loaded up to 8 launched at once) should only be done through clicking on the preset formations in the scan window.
This is how it must be done. You must realize this is what needs to be done. Do not release it until this is fixed. I'm ******* serious.
Some other things that need to be done: - The analyze button should be used without probes to repopulate the anomaly and signature list from the sensor overlay. This means getting the list of anomalies and signatures, based on the player's active filter and ignore list, with the base signal strength for the signatures. Anything previously scanned to 100% should remain at 100%, however. - Some of the columns can't be sorted. This needs to be fixed. -áMy (mostly boring) Youtube channel. |
Byrrssa Crendraven
Anti - Social Trueheart Legion
9
|
Posted - 2013.05.23 05:06:00 -
[1313] - Quote
You've worked hard to make things simple on the probing...and I like it. I appreciate all the work you've done so far....but,...
Instead of making us continually click on the site that we're scanning for, could we just right click it and set focus on it? We can ignore the other sites... how about setting the focus on the one site that we want...so that we don't have to continually click on it inbetween the adjustments we have to make to scan it down?
Thank you! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
709
|
Posted - 2013.05.23 08:55:00 -
[1314] - Quote
@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?
If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.
WHAT SAY YOU? Is my bitter vet membership card in the mail? |
Seth Asthereun
Oscura Simmetria Yulai Federation
13
|
Posted - 2013.05.23 09:27:00 -
[1315] - Quote
with the new scanner it's really easy to probe, too easy. The signature are detected too accurately, you can go directly go with the 4 au scanning without mission the signature.
Maybe a bug, but after focusing and probbing a signature there's no way to get all the other signature back on the scanner
And the auto-recall of probes is just stupid and illogical, plz remove it |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
127
|
Posted - 2013.05.23 10:52:00 -
[1316] - Quote
Rek Seven wrote:@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?
If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.
WHAT SAY YOU? +1 |
Brooks Puuntai
Solar Nexus.
1471
|
Posted - 2013.05.23 11:03:00 -
[1317] - Quote
Durzel wrote:Rek Seven wrote:@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?
If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.
WHAT SAY YOU? +1
Agreeing with this as well. I would even go as far as to say it should require a session change(docking, jumping systems, etc) before updating new sigs only. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |
Sylvia Nardieu
audacity.
22
|
Posted - 2013.05.23 11:46:00 -
[1318] - Quote
Durzel wrote:Rek Seven wrote:@ CCP, is there a delay in time between a new signature spawning and the "discovery scanner" detecting the new signature?
If not i would suggest that you add one. Add a 5 minuet delay between a new signature (i.e. a wormhole) spawning and the discovery scanner being able to detect it... but for pilots that are using probes and actively pressing the scan button, reward their efforts by having no delay between probe scanning and new signature detection.
WHAT SAY YOU? +1
They removed DSP's so what makes you think they'd agree to this |
Kraiklyn Laduko
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.05.23 12:31:00 -
[1319] - Quote
I have just witnessed what happens with the scanner when a wormhole reaches the end of its life and a new one gets spawned. Can't decide if it's a feature or an issue though. The wormhole collapsed, its signature continued to be displayed in space and on the scanner. A few minutes later a second signature popped up on the scanner whilst still displaying the old one as well. Then when I dropped probes and scanned for the new sig the old one finally vanished from the scanner.
I have also noticed that the sigs displayed on the scanner do not auto update when you jump systems. Although they will update if you click on the 'Show All' category drop down.
When you jump through a wormhole the in-space bookmark from the overlay scanner for the wormhole should really be displayed at your location next to the wormhole with a distance of zero AU instead of being at a random spot in space with a random distance. This current system really makes no sense.
|
Kalel Nimrott
EG CORP Talocan United
285
|
Posted - 2013.05.23 12:49:00 -
[1320] - Quote
Seeseepee left this thread a long time ago. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
First page | Previous page | Next page | Last page |